@itwin/core-common 3.3.0-dev.50 → 3.3.0-dev.53

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Files changed (49) hide show
  1. package/lib/cjs/ColorDef.d.ts +2 -0
  2. package/lib/cjs/ColorDef.d.ts.map +1 -1
  3. package/lib/cjs/ColorDef.js +4 -0
  4. package/lib/cjs/ColorDef.js.map +1 -1
  5. package/lib/cjs/DisplayStyleSettings.d.ts +56 -55
  6. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  7. package/lib/cjs/DisplayStyleSettings.js +23 -26
  8. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  9. package/lib/cjs/FeatureIndex.d.ts +0 -1
  10. package/lib/cjs/FeatureIndex.d.ts.map +1 -1
  11. package/lib/cjs/FeatureIndex.js +0 -1
  12. package/lib/cjs/FeatureIndex.js.map +1 -1
  13. package/lib/cjs/FeatureTable.d.ts +6 -2
  14. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  15. package/lib/cjs/FeatureTable.js +26 -6
  16. package/lib/cjs/FeatureTable.js.map +1 -1
  17. package/lib/cjs/RenderSchedule.d.ts +65 -7
  18. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  19. package/lib/cjs/RenderSchedule.js +227 -7
  20. package/lib/cjs/RenderSchedule.js.map +1 -1
  21. package/lib/cjs/RgbColor.d.ts +1 -0
  22. package/lib/cjs/RgbColor.d.ts.map +1 -1
  23. package/lib/cjs/RgbColor.js +4 -0
  24. package/lib/cjs/RgbColor.js.map +1 -1
  25. package/lib/esm/ColorDef.d.ts +2 -0
  26. package/lib/esm/ColorDef.d.ts.map +1 -1
  27. package/lib/esm/ColorDef.js +4 -0
  28. package/lib/esm/ColorDef.js.map +1 -1
  29. package/lib/esm/DisplayStyleSettings.d.ts +56 -55
  30. package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
  31. package/lib/esm/DisplayStyleSettings.js +23 -26
  32. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  33. package/lib/esm/FeatureIndex.d.ts +0 -1
  34. package/lib/esm/FeatureIndex.d.ts.map +1 -1
  35. package/lib/esm/FeatureIndex.js +0 -1
  36. package/lib/esm/FeatureIndex.js.map +1 -1
  37. package/lib/esm/FeatureTable.d.ts +6 -2
  38. package/lib/esm/FeatureTable.d.ts.map +1 -1
  39. package/lib/esm/FeatureTable.js +26 -6
  40. package/lib/esm/FeatureTable.js.map +1 -1
  41. package/lib/esm/RenderSchedule.d.ts +65 -7
  42. package/lib/esm/RenderSchedule.d.ts.map +1 -1
  43. package/lib/esm/RenderSchedule.js +228 -8
  44. package/lib/esm/RenderSchedule.js.map +1 -1
  45. package/lib/esm/RgbColor.d.ts +1 -0
  46. package/lib/esm/RgbColor.d.ts.map +1 -1
  47. package/lib/esm/RgbColor.js +4 -0
  48. package/lib/esm/RgbColor.js.map +1 -1
  49. package/package.json +7 -7
@@ -1 +1 @@
1
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1
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@@ -88,6 +88,8 @@ export declare class FeatureTable extends IndexMap<Feature> {
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  /** @internal */
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  getArray(): Array<IndexedValue<Feature>>;
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  }
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+ /** @alpha */
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+ export declare type ComputeNodeId = (elementId: Id64.Uint32Pair, featureIndex: number) => number;
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  /**
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  * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,
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  * wherein each feature occupies 3 32-bit integers.
@@ -100,8 +102,9 @@ export declare class PackedFeatureTable {
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  readonly numFeatures: number;
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  readonly anyDefined: boolean;
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  readonly type: BatchType;
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- private readonly _animationNodeIds?;
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+ private _animationNodeIds?;
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  get byteLength(): number;
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+ get animationNodeIds(): Readonly<Uint8Array | Uint16Array | Uint32Array> | undefined;
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  /** Construct a PackedFeatureTable from the packed binary data.
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  * This is used internally when deserializing Tiles in iMdl format.
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  * @internal
@@ -114,7 +117,7 @@ export declare class PackedFeatureTable {
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  /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */
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  findFeature(featureIndex: number): Feature | undefined;
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  /** @internal */
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- getElementIdPair(featureIndex: number): Id64.Uint32Pair;
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+ getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair;
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  /** @internal */
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  getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair;
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  /** @internal */
@@ -132,6 +135,7 @@ export declare class PackedFeatureTable {
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  get isClassifier(): boolean;
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  /** Unpack the features into a [[FeatureTable]]. */
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  unpack(): FeatureTable;
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+ populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void;
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  private get _subCategoriesOffset();
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  private readId;
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  }
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1
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@@ -149,6 +149,7 @@ class PackedFeatureTable {
149
149
  (0, core_bentley_1.assert)(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);
150
150
  }
151
151
  get byteLength() { return this._data.byteLength; }
152
+ get animationNodeIds() { return this._animationNodeIds; }
152
153
  /** Create a packed feature table from a [[FeatureTable]]. */
153
154
  static pack(featureTable) {
154
155
  // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as
@@ -194,13 +195,13 @@ class PackedFeatureTable {
194
195
  return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;
195
196
  }
196
197
  /** @internal */
197
- getElementIdPair(featureIndex) {
198
+ getElementIdPair(featureIndex, out) {
199
+ out = out !== null && out !== void 0 ? out : { lower: 0, upper: 0 };
198
200
  (0, core_bentley_1.assert)(featureIndex < this.numFeatures);
199
201
  const offset = 3 * featureIndex;
200
- return {
201
- lower: this._data[offset],
202
- upper: this._data[offset + 1],
203
- };
202
+ out.lower = this._data[offset];
203
+ out.upper = this._data[offset + 1];
204
+ return out;
204
205
  }
205
206
  /** @internal */
206
207
  getSubCategoryIdPair(featureIndex) {
@@ -212,7 +213,7 @@ class PackedFeatureTable {
212
213
  }
213
214
  /** @internal */
214
215
  getAnimationNodeId(featureIndex) {
215
- return undefined !== this._animationNodeIds ? this._animationNodeIds[featureIndex] : 0;
216
+ return undefined !== this._animationNodeIds && featureIndex < this.numFeatures ? this._animationNodeIds[featureIndex] : 0;
216
217
  }
217
218
  /** @internal */
218
219
  getPackedFeature(featureIndex) {
@@ -250,6 +251,25 @@ class PackedFeatureTable {
250
251
  }
251
252
  return table;
252
253
  }
254
+ populateAnimationNodeIds(computeNodeId, maxNodeId) {
255
+ (0, core_bentley_1.assert)(undefined === this._animationNodeIds);
256
+ (0, core_bentley_1.assert)(maxNodeId > 0);
257
+ const pair = { lower: 0, upper: 0 };
258
+ let haveNodes = false;
259
+ const size = this.numFeatures;
260
+ const nodeIds = maxNodeId < 0x100 ? new Uint8Array(size) : (maxNodeId < 0x10000 ? new Uint16Array(size) : new Uint32Array(size));
261
+ for (let i = 0; i < this.numFeatures; i++) {
262
+ this.getElementIdPair(i, pair);
263
+ const nodeId = computeNodeId(pair, i);
264
+ (0, core_bentley_1.assert)(nodeId <= maxNodeId);
265
+ if (0 !== nodeId) {
266
+ nodeIds[i] = nodeId;
267
+ haveNodes = true;
268
+ }
269
+ }
270
+ if (haveNodes)
271
+ this._animationNodeIds = nodeIds;
272
+ }
253
273
  get _subCategoriesOffset() { return this.numFeatures * 3; }
254
274
  readId(offset32) {
255
275
  return core_bentley_1.Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap } from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\n\r\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\r\n * grouped with other such entities in a [[FeatureTable]].\r\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\r\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\r\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\r\n * [[GeometryClass]], so an individual element may produce more than one feature.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class Feature {\r\n public readonly elementId: string;\r\n public readonly subCategoryId: string;\r\n public readonly geometryClass: GeometryClass;\r\n\r\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\r\n this.elementId = elementId;\r\n this.subCategoryId = subCategoryId;\r\n this.geometryClass = geometryClass;\r\n }\r\n\r\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\r\n public get isUndefined(): boolean { return !this.isDefined; }\r\n\r\n /** Returns true if this feature is equivalent to the supplied feature. */\r\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\r\n\r\n /** Performs ordinal comparison of this feature with another.\r\n * @param rhs The feature to compare with.\r\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\r\n */\r\n public compare(rhs: Feature): number {\r\n if (this === rhs)\r\n return 0;\r\n\r\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.elementId, rhs.elementId);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\r\n }\r\n }\r\n\r\n return cmp;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PackedFeature {\r\n elementId: Id64.Uint32Pair;\r\n subCategoryId: Id64.Uint32Pair;\r\n geometryClass: GeometryClass;\r\n animationNodeId: number;\r\n}\r\n\r\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\r\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\r\n * Classifier type.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BatchType {\r\n /** This batch contains graphics derived from a model's visible geometry. */\r\n Primary,\r\n /**\r\n * This batch contains color volumes which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n VolumeClassifier,\r\n /**\r\n * This batch contains planar graphics which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n PlanarClassifier,\r\n}\r\n\r\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\r\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\r\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\r\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\r\n * identifying the elements whose geometry appears within that tile.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class FeatureTable extends IndexMap<Feature> {\r\n public readonly modelId: Id64String;\r\n public readonly type: BatchType;\r\n\r\n /** Construct an empty FeatureTable. */\r\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\r\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\r\n this.modelId = modelId;\r\n this.type = type;\r\n }\r\n\r\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\r\n public get maxFeatures(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\r\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\r\n public get isUniform(): boolean { return 1 === this.length; }\r\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\r\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\r\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\r\n\r\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\r\n public findFeature(index: number): Feature | undefined {\r\n for (const entry of this._array)\r\n if (entry.index === index)\r\n return entry.value;\r\n\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n public insertWithIndex(feature: Feature, index: number): void {\r\n const bound = this.lowerBound(feature);\r\n assert(!bound.equal);\r\n assert(!this.isFull);\r\n const entry = new IndexedValue<Feature>(feature, index);\r\n this._array.splice(bound.index, 0, entry);\r\n }\r\n\r\n /** @internal */\r\n public getArray(): Array<IndexedValue<Feature>> { return this._array; }\r\n}\r\n\r\n/**\r\n * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,\r\n * wherein each feature occupies 3 32-bit integers.\r\n * @internal\r\n */\r\nexport class PackedFeatureTable {\r\n private readonly _data: Uint32Array;\r\n public readonly modelId: Id64String;\r\n public readonly maxFeatures: number;\r\n public readonly numFeatures: number;\r\n public readonly anyDefined: boolean;\r\n public readonly type: BatchType;\r\n private readonly _animationNodeIds?: Uint8Array | Uint16Array | Uint32Array;\r\n\r\n public get byteLength(): number { return this._data.byteLength; }\r\n\r\n /** Construct a PackedFeatureTable from the packed binary data.\r\n * This is used internally when deserializing Tiles in iMdl format.\r\n * @internal\r\n */\r\n public constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, maxFeatures: number, type: BatchType, animationNodeIds?: Uint8Array | Uint16Array | Uint32Array) {\r\n this._data = data;\r\n this.modelId = modelId;\r\n this.maxFeatures = maxFeatures;\r\n this.numFeatures = numFeatures;\r\n this.type = type;\r\n this._animationNodeIds = animationNodeIds;\r\n\r\n switch (this.numFeatures) {\r\n case 0:\r\n this.anyDefined = false;\r\n break;\r\n case 1:\r\n this.anyDefined = this.getFeature(0).isDefined;\r\n break;\r\n default:\r\n this.anyDefined = true;\r\n break;\r\n }\r\n\r\n assert(this._data.length >= this._subCategoriesOffset);\r\n assert(this.maxFeatures >= this.numFeatures);\r\n assert(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);\r\n }\r\n\r\n /** Create a packed feature table from a [[FeatureTable]]. */\r\n public static pack(featureTable: FeatureTable): PackedFeatureTable {\r\n // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as\r\n // the array cannot be resized after it is created.\r\n // We are not too worried about this as FeatureTables created on the front-end will contain few if any features; those obtained from the\r\n // back-end arrive within tiles already in the packed format.\r\n const subcategories = new Map<string, number>();\r\n for (const iv of featureTable.getArray()) {\r\n const found = subcategories.get(iv.value.subCategoryId.toString());\r\n if (undefined === found)\r\n subcategories.set(iv.value.subCategoryId, subcategories.size);\r\n }\r\n\r\n // We need 3 32-bit integers per feature, plus 2 32-bit integers per subcategory.\r\n const subCategoriesOffset = 3 * featureTable.length;\r\n const nUint32s = subCategoriesOffset + 2 * subcategories.size;\r\n const uint32s = new Uint32Array(nUint32s);\r\n\r\n for (const iv of featureTable.getArray()) {\r\n const feature = iv.value;\r\n const index = iv.index * 3;\r\n\r\n let subCategoryIndex = subcategories.get(feature.subCategoryId)!;\r\n assert(undefined !== subCategoryIndex); // we inserted it above...\r\n subCategoryIndex |= (feature.geometryClass << 24);\r\n\r\n uint32s[index + 0] = Id64.getLowerUint32(feature.elementId);\r\n uint32s[index + 1] = Id64.getUpperUint32(feature.elementId);\r\n uint32s[index + 2] = subCategoryIndex;\r\n }\r\n\r\n subcategories.forEach((index: number, id: string, _map) => {\r\n const index32 = subCategoriesOffset + 2 * index;\r\n uint32s[index32 + 0] = Id64.getLowerUint32(id);\r\n uint32s[index32 + 1] = Id64.getUpperUint32(id);\r\n });\r\n\r\n return new PackedFeatureTable(uint32s, featureTable.modelId, featureTable.length, featureTable.maxFeatures, featureTable.type);\r\n }\r\n\r\n /** Retrieve the Feature associated with the specified index. */\r\n public getFeature(featureIndex: number): Feature {\r\n const packed = this.getPackedFeature(featureIndex);\r\n const elemId = Id64.fromUint32Pair(packed.elementId.lower, packed.elementId.upper);\r\n const subcatId = Id64.fromUint32Pair(packed.subCategoryId.lower, packed.subCategoryId.upper);\r\n return new Feature(elemId, subcatId, packed.geometryClass);\r\n }\r\n\r\n /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findFeature(featureIndex: number): Feature | undefined {\r\n return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;\r\n }\r\n\r\n /** @internal */\r\n public getElementIdPair(featureIndex: number): Id64.Uint32Pair {\r\n assert(featureIndex < this.numFeatures);\r\n const offset = 3 * featureIndex;\r\n return {\r\n lower: this._data[offset],\r\n upper: this._data[offset + 1],\r\n };\r\n }\r\n\r\n /** @internal */\r\n public getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair {\r\n const index = 3 * featureIndex;\r\n let subCatIndex = this._data[index + 2];\r\n subCatIndex = (subCatIndex & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n return { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n }\r\n\r\n /** @internal */\r\n public getAnimationNodeId(featureIndex: number): number {\r\n return undefined !== this._animationNodeIds ? this._animationNodeIds[featureIndex] : 0;\r\n }\r\n\r\n /** @internal */\r\n public getPackedFeature(featureIndex: number): PackedFeature {\r\n assert(featureIndex < this.numFeatures);\r\n\r\n const index32 = 3 * featureIndex;\r\n const elementId = { lower: this._data[index32], upper: this._data[index32 + 1] };\r\n\r\n const subCatIndexAndClass = this._data[index32 + 2];\r\n const geometryClass = (subCatIndexAndClass >>> 24) & 0xff;\r\n\r\n let subCatIndex = (subCatIndexAndClass & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n const subCategoryId = { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n\r\n const animationNodeId = this.getAnimationNodeId(featureIndex);\r\n return { elementId, subCategoryId, geometryClass, animationNodeId };\r\n }\r\n\r\n /** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findElementId(featureIndex: number): Id64String | undefined {\r\n if (featureIndex >= this.numFeatures)\r\n return undefined;\r\n else\r\n return this.readId(3 * featureIndex);\r\n }\r\n\r\n /** Return true if this table contains exactly 1 feature. */\r\n public get isUniform(): boolean { return 1 === this.numFeatures; }\r\n\r\n /** If this table contains exactly 1 feature, return it. */\r\n public get uniform(): Feature | undefined { return this.isUniform ? this.getFeature(0) : undefined; }\r\n\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isPlanarClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isClassifier(): boolean { return this.isVolumeClassifier || this.isPlanarClassifier; }\r\n\r\n /** Unpack the features into a [[FeatureTable]]. */\r\n public unpack(): FeatureTable {\r\n const table = new FeatureTable(this.maxFeatures, this.modelId);\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n const feature = this.getFeature(i);\r\n table.insertWithIndex(feature, i);\r\n }\r\n\r\n return table;\r\n }\r\n\r\n private get _subCategoriesOffset(): number { return this.numFeatures * 3; }\r\n\r\n private readId(offset32: number): Id64String {\r\n return Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap } from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\n\r\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\r\n * grouped with other such entities in a [[FeatureTable]].\r\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\r\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\r\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\r\n * [[GeometryClass]], so an individual element may produce more than one feature.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class Feature {\r\n public readonly elementId: string;\r\n public readonly subCategoryId: string;\r\n public readonly geometryClass: GeometryClass;\r\n\r\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\r\n this.elementId = elementId;\r\n this.subCategoryId = subCategoryId;\r\n this.geometryClass = geometryClass;\r\n }\r\n\r\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\r\n public get isUndefined(): boolean { return !this.isDefined; }\r\n\r\n /** Returns true if this feature is equivalent to the supplied feature. */\r\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\r\n\r\n /** Performs ordinal comparison of this feature with another.\r\n * @param rhs The feature to compare with.\r\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\r\n */\r\n public compare(rhs: Feature): number {\r\n if (this === rhs)\r\n return 0;\r\n\r\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.elementId, rhs.elementId);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\r\n }\r\n }\r\n\r\n return cmp;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PackedFeature {\r\n elementId: Id64.Uint32Pair;\r\n subCategoryId: Id64.Uint32Pair;\r\n geometryClass: GeometryClass;\r\n animationNodeId: number;\r\n}\r\n\r\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\r\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\r\n * Classifier type.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BatchType {\r\n /** This batch contains graphics derived from a model's visible geometry. */\r\n Primary,\r\n /**\r\n * This batch contains color volumes which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n VolumeClassifier,\r\n /**\r\n * This batch contains planar graphics which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n PlanarClassifier,\r\n}\r\n\r\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\r\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\r\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\r\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\r\n * identifying the elements whose geometry appears within that tile.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class FeatureTable extends IndexMap<Feature> {\r\n public readonly modelId: Id64String;\r\n public readonly type: BatchType;\r\n\r\n /** Construct an empty FeatureTable. */\r\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\r\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\r\n this.modelId = modelId;\r\n this.type = type;\r\n }\r\n\r\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\r\n public get maxFeatures(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\r\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\r\n public get isUniform(): boolean { return 1 === this.length; }\r\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\r\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\r\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\r\n\r\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\r\n public findFeature(index: number): Feature | undefined {\r\n for (const entry of this._array)\r\n if (entry.index === index)\r\n return entry.value;\r\n\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n public insertWithIndex(feature: Feature, index: number): void {\r\n const bound = this.lowerBound(feature);\r\n assert(!bound.equal);\r\n assert(!this.isFull);\r\n const entry = new IndexedValue<Feature>(feature, index);\r\n this._array.splice(bound.index, 0, entry);\r\n }\r\n\r\n /** @internal */\r\n public getArray(): Array<IndexedValue<Feature>> { return this._array; }\r\n}\r\n\r\n/** @alpha */\r\nexport type ComputeNodeId = (elementId: Id64.Uint32Pair, featureIndex: number) => number;\r\n\r\n/**\r\n * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,\r\n * wherein each feature occupies 3 32-bit integers.\r\n * @internal\r\n */\r\nexport class PackedFeatureTable {\r\n private readonly _data: Uint32Array;\r\n public readonly modelId: Id64String;\r\n public readonly maxFeatures: number;\r\n public readonly numFeatures: number;\r\n public readonly anyDefined: boolean;\r\n public readonly type: BatchType;\r\n private _animationNodeIds?: Uint8Array | Uint16Array | Uint32Array;\r\n\r\n public get byteLength(): number { return this._data.byteLength; }\r\n public get animationNodeIds(): Readonly<Uint8Array | Uint16Array | Uint32Array> | undefined { return this._animationNodeIds; }\r\n\r\n /** Construct a PackedFeatureTable from the packed binary data.\r\n * This is used internally when deserializing Tiles in iMdl format.\r\n * @internal\r\n */\r\n public constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, maxFeatures: number, type: BatchType, animationNodeIds?: Uint8Array | Uint16Array | Uint32Array) {\r\n this._data = data;\r\n this.modelId = modelId;\r\n this.maxFeatures = maxFeatures;\r\n this.numFeatures = numFeatures;\r\n this.type = type;\r\n this._animationNodeIds = animationNodeIds;\r\n\r\n switch (this.numFeatures) {\r\n case 0:\r\n this.anyDefined = false;\r\n break;\r\n case 1:\r\n this.anyDefined = this.getFeature(0).isDefined;\r\n break;\r\n default:\r\n this.anyDefined = true;\r\n break;\r\n }\r\n\r\n assert(this._data.length >= this._subCategoriesOffset);\r\n assert(this.maxFeatures >= this.numFeatures);\r\n assert(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);\r\n }\r\n\r\n /** Create a packed feature table from a [[FeatureTable]]. */\r\n public static pack(featureTable: FeatureTable): PackedFeatureTable {\r\n // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as\r\n // the array cannot be resized after it is created.\r\n // We are not too worried about this as FeatureTables created on the front-end will contain few if any features; those obtained from the\r\n // back-end arrive within tiles already in the packed format.\r\n const subcategories = new Map<string, number>();\r\n for (const iv of featureTable.getArray()) {\r\n const found = subcategories.get(iv.value.subCategoryId.toString());\r\n if (undefined === found)\r\n subcategories.set(iv.value.subCategoryId, subcategories.size);\r\n }\r\n\r\n // We need 3 32-bit integers per feature, plus 2 32-bit integers per subcategory.\r\n const subCategoriesOffset = 3 * featureTable.length;\r\n const nUint32s = subCategoriesOffset + 2 * subcategories.size;\r\n const uint32s = new Uint32Array(nUint32s);\r\n\r\n for (const iv of featureTable.getArray()) {\r\n const feature = iv.value;\r\n const index = iv.index * 3;\r\n\r\n let subCategoryIndex = subcategories.get(feature.subCategoryId)!;\r\n assert(undefined !== subCategoryIndex); // we inserted it above...\r\n subCategoryIndex |= (feature.geometryClass << 24);\r\n\r\n uint32s[index + 0] = Id64.getLowerUint32(feature.elementId);\r\n uint32s[index + 1] = Id64.getUpperUint32(feature.elementId);\r\n uint32s[index + 2] = subCategoryIndex;\r\n }\r\n\r\n subcategories.forEach((index: number, id: string, _map) => {\r\n const index32 = subCategoriesOffset + 2 * index;\r\n uint32s[index32 + 0] = Id64.getLowerUint32(id);\r\n uint32s[index32 + 1] = Id64.getUpperUint32(id);\r\n });\r\n\r\n return new PackedFeatureTable(uint32s, featureTable.modelId, featureTable.length, featureTable.maxFeatures, featureTable.type);\r\n }\r\n\r\n /** Retrieve the Feature associated with the specified index. */\r\n public getFeature(featureIndex: number): Feature {\r\n const packed = this.getPackedFeature(featureIndex);\r\n const elemId = Id64.fromUint32Pair(packed.elementId.lower, packed.elementId.upper);\r\n const subcatId = Id64.fromUint32Pair(packed.subCategoryId.lower, packed.subCategoryId.upper);\r\n return new Feature(elemId, subcatId, packed.geometryClass);\r\n }\r\n\r\n /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findFeature(featureIndex: number): Feature | undefined {\r\n return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;\r\n }\r\n\r\n /** @internal */\r\n public getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair {\r\n out = out ?? { lower: 0, upper: 0 };\r\n assert(featureIndex < this.numFeatures);\r\n const offset = 3 * featureIndex;\r\n out.lower = this._data[offset];\r\n out.upper = this._data[offset + 1];\r\n return out;\r\n }\r\n\r\n /** @internal */\r\n public getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair {\r\n const index = 3 * featureIndex;\r\n let subCatIndex = this._data[index + 2];\r\n subCatIndex = (subCatIndex & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n return { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n }\r\n\r\n /** @internal */\r\n public getAnimationNodeId(featureIndex: number): number {\r\n return undefined !== this._animationNodeIds && featureIndex < this.numFeatures ? this._animationNodeIds[featureIndex] : 0;\r\n }\r\n\r\n /** @internal */\r\n public getPackedFeature(featureIndex: number): PackedFeature {\r\n assert(featureIndex < this.numFeatures);\r\n\r\n const index32 = 3 * featureIndex;\r\n const elementId = { lower: this._data[index32], upper: this._data[index32 + 1] };\r\n\r\n const subCatIndexAndClass = this._data[index32 + 2];\r\n const geometryClass = (subCatIndexAndClass >>> 24) & 0xff;\r\n\r\n let subCatIndex = (subCatIndexAndClass & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n const subCategoryId = { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n\r\n const animationNodeId = this.getAnimationNodeId(featureIndex);\r\n return { elementId, subCategoryId, geometryClass, animationNodeId };\r\n }\r\n\r\n /** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findElementId(featureIndex: number): Id64String | undefined {\r\n if (featureIndex >= this.numFeatures)\r\n return undefined;\r\n else\r\n return this.readId(3 * featureIndex);\r\n }\r\n\r\n /** Return true if this table contains exactly 1 feature. */\r\n public get isUniform(): boolean { return 1 === this.numFeatures; }\r\n\r\n /** If this table contains exactly 1 feature, return it. */\r\n public get uniform(): Feature | undefined { return this.isUniform ? this.getFeature(0) : undefined; }\r\n\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isPlanarClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isClassifier(): boolean { return this.isVolumeClassifier || this.isPlanarClassifier; }\r\n\r\n /** Unpack the features into a [[FeatureTable]]. */\r\n public unpack(): FeatureTable {\r\n const table = new FeatureTable(this.maxFeatures, this.modelId);\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n const feature = this.getFeature(i);\r\n table.insertWithIndex(feature, i);\r\n }\r\n\r\n return table;\r\n }\r\n\r\n public populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void {\r\n assert(undefined === this._animationNodeIds);\r\n assert(maxNodeId > 0);\r\n\r\n const pair = { lower: 0, upper: 0 };\r\n let haveNodes = false;\r\n const size = this.numFeatures;\r\n const nodeIds = maxNodeId < 0x100 ? new Uint8Array(size) : (maxNodeId < 0x10000 ? new Uint16Array(size) : new Uint32Array(size));\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n this.getElementIdPair(i, pair);\r\n const nodeId = computeNodeId(pair, i);\r\n assert(nodeId <= maxNodeId);\r\n if (0 !== nodeId) {\r\n nodeIds[i] = nodeId;\r\n haveNodes = true;\r\n }\r\n }\r\n\r\n if (haveNodes)\r\n this._animationNodeIds = nodeIds;\r\n }\r\n\r\n private get _subCategoriesOffset(): number { return this.numFeatures * 3; }\r\n\r\n private readId(offset32: number): Id64String {\r\n return Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);\r\n }\r\n}\r\n"]}
@@ -137,6 +137,8 @@ export declare namespace RenderSchedule {
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  readonly interpolation: Interpolation;
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  constructor(props: TimelineEntryProps);
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  toJSON(): TimelineEntryProps;
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+ compareTo(other: TimelineEntry): number;
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+ equals(other: TimelineEntry): boolean;
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  }
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  /** A timeline entry that controls the visibility of the associated geometry. */
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  class VisibilityEntry extends TimelineEntry {
@@ -146,6 +148,7 @@ export declare namespace RenderSchedule {
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  readonly value: number;
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  constructor(props: VisibilityEntryProps);
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  toJSON(): VisibilityEntryProps;
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+ compareTo(other: VisibilityEntry): number;
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  }
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  /** A timeline entry controlling the color of the affected geometry. */
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  class ColorEntry extends TimelineEntry {
@@ -153,6 +156,7 @@ export declare namespace RenderSchedule {
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  readonly value: RgbColor | undefined;
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  constructor(props: ColorEntryProps);
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  toJSON(): ColorEntryProps;
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+ compareTo(other: ColorEntry): number;
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  }
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  /** Describes the components of a [[RenderSchedule.TransformEntry]] as a rotation around a pivot point followed by a translation. */
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  class TransformComponents {
@@ -165,6 +169,8 @@ export declare namespace RenderSchedule {
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  constructor(position: Vector3d, pivot: Vector3d, orientation: Point4d);
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  static fromJSON(props: TransformComponentsProps): TransformComponents | undefined;
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  toJSON(): TransformComponentsProps;
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+ compareTo(other: TransformComponents): number;
173
+ equals(other: TransformComponents): boolean;
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  }
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  /** A timeline entry that applies rotation, scaling, and/or translation to the affected geometry. */
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  class TransformEntry extends TimelineEntry {
@@ -174,6 +180,7 @@ export declare namespace RenderSchedule {
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  readonly components?: TransformComponents;
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  constructor(props: TransformEntryProps);
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  toJSON(): TransformEntryProps;
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+ compareTo(other: TransformEntry): number;
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  }
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  /** Defines a [ClipPlane]($core-geometry) associated with a [[RenderSchedule.CuttingPlaneEntry]]. */
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  class CuttingPlane {
@@ -187,6 +194,8 @@ export declare namespace RenderSchedule {
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  readonly hidden: boolean;
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  constructor(props: CuttingPlaneProps);
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  toJSON(): CuttingPlaneProps;
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+ compareTo(other: CuttingPlane): number;
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+ equals(other: CuttingPlane): boolean;
190
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  }
191
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  /** A timeline entry that applies a [ClipPlane]($core-geometry) to the affected geometry. */
192
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  class CuttingPlaneEntry extends TimelineEntry {
@@ -194,6 +203,7 @@ export declare namespace RenderSchedule {
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  readonly value: CuttingPlane | undefined;
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  constructor(props: CuttingPlaneEntryProps);
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  toJSON(): CuttingPlaneEntryProps;
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+ compareTo(other: CuttingPlaneEntry): number;
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  }
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  /** Identifies a fractional position along a [[RenderSchedule.Timeline]] between any two [[RenderSchedule.TimelineEntry]]'s within a [[RenderSchedule.TimelineEntryList]].
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  * @internal
@@ -229,6 +239,8 @@ export declare namespace RenderSchedule {
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  /** Look up the value of an entry by its position in the list. */
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  getValue(index: number): V | undefined;
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  toJSON(): P[];
242
+ compareTo(other: TimelineEntryList<T, P, V>): number;
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+ equals(other: TimelineEntryList<T, P, V>): boolean;
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  /** @internal */
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  findInterval(time: number, interval?: Interval): Interval | undefined;
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  }
@@ -259,6 +271,8 @@ export declare namespace RenderSchedule {
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  readonly duration: Range1d;
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  constructor(props: TimelineProps);
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  toJSON(): TimelineProps;
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+ compareTo(other: Timeline): number;
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+ equals(other: Timeline): boolean;
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  /** Get the visibility of the geometry at the specified time point. */
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  getVisibility(time: number): number;
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  /** Get the color of the geometry at the specified time point, or undefined if the color is not overridden at that time point. */
@@ -280,6 +294,9 @@ export declare namespace RenderSchedule {
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  private constructor();
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  static fromJSON(props?: ElementTimelineProps): ElementTimeline;
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  toJSON(): ElementTimelineProps;
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+ get containsElementIds(): boolean;
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+ private compareElementIds;
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+ compareTo(other: ElementTimeline): number;
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  /** @internal */
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  static getElementIds(ids: Id64String[] | CompressedId64Set): Iterable<Id64String>;
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  /** The Ids of the elements controlled by this timeline. */
@@ -315,15 +332,37 @@ export declare namespace RenderSchedule {
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  readonly requiresBatching: boolean;
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  /** True if this timeline affects the position, orientation, or scale of the geometry. */
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  readonly containsTransform: boolean;
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+ /** True if any [[RenderSchedule.ElementTimeline]]s exist and none of them contain any element Ids. This generally indicates that
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+ * the backend was instructed to omit the Ids to save space when supplying the script.
337
+ */
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+ readonly omitsElementIds: boolean;
339
+ private _maxBatchId?;
340
+ /** Tile tree suppliers perform **very** frequent ordered comparisons of ModelTimelines. They need to be fast. */
341
+ private readonly _cachedComparisons;
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+ /** When loading tiles we need to quickly map element Ids to batch Ids. This map is initialized on first call to [[getTimelineForElement]] to facilitate that lookup. */
343
+ private _idPairToElementTimeline?;
344
+ private _discreteBatchIds?;
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  private constructor();
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  static fromJSON(props?: ModelTimelineProps): ModelTimeline;
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  toJSON(): ModelTimelineProps;
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+ compareTo(other: ModelTimeline): number;
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  /** Look up the element timeline with the specified batch Id. */
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  findByBatchId(batchId: number): ElementTimeline | undefined;
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  /** @internal */
324
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  addSymbologyOverrides(overrides: FeatureOverrides, time: number): void;
325
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  /** Obtain the transform applied to the model at the specified time point, if any. */
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  getTransform(batchId: number, time: number): Readonly<Transform> | undefined;
355
+ /** Get the highest batchId of any ElementTimeline in this timeline. */
356
+ get maxBatchId(): number;
357
+ /** Given the two halves of an [Id64]($bentley) return the [[ElementTimeline]] containing the corresponding element.
358
+ * @note The first call to this method populates a mapping for fast lookup.
359
+ * @alpha
360
+ */
361
+ getTimelineForElement(idLo: number, idHi: number): ElementTimeline | undefined;
362
+ /** The batch Ids of the subset of [[elementTimelines]] that apply a transform and/or cutting plane.
363
+ * @alpha
364
+ */
365
+ get discreteBatchIds(): Set<number>;
327
366
  }
328
367
  /** Specifies how to animate the contents of a [ViewState]($frontend) over time. The script contains any number of [[RenderSchedule.ModelTimeline]]s, each describing how
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  * to animate one of the models in the view.
@@ -351,6 +390,10 @@ export declare namespace RenderSchedule {
351
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  * @internal
352
391
  */
353
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  readonly transformBatchIds: ReadonlySet<number>;
393
+ /** Tile tree references perform **very** frequent ordered comparisons of Scripts. They need to be fast. */
394
+ private readonly _cachedComparisons;
395
+ compareTo(other: Script): number;
396
+ equals(other: Script): boolean;
354
397
  protected constructor(props: Readonly<ScriptProps>);
355
398
  static fromJSON(props: Readonly<ScriptProps>): Script | undefined;
356
399
  toJSON(): ScriptProps;
@@ -366,18 +409,33 @@ export declare namespace RenderSchedule {
366
409
  * @internal
367
410
  */
368
411
  discloseIds(ids: Id64Set): void;
412
+ /** @internal */
413
+ modelRequiresBatching(modelId: Id64String): boolean;
369
414
  }
370
- /** A reference to a [[RenderSchedule.Script]] indicating the persistent [Element]($backend) from which the script was obtained.
371
- * Prior to the introduction of the [RenderTimeline]($backend) class in version 01.00.13 of the BisCore ECSchema, scripts were
372
- * stored in the JSON properties of [DisplayStyle]($backend) elements. Now they are stored in the Script property of a RenderTimeline element.
373
- * The `sourceId` can refer to either a DisplayStyle or a RenderTimeline.
415
+ /** A reference to a [[RenderSchedule.Script]], optionally identifying the source of the script.
416
+ * @see [DisplayStyle.loadScheduleScript]($backend) and [DisplayStyleState.scheduleScript]($frontend) to obtain the script reference for a display style on the frontend
417
+ * and backend respectively.
418
+ * @see [DisplayStyleState.scheduleScript]($frontend) or [DisplayStyleState.changeRenderTimeline]($frontend) to change a display style's script on the frontend.
374
419
  */
375
420
  class ScriptReference {
376
- /** The Id of the [RenderTimeline]($backend) or [DisplayStyle]($backend) element that hosts the script. */
421
+ /** The Id of the element - if any - from which the script originated.
422
+ * A schedule script may originate from one of the following sources:
423
+ * - A [RenderTimeline]($backend) element stored in the iModel; or
424
+ * - The `scheduleScript` JSON property of a [DisplayStyle]($backend) element stored in the iModel; or
425
+ * - Any other source outside of the iModel, such as code that generates the script on the frontend, a script obtained from some server, etc.
426
+ *
427
+ * The [[sourceId]] property identifies the Id of the element from which the script originated; an empty or invalid [Id64String]($bentley) indicates the script did not
428
+ * originate from any persistent element. If the Id is valid, the contents of [[script]] are assumed to match those stored on the source element.
429
+ */
377
430
  readonly sourceId: Id64String;
378
- /** The script. */
431
+ /** The script defining the rendering timelines to be applied. */
379
432
  readonly script: Script;
433
+ /** Create a reference to a [[script]] with no [[sourceId]]. */
434
+ constructor(script: Script);
435
+ /** Create a reference to a [[script]] with the specified [[sourceId]]. */
380
436
  constructor(sourceId: Id64String, script: Script);
437
+ /** @internal Use one of the public constructor overloads which forward to this one. */
438
+ constructor(sourceIdOrScript: Id64String | Script, scriptIfSourceId?: Script);
381
439
  }
382
440
  /** Used as part of a [[RenderSchedule.ScriptBuilder]] to define a [[RenderSchedule.Timeline]].
383
441
  * @see [[RenderSchedule.ElementTimelineBuilder]] and [[RenderSchedule.ModelTimelineBuilder]].
@@ -407,7 +465,7 @@ export declare namespace RenderSchedule {
407
465
  hidden?: boolean;
408
466
  } | undefined, interpolation?: Interpolation): void;
409
467
  /** Append a new [[RenderSchedule.TransformEntry]] to the timeline. */
410
- addTransform(time: number, transform: Transform | undefined, components?: {
468
+ addTransform(time: number, transform: Readonly<Transform> | undefined, components?: {
411
469
  pivot: XYAndZ;
412
470
  orientation: Point4d;
413
471
  position: XYAndZ;
@@ -1 +1 @@
1
- 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