@itwin/core-bentley 5.0.0-dev.8 → 5.0.0-dev.82
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +46 -1
- package/lib/cjs/BeEvent.js +3 -7
- package/lib/cjs/BeEvent.js.map +1 -1
- package/lib/cjs/BentleyError.d.ts +3 -0
- package/lib/cjs/BentleyError.d.ts.map +1 -1
- package/lib/cjs/BentleyError.js +6 -1
- package/lib/cjs/BentleyError.js.map +1 -1
- package/lib/cjs/ByteStream.d.ts +3 -22
- package/lib/cjs/ByteStream.d.ts.map +1 -1
- package/lib/cjs/ByteStream.js +7 -21
- package/lib/cjs/ByteStream.js.map +1 -1
- package/lib/cjs/Compare.d.ts +15 -0
- package/lib/cjs/Compare.d.ts.map +1 -1
- package/lib/cjs/Compare.js +48 -0
- package/lib/cjs/Compare.js.map +1 -1
- package/lib/cjs/CompressedId64Set.js +6 -3
- package/lib/cjs/CompressedId64Set.js.map +1 -1
- package/lib/cjs/Dictionary.js +8 -3
- package/lib/cjs/Dictionary.js.map +1 -1
- package/lib/cjs/Disposable.d.ts +18 -0
- package/lib/cjs/Disposable.d.ts.map +1 -1
- package/lib/cjs/Disposable.js +25 -25
- package/lib/cjs/Disposable.js.map +1 -1
- package/lib/cjs/Id.d.ts +0 -4
- package/lib/cjs/Id.d.ts.map +1 -1
- package/lib/cjs/Id.js +9 -11
- package/lib/cjs/Id.js.map +1 -1
- package/lib/cjs/IndexMap.js +6 -1
- package/lib/cjs/IndexMap.js.map +1 -1
- package/lib/cjs/LRUMap.js +16 -0
- package/lib/cjs/LRUMap.js.map +1 -1
- package/lib/cjs/Logger.d.ts +24 -2
- package/lib/cjs/Logger.d.ts.map +1 -1
- package/lib/cjs/Logger.js +26 -7
- package/lib/cjs/Logger.js.map +1 -1
- package/lib/cjs/ObservableSet.js +6 -6
- package/lib/cjs/ObservableSet.js.map +1 -1
- package/lib/cjs/OneAtATimeAction.js +9 -0
- package/lib/cjs/OneAtATimeAction.js.map +1 -1
- package/lib/cjs/OrderedSet.js +1 -0
- package/lib/cjs/OrderedSet.js.map +1 -1
- package/lib/cjs/PriorityQueue.js +3 -1
- package/lib/cjs/PriorityQueue.js.map +1 -1
- package/lib/cjs/SortedArray.js +4 -1
- package/lib/cjs/SortedArray.js.map +1 -1
- package/lib/cjs/StatusCategory.js +42 -105
- package/lib/cjs/StatusCategory.js.map +1 -1
- package/lib/cjs/Time.js +5 -0
- package/lib/cjs/Time.js.map +1 -1
- package/lib/cjs/Tracing.js +2 -0
- package/lib/cjs/Tracing.js.map +1 -1
- package/lib/cjs/TupleKeyedMap.js +2 -2
- package/lib/cjs/TupleKeyedMap.js.map +1 -1
- package/lib/cjs/TypedArrayBuilder.js +8 -0
- package/lib/cjs/TypedArrayBuilder.js.map +1 -1
- package/lib/cjs/UnexpectedErrors.js +10 -12
- package/lib/cjs/UnexpectedErrors.js.map +1 -1
- package/lib/cjs/YieldManager.js +3 -1
- package/lib/cjs/YieldManager.js.map +1 -1
- package/lib/cjs/internal/cross-package.d.ts +0 -1
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +1 -3
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/esm/BeEvent.js +3 -7
- package/lib/esm/BeEvent.js.map +1 -1
- package/lib/esm/BentleyError.d.ts +3 -0
- package/lib/esm/BentleyError.d.ts.map +1 -1
- package/lib/esm/BentleyError.js +6 -1
- package/lib/esm/BentleyError.js.map +1 -1
- package/lib/esm/ByteStream.d.ts +3 -22
- package/lib/esm/ByteStream.d.ts.map +1 -1
- package/lib/esm/ByteStream.js +7 -21
- package/lib/esm/ByteStream.js.map +1 -1
- package/lib/esm/Compare.d.ts +15 -0
- package/lib/esm/Compare.d.ts.map +1 -1
- package/lib/esm/Compare.js +46 -0
- package/lib/esm/Compare.js.map +1 -1
- package/lib/esm/CompressedId64Set.js +6 -3
- package/lib/esm/CompressedId64Set.js.map +1 -1
- package/lib/esm/Dictionary.js +8 -3
- package/lib/esm/Dictionary.js.map +1 -1
- package/lib/esm/Disposable.d.ts +18 -0
- package/lib/esm/Disposable.d.ts.map +1 -1
- package/lib/esm/Disposable.js +24 -25
- package/lib/esm/Disposable.js.map +1 -1
- package/lib/esm/Id.d.ts +0 -4
- package/lib/esm/Id.d.ts.map +1 -1
- package/lib/esm/Id.js +9 -11
- package/lib/esm/Id.js.map +1 -1
- package/lib/esm/IndexMap.js +6 -1
- package/lib/esm/IndexMap.js.map +1 -1
- package/lib/esm/LRUMap.js +16 -0
- package/lib/esm/LRUMap.js.map +1 -1
- package/lib/esm/Logger.d.ts +24 -2
- package/lib/esm/Logger.d.ts.map +1 -1
- package/lib/esm/Logger.js +26 -7
- package/lib/esm/Logger.js.map +1 -1
- package/lib/esm/ObservableSet.js +6 -6
- package/lib/esm/ObservableSet.js.map +1 -1
- package/lib/esm/OneAtATimeAction.js +9 -0
- package/lib/esm/OneAtATimeAction.js.map +1 -1
- package/lib/esm/OrderedSet.js +1 -0
- package/lib/esm/OrderedSet.js.map +1 -1
- package/lib/esm/PriorityQueue.js +3 -1
- package/lib/esm/PriorityQueue.js.map +1 -1
- package/lib/esm/SortedArray.js +4 -1
- package/lib/esm/SortedArray.js.map +1 -1
- package/lib/esm/StatusCategory.js +42 -105
- package/lib/esm/StatusCategory.js.map +1 -1
- package/lib/esm/Time.js +5 -0
- package/lib/esm/Time.js.map +1 -1
- package/lib/esm/Tracing.js +2 -0
- package/lib/esm/Tracing.js.map +1 -1
- package/lib/esm/TupleKeyedMap.js +2 -2
- package/lib/esm/TupleKeyedMap.js.map +1 -1
- package/lib/esm/TypedArrayBuilder.js +8 -0
- package/lib/esm/TypedArrayBuilder.js.map +1 -1
- package/lib/esm/UnexpectedErrors.js +10 -12
- package/lib/esm/UnexpectedErrors.js.map +1 -1
- package/lib/esm/YieldManager.js +3 -1
- package/lib/esm/YieldManager.js.map +1 -1
- package/lib/esm/internal/cross-package.d.ts +0 -1
- package/lib/esm/internal/cross-package.d.ts.map +1 -1
- package/lib/esm/internal/cross-package.js +0 -1
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/package.json +8 -8
- package/lib/cjs/internal/staticLoggerMetadata.d.ts +0 -11
- package/lib/cjs/internal/staticLoggerMetadata.d.ts.map +0 -1
- package/lib/cjs/internal/staticLoggerMetadata.js +0 -17
- package/lib/cjs/internal/staticLoggerMetadata.js.map +0 -1
- package/lib/esm/internal/staticLoggerMetadata.d.ts +0 -11
- package/lib/esm/internal/staticLoggerMetadata.d.ts.map +0 -1
- package/lib/esm/internal/staticLoggerMetadata.js +0 -14
- package/lib/esm/internal/staticLoggerMetadata.js.map +0 -1
package/lib/cjs/Disposable.js
CHANGED
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.DisposableList = void 0;
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exports.isIDisposable = isIDisposable;
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exports.isDisposable = isDisposable;
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exports.dispose = dispose;
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exports.disposeArray = disposeArray;
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exports.using = using;
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/* eslint-disable @typescript-eslint/no-deprecated */
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Symbol.dispose ??= Symbol("Symbol.dispose");
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Symbol.asyncDispose ??= Symbol("Symbol.asyncDispose");
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/**
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* A type guard that checks whether the given argument implements `IDisposable` interface
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* @deprecated in 5.0 Use isDisposable instead.
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* @public
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*/
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function isIDisposable(obj) {
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return !!obj && (obj instanceof Object) && !!obj.dispose && (typeof obj.dispose === "function");
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}
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/**
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*
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* As a simple example:
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* ```ts
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* class Disposable implements IDisposable {
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* public member1?: DisposableType1;
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* public member2?: DisposableType2;
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*
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* public dispose() {
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* this.member1 = dispose(this.member1); // If member1 is defined, dispose of it and set it to undefined.
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* this.member2 = dispose(this.member2); // Likewise for member2.
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* }
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* }
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* ```
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* @param disposable The object to be disposed of.
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* @returns undefined
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/**
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* A type guard that checks whether the given argument implements `Disposable` interface
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* @public
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*/
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function isDisposable(obj) {
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return !!obj && (obj instanceof Object) && !!obj[Symbol.dispose] && (typeof obj[Symbol.dispose] === "function");
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}
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function dispose(disposable) {
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if (undefined !== disposable)
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if (undefined !== disposable) {
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if (Symbol.dispose in disposable)
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disposable[Symbol.dispose]();
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else
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disposable.dispose();
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}
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return undefined;
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}
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/** Disposes of and empties a list of disposable objects.
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* @param list The list of disposable objects.
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* @returns undefined
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* @public
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*/
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function disposeArray(list) {
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if (undefined === list)
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return undefined;
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for (const entry of list)
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dispose
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for (const entry of list) {
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if (Symbol.dispose in entry)
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entry[Symbol.dispose]();
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else
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entry.dispose();
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}
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list.length = 0;
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return undefined;
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}
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* of this function is equal to return value of func. If func throws, this function also throws (after
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* disposing the resource).
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* @deprecated in 5.0 Use `using` declarations instead.
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class FuncDisposable {
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_disposeFunc;
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constructor(disposeFunc) { this._disposeFunc = disposeFunc; }
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dispose() { this._disposeFunc(); }
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_disposables;
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utils\n */\n\n/** Interface adopted by a type which has deterministic cleanup logic.\n * For example:\n * - Most rendering-related types, such as [[RenderGraphic]] and [[Viewport]], own WebGL resources which must be explicitly released when no longer needed.\n * - Some low-level objects like [[ECDb]] own native types defined in C++ code which must be explicitly released when no longer needed.\n *\n * A similar concept exists in languages like C++ (implemented as \"destructors\") and C# (\"IDisposable\").\n * However, because TypeScript and Javascript lack any built-in support for deterministic destruction, it is up to the programmer to ensure dispose() is called appropriately.\n * Failure to do so may result in memory leaks or leaking of other resources.\n *\n * IDisposable tends to be contagious; that is, if a type has members which implement IDisposable, that type should also implement IDisposable to dispose of those members.\n *\n * Implementations of IDisposable tend to be more \"low-level\" types. The disposal of such types is often handled on your behalf.\n * However, always consult the documentation for an IDisposable type to determine under what circumstances you are expected to explicitly dispose of it.\n * @public\n */\nexport interface IDisposable {\n /** Disposes of any resources owned by this object.\n * @note The object is generally considered unusable after it has been disposed of.\n */\n dispose(): void;\n}\n\n/**\n * A type guard that checks whether the given argument implements `IDisposable` interface\n * @public\n */\nexport function isIDisposable(obj: unknown): obj is IDisposable {\n return !!obj && (obj instanceof Object) && !!(obj as IDisposable).dispose && (typeof (obj as IDisposable).dispose === \"function\");\n}\n\n/** Convenience function for disposing of a disposable object that may be undefined.\n * This is primarily used to simplify implementations of [[IDisposable.dispose]].\n * As a simple example:\n * ```ts\n * class Disposable implements IDisposable {\n * public member1?: DisposableType1;\n * public member2?: DisposableType2;\n *\n * public dispose() {\n * this.member1 = dispose(this.member1); // If member1 is defined, dispose of it and set it to undefined.\n * this.member2 = dispose(this.member2); // Likewise for member2.\n * }\n * }\n * ```\n * @param disposable The object to be disposed of.\n * @returns undefined\n * @public\n */\nexport function dispose(disposable?: IDisposable): undefined {\n if (undefined !== disposable)\n disposable.dispose();\n return undefined;\n}\n\n/** Disposes of and empties a list of disposable objects.\n * @param list The list of disposable objects.\n * @returns undefined\n * @public\n */\nexport function disposeArray(list?: IDisposable[]): undefined {\n if (undefined === list)\n return undefined;\n\n for (const entry of list)\n dispose(entry);\n\n list.length = 0;\n return undefined;\n}\n\n/** A 'using' function which is a substitution for .NET's using statement. It makes sure that 'dispose'\n * is called on the resource no matter if the func returns or throws. If func returns, the return value\n * of this function is equal to return value of func. If func throws, this function also throws (after\n * disposing the resource).\n * @public\n */\nexport function using<T extends IDisposable, TResult>(resources: T | T[], func: (...r: T[]) => TResult): TResult {\n if (!Array.isArray(resources))\n return using([resources], func);\n\n const doDispose = () => resources.forEach((disposable) => disposable.dispose());\n let shouldDisposeImmediately = true;\n\n try {\n const result = func(...resources);\n if (result instanceof Promise) {\n shouldDisposeImmediately = false;\n result.then(doDispose, doDispose);\n }\n return result;\n } finally {\n if (shouldDisposeImmediately)\n doDispose();\n }\n}\n\n/** A definition of function which may be called to dispose an object\n * @public\n */\nexport type DisposeFunc = () => void;\n\nclass FuncDisposable implements IDisposable {\n private _disposeFunc: () => void;\n constructor(disposeFunc: () => void) { this._disposeFunc = disposeFunc; }\n public dispose() { this._disposeFunc(); }\n}\n\n/** A disposable container of disposable objects.\n * @public\n */\nexport class DisposableList implements IDisposable {\n private _disposables: IDisposable[];\n\n /** Creates a disposable list. */\n constructor(disposables: Array<IDisposable | DisposeFunc> = []) {\n this._disposables = [];\n disposables.forEach((disposable) => {\n this.add(disposable);\n });\n }\n\n private isDisposable(x: IDisposable | DisposeFunc): x is IDisposable {\n return (x as IDisposable).dispose !== undefined;\n }\n\n /** Register an object for disposal. */\n public add(disposable: IDisposable | DisposeFunc) {\n if (this.isDisposable(disposable))\n this._disposables.push(disposable);\n else\n this._disposables.push(new FuncDisposable(disposable));\n }\n\n /** Unregister disposable object. */\n public remove(disposable: IDisposable): void {\n const idx = this._disposables.indexOf(disposable);\n if (-1 !== idx)\n this._disposables.splice(idx, 1);\n }\n\n /** Disposes all registered objects. */\n public dispose(): void {\n for (const disposable of this._disposables)\n disposable.dispose();\n }\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utils\n */\n\n/* eslint-disable @typescript-eslint/no-deprecated */\n(Symbol as any).dispose ??= Symbol(\"Symbol.dispose\");\n(Symbol as any).asyncDispose ??= Symbol(\"Symbol.asyncDispose\");\n\n/** Interface adopted by a type which has deterministic cleanup logic.\n * For example:\n * - Most rendering-related types, such as [[RenderGraphic]] and [[Viewport]], own WebGL resources which must be explicitly released when no longer needed.\n * - Some low-level objects like [[ECDb]] own native types defined in C++ code which must be explicitly released when no longer needed.\n *\n * A similar concept exists in languages like C++ (implemented as \"destructors\") and C# (\"IDisposable\").\n * However, because TypeScript and Javascript lack any built-in support for deterministic destruction, it is up to the programmer to ensure dispose() is called appropriately.\n * Failure to do so may result in memory leaks or leaking of other resources.\n *\n * IDisposable tends to be contagious; that is, if a type has members which implement IDisposable, that type should also implement IDisposable to dispose of those members.\n *\n * Implementations of IDisposable tend to be more \"low-level\" types. The disposal of such types is often handled on your behalf.\n * However, always consult the documentation for an IDisposable type to determine under what circumstances you are expected to explicitly dispose of it.\n * @deprecated in 5.0 Use builtin Disposable type instead.\n * @public\n */\nexport interface IDisposable {\n /** Disposes of any resources owned by this object.\n * @note The object is generally considered unusable after it has been disposed of.\n */\n dispose(): void;\n}\n\n/**\n * A type guard that checks whether the given argument implements `IDisposable` interface\n * @deprecated in 5.0 Use isDisposable instead.\n * @public\n */\nexport function isIDisposable(obj: unknown): obj is IDisposable {\n return !!obj && (obj instanceof Object) && !!(obj as IDisposable).dispose && (typeof (obj as IDisposable).dispose === \"function\");\n}\n\n/**\n * A type guard that checks whether the given argument implements `Disposable` interface\n * @public\n */\nexport function isDisposable(obj: unknown): obj is Disposable {\n return !!obj && (obj instanceof Object) && !!(obj as Disposable)[Symbol.dispose] && (typeof (obj as Disposable)[Symbol.dispose] === \"function\");\n}\n\n/** Convenience function for disposing of a disposable object that may be undefined.\n * This is primarily used to simplify implementations of [[IDisposable.dispose]].\n * As a simple example:\n * ```ts\n * class Disposable implements IDisposable {\n * public member1?: DisposableType1;\n * public member2?: DisposableType2;\n *\n * public dispose() {\n * this.member1 = dispose(this.member1); // If member1 is defined, dispose of it and set it to undefined.\n * this.member2 = dispose(this.member2); // Likewise for member2.\n * }\n * }\n * ```\n * @param disposable The object to be disposed of.\n * @returns undefined\n * @public\n */\nexport function dispose(disposable?: Disposable): undefined;\n/**\n * @deprecated in 5.0 Use builtin Disposable type instead.\n * @public\n */\nexport function dispose(disposable?: IDisposable): undefined; // eslint-disable-line @typescript-eslint/unified-signatures\nexport function dispose(disposable?: Disposable | IDisposable): undefined {\n if (undefined !== disposable) {\n if (Symbol.dispose in disposable)\n disposable[Symbol.dispose]();\n else\n disposable.dispose();\n }\n return undefined;\n}\n\n/** Disposes of and empties a list of disposable objects.\n * @param list The list of disposable objects.\n * @returns undefined\n * @public\n */\nexport function disposeArray(list?: Disposable[]): undefined;\n/**\n * @deprecated in 5.0 Use builtin Disposable type instead.\n * @public\n */\nexport function disposeArray(list?: IDisposable[]): undefined; // eslint-disable-line @typescript-eslint/unified-signatures\nexport function disposeArray(list?: Disposable[] | IDisposable[]): undefined {\n if (undefined === list)\n return undefined;\n\n for (const entry of list) {\n if (Symbol.dispose in entry)\n entry[Symbol.dispose]();\n else\n entry.dispose();\n }\n\n list.length = 0;\n return undefined;\n}\n\n/** A 'using' function which is a substitution for .NET's using statement. It makes sure that 'dispose'\n * is called on the resource no matter if the func returns or throws. If func returns, the return value\n * of this function is equal to return value of func. If func throws, this function also throws (after\n * disposing the resource).\n * @public\n * @deprecated in 5.0 Use `using` declarations instead.\n */\nexport function using<T extends IDisposable, TResult>(resources: T | T[], func: (...r: T[]) => TResult): TResult {\n if (!Array.isArray(resources))\n return using([resources], func);\n\n const doDispose = () => resources.forEach((disposable) => disposable.dispose());\n let shouldDisposeImmediately = true;\n\n try {\n const result = func(...resources);\n if (result instanceof Promise) {\n shouldDisposeImmediately = false;\n result.then(doDispose, doDispose);\n }\n return result;\n } finally {\n if (shouldDisposeImmediately)\n doDispose();\n }\n}\n\n/** A definition of function which may be called to dispose an object\n * @public\n */\nexport type DisposeFunc = () => void;\n\nclass FuncDisposable implements IDisposable {\n private _disposeFunc: () => void;\n constructor(disposeFunc: () => void) { this._disposeFunc = disposeFunc; }\n public dispose() { this._disposeFunc(); }\n}\n\n/** A disposable container of disposable objects.\n * @public\n */\nexport class DisposableList implements IDisposable {\n private _disposables: IDisposable[];\n\n /** Creates a disposable list. */\n constructor(disposables: Array<IDisposable | DisposeFunc> = []) {\n this._disposables = [];\n disposables.forEach((disposable) => {\n this.add(disposable);\n });\n }\n\n private isDisposable(x: IDisposable | DisposeFunc): x is IDisposable {\n return (x as IDisposable).dispose !== undefined;\n }\n\n /** Register an object for disposal. */\n public add(disposable: IDisposable | DisposeFunc) {\n if (this.isDisposable(disposable))\n this._disposables.push(disposable);\n else\n this._disposables.push(new FuncDisposable(disposable));\n }\n\n /** Unregister disposable object. */\n public remove(disposable: IDisposable): void {\n const idx = this._disposables.indexOf(disposable);\n if (-1 !== idx)\n this._disposables.splice(idx, 1);\n }\n\n /** Disposes all registered objects. */\n public dispose(): void {\n for (const disposable of this._disposables)\n disposable.dispose();\n }\n}\n"]}
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package/lib/cjs/Id.d.ts
CHANGED
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@@ -276,10 +276,6 @@ export declare class TransientIdSequence {
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* Each call to [[getNext]] increments this by 1 and uses it as the local Id of the generated [[Id64String]].
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*/
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get currentLocalId(): number;
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/** Generate and return the next transient Id64String in the sequence.
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* @deprecated in 3.x. Use [[getNext]].
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*/
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get next(): Id64String;
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/** Generate and return the next transient Id64String in the sequence. */
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getNext(): Id64String;
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/** Preview the transient Id64String that will be returned by the next call to [[getNext]].
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package/lib/cjs/Id.d.ts.map
CHANGED
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@@ -1 +1 @@
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|
+
{"version":3,"file":"Id.d.ts","sourceRoot":"","sources":["../../src/Id.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;GAGG;AACH,MAAM,MAAM,UAAU,GAAG,MAAM,CAAC;AAEhC;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG,MAAM,CAAC;AAEhC;;GAEG;AACH,MAAM,MAAM,OAAO,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC;AAEtC;;GAEG;AACH,MAAM,MAAM,SAAS,GAAG,UAAU,EAAE,CAAC;AAErC;;GAEG;AACH,MAAM,MAAM,OAAO,GAAG,UAAU,GAAG,OAAO,GAAG,SAAS,CAAC;AAiCvD;;;;;;;;GAQG;AACH,yBAAiB,IAAI,CAAC;IACpB,2GAA2G;IAC3G,SAAgB,UAAU,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAOjD;IAED,6GAA6G;IAC7G,SAAgB,cAAc,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAMrD;IAED;;;;;OAKG;IACH,SAAgB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,UAAU,CAElD;IAED;;;;;;OAMG;IACH,SAAgB,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,UAAU,CAyBlD;IAiBD;;;;;OAKG;IACH,SAAgB,wBAAwB,CAAC,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,UAAU,CAYzF;IA+CD;;;;;;OAMG;IACH,SAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,UAAU,CA8B9E;IAED;;OAEG;IACH,SAAgB,oBAAoB,CAAC,IAAI,EAAE,UAAU,GAAG,UAAU,CAEjE;IAED;;OAEG;IACH,SAAgB,iBAAiB,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO,CAG9E;IAED;;;;;OAKG;IACH,UAAiB,UAAU;QACzB,+CAA+C;QAC/C,KAAK,EAAE,MAAM,CAAC;QACd,+CAA+C;QAC/C,KAAK,EAAE,MAAM,CAAC;KACf;IAED;;;;OAIG;IACH,SAAgB,aAAa,CAAC,EAAE,EAAE,UAAU,EAAE,GAAG,CAAC,EAAE,UAAU,GAAG,UAAU,CAO1E;IAED,kFAAkF;IAClF,SAAgB,cAAc,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAOrD;IAED,kFAAkF;IAClF,SAAgB,cAAc,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAMrD;IAED;;;;;;;;;;;;OAYG;IACH,SAAgB,OAAO,CAAC,GAAG,EAAE,OAAO,EAAE,QAAQ,GAAE,OAAe,GAAG,OAAO,CAexE;IAED;;OAEG;IACH,SAAiB,QAAQ,CAAC,GAAG,EAAE,OAAO,GAAG,QAAQ,CAAC,UAAU,CAAC,CAO5D;IAED;;;;;;OAMG;IACH,SAAgB,QAAQ,CAAC,GAAG,EAAE,OAAO,GAAG,QAAQ,CAAC,UAAU,CAAC,CAI3D;IAED,yDAAyD;IACzD,SAAgB,QAAQ,CAAC,GAAG,EAAE,OAAO,GAAG,UAAU,CAEjD;IAED,0EAA0E;IAC1E,SAAgB,MAAM,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM,CAE3C;IAED,iEAAiE;IACjE,SAAgB,GAAG,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,UAAU,GAAG,OAAO,CAOzD;IAED,kDAAkD;IAC3C,MAAM,OAAO,MAAM,CAAC;IAE3B;;;;;;OAMG;IACH,SAAgB,WAAW,CAAC,EAAE,EAAE,UAAU,GAAG,OAAO,CAGnD;IAED;;;;OAIG;IACH,SAAgB,eAAe,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEnD;IAED;;;;OAIG;IACH,SAAgB,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAsC1C;IAED;;;;OAIG;IACH,SAAgB,OAAO,CAAC,EAAE,EAAE,UAAU,GAAG,OAAO,CAE/C;IAED;;;OAGG;IACH,SAAgB,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAE/C;IAED;;OAEG;IACH,SAAgB,SAAS,CAAC,EAAE,EAAE,UAAU,GAAG,OAAO,CAEjD;IAED;;;;;;;;;OASG;IACH,MAAa,SAAS;QACpB,SAAS,CAAC,QAAQ,CAAC,IAAI,2BAAkC;QAEzD;;WAEG;oBACgB,GAAG,CAAC,EAAE,OAAO;QAKhC,qEAAqE;QAC9D,MAAM,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO;QAyBxC,uCAAuC;QAChC,KAAK,IAAI,IAAI;QAIpB,4BAA4B;QACrB,KAAK,CAAC,EAAE,EAAE,UAAU,GAAG,IAAI;QAIlC,wCAAwC;QACjC,MAAM,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI;QAKjC,yDAAyD;QAClD,KAAK,CAAC,EAAE,EAAE,UAAU,GAAG,OAAO;QAErC,4BAA4B;QACrB,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;QAU3C,iCAAiC;QAC1B,QAAQ,CAAC,EAAE,EAAE,UAAU,GAAG,IAAI;QAIrC,6CAA6C;QACtC,SAAS,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI;QAKpC,iCAAiC;QAC1B,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;QAS9C,yDAAyD;QAClD,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO;QAK9C,mEAAmE;QAC5D,OAAO,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;QAIzC,+CAA+C;QAC/C,IAAW,OAAO,IAAI,OAAO,CAAiC;QAE9D,sDAAsD;QACtD,IAAW,IAAI,IAAI,MAAM,CAMxB;QAED,sEAAsE;QAC/D,WAAW,IAAI,SAAS;QAS/B,mEAAmE;QAC5D,SAAS,IAAI,OAAO;QAS3B,sDAAsD;QAC/C,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI;KAK7D;IAED;;;OAGG;IACH,MAAa,SAAS,CAAC,CAAC;QACtB,SAAS,CAAC,QAAQ,CAAC,IAAI,8BAAqC;QAE5D,uCAAuC;QAChC,KAAK,IAAI,IAAI;QACpB,sCAAsC;QAC/B,OAAO,CAAC,EAAE,EAAE,UAAU,GAAG,CAAC,GAAG,SAAS;QAC7C,qCAAqC;QAC9B,OAAO,CAAC,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;QAE9C,gDAAgD;QACzC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;QAUrD,kDAAkD;QAC3C,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC,GAAG,SAAS;QAKpD,mDAAmD;QACnD,IAAW,OAAO,IAAI,OAAO,CAAiC;QAC9D,gDAAgD;QAChD,IAAW,IAAI,IAAI,MAAM,CAMxB;QAED,yDAAyD;QAClD,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,KAAK,IAAI,GAAG,IAAI;KAKvE;CACF;AAED;;;GAGG;AACH,MAAM,WAAW,wBAAwB;IACvC,0EAA0E;IAC1E,cAAc,EAAE,MAAM,CAAC;IACvB;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;CACxB;AAQD;;;;EAIE;AACF,MAAM,MAAM,qBAAqB,GAAG,CAAC,aAAa,EAAE,MAAM,KAAK,MAAM,CAAC;AAEtE;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC9B,sGAAsG;IACtG,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,OAAO,CAAC,QAAQ,CAAS;IAEzB;;OAEG;gBACgB,cAAc,SAAI;IAMrC;;;OAGG;IACH,IAAW,cAAc,IAAI,MAAM,CAElC;IAED,yEAAyE;IAClE,OAAO,IAAI,UAAU;IAI5B;;OAEG;IACI,QAAQ,IAAI,UAAU;IAI7B,wDAAwD;IACjD,MAAM,IAAI,wBAAwB;IAOzC,sDAAsD;WACxC,QAAQ,CAAC,KAAK,EAAE,wBAAwB,GAAG,mBAAmB;IAO5E;;;OAGG;IACI,IAAI,IAAI,wBAAwB;IAOvC;;;;;OAKG;IACI,KAAK,CAAC,MAAM,EAAE,wBAAwB,GAAG,CAAC,aAAa,EAAE,MAAM,KAAK,MAAM;CAyBlF;AAED;;;;;;GAMG;AACH,yBAAiB,IAAI,CAAC;IAGpB,qEAAqE;IAC9D,MAAM,KAAK,EAAE,UAAmD,CAAC;IAExE;;OAEG;IACH,SAAgB,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAE7C;IAED,mEAAmE;IACnE,SAAgB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAE/C;IAED,iCAAiC;IACjC,SAAgB,WAAW,IAAI,UAAU,CAOxC;IAED;;;;;;;OAOG;IACH,SAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,GAAG,UAAU,CAkBvD;CACF"}
|
package/lib/cjs/Id.js
CHANGED
|
@@ -420,11 +420,11 @@ var Id64;
|
|
|
420
420
|
* @public
|
|
421
421
|
*/
|
|
422
422
|
class Uint32Set {
|
|
423
|
+
_map = new Map();
|
|
423
424
|
/** Construct a new Uint32Set.
|
|
424
425
|
* @param ids If supplied, all of the specified Ids will be added to the new set.
|
|
425
426
|
*/
|
|
426
427
|
constructor(ids) {
|
|
427
|
-
this._map = new Map();
|
|
428
428
|
if (undefined !== ids)
|
|
429
429
|
this.addIds(ids);
|
|
430
430
|
}
|
|
@@ -485,8 +485,11 @@ var Id64;
|
|
|
485
485
|
/** Remove an Id from the set. */
|
|
486
486
|
delete(low, high) {
|
|
487
487
|
const set = this._map.get(high);
|
|
488
|
-
if (undefined !== set)
|
|
488
|
+
if (undefined !== set) {
|
|
489
489
|
set.delete(low);
|
|
490
|
+
if (set.size === 0)
|
|
491
|
+
this._map.delete(high);
|
|
492
|
+
}
|
|
490
493
|
}
|
|
491
494
|
/** Returns true if the set contains the specified Id. */
|
|
492
495
|
has(low, high) {
|
|
@@ -535,9 +538,7 @@ var Id64;
|
|
|
535
538
|
* @public
|
|
536
539
|
*/
|
|
537
540
|
class Uint32Map {
|
|
538
|
-
|
|
539
|
-
this._map = new Map();
|
|
540
|
-
}
|
|
541
|
+
_map = new Map();
|
|
541
542
|
/** Remove all entries from the map. */
|
|
542
543
|
clear() { this._map.clear(); }
|
|
543
544
|
/** Find an entry in the map by Id. */
|
|
@@ -588,6 +589,9 @@ function validateLocalId(num) {
|
|
|
588
589
|
* @public
|
|
589
590
|
*/
|
|
590
591
|
class TransientIdSequence {
|
|
592
|
+
/** The starting local Id provided to the constructor. The sequence begins at `initialLocalId + 1`. */
|
|
593
|
+
initialLocalId;
|
|
594
|
+
_localId;
|
|
591
595
|
/** Constructor.
|
|
592
596
|
* @param initialLocalId The starting local Id. The local Id of the first [[Id64String]] generated by [[getNext]] will be `initialLocalId + 1`.
|
|
593
597
|
*/
|
|
@@ -603,12 +607,6 @@ class TransientIdSequence {
|
|
|
603
607
|
get currentLocalId() {
|
|
604
608
|
return this._localId;
|
|
605
609
|
}
|
|
606
|
-
/** Generate and return the next transient Id64String in the sequence.
|
|
607
|
-
* @deprecated in 3.x. Use [[getNext]].
|
|
608
|
-
*/
|
|
609
|
-
get next() {
|
|
610
|
-
return this.getNext();
|
|
611
|
-
}
|
|
612
610
|
/** Generate and return the next transient Id64String in the sequence. */
|
|
613
611
|
getNext() {
|
|
614
612
|
return Id64.fromLocalAndBriefcaseIds(++this._localId, 0xffffff);
|
package/lib/cjs/Id.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Ids\n */\n\n/** A string containing a well-formed string representation of an [Id64]($core-bentley).\n * See [Working with Ids]($docs/learning/common/Id64.md).\n * @public\n */\nexport type Id64String = string;\n\n/** A string containing a well-formed string representation of a [Guid]($core-bentley).\n * @public\n */\nexport type GuidString = string;\n\n/** A set of [[Id64String]]s.\n * @public\n */\nexport type Id64Set = Set<Id64String>;\n\n/** An array of [[Id64String]]s.\n * @public\n */\nexport type Id64Array = Id64String[];\n\n/** Used as an argument to a function that can accept one or more [[Id64String]]s.\n * @public\n */\nexport type Id64Arg = Id64String | Id64Set | Id64Array;\n\nfunction toHex(str: string): number {\n const v = parseInt(str, 16);\n return Number.isNaN(v) ? 0 : v;\n}\n\nfunction isLowerCaseNonZeroHexDigit(str: string, index: number) {\n return isLowerCaseHexDigit(str, index, false);\n}\n\nfunction isLowerCaseHexDigit(str: string, index: number, allowZero: boolean = true): boolean {\n const charCode = str.charCodeAt(index);\n const minDecimalDigit = allowZero ? 0x30 : 0x31; // '0' or '1'...\n return (charCode >= minDecimalDigit && charCode <= 0x39) || (charCode >= 0x61 && charCode <= 0x66); // '0'-'9, 'a' -'f'\n}\n\nfunction isValidHexString(id: string, startIndex: number, len: number) {\n if (len === 0)\n return false;\n\n // No leading zeroes...\n if (!isLowerCaseNonZeroHexDigit(id, startIndex))\n return false;\n\n // ...followed by len-1 lowercase hexadecimal digits.\n for (let i = 1; i < len; i++)\n if (!isLowerCaseHexDigit(id, startIndex + i))\n return false;\n\n return true;\n}\n\n/**\n * The Id64 namespace provides facilities for working with 64-bit identifiers. These Ids are stored as 64-bit integers inside an [[IModelDb]], but must be represented\n * as strings in JavaScript because JavaScript does not intrinsically support 64-bit integers.\n *\n * The [[Id64String]] type alias is used to indicate function arguments, return types, and variables which are known to contain a well-formed representation of a 64-bit Id.\n *\n * See [Working with Ids]($docs/learning/common/Id64.md) for a detailed description and code examples.\n * @public\n */\nexport namespace Id64 {\n /** Extract the \"local\" Id portion of an Id64String, contained in the lower 40 bits of the 64-bit value. */\n export function getLocalId(id: Id64String): number {\n if (isInvalid(id))\n return 0;\n\n const len = id.length;\n const start = (len > 12) ? 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Performance optimization.\n const _localIdPrefixByLocalIdLength = [\n \"0000000000\",\n \"000000000\",\n \"00000000\",\n \"0000000\",\n \"000000\",\n \"00000\",\n \"0000\",\n \"000\",\n \"00\",\n \"0\",\n \"\",\n ];\n\n /** Produce an Id string from a local and briefcase Id.\n * @param localId The non-zero local Id as an unsigned 40-bit integer.\n * @param briefcaseId The briefcase Id as an unsigned 24-bit integer.\n * @returns an Id64String containing the hexadecimal string representation of the unsigned 64-bit integer which would result from the\n * operation `localId | (briefcaseId << 40)`, or an invalid Id \"0\" if the inputs are invalid.\n */\n export function fromLocalAndBriefcaseIds(localId: number, briefcaseId: number): Id64String {\n // NB: Yes, we must check the run-time type...\n if (typeof localId !== \"number\" || typeof briefcaseId !== \"number\")\n return invalid;\n\n localId = Math.floor(localId);\n if (0 === localId)\n return invalid;\n\n briefcaseId = Math.floor(briefcaseId);\n const lowStr = localId.toString(16);\n return `0x${(briefcaseId === 0) ? lowStr : (briefcaseId.toString(16) + (_localIdPrefixByLocalIdLength[lowStr.length] + lowStr))}`;\n }\n\n // Used as a buffer when converting a pair of 32-bit integers to an Id64String. Significant performance optimization.\n const scratchCharCodes = [\n 0x30, // \"0\"\n 0x78, // \"x\"\n 0x30, // \"0\"\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n ];\n\n // Convert 4-bit unsigned integer to char code representing lower-case hexadecimal digit.\n function uint4ToCharCode(uint4: number): number {\n return uint4 + (uint4 < 10 ? 0x30 : 0x57);\n }\n\n // Convert char code representing lower-case hexadecimal digit to 4-bit unsigned integer.\n function charCodeToUint4(char: number): number {\n return char - (char >= 0x57 ? 0x57 : 0x30);\n }\n\n // Convert a substring to a uint32. This is twice as fast as using Number.parseInt().\n function substringToUint32(id: Id64String, start: number, end: number): number {\n let uint32 = 0;\n for (let i = start; i < end; i++) {\n const uint4 = charCodeToUint4(id.charCodeAt(i));\n const shift = (end - i - 1) << 2;\n const mask = uint4 << shift;\n uint32 = (uint32 | mask) >>> 0; // >>> 0 to force unsigned because javascript\n }\n\n return uint32;\n }\n\n /** Create an Id64String from a pair of unsigned 32-bit integers.\n * @param lowBytes The lower 4 bytes of the Id\n * @param highBytes The upper 4 bytes of the Id\n * @returns an Id64String containing the hexadecimal string representation of the unsigned 64-bit integer which would result from the\n * operation `lowBytes | (highBytes << 32)`.\n * @see [[Id64.fromUint32PairObject]] if you have a [[Id64.Uint32Pair]] object.\n */\n export function fromUint32Pair(lowBytes: number, highBytes: number): Id64String {\n const localIdLow = lowBytes >>> 0;\n const localIdHigh = (highBytes & 0x000000ff) * (0xffffffff + 1); // aka (highBytes & 0xff) << 32\n const localId = localIdLow + localIdHigh; // aka localIdLow | localIdHigh\n if (0 === localId)\n return invalid;\n\n // Need to omit or preserve leading zeroes...\n const buffer = scratchCharCodes;\n let index = 2;\n for (let i = 7; i >= 0; i--) {\n const shift = i << 2;\n const mask = 0xf << shift;\n const uint4 = (highBytes & mask) >>> shift;\n if (index > 2 || 0 !== uint4)\n buffer[index++] = uint4ToCharCode(uint4);\n }\n\n for (let i = 7; i >= 0; i--) {\n const shift = i << 2;\n const mask = 0xf << shift;\n const uint4 = (lowBytes & mask) >>> shift;\n if (index > 2 || 0 !== uint4)\n buffer[index++] = uint4ToCharCode(uint4);\n }\n\n if (buffer.length !== index)\n buffer.length = index;\n\n return String.fromCharCode(...scratchCharCodes);\n }\n\n /** Create an Id64String from a [[Id64.Uint32Pair]].\n * @see [[Id64.fromUint32Pair]].\n */\n export function fromUint32PairObject(pair: Uint32Pair): Id64String {\n return fromUint32Pair(pair.lower, pair.upper);\n }\n\n /** Returns true if the inputs represent two halves of a valid 64-bit Id.\n * @see [[Id64.Uint32Pair]].\n */\n export function isValidUint32Pair(lowBytes: number, highBytes: number): boolean {\n // Detect local ID of zero\n return 0 !== lowBytes || 0 !== (highBytes & 0x000000ff);\n }\n\n /** Represents an [[Id64]] as a pair of unsigned 32-bit integers. Because Javascript lacks efficient support for 64-bit integers,\n * this representation can be useful in performance-sensitive code like the render loop.\n * @see [[Id64.getUint32Pair]] to convert an [[Id64String]] to a Uint32Pair.\n * @see [[Id64.fromUint32Pair]] to convert a Uint32Pair to an [[Id64String]].\n * @see [[Id64.Uint32Set]] and [[Id64.Uint32Map]] for collections based on Uint32Pairs.\n */\n export interface Uint32Pair {\n /** The lower 4 bytes of the 64-bit integer. */\n lower: number;\n /** The upper 4 bytes of the 64-bit integer. */\n upper: number;\n }\n\n /** Convert an Id64String to a 64-bit unsigned integer represented as a pair of unsigned 32-bit integers.\n * @param id The well-formed string representation of a 64-bit Id.\n * @param out Used as the return value if supplied; otherwise a new object is returned.\n * @returns An object containing the parsed lower and upper 32-bit integers comprising the 64-bit Id.\n */\n export function getUint32Pair(id: Id64String, out?: Uint32Pair): Uint32Pair {\n if (!out)\n out = { lower: 0, upper: 0 };\n\n out.lower = getLowerUint32(id);\n out.upper = getUpperUint32(id);\n return out;\n }\n\n /** Extract an unsigned 32-bit integer from the lower 4 bytes of an Id64String. */\n export function getLowerUint32(id: Id64String): number {\n if (isInvalid(id))\n return 0;\n\n const end = id.length;\n const start = end > 10 ? end - 8 : 2;\n return substringToUint32(id, start, end);\n }\n\n /** Extract an unsigned 32-bit integer from the upper 4 bytes of an Id64String. */\n export function getUpperUint32(id: Id64String): number {\n const len = id.length;\n if (len <= 10 || isInvalid(id))\n return 0;\n\n return substringToUint32(id, 2, len - 8);\n }\n\n /** Convert an [[Id64Arg]] into an [[Id64Set]].\n *\n * This method can be used by functions that accept an Id64Arg to conveniently process the value(s). For example:\n * ```ts\n * public addCategories(arg: Id64Arg) { Id64.toIdSet(arg).forEach((id) => this.categories.add(id)); }\n * ```\n *\n * Alternatively, to avoid allocating a new Id64Set, use [[Id64.iterable]].\n *\n * @param arg The Ids to convert to an Id64Set.\n * @param makeCopy If true, and the input is already an Id64Set, returns a deep copy of the input.\n * @returns An Id64Set containing the set of [[Id64String]]s represented by the Id64Arg.\n */\n export function toIdSet(arg: Id64Arg, makeCopy: boolean = false): Id64Set {\n if (arg instanceof Set)\n return makeCopy ? new Set<string>(arg) : arg;\n\n const ids = new Set<Id64String>();\n if (typeof arg === \"string\")\n ids.add(arg);\n else if (Array.isArray(arg)) {\n arg.forEach((id: Id64String) => {\n if (typeof id === \"string\")\n ids.add(id);\n });\n }\n\n return ids;\n }\n\n /** Obtain iterator over the specified Ids.\n * @see [[Id64.iterable]].\n */\n export function* iterator(ids: Id64Arg): Iterator<Id64String> {\n if (typeof ids === \"string\") {\n yield ids;\n } else {\n for (const id of ids)\n yield id;\n }\n }\n\n /** Obtain an iterable over the specified Ids. Example usage:\n * ```ts\n * const ids = [\"0x123\", \"0xfed\"];\n * for (const id of Id64.iterable(ids))\n * console.log(id);\n * ```\n */\n export function iterable(ids: Id64Arg): Iterable<Id64String> {\n return {\n [Symbol.iterator]: () => iterator(ids),\n };\n }\n\n /** Return the first [[Id64String]] of an [[Id64Arg]]. */\n export function getFirst(arg: Id64Arg): Id64String {\n return typeof arg === \"string\" ? arg : (Array.isArray(arg) ? arg[0] : arg.values().next().value) ?? Id64.invalid;\n }\n\n /** Return the number of [[Id64String]]s represented by an [[Id64Arg]]. */\n export function sizeOf(arg: Id64Arg): number {\n return typeof arg === \"string\" ? 1 : (Array.isArray(arg) ? arg.length : arg.size);\n }\n\n /** Returns true if the [[Id64Arg]] contains the specified Id. */\n export function has(arg: Id64Arg, id: Id64String): boolean {\n if (typeof arg === \"string\")\n return arg === id;\n if (Array.isArray(arg))\n return -1 !== arg.indexOf(id);\n\n return arg.has(id);\n }\n\n /** The string representation of an invalid Id. */\n export const invalid = \"0\";\n\n /** Determine if the supplied id string represents a transient Id.\n * @param id A well-formed Id string.\n * @returns true if the Id represents a transient Id.\n * @note This method assumes the input is a well-formed Id string.\n * @see [[Id64.isTransientId64]]\n * @see [[TransientIdSequence]]\n */\n export function isTransient(id: Id64String): boolean {\n // A transient Id is of the format \"0xffffffxxxxxxxxxx\" where the leading 6 digits indicate an invalid briefcase Id.\n return 18 === id.length && id.startsWith(\"0xffffff\");\n }\n\n /** Determine if the input is a well-formed [[Id64String]] and represents a transient Id.\n * @see [[Id64.isTransient]]\n * @see [[Id64.isId64]]\n * @see [[TransientIdSequence]]\n */\n export function isTransientId64(id: string): boolean {\n return isValidId64(id) && isTransient(id);\n }\n\n /** Determine if the input is a well-formed [[Id64String]].\n *\n * For a description of \"well-formed\", see [Working with Ids]($docs/learning/common/Id64.md).\n * @see [[Id64.isValidId64]]\n */\n export function isId64(id: string): boolean {\n const len = id.length;\n if (0 === len || 18 < len)\n return false;\n\n if (\"0\" !== id[0])\n return false;\n\n // Well-formed invalid Id: \"0\"\n if (1 === len)\n return true;\n\n // Valid Ids begin with \"0x\" followed by at least one lower-case hexadecimal digit.\n if (2 === len || \"x\" !== id[1])\n return false;\n\n // If briefcase Id is present, it occupies at least one digit, followed by 10 digits for local Id\n let localIdStart = 2;\n if (len > 12) {\n localIdStart = len - 10;\n\n // Verify briefcase Id\n if (!isValidHexString(id, 2, localIdStart - 2))\n return false;\n\n // Skip leading zeroes in local Id\n for (let i = localIdStart; i < len; i++) {\n if (0x30 !== id.charCodeAt(i)) // '0'\n break;\n else\n localIdStart++;\n }\n\n if (localIdStart >= len)\n return false;\n }\n\n return isValidHexString(id, localIdStart, len - localIdStart);\n }\n\n /** Returns true if the input is not equal to the representation of an invalid Id.\n * @note This method assumes the input is a well-formed Id string.\n * @see [[Id64.isInvalid]]\n * @see [[Id64.isValidId64]]\n */\n export function isValid(id: Id64String): boolean {\n return Id64.invalid !== id;\n }\n\n /** Returns true if the input is a well-formed [[Id64String]] representing a valid Id.\n * @see [[Id64.isValid]]\n * @see [[Id64.isId64]]\n */\n export function isValidId64(id: string): boolean {\n return Id64.invalid !== id && Id64.isId64(id);\n }\n\n /** Returns true if the input is a well-formed [[Id64String]] representing an invalid Id.\n * @see [[Id64.isValid]]\n */\n export function isInvalid(id: Id64String): boolean {\n return Id64.invalid === id;\n }\n\n /** A specialized replacement for Set<Id64String> optimized for performance-critical code which represents large sets of [[Id64]]s as pairs of\n * 32-bit integers.\n * The internal representation is a Map<number, Set<number>> where the Map key is the upper 4 bytes of the IDs and the Set elements are the lower 4 bytes of the IDs.\n * Because the upper 4 bytes store the 24-bit briefcase ID plus the upper 8 bits of the local ID, there will be a very small distribution of unique Map keys.\n * To further optimize this data type, the following assumptions are made regarding the { lower, upper } inputs, and no validation is performed to confirm them:\n * - The inputs are unsigned 32-bit integers;\n * - The inputs represent a valid Id64String (e.g., local ID is not zero).\n * @see [[Id64.Uint32Map]] for a similarly-optimized replacement for Map<Id64String, T>\n * @public\n */\n export class Uint32Set {\n protected readonly _map = new Map<number, Set<number>>();\n\n /** Construct a new Uint32Set.\n * @param ids If supplied, all of the specified Ids will be added to the new set.\n */\n public constructor(ids?: Id64Arg) {\n if (undefined !== ids)\n this.addIds(ids);\n }\n\n /** Return true if `this` and `other` contain the same set of Ids. */\n public equals(other: Uint32Set): boolean {\n if (this === other) {\n return true;\n }\n\n if (this.size !== other.size) {\n return false;\n }\n\n for (const [key, thisValue] of this._map) {\n const otherValue = other._map.get(key);\n if (!otherValue || thisValue.size !== otherValue.size) {\n return false;\n }\n\n for (const value of thisValue) {\n if (!otherValue.has(value)) {\n return false;\n }\n }\n }\n\n return true;\n }\n\n /** Remove all contents of this set. */\n public clear(): void {\n this._map.clear();\n }\n\n /** Add an Id to the set. */\n public addId(id: Id64String): void {\n this.add(Id64.getLowerUint32(id), Id64.getUpperUint32(id));\n }\n\n /** Add any number of Ids to the set. */\n public addIds(ids: Id64Arg): void {\n for (const id of Id64.iterable(ids))\n this.addId(id);\n }\n\n /** Returns true if the set contains the specified Id. */\n public hasId(id: Id64String): boolean { return this.has(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\n\n /** Add an Id to the set. */\n public add(low: number, high: number): void {\n let set = this._map.get(high);\n if (undefined === set) {\n set = new Set<number>();\n this._map.set(high, set);\n }\n\n set.add(low);\n }\n\n /** Remove an Id from the set. */\n public deleteId(id: Id64String): void {\n this.delete(Id64.getLowerUint32(id), Id64.getUpperUint32(id));\n }\n\n /** Remove any number of Ids from the set. */\n public deleteIds(ids: Id64Arg): void {\n for (const id of Id64.iterable(ids))\n this.deleteId(id);\n }\n\n /** Remove an Id from the set. */\n public delete(low: number, high: number): void {\n const set = this._map.get(high);\n if (undefined !== set)\n set.delete(low);\n }\n\n /** Returns true if the set contains the specified Id. */\n public has(low: number, high: number): boolean {\n const set = this._map.get(high);\n return undefined !== set && set.has(low);\n }\n\n /** Returns true if the set contains the Id specified by `pair`. */\n public hasPair(pair: Uint32Pair): boolean {\n return this.has(pair.lower, pair.upper);\n }\n\n /** Returns true if the set contains no Ids. */\n public get isEmpty(): boolean { return 0 === this._map.size; }\n\n /** Returns the number of Ids contained in the set. */\n public get size(): number {\n let size = 0;\n for (const entry of this._map)\n size += entry[1].size;\n\n return size;\n }\n\n /** Populates and returns an array of all Ids contained in the set. */\n public toId64Array(): Id64Array {\n const ids: Id64Array = [];\n for (const entry of this._map)\n for (const low of entry[1])\n ids.push(Id64.fromUint32Pair(low, entry[0]));\n\n return ids;\n }\n\n /** Populates and returns a set of all Ids contained in the set. */\n public toId64Set(): Id64Set {\n const ids = new Set<string>();\n for (const entry of this._map)\n for (const low of entry[1])\n ids.add(Id64.fromUint32Pair(low, entry[0]));\n\n return ids;\n }\n\n /** Execute a function against each Id in this set. */\n public forEach(func: (lo: number, hi: number) => void): void {\n for (const entry of this._map)\n for (const lo of entry[1])\n func(lo, entry[0]);\n }\n }\n\n /** A specialized replacement for Map<Id64String, T> optimized for performance-critical code.\n * @see [[Id64.Uint32Set]] for implementation details.\n * @public\n */\n export class Uint32Map<T> {\n protected readonly _map = new Map<number, Map<number, T>>();\n\n /** Remove all entries from the map. */\n public clear(): void { this._map.clear(); }\n /** Find an entry in the map by Id. */\n public getById(id: Id64String): T | undefined { return this.get(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\n /** Set an entry in the map by Id. */\n public setById(id: Id64String, value: T): void { this.set(Id64.getLowerUint32(id), Id64.getUpperUint32(id), value); }\n\n /** Set an entry in the map by Id components. */\n public set(low: number, high: number, value: T): void {\n let map = this._map.get(high);\n if (undefined === map) {\n map = new Map<number, T>();\n this._map.set(high, map);\n }\n\n map.set(low, value);\n }\n\n /** Get an entry from the map by Id components. */\n public get(low: number, high: number): T | undefined {\n const map = this._map.get(high);\n return undefined !== map ? map.get(low) : undefined;\n }\n\n /** Returns true if the map contains no entries. */\n public get isEmpty(): boolean { return 0 === this._map.size; }\n /** Returns the number of entries in the map. */\n public get size(): number {\n let size = 0;\n for (const entry of this._map)\n size += entry[1].size;\n\n return size;\n }\n\n /** Execute a function against each entry in this map. */\n public forEach(func: (lo: number, hi: number, value: T) => void): void {\n for (const outerEntry of this._map)\n for (const innerEntry of outerEntry[1])\n func(innerEntry[0], outerEntry[0], innerEntry[1]);\n }\n }\n}\n\n/** JSON representation of a [[TransientIdSequence]], primarily useful for transferring sequences to and from a [Worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker).\n * It stores two \"local\" 40-bit Ids describing the range of [Id64String]($docs/learning/common/Id64.md)s generated by the sequence.\n * @public\n */\nexport interface TransientIdSequenceProps {\n /** The starting local Id. The sequence begins at `initialLocalId + 1`. */\n initialLocalId: number;\n /** The maximum local Id generated by the sequence thus far. It is never less than [[initialLocalId]]. If it is equal to [[initialLocalId]], then the sequence has\n * not yet generated any Ids.\n * The next local Id generated by the sequence will be `currentLocalId + 1`.\n */\n currentLocalId: number;\n}\n\nfunction validateLocalId(num: number): void {\n if (num < 0 || Math.round(num) !== num) {\n throw new Error(\"Local Id must be a non-negative integer\");\n }\n}\n\n/** A function returned by [[TransientIdSequence.merge]] that remaps the local Id portion of an [Id64String]($docs/learning/common/Id64.md) generated by\n * the source sequence to the corresponding local Id in the target sequence.\n * It returns `sourceLocalId` if the input did not originate from the source sequence.\n* @public\n*/\nexport type RemapTransientLocalId = (sourceLocalId: number) => number;\n\n/**\n * Generates unique [[Id64String]] values in sequence, which are guaranteed not to conflict with Ids associated with persistent elements or models.\n * This is useful for associating stable, non-persistent identifiers with things like [Decorator]($frontend)s.\n * A TransientIdSequence can generate a maximum of (2^40)-2 unique Ids.\n * @public\n */\nexport class TransientIdSequence {\n /** The starting local Id provided to the constructor. The sequence begins at `initialLocalId + 1`. */\n public readonly initialLocalId: number;\n private _localId: number;\n\n /** Constructor.\n * @param initialLocalId The starting local Id. The local Id of the first [[Id64String]] generated by [[getNext]] will be `initialLocalId + 1`.\n */\n public constructor(initialLocalId = 0) {\n validateLocalId(initialLocalId);\n this.initialLocalId = initialLocalId;\n this._localId = initialLocalId;\n }\n\n /** The maximum local Id generated by the sequence thus far. It is never less than [[initialLocalId]]. If it is equal to [[initialLocalId]], then the sequence has\n * not yet generated any Ids.\n * Each call to [[getNext]] increments this by 1 and uses it as the local Id of the generated [[Id64String]].\n */\n public get currentLocalId(): number {\n return this._localId;\n }\n\n /** Generate and return the next transient Id64String in the sequence.\n * @deprecated in 3.x. Use [[getNext]].\n */\n public get next(): Id64String {\n return this.getNext();\n }\n\n /** Generate and return the next transient Id64String in the sequence. */\n public getNext(): Id64String {\n return Id64.fromLocalAndBriefcaseIds(++this._localId, 0xffffff);\n }\n\n /** Preview the transient Id64String that will be returned by the next call to [[getNext]].\n * This is primarily useful for tests.\n */\n public peekNext(): Id64String {\n return Id64.fromLocalAndBriefcaseIds(this._localId + 1, 0xffffff);\n }\n\n /** Convert this sequence to its JSON representation. */\n public toJSON(): TransientIdSequenceProps {\n return {\n initialLocalId: this.initialLocalId,\n currentLocalId: this.currentLocalId,\n };\n }\n\n /** Create a sequence from its JSON representation. */\n public static fromJSON(props: TransientIdSequenceProps): TransientIdSequence {\n validateLocalId(props.currentLocalId);\n const sequence = new TransientIdSequence(props.initialLocalId);\n sequence._localId = props.currentLocalId;\n return sequence;\n }\n\n /** Obtain the JSON representation of a new sequence that diverges from this sequence, with its [[initialLocalId]] set to this sequence's [[currentLocalId]].\n * The two sequences can generate Ids independently. Later, you can [[merge]] the sequences, resolving conflicts where the two sequences generated identical Ids.\n * This is chiefly useful when generating transient Ids on a [Worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker).\n */\n public fork(): TransientIdSequenceProps {\n return {\n initialLocalId: this.currentLocalId,\n currentLocalId: this.currentLocalId,\n };\n }\n\n /** Integrate the Ids generated by a [[fork]] of this sequence. All of the Ids generated by `source` will be remapped to Ids at the end of this sequence.\n * This is chiefly useful when generating transient Ids on a [Worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker).\n * @param source The JSON representation of the [[fork]]ed sequence to be merged with this one.\n * @returns a function that permits you to remap the local Ids generated by `source` into the corresponding local Ids assigned by this sequence.\n * @throws Error if `source` is not a fork of this sequence or is malformed (e.g., contains negative and/or non-integer local Ids).\n */\n public merge(source: TransientIdSequenceProps): (sourceLocalId: number) => number {\n const { initialLocalId, currentLocalId } = source;\n\n validateLocalId(initialLocalId);\n validateLocalId(currentLocalId);\n\n if (initialLocalId > this.currentLocalId) {\n throw new Error(\"Transient Id sequences do not intersect\");\n }\n\n if (initialLocalId > currentLocalId) {\n throw new Error(\"Current local Id cannot be less than initial local Id\");\n }\n\n const delta = this.currentLocalId - initialLocalId;\n this._localId += currentLocalId - initialLocalId;\n\n return (sourceLocalId: number) => {\n if (sourceLocalId > initialLocalId && sourceLocalId <= currentLocalId) {\n return sourceLocalId + delta;\n }\n\n return sourceLocalId;\n };\n }\n}\n\n/**\n * The Guid namespace provides facilities for working with GUID strings using the \"8-4-4-4-12\" pattern.\n *\n * The [[GuidString]] type alias is used to indicate function arguments, return types, and variables which are known to\n * be in the GUID format.\n * @public\n */\nexport namespace Guid {\n const uuidPattern = new RegExp(\"^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$\");\n\n /** Represents the empty Guid 00000000-0000-0000-0000-000000000000 */\n export const empty: GuidString = \"00000000-0000-0000-0000-000000000000\";\n\n /** Determine whether the input string is \"guid-like\". That is, it follows the 8-4-4-4-12 pattern. This does not enforce\n * that the string is actually in valid UUID format.\n */\n export function isGuid(value: string): boolean {\n return uuidPattern.test(value);\n }\n\n /** Determine whether the input string is a valid V4 Guid string */\n export function isV4Guid(value: string): boolean {\n return /^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-4[0-9a-fA-F]{3}-[89abAB][0-9a-fA-F]{3}-[0-9a-fA-F]{12}$/.test(value);\n }\n\n /** Create a new V4 Guid value */\n export function createValue(): GuidString {\n // https://stackoverflow.com/questions/105034/create-guid-uuid-in-javascript\n return \"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx\".replace(/[xy]/g, (c) => {\n const r = Math.random() * 16 | 0;\n const v = c === \"x\" ? r : (r & 0x3 | 0x8);\n return v.toString(16);\n });\n }\n\n /**\n * Normalize a Guid string if possible. Normalization consists of:\n * - Convert all characters to lower case\n * - Trim any leading or trailing whitespace\n * - Convert to the standard Guid format \"8-4-4-4-12\", repositioning the '-' characters as necessary, presuming there are exactly 32 hexadecimal digits.\n * @param value Input value that represents a Guid\n * @returns Normalized representation of the Guid string. If the normalization fails, return the *original* value unmodified (Note: it is *not* a valid Guid)\n */\n export function normalize(value: GuidString): GuidString {\n const lowerValue = value.toLowerCase().trim();\n\n // Return if it's already formatted to be a Guid\n if (isGuid(lowerValue))\n return lowerValue;\n\n // Remove any existing \"-\" characters and position them properly, if there remains exactly 32 hexadecimal digits\n const noDashValue = lowerValue.replace(/-/g, \"\");\n const noDashPattern = /^([0-9a-f]{8})([0-9a-f]{4})([0-9a-f]{4})([0-9a-f]{4})([0-9a-f]{12})$/;\n if (noDashPattern.test(noDashValue)) {\n return noDashValue.replace(noDashPattern,\n (_match: string, p1: string, p2: string, p3: string, p4: string, p5: string) =>\n `${p1}-${p2}-${p3}-${p4}-${p5}`);\n }\n\n // Return unmodified string - (note: it is *not* a valid Guid)\n return value;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Ids\n */\n\n/** A string containing a well-formed string representation of an [Id64]($core-bentley).\n * See [Working with Ids]($docs/learning/common/Id64.md).\n * @public\n */\nexport type Id64String = string;\n\n/** A string containing a well-formed string representation of a [Guid]($core-bentley).\n * @public\n */\nexport type GuidString = string;\n\n/** A set of [[Id64String]]s.\n * @public\n */\nexport type Id64Set = Set<Id64String>;\n\n/** An array of [[Id64String]]s.\n * @public\n */\nexport type Id64Array = Id64String[];\n\n/** Used as an argument to a function that can accept one or more [[Id64String]]s.\n * @public\n */\nexport type Id64Arg = Id64String | Id64Set | Id64Array;\n\nfunction toHex(str: string): number {\n const v = parseInt(str, 16);\n return Number.isNaN(v) ? 0 : v;\n}\n\nfunction isLowerCaseNonZeroHexDigit(str: string, index: number) {\n return isLowerCaseHexDigit(str, index, false);\n}\n\nfunction isLowerCaseHexDigit(str: string, index: number, allowZero: boolean = true): boolean {\n const charCode = str.charCodeAt(index);\n const minDecimalDigit = allowZero ? 0x30 : 0x31; // '0' or '1'...\n return (charCode >= minDecimalDigit && charCode <= 0x39) || (charCode >= 0x61 && charCode <= 0x66); // '0'-'9, 'a' -'f'\n}\n\nfunction isValidHexString(id: string, startIndex: number, len: number) {\n if (len === 0)\n return false;\n\n // No leading zeroes...\n if (!isLowerCaseNonZeroHexDigit(id, startIndex))\n return false;\n\n // ...followed by len-1 lowercase hexadecimal digits.\n for (let i = 1; i < len; i++)\n if (!isLowerCaseHexDigit(id, startIndex + i))\n return false;\n\n return true;\n}\n\n/**\n * The Id64 namespace provides facilities for working with 64-bit identifiers. These Ids are stored as 64-bit integers inside an [[IModelDb]], but must be represented\n * as strings in JavaScript because JavaScript does not intrinsically support 64-bit integers.\n *\n * The [[Id64String]] type alias is used to indicate function arguments, return types, and variables which are known to contain a well-formed representation of a 64-bit Id.\n *\n * See [Working with Ids]($docs/learning/common/Id64.md) for a detailed description and code examples.\n * @public\n */\nexport namespace Id64 {\n /** Extract the \"local\" Id portion of an Id64String, contained in the lower 40 bits of the 64-bit value. */\n export function getLocalId(id: Id64String): number {\n if (isInvalid(id))\n return 0;\n\n const len = id.length;\n const start = (len > 12) ? 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Performance optimization.\n const _localIdPrefixByLocalIdLength = [\n \"0000000000\",\n \"000000000\",\n \"00000000\",\n \"0000000\",\n \"000000\",\n \"00000\",\n \"0000\",\n \"000\",\n \"00\",\n \"0\",\n \"\",\n ];\n\n /** Produce an Id string from a local and briefcase Id.\n * @param localId The non-zero local Id as an unsigned 40-bit integer.\n * @param briefcaseId The briefcase Id as an unsigned 24-bit integer.\n * @returns an Id64String containing the hexadecimal string representation of the unsigned 64-bit integer which would result from the\n * operation `localId | (briefcaseId << 40)`, or an invalid Id \"0\" if the inputs are invalid.\n */\n export function fromLocalAndBriefcaseIds(localId: number, briefcaseId: number): Id64String {\n // NB: Yes, we must check the run-time type...\n if (typeof localId !== \"number\" || typeof briefcaseId !== \"number\")\n return invalid;\n\n localId = Math.floor(localId);\n if (0 === localId)\n return invalid;\n\n briefcaseId = Math.floor(briefcaseId);\n const lowStr = localId.toString(16);\n return `0x${(briefcaseId === 0) ? lowStr : (briefcaseId.toString(16) + (_localIdPrefixByLocalIdLength[lowStr.length] + lowStr))}`;\n }\n\n // Used as a buffer when converting a pair of 32-bit integers to an Id64String. Significant performance optimization.\n const scratchCharCodes = [\n 0x30, // \"0\"\n 0x78, // \"x\"\n 0x30, // \"0\"\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n 0x30,\n ];\n\n // Convert 4-bit unsigned integer to char code representing lower-case hexadecimal digit.\n function uint4ToCharCode(uint4: number): number {\n return uint4 + (uint4 < 10 ? 0x30 : 0x57);\n }\n\n // Convert char code representing lower-case hexadecimal digit to 4-bit unsigned integer.\n function charCodeToUint4(char: number): number {\n return char - (char >= 0x57 ? 0x57 : 0x30);\n }\n\n // Convert a substring to a uint32. This is twice as fast as using Number.parseInt().\n function substringToUint32(id: Id64String, start: number, end: number): number {\n let uint32 = 0;\n for (let i = start; i < end; i++) {\n const uint4 = charCodeToUint4(id.charCodeAt(i));\n const shift = (end - i - 1) << 2;\n const mask = uint4 << shift;\n uint32 = (uint32 | mask) >>> 0; // >>> 0 to force unsigned because javascript\n }\n\n return uint32;\n }\n\n /** Create an Id64String from a pair of unsigned 32-bit integers.\n * @param lowBytes The lower 4 bytes of the Id\n * @param highBytes The upper 4 bytes of the Id\n * @returns an Id64String containing the hexadecimal string representation of the unsigned 64-bit integer which would result from the\n * operation `lowBytes | (highBytes << 32)`.\n * @see [[Id64.fromUint32PairObject]] if you have a [[Id64.Uint32Pair]] object.\n */\n export function fromUint32Pair(lowBytes: number, highBytes: number): Id64String {\n const localIdLow = lowBytes >>> 0;\n const localIdHigh = (highBytes & 0x000000ff) * (0xffffffff + 1); // aka (highBytes & 0xff) << 32\n const localId = localIdLow + localIdHigh; // aka localIdLow | localIdHigh\n if (0 === localId)\n return invalid;\n\n // Need to omit or preserve leading zeroes...\n const buffer = scratchCharCodes;\n let index = 2;\n for (let i = 7; i >= 0; i--) {\n const shift = i << 2;\n const mask = 0xf << shift;\n const uint4 = (highBytes & mask) >>> shift;\n if (index > 2 || 0 !== uint4)\n buffer[index++] = uint4ToCharCode(uint4);\n }\n\n for (let i = 7; i >= 0; i--) {\n const shift = i << 2;\n const mask = 0xf << shift;\n const uint4 = (lowBytes & mask) >>> shift;\n if (index > 2 || 0 !== uint4)\n buffer[index++] = uint4ToCharCode(uint4);\n }\n\n if (buffer.length !== index)\n buffer.length = index;\n\n return String.fromCharCode(...scratchCharCodes);\n }\n\n /** Create an Id64String from a [[Id64.Uint32Pair]].\n * @see [[Id64.fromUint32Pair]].\n */\n export function fromUint32PairObject(pair: Uint32Pair): Id64String {\n return fromUint32Pair(pair.lower, pair.upper);\n }\n\n /** Returns true if the inputs represent two halves of a valid 64-bit Id.\n * @see [[Id64.Uint32Pair]].\n */\n export function isValidUint32Pair(lowBytes: number, highBytes: number): boolean {\n // Detect local ID of zero\n return 0 !== lowBytes || 0 !== (highBytes & 0x000000ff);\n }\n\n /** Represents an [[Id64]] as a pair of unsigned 32-bit integers. Because Javascript lacks efficient support for 64-bit integers,\n * this representation can be useful in performance-sensitive code like the render loop.\n * @see [[Id64.getUint32Pair]] to convert an [[Id64String]] to a Uint32Pair.\n * @see [[Id64.fromUint32Pair]] to convert a Uint32Pair to an [[Id64String]].\n * @see [[Id64.Uint32Set]] and [[Id64.Uint32Map]] for collections based on Uint32Pairs.\n */\n export interface Uint32Pair {\n /** The lower 4 bytes of the 64-bit integer. */\n lower: number;\n /** The upper 4 bytes of the 64-bit integer. */\n upper: number;\n }\n\n /** Convert an Id64String to a 64-bit unsigned integer represented as a pair of unsigned 32-bit integers.\n * @param id The well-formed string representation of a 64-bit Id.\n * @param out Used as the return value if supplied; otherwise a new object is returned.\n * @returns An object containing the parsed lower and upper 32-bit integers comprising the 64-bit Id.\n */\n export function getUint32Pair(id: Id64String, out?: Uint32Pair): Uint32Pair {\n if (!out)\n out = { lower: 0, upper: 0 };\n\n out.lower = getLowerUint32(id);\n out.upper = getUpperUint32(id);\n return out;\n }\n\n /** Extract an unsigned 32-bit integer from the lower 4 bytes of an Id64String. */\n export function getLowerUint32(id: Id64String): number {\n if (isInvalid(id))\n return 0;\n\n const end = id.length;\n const start = end > 10 ? end - 8 : 2;\n return substringToUint32(id, start, end);\n }\n\n /** Extract an unsigned 32-bit integer from the upper 4 bytes of an Id64String. */\n export function getUpperUint32(id: Id64String): number {\n const len = id.length;\n if (len <= 10 || isInvalid(id))\n return 0;\n\n return substringToUint32(id, 2, len - 8);\n }\n\n /** Convert an [[Id64Arg]] into an [[Id64Set]].\n *\n * This method can be used by functions that accept an Id64Arg to conveniently process the value(s). For example:\n * ```ts\n * public addCategories(arg: Id64Arg) { Id64.toIdSet(arg).forEach((id) => this.categories.add(id)); }\n * ```\n *\n * Alternatively, to avoid allocating a new Id64Set, use [[Id64.iterable]].\n *\n * @param arg The Ids to convert to an Id64Set.\n * @param makeCopy If true, and the input is already an Id64Set, returns a deep copy of the input.\n * @returns An Id64Set containing the set of [[Id64String]]s represented by the Id64Arg.\n */\n export function toIdSet(arg: Id64Arg, makeCopy: boolean = false): Id64Set {\n if (arg instanceof Set)\n return makeCopy ? new Set<string>(arg) : arg;\n\n const ids = new Set<Id64String>();\n if (typeof arg === \"string\")\n ids.add(arg);\n else if (Array.isArray(arg)) {\n arg.forEach((id: Id64String) => {\n if (typeof id === \"string\")\n ids.add(id);\n });\n }\n\n return ids;\n }\n\n /** Obtain iterator over the specified Ids.\n * @see [[Id64.iterable]].\n */\n export function* iterator(ids: Id64Arg): Iterator<Id64String> {\n if (typeof ids === \"string\") {\n yield ids;\n } else {\n for (const id of ids)\n yield id;\n }\n }\n\n /** Obtain an iterable over the specified Ids. Example usage:\n * ```ts\n * const ids = [\"0x123\", \"0xfed\"];\n * for (const id of Id64.iterable(ids))\n * console.log(id);\n * ```\n */\n export function iterable(ids: Id64Arg): Iterable<Id64String> {\n return {\n [Symbol.iterator]: () => iterator(ids),\n };\n }\n\n /** Return the first [[Id64String]] of an [[Id64Arg]]. */\n export function getFirst(arg: Id64Arg): Id64String {\n return typeof arg === \"string\" ? arg : (Array.isArray(arg) ? arg[0] : arg.values().next().value) ?? Id64.invalid;\n }\n\n /** Return the number of [[Id64String]]s represented by an [[Id64Arg]]. */\n export function sizeOf(arg: Id64Arg): number {\n return typeof arg === \"string\" ? 1 : (Array.isArray(arg) ? arg.length : arg.size);\n }\n\n /** Returns true if the [[Id64Arg]] contains the specified Id. */\n export function has(arg: Id64Arg, id: Id64String): boolean {\n if (typeof arg === \"string\")\n return arg === id;\n if (Array.isArray(arg))\n return -1 !== arg.indexOf(id);\n\n return arg.has(id);\n }\n\n /** The string representation of an invalid Id. */\n export const invalid = \"0\";\n\n /** Determine if the supplied id string represents a transient Id.\n * @param id A well-formed Id string.\n * @returns true if the Id represents a transient Id.\n * @note This method assumes the input is a well-formed Id string.\n * @see [[Id64.isTransientId64]]\n * @see [[TransientIdSequence]]\n */\n export function isTransient(id: Id64String): boolean {\n // A transient Id is of the format \"0xffffffxxxxxxxxxx\" where the leading 6 digits indicate an invalid briefcase Id.\n return 18 === id.length && id.startsWith(\"0xffffff\");\n }\n\n /** Determine if the input is a well-formed [[Id64String]] and represents a transient Id.\n * @see [[Id64.isTransient]]\n * @see [[Id64.isId64]]\n * @see [[TransientIdSequence]]\n */\n export function isTransientId64(id: string): boolean {\n return isValidId64(id) && isTransient(id);\n }\n\n /** Determine if the input is a well-formed [[Id64String]].\n *\n * For a description of \"well-formed\", see [Working with Ids]($docs/learning/common/Id64.md).\n * @see [[Id64.isValidId64]]\n */\n export function isId64(id: string): boolean {\n const len = id.length;\n if (0 === len || 18 < len)\n return false;\n\n if (\"0\" !== id[0])\n return false;\n\n // Well-formed invalid Id: \"0\"\n if (1 === len)\n return true;\n\n // Valid Ids begin with \"0x\" followed by at least one lower-case hexadecimal digit.\n if (2 === len || \"x\" !== id[1])\n return false;\n\n // If briefcase Id is present, it occupies at least one digit, followed by 10 digits for local Id\n let localIdStart = 2;\n if (len > 12) {\n localIdStart = len - 10;\n\n // Verify briefcase Id\n if (!isValidHexString(id, 2, localIdStart - 2))\n return false;\n\n // Skip leading zeroes in local Id\n for (let i = localIdStart; i < len; i++) {\n if (0x30 !== id.charCodeAt(i)) // '0'\n break;\n else\n localIdStart++;\n }\n\n if (localIdStart >= len)\n return false;\n }\n\n return isValidHexString(id, localIdStart, len - localIdStart);\n }\n\n /** Returns true if the input is not equal to the representation of an invalid Id.\n * @note This method assumes the input is a well-formed Id string.\n * @see [[Id64.isInvalid]]\n * @see [[Id64.isValidId64]]\n */\n export function isValid(id: Id64String): boolean {\n return Id64.invalid !== id;\n }\n\n /** Returns true if the input is a well-formed [[Id64String]] representing a valid Id.\n * @see [[Id64.isValid]]\n * @see [[Id64.isId64]]\n */\n export function isValidId64(id: string): boolean {\n return Id64.invalid !== id && Id64.isId64(id);\n }\n\n /** Returns true if the input is a well-formed [[Id64String]] representing an invalid Id.\n * @see [[Id64.isValid]]\n */\n export function isInvalid(id: Id64String): boolean {\n return Id64.invalid === id;\n }\n\n /** A specialized replacement for Set<Id64String> optimized for performance-critical code which represents large sets of [[Id64]]s as pairs of\n * 32-bit integers.\n * The internal representation is a Map<number, Set<number>> where the Map key is the upper 4 bytes of the IDs and the Set elements are the lower 4 bytes of the IDs.\n * Because the upper 4 bytes store the 24-bit briefcase ID plus the upper 8 bits of the local ID, there will be a very small distribution of unique Map keys.\n * To further optimize this data type, the following assumptions are made regarding the { lower, upper } inputs, and no validation is performed to confirm them:\n * - The inputs are unsigned 32-bit integers;\n * - The inputs represent a valid Id64String (e.g., local ID is not zero).\n * @see [[Id64.Uint32Map]] for a similarly-optimized replacement for Map<Id64String, T>\n * @public\n */\n export class Uint32Set {\n protected readonly _map = new Map<number, Set<number>>();\n\n /** Construct a new Uint32Set.\n * @param ids If supplied, all of the specified Ids will be added to the new set.\n */\n public constructor(ids?: Id64Arg) {\n if (undefined !== ids)\n this.addIds(ids);\n }\n\n /** Return true if `this` and `other` contain the same set of Ids. */\n public equals(other: Uint32Set): boolean {\n if (this === other) {\n return true;\n }\n\n if (this.size !== other.size) {\n return false;\n }\n\n for (const [key, thisValue] of this._map) {\n const otherValue = other._map.get(key);\n if (!otherValue || thisValue.size !== otherValue.size) {\n return false;\n }\n\n for (const value of thisValue) {\n if (!otherValue.has(value)) {\n return false;\n }\n }\n }\n\n return true;\n }\n\n /** Remove all contents of this set. */\n public clear(): void {\n this._map.clear();\n }\n\n /** Add an Id to the set. */\n public addId(id: Id64String): void {\n this.add(Id64.getLowerUint32(id), Id64.getUpperUint32(id));\n }\n\n /** Add any number of Ids to the set. */\n public addIds(ids: Id64Arg): void {\n for (const id of Id64.iterable(ids))\n this.addId(id);\n }\n\n /** Returns true if the set contains the specified Id. */\n public hasId(id: Id64String): boolean { return this.has(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\n\n /** Add an Id to the set. */\n public add(low: number, high: number): void {\n let set = this._map.get(high);\n if (undefined === set) {\n set = new Set<number>();\n this._map.set(high, set);\n }\n\n set.add(low);\n }\n\n /** Remove an Id from the set. */\n public deleteId(id: Id64String): void {\n this.delete(Id64.getLowerUint32(id), Id64.getUpperUint32(id));\n }\n\n /** Remove any number of Ids from the set. */\n public deleteIds(ids: Id64Arg): void {\n for (const id of Id64.iterable(ids))\n this.deleteId(id);\n }\n\n /** Remove an Id from the set. */\n public delete(low: number, high: number): void {\n const set = this._map.get(high);\n if (undefined !== set) {\n set.delete(low);\n if (set.size === 0)\n this._map.delete(high);\n }\n }\n\n /** Returns true if the set contains the specified Id. */\n public has(low: number, high: number): boolean {\n const set = this._map.get(high);\n return undefined !== set && set.has(low);\n }\n\n /** Returns true if the set contains the Id specified by `pair`. */\n public hasPair(pair: Uint32Pair): boolean {\n return this.has(pair.lower, pair.upper);\n }\n\n /** Returns true if the set contains no Ids. */\n public get isEmpty(): boolean { return 0 === this._map.size; }\n\n /** Returns the number of Ids contained in the set. */\n public get size(): number {\n let size = 0;\n for (const entry of this._map)\n size += entry[1].size;\n\n return size;\n }\n\n /** Populates and returns an array of all Ids contained in the set. */\n public toId64Array(): Id64Array {\n const ids: Id64Array = [];\n for (const entry of this._map)\n for (const low of entry[1])\n ids.push(Id64.fromUint32Pair(low, entry[0]));\n\n return ids;\n }\n\n /** Populates and returns a set of all Ids contained in the set. */\n public toId64Set(): Id64Set {\n const ids = new Set<string>();\n for (const entry of this._map)\n for (const low of entry[1])\n ids.add(Id64.fromUint32Pair(low, entry[0]));\n\n return ids;\n }\n\n /** Execute a function against each Id in this set. */\n public forEach(func: (lo: number, hi: number) => void): void {\n for (const entry of this._map)\n for (const lo of entry[1])\n func(lo, entry[0]);\n }\n }\n\n /** A specialized replacement for Map<Id64String, T> optimized for performance-critical code.\n * @see [[Id64.Uint32Set]] for implementation details.\n * @public\n */\n export class Uint32Map<T> {\n protected readonly _map = new Map<number, Map<number, T>>();\n\n /** Remove all entries from the map. */\n public clear(): void { this._map.clear(); }\n /** Find an entry in the map by Id. */\n public getById(id: Id64String): T | undefined { return this.get(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\n /** Set an entry in the map by Id. */\n public setById(id: Id64String, value: T): void { this.set(Id64.getLowerUint32(id), Id64.getUpperUint32(id), value); }\n\n /** Set an entry in the map by Id components. */\n public set(low: number, high: number, value: T): void {\n let map = this._map.get(high);\n if (undefined === map) {\n map = new Map<number, T>();\n this._map.set(high, map);\n }\n\n map.set(low, value);\n }\n\n /** Get an entry from the map by Id components. */\n public get(low: number, high: number): T | undefined {\n const map = this._map.get(high);\n return undefined !== map ? map.get(low) : undefined;\n }\n\n /** Returns true if the map contains no entries. */\n public get isEmpty(): boolean { return 0 === this._map.size; }\n /** Returns the number of entries in the map. */\n public get size(): number {\n let size = 0;\n for (const entry of this._map)\n size += entry[1].size;\n\n return size;\n }\n\n /** Execute a function against each entry in this map. */\n public forEach(func: (lo: number, hi: number, value: T) => void): void {\n for (const outerEntry of this._map)\n for (const innerEntry of outerEntry[1])\n func(innerEntry[0], outerEntry[0], innerEntry[1]);\n }\n }\n}\n\n/** JSON representation of a [[TransientIdSequence]], primarily useful for transferring sequences to and from a [Worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker).\n * It stores two \"local\" 40-bit Ids describing the range of [Id64String]($docs/learning/common/Id64.md)s generated by the sequence.\n * @public\n */\nexport interface TransientIdSequenceProps {\n /** The starting local Id. The sequence begins at `initialLocalId + 1`. */\n initialLocalId: number;\n /** The maximum local Id generated by the sequence thus far. It is never less than [[initialLocalId]]. If it is equal to [[initialLocalId]], then the sequence has\n * not yet generated any Ids.\n * The next local Id generated by the sequence will be `currentLocalId + 1`.\n */\n currentLocalId: number;\n}\n\nfunction validateLocalId(num: number): void {\n if (num < 0 || Math.round(num) !== num) {\n throw new Error(\"Local Id must be a non-negative integer\");\n }\n}\n\n/** A function returned by [[TransientIdSequence.merge]] that remaps the local Id portion of an [Id64String]($docs/learning/common/Id64.md) generated by\n * the source sequence to the corresponding local Id in the target sequence.\n * It returns `sourceLocalId` if the input did not originate from the source sequence.\n* @public\n*/\nexport type RemapTransientLocalId = (sourceLocalId: number) => number;\n\n/**\n * Generates unique [[Id64String]] values in sequence, which are guaranteed not to conflict with Ids associated with persistent elements or models.\n * This is useful for associating stable, non-persistent identifiers with things like [Decorator]($frontend)s.\n * A TransientIdSequence can generate a maximum of (2^40)-2 unique Ids.\n * @public\n */\nexport class TransientIdSequence {\n /** The starting local Id provided to the constructor. The sequence begins at `initialLocalId + 1`. */\n public readonly initialLocalId: number;\n private _localId: number;\n\n /** Constructor.\n * @param initialLocalId The starting local Id. The local Id of the first [[Id64String]] generated by [[getNext]] will be `initialLocalId + 1`.\n */\n public constructor(initialLocalId = 0) {\n validateLocalId(initialLocalId);\n this.initialLocalId = initialLocalId;\n this._localId = initialLocalId;\n }\n\n /** The maximum local Id generated by the sequence thus far. It is never less than [[initialLocalId]]. If it is equal to [[initialLocalId]], then the sequence has\n * not yet generated any Ids.\n * Each call to [[getNext]] increments this by 1 and uses it as the local Id of the generated [[Id64String]].\n */\n public get currentLocalId(): number {\n return this._localId;\n }\n\n /** Generate and return the next transient Id64String in the sequence. */\n public getNext(): Id64String {\n return Id64.fromLocalAndBriefcaseIds(++this._localId, 0xffffff);\n }\n\n /** Preview the transient Id64String that will be returned by the next call to [[getNext]].\n * This is primarily useful for tests.\n */\n public peekNext(): Id64String {\n return Id64.fromLocalAndBriefcaseIds(this._localId + 1, 0xffffff);\n }\n\n /** Convert this sequence to its JSON representation. */\n public toJSON(): TransientIdSequenceProps {\n return {\n initialLocalId: this.initialLocalId,\n currentLocalId: this.currentLocalId,\n };\n }\n\n /** Create a sequence from its JSON representation. */\n public static fromJSON(props: TransientIdSequenceProps): TransientIdSequence {\n validateLocalId(props.currentLocalId);\n const sequence = new TransientIdSequence(props.initialLocalId);\n sequence._localId = props.currentLocalId;\n return sequence;\n }\n\n /** Obtain the JSON representation of a new sequence that diverges from this sequence, with its [[initialLocalId]] set to this sequence's [[currentLocalId]].\n * The two sequences can generate Ids independently. Later, you can [[merge]] the sequences, resolving conflicts where the two sequences generated identical Ids.\n * This is chiefly useful when generating transient Ids on a [Worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker).\n */\n public fork(): TransientIdSequenceProps {\n return {\n initialLocalId: this.currentLocalId,\n currentLocalId: this.currentLocalId,\n };\n }\n\n /** Integrate the Ids generated by a [[fork]] of this sequence. All of the Ids generated by `source` will be remapped to Ids at the end of this sequence.\n * This is chiefly useful when generating transient Ids on a [Worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker).\n * @param source The JSON representation of the [[fork]]ed sequence to be merged with this one.\n * @returns a function that permits you to remap the local Ids generated by `source` into the corresponding local Ids assigned by this sequence.\n * @throws Error if `source` is not a fork of this sequence or is malformed (e.g., contains negative and/or non-integer local Ids).\n */\n public merge(source: TransientIdSequenceProps): (sourceLocalId: number) => number {\n const { initialLocalId, currentLocalId } = source;\n\n validateLocalId(initialLocalId);\n validateLocalId(currentLocalId);\n\n if (initialLocalId > this.currentLocalId) {\n throw new Error(\"Transient Id sequences do not intersect\");\n }\n\n if (initialLocalId > currentLocalId) {\n throw new Error(\"Current local Id cannot be less than initial local Id\");\n }\n\n const delta = this.currentLocalId - initialLocalId;\n this._localId += currentLocalId - initialLocalId;\n\n return (sourceLocalId: number) => {\n if (sourceLocalId > initialLocalId && sourceLocalId <= currentLocalId) {\n return sourceLocalId + delta;\n }\n\n return sourceLocalId;\n };\n }\n}\n\n/**\n * The Guid namespace provides facilities for working with GUID strings using the \"8-4-4-4-12\" pattern.\n *\n * The [[GuidString]] type alias is used to indicate function arguments, return types, and variables which are known to\n * be in the GUID format.\n * @public\n */\nexport namespace Guid {\n const uuidPattern = new RegExp(\"^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$\");\n\n /** Represents the empty Guid 00000000-0000-0000-0000-000000000000 */\n export const empty: GuidString = \"00000000-0000-0000-0000-000000000000\";\n\n /** Determine whether the input string is \"guid-like\". That is, it follows the 8-4-4-4-12 pattern. This does not enforce\n * that the string is actually in valid UUID format.\n */\n export function isGuid(value: string): boolean {\n return uuidPattern.test(value);\n }\n\n /** Determine whether the input string is a valid V4 Guid string */\n export function isV4Guid(value: string): boolean {\n return /^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-4[0-9a-fA-F]{3}-[89abAB][0-9a-fA-F]{3}-[0-9a-fA-F]{12}$/.test(value);\n }\n\n /** Create a new V4 Guid value */\n export function createValue(): GuidString {\n // https://stackoverflow.com/questions/105034/create-guid-uuid-in-javascript\n return \"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx\".replace(/[xy]/g, (c) => {\n const r = Math.random() * 16 | 0;\n const v = c === \"x\" ? r : (r & 0x3 | 0x8);\n return v.toString(16);\n });\n }\n\n /**\n * Normalize a Guid string if possible. Normalization consists of:\n * - Convert all characters to lower case\n * - Trim any leading or trailing whitespace\n * - Convert to the standard Guid format \"8-4-4-4-12\", repositioning the '-' characters as necessary, presuming there are exactly 32 hexadecimal digits.\n * @param value Input value that represents a Guid\n * @returns Normalized representation of the Guid string. If the normalization fails, return the *original* value unmodified (Note: it is *not* a valid Guid)\n */\n export function normalize(value: GuidString): GuidString {\n const lowerValue = value.toLowerCase().trim();\n\n // Return if it's already formatted to be a Guid\n if (isGuid(lowerValue))\n return lowerValue;\n\n // Remove any existing \"-\" characters and position them properly, if there remains exactly 32 hexadecimal digits\n const noDashValue = lowerValue.replace(/-/g, \"\");\n const noDashPattern = /^([0-9a-f]{8})([0-9a-f]{4})([0-9a-f]{4})([0-9a-f]{4})([0-9a-f]{12})$/;\n if (noDashPattern.test(noDashValue)) {\n return noDashValue.replace(noDashPattern,\n (_match: string, p1: string, p2: string, p3: string, p4: string, p5: string) =>\n `${p1}-${p2}-${p3}-${p4}-${p5}`);\n }\n\n // Return unmodified string - (note: it is *not* a valid Guid)\n return value;\n }\n}\n"]}
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package/lib/cjs/IndexMap.js
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@@ -26,6 +28,10 @@ exports.IndexedValue = IndexedValue;
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* @public
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*/
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class IndexMap {
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31
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+
_array = [];
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_compareValues;
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_clone;
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_maximumSize;
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/**
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* Construct a new IndexMap<T>.
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* @param compare The function used to compare elements within the map.
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@@ -33,7 +39,6 @@ class IndexMap {
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* @param clone The function invoked to clone a new element for insertion into the array. The default implementation simply returns its input.
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*/
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constructor(compare, maximumSize = Number.MAX_SAFE_INTEGER, clone = SortedArray_1.shallowClone) {
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-
this._array = [];
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this._compareValues = compare;
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this._clone = clone;
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this._maximumSize = maximumSize;
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package/lib/cjs/IndexMap.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"IndexMap.js","sourceRoot":"","sources":["../../src/IndexMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,+CAAwE;AAExE;;GAEG;AACH,MAAa,YAAY;
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1
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+
{"version":3,"file":"IndexMap.js","sourceRoot":"","sources":["../../src/IndexMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,+CAAwE;AAExE;;GAEG;AACH,MAAa,YAAY;IACP,KAAK,CAAI;IACT,KAAK,CAAS;IAE9B,YAAmB,KAAQ,EAAE,KAAa;QACxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;CACF;AARD,oCAQC;AAED;;;;;GAKG;AACH,MAAa,QAAQ;IACT,MAAM,GAA2B,EAAE,CAAC;IAC3B,cAAc,CAAuB;IACrC,MAAM,CAAmB;IACzB,YAAY,CAAS;IAExC;;;;;OAKG;IACH,YAAmB,OAA6B,EAAE,cAAsB,MAAM,CAAC,gBAAgB,EAAE,QAA0B,0BAAY;QACrI,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IAClC,CAAC;IAED,yCAAyC;IACzC,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAE1D,yEAAyE;IACzE,IAAW,MAAM,KAAc,OAAO,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAEzE,oDAAoD;IACpD,IAAW,OAAO,KAAc,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAE3D,yCAAyC;IAClC,KAAK,KAAW,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC,CAAC;IAE1C;;;;;;;;;;;OAWG;IACI,MAAM,CAAC,KAAQ,EAAE,QAA4B;QAClD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACrC,IAAI,KAAK,CAAC,KAAK;YACb,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC;aACnC,IAAI,IAAI,CAAC,MAAM;YAClB,OAAO,CAAC,CAAC,CAAC;QAEZ,MAAM,KAAK,GAAG,IAAI,YAAY,CAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE1E,IAAI,SAAS,KAAK,QAAQ;YACxB,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC1C,OAAO,KAAK,CAAC,KAAK,CAAC;IACrB,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,KAAQ;QACrB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACrC,OAAO,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3D,CAAC;IAES,UAAU,CAAC,KAAQ,IAAuC,OAAO,IAAA,wBAAU,EAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,GAAM,EAAE,GAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAEnL,+IAA+I;IACxI,OAAO;QACZ,MAAM,KAAK,GAAQ,EAAE,CAAC;QACtB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAC7B,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;QAEnC,OAAO,KAAK,CAAC;IACf,CAAC;CACF;AA9ED,4BA8EC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Collections\n */\n\nimport { OrderedComparator } from \"./Compare\";\nimport { CloneFunction, lowerBound, shallowClone } from \"./SortedArray\";\n\n/** Associates a value of type T with an index representing its insertion order in an IndexMap<T>\n * @public\n */\nexport class IndexedValue<T> {\n public readonly value: T;\n public readonly index: number;\n\n public constructor(value: T, index: number) {\n this.value = value;\n this.index = index;\n }\n}\n\n/**\n * Maintains a set of unique elements in sorted order and retains the insertion order of each.\n * The uniqueness of the elements is determined by a comparison routine supplied by the user.\n * The user may also supply a maximum size, beyond which insertions will fail.\n * @public\n */\nexport class IndexMap<T> {\n protected _array: Array<IndexedValue<T>> = [];\n protected readonly _compareValues: OrderedComparator<T>;\n protected readonly _clone: CloneFunction<T>;\n protected readonly _maximumSize: number;\n\n /**\n * Construct a new IndexMap<T>.\n * @param compare The function used to compare elements within the map.\n * @param maximumSize The maximum number of elements permitted in the IndexMap. The maximum index of an element is maximumSize-1.\n * @param clone The function invoked to clone a new element for insertion into the array. The default implementation simply returns its input.\n */\n public constructor(compare: OrderedComparator<T>, maximumSize: number = Number.MAX_SAFE_INTEGER, clone: CloneFunction<T> = shallowClone) {\n this._compareValues = compare;\n this._clone = clone;\n this._maximumSize = maximumSize;\n }\n\n /** The number of elements in the map. */\n public get length(): number { return this._array.length; }\n\n /** Returns true if the maximum number of elements have been inserted. */\n public get isFull(): boolean { return this.length >= this._maximumSize; }\n\n /** Returns true if the map contains no elements. */\n public get isEmpty(): boolean { return 0 === this.length; }\n\n /** Removes all elements from the map. */\n public clear(): void { this._array = []; }\n\n /** Attempt to insert a new value into the map.\n * If an equivalent element already exists in the map, the corresponding index is returned.\n * If the map is full, nothing is inserted and -1 is returned.\n * Otherwise:\n * The new element is mapped to the next-available index (that is, the length of the map prior to insertion of this new element);\n * the value is cloned using the function supplied to the IndexMap constructor;\n * the cloned result is inserted into the map; and\n * the index of the new element is returned.\n * @param value The value to insert\n * @param onInsert The optional callback method to call if insertion occurs with the inserted value\n * @returns the index of the equivalent element in the map, or -1 if the map is full and no equivalent element exists.\n */\n public insert(value: T, onInsert?: (value: T) => any): number {\n const bound = this.lowerBound(value);\n if (bound.equal)\n return this._array[bound.index].index;\n else if (this.isFull)\n return -1;\n\n const entry = new IndexedValue<T>(this._clone(value), this._array.length);\n\n if (undefined !== onInsert)\n onInsert(entry.value);\n\n this._array.splice(bound.index, 0, entry);\n return entry.index;\n }\n\n /**\n * Finds the index of an element equivalent to the supplied value.\n * @param value the value to find\n * @returns the index of an equivalent element in the map, or -1 if no such element exists.\n */\n public indexOf(value: T): number {\n const bound = this.lowerBound(value);\n return bound.equal ? this._array[bound.index].index : -1;\n }\n\n protected lowerBound(value: T): { index: number, equal: boolean } { return lowerBound(value, this._array, (lhs: T, rhs: IndexedValue<T>) => this._compareValues(lhs, rhs.value)); }\n\n /** Return an array of the elements in this map in which the array index of each element corresponds to the index assigned to it by the map. */\n public toArray(): T[] {\n const array: T[] = [];\n for (const entry of this._array)\n array[entry.index] = entry.value;\n\n return array;\n }\n}\n"]}
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package/lib/cjs/LRUMap.js
CHANGED
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@@ -18,6 +18,10 @@ const Dictionary_1 = require("./Dictionary");
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18
18
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* @public
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19
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*/
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class Entry {
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21
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+
key;
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+
value;
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newer;
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+
older;
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constructor(key, value) {
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22
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this.key = key;
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this.value = value;
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@@ -25,6 +29,7 @@ class Entry {
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25
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}
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exports.Entry = Entry;
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class EntryIterator {
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+
_entry;
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constructor(oldestEntry) {
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this._entry = oldestEntry;
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}
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@@ -38,6 +43,7 @@ class EntryIterator {
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}
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}
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class KeyIterator {
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+
_entry;
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constructor(oldestEntry) {
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this._entry = oldestEntry;
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}
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@@ -50,6 +56,7 @@ class KeyIterator {
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}
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}
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class ValueIterator {
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+
_entry;
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constructor(oldestEntry) {
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this._entry = oldestEntry;
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}
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@@ -82,6 +89,15 @@ class ValueIterator {
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* @public
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83
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*/
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84
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class LRUCache {
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92
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+
_container;
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93
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+
/** Current number of items */
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94
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+
size;
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+
/** Maximum number of items this cache can hold */
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96
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+
limit;
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97
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+
/** Least recently-used entry. Invalidated when cache is modified. */
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98
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+
oldest;
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+
/** Most recently-used entry. Invalidated when cache is modified. */
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100
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+
newest;
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85
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/**
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86
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|
* Construct a new LRUCache to hold up to `limit` entries.
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|
87
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*/
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