@itwin/core-common 3.3.0-dev.50 → 3.3.0-dev.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ColorDef.d.ts +2 -0
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +4 -0
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.d.ts +56 -55
- package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js +23 -26
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts +0 -1
- package/lib/cjs/FeatureIndex.d.ts.map +1 -1
- package/lib/cjs/FeatureIndex.js +0 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureTable.d.ts +6 -2
- package/lib/cjs/FeatureTable.d.ts.map +1 -1
- package/lib/cjs/FeatureTable.js +26 -6
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/RenderSchedule.d.ts +65 -7
- package/lib/cjs/RenderSchedule.d.ts.map +1 -1
- package/lib/cjs/RenderSchedule.js +227 -7
- package/lib/cjs/RenderSchedule.js.map +1 -1
- package/lib/cjs/RgbColor.d.ts +1 -0
- package/lib/cjs/RgbColor.d.ts.map +1 -1
- package/lib/cjs/RgbColor.js +4 -0
- package/lib/cjs/RgbColor.js.map +1 -1
- package/lib/esm/ColorDef.d.ts +2 -0
- package/lib/esm/ColorDef.d.ts.map +1 -1
- package/lib/esm/ColorDef.js +4 -0
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.d.ts +56 -55
- package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/esm/DisplayStyleSettings.js +23 -26
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/FeatureIndex.d.ts +0 -1
- package/lib/esm/FeatureIndex.d.ts.map +1 -1
- package/lib/esm/FeatureIndex.js +0 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureTable.d.ts +6 -2
- package/lib/esm/FeatureTable.d.ts.map +1 -1
- package/lib/esm/FeatureTable.js +26 -6
- package/lib/esm/FeatureTable.js.map +1 -1
- package/lib/esm/RenderSchedule.d.ts +65 -7
- package/lib/esm/RenderSchedule.d.ts.map +1 -1
- package/lib/esm/RenderSchedule.js +228 -8
- package/lib/esm/RenderSchedule.js.map +1 -1
- package/lib/esm/RgbColor.d.ts +1 -0
- package/lib/esm/RgbColor.d.ts.map +1 -1
- package/lib/esm/RgbColor.js +4 -0
- package/lib/esm/RgbColor.js.map +1 -1
- package/package.json +7 -7
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{"version":3,"file":"FeatureIndex.js","sourceRoot":"","sources":["../../src/FeatureIndex.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,yCAAsC;AAEtC,gBAAgB;AAChB,MAAa,eAAe;IAK1B,YAAmB,MAAmB,EAAE,OAAiB,EAAE,QAAiB;QAC1E,IAAI,CAAC,MAAM,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,CAAC;IAC5B,CAAC;CACF;AAVD,0CAUC;AAED,gBAAgB;AAChB,MAAa,UAAU;IAOrB,gBAAuB,IAAI,CAAC,MAAM,GAAG,mBAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;IAJtD,IAAW,QAAQ,KAAK,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,MAAM,YAAY,mBAAQ,CAAC,CAAC,CAAC;IAClE,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAIvF,KAAK,KAAK,IAAI,CAAC,MAAM,GAAG,mBAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;IAEhD,IAAW,OAAO;QAChB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAkB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC9D,CAAC;IAEM,WAAW,CAAC,KAAwB;QACzC,IAAI,CAAC,MAAM,GAAG,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,mBAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;IAC7E,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACtE,CAAC;IAEM,cAAc,CAAC,MAAmB,EAAE,OAAiB,EAAE,QAAiB;QAC7E,IAAI,CAAC,MAAM,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAC/D,CAAC;CACF;AA1BD,gCA0BC;AAED,gBAAgB;AAChB,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IAC1B,yDAAK,CAAA;IACL,6DAAO,CAAA;IACP,mEAAU,CAAA;AACZ,CAAC,EAJW,gBAAgB,GAAhB,wBAAgB,KAAhB,wBAAgB,QAI3B;AAED,gBAAgB;AAChB,MAAa,YAAY;IAAzB;QACS,SAAI,GAAqB,gBAAgB,CAAC,KAAK,CAAC;QAChD,cAAS,GAAW,CAAC,CAAC;IAM/B,CAAC;IAHC,IAAW,SAAS,KAAc,OAAO,gBAAgB,CAAC,OAAO,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAClF,IAAW,OAAO,KAAc,OAAO,gBAAgB,CAAC,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACvE,KAAK,KAAW,IAAI,CAAC,IAAI,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC,CAAC;CAC9G;AARD,oCAQC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { ColorDef } from \"./ColorDef\";\r\n\r\n/** @internal */\r\nexport class NonUniformColor {\r\n public readonly colors: Uint32Array;\r\n public readonly indices: Uint16Array;\r\n public readonly isOpaque: boolean;\r\n\r\n public constructor(colors: Uint32Array, indices: number[], hasAlpha: boolean) {\r\n this.colors = new Uint32Array(colors.buffer);\r\n this.indices = Uint16Array.from(indices);\r\n this.isOpaque = !hasAlpha;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class ColorIndex {\r\n private _color: ColorDef | NonUniformColor;\r\n\r\n public get hasAlpha() { return !this._color.isOpaque; }\r\n public get isUniform() { return this._color instanceof ColorDef; }\r\n public get numColors(): number { return this.isUniform ? 1 : this.nonUniform!.colors.length; }\r\n\r\n public constructor() { this._color = ColorDef.white; }\r\n\r\n public reset() { this._color = ColorDef.white; }\r\n\r\n public get uniform(): ColorDef | undefined {\r\n return this.isUniform ? this._color as ColorDef : undefined;\r\n }\r\n\r\n public initUniform(color: ColorDef | number) {\r\n this._color = typeof color === \"number\" ? ColorDef.fromJSON(color) : color;\r\n }\r\n\r\n public get nonUniform(): NonUniformColor | undefined {\r\n return !this.isUniform ? this._color as NonUniformColor : undefined;\r\n }\r\n\r\n public initNonUniform(colors: Uint32Array, indices: number[], hasAlpha: boolean) {\r\n this._color = new NonUniformColor(colors, indices, hasAlpha);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport enum FeatureIndexType {\r\n Empty,\r\n Uniform,\r\n NonUniform,\r\n}\r\n\r\n/** @internal */\r\nexport class FeatureIndex {\r\n public type: FeatureIndexType = FeatureIndexType.Empty;\r\n public featureID: number = 0;\r\n public featureIDs?: Uint32Array;\r\n\r\n public get isUniform(): boolean { return FeatureIndexType.Uniform === this.type; }\r\n public get isEmpty(): boolean { return FeatureIndexType.Empty === this.type; }\r\n public reset(): void { this.type = FeatureIndexType.Empty; this.featureID = 0; this.featureIDs = undefined; }\r\n}\r\n"]}
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@@ -88,6 +88,8 @@ export declare class FeatureTable extends IndexMap<Feature> {
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/** @internal */
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getArray(): Array<IndexedValue<Feature>>;
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}
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/** @alpha */
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export declare type ComputeNodeId = (elementId: Id64.Uint32Pair, featureIndex: number) => number;
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/**
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* An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,
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* wherein each feature occupies 3 32-bit integers.
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@@ -100,8 +102,9 @@ export declare class PackedFeatureTable {
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readonly numFeatures: number;
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readonly anyDefined: boolean;
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readonly type: BatchType;
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private
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private _animationNodeIds?;
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get byteLength(): number;
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get animationNodeIds(): Readonly<Uint8Array | Uint16Array | Uint32Array> | undefined;
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/** Construct a PackedFeatureTable from the packed binary data.
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* This is used internally when deserializing Tiles in iMdl format.
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* @internal
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/** Returns the Feature associated with the specified index, or undefined if the index is out of range. */
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findFeature(featureIndex: number): Feature | undefined;
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/** @internal */
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getElementIdPair(featureIndex: number): Id64.Uint32Pair;
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getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair;
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/** @internal */
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getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair;
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/** @internal */
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get isClassifier(): boolean;
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/** Unpack the features into a [[FeatureTable]]. */
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unpack(): FeatureTable;
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populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void;
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private get _subCategoriesOffset();
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private readId;
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}
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+
{"version":3,"file":"FeatureTable.d.ts","sourceRoot":"","sources":["../../src/FeatureTable.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAA0C,IAAI,EAAE,UAAU,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACvH,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD;;;;;;;;GAQG;AACH,qBAAa,OAAO;IAClB,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,aAAa,EAAE,MAAM,CAAC;IACtC,SAAgB,aAAa,EAAE,aAAa,CAAC;gBAE1B,SAAS,GAAE,UAAyB,EAAE,aAAa,GAAE,UAAyB,EAAE,aAAa,GAAE,aAAqC;IAMvJ,IAAW,SAAS,IAAI,OAAO,CAAmI;IAClK,IAAW,WAAW,IAAI,OAAO,CAA4B;IAE7D,0EAA0E;IACnE,MAAM,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO;IAEtC;;;OAGG;IACI,OAAO,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM;CAcrC;AAED,gBAAgB;AAChB,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC;IAC3B,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC;IAC/B,aAAa,EAAE,aAAa,CAAC;IAC7B,eAAe,EAAE,MAAM,CAAC;CACzB;AAED;;;;;GAKG;AACH,oBAAY,SAAS;IACnB,4EAA4E;IAC5E,OAAO,IAAA;IACP;;;;OAIG;IACH,gBAAgB,IAAA;IAChB;;;;OAIG;IACH,gBAAgB,IAAA;CACjB;AAED;;;;;;;GAOG;AACH,qBAAa,YAAa,SAAQ,QAAQ,CAAC,OAAO,CAAC;IACjD,SAAgB,OAAO,EAAE,UAAU,CAAC;IACpC,SAAgB,IAAI,EAAE,SAAS,CAAC;IAEhC,uCAAuC;gBACpB,WAAW,EAAE,MAAM,EAAE,OAAO,GAAE,UAAyB,EAAE,IAAI,GAAE,SAA6B;IAM/G,gFAAgF;IAChF,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,gBAAgB;IAChB,IAAW,UAAU,IAAI,OAAO,CAAqF;IACrH,0EAA0E;IAC1E,IAAW,SAAS,IAAI,OAAO,CAA8B;IAC7D,gHAAgH;IAChH,IAAW,OAAO,IAAI,OAAO,GAAG,SAAS,CAAiE;IAC1G,oGAAoG;IACpG,IAAW,kBAAkB,IAAI,OAAO,CAAqD;IAC7F,oGAAoG;IACpG,IAAW,kBAAkB,IAAI,OAAO,CAAqD;IAE7F,0GAA0G;IACnG,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAQtD,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAQ7D,gBAAgB;IACT,QAAQ,IAAI,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;CAChD;AAED,aAAa;AACb,oBAAY,aAAa,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,YAAY,EAAE,MAAM,KAAK,MAAM,CAAC;AAEzF;;;;GAIG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,SAAgB,OAAO,EAAE,UAAU,CAAC;IACpC,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC,SAAgB,IAAI,EAAE,SAAS,CAAC;IAChC,OAAO,CAAC,iBAAiB,CAAC,CAAyC;IAEnE,IAAW,UAAU,IAAI,MAAM,CAAkC;IACjE,IAAW,gBAAgB,IAAI,QAAQ,CAAC,UAAU,GAAG,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAmC;IAE9H;;;OAGG;gBACgB,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,gBAAgB,CAAC,EAAE,UAAU,GAAG,WAAW,GAAG,WAAW;IAyB/K,6DAA6D;WAC/C,IAAI,CAAC,YAAY,EAAE,YAAY,GAAG,kBAAkB;IAuClE,gEAAgE;IACzD,UAAU,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO;IAOhD,0GAA0G;IACnG,WAAW,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAI7D,gBAAgB;IACT,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;IASrF,gBAAgB;IACT,oBAAoB,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC,UAAU;IAQlE,gBAAgB;IACT,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM;IAIvD,gBAAgB;IACT,gBAAgB,CAAC,YAAY,EAAE,MAAM,GAAG,aAAa;IAiB5D,4HAA4H;IACrH,aAAa,CAAC,YAAY,EAAE,MAAM,GAAG,UAAU,GAAG,SAAS;IAOlE,4DAA4D;IAC5D,IAAW,SAAS,IAAI,OAAO,CAAmC;IAElE,2DAA2D;IAC3D,IAAW,OAAO,IAAI,OAAO,GAAG,SAAS,CAA4D;IAErG,IAAW,kBAAkB,IAAI,OAAO,CAAqD;IAC7F,IAAW,kBAAkB,IAAI,OAAO,CAAqD;IAC7F,IAAW,YAAY,IAAI,OAAO,CAA+D;IAEjG,mDAAmD;IAC5C,MAAM,IAAI,YAAY;IAUtB,wBAAwB,CAAC,aAAa,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAsBtF,OAAO,KAAK,oBAAoB,GAA2C;IAE3E,OAAO,CAAC,MAAM;CAGf"}
|
package/lib/cjs/FeatureTable.js
CHANGED
|
@@ -149,6 +149,7 @@ class PackedFeatureTable {
|
|
|
149
149
|
(0, core_bentley_1.assert)(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);
|
|
150
150
|
}
|
|
151
151
|
get byteLength() { return this._data.byteLength; }
|
|
152
|
+
get animationNodeIds() { return this._animationNodeIds; }
|
|
152
153
|
/** Create a packed feature table from a [[FeatureTable]]. */
|
|
153
154
|
static pack(featureTable) {
|
|
154
155
|
// We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as
|
|
@@ -194,13 +195,13 @@ class PackedFeatureTable {
|
|
|
194
195
|
return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;
|
|
195
196
|
}
|
|
196
197
|
/** @internal */
|
|
197
|
-
getElementIdPair(featureIndex) {
|
|
198
|
+
getElementIdPair(featureIndex, out) {
|
|
199
|
+
out = out !== null && out !== void 0 ? out : { lower: 0, upper: 0 };
|
|
198
200
|
(0, core_bentley_1.assert)(featureIndex < this.numFeatures);
|
|
199
201
|
const offset = 3 * featureIndex;
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
};
|
|
202
|
+
out.lower = this._data[offset];
|
|
203
|
+
out.upper = this._data[offset + 1];
|
|
204
|
+
return out;
|
|
204
205
|
}
|
|
205
206
|
/** @internal */
|
|
206
207
|
getSubCategoryIdPair(featureIndex) {
|
|
@@ -212,7 +213,7 @@ class PackedFeatureTable {
|
|
|
212
213
|
}
|
|
213
214
|
/** @internal */
|
|
214
215
|
getAnimationNodeId(featureIndex) {
|
|
215
|
-
return undefined !== this._animationNodeIds ? this._animationNodeIds[featureIndex] : 0;
|
|
216
|
+
return undefined !== this._animationNodeIds && featureIndex < this.numFeatures ? this._animationNodeIds[featureIndex] : 0;
|
|
216
217
|
}
|
|
217
218
|
/** @internal */
|
|
218
219
|
getPackedFeature(featureIndex) {
|
|
@@ -250,6 +251,25 @@ class PackedFeatureTable {
|
|
|
250
251
|
}
|
|
251
252
|
return table;
|
|
252
253
|
}
|
|
254
|
+
populateAnimationNodeIds(computeNodeId, maxNodeId) {
|
|
255
|
+
(0, core_bentley_1.assert)(undefined === this._animationNodeIds);
|
|
256
|
+
(0, core_bentley_1.assert)(maxNodeId > 0);
|
|
257
|
+
const pair = { lower: 0, upper: 0 };
|
|
258
|
+
let haveNodes = false;
|
|
259
|
+
const size = this.numFeatures;
|
|
260
|
+
const nodeIds = maxNodeId < 0x100 ? new Uint8Array(size) : (maxNodeId < 0x10000 ? new Uint16Array(size) : new Uint32Array(size));
|
|
261
|
+
for (let i = 0; i < this.numFeatures; i++) {
|
|
262
|
+
this.getElementIdPair(i, pair);
|
|
263
|
+
const nodeId = computeNodeId(pair, i);
|
|
264
|
+
(0, core_bentley_1.assert)(nodeId <= maxNodeId);
|
|
265
|
+
if (0 !== nodeId) {
|
|
266
|
+
nodeIds[i] = nodeId;
|
|
267
|
+
haveNodes = true;
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
if (haveNodes)
|
|
271
|
+
this._animationNodeIds = nodeIds;
|
|
272
|
+
}
|
|
253
273
|
get _subCategoriesOffset() { return this.numFeatures * 3; }
|
|
254
274
|
readId(offset32) {
|
|
255
275
|
return core_bentley_1.Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap } from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\n\r\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\r\n * grouped with other such entities in a [[FeatureTable]].\r\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\r\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\r\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\r\n * [[GeometryClass]], so an individual element may produce more than one feature.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class Feature {\r\n public readonly elementId: string;\r\n public readonly subCategoryId: string;\r\n public readonly geometryClass: GeometryClass;\r\n\r\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\r\n this.elementId = elementId;\r\n this.subCategoryId = subCategoryId;\r\n this.geometryClass = geometryClass;\r\n }\r\n\r\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\r\n public get isUndefined(): boolean { return !this.isDefined; }\r\n\r\n /** Returns true if this feature is equivalent to the supplied feature. */\r\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\r\n\r\n /** Performs ordinal comparison of this feature with another.\r\n * @param rhs The feature to compare with.\r\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\r\n */\r\n public compare(rhs: Feature): number {\r\n if (this === rhs)\r\n return 0;\r\n\r\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.elementId, rhs.elementId);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\r\n }\r\n }\r\n\r\n return cmp;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PackedFeature {\r\n elementId: Id64.Uint32Pair;\r\n subCategoryId: Id64.Uint32Pair;\r\n geometryClass: GeometryClass;\r\n animationNodeId: number;\r\n}\r\n\r\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\r\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\r\n * Classifier type.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BatchType {\r\n /** This batch contains graphics derived from a model's visible geometry. */\r\n Primary,\r\n /**\r\n * This batch contains color volumes which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n VolumeClassifier,\r\n /**\r\n * This batch contains planar graphics which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n PlanarClassifier,\r\n}\r\n\r\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\r\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\r\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\r\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\r\n * identifying the elements whose geometry appears within that tile.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class FeatureTable extends IndexMap<Feature> {\r\n public readonly modelId: Id64String;\r\n public readonly type: BatchType;\r\n\r\n /** Construct an empty FeatureTable. */\r\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\r\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\r\n this.modelId = modelId;\r\n this.type = type;\r\n }\r\n\r\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\r\n public get maxFeatures(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\r\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\r\n public get isUniform(): boolean { return 1 === this.length; }\r\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\r\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\r\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\r\n\r\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\r\n public findFeature(index: number): Feature | undefined {\r\n for (const entry of this._array)\r\n if (entry.index === index)\r\n return entry.value;\r\n\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n public insertWithIndex(feature: Feature, index: number): void {\r\n const bound = this.lowerBound(feature);\r\n assert(!bound.equal);\r\n assert(!this.isFull);\r\n const entry = new IndexedValue<Feature>(feature, index);\r\n this._array.splice(bound.index, 0, entry);\r\n }\r\n\r\n /** @internal */\r\n public getArray(): Array<IndexedValue<Feature>> { return this._array; }\r\n}\r\n\r\n/**\r\n * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,\r\n * wherein each feature occupies 3 32-bit integers.\r\n * @internal\r\n */\r\nexport class PackedFeatureTable {\r\n private readonly _data: Uint32Array;\r\n public readonly modelId: Id64String;\r\n public readonly maxFeatures: number;\r\n public readonly numFeatures: number;\r\n public readonly anyDefined: boolean;\r\n public readonly type: BatchType;\r\n private readonly _animationNodeIds?: Uint8Array | Uint16Array | Uint32Array;\r\n\r\n public get byteLength(): number { return this._data.byteLength; }\r\n\r\n /** Construct a PackedFeatureTable from the packed binary data.\r\n * This is used internally when deserializing Tiles in iMdl format.\r\n * @internal\r\n */\r\n public constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, maxFeatures: number, type: BatchType, animationNodeIds?: Uint8Array | Uint16Array | Uint32Array) {\r\n this._data = data;\r\n this.modelId = modelId;\r\n this.maxFeatures = maxFeatures;\r\n this.numFeatures = numFeatures;\r\n this.type = type;\r\n this._animationNodeIds = animationNodeIds;\r\n\r\n switch (this.numFeatures) {\r\n case 0:\r\n this.anyDefined = false;\r\n break;\r\n case 1:\r\n this.anyDefined = this.getFeature(0).isDefined;\r\n break;\r\n default:\r\n this.anyDefined = true;\r\n break;\r\n }\r\n\r\n assert(this._data.length >= this._subCategoriesOffset);\r\n assert(this.maxFeatures >= this.numFeatures);\r\n assert(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);\r\n }\r\n\r\n /** Create a packed feature table from a [[FeatureTable]]. */\r\n public static pack(featureTable: FeatureTable): PackedFeatureTable {\r\n // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as\r\n // the array cannot be resized after it is created.\r\n // We are not too worried about this as FeatureTables created on the front-end will contain few if any features; those obtained from the\r\n // back-end arrive within tiles already in the packed format.\r\n const subcategories = new Map<string, number>();\r\n for (const iv of featureTable.getArray()) {\r\n const found = subcategories.get(iv.value.subCategoryId.toString());\r\n if (undefined === found)\r\n subcategories.set(iv.value.subCategoryId, subcategories.size);\r\n }\r\n\r\n // We need 3 32-bit integers per feature, plus 2 32-bit integers per subcategory.\r\n const subCategoriesOffset = 3 * featureTable.length;\r\n const nUint32s = subCategoriesOffset + 2 * subcategories.size;\r\n const uint32s = new Uint32Array(nUint32s);\r\n\r\n for (const iv of featureTable.getArray()) {\r\n const feature = iv.value;\r\n const index = iv.index * 3;\r\n\r\n let subCategoryIndex = subcategories.get(feature.subCategoryId)!;\r\n assert(undefined !== subCategoryIndex); // we inserted it above...\r\n subCategoryIndex |= (feature.geometryClass << 24);\r\n\r\n uint32s[index + 0] = Id64.getLowerUint32(feature.elementId);\r\n uint32s[index + 1] = Id64.getUpperUint32(feature.elementId);\r\n uint32s[index + 2] = subCategoryIndex;\r\n }\r\n\r\n subcategories.forEach((index: number, id: string, _map) => {\r\n const index32 = subCategoriesOffset + 2 * index;\r\n uint32s[index32 + 0] = Id64.getLowerUint32(id);\r\n uint32s[index32 + 1] = Id64.getUpperUint32(id);\r\n });\r\n\r\n return new PackedFeatureTable(uint32s, featureTable.modelId, featureTable.length, featureTable.maxFeatures, featureTable.type);\r\n }\r\n\r\n /** Retrieve the Feature associated with the specified index. */\r\n public getFeature(featureIndex: number): Feature {\r\n const packed = this.getPackedFeature(featureIndex);\r\n const elemId = Id64.fromUint32Pair(packed.elementId.lower, packed.elementId.upper);\r\n const subcatId = Id64.fromUint32Pair(packed.subCategoryId.lower, packed.subCategoryId.upper);\r\n return new Feature(elemId, subcatId, packed.geometryClass);\r\n }\r\n\r\n /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findFeature(featureIndex: number): Feature | undefined {\r\n return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;\r\n }\r\n\r\n /** @internal */\r\n public getElementIdPair(featureIndex: number): Id64.Uint32Pair {\r\n assert(featureIndex < this.numFeatures);\r\n const offset = 3 * featureIndex;\r\n return {\r\n lower: this._data[offset],\r\n upper: this._data[offset + 1],\r\n };\r\n }\r\n\r\n /** @internal */\r\n public getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair {\r\n const index = 3 * featureIndex;\r\n let subCatIndex = this._data[index + 2];\r\n subCatIndex = (subCatIndex & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n return { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n }\r\n\r\n /** @internal */\r\n public getAnimationNodeId(featureIndex: number): number {\r\n return undefined !== this._animationNodeIds ? this._animationNodeIds[featureIndex] : 0;\r\n }\r\n\r\n /** @internal */\r\n public getPackedFeature(featureIndex: number): PackedFeature {\r\n assert(featureIndex < this.numFeatures);\r\n\r\n const index32 = 3 * featureIndex;\r\n const elementId = { lower: this._data[index32], upper: this._data[index32 + 1] };\r\n\r\n const subCatIndexAndClass = this._data[index32 + 2];\r\n const geometryClass = (subCatIndexAndClass >>> 24) & 0xff;\r\n\r\n let subCatIndex = (subCatIndexAndClass & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n const subCategoryId = { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n\r\n const animationNodeId = this.getAnimationNodeId(featureIndex);\r\n return { elementId, subCategoryId, geometryClass, animationNodeId };\r\n }\r\n\r\n /** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findElementId(featureIndex: number): Id64String | undefined {\r\n if (featureIndex >= this.numFeatures)\r\n return undefined;\r\n else\r\n return this.readId(3 * featureIndex);\r\n }\r\n\r\n /** Return true if this table contains exactly 1 feature. */\r\n public get isUniform(): boolean { return 1 === this.numFeatures; }\r\n\r\n /** If this table contains exactly 1 feature, return it. */\r\n public get uniform(): Feature | undefined { return this.isUniform ? this.getFeature(0) : undefined; }\r\n\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isPlanarClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isClassifier(): boolean { return this.isVolumeClassifier || this.isPlanarClassifier; }\r\n\r\n /** Unpack the features into a [[FeatureTable]]. */\r\n public unpack(): FeatureTable {\r\n const table = new FeatureTable(this.maxFeatures, this.modelId);\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n const feature = this.getFeature(i);\r\n table.insertWithIndex(feature, i);\r\n }\r\n\r\n return table;\r\n }\r\n\r\n private get _subCategoriesOffset(): number { return this.numFeatures * 3; }\r\n\r\n private readId(offset32: number): Id64String {\r\n return Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap } from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\n\r\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\r\n * grouped with other such entities in a [[FeatureTable]].\r\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\r\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\r\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\r\n * [[GeometryClass]], so an individual element may produce more than one feature.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class Feature {\r\n public readonly elementId: string;\r\n public readonly subCategoryId: string;\r\n public readonly geometryClass: GeometryClass;\r\n\r\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\r\n this.elementId = elementId;\r\n this.subCategoryId = subCategoryId;\r\n this.geometryClass = geometryClass;\r\n }\r\n\r\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\r\n public get isUndefined(): boolean { return !this.isDefined; }\r\n\r\n /** Returns true if this feature is equivalent to the supplied feature. */\r\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\r\n\r\n /** Performs ordinal comparison of this feature with another.\r\n * @param rhs The feature to compare with.\r\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\r\n */\r\n public compare(rhs: Feature): number {\r\n if (this === rhs)\r\n return 0;\r\n\r\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.elementId, rhs.elementId);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\r\n }\r\n }\r\n\r\n return cmp;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PackedFeature {\r\n elementId: Id64.Uint32Pair;\r\n subCategoryId: Id64.Uint32Pair;\r\n geometryClass: GeometryClass;\r\n animationNodeId: number;\r\n}\r\n\r\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\r\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\r\n * Classifier type.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BatchType {\r\n /** This batch contains graphics derived from a model's visible geometry. */\r\n Primary,\r\n /**\r\n * This batch contains color volumes which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n VolumeClassifier,\r\n /**\r\n * This batch contains planar graphics which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n PlanarClassifier,\r\n}\r\n\r\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\r\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\r\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\r\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\r\n * identifying the elements whose geometry appears within that tile.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class FeatureTable extends IndexMap<Feature> {\r\n public readonly modelId: Id64String;\r\n public readonly type: BatchType;\r\n\r\n /** Construct an empty FeatureTable. */\r\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\r\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\r\n this.modelId = modelId;\r\n this.type = type;\r\n }\r\n\r\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\r\n public get maxFeatures(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\r\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\r\n public get isUniform(): boolean { return 1 === this.length; }\r\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\r\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\r\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\r\n\r\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\r\n public findFeature(index: number): Feature | undefined {\r\n for (const entry of this._array)\r\n if (entry.index === index)\r\n return entry.value;\r\n\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n public insertWithIndex(feature: Feature, index: number): void {\r\n const bound = this.lowerBound(feature);\r\n assert(!bound.equal);\r\n assert(!this.isFull);\r\n const entry = new IndexedValue<Feature>(feature, index);\r\n this._array.splice(bound.index, 0, entry);\r\n }\r\n\r\n /** @internal */\r\n public getArray(): Array<IndexedValue<Feature>> { return this._array; }\r\n}\r\n\r\n/** @alpha */\r\nexport type ComputeNodeId = (elementId: Id64.Uint32Pair, featureIndex: number) => number;\r\n\r\n/**\r\n * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,\r\n * wherein each feature occupies 3 32-bit integers.\r\n * @internal\r\n */\r\nexport class PackedFeatureTable {\r\n private readonly _data: Uint32Array;\r\n public readonly modelId: Id64String;\r\n public readonly maxFeatures: number;\r\n public readonly numFeatures: number;\r\n public readonly anyDefined: boolean;\r\n public readonly type: BatchType;\r\n private _animationNodeIds?: Uint8Array | Uint16Array | Uint32Array;\r\n\r\n public get byteLength(): number { return this._data.byteLength; }\r\n public get animationNodeIds(): Readonly<Uint8Array | Uint16Array | Uint32Array> | undefined { return this._animationNodeIds; }\r\n\r\n /** Construct a PackedFeatureTable from the packed binary data.\r\n * This is used internally when deserializing Tiles in iMdl format.\r\n * @internal\r\n */\r\n public constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, maxFeatures: number, type: BatchType, animationNodeIds?: Uint8Array | Uint16Array | Uint32Array) {\r\n this._data = data;\r\n this.modelId = modelId;\r\n this.maxFeatures = maxFeatures;\r\n this.numFeatures = numFeatures;\r\n this.type = type;\r\n this._animationNodeIds = animationNodeIds;\r\n\r\n switch (this.numFeatures) {\r\n case 0:\r\n this.anyDefined = false;\r\n break;\r\n case 1:\r\n this.anyDefined = this.getFeature(0).isDefined;\r\n break;\r\n default:\r\n this.anyDefined = true;\r\n break;\r\n }\r\n\r\n assert(this._data.length >= this._subCategoriesOffset);\r\n assert(this.maxFeatures >= this.numFeatures);\r\n assert(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);\r\n }\r\n\r\n /** Create a packed feature table from a [[FeatureTable]]. */\r\n public static pack(featureTable: FeatureTable): PackedFeatureTable {\r\n // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as\r\n // the array cannot be resized after it is created.\r\n // We are not too worried about this as FeatureTables created on the front-end will contain few if any features; those obtained from the\r\n // back-end arrive within tiles already in the packed format.\r\n const subcategories = new Map<string, number>();\r\n for (const iv of featureTable.getArray()) {\r\n const found = subcategories.get(iv.value.subCategoryId.toString());\r\n if (undefined === found)\r\n subcategories.set(iv.value.subCategoryId, subcategories.size);\r\n }\r\n\r\n // We need 3 32-bit integers per feature, plus 2 32-bit integers per subcategory.\r\n const subCategoriesOffset = 3 * featureTable.length;\r\n const nUint32s = subCategoriesOffset + 2 * subcategories.size;\r\n const uint32s = new Uint32Array(nUint32s);\r\n\r\n for (const iv of featureTable.getArray()) {\r\n const feature = iv.value;\r\n const index = iv.index * 3;\r\n\r\n let subCategoryIndex = subcategories.get(feature.subCategoryId)!;\r\n assert(undefined !== subCategoryIndex); // we inserted it above...\r\n subCategoryIndex |= (feature.geometryClass << 24);\r\n\r\n uint32s[index + 0] = Id64.getLowerUint32(feature.elementId);\r\n uint32s[index + 1] = Id64.getUpperUint32(feature.elementId);\r\n uint32s[index + 2] = subCategoryIndex;\r\n }\r\n\r\n subcategories.forEach((index: number, id: string, _map) => {\r\n const index32 = subCategoriesOffset + 2 * index;\r\n uint32s[index32 + 0] = Id64.getLowerUint32(id);\r\n uint32s[index32 + 1] = Id64.getUpperUint32(id);\r\n });\r\n\r\n return new PackedFeatureTable(uint32s, featureTable.modelId, featureTable.length, featureTable.maxFeatures, featureTable.type);\r\n }\r\n\r\n /** Retrieve the Feature associated with the specified index. */\r\n public getFeature(featureIndex: number): Feature {\r\n const packed = this.getPackedFeature(featureIndex);\r\n const elemId = Id64.fromUint32Pair(packed.elementId.lower, packed.elementId.upper);\r\n const subcatId = Id64.fromUint32Pair(packed.subCategoryId.lower, packed.subCategoryId.upper);\r\n return new Feature(elemId, subcatId, packed.geometryClass);\r\n }\r\n\r\n /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findFeature(featureIndex: number): Feature | undefined {\r\n return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;\r\n }\r\n\r\n /** @internal */\r\n public getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair {\r\n out = out ?? { lower: 0, upper: 0 };\r\n assert(featureIndex < this.numFeatures);\r\n const offset = 3 * featureIndex;\r\n out.lower = this._data[offset];\r\n out.upper = this._data[offset + 1];\r\n return out;\r\n }\r\n\r\n /** @internal */\r\n public getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair {\r\n const index = 3 * featureIndex;\r\n let subCatIndex = this._data[index + 2];\r\n subCatIndex = (subCatIndex & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n return { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n }\r\n\r\n /** @internal */\r\n public getAnimationNodeId(featureIndex: number): number {\r\n return undefined !== this._animationNodeIds && featureIndex < this.numFeatures ? this._animationNodeIds[featureIndex] : 0;\r\n }\r\n\r\n /** @internal */\r\n public getPackedFeature(featureIndex: number): PackedFeature {\r\n assert(featureIndex < this.numFeatures);\r\n\r\n const index32 = 3 * featureIndex;\r\n const elementId = { lower: this._data[index32], upper: this._data[index32 + 1] };\r\n\r\n const subCatIndexAndClass = this._data[index32 + 2];\r\n const geometryClass = (subCatIndexAndClass >>> 24) & 0xff;\r\n\r\n let subCatIndex = (subCatIndexAndClass & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n const subCategoryId = { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n\r\n const animationNodeId = this.getAnimationNodeId(featureIndex);\r\n return { elementId, subCategoryId, geometryClass, animationNodeId };\r\n }\r\n\r\n /** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findElementId(featureIndex: number): Id64String | undefined {\r\n if (featureIndex >= this.numFeatures)\r\n return undefined;\r\n else\r\n return this.readId(3 * featureIndex);\r\n }\r\n\r\n /** Return true if this table contains exactly 1 feature. */\r\n public get isUniform(): boolean { return 1 === this.numFeatures; }\r\n\r\n /** If this table contains exactly 1 feature, return it. */\r\n public get uniform(): Feature | undefined { return this.isUniform ? this.getFeature(0) : undefined; }\r\n\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isPlanarClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isClassifier(): boolean { return this.isVolumeClassifier || this.isPlanarClassifier; }\r\n\r\n /** Unpack the features into a [[FeatureTable]]. */\r\n public unpack(): FeatureTable {\r\n const table = new FeatureTable(this.maxFeatures, this.modelId);\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n const feature = this.getFeature(i);\r\n table.insertWithIndex(feature, i);\r\n }\r\n\r\n return table;\r\n }\r\n\r\n public populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void {\r\n assert(undefined === this._animationNodeIds);\r\n assert(maxNodeId > 0);\r\n\r\n const pair = { lower: 0, upper: 0 };\r\n let haveNodes = false;\r\n const size = this.numFeatures;\r\n const nodeIds = maxNodeId < 0x100 ? new Uint8Array(size) : (maxNodeId < 0x10000 ? new Uint16Array(size) : new Uint32Array(size));\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n this.getElementIdPair(i, pair);\r\n const nodeId = computeNodeId(pair, i);\r\n assert(nodeId <= maxNodeId);\r\n if (0 !== nodeId) {\r\n nodeIds[i] = nodeId;\r\n haveNodes = true;\r\n }\r\n }\r\n\r\n if (haveNodes)\r\n this._animationNodeIds = nodeIds;\r\n }\r\n\r\n private get _subCategoriesOffset(): number { return this.numFeatures * 3; }\r\n\r\n private readId(offset32: number): Id64String {\r\n return Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);\r\n }\r\n}\r\n"]}
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@@ -351,6 +390,10 @@ export declare namespace RenderSchedule {
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* @internal
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*/
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readonly transformBatchIds: ReadonlySet<number>;
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+
/** Tile tree references perform **very** frequent ordered comparisons of Scripts. They need to be fast. */
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+
private readonly _cachedComparisons;
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compareTo(other: Script): number;
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equals(other: Script): boolean;
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protected constructor(props: Readonly<ScriptProps>);
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static fromJSON(props: Readonly<ScriptProps>): Script | undefined;
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toJSON(): ScriptProps;
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@@ -366,18 +409,33 @@ export declare namespace RenderSchedule {
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* @internal
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*/
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discloseIds(ids: Id64Set): void;
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+
/** @internal */
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+
modelRequiresBatching(modelId: Id64String): boolean;
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}
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-
/** A reference to a [[RenderSchedule.Script]]
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*
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372
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-
*
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373
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-
*
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415
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+
/** A reference to a [[RenderSchedule.Script]], optionally identifying the source of the script.
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416
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+
* @see [DisplayStyle.loadScheduleScript]($backend) and [DisplayStyleState.scheduleScript]($frontend) to obtain the script reference for a display style on the frontend
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417
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+
* and backend respectively.
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418
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+
* @see [DisplayStyleState.scheduleScript]($frontend) or [DisplayStyleState.changeRenderTimeline]($frontend) to change a display style's script on the frontend.
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374
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*/
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class ScriptReference {
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376
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-
/** The Id of the
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421
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+
/** The Id of the element - if any - from which the script originated.
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422
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+
* A schedule script may originate from one of the following sources:
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423
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+
* - A [RenderTimeline]($backend) element stored in the iModel; or
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424
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+
* - The `scheduleScript` JSON property of a [DisplayStyle]($backend) element stored in the iModel; or
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425
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+
* - Any other source outside of the iModel, such as code that generates the script on the frontend, a script obtained from some server, etc.
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426
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+
*
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427
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+
* The [[sourceId]] property identifies the Id of the element from which the script originated; an empty or invalid [Id64String]($bentley) indicates the script did not
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428
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+
* originate from any persistent element. If the Id is valid, the contents of [[script]] are assumed to match those stored on the source element.
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429
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+
*/
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377
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readonly sourceId: Id64String;
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378
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-
/** The script. */
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431
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+
/** The script defining the rendering timelines to be applied. */
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379
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readonly script: Script;
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433
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+
/** Create a reference to a [[script]] with no [[sourceId]]. */
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434
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+
constructor(script: Script);
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435
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+
/** Create a reference to a [[script]] with the specified [[sourceId]]. */
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380
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constructor(sourceId: Id64String, script: Script);
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437
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+
/** @internal Use one of the public constructor overloads which forward to this one. */
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438
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+
constructor(sourceIdOrScript: Id64String | Script, scriptIfSourceId?: Script);
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381
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}
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/** Used as part of a [[RenderSchedule.ScriptBuilder]] to define a [[RenderSchedule.Timeline]].
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* @see [[RenderSchedule.ElementTimelineBuilder]] and [[RenderSchedule.ModelTimelineBuilder]].
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@@ -407,7 +465,7 @@ export declare namespace RenderSchedule {
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407
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hidden?: boolean;
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408
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} | undefined, interpolation?: Interpolation): void;
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409
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/** Append a new [[RenderSchedule.TransformEntry]] to the timeline. */
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410
|
-
addTransform(time: number, transform: Transform | undefined, components?: {
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468
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+
addTransform(time: number, transform: Readonly<Transform> | undefined, components?: {
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411
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pivot: XYAndZ;
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412
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orientation: Point4d;
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position: XYAndZ;
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@@ -1 +1 @@
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1
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-
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