@itwin/core-common 3.4.0-dev.2 → 3.4.0-dev.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/CHANGELOG.md +23 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +2 -2
  3. package/lib/cjs/AmbientOcclusion.d.ts.map +1 -1
  4. package/lib/cjs/AmbientOcclusion.js +9 -9
  5. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  6. package/lib/cjs/Code.d.ts +10 -4
  7. package/lib/cjs/Code.d.ts.map +1 -1
  8. package/lib/cjs/Code.js +2 -1
  9. package/lib/cjs/Code.js.map +1 -1
  10. package/lib/cjs/ElementProps.d.ts +6 -0
  11. package/lib/cjs/ElementProps.d.ts.map +1 -1
  12. package/lib/cjs/ElementProps.js.map +1 -1
  13. package/lib/cjs/Gradient.d.ts +21 -1
  14. package/lib/cjs/Gradient.d.ts.map +1 -1
  15. package/lib/cjs/Gradient.js +16 -11
  16. package/lib/cjs/Gradient.js.map +1 -1
  17. package/lib/cjs/ThematicDisplay.d.ts +6 -10
  18. package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
  19. package/lib/cjs/ThematicDisplay.js.map +1 -1
  20. package/lib/cjs/ipc/IpcWebSocket.d.ts +3 -0
  21. package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
  22. package/lib/cjs/ipc/IpcWebSocket.js +28 -14
  23. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  24. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  25. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +3 -0
  26. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  27. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  28. package/lib/cjs/rpc/web/WebAppRpcProtocol.js +13 -1
  29. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  30. package/lib/cjs/rpc/web/WebAppRpcRequest.js +1 -1
  31. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  32. package/lib/esm/AmbientOcclusion.d.ts +2 -2
  33. package/lib/esm/AmbientOcclusion.d.ts.map +1 -1
  34. package/lib/esm/AmbientOcclusion.js +9 -9
  35. package/lib/esm/AmbientOcclusion.js.map +1 -1
  36. package/lib/esm/Code.d.ts +10 -4
  37. package/lib/esm/Code.d.ts.map +1 -1
  38. package/lib/esm/Code.js +2 -1
  39. package/lib/esm/Code.js.map +1 -1
  40. package/lib/esm/ElementProps.d.ts +6 -0
  41. package/lib/esm/ElementProps.d.ts.map +1 -1
  42. package/lib/esm/ElementProps.js.map +1 -1
  43. package/lib/esm/Gradient.d.ts +21 -1
  44. package/lib/esm/Gradient.d.ts.map +1 -1
  45. package/lib/esm/Gradient.js +16 -11
  46. package/lib/esm/Gradient.js.map +1 -1
  47. package/lib/esm/ThematicDisplay.d.ts +6 -10
  48. package/lib/esm/ThematicDisplay.d.ts.map +1 -1
  49. package/lib/esm/ThematicDisplay.js.map +1 -1
  50. package/lib/esm/ipc/IpcWebSocket.d.ts +3 -0
  51. package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
  52. package/lib/esm/ipc/IpcWebSocket.js +28 -14
  53. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  54. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  55. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +3 -0
  56. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  57. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  58. package/lib/esm/rpc/web/WebAppRpcProtocol.js +13 -1
  59. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  60. package/lib/esm/rpc/web/WebAppRpcRequest.js +1 -1
  61. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  62. package/package.json +8 -8
@@ -299,6 +299,8 @@ export interface RenderTimelineLoadProps {
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  * @extensions
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  */
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  export interface ElementLoadOptions {
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+ /** if true, only load the members of [[ElementProps]], and no members from subclasses */
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+ onlyBaseProperties?: boolean;
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  /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].
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  * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.
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  */
@@ -319,6 +321,10 @@ export interface ElementLoadOptions {
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  */
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  export interface ElementLoadProps extends ElementLoadOptions {
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  id?: Id64String;
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+ /** The properties of the Code of the element to load.
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+ * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.
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+ * TODO: change to Required<CodeProps> in Version 4.0
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+ */
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  code?: CodeProps;
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  federationGuid?: GuidString;
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  }
@@ -1 +1 @@
1
- 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@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadOptions {\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source. */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadOptions {\r\n /** if true, only load the members of [[ElementProps]], and no members from subclasses */\r\n onlyBaseProperties?: boolean;\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n /** The properties of the Code of the element to load.\r\n * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.\r\n * TODO: change to Required<CodeProps> in Version 4.0\r\n */\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source. */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
@@ -65,6 +65,19 @@ export declare namespace Gradient {
65
65
  /** Settings applicable to [[ThematicDisplay]]. */
66
66
  thematicSettings?: ThematicGradientSettingsProps;
67
67
  }
68
+ /** Arguments supplied to [[Gradient.Symb.produceImage]].
69
+ * @public
70
+ */
71
+ interface ProduceImageArgs {
72
+ /** The desired width of the image in pixels. Must be an integer greater than zero. */
73
+ width: number;
74
+ /** The desired height of the image in pixels. Must be an integer greater than zero. */
75
+ height: number;
76
+ /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included
77
+ * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.
78
+ */
79
+ includeThematicMargin?: boolean;
80
+ }
68
81
  /** Multi-color area fill defined by a range of colors that vary by position.
69
82
  * Gradient fill can be applied to planar regions.
70
83
  * @see [[Gradient.SymbProps]]
@@ -113,8 +126,15 @@ export declare namespace Gradient {
113
126
  * @internal
114
127
  */
115
128
  getThematicImageForRenderer(maxDimension: number): ImageBuffer;
116
- /** Applies this gradient's settings to produce a bitmap image. */
129
+ /** Produces a bitmap image from this gradient.
130
+ * @param width Width of the image
131
+ * @param height Height of the image
132
+ * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.
133
+ * @see [[produceImage]] for more customization.
134
+ */
117
135
  getImage(width: number, height: number): ImageBuffer;
136
+ /** Produces a bitmap image from this gradient. */
137
+ produceImage(args: ProduceImageArgs): ImageBuffer;
118
138
  }
119
139
  }
120
140
  //# sourceMappingURL=Gradient.d.ts.map
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1
+ {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;OAEG;IACH,UAAiB,gBAAgB;QAC/B,sFAAsF;QACtF,KAAK,EAAE,MAAM,CAAC;QACd,uFAAuF;QACvF,MAAM,EAAE,MAAM,CAAC;QACf;;WAEG;QACH,qBAAqB,CAAC,EAAE,OAAO,CAAC;KACjC;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAsDrE;;;;;WAKG;QACI,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;QAO3D,kDAAkD;QAC3C,YAAY,CAAC,IAAI,EAAE,gBAAgB,GAAG,WAAW;KAqJzD;CACF"}
@@ -280,13 +280,21 @@ export var Gradient;
280
280
  assert(undefined !== imageBuffer);
281
281
  return imageBuffer;
282
282
  }
283
- /** Applies this gradient's settings to produce a bitmap image. */
283
+ /** Produces a bitmap image from this gradient.
284
+ * @param width Width of the image
285
+ * @param height Height of the image
286
+ * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.
287
+ * @see [[produceImage]] for more customization.
288
+ */
284
289
  getImage(width, height) {
285
- if (this.mode === Mode.Thematic) {
286
- // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.
287
- // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.
288
- width = 1; // Force width to 1 for thematic gradients.
289
- }
290
+ if (this.mode === Mode.Thematic)
291
+ width = 1;
292
+ return this.produceImage({ width, height, includeThematicMargin: true });
293
+ }
294
+ /** Produces a bitmap image from this gradient. */
295
+ produceImage(args) {
296
+ var _a;
297
+ const { width, height, includeThematicMargin } = { ...args };
290
298
  const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;
291
299
  const cosA = Math.cos(thisAngle);
292
300
  const sinA = Math.sin(thisAngle);
@@ -392,14 +400,11 @@ export var Gradient;
392
400
  break;
393
401
  }
394
402
  case Mode.Thematic: {
395
- let settings = this.thematicSettings;
396
- if (settings === undefined) {
397
- settings = ThematicGradientSettings.defaults;
398
- }
403
+ const settings = (_a = this.thematicSettings) !== null && _a !== void 0 ? _a : ThematicGradientSettings.defaults;
399
404
  for (let j = 0; j < height; j++) {
400
405
  let f = 1 - j / height;
401
406
  let color;
402
- if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {
407
+ if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {
403
408
  color = settings.marginColor;
404
409
  }
405
410
  else {
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Arguments supplied to [[Gradient.Symb.produceImage]].\r\n * @public\r\n */\r\n export interface ProduceImageArgs {\r\n /** The desired width of the image in pixels. Must be an integer greater than zero. */\r\n width: number;\r\n /** The desired height of the image in pixels. Must be an integer greater than zero. */\r\n height: number;\r\n /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included\r\n * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.\r\n */\r\n includeThematicMargin?: boolean;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Produces a bitmap image from this gradient.\r\n * @param width Width of the image\r\n * @param height Height of the image\r\n * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.\r\n * @see [[produceImage]] for more customization.\r\n */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic)\r\n width = 1;\r\n\r\n return this.produceImage({ width, height, includeThematicMargin: true });\r\n }\r\n\r\n /** Produces a bitmap image from this gradient. */\r\n public produceImage(args: ProduceImageArgs): ImageBuffer {\r\n const { width, height, includeThematicMargin } = { ...args };\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n const settings = this.thematicSettings ?? ThematicGradientSettings.defaults;\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
@@ -46,21 +46,17 @@ export declare enum ThematicGradientColorScheme {
46
46
  * @extensions
47
47
  **/
48
48
  export interface ThematicGradientSettingsProps {
49
- /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */
49
+ /** See [[ThematicGradientSettings.mode]]. */
50
50
  mode?: ThematicGradientMode;
51
- /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */
51
+ /** See [[ThematicGradientSettings.stepCount]]. */
52
52
  stepCount?: number;
53
- /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */
53
+ /** See [[ThematicGradientSettings.marginColor]]. */
54
54
  marginColor?: ColorDefProps;
55
- /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */
55
+ /** See [[ThematicGradientSettings.colorScheme]]. */
56
56
  colorScheme?: ThematicGradientColorScheme;
57
- /** The key color values that must be provided when using a custom thematic color scheme.
58
- * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.
59
- * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.
60
- */
57
+ /** See [[ThematicGradientSettings.customKeys. */
61
58
  customKeys?: Gradient.KeyColorProps[];
62
- /** The percentage to mix in the original color with the thematic display gradient color (0-1).
63
- * Applies to background map terrain and point clouds only. Defaults to 0. */
59
+ /** See [[ThematicGradientSettings.colorMix]]. */
64
60
  colorMix?: number;
65
61
  }
66
62
  /** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].
@@ -1 +1 @@
1
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