@itwin/core-backend 5.10.0-dev.11 → 5.10.0-dev.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/Category.d.ts +4 -4
  3. package/lib/cjs/Category.js.map +1 -1
  4. package/lib/cjs/ChangesetECAdaptor.d.ts +6 -6
  5. package/lib/cjs/ChangesetECAdaptor.js +4 -4
  6. package/lib/cjs/ChangesetECAdaptor.js.map +1 -1
  7. package/lib/cjs/CodeSpecs.d.ts +3 -3
  8. package/lib/cjs/CodeSpecs.js.map +1 -1
  9. package/lib/cjs/DisplayStyle.d.ts +2 -2
  10. package/lib/cjs/DisplayStyle.js.map +1 -1
  11. package/lib/cjs/Element.d.ts +10 -10
  12. package/lib/cjs/Element.js +2 -2
  13. package/lib/cjs/Element.js.map +1 -1
  14. package/lib/cjs/ElementAspect.d.ts +1 -1
  15. package/lib/cjs/ElementAspect.js.map +1 -1
  16. package/lib/cjs/ElementTreeWalker.d.ts +5 -5
  17. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  18. package/lib/cjs/ExternalSource.d.ts +2 -2
  19. package/lib/cjs/ExternalSource.js.map +1 -1
  20. package/lib/cjs/IModelDb.d.ts +33 -23
  21. package/lib/cjs/IModelDb.d.ts.map +1 -1
  22. package/lib/cjs/IModelDb.js +32 -20
  23. package/lib/cjs/IModelDb.js.map +1 -1
  24. package/lib/cjs/LineStyle.d.ts +6 -6
  25. package/lib/cjs/LineStyle.js.map +1 -1
  26. package/lib/cjs/Material.d.ts +1 -1
  27. package/lib/cjs/Material.js.map +1 -1
  28. package/lib/cjs/Model.d.ts +6 -6
  29. package/lib/cjs/Model.js.map +1 -1
  30. package/lib/cjs/Relationship.d.ts +10 -10
  31. package/lib/cjs/Relationship.js +6 -6
  32. package/lib/cjs/Relationship.js.map +1 -1
  33. package/lib/cjs/SheetIndex.d.ts +4 -4
  34. package/lib/cjs/SheetIndex.js.map +1 -1
  35. package/lib/cjs/Texture.d.ts +1 -1
  36. package/lib/cjs/Texture.js.map +1 -1
  37. package/lib/cjs/ViewDefinition.d.ts +6 -6
  38. package/lib/cjs/ViewDefinition.js.map +1 -1
  39. package/lib/cjs/annotations/ElementDrivesTextAnnotation.d.ts +1 -1
  40. package/lib/cjs/annotations/ElementDrivesTextAnnotation.js.map +1 -1
  41. package/lib/cjs/annotations/FrameGeometry.d.ts.map +1 -1
  42. package/lib/cjs/annotations/FrameGeometry.js +2 -3
  43. package/lib/cjs/annotations/FrameGeometry.js.map +1 -1
  44. package/lib/cjs/domains/FunctionalElements.d.ts +1 -1
  45. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  46. package/lib/cjs/domains/GenericElements.d.ts +2 -2
  47. package/lib/cjs/domains/GenericElements.js.map +1 -1
  48. package/lib/cjs/internal/ChannelAdmin.d.ts +2 -2
  49. package/lib/cjs/internal/ChannelAdmin.js.map +1 -1
  50. package/lib/cjs/internal/ServerBasedLocks.d.ts +19 -1
  51. package/lib/cjs/internal/ServerBasedLocks.d.ts.map +1 -1
  52. package/lib/cjs/internal/ServerBasedLocks.js +55 -1
  53. package/lib/cjs/internal/ServerBasedLocks.js.map +1 -1
  54. package/lib/esm/Category.d.ts +4 -4
  55. package/lib/esm/Category.js.map +1 -1
  56. package/lib/esm/ChangesetECAdaptor.d.ts +6 -6
  57. package/lib/esm/ChangesetECAdaptor.js +4 -4
  58. package/lib/esm/ChangesetECAdaptor.js.map +1 -1
  59. package/lib/esm/CodeSpecs.d.ts +3 -3
  60. package/lib/esm/CodeSpecs.js.map +1 -1
  61. package/lib/esm/DisplayStyle.d.ts +2 -2
  62. package/lib/esm/DisplayStyle.js.map +1 -1
  63. package/lib/esm/Element.d.ts +10 -10
  64. package/lib/esm/Element.js +2 -2
  65. package/lib/esm/Element.js.map +1 -1
  66. package/lib/esm/ElementAspect.d.ts +1 -1
  67. package/lib/esm/ElementAspect.js.map +1 -1
  68. package/lib/esm/ElementTreeWalker.d.ts +5 -5
  69. package/lib/esm/ElementTreeWalker.js.map +1 -1
  70. package/lib/esm/ExternalSource.d.ts +2 -2
  71. package/lib/esm/ExternalSource.js.map +1 -1
  72. package/lib/esm/IModelDb.d.ts +33 -23
  73. package/lib/esm/IModelDb.d.ts.map +1 -1
  74. package/lib/esm/IModelDb.js +32 -20
  75. package/lib/esm/IModelDb.js.map +1 -1
  76. package/lib/esm/LineStyle.d.ts +6 -6
  77. package/lib/esm/LineStyle.js.map +1 -1
  78. package/lib/esm/Material.d.ts +1 -1
  79. package/lib/esm/Material.js.map +1 -1
  80. package/lib/esm/Model.d.ts +6 -6
  81. package/lib/esm/Model.js.map +1 -1
  82. package/lib/esm/Relationship.d.ts +10 -10
  83. package/lib/esm/Relationship.js +6 -6
  84. package/lib/esm/Relationship.js.map +1 -1
  85. package/lib/esm/SheetIndex.d.ts +4 -4
  86. package/lib/esm/SheetIndex.js.map +1 -1
  87. package/lib/esm/Texture.d.ts +1 -1
  88. package/lib/esm/Texture.js.map +1 -1
  89. package/lib/esm/ViewDefinition.d.ts +6 -6
  90. package/lib/esm/ViewDefinition.js.map +1 -1
  91. package/lib/esm/annotations/ElementDrivesTextAnnotation.d.ts +1 -1
  92. package/lib/esm/annotations/ElementDrivesTextAnnotation.js.map +1 -1
  93. package/lib/esm/annotations/FrameGeometry.d.ts.map +1 -1
  94. package/lib/esm/annotations/FrameGeometry.js +2 -3
  95. package/lib/esm/annotations/FrameGeometry.js.map +1 -1
  96. package/lib/esm/domains/FunctionalElements.d.ts +1 -1
  97. package/lib/esm/domains/FunctionalElements.js.map +1 -1
  98. package/lib/esm/domains/GenericElements.d.ts +2 -2
  99. package/lib/esm/domains/GenericElements.js.map +1 -1
  100. package/lib/esm/internal/ChannelAdmin.d.ts +2 -2
  101. package/lib/esm/internal/ChannelAdmin.js.map +1 -1
  102. package/lib/esm/internal/ServerBasedLocks.d.ts +19 -1
  103. package/lib/esm/internal/ServerBasedLocks.d.ts.map +1 -1
  104. package/lib/esm/internal/ServerBasedLocks.js +55 -1
  105. package/lib/esm/internal/ServerBasedLocks.js.map +1 -1
  106. package/lib/esm/test/annotations/FrameGeometry.test.js +2 -1
  107. package/lib/esm/test/annotations/FrameGeometry.test.js.map +1 -1
  108. package/lib/esm/test/hubaccess/ApplyChangeset.test.js +10 -0
  109. package/lib/esm/test/hubaccess/ApplyChangeset.test.js.map +1 -1
  110. package/lib/esm/test/standalone/DeleteElements.test.js +45 -0
  111. package/lib/esm/test/standalone/DeleteElements.test.js.map +1 -1
  112. package/lib/esm/test/standalone/ServerBasedLocks.test.js +62 -0
  113. package/lib/esm/test/standalone/ServerBasedLocks.test.js.map +1 -1
  114. package/package.json +13 -13
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ElementGeometry\r\n */\r\n\r\n\r\nimport { BackgroundFill, ColorDef, ElementGeometry, FillDisplay, GeometryParams, TextAnnotationFrameShape, TextFrameStyleProps } from \"@itwin/core-common\";\r\nimport { Angle, AngleSweep, Arc3d, LineString3d, Loop, Path, Point3d, Range2d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Based on the frame style, this method will construct and append [[GeometryParams]] (for line style) and a [[Loop]] (for the frame shape) to the builder.\r\n * @param builder that will be appended to in place\r\n * @param frame\r\n * @param range to enclose with the frame\r\n * @param transform that transforms the range to world coordinates\r\n * @returns `true` if any geometry was appended to the builder\r\n* @beta\r\n */\r\nexport function appendFrameToBuilder(builder: ElementGeometry.Builder, frame: TextFrameStyleProps, range: Range2d, transform: Transform, geomParams: GeometryParams): boolean {\r\n if (frame.shape === \"none\" || frame.shape === undefined) {\r\n return false;\r\n }\r\n\r\n const params = geomParams.clone();\r\n\r\n if (frame.fillColor === \"none\" || frame.fillColor === undefined) {\r\n params.fillDisplay = FillDisplay.Never;\r\n } else if (frame.fillColor === \"background\") {\r\n params.backgroundFill = BackgroundFill.Solid;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n } else if (frame.fillColor !== \"subcategory\") {\r\n params.fillColor = ColorDef.fromJSON(frame.fillColor);\r\n params.lineColor = params.fillColor;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n }\r\n\r\n if (frame.borderColor !== \"subcategory\") {\r\n params.lineColor = ColorDef.fromJSON(frame.borderColor);\r\n params.weight = frame.borderWeight;\r\n }\r\n\r\n const frameGeometry = computeFrame({ frame: frame.shape, range, transform });\r\n if (!builder.appendGeometryParamsChange(params) || !builder.appendGeometryQuery(frameGeometry)) {\r\n return false;\r\n }\r\n\r\n // The tile generator does not produce an outline for shapes with blanking fill. We must add the outline separately.\r\n if (params.fillDisplay === FillDisplay.Blanking) {\r\n const outlineParams = params.clone();\r\n outlineParams.fillDisplay = FillDisplay.Never;\r\n if (!builder.appendGeometryParamsChange(outlineParams) || !builder.appendGeometryQuery(frameGeometry)) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeFrame]] method.\r\n * @beta\r\n */\r\nexport interface ComputeFrameArgs {\r\n /** Frame shape to be calculated */\r\n frame: Exclude<TextAnnotationFrameShape, \"none\">;\r\n /** Range to be enclosed */\r\n range: Range2d;\r\n /** Transform that translates and rotates the range to world coordinates */\r\n transform: Transform;\r\n}\r\n\r\n/**\r\n * Computes the frame geometry based on the provided frame shape and range.\r\n * @returns a [Loop]($geometry) or [Path]($geometry) (if it's just a line) that represents the frame geometry\r\n * @beta\r\n */\r\nexport function computeFrame(args: ComputeFrameArgs): Loop | Path {\r\n switch (args.frame) {\r\n case \"line\": return computeLine(args.range, args.transform);\r\n case \"rectangle\": return computeRectangle(args.range, args.transform);\r\n case \"circle\": return computeCircle(args.range, args.transform);\r\n case \"equilateralTriangle\": return computeTriangle(args.range, args.transform);\r\n case \"diamond\": return computeDiamond(args.range, args.transform);\r\n case \"square\": return computeSquare(args.range, args.transform);\r\n case \"pentagon\": return computePolygon(5, args.range, args.transform, 90);\r\n case \"hexagon\": return computePolygon(6, args.range, args.transform);\r\n case \"octagon\": return computePolygon(8, args.range, args.transform, 180 / 8); // or pi/8 in radians\r\n case \"capsule\": return computeCapsule(args.range, args.transform);\r\n case \"roundedRectangle\": return computeRoundedRectangle(args.range, args.transform);\r\n default: return computeRectangle(args.range, args.transform);\r\n }\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeIntervalPoints]] method.\r\n * @beta\r\n */\r\nexport interface ComputeIntervalPointsArgs extends ComputeFrameArgs {\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n lineIntervalFactor?: number;\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n arcIntervalFactor?: number;\r\n}\r\n\r\n/**\r\n * Computes points along the edges of the frame geometry based on the provided frame shape, range, and interval factors.\r\n * These can be used for snapping or attaching leaders.\r\n * @returns an array of [[Point3d]] that represent the points along the edges of the frame geometry. Returns `undefined` if the loop created by `computeFrame` is empty.\r\n * @beta\r\n */\r\nexport function computeIntervalPoints({ frame, range, transform, lineIntervalFactor = 0.5, arcIntervalFactor = 0.25 }: ComputeIntervalPointsArgs): Point3d[] | undefined {\r\n const points: Point3d[] = [];\r\n const curves = computeFrame({ frame, range, transform }).collectCurvePrimitives(undefined, false, true);\r\n\r\n curves.forEach((curve) => {\r\n const end = curve instanceof Arc3d ? arcIntervalFactor : lineIntervalFactor;\r\n for (let interval = 0; interval <= 1; interval += end) {\r\n points.push(curve.fractionToPoint(interval));\r\n }\r\n });\r\n return points;\r\n}\r\n\r\n/** Line - currently just adds an underline. Once we have leaders, this method may change. */\r\nconst computeLine = (range: Range2d, transform: Transform): Path => {\r\n const points = [Point3d.create(range.low.x, range.low.y), Point3d.create(range.high.x, range.low.y)];\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Path.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rectangle - simplest frame */\r\nconst computeRectangle = (range: Range2d, transform: Transform): Loop => {\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rounded Rectangle: each corner will be turned into an arc with the radius of the arc being the @param radiusFactor * the height (yLength) of the range */\r\nconst computeRoundedRectangle = (range: Range2d, transform: Transform, radiusFactor: number = 0.25): Loop => {\r\n const radius = range.yLength() * radiusFactor * Math.sqrt(2);\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = range.yLength() * radiusFactor;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exLeft = inLeft - radius;\r\n const exRight = inRight + radius;\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const q1 = AngleSweep.createStartEndDegrees(0, 90);\r\n const q2 = AngleSweep.createStartEndDegrees(90, 180);\r\n const q3 = AngleSweep.createStartEndDegrees(180, 270);\r\n const q4 = AngleSweep.createStartEndDegrees(270, 360);\r\n\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, inTop), radius, q2), // top left\r\n LineString3d.create([Point3d.create(exLeft, inTop), Point3d.create(exLeft, inBottom)]), // left\r\n Arc3d.createXY(Point3d.create(inLeft, inBottom), radius, q3), // bottom left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, inBottom), radius, q4), // bottom right\r\n LineString3d.create([Point3d.create(exRight, inBottom), Point3d.create(exRight, inTop)]), // right\r\n Arc3d.createXY(Point3d.create(inRight, inTop), radius, q1), // top right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)))\r\n}\r\n\r\n\r\n/** Circle */\r\nconst computeCircle = (range: Range2d, transform: Transform): Loop => {\r\n const radius = range.low.distance(range.high) / 2;\r\n const frame = Arc3d.createXY(Point3d.createFrom(range.center), radius);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Equilateral Triangle */\r\nconst computeTriangle = (range: Range2d, transform: Transform): Loop => {\r\n\r\n const xLength = range.xLength();\r\n const yLength = range.yLength();\r\n const center = range.center;\r\n const points: Point3d[] = [];\r\n\r\n const magnitude = (xLength > yLength) ? (xLength * Math.sqrt(3) + yLength) / 2 : (yLength * Math.sqrt(3) + xLength) / 2;\r\n\r\n const v1 = Vector2d.create(0, magnitude);\r\n const vectors = [\r\n v1, // top\r\n v1.rotateXY(Angle.createDegrees(120)), // left\r\n v1.rotateXY(Angle.createDegrees(240)), // right\r\n v1 // top\r\n ];\r\n\r\n vectors.forEach((v) => {\r\n points.push(Point3d.create(center.x + v.x, center.y + v.y));\r\n });\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Diamond (square rotated 45 degrees) */\r\nconst computeDiamond = (range: Range2d, transform: Transform): Loop => {\r\n const offset = (range.xLength() + range.yLength()) / 2;\r\n const center = range.center;\r\n\r\n const points = [\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n Point3d.createFrom({ x: center.x + offset, y: center.y }), // right\r\n Point3d.createFrom({ x: center.x, y: center.y - offset }), // bottom\r\n Point3d.createFrom({ x: center.x - offset, y: center.y }), // left\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n ];\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Square */\r\nconst computeSquare = (range: Range2d, transform: Transform): Loop => {\r\n\r\n // Extend range\r\n const xLength = range.xLength() / 2;\r\n const yLength = range.yLength() / 2;\r\n const center = range.center;\r\n if (xLength > yLength) {\r\n range.extendPoint({ x: center.x, y: center.y + xLength });\r\n range.extendPoint({ x: center.x, y: center.y - xLength });\r\n } else {\r\n range.extendPoint({ x: center.x + yLength, y: center.y });\r\n range.extendPoint({ x: center.x - yLength, y: center.y });\r\n }\r\n\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Capsule (or pill shape) */\r\nconst computeCapsule = (range: Range2d, transform: Transform): Loop => {\r\n const height = range.yLength();\r\n const radius = height * (Math.sqrt(2) / 2);\r\n\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = height / 2;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const leftHalfCircle = AngleSweep.createStartEndDegrees(90, 270);\r\n const rightHalfCircle = AngleSweep.createStartEndDegrees(-90, 90);\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, range.center.y), radius, leftHalfCircle), // left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, range.center.y), radius, rightHalfCircle), // right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)));\r\n}\r\n\r\n/** Regular polygon with n sides: note, this a generic method that can be used to create any polygon, but the frame will not be as tightly encapsulating. */\r\nconst computePolygon = (n: number, range: Range2d, transform: Transform, angleOffset: number = 0): Loop => {\r\n // These are math terms: cspell:ignore inradius circumradius\r\n if (n < 3) throw new Error(\"A polygon must have at least 3 sides.\");\r\n\r\n // We're assuming the polygon is a regular polygon with `n` sides.\r\n // The center of the polygon is the center of the range.\r\n const center = range.center;\r\n // The inradius is the distance from the center to the midpoint of each side of the polygon. On our range, this coincides with the distance from the center to one of its corners.\r\n const inradius = range.low.distance(range.high) / 2;\r\n // The circumradius is the distance from the center to each vertex of the polygon.\r\n const circumradius = inradius / Math.cos(Math.PI / n);\r\n\r\n // The exterior angles add up to 360 degrees.\r\n const angleIncrement = 360 / n;\r\n const vertices: Point3d[] = [];\r\n\r\n // Add a point for each vertex\r\n for (let i = 0; i < n; i++) {\r\n const angle = Angle.createDegrees(i * angleIncrement + angleOffset);\r\n const vector = Vector2d.createPolar(circumradius, angle);\r\n vertices.push(Point3d.create(center.x + vector.x, center.y + vector.y));\r\n }\r\n\r\n // Close the polygon\r\n vertices.push(vertices[0]);\r\n\r\n // Finally compute the loop!\r\n const frame = LineString3d.createPoints(vertices);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n};"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ElementGeometry\r\n */\r\n\r\n\r\nimport { BackgroundFill, ColorDef, ElementGeometry, FillDisplay, GeometryParams, TextAnnotationFrameShape, TextFrameStyleProps } from \"@itwin/core-common\";\r\nimport { Angle, AngleSweep, Arc3d, LineString3d, Loop, Path, Point3d, Range2d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Based on the frame style, this method will construct and append [[GeometryParams]] (for line style) and a [[Loop]] (for the frame shape) to the builder.\r\n * @param builder that will be appended to in place\r\n * @param frame\r\n * @param range to enclose with the frame\r\n * @param transform that transforms the range to world coordinates\r\n * @returns `true` if any geometry was appended to the builder\r\n* @beta\r\n */\r\nexport function appendFrameToBuilder(builder: ElementGeometry.Builder, frame: TextFrameStyleProps, range: Range2d, transform: Transform, geomParams: GeometryParams): boolean {\r\n if (frame.shape === \"none\" || frame.shape === undefined) {\r\n return false;\r\n }\r\n\r\n const params = geomParams.clone();\r\n\r\n if (frame.fillColor === \"none\" || frame.fillColor === undefined) {\r\n params.fillDisplay = FillDisplay.Never;\r\n } else if (frame.fillColor === \"background\") {\r\n params.backgroundFill = BackgroundFill.Solid;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n } else if (frame.fillColor !== \"subcategory\") {\r\n params.fillColor = ColorDef.fromJSON(frame.fillColor);\r\n params.lineColor = params.fillColor;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n }\r\n\r\n if (frame.borderColor !== \"subcategory\") {\r\n params.lineColor = ColorDef.fromJSON(frame.borderColor);\r\n params.weight = frame.borderWeight;\r\n }\r\n\r\n const frameGeometry = computeFrame({ frame: frame.shape, range, transform });\r\n if (!builder.appendGeometryParamsChange(params) || !builder.appendGeometryQuery(frameGeometry)) {\r\n return false;\r\n }\r\n\r\n // The tile generator does not produce an outline for shapes with blanking fill. We must add the outline separately.\r\n if (params.fillDisplay === FillDisplay.Blanking) {\r\n const path = frameGeometry instanceof Loop ? Path.createArray(frameGeometry.children) : frameGeometry;\r\n if (!builder.appendGeometryQuery(path)) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeFrame]] method.\r\n * @beta\r\n */\r\nexport interface ComputeFrameArgs {\r\n /** Frame shape to be calculated */\r\n frame: Exclude<TextAnnotationFrameShape, \"none\">;\r\n /** Range to be enclosed */\r\n range: Range2d;\r\n /** Transform that translates and rotates the range to world coordinates */\r\n transform: Transform;\r\n}\r\n\r\n/**\r\n * Computes the frame geometry based on the provided frame shape and range.\r\n * @returns a [Loop]($geometry) or [Path]($geometry) (if it's just a line) that represents the frame geometry\r\n * @beta\r\n */\r\nexport function computeFrame(args: ComputeFrameArgs): Loop | Path {\r\n switch (args.frame) {\r\n case \"line\": return computeLine(args.range, args.transform);\r\n case \"rectangle\": return computeRectangle(args.range, args.transform);\r\n case \"circle\": return computeCircle(args.range, args.transform);\r\n case \"equilateralTriangle\": return computeTriangle(args.range, args.transform);\r\n case \"diamond\": return computeDiamond(args.range, args.transform);\r\n case \"square\": return computeSquare(args.range, args.transform);\r\n case \"pentagon\": return computePolygon(5, args.range, args.transform, 90);\r\n case \"hexagon\": return computePolygon(6, args.range, args.transform);\r\n case \"octagon\": return computePolygon(8, args.range, args.transform, 180 / 8); // or pi/8 in radians\r\n case \"capsule\": return computeCapsule(args.range, args.transform);\r\n case \"roundedRectangle\": return computeRoundedRectangle(args.range, args.transform);\r\n default: return computeRectangle(args.range, args.transform);\r\n }\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeIntervalPoints]] method.\r\n * @beta\r\n */\r\nexport interface ComputeIntervalPointsArgs extends ComputeFrameArgs {\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n lineIntervalFactor?: number;\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n arcIntervalFactor?: number;\r\n}\r\n\r\n/**\r\n * Computes points along the edges of the frame geometry based on the provided frame shape, range, and interval factors.\r\n * These can be used for snapping or attaching leaders.\r\n * @returns an array of [[Point3d]] that represent the points along the edges of the frame geometry. Returns `undefined` if the loop created by `computeFrame` is empty.\r\n * @beta\r\n */\r\nexport function computeIntervalPoints({ frame, range, transform, lineIntervalFactor = 0.5, arcIntervalFactor = 0.25 }: ComputeIntervalPointsArgs): Point3d[] | undefined {\r\n const points: Point3d[] = [];\r\n const curves = computeFrame({ frame, range, transform }).collectCurvePrimitives(undefined, false, true);\r\n\r\n curves.forEach((curve) => {\r\n const end = curve instanceof Arc3d ? arcIntervalFactor : lineIntervalFactor;\r\n for (let interval = 0; interval <= 1; interval += end) {\r\n points.push(curve.fractionToPoint(interval));\r\n }\r\n });\r\n return points;\r\n}\r\n\r\n/** Line - currently just adds an underline. Once we have leaders, this method may change. */\r\nconst computeLine = (range: Range2d, transform: Transform): Path => {\r\n const points = [Point3d.create(range.low.x, range.low.y), Point3d.create(range.high.x, range.low.y)];\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Path.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rectangle - simplest frame */\r\nconst computeRectangle = (range: Range2d, transform: Transform): Loop => {\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rounded Rectangle: each corner will be turned into an arc with the radius of the arc being the @param radiusFactor * the height (yLength) of the range */\r\nconst computeRoundedRectangle = (range: Range2d, transform: Transform, radiusFactor: number = 0.25): Loop => {\r\n const radius = range.yLength() * radiusFactor * Math.sqrt(2);\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = range.yLength() * radiusFactor;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exLeft = inLeft - radius;\r\n const exRight = inRight + radius;\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const q1 = AngleSweep.createStartEndDegrees(0, 90);\r\n const q2 = AngleSweep.createStartEndDegrees(90, 180);\r\n const q3 = AngleSweep.createStartEndDegrees(180, 270);\r\n const q4 = AngleSweep.createStartEndDegrees(270, 360);\r\n\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, inTop), radius, q2), // top left\r\n LineString3d.create([Point3d.create(exLeft, inTop), Point3d.create(exLeft, inBottom)]), // left\r\n Arc3d.createXY(Point3d.create(inLeft, inBottom), radius, q3), // bottom left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, inBottom), radius, q4), // bottom right\r\n LineString3d.create([Point3d.create(exRight, inBottom), Point3d.create(exRight, inTop)]), // right\r\n Arc3d.createXY(Point3d.create(inRight, inTop), radius, q1), // top right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)))\r\n}\r\n\r\n\r\n/** Circle */\r\nconst computeCircle = (range: Range2d, transform: Transform): Loop => {\r\n const radius = range.low.distance(range.high) / 2;\r\n const frame = Arc3d.createXY(Point3d.createFrom(range.center), radius);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Equilateral Triangle */\r\nconst computeTriangle = (range: Range2d, transform: Transform): Loop => {\r\n\r\n const xLength = range.xLength();\r\n const yLength = range.yLength();\r\n const center = range.center;\r\n const points: Point3d[] = [];\r\n\r\n const magnitude = (xLength > yLength) ? (xLength * Math.sqrt(3) + yLength) / 2 : (yLength * Math.sqrt(3) + xLength) / 2;\r\n\r\n const v1 = Vector2d.create(0, magnitude);\r\n const vectors = [\r\n v1, // top\r\n v1.rotateXY(Angle.createDegrees(120)), // left\r\n v1.rotateXY(Angle.createDegrees(240)), // right\r\n v1 // top\r\n ];\r\n\r\n vectors.forEach((v) => {\r\n points.push(Point3d.create(center.x + v.x, center.y + v.y));\r\n });\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Diamond (square rotated 45 degrees) */\r\nconst computeDiamond = (range: Range2d, transform: Transform): Loop => {\r\n const offset = (range.xLength() + range.yLength()) / 2;\r\n const center = range.center;\r\n\r\n const points = [\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n Point3d.createFrom({ x: center.x + offset, y: center.y }), // right\r\n Point3d.createFrom({ x: center.x, y: center.y - offset }), // bottom\r\n Point3d.createFrom({ x: center.x - offset, y: center.y }), // left\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n ];\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Square */\r\nconst computeSquare = (range: Range2d, transform: Transform): Loop => {\r\n\r\n // Extend range\r\n const xLength = range.xLength() / 2;\r\n const yLength = range.yLength() / 2;\r\n const center = range.center;\r\n if (xLength > yLength) {\r\n range.extendPoint({ x: center.x, y: center.y + xLength });\r\n range.extendPoint({ x: center.x, y: center.y - xLength });\r\n } else {\r\n range.extendPoint({ x: center.x + yLength, y: center.y });\r\n range.extendPoint({ x: center.x - yLength, y: center.y });\r\n }\r\n\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Capsule (or pill shape) */\r\nconst computeCapsule = (range: Range2d, transform: Transform): Loop => {\r\n const height = range.yLength();\r\n const radius = height * (Math.sqrt(2) / 2);\r\n\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = height / 2;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const leftHalfCircle = AngleSweep.createStartEndDegrees(90, 270);\r\n const rightHalfCircle = AngleSweep.createStartEndDegrees(-90, 90);\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, range.center.y), radius, leftHalfCircle), // left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, range.center.y), radius, rightHalfCircle), // right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)));\r\n}\r\n\r\n/** Regular polygon with n sides: note, this a generic method that can be used to create any polygon, but the frame will not be as tightly encapsulating. */\r\nconst computePolygon = (n: number, range: Range2d, transform: Transform, angleOffset: number = 0): Loop => {\r\n // These are math terms: cspell:ignore inradius circumradius\r\n if (n < 3) throw new Error(\"A polygon must have at least 3 sides.\");\r\n\r\n // We're assuming the polygon is a regular polygon with `n` sides.\r\n // The center of the polygon is the center of the range.\r\n const center = range.center;\r\n // The inradius is the distance from the center to the midpoint of each side of the polygon. On our range, this coincides with the distance from the center to one of its corners.\r\n const inradius = range.low.distance(range.high) / 2;\r\n // The circumradius is the distance from the center to each vertex of the polygon.\r\n const circumradius = inradius / Math.cos(Math.PI / n);\r\n\r\n // The exterior angles add up to 360 degrees.\r\n const angleIncrement = 360 / n;\r\n const vertices: Point3d[] = [];\r\n\r\n // Add a point for each vertex\r\n for (let i = 0; i < n; i++) {\r\n const angle = Angle.createDegrees(i * angleIncrement + angleOffset);\r\n const vector = Vector2d.createPolar(circumradius, angle);\r\n vertices.push(Point3d.create(center.x + vector.x, center.y + vector.y));\r\n }\r\n\r\n // Close the polygon\r\n vertices.push(vertices[0]);\r\n\r\n // Finally compute the loop!\r\n const frame = LineString3d.createPoints(vertices);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n};"]}
@@ -31,7 +31,7 @@ export declare class FunctionalModel extends RoleModel {
31
31
  * @beta
32
32
  */
33
33
  static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;
34
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
34
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
35
35
  static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;
36
36
  }
37
37
  /** A FunctionalElement captures functional requirements that will ultimately be fulfilled by a PhysicalElement.
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n FunctionalElementProps, IModel, InformationPartitionElementProps, ModelProps, RelatedElement, TypeDefinitionElementProps,\r\n} from \"@itwin/core-common\";\r\nimport { InformationPartitionElement, RoleElement, TypeDefinitionElement } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { RoleModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { DrawingGraphicRepresentsElement, ElementRefersToElements } from \"../Relationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A FunctionalPartition element is a key part of the iModel information hierarchy and is always parented\r\n * to a Subject and broken down by a FunctionalModel.\r\n * @public\r\n */\r\nexport class FunctionalPartition extends InformationPartitionElement {\r\n public static override get className(): string { return \"FunctionalPartition\"; }\r\n\r\n protected constructor(props: InformationPartitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A container for persisting FunctionalElements.\r\n * @public\r\n */\r\nexport class FunctionalModel extends RoleModel {\r\n public static override get className(): string { return \"FunctionalModel\"; }\r\n\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n\r\n /** Insert a FunctionalPartition and a FunctionalModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The FunctionalPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the FunctionalPartition that the new FunctionalModel will break down.\r\n * @returns The Id of the newly inserted FunctionalPartition and FunctionalModel (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: FunctionalPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: FunctionalPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** A FunctionalElement captures functional requirements that will ultimately be fulfilled by a PhysicalElement.\r\n * @public\r\n */\r\nexport abstract class FunctionalElement extends RoleElement {\r\n public static override get className(): string { return \"FunctionalElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalBreakdownElement is a *folder* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalBreakdownElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalBreakdownElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport class FunctionalComposite extends FunctionalBreakdownElement {\r\n public static override get className(): string { return \"FunctionalComposite\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalComponentElement is a *leaf* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalComponentElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalComponentElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Defines a set of properties (the 'type') that can be associated with a Functional Element.\r\n * @public\r\n */\r\nexport abstract class FunctionalType extends TypeDefinitionElement {\r\n public static override get className(): string { return \"FunctionalType\"; }\r\n\r\n protected constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Relates a [[FunctionalElement]] to its [[FunctionalType]]\r\n * @public\r\n */\r\nexport class FunctionalElementIsOfType extends RelatedElement {\r\n public static get className(): string { return \"FunctionalElementIsOfType\"; }\r\n public static classFullName = \"Functional:FunctionalElementIsOfType\";\r\n public constructor(id: Id64String, relClassName: string = FunctionalElementIsOfType.classFullName) {\r\n super({ id, relClassName });\r\n }\r\n}\r\n\r\n/** Relates a [[PhysicalElement]] to the [[FunctionalElement]] elements that it fulfills.\r\n * @public\r\n */\r\nexport class PhysicalElementFulfillsFunction extends ElementRefersToElements {\r\n public static override get className(): string { return \"PhysicalElementFulfillsFunction\"; }\r\n}\r\n\r\n/** Relates a [[DrawingGraphic]] to the [[FunctionalElement]] that it represents\r\n * @public\r\n */\r\nexport class DrawingGraphicRepresentsFunctionalElement extends DrawingGraphicRepresentsElement {\r\n public static override get className(): string { return \"DrawingGraphicRepresentsFunctionalElement\"; }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n FunctionalElementProps, IModel, InformationPartitionElementProps, ModelProps, RelatedElement, TypeDefinitionElementProps,\r\n} from \"@itwin/core-common\";\r\nimport { InformationPartitionElement, RoleElement, TypeDefinitionElement } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { RoleModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { DrawingGraphicRepresentsElement, ElementRefersToElements } from \"../Relationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A FunctionalPartition element is a key part of the iModel information hierarchy and is always parented\r\n * to a Subject and broken down by a FunctionalModel.\r\n * @public\r\n */\r\nexport class FunctionalPartition extends InformationPartitionElement {\r\n public static override get className(): string { return \"FunctionalPartition\"; }\r\n\r\n protected constructor(props: InformationPartitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A container for persisting FunctionalElements.\r\n * @public\r\n */\r\nexport class FunctionalModel extends RoleModel {\r\n public static override get className(): string { return \"FunctionalModel\"; }\r\n\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n\r\n /** Insert a FunctionalPartition and a FunctionalModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The FunctionalPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the FunctionalPartition that the new FunctionalModel will break down.\r\n * @returns The Id of the newly inserted FunctionalPartition and FunctionalModel (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: FunctionalPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: FunctionalPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** A FunctionalElement captures functional requirements that will ultimately be fulfilled by a PhysicalElement.\r\n * @public\r\n */\r\nexport abstract class FunctionalElement extends RoleElement {\r\n public static override get className(): string { return \"FunctionalElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalBreakdownElement is a *folder* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalBreakdownElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalBreakdownElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport class FunctionalComposite extends FunctionalBreakdownElement {\r\n public static override get className(): string { return \"FunctionalComposite\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalComponentElement is a *leaf* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalComponentElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalComponentElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Defines a set of properties (the 'type') that can be associated with a Functional Element.\r\n * @public\r\n */\r\nexport abstract class FunctionalType extends TypeDefinitionElement {\r\n public static override get className(): string { return \"FunctionalType\"; }\r\n\r\n protected constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Relates a [[FunctionalElement]] to its [[FunctionalType]]\r\n * @public\r\n */\r\nexport class FunctionalElementIsOfType extends RelatedElement {\r\n public static get className(): string { return \"FunctionalElementIsOfType\"; }\r\n public static classFullName = \"Functional:FunctionalElementIsOfType\";\r\n public constructor(id: Id64String, relClassName: string = FunctionalElementIsOfType.classFullName) {\r\n super({ id, relClassName });\r\n }\r\n}\r\n\r\n/** Relates a [[PhysicalElement]] to the [[FunctionalElement]] elements that it fulfills.\r\n * @public\r\n */\r\nexport class PhysicalElementFulfillsFunction extends ElementRefersToElements {\r\n public static override get className(): string { return \"PhysicalElementFulfillsFunction\"; }\r\n}\r\n\r\n/** Relates a [[DrawingGraphic]] to the [[FunctionalElement]] that it represents\r\n * @public\r\n */\r\nexport class DrawingGraphicRepresentsFunctionalElement extends DrawingGraphicRepresentsElement {\r\n public static override get className(): string { return \"DrawingGraphicRepresentsFunctionalElement\"; }\r\n}\r\n"]}
@@ -80,7 +80,7 @@ export declare class GenericGraphicalModel3d extends GraphicalModel3d {
80
80
  * @beta
81
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  */
82
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  static insert(txn: EditTxn, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;
83
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
83
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
84
84
  static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;
85
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  }
86
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  /** The Generic:Graphic3d class is used when 3D graphics cannot be further classified.
@@ -122,7 +122,7 @@ export declare class GroupModel extends GroupInformationModel {
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  * @beta
123
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  */
124
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  static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;
125
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
125
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
126
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  static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;
127
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  }
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  /** The Generic:Group class is used when the group cannot be further classified.
@@ -1 +1 @@
1
- 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ourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n CalloutProps, DefinitionElementProps, ElementProps, GeometricElement2dProps, GeometricElement3dProps, GeometricModel3dProps, IModel,\r\n InformationPartitionElementProps, ModelProps, PhysicalElementProps, PhysicalTypeProps, TypeDefinitionElementProps, ViewAttachmentLabelProps,\r\n} from \"@itwin/core-common\";\r\nimport {\r\n Document, GraphicalElement2d, GraphicalElement3d, GraphicalPartition3d, GraphicalType2d, GroupInformationElement, GroupInformationPartition,\r\n PhysicalElement, PhysicalType, SpatialLocationElement,\r\n} from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { PhysicalMaterial } from \"../Material\";\r\nimport { GraphicalModel3d, GroupInformationModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A graphical detailing symbol that is placed on a [[Drawing]] or [[Sheet]].\r\n * @public\r\n */\r\nexport abstract class DetailingSymbol extends GraphicalElement2d {\r\n public static override get className(): string { return \"DetailingSymbol\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains title text.\r\n * @public\r\n */\r\nexport class TitleText extends DetailingSymbol {\r\n public static override get className(): string { return \"TitleText\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains a view attachment label.\r\n * @public\r\n */\r\nexport class ViewAttachmentLabel extends DetailingSymbol {\r\n public static override get className(): string { return \"ViewAttachmentLabel\"; }\r\n public constructor(props: ViewAttachmentLabelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that calls out a reference to another drawing.\r\n * @public\r\n */\r\nexport abstract class Callout extends DetailingSymbol {\r\n public static override get className(): string { return \"Callout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a section drawing.\r\n * @public\r\n */\r\nexport class SectionCallout extends Callout {\r\n public static override get className(): string { return \"SectionCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references an elevation drawing.\r\n * @public\r\n */\r\nexport class ElevationCallout extends Callout {\r\n public static override get className(): string { return \"ElevationCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a plan drawing.\r\n * @public\r\n */\r\nexport class PlanCallout extends Callout {\r\n public static override get className(): string { return \"PlanCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a detail drawing.\r\n * @public\r\n */\r\nexport class DetailCallout extends Callout {\r\n public static override get className(): string { return \"DetailCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for persisting BisCore:GraphicalElement3d instances.\r\n * @public\r\n */\r\nexport class GenericGraphicalModel3d extends GraphicalModel3d {\r\n public static override get className(): string { return \"GraphicalModel3d\"; }\r\n public constructor(props: GeometricModel3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a BisCore:GraphicalPartition3d and a Generic:GraphicalModel3d that sub-models it using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GraphicalPartition3d will be inserted as a child of this Subject element.\r\n * @param name The name of the GraphicalPartition3d that the new Generic:GraphicalModel3d will sub-model.\r\n * @param isPlanProjection Optional value (default is false) that indicates if the contents of this model are expected to be in an XY plane.\r\n * @returns The Id of the newly inserted GraphicalPartition3d and GraphicalModel3d (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const iModelDb = txn.iModel;\r\n const partitionProps: InformationPartitionElementProps = {\r\n classFullName: GraphicalPartition3d.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GraphicalPartition3d.createCode(iModelDb, parentSubjectId, name),\r\n };\r\n const partitionId = txn.insertElement(partitionProps);\r\n const modelProps: GeometricModel3dProps = {\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n isPlanProjection,\r\n };\r\n return txn.insertModel(modelProps);\r\n }\r\n}\r\n\r\n/** The Generic:Graphic3d class is used when 3D graphics cannot be further classified.\r\n * @note More-specific BisCore:GraphicalElement3d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class Graphic3d extends GraphicalElement3d {\r\n public static override get className(): string { return \"Graphic3d\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalObject class is used when physical elements cannot be further classified.\r\n * @note More-specific BisCore:PhysicalElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class PhysicalObject extends PhysicalElement {\r\n public static override get className(): string { return \"PhysicalObject\"; }\r\n public constructor(props: PhysicalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:SpatialLocation class is used when spatial locations cannot be further classified.\r\n * @note More-specific BisCore:SpatialLocationElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class SpatialLocation extends SpatialLocationElement {\r\n public static override get className(): string { return \"SpatialLocation\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for BisCore:GroupInformationElement instances.\r\n * @public\r\n */\r\nexport class GroupModel extends GroupInformationModel {\r\n public static override get className(): string { return \"GroupModel\"; }\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a GroupInformationPartition and a GroupModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GroupInformationPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the GroupInformationPartition that the new GroupModel will break down.\r\n * @returns The Id of the newly inserted GroupModel.\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: GroupInformationPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GroupInformationPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** The Generic:Group class is used when the group cannot be further classified.\r\n * @public\r\n */\r\nexport class Group extends GroupInformationElement {\r\n public static override get className(): string { return \"Group\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:Document class is used when a document cannot be further classified.\r\n * @note More-specific BisCore:Document subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericDocument extends Document {\r\n public static override get className(): string { return \"Document\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalMaterial class is used when the physical material cannot be further classified.\r\n * @note More-specific BisCore:PhysicalMaterial subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalMaterial extends PhysicalMaterial {\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n public constructor(props: DefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalType class is used when the physical type cannot be further classified.\r\n * @note More-specific BisCore:PhysicalType subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalType extends PhysicalType {\r\n public static override get className(): string { return \"PhysicalType\"; }\r\n public constructor(props: PhysicalTypeProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:GraphicalType2d class is used when graphical types cannot be further classified.\r\n * @note More-specific BisCore:GraphicalType2d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericGraphicalType2d extends GraphicalType2d {\r\n public static override get className(): string { return \"GraphicalType2d\"; }\r\n public constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n"]}
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ourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n CalloutProps, DefinitionElementProps, ElementProps, GeometricElement2dProps, GeometricElement3dProps, GeometricModel3dProps, IModel,\r\n InformationPartitionElementProps, ModelProps, PhysicalElementProps, PhysicalTypeProps, TypeDefinitionElementProps, ViewAttachmentLabelProps,\r\n} from \"@itwin/core-common\";\r\nimport {\r\n Document, GraphicalElement2d, GraphicalElement3d, GraphicalPartition3d, GraphicalType2d, GroupInformationElement, GroupInformationPartition,\r\n PhysicalElement, PhysicalType, SpatialLocationElement,\r\n} from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { PhysicalMaterial } from \"../Material\";\r\nimport { GraphicalModel3d, GroupInformationModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A graphical detailing symbol that is placed on a [[Drawing]] or [[Sheet]].\r\n * @public\r\n */\r\nexport abstract class DetailingSymbol extends GraphicalElement2d {\r\n public static override get className(): string { return \"DetailingSymbol\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains title text.\r\n * @public\r\n */\r\nexport class TitleText extends DetailingSymbol {\r\n public static override get className(): string { return \"TitleText\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains a view attachment label.\r\n * @public\r\n */\r\nexport class ViewAttachmentLabel extends DetailingSymbol {\r\n public static override get className(): string { return \"ViewAttachmentLabel\"; }\r\n public constructor(props: ViewAttachmentLabelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that calls out a reference to another drawing.\r\n * @public\r\n */\r\nexport abstract class Callout extends DetailingSymbol {\r\n public static override get className(): string { return \"Callout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a section drawing.\r\n * @public\r\n */\r\nexport class SectionCallout extends Callout {\r\n public static override get className(): string { return \"SectionCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references an elevation drawing.\r\n * @public\r\n */\r\nexport class ElevationCallout extends Callout {\r\n public static override get className(): string { return \"ElevationCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a plan drawing.\r\n * @public\r\n */\r\nexport class PlanCallout extends Callout {\r\n public static override get className(): string { return \"PlanCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a detail drawing.\r\n * @public\r\n */\r\nexport class DetailCallout extends Callout {\r\n public static override get className(): string { return \"DetailCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for persisting BisCore:GraphicalElement3d instances.\r\n * @public\r\n */\r\nexport class GenericGraphicalModel3d extends GraphicalModel3d {\r\n public static override get className(): string { return \"GraphicalModel3d\"; }\r\n public constructor(props: GeometricModel3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a BisCore:GraphicalPartition3d and a Generic:GraphicalModel3d that sub-models it using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GraphicalPartition3d will be inserted as a child of this Subject element.\r\n * @param name The name of the GraphicalPartition3d that the new Generic:GraphicalModel3d will sub-model.\r\n * @param isPlanProjection Optional value (default is false) that indicates if the contents of this model are expected to be in an XY plane.\r\n * @returns The Id of the newly inserted GraphicalPartition3d and GraphicalModel3d (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const iModelDb = txn.iModel;\r\n const partitionProps: InformationPartitionElementProps = {\r\n classFullName: GraphicalPartition3d.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GraphicalPartition3d.createCode(iModelDb, parentSubjectId, name),\r\n };\r\n const partitionId = txn.insertElement(partitionProps);\r\n const modelProps: GeometricModel3dProps = {\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n isPlanProjection,\r\n };\r\n return txn.insertModel(modelProps);\r\n }\r\n}\r\n\r\n/** The Generic:Graphic3d class is used when 3D graphics cannot be further classified.\r\n * @note More-specific BisCore:GraphicalElement3d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class Graphic3d extends GraphicalElement3d {\r\n public static override get className(): string { return \"Graphic3d\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalObject class is used when physical elements cannot be further classified.\r\n * @note More-specific BisCore:PhysicalElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class PhysicalObject extends PhysicalElement {\r\n public static override get className(): string { return \"PhysicalObject\"; }\r\n public constructor(props: PhysicalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:SpatialLocation class is used when spatial locations cannot be further classified.\r\n * @note More-specific BisCore:SpatialLocationElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class SpatialLocation extends SpatialLocationElement {\r\n public static override get className(): string { return \"SpatialLocation\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for BisCore:GroupInformationElement instances.\r\n * @public\r\n */\r\nexport class GroupModel extends GroupInformationModel {\r\n public static override get className(): string { return \"GroupModel\"; }\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a GroupInformationPartition and a GroupModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GroupInformationPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the GroupInformationPartition that the new GroupModel will break down.\r\n * @returns The Id of the newly inserted GroupModel.\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: GroupInformationPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GroupInformationPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** The Generic:Group class is used when the group cannot be further classified.\r\n * @public\r\n */\r\nexport class Group extends GroupInformationElement {\r\n public static override get className(): string { return \"Group\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:Document class is used when a document cannot be further classified.\r\n * @note More-specific BisCore:Document subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericDocument extends Document {\r\n public static override get className(): string { return \"Document\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalMaterial class is used when the physical material cannot be further classified.\r\n * @note More-specific BisCore:PhysicalMaterial subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalMaterial extends PhysicalMaterial {\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n public constructor(props: DefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalType class is used when the physical type cannot be further classified.\r\n * @note More-specific BisCore:PhysicalType subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalType extends PhysicalType {\r\n public static override get className(): string { return \"PhysicalType\"; }\r\n public constructor(props: PhysicalTypeProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:GraphicalType2d class is used when graphical types cannot be further classified.\r\n * @note More-specific BisCore:GraphicalType2d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericGraphicalType2d extends GraphicalType2d {\r\n public static override get className(): string { return \"GraphicalType2d\"; }\r\n public constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n"]}
@@ -23,7 +23,7 @@ declare class ChannelAdmin implements ChannelControl {
23
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  channelKey: ChannelKey;
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  txn: EditTxn;
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  }): void;
26
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */
26
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */
27
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  makeChannelRoot(args: {
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  elementId: Id64String;
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  channelKey: ChannelKey;
@@ -35,7 +35,7 @@ declare class ChannelAdmin implements ChannelControl {
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  description?: string;
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  txn: EditTxn;
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  }): Id64String;
38
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */
38
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */
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  insertChannelSubject(args: {
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  subjectName: string;
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  channelKey: ChannelKey;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { DbResult, Id64String, IModelStatus } from \"@itwin/core-bentley\";\r\nimport { ChannelControlError, ChannelRootAspectProps, IModel, IModelError } from \"@itwin/core-common\";\r\nimport { ChannelControl, ChannelKey, ChannelUpgradeContext, ChannelUpgradeOptions } from \"../ChannelControl\";\r\nimport { Subject } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { IModelHost } from \"../IModelHost\";\r\nimport { ElementOwnsChannelRootAspect } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implementationProhibited, _implicitTxn, _nativeDb, _verifyChannel } from \"./Symbols\";\r\nimport * as semver from \"semver\";\r\n\r\nclass ChannelAdmin implements ChannelControl {\r\n public static readonly channelClassName = \"bis:ChannelRootAspect\";\r\n\r\n public readonly [_implementationProhibited] = undefined;\r\n private _allowedChannels = new Set<ChannelKey>();\r\n private _allowedModels = new Set<Id64String>();\r\n private _deniedModels = new Map<Id64String, ChannelKey>();\r\n\r\n public constructor(private _iModel: IModelDb) {\r\n // for backwards compatibility, allow the shared channel unless explicitly turned off in IModelHostOptions.\r\n if (IModelHost.configuration?.allowSharedChannel !== false)\r\n this._allowedChannels.add(ChannelControl.sharedChannelName);\r\n }\r\n\r\n public addAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.add(channelKey);\r\n this._deniedModels.clear();\r\n }\r\n\r\n public removeAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.delete(channelKey);\r\n this._allowedModels.clear();\r\n }\r\n\r\n public getChannelKey(elementId: Id64String): ChannelKey {\r\n if (elementId === IModel.rootSubjectId)\r\n return ChannelControl.sharedChannelName;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channel = this._iModel.withPreparedStatement(`SELECT Owner FROM ${ChannelAdmin.channelClassName} WHERE Element.Id=?`, (stmt) => {\r\n stmt.bindId(1, elementId);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getString() : undefined;\r\n });\r\n\r\n if (channel !== undefined)\r\n return channel;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return ChannelControl.sharedChannelName;\r\n }\r\n\r\n const parentId = this._iModel.withPreparedSqliteStatement(\"SELECT ParentId,ModelId FROM bis_Element WHERE id=?\", (stmt) => {\r\n stmt.bindId(1, elementId);\r\n if (DbResult.BE_SQLITE_ROW !== stmt.step())\r\n throw new IModelError(IModelStatus.NotFound, \"Element does not exist\");\r\n return stmt.getValueId(0) ?? stmt.getValueId(1); // if parent is undefined, use modelId\r\n });\r\n\r\n return this.getChannelKey(parentId);\r\n }\r\n\r\n public [_verifyChannel](modelId: Id64String): void {\r\n // Note: indirect changes are permitted to change any channel\r\n if (this._allowedModels.has(modelId) || this._iModel[_nativeDb].getTxnMode() === \"indirect\")\r\n return;\r\n\r\n const deniedChannel = this._deniedModels.get(modelId);\r\n if (undefined !== deniedChannel)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${deniedChannel} is not allowed`, deniedChannel);\r\n\r\n const channel = this.getChannelKey(modelId);\r\n if (this._allowedChannels.has(channel)) {\r\n this._allowedModels.add(modelId);\r\n return;\r\n }\r\n\r\n this._deniedModels.set(modelId, channel);\r\n return this[_verifyChannel](modelId);\r\n }\r\n\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn: EditTxn }): void;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey }): void;\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn?: EditTxn }): void {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n const channelKey = this.getChannelKey(args.elementId);\r\n if (ChannelControl.sharedChannelName !== channelKey)\r\n ChannelControlError.throwError(\"may-not-nest\", `Channel ${channelKey} may not nest`, channelKey);\r\n\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, channelKey);\r\n\r\n const props: ChannelRootAspectProps = {\r\n classFullName: ChannelAdmin.channelClassName,\r\n element: {\r\n id: args.elementId,\r\n relClassName: ElementOwnsChannelRootAspect.classFullName,\r\n },\r\n owner: args.channelKey,\r\n };\r\n txn.insertAspect(props);\r\n }\r\n\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn: EditTxn }): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string }): Id64String;\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn?: EditTxn }): Id64String {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n // Check if channelKey already exists before inserting Subject.\r\n // makeChannelRoot will check that again, but at that point the new Subject is already inserted.\r\n // Prefer to check twice instead of deleting the Subject in the latter option.\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, args.channelKey);\r\n\r\n const elementId = Subject.insert(txn, args.parentSubjectId ?? IModel.rootSubjectId, args.subjectName, args.description);\r\n this.makeChannelRoot({ elementId, channelKey: args.channelKey, txn });\r\n return elementId;\r\n }\r\n\r\n public queryChannelRoot(channelKey: ChannelKey): Id64String | undefined {\r\n if (channelKey === ChannelControl.sharedChannelName)\r\n // RootSubject acts as the ChannelRoot element of the shared channel\r\n return IModel.rootSubjectId;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channelRoot = this._iModel.withPreparedStatement(`SELECT Element.Id FROM ${ChannelAdmin.channelClassName} WHERE Owner=?`, (stmt) => {\r\n stmt.bindString(1, channelKey);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getId() : undefined;\r\n });\r\n\r\n return channelRoot;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return undefined;\r\n }\r\n\r\n }\r\n\r\n public async upgradeChannel(options: ChannelUpgradeOptions, iModel: IModelDb, data?: any): Promise<void> {\r\n // Validations\r\n if (!this._allowedChannels.has(options.channelKey))\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} is not allowed`, options.channelKey);\r\n\r\n if (semver.gte(options.fromVersion, options.toVersion))\r\n ChannelControlError.throwError(\"not-allowed\", `Upgrading channel ${options.channelKey} from ${options.fromVersion} to ${options.toVersion} is not allowed`, options.channelKey);\r\n\r\n if (!this.queryChannelRoot(options.channelKey) && options.channelKey !== ChannelControl.sharedChannelName)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} not found`, options.channelKey);\r\n\r\n const context: ChannelUpgradeContext = {\r\n iModel,\r\n channelKey: options.channelKey,\r\n fromVersion: options.fromVersion,\r\n toVersion: options.toVersion,\r\n data,\r\n };\r\n\r\n try {\r\n await options.callback(context);\r\n } catch (error: any) {\r\n ChannelControlError.throwError(error, \"channel-upgrade-failed\", `Channel ${options.channelKey} upgrade failed: ${error.message}`);\r\n }\r\n }\r\n}\r\n\r\nexport function createChannelControl(iModel: IModelDb): ChannelAdmin {\r\n return new ChannelAdmin(iModel);\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { DbResult, Id64String, IModelStatus } from \"@itwin/core-bentley\";\r\nimport { ChannelControlError, ChannelRootAspectProps, IModel, IModelError } from \"@itwin/core-common\";\r\nimport { ChannelControl, ChannelKey, ChannelUpgradeContext, ChannelUpgradeOptions } from \"../ChannelControl\";\r\nimport { Subject } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { IModelHost } from \"../IModelHost\";\r\nimport { ElementOwnsChannelRootAspect } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implementationProhibited, _implicitTxn, _nativeDb, _verifyChannel } from \"./Symbols\";\r\nimport * as semver from \"semver\";\r\n\r\nclass ChannelAdmin implements ChannelControl {\r\n public static readonly channelClassName = \"bis:ChannelRootAspect\";\r\n\r\n public readonly [_implementationProhibited] = undefined;\r\n private _allowedChannels = new Set<ChannelKey>();\r\n private _allowedModels = new Set<Id64String>();\r\n private _deniedModels = new Map<Id64String, ChannelKey>();\r\n\r\n public constructor(private _iModel: IModelDb) {\r\n // for backwards compatibility, allow the shared channel unless explicitly turned off in IModelHostOptions.\r\n if (IModelHost.configuration?.allowSharedChannel !== false)\r\n this._allowedChannels.add(ChannelControl.sharedChannelName);\r\n }\r\n\r\n public addAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.add(channelKey);\r\n this._deniedModels.clear();\r\n }\r\n\r\n public removeAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.delete(channelKey);\r\n this._allowedModels.clear();\r\n }\r\n\r\n public getChannelKey(elementId: Id64String): ChannelKey {\r\n if (elementId === IModel.rootSubjectId)\r\n return ChannelControl.sharedChannelName;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channel = this._iModel.withPreparedStatement(`SELECT Owner FROM ${ChannelAdmin.channelClassName} WHERE Element.Id=?`, (stmt) => {\r\n stmt.bindId(1, elementId);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getString() : undefined;\r\n });\r\n\r\n if (channel !== undefined)\r\n return channel;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return ChannelControl.sharedChannelName;\r\n }\r\n\r\n const parentId = this._iModel.withPreparedSqliteStatement(\"SELECT ParentId,ModelId FROM bis_Element WHERE id=?\", (stmt) => {\r\n stmt.bindId(1, elementId);\r\n if (DbResult.BE_SQLITE_ROW !== stmt.step())\r\n throw new IModelError(IModelStatus.NotFound, \"Element does not exist\");\r\n return stmt.getValueId(0) ?? stmt.getValueId(1); // if parent is undefined, use modelId\r\n });\r\n\r\n return this.getChannelKey(parentId);\r\n }\r\n\r\n public [_verifyChannel](modelId: Id64String): void {\r\n // Note: indirect changes are permitted to change any channel\r\n if (this._allowedModels.has(modelId) || this._iModel[_nativeDb].getTxnMode() === \"indirect\")\r\n return;\r\n\r\n const deniedChannel = this._deniedModels.get(modelId);\r\n if (undefined !== deniedChannel)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${deniedChannel} is not allowed`, deniedChannel);\r\n\r\n const channel = this.getChannelKey(modelId);\r\n if (this._allowedChannels.has(channel)) {\r\n this._allowedModels.add(modelId);\r\n return;\r\n }\r\n\r\n this._deniedModels.set(modelId, channel);\r\n return this[_verifyChannel](modelId);\r\n }\r\n\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn: EditTxn }): void;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey }): void;\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn?: EditTxn }): void {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n const channelKey = this.getChannelKey(args.elementId);\r\n if (ChannelControl.sharedChannelName !== channelKey)\r\n ChannelControlError.throwError(\"may-not-nest\", `Channel ${channelKey} may not nest`, channelKey);\r\n\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, channelKey);\r\n\r\n const props: ChannelRootAspectProps = {\r\n classFullName: ChannelAdmin.channelClassName,\r\n element: {\r\n id: args.elementId,\r\n relClassName: ElementOwnsChannelRootAspect.classFullName,\r\n },\r\n owner: args.channelKey,\r\n };\r\n txn.insertAspect(props);\r\n }\r\n\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn: EditTxn }): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string }): Id64String;\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn?: EditTxn }): Id64String {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n // Check if channelKey already exists before inserting Subject.\r\n // makeChannelRoot will check that again, but at that point the new Subject is already inserted.\r\n // Prefer to check twice instead of deleting the Subject in the latter option.\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, args.channelKey);\r\n\r\n const elementId = Subject.insert(txn, args.parentSubjectId ?? IModel.rootSubjectId, args.subjectName, args.description);\r\n this.makeChannelRoot({ elementId, channelKey: args.channelKey, txn });\r\n return elementId;\r\n }\r\n\r\n public queryChannelRoot(channelKey: ChannelKey): Id64String | undefined {\r\n if (channelKey === ChannelControl.sharedChannelName)\r\n // RootSubject acts as the ChannelRoot element of the shared channel\r\n return IModel.rootSubjectId;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channelRoot = this._iModel.withPreparedStatement(`SELECT Element.Id FROM ${ChannelAdmin.channelClassName} WHERE Owner=?`, (stmt) => {\r\n stmt.bindString(1, channelKey);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getId() : undefined;\r\n });\r\n\r\n return channelRoot;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return undefined;\r\n }\r\n\r\n }\r\n\r\n public async upgradeChannel(options: ChannelUpgradeOptions, iModel: IModelDb, data?: any): Promise<void> {\r\n // Validations\r\n if (!this._allowedChannels.has(options.channelKey))\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} is not allowed`, options.channelKey);\r\n\r\n if (semver.gte(options.fromVersion, options.toVersion))\r\n ChannelControlError.throwError(\"not-allowed\", `Upgrading channel ${options.channelKey} from ${options.fromVersion} to ${options.toVersion} is not allowed`, options.channelKey);\r\n\r\n if (!this.queryChannelRoot(options.channelKey) && options.channelKey !== ChannelControl.sharedChannelName)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} not found`, options.channelKey);\r\n\r\n const context: ChannelUpgradeContext = {\r\n iModel,\r\n channelKey: options.channelKey,\r\n fromVersion: options.fromVersion,\r\n toVersion: options.toVersion,\r\n data,\r\n };\r\n\r\n try {\r\n await options.callback(context);\r\n } catch (error: any) {\r\n ChannelControlError.throwError(error, \"channel-upgrade-failed\", `Channel ${options.channelKey} upgrade failed: ${error.message}`);\r\n }\r\n }\r\n}\r\n\r\nexport function createChannelControl(iModel: IModelDb): ChannelAdmin {\r\n return new ChannelAdmin(iModel);\r\n}\r\n"]}
@@ -13,11 +13,25 @@ export declare class ServerBasedLocks implements LockControl {
13
13
  protected readonly lockDb: SQLiteDb;
14
14
  protected readonly briefcase: BriefcaseDb;
15
15
  private _removeOnCommitListener;
16
+ private _removeOnPushedListener;
17
+ /** The local ID portion of the highest element ID pushed to the server. Elements with this briefcase's ID
18
+ * and a local ID greater than this value are implicitly exclusively locked by us (no server lock required). */
19
+ private _highWaterLocalId;
16
20
  private readonly _unsavedChangesTxnId;
17
21
  constructor(iModel: BriefcaseDb);
18
22
  [_close](): void;
19
23
  private getOwners;
20
24
  private getLockState;
25
+ /** Read the local ID portion of the iModel's current element ID sequence counter.
26
+ * The native layer writes this value with BeInt64Id::ToString() (decimal by default) but
27
+ * BeInt64Id::FromString() accepts both decimal and "0x"-prefixed hex. BigInt() has the same
28
+ * dual-format behavior, so it is the canonical JS equivalent. Mask to the lower 40 bits. */
29
+ private readCurrentLocalIdSequence;
30
+ /** Persist the current element ID sequence as the new high-water mark. Called after a successful push. */
31
+ private updateHighWaterMark;
32
+ /** Returns true if this element was created by this briefcase after the last push and therefore does not
33
+ * require a server lock. */
34
+ private isNewElement;
21
35
  /** Clear the cache of locally held locks.
22
36
  * Note: does *not* release locks from server.
23
37
  */
@@ -50,7 +64,11 @@ export declare class ServerBasedLocks implements LockControl {
50
64
  acquireLocksForReinstatingTxn(txnId: Id64String): Promise<boolean>;
51
65
  holdsNecessaryLocksForReinstatingTxn(txnId: Id64String): boolean;
52
66
  clearTxnLockRecords(txnId: Id64String): void;
53
- /** When an element is newly created in a session, we hold the lock on it implicitly. Save that fact. */
67
+ /** When an element is newly created in a session, we hold the lock on it implicitly.
68
+ * For elements whose local ID is above the high-water mark this is already handled by [[isNewElement]],
69
+ * so no database write is needed. The only case that does require a write is when the element's ID is
70
+ * at or below the high-water mark (e.g. when re-applying a stash whose elements were created before
71
+ * the last push). */
54
72
  [_elementWasCreated](id: Id64String): void;
55
73
  private clearDiscoveredLocks;
56
74
  /** locks are not necessary during change propagation. */
@@ -1 +1 @@
1
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@@ -16,6 +16,10 @@ export class ServerBasedLocks {
16
16
  lockDb = new SQLiteDb();
17
17
  briefcase;
18
18
  _removeOnCommitListener;
19
+ _removeOnPushedListener;
20
+ /** The local ID portion of the highest element ID pushed to the server. Elements with this briefcase's ID
21
+ * and a local ID greater than this value are implicitly exclusively locked by us (no server lock required). */
22
+ _highWaterLocalId = 0;
19
23
  _unsavedChangesTxnId = "0x7FFFFFFFFFFFFFFF"; // a placeholder txn id for locks acquired in the current unsaved Txn
20
24
  constructor(iModel) {
21
25
  this.briefcase = iModel;
@@ -26,6 +30,7 @@ export class ServerBasedLocks {
26
30
  catch {
27
31
  this.lockDb.createDb(dbName);
28
32
  }
33
+ this.lockDb[_nativeDb].enableWalMode(true);
29
34
  // Tracks the locks that are actively held.
30
35
  this.lockDb.executeSQL("CREATE TABLE IF NOT EXISTS locks(id INTEGER PRIMARY KEY NOT NULL,state INTEGER NOT NULL,origin INTEGER)");
31
36
  // Tracks the locks that are required by each Txn. They may or may not currently be held.
@@ -37,6 +42,18 @@ export class ServerBasedLocks {
37
42
  origin INTEGER NOT NULL,
38
43
  abandoned BOOLEAN NOT NULL,
39
44
  PRIMARY KEY (txnId, elementId))`);
45
+ // Stores persistent metadata, including the high-water mark for new-element lock tracking.
46
+ this.lockDb.executeSQL("CREATE TABLE IF NOT EXISTS metadata(key TEXT PRIMARY KEY NOT NULL,value INTEGER NOT NULL)");
47
+ // Initialize the high-water mark. If an existing value is stored, use it. Otherwise derive it from
48
+ // the iModel's current element ID sequence — any element with this briefcase's ID and a local ID at
49
+ // or below the sequence was either already pushed or was created-then-abandoned in a previous session.
50
+ const storedHwm = this.lockDb.withSqliteStatement("SELECT value FROM metadata WHERE key='highWaterLocalId'", (stmt) => (DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValueInteger(0) : undefined));
51
+ if (storedHwm !== undefined) {
52
+ this._highWaterLocalId = storedHwm;
53
+ }
54
+ else {
55
+ this.updateHighWaterMark();
56
+ }
40
57
  this.lockDb.saveChanges();
41
58
  this._removeOnCommitListener = this.briefcase.txns.onCommit.addListener(() => {
42
59
  const committedTxnId = this.briefcase.txns.queryPreviousTxnId(this.briefcase.txns.getCurrentTxnId());
@@ -53,9 +70,14 @@ export class ServerBasedLocks {
53
70
  });
54
71
  this.lockDb.saveChanges();
55
72
  });
73
+ this._removeOnPushedListener = this.briefcase.txns.onChangesPushed.addListener(() => {
74
+ this.updateHighWaterMark();
75
+ this.lockDb.saveChanges();
76
+ });
56
77
  }
57
78
  [_close]() {
58
79
  this._removeOnCommitListener();
80
+ this._removeOnPushedListener();
59
81
  if (this.lockDb.isOpen)
60
82
  this.lockDb.closeDb();
61
83
  }
@@ -74,6 +96,26 @@ export class ServerBasedLocks {
74
96
  return (DbResult.BE_SQLITE_ROW === stmt.step()) ? stmt.getValueInteger(0) : undefined;
75
97
  });
76
98
  }
99
+ /** Read the local ID portion of the iModel's current element ID sequence counter.
100
+ * The native layer writes this value with BeInt64Id::ToString() (decimal by default) but
101
+ * BeInt64Id::FromString() accepts both decimal and "0x"-prefixed hex. BigInt() has the same
102
+ * dual-format behavior, so it is the canonical JS equivalent. Mask to the lower 40 bits. */
103
+ readCurrentLocalIdSequence() {
104
+ const seqStr = this.briefcase[_nativeDb].queryLocalValue("bis_elementidsequence");
105
+ if (!seqStr)
106
+ return 0;
107
+ return Number(BigInt(seqStr) & 0xffffffffffn);
108
+ }
109
+ /** Persist the current element ID sequence as the new high-water mark. Called after a successful push. */
110
+ updateHighWaterMark() {
111
+ this._highWaterLocalId = this.readCurrentLocalIdSequence();
112
+ this.lockDb.withPreparedSqliteStatement("INSERT INTO metadata(key,value) VALUES('highWaterLocalId',?) ON CONFLICT(key) DO UPDATE SET value=excluded.value", (stmt) => { stmt.bindInteger(1, this._highWaterLocalId); stmt.step(); });
113
+ }
114
+ /** Returns true if this element was created by this briefcase after the last push and therefore does not
115
+ * require a server lock. */
116
+ isNewElement(id) {
117
+ return Id64.getBriefcaseId(id) === this.briefcase.briefcaseId && Id64.getLocalId(id) > this._highWaterLocalId;
118
+ }
77
119
  /** Clear the cache of locally held locks.
78
120
  * Note: does *not* release locks from server.
79
121
  */
@@ -165,10 +207,16 @@ export class ServerBasedLocks {
165
207
  }
166
208
  /** Determine whether an the exclusive lock is already held by an element (or one of its owners) */
167
209
  holdsExclusiveLock(id) {
210
+ // New elements (created by this briefcase since the last push) are implicitly exclusively locked.
211
+ if (this.isNewElement(id))
212
+ return true;
168
213
  // see if we hold the exclusive lock. or if one of the element's owners is exclusively locked (recursively)
169
214
  return this.getLockState(id) === LockState.Exclusive || this.ownerHoldsExclusiveLock(id);
170
215
  }
171
216
  holdsSharedLock(id) {
217
+ // New elements are implicitly exclusively locked, which implies shared lock too.
218
+ if (this.isNewElement(id))
219
+ return true;
172
220
  const state = this.getLockState(id);
173
221
  // see if we hold shared or exclusive lock, or if an owner has exclusive lock. If so we implicitly have shared lock, but owner holding shared lock doesn't help.
174
222
  return (state === LockState.Shared || state === LockState.Exclusive) || this.ownerHoldsExclusiveLock(id);
@@ -423,8 +471,14 @@ export class ServerBasedLocks {
423
471
  });
424
472
  this.lockDb.saveChanges();
425
473
  }
426
- /** When an element is newly created in a session, we hold the lock on it implicitly. Save that fact. */
474
+ /** When an element is newly created in a session, we hold the lock on it implicitly.
475
+ * For elements whose local ID is above the high-water mark this is already handled by [[isNewElement]],
476
+ * so no database write is needed. The only case that does require a write is when the element's ID is
477
+ * at or below the high-water mark (e.g. when re-applying a stash whose elements were created before
478
+ * the last push). */
427
479
  [_elementWasCreated](id) {
480
+ if (this.isNewElement(id))
481
+ return; // already covered implicitly; no database write needed
428
482
  this.insertLock(id, LockState.Exclusive, 1 /* LockOrigin.NewElement */);
429
483
  this.insertTxnLockRecord(id, LockState.Exclusive, 1 /* LockOrigin.NewElement */);
430
484
  this.lockDb.saveChanges();