@itwin/core-common 3.4.0 → 3.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (938) hide show
  1. package/CHANGELOG.md +8 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  12. package/lib/cjs/BackgroundMapProvider.js +68 -68
  13. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  14. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  15. package/lib/cjs/BackgroundMapSettings.js +156 -156
  16. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  17. package/lib/cjs/Base64EncodedString.d.ts +30 -30
  18. package/lib/cjs/Base64EncodedString.js +56 -56
  19. package/lib/cjs/Base64EncodedString.js.map +1 -1
  20. package/lib/cjs/BlobReader.d.ts +31 -31
  21. package/lib/cjs/BlobReader.js +84 -84
  22. package/lib/cjs/BlobReader.js.map +1 -1
  23. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  24. package/lib/cjs/BriefcaseTypes.js +95 -95
  25. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  26. package/lib/cjs/Camera.d.ts +42 -42
  27. package/lib/cjs/Camera.js +62 -62
  28. package/lib/cjs/Camera.js.map +1 -1
  29. package/lib/cjs/ChangedElements.d.ts +83 -83
  30. package/lib/cjs/ChangedElements.js +21 -21
  31. package/lib/cjs/ChangedElements.js.map +1 -1
  32. package/lib/cjs/ChangedEntities.d.ts +45 -45
  33. package/lib/cjs/ChangedEntities.js +9 -9
  34. package/lib/cjs/ChangedEntities.js.map +1 -1
  35. package/lib/cjs/ChangesetProps.d.ts +98 -98
  36. package/lib/cjs/ChangesetProps.js +22 -22
  37. package/lib/cjs/ChangesetProps.js.map +1 -1
  38. package/lib/cjs/ClipStyle.d.ts +89 -89
  39. package/lib/cjs/ClipStyle.js +123 -123
  40. package/lib/cjs/ClipStyle.js.map +1 -1
  41. package/lib/cjs/CloudStorage.d.ts +62 -62
  42. package/lib/cjs/CloudStorage.js +113 -113
  43. package/lib/cjs/CloudStorage.js.map +1 -1
  44. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  45. package/lib/cjs/CloudStorageTileCache.js +66 -66
  46. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  47. package/lib/cjs/Code.d.ts +256 -256
  48. package/lib/cjs/Code.js +281 -281
  49. package/lib/cjs/Code.js.map +1 -1
  50. package/lib/cjs/ColorByName.d.ts +161 -161
  51. package/lib/cjs/ColorByName.js +169 -169
  52. package/lib/cjs/ColorByName.js.map +1 -1
  53. package/lib/cjs/ColorDef.d.ts +208 -208
  54. package/lib/cjs/ColorDef.js +571 -571
  55. package/lib/cjs/ColorDef.js.map +1 -1
  56. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  57. package/lib/cjs/CommonLoggerCategory.js +26 -26
  58. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  59. package/lib/cjs/ConcurrentQuery.d.ts +241 -241
  60. package/lib/cjs/ConcurrentQuery.js +380 -380
  61. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  62. package/lib/cjs/ContextRealityModel.d.ts +255 -255
  63. package/lib/cjs/ContextRealityModel.js +325 -325
  64. package/lib/cjs/ContextRealityModel.js.map +1 -1
  65. package/lib/cjs/DisplayStyleSettings.d.ts +552 -552
  66. package/lib/cjs/DisplayStyleSettings.js +951 -951
  67. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  68. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  69. package/lib/cjs/ECSchemaProps.js +9 -9
  70. package/lib/cjs/ECSchemaProps.js.map +1 -1
  71. package/lib/cjs/ECSqlReader.d.ts +70 -70
  72. package/lib/cjs/ECSqlReader.js +280 -280
  73. package/lib/cjs/ECSqlReader.js.map +1 -1
  74. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  75. package/lib/cjs/ECSqlTypes.js +189 -189
  76. package/lib/cjs/ECSqlTypes.js.map +1 -1
  77. package/lib/cjs/ElementProps.d.ts +476 -476
  78. package/lib/cjs/ElementProps.js +99 -99
  79. package/lib/cjs/ElementProps.js.map +1 -1
  80. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  81. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  82. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  83. package/lib/cjs/EntityProps.d.ts +176 -176
  84. package/lib/cjs/EntityProps.js +112 -112
  85. package/lib/cjs/EntityProps.js.map +1 -1
  86. package/lib/cjs/EntityReference.d.ts +52 -0
  87. package/lib/cjs/EntityReference.d.ts.map +1 -0
  88. package/lib/cjs/EntityReference.js +57 -0
  89. package/lib/cjs/EntityReference.js.map +1 -0
  90. package/lib/cjs/Environment.d.ts +61 -61
  91. package/lib/cjs/Environment.js +73 -73
  92. package/lib/cjs/Environment.js.map +1 -1
  93. package/lib/cjs/FeatureGates.d.ts +31 -31
  94. package/lib/cjs/FeatureGates.js +55 -55
  95. package/lib/cjs/FeatureGates.js.map +1 -1
  96. package/lib/cjs/FeatureIndex.d.ts +39 -39
  97. package/lib/cjs/FeatureIndex.js +63 -63
  98. package/lib/cjs/FeatureIndex.js.map +1 -1
  99. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  100. package/lib/cjs/FeatureSymbology.js +614 -614
  101. package/lib/cjs/FeatureSymbology.js.map +1 -1
  102. package/lib/cjs/FeatureTable.d.ts +141 -141
  103. package/lib/cjs/FeatureTable.js +278 -278
  104. package/lib/cjs/FeatureTable.js.map +1 -1
  105. package/lib/cjs/Fonts.d.ts +51 -51
  106. package/lib/cjs/Fonts.js +53 -53
  107. package/lib/cjs/Fonts.js.map +1 -1
  108. package/lib/cjs/Frustum.d.ts +114 -114
  109. package/lib/cjs/Frustum.js +292 -292
  110. package/lib/cjs/Frustum.js.map +1 -1
  111. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  112. package/lib/cjs/GeoCoordinateServices.js +80 -80
  113. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  114. package/lib/cjs/GeometryContainment.d.ts +28 -28
  115. package/lib/cjs/GeometryContainment.js +9 -9
  116. package/lib/cjs/GeometryContainment.js.map +1 -1
  117. package/lib/cjs/GeometryParams.d.ts +130 -130
  118. package/lib/cjs/GeometryParams.js +174 -174
  119. package/lib/cjs/GeometryParams.js.map +1 -1
  120. package/lib/cjs/GeometrySummary.d.ts +45 -45
  121. package/lib/cjs/GeometrySummary.js +23 -23
  122. package/lib/cjs/GeometrySummary.js.map +1 -1
  123. package/lib/cjs/Gradient.d.ts +139 -139
  124. package/lib/cjs/Gradient.js +455 -455
  125. package/lib/cjs/Gradient.js.map +1 -1
  126. package/lib/cjs/GraphicParams.d.ts +58 -58
  127. package/lib/cjs/GraphicParams.js +85 -85
  128. package/lib/cjs/GraphicParams.js.map +1 -1
  129. package/lib/cjs/GroundPlane.d.ts +52 -52
  130. package/lib/cjs/GroundPlane.js +64 -64
  131. package/lib/cjs/GroundPlane.js.map +1 -1
  132. package/lib/cjs/HSLColor.d.ts +20 -20
  133. package/lib/cjs/HSLColor.js +32 -32
  134. package/lib/cjs/HSLColor.js.map +1 -1
  135. package/lib/cjs/HSVColor.d.ts +30 -30
  136. package/lib/cjs/HSVColor.js +59 -59
  137. package/lib/cjs/HSVColor.js.map +1 -1
  138. package/lib/cjs/HiddenLine.d.ts +97 -97
  139. package/lib/cjs/HiddenLine.js +162 -162
  140. package/lib/cjs/HiddenLine.js.map +1 -1
  141. package/lib/cjs/Hilite.d.ts +50 -50
  142. package/lib/cjs/Hilite.js +64 -64
  143. package/lib/cjs/Hilite.js.map +1 -1
  144. package/lib/cjs/IModel.d.ts +359 -359
  145. package/lib/cjs/IModel.js +347 -347
  146. package/lib/cjs/IModel.js.map +1 -1
  147. package/lib/cjs/IModelError.d.ts +36 -36
  148. package/lib/cjs/IModelError.js +72 -72
  149. package/lib/cjs/IModelError.js.map +1 -1
  150. package/lib/cjs/IModelVersion.d.ts +68 -68
  151. package/lib/cjs/IModelVersion.js +79 -79
  152. package/lib/cjs/IModelVersion.js.map +1 -1
  153. package/lib/cjs/Image.d.ts +86 -86
  154. package/lib/cjs/Image.js +128 -128
  155. package/lib/cjs/Image.js.map +1 -1
  156. package/lib/cjs/IpcAppProps.d.ts +124 -124
  157. package/lib/cjs/IpcAppProps.js +18 -18
  158. package/lib/cjs/IpcAppProps.js.map +1 -1
  159. package/lib/cjs/LightSettings.d.ts +224 -224
  160. package/lib/cjs/LightSettings.js +309 -309
  161. package/lib/cjs/LightSettings.js.map +1 -1
  162. package/lib/cjs/LinePixels.d.ts +34 -34
  163. package/lib/cjs/LinePixels.js +42 -42
  164. package/lib/cjs/LinePixels.js.map +1 -1
  165. package/lib/cjs/Localization.d.ts +111 -111
  166. package/lib/cjs/Localization.js +26 -26
  167. package/lib/cjs/Localization.js.map +1 -1
  168. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  169. package/lib/cjs/MapImagerySettings.js +80 -80
  170. package/lib/cjs/MapImagerySettings.js.map +1 -1
  171. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  172. package/lib/cjs/MapLayerSettings.js +411 -411
  173. package/lib/cjs/MapLayerSettings.js.map +1 -1
  174. package/lib/cjs/MassProperties.d.ts +64 -64
  175. package/lib/cjs/MassProperties.js +23 -23
  176. package/lib/cjs/MassProperties.js.map +1 -1
  177. package/lib/cjs/MaterialProps.d.ts +118 -118
  178. package/lib/cjs/MaterialProps.js +23 -23
  179. package/lib/cjs/MaterialProps.js.map +1 -1
  180. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  181. package/lib/cjs/ModelClipGroup.js +98 -98
  182. package/lib/cjs/ModelClipGroup.js.map +1 -1
  183. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  184. package/lib/cjs/ModelGeometryChanges.js +83 -83
  185. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  186. package/lib/cjs/ModelProps.d.ts +67 -67
  187. package/lib/cjs/ModelProps.js +9 -9
  188. package/lib/cjs/ModelProps.js.map +1 -1
  189. package/lib/cjs/NativeAppProps.d.ts +122 -122
  190. package/lib/cjs/NativeAppProps.js +30 -30
  191. package/lib/cjs/NativeAppProps.js.map +1 -1
  192. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  193. package/lib/cjs/OctEncodedNormal.js +98 -98
  194. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  195. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  196. package/lib/cjs/PlanProjectionSettings.js +63 -63
  197. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  198. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  199. package/lib/cjs/PlanarClipMask.js +136 -136
  200. package/lib/cjs/PlanarClipMask.js.map +1 -1
  201. package/lib/cjs/QPoint.d.ts +479 -479
  202. package/lib/cjs/QPoint.js +826 -826
  203. package/lib/cjs/QPoint.js.map +1 -1
  204. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  205. package/lib/cjs/RealityDataAccessProps.js +19 -19
  206. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  207. package/lib/cjs/Render.d.ts +89 -89
  208. package/lib/cjs/Render.js +177 -177
  209. package/lib/cjs/Render.js.map +1 -1
  210. package/lib/cjs/RenderMaterial.d.ts +58 -58
  211. package/lib/cjs/RenderMaterial.js +76 -76
  212. package/lib/cjs/RenderMaterial.js.map +1 -1
  213. package/lib/cjs/RenderSchedule.d.ts +541 -540
  214. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  215. package/lib/cjs/RenderSchedule.js +1000 -1000
  216. package/lib/cjs/RenderSchedule.js.map +1 -1
  217. package/lib/cjs/RenderTexture.d.ts +70 -70
  218. package/lib/cjs/RenderTexture.js +59 -59
  219. package/lib/cjs/RenderTexture.js.map +1 -1
  220. package/lib/cjs/RgbColor.d.ts +39 -39
  221. package/lib/cjs/RgbColor.js +67 -67
  222. package/lib/cjs/RgbColor.js.map +1 -1
  223. package/lib/cjs/RpcInterface.d.ts +33 -33
  224. package/lib/cjs/RpcInterface.js +137 -137
  225. package/lib/cjs/RpcInterface.js.map +1 -1
  226. package/lib/cjs/RpcManager.d.ts +40 -40
  227. package/lib/cjs/RpcManager.js +55 -55
  228. package/lib/cjs/RpcManager.js.map +1 -1
  229. package/lib/cjs/SessionProps.d.ts +16 -16
  230. package/lib/cjs/SessionProps.js +9 -9
  231. package/lib/cjs/SessionProps.js.map +1 -1
  232. package/lib/cjs/SkyBox.d.ts +215 -215
  233. package/lib/cjs/SkyBox.js +210 -210
  234. package/lib/cjs/SkyBox.js.map +1 -1
  235. package/lib/cjs/Snapping.d.ts +49 -49
  236. package/lib/cjs/Snapping.js +9 -9
  237. package/lib/cjs/Snapping.js.map +1 -1
  238. package/lib/cjs/SolarCalculate.d.ts +27 -27
  239. package/lib/cjs/SolarCalculate.js +211 -211
  240. package/lib/cjs/SolarCalculate.js.map +1 -1
  241. package/lib/cjs/SolarShadows.d.ts +35 -35
  242. package/lib/cjs/SolarShadows.js +62 -62
  243. package/lib/cjs/SolarShadows.js.map +1 -1
  244. package/lib/cjs/SpatialClassification.d.ts +208 -208
  245. package/lib/cjs/SpatialClassification.js +340 -340
  246. package/lib/cjs/SpatialClassification.js.map +1 -1
  247. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  248. package/lib/cjs/SubCategoryAppearance.js +96 -96
  249. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  250. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  251. package/lib/cjs/SubCategoryOverride.js +104 -104
  252. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  253. package/lib/cjs/TerrainSettings.d.ts +82 -82
  254. package/lib/cjs/TerrainSettings.js +102 -102
  255. package/lib/cjs/TerrainSettings.js.map +1 -1
  256. package/lib/cjs/TextureMapping.d.ts +101 -101
  257. package/lib/cjs/TextureMapping.js +174 -174
  258. package/lib/cjs/TextureMapping.js.map +1 -1
  259. package/lib/cjs/TextureProps.d.ts +65 -65
  260. package/lib/cjs/TextureProps.js +28 -28
  261. package/lib/cjs/TextureProps.js.map +1 -1
  262. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  263. package/lib/cjs/ThematicDisplay.js +344 -344
  264. package/lib/cjs/ThematicDisplay.js.map +1 -1
  265. package/lib/cjs/Thumbnail.d.ts +26 -26
  266. package/lib/cjs/Thumbnail.js +9 -9
  267. package/lib/cjs/Thumbnail.js.map +1 -1
  268. package/lib/cjs/TileProps.d.ts +82 -82
  269. package/lib/cjs/TileProps.js +29 -29
  270. package/lib/cjs/TileProps.js.map +1 -1
  271. package/lib/cjs/Tween.d.ts +191 -191
  272. package/lib/cjs/Tween.js +570 -570
  273. package/lib/cjs/Tween.js.map +1 -1
  274. package/lib/cjs/TxnAction.d.ts +21 -21
  275. package/lib/cjs/TxnAction.js +29 -29
  276. package/lib/cjs/TxnAction.js.map +1 -1
  277. package/lib/cjs/ViewDetails.d.ts +125 -125
  278. package/lib/cjs/ViewDetails.js +158 -158
  279. package/lib/cjs/ViewDetails.js.map +1 -1
  280. package/lib/cjs/ViewFlags.d.ts +291 -291
  281. package/lib/cjs/ViewFlags.js +368 -368
  282. package/lib/cjs/ViewFlags.js.map +1 -1
  283. package/lib/cjs/ViewProps.d.ts +205 -205
  284. package/lib/cjs/ViewProps.js +9 -9
  285. package/lib/cjs/ViewProps.js.map +1 -1
  286. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  287. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  288. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  289. package/lib/cjs/core-common.d.ts +241 -240
  290. package/lib/cjs/core-common.d.ts.map +1 -1
  291. package/lib/cjs/core-common.js +257 -256
  292. package/lib/cjs/core-common.js.map +1 -1
  293. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  294. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  295. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  296. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  297. package/lib/cjs/domains/GenericElementProps.js +9 -9
  298. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  299. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  300. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  301. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  302. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  303. package/lib/cjs/geometry/AreaPattern.js +204 -204
  304. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  305. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  306. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  307. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  308. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  309. package/lib/cjs/geometry/Cartographic.js +345 -345
  310. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  311. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  312. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  313. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  314. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  315. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  316. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  317. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  318. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  319. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  320. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  321. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  322. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  323. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  324. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  325. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  326. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  327. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  328. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  329. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  330. package/lib/cjs/geometry/GeometryStream.js +469 -469
  331. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  332. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  333. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  334. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  335. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  336. package/lib/cjs/geometry/LineStyle.js +129 -129
  337. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  338. package/lib/cjs/geometry/Placement.d.ts +95 -95
  339. package/lib/cjs/geometry/Placement.js +131 -131
  340. package/lib/cjs/geometry/Placement.js.map +1 -1
  341. package/lib/cjs/geometry/Projection.d.ts +251 -251
  342. package/lib/cjs/geometry/Projection.js +198 -198
  343. package/lib/cjs/geometry/Projection.js.map +1 -1
  344. package/lib/cjs/geometry/TextString.d.ts +55 -55
  345. package/lib/cjs/geometry/TextString.js +65 -65
  346. package/lib/cjs/geometry/TextString.js.map +1 -1
  347. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  348. package/lib/cjs/ipc/IpcSession.js +27 -27
  349. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  350. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  351. package/lib/cjs/ipc/IpcSocket.js +16 -16
  352. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  353. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  354. package/lib/cjs/ipc/IpcWebSocket.js +151 -151
  355. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
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  700. package/lib/esm/SkyBox.d.ts +215 -215
  701. package/lib/esm/SkyBox.js +203 -203
  702. package/lib/esm/SkyBox.js.map +1 -1
  703. package/lib/esm/Snapping.d.ts +49 -49
  704. package/lib/esm/Snapping.js +8 -8
  705. package/lib/esm/Snapping.js.map +1 -1
  706. package/lib/esm/SolarCalculate.d.ts +27 -27
  707. package/lib/esm/SolarCalculate.js +204 -204
  708. package/lib/esm/SolarCalculate.js.map +1 -1
  709. package/lib/esm/SolarShadows.d.ts +35 -35
  710. package/lib/esm/SolarShadows.js +58 -58
  711. package/lib/esm/SolarShadows.js.map +1 -1
  712. package/lib/esm/SpatialClassification.d.ts +208 -208
  713. package/lib/esm/SpatialClassification.js +334 -334
  714. package/lib/esm/SpatialClassification.js.map +1 -1
  715. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  716. package/lib/esm/SubCategoryAppearance.js +92 -92
  717. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  718. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  719. package/lib/esm/SubCategoryOverride.js +100 -100
  720. package/lib/esm/SubCategoryOverride.js.map +1 -1
  721. package/lib/esm/TerrainSettings.d.ts +82 -82
  722. package/lib/esm/TerrainSettings.js +98 -98
  723. package/lib/esm/TerrainSettings.js.map +1 -1
  724. package/lib/esm/TextureMapping.d.ts +101 -101
  725. package/lib/esm/TextureMapping.js +170 -170
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  727. package/lib/esm/TextureProps.d.ts +65 -65
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  730. package/lib/esm/ThematicDisplay.d.ts +230 -230
  731. package/lib/esm/ThematicDisplay.js +337 -337
  732. package/lib/esm/ThematicDisplay.js.map +1 -1
  733. package/lib/esm/Thumbnail.d.ts +26 -26
  734. package/lib/esm/Thumbnail.js +8 -8
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  736. package/lib/esm/TileProps.d.ts +82 -82
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  739. package/lib/esm/Tween.d.ts +191 -191
  740. package/lib/esm/Tween.js +565 -565
  741. package/lib/esm/Tween.js.map +1 -1
  742. package/lib/esm/TxnAction.d.ts +21 -21
  743. package/lib/esm/TxnAction.js +26 -26
  744. package/lib/esm/TxnAction.js.map +1 -1
  745. package/lib/esm/ViewDetails.d.ts +125 -125
  746. package/lib/esm/ViewDetails.js +153 -153
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  776. package/lib/esm/geometry/Cartographic.d.ts +137 -137
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  938. package/package.json +7 -7
@@ -1,289 +1,289 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Views
7
- */
8
- import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
- * @public
11
- * @extensions
12
- */
13
- export var Npc;
14
- (function (Npc) {
15
- /** Left bottom rear */
16
- Npc[Npc["_000"] = 0] = "_000";
17
- /** Right bottom rear */
18
- Npc[Npc["_100"] = 1] = "_100";
19
- /** Left top rear */
20
- Npc[Npc["_010"] = 2] = "_010";
21
- /** Right top rear */
22
- Npc[Npc["_110"] = 3] = "_110";
23
- /** Left bottom front */
24
- Npc[Npc["_001"] = 4] = "_001";
25
- /** Right bottom front */
26
- Npc[Npc["_101"] = 5] = "_101";
27
- /** Left top front */
28
- Npc[Npc["_011"] = 6] = "_011";
29
- /** Right top front */
30
- Npc[Npc["_111"] = 7] = "_111";
31
- Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
- Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
- Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
- Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
- Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
- Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
- Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
- Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
- /** useful for sizing arrays */
40
- Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
- })(Npc || (Npc = {}));
42
- /** The 8 corners of an [[Npc]] Frustum.
43
- * @public
44
- */
45
- export const NpcCorners = [
46
- new Point3d(0.0, 0.0, 0.0),
47
- new Point3d(1.0, 0.0, 0.0),
48
- new Point3d(0.0, 1.0, 0.0),
49
- new Point3d(1.0, 1.0, 0.0),
50
- new Point3d(0.0, 0.0, 1.0),
51
- new Point3d(1.0, 0.0, 1.0),
52
- new Point3d(0.0, 1.0, 1.0),
53
- new Point3d(1.0, 1.0, 1.0),
54
- ];
55
- NpcCorners.forEach((corner) => Object.freeze(corner));
56
- Object.freeze(NpcCorners);
57
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
- * @public
59
- */
60
- export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
- Object.freeze(NpcCenter);
62
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
- * @public
65
- */
66
- export class Frustum {
67
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
- constructor() {
69
- /** Array of the 8 points of this Frustum. */
70
- this.points = [];
71
- for (let i = 0; i < 8; ++i)
72
- this.points[i] = NpcCorners[i].clone();
73
- }
74
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
- initNpc() {
76
- for (let i = 0; i < 8; ++i)
77
- Point3d.createFrom(NpcCorners[i], this.points[i]);
78
- return this;
79
- }
80
- /** Get a corner Point from this Frustum. */
81
- getCorner(i) { return this.points[i]; }
82
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
- getCenter() {
84
- return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
- }
86
- /** Get the distance between two corners of this Frustum. */
87
- distance(corner1, corner2) {
88
- return this.getCorner(corner1).distance(this.getCorner(corner2));
89
- }
90
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
- getFraction() {
92
- return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
- }
94
- /** Multiply all the points of this Frustum by a Transform, in place. */
95
- multiply(trans) {
96
- trans.multiplyPoint3dArrayInPlace(this.points);
97
- }
98
- /** Offset all of the points of this Frustum by a vector. */
99
- translate(offset) {
100
- for (const pt of this.points)
101
- pt.plus(offset, pt);
102
- }
103
- /** Transform all the points of this Frustum and return the result in another Frustum. */
104
- transformBy(trans, result) {
105
- result = result ? result : new Frustum();
106
- trans.multiplyPoint3dArray(this.points, result.points);
107
- return result;
108
- }
109
- /** Calculate a bounding range from the 8 points in this Frustum. */
110
- toRange(range) {
111
- return Range3d.createArray(this.points, range);
112
- }
113
- /** Make a copy of this Frustum.
114
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
- */
116
- clone(result) {
117
- result = result ? result : new Frustum();
118
- result.setFrom(this);
119
- return result;
120
- }
121
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
- setFrom(other) { this.setFromCorners(other.points); }
123
- /** Set the points of this frustum from array of corner points in NPC order. */
124
- setFromCorners(corners) {
125
- for (let i = 0; i < 8; ++i)
126
- this.points[i].setFrom(corners[i]);
127
- }
128
- /** Scale this Frustum, in place, about its center by a scale factor. */
129
- scaleAboutCenter(scale) {
130
- const orig = this.clone();
131
- const f = 0.5 * (1.0 + scale);
132
- orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
- orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
- orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
- orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
- orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
- orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
- orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
- orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
- }
141
- /** The point at the center of the front face of this frustum */
142
- get frontCenter() {
143
- return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
- }
145
- /** The point at the center of the rear face of this frustum */
146
- get rearCenter() {
147
- return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
- }
149
- /** Scale this frustum's XY (viewing) plane about its center */
150
- scaleXYAboutCenter(scale) {
151
- const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
- frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
- frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
- frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
- frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
- rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
- rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
- rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
- rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
- }
161
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
- toMap4d() {
163
- const org = this.getCorner(Npc.LeftBottomRear);
164
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
- return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
- }
169
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
- getRotation(result) {
171
- const org = this.getCorner(Npc.LeftBottomRear);
172
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
- const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
- if (matrix)
176
- matrix.transposeInPlace();
177
- return matrix;
178
- }
179
- /** Get the eye point - undefined if parallel projection */
180
- getEyePoint(result) {
181
- const fraction = this.getFraction();
182
- if (Math.abs(fraction - 1) < 1E-8)
183
- return undefined; // Parallel.
184
- const org = this.getCorner(Npc.LeftBottomRear);
185
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
- return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
- }
188
- /** Invalidate this Frustum by setting all 8 points to zero. */
189
- invalidate() {
190
- for (let i = 0; i < 8; ++i)
191
- this.points[i].set(0, 0, 0);
192
- }
193
- /** Return true if this Frustum is equal to another Frustum */
194
- equals(rhs) {
195
- for (let i = 0; i < 8; ++i) {
196
- if (!this.points[i].isExactEqual(rhs.points[i]))
197
- return false;
198
- }
199
- return true;
200
- }
201
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
- */
204
- isSame(other) {
205
- for (let i = 0; i < 8; ++i) {
206
- if (!this.points[i].isAlmostEqual(other.points[i]))
207
- return false;
208
- }
209
- return true;
210
- }
211
- /** Initialize this Frustum from a Range */
212
- initFromRange(range) {
213
- const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
- const pts = this.points;
215
- pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
- pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
- pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
- pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
- pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
- pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
- }
222
- /** Create a new Frustum from a Range3d */
223
- static fromRange(range, out) {
224
- const frustum = undefined !== out ? out : new Frustum();
225
- frustum.initFromRange(range);
226
- return frustum;
227
- }
228
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
- get hasMirror() {
230
- const pts = this.points;
231
- const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
- const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
- const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
- return (u.tripleProduct(v, w) > 0);
235
- }
236
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
- fixPointOrder() {
238
- if (!this.hasMirror)
239
- return;
240
- // frustum has mirroring, reverse points
241
- const pts = this.points;
242
- for (let i = 0; i < 8; i += 2) {
243
- const tmpPoint = pts[i];
244
- pts[i] = pts[i + 1];
245
- pts[i + 1] = tmpPoint;
246
- }
247
- }
248
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
- getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
- const convexSet = ConvexClipPlaneSet.createEmpty();
251
- const scratchNormal = Vector3d.create();
252
- Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
- if (scratchNormal.normalizeInPlace())
254
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
- Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
- if (scratchNormal.normalizeInPlace())
257
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
- Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
- if (scratchNormal.normalizeInPlace())
260
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
- Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
- if (scratchNormal.normalizeInPlace())
263
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
- if (clipBack) {
265
- Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
- if (scratchNormal.normalizeInPlace())
267
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
- }
269
- if (clipFront) {
270
- Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
- if (scratchNormal.normalizeInPlace())
272
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
- }
274
- return convexSet;
275
- }
276
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
- getIntersectionWithPlane(plane) {
278
- const clipPlane = ClipPlane.createPlane(plane);
279
- const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
- if (undefined === loopPoints)
281
- return undefined;
282
- const convexSet = this.getRangePlanes(false, false, 0);
283
- const workPoints = new GrowableXYZArray();
284
- const outPoints = new GrowableXYZArray();
285
- convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
- return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
- }
288
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Views
7
+ */
8
+ import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export var Npc;
14
+ (function (Npc) {
15
+ /** Left bottom rear */
16
+ Npc[Npc["_000"] = 0] = "_000";
17
+ /** Right bottom rear */
18
+ Npc[Npc["_100"] = 1] = "_100";
19
+ /** Left top rear */
20
+ Npc[Npc["_010"] = 2] = "_010";
21
+ /** Right top rear */
22
+ Npc[Npc["_110"] = 3] = "_110";
23
+ /** Left bottom front */
24
+ Npc[Npc["_001"] = 4] = "_001";
25
+ /** Right bottom front */
26
+ Npc[Npc["_101"] = 5] = "_101";
27
+ /** Left top front */
28
+ Npc[Npc["_011"] = 6] = "_011";
29
+ /** Right top front */
30
+ Npc[Npc["_111"] = 7] = "_111";
31
+ Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
+ Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
+ Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
+ Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
+ Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
+ Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
+ Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
+ Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
+ /** useful for sizing arrays */
40
+ Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
+ })(Npc || (Npc = {}));
42
+ /** The 8 corners of an [[Npc]] Frustum.
43
+ * @public
44
+ */
45
+ export const NpcCorners = [
46
+ new Point3d(0.0, 0.0, 0.0),
47
+ new Point3d(1.0, 0.0, 0.0),
48
+ new Point3d(0.0, 1.0, 0.0),
49
+ new Point3d(1.0, 1.0, 0.0),
50
+ new Point3d(0.0, 0.0, 1.0),
51
+ new Point3d(1.0, 0.0, 1.0),
52
+ new Point3d(0.0, 1.0, 1.0),
53
+ new Point3d(1.0, 1.0, 1.0),
54
+ ];
55
+ NpcCorners.forEach((corner) => Object.freeze(corner));
56
+ Object.freeze(NpcCorners);
57
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
+ * @public
59
+ */
60
+ export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
+ Object.freeze(NpcCenter);
62
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
+ * @public
65
+ */
66
+ export class Frustum {
67
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
+ constructor() {
69
+ /** Array of the 8 points of this Frustum. */
70
+ this.points = [];
71
+ for (let i = 0; i < 8; ++i)
72
+ this.points[i] = NpcCorners[i].clone();
73
+ }
74
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
+ initNpc() {
76
+ for (let i = 0; i < 8; ++i)
77
+ Point3d.createFrom(NpcCorners[i], this.points[i]);
78
+ return this;
79
+ }
80
+ /** Get a corner Point from this Frustum. */
81
+ getCorner(i) { return this.points[i]; }
82
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
+ getCenter() {
84
+ return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
+ }
86
+ /** Get the distance between two corners of this Frustum. */
87
+ distance(corner1, corner2) {
88
+ return this.getCorner(corner1).distance(this.getCorner(corner2));
89
+ }
90
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
+ getFraction() {
92
+ return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
+ }
94
+ /** Multiply all the points of this Frustum by a Transform, in place. */
95
+ multiply(trans) {
96
+ trans.multiplyPoint3dArrayInPlace(this.points);
97
+ }
98
+ /** Offset all of the points of this Frustum by a vector. */
99
+ translate(offset) {
100
+ for (const pt of this.points)
101
+ pt.plus(offset, pt);
102
+ }
103
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
104
+ transformBy(trans, result) {
105
+ result = result ? result : new Frustum();
106
+ trans.multiplyPoint3dArray(this.points, result.points);
107
+ return result;
108
+ }
109
+ /** Calculate a bounding range from the 8 points in this Frustum. */
110
+ toRange(range) {
111
+ return Range3d.createArray(this.points, range);
112
+ }
113
+ /** Make a copy of this Frustum.
114
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
+ */
116
+ clone(result) {
117
+ result = result ? result : new Frustum();
118
+ result.setFrom(this);
119
+ return result;
120
+ }
121
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
+ setFrom(other) { this.setFromCorners(other.points); }
123
+ /** Set the points of this frustum from array of corner points in NPC order. */
124
+ setFromCorners(corners) {
125
+ for (let i = 0; i < 8; ++i)
126
+ this.points[i].setFrom(corners[i]);
127
+ }
128
+ /** Scale this Frustum, in place, about its center by a scale factor. */
129
+ scaleAboutCenter(scale) {
130
+ const orig = this.clone();
131
+ const f = 0.5 * (1.0 + scale);
132
+ orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
+ orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
+ orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
+ orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
+ orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
+ orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
+ orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
+ orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
+ }
141
+ /** The point at the center of the front face of this frustum */
142
+ get frontCenter() {
143
+ return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
+ }
145
+ /** The point at the center of the rear face of this frustum */
146
+ get rearCenter() {
147
+ return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
+ }
149
+ /** Scale this frustum's XY (viewing) plane about its center */
150
+ scaleXYAboutCenter(scale) {
151
+ const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
+ frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
+ frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
+ frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
+ frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
+ rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
+ rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
+ rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
+ rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
+ }
161
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
+ toMap4d() {
163
+ const org = this.getCorner(Npc.LeftBottomRear);
164
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
+ return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
+ }
169
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
+ getRotation(result) {
171
+ const org = this.getCorner(Npc.LeftBottomRear);
172
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
+ const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
+ if (matrix)
176
+ matrix.transposeInPlace();
177
+ return matrix;
178
+ }
179
+ /** Get the eye point - undefined if parallel projection */
180
+ getEyePoint(result) {
181
+ const fraction = this.getFraction();
182
+ if (Math.abs(fraction - 1) < 1E-8)
183
+ return undefined; // Parallel.
184
+ const org = this.getCorner(Npc.LeftBottomRear);
185
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
+ return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
+ }
188
+ /** Invalidate this Frustum by setting all 8 points to zero. */
189
+ invalidate() {
190
+ for (let i = 0; i < 8; ++i)
191
+ this.points[i].set(0, 0, 0);
192
+ }
193
+ /** Return true if this Frustum is equal to another Frustum */
194
+ equals(rhs) {
195
+ for (let i = 0; i < 8; ++i) {
196
+ if (!this.points[i].isExactEqual(rhs.points[i]))
197
+ return false;
198
+ }
199
+ return true;
200
+ }
201
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
+ */
204
+ isSame(other) {
205
+ for (let i = 0; i < 8; ++i) {
206
+ if (!this.points[i].isAlmostEqual(other.points[i]))
207
+ return false;
208
+ }
209
+ return true;
210
+ }
211
+ /** Initialize this Frustum from a Range */
212
+ initFromRange(range) {
213
+ const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
+ const pts = this.points;
215
+ pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
+ pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
+ pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
+ pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
+ pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
+ pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
+ }
222
+ /** Create a new Frustum from a Range3d */
223
+ static fromRange(range, out) {
224
+ const frustum = undefined !== out ? out : new Frustum();
225
+ frustum.initFromRange(range);
226
+ return frustum;
227
+ }
228
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
+ get hasMirror() {
230
+ const pts = this.points;
231
+ const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
+ const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
+ const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
+ return (u.tripleProduct(v, w) > 0);
235
+ }
236
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
+ fixPointOrder() {
238
+ if (!this.hasMirror)
239
+ return;
240
+ // frustum has mirroring, reverse points
241
+ const pts = this.points;
242
+ for (let i = 0; i < 8; i += 2) {
243
+ const tmpPoint = pts[i];
244
+ pts[i] = pts[i + 1];
245
+ pts[i + 1] = tmpPoint;
246
+ }
247
+ }
248
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
+ getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
+ const convexSet = ConvexClipPlaneSet.createEmpty();
251
+ const scratchNormal = Vector3d.create();
252
+ Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
+ if (scratchNormal.normalizeInPlace())
254
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
+ Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
+ if (scratchNormal.normalizeInPlace())
257
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
+ Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
+ if (scratchNormal.normalizeInPlace())
260
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
+ Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
+ if (scratchNormal.normalizeInPlace())
263
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
+ if (clipBack) {
265
+ Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
+ if (scratchNormal.normalizeInPlace())
267
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
+ }
269
+ if (clipFront) {
270
+ Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
+ if (scratchNormal.normalizeInPlace())
272
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
+ }
274
+ return convexSet;
275
+ }
276
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
+ getIntersectionWithPlane(plane) {
278
+ const clipPlane = ClipPlane.createPlane(plane);
279
+ const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
+ if (undefined === loopPoints)
281
+ return undefined;
282
+ const convexSet = this.getRangePlanes(false, false, 0);
283
+ const workPoints = new GrowableXYZArray();
284
+ const outPoints = new GrowableXYZArray();
285
+ convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
+ return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
+ }
288
+ }
289
289
  //# sourceMappingURL=Frustum.js.map