@itwin/core-common 3.4.0-dev.3 → 3.4.0-dev.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +38 -1
- package/lib/cjs/Code.d.ts +10 -4
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +2 -1
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ECSchemaProps.d.ts +40 -0
- package/lib/cjs/ECSchemaProps.d.ts.map +1 -0
- package/lib/cjs/ECSchemaProps.js +10 -0
- package/lib/cjs/ECSchemaProps.js.map +1 -0
- package/lib/cjs/ElementProps.d.ts +6 -0
- package/lib/cjs/ElementProps.d.ts.map +1 -1
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/Gradient.d.ts +18 -2
- package/lib/cjs/Gradient.d.ts.map +1 -1
- package/lib/cjs/Gradient.js +29 -18
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/ThematicDisplay.d.ts +6 -10
- package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/cjs/core-common.d.ts +1 -0
- package/lib/cjs/core-common.d.ts.map +1 -1
- package/lib/cjs/core-common.js +1 -0
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.d.ts +3 -0
- package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.js +28 -14
- package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +3 -0
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js +13 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/Code.d.ts +10 -4
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +2 -1
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ECSchemaProps.d.ts +40 -0
- package/lib/esm/ECSchemaProps.d.ts.map +1 -0
- package/lib/esm/ECSchemaProps.js +9 -0
- package/lib/esm/ECSchemaProps.js.map +1 -0
- package/lib/esm/ElementProps.d.ts +6 -0
- package/lib/esm/ElementProps.d.ts.map +1 -1
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/Gradient.d.ts +18 -2
- package/lib/esm/Gradient.d.ts.map +1 -1
- package/lib/esm/Gradient.js +29 -18
- package/lib/esm/Gradient.js.map +1 -1
- package/lib/esm/ThematicDisplay.d.ts +6 -10
- package/lib/esm/ThematicDisplay.d.ts.map +1 -1
- package/lib/esm/ThematicDisplay.js.map +1 -1
- package/lib/esm/core-common.d.ts +1 -0
- package/lib/esm/core-common.d.ts.map +1 -1
- package/lib/esm/core-common.js +1 -0
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.d.ts +3 -0
- package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.js +28 -14
- package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +3 -0
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js +13 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/package.json +8 -8
package/lib/esm/Gradient.js.map
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image.\r\n * @param width Width of the image\r\n * @param height Height of the image\r\n * @returns Bitmap image of the specified dimensions. For thematic gradients with a width > 1, pixels in each column will be identical.\r\n */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Arguments supplied to [[Gradient.Symb.produceImage]].\r\n * @public\r\n */\r\n export interface ProduceImageArgs {\r\n /** The desired width of the image in pixels. Must be an integer greater than zero. */\r\n width: number;\r\n /** The desired height of the image in pixels. Must be an integer greater than zero. */\r\n height: number;\r\n /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included\r\n * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.\r\n */\r\n includeThematicMargin?: boolean;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Produces a bitmap image from this gradient.\r\n * @param width Width of the image\r\n * @param height Height of the image\r\n * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.\r\n * @see [[produceImage]] for more customization.\r\n */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic)\r\n width = 1;\r\n\r\n return this.produceImage({ width, height, includeThematicMargin: true });\r\n }\r\n\r\n /** Produces a bitmap image from this gradient. */\r\n public produceImage(args: ProduceImageArgs): ImageBuffer {\r\n const { width, height, includeThematicMargin } = { ...args };\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n const settings = this.thematicSettings ?? ThematicGradientSettings.defaults;\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
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@@ -46,21 +46,17 @@ export declare enum ThematicGradientColorScheme {
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* @extensions
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**/
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export interface ThematicGradientSettingsProps {
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/**
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/** See [[ThematicGradientSettings.mode]]. */
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mode?: ThematicGradientMode;
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/**
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/** See [[ThematicGradientSettings.stepCount]]. */
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stepCount?: number;
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/**
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/** See [[ThematicGradientSettings.marginColor]]. */
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marginColor?: ColorDefProps;
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/**
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/** See [[ThematicGradientSettings.colorScheme]]. */
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colorScheme?: ThematicGradientColorScheme;
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/**
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* Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.
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* When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.
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*/
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/** See [[ThematicGradientSettings.customKeys. */
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customKeys?: Gradient.KeyColorProps[];
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/**
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* Applies to background map terrain and point clouds only. Defaults to 0. */
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/** See [[ThematicGradientSettings.colorMix]]. */
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colorMix?: number;
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}
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/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].
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{"version":3,"file":"ThematicDisplay.d.ts","sourceRoot":"","sources":["../../src/ThematicDisplay.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAC1F,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;;;GAIG;AACH,oBAAY,oBAAoB;IAC9B,kDAAkD;IAClD,MAAM,IAAI;IACV,mDAAmD;IACnD,OAAO,IAAI;IACX,yJAAyJ;IACzJ,oBAAoB,IAAI;IACxB,uIAAuI;IACvI,QAAQ,IAAI;CACb;AAED;;;;;GAKG;AACH,oBAAY,2BAA2B;IACrC,uEAAuE;IACvE,OAAO,IAAI;IACX,uEAAuE;IACvE,OAAO,IAAI;IACX,uFAAuF;IACvF,UAAU,IAAI;IACd,kEAAkE;IAClE,WAAW,IAAI;IACf,mEAAmE;IACnE,WAAW,IAAI;IACf;;OAEG;IACH,MAAM,IAAI;CACX;AAED;;;IAGI;AACJ,MAAM,WAAW,6BAA6B;IAC5C,
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+
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { compareNumbers } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n * @extensions\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n mode?: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n stepCount?: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n marginColor?: ColorDefProps;\r\n /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({});\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Compares two sets of thematic gradient settings.\r\n * @param lhs First set of thematic gradient settings to compare\r\n * @param rhs Second set of thematic gradient settings to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number {\r\n let diff = 0;\r\n if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.customKeys.length; i++) {\r\n if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)\r\n return diff;\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = {};\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { compareNumbers } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n * @extensions\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** See [[ThematicGradientSettings.mode]]. */\r\n mode?: ThematicGradientMode;\r\n /** See [[ThematicGradientSettings.stepCount]]. */\r\n stepCount?: number;\r\n /** See [[ThematicGradientSettings.marginColor]]. */\r\n marginColor?: ColorDefProps;\r\n /** See [[ThematicGradientSettings.colorScheme]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** See [[ThematicGradientSettings.customKeys. */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** See [[ThematicGradientSettings.colorMix]]. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({});\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Compares two sets of thematic gradient settings.\r\n * @param lhs First set of thematic gradient settings to compare\r\n * @param rhs Second set of thematic gradient settings to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number {\r\n let diff = 0;\r\n if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.customKeys.length; i++) {\r\n if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)\r\n return diff;\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = {};\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
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package/lib/esm/core-common.d.ts
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@@ -21,6 +21,7 @@ export * from "./DisplayStyleSettings";
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export * from "./domains/FunctionalElementProps";
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export * from "./domains/GenericElementProps";
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export * from "./ECSqlTypes";
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export * from "./ECSchemaProps";
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export * from "./ElementProps";
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export * from "./EmphasizeElementsProps";
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export * from "./EntityProps";
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1
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+
{"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
|
package/lib/esm/core-common.js
CHANGED
|
@@ -25,6 +25,7 @@ export * from "./DisplayStyleSettings";
|
|
|
25
25
|
export * from "./domains/FunctionalElementProps";
|
|
26
26
|
export * from "./domains/GenericElementProps";
|
|
27
27
|
export * from "./ECSqlTypes";
|
|
28
|
+
export * from "./ECSchemaProps";
|
|
28
29
|
export * from "./ElementProps";
|
|
29
30
|
export * from "./EmphasizeElementsProps";
|
|
30
31
|
export * from "./EntityProps";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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\"./tile/B3dmTileIO\";\r\nexport * from \"./tile/CompositeTileIO\";\r\nexport * from \"./tile/ElementGraphics\";\r\nexport * from \"./tile/GltfTileIO\";\r\nexport * from \"./tile/I3dmTileIO\";\r\nexport * from \"./tile/IModelTileIO\";\r\nexport * from \"./tile/PntsTileIO\";\r\nexport * from \"./tile/TileIO\";\r\nexport * from \"./tile/TileMetadata\";\r\nexport * from \"./WhiteOnWhiteReversalSettings\";\r\n\r\n/** @docs-package-description\r\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\r\n */\r\n/**\r\n * @docs-group-description Entities\r\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\r\n */\r\n/**\r\n * @docs-group-description Codes\r\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\r\n */\r\n/**\r\n * @docs-group-description Geometry\r\n * Types for working with geometry.\r\n */\r\n/**\r\n * @docs-group-description Serialization\r\n * Types for serializing geometry\r\n */\r\n/**\r\n * @docs-group-description Views\r\n * Types for defining graphical views of the contents of an iModel.\r\n */\r\n/**\r\n * @docs-group-description DisplayStyles\r\n * Types for describing how the contents of Views should be rendered.\r\n */\r\n/**\r\n * @docs-group-description Rendering\r\n * Types describing geometry, views, and symbology for consumption by a display system.\r\n */\r\n/**\r\n * @docs-group-description Symbology\r\n * Types that define the appearance of geometry.\r\n */\r\n/**\r\n * @docs-group-description iModels\r\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\r\n */\r\n/**\r\n * @docs-group-description RpcInterface\r\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description IpcSocket\r\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description ECSQL\r\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\r\n */\r\n/**\r\n * @docs-group-description Logging\r\n * Logger categories used by this package.\r\n */\r\n/**\r\n * @docs-group-description CloudStorage\r\n * Types for working with Cloud Storage.\r\n */\r\n/**\r\n * @docs-group-description Tween\r\n * Tweening library adapted from tween.js.\r\n */\r\n/**\r\n * @docs-group-description Tile\r\n * Types for working with 3d tile formats.\r\n */\r\n/**\r\n * @docs-group-description Utils\r\n * Miscellaneous utility classes.\r\n */\r\n/**\r\n * @docs-group-description NativeApp\r\n * [Native applications]($docs/learning/NativeApps.md)\r\n */\r\n/**\r\n * @docs-group-description Localization\r\n * Classes for internationalization and localization of your app.\r\n */\r\n/**\r\n * @docs-group-description Authorization\r\n * Classes for managing AccessToken used for all requests in other classes.\r\n */\r\n/**\r\n * @docs-group-description RealityData\r\n * Types for working with the RealityData API.\r\n */\r\n/**\r\n * @docs-group-description MapLayers\r\n * Types for working with the MapLayers API.\r\n */\r\n"]}
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1
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+
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\"./rpc/web/WebAppRpcRequest\";\r\nexport * from \"./tile/B3dmTileIO\";\r\nexport * from \"./tile/CompositeTileIO\";\r\nexport * from \"./tile/ElementGraphics\";\r\nexport * from \"./tile/GltfTileIO\";\r\nexport * from \"./tile/I3dmTileIO\";\r\nexport * from \"./tile/IModelTileIO\";\r\nexport * from \"./tile/PntsTileIO\";\r\nexport * from \"./tile/TileIO\";\r\nexport * from \"./tile/TileMetadata\";\r\nexport * from \"./WhiteOnWhiteReversalSettings\";\r\n\r\n/** @docs-package-description\r\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\r\n */\r\n/**\r\n * @docs-group-description Entities\r\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\r\n */\r\n/**\r\n * @docs-group-description Codes\r\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\r\n */\r\n/**\r\n * @docs-group-description Geometry\r\n * Types for working with geometry.\r\n */\r\n/**\r\n * @docs-group-description Serialization\r\n * Types for serializing geometry\r\n */\r\n/**\r\n * @docs-group-description Views\r\n * Types for defining graphical views of the contents of an iModel.\r\n */\r\n/**\r\n * @docs-group-description DisplayStyles\r\n * Types for describing how the contents of Views should be rendered.\r\n */\r\n/**\r\n * @docs-group-description Rendering\r\n * Types describing geometry, views, and symbology for consumption by a display system.\r\n */\r\n/**\r\n * @docs-group-description Symbology\r\n * Types that define the appearance of geometry.\r\n */\r\n/**\r\n * @docs-group-description iModels\r\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\r\n */\r\n/**\r\n * @docs-group-description RpcInterface\r\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description IpcSocket\r\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description ECSQL\r\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\r\n */\r\n/**\r\n * @docs-group-description Logging\r\n * Logger categories used by this package.\r\n */\r\n/**\r\n * @docs-group-description CloudStorage\r\n * Types for working with Cloud Storage.\r\n */\r\n/**\r\n * @docs-group-description Tween\r\n * Tweening library adapted from tween.js.\r\n */\r\n/**\r\n * @docs-group-description Tile\r\n * Types for working with 3d tile formats.\r\n */\r\n/**\r\n * @docs-group-description Utils\r\n * Miscellaneous utility classes.\r\n */\r\n/**\r\n * @docs-group-description NativeApp\r\n * [Native applications]($docs/learning/NativeApps.md)\r\n */\r\n/**\r\n * @docs-group-description Localization\r\n * Classes for internationalization and localization of your app.\r\n */\r\n/**\r\n * @docs-group-description Authorization\r\n * Classes for managing AccessToken used for all requests in other classes.\r\n */\r\n/**\r\n * @docs-group-description RealityData\r\n * Types for working with the RealityData API.\r\n */\r\n/**\r\n * @docs-group-description MapLayers\r\n * Types for working with the MapLayers API.\r\n */\r\n"]}
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@@ -51,9 +51,12 @@ export declare class IpcWebSocketFrontend extends IpcWebSocket implements IpcSoc
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/** @internal */
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export declare class IpcWebSocketBackend extends IpcWebSocket implements IpcSocketBackend {
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private _handlers;
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private _processingQueue;
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private _processing;
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constructor();
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send(channel: string, ...data: any[]): void;
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handle(channel: string, handler: (event: Event, methodName: string, ...args: any[]) => Promise<any>): RemoveFunction;
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private dispatch;
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private processMessages;
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}
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//# sourceMappingURL=IpcWebSocket.d.ts.map
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