@itwin/core-common 3.1.0-dev.1 → 3.1.0-dev.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5,6 +5,7 @@ import { GuidString, Id64String } from "@itwin/core-bentley";
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  import { AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps } from "@itwin/core-geometry";
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  import { CodeProps } from "./Code";
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  import { EntityProps } from "./EntityProps";
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+ import { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from "./geometry/ElementGeometry";
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  import { GeometryStreamProps } from "./geometry/GeometryStream";
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  import { SubCategoryAppearance } from "./SubCategoryAppearance";
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  /** Properties of a NavigationProperty.
@@ -65,6 +66,10 @@ export interface GeometricElementProps extends ElementProps {
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  category: Id64String;
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  /** The geometry stream properties */
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  geom?: GeometryStreamProps;
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+ /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.
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+ * @alpha
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+ */
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+ elementGeometryBuilderParams?: ElementGeometryBuilderParams;
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  /** The placement properties */
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  placement?: PlacementProps;
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  }
@@ -157,6 +162,10 @@ export interface GeometricElement2dProps extends GeometricElementProps {
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  */
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  export interface GeometryPartProps extends ElementProps {
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  geom?: GeometryStreamProps;
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+ /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.
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+ * @alpha
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+ */
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+ elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;
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  bbox?: LowAndHighXYZ;
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  }
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  /** Properties for a [ViewAttachment]($backend)
@@ -1 +1 @@
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- 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1
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1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/intro/element-fundamentals)\r\n * @public\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/intro/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/intro/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/intro/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/intro/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/** @public */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n */\r\nexport interface ElementLoadOptions {\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source. */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/intro/element-fundamentals)\r\n * @public\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/intro/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/intro/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/intro/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/intro/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/** @public */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n */\r\nexport interface ElementLoadOptions {\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source. */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
@@ -2,10 +2,17 @@
2
2
  * @module Entities
3
3
  */
4
4
  import { Id64String } from "@itwin/core-bentley";
5
- /** The properties of an [Entity]($backend) as they are read/stored from/to the iModel.
5
+ /** The persistent format of an [Entity]($backend), also used as the "wire format" when transmitting information about entities
6
+ * between the backend and frontend.
7
+ * EntityProps and all of its sub-types like [[ElementProps]] are "plain old Javascript objects" - that is, objects containing
8
+ * no methods and no properties of `class` type.
6
9
  * @public
7
10
  */
8
11
  export interface EntityProps {
12
+ /** A non-existent property used to discriminate between [[EntityProps]] and [Entity]($backend).
13
+ * @see [Entity.isInstanceOfEntity]($backend).
14
+ */
15
+ readonly isInstanceOfEntity?: never;
9
16
  /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form "Schema:ClassName" */
10
17
  classFullName: string;
11
18
  /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\r\nimport { RelatedElement } from \"./ElementProps\";\r\n\r\n/** The properties of an [Entity]($backend) as they are read/stored from/to the iModel.\r\n * @public\r\n */\r\nexport interface EntityProps {\r\n /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\r\n classFullName: string;\r\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\r\n id?: Id64String;\r\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this Entity. */\r\n jsonProperties?: { [key: string]: any };\r\n}\r\n\r\n/** Specifies the source and target elements of a [[Relationship]] instance.\r\n * @public\r\n */\r\nexport interface SourceAndTarget {\r\n sourceId: Id64String;\r\n targetId: Id64String;\r\n}\r\n\r\n/** Properties that are common to all types of link table ECRelationships\r\n * @public\r\n */\r\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\r\n}\r\n\r\n/** Parameters for performing a query on [Entity]($backend) classes.\r\n * @public\r\n */\r\nexport interface EntityQueryParams {\r\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\r\n from?: string;\r\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\r\n only?: boolean;\r\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\r\n where?: string;\r\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\r\n orderBy?: string;\r\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\r\n limit?: number;\r\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\r\n offset?: number;\r\n /** Bindings for parameterized values.\r\n * @see [[ECSqlStatement.bindValues]]\r\n */\r\n bindings?: any[] | object;\r\n}\r\n\r\n/** The primitive types of an Entity property.\r\n * @beta\r\n */\r\nexport enum PrimitiveTypeCode {\r\n Uninitialized = 0x00,\r\n Binary = 0x101,\r\n Boolean = 0x201,\r\n DateTime = 0x301,\r\n Double = 0x401,\r\n Integer = 0x501,\r\n Long = 0x601,\r\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\r\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\r\n String = 0x901,\r\n}\r\n\r\n/** A callback function to process properties of an Entity\r\n * @beta\r\n */\r\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\r\n\r\n/** A custom attribute instance\r\n * @beta\r\n */\r\nexport interface CustomAttribute {\r\n /** The class of the CustomAttribute */\r\n ecclass: string;\r\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\r\n properties: { [propName: string]: any };\r\n}\r\n\r\ntype FactoryFunc = (jsonObj: any) => any;\r\n\r\n/** @beta */\r\nexport interface PropertyMetaDataProps {\r\n primitiveType?: number;\r\n structName?: string;\r\n extendedType?: string;\r\n description?: string;\r\n displayLabel?: string;\r\n minimumValue?: any;\r\n maximumValue?: any;\r\n minimumLength?: number;\r\n maximumLength?: number;\r\n readOnly?: boolean;\r\n kindOfQuantity?: string;\r\n isCustomHandled?: boolean;\r\n isCustomHandledOrphan?: boolean;\r\n minOccurs?: number;\r\n maxOccurs?: number;\r\n direction?: string;\r\n relationshipClass?: string;\r\n customAttributes?: CustomAttribute[];\r\n}\r\n\r\n/** Metadata for a property.\r\n * @beta\r\n */\r\nexport class PropertyMetaData implements PropertyMetaDataProps {\r\n public primitiveType?: PrimitiveTypeCode;\r\n public structName?: string;\r\n public extendedType?: string;\r\n public description?: string;\r\n public displayLabel?: string;\r\n public minimumValue?: any;\r\n public maximumValue?: any;\r\n public minimumLength?: number;\r\n public maximumLength?: number;\r\n public readOnly?: boolean;\r\n public kindOfQuantity?: string;\r\n public isCustomHandled?: boolean;\r\n public isCustomHandledOrphan?: boolean;\r\n public minOccurs?: number;\r\n public maxOccurs?: number;\r\n public direction?: string;\r\n public relationshipClass?: string;\r\n public customAttributes?: CustomAttribute[];\r\n\r\n public constructor(jsonObj: PropertyMetaDataProps) {\r\n this.primitiveType = jsonObj.primitiveType;\r\n if (jsonObj.structName)\r\n this.structName = jsonObj.structName;\r\n this.extendedType = jsonObj.extendedType;\r\n this.description = jsonObj.description;\r\n this.displayLabel = jsonObj.displayLabel;\r\n if (undefined !== jsonObj.minimumValue)\r\n this.minimumValue = jsonObj.minimumValue;\r\n if (undefined !== jsonObj.maximumValue)\r\n this.maximumValue = jsonObj.maximumValue;\r\n if (undefined !== jsonObj.minimumLength)\r\n this.minimumLength = jsonObj.minimumLength;\r\n if (undefined !== jsonObj.maximumLength)\r\n this.maximumLength = jsonObj.maximumLength;\r\n this.readOnly = jsonObj.readOnly;\r\n this.kindOfQuantity = jsonObj.kindOfQuantity;\r\n this.isCustomHandled = jsonObj.isCustomHandled;\r\n if (undefined !== jsonObj.minOccurs)\r\n this.minOccurs = jsonObj.minOccurs;\r\n if (undefined !== jsonObj.maxOccurs)\r\n this.maxOccurs = jsonObj.maxOccurs;\r\n this.direction = jsonObj.direction;\r\n this.relationshipClass = jsonObj.relationshipClass;\r\n this.customAttributes = jsonObj.customAttributes;\r\n }\r\n\r\n /** Create a typed value, or array of values, from a factory and an input object */\r\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\r\n if (undefined === this.minOccurs)\r\n return func(jsonObj); // not an array\r\n\r\n const val: any = [];\r\n jsonObj.forEach((element: any) => val.push(func(element)));\r\n return val;\r\n }\r\n\r\n /** construct a single property from an input object according to this metadata */\r\n public createProperty(jsonObj: any): any {\r\n if (jsonObj === undefined)\r\n return undefined;\r\n\r\n if (undefined !== this.primitiveType) {\r\n switch (this.primitiveType) {\r\n case PrimitiveTypeCode.Boolean:\r\n case PrimitiveTypeCode.Double:\r\n case PrimitiveTypeCode.Integer:\r\n case PrimitiveTypeCode.String:\r\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\r\n\r\n case PrimitiveTypeCode.Point2d:\r\n return this.createValueOrArray(Point2d.fromJSON, jsonObj);\r\n\r\n case PrimitiveTypeCode.Point3d:\r\n return this.createValueOrArray(Point3d.fromJSON, jsonObj);\r\n }\r\n }\r\n if (this.isNavigation)\r\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\r\n\r\n return jsonObj;\r\n }\r\n\r\n /** Return `true` if this property is a NavigationProperty. */\r\n public get isNavigation(): boolean {\r\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\r\n }\r\n}\r\n\r\n/** @beta */\r\nexport interface EntityMetaDataProps {\r\n ecclass: string;\r\n description?: string;\r\n modifier?: string;\r\n displayLabel?: string;\r\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\r\n baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n properties: { [propName: string]: PropertyMetaData };\r\n}\r\n\r\n/** Metadata for an Entity.\r\n * @beta\r\n */\r\nexport class EntityMetaData implements EntityMetaDataProps {\r\n /** The Entity name */\r\n public readonly ecclass: string;\r\n public readonly description?: string;\r\n public readonly modifier?: string;\r\n public readonly displayLabel?: string;\r\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\r\n public readonly baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n public readonly customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n public readonly properties: { [propName: string]: PropertyMetaData };\r\n\r\n public constructor(jsonObj: EntityMetaDataProps) {\r\n this.ecclass = jsonObj.ecclass;\r\n this.description = jsonObj.description;\r\n this.modifier = jsonObj.modifier;\r\n this.displayLabel = jsonObj.displayLabel;\r\n this.baseClasses = jsonObj.baseClasses;\r\n this.customAttributes = jsonObj.customAttributes;\r\n this.properties = {};\r\n\r\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\r\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\r\n }\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\r\nimport { RelatedElement } from \"./ElementProps\";\r\n\r\n/** The persistent format of an [Entity]($backend), also used as the \"wire format\" when transmitting information about entities\r\n * between the backend and frontend.\r\n * EntityProps and all of its sub-types like [[ElementProps]] are \"plain old Javascript objects\" - that is, objects containing\r\n * no methods and no properties of `class` type.\r\n * @public\r\n */\r\nexport interface EntityProps {\r\n /** A non-existent property used to discriminate between [[EntityProps]] and [Entity]($backend).\r\n * @see [Entity.isInstanceOfEntity]($backend).\r\n */\r\n readonly isInstanceOfEntity?: never;\r\n /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\r\n classFullName: string;\r\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\r\n id?: Id64String;\r\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this Entity. */\r\n jsonProperties?: { [key: string]: any };\r\n}\r\n\r\n/** Specifies the source and target elements of a [[Relationship]] instance.\r\n * @public\r\n */\r\nexport interface SourceAndTarget {\r\n sourceId: Id64String;\r\n targetId: Id64String;\r\n}\r\n\r\n/** Properties that are common to all types of link table ECRelationships\r\n * @public\r\n */\r\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\r\n}\r\n\r\n/** Parameters for performing a query on [Entity]($backend) classes.\r\n * @public\r\n */\r\nexport interface EntityQueryParams {\r\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\r\n from?: string;\r\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\r\n only?: boolean;\r\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\r\n where?: string;\r\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\r\n orderBy?: string;\r\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\r\n limit?: number;\r\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\r\n offset?: number;\r\n /** Bindings for parameterized values.\r\n * @see [[ECSqlStatement.bindValues]]\r\n */\r\n bindings?: any[] | object;\r\n}\r\n\r\n/** The primitive types of an Entity property.\r\n * @beta\r\n */\r\nexport enum PrimitiveTypeCode {\r\n Uninitialized = 0x00,\r\n Binary = 0x101,\r\n Boolean = 0x201,\r\n DateTime = 0x301,\r\n Double = 0x401,\r\n Integer = 0x501,\r\n Long = 0x601,\r\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\r\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\r\n String = 0x901,\r\n}\r\n\r\n/** A callback function to process properties of an Entity\r\n * @beta\r\n */\r\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\r\n\r\n/** A custom attribute instance\r\n * @beta\r\n */\r\nexport interface CustomAttribute {\r\n /** The class of the CustomAttribute */\r\n ecclass: string;\r\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\r\n properties: { [propName: string]: any };\r\n}\r\n\r\ntype FactoryFunc = (jsonObj: any) => any;\r\n\r\n/** @beta */\r\nexport interface PropertyMetaDataProps {\r\n primitiveType?: number;\r\n structName?: string;\r\n extendedType?: string;\r\n description?: string;\r\n displayLabel?: string;\r\n minimumValue?: any;\r\n maximumValue?: any;\r\n minimumLength?: number;\r\n maximumLength?: number;\r\n readOnly?: boolean;\r\n kindOfQuantity?: string;\r\n isCustomHandled?: boolean;\r\n isCustomHandledOrphan?: boolean;\r\n minOccurs?: number;\r\n maxOccurs?: number;\r\n direction?: string;\r\n relationshipClass?: string;\r\n customAttributes?: CustomAttribute[];\r\n}\r\n\r\n/** Metadata for a property.\r\n * @beta\r\n */\r\nexport class PropertyMetaData implements PropertyMetaDataProps {\r\n public primitiveType?: PrimitiveTypeCode;\r\n public structName?: string;\r\n public extendedType?: string;\r\n public description?: string;\r\n public displayLabel?: string;\r\n public minimumValue?: any;\r\n public maximumValue?: any;\r\n public minimumLength?: number;\r\n public maximumLength?: number;\r\n public readOnly?: boolean;\r\n public kindOfQuantity?: string;\r\n public isCustomHandled?: boolean;\r\n public isCustomHandledOrphan?: boolean;\r\n public minOccurs?: number;\r\n public maxOccurs?: number;\r\n public direction?: string;\r\n public relationshipClass?: string;\r\n public customAttributes?: CustomAttribute[];\r\n\r\n public constructor(jsonObj: PropertyMetaDataProps) {\r\n this.primitiveType = jsonObj.primitiveType;\r\n if (jsonObj.structName)\r\n this.structName = jsonObj.structName;\r\n this.extendedType = jsonObj.extendedType;\r\n this.description = jsonObj.description;\r\n this.displayLabel = jsonObj.displayLabel;\r\n if (undefined !== jsonObj.minimumValue)\r\n this.minimumValue = jsonObj.minimumValue;\r\n if (undefined !== jsonObj.maximumValue)\r\n this.maximumValue = jsonObj.maximumValue;\r\n if (undefined !== jsonObj.minimumLength)\r\n this.minimumLength = jsonObj.minimumLength;\r\n if (undefined !== jsonObj.maximumLength)\r\n this.maximumLength = jsonObj.maximumLength;\r\n this.readOnly = jsonObj.readOnly;\r\n this.kindOfQuantity = jsonObj.kindOfQuantity;\r\n this.isCustomHandled = jsonObj.isCustomHandled;\r\n if (undefined !== jsonObj.minOccurs)\r\n this.minOccurs = jsonObj.minOccurs;\r\n if (undefined !== jsonObj.maxOccurs)\r\n this.maxOccurs = jsonObj.maxOccurs;\r\n this.direction = jsonObj.direction;\r\n this.relationshipClass = jsonObj.relationshipClass;\r\n this.customAttributes = jsonObj.customAttributes;\r\n }\r\n\r\n /** Create a typed value, or array of values, from a factory and an input object */\r\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\r\n if (undefined === this.minOccurs)\r\n return func(jsonObj); // not an array\r\n\r\n const val: any = [];\r\n jsonObj.forEach((element: any) => val.push(func(element)));\r\n return val;\r\n }\r\n\r\n /** construct a single property from an input object according to this metadata */\r\n public createProperty(jsonObj: any): any {\r\n if (jsonObj === undefined)\r\n return undefined;\r\n\r\n if (undefined !== this.primitiveType) {\r\n switch (this.primitiveType) {\r\n case PrimitiveTypeCode.Boolean:\r\n case PrimitiveTypeCode.Double:\r\n case PrimitiveTypeCode.Integer:\r\n case PrimitiveTypeCode.String:\r\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\r\n\r\n case PrimitiveTypeCode.Point2d:\r\n return this.createValueOrArray(Point2d.fromJSON, jsonObj);\r\n\r\n case PrimitiveTypeCode.Point3d:\r\n return this.createValueOrArray(Point3d.fromJSON, jsonObj);\r\n }\r\n }\r\n if (this.isNavigation)\r\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\r\n\r\n return jsonObj;\r\n }\r\n\r\n /** Return `true` if this property is a NavigationProperty. */\r\n public get isNavigation(): boolean {\r\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\r\n }\r\n}\r\n\r\n/** @beta */\r\nexport interface EntityMetaDataProps {\r\n ecclass: string;\r\n description?: string;\r\n modifier?: string;\r\n displayLabel?: string;\r\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\r\n baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n properties: { [propName: string]: PropertyMetaData };\r\n}\r\n\r\n/** Metadata for an Entity.\r\n * @beta\r\n */\r\nexport class EntityMetaData implements EntityMetaDataProps {\r\n /** The Entity name */\r\n public readonly ecclass: string;\r\n public readonly description?: string;\r\n public readonly modifier?: string;\r\n public readonly displayLabel?: string;\r\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\r\n public readonly baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n public readonly customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n public readonly properties: { [propName: string]: PropertyMetaData };\r\n\r\n public constructor(jsonObj: EntityMetaDataProps) {\r\n this.ecclass = jsonObj.ecclass;\r\n this.description = jsonObj.description;\r\n this.modifier = jsonObj.modifier;\r\n this.displayLabel = jsonObj.displayLabel;\r\n this.baseClasses = jsonObj.baseClasses;\r\n this.customAttributes = jsonObj.customAttributes;\r\n this.properties = {};\r\n\r\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\r\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAyDrE,kEAAkE;QAC3D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;KAsK5D;CACF"}
1
+ {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAsDrE,kEAAkE;QAC3D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;KA2J5D;CACF"}
@@ -244,12 +244,10 @@ var Gradient;
244
244
  }
245
245
  const stepCount = Math.min(settings.stepCount, maxDimension);
246
246
  const dimension = (ThematicDisplay_1.ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;
247
- const hasAlpha = this.hasTranslucency;
248
- const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));
247
+ const image = new Uint8Array(1 * dimension * 4);
249
248
  let currentIdx = image.length - 1;
250
249
  function addColor(color) {
251
- if (hasAlpha)
252
- image[currentIdx--] = color.getAlpha();
250
+ image[currentIdx--] = color.getAlpha();
253
251
  image[currentIdx--] = color.colors.b;
254
252
  image[currentIdx--] = color.colors.g;
255
253
  image[currentIdx--] = color.colors.r;
@@ -281,7 +279,7 @@ var Gradient;
281
279
  }
282
280
  }
283
281
  (0, core_bentley_1.assert)(-1 === currentIdx);
284
- const imageBuffer = Image_1.ImageBuffer.create(image, hasAlpha ? Image_1.ImageBufferFormat.Rgba : Image_1.ImageBufferFormat.Rgb, 1);
282
+ const imageBuffer = Image_1.ImageBuffer.create(image, Image_1.ImageBufferFormat.Rgba, 1);
285
283
  (0, core_bentley_1.assert)(undefined !== imageBuffer);
286
284
  return imageBuffer;
287
285
  }
@@ -292,11 +290,10 @@ var Gradient;
292
290
  // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.
293
291
  width = 1; // Force width to 1 for thematic gradients.
294
292
  }
295
- const hasAlpha = this.hasTranslucency;
296
293
  const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;
297
294
  const cosA = Math.cos(thisAngle);
298
295
  const sinA = Math.sin(thisAngle);
299
- const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));
296
+ const image = new Uint8Array(width * height * 4);
300
297
  let currentIdx = image.length - 1;
301
298
  const shift = Math.min(1.0, Math.abs(this.shift));
302
299
  switch (this.mode) {
@@ -335,8 +332,7 @@ var Gradient;
335
332
  f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));
336
333
  }
337
334
  const color = this.mapColor(f);
338
- if (hasAlpha)
339
- image[currentIdx--] = color.getAlpha();
335
+ image[currentIdx--] = color.getAlpha();
340
336
  image[currentIdx--] = color.colors.b;
341
337
  image[currentIdx--] = color.colors.g;
342
338
  image[currentIdx--] = color.colors.r;
@@ -355,8 +351,7 @@ var Gradient;
355
351
  const yr = y * cosA - x * sinA;
356
352
  const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));
357
353
  const color = this.mapColor(f);
358
- if (hasAlpha)
359
- image[currentIdx--] = color.getAlpha();
354
+ image[currentIdx--] = color.getAlpha();
360
355
  image[currentIdx--] = color.colors.b;
361
356
  image[currentIdx--] = color.colors.g;
362
357
  image[currentIdx--] = color.colors.r;
@@ -374,8 +369,7 @@ var Gradient;
374
369
  const x = xs + i / width - 0.5;
375
370
  const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));
376
371
  const color = this.mapColor(f);
377
- if (hasAlpha)
378
- image[currentIdx--] = color.getAlpha();
372
+ image[currentIdx--] = color.getAlpha();
379
373
  image[currentIdx--] = color.colors.b;
380
374
  image[currentIdx--] = color.colors.g;
381
375
  image[currentIdx--] = color.colors.r;
@@ -392,8 +386,7 @@ var Gradient;
392
386
  const x = i / width - xs;
393
387
  const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));
394
388
  const color = this.mapColor(f);
395
- if (hasAlpha)
396
- image[currentIdx--] = color.getAlpha();
389
+ image[currentIdx--] = color.getAlpha();
397
390
  image[currentIdx--] = color.colors.b;
398
391
  image[currentIdx--] = color.colors.g;
399
392
  image[currentIdx--] = color.colors.r;
@@ -430,8 +423,7 @@ var Gradient;
430
423
  }
431
424
  }
432
425
  for (let i = 0; i < width; i++) {
433
- if (hasAlpha)
434
- image[currentIdx--] = color.getAlpha();
426
+ image[currentIdx--] = color.getAlpha();
435
427
  image[currentIdx--] = color.colors.b;
436
428
  image[currentIdx--] = color.colors.g;
437
429
  image[currentIdx--] = color.colors.r;
@@ -440,7 +432,7 @@ var Gradient;
440
432
  }
441
433
  }
442
434
  (0, core_bentley_1.assert)(-1 === currentIdx);
443
- const imageBuffer = Image_1.ImageBuffer.create(image, hasAlpha ? Image_1.ImageBufferFormat.Rgba : Image_1.ImageBufferFormat.Rgb, width);
435
+ const imageBuffer = Image_1.ImageBuffer.create(image, Image_1.ImageBufferFormat.Rgba, width);
444
436
  (0, core_bentley_1.assert)(undefined !== imageBuffer);
445
437
  return imageBuffer;
446
438
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}