@itwin/core-common 3.1.0-dev.6 → 3.2.0-dev.0

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Files changed (78) hide show
  1. package/CHANGELOG.md +82 -17
  2. package/lib/cjs/Fonts.d.ts +16 -5
  3. package/lib/cjs/Fonts.d.ts.map +1 -1
  4. package/lib/cjs/Fonts.js +6 -2
  5. package/lib/cjs/Fonts.js.map +1 -1
  6. package/lib/cjs/Gradient.d.ts.map +1 -1
  7. package/lib/cjs/Gradient.js +10 -18
  8. package/lib/cjs/Gradient.js.map +1 -1
  9. package/lib/cjs/MapImagerySettings.d.ts +2 -0
  10. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  11. package/lib/cjs/MapImagerySettings.js.map +1 -1
  12. package/lib/cjs/MapLayerSettings.d.ts +120 -37
  13. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  14. package/lib/cjs/MapLayerSettings.js +156 -86
  15. package/lib/cjs/MapLayerSettings.js.map +1 -1
  16. package/lib/cjs/SpatialClassification.d.ts +5 -0
  17. package/lib/cjs/SpatialClassification.d.ts.map +1 -1
  18. package/lib/cjs/SpatialClassification.js +7 -0
  19. package/lib/cjs/SpatialClassification.js.map +1 -1
  20. package/lib/cjs/geometry/TextString.d.ts +5 -4
  21. package/lib/cjs/geometry/TextString.d.ts.map +1 -1
  22. package/lib/cjs/geometry/TextString.js.map +1 -1
  23. package/lib/cjs/ipc/IpcWebSocket.d.ts +0 -1
  24. package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
  25. package/lib/cjs/ipc/IpcWebSocket.js +4 -13
  26. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  27. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +2 -1
  28. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts.map +1 -1
  29. package/lib/cjs/ipc/IpcWebSocketTransport.js +24 -15
  30. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  31. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +1 -0
  32. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  33. package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -0
  34. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  35. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +1 -1
  36. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  37. package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
  38. package/lib/cjs/tile/IModelTileIO.js +2 -2
  39. package/lib/cjs/tile/IModelTileIO.js.map +1 -1
  40. package/lib/esm/Fonts.d.ts +16 -5
  41. package/lib/esm/Fonts.d.ts.map +1 -1
  42. package/lib/esm/Fonts.js +6 -2
  43. package/lib/esm/Fonts.js.map +1 -1
  44. package/lib/esm/Gradient.d.ts.map +1 -1
  45. package/lib/esm/Gradient.js +10 -18
  46. package/lib/esm/Gradient.js.map +1 -1
  47. package/lib/esm/MapImagerySettings.d.ts +2 -0
  48. package/lib/esm/MapImagerySettings.d.ts.map +1 -1
  49. package/lib/esm/MapImagerySettings.js.map +1 -1
  50. package/lib/esm/MapLayerSettings.d.ts +120 -37
  51. package/lib/esm/MapLayerSettings.d.ts.map +1 -1
  52. package/lib/esm/MapLayerSettings.js +152 -84
  53. package/lib/esm/MapLayerSettings.js.map +1 -1
  54. package/lib/esm/SpatialClassification.d.ts +5 -0
  55. package/lib/esm/SpatialClassification.d.ts.map +1 -1
  56. package/lib/esm/SpatialClassification.js +7 -0
  57. package/lib/esm/SpatialClassification.js.map +1 -1
  58. package/lib/esm/geometry/TextString.d.ts +5 -4
  59. package/lib/esm/geometry/TextString.d.ts.map +1 -1
  60. package/lib/esm/geometry/TextString.js.map +1 -1
  61. package/lib/esm/ipc/IpcWebSocket.d.ts +0 -1
  62. package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
  63. package/lib/esm/ipc/IpcWebSocket.js +4 -13
  64. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  65. package/lib/esm/ipc/IpcWebSocketTransport.d.ts +2 -1
  66. package/lib/esm/ipc/IpcWebSocketTransport.d.ts.map +1 -1
  67. package/lib/esm/ipc/IpcWebSocketTransport.js +24 -15
  68. package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
  69. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +1 -0
  70. package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  71. package/lib/esm/rpc/IModelReadRpcInterface.js +1 -0
  72. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  73. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +1 -1
  74. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  75. package/lib/esm/tile/IModelTileIO.d.ts +2 -2
  76. package/lib/esm/tile/IModelTileIO.js +2 -2
  77. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  78. package/package.json +7 -7
package/CHANGELOG.md CHANGED
@@ -1,6 +1,71 @@
1
1
  # Change Log - @itwin/core-common
2
2
 
3
- This log was last generated on Wed, 12 Jan 2022 14:52:38 GMT and should not be manually modified.
3
+ This log was last generated on Thu, 24 Feb 2022 15:26:55 GMT and should not be manually modified.
4
+
5
+ ## 3.0.1
6
+ Thu, 24 Feb 2022 15:26:55 GMT
7
+
8
+ ### Updates
9
+
10
+ - Migrated from deprecated MapBox api.
11
+
12
+ ## 3.0.0
13
+ Mon, 24 Jan 2022 14:00:52 GMT
14
+
15
+ ### Updates
16
+
17
+ - Add support for producing larger tiles.
18
+ - The Cartographic creation API now takes an interface as an argument with named properties. This will avoid callers mixing up the order of longitude, latitude, and height.
19
+ - improve concurrent query changes
20
+ - Upgrade target to ES2019 and deliver both a CommonJs and ESModule version of package
21
+ - Added additional documentation for ecefLocation iniModel
22
+ - Add support for indexed edges in tile graphics.
23
+ - Added non-existent property to EntityProps to make the compiler discriminate between EntityProps and Entity.
24
+ - Add compare method to ThematicGradientSettings. Fix Gradient.Symb.compareSymb method to also compare thematicSettings.
25
+ - Clean up SkyBox and GroundPlane APIs.
26
+ - improve getMetaData() and provide extended error codes
27
+ - Added support to LightSettings for Fresnel effect.
28
+ - Add new GeoServices class and first method to interpret WKT or complete GCS JSON."
29
+ - GeoCoordStatus documentation added
30
+ - getAccessToken always returns a token
31
+ - Fix frustum translate method.
32
+ - Make ViewFlags immutable. Simplify ViewFlagOverrides.
33
+ - Added LOCAL_ELLIPSOID vertical datum identifier.
34
+ - Added ability to convert iModel coordinates to or from any Geographic CRS
35
+ - rename contextId -> iTwinId
36
+ - MapLayerSettings.fromJSON, BaseLayerSettings.fromJSON and MapSubLayerSettings.fromJSON no longer return undefined.
37
+ - Fix problem with RealityDataSourceKey string convertion
38
+ - Promote RealityDataSource and RealityDataSourceKey API to beta and update documentation
39
+ - Removed internal tag from EGFBAccessors
40
+ - Moved RealityDataAccessProps from core-frontend to core-common
41
+ - FeatureOverrides now merge by default in case of conflicts.
42
+ - rename to @itwin/core-common
43
+ - Fix an import which would cause consumers of core-common to fail during build
44
+ - move js-base64 from devDeps to deps
45
+ - Improve conformance with the glTF 2.0 spec when reading glb chunks.
46
+ - remove ClientRequestContext and its subclasses
47
+ - Added AuthorizationClient
48
+ - Add support for inverting planar clip mask (inside vs outside)
49
+ - Remove deprecated APIs for 3.0.
50
+ - Generalize the way to attach a reality data by adding a RealityDataSourceKey to ContextRealityModelProps
51
+ - Enhance RealityDataSource class
52
+ - Replace usage of I18N with generic Localization interface.
53
+ - GeometryContainmentRequestProps.clip and SnapRequestProps.viewFlags use stricter type than `any`.
54
+ - removed deprecated apis
55
+ - Move map imagery provider from BackgroundMapSettings to MapImagerySettings.backgroundBase.
56
+ - remove IModelWriteRpcInterface
57
+ - Rename AnalysisStyleScalar to AnalysisStyleThematic
58
+ - Rename AnalysisStyleScalar to AnalysisStyleThematic.
59
+ - remove ClientRequestContext.current
60
+ - rework locks
61
+ - Fix for IModel._ecefTrans not being updated when setting IModel._ecefLocation.
62
+ - Deprecate RenderTexture.Params
63
+ - Renamed an iModel's parent container to iTwin
64
+ - Support Open City Planner (OCP) that stores orbit point clouds (OPC) in their own azure environment.
65
+ - FeatureAppearance transparency override by default ignores render mode and transparency view flag.
66
+ - Adding WebEditServer (test scenarios only for now)
67
+ - Concurrency fix within web IPC transport system.
68
+ - Add ViewFlags.wiremesh to control wiremesh display.
4
69
 
5
70
  ## 2.19.28
6
71
  Wed, 12 Jan 2022 14:52:38 GMT
@@ -193,8 +258,8 @@ Fri, 09 Jul 2021 18:11:24 GMT
193
258
 
194
259
  ### Updates
195
260
 
196
- - Accomodated the inability to reverse Changesets when creating change summaries.
197
- - Use ecef location calculated for projected models.
261
+ - Accomodated the inability to reverse Changesets when creating change summaries.
262
+ - Use ecef location calculated for projected models.
198
263
  - Clean up and promote AnalysisStyle APIs.
199
264
  - Added support for section clip to ElementGraphicsRequestProps.
200
265
  - Add internal API for reconstructing TileOptions from tree and content Ids.
@@ -460,7 +525,7 @@ Thu, 28 Jan 2021 13:39:27 GMT
460
525
  ### Updates
461
526
 
462
527
  - Fix brep DataProps to/from flatbuffer to account for base64 string header.
463
- - Element geometry creation by brep operations.
528
+ - Element geometry creation by brep operations.
464
529
  - add EditCommand
465
530
  - Improve ElementGeometry documentation.
466
531
  - Remove assertion in supplyPathForOperation when defaulting changeSetId.
@@ -616,8 +681,8 @@ Fri, 02 Oct 2020 18:03:32 GMT
616
681
 
617
682
  - Add documentation for ContextRealityModelProps.
618
683
  - Fix calculation of cartographic range.
619
- - Fixes to front end methods to pull, merge and push.
620
- - Fixed desktop authorization after recent changes.
684
+ - Fixes to front end methods to pull, merge and push.
685
+ - Fixed desktop authorization after recent changes.
621
686
  - Update Tile version due to changes to indexes for tesselated polylines
622
687
  - On iOS download in background
623
688
  - Introduce NoContentError (transmitted via 204)
@@ -749,7 +814,7 @@ Fri, 10 Jul 2020 17:23:14 GMT
749
814
  - Add ability to create selective overrides from display style settings, and apply the overrides to another settings.
750
815
  - Fix orientation of Ecef.createFromCartographicOrigin
751
816
  - Add non-locatable flag to TerrainSettings.
752
- - Setup BriefcaseDb.open() to allow profile and domain schema validation and upgrades.
817
+ - Setup BriefcaseDb.open() to allow profile and domain schema validation and upgrades.
753
818
  - Support for multiple RPC interface clients and attaching interfaces after startup.
754
819
  - Add function to convert solar angles to solar direction.
755
820
  - enforce max texture size for stepped gradients.
@@ -783,7 +848,7 @@ Thu, 28 May 2020 22:48:59 GMT
783
848
  ### Updates
784
849
 
785
850
  - Improved log message written on rpc error
786
- - Change default origin mode for terrain to Geodetic.
851
+ - Change default origin mode for terrain to Geodetic.
787
852
  - Fix transforms for creating and querying part instance geometry in world coordinate.
788
853
  - channel rules
789
854
  - Optimize thematic sensor display by culling sensors based on a distanceCutoff property on ThematicDisplaySensorSettings.
@@ -798,7 +863,7 @@ Wed, 06 May 2020 13:17:49 GMT
798
863
  - Show min/max window error for mouse wheel zoom.
799
864
  - Make animation state of a display style persistent.
800
865
  - Send a default pending message since Azure strips content-type header if no data is present
801
- - Monitor progress of downloading briefcases, ability to cancel download of briefcases.
866
+ - Monitor progress of downloading briefcases, ability to cancel download of briefcases.
802
867
  - Added to DisplayStyle3dSettings: MonochromeMode, LightSettings.
803
868
  - Simplify GeometryStreamIteratorEntry (breaking API change).
804
869
  - constructor of ColorDef wasn't setting transparency properly for rgba() strings
@@ -821,11 +886,11 @@ Wed, 06 May 2020 13:17:49 GMT
821
886
  - Added file size.
822
887
  - Supply RPC routing props for SnapshotIModelRpcInterface open methods"
823
888
  - MobileRpcConfiguration throws exception
824
- - Added NativeApp.deleteBriefcase, avoided authorization exceptions when offline.
825
- - Refactored NativeApp API and RPC interfaces. This continues to be WIP.
826
- - Added DownloadBriefcaseOptions and OpenBriefcaseOptions as parameters to the download/open calls for a briefcase.
889
+ - Added NativeApp.deleteBriefcase, avoided authorization exceptions when offline.
890
+ - Refactored NativeApp API and RPC interfaces. This continues to be WIP.
891
+ - Added DownloadBriefcaseOptions and OpenBriefcaseOptions as parameters to the download/open calls for a briefcase.
827
892
  - Added new interface for native app
828
- - VSTS#217447, 162382: Cleanups to implementation of downloading/opening/discovering briefcases in native applications (WIP).
893
+ - VSTS#217447, 162382: Cleanups to implementation of downloading/opening/discovering briefcases in native applications (WIP).
829
894
  - Handle null JSON in ViewDetails.
830
895
  - Renamed OIDC constructs for consistency; Removed SAML support.
831
896
  - OrbitGT point cloud interface.
@@ -875,7 +940,7 @@ Wed, 12 Feb 2020 17:45:50 GMT
875
940
  - iModel write API development
876
941
  - Fix issue with constructing the tile cache URL() on Safari.
877
942
  - Prevent reuse of cached tiles after project extents change.
878
- - VSTS#256133: Fixed issue with reopening connections if the backend crashes. Fixes to integration tests.
943
+ - VSTS#256133: Fixed issue with reopening connections if the backend crashes. Fixes to integration tests.
879
944
  - Define ViewDetails for manipulating optional detail settings of ViewDefinition and ViewState.
880
945
  - Add support for plan projection models with 3d display priority.
881
946
  - Add settings to control display of plan projection models.
@@ -1037,7 +1102,7 @@ Mon, 13 May 2019 15:52:05 GMT
1037
1102
 
1038
1103
  ### Updates
1039
1104
 
1040
- - Support spatial classification of context reality models.
1105
+ - Support spatial classification of context reality models.
1041
1106
  - Added OpenAPIInfo to the barrel file
1042
1107
  - Adds parameter for api-extractor to validate missing release tags
1043
1108
  - Adds ignoreMissingTags flag
@@ -1050,14 +1115,14 @@ Mon, 13 May 2019 15:52:05 GMT
1050
1115
  - LoggerCategory -> CommonLoggerCategory
1051
1116
  - Fix default line pattern for hidden edges.
1052
1117
  - Introduce LoggerCategory enum to advertise logger categories used by this package.
1053
- - Logging fixes.
1118
+ - Logging fixes.
1054
1119
  - Put sourcemap in npm package.
1055
1120
  - Add SVG to ImageSourceFormat
1056
1121
  - Add imodeljs-markup
1057
1122
  - New tile cache naming scheme.
1058
1123
  - queryPage use memoization/pending pattern
1059
1124
  - Remove StandaloneIModelRpcInterface
1060
- - Setup a generic context for tracking client requests, and made various related enhancements to logging, usage tracking and authorization.
1125
+ - Setup a generic context for tracking client requests, and made various related enhancements to logging, usage tracking and authorization.
1061
1126
  - Prefer the IModelToken values in the url (if different from values in JSON body -- should never happen except in a malicious request).
1062
1127
  - Exports interface MarshalingBinaryMarker to prevent errors in api-extractor V7
1063
1128
  - Add SnapshotIModelRpcInterface
@@ -9,12 +9,19 @@ export declare enum FontType {
9
9
  Rsc = 2,
10
10
  Shx = 3
11
11
  }
12
- /** The properties of a Font. This includes a iModel local id, the font type, and the font name.
12
+ /** An iModel-local identifier for a font.
13
+ * @public
14
+ */
15
+ export declare type FontId = number;
16
+ /** The properties of a Font.
13
17
  * @public
14
18
  */
15
19
  export interface FontProps {
16
- id: number;
20
+ /** the Id, within an iModel, of this font. */
21
+ id: FontId;
22
+ /** The type of font */
17
23
  type: FontType;
24
+ /** The name of the font. */
18
25
  name: string;
19
26
  }
20
27
  /** The properties of a FontMap
@@ -23,8 +30,12 @@ export interface FontProps {
23
30
  export interface FontMapProps {
24
31
  fonts: FontProps[];
25
32
  }
26
- /** A FontMap holds the table of known fonts available in an iModel.
27
- * A font is referenced by an "id" that is local to the iModel. This table maps those local ids to a FontProps.
33
+ /**
34
+ * A FontMap holds the set of font names available in an iModel.
35
+ * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.
36
+ * This class maps FontIds to FontProps.
37
+ * @note The font map is generally established when the iModel is first created to specify the set of fonts available
38
+ * for editors. Adding new entries requires that the schema lock be held.
28
39
  * @public
29
40
  */
30
41
  export declare class FontMap {
@@ -33,6 +44,6 @@ export declare class FontMap {
33
44
  addFonts(fonts: FontProps[]): void;
34
45
  toJSON(): FontMapProps;
35
46
  /** look up a font by name or number and return its FontProps */
36
- getFont(arg: string | number): FontProps | undefined;
47
+ getFont(arg: string | FontId): FontProps | undefined;
37
48
  }
38
49
  //# sourceMappingURL=Fonts.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Fonts.d.ts","sourceRoot":"","sources":["../../src/Fonts.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;GAEG;AACH,oBAAY,QAAQ;IAAG,QAAQ,IAAI;IAAE,GAAG,IAAI;IAAE,GAAG,IAAI;CAAE;AAEvD;;GAEG;AACH,MAAM,WAAW,SAAS;IAAG,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE;AAEvE;;GAEG;AACH,MAAM,WAAW,YAAY;IAAG,KAAK,EAAE,SAAS,EAAE,CAAA;CAAE;AAEpD;;;GAGG;AACH,qBAAa,OAAO;IAClB,SAAgB,KAAK,yBAAgC;gBACzC,KAAK,CAAC,EAAE,YAAY;IAIzB,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE;IAG3B,MAAM,IAAI,YAAY;IAK7B,gEAAgE;IACzD,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,GAAG,SAAS;CAM5D"}
1
+ {"version":3,"file":"Fonts.d.ts","sourceRoot":"","sources":["../../src/Fonts.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;GAEG;AACH,oBAAY,QAAQ;IAAG,QAAQ,IAAI;IAAE,GAAG,IAAI;IAAE,GAAG,IAAI;CAAE;AAEvD;;GAEG;AACH,oBAAY,MAAM,GAAG,MAAM,CAAC;AAE5B;;GAEG;AACH,MAAM,WAAW,SAAS;IACxB,8CAA8C;IAC9C,EAAE,EAAE,MAAM,CAAC;IACX,uBAAuB;IACvB,IAAI,EAAE,QAAQ,CAAC;IACf,4BAA4B;IAC5B,IAAI,EAAE,MAAM,CAAC;CACd;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAAG,KAAK,EAAE,SAAS,EAAE,CAAA;CAAE;AAEpD;;;;;;;GAOG;AACH,qBAAa,OAAO;IAClB,SAAgB,KAAK,yBAAgC;gBACzC,KAAK,CAAC,EAAE,YAAY;IAIzB,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE;IAG3B,MAAM,IAAI,YAAY;IAK7B,gEAAgE;IACzD,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,GAAG,SAAS;CAM5D"}
package/lib/cjs/Fonts.js CHANGED
@@ -17,8 +17,12 @@ var FontType;
17
17
  FontType[FontType["Rsc"] = 2] = "Rsc";
18
18
  FontType[FontType["Shx"] = 3] = "Shx";
19
19
  })(FontType = exports.FontType || (exports.FontType = {}));
20
- /** A FontMap holds the table of known fonts available in an iModel.
21
- * A font is referenced by an "id" that is local to the iModel. This table maps those local ids to a FontProps.
20
+ /**
21
+ * A FontMap holds the set of font names available in an iModel.
22
+ * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.
23
+ * This class maps FontIds to FontProps.
24
+ * @note The font map is generally established when the iModel is first created to specify the set of fonts available
25
+ * for editors. Adding new entries requires that the schema lock be held.
22
26
  * @public
23
27
  */
24
28
  class FontMap {
@@ -1 +1 @@
1
- {"version":3,"file":"Fonts.js","sourceRoot":"","sources":["../../src/Fonts.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACH,IAAY,QAA2C;AAAvD,WAAY,QAAQ;IAAG,+CAAY,CAAA;IAAE,qCAAO,CAAA;IAAE,qCAAO,CAAA;AAAC,CAAC,EAA3C,QAAQ,GAAR,gBAAQ,KAAR,gBAAQ,QAAmC;AAYvD;;;GAGG;AACH,MAAa,OAAO;IAElB,YAAY,KAAoB;QADhB,UAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;QAEnD,IAAI,SAAS,KAAK,KAAK;YACrB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IACM,QAAQ,CAAC,KAAkB;QAChC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;IACzD,CAAC;IACM,MAAM;QACX,MAAM,KAAK,GAAgB,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/C,OAAO,EAAE,KAAK,EAAE,CAAC;IACnB,CAAC;IACD,gEAAgE;IACzD,OAAO,CAAC,GAAoB;QACjC,IAAI,OAAO,GAAG,KAAK,QAAQ;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACpC,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG;gBAAE,OAAO,IAAI,CAAC;QACrC,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AArBD,0BAqBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\n/** The type of a font.\r\n * @public\r\n */\r\nexport enum FontType { TrueType = 1, Rsc = 2, Shx = 3 }\r\n\r\n/** The properties of a Font. This includes a iModel local id, the font type, and the font name.\r\n * @public\r\n */\r\nexport interface FontProps { id: number, type: FontType, name: string }\r\n\r\n/** The properties of a FontMap\r\n * @public\r\n */\r\nexport interface FontMapProps { fonts: FontProps[] }\r\n\r\n/** A FontMap holds the table of known fonts available in an iModel.\r\n * A font is referenced by an \"id\" that is local to the iModel. This table maps those local ids to a FontProps.\r\n * @public\r\n */\r\nexport class FontMap {\r\n public readonly fonts = new Map<number, FontProps>();\r\n constructor(props?: FontMapProps) {\r\n if (undefined !== props)\r\n this.addFonts(props.fonts);\r\n }\r\n public addFonts(fonts: FontProps[]) {\r\n fonts.forEach((font) => this.fonts.set(font.id, font));\r\n }\r\n public toJSON(): FontMapProps {\r\n const fonts: FontProps[] = [];\r\n this.fonts.forEach((font) => fonts.push(font));\r\n return { fonts };\r\n }\r\n /** look up a font by name or number and return its FontProps */\r\n public getFont(arg: string | number): FontProps | undefined {\r\n if (typeof arg === \"number\") return this.fonts.get(arg);\r\n for (const font of this.fonts.values())\r\n if (font.name === arg) return font;\r\n return undefined;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"Fonts.js","sourceRoot":"","sources":["../../src/Fonts.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACH,IAAY,QAA2C;AAAvD,WAAY,QAAQ;IAAG,+CAAY,CAAA;IAAE,qCAAO,CAAA;IAAE,qCAAO,CAAA;AAAC,CAAC,EAA3C,QAAQ,GAAR,gBAAQ,KAAR,gBAAQ,QAAmC;AAwBvD;;;;;;;GAOG;AACH,MAAa,OAAO;IAElB,YAAY,KAAoB;QADhB,UAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;QAEnD,IAAI,SAAS,KAAK,KAAK;YACrB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IACM,QAAQ,CAAC,KAAkB;QAChC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;IACzD,CAAC;IACM,MAAM;QACX,MAAM,KAAK,GAAgB,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/C,OAAO,EAAE,KAAK,EAAE,CAAC;IACnB,CAAC;IACD,gEAAgE;IACzD,OAAO,CAAC,GAAoB;QACjC,IAAI,OAAO,GAAG,KAAK,QAAQ;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACpC,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG;gBAAE,OAAO,IAAI,CAAC;QACrC,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AArBD,0BAqBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\n/** The type of a font.\r\n * @public\r\n */\r\nexport enum FontType { TrueType = 1, Rsc = 2, Shx = 3 }\r\n\r\n/** An iModel-local identifier for a font.\r\n * @public\r\n */\r\nexport type FontId = number;\r\n\r\n/** The properties of a Font.\r\n * @public\r\n */\r\nexport interface FontProps {\r\n /** the Id, within an iModel, of this font. */\r\n id: FontId;\r\n /** The type of font */\r\n type: FontType;\r\n /** The name of the font. */\r\n name: string;\r\n}\r\n\r\n/** The properties of a FontMap\r\n * @public\r\n */\r\nexport interface FontMapProps { fonts: FontProps[] }\r\n\r\n/**\r\n * A FontMap holds the set of font names available in an iModel.\r\n * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.\r\n * This class maps FontIds to FontProps.\r\n * @note The font map is generally established when the iModel is first created to specify the set of fonts available\r\n * for editors. Adding new entries requires that the schema lock be held.\r\n * @public\r\n */\r\nexport class FontMap {\r\n public readonly fonts = new Map<FontId, FontProps>();\r\n constructor(props?: FontMapProps) {\r\n if (undefined !== props)\r\n this.addFonts(props.fonts);\r\n }\r\n public addFonts(fonts: FontProps[]) {\r\n fonts.forEach((font) => this.fonts.set(font.id, font));\r\n }\r\n public toJSON(): FontMapProps {\r\n const fonts: FontProps[] = [];\r\n this.fonts.forEach((font) => fonts.push(font));\r\n return { fonts };\r\n }\r\n /** look up a font by name or number and return its FontProps */\r\n public getFont(arg: string | FontId): FontProps | undefined {\r\n if (typeof arg === \"number\") return this.fonts.get(arg);\r\n for (const font of this.fonts.values())\r\n if (font.name === arg) return font;\r\n return undefined;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAyDrE,kEAAkE;QAC3D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;KAsK5D;CACF"}
1
+ {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAsDrE,kEAAkE;QAC3D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;KA2J5D;CACF"}
@@ -244,12 +244,10 @@ var Gradient;
244
244
  }
245
245
  const stepCount = Math.min(settings.stepCount, maxDimension);
246
246
  const dimension = (ThematicDisplay_1.ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;
247
- const hasAlpha = this.hasTranslucency;
248
- const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));
247
+ const image = new Uint8Array(1 * dimension * 4);
249
248
  let currentIdx = image.length - 1;
250
249
  function addColor(color) {
251
- if (hasAlpha)
252
- image[currentIdx--] = color.getAlpha();
250
+ image[currentIdx--] = color.getAlpha();
253
251
  image[currentIdx--] = color.colors.b;
254
252
  image[currentIdx--] = color.colors.g;
255
253
  image[currentIdx--] = color.colors.r;
@@ -281,7 +279,7 @@ var Gradient;
281
279
  }
282
280
  }
283
281
  (0, core_bentley_1.assert)(-1 === currentIdx);
284
- const imageBuffer = Image_1.ImageBuffer.create(image, hasAlpha ? Image_1.ImageBufferFormat.Rgba : Image_1.ImageBufferFormat.Rgb, 1);
282
+ const imageBuffer = Image_1.ImageBuffer.create(image, Image_1.ImageBufferFormat.Rgba, 1);
285
283
  (0, core_bentley_1.assert)(undefined !== imageBuffer);
286
284
  return imageBuffer;
287
285
  }
@@ -292,11 +290,10 @@ var Gradient;
292
290
  // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.
293
291
  width = 1; // Force width to 1 for thematic gradients.
294
292
  }
295
- const hasAlpha = this.hasTranslucency;
296
293
  const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;
297
294
  const cosA = Math.cos(thisAngle);
298
295
  const sinA = Math.sin(thisAngle);
299
- const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));
296
+ const image = new Uint8Array(width * height * 4);
300
297
  let currentIdx = image.length - 1;
301
298
  const shift = Math.min(1.0, Math.abs(this.shift));
302
299
  switch (this.mode) {
@@ -335,8 +332,7 @@ var Gradient;
335
332
  f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));
336
333
  }
337
334
  const color = this.mapColor(f);
338
- if (hasAlpha)
339
- image[currentIdx--] = color.getAlpha();
335
+ image[currentIdx--] = color.getAlpha();
340
336
  image[currentIdx--] = color.colors.b;
341
337
  image[currentIdx--] = color.colors.g;
342
338
  image[currentIdx--] = color.colors.r;
@@ -355,8 +351,7 @@ var Gradient;
355
351
  const yr = y * cosA - x * sinA;
356
352
  const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));
357
353
  const color = this.mapColor(f);
358
- if (hasAlpha)
359
- image[currentIdx--] = color.getAlpha();
354
+ image[currentIdx--] = color.getAlpha();
360
355
  image[currentIdx--] = color.colors.b;
361
356
  image[currentIdx--] = color.colors.g;
362
357
  image[currentIdx--] = color.colors.r;
@@ -374,8 +369,7 @@ var Gradient;
374
369
  const x = xs + i / width - 0.5;
375
370
  const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));
376
371
  const color = this.mapColor(f);
377
- if (hasAlpha)
378
- image[currentIdx--] = color.getAlpha();
372
+ image[currentIdx--] = color.getAlpha();
379
373
  image[currentIdx--] = color.colors.b;
380
374
  image[currentIdx--] = color.colors.g;
381
375
  image[currentIdx--] = color.colors.r;
@@ -392,8 +386,7 @@ var Gradient;
392
386
  const x = i / width - xs;
393
387
  const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));
394
388
  const color = this.mapColor(f);
395
- if (hasAlpha)
396
- image[currentIdx--] = color.getAlpha();
389
+ image[currentIdx--] = color.getAlpha();
397
390
  image[currentIdx--] = color.colors.b;
398
391
  image[currentIdx--] = color.colors.g;
399
392
  image[currentIdx--] = color.colors.r;
@@ -430,8 +423,7 @@ var Gradient;
430
423
  }
431
424
  }
432
425
  for (let i = 0; i < width; i++) {
433
- if (hasAlpha)
434
- image[currentIdx--] = color.getAlpha();
426
+ image[currentIdx--] = color.getAlpha();
435
427
  image[currentIdx--] = color.colors.b;
436
428
  image[currentIdx--] = color.colors.g;
437
429
  image[currentIdx--] = color.colors.r;
@@ -440,7 +432,7 @@ var Gradient;
440
432
  }
441
433
  }
442
434
  (0, core_bentley_1.assert)(-1 === currentIdx);
443
- const imageBuffer = Image_1.ImageBuffer.create(image, hasAlpha ? Image_1.ImageBufferFormat.Rgba : Image_1.ImageBufferFormat.Rgb, width);
435
+ const imageBuffer = Image_1.ImageBuffer.create(image, Image_1.ImageBufferFormat.Rgba, width);
444
436
  (0, core_bentley_1.assert)(undefined !== imageBuffer);
445
437
  return imageBuffer;
446
438
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
@@ -13,6 +13,8 @@ export declare type BaseLayerProps = BaseMapLayerProps | ColorDefProps;
13
13
  * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.
14
14
  * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as
15
15
  * the settings are compatible.
16
+ * The non-base map layers may represent image layers generated by tile servers or model layers that are generated by 2d projection of model geomety, typically from a model
17
+ * that is generated from two dimensional GIS data.
16
18
  * @beta
17
19
  */
18
20
  export interface MapImageryProps {
@@ -1 +1 @@
1
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