@itwin/core-common 3.2.0-dev.35 → 3.2.0-dev.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -1
- package/lib/cjs/AnalysisStyle.d.ts +3 -0
- package/lib/cjs/AnalysisStyle.d.ts.map +1 -1
- package/lib/cjs/AnalysisStyle.js.map +1 -1
- package/lib/cjs/BackgroundMapProvider.d.ts +2 -0
- package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapProvider.js +1 -0
- package/lib/cjs/BackgroundMapProvider.js.map +1 -1
- package/lib/cjs/BackgroundMapSettings.d.ts +4 -0
- package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapSettings.js +1 -0
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/Base64EncodedString.d.ts +1 -0
- package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
- package/lib/cjs/Base64EncodedString.js.map +1 -1
- package/lib/cjs/BriefcaseTypes.d.ts +5 -0
- package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
- package/lib/cjs/BriefcaseTypes.js +2 -0
- package/lib/cjs/BriefcaseTypes.js.map +1 -1
- package/lib/cjs/Camera.d.ts +1 -0
- package/lib/cjs/Camera.d.ts.map +1 -1
- package/lib/cjs/Camera.js.map +1 -1
- package/lib/cjs/ChangedElements.d.ts +2 -0
- package/lib/cjs/ChangedElements.d.ts.map +1 -1
- package/lib/cjs/ChangedElements.js +1 -0
- package/lib/cjs/ChangedElements.js.map +1 -1
- package/lib/cjs/ChangedEntities.d.ts +3 -0
- package/lib/cjs/ChangedEntities.d.ts.map +1 -1
- package/lib/cjs/ChangedEntities.js.map +1 -1
- package/lib/cjs/ChangesetProps.d.ts +9 -1
- package/lib/cjs/ChangesetProps.d.ts.map +1 -1
- package/lib/cjs/ChangesetProps.js +3 -1
- package/lib/cjs/ChangesetProps.js.map +1 -1
- package/lib/cjs/ClipStyle.d.ts +2 -0
- package/lib/cjs/ClipStyle.d.ts.map +1 -1
- package/lib/cjs/ClipStyle.js.map +1 -1
- package/lib/cjs/Code.d.ts +3 -0
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +1 -0
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorByName.d.ts +1 -0
- package/lib/cjs/ColorByName.d.ts.map +1 -1
- package/lib/cjs/ColorByName.js +1 -0
- package/lib/cjs/ColorByName.js.map +1 -1
- package/lib/cjs/ColorDef.d.ts +2 -0
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +1 -0
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/CommonLoggerCategory.d.ts +1 -0
- package/lib/cjs/CommonLoggerCategory.d.ts.map +1 -1
- package/lib/cjs/CommonLoggerCategory.js +1 -0
- package/lib/cjs/CommonLoggerCategory.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.d.ts +6 -1
- package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
- package/lib/cjs/ConcurrentQuery.js +1 -0
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ContextRealityModel.d.ts +2 -0
- package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.d.ts +10 -0
- package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js +1 -0
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ECSqlTypes.d.ts +6 -0
- package/lib/cjs/ECSqlTypes.d.ts.map +1 -1
- package/lib/cjs/ECSqlTypes.js +4 -0
- package/lib/cjs/ECSqlTypes.js.map +1 -1
- package/lib/cjs/ElementProps.d.ts +37 -1
- package/lib/cjs/ElementProps.d.ts.map +1 -1
- package/lib/cjs/ElementProps.js +2 -0
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EmphasizeElementsProps.d.ts +3 -0
- package/lib/cjs/EmphasizeElementsProps.d.ts.map +1 -1
- package/lib/cjs/EmphasizeElementsProps.js +1 -0
- package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
- package/lib/cjs/EntityProps.d.ts +4 -0
- package/lib/cjs/EntityProps.d.ts.map +1 -1
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/Environment.d.ts +1 -0
- package/lib/cjs/Environment.d.ts.map +1 -1
- package/lib/cjs/Environment.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts +3 -0
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/FeatureTable.d.ts +1 -0
- package/lib/cjs/FeatureTable.d.ts.map +1 -1
- package/lib/cjs/FeatureTable.js +1 -0
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/Fonts.d.ts +3 -0
- package/lib/cjs/Fonts.d.ts.map +1 -1
- package/lib/cjs/Fonts.js +1 -0
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.d.ts +1 -0
- package/lib/cjs/Frustum.d.ts.map +1 -1
- package/lib/cjs/Frustum.js +1 -0
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/GeoCoordinateServices.d.ts +1 -0
- package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/cjs/GeoCoordinateServices.js +1 -0
- package/lib/cjs/GeoCoordinateServices.js.map +1 -1
- package/lib/cjs/GeometryContainment.d.ts +2 -0
- package/lib/cjs/GeometryContainment.d.ts.map +1 -1
- package/lib/cjs/GeometryContainment.js.map +1 -1
- package/lib/cjs/GeometryParams.d.ts +3 -0
- package/lib/cjs/GeometryParams.d.ts.map +1 -1
- package/lib/cjs/GeometryParams.js +3 -0
- package/lib/cjs/GeometryParams.js.map +1 -1
- package/lib/cjs/GeometrySummary.d.ts +3 -0
- package/lib/cjs/GeometrySummary.d.ts.map +1 -1
- package/lib/cjs/GeometrySummary.js +1 -0
- package/lib/cjs/GeometrySummary.js.map +1 -1
- package/lib/cjs/GraphicParams.d.ts +1 -0
- package/lib/cjs/GraphicParams.d.ts.map +1 -1
- package/lib/cjs/GraphicParams.js +1 -0
- package/lib/cjs/GraphicParams.js.map +1 -1
- package/lib/cjs/GroundPlane.d.ts +1 -0
- package/lib/cjs/GroundPlane.d.ts.map +1 -1
- package/lib/cjs/GroundPlane.js.map +1 -1
- package/lib/cjs/HSVColor.d.ts +4 -1
- package/lib/cjs/HSVColor.d.ts.map +1 -1
- package/lib/cjs/HSVColor.js +4 -1
- package/lib/cjs/HSVColor.js.map +1 -1
- package/lib/cjs/IModel.d.ts +6 -1
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/Image.d.ts +2 -0
- package/lib/cjs/Image.d.ts.map +1 -1
- package/lib/cjs/Image.js +2 -0
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/IpcAppProps.d.ts +1 -0
- package/lib/cjs/IpcAppProps.d.ts.map +1 -1
- package/lib/cjs/IpcAppProps.js.map +1 -1
- package/lib/cjs/LightSettings.d.ts +5 -0
- package/lib/cjs/LightSettings.d.ts.map +1 -1
- package/lib/cjs/LightSettings.js.map +1 -1
- package/lib/cjs/LinePixels.d.ts +1 -0
- package/lib/cjs/LinePixels.d.ts.map +1 -1
- package/lib/cjs/LinePixels.js +1 -0
- package/lib/cjs/LinePixels.js.map +1 -1
- package/lib/cjs/Localization.d.ts +1 -0
- package/lib/cjs/Localization.d.ts.map +1 -1
- package/lib/cjs/Localization.js.map +1 -1
- package/lib/cjs/MassProperties.d.ts +3 -0
- package/lib/cjs/MassProperties.d.ts.map +1 -1
- package/lib/cjs/MassProperties.js +1 -0
- package/lib/cjs/MassProperties.js.map +1 -1
- package/lib/cjs/MaterialProps.d.ts +6 -0
- package/lib/cjs/MaterialProps.d.ts.map +1 -1
- package/lib/cjs/MaterialProps.js +1 -0
- package/lib/cjs/MaterialProps.js.map +1 -1
- package/lib/cjs/ModelClipGroup.d.ts +1 -0
- package/lib/cjs/ModelClipGroup.d.ts.map +1 -1
- package/lib/cjs/ModelClipGroup.js.map +1 -1
- package/lib/cjs/ModelGeometryChanges.d.ts +9 -1
- package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
- package/lib/cjs/ModelGeometryChanges.js.map +1 -1
- package/lib/cjs/ModelProps.d.ts +6 -0
- package/lib/cjs/ModelProps.d.ts.map +1 -1
- package/lib/cjs/ModelProps.js.map +1 -1
- package/lib/cjs/PlanProjectionSettings.d.ts +1 -0
- package/lib/cjs/PlanProjectionSettings.d.ts.map +1 -1
- package/lib/cjs/PlanProjectionSettings.js.map +1 -1
- package/lib/cjs/PlanarClipMask.d.ts +3 -0
- package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
- package/lib/cjs/PlanarClipMask.js +2 -0
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/RgbColor.d.ts +1 -0
- package/lib/cjs/RgbColor.d.ts.map +1 -1
- package/lib/cjs/RgbColor.js.map +1 -1
- package/lib/cjs/SessionProps.d.ts +1 -0
- package/lib/cjs/SessionProps.d.ts.map +1 -1
- package/lib/cjs/SessionProps.js.map +1 -1
- package/lib/cjs/SkyBox.d.ts +4 -0
- package/lib/cjs/SkyBox.d.ts.map +1 -1
- package/lib/cjs/SkyBox.js +1 -0
- package/lib/cjs/SkyBox.js.map +1 -1
- package/lib/cjs/SolarShadows.d.ts +1 -0
- package/lib/cjs/SolarShadows.d.ts.map +1 -1
- package/lib/cjs/SolarShadows.js.map +1 -1
- package/lib/cjs/SpatialClassification.d.ts +5 -0
- package/lib/cjs/SpatialClassification.d.ts.map +1 -1
- package/lib/cjs/SpatialClassification.js +2 -0
- package/lib/cjs/SpatialClassification.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +3 -0
- package/lib/cjs/TerrainSettings.d.ts.map +1 -1
- package/lib/cjs/TerrainSettings.js +1 -0
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/TextureProps.d.ts +3 -0
- package/lib/cjs/TextureProps.d.ts.map +1 -1
- package/lib/cjs/TextureProps.js.map +1 -1
- package/lib/cjs/ThematicDisplay.d.ts +9 -1
- package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
- package/lib/cjs/ThematicDisplay.js +5 -1
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/cjs/Thumbnail.d.ts +2 -0
- package/lib/cjs/Thumbnail.d.ts.map +1 -1
- package/lib/cjs/Thumbnail.js.map +1 -1
- package/lib/cjs/TileProps.d.ts +1 -0
- package/lib/cjs/TileProps.d.ts.map +1 -1
- package/lib/cjs/TileProps.js.map +1 -1
- package/lib/cjs/Tween.d.ts +16 -4
- package/lib/cjs/Tween.d.ts.map +1 -1
- package/lib/cjs/Tween.js.map +1 -1
- package/lib/cjs/TxnAction.d.ts +1 -0
- package/lib/cjs/TxnAction.d.ts.map +1 -1
- package/lib/cjs/TxnAction.js +1 -0
- package/lib/cjs/TxnAction.js.map +1 -1
- package/lib/cjs/ViewDetails.d.ts +3 -0
- package/lib/cjs/ViewDetails.d.ts.map +1 -1
- package/lib/cjs/ViewDetails.js +1 -0
- package/lib/cjs/ViewDetails.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +4 -0
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js +1 -0
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/ViewProps.d.ts +16 -1
- package/lib/cjs/ViewProps.d.ts.map +1 -1
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +1 -0
- package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts.map +1 -1
- package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/cjs/domains/FunctionalElementProps.d.ts +4 -1
- package/lib/cjs/domains/FunctionalElementProps.d.ts.map +1 -1
- package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
- package/lib/cjs/domains/GenericElementProps.d.ts +8 -2
- package/lib/cjs/domains/GenericElementProps.d.ts.map +1 -1
- package/lib/cjs/domains/GenericElementProps.js.map +1 -1
- package/lib/cjs/geometry/AdditionalTransform.d.ts +2 -0
- package/lib/cjs/geometry/AdditionalTransform.d.ts.map +1 -1
- package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
- package/lib/cjs/geometry/Cartographic.d.ts +1 -0
- package/lib/cjs/geometry/Cartographic.d.ts.map +1 -1
- package/lib/cjs/geometry/Cartographic.js.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +5 -0
- package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.d.ts +2 -0
- package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.js +1 -0
- package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.d.ts +10 -0
- package/lib/cjs/geometry/GeodeticDatum.d.ts.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
- package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +1 -0
- package/lib/cjs/geometry/GeodeticEllipsoid.d.ts.map +1 -1
- package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/cjs/geometry/GeometryStream.d.ts +15 -0
- package/lib/cjs/geometry/GeometryStream.d.ts.map +1 -1
- package/lib/cjs/geometry/GeometryStream.js +1 -0
- package/lib/cjs/geometry/GeometryStream.js.map +1 -1
- package/lib/cjs/geometry/ImageGraphic.d.ts +2 -0
- package/lib/cjs/geometry/ImageGraphic.d.ts.map +1 -1
- package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
- package/lib/cjs/geometry/Placement.d.ts +6 -0
- package/lib/cjs/geometry/Placement.d.ts.map +1 -1
- package/lib/cjs/geometry/Placement.js.map +1 -1
- package/lib/cjs/geometry/Projection.d.ts +6 -0
- package/lib/cjs/geometry/Projection.d.ts.map +1 -1
- package/lib/cjs/geometry/Projection.js.map +1 -1
- package/lib/cjs/geometry/TextString.d.ts +1 -0
- package/lib/cjs/geometry/TextString.d.ts.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcSocket.d.ts +1 -0
- package/lib/cjs/ipc/IpcSocket.d.ts.map +1 -1
- package/lib/cjs/ipc/IpcSocket.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.d.ts +1 -0
- package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/tile/ElementGraphics.d.ts +8 -0
- package/lib/cjs/tile/ElementGraphics.d.ts.map +1 -1
- package/lib/cjs/tile/ElementGraphics.js.map +1 -1
- package/lib/esm/AnalysisStyle.d.ts +3 -0
- package/lib/esm/AnalysisStyle.d.ts.map +1 -1
- package/lib/esm/AnalysisStyle.js.map +1 -1
- package/lib/esm/BackgroundMapProvider.d.ts +2 -0
- package/lib/esm/BackgroundMapProvider.d.ts.map +1 -1
- package/lib/esm/BackgroundMapProvider.js +1 -0
- package/lib/esm/BackgroundMapProvider.js.map +1 -1
- package/lib/esm/BackgroundMapSettings.d.ts +4 -0
- package/lib/esm/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/esm/BackgroundMapSettings.js +1 -0
- package/lib/esm/BackgroundMapSettings.js.map +1 -1
- package/lib/esm/Base64EncodedString.d.ts +1 -0
- package/lib/esm/Base64EncodedString.d.ts.map +1 -1
- package/lib/esm/Base64EncodedString.js.map +1 -1
- package/lib/esm/BriefcaseTypes.d.ts +5 -0
- package/lib/esm/BriefcaseTypes.d.ts.map +1 -1
- package/lib/esm/BriefcaseTypes.js +2 -0
- package/lib/esm/BriefcaseTypes.js.map +1 -1
- package/lib/esm/Camera.d.ts +1 -0
- package/lib/esm/Camera.d.ts.map +1 -1
- package/lib/esm/Camera.js.map +1 -1
- package/lib/esm/ChangedElements.d.ts +2 -0
- package/lib/esm/ChangedElements.d.ts.map +1 -1
- package/lib/esm/ChangedElements.js +1 -0
- package/lib/esm/ChangedElements.js.map +1 -1
- package/lib/esm/ChangedEntities.d.ts +3 -0
- package/lib/esm/ChangedEntities.d.ts.map +1 -1
- package/lib/esm/ChangedEntities.js.map +1 -1
- package/lib/esm/ChangesetProps.d.ts +9 -1
- package/lib/esm/ChangesetProps.d.ts.map +1 -1
- package/lib/esm/ChangesetProps.js +3 -1
- package/lib/esm/ChangesetProps.js.map +1 -1
- package/lib/esm/ClipStyle.d.ts +2 -0
- package/lib/esm/ClipStyle.d.ts.map +1 -1
- package/lib/esm/ClipStyle.js.map +1 -1
- package/lib/esm/Code.d.ts +3 -0
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +1 -0
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ColorByName.d.ts +1 -0
- package/lib/esm/ColorByName.d.ts.map +1 -1
- package/lib/esm/ColorByName.js +1 -0
- package/lib/esm/ColorByName.js.map +1 -1
- package/lib/esm/ColorDef.d.ts +2 -0
- package/lib/esm/ColorDef.d.ts.map +1 -1
- package/lib/esm/ColorDef.js +1 -0
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/CommonLoggerCategory.d.ts +1 -0
- package/lib/esm/CommonLoggerCategory.d.ts.map +1 -1
- package/lib/esm/CommonLoggerCategory.js +1 -0
- package/lib/esm/CommonLoggerCategory.js.map +1 -1
- package/lib/esm/ConcurrentQuery.d.ts +6 -1
- package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
- package/lib/esm/ConcurrentQuery.js +1 -0
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/ContextRealityModel.d.ts +2 -0
- package/lib/esm/ContextRealityModel.d.ts.map +1 -1
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.d.ts +10 -0
- package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/esm/DisplayStyleSettings.js +1 -0
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ECSqlTypes.d.ts +6 -0
- package/lib/esm/ECSqlTypes.d.ts.map +1 -1
- package/lib/esm/ECSqlTypes.js +4 -0
- package/lib/esm/ECSqlTypes.js.map +1 -1
- package/lib/esm/ElementProps.d.ts +37 -1
- package/lib/esm/ElementProps.d.ts.map +1 -1
- package/lib/esm/ElementProps.js +2 -0
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/EmphasizeElementsProps.d.ts +3 -0
- package/lib/esm/EmphasizeElementsProps.d.ts.map +1 -1
- package/lib/esm/EmphasizeElementsProps.js +1 -0
- package/lib/esm/EmphasizeElementsProps.js.map +1 -1
- package/lib/esm/EntityProps.d.ts +4 -0
- package/lib/esm/EntityProps.d.ts.map +1 -1
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/Environment.d.ts +1 -0
- package/lib/esm/Environment.d.ts.map +1 -1
- package/lib/esm/Environment.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts +3 -0
- package/lib/esm/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/FeatureTable.d.ts +1 -0
- package/lib/esm/FeatureTable.d.ts.map +1 -1
- package/lib/esm/FeatureTable.js +1 -0
- package/lib/esm/FeatureTable.js.map +1 -1
- package/lib/esm/Fonts.d.ts +3 -0
- package/lib/esm/Fonts.d.ts.map +1 -1
- package/lib/esm/Fonts.js +1 -0
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.d.ts +1 -0
- package/lib/esm/Frustum.d.ts.map +1 -1
- package/lib/esm/Frustum.js +1 -0
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/GeoCoordinateServices.d.ts +1 -0
- package/lib/esm/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/esm/GeoCoordinateServices.js +1 -0
- package/lib/esm/GeoCoordinateServices.js.map +1 -1
- package/lib/esm/GeometryContainment.d.ts +2 -0
- package/lib/esm/GeometryContainment.d.ts.map +1 -1
- package/lib/esm/GeometryContainment.js.map +1 -1
- package/lib/esm/GeometryParams.d.ts +3 -0
- package/lib/esm/GeometryParams.d.ts.map +1 -1
- package/lib/esm/GeometryParams.js +3 -0
- package/lib/esm/GeometryParams.js.map +1 -1
- package/lib/esm/GeometrySummary.d.ts +3 -0
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package/lib/esm/ViewFlags.js.map
CHANGED
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.wiremesh) out.wiremesh = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.wiremesh) out.wiremesh = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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package/lib/esm/ViewProps.d.ts
CHANGED
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@@ -11,6 +11,7 @@ import { ViewDetails3dProps, ViewDetailsProps } from "./ViewDetails";
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/** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.
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* @see [[SectionDrawingProps]]
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* @public
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* @extensions
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/** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).
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export interface ViewStateLoadProps {
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export interface AuxCoordSystemProps extends ElementProps {
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{"version":3,"file":"ViewProps.js","sourceRoot":"","sources":["../../src/ViewProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport { AngleProps, Range3dProps, TransformProps, XYProps, XYZProps, YawPitchRollProps } from \"@itwin/core-geometry\";\r\nimport { CameraProps } from \"./Camera\";\r\nimport { DisplayStyleProps } from \"./DisplayStyleSettings\";\r\nimport { DefinitionElementProps, DisplayStyleLoadProps, ElementProps, SheetProps } from \"./ElementProps\";\r\nimport { EntityQueryParams } from \"./EntityProps\";\r\nimport { ViewDetails3dProps, ViewDetailsProps } from \"./ViewDetails\";\r\n\r\n/** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.\r\n * @see [[SectionDrawingProps]]\r\n * @public\r\n */\r\nexport interface SectionDrawingViewProps {\r\n /** The Id of the spatial view from which the SectionDrawing was generated. */\r\n spatialView: Id64String;\r\n /** If true, the spatial view should be displayed in the context of the drawing view. */\r\n displaySpatialView: boolean;\r\n /** Transform from drawing coordinates to spatial coordinates. If undefined, use identity transform. */\r\n drawingToSpatialTransform?: TransformProps;\r\n}\r\n\r\n/** Returned from [IModelDb.Views.getViewStateData]($backend).\r\n * @public\r\n */\r\nexport interface ViewStateProps {\r\n viewDefinitionProps: ViewDefinitionProps;\r\n categorySelectorProps: CategorySelectorProps;\r\n modelSelectorProps?: ModelSelectorProps;\r\n displayStyleProps: DisplayStyleProps;\r\n /** Sheet-specific properties, if this is a view of a [SheetModel]($backend). */\r\n sheetProps?: SheetProps;\r\n /** The Ids of the [ViewAttachment]($backend)s contained within the [SheetModel]($backend), if this is a sheet view. */\r\n sheetAttachments?: Id64Array;\r\n /** For a [DrawingViewState]($frontend), the extents of the [DrawingModel]($backend), used for determining the upper limits of the view's extents. */\r\n modelExtents?: Range3dProps;\r\n /** Information about the [SectionDrawing]($backend) relevant to displaying a drawing view. */\r\n sectionDrawing?: SectionDrawingViewProps;\r\n}\r\n\r\n/** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).\r\n * @public\r\n */\r\nexport interface ViewStateLoadProps {\r\n /** Options for loading the view's [[DisplayStyleProps]]. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n}\r\n\r\n/** Properties that define a ModelSelector\r\n * @public\r\n */\r\nexport interface ModelSelectorProps extends DefinitionElementProps {\r\n models: Id64Array;\r\n}\r\n\r\n/** Properties that define a CategorySelector\r\n * @public\r\n */\r\nexport interface CategorySelectorProps extends DefinitionElementProps {\r\n categories: Id64Array;\r\n}\r\n\r\n/** Parameters for performing a query on [ViewDefinition]($backend) classes.\r\n * @public\r\n */\r\nexport interface ViewQueryParams extends EntityQueryParams {\r\n wantPrivate?: boolean;\r\n}\r\n\r\n/** Parameters used to construct a ViewDefinition\r\n * @public\r\n */\r\nexport interface ViewDefinitionProps extends DefinitionElementProps {\r\n categorySelectorId: Id64String;\r\n displayStyleId: Id64String;\r\n description?: string;\r\n jsonProperties?: {\r\n /** Additional properties of the view. */\r\n viewDetails?: ViewDetailsProps;\r\n };\r\n}\r\n\r\n/** Parameters to construct a ViewDefinition3d\r\n * @public\r\n */\r\nexport interface ViewDefinition3dProps extends ViewDefinitionProps {\r\n /** if true, camera is valid. */\r\n cameraOn: boolean;\r\n /** The lower left back corner of the view frustum. */\r\n origin: XYZProps;\r\n /** The extent of the view frustum. */\r\n extents: XYZProps;\r\n /** Rotation of the view frustum (could be undefined if going Matrix3d -> YawPitchRoll). */\r\n angles?: YawPitchRollProps;\r\n /** The camera used for this view. */\r\n camera: CameraProps;\r\n jsonProperties?: {\r\n /** Additional properties of the view. */\r\n viewDetails?: ViewDetails3dProps;\r\n };\r\n}\r\n\r\n/** Parameters to construct a SpatialViewDefinition\r\n * @public\r\n */\r\nexport interface SpatialViewDefinitionProps extends ViewDefinition3dProps {\r\n modelSelectorId: Id64String;\r\n}\r\n\r\n/** Parameters used to construct a ViewDefinition2d\r\n * @public\r\n */\r\nexport interface ViewDefinition2dProps extends ViewDefinitionProps {\r\n baseModelId: Id64String;\r\n origin: XYProps;\r\n delta: XYProps;\r\n angle: AngleProps;\r\n}\r\n\r\n
|
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|
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{"version":3,"file":"ViewProps.js","sourceRoot":"","sources":["../../src/ViewProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport { AngleProps, Range3dProps, TransformProps, XYProps, XYZProps, YawPitchRollProps } from \"@itwin/core-geometry\";\r\nimport { CameraProps } from \"./Camera\";\r\nimport { DisplayStyleProps } from \"./DisplayStyleSettings\";\r\nimport { DefinitionElementProps, DisplayStyleLoadProps, ElementProps, SheetProps } from \"./ElementProps\";\r\nimport { EntityQueryParams } from \"./EntityProps\";\r\nimport { ViewDetails3dProps, ViewDetailsProps } from \"./ViewDetails\";\r\n\r\n/** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.\r\n * @see [[SectionDrawingProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingViewProps {\r\n /** The Id of the spatial view from which the SectionDrawing was generated. */\r\n spatialView: Id64String;\r\n /** If true, the spatial view should be displayed in the context of the drawing view. */\r\n displaySpatialView: boolean;\r\n /** Transform from drawing coordinates to spatial coordinates. If undefined, use identity transform. */\r\n drawingToSpatialTransform?: TransformProps;\r\n}\r\n\r\n/** Returned from [IModelDb.Views.getViewStateData]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewStateProps {\r\n viewDefinitionProps: ViewDefinitionProps;\r\n categorySelectorProps: CategorySelectorProps;\r\n modelSelectorProps?: ModelSelectorProps;\r\n displayStyleProps: DisplayStyleProps;\r\n /** Sheet-specific properties, if this is a view of a [SheetModel]($backend). */\r\n sheetProps?: SheetProps;\r\n /** The Ids of the [ViewAttachment]($backend)s contained within the [SheetModel]($backend), if this is a sheet view. */\r\n sheetAttachments?: Id64Array;\r\n /** For a [DrawingViewState]($frontend), the extents of the [DrawingModel]($backend), used for determining the upper limits of the view's extents. */\r\n modelExtents?: Range3dProps;\r\n /** Information about the [SectionDrawing]($backend) relevant to displaying a drawing view. */\r\n sectionDrawing?: SectionDrawingViewProps;\r\n}\r\n\r\n/** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewStateLoadProps {\r\n /** Options for loading the view's [[DisplayStyleProps]]. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n}\r\n\r\n/** Properties that define a ModelSelector\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ModelSelectorProps extends DefinitionElementProps {\r\n models: Id64Array;\r\n}\r\n\r\n/** Properties that define a CategorySelector\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategorySelectorProps extends DefinitionElementProps {\r\n categories: Id64Array;\r\n}\r\n\r\n/** Parameters for performing a query on [ViewDefinition]($backend) classes.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewQueryParams extends EntityQueryParams {\r\n wantPrivate?: boolean;\r\n}\r\n\r\n/** Parameters used to construct a ViewDefinition\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDefinitionProps extends DefinitionElementProps {\r\n categorySelectorId: Id64String;\r\n displayStyleId: Id64String;\r\n description?: string;\r\n jsonProperties?: {\r\n /** Additional properties of the view. */\r\n viewDetails?: ViewDetailsProps;\r\n };\r\n}\r\n\r\n/** Parameters to construct a ViewDefinition3d\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDefinition3dProps extends ViewDefinitionProps {\r\n /** if true, camera is valid. */\r\n cameraOn: boolean;\r\n /** The lower left back corner of the view frustum. */\r\n origin: XYZProps;\r\n /** The extent of the view frustum. */\r\n extents: XYZProps;\r\n /** Rotation of the view frustum (could be undefined if going Matrix3d -> YawPitchRoll). */\r\n angles?: YawPitchRollProps;\r\n /** The camera used for this view. */\r\n camera: CameraProps;\r\n jsonProperties?: {\r\n /** Additional properties of the view. */\r\n viewDetails?: ViewDetails3dProps;\r\n };\r\n}\r\n\r\n/** Parameters to construct a SpatialViewDefinition\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SpatialViewDefinitionProps extends ViewDefinition3dProps {\r\n modelSelectorId: Id64String;\r\n}\r\n\r\n/** Parameters used to construct a ViewDefinition2d\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDefinition2dProps extends ViewDefinitionProps {\r\n baseModelId: Id64String;\r\n origin: XYProps;\r\n delta: XYProps;\r\n angle: AngleProps;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface AuxCoordSystemProps extends ElementProps {\r\n type?: number;\r\n description?: string;\r\n}\r\n\r\n/** Properties of AuxCoordSystem2d\r\n * @public\r\n * @extensions\r\n */\r\nexport interface AuxCoordSystem2dProps extends AuxCoordSystemProps {\r\n /** Origin of the AuxCoordSystem2d */\r\n origin?: XYProps;\r\n /** Rotation angle */\r\n angle?: AngleProps;\r\n}\r\n\r\n/** Properties of AuxCoordSystem3d\r\n * @public\r\n * @extensions\r\n */\r\nexport interface AuxCoordSystem3dProps extends AuxCoordSystemProps {\r\n /** Origin of the AuxCoordSystem3d */\r\n origin?: XYZProps;\r\n /** Yaw angle */\r\n yaw?: AngleProps;\r\n /** Pitch angle */\r\n pitch?: AngleProps;\r\n /** Roll angle */\r\n roll?: AngleProps;\r\n}\r\n"]}
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{"version":3,"file":"WhiteOnWhiteReversalSettings.d.ts","sourceRoot":"","sources":["../../src/WhiteOnWhiteReversalSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;GAGG;AACH,MAAM,WAAW,yBAAyB;IACxC;;OAEG;IACH,qBAAqB,CAAC,EAAE,OAAO,CAAC;CACjC;AAED;;;;;;GAMG;AACH,qBAAa,4BAA4B;IACvC;;;OAGG;IACH,SAAgB,qBAAqB,EAAE,OAAO,CAAC;IAE/C,OAAO;IAIP,OAAO,CAAC,MAAM,CAAC,SAAS,CAA0C;IAClE,OAAO,CAAC,MAAM,CAAC,OAAO,CAA2C;IAEjE,uCAAuC;WACzB,QAAQ,CAAC,KAAK,CAAC,EAAE,yBAAyB,GAAG,4BAA4B;IAIvF,mHAAmH;IAC5G,MAAM,IAAI,yBAAyB,GAAG,SAAS;IAItD,uDAAuD;IAChD,MAAM,CAAC,KAAK,EAAE,4BAA4B,GAAG,OAAO;CAG5D"}
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{"version":3,"file":"WhiteOnWhiteReversalSettings.js","sourceRoot":"","sources":["../../src/WhiteOnWhiteReversalSettings.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;
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{"version":3,"file":"WhiteOnWhiteReversalSettings.js","sourceRoot":"","sources":["../../src/WhiteOnWhiteReversalSettings.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAaH;;;;;;GAMG;AACH,MAAM,OAAO,4BAA4B;IAOvC,YAAoB,gBAAyB;QAC3C,IAAI,CAAC,qBAAqB,GAAG,gBAAgB,CAAC;IAChD,CAAC;IAKD,uCAAuC;IAChC,MAAM,CAAC,QAAQ,CAAC,KAAiC;QACtD,OAAO,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,qBAAqB,EAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACtE,CAAC;IAED,mHAAmH;IAC5G,MAAM;QACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;IAClF,CAAC;IAED,uDAAuD;IAChD,MAAM,CAAC,KAAmC;QAC/C,OAAO,IAAI,KAAK,KAAK,CAAC;IACxB,CAAC;;AAhBc,sCAAS,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AACnD,oCAAO,GAAG,IAAI,4BAA4B,CAAC,KAAK,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n/** JSON representation of a [[WhiteOnWhiteReversalSettings]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface WhiteOnWhiteReversalProps {\r\n /** Default: false.\r\n * @see [[WhiteOnWhiteReversalSettings.ignoreBackgroundColor]].\r\n */\r\n ignoreBackgroundColor?: boolean;\r\n}\r\n\r\n/** As part of a [[DisplayStyleSettings]], controls how white-on-white reversal is applied to make white geometry more\r\n * visible in the view.\r\n * By default, pure white geometry is displayed as black instead if the [[DisplayStyleSettings.backgroundColor]] is also pure white.\r\n * These settings are only applied if the display style's [[ViewFlags.whiteOnWhiteReversal]] flag is enabled.\r\n * @see [[DisplayStyleSettings.whiteOnWhiteReversal]] to change these settings for a display style.\r\n * @public\r\n */\r\nexport class WhiteOnWhiteReversalSettings {\r\n /** If true, white-on-white reversal ignores the display style's background color; otherwise, white-on-white reversal applies only\r\n * if the background color is pure white.\r\n * @see [[DisplayStyleSettings.backgroundColor]] to change the background color.\r\n */\r\n public readonly ignoreBackgroundColor: boolean;\r\n\r\n private constructor(ignoreBackground: boolean) {\r\n this.ignoreBackgroundColor = ignoreBackground;\r\n }\r\n\r\n private static _noIgnore = new WhiteOnWhiteReversalSettings(true);\r\n private static _ignore = new WhiteOnWhiteReversalSettings(false);\r\n\r\n /** Create from JSON representation. */\r\n public static fromJSON(props?: WhiteOnWhiteReversalProps): WhiteOnWhiteReversalSettings {\r\n return props?.ignoreBackgroundColor ? this._noIgnore : this._ignore;\r\n }\r\n\r\n /** Convert to JSON representation. The JSON representation is `undefined` if these settings match the defaults. */\r\n public toJSON(): WhiteOnWhiteReversalProps | undefined {\r\n return this.ignoreBackgroundColor ? { ignoreBackgroundColor: true } : undefined;\r\n }\r\n\r\n /** Returns true if `this` is equivalent to `other`. */\r\n public equals(other: WhiteOnWhiteReversalSettings): boolean {\r\n return this === other;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"FunctionalElementProps.d.ts","sourceRoot":"","sources":["../../../src/domains/FunctionalElementProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAEpE
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{"version":3,"file":"FunctionalElementProps.d.ts","sourceRoot":"","sources":["../../../src/domains/FunctionalElementProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAEpE;;;GAGG;AACH,MAAM,WAAW,sBAAuB,SAAQ,YAAY;IAC1D,cAAc,CAAC,EAAE,mBAAmB,CAAC;CACtC"}
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{"version":3,"file":"FunctionalElementProps.js","sourceRoot":"","sources":["../../../src/domains/FunctionalElementProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { ElementProps, RelatedElementProps } from \"../ElementProps\";\r\n\r\n
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{"version":3,"file":"FunctionalElementProps.js","sourceRoot":"","sources":["../../../src/domains/FunctionalElementProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { ElementProps, RelatedElementProps } from \"../ElementProps\";\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FunctionalElementProps extends ElementProps {\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n"]}
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{"version":3,"file":"GenericElementProps.d.ts","sourceRoot":"","sources":["../../../src/domains/GenericElementProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAE/E
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{"version":3,"file":"GenericElementProps.d.ts","sourceRoot":"","sources":["../../../src/domains/GenericElementProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAE/E;;;GAGG;AACH,MAAM,WAAW,wBAAyB,SAAQ,uBAAuB;IACvE,cAAc,CAAC,EAAE,mBAAmB,CAAC;CACtC;AAED;;;GAGG;AACH,MAAM,WAAW,YAAa,SAAQ,uBAAuB;IAC3D,YAAY,CAAC,EAAE,mBAAmB,CAAC;CACpC"}
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{"version":3,"file":"GenericElementProps.js","sourceRoot":"","sources":["../../../src/domains/GenericElementProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GeometricElement2dProps, RelatedElementProps } from \"../ElementProps\";\r\n\r\n
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{"version":3,"file":"GenericElementProps.js","sourceRoot":"","sources":["../../../src/domains/GenericElementProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GeometricElement2dProps, RelatedElementProps } from \"../ElementProps\";\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentLabelProps extends GeometricElement2dProps {\r\n viewAttachment?: RelatedElementProps;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CalloutProps extends GeometricElement2dProps {\r\n drawingModel?: RelatedElementProps;\r\n}\r\n"]}
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{"version":3,"file":"AdditionalTransform.d.ts","sourceRoot":"","sources":["../../../src/geometry/AdditionalTransform.ts"],"names":[],"mappings":"AAIA;;GAEG;AAKH;;;;;;;;GAQG;AACH,MAAM,WAAW,yBAAyB;IACxC,6BAA6B;IAC7B,YAAY,EAAE,MAAM,CAAC;IACrB,6BAA6B;IAC7B,YAAY,EAAE,MAAM,CAAC;IACrB,wCAAwC;IACxC,YAAY,EAAE,MAAM,CAAC;IACrB,oEAAoE;IACpE,MAAM,EAAE,MAAM,CAAC;IACf,iFAAiF;IACjF,KAAK,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;GASG;AACH,qBAAa,oBAAqB,YAAW,yBAAyB;IACpE,6BAA6B;IACtB,YAAY,EAAG,MAAM,CAAC;IAC7B,6BAA6B;IACtB,YAAY,EAAG,MAAM,CAAC;IAC7B,wCAAwC;IACjC,YAAY,EAAG,MAAM,CAAC;IAC7B,oEAAoE;IAC7D,MAAM,EAAG,MAAM,CAAC;IACvB,iFAAiF;IAC1E,KAAK,EAAG,MAAM,CAAC;gBAEV,IAAI,CAAC,EAAE,yBAAyB;IAU5C;iBACa;WACC,QAAQ,CAAC,IAAI,EAAE,yBAAyB,GAAG,oBAAoB;IAI7E;iBACa;IACN,MAAM,IAAI,yBAAyB;IAI1C;kBACc;IACP,MAAM,CAAC,KAAK,EAAE,oBAAoB,GAAG,OAAO;CAOpD;AAED;;;GAGG;AACH,MAAM,WAAW,wBAAwB;IACvC,gFAAgF;IAChF,oBAAoB,CAAC,EAAE,yBAAyB,CAAC;CAClD;AAED;;;;;EAKE;AACF,qBAAa,mBAAoB,YAAW,wBAAwB;IAElE,gFAAgF;IAChF,SAAgB,oBAAoB,CAAC,EAAE,oBAAoB,CAAC;gBAEzC,IAAI,CAAC,EAAE,wBAAwB;IAKlD;iBACa;WACC,QAAQ,CAAC,IAAI,EAAE,wBAAwB,GAAG,mBAAmB;IAI3E;iBACa;IACN,MAAM,IAAI,wBAAwB;IAIzC;kBACc;IACP,MAAM,CAAC,KAAK,EAAE,mBAAmB,GAAG,OAAO;CASnD"}
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{"version":3,"file":"AdditionalTransform.js","sourceRoot":"","sources":["../../../src/geometry/AdditionalTransform.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,wBAAwB;AAExB,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;
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{"version":3,"file":"AdditionalTransform.js","sourceRoot":"","sources":["../../../src/geometry/AdditionalTransform.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,wBAAwB;AAExB,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAwBhD;;;;;;;;;GASG;AACH,MAAM,OAAO,oBAAoB;IAY/B,YAAY,IAAgC;QAC1C,IAAI,IAAI,EAAE;YACR,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;SACzB;IACH,CAAC;IAED;iBACa;IACN,MAAM,CAAC,QAAQ,CAAC,IAA+B;QACpD,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;iBACa;IACN,MAAM;QACX,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;IACvJ,CAAC;IAED;kBACc;IACP,MAAM,CAAC,KAA2B;QACvC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,QAAQ,CAAC,mBAAmB;YACrF,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,QAAQ,CAAC,mBAAmB;YAC/E,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,QAAQ,CAAC,mBAAmB;YAC/E,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,iBAAiB;YACjE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;IACjE,CAAC;CACF;AAWD;;;;;EAKE;AACF,MAAM,OAAO,mBAAmB;IAK9B,YAAmB,IAA+B;QAChD,IAAI,IAAI;YACN,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACjI,CAAC;IAED;iBACa;IACN,MAAM,CAAC,QAAQ,CAAC,IAA8B;QACnD,OAAO,IAAI,mBAAmB,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED;iBACa;IACN,MAAM;QACX,OAAO,EAAE,oBAAoB,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAC7D,CAAC;IAED;kBACc;IACP,MAAM,CAAC,KAA0B;QACtC,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,oBAAoB,KAAK,SAAS,CAAC;YAC1F,OAAO,KAAK,CAAC;QAEf,IAAI,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,KAAK,CAAC,oBAAqB,CAAC;YAC7F,OAAO,KAAK,CAAC;QAEf,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n// cspell:ignore Helmert\r\n\r\nimport { Geometry } from \"@itwin/core-geometry\";\r\n\r\n/** An affine transformation with an additional Z Offset.\r\n * The equations are:\r\n * given a = scale * cos(rotation) and b = scale * sin(rotation)\r\n * X = a * x - b * y + translationX\r\n * Y = b * x + a * y + translationY\r\n * Z = z + translationZ\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Helmert2DWithZOffsetProps {\r\n /** The X post translation */\r\n translationX: number;\r\n /** The Y post-translation */\r\n translationY: number;\r\n /** The Z post-translation or Z offset*/\r\n translationZ: number;\r\n /** The rotation in the trigonometric (CCW) direction in degrees. */\r\n rotDeg: number;\r\n /** The scale. This scale applies to both X and Y axises. Does not apply to Z. */\r\n scale: number;\r\n}\r\n\r\n/** An affine transformation with an additional Z Offset.\r\n * The equations are:\r\n * given a = scale * cos(rotation) and b = scale * sin(rotation)\r\n * X = a * x - b * y + translationX\r\n * Y = b * x + a * y + translationY\r\n * Z = z + translationZ\r\n *\r\n * Note that the class only implements the definition and not the operation.\r\n * @public\r\n */\r\nexport class Helmert2DWithZOffset implements Helmert2DWithZOffsetProps {\r\n /** The X post translation */\r\n public translationX!: number;\r\n /** The Y post-translation */\r\n public translationY!: number;\r\n /** The Z post-translation or Z offset*/\r\n public translationZ!: number;\r\n /** The rotation in the trigonometric (CCW) direction in degrees. */\r\n public rotDeg!: number;\r\n /** The scale. This scale applies to both X and Y axises. Does not apply to Z. */\r\n public scale!: number;\r\n\r\n constructor(data?: Helmert2DWithZOffsetProps) {\r\n if (data) {\r\n this.translationX = data.translationX;\r\n this.translationY = data.translationY;\r\n this.translationZ = data.translationZ;\r\n this.rotDeg = data.rotDeg;\r\n this.scale = data.scale;\r\n }\r\n }\r\n\r\n /** Creates an Helmert Transform from JSON representation.\r\n * @public */\r\n public static fromJSON(data: Helmert2DWithZOffsetProps): Helmert2DWithZOffset {\r\n return new Helmert2DWithZOffset(data);\r\n }\r\n\r\n /** Creates a JSON from the Helmert Transform definition\r\n * @public */\r\n public toJSON(): Helmert2DWithZOffsetProps {\r\n return { translationX: this.translationX, translationY: this.translationY, translationZ: this.translationZ, rotDeg: this.rotDeg, scale: this.scale };\r\n }\r\n\r\n /** Compares two Helmert2DWithZOffset objects applying a minuscule tolerance.\r\n * @public */\r\n public equals(other: Helmert2DWithZOffset): boolean {\r\n return (Math.abs(this.translationX - other.translationX) < Geometry.smallMetricDistance &&\r\n Math.abs(this.translationY - other.translationY) < Geometry.smallMetricDistance &&\r\n Math.abs(this.translationZ - other.translationZ) < Geometry.smallMetricDistance &&\r\n Math.abs(this.rotDeg - other.rotDeg) < Geometry.smallAngleDegrees &&\r\n Math.abs(this.scale - other.scale) < Geometry.smallFraction);\r\n }\r\n}\r\n\r\n/** Additional Transform definition\r\n * @public\r\n * @extensions\r\n */\r\nexport interface AdditionalTransformProps {\r\n /** The properties of a 2D Helmert transform with Z offset if one is defined. */\r\n helmert2DWithZOffset?: Helmert2DWithZOffsetProps;\r\n}\r\n\r\n/** Additional Transform implementation.\r\n * An additional transform is a transformation that can apply to either the horizontal or vertical coordinates of a\r\n * geographic CRS. The transformation is applied after the latitude/longitude have been projected thus the process\r\n * is applied to the result Cartesian coordinates of the projection process.\r\n * @public\r\n*/\r\nexport class AdditionalTransform implements AdditionalTransformProps {\r\n\r\n /** The properties of a 2D Helmert transform with Z offset if one is defined. */\r\n public readonly helmert2DWithZOffset?: Helmert2DWithZOffset;\r\n\r\n public constructor(data?: AdditionalTransformProps) {\r\n if (data)\r\n this.helmert2DWithZOffset = data.helmert2DWithZOffset ? Helmert2DWithZOffset.fromJSON(data.helmert2DWithZOffset) : undefined;\r\n }\r\n\r\n /** Creates an Additional Transform from JSON representation.\r\n * @public */\r\n public static fromJSON(data: AdditionalTransformProps): AdditionalTransform {\r\n return new AdditionalTransform(data);\r\n }\r\n\r\n /** Creates a JSON from the Additional Transform definition\r\n * @public */\r\n public toJSON(): AdditionalTransformProps {\r\n return { helmert2DWithZOffset: this.helmert2DWithZOffset };\r\n }\r\n\r\n /** Compares two additional transforms applying a minuscule tolerance to comparing numbers.\r\n * @public */\r\n public equals(other: AdditionalTransform): boolean {\r\n if ((this.helmert2DWithZOffset === undefined) !== (other.helmert2DWithZOffset === undefined))\r\n return false;\r\n\r\n if (this.helmert2DWithZOffset && !this.helmert2DWithZOffset.equals(other.helmert2DWithZOffset!))\r\n return false;\r\n\r\n return true;\r\n }\r\n}\r\n\r\n"]}
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