@itwin/core-common 3.4.0-dev.9 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (240) hide show
  1. package/CHANGELOG.md +68 -1
  2. package/lib/cjs/Camera.d.ts.map +1 -1
  3. package/lib/cjs/Camera.js +7 -3
  4. package/lib/cjs/Camera.js.map +1 -1
  5. package/lib/cjs/CloudStorage.d.ts +20 -5
  6. package/lib/cjs/CloudStorage.d.ts.map +1 -1
  7. package/lib/cjs/CloudStorage.js +13 -3
  8. package/lib/cjs/CloudStorage.js.map +1 -1
  9. package/lib/cjs/CloudStorageTileCache.d.ts +4 -1
  10. package/lib/cjs/CloudStorageTileCache.d.ts.map +1 -1
  11. package/lib/cjs/CloudStorageTileCache.js +5 -1
  12. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  13. package/lib/cjs/Code.d.ts +10 -4
  14. package/lib/cjs/Code.d.ts.map +1 -1
  15. package/lib/cjs/Code.js +6 -2
  16. package/lib/cjs/Code.js.map +1 -1
  17. package/lib/cjs/ColorDef.d.ts.map +1 -1
  18. package/lib/cjs/ColorDef.js +2 -0
  19. package/lib/cjs/ColorDef.js.map +1 -1
  20. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  21. package/lib/cjs/ConcurrentQuery.js +56 -14
  22. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  23. package/lib/cjs/ECSchemaProps.d.ts +40 -0
  24. package/lib/cjs/ECSchemaProps.d.ts.map +1 -0
  25. package/lib/cjs/ECSchemaProps.js +10 -0
  26. package/lib/cjs/ECSchemaProps.js.map +1 -0
  27. package/lib/cjs/ElementProps.d.ts +6 -0
  28. package/lib/cjs/ElementProps.d.ts.map +1 -1
  29. package/lib/cjs/ElementProps.js.map +1 -1
  30. package/lib/cjs/FeatureGates.d.ts.map +1 -1
  31. package/lib/cjs/FeatureGates.js +6 -2
  32. package/lib/cjs/FeatureGates.js.map +1 -1
  33. package/lib/cjs/FeatureIndex.d.ts.map +1 -1
  34. package/lib/cjs/FeatureIndex.js +5 -1
  35. package/lib/cjs/FeatureIndex.js.map +1 -1
  36. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  37. package/lib/cjs/FeatureSymbology.js.map +1 -1
  38. package/lib/cjs/Fonts.d.ts.map +1 -1
  39. package/lib/cjs/Fonts.js.map +1 -1
  40. package/lib/cjs/Frustum.d.ts.map +1 -1
  41. package/lib/cjs/Frustum.js +55 -21
  42. package/lib/cjs/Frustum.js.map +1 -1
  43. package/lib/cjs/Gradient.d.ts +18 -2
  44. package/lib/cjs/Gradient.d.ts.map +1 -1
  45. package/lib/cjs/Gradient.js +29 -18
  46. package/lib/cjs/Gradient.js.map +1 -1
  47. package/lib/cjs/IModel.d.ts +4 -0
  48. package/lib/cjs/IModel.d.ts.map +1 -1
  49. package/lib/cjs/IModel.js +8 -1
  50. package/lib/cjs/IModel.js.map +1 -1
  51. package/lib/cjs/Image.d.ts.map +1 -1
  52. package/lib/cjs/Image.js +3 -1
  53. package/lib/cjs/Image.js.map +1 -1
  54. package/lib/cjs/Localization.d.ts +4 -5
  55. package/lib/cjs/Localization.d.ts.map +1 -1
  56. package/lib/cjs/Localization.js.map +1 -1
  57. package/lib/cjs/ModelProps.d.ts +1 -0
  58. package/lib/cjs/ModelProps.d.ts.map +1 -1
  59. package/lib/cjs/ModelProps.js.map +1 -1
  60. package/lib/cjs/QPoint.d.ts +185 -5
  61. package/lib/cjs/QPoint.d.ts.map +1 -1
  62. package/lib/cjs/QPoint.js +204 -4
  63. package/lib/cjs/QPoint.js.map +1 -1
  64. package/lib/cjs/Render.d.ts.map +1 -1
  65. package/lib/cjs/Render.js +11 -3
  66. package/lib/cjs/Render.js.map +1 -1
  67. package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
  68. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  69. package/lib/cjs/TerrainSettings.d.ts +12 -7
  70. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  71. package/lib/cjs/TerrainSettings.js +2 -1
  72. package/lib/cjs/TerrainSettings.js.map +1 -1
  73. package/lib/cjs/ThematicDisplay.d.ts +6 -10
  74. package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
  75. package/lib/cjs/ThematicDisplay.js.map +1 -1
  76. package/lib/cjs/TileProps.d.ts +5 -0
  77. package/lib/cjs/TileProps.d.ts.map +1 -1
  78. package/lib/cjs/TileProps.js +12 -1
  79. package/lib/cjs/TileProps.js.map +1 -1
  80. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  81. package/lib/cjs/ViewFlags.js.map +1 -1
  82. package/lib/cjs/core-common.d.ts +1 -0
  83. package/lib/cjs/core-common.d.ts.map +1 -1
  84. package/lib/cjs/core-common.js +1 -0
  85. package/lib/cjs/core-common.js.map +1 -1
  86. package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
  87. package/lib/cjs/geometry/BoundingSphere.js +8 -2
  88. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  89. package/lib/cjs/geometry/TextString.d.ts.map +1 -1
  90. package/lib/cjs/geometry/TextString.js.map +1 -1
  91. package/lib/cjs/ipc/IpcWebSocketTransport.js +10 -3
  92. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  93. package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -1
  94. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  95. package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +9 -1
  96. package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
  97. package/lib/cjs/rpc/IModelTileRpcInterface.js +12 -2
  98. package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
  99. package/lib/cjs/rpc/core/RpcConfiguration.js +1 -1
  100. package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
  101. package/lib/cjs/rpc/core/RpcConstants.d.ts +3 -1
  102. package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
  103. package/lib/cjs/rpc/core/RpcConstants.js +4 -1
  104. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  105. package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
  106. package/lib/cjs/rpc/core/RpcRequest.js +8 -2
  107. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  108. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  109. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +3 -0
  110. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  111. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +1 -1
  112. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  113. package/lib/cjs/rpc/web/WebAppRpcProtocol.js +17 -1
  114. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  115. package/lib/cjs/rpc/web/WebAppRpcRequest.js +1 -1
  116. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  117. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
  118. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  119. package/lib/cjs/tile/I3dmTileIO.d.ts.map +1 -1
  120. package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
  121. package/lib/esm/Camera.d.ts.map +1 -1
  122. package/lib/esm/Camera.js +7 -3
  123. package/lib/esm/Camera.js.map +1 -1
  124. package/lib/esm/CloudStorage.d.ts +20 -5
  125. package/lib/esm/CloudStorage.d.ts.map +1 -1
  126. package/lib/esm/CloudStorage.js +13 -3
  127. package/lib/esm/CloudStorage.js.map +1 -1
  128. package/lib/esm/CloudStorageTileCache.d.ts +4 -1
  129. package/lib/esm/CloudStorageTileCache.d.ts.map +1 -1
  130. package/lib/esm/CloudStorageTileCache.js +5 -1
  131. package/lib/esm/CloudStorageTileCache.js.map +1 -1
  132. package/lib/esm/Code.d.ts +10 -4
  133. package/lib/esm/Code.d.ts.map +1 -1
  134. package/lib/esm/Code.js +6 -2
  135. package/lib/esm/Code.js.map +1 -1
  136. package/lib/esm/ColorDef.d.ts.map +1 -1
  137. package/lib/esm/ColorDef.js +2 -0
  138. package/lib/esm/ColorDef.js.map +1 -1
  139. package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
  140. package/lib/esm/ConcurrentQuery.js +56 -14
  141. package/lib/esm/ConcurrentQuery.js.map +1 -1
  142. package/lib/esm/ECSchemaProps.d.ts +40 -0
  143. package/lib/esm/ECSchemaProps.d.ts.map +1 -0
  144. package/lib/esm/ECSchemaProps.js +9 -0
  145. package/lib/esm/ECSchemaProps.js.map +1 -0
  146. package/lib/esm/ElementProps.d.ts +6 -0
  147. package/lib/esm/ElementProps.d.ts.map +1 -1
  148. package/lib/esm/ElementProps.js.map +1 -1
  149. package/lib/esm/FeatureGates.d.ts.map +1 -1
  150. package/lib/esm/FeatureGates.js +6 -2
  151. package/lib/esm/FeatureGates.js.map +1 -1
  152. package/lib/esm/FeatureIndex.d.ts.map +1 -1
  153. package/lib/esm/FeatureIndex.js +5 -1
  154. package/lib/esm/FeatureIndex.js.map +1 -1
  155. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  156. package/lib/esm/FeatureSymbology.js.map +1 -1
  157. package/lib/esm/Fonts.d.ts.map +1 -1
  158. package/lib/esm/Fonts.js.map +1 -1
  159. package/lib/esm/Frustum.d.ts.map +1 -1
  160. package/lib/esm/Frustum.js +55 -21
  161. package/lib/esm/Frustum.js.map +1 -1
  162. package/lib/esm/Gradient.d.ts +18 -2
  163. package/lib/esm/Gradient.d.ts.map +1 -1
  164. package/lib/esm/Gradient.js +29 -18
  165. package/lib/esm/Gradient.js.map +1 -1
  166. package/lib/esm/IModel.d.ts +4 -0
  167. package/lib/esm/IModel.d.ts.map +1 -1
  168. package/lib/esm/IModel.js +8 -1
  169. package/lib/esm/IModel.js.map +1 -1
  170. package/lib/esm/Image.d.ts.map +1 -1
  171. package/lib/esm/Image.js +3 -1
  172. package/lib/esm/Image.js.map +1 -1
  173. package/lib/esm/Localization.d.ts +4 -5
  174. package/lib/esm/Localization.d.ts.map +1 -1
  175. package/lib/esm/Localization.js.map +1 -1
  176. package/lib/esm/ModelProps.d.ts +1 -0
  177. package/lib/esm/ModelProps.d.ts.map +1 -1
  178. package/lib/esm/ModelProps.js.map +1 -1
  179. package/lib/esm/QPoint.d.ts +185 -5
  180. package/lib/esm/QPoint.d.ts.map +1 -1
  181. package/lib/esm/QPoint.js +203 -5
  182. package/lib/esm/QPoint.js.map +1 -1
  183. package/lib/esm/Render.d.ts.map +1 -1
  184. package/lib/esm/Render.js +11 -3
  185. package/lib/esm/Render.js.map +1 -1
  186. package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
  187. package/lib/esm/SubCategoryOverride.js.map +1 -1
  188. package/lib/esm/TerrainSettings.d.ts +12 -7
  189. package/lib/esm/TerrainSettings.d.ts.map +1 -1
  190. package/lib/esm/TerrainSettings.js +2 -1
  191. package/lib/esm/TerrainSettings.js.map +1 -1
  192. package/lib/esm/ThematicDisplay.d.ts +6 -10
  193. package/lib/esm/ThematicDisplay.d.ts.map +1 -1
  194. package/lib/esm/ThematicDisplay.js.map +1 -1
  195. package/lib/esm/TileProps.d.ts +5 -0
  196. package/lib/esm/TileProps.d.ts.map +1 -1
  197. package/lib/esm/TileProps.js +10 -0
  198. package/lib/esm/TileProps.js.map +1 -1
  199. package/lib/esm/ViewFlags.d.ts.map +1 -1
  200. package/lib/esm/ViewFlags.js.map +1 -1
  201. package/lib/esm/core-common.d.ts +1 -0
  202. package/lib/esm/core-common.d.ts.map +1 -1
  203. package/lib/esm/core-common.js +1 -0
  204. package/lib/esm/core-common.js.map +1 -1
  205. package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
  206. package/lib/esm/geometry/BoundingSphere.js +8 -2
  207. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  208. package/lib/esm/geometry/TextString.d.ts.map +1 -1
  209. package/lib/esm/geometry/TextString.js.map +1 -1
  210. package/lib/esm/ipc/IpcWebSocketTransport.js +10 -3
  211. package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
  212. package/lib/esm/rpc/IModelReadRpcInterface.js +1 -1
  213. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  214. package/lib/esm/rpc/IModelTileRpcInterface.d.ts +9 -1
  215. package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
  216. package/lib/esm/rpc/IModelTileRpcInterface.js +12 -2
  217. package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
  218. package/lib/esm/rpc/core/RpcConfiguration.js +1 -1
  219. package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
  220. package/lib/esm/rpc/core/RpcConstants.d.ts +3 -1
  221. package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
  222. package/lib/esm/rpc/core/RpcConstants.js +4 -1
  223. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  224. package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
  225. package/lib/esm/rpc/core/RpcRequest.js +8 -2
  226. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  227. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  228. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +3 -0
  229. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  230. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +1 -1
  231. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  232. package/lib/esm/rpc/web/WebAppRpcProtocol.js +17 -1
  233. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  234. package/lib/esm/rpc/web/WebAppRpcRequest.js +1 -1
  235. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  236. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
  237. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  238. package/lib/esm/tile/I3dmTileIO.d.ts.map +1 -1
  239. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  240. package/package.json +9 -8
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.wiremesh) out.wiremesh = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions)\r\n out.noConstruct = true;\r\n if (!this.dimensions)\r\n out.noDim = true;\r\n if (!this.patterns)\r\n out.noPattern = true;\r\n if (!this.weights)\r\n out.noWeight = true;\r\n if (!this.styles)\r\n out.noStyle = true;\r\n if (!this.transparency)\r\n out.noTransp = true;\r\n if (!this.fill)\r\n out.noFill = true;\r\n if (this.grid)\r\n out.grid = true;\r\n if (this.acsTriad)\r\n out.acs = true;\r\n if (!this.textures)\r\n out.noTexture = true;\r\n if (!this.materials)\r\n out.noMaterial = true;\r\n if (!this.lighting)\r\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges)\r\n out.visEdges = true;\r\n if (this.hiddenEdges)\r\n out.hidEdges = true;\r\n if (this.shadows)\r\n out.shadows = true;\r\n if (this.clipVolume)\r\n out.clipVol = true;\r\n if (this.monochrome)\r\n out.monochrome = true;\r\n if (this.backgroundMap)\r\n out.backgroundMap = true;\r\n if (this.ambientOcclusion)\r\n out.ambientOcclusion = true;\r\n if (this.thematicDisplay)\r\n out.thematicDisplay = true;\r\n if (this.wiremesh)\r\n out.wiremesh = true;\r\n if (this.forceSurfaceDiscard)\r\n out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal)\r\n out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
@@ -21,6 +21,7 @@ export * from "./DisplayStyleSettings";
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  export * from "./domains/FunctionalElementProps";
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  export * from "./domains/GenericElementProps";
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  export * from "./ECSqlTypes";
24
+ export * from "./ECSchemaProps";
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25
  export * from "./ElementProps";
25
26
  export * from "./EmphasizeElementsProps";
26
27
  export * from "./EntityProps";
@@ -1 +1 @@
1
- {"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
1
+ {"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
@@ -37,6 +37,7 @@ __exportStar(require("./DisplayStyleSettings"), exports);
37
37
  __exportStar(require("./domains/FunctionalElementProps"), exports);
38
38
  __exportStar(require("./domains/GenericElementProps"), exports);
39
39
  __exportStar(require("./ECSqlTypes"), exports);
40
+ __exportStar(require("./ECSchemaProps"), exports);
40
41
  __exportStar(require("./ElementProps"), exports);
41
42
  __exportStar(require("./EmphasizeElementsProps"), exports);
42
43
  __exportStar(require("./EntityProps"), exports);
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nexport * from \"./AmbientOcclusion\";\r\nexport * from \"./AnalysisStyle\";\r\nexport * from \"./AuthorizationClient\";\r\nexport * from \"./BackgroundMapProvider\";\r\nexport * from \"./BackgroundMapSettings\";\r\nexport * from \"./Base64EncodedString\";\r\nexport * from \"./BriefcaseTypes\";\r\nexport * from \"./Camera\";\r\nexport * from \"./ChangedElements\";\r\nexport * from \"./ChangedEntities\";\r\nexport * from \"./ChangesetProps\";\r\nexport * from \"./ClipStyle\";\r\nexport * from \"./CloudStorage\";\r\nexport * from \"./CloudStorageTileCache\";\r\nexport * from \"./Code\";\r\nexport * from \"./ColorByName\";\r\nexport * from \"./ColorDef\";\r\nexport * from \"./CommonLoggerCategory\";\r\nexport * from \"./ContextRealityModel\";\r\nexport * from 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[Codes]($docs/bis/guide/fundamentals/codes.md).\r\n */\r\n/**\r\n * @docs-group-description Geometry\r\n * Types for working with geometry.\r\n */\r\n/**\r\n * @docs-group-description Serialization\r\n * Types for serializing geometry\r\n */\r\n/**\r\n * @docs-group-description Views\r\n * Types for defining graphical views of the contents of an iModel.\r\n */\r\n/**\r\n * @docs-group-description DisplayStyles\r\n * Types for describing how the contents of Views should be rendered.\r\n */\r\n/**\r\n * @docs-group-description Rendering\r\n * Types describing geometry, views, and symbology for consumption by a display system.\r\n */\r\n/**\r\n * @docs-group-description Symbology\r\n * Types that define the appearance of geometry.\r\n */\r\n/**\r\n * @docs-group-description iModels\r\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\r\n */\r\n/**\r\n * @docs-group-description RpcInterface\r\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description IpcSocket\r\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description ECSQL\r\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\r\n */\r\n/**\r\n * @docs-group-description Logging\r\n * Logger categories used by this package.\r\n */\r\n/**\r\n * @docs-group-description CloudStorage\r\n * Types for working with Cloud Storage.\r\n */\r\n/**\r\n * @docs-group-description Tween\r\n * Tweening library adapted from tween.js.\r\n */\r\n/**\r\n * @docs-group-description Tile\r\n * Types for working with 3d tile formats.\r\n */\r\n/**\r\n * @docs-group-description Utils\r\n * Miscellaneous utility classes.\r\n */\r\n/**\r\n * @docs-group-description NativeApp\r\n * [Native applications]($docs/learning/NativeApps.md)\r\n */\r\n/**\r\n * @docs-group-description Localization\r\n * Classes for internationalization and localization of your app.\r\n */\r\n/**\r\n * @docs-group-description Authorization\r\n * Classes for managing AccessToken used for all requests in other classes.\r\n */\r\n/**\r\n * @docs-group-description RealityData\r\n * Types for working with the RealityData API.\r\n */\r\n/**\r\n * @docs-group-description MapLayers\r\n * Types for working with the MapLayers API.\r\n */\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nexport * from \"./AmbientOcclusion\";\r\nexport * from \"./AnalysisStyle\";\r\nexport * from \"./AuthorizationClient\";\r\nexport * from \"./BackgroundMapProvider\";\r\nexport * from \"./BackgroundMapSettings\";\r\nexport * from \"./Base64EncodedString\";\r\nexport * from \"./BriefcaseTypes\";\r\nexport * from \"./Camera\";\r\nexport * from \"./ChangedElements\";\r\nexport * from \"./ChangedEntities\";\r\nexport * from \"./ChangesetProps\";\r\nexport * from \"./ClipStyle\";\r\nexport * from \"./CloudStorage\";\r\nexport * from \"./CloudStorageTileCache\";\r\nexport * from \"./Code\";\r\nexport * from \"./ColorByName\";\r\nexport * from \"./ColorDef\";\r\nexport * from \"./CommonLoggerCategory\";\r\nexport * from \"./ContextRealityModel\";\r\nexport * from 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\"./geometry/GeodeticDatum\";\r\nexport * from \"./geometry/GeodeticEllipsoid\";\r\nexport * from \"./geometry/GeometryStream\";\r\nexport * from \"./geometry/ImageGraphic\";\r\nexport * from \"./geometry/LineStyle\";\r\nexport * from \"./geometry/Placement\";\r\nexport * from \"./geometry/Projection\";\r\nexport * from \"./geometry/TextString\";\r\nexport * from \"./GeometryContainment\";\r\nexport * from \"./GeometryParams\";\r\nexport * from \"./GeometrySummary\";\r\nexport * from \"./Gradient\";\r\nexport * from \"./GraphicParams\";\r\nexport * from \"./GroundPlane\";\r\nexport * from \"./HiddenLine\";\r\nexport * from \"./Hilite\";\r\nexport * from \"./HSLColor\";\r\nexport * from \"./HSVColor\";\r\nexport * from \"./Image\";\r\nexport * from \"./IModel\";\r\nexport * from \"./IModelError\";\r\nexport * from \"./IModelVersion\";\r\nexport * from \"./ipc/IpcSocket\";\r\nexport * from \"./ipc/IpcWebSocket\";\r\nexport * from \"./ipc/IpcWebSocketTransport\";\r\nexport * from \"./ipc/IpcSession\";\r\nexport * from \"./IpcAppProps\";\r\nexport * from \"./LightSettings\";\r\nexport * from \"./LinePixels\";\r\nexport * from \"./Localization\";\r\nexport * from \"./MapImagerySettings\";\r\nexport * from \"./MapLayerSettings\";\r\nexport * from \"./MassProperties\";\r\nexport * from \"./MaterialProps\";\r\nexport * from \"./ModelClipGroup\";\r\nexport * from \"./ModelProps\";\r\nexport * from \"./NativeAppProps\";\r\nexport * from \"./OctEncodedNormal\";\r\nexport * from \"./ConcurrentQuery\";\r\nexport * from \"./ECSqlReader\";\r\nexport * from \"./PlanarClipMask\";\r\nexport * from \"./ModelGeometryChanges\";\r\nexport * from \"./PlanProjectionSettings\";\r\nexport * from \"./QPoint\";\r\nexport * from \"./RealityDataAccessProps\";\r\nexport * from \"./Render\";\r\nexport * from \"./RenderMaterial\";\r\nexport * from \"./RenderSchedule\";\r\nexport * from \"./RenderTexture\";\r\nexport * from \"./RgbColor\";\r\nexport * from \"./rpc/core/RpcConfiguration\";\r\nexport * from \"./rpc/DevToolsRpcInterface\";\r\nexport * from \"./rpc/IModelReadRpcInterface\";\r\nexport * from \"./rpc/IModelTileRpcInterface\";\r\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\r\nexport * from \"./rpc/TestRpcManager\";\r\nexport * from \"./rpc/WipRpcInterface\";\r\nexport * from \"./RpcInterface\";\r\nexport * from \"./RpcManager\";\r\nexport * from \"./SessionProps\";\r\nexport * from \"./SkyBox\";\r\nexport * from \"./Snapping\";\r\nexport * from \"./SolarCalculate\";\r\nexport * from \"./SolarShadows\";\r\nexport * from \"./SpatialClassification\";\r\nexport * from \"./SubCategoryAppearance\";\r\nexport * from \"./SubCategoryOverride\";\r\nexport * from \"./TerrainSettings\";\r\nexport * from \"./TextureMapping\";\r\nexport * from \"./TextureProps\";\r\nexport * from \"./ThematicDisplay\";\r\nexport * from \"./Thumbnail\";\r\nexport * from \"./TileProps\";\r\nexport * from \"./Tween\";\r\nexport * from \"./TxnAction\";\r\nexport * from \"./ViewDetails\";\r\nexport * from \"./ViewFlags\";\r\nexport * from \"./ViewProps\";\r\nexport * from \"./rpc/core/RpcConstants\";\r\nexport * from \"./rpc/core/RpcControl\";\r\nexport * from \"./rpc/core/RpcInvocation\";\r\nexport * from \"./rpc/core/RpcSessionInvocation\";\r\nexport * from \"./rpc/core/RpcMarshaling\";\r\nexport * from \"./rpc/core/RpcOperation\";\r\nexport * from \"./rpc/core/RpcPendingQueue\";\r\nexport * from \"./rpc/core/RpcProtocol\";\r\nexport * from \"./rpc/core/RpcRegistry\";\r\nexport * from \"./rpc/core/RpcRequest\";\r\nexport * from \"./rpc/core/RpcRequestContext\";\r\nexport * from \"./rpc/core/RpcRoutingToken\";\r\nexport * from \"./rpc/core/RpcPush\";\r\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\r\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\r\nexport * from \"./rpc/web/OpenAPI\";\r\nexport * from \"./rpc/web/RpcMultipart\";\r\nexport * from \"./rpc/web/WebAppRpcProtocol\";\r\nexport * from \"./rpc/web/WebAppRpcRequest\";\r\nexport * from \"./tile/B3dmTileIO\";\r\nexport * from \"./tile/CompositeTileIO\";\r\nexport * from \"./tile/ElementGraphics\";\r\nexport * from \"./tile/GltfTileIO\";\r\nexport * from \"./tile/I3dmTileIO\";\r\nexport * from \"./tile/IModelTileIO\";\r\nexport * from \"./tile/PntsTileIO\";\r\nexport * from \"./tile/TileIO\";\r\nexport * from \"./tile/TileMetadata\";\r\nexport * from \"./WhiteOnWhiteReversalSettings\";\r\n\r\n/** @docs-package-description\r\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\r\n */\r\n/**\r\n * @docs-group-description Entities\r\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\r\n */\r\n/**\r\n * @docs-group-description Codes\r\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\r\n */\r\n/**\r\n * @docs-group-description Geometry\r\n * Types for working with geometry.\r\n */\r\n/**\r\n * @docs-group-description Serialization\r\n * Types for serializing geometry\r\n */\r\n/**\r\n * @docs-group-description Views\r\n * Types for defining graphical views of the contents of an iModel.\r\n */\r\n/**\r\n * @docs-group-description DisplayStyles\r\n * Types for describing how the contents of Views should be rendered.\r\n */\r\n/**\r\n * @docs-group-description Rendering\r\n * Types describing geometry, views, and symbology for consumption by a display system.\r\n */\r\n/**\r\n * @docs-group-description Symbology\r\n * Types that define the appearance of geometry.\r\n */\r\n/**\r\n * @docs-group-description iModels\r\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\r\n */\r\n/**\r\n * @docs-group-description RpcInterface\r\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description IpcSocket\r\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description ECSQL\r\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\r\n */\r\n/**\r\n * @docs-group-description Logging\r\n * Logger categories used by this package.\r\n */\r\n/**\r\n * @docs-group-description CloudStorage\r\n * Types for working with Cloud Storage.\r\n */\r\n/**\r\n * @docs-group-description Tween\r\n * Tweening library adapted from tween.js.\r\n */\r\n/**\r\n * @docs-group-description Tile\r\n * Types for working with 3d tile formats.\r\n */\r\n/**\r\n * @docs-group-description Utils\r\n * Miscellaneous utility classes.\r\n */\r\n/**\r\n * @docs-group-description NativeApp\r\n * [Native applications]($docs/learning/NativeApps.md)\r\n */\r\n/**\r\n * @docs-group-description Localization\r\n * Classes for internationalization and localization of your app.\r\n */\r\n/**\r\n * @docs-group-description Authorization\r\n * Classes for managing AccessToken used for all requests in other classes.\r\n */\r\n/**\r\n * @docs-group-description RealityData\r\n * Types for working with the RealityData API.\r\n */\r\n/**\r\n * @docs-group-description MapLayers\r\n * Types for working with the MapLayers API.\r\n */\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"BoundingSphere.d.ts","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;GAEG;AACH,qBAAa,cAAc;IAClB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;gBACV,MAAM,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,MAAM;IACtC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM;IACpC,WAAW,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,cAAc;CAKhE"}
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+ {"version":3,"file":"BoundingSphere.d.ts","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;GAEG;AACH,qBAAa,cAAc;IAClB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;gBAEV,MAAM,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,MAAM;IAKtC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM;IAKpC,WAAW,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,cAAc;CAKhE"}
@@ -13,8 +13,14 @@ const core_geometry_1 = require("@itwin/core-geometry");
13
13
  * @public
14
14
  */
15
15
  class BoundingSphere {
16
- constructor(center, radius) { this.center = center ? center : core_geometry_1.Point3d.createZero(); this.radius = undefined === radius ? 0.0 : radius; }
17
- init(center, radius) { this.center = center; this.radius = radius; }
16
+ constructor(center, radius) {
17
+ this.center = center ? center : core_geometry_1.Point3d.createZero();
18
+ this.radius = undefined === radius ? 0.0 : radius;
19
+ }
20
+ init(center, radius) {
21
+ this.center = center;
22
+ this.radius = radius;
23
+ }
18
24
  transformBy(transform, result) {
19
25
  transform.multiplyPoint3d(this.center, result.center);
20
26
  result.radius = this.radius * Math.max(transform.matrix.columnXMagnitude(), Math.max(transform.matrix.columnYMagnitude(), (transform.matrix.columnZMagnitude())));
@@ -1 +1 @@
1
- {"version":3,"file":"BoundingSphere.js","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAA0D;AAE1D;;GAEG;AACH,MAAa,cAAc;IAGzB,YAAY,MAAgB,EAAE,MAAe,IAAI,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACpJ,IAAI,CAAC,MAAe,EAAE,MAAc,IAAI,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC;IACrF,WAAW,CAAC,SAAoB,EAAE,MAAsB;QAC7D,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC;QAClK,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAVD,wCAUC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { Point3d, Transform } from \"@itwin/core-geometry\";\r\n\r\n/** Represents a bounding sphere. Optional optimization for FrustumPlane containment test.\r\n * @public\r\n */\r\nexport class BoundingSphere {\r\n public center: Point3d;\r\n public radius: number;\r\n constructor(center?: Point3d, radius?: number) { this.center = center ? center : Point3d.createZero(); this.radius = undefined === radius ? 0.0 : radius; }\r\n public init(center: Point3d, radius: number) { this.center = center; this.radius = radius; }\r\n public transformBy(transform: Transform, result: BoundingSphere) {\r\n transform.multiplyPoint3d(this.center, result.center);\r\n result.radius = this.radius * Math.max(transform.matrix.columnXMagnitude(), Math.max(transform.matrix.columnYMagnitude(), (transform.matrix.columnZMagnitude())));\r\n return result;\r\n }\r\n}\r\n"]}
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+ {"version":3,"file":"BoundingSphere.js","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAA0D;AAE1D;;GAEG;AACH,MAAa,cAAc;IAIzB,YAAY,MAAgB,EAAE,MAAe;QAC3C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC;QACrD,IAAI,CAAC,MAAM,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;IACpD,CAAC;IAEM,IAAI,CAAC,MAAe,EAAE,MAAc;QACzC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAEM,WAAW,CAAC,SAAoB,EAAE,MAAsB;QAC7D,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC;QAClK,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAnBD,wCAmBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { Point3d, Transform } from \"@itwin/core-geometry\";\r\n\r\n/** Represents a bounding sphere. Optional optimization for FrustumPlane containment test.\r\n * @public\r\n */\r\nexport class BoundingSphere {\r\n public center: Point3d;\r\n public radius: number;\r\n\r\n constructor(center?: Point3d, radius?: number) {\r\n this.center = center ? center : Point3d.createZero();\r\n this.radius = undefined === radius ? 0.0 : radius;\r\n }\r\n\r\n public init(center: Point3d, radius: number) {\r\n this.center = center;\r\n this.radius = radius;\r\n }\r\n\r\n public transformBy(transform: Transform, result: BoundingSphere) {\r\n transform.multiplyPoint3d(this.center, result.center);\r\n result.radius = this.radius * Math.max(transform.matrix.columnXMagnitude(), Math.max(transform.matrix.columnYMagnitude(), (transform.matrix.columnZMagnitude())));\r\n return result;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"TextString.d.ts","sourceRoot":"","sources":["../../../src/geometry/TextString.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,QAAQ,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACrH,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC;;;;GAIG;AACH,MAAM,WAAW,eAAe;IAC9B,kBAAkB;IAClB,IAAI,EAAE,MAAM,CAAC;IACb,4FAA4F;IAC5F,IAAI,EAAE,MAAM,CAAC;IAEb,MAAM,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,kCAAkC;IAClC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oCAAoC;IACpC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,uCAAuC;IACvC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,0EAA0E;IAC1E,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,oFAAoF;IACpF,QAAQ,CAAC,EAAE,iBAAiB,CAAC;CAC9B;AAED;;;;GAIG;AACH,qBAAa,UAAU;IACrB,kBAAkB;IACX,IAAI,EAAE,MAAM,CAAC;IACpB,6FAA6F;IACtF,IAAI,EAAE,MAAM,CAAC;IAEb,MAAM,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IAC5B,kCAAkC;IAC3B,IAAI,CAAC,EAAE,OAAO,CAAC;IACtB,oCAAoC;IAC7B,MAAM,CAAC,EAAE,OAAO,CAAC;IACxB,uCAAuC;IAChC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,SAAgB,MAAM,EAAE,OAAO,CAAC;IAChC,+CAA+C;IAC/C,SAAgB,QAAQ,EAAE,kBAAkB,CAAC;IAC7C,IAAW,KAAK,WAAwE;gBAErE,KAAK,EAAE,eAAe;IAYlC,MAAM,IAAI,eAAe;IAczB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;CAmBvD"}
1
+ {"version":3,"file":"TextString.d.ts","sourceRoot":"","sources":["../../../src/geometry/TextString.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,QAAQ,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACrH,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC;;;;GAIG;AACH,MAAM,WAAW,eAAe;IAC9B,kBAAkB;IAClB,IAAI,EAAE,MAAM,CAAC;IACb,4FAA4F;IAC5F,IAAI,EAAE,MAAM,CAAC;IAEb,MAAM,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,kCAAkC;IAClC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oCAAoC;IACpC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,uCAAuC;IACvC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,0EAA0E;IAC1E,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,oFAAoF;IACpF,QAAQ,CAAC,EAAE,iBAAiB,CAAC;CAC9B;AAED;;;;GAIG;AACH,qBAAa,UAAU;IACrB,kBAAkB;IACX,IAAI,EAAE,MAAM,CAAC;IACpB,6FAA6F;IACtF,IAAI,EAAE,MAAM,CAAC;IAEb,MAAM,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IAC5B,kCAAkC;IAC3B,IAAI,CAAC,EAAE,OAAO,CAAC;IACtB,oCAAoC;IAC7B,MAAM,CAAC,EAAE,OAAO,CAAC;IACxB,uCAAuC;IAChC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,SAAgB,MAAM,EAAE,OAAO,CAAC;IAChC,+CAA+C;IAC/C,SAAgB,QAAQ,EAAE,kBAAkB,CAAC;IAC7C,IAAW,KAAK,WAAwE;gBAErE,KAAK,EAAE,eAAe;IAYlC,MAAM,IAAI,eAAe;IAkBzB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;CAmBvD"}
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { Point3d, Transform, Vector3d, XYZProps, YawPitchRollAngles, YawPitchRollProps } from \"@itwin/core-geometry\";\r\nimport { FontId } from \"../Fonts\";\r\n\r\n/** Properties for a TextString class.\r\n * @see [[GeometryStreamEntryProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextStringProps {\r\n /** text string */\r\n text: string;\r\n /** FontId for the TextString. FontIds are mapped to font names and types via the FontMap */\r\n font: FontId;\r\n /* text height */\r\n height: number;\r\n /* width / height ratio. Default is 1.0 */\r\n widthFactor?: number;\r\n /** bold text. Default is false */\r\n bold?: boolean;\r\n /** italic text. Default is false */\r\n italic?: boolean;\r\n /** underline text. Default is false */\r\n underline?: boolean;\r\n /** Optional position relative to element's placement. Default is 0,0,0 */\r\n origin?: XYZProps;\r\n /** Optional rotation relative to element's placement. Default is identity matrix */\r\n rotation?: YawPitchRollProps;\r\n}\r\n\r\n/** A single line of text, all with the same font, styles (underline, bold, italic), and size.\r\n * This class also holds the origin and direction for the text.\r\n * A paragraph is composed of one or more instances of TextStrings.\r\n * @public\r\n */\r\nexport class TextString {\r\n /** Text string */\r\n public text: string;\r\n /** FontId for this TextString. FontIds are mapped to font names and types via the FontMap */\r\n public font: FontId;\r\n /* text height, in meters */\r\n public height: number;\r\n /* width / height ratio. Default is 1.0 */\r\n public widthFactor?: number;\r\n /** bold text. Default is false */\r\n public bold?: boolean;\r\n /** italic text. Default is false */\r\n public italic?: boolean;\r\n /** underline text. Default is false */\r\n public underline?: boolean;\r\n /** position relative to element's placement */\r\n public readonly origin: Point3d;\r\n /** Rotation relative to element's placement */\r\n public readonly rotation: YawPitchRollAngles;\r\n public get width() { return this.height * (this.widthFactor ? this.widthFactor : 1.0); }\r\n\r\n public constructor(props: TextStringProps) {\r\n this.text = props.text;\r\n this.font = props.font;\r\n this.height = props.height;\r\n this.widthFactor = props.widthFactor;\r\n this.bold = props.bold;\r\n this.italic = props.italic;\r\n this.underline = props.underline;\r\n this.origin = Point3d.fromJSON(props.origin);\r\n this.rotation = YawPitchRollAngles.fromJSON(props.rotation);\r\n }\r\n\r\n public toJSON(): TextStringProps {\r\n const val: any = {};\r\n val.text = this.text;\r\n val.font = this.font;\r\n val.height = this.height;\r\n val.widthFactor = this.widthFactor;\r\n val.bold = this.bold;\r\n val.italic = this.italic;\r\n val.underline = this.underline;\r\n if (!this.origin.isAlmostZero) val.origin = this.origin;\r\n if (!this.rotation.isIdentity()) val.rotation = this.rotation;\r\n return val;\r\n }\r\n\r\n public transformInPlace(transform: Transform): boolean {\r\n const newOrigin = transform.multiplyPoint3d(this.origin, this.origin);\r\n const newTransform = this.rotation.toMatrix3d().multiplyMatrixTransform(transform);\r\n const scales = new Vector3d();\r\n if (!newTransform.matrix.normalizeColumnsInPlace(scales))\r\n return false;\r\n const newRotation = YawPitchRollAngles.createFromMatrix3d(newTransform.matrix);\r\n if (undefined === newRotation)\r\n return false;\r\n const newHeight = this.height * scales.y;\r\n const newWidth = this.width * scales.x;\r\n if (newHeight < 1.0e-10 || newWidth < 1.0e-10)\r\n return false;\r\n this.origin.setFrom(newOrigin);\r\n this.rotation.setFrom(newRotation);\r\n this.height = newHeight;\r\n this.widthFactor = (newHeight === newWidth ? undefined : (newWidth / newHeight));\r\n return true;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"TextString.js","sourceRoot":"","sources":["../../../src/geometry/TextString.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAqH;AA6BrH;;;;GAIG;AACH,MAAa,UAAU;IAqBrB,YAAmB,KAAsB;QACvC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,uBAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,QAAQ,GAAG,kCAAkB,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC9D,CAAC;IAZD,IAAW,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAcjF,MAAM;QACX,MAAM,GAAG,GAAQ,EAAE,CAAC;QACpB,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY;YAC3B,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;YAC7B,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,OAAO,GAAG,CAAC;IACb,CAAC;IAEM,gBAAgB,CAAC,SAAoB;QAC1C,MAAM,SAAS,GAAG,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtE,MAAM,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;QACnF,MAAM,MAAM,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,uBAAuB,CAAC,MAAM,CAAC;YACtD,OAAO,KAAK,CAAC;QACf,MAAM,WAAW,GAAG,kCAAkB,CAAC,kBAAkB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/E,IAAI,SAAS,KAAK,WAAW;YAC3B,OAAO,KAAK,CAAC;QACf,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC;QACvC,IAAI,SAAS,GAAG,OAAO,IAAI,QAAQ,GAAG,OAAO;YAC3C,OAAO,KAAK,CAAC;QACf,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAC/B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,CAAC,SAAS,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC;QACjF,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAtED,gCAsEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { Point3d, Transform, Vector3d, XYZProps, YawPitchRollAngles, YawPitchRollProps } from \"@itwin/core-geometry\";\r\nimport { FontId } from \"../Fonts\";\r\n\r\n/** Properties for a TextString class.\r\n * @see [[GeometryStreamEntryProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextStringProps {\r\n /** text string */\r\n text: string;\r\n /** FontId for the TextString. FontIds are mapped to font names and types via the FontMap */\r\n font: FontId;\r\n /* text height */\r\n height: number;\r\n /* width / height ratio. Default is 1.0 */\r\n widthFactor?: number;\r\n /** bold text. Default is false */\r\n bold?: boolean;\r\n /** italic text. Default is false */\r\n italic?: boolean;\r\n /** underline text. Default is false */\r\n underline?: boolean;\r\n /** Optional position relative to element's placement. Default is 0,0,0 */\r\n origin?: XYZProps;\r\n /** Optional rotation relative to element's placement. Default is identity matrix */\r\n rotation?: YawPitchRollProps;\r\n}\r\n\r\n/** A single line of text, all with the same font, styles (underline, bold, italic), and size.\r\n * This class also holds the origin and direction for the text.\r\n * A paragraph is composed of one or more instances of TextStrings.\r\n * @public\r\n */\r\nexport class TextString {\r\n /** Text string */\r\n public text: string;\r\n /** FontId for this TextString. FontIds are mapped to font names and types via the FontMap */\r\n public font: FontId;\r\n /* text height, in meters */\r\n public height: number;\r\n /* width / height ratio. Default is 1.0 */\r\n public widthFactor?: number;\r\n /** bold text. Default is false */\r\n public bold?: boolean;\r\n /** italic text. Default is false */\r\n public italic?: boolean;\r\n /** underline text. Default is false */\r\n public underline?: boolean;\r\n /** position relative to element's placement */\r\n public readonly origin: Point3d;\r\n /** Rotation relative to element's placement */\r\n public readonly rotation: YawPitchRollAngles;\r\n public get width() { return this.height * (this.widthFactor ? this.widthFactor : 1.0); }\r\n\r\n public constructor(props: TextStringProps) {\r\n this.text = props.text;\r\n this.font = props.font;\r\n this.height = props.height;\r\n this.widthFactor = props.widthFactor;\r\n this.bold = props.bold;\r\n this.italic = props.italic;\r\n this.underline = props.underline;\r\n this.origin = Point3d.fromJSON(props.origin);\r\n this.rotation = YawPitchRollAngles.fromJSON(props.rotation);\r\n }\r\n\r\n public toJSON(): TextStringProps {\r\n const val: any = {};\r\n val.text = this.text;\r\n val.font = this.font;\r\n val.height = this.height;\r\n val.widthFactor = this.widthFactor;\r\n val.bold = this.bold;\r\n val.italic = this.italic;\r\n val.underline = this.underline;\r\n if (!this.origin.isAlmostZero)\r\n val.origin = this.origin;\r\n\r\n if (!this.rotation.isIdentity())\r\n val.rotation = this.rotation;\r\n\r\n return val;\r\n }\r\n\r\n public transformInPlace(transform: Transform): boolean {\r\n const newOrigin = transform.multiplyPoint3d(this.origin, this.origin);\r\n const newTransform = this.rotation.toMatrix3d().multiplyMatrixTransform(transform);\r\n const scales = new Vector3d();\r\n if (!newTransform.matrix.normalizeColumnsInPlace(scales))\r\n return false;\r\n const newRotation = YawPitchRollAngles.createFromMatrix3d(newTransform.matrix);\r\n if (undefined === newRotation)\r\n return false;\r\n const newHeight = this.height * scales.y;\r\n const newWidth = this.width * scales.x;\r\n if (newHeight < 1.0e-10 || newWidth < 1.0e-10)\r\n return false;\r\n this.origin.setFrom(newOrigin);\r\n this.rotation.setFrom(newRotation);\r\n this.height = newHeight;\r\n this.widthFactor = (newHeight === newWidth ? undefined : (newWidth / newHeight));\r\n return true;\r\n }\r\n}\r\n"]}
@@ -65,8 +65,12 @@ class IpcWebSocketTransport {
65
65
  }
66
66
  exports.IpcWebSocketTransport = IpcWebSocketTransport;
67
67
  const types = [Uint8Array, Int8Array, Uint8ClampedArray, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, DataView];
68
- function identify(value) { return buffer_1.Buffer.isBuffer(value) ? 0 : types.indexOf(value.constructor); }
69
- function lookup(value) { return types[value.type]; }
68
+ function identify(value) {
69
+ return buffer_1.Buffer.isBuffer(value) ? 0 : types.indexOf(value.constructor);
70
+ }
71
+ function lookup(value) {
72
+ return types[value.type];
73
+ }
70
74
  function replacer(_key, value) {
71
75
  const asBinary = replaceBinary(value);
72
76
  if (asBinary) {
@@ -98,7 +102,10 @@ function reviveBinary(value) {
98
102
  function makePromise() {
99
103
  let resolve = () => { };
100
104
  let reject = () => { };
101
- const promise = new Promise((res, rej) => { resolve = res; reject = rej; });
105
+ const promise = new Promise((res, rej) => {
106
+ resolve = res;
107
+ reject = rej;
108
+ });
102
109
  return { promise, resolve, reject };
103
110
  }
104
111
  /* Reconstructing the sequence in which messages were sent is necessary since
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module IpcSocket\r\n */\r\n\r\nimport { Buffer } from \"buffer\";\r\nimport { IpcWebSocketMessage } from \"./IpcWebSocket\";\r\n\r\nlet parts: any[] = [];\r\n\r\n/** @internal */\r\nexport abstract class IpcWebSocketTransport {\r\n private _partial?: string;\r\n private _received: any[] = [];\r\n private _outstanding = 0;\r\n\r\n public abstract send(message: IpcWebSocketMessage): void;\r\n\r\n protected unwrap(data: any) {\r\n return (typeof (Blob) !== \"undefined\" && data instanceof Blob) ? data.arrayBuffer() : data;\r\n }\r\n\r\n protected async notifyIncoming(data: any, connection: any): Promise<IpcWebSocketMessage> {\r\n if (this._partial) {\r\n this._received.push(data);\r\n --this._outstanding;\r\n\r\n if (this._outstanding === 0) {\r\n const partial = this._partial;\r\n const received = this._received;\r\n this._partial = undefined;\r\n this._received = [];\r\n await Promise.all(received.map(async (v, i, a) => a[i] = await this.unwrap(v)));\r\n\r\n parts = received;\r\n const message: IpcWebSocketMessage = JSON.parse(partial, reviver);\r\n parts.length = 0;\r\n\r\n return InSentOrder.deliver(message, connection);\r\n } else {\r\n return IpcWebSocketMessage.internal();\r\n }\r\n } else {\r\n const [serialized, followers] = JSON.parse(data);\r\n\r\n if (followers) {\r\n this._partial = serialized;\r\n this._outstanding = followers;\r\n return IpcWebSocketMessage.internal();\r\n } else {\r\n const message: IpcWebSocketMessage = JSON.parse(serialized, reviver);\r\n return InSentOrder.deliver(message, connection);\r\n }\r\n }\r\n }\r\n\r\n protected serialize(data: IpcWebSocketMessage): any[] {\r\n parts.length = 0;\r\n const objects = JSON.stringify(data, replacer);\r\n const value = [JSON.stringify([objects, parts.length]), ...parts];\r\n parts.length = 0;\r\n return value;\r\n }\r\n\r\n protected notifyClose(connection: any) {\r\n InSentOrder.close(connection);\r\n }\r\n}\r\n\r\ninterface Marker { ipc: \"binary\", type: number, index: number }\r\nconst types = [Uint8Array, Int8Array, Uint8ClampedArray, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, DataView];\r\nfunction identify(value: any) { return Buffer.isBuffer(value) ? 0 : types.indexOf(value.constructor); }\r\nfunction lookup(value: Marker) { return types[value.type]; }\r\n\r\nfunction replacer(this: any, _key: string, value: any) {\r\n const asBinary = replaceBinary(value);\r\n if (asBinary) {\r\n return asBinary;\r\n }\r\n\r\n return value;\r\n}\r\n\r\nfunction reviver(_key: string, value: any) {\r\n if (typeof (value) === \"object\" && value !== null && value.hasOwnProperty(\"ipc\") && value.ipc === \"binary\") {\r\n return reviveBinary(value);\r\n }\r\n\r\n return value;\r\n}\r\n\r\nfunction replaceBinary(value: any): Marker | undefined {\r\n if (ArrayBuffer.isView(value) || Buffer.isBuffer(value)) {\r\n const index = parts.push(value) - 1;\r\n const type = identify(value);\r\n return { ipc: \"binary\", type, index };\r\n } else {\r\n return undefined;\r\n }\r\n}\r\n\r\nfunction reviveBinary(value: Marker): ArrayBufferView {\r\n const constructor = lookup(value);\r\n const part = parts[value.index];\r\n return new constructor(part);\r\n}\r\n\r\nfunction makePromise<T>() {\r\n let resolve: (value: T | PromiseLike<T>) => void = () => { };\r\n let reject: (reason?: any) => void = () => { };\r\n const promise = new Promise<T>((res, rej) => { resolve = res; reject = rej; });\r\n return { promise, resolve, reject };\r\n}\r\n\r\n/* Reconstructing the sequence in which messages were sent is necessary since\r\n the binary data for a message has to be awaited in IpcWebSocketTransport.unwrap. */\r\nclass InSentOrder {\r\n private static _connections: Map<any, { queue: InSentOrder[], last: number }> = new Map();\r\n\r\n public static async deliver(message: IpcWebSocketMessage, connection: any): Promise<IpcWebSocketMessage> {\r\n let context = this._connections.get(connection);\r\n if (!context) {\r\n context = { queue: [], last: -1 };\r\n this._connections.set(connection, context);\r\n }\r\n\r\n const entry = new InSentOrder(message);\r\n context.queue.push(entry);\r\n context.queue.sort((a, b) => a.sequence - b.sequence);\r\n\r\n while (context.queue.length !== 0) {\r\n const next = context.queue[0];\r\n const duplicate = next.sequence <= context.last;\r\n const match = next.sequence === (context.last + 1);\r\n\r\n if (duplicate) {\r\n next.duplicate = true;\r\n } else if (match) {\r\n ++context.last;\r\n }\r\n\r\n if (duplicate || match) {\r\n context.queue.shift();\r\n next.release();\r\n } else {\r\n break;\r\n }\r\n }\r\n\r\n return entry.message;\r\n }\r\n\r\n public static close(connection: any) {\r\n this._connections.delete(connection);\r\n }\r\n\r\n public release = () => { };\r\n public sequence: number;\r\n public duplicate = false;\r\n public message: Promise<IpcWebSocketMessage>;\r\n\r\n private constructor(message: IpcWebSocketMessage) {\r\n this.sequence = message.sequence;\r\n\r\n const { promise, resolve } = makePromise<IpcWebSocketMessage>();\r\n this.message = promise;\r\n\r\n this.release = () => {\r\n const value = this.duplicate ? IpcWebSocketMessage.duplicate() : message;\r\n resolve(value);\r\n };\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module IpcSocket\r\n */\r\n\r\nimport { Buffer } from \"buffer\";\r\nimport { IpcWebSocketMessage } from \"./IpcWebSocket\";\r\n\r\nlet parts: any[] = [];\r\n\r\n/** @internal */\r\nexport abstract class IpcWebSocketTransport {\r\n private _partial?: string;\r\n private _received: any[] = [];\r\n private _outstanding = 0;\r\n\r\n public abstract send(message: IpcWebSocketMessage): void;\r\n\r\n protected unwrap(data: any) {\r\n return (typeof (Blob) !== \"undefined\" && data instanceof Blob) ? data.arrayBuffer() : data;\r\n }\r\n\r\n protected async notifyIncoming(data: any, connection: any): Promise<IpcWebSocketMessage> {\r\n if (this._partial) {\r\n this._received.push(data);\r\n --this._outstanding;\r\n\r\n if (this._outstanding === 0) {\r\n const partial = this._partial;\r\n const received = this._received;\r\n this._partial = undefined;\r\n this._received = [];\r\n await Promise.all(received.map(async (v, i, a) => a[i] = await this.unwrap(v)));\r\n\r\n parts = received;\r\n const message: IpcWebSocketMessage = JSON.parse(partial, reviver);\r\n parts.length = 0;\r\n\r\n return InSentOrder.deliver(message, connection);\r\n } else {\r\n return IpcWebSocketMessage.internal();\r\n }\r\n } else {\r\n const [serialized, followers] = JSON.parse(data);\r\n\r\n if (followers) {\r\n this._partial = serialized;\r\n this._outstanding = followers;\r\n return IpcWebSocketMessage.internal();\r\n } else {\r\n const message: IpcWebSocketMessage = JSON.parse(serialized, reviver);\r\n return InSentOrder.deliver(message, connection);\r\n }\r\n }\r\n }\r\n\r\n protected serialize(data: IpcWebSocketMessage): any[] {\r\n parts.length = 0;\r\n const objects = JSON.stringify(data, replacer);\r\n const value = [JSON.stringify([objects, parts.length]), ...parts];\r\n parts.length = 0;\r\n return value;\r\n }\r\n\r\n protected notifyClose(connection: any) {\r\n InSentOrder.close(connection);\r\n }\r\n}\r\n\r\ninterface Marker { ipc: \"binary\", type: number, index: number }\r\nconst types = [Uint8Array, Int8Array, Uint8ClampedArray, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, DataView];\r\nfunction identify(value: any) {\r\n return Buffer.isBuffer(value) ? 0 : types.indexOf(value.constructor);\r\n}\r\n\r\nfunction lookup(value: Marker) {\r\n return types[value.type];\r\n}\r\n\r\nfunction replacer(this: any, _key: string, value: any) {\r\n const asBinary = replaceBinary(value);\r\n if (asBinary) {\r\n return asBinary;\r\n }\r\n\r\n return value;\r\n}\r\n\r\nfunction reviver(_key: string, value: any) {\r\n if (typeof (value) === \"object\" && value !== null && value.hasOwnProperty(\"ipc\") && value.ipc === \"binary\") {\r\n return reviveBinary(value);\r\n }\r\n\r\n return value;\r\n}\r\n\r\nfunction replaceBinary(value: any): Marker | undefined {\r\n if (ArrayBuffer.isView(value) || Buffer.isBuffer(value)) {\r\n const index = parts.push(value) - 1;\r\n const type = identify(value);\r\n return { ipc: \"binary\", type, index };\r\n } else {\r\n return undefined;\r\n }\r\n}\r\n\r\nfunction reviveBinary(value: Marker): ArrayBufferView {\r\n const constructor = lookup(value);\r\n const part = parts[value.index];\r\n return new constructor(part);\r\n}\r\n\r\nfunction makePromise<T>() {\r\n let resolve: (value: T | PromiseLike<T>) => void = () => { };\r\n let reject: (reason?: any) => void = () => { };\r\n const promise = new Promise<T>((res, rej) => {\r\n resolve = res;\r\n reject = rej;\r\n });\r\n\r\n return { promise, resolve, reject };\r\n}\r\n\r\n/* Reconstructing the sequence in which messages were sent is necessary since\r\n the binary data for a message has to be awaited in IpcWebSocketTransport.unwrap. */\r\nclass InSentOrder {\r\n private static _connections: Map<any, { queue: InSentOrder[], last: number }> = new Map();\r\n\r\n public static async deliver(message: IpcWebSocketMessage, connection: any): Promise<IpcWebSocketMessage> {\r\n let context = this._connections.get(connection);\r\n if (!context) {\r\n context = { queue: [], last: -1 };\r\n this._connections.set(connection, context);\r\n }\r\n\r\n const entry = new InSentOrder(message);\r\n context.queue.push(entry);\r\n context.queue.sort((a, b) => a.sequence - b.sequence);\r\n\r\n while (context.queue.length !== 0) {\r\n const next = context.queue[0];\r\n const duplicate = next.sequence <= context.last;\r\n const match = next.sequence === (context.last + 1);\r\n\r\n if (duplicate) {\r\n next.duplicate = true;\r\n } else if (match) {\r\n ++context.last;\r\n }\r\n\r\n if (duplicate || match) {\r\n context.queue.shift();\r\n next.release();\r\n } else {\r\n break;\r\n }\r\n }\r\n\r\n return entry.message;\r\n }\r\n\r\n public static close(connection: any) {\r\n this._connections.delete(connection);\r\n }\r\n\r\n public release = () => { };\r\n public sequence: number;\r\n public duplicate = false;\r\n public message: Promise<IpcWebSocketMessage>;\r\n\r\n private constructor(message: IpcWebSocketMessage) {\r\n this.sequence = message.sequence;\r\n\r\n const { promise, resolve } = makePromise<IpcWebSocketMessage>();\r\n this.message = promise;\r\n\r\n this.release = () => {\r\n const value = this.duplicate ? IpcWebSocketMessage.duplicate() : message;\r\n resolve(value);\r\n };\r\n }\r\n}\r\n"]}
@@ -81,7 +81,7 @@ class IModelReadRpcInterface extends RpcInterface_1.RpcInterface {
81
81
  /** The immutable name of the interface. */
82
82
  IModelReadRpcInterface.interfaceName = "IModelReadRpcInterface";
83
83
  /** The semantic version of the interface. */
84
- IModelReadRpcInterface.interfaceVersion = "3.2.0";
84
+ IModelReadRpcInterface.interfaceVersion = "3.3.0";
85
85
  __decorate([
86
86
  RpcOperation_1.RpcOperation.allowResponseCaching(RpcConstants_1.RpcResponseCacheControl.Immutable)
87
87
  ], IModelReadRpcInterface.prototype, "getConnectionProps", null);
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport { CompressedId64Set, GuidString, Id64String } from \"@itwin/core-bentley\";\r\nimport { Range3dProps } from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"../Code\";\r\nimport { DbBlobRequest, DbBlobResponse, DbQueryRequest, DbQueryResponse } from \"../ConcurrentQuery\";\r\nimport { RpcResponseCacheControl } from \"./core/RpcConstants\";\r\nimport { RpcOperation } from \"./core/RpcOperation\";\r\nimport { ElementLoadOptions, ElementProps } from \"../ElementProps\";\r\nimport { EntityQueryParams } from \"../EntityProps\";\r\nimport { FontMapProps } from \"../Fonts\";\r\nimport {\r\n GeoCoordinatesRequestProps, GeoCoordinatesResponseProps, IModelCoordinatesRequestProps, IModelCoordinatesResponseProps,\r\n} from \"../GeoCoordinateServices\";\r\nimport { GeometryContainmentRequestProps, GeometryContainmentResponseProps } from \"../GeometryContainment\";\r\nimport { GeometrySummaryRequestProps } from \"../GeometrySummary\";\r\nimport { IModelConnectionProps, IModelRpcOpenProps, IModelRpcProps } from \"../IModel\";\r\nimport { MassPropertiesPerCandidateRequestProps, MassPropertiesPerCandidateResponseProps, MassPropertiesRequestProps, MassPropertiesResponseProps } from \"../MassProperties\";\r\nimport { ModelProps } from \"../ModelProps\";\r\nimport { RpcInterface } from \"../RpcInterface\";\r\nimport { RpcManager } from \"../RpcManager\";\r\nimport { SnapRequestProps, SnapResponseProps } from \"../Snapping\";\r\nimport { TextureData, TextureLoadProps } from \"../TextureProps\";\r\nimport { CustomViewState3dCreatorOptions, CustomViewState3dProps, HydrateViewStateRequestProps, HydrateViewStateResponseProps, SubCategoryResultRow, ViewStateLoadProps, ViewStateProps } from \"../ViewProps\";\r\nimport { RpcNotFoundResponse } from \"./core/RpcControl\";\r\nimport { RpcRoutingToken } from \"./core/RpcRoutingToken\";\r\n\r\n/** Response if the IModelDb was not found at the backend\r\n * (if the service has moved)\r\n * @public\r\n */\r\nexport class IModelNotFoundResponse extends RpcNotFoundResponse {\r\n public isIModelNotFoundResponse: boolean = true;\r\n public override message = \"iModel not found\";\r\n}\r\n\r\n/** The RPC interface for reading from an iModel.\r\n * All operations only require read-only access.\r\n * This interface is not normally used directly. See IModelConnection for higher-level and more convenient API for accessing iModels from a frontend.\r\n * @internal\r\n */\r\nexport abstract class IModelReadRpcInterface extends RpcInterface {\r\n /** Returns the IModelReadRpcInterface instance for the frontend. */\r\n public static getClient(): IModelReadRpcInterface { return RpcManager.getClientForInterface(IModelReadRpcInterface); }\r\n\r\n /** Returns the IModelReadRpcInterface instance for a custom RPC routing configuration. */\r\n public static getClientForRouting(token: RpcRoutingToken): IModelReadRpcInterface { return RpcManager.getClientForInterface(IModelReadRpcInterface, token); }\r\n\r\n /** The immutable name of the interface. */\r\n public static readonly interfaceName = \"IModelReadRpcInterface\";\r\n\r\n /** The semantic version of the interface. */\r\n public static interfaceVersion = \"3.2.0\";\r\n\r\n /*===========================================================================================\r\n NOTE: Any add/remove/change to the methods below requires an update of the interface version.\r\n NOTE: Please consult the README in this folder for the semantic versioning rules.\r\n ===========================================================================================*/\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getConnectionProps(_iModelToken: IModelRpcOpenProps): Promise<IModelConnectionProps> { return this.forward(arguments); }\r\n public async queryRows(_iModelToken: IModelRpcProps, _request: DbQueryRequest): Promise<DbQueryResponse> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async querySubCategories(_iModelToken: IModelRpcProps, _categoryIds: CompressedId64Set): Promise<SubCategoryResultRow[]> { return this.forward(arguments); }\r\n public async queryBlob(_iModelToken: IModelRpcProps, _request: DbBlobRequest): Promise<DbBlobResponse> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getModelProps(_iModelToken: IModelRpcProps, _modelIds: Id64String[]): Promise<ModelProps[]> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async queryModelRanges(_iModelToken: IModelRpcProps, _modelIds: Id64String[]): Promise<Range3dProps[]> { return this.forward(arguments); }\r\n public async queryModelProps(_iModelToken: IModelRpcProps, _params: EntityQueryParams): Promise<ModelProps[]> { return this.forward(arguments); }\r\n public async getElementProps(_iModelToken: IModelRpcProps, _elementIds: Id64String[]): Promise<ElementProps[]> { return this.forward(arguments); }\r\n public async queryElementProps(_iModelToken: IModelRpcProps, _params: EntityQueryParams): Promise<ElementProps[]> { return this.forward(arguments); }\r\n public async queryEntityIds(_iModelToken: IModelRpcProps, _params: EntityQueryParams): Promise<Id64String[]> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getClassHierarchy(_iModelToken: IModelRpcProps, _startClassName: string): Promise<string[]> { return this.forward(arguments); }\r\n public async getAllCodeSpecs(_iModelToken: IModelRpcProps): Promise<any[]> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getViewStateData(_iModelToken: IModelRpcProps, _viewDefinitionId: string, _options?: ViewStateLoadProps): Promise<ViewStateProps> { return this.forward(arguments); }\r\n public async readFontJson(_iModelToken: IModelRpcProps): Promise<FontMapProps> { return this.forward(arguments); }\r\n public async getToolTipMessage(_iModelToken: IModelRpcProps, _elementId: string): Promise<string[]> { return this.forward(arguments); }\r\n /** @deprecated */\r\n public async getViewThumbnail(_iModelToken: IModelRpcProps, _viewId: string): Promise<Uint8Array> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getDefaultViewId(_iModelToken: IModelRpcProps): Promise<Id64String> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getCustomViewState3dData(_iModelToken: IModelRpcProps, _options: CustomViewState3dCreatorOptions): Promise<CustomViewState3dProps> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async hydrateViewState(_iModelToken: IModelRpcProps, _options: HydrateViewStateRequestProps): Promise<HydrateViewStateResponseProps> { return this.forward(arguments); }\r\n public async requestSnap(_iModelToken: IModelRpcProps, _sessionId: string, _props: SnapRequestProps): Promise<SnapResponseProps> { return this.forward(arguments); }\r\n public async cancelSnap(_iModelToken: IModelRpcProps, _sessionId: string): Promise<void> { return this.forward(arguments); }\r\n public async getGeometryContainment(_iModelToken: IModelRpcProps, _props: GeometryContainmentRequestProps): Promise<GeometryContainmentResponseProps> { return this.forward(arguments); }\r\n public async getMassProperties(_iModelToken: IModelRpcProps, _props: MassPropertiesRequestProps): Promise<MassPropertiesResponseProps> { return this.forward(arguments); }\r\n public async getMassPropertiesPerCandidate(_iModelToken: IModelRpcProps, _props: MassPropertiesPerCandidateRequestProps): Promise<MassPropertiesPerCandidateResponseProps[]> { return this.forward(arguments); }\r\n public async getIModelCoordinatesFromGeoCoordinates(_iModelToken: IModelRpcProps, _props: IModelCoordinatesRequestProps): Promise<IModelCoordinatesResponseProps> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getGeoCoordinatesFromIModelCoordinates(_iModelToken: IModelRpcProps, _props: GeoCoordinatesRequestProps): Promise<GeoCoordinatesResponseProps> { return this.forward(arguments); }\r\n public async getGeometrySummary(_iModelToken: IModelRpcProps, _props: GeometrySummaryRequestProps): Promise<string> { return this.forward(arguments); }\r\n public async queryTextureData(_iModelToken: IModelRpcProps, _textureLoadProps: TextureLoadProps): Promise<TextureData | undefined> { return this.forward(arguments); }\r\n public async loadElementProps(_iModelToken: IModelRpcProps, _elementIdentifier: Id64String | GuidString | CodeProps, _options?: ElementLoadOptions): Promise<ElementProps | undefined> {\r\n return this.forward(arguments);\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport { CompressedId64Set, GuidString, Id64String } from \"@itwin/core-bentley\";\r\nimport { Range3dProps } from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"../Code\";\r\nimport { DbBlobRequest, DbBlobResponse, DbQueryRequest, DbQueryResponse } from \"../ConcurrentQuery\";\r\nimport { RpcResponseCacheControl } from \"./core/RpcConstants\";\r\nimport { RpcOperation } from \"./core/RpcOperation\";\r\nimport { ElementLoadOptions, ElementProps } from \"../ElementProps\";\r\nimport { EntityQueryParams } from \"../EntityProps\";\r\nimport { FontMapProps } from \"../Fonts\";\r\nimport {\r\n GeoCoordinatesRequestProps, GeoCoordinatesResponseProps, IModelCoordinatesRequestProps, IModelCoordinatesResponseProps,\r\n} from \"../GeoCoordinateServices\";\r\nimport { GeometryContainmentRequestProps, GeometryContainmentResponseProps } from \"../GeometryContainment\";\r\nimport { GeometrySummaryRequestProps } from \"../GeometrySummary\";\r\nimport { IModelConnectionProps, IModelRpcOpenProps, IModelRpcProps } from \"../IModel\";\r\nimport { MassPropertiesPerCandidateRequestProps, MassPropertiesPerCandidateResponseProps, MassPropertiesRequestProps, MassPropertiesResponseProps } from \"../MassProperties\";\r\nimport { ModelProps } from \"../ModelProps\";\r\nimport { RpcInterface } from \"../RpcInterface\";\r\nimport { RpcManager } from \"../RpcManager\";\r\nimport { SnapRequestProps, SnapResponseProps } from \"../Snapping\";\r\nimport { TextureData, TextureLoadProps } from \"../TextureProps\";\r\nimport { CustomViewState3dCreatorOptions, CustomViewState3dProps, HydrateViewStateRequestProps, HydrateViewStateResponseProps, SubCategoryResultRow, ViewStateLoadProps, ViewStateProps } from \"../ViewProps\";\r\nimport { RpcNotFoundResponse } from \"./core/RpcControl\";\r\nimport { RpcRoutingToken } from \"./core/RpcRoutingToken\";\r\n\r\n/** Response if the IModelDb was not found at the backend\r\n * (if the service has moved)\r\n * @public\r\n */\r\nexport class IModelNotFoundResponse extends RpcNotFoundResponse {\r\n public isIModelNotFoundResponse: boolean = true;\r\n public override message = \"iModel not found\";\r\n}\r\n\r\n/** The RPC interface for reading from an iModel.\r\n * All operations only require read-only access.\r\n * This interface is not normally used directly. See IModelConnection for higher-level and more convenient API for accessing iModels from a frontend.\r\n * @internal\r\n */\r\nexport abstract class IModelReadRpcInterface extends RpcInterface {\r\n /** Returns the IModelReadRpcInterface instance for the frontend. */\r\n public static getClient(): IModelReadRpcInterface { return RpcManager.getClientForInterface(IModelReadRpcInterface); }\r\n\r\n /** Returns the IModelReadRpcInterface instance for a custom RPC routing configuration. */\r\n public static getClientForRouting(token: RpcRoutingToken): IModelReadRpcInterface { return RpcManager.getClientForInterface(IModelReadRpcInterface, token); }\r\n\r\n /** The immutable name of the interface. */\r\n public static readonly interfaceName = \"IModelReadRpcInterface\";\r\n\r\n /** The semantic version of the interface. */\r\n public static interfaceVersion = \"3.3.0\";\r\n\r\n /*===========================================================================================\r\n NOTE: Any add/remove/change to the methods below requires an update of the interface version.\r\n NOTE: Please consult the README in this folder for the semantic versioning rules.\r\n ===========================================================================================*/\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getConnectionProps(_iModelToken: IModelRpcOpenProps): Promise<IModelConnectionProps> { return this.forward(arguments); }\r\n public async queryRows(_iModelToken: IModelRpcProps, _request: DbQueryRequest): Promise<DbQueryResponse> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async querySubCategories(_iModelToken: IModelRpcProps, _categoryIds: CompressedId64Set): Promise<SubCategoryResultRow[]> { return this.forward(arguments); }\r\n public async queryBlob(_iModelToken: IModelRpcProps, _request: DbBlobRequest): Promise<DbBlobResponse> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getModelProps(_iModelToken: IModelRpcProps, _modelIds: Id64String[]): Promise<ModelProps[]> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async queryModelRanges(_iModelToken: IModelRpcProps, _modelIds: Id64String[]): Promise<Range3dProps[]> { return this.forward(arguments); }\r\n public async queryModelProps(_iModelToken: IModelRpcProps, _params: EntityQueryParams): Promise<ModelProps[]> { return this.forward(arguments); }\r\n public async getElementProps(_iModelToken: IModelRpcProps, _elementIds: Id64String[]): Promise<ElementProps[]> { return this.forward(arguments); }\r\n public async queryElementProps(_iModelToken: IModelRpcProps, _params: EntityQueryParams): Promise<ElementProps[]> { return this.forward(arguments); }\r\n public async queryEntityIds(_iModelToken: IModelRpcProps, _params: EntityQueryParams): Promise<Id64String[]> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getClassHierarchy(_iModelToken: IModelRpcProps, _startClassName: string): Promise<string[]> { return this.forward(arguments); }\r\n public async getAllCodeSpecs(_iModelToken: IModelRpcProps): Promise<any[]> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getViewStateData(_iModelToken: IModelRpcProps, _viewDefinitionId: string, _options?: ViewStateLoadProps): Promise<ViewStateProps> { return this.forward(arguments); }\r\n public async readFontJson(_iModelToken: IModelRpcProps): Promise<FontMapProps> { return this.forward(arguments); }\r\n public async getToolTipMessage(_iModelToken: IModelRpcProps, _elementId: string): Promise<string[]> { return this.forward(arguments); }\r\n /** @deprecated */\r\n public async getViewThumbnail(_iModelToken: IModelRpcProps, _viewId: string): Promise<Uint8Array> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getDefaultViewId(_iModelToken: IModelRpcProps): Promise<Id64String> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getCustomViewState3dData(_iModelToken: IModelRpcProps, _options: CustomViewState3dCreatorOptions): Promise<CustomViewState3dProps> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async hydrateViewState(_iModelToken: IModelRpcProps, _options: HydrateViewStateRequestProps): Promise<HydrateViewStateResponseProps> { return this.forward(arguments); }\r\n public async requestSnap(_iModelToken: IModelRpcProps, _sessionId: string, _props: SnapRequestProps): Promise<SnapResponseProps> { return this.forward(arguments); }\r\n public async cancelSnap(_iModelToken: IModelRpcProps, _sessionId: string): Promise<void> { return this.forward(arguments); }\r\n public async getGeometryContainment(_iModelToken: IModelRpcProps, _props: GeometryContainmentRequestProps): Promise<GeometryContainmentResponseProps> { return this.forward(arguments); }\r\n public async getMassProperties(_iModelToken: IModelRpcProps, _props: MassPropertiesRequestProps): Promise<MassPropertiesResponseProps> { return this.forward(arguments); }\r\n public async getMassPropertiesPerCandidate(_iModelToken: IModelRpcProps, _props: MassPropertiesPerCandidateRequestProps): Promise<MassPropertiesPerCandidateResponseProps[]> { return this.forward(arguments); }\r\n public async getIModelCoordinatesFromGeoCoordinates(_iModelToken: IModelRpcProps, _props: IModelCoordinatesRequestProps): Promise<IModelCoordinatesResponseProps> { return this.forward(arguments); }\r\n @RpcOperation.allowResponseCaching(RpcResponseCacheControl.Immutable)\r\n public async getGeoCoordinatesFromIModelCoordinates(_iModelToken: IModelRpcProps, _props: GeoCoordinatesRequestProps): Promise<GeoCoordinatesResponseProps> { return this.forward(arguments); }\r\n public async getGeometrySummary(_iModelToken: IModelRpcProps, _props: GeometrySummaryRequestProps): Promise<string> { return this.forward(arguments); }\r\n public async queryTextureData(_iModelToken: IModelRpcProps, _textureLoadProps: TextureLoadProps): Promise<TextureData | undefined> { return this.forward(arguments); }\r\n public async loadElementProps(_iModelToken: IModelRpcProps, _elementIdentifier: Id64String | GuidString | CodeProps, _options?: ElementLoadOptions): Promise<ElementProps | undefined> {\r\n return this.forward(arguments);\r\n }\r\n}\r\n"]}
@@ -1,6 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module RpcInterface
3
3
  */
4
+ import type { TransferConfig } from "@itwin/object-storage-core/lib/common";
4
5
  import { Id64Array } from "@itwin/core-bentley";
5
6
  import { CloudStorageContainerDescriptor, CloudStorageContainerUrl } from "../CloudStorage";
6
7
  import { TileContentIdentifier } from "../CloudStorageTileCache";
@@ -15,9 +16,16 @@ export declare abstract class IModelTileRpcInterface extends RpcInterface {
15
16
  static readonly interfaceName = "IModelTileRpcInterface";
16
17
  /** The semantic version of the interface. */
17
18
  static interfaceVersion: string;
18
- /** Returns connection information for external tile cache or an empty `CloudStorageContainerUrl` if no external tile cache is configured on the backend.
19
+ /**
20
+ * @returns undefined if the backend does not support caching
19
21
  * @beta
20
22
  */
23
+ getTileCacheConfig(_tokenProps: IModelRpcProps): Promise<TransferConfig | undefined>;
24
+ /**
25
+ * Returns connection information for external tile cache or an empty `CloudStorageContainerUrl` if no external tile cache is configured on the backend.
26
+ * @beta
27
+ * @deprecated
28
+ */
21
29
  getTileCacheContainerUrl(_tokenProps: IModelRpcProps, _id: CloudStorageContainerDescriptor): Promise<CloudStorageContainerUrl>;
22
30
  /** Returns true if an external tile cache is configured on the backend.
23
31
  * @internal @deprecated
@@ -1 +1 @@
1
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