@itwin/core-common 3.0.0-dev.134 → 3.0.0-dev.135
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/BackgroundMapSettings.d.ts +1 -1
- package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +8 -0
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js +10 -4
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/esm/BackgroundMapSettings.d.ts +1 -1
- package/lib/esm/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/esm/BackgroundMapSettings.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts +8 -0
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js +10 -4
- package/lib/esm/ViewFlags.js.map +1 -1
- package/package.json +7 -7
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@@ -86,7 +86,7 @@ export declare class BackgroundMapSettings {
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readonly useDepthBuffer: boolean;
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/** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */
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readonly applyTerrain: boolean;
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/**
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/** Settings associated with terrain display. */
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readonly terrainSettings: TerrainSettings;
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/** Globe display mode. */
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readonly globeMode: GlobeMode;
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@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProvider, BackgroundMapType } from \"./BackgroundMapProvider\";\r\nimport { PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { TerrainProps, TerrainSettings } from \"./TerrainSettings\";\r\n\r\n/** Describes the projection of the background map\r\n * @see [[BackgroundMapProps]]\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @public\r\n */\r\nexport enum GlobeMode {\r\n /** Display Earth as 3d ellipsoid */\r\n Ellipsoid = 0,\r\n /** Display Earth as plane. */\r\n Plane = 1,\r\n}\r\n\r\n/** In-memory JSON representation of a [[BackgroundMapSettings]].\r\n * @see [[PersistentBackgroundMapProps]] for the persistent JSON representation.\r\n * @public\r\n */\r\nexport interface BackgroundMapProps {\r\n /** The elevation of the map in meters relative the WGS84 ellipsoid. Default value: 0. */\r\n groundBias?: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden.\r\n * Default value: false.\r\n */\r\n transparency?: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n useDepthBuffer?: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n applyTerrain?: boolean;\r\n /** Properties associated with terrain display. */\r\n terrainSettings?: TerrainProps;\r\n /** Globe Mode. Default value: GlobeMode.Ellipsoid */\r\n globeMode?: GlobeMode;\r\n /** If true, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n nonLocatable?: boolean;\r\n /** A planar mask applied to the map geometry\r\n * @beta\r\n */\r\n planarClipMask?: PlanarClipMaskProps;\r\n\r\n /** @see [[DeprecatedBackgroundMapProps.providerName]]. */\r\n providerName?: never;\r\n /** @see [[DeprecatedBackgroundMapProps.providerData]]. */\r\n providerData?: never;\r\n}\r\n\r\n/** Properties of [[PersistentBackgroundMapProps]] that have been deprecated, but are retained for backwards compatibility.\r\n * These properties are omitted from [[BackgroundMapProps]] as they are no longer part of the API, but are included in\r\n * [[PersistentBackgroundMapProps]] because they remain part of the persistence format.\r\n * @public\r\n */\r\nexport interface DeprecatedBackgroundMapProps {\r\n /** Identifies the source of the map tiles. Currently supported providers are \"BingProvider\" and \"MapBoxProvider\".\r\n * Default value: \"BingProvider\"\r\n * @deprecated use MapImageryProps.backgroundBase.\r\n */\r\n providerName?: string;\r\n /** Options for customizing the tiles supplied by the provider. If undefined, default values of all members are used.\r\n * @deprecated use MapImageryProps.backgroundBase\r\n */\r\n providerData?: {\r\n /** The type of map graphics to request. Default value: BackgroundMapType.Hybrid. */\r\n mapType?: BackgroundMapType;\r\n };\r\n}\r\n\r\n/** Persistent JSON representation of a [[BackgroundMapSettings]].\r\n * @public\r\n */\r\nexport type PersistentBackgroundMapProps = Omit<BackgroundMapProps, keyof DeprecatedBackgroundMapProps> & DeprecatedBackgroundMapProps;\r\n\r\nfunction normalizeGlobeMode(mode?: GlobeMode): GlobeMode {\r\n return GlobeMode.Plane === mode ? mode : GlobeMode.Ellipsoid;\r\n}\r\n\r\nfunction normalizeTransparency(trans?: number | false): number | false {\r\n if (\"number\" === typeof trans)\r\n return Math.min(1, Math.max(0, trans));\r\n\r\n return false;\r\n}\r\n\r\n/** As part of a [[DisplayStyleSettings]], controls aspects of how the background map is displayed.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to query or change these settings for a display style.\r\n * @see [[MapImagerySettings]] to control the type of imagery applied to the background map.\r\n * @public\r\n */\r\nexport class BackgroundMapSettings {\r\n /** Retained strictly for persistence. */\r\n private readonly _provider: BackgroundMapProvider;\r\n\r\n /** Elevation in meters, relative to WGS84 Ellipsoid.. */\r\n public readonly groundBias: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden. Default value: false. */\r\n public readonly transparency: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n public readonly useDepthBuffer: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n public readonly applyTerrain: boolean;\r\n /** Settings associated with terrain display. */\r\n public readonly terrainSettings: TerrainSettings;\r\n /** Globe display mode. */\r\n public readonly globeMode: GlobeMode;\r\n /** Planar Mask - used to mask the background map to avoid overlapping with other geometry\r\n * @beta\r\n */\r\n public readonly planarClipMask: PlanarClipMaskSettings;\r\n private readonly _locatable: boolean;\r\n /** If false, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n public get locatable(): boolean {\r\n // Handle legacy TerrainProps.nonLocatable:\r\n // - If TerrainProps.nonLocatable=true and terrain is on, terrain is not locatable.\r\n // - Otherwise, use BackgroundMapProps.nonLocatable.\r\n if (this.applyTerrain && this.terrainSettings.nonLocatable)\r\n return false;\r\n\r\n return this._locatable;\r\n }\r\n\r\n /** If transparency is overridden, the transparency to apply; otherwise, undefined. */\r\n public get transparencyOverride(): number | undefined { return false !== this.transparency ? this.transparency : undefined; }\r\n\r\n private constructor(props: BackgroundMapProps | PersistentBackgroundMapProps) {\r\n this.groundBias = props.groundBias ?? 0;\r\n this.transparency = normalizeTransparency(props.transparency);\r\n this.useDepthBuffer = props.useDepthBuffer ?? false;\r\n this.applyTerrain = props.applyTerrain ?? false;\r\n this.terrainSettings = TerrainSettings.fromJSON(props.terrainSettings);\r\n this.globeMode = normalizeGlobeMode(props.globeMode);\r\n this._locatable = true !== props.nonLocatable;\r\n this.planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n this._provider = BackgroundMapProvider.fromBackgroundMapProps(props);\r\n }\r\n\r\n /** Create settings from their persistent representation. In general, this method should only be used when reading the settings directly from\r\n * the iModel - otherwise, prefer [[fromJSON]].\r\n */\r\n public static fromPersistentJSON(json?: PersistentBackgroundMapProps): BackgroundMapSettings {\r\n return new this(json ?? {});\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields.\r\n * @see [[fromPersistentJSON]] if you are reading the settings directly from the iModel.\r\n */\r\n public static fromJSON(json?: BackgroundMapProps): BackgroundMapSettings {\r\n return new BackgroundMapSettings(json ?? {});\r\n }\r\n\r\n /** Convert these settings to their in-memory JSON representation.\r\n * @see [[toPersistentJSON]] if you intend to write the JSON directly to an iModel.\r\n */\r\n public toJSON(): BackgroundMapProps {\r\n const props: BackgroundMapProps = {};\r\n if (0 !== this.groundBias)\r\n props.groundBias = this.groundBias;\r\n if (this.applyTerrain)\r\n props.applyTerrain = true;\r\n if (false !== this.transparency)\r\n props.transparency = this.transparency;\r\n if (GlobeMode.Ellipsoid !== this.globeMode)\r\n props.globeMode = this.globeMode;\r\n if (this.useDepthBuffer)\r\n props.useDepthBuffer = true;\r\n if (!this._locatable)\r\n props.nonLocatable = true;\r\n\r\n const terrainSettings = this.terrainSettings.toJSON();\r\n for (const prop of Object.values(terrainSettings)) {\r\n if (undefined !== prop) {\r\n props.terrainSettings = terrainSettings;\r\n break;\r\n }\r\n }\r\n\r\n if (this.planarClipMask.isValid)\r\n props.planarClipMask = this.planarClipMask.toJSON();\r\n\r\n return props;\r\n }\r\n\r\n /** Convert these settings to their persistent representation. In general, this method should only be used when writing the settings directly to\r\n * the iModel - otherwise, prefer [[toJSON]].\r\n */\r\n public toPersistentJSON(): PersistentBackgroundMapProps {\r\n const props = this.toJSON() as PersistentBackgroundMapProps;\r\n\r\n // Preserve deprecated imagery provider properties.\r\n if (\"BingProvider\" !== this._provider.name)\r\n props.providerName = this._provider.name; // eslint-disable-line deprecation/deprecation\r\n if (BackgroundMapType.Hybrid !== this._provider.type)\r\n props.providerData = { mapType: this._provider.type }; // eslint-disable-line deprecation/deprecation\r\n\r\n return props;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromJSON(json));\r\n }\r\n\r\n /** Returns true if the persistent representation of these settings is equivalent to `json`. */\r\n public equalsPersistentJSON(json?: PersistentBackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromPersistentJSON(json));\r\n }\r\n\r\n /** Returns true if these settings are equivalent to `other`. */\r\n public equals(other: BackgroundMapSettings): boolean {\r\n return this.groundBias === other.groundBias && this.useDepthBuffer === other.useDepthBuffer && this.transparency === other.transparency\r\n && this.globeMode === other.globeMode && this._locatable === other._locatable && this.applyTerrain === other.applyTerrain\r\n && this.terrainSettings.equals(other.terrainSettings) && this.planarClipMask.equals(other.planarClipMask)\r\n && this._provider.name === other._provider.name && this._provider.type === other._provider.type;\r\n }\r\n\r\n /** Create a copy of this BackgroundMapSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A BackgroundMapSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: BackgroundMapProps): BackgroundMapSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n groundBias: changedProps.groundBias ?? this.groundBias,\r\n transparency: changedProps.transparency ?? this.transparency,\r\n useDepthBuffer: changedProps.useDepthBuffer ?? this.useDepthBuffer,\r\n globeMode: changedProps.globeMode ?? this.globeMode,\r\n nonLocatable: changedProps.nonLocatable ?? !this._locatable,\r\n applyTerrain: changedProps.applyTerrain ?? this.applyTerrain,\r\n terrainSettings: changedProps.terrainSettings ? this.terrainSettings.clone(changedProps.terrainSettings).toJSON() : this.terrainSettings.toJSON(),\r\n planarClipMask: changedProps.planarClipMask ? this.planarClipMask.clone(changedProps.planarClipMask).toJSON() : this.planarClipMask.toJSON(),\r\n providerName: this._provider.name,\r\n providerData: { mapType: this._provider.type },\r\n };\r\n\r\n return BackgroundMapSettings.fromPersistentJSON(props);\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProvider, BackgroundMapType } from \"./BackgroundMapProvider\";\r\nimport { PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { TerrainProps, TerrainSettings } from \"./TerrainSettings\";\r\n\r\n/** Describes the projection of the background map\r\n * @see [[BackgroundMapProps]]\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @public\r\n */\r\nexport enum GlobeMode {\r\n /** Display Earth as 3d ellipsoid */\r\n Ellipsoid = 0,\r\n /** Display Earth as plane. */\r\n Plane = 1,\r\n}\r\n\r\n/** In-memory JSON representation of a [[BackgroundMapSettings]].\r\n * @see [[PersistentBackgroundMapProps]] for the persistent JSON representation.\r\n * @public\r\n */\r\nexport interface BackgroundMapProps {\r\n /** The elevation of the map in meters relative the WGS84 ellipsoid. Default value: 0. */\r\n groundBias?: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden.\r\n * Default value: false.\r\n */\r\n transparency?: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n useDepthBuffer?: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n applyTerrain?: boolean;\r\n /** Properties associated with terrain display. */\r\n terrainSettings?: TerrainProps;\r\n /** Globe Mode. Default value: GlobeMode.Ellipsoid */\r\n globeMode?: GlobeMode;\r\n /** If true, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n nonLocatable?: boolean;\r\n /** A planar mask applied to the map geometry\r\n * @beta\r\n */\r\n planarClipMask?: PlanarClipMaskProps;\r\n\r\n /** @see [[DeprecatedBackgroundMapProps.providerName]]. */\r\n providerName?: never;\r\n /** @see [[DeprecatedBackgroundMapProps.providerData]]. */\r\n providerData?: never;\r\n}\r\n\r\n/** Properties of [[PersistentBackgroundMapProps]] that have been deprecated, but are retained for backwards compatibility.\r\n * These properties are omitted from [[BackgroundMapProps]] as they are no longer part of the API, but are included in\r\n * [[PersistentBackgroundMapProps]] because they remain part of the persistence format.\r\n * @public\r\n */\r\nexport interface DeprecatedBackgroundMapProps {\r\n /** Identifies the source of the map tiles. Currently supported providers are \"BingProvider\" and \"MapBoxProvider\".\r\n * Default value: \"BingProvider\"\r\n * @deprecated use MapImageryProps.backgroundBase.\r\n */\r\n providerName?: string;\r\n /** Options for customizing the tiles supplied by the provider. If undefined, default values of all members are used.\r\n * @deprecated use MapImageryProps.backgroundBase\r\n */\r\n providerData?: {\r\n /** The type of map graphics to request. Default value: BackgroundMapType.Hybrid. */\r\n mapType?: BackgroundMapType;\r\n };\r\n}\r\n\r\n/** Persistent JSON representation of a [[BackgroundMapSettings]].\r\n * @public\r\n */\r\nexport type PersistentBackgroundMapProps = Omit<BackgroundMapProps, keyof DeprecatedBackgroundMapProps> & DeprecatedBackgroundMapProps;\r\n\r\nfunction normalizeGlobeMode(mode?: GlobeMode): GlobeMode {\r\n return GlobeMode.Plane === mode ? mode : GlobeMode.Ellipsoid;\r\n}\r\n\r\nfunction normalizeTransparency(trans?: number | false): number | false {\r\n if (\"number\" === typeof trans)\r\n return Math.min(1, Math.max(0, trans));\r\n\r\n return false;\r\n}\r\n\r\n/** As part of a [[DisplayStyleSettings]], controls aspects of how the background map is displayed.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to query or change these settings for a display style.\r\n * @see [[MapImagerySettings]] to control the type of imagery applied to the background map.\r\n * @public\r\n */\r\nexport class BackgroundMapSettings {\r\n /** Retained strictly for persistence. */\r\n private readonly _provider: BackgroundMapProvider;\r\n\r\n /** Elevation in meters, relative to WGS84 Ellipsoid.. */\r\n public readonly groundBias: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden. Default value: false. */\r\n public readonly transparency: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n public readonly useDepthBuffer: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n public readonly applyTerrain: boolean;\r\n /** Settings associated with terrain display. */\r\n public readonly terrainSettings: TerrainSettings;\r\n /** Globe display mode. */\r\n public readonly globeMode: GlobeMode;\r\n /** Planar Mask - used to mask the background map to avoid overlapping with other geometry\r\n * @beta\r\n */\r\n public readonly planarClipMask: PlanarClipMaskSettings;\r\n private readonly _locatable: boolean;\r\n /** If false, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n public get locatable(): boolean {\r\n // Handle legacy TerrainProps.nonLocatable:\r\n // - If TerrainProps.nonLocatable=true and terrain is on, terrain is not locatable.\r\n // - Otherwise, use BackgroundMapProps.nonLocatable.\r\n if (this.applyTerrain && this.terrainSettings.nonLocatable)\r\n return false;\r\n\r\n return this._locatable;\r\n }\r\n\r\n /** If transparency is overridden, the transparency to apply; otherwise, undefined. */\r\n public get transparencyOverride(): number | undefined { return false !== this.transparency ? this.transparency : undefined; }\r\n\r\n private constructor(props: BackgroundMapProps | PersistentBackgroundMapProps) {\r\n this.groundBias = props.groundBias ?? 0;\r\n this.transparency = normalizeTransparency(props.transparency);\r\n this.useDepthBuffer = props.useDepthBuffer ?? false;\r\n this.applyTerrain = props.applyTerrain ?? false;\r\n this.terrainSettings = TerrainSettings.fromJSON(props.terrainSettings);\r\n this.globeMode = normalizeGlobeMode(props.globeMode);\r\n this._locatable = true !== props.nonLocatable;\r\n this.planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n this._provider = BackgroundMapProvider.fromBackgroundMapProps(props);\r\n }\r\n\r\n /** Create settings from their persistent representation. In general, this method should only be used when reading the settings directly from\r\n * the iModel - otherwise, prefer [[fromJSON]].\r\n */\r\n public static fromPersistentJSON(json?: PersistentBackgroundMapProps): BackgroundMapSettings {\r\n return new this(json ?? {});\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields.\r\n * @see [[fromPersistentJSON]] if you are reading the settings directly from the iModel.\r\n */\r\n public static fromJSON(json?: BackgroundMapProps): BackgroundMapSettings {\r\n return new BackgroundMapSettings(json ?? {});\r\n }\r\n\r\n /** Convert these settings to their in-memory JSON representation.\r\n * @see [[toPersistentJSON]] if you intend to write the JSON directly to an iModel.\r\n */\r\n public toJSON(): BackgroundMapProps {\r\n const props: BackgroundMapProps = {};\r\n if (0 !== this.groundBias)\r\n props.groundBias = this.groundBias;\r\n if (this.applyTerrain)\r\n props.applyTerrain = true;\r\n if (false !== this.transparency)\r\n props.transparency = this.transparency;\r\n if (GlobeMode.Ellipsoid !== this.globeMode)\r\n props.globeMode = this.globeMode;\r\n if (this.useDepthBuffer)\r\n props.useDepthBuffer = true;\r\n if (!this._locatable)\r\n props.nonLocatable = true;\r\n\r\n const terrainSettings = this.terrainSettings.toJSON();\r\n for (const prop of Object.values(terrainSettings)) {\r\n if (undefined !== prop) {\r\n props.terrainSettings = terrainSettings;\r\n break;\r\n }\r\n }\r\n\r\n if (this.planarClipMask.isValid)\r\n props.planarClipMask = this.planarClipMask.toJSON();\r\n\r\n return props;\r\n }\r\n\r\n /** Convert these settings to their persistent representation. In general, this method should only be used when writing the settings directly to\r\n * the iModel - otherwise, prefer [[toJSON]].\r\n */\r\n public toPersistentJSON(): PersistentBackgroundMapProps {\r\n const props = this.toJSON() as PersistentBackgroundMapProps;\r\n\r\n // Preserve deprecated imagery provider properties.\r\n if (\"BingProvider\" !== this._provider.name)\r\n props.providerName = this._provider.name; // eslint-disable-line deprecation/deprecation\r\n if (BackgroundMapType.Hybrid !== this._provider.type)\r\n props.providerData = { mapType: this._provider.type }; // eslint-disable-line deprecation/deprecation\r\n\r\n return props;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromJSON(json));\r\n }\r\n\r\n /** Returns true if the persistent representation of these settings is equivalent to `json`. */\r\n public equalsPersistentJSON(json?: PersistentBackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromPersistentJSON(json));\r\n }\r\n\r\n /** Returns true if these settings are equivalent to `other`. */\r\n public equals(other: BackgroundMapSettings): boolean {\r\n return this.groundBias === other.groundBias && this.useDepthBuffer === other.useDepthBuffer && this.transparency === other.transparency\r\n && this.globeMode === other.globeMode && this._locatable === other._locatable && this.applyTerrain === other.applyTerrain\r\n && this.terrainSettings.equals(other.terrainSettings) && this.planarClipMask.equals(other.planarClipMask)\r\n && this._provider.name === other._provider.name && this._provider.type === other._provider.type;\r\n }\r\n\r\n /** Create a copy of this BackgroundMapSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A BackgroundMapSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: BackgroundMapProps): BackgroundMapSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n groundBias: changedProps.groundBias ?? this.groundBias,\r\n transparency: changedProps.transparency ?? this.transparency,\r\n useDepthBuffer: changedProps.useDepthBuffer ?? this.useDepthBuffer,\r\n globeMode: changedProps.globeMode ?? this.globeMode,\r\n nonLocatable: changedProps.nonLocatable ?? !this._locatable,\r\n applyTerrain: changedProps.applyTerrain ?? this.applyTerrain,\r\n terrainSettings: changedProps.terrainSettings ? this.terrainSettings.clone(changedProps.terrainSettings).toJSON() : this.terrainSettings.toJSON(),\r\n planarClipMask: changedProps.planarClipMask ? this.planarClipMask.clone(changedProps.planarClipMask).toJSON() : this.planarClipMask.toJSON(),\r\n providerName: this._provider.name,\r\n providerData: { mapType: this._provider.type },\r\n };\r\n\r\n return BackgroundMapSettings.fromPersistentJSON(props);\r\n }\r\n}\r\n"]}
|
package/lib/cjs/ViewFlags.d.ts
CHANGED
|
@@ -88,6 +88,10 @@ export interface ViewFlagProps {
|
|
|
88
88
|
ambientOcclusion?: boolean;
|
|
89
89
|
/** If true, apply [[ThematicDisplay]]. */
|
|
90
90
|
thematicDisplay?: boolean;
|
|
91
|
+
/** If true, overlay surfaces with wiremesh to reveal their triangulation.
|
|
92
|
+
* @beta
|
|
93
|
+
*/
|
|
94
|
+
wiremesh?: boolean;
|
|
91
95
|
/** Controls whether surface discard is always applied regardless of other ViewFlags.
|
|
92
96
|
* Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
|
|
93
97
|
* non-planar surfaces always draw in front of those non-planar surfaces.
|
|
@@ -186,6 +190,10 @@ export declare class ViewFlags {
|
|
|
186
190
|
readonly ambientOcclusion: boolean;
|
|
187
191
|
/** Whether to apply [[ThematicDisplay]]. Default: false. */
|
|
188
192
|
readonly thematicDisplay: boolean;
|
|
193
|
+
/** If true, overlay surfaces with wiremesh to reveal their triangulation.
|
|
194
|
+
* @beta
|
|
195
|
+
*/
|
|
196
|
+
readonly wiremesh: boolean;
|
|
189
197
|
/** Controls whether surface discard is always applied regardless of other ViewFlags.
|
|
190
198
|
* Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
|
|
191
199
|
* non-planar surfaces always draw in front of those non-planar surfaces.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"ViewFlags.d.ts","sourceRoot":"","sources":["../../src/ViewFlags.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAa,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAElF;;;GAGG;AACH,oBAAY,UAAU;IACpB;;;;OAIG;IACH,SAAS,IAAI;IACb;;;;OAIG;IACH,WAAW,IAAI;IACf;;;;;OAKG;IACH,SAAS,IAAI;IACb;;;OAGG;IACH,UAAU,IAAI;CACf;AAED;;;;;;;;GAQG;AACH,MAAM,WAAW,aAAa;IAC5B,+EAA+E;IAC/E,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,4EAA4E;IAC5E,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,0EAA0E;IAC1E,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,4DAA4D;IAC5D,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,kDAAkD;IAClD,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,wDAAwD;IACxD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,uFAAuF;IACvF,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,2CAA2C;IAC3C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,6EAA6E;IAC7E,GAAG,CAAC,EAAE,OAAO,CAAC;IACd,2DAA2D;IAC3D,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,4DAA4D;IAC5D,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,0EAA0E;IAC1E,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,0EAA0E;IAC1E,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,0EAA0E;IAC1E,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,8CAA8C;IAC9C,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,gCAAgC;IAChC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,iHAAiH;IACjH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,oJAAoJ;IACpJ,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,2EAA2E;IAC3E,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,gCAAgC;IAChC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,2CAA2C;IAC3C,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,0CAA0C;IAC1C,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;;OAKG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAClC;AAMD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,qBAAa,SAAS;IACpB;;;OAGG;IACH,SAAgB,UAAU,EAAE,UAAU,CAAC;IACvC,uFAAuF;IACvF,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC,qFAAqF;IACrF,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,iGAAiG;IACjG,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,sIAAsI;IACtI,SAAgB,MAAM,EAAE,OAAO,CAAC;IAChC;;OAEG;IACH,SAAgB,YAAY,EAAE,OAAO,CAAC;IACtC,qIAAqI;IACrI,SAAgB,IAAI,EAAE,OAAO,CAAC;IAC9B,qGAAqG;IACrG,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,sGAAsG;IACtG,SAAgB,SAAS,EAAE,OAAO,CAAC;IACnC,8GAA8G;IAC9G,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,iDAAiD;IACjD,SAAgB,IAAI,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACH,SAAgB,YAAY,EAAE,OAAO,CAAC;IACtC;;;;OAIG;IACH,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC;;OAEG;IACH,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC;;;OAGG;IACH,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC;;OAEG;IACH,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC;;;OAGG;IACH,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC;;OAEG;IACH,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC,4FAA4F;IAC5F,SAAgB,gBAAgB,EAAE,OAAO,CAAC;IAC1C,4DAA4D;IAC5D,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC;;;;;OAKG;IACH,SAAgB,mBAAmB,EAAE,OAAO,CAAC;IAC7C;;;;OAIG;IACH,SAAgB,oBAAoB,EAAE,OAAO,CAAC;IAE9C;;;OAGG;IACH,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAElC;;OAEG;gBACgB,KAAK,CAAC,EAAE,OAAO,CAAC,mBAAmB,CAAC;IA2BvD;;;;;OAKG;IACI,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,SAAS;IAIlE;;;;OAIG;IACI,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,SAAS;IA4BnE;;;;;;OAMG;IACI,IAAI,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC,mBAAmB,EAAE,YAAY,CAAC,EAAE,KAAK,EAAE,OAAO,GAAG,SAAS;IAS3F;;;;OAIG;IACI,cAAc,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS;IAIxD;;OAEG;IACI,SAAS,IAAI,SAAS;IAoB7B,gBAAgB;IACT,kBAAkB,IAAI,OAAO;IAWpC,wHAAwH;IACjH,aAAa,IAAI,OAAO;IAI/B,sCAAsC;IAC/B,MAAM,IAAI,aAAa;IA8B9B;;OAEG;IACI,kBAAkB,IAAI,QAAQ,CAAC,aAAa,CAAC;IA+BpD,kFAAkF;IAClF,gBAAuB,QAAQ,YAAmB;IAElD;;OAEG;WACW,MAAM,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,SAAS;IAIrE;;;;;;;OAOG;WACW,QAAQ,CAAC,IAAI,CAAC,EAAE,aAAa,GAAG,SAAS;IA0CvD,yDAAyD;IAClD,MAAM,CAAC,KAAK,EAAE,QAAQ,CAAC,mBAAmB,CAAC,GAAG,OAAO;CA6B7D;AAED;;;GAGG;AACH,oBAAY,mBAAmB,GAAG,OAAO,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC,CAAC;AAE9E;;;GAGG;AACH,oBAAY,iBAAiB,GAAG,OAAO,CAAC,mBAAmB,CAAC,CAAC"}
|
package/lib/cjs/ViewFlags.js
CHANGED
|
@@ -71,7 +71,7 @@ class ViewFlags {
|
|
|
71
71
|
* @param flags The properties to initialize. Any properties not specified are initialized to their default values.
|
|
72
72
|
*/
|
|
73
73
|
constructor(flags) {
|
|
74
|
-
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y;
|
|
74
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
|
|
75
75
|
this.renderMode = (_a = flags === null || flags === void 0 ? void 0 : flags.renderMode) !== null && _a !== void 0 ? _a : RenderMode.Wireframe;
|
|
76
76
|
this.dimensions = (_b = flags === null || flags === void 0 ? void 0 : flags.dimensions) !== null && _b !== void 0 ? _b : true;
|
|
77
77
|
this.patterns = (_c = flags === null || flags === void 0 ? void 0 : flags.patterns) !== null && _c !== void 0 ? _c : true;
|
|
@@ -92,9 +92,10 @@ class ViewFlags {
|
|
|
92
92
|
this.backgroundMap = (_t = flags === null || flags === void 0 ? void 0 : flags.backgroundMap) !== null && _t !== void 0 ? _t : false;
|
|
93
93
|
this.ambientOcclusion = (_u = flags === null || flags === void 0 ? void 0 : flags.ambientOcclusion) !== null && _u !== void 0 ? _u : false;
|
|
94
94
|
this.thematicDisplay = (_v = flags === null || flags === void 0 ? void 0 : flags.thematicDisplay) !== null && _v !== void 0 ? _v : false;
|
|
95
|
-
this.
|
|
96
|
-
this.
|
|
97
|
-
this.
|
|
95
|
+
this.wiremesh = (_w = flags === null || flags === void 0 ? void 0 : flags.wiremesh) !== null && _w !== void 0 ? _w : false;
|
|
96
|
+
this.forceSurfaceDiscard = (_x = flags === null || flags === void 0 ? void 0 : flags.forceSurfaceDiscard) !== null && _x !== void 0 ? _x : false;
|
|
97
|
+
this.whiteOnWhiteReversal = (_y = flags === null || flags === void 0 ? void 0 : flags.whiteOnWhiteReversal) !== null && _y !== void 0 ? _y : true;
|
|
98
|
+
this.lighting = (_z = flags === null || flags === void 0 ? void 0 : flags.lighting) !== null && _z !== void 0 ? _z : false;
|
|
98
99
|
}
|
|
99
100
|
/** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.
|
|
100
101
|
* @param changedFlags Properties to modify.
|
|
@@ -236,6 +237,8 @@ class ViewFlags {
|
|
|
236
237
|
out.ambientOcclusion = true;
|
|
237
238
|
if (this.thematicDisplay)
|
|
238
239
|
out.thematicDisplay = true;
|
|
240
|
+
if (this.wiremesh)
|
|
241
|
+
out.wiremesh = true;
|
|
239
242
|
if (this.forceSurfaceDiscard)
|
|
240
243
|
out.forceSurfaceDiscard = true;
|
|
241
244
|
if (!this.whiteOnWhiteReversal)
|
|
@@ -271,6 +274,7 @@ class ViewFlags {
|
|
|
271
274
|
backgroundMap: this.backgroundMap,
|
|
272
275
|
ambientOcclusion: this.ambientOcclusion,
|
|
273
276
|
thematicDisplay: this.thematicDisplay,
|
|
277
|
+
wiremesh: this.wiremesh,
|
|
274
278
|
forceSurfaceDiscard: this.forceSurfaceDiscard,
|
|
275
279
|
noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,
|
|
276
280
|
};
|
|
@@ -323,6 +327,7 @@ class ViewFlags {
|
|
|
323
327
|
backgroundMap: core_bentley_1.JsonUtils.asBool(json.backgroundMap),
|
|
324
328
|
ambientOcclusion: core_bentley_1.JsonUtils.asBool(json.ambientOcclusion),
|
|
325
329
|
thematicDisplay: core_bentley_1.JsonUtils.asBool(json.thematicDisplay),
|
|
330
|
+
wiremesh: core_bentley_1.JsonUtils.asBool(json.wiremesh),
|
|
326
331
|
forceSurfaceDiscard: core_bentley_1.JsonUtils.asBool(json.forceSurfaceDiscard),
|
|
327
332
|
whiteOnWhiteReversal: !core_bentley_1.JsonUtils.asBool(json.noWhiteOnWhiteReversal),
|
|
328
333
|
});
|
|
@@ -352,6 +357,7 @@ class ViewFlags {
|
|
|
352
357
|
&& this.backgroundMap === other.backgroundMap
|
|
353
358
|
&& this.ambientOcclusion === other.ambientOcclusion
|
|
354
359
|
&& this.thematicDisplay === other.thematicDisplay
|
|
360
|
+
&& this.wiremesh === other.wiremesh
|
|
355
361
|
&& this.forceSurfaceDiscard === other.forceSurfaceDiscard
|
|
356
362
|
&& this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;
|
|
357
363
|
}
|
package/lib/cjs/ViewFlags.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.wiremesh) out.wiremesh = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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@@ -86,7 +86,7 @@ export declare class BackgroundMapSettings {
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/** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */
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/** Settings associated with terrain display. */
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/** Globe display mode. */
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readonly globeMode: GlobeMode;
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-------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProvider, BackgroundMapType } from \"./BackgroundMapProvider\";\r\nimport { PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { TerrainProps, TerrainSettings } from \"./TerrainSettings\";\r\n\r\n/** Describes the projection of the background map\r\n * @see [[BackgroundMapProps]]\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @public\r\n */\r\nexport enum GlobeMode {\r\n /** Display Earth as 3d ellipsoid */\r\n Ellipsoid = 0,\r\n /** Display Earth as plane. */\r\n Plane = 1,\r\n}\r\n\r\n/** In-memory JSON representation of a [[BackgroundMapSettings]].\r\n * @see [[PersistentBackgroundMapProps]] for the persistent JSON representation.\r\n * @public\r\n */\r\nexport interface BackgroundMapProps {\r\n /** The elevation of the map in meters relative the WGS84 ellipsoid. Default value: 0. */\r\n groundBias?: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden.\r\n * Default value: false.\r\n */\r\n transparency?: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n useDepthBuffer?: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n applyTerrain?: boolean;\r\n /** Properties associated with terrain display. */\r\n terrainSettings?: TerrainProps;\r\n /** Globe Mode. Default value: GlobeMode.Ellipsoid */\r\n globeMode?: GlobeMode;\r\n /** If true, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n nonLocatable?: boolean;\r\n /** A planar mask applied to the map geometry\r\n * @beta\r\n */\r\n planarClipMask?: PlanarClipMaskProps;\r\n\r\n /** @see [[DeprecatedBackgroundMapProps.providerName]]. */\r\n providerName?: never;\r\n /** @see [[DeprecatedBackgroundMapProps.providerData]]. */\r\n providerData?: never;\r\n}\r\n\r\n/** Properties of [[PersistentBackgroundMapProps]] that have been deprecated, but are retained for backwards compatibility.\r\n * These properties are omitted from [[BackgroundMapProps]] as they are no longer part of the API, but are included in\r\n * [[PersistentBackgroundMapProps]] because they remain part of the persistence format.\r\n * @public\r\n */\r\nexport interface DeprecatedBackgroundMapProps {\r\n /** Identifies the source of the map tiles. Currently supported providers are \"BingProvider\" and \"MapBoxProvider\".\r\n * Default value: \"BingProvider\"\r\n * @deprecated use MapImageryProps.backgroundBase.\r\n */\r\n providerName?: string;\r\n /** Options for customizing the tiles supplied by the provider. If undefined, default values of all members are used.\r\n * @deprecated use MapImageryProps.backgroundBase\r\n */\r\n providerData?: {\r\n /** The type of map graphics to request. Default value: BackgroundMapType.Hybrid. */\r\n mapType?: BackgroundMapType;\r\n };\r\n}\r\n\r\n/** Persistent JSON representation of a [[BackgroundMapSettings]].\r\n * @public\r\n */\r\nexport type PersistentBackgroundMapProps = Omit<BackgroundMapProps, keyof DeprecatedBackgroundMapProps> & DeprecatedBackgroundMapProps;\r\n\r\nfunction normalizeGlobeMode(mode?: GlobeMode): GlobeMode {\r\n return GlobeMode.Plane === mode ? mode : GlobeMode.Ellipsoid;\r\n}\r\n\r\nfunction normalizeTransparency(trans?: number | false): number | false {\r\n if (\"number\" === typeof trans)\r\n return Math.min(1, Math.max(0, trans));\r\n\r\n return false;\r\n}\r\n\r\n/** As part of a [[DisplayStyleSettings]], controls aspects of how the background map is displayed.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to query or change these settings for a display style.\r\n * @see [[MapImagerySettings]] to control the type of imagery applied to the background map.\r\n * @public\r\n */\r\nexport class BackgroundMapSettings {\r\n /** Retained strictly for persistence. */\r\n private readonly _provider: BackgroundMapProvider;\r\n\r\n /** Elevation in meters, relative to WGS84 Ellipsoid.. */\r\n public readonly groundBias: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden. Default value: false. */\r\n public readonly transparency: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n public readonly useDepthBuffer: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n public readonly applyTerrain: boolean;\r\n /** Settings associated with terrain display. */\r\n public readonly terrainSettings: TerrainSettings;\r\n /** Globe display mode. */\r\n public readonly globeMode: GlobeMode;\r\n /** Planar Mask - used to mask the background map to avoid overlapping with other geometry\r\n * @beta\r\n */\r\n public readonly planarClipMask: PlanarClipMaskSettings;\r\n private readonly _locatable: boolean;\r\n /** If false, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n public get locatable(): boolean {\r\n // Handle legacy TerrainProps.nonLocatable:\r\n // - If TerrainProps.nonLocatable=true and terrain is on, terrain is not locatable.\r\n // - Otherwise, use BackgroundMapProps.nonLocatable.\r\n if (this.applyTerrain && this.terrainSettings.nonLocatable)\r\n return false;\r\n\r\n return this._locatable;\r\n }\r\n\r\n /** If transparency is overridden, the transparency to apply; otherwise, undefined. */\r\n public get transparencyOverride(): number | undefined { return false !== this.transparency ? this.transparency : undefined; }\r\n\r\n private constructor(props: BackgroundMapProps | PersistentBackgroundMapProps) {\r\n this.groundBias = props.groundBias ?? 0;\r\n this.transparency = normalizeTransparency(props.transparency);\r\n this.useDepthBuffer = props.useDepthBuffer ?? false;\r\n this.applyTerrain = props.applyTerrain ?? false;\r\n this.terrainSettings = TerrainSettings.fromJSON(props.terrainSettings);\r\n this.globeMode = normalizeGlobeMode(props.globeMode);\r\n this._locatable = true !== props.nonLocatable;\r\n this.planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n this._provider = BackgroundMapProvider.fromBackgroundMapProps(props);\r\n }\r\n\r\n /** Create settings from their persistent representation. In general, this method should only be used when reading the settings directly from\r\n * the iModel - otherwise, prefer [[fromJSON]].\r\n */\r\n public static fromPersistentJSON(json?: PersistentBackgroundMapProps): BackgroundMapSettings {\r\n return new this(json ?? {});\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields.\r\n * @see [[fromPersistentJSON]] if you are reading the settings directly from the iModel.\r\n */\r\n public static fromJSON(json?: BackgroundMapProps): BackgroundMapSettings {\r\n return new BackgroundMapSettings(json ?? {});\r\n }\r\n\r\n /** Convert these settings to their in-memory JSON representation.\r\n * @see [[toPersistentJSON]] if you intend to write the JSON directly to an iModel.\r\n */\r\n public toJSON(): BackgroundMapProps {\r\n const props: BackgroundMapProps = {};\r\n if (0 !== this.groundBias)\r\n props.groundBias = this.groundBias;\r\n if (this.applyTerrain)\r\n props.applyTerrain = true;\r\n if (false !== this.transparency)\r\n props.transparency = this.transparency;\r\n if (GlobeMode.Ellipsoid !== this.globeMode)\r\n props.globeMode = this.globeMode;\r\n if (this.useDepthBuffer)\r\n props.useDepthBuffer = true;\r\n if (!this._locatable)\r\n props.nonLocatable = true;\r\n\r\n const terrainSettings = this.terrainSettings.toJSON();\r\n for (const prop of Object.values(terrainSettings)) {\r\n if (undefined !== prop) {\r\n props.terrainSettings = terrainSettings;\r\n break;\r\n }\r\n }\r\n\r\n if (this.planarClipMask.isValid)\r\n props.planarClipMask = this.planarClipMask.toJSON();\r\n\r\n return props;\r\n }\r\n\r\n /** Convert these settings to their persistent representation. In general, this method should only be used when writing the settings directly to\r\n * the iModel - otherwise, prefer [[toJSON]].\r\n */\r\n public toPersistentJSON(): PersistentBackgroundMapProps {\r\n const props = this.toJSON() as PersistentBackgroundMapProps;\r\n\r\n // Preserve deprecated imagery provider properties.\r\n if (\"BingProvider\" !== this._provider.name)\r\n props.providerName = this._provider.name; // eslint-disable-line deprecation/deprecation\r\n if (BackgroundMapType.Hybrid !== this._provider.type)\r\n props.providerData = { mapType: this._provider.type }; // eslint-disable-line deprecation/deprecation\r\n\r\n return props;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromJSON(json));\r\n }\r\n\r\n /** Returns true if the persistent representation of these settings is equivalent to `json`. */\r\n public equalsPersistentJSON(json?: PersistentBackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromPersistentJSON(json));\r\n }\r\n\r\n /** Returns true if these settings are equivalent to `other`. */\r\n public equals(other: BackgroundMapSettings): boolean {\r\n return this.groundBias === other.groundBias && this.useDepthBuffer === other.useDepthBuffer && this.transparency === other.transparency\r\n && this.globeMode === other.globeMode && this._locatable === other._locatable && this.applyTerrain === other.applyTerrain\r\n && this.terrainSettings.equals(other.terrainSettings) && this.planarClipMask.equals(other.planarClipMask)\r\n && this._provider.name === other._provider.name && this._provider.type === other._provider.type;\r\n }\r\n\r\n /** Create a copy of this BackgroundMapSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A BackgroundMapSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: BackgroundMapProps): BackgroundMapSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n groundBias: changedProps.groundBias ?? this.groundBias,\r\n transparency: changedProps.transparency ?? this.transparency,\r\n useDepthBuffer: changedProps.useDepthBuffer ?? this.useDepthBuffer,\r\n globeMode: changedProps.globeMode ?? this.globeMode,\r\n nonLocatable: changedProps.nonLocatable ?? !this._locatable,\r\n applyTerrain: changedProps.applyTerrain ?? this.applyTerrain,\r\n terrainSettings: changedProps.terrainSettings ? this.terrainSettings.clone(changedProps.terrainSettings).toJSON() : this.terrainSettings.toJSON(),\r\n planarClipMask: changedProps.planarClipMask ? this.planarClipMask.clone(changedProps.planarClipMask).toJSON() : this.planarClipMask.toJSON(),\r\n providerName: this._provider.name,\r\n providerData: { mapType: this._provider.type },\r\n };\r\n\r\n return BackgroundMapSettings.fromPersistentJSON(props);\r\n }\r\n}\r\n"]}
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-------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProvider, BackgroundMapType } from \"./BackgroundMapProvider\";\r\nimport { PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { TerrainProps, TerrainSettings } from \"./TerrainSettings\";\r\n\r\n/** Describes the projection of the background map\r\n * @see [[BackgroundMapProps]]\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @public\r\n */\r\nexport enum GlobeMode {\r\n /** Display Earth as 3d ellipsoid */\r\n Ellipsoid = 0,\r\n /** Display Earth as plane. */\r\n Plane = 1,\r\n}\r\n\r\n/** In-memory JSON representation of a [[BackgroundMapSettings]].\r\n * @see [[PersistentBackgroundMapProps]] for the persistent JSON representation.\r\n * @public\r\n */\r\nexport interface BackgroundMapProps {\r\n /** The elevation of the map in meters relative the WGS84 ellipsoid. Default value: 0. */\r\n groundBias?: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden.\r\n * Default value: false.\r\n */\r\n transparency?: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n useDepthBuffer?: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n applyTerrain?: boolean;\r\n /** Properties associated with terrain display. */\r\n terrainSettings?: TerrainProps;\r\n /** Globe Mode. Default value: GlobeMode.Ellipsoid */\r\n globeMode?: GlobeMode;\r\n /** If true, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n nonLocatable?: boolean;\r\n /** A planar mask applied to the map geometry\r\n * @beta\r\n */\r\n planarClipMask?: PlanarClipMaskProps;\r\n\r\n /** @see [[DeprecatedBackgroundMapProps.providerName]]. */\r\n providerName?: never;\r\n /** @see [[DeprecatedBackgroundMapProps.providerData]]. */\r\n providerData?: never;\r\n}\r\n\r\n/** Properties of [[PersistentBackgroundMapProps]] that have been deprecated, but are retained for backwards compatibility.\r\n * These properties are omitted from [[BackgroundMapProps]] as they are no longer part of the API, but are included in\r\n * [[PersistentBackgroundMapProps]] because they remain part of the persistence format.\r\n * @public\r\n */\r\nexport interface DeprecatedBackgroundMapProps {\r\n /** Identifies the source of the map tiles. Currently supported providers are \"BingProvider\" and \"MapBoxProvider\".\r\n * Default value: \"BingProvider\"\r\n * @deprecated use MapImageryProps.backgroundBase.\r\n */\r\n providerName?: string;\r\n /** Options for customizing the tiles supplied by the provider. If undefined, default values of all members are used.\r\n * @deprecated use MapImageryProps.backgroundBase\r\n */\r\n providerData?: {\r\n /** The type of map graphics to request. Default value: BackgroundMapType.Hybrid. */\r\n mapType?: BackgroundMapType;\r\n };\r\n}\r\n\r\n/** Persistent JSON representation of a [[BackgroundMapSettings]].\r\n * @public\r\n */\r\nexport type PersistentBackgroundMapProps = Omit<BackgroundMapProps, keyof DeprecatedBackgroundMapProps> & DeprecatedBackgroundMapProps;\r\n\r\nfunction normalizeGlobeMode(mode?: GlobeMode): GlobeMode {\r\n return GlobeMode.Plane === mode ? mode : GlobeMode.Ellipsoid;\r\n}\r\n\r\nfunction normalizeTransparency(trans?: number | false): number | false {\r\n if (\"number\" === typeof trans)\r\n return Math.min(1, Math.max(0, trans));\r\n\r\n return false;\r\n}\r\n\r\n/** As part of a [[DisplayStyleSettings]], controls aspects of how the background map is displayed.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to query or change these settings for a display style.\r\n * @see [[MapImagerySettings]] to control the type of imagery applied to the background map.\r\n * @public\r\n */\r\nexport class BackgroundMapSettings {\r\n /** Retained strictly for persistence. */\r\n private readonly _provider: BackgroundMapProvider;\r\n\r\n /** Elevation in meters, relative to WGS84 Ellipsoid.. */\r\n public readonly groundBias: number;\r\n /** A transparency value from 0.0 (fully opaque) to 1.0 (fully transparent) to apply to map graphics when drawing, or false to indicate the transparency should not be overridden. Default value: false. */\r\n public readonly transparency: number | false;\r\n /** If set to true, the map tiles will be rendered with depth, allowing them to obscure other geometry. Otherwise, they are always rendered behind all other geometry. Default value: false. */\r\n public readonly useDepthBuffer: boolean;\r\n /** If true, terrain heights will be applied to the map; otherwise the map will be rendered as a plane. */\r\n public readonly applyTerrain: boolean;\r\n /** Settings associated with terrain display. */\r\n public readonly terrainSettings: TerrainSettings;\r\n /** Globe display mode. */\r\n public readonly globeMode: GlobeMode;\r\n /** Planar Mask - used to mask the background map to avoid overlapping with other geometry\r\n * @beta\r\n */\r\n public readonly planarClipMask: PlanarClipMaskSettings;\r\n private readonly _locatable: boolean;\r\n /** If false, the map will be treated as non-locatable - i.e., tools will not interact with it. This is particularly useful when the map is transparent - it\r\n * allows the user to select elements that are behind the map.\r\n */\r\n public get locatable(): boolean {\r\n // Handle legacy TerrainProps.nonLocatable:\r\n // - If TerrainProps.nonLocatable=true and terrain is on, terrain is not locatable.\r\n // - Otherwise, use BackgroundMapProps.nonLocatable.\r\n if (this.applyTerrain && this.terrainSettings.nonLocatable)\r\n return false;\r\n\r\n return this._locatable;\r\n }\r\n\r\n /** If transparency is overridden, the transparency to apply; otherwise, undefined. */\r\n public get transparencyOverride(): number | undefined { return false !== this.transparency ? this.transparency : undefined; }\r\n\r\n private constructor(props: BackgroundMapProps | PersistentBackgroundMapProps) {\r\n this.groundBias = props.groundBias ?? 0;\r\n this.transparency = normalizeTransparency(props.transparency);\r\n this.useDepthBuffer = props.useDepthBuffer ?? false;\r\n this.applyTerrain = props.applyTerrain ?? false;\r\n this.terrainSettings = TerrainSettings.fromJSON(props.terrainSettings);\r\n this.globeMode = normalizeGlobeMode(props.globeMode);\r\n this._locatable = true !== props.nonLocatable;\r\n this.planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n this._provider = BackgroundMapProvider.fromBackgroundMapProps(props);\r\n }\r\n\r\n /** Create settings from their persistent representation. In general, this method should only be used when reading the settings directly from\r\n * the iModel - otherwise, prefer [[fromJSON]].\r\n */\r\n public static fromPersistentJSON(json?: PersistentBackgroundMapProps): BackgroundMapSettings {\r\n return new this(json ?? {});\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields.\r\n * @see [[fromPersistentJSON]] if you are reading the settings directly from the iModel.\r\n */\r\n public static fromJSON(json?: BackgroundMapProps): BackgroundMapSettings {\r\n return new BackgroundMapSettings(json ?? {});\r\n }\r\n\r\n /** Convert these settings to their in-memory JSON representation.\r\n * @see [[toPersistentJSON]] if you intend to write the JSON directly to an iModel.\r\n */\r\n public toJSON(): BackgroundMapProps {\r\n const props: BackgroundMapProps = {};\r\n if (0 !== this.groundBias)\r\n props.groundBias = this.groundBias;\r\n if (this.applyTerrain)\r\n props.applyTerrain = true;\r\n if (false !== this.transparency)\r\n props.transparency = this.transparency;\r\n if (GlobeMode.Ellipsoid !== this.globeMode)\r\n props.globeMode = this.globeMode;\r\n if (this.useDepthBuffer)\r\n props.useDepthBuffer = true;\r\n if (!this._locatable)\r\n props.nonLocatable = true;\r\n\r\n const terrainSettings = this.terrainSettings.toJSON();\r\n for (const prop of Object.values(terrainSettings)) {\r\n if (undefined !== prop) {\r\n props.terrainSettings = terrainSettings;\r\n break;\r\n }\r\n }\r\n\r\n if (this.planarClipMask.isValid)\r\n props.planarClipMask = this.planarClipMask.toJSON();\r\n\r\n return props;\r\n }\r\n\r\n /** Convert these settings to their persistent representation. In general, this method should only be used when writing the settings directly to\r\n * the iModel - otherwise, prefer [[toJSON]].\r\n */\r\n public toPersistentJSON(): PersistentBackgroundMapProps {\r\n const props = this.toJSON() as PersistentBackgroundMapProps;\r\n\r\n // Preserve deprecated imagery provider properties.\r\n if (\"BingProvider\" !== this._provider.name)\r\n props.providerName = this._provider.name; // eslint-disable-line deprecation/deprecation\r\n if (BackgroundMapType.Hybrid !== this._provider.type)\r\n props.providerData = { mapType: this._provider.type }; // eslint-disable-line deprecation/deprecation\r\n\r\n return props;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromJSON(json));\r\n }\r\n\r\n /** Returns true if the persistent representation of these settings is equivalent to `json`. */\r\n public equalsPersistentJSON(json?: PersistentBackgroundMapProps): boolean {\r\n return this.equals(BackgroundMapSettings.fromPersistentJSON(json));\r\n }\r\n\r\n /** Returns true if these settings are equivalent to `other`. */\r\n public equals(other: BackgroundMapSettings): boolean {\r\n return this.groundBias === other.groundBias && this.useDepthBuffer === other.useDepthBuffer && this.transparency === other.transparency\r\n && this.globeMode === other.globeMode && this._locatable === other._locatable && this.applyTerrain === other.applyTerrain\r\n && this.terrainSettings.equals(other.terrainSettings) && this.planarClipMask.equals(other.planarClipMask)\r\n && this._provider.name === other._provider.name && this._provider.type === other._provider.type;\r\n }\r\n\r\n /** Create a copy of this BackgroundMapSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A BackgroundMapSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: BackgroundMapProps): BackgroundMapSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n groundBias: changedProps.groundBias ?? this.groundBias,\r\n transparency: changedProps.transparency ?? this.transparency,\r\n useDepthBuffer: changedProps.useDepthBuffer ?? this.useDepthBuffer,\r\n globeMode: changedProps.globeMode ?? this.globeMode,\r\n nonLocatable: changedProps.nonLocatable ?? !this._locatable,\r\n applyTerrain: changedProps.applyTerrain ?? this.applyTerrain,\r\n terrainSettings: changedProps.terrainSettings ? this.terrainSettings.clone(changedProps.terrainSettings).toJSON() : this.terrainSettings.toJSON(),\r\n planarClipMask: changedProps.planarClipMask ? this.planarClipMask.clone(changedProps.planarClipMask).toJSON() : this.planarClipMask.toJSON(),\r\n providerName: this._provider.name,\r\n providerData: { mapType: this._provider.type },\r\n };\r\n\r\n return BackgroundMapSettings.fromPersistentJSON(props);\r\n }\r\n}\r\n"]}
|
package/lib/esm/ViewFlags.d.ts
CHANGED
|
@@ -88,6 +88,10 @@ export interface ViewFlagProps {
|
|
|
88
88
|
ambientOcclusion?: boolean;
|
|
89
89
|
/** If true, apply [[ThematicDisplay]]. */
|
|
90
90
|
thematicDisplay?: boolean;
|
|
91
|
+
/** If true, overlay surfaces with wiremesh to reveal their triangulation.
|
|
92
|
+
* @beta
|
|
93
|
+
*/
|
|
94
|
+
wiremesh?: boolean;
|
|
91
95
|
/** Controls whether surface discard is always applied regardless of other ViewFlags.
|
|
92
96
|
* Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
|
|
93
97
|
* non-planar surfaces always draw in front of those non-planar surfaces.
|
|
@@ -186,6 +190,10 @@ export declare class ViewFlags {
|
|
|
186
190
|
readonly ambientOcclusion: boolean;
|
|
187
191
|
/** Whether to apply [[ThematicDisplay]]. Default: false. */
|
|
188
192
|
readonly thematicDisplay: boolean;
|
|
193
|
+
/** If true, overlay surfaces with wiremesh to reveal their triangulation.
|
|
194
|
+
* @beta
|
|
195
|
+
*/
|
|
196
|
+
readonly wiremesh: boolean;
|
|
189
197
|
/** Controls whether surface discard is always applied regardless of other ViewFlags.
|
|
190
198
|
* Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
|
|
191
199
|
* non-planar surfaces always draw in front of those non-planar surfaces.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"ViewFlags.d.ts","sourceRoot":"","sources":["../../src/ViewFlags.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAa,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAElF;;;GAGG;AACH,oBAAY,UAAU;IACpB;;;;OAIG;IACH,SAAS,IAAI;IACb;;;;OAIG;IACH,WAAW,IAAI;IACf;;;;;OAKG;IACH,SAAS,IAAI;IACb;;;OAGG;IACH,UAAU,IAAI;CACf;AAED;;;;;;;;GAQG;AACH,MAAM,WAAW,aAAa;IAC5B,+EAA+E;IAC/E,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,4EAA4E;IAC5E,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,0EAA0E;IAC1E,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,4DAA4D;IAC5D,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,kDAAkD;IAClD,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,wDAAwD;IACxD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,uFAAuF;IACvF,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,2CAA2C;IAC3C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,6EAA6E;IAC7E,GAAG,CAAC,EAAE,OAAO,CAAC;IACd,2DAA2D;IAC3D,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,4DAA4D;IAC5D,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,0EAA0E;IAC1E,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,0EAA0E;IAC1E,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,0EAA0E;IAC1E,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,8CAA8C;IAC9C,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,gCAAgC;IAChC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,iHAAiH;IACjH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,oJAAoJ;IACpJ,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,2EAA2E;IAC3E,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,gCAAgC;IAChC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,2CAA2C;IAC3C,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,0CAA0C;IAC1C,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;;OAKG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAClC;AAMD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,qBAAa,SAAS;IACpB;;;OAGG;IACH,SAAgB,UAAU,EAAE,UAAU,CAAC;IACvC,uFAAuF;IACvF,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC,qFAAqF;IACrF,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,iGAAiG;IACjG,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,sIAAsI;IACtI,SAAgB,MAAM,EAAE,OAAO,CAAC;IAChC;;OAEG;IACH,SAAgB,YAAY,EAAE,OAAO,CAAC;IACtC,qIAAqI;IACrI,SAAgB,IAAI,EAAE,OAAO,CAAC;IAC9B,qGAAqG;IACrG,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,sGAAsG;IACtG,SAAgB,SAAS,EAAE,OAAO,CAAC;IACnC,8GAA8G;IAC9G,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,iDAAiD;IACjD,SAAgB,IAAI,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACH,SAAgB,YAAY,EAAE,OAAO,CAAC;IACtC;;;;OAIG;IACH,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC;;OAEG;IACH,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC;;;OAGG;IACH,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC;;OAEG;IACH,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC;;;OAGG;IACH,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC;;OAEG;IACH,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC,4FAA4F;IAC5F,SAAgB,gBAAgB,EAAE,OAAO,CAAC;IAC1C,4DAA4D;IAC5D,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC;;;;;OAKG;IACH,SAAgB,mBAAmB,EAAE,OAAO,CAAC;IAC7C;;;;OAIG;IACH,SAAgB,oBAAoB,EAAE,OAAO,CAAC;IAE9C;;;OAGG;IACH,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAElC;;OAEG;gBACgB,KAAK,CAAC,EAAE,OAAO,CAAC,mBAAmB,CAAC;IA2BvD;;;;;OAKG;IACI,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,SAAS;IAIlE;;;;OAIG;IACI,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,SAAS;IA4BnE;;;;;;OAMG;IACI,IAAI,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC,mBAAmB,EAAE,YAAY,CAAC,EAAE,KAAK,EAAE,OAAO,GAAG,SAAS;IAS3F;;;;OAIG;IACI,cAAc,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS;IAIxD;;OAEG;IACI,SAAS,IAAI,SAAS;IAoB7B,gBAAgB;IACT,kBAAkB,IAAI,OAAO;IAWpC,wHAAwH;IACjH,aAAa,IAAI,OAAO;IAI/B,sCAAsC;IAC/B,MAAM,IAAI,aAAa;IA8B9B;;OAEG;IACI,kBAAkB,IAAI,QAAQ,CAAC,aAAa,CAAC;IA+BpD,kFAAkF;IAClF,gBAAuB,QAAQ,YAAmB;IAElD;;OAEG;WACW,MAAM,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,SAAS;IAIrE;;;;;;;OAOG;WACW,QAAQ,CAAC,IAAI,CAAC,EAAE,aAAa,GAAG,SAAS;IA0CvD,yDAAyD;IAClD,MAAM,CAAC,KAAK,EAAE,QAAQ,CAAC,mBAAmB,CAAC,GAAG,OAAO;CA6B7D;AAED;;;GAGG;AACH,oBAAY,mBAAmB,GAAG,OAAO,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC,CAAC;AAE9E;;;GAGG;AACH,oBAAY,iBAAiB,GAAG,OAAO,CAAC,mBAAmB,CAAC,CAAC"}
|
package/lib/esm/ViewFlags.js
CHANGED
|
@@ -68,7 +68,7 @@ export class ViewFlags {
|
|
|
68
68
|
* @param flags The properties to initialize. Any properties not specified are initialized to their default values.
|
|
69
69
|
*/
|
|
70
70
|
constructor(flags) {
|
|
71
|
-
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y;
|
|
71
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
|
|
72
72
|
this.renderMode = (_a = flags === null || flags === void 0 ? void 0 : flags.renderMode) !== null && _a !== void 0 ? _a : RenderMode.Wireframe;
|
|
73
73
|
this.dimensions = (_b = flags === null || flags === void 0 ? void 0 : flags.dimensions) !== null && _b !== void 0 ? _b : true;
|
|
74
74
|
this.patterns = (_c = flags === null || flags === void 0 ? void 0 : flags.patterns) !== null && _c !== void 0 ? _c : true;
|
|
@@ -89,9 +89,10 @@ export class ViewFlags {
|
|
|
89
89
|
this.backgroundMap = (_t = flags === null || flags === void 0 ? void 0 : flags.backgroundMap) !== null && _t !== void 0 ? _t : false;
|
|
90
90
|
this.ambientOcclusion = (_u = flags === null || flags === void 0 ? void 0 : flags.ambientOcclusion) !== null && _u !== void 0 ? _u : false;
|
|
91
91
|
this.thematicDisplay = (_v = flags === null || flags === void 0 ? void 0 : flags.thematicDisplay) !== null && _v !== void 0 ? _v : false;
|
|
92
|
-
this.
|
|
93
|
-
this.
|
|
94
|
-
this.
|
|
92
|
+
this.wiremesh = (_w = flags === null || flags === void 0 ? void 0 : flags.wiremesh) !== null && _w !== void 0 ? _w : false;
|
|
93
|
+
this.forceSurfaceDiscard = (_x = flags === null || flags === void 0 ? void 0 : flags.forceSurfaceDiscard) !== null && _x !== void 0 ? _x : false;
|
|
94
|
+
this.whiteOnWhiteReversal = (_y = flags === null || flags === void 0 ? void 0 : flags.whiteOnWhiteReversal) !== null && _y !== void 0 ? _y : true;
|
|
95
|
+
this.lighting = (_z = flags === null || flags === void 0 ? void 0 : flags.lighting) !== null && _z !== void 0 ? _z : false;
|
|
95
96
|
}
|
|
96
97
|
/** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.
|
|
97
98
|
* @param changedFlags Properties to modify.
|
|
@@ -233,6 +234,8 @@ export class ViewFlags {
|
|
|
233
234
|
out.ambientOcclusion = true;
|
|
234
235
|
if (this.thematicDisplay)
|
|
235
236
|
out.thematicDisplay = true;
|
|
237
|
+
if (this.wiremesh)
|
|
238
|
+
out.wiremesh = true;
|
|
236
239
|
if (this.forceSurfaceDiscard)
|
|
237
240
|
out.forceSurfaceDiscard = true;
|
|
238
241
|
if (!this.whiteOnWhiteReversal)
|
|
@@ -268,6 +271,7 @@ export class ViewFlags {
|
|
|
268
271
|
backgroundMap: this.backgroundMap,
|
|
269
272
|
ambientOcclusion: this.ambientOcclusion,
|
|
270
273
|
thematicDisplay: this.thematicDisplay,
|
|
274
|
+
wiremesh: this.wiremesh,
|
|
271
275
|
forceSurfaceDiscard: this.forceSurfaceDiscard,
|
|
272
276
|
noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,
|
|
273
277
|
};
|
|
@@ -320,6 +324,7 @@ export class ViewFlags {
|
|
|
320
324
|
backgroundMap: JsonUtils.asBool(json.backgroundMap),
|
|
321
325
|
ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),
|
|
322
326
|
thematicDisplay: JsonUtils.asBool(json.thematicDisplay),
|
|
327
|
+
wiremesh: JsonUtils.asBool(json.wiremesh),
|
|
323
328
|
forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),
|
|
324
329
|
whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),
|
|
325
330
|
});
|
|
@@ -349,6 +354,7 @@ export class ViewFlags {
|
|
|
349
354
|
&& this.backgroundMap === other.backgroundMap
|
|
350
355
|
&& this.ambientOcclusion === other.ambientOcclusion
|
|
351
356
|
&& this.thematicDisplay === other.thematicDisplay
|
|
357
|
+
&& this.wiremesh === other.wiremesh
|
|
352
358
|
&& this.forceSurfaceDiscard === other.forceSurfaceDiscard
|
|
353
359
|
&& this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;
|
|
354
360
|
}
|
package/lib/esm/ViewFlags.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** @see [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions) out.noConstruct = true;\r\n if (!this.dimensions) out.noDim = true;\r\n if (!this.patterns) out.noPattern = true;\r\n if (!this.weights) out.noWeight = true;\r\n if (!this.styles) out.noStyle = true;\r\n if (!this.transparency) out.noTransp = true;\r\n if (!this.fill) out.noFill = true;\r\n if (this.grid) out.grid = true;\r\n if (this.acsTriad) out.acs = true;\r\n if (!this.textures) out.noTexture = true;\r\n if (!this.materials) out.noMaterial = true;\r\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges) out.visEdges = true;\r\n if (this.hiddenEdges) out.hidEdges = true;\r\n if (this.shadows) out.shadows = true;\r\n if (this.clipVolume) out.clipVol = true;\r\n if (this.monochrome) out.monochrome = true;\r\n if (this.backgroundMap) out.backgroundMap = true;\r\n if (this.ambientOcclusion) out.ambientOcclusion = true;\r\n if (this.thematicDisplay) out.thematicDisplay = true;\r\n if (this.wiremesh) out.wiremesh = true;\r\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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"name": "@itwin/core-common",
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"version": "3.0.0-dev.
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"description": "iTwin.js components common to frontend and backend",
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"main": "lib/cjs/core-common.js",
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6
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"module": "lib/esm/core-common.js",
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@@ -29,14 +29,14 @@
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29
29
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"js-base64": "^3.6.1"
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30
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},
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31
31
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"peerDependencies": {
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32
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-
"@itwin/core-bentley": "^3.0.0-dev.
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33
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-
"@itwin/core-geometry": "^3.0.0-dev.
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32
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+
"@itwin/core-bentley": "^3.0.0-dev.135",
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33
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+
"@itwin/core-geometry": "^3.0.0-dev.135"
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34
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},
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35
35
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"devDependencies": {
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36
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-
"@itwin/build-tools": "3.0.0-dev.
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37
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-
"@itwin/core-bentley": "3.0.0-dev.
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38
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-
"@itwin/core-geometry": "3.0.0-dev.
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39
|
-
"@itwin/eslint-plugin": "3.0.0-dev.
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36
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+
"@itwin/build-tools": "3.0.0-dev.135",
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37
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+
"@itwin/core-bentley": "3.0.0-dev.135",
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38
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+
"@itwin/core-geometry": "3.0.0-dev.135",
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39
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+
"@itwin/eslint-plugin": "3.0.0-dev.135",
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40
40
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"@types/chai": "^4.1.4",
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41
41
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"@types/flatbuffers": "~1.10.0",
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42
42
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"@types/mocha": "^8.2.2",
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