@itwin/core-common 3.1.0-dev.0 → 3.1.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,7 +16,7 @@ export declare abstract class RenderMaterial {
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  }
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  /** @public */
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  export declare namespace RenderMaterial {
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- /** Parameters used to construct a [[RenderMaterial]] */
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+ /** @deprecated Use [CreateRenderMaterialArgs]($frontend). */
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  class Params {
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  /** If the material originates from a Material element in the [[IModel]], the Id of that element. */
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  key?: string;
@@ -24,9 +24,9 @@ export declare namespace RenderMaterial {
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  diffuseColor?: ColorDef;
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  /** Specular color. Defaults to white if undefined. */
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  specularColor?: ColorDef;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  emissiveColor?: ColorDef;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  reflectColor?: ColorDef;
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  /** Optional pattern mapping applied to the surface. */
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  textureMapping?: TextureMapping;
@@ -35,13 +35,13 @@ export declare namespace RenderMaterial {
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  /** Specular weight in [0..1] */
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  specular: number;
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  specularExponent: number;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  reflect: number;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  refract: number;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  ambient: number;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  shadows: boolean;
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  private _alpha?;
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  constructor(key?: string);
@@ -1 +1 @@
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@@ -12,6 +12,7 @@ exports.RenderMaterial = void 0;
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  * @public
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  */
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  class RenderMaterial {
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+ // eslint-disable-next-line deprecation/deprecation
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  constructor(params) {
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  this.key = params.key;
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  this.textureMapping = params.textureMapping;
@@ -27,7 +28,7 @@ exports.RenderMaterial = RenderMaterial;
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  function clampToNormalizedRange(value) {
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  return Math.max(0.0, Math.min(1.0, value));
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  }
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- /** Parameters used to construct a [[RenderMaterial]] */
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+ /** @deprecated Use [CreateRenderMaterialArgs]($frontend). */
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  class Params {
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  constructor(key) {
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  /** Diffuse weight in [0..1] */
@@ -35,13 +36,13 @@ exports.RenderMaterial = RenderMaterial;
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  /** Specular weight in [0..1] */
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  this.specular = 0.4;
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  this.specularExponent = 13.5;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  this.reflect = 0.0;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  this.refract = 1.0;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  this.ambient = .3;
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- /** Currently unused. */
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+ /** Currently unused. @alpha */
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  this.shadows = true;
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  this.key = key;
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  }
@@ -53,7 +54,9 @@ exports.RenderMaterial = RenderMaterial;
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  this._alpha = undefined !== alpha ? clampToNormalizedRange(alpha) : undefined;
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  }
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  /** Create a RenderMaterial params object using specified key and ColorDef values, as well as an optional texture mapping. */
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+ // eslint-disable-next-line deprecation/deprecation
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  static fromColors(key, diffuseColor, specularColor, emissiveColor, reflectColor, textureMap) {
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+ // eslint-disable-next-line deprecation/deprecation
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  const materialParams = new Params();
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  materialParams.key = key;
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  materialParams.diffuseColor = diffuseColor;
@@ -65,8 +68,10 @@ exports.RenderMaterial = RenderMaterial;
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  }
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  }
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  /** Obtain an immutable instance of a RenderMaterial with all default properties. */
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+ // eslint-disable-next-line deprecation/deprecation
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  Params.defaults = new Params();
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  RenderMaterial.Params = Params;
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  })(RenderMaterial = exports.RenderMaterial || (exports.RenderMaterial = {}));
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+ // eslint-disable-next-line deprecation/deprecation
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  Object.freeze(RenderMaterial.Params.defaults);
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  //# sourceMappingURL=RenderMaterial.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Represents a material which can be applied to a surface to control aspects of its appearance such as color, reflectivity, texture, and so on.\r\n * @public\r\n */\r\nexport abstract class RenderMaterial {\r\n /** If the material originated from a Material element in the [[IModelDb]], the Id of that element. */\r\n public readonly key?: string;\r\n /** Describes how to map an image to a surface to which this material is applied. */\r\n public readonly textureMapping?: TextureMapping;\r\n\r\n protected constructor(params: RenderMaterial.Params) {\r\n this.key = params.key;\r\n this.textureMapping = params.textureMapping;\r\n }\r\n\r\n public get hasTexture(): boolean {\r\n return undefined !== this.textureMapping?.texture;\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterial { // eslint-disable-line no-redeclare\r\n function clampToNormalizedRange(value: number): number {\r\n return Math.max(0.0, Math.min(1.0, value));\r\n }\r\n\r\n /** Parameters used to construct a [[RenderMaterial]] */\r\n export class Params {\r\n /** If the material originates from a Material element in the [[IModel]], the Id of that element. */\r\n public key?: string;\r\n /** Diffuse color, or undefined if this material does not override the surface's own color. */\r\n public diffuseColor?: ColorDef;\r\n /** Specular color. Defaults to white if undefined. */\r\n public specularColor?: ColorDef;\r\n /** Currently unused. */\r\n public emissiveColor?: ColorDef;\r\n /** Currently unused. */\r\n public reflectColor?: ColorDef;\r\n /** Optional pattern mapping applied to the surface. */\r\n public textureMapping?: TextureMapping;\r\n /** Diffuse weight in [0..1] */\r\n public diffuse: number = 0.6;\r\n /** Specular weight in [0..1] */\r\n public specular: number = 0.4;\r\n public specularExponent: number = 13.5;\r\n /** Currently unused. */\r\n public reflect: number = 0.0;\r\n /** Currently unused. */\r\n public refract: number = 1.0;\r\n /** Currently unused. */\r\n public ambient: number = .3;\r\n /** Currently unused. */\r\n public shadows = true;\r\n private _alpha?: number;\r\n\r\n public constructor(key?: string) { this.key = key; }\r\n\r\n /** Obtain an immutable instance of a RenderMaterial with all default properties. */\r\n public static readonly defaults = new Params();\r\n\r\n /** A value from 0.0 (fully-transparent) to 1.0 (fully-opaque) controlling the transparency of surfaces to which this material is applied;\r\n * or undefined if this material does not override surface transparency.\r\n */\r\n public get alpha(): number | undefined { return this._alpha; }\r\n public set alpha(alpha: number | undefined) {\r\n this._alpha = undefined !== alpha ? clampToNormalizedRange(alpha) : undefined;\r\n }\r\n\r\n /** Create a RenderMaterial params object using specified key and ColorDef values, as well as an optional texture mapping. */\r\n public static fromColors(key?: string, diffuseColor?: ColorDef, specularColor?: ColorDef, emissiveColor?: ColorDef, reflectColor?: ColorDef, textureMap?: TextureMapping): Params {\r\n const materialParams = new Params();\r\n materialParams.key = key;\r\n materialParams.diffuseColor = diffuseColor;\r\n materialParams.specularColor = specularColor;\r\n materialParams.emissiveColor = emissiveColor;\r\n materialParams.reflectColor = reflectColor;\r\n materialParams.textureMapping = textureMap;\r\n return materialParams;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(RenderMaterial.Params.defaults);\r\n"]}
1
+ {"version":3,"file":"RenderMaterial.js","sourceRoot":"","sources":["../../src/RenderMaterial.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH;;GAEG;AACH,MAAsB,cAAc;IAMlC,mDAAmD;IACnD,YAAsB,MAA6B;QACjD,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;IAC9C,CAAC;IAED,IAAW,UAAU;;QACnB,OAAO,SAAS,MAAK,MAAA,IAAI,CAAC,cAAc,0CAAE,OAAO,CAAA,CAAC;IACpD,CAAC;CACF;AAfD,wCAeC;AAED,cAAc;AACd,WAAiB,cAAc;IAC7B,SAAS,sBAAsB,CAAC,KAAa;QAC3C,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,6DAA6D;IAC7D,MAAa,MAAM;QA4BjB,YAAmB,GAAY;YAf/B,+BAA+B;YACxB,YAAO,GAAW,GAAG,CAAC;YAC7B,gCAAgC;YACzB,aAAQ,GAAW,GAAG,CAAC;YACvB,qBAAgB,GAAW,IAAI,CAAC;YACvC,+BAA+B;YACxB,YAAO,GAAW,GAAG,CAAC;YAC7B,+BAA+B;YACxB,YAAO,GAAW,GAAG,CAAC;YAC7B,+BAA+B;YACxB,YAAO,GAAW,EAAE,CAAC;YAC5B,+BAA+B;YACxB,YAAO,GAAG,IAAI,CAAC;YAGa,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAAC,CAAC;QAMpD;;WAEG;QACH,IAAW,KAAK,KAAyB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC9D,IAAW,KAAK,CAAC,KAAyB;YACxC,IAAI,CAAC,MAAM,GAAG,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAChF,CAAC;QAED,6HAA6H;QAC7H,mDAAmD;QAC5C,MAAM,CAAC,UAAU,CAAC,GAAY,EAAE,YAAuB,EAAE,aAAwB,EAAE,aAAwB,EAAE,YAAuB,EAAE,UAA2B;YACtK,mDAAmD;YACnD,MAAM,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;YACpC,cAAc,CAAC,GAAG,GAAG,GAAG,CAAC;YACzB,cAAc,CAAC,YAAY,GAAG,YAAY,CAAC;YAC3C,cAAc,CAAC,aAAa,GAAG,aAAa,CAAC;YAC7C,cAAc,CAAC,aAAa,GAAG,aAAa,CAAC;YAC7C,cAAc,CAAC,YAAY,GAAG,YAAY,CAAC;YAC3C,cAAc,CAAC,cAAc,GAAG,UAAU,CAAC;YAC3C,OAAO,cAAc,CAAC;QACxB,CAAC;;IAxBD,oFAAoF;IACpF,mDAAmD;IAC5B,eAAQ,GAAG,IAAI,MAAM,EAAE,CAAC;IAhCpC,qBAAM,SAuDlB,CAAA;AACH,CAAC,EA9DgB,cAAc,GAAd,sBAAc,KAAd,sBAAc,QA8D9B;AAED,mDAAmD;AACnD,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Represents a material which can be applied to a surface to control aspects of its appearance such as color, reflectivity, texture, and so on.\r\n * @public\r\n */\r\nexport abstract class RenderMaterial {\r\n /** If the material originated from a Material element in the [[IModelDb]], the Id of that element. */\r\n public readonly key?: string;\r\n /** Describes how to map an image to a surface to which this material is applied. */\r\n public readonly textureMapping?: TextureMapping;\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n protected constructor(params: RenderMaterial.Params) {\r\n this.key = params.key;\r\n this.textureMapping = params.textureMapping;\r\n }\r\n\r\n public get hasTexture(): boolean {\r\n return undefined !== this.textureMapping?.texture;\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterial { // eslint-disable-line no-redeclare\r\n function clampToNormalizedRange(value: number): number {\r\n return Math.max(0.0, Math.min(1.0, value));\r\n }\r\n\r\n /** @deprecated Use [CreateRenderMaterialArgs]($frontend). */\r\n export class Params {\r\n /** If the material originates from a Material element in the [[IModel]], the Id of that element. */\r\n public key?: string;\r\n /** Diffuse color, or undefined if this material does not override the surface's own color. */\r\n public diffuseColor?: ColorDef;\r\n /** Specular color. Defaults to white if undefined. */\r\n public specularColor?: ColorDef;\r\n /** Currently unused. @alpha */\r\n public emissiveColor?: ColorDef;\r\n /** Currently unused. @alpha */\r\n public reflectColor?: ColorDef;\r\n /** Optional pattern mapping applied to the surface. */\r\n public textureMapping?: TextureMapping;\r\n /** Diffuse weight in [0..1] */\r\n public diffuse: number = 0.6;\r\n /** Specular weight in [0..1] */\r\n public specular: number = 0.4;\r\n public specularExponent: number = 13.5;\r\n /** Currently unused. @alpha */\r\n public reflect: number = 0.0;\r\n /** Currently unused. @alpha */\r\n public refract: number = 1.0;\r\n /** Currently unused. @alpha */\r\n public ambient: number = .3;\r\n /** Currently unused. @alpha */\r\n public shadows = true;\r\n private _alpha?: number;\r\n\r\n public constructor(key?: string) { this.key = key; }\r\n\r\n /** Obtain an immutable instance of a RenderMaterial with all default properties. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public static readonly defaults = new Params();\r\n\r\n /** A value from 0.0 (fully-transparent) to 1.0 (fully-opaque) controlling the transparency of surfaces to which this material is applied;\r\n * or undefined if this material does not override surface transparency.\r\n */\r\n public get alpha(): number | undefined { return this._alpha; }\r\n public set alpha(alpha: number | undefined) {\r\n this._alpha = undefined !== alpha ? clampToNormalizedRange(alpha) : undefined;\r\n }\r\n\r\n /** Create a RenderMaterial params object using specified key and ColorDef values, as well as an optional texture mapping. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public static fromColors(key?: string, diffuseColor?: ColorDef, specularColor?: ColorDef, emissiveColor?: ColorDef, reflectColor?: ColorDef, textureMap?: TextureMapping): Params {\r\n // eslint-disable-next-line deprecation/deprecation\r\n const materialParams = new Params();\r\n materialParams.key = key;\r\n materialParams.diffuseColor = diffuseColor;\r\n materialParams.specularColor = specularColor;\r\n materialParams.emissiveColor = emissiveColor;\r\n materialParams.reflectColor = reflectColor;\r\n materialParams.textureMapping = textureMap;\r\n return materialParams;\r\n }\r\n }\r\n}\r\n\r\n// eslint-disable-next-line deprecation/deprecation\r\nObject.freeze(RenderMaterial.Params.defaults);\r\n"]}
@@ -53,6 +53,8 @@ export declare namespace TextureMapping {
53
53
  * ```
54
54
  */
55
55
  constructor(m00?: number, m01?: number, originX?: number, m10?: number, m11?: number, originY?: number);
56
+ /** An immutable 2x3 identity matrix. */
57
+ static readonly identity: Trans2x3;
56
58
  }
57
59
  /** Properties used to construct a [[TextureMapping.Params]]. */
58
60
  interface ParamProps {
@@ -83,7 +85,7 @@ export declare namespace TextureMapping {
83
85
  mode: TextureMapping.Mode;
84
86
  /** @internal */
85
87
  worldMapping: boolean;
86
- constructor(props?: ParamProps);
88
+ constructor(props?: TextureMapping.ParamProps);
87
89
  /**
88
90
  * Generates UV parameters for textured surfaces. Returns undefined on failure.
89
91
  * @internal
@@ -1 +1 @@
1
- {"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAChI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,qBAAa,cAAc;IACzB,+CAA+C;IAC/C,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC,gFAAgF;IAChF,SAAgB,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC;gBAE3B,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,MAAM;IAKnE,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;CAGtG;AAED,cAAc;AACd,yBAAiB,cAAc,CAAC;IAC9B,qDAAqD;IACrD,KAAY,IAAI;QACd,IAAI,KAAK;QACT,UAAU,IAAI;QACd,cAAc,IAAI;QAClB,MAAM,IAAI;QACV,gBAAgB;QAChB,gBAAgB,IAAI;QACpB,gBAAgB;QAChB,KAAK,IAAI;QACT,gBAAgB;QAChB,SAAS,IAAI;QACb,gBAAgB;QAChB,WAAW,IAAI;QACf,gBAAgB;QAChB,KAAK,IAAI;QACT,sCAAsC;QACtC,YAAY,IAAI;KACjB;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QACnB,sDAAsD;QACtD,SAAgB,SAAS,EAAE,SAAS,CAAC;QAErC;;;;;;;;;;;WAWG;oBACgB,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI,EAAE,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI;KAKhF;IAED,gEAAgE;IAChE,UAAiB,UAAU;QACzB,qDAAqD;QACrD,aAAa,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;QACxC;;;;WAIG;QACH,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB;;WAEG;QACH,OAAO,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;QAC9B,gBAAgB;QAChB,YAAY,CAAC,EAAE,OAAO,CAAC;KACxB;IAED,oFAAoF;IACpF,MAAa,MAAM;QACjB,qDAAqD;QAC9C,aAAa,EAAE,cAAc,CAAC,QAAQ,CAAC;QAC9C;;WAEG;QACI,MAAM,EAAE,MAAM,CAAC;QACtB,uDAAuD;QAChD,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC;QACjC,gBAAgB;QACT,YAAY,EAAE,OAAO,CAAC;oBAEjB,KAAK,aAAkC;QAKnD;;;WAGG;QACI,eAAe,CAAC,OAAO,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;QAwB5G,yEAAyE;QACzE,OAAO,CAAC,yBAAyB;QAiBjC,sHAAsH;QACtH,OAAO,CAAC,qBAAqB;QA+C7B,+HAA+H;QAC/H,OAAO,CAAC,6BAA6B;KActC;CACF"}
1
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@@ -65,15 +65,17 @@ exports.TextureMapping = TextureMapping;
65
65
  this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
66
  }
67
67
  }
68
+ /** An immutable 2x3 identity matrix. */
69
+ Trans2x3.identity = new Trans2x3();
68
70
  TextureMapping.Trans2x3 = Trans2x3;
69
71
  /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
70
72
  class Params {
71
- constructor(props = {}) {
72
- const { textureMat2x3 = new Trans2x3(), textureWeight = 1.0, mapMode = Mode.Parametric, worldMapping = false } = props;
73
- this.textureMatrix = textureMat2x3;
74
- this.weight = textureWeight;
75
- this.mode = mapMode;
76
- this.worldMapping = worldMapping;
73
+ constructor(props) {
74
+ var _a, _b, _c, _d;
75
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
76
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
77
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
78
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
77
79
  }
78
80
  /**
79
81
  * Generates UV parameters for textured surfaces. Returns undefined on failure.
@@ -169,4 +171,5 @@ exports.TextureMapping = TextureMapping;
169
171
  }
170
172
  TextureMapping.Params = Params;
171
173
  })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
174
+ Object.freeze(TextureMapping.Trans2x3.identity);
172
175
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n constructor(props = {} as TextureMapping.ParamProps) {\r\n const { textureMat2x3 = new Trans2x3(), textureWeight = 1.0, mapMode = Mode.Parametric, worldMapping = false } = props;\r\n this.textureMatrix = textureMat2x3; this.weight = textureWeight; this.mode = mapMode; this.worldMapping = worldMapping;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
@@ -16,7 +16,7 @@ export declare abstract class RenderMaterial {
16
16
  }
17
17
  /** @public */
18
18
  export declare namespace RenderMaterial {
19
- /** Parameters used to construct a [[RenderMaterial]] */
19
+ /** @deprecated Use [CreateRenderMaterialArgs]($frontend). */
20
20
  class Params {
21
21
  /** If the material originates from a Material element in the [[IModel]], the Id of that element. */
22
22
  key?: string;
@@ -24,9 +24,9 @@ export declare namespace RenderMaterial {
24
24
  diffuseColor?: ColorDef;
25
25
  /** Specular color. Defaults to white if undefined. */
26
26
  specularColor?: ColorDef;
27
- /** Currently unused. */
27
+ /** Currently unused. @alpha */
28
28
  emissiveColor?: ColorDef;
29
- /** Currently unused. */
29
+ /** Currently unused. @alpha */
30
30
  reflectColor?: ColorDef;
31
31
  /** Optional pattern mapping applied to the surface. */
32
32
  textureMapping?: TextureMapping;
@@ -35,13 +35,13 @@ export declare namespace RenderMaterial {
35
35
  /** Specular weight in [0..1] */
36
36
  specular: number;
37
37
  specularExponent: number;
38
- /** Currently unused. */
38
+ /** Currently unused. @alpha */
39
39
  reflect: number;
40
- /** Currently unused. */
40
+ /** Currently unused. @alpha */
41
41
  refract: number;
42
- /** Currently unused. */
42
+ /** Currently unused. @alpha */
43
43
  ambient: number;
44
- /** Currently unused. */
44
+ /** Currently unused. @alpha */
45
45
  shadows: boolean;
46
46
  private _alpha?;
47
47
  constructor(key?: string);
@@ -1 +1 @@
1
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1
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@@ -9,6 +9,7 @@
9
9
  * @public
10
10
  */
11
11
  export class RenderMaterial {
12
+ // eslint-disable-next-line deprecation/deprecation
12
13
  constructor(params) {
13
14
  this.key = params.key;
14
15
  this.textureMapping = params.textureMapping;
@@ -23,7 +24,7 @@ export class RenderMaterial {
23
24
  function clampToNormalizedRange(value) {
24
25
  return Math.max(0.0, Math.min(1.0, value));
25
26
  }
26
- /** Parameters used to construct a [[RenderMaterial]] */
27
+ /** @deprecated Use [CreateRenderMaterialArgs]($frontend). */
27
28
  class Params {
28
29
  constructor(key) {
29
30
  /** Diffuse weight in [0..1] */
@@ -31,13 +32,13 @@ export class RenderMaterial {
31
32
  /** Specular weight in [0..1] */
32
33
  this.specular = 0.4;
33
34
  this.specularExponent = 13.5;
34
- /** Currently unused. */
35
+ /** Currently unused. @alpha */
35
36
  this.reflect = 0.0;
36
- /** Currently unused. */
37
+ /** Currently unused. @alpha */
37
38
  this.refract = 1.0;
38
- /** Currently unused. */
39
+ /** Currently unused. @alpha */
39
40
  this.ambient = .3;
40
- /** Currently unused. */
41
+ /** Currently unused. @alpha */
41
42
  this.shadows = true;
42
43
  this.key = key;
43
44
  }
@@ -49,7 +50,9 @@ export class RenderMaterial {
49
50
  this._alpha = undefined !== alpha ? clampToNormalizedRange(alpha) : undefined;
50
51
  }
51
52
  /** Create a RenderMaterial params object using specified key and ColorDef values, as well as an optional texture mapping. */
53
+ // eslint-disable-next-line deprecation/deprecation
52
54
  static fromColors(key, diffuseColor, specularColor, emissiveColor, reflectColor, textureMap) {
55
+ // eslint-disable-next-line deprecation/deprecation
53
56
  const materialParams = new Params();
54
57
  materialParams.key = key;
55
58
  materialParams.diffuseColor = diffuseColor;
@@ -61,8 +64,10 @@ export class RenderMaterial {
61
64
  }
62
65
  }
63
66
  /** Obtain an immutable instance of a RenderMaterial with all default properties. */
67
+ // eslint-disable-next-line deprecation/deprecation
64
68
  Params.defaults = new Params();
65
69
  RenderMaterial.Params = Params;
66
70
  })(RenderMaterial || (RenderMaterial = {}));
71
+ // eslint-disable-next-line deprecation/deprecation
67
72
  Object.freeze(RenderMaterial.Params.defaults);
68
73
  //# sourceMappingURL=RenderMaterial.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Represents a material which can be applied to a surface to control aspects of its appearance such as color, reflectivity, texture, and so on.\r\n * @public\r\n */\r\nexport abstract class RenderMaterial {\r\n /** If the material originated from a Material element in the [[IModelDb]], the Id of that element. */\r\n public readonly key?: string;\r\n /** Describes how to map an image to a surface to which this material is applied. */\r\n public readonly textureMapping?: TextureMapping;\r\n\r\n protected constructor(params: RenderMaterial.Params) {\r\n this.key = params.key;\r\n this.textureMapping = params.textureMapping;\r\n }\r\n\r\n public get hasTexture(): boolean {\r\n return undefined !== this.textureMapping?.texture;\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterial { // eslint-disable-line no-redeclare\r\n function clampToNormalizedRange(value: number): number {\r\n return Math.max(0.0, Math.min(1.0, value));\r\n }\r\n\r\n /** Parameters used to construct a [[RenderMaterial]] */\r\n export class Params {\r\n /** If the material originates from a Material element in the [[IModel]], the Id of that element. */\r\n public key?: string;\r\n /** Diffuse color, or undefined if this material does not override the surface's own color. */\r\n public diffuseColor?: ColorDef;\r\n /** Specular color. Defaults to white if undefined. */\r\n public specularColor?: ColorDef;\r\n /** Currently unused. */\r\n public emissiveColor?: ColorDef;\r\n /** Currently unused. */\r\n public reflectColor?: ColorDef;\r\n /** Optional pattern mapping applied to the surface. */\r\n public textureMapping?: TextureMapping;\r\n /** Diffuse weight in [0..1] */\r\n public diffuse: number = 0.6;\r\n /** Specular weight in [0..1] */\r\n public specular: number = 0.4;\r\n public specularExponent: number = 13.5;\r\n /** Currently unused. */\r\n public reflect: number = 0.0;\r\n /** Currently unused. */\r\n public refract: number = 1.0;\r\n /** Currently unused. */\r\n public ambient: number = .3;\r\n /** Currently unused. */\r\n public shadows = true;\r\n private _alpha?: number;\r\n\r\n public constructor(key?: string) { this.key = key; }\r\n\r\n /** Obtain an immutable instance of a RenderMaterial with all default properties. */\r\n public static readonly defaults = new Params();\r\n\r\n /** A value from 0.0 (fully-transparent) to 1.0 (fully-opaque) controlling the transparency of surfaces to which this material is applied;\r\n * or undefined if this material does not override surface transparency.\r\n */\r\n public get alpha(): number | undefined { return this._alpha; }\r\n public set alpha(alpha: number | undefined) {\r\n this._alpha = undefined !== alpha ? clampToNormalizedRange(alpha) : undefined;\r\n }\r\n\r\n /** Create a RenderMaterial params object using specified key and ColorDef values, as well as an optional texture mapping. */\r\n public static fromColors(key?: string, diffuseColor?: ColorDef, specularColor?: ColorDef, emissiveColor?: ColorDef, reflectColor?: ColorDef, textureMap?: TextureMapping): Params {\r\n const materialParams = new Params();\r\n materialParams.key = key;\r\n materialParams.diffuseColor = diffuseColor;\r\n materialParams.specularColor = specularColor;\r\n materialParams.emissiveColor = emissiveColor;\r\n materialParams.reflectColor = reflectColor;\r\n materialParams.textureMapping = textureMap;\r\n return materialParams;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(RenderMaterial.Params.defaults);\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Represents a material which can be applied to a surface to control aspects of its appearance such as color, reflectivity, texture, and so on.\r\n * @public\r\n */\r\nexport abstract class RenderMaterial {\r\n /** If the material originated from a Material element in the [[IModelDb]], the Id of that element. */\r\n public readonly key?: string;\r\n /** Describes how to map an image to a surface to which this material is applied. */\r\n public readonly textureMapping?: TextureMapping;\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n protected constructor(params: RenderMaterial.Params) {\r\n this.key = params.key;\r\n this.textureMapping = params.textureMapping;\r\n }\r\n\r\n public get hasTexture(): boolean {\r\n return undefined !== this.textureMapping?.texture;\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterial { // eslint-disable-line no-redeclare\r\n function clampToNormalizedRange(value: number): number {\r\n return Math.max(0.0, Math.min(1.0, value));\r\n }\r\n\r\n /** @deprecated Use [CreateRenderMaterialArgs]($frontend). */\r\n export class Params {\r\n /** If the material originates from a Material element in the [[IModel]], the Id of that element. */\r\n public key?: string;\r\n /** Diffuse color, or undefined if this material does not override the surface's own color. */\r\n public diffuseColor?: ColorDef;\r\n /** Specular color. Defaults to white if undefined. */\r\n public specularColor?: ColorDef;\r\n /** Currently unused. @alpha */\r\n public emissiveColor?: ColorDef;\r\n /** Currently unused. @alpha */\r\n public reflectColor?: ColorDef;\r\n /** Optional pattern mapping applied to the surface. */\r\n public textureMapping?: TextureMapping;\r\n /** Diffuse weight in [0..1] */\r\n public diffuse: number = 0.6;\r\n /** Specular weight in [0..1] */\r\n public specular: number = 0.4;\r\n public specularExponent: number = 13.5;\r\n /** Currently unused. @alpha */\r\n public reflect: number = 0.0;\r\n /** Currently unused. @alpha */\r\n public refract: number = 1.0;\r\n /** Currently unused. @alpha */\r\n public ambient: number = .3;\r\n /** Currently unused. @alpha */\r\n public shadows = true;\r\n private _alpha?: number;\r\n\r\n public constructor(key?: string) { this.key = key; }\r\n\r\n /** Obtain an immutable instance of a RenderMaterial with all default properties. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public static readonly defaults = new Params();\r\n\r\n /** A value from 0.0 (fully-transparent) to 1.0 (fully-opaque) controlling the transparency of surfaces to which this material is applied;\r\n * or undefined if this material does not override surface transparency.\r\n */\r\n public get alpha(): number | undefined { return this._alpha; }\r\n public set alpha(alpha: number | undefined) {\r\n this._alpha = undefined !== alpha ? clampToNormalizedRange(alpha) : undefined;\r\n }\r\n\r\n /** Create a RenderMaterial params object using specified key and ColorDef values, as well as an optional texture mapping. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public static fromColors(key?: string, diffuseColor?: ColorDef, specularColor?: ColorDef, emissiveColor?: ColorDef, reflectColor?: ColorDef, textureMap?: TextureMapping): Params {\r\n // eslint-disable-next-line deprecation/deprecation\r\n const materialParams = new Params();\r\n materialParams.key = key;\r\n materialParams.diffuseColor = diffuseColor;\r\n materialParams.specularColor = specularColor;\r\n materialParams.emissiveColor = emissiveColor;\r\n materialParams.reflectColor = reflectColor;\r\n materialParams.textureMapping = textureMap;\r\n return materialParams;\r\n }\r\n }\r\n}\r\n\r\n// eslint-disable-next-line deprecation/deprecation\r\nObject.freeze(RenderMaterial.Params.defaults);\r\n"]}
@@ -53,6 +53,8 @@ export declare namespace TextureMapping {
53
53
  * ```
54
54
  */
55
55
  constructor(m00?: number, m01?: number, originX?: number, m10?: number, m11?: number, originY?: number);
56
+ /** An immutable 2x3 identity matrix. */
57
+ static readonly identity: Trans2x3;
56
58
  }
57
59
  /** Properties used to construct a [[TextureMapping.Params]]. */
58
60
  interface ParamProps {
@@ -83,7 +85,7 @@ export declare namespace TextureMapping {
83
85
  mode: TextureMapping.Mode;
84
86
  /** @internal */
85
87
  worldMapping: boolean;
86
- constructor(props?: ParamProps);
88
+ constructor(props?: TextureMapping.ParamProps);
87
89
  /**
88
90
  * Generates UV parameters for textured surfaces. Returns undefined on failure.
89
91
  * @internal
@@ -1 +1 @@
1
- {"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAChI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,qBAAa,cAAc;IACzB,+CAA+C;IAC/C,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC,gFAAgF;IAChF,SAAgB,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC;gBAE3B,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,MAAM;IAKnE,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;CAGtG;AAED,cAAc;AACd,yBAAiB,cAAc,CAAC;IAC9B,qDAAqD;IACrD,KAAY,IAAI;QACd,IAAI,KAAK;QACT,UAAU,IAAI;QACd,cAAc,IAAI;QAClB,MAAM,IAAI;QACV,gBAAgB;QAChB,gBAAgB,IAAI;QACpB,gBAAgB;QAChB,KAAK,IAAI;QACT,gBAAgB;QAChB,SAAS,IAAI;QACb,gBAAgB;QAChB,WAAW,IAAI;QACf,gBAAgB;QAChB,KAAK,IAAI;QACT,sCAAsC;QACtC,YAAY,IAAI;KACjB;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QACnB,sDAAsD;QACtD,SAAgB,SAAS,EAAE,SAAS,CAAC;QAErC;;;;;;;;;;;WAWG;oBACgB,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI,EAAE,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI;KAKhF;IAED,gEAAgE;IAChE,UAAiB,UAAU;QACzB,qDAAqD;QACrD,aAAa,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;QACxC;;;;WAIG;QACH,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB;;WAEG;QACH,OAAO,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;QAC9B,gBAAgB;QAChB,YAAY,CAAC,EAAE,OAAO,CAAC;KACxB;IAED,oFAAoF;IACpF,MAAa,MAAM;QACjB,qDAAqD;QAC9C,aAAa,EAAE,cAAc,CAAC,QAAQ,CAAC;QAC9C;;WAEG;QACI,MAAM,EAAE,MAAM,CAAC;QACtB,uDAAuD;QAChD,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC;QACjC,gBAAgB;QACT,YAAY,EAAE,OAAO,CAAC;oBAEjB,KAAK,aAAkC;QAKnD;;;WAGG;QACI,eAAe,CAAC,OAAO,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;QAwB5G,yEAAyE;QACzE,OAAO,CAAC,yBAAyB;QAiBjC,sHAAsH;QACtH,OAAO,CAAC,qBAAqB;QA+C7B,+HAA+H;QAC/H,OAAO,CAAC,6BAA6B;KActC;CACF"}
1
+ {"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAChI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,qBAAa,cAAc;IACzB,+CAA+C;IAC/C,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC,gFAAgF;IAChF,SAAgB,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC;gBAE3B,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,MAAM;IAKnE,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;CAGtG;AAED,cAAc;AACd,yBAAiB,cAAc,CAAC;IAC9B,qDAAqD;IACrD,KAAY,IAAI;QACd,IAAI,KAAK;QACT,UAAU,IAAI;QACd,cAAc,IAAI;QAClB,MAAM,IAAI;QACV,gBAAgB;QAChB,gBAAgB,IAAI;QACpB,gBAAgB;QAChB,KAAK,IAAI;QACT,gBAAgB;QAChB,SAAS,IAAI;QACb,gBAAgB;QAChB,WAAW,IAAI;QACf,gBAAgB;QAChB,KAAK,IAAI;QACT,sCAAsC;QACtC,YAAY,IAAI;KACjB;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QACnB,sDAAsD;QACtD,SAAgB,SAAS,EAAE,SAAS,CAAC;QAErC;;;;;;;;;;;WAWG;oBACgB,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI,EAAE,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI;QAM/E,wCAAwC;QACxC,gBAAuB,QAAQ,WAAkB;KAClD;IAED,gEAAgE;IAChE,UAAiB,UAAU;QACzB,qDAAqD;QACrD,aAAa,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;QACxC;;;;WAIG;QACH,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB;;WAEG;QACH,OAAO,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;QAC9B,gBAAgB;QAChB,YAAY,CAAC,EAAE,OAAO,CAAC;KACxB;IAED,oFAAoF;IACpF,MAAa,MAAM;QACjB,qDAAqD;QAC9C,aAAa,EAAE,cAAc,CAAC,QAAQ,CAAC;QAC9C;;WAEG;QACI,MAAM,EAAE,MAAM,CAAC;QACtB,uDAAuD;QAChD,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC;QACjC,gBAAgB;QACT,YAAY,EAAE,OAAO,CAAC;oBAEV,KAAK,CAAC,EAAE,cAAc,CAAC,UAAU;QAOpD;;;WAGG;QACI,eAAe,CAAC,OAAO,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;QAwB5G,yEAAyE;QACzE,OAAO,CAAC,yBAAyB;QAiBjC,sHAAsH;QACtH,OAAO,CAAC,qBAAqB;QA+C7B,+HAA+H;QAC/H,OAAO,CAAC,6BAA6B;KActC;CACF"}
@@ -61,15 +61,17 @@ export class TextureMapping {
61
61
  this.transform = Transform.createRefs(origin, matrix);
62
62
  }
63
63
  }
64
+ /** An immutable 2x3 identity matrix. */
65
+ Trans2x3.identity = new Trans2x3();
64
66
  TextureMapping.Trans2x3 = Trans2x3;
65
67
  /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
66
68
  class Params {
67
- constructor(props = {}) {
68
- const { textureMat2x3 = new Trans2x3(), textureWeight = 1.0, mapMode = Mode.Parametric, worldMapping = false } = props;
69
- this.textureMatrix = textureMat2x3;
70
- this.weight = textureWeight;
71
- this.mode = mapMode;
72
- this.worldMapping = worldMapping;
69
+ constructor(props) {
70
+ var _a, _b, _c, _d;
71
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
73
75
  }
74
76
  /**
75
77
  * Generates UV parameters for textured surfaces. Returns undefined on failure.
@@ -165,4 +167,5 @@ export class TextureMapping {
165
167
  }
166
168
  TextureMapping.Params = Params;
167
169
  })(TextureMapping || (TextureMapping = {}));
170
+ Object.freeze(TextureMapping.Trans2x3.identity);
168
171
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n constructor(props = {} as TextureMapping.ParamProps) {\r\n const { textureMat2x3 = new Trans2x3(), textureWeight = 1.0, mapMode = Mode.Parametric, worldMapping = false } = props;\r\n this.textureMatrix = textureMat2x3; this.weight = textureWeight; this.mode = mapMode; this.worldMapping = worldMapping;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@itwin/core-common",
3
- "version": "3.1.0-dev.0",
3
+ "version": "3.1.0-dev.1",
4
4
  "description": "iTwin.js components common to frontend and backend",
5
5
  "main": "lib/cjs/core-common.js",
6
6
  "module": "lib/esm/core-common.js",
@@ -29,14 +29,14 @@
29
29
  "js-base64": "^3.6.1"
30
30
  },
31
31
  "peerDependencies": {
32
- "@itwin/core-bentley": "^3.1.0-dev.0",
33
- "@itwin/core-geometry": "^3.1.0-dev.0"
32
+ "@itwin/core-bentley": "^3.1.0-dev.1",
33
+ "@itwin/core-geometry": "^3.1.0-dev.1"
34
34
  },
35
35
  "devDependencies": {
36
- "@itwin/build-tools": "3.1.0-dev.0",
37
- "@itwin/core-bentley": "3.1.0-dev.0",
38
- "@itwin/core-geometry": "3.1.0-dev.0",
39
- "@itwin/eslint-plugin": "3.1.0-dev.0",
36
+ "@itwin/build-tools": "3.1.0-dev.1",
37
+ "@itwin/core-bentley": "3.1.0-dev.1",
38
+ "@itwin/core-geometry": "3.1.0-dev.1",
39
+ "@itwin/eslint-plugin": "3.1.0-dev.1",
40
40
  "@types/chai": "^4.1.4",
41
41
  "@types/flatbuffers": "~1.10.0",
42
42
  "@types/mocha": "^8.2.2",