@itwin/core-backend 5.10.0-dev.11 → 5.10.0-dev.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/lib/cjs/Category.d.ts +4 -4
  2. package/lib/cjs/Category.js.map +1 -1
  3. package/lib/cjs/ChangesetECAdaptor.d.ts +6 -6
  4. package/lib/cjs/ChangesetECAdaptor.js +4 -4
  5. package/lib/cjs/ChangesetECAdaptor.js.map +1 -1
  6. package/lib/cjs/CodeSpecs.d.ts +3 -3
  7. package/lib/cjs/CodeSpecs.js.map +1 -1
  8. package/lib/cjs/DisplayStyle.d.ts +2 -2
  9. package/lib/cjs/DisplayStyle.js.map +1 -1
  10. package/lib/cjs/Element.d.ts +10 -10
  11. package/lib/cjs/Element.js +2 -2
  12. package/lib/cjs/Element.js.map +1 -1
  13. package/lib/cjs/ElementAspect.d.ts +1 -1
  14. package/lib/cjs/ElementAspect.js.map +1 -1
  15. package/lib/cjs/ElementTreeWalker.d.ts +5 -5
  16. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  17. package/lib/cjs/ExternalSource.d.ts +2 -2
  18. package/lib/cjs/ExternalSource.js.map +1 -1
  19. package/lib/cjs/IModelDb.d.ts +33 -23
  20. package/lib/cjs/IModelDb.d.ts.map +1 -1
  21. package/lib/cjs/IModelDb.js +32 -20
  22. package/lib/cjs/IModelDb.js.map +1 -1
  23. package/lib/cjs/LineStyle.d.ts +6 -6
  24. package/lib/cjs/LineStyle.js.map +1 -1
  25. package/lib/cjs/Material.d.ts +1 -1
  26. package/lib/cjs/Material.js.map +1 -1
  27. package/lib/cjs/Model.d.ts +6 -6
  28. package/lib/cjs/Model.js.map +1 -1
  29. package/lib/cjs/Relationship.d.ts +10 -10
  30. package/lib/cjs/Relationship.js +6 -6
  31. package/lib/cjs/Relationship.js.map +1 -1
  32. package/lib/cjs/SheetIndex.d.ts +4 -4
  33. package/lib/cjs/SheetIndex.js.map +1 -1
  34. package/lib/cjs/Texture.d.ts +1 -1
  35. package/lib/cjs/Texture.js.map +1 -1
  36. package/lib/cjs/ViewDefinition.d.ts +6 -6
  37. package/lib/cjs/ViewDefinition.js.map +1 -1
  38. package/lib/cjs/annotations/ElementDrivesTextAnnotation.d.ts +1 -1
  39. package/lib/cjs/annotations/ElementDrivesTextAnnotation.js.map +1 -1
  40. package/lib/cjs/annotations/FrameGeometry.d.ts.map +1 -1
  41. package/lib/cjs/annotations/FrameGeometry.js +2 -3
  42. package/lib/cjs/annotations/FrameGeometry.js.map +1 -1
  43. package/lib/cjs/domains/FunctionalElements.d.ts +1 -1
  44. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  45. package/lib/cjs/domains/GenericElements.d.ts +2 -2
  46. package/lib/cjs/domains/GenericElements.js.map +1 -1
  47. package/lib/cjs/internal/ChannelAdmin.d.ts +2 -2
  48. package/lib/cjs/internal/ChannelAdmin.js.map +1 -1
  49. package/lib/esm/Category.d.ts +4 -4
  50. package/lib/esm/Category.js.map +1 -1
  51. package/lib/esm/ChangesetECAdaptor.d.ts +6 -6
  52. package/lib/esm/ChangesetECAdaptor.js +4 -4
  53. package/lib/esm/ChangesetECAdaptor.js.map +1 -1
  54. package/lib/esm/CodeSpecs.d.ts +3 -3
  55. package/lib/esm/CodeSpecs.js.map +1 -1
  56. package/lib/esm/DisplayStyle.d.ts +2 -2
  57. package/lib/esm/DisplayStyle.js.map +1 -1
  58. package/lib/esm/Element.d.ts +10 -10
  59. package/lib/esm/Element.js +2 -2
  60. package/lib/esm/Element.js.map +1 -1
  61. package/lib/esm/ElementAspect.d.ts +1 -1
  62. package/lib/esm/ElementAspect.js.map +1 -1
  63. package/lib/esm/ElementTreeWalker.d.ts +5 -5
  64. package/lib/esm/ElementTreeWalker.js.map +1 -1
  65. package/lib/esm/ExternalSource.d.ts +2 -2
  66. package/lib/esm/ExternalSource.js.map +1 -1
  67. package/lib/esm/IModelDb.d.ts +33 -23
  68. package/lib/esm/IModelDb.d.ts.map +1 -1
  69. package/lib/esm/IModelDb.js +32 -20
  70. package/lib/esm/IModelDb.js.map +1 -1
  71. package/lib/esm/LineStyle.d.ts +6 -6
  72. package/lib/esm/LineStyle.js.map +1 -1
  73. package/lib/esm/Material.d.ts +1 -1
  74. package/lib/esm/Material.js.map +1 -1
  75. package/lib/esm/Model.d.ts +6 -6
  76. package/lib/esm/Model.js.map +1 -1
  77. package/lib/esm/Relationship.d.ts +10 -10
  78. package/lib/esm/Relationship.js +6 -6
  79. package/lib/esm/Relationship.js.map +1 -1
  80. package/lib/esm/SheetIndex.d.ts +4 -4
  81. package/lib/esm/SheetIndex.js.map +1 -1
  82. package/lib/esm/Texture.d.ts +1 -1
  83. package/lib/esm/Texture.js.map +1 -1
  84. package/lib/esm/ViewDefinition.d.ts +6 -6
  85. package/lib/esm/ViewDefinition.js.map +1 -1
  86. package/lib/esm/annotations/ElementDrivesTextAnnotation.d.ts +1 -1
  87. package/lib/esm/annotations/ElementDrivesTextAnnotation.js.map +1 -1
  88. package/lib/esm/annotations/FrameGeometry.d.ts.map +1 -1
  89. package/lib/esm/annotations/FrameGeometry.js +2 -3
  90. package/lib/esm/annotations/FrameGeometry.js.map +1 -1
  91. package/lib/esm/domains/FunctionalElements.d.ts +1 -1
  92. package/lib/esm/domains/FunctionalElements.js.map +1 -1
  93. package/lib/esm/domains/GenericElements.d.ts +2 -2
  94. package/lib/esm/domains/GenericElements.js.map +1 -1
  95. package/lib/esm/internal/ChannelAdmin.d.ts +2 -2
  96. package/lib/esm/internal/ChannelAdmin.js.map +1 -1
  97. package/lib/esm/test/annotations/FrameGeometry.test.js +2 -1
  98. package/lib/esm/test/annotations/FrameGeometry.test.js.map +1 -1
  99. package/lib/esm/test/standalone/DeleteElements.test.js +45 -0
  100. package/lib/esm/test/standalone/DeleteElements.test.js.map +1 -1
  101. package/package.json +13 -13
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ElementGeometry\r\n */\r\n\r\n\r\nimport { BackgroundFill, ColorDef, ElementGeometry, FillDisplay, GeometryParams, TextAnnotationFrameShape, TextFrameStyleProps } from \"@itwin/core-common\";\r\nimport { Angle, AngleSweep, Arc3d, LineString3d, Loop, Path, Point3d, Range2d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Based on the frame style, this method will construct and append [[GeometryParams]] (for line style) and a [[Loop]] (for the frame shape) to the builder.\r\n * @param builder that will be appended to in place\r\n * @param frame\r\n * @param range to enclose with the frame\r\n * @param transform that transforms the range to world coordinates\r\n * @returns `true` if any geometry was appended to the builder\r\n* @beta\r\n */\r\nexport function appendFrameToBuilder(builder: ElementGeometry.Builder, frame: TextFrameStyleProps, range: Range2d, transform: Transform, geomParams: GeometryParams): boolean {\r\n if (frame.shape === \"none\" || frame.shape === undefined) {\r\n return false;\r\n }\r\n\r\n const params = geomParams.clone();\r\n\r\n if (frame.fillColor === \"none\" || frame.fillColor === undefined) {\r\n params.fillDisplay = FillDisplay.Never;\r\n } else if (frame.fillColor === \"background\") {\r\n params.backgroundFill = BackgroundFill.Solid;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n } else if (frame.fillColor !== \"subcategory\") {\r\n params.fillColor = ColorDef.fromJSON(frame.fillColor);\r\n params.lineColor = params.fillColor;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n }\r\n\r\n if (frame.borderColor !== \"subcategory\") {\r\n params.lineColor = ColorDef.fromJSON(frame.borderColor);\r\n params.weight = frame.borderWeight;\r\n }\r\n\r\n const frameGeometry = computeFrame({ frame: frame.shape, range, transform });\r\n if (!builder.appendGeometryParamsChange(params) || !builder.appendGeometryQuery(frameGeometry)) {\r\n return false;\r\n }\r\n\r\n // The tile generator does not produce an outline for shapes with blanking fill. We must add the outline separately.\r\n if (params.fillDisplay === FillDisplay.Blanking) {\r\n const outlineParams = params.clone();\r\n outlineParams.fillDisplay = FillDisplay.Never;\r\n if (!builder.appendGeometryParamsChange(outlineParams) || !builder.appendGeometryQuery(frameGeometry)) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeFrame]] method.\r\n * @beta\r\n */\r\nexport interface ComputeFrameArgs {\r\n /** Frame shape to be calculated */\r\n frame: Exclude<TextAnnotationFrameShape, \"none\">;\r\n /** Range to be enclosed */\r\n range: Range2d;\r\n /** Transform that translates and rotates the range to world coordinates */\r\n transform: Transform;\r\n}\r\n\r\n/**\r\n * Computes the frame geometry based on the provided frame shape and range.\r\n * @returns a [Loop]($geometry) or [Path]($geometry) (if it's just a line) that represents the frame geometry\r\n * @beta\r\n */\r\nexport function computeFrame(args: ComputeFrameArgs): Loop | Path {\r\n switch (args.frame) {\r\n case \"line\": return computeLine(args.range, args.transform);\r\n case \"rectangle\": return computeRectangle(args.range, args.transform);\r\n case \"circle\": return computeCircle(args.range, args.transform);\r\n case \"equilateralTriangle\": return computeTriangle(args.range, args.transform);\r\n case \"diamond\": return computeDiamond(args.range, args.transform);\r\n case \"square\": return computeSquare(args.range, args.transform);\r\n case \"pentagon\": return computePolygon(5, args.range, args.transform, 90);\r\n case \"hexagon\": return computePolygon(6, args.range, args.transform);\r\n case \"octagon\": return computePolygon(8, args.range, args.transform, 180 / 8); // or pi/8 in radians\r\n case \"capsule\": return computeCapsule(args.range, args.transform);\r\n case \"roundedRectangle\": return computeRoundedRectangle(args.range, args.transform);\r\n default: return computeRectangle(args.range, args.transform);\r\n }\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeIntervalPoints]] method.\r\n * @beta\r\n */\r\nexport interface ComputeIntervalPointsArgs extends ComputeFrameArgs {\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n lineIntervalFactor?: number;\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n arcIntervalFactor?: number;\r\n}\r\n\r\n/**\r\n * Computes points along the edges of the frame geometry based on the provided frame shape, range, and interval factors.\r\n * These can be used for snapping or attaching leaders.\r\n * @returns an array of [[Point3d]] that represent the points along the edges of the frame geometry. Returns `undefined` if the loop created by `computeFrame` is empty.\r\n * @beta\r\n */\r\nexport function computeIntervalPoints({ frame, range, transform, lineIntervalFactor = 0.5, arcIntervalFactor = 0.25 }: ComputeIntervalPointsArgs): Point3d[] | undefined {\r\n const points: Point3d[] = [];\r\n const curves = computeFrame({ frame, range, transform }).collectCurvePrimitives(undefined, false, true);\r\n\r\n curves.forEach((curve) => {\r\n const end = curve instanceof Arc3d ? arcIntervalFactor : lineIntervalFactor;\r\n for (let interval = 0; interval <= 1; interval += end) {\r\n points.push(curve.fractionToPoint(interval));\r\n }\r\n });\r\n return points;\r\n}\r\n\r\n/** Line - currently just adds an underline. Once we have leaders, this method may change. */\r\nconst computeLine = (range: Range2d, transform: Transform): Path => {\r\n const points = [Point3d.create(range.low.x, range.low.y), Point3d.create(range.high.x, range.low.y)];\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Path.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rectangle - simplest frame */\r\nconst computeRectangle = (range: Range2d, transform: Transform): Loop => {\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rounded Rectangle: each corner will be turned into an arc with the radius of the arc being the @param radiusFactor * the height (yLength) of the range */\r\nconst computeRoundedRectangle = (range: Range2d, transform: Transform, radiusFactor: number = 0.25): Loop => {\r\n const radius = range.yLength() * radiusFactor * Math.sqrt(2);\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = range.yLength() * radiusFactor;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exLeft = inLeft - radius;\r\n const exRight = inRight + radius;\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const q1 = AngleSweep.createStartEndDegrees(0, 90);\r\n const q2 = AngleSweep.createStartEndDegrees(90, 180);\r\n const q3 = AngleSweep.createStartEndDegrees(180, 270);\r\n const q4 = AngleSweep.createStartEndDegrees(270, 360);\r\n\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, inTop), radius, q2), // top left\r\n LineString3d.create([Point3d.create(exLeft, inTop), Point3d.create(exLeft, inBottom)]), // left\r\n Arc3d.createXY(Point3d.create(inLeft, inBottom), radius, q3), // bottom left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, inBottom), radius, q4), // bottom right\r\n LineString3d.create([Point3d.create(exRight, inBottom), Point3d.create(exRight, inTop)]), // right\r\n Arc3d.createXY(Point3d.create(inRight, inTop), radius, q1), // top right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)))\r\n}\r\n\r\n\r\n/** Circle */\r\nconst computeCircle = (range: Range2d, transform: Transform): Loop => {\r\n const radius = range.low.distance(range.high) / 2;\r\n const frame = Arc3d.createXY(Point3d.createFrom(range.center), radius);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Equilateral Triangle */\r\nconst computeTriangle = (range: Range2d, transform: Transform): Loop => {\r\n\r\n const xLength = range.xLength();\r\n const yLength = range.yLength();\r\n const center = range.center;\r\n const points: Point3d[] = [];\r\n\r\n const magnitude = (xLength > yLength) ? (xLength * Math.sqrt(3) + yLength) / 2 : (yLength * Math.sqrt(3) + xLength) / 2;\r\n\r\n const v1 = Vector2d.create(0, magnitude);\r\n const vectors = [\r\n v1, // top\r\n v1.rotateXY(Angle.createDegrees(120)), // left\r\n v1.rotateXY(Angle.createDegrees(240)), // right\r\n v1 // top\r\n ];\r\n\r\n vectors.forEach((v) => {\r\n points.push(Point3d.create(center.x + v.x, center.y + v.y));\r\n });\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Diamond (square rotated 45 degrees) */\r\nconst computeDiamond = (range: Range2d, transform: Transform): Loop => {\r\n const offset = (range.xLength() + range.yLength()) / 2;\r\n const center = range.center;\r\n\r\n const points = [\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n Point3d.createFrom({ x: center.x + offset, y: center.y }), // right\r\n Point3d.createFrom({ x: center.x, y: center.y - offset }), // bottom\r\n Point3d.createFrom({ x: center.x - offset, y: center.y }), // left\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n ];\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Square */\r\nconst computeSquare = (range: Range2d, transform: Transform): Loop => {\r\n\r\n // Extend range\r\n const xLength = range.xLength() / 2;\r\n const yLength = range.yLength() / 2;\r\n const center = range.center;\r\n if (xLength > yLength) {\r\n range.extendPoint({ x: center.x, y: center.y + xLength });\r\n range.extendPoint({ x: center.x, y: center.y - xLength });\r\n } else {\r\n range.extendPoint({ x: center.x + yLength, y: center.y });\r\n range.extendPoint({ x: center.x - yLength, y: center.y });\r\n }\r\n\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Capsule (or pill shape) */\r\nconst computeCapsule = (range: Range2d, transform: Transform): Loop => {\r\n const height = range.yLength();\r\n const radius = height * (Math.sqrt(2) / 2);\r\n\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = height / 2;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const leftHalfCircle = AngleSweep.createStartEndDegrees(90, 270);\r\n const rightHalfCircle = AngleSweep.createStartEndDegrees(-90, 90);\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, range.center.y), radius, leftHalfCircle), // left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, range.center.y), radius, rightHalfCircle), // right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)));\r\n}\r\n\r\n/** Regular polygon with n sides: note, this a generic method that can be used to create any polygon, but the frame will not be as tightly encapsulating. */\r\nconst computePolygon = (n: number, range: Range2d, transform: Transform, angleOffset: number = 0): Loop => {\r\n // These are math terms: cspell:ignore inradius circumradius\r\n if (n < 3) throw new Error(\"A polygon must have at least 3 sides.\");\r\n\r\n // We're assuming the polygon is a regular polygon with `n` sides.\r\n // The center of the polygon is the center of the range.\r\n const center = range.center;\r\n // The inradius is the distance from the center to the midpoint of each side of the polygon. On our range, this coincides with the distance from the center to one of its corners.\r\n const inradius = range.low.distance(range.high) / 2;\r\n // The circumradius is the distance from the center to each vertex of the polygon.\r\n const circumradius = inradius / Math.cos(Math.PI / n);\r\n\r\n // The exterior angles add up to 360 degrees.\r\n const angleIncrement = 360 / n;\r\n const vertices: Point3d[] = [];\r\n\r\n // Add a point for each vertex\r\n for (let i = 0; i < n; i++) {\r\n const angle = Angle.createDegrees(i * angleIncrement + angleOffset);\r\n const vector = Vector2d.createPolar(circumradius, angle);\r\n vertices.push(Point3d.create(center.x + vector.x, center.y + vector.y));\r\n }\r\n\r\n // Close the polygon\r\n vertices.push(vertices[0]);\r\n\r\n // Finally compute the loop!\r\n const frame = LineString3d.createPoints(vertices);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n};"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ElementGeometry\r\n */\r\n\r\n\r\nimport { BackgroundFill, ColorDef, ElementGeometry, FillDisplay, GeometryParams, TextAnnotationFrameShape, TextFrameStyleProps } from \"@itwin/core-common\";\r\nimport { Angle, AngleSweep, Arc3d, LineString3d, Loop, Path, Point3d, Range2d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Based on the frame style, this method will construct and append [[GeometryParams]] (for line style) and a [[Loop]] (for the frame shape) to the builder.\r\n * @param builder that will be appended to in place\r\n * @param frame\r\n * @param range to enclose with the frame\r\n * @param transform that transforms the range to world coordinates\r\n * @returns `true` if any geometry was appended to the builder\r\n* @beta\r\n */\r\nexport function appendFrameToBuilder(builder: ElementGeometry.Builder, frame: TextFrameStyleProps, range: Range2d, transform: Transform, geomParams: GeometryParams): boolean {\r\n if (frame.shape === \"none\" || frame.shape === undefined) {\r\n return false;\r\n }\r\n\r\n const params = geomParams.clone();\r\n\r\n if (frame.fillColor === \"none\" || frame.fillColor === undefined) {\r\n params.fillDisplay = FillDisplay.Never;\r\n } else if (frame.fillColor === \"background\") {\r\n params.backgroundFill = BackgroundFill.Solid;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n } else if (frame.fillColor !== \"subcategory\") {\r\n params.fillColor = ColorDef.fromJSON(frame.fillColor);\r\n params.lineColor = params.fillColor;\r\n params.fillDisplay = FillDisplay.Blanking;\r\n }\r\n\r\n if (frame.borderColor !== \"subcategory\") {\r\n params.lineColor = ColorDef.fromJSON(frame.borderColor);\r\n params.weight = frame.borderWeight;\r\n }\r\n\r\n const frameGeometry = computeFrame({ frame: frame.shape, range, transform });\r\n if (!builder.appendGeometryParamsChange(params) || !builder.appendGeometryQuery(frameGeometry)) {\r\n return false;\r\n }\r\n\r\n // The tile generator does not produce an outline for shapes with blanking fill. We must add the outline separately.\r\n if (params.fillDisplay === FillDisplay.Blanking) {\r\n const path = frameGeometry instanceof Loop ? Path.createArray(frameGeometry.children) : frameGeometry;\r\n if (!builder.appendGeometryQuery(path)) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeFrame]] method.\r\n * @beta\r\n */\r\nexport interface ComputeFrameArgs {\r\n /** Frame shape to be calculated */\r\n frame: Exclude<TextAnnotationFrameShape, \"none\">;\r\n /** Range to be enclosed */\r\n range: Range2d;\r\n /** Transform that translates and rotates the range to world coordinates */\r\n transform: Transform;\r\n}\r\n\r\n/**\r\n * Computes the frame geometry based on the provided frame shape and range.\r\n * @returns a [Loop]($geometry) or [Path]($geometry) (if it's just a line) that represents the frame geometry\r\n * @beta\r\n */\r\nexport function computeFrame(args: ComputeFrameArgs): Loop | Path {\r\n switch (args.frame) {\r\n case \"line\": return computeLine(args.range, args.transform);\r\n case \"rectangle\": return computeRectangle(args.range, args.transform);\r\n case \"circle\": return computeCircle(args.range, args.transform);\r\n case \"equilateralTriangle\": return computeTriangle(args.range, args.transform);\r\n case \"diamond\": return computeDiamond(args.range, args.transform);\r\n case \"square\": return computeSquare(args.range, args.transform);\r\n case \"pentagon\": return computePolygon(5, args.range, args.transform, 90);\r\n case \"hexagon\": return computePolygon(6, args.range, args.transform);\r\n case \"octagon\": return computePolygon(8, args.range, args.transform, 180 / 8); // or pi/8 in radians\r\n case \"capsule\": return computeCapsule(args.range, args.transform);\r\n case \"roundedRectangle\": return computeRoundedRectangle(args.range, args.transform);\r\n default: return computeRectangle(args.range, args.transform);\r\n }\r\n}\r\n\r\n/**\r\n * Arguments for the [[computeIntervalPoints]] method.\r\n * @beta\r\n */\r\nexport interface ComputeIntervalPointsArgs extends ComputeFrameArgs {\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n lineIntervalFactor?: number;\r\n /** A factor applied to divide each straight edge. A value of 1 will place a single point on each vertex. */\r\n arcIntervalFactor?: number;\r\n}\r\n\r\n/**\r\n * Computes points along the edges of the frame geometry based on the provided frame shape, range, and interval factors.\r\n * These can be used for snapping or attaching leaders.\r\n * @returns an array of [[Point3d]] that represent the points along the edges of the frame geometry. Returns `undefined` if the loop created by `computeFrame` is empty.\r\n * @beta\r\n */\r\nexport function computeIntervalPoints({ frame, range, transform, lineIntervalFactor = 0.5, arcIntervalFactor = 0.25 }: ComputeIntervalPointsArgs): Point3d[] | undefined {\r\n const points: Point3d[] = [];\r\n const curves = computeFrame({ frame, range, transform }).collectCurvePrimitives(undefined, false, true);\r\n\r\n curves.forEach((curve) => {\r\n const end = curve instanceof Arc3d ? arcIntervalFactor : lineIntervalFactor;\r\n for (let interval = 0; interval <= 1; interval += end) {\r\n points.push(curve.fractionToPoint(interval));\r\n }\r\n });\r\n return points;\r\n}\r\n\r\n/** Line - currently just adds an underline. Once we have leaders, this method may change. */\r\nconst computeLine = (range: Range2d, transform: Transform): Path => {\r\n const points = [Point3d.create(range.low.x, range.low.y), Point3d.create(range.high.x, range.low.y)];\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Path.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rectangle - simplest frame */\r\nconst computeRectangle = (range: Range2d, transform: Transform): Loop => {\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Rounded Rectangle: each corner will be turned into an arc with the radius of the arc being the @param radiusFactor * the height (yLength) of the range */\r\nconst computeRoundedRectangle = (range: Range2d, transform: Transform, radiusFactor: number = 0.25): Loop => {\r\n const radius = range.yLength() * radiusFactor * Math.sqrt(2);\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = range.yLength() * radiusFactor;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exLeft = inLeft - radius;\r\n const exRight = inRight + radius;\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const q1 = AngleSweep.createStartEndDegrees(0, 90);\r\n const q2 = AngleSweep.createStartEndDegrees(90, 180);\r\n const q3 = AngleSweep.createStartEndDegrees(180, 270);\r\n const q4 = AngleSweep.createStartEndDegrees(270, 360);\r\n\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, inTop), radius, q2), // top left\r\n LineString3d.create([Point3d.create(exLeft, inTop), Point3d.create(exLeft, inBottom)]), // left\r\n Arc3d.createXY(Point3d.create(inLeft, inBottom), radius, q3), // bottom left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, inBottom), radius, q4), // bottom right\r\n LineString3d.create([Point3d.create(exRight, inBottom), Point3d.create(exRight, inTop)]), // right\r\n Arc3d.createXY(Point3d.create(inRight, inTop), radius, q1), // top right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)))\r\n}\r\n\r\n\r\n/** Circle */\r\nconst computeCircle = (range: Range2d, transform: Transform): Loop => {\r\n const radius = range.low.distance(range.high) / 2;\r\n const frame = Arc3d.createXY(Point3d.createFrom(range.center), radius);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Equilateral Triangle */\r\nconst computeTriangle = (range: Range2d, transform: Transform): Loop => {\r\n\r\n const xLength = range.xLength();\r\n const yLength = range.yLength();\r\n const center = range.center;\r\n const points: Point3d[] = [];\r\n\r\n const magnitude = (xLength > yLength) ? (xLength * Math.sqrt(3) + yLength) / 2 : (yLength * Math.sqrt(3) + xLength) / 2;\r\n\r\n const v1 = Vector2d.create(0, magnitude);\r\n const vectors = [\r\n v1, // top\r\n v1.rotateXY(Angle.createDegrees(120)), // left\r\n v1.rotateXY(Angle.createDegrees(240)), // right\r\n v1 // top\r\n ];\r\n\r\n vectors.forEach((v) => {\r\n points.push(Point3d.create(center.x + v.x, center.y + v.y));\r\n });\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Diamond (square rotated 45 degrees) */\r\nconst computeDiamond = (range: Range2d, transform: Transform): Loop => {\r\n const offset = (range.xLength() + range.yLength()) / 2;\r\n const center = range.center;\r\n\r\n const points = [\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n Point3d.createFrom({ x: center.x + offset, y: center.y }), // right\r\n Point3d.createFrom({ x: center.x, y: center.y - offset }), // bottom\r\n Point3d.createFrom({ x: center.x - offset, y: center.y }), // left\r\n Point3d.createFrom({ x: center.x, y: center.y + offset }), // top\r\n ];\r\n\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Square */\r\nconst computeSquare = (range: Range2d, transform: Transform): Loop => {\r\n\r\n // Extend range\r\n const xLength = range.xLength() / 2;\r\n const yLength = range.yLength() / 2;\r\n const center = range.center;\r\n if (xLength > yLength) {\r\n range.extendPoint({ x: center.x, y: center.y + xLength });\r\n range.extendPoint({ x: center.x, y: center.y - xLength });\r\n } else {\r\n range.extendPoint({ x: center.x + yLength, y: center.y });\r\n range.extendPoint({ x: center.x - yLength, y: center.y });\r\n }\r\n\r\n const points = range.corners3d(true);\r\n const frame = LineString3d.createPoints(points);\r\n\r\n return Loop.create(frame.cloneTransformed(transform));\r\n}\r\n\r\n/** Capsule (or pill shape) */\r\nconst computeCapsule = (range: Range2d, transform: Transform): Loop => {\r\n const height = range.yLength();\r\n const radius = height * (Math.sqrt(2) / 2);\r\n\r\n // We're going to circumscribe the range with our rounded edges. The corners of the range will fall on 45 degree angles.\r\n const radiusOffsetFactor = height / 2;\r\n\r\n // These values are the origins of the circles\r\n const inLeft = range.low.x + radiusOffsetFactor;\r\n const inRight = range.high.x - radiusOffsetFactor;\r\n const inBottom = range.low.y + radiusOffsetFactor;\r\n const inTop = range.high.y - radiusOffsetFactor\r\n\r\n // These values exist on the circles\r\n const exBottom = inBottom - radius;\r\n const exTop = inTop + radius;\r\n\r\n const leftHalfCircle = AngleSweep.createStartEndDegrees(90, 270);\r\n const rightHalfCircle = AngleSweep.createStartEndDegrees(-90, 90);\r\n\r\n const curves = [\r\n LineString3d.create([Point3d.create(inRight, exTop), Point3d.create(inLeft, exTop)]), // top\r\n Arc3d.createXY(Point3d.create(inLeft, range.center.y), radius, leftHalfCircle), // left\r\n LineString3d.create([Point3d.create(inLeft, exBottom), Point3d.create(inRight, exBottom)]), // bottom\r\n Arc3d.createXY(Point3d.create(inRight, range.center.y), radius, rightHalfCircle), // right\r\n ];\r\n\r\n return Loop.createArray(curves.map((curve) => curve.cloneTransformed(transform)));\r\n}\r\n\r\n/** Regular polygon with n sides: note, this a generic method that can be used to create any polygon, but the frame will not be as tightly encapsulating. */\r\nconst computePolygon = (n: number, range: Range2d, transform: Transform, angleOffset: number = 0): Loop => {\r\n // These are math terms: cspell:ignore inradius circumradius\r\n if (n < 3) throw new Error(\"A polygon must have at least 3 sides.\");\r\n\r\n // We're assuming the polygon is a regular polygon with `n` sides.\r\n // The center of the polygon is the center of the range.\r\n const center = range.center;\r\n // The inradius is the distance from the center to the midpoint of each side of the polygon. On our range, this coincides with the distance from the center to one of its corners.\r\n const inradius = range.low.distance(range.high) / 2;\r\n // The circumradius is the distance from the center to each vertex of the polygon.\r\n const circumradius = inradius / Math.cos(Math.PI / n);\r\n\r\n // The exterior angles add up to 360 degrees.\r\n const angleIncrement = 360 / n;\r\n const vertices: Point3d[] = [];\r\n\r\n // Add a point for each vertex\r\n for (let i = 0; i < n; i++) {\r\n const angle = Angle.createDegrees(i * angleIncrement + angleOffset);\r\n const vector = Vector2d.createPolar(circumradius, angle);\r\n vertices.push(Point3d.create(center.x + vector.x, center.y + vector.y));\r\n }\r\n\r\n // Close the polygon\r\n vertices.push(vertices[0]);\r\n\r\n // Finally compute the loop!\r\n const frame = LineString3d.createPoints(vertices);\r\n return Loop.create(frame.cloneTransformed(transform));\r\n};"]}
@@ -31,7 +31,7 @@ export declare class FunctionalModel extends RoleModel {
31
31
  * @beta
32
32
  */
33
33
  static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;
34
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
34
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
35
35
  static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;
36
36
  }
37
37
  /** A FunctionalElement captures functional requirements that will ultimately be fulfilled by a PhysicalElement.
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n FunctionalElementProps, IModel, InformationPartitionElementProps, ModelProps, RelatedElement, TypeDefinitionElementProps,\r\n} from \"@itwin/core-common\";\r\nimport { InformationPartitionElement, RoleElement, TypeDefinitionElement } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { RoleModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { DrawingGraphicRepresentsElement, ElementRefersToElements } from \"../Relationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A FunctionalPartition element is a key part of the iModel information hierarchy and is always parented\r\n * to a Subject and broken down by a FunctionalModel.\r\n * @public\r\n */\r\nexport class FunctionalPartition extends InformationPartitionElement {\r\n public static override get className(): string { return \"FunctionalPartition\"; }\r\n\r\n protected constructor(props: InformationPartitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A container for persisting FunctionalElements.\r\n * @public\r\n */\r\nexport class FunctionalModel extends RoleModel {\r\n public static override get className(): string { return \"FunctionalModel\"; }\r\n\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n\r\n /** Insert a FunctionalPartition and a FunctionalModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The FunctionalPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the FunctionalPartition that the new FunctionalModel will break down.\r\n * @returns The Id of the newly inserted FunctionalPartition and FunctionalModel (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: FunctionalPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: FunctionalPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** A FunctionalElement captures functional requirements that will ultimately be fulfilled by a PhysicalElement.\r\n * @public\r\n */\r\nexport abstract class FunctionalElement extends RoleElement {\r\n public static override get className(): string { return \"FunctionalElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalBreakdownElement is a *folder* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalBreakdownElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalBreakdownElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport class FunctionalComposite extends FunctionalBreakdownElement {\r\n public static override get className(): string { return \"FunctionalComposite\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalComponentElement is a *leaf* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalComponentElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalComponentElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Defines a set of properties (the 'type') that can be associated with a Functional Element.\r\n * @public\r\n */\r\nexport abstract class FunctionalType extends TypeDefinitionElement {\r\n public static override get className(): string { return \"FunctionalType\"; }\r\n\r\n protected constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Relates a [[FunctionalElement]] to its [[FunctionalType]]\r\n * @public\r\n */\r\nexport class FunctionalElementIsOfType extends RelatedElement {\r\n public static get className(): string { return \"FunctionalElementIsOfType\"; }\r\n public static classFullName = \"Functional:FunctionalElementIsOfType\";\r\n public constructor(id: Id64String, relClassName: string = FunctionalElementIsOfType.classFullName) {\r\n super({ id, relClassName });\r\n }\r\n}\r\n\r\n/** Relates a [[PhysicalElement]] to the [[FunctionalElement]] elements that it fulfills.\r\n * @public\r\n */\r\nexport class PhysicalElementFulfillsFunction extends ElementRefersToElements {\r\n public static override get className(): string { return \"PhysicalElementFulfillsFunction\"; }\r\n}\r\n\r\n/** Relates a [[DrawingGraphic]] to the [[FunctionalElement]] that it represents\r\n * @public\r\n */\r\nexport class DrawingGraphicRepresentsFunctionalElement extends DrawingGraphicRepresentsElement {\r\n public static override get className(): string { return \"DrawingGraphicRepresentsFunctionalElement\"; }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n FunctionalElementProps, IModel, InformationPartitionElementProps, ModelProps, RelatedElement, TypeDefinitionElementProps,\r\n} from \"@itwin/core-common\";\r\nimport { InformationPartitionElement, RoleElement, TypeDefinitionElement } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { RoleModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { DrawingGraphicRepresentsElement, ElementRefersToElements } from \"../Relationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A FunctionalPartition element is a key part of the iModel information hierarchy and is always parented\r\n * to a Subject and broken down by a FunctionalModel.\r\n * @public\r\n */\r\nexport class FunctionalPartition extends InformationPartitionElement {\r\n public static override get className(): string { return \"FunctionalPartition\"; }\r\n\r\n protected constructor(props: InformationPartitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A container for persisting FunctionalElements.\r\n * @public\r\n */\r\nexport class FunctionalModel extends RoleModel {\r\n public static override get className(): string { return \"FunctionalModel\"; }\r\n\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n\r\n /** Insert a FunctionalPartition and a FunctionalModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The FunctionalPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the FunctionalPartition that the new FunctionalModel will break down.\r\n * @returns The Id of the newly inserted FunctionalPartition and FunctionalModel (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use FunctionalModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: FunctionalPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: FunctionalPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** A FunctionalElement captures functional requirements that will ultimately be fulfilled by a PhysicalElement.\r\n * @public\r\n */\r\nexport abstract class FunctionalElement extends RoleElement {\r\n public static override get className(): string { return \"FunctionalElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalBreakdownElement is a *folder* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalBreakdownElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalBreakdownElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport class FunctionalComposite extends FunctionalBreakdownElement {\r\n public static override get className(): string { return \"FunctionalComposite\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A FunctionalComponentElement is a *leaf* node in the functional hierarchy.\r\n * @public\r\n */\r\nexport abstract class FunctionalComponentElement extends FunctionalElement {\r\n public static override get className(): string { return \"FunctionalComponentElement\"; }\r\n\r\n protected constructor(props: FunctionalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Defines a set of properties (the 'type') that can be associated with a Functional Element.\r\n * @public\r\n */\r\nexport abstract class FunctionalType extends TypeDefinitionElement {\r\n public static override get className(): string { return \"FunctionalType\"; }\r\n\r\n protected constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** Relates a [[FunctionalElement]] to its [[FunctionalType]]\r\n * @public\r\n */\r\nexport class FunctionalElementIsOfType extends RelatedElement {\r\n public static get className(): string { return \"FunctionalElementIsOfType\"; }\r\n public static classFullName = \"Functional:FunctionalElementIsOfType\";\r\n public constructor(id: Id64String, relClassName: string = FunctionalElementIsOfType.classFullName) {\r\n super({ id, relClassName });\r\n }\r\n}\r\n\r\n/** Relates a [[PhysicalElement]] to the [[FunctionalElement]] elements that it fulfills.\r\n * @public\r\n */\r\nexport class PhysicalElementFulfillsFunction extends ElementRefersToElements {\r\n public static override get className(): string { return \"PhysicalElementFulfillsFunction\"; }\r\n}\r\n\r\n/** Relates a [[DrawingGraphic]] to the [[FunctionalElement]] that it represents\r\n * @public\r\n */\r\nexport class DrawingGraphicRepresentsFunctionalElement extends DrawingGraphicRepresentsElement {\r\n public static override get className(): string { return \"DrawingGraphicRepresentsFunctionalElement\"; }\r\n}\r\n"]}
@@ -80,7 +80,7 @@ export declare class GenericGraphicalModel3d extends GraphicalModel3d {
80
80
  * @beta
81
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  */
82
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  static insert(txn: EditTxn, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;
83
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
83
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
84
84
  static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;
85
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  }
86
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  /** The Generic:Graphic3d class is used when 3D graphics cannot be further classified.
@@ -122,7 +122,7 @@ export declare class GroupModel extends GroupInformationModel {
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  * @beta
123
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  */
124
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  static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;
125
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
125
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */
126
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  static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;
127
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  }
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  /** The Generic:Group class is used when the group cannot be further classified.
@@ -1 +1 @@
1
- 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ourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n CalloutProps, DefinitionElementProps, ElementProps, GeometricElement2dProps, GeometricElement3dProps, GeometricModel3dProps, IModel,\r\n InformationPartitionElementProps, ModelProps, PhysicalElementProps, PhysicalTypeProps, TypeDefinitionElementProps, ViewAttachmentLabelProps,\r\n} from \"@itwin/core-common\";\r\nimport {\r\n Document, GraphicalElement2d, GraphicalElement3d, GraphicalPartition3d, GraphicalType2d, GroupInformationElement, GroupInformationPartition,\r\n PhysicalElement, PhysicalType, SpatialLocationElement,\r\n} from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { PhysicalMaterial } from \"../Material\";\r\nimport { GraphicalModel3d, GroupInformationModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A graphical detailing symbol that is placed on a [[Drawing]] or [[Sheet]].\r\n * @public\r\n */\r\nexport abstract class DetailingSymbol extends GraphicalElement2d {\r\n public static override get className(): string { return \"DetailingSymbol\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains title text.\r\n * @public\r\n */\r\nexport class TitleText extends DetailingSymbol {\r\n public static override get className(): string { return \"TitleText\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains a view attachment label.\r\n * @public\r\n */\r\nexport class ViewAttachmentLabel extends DetailingSymbol {\r\n public static override get className(): string { return \"ViewAttachmentLabel\"; }\r\n public constructor(props: ViewAttachmentLabelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that calls out a reference to another drawing.\r\n * @public\r\n */\r\nexport abstract class Callout extends DetailingSymbol {\r\n public static override get className(): string { return \"Callout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a section drawing.\r\n * @public\r\n */\r\nexport class SectionCallout extends Callout {\r\n public static override get className(): string { return \"SectionCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references an elevation drawing.\r\n * @public\r\n */\r\nexport class ElevationCallout extends Callout {\r\n public static override get className(): string { return \"ElevationCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a plan drawing.\r\n * @public\r\n */\r\nexport class PlanCallout extends Callout {\r\n public static override get className(): string { return \"PlanCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a detail drawing.\r\n * @public\r\n */\r\nexport class DetailCallout extends Callout {\r\n public static override get className(): string { return \"DetailCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for persisting BisCore:GraphicalElement3d instances.\r\n * @public\r\n */\r\nexport class GenericGraphicalModel3d extends GraphicalModel3d {\r\n public static override get className(): string { return \"GraphicalModel3d\"; }\r\n public constructor(props: GeometricModel3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a BisCore:GraphicalPartition3d and a Generic:GraphicalModel3d that sub-models it using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GraphicalPartition3d will be inserted as a child of this Subject element.\r\n * @param name The name of the GraphicalPartition3d that the new Generic:GraphicalModel3d will sub-model.\r\n * @param isPlanProjection Optional value (default is false) that indicates if the contents of this model are expected to be in an XY plane.\r\n * @returns The Id of the newly inserted GraphicalPartition3d and GraphicalModel3d (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const iModelDb = txn.iModel;\r\n const partitionProps: InformationPartitionElementProps = {\r\n classFullName: GraphicalPartition3d.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GraphicalPartition3d.createCode(iModelDb, parentSubjectId, name),\r\n };\r\n const partitionId = txn.insertElement(partitionProps);\r\n const modelProps: GeometricModel3dProps = {\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n isPlanProjection,\r\n };\r\n return txn.insertModel(modelProps);\r\n }\r\n}\r\n\r\n/** The Generic:Graphic3d class is used when 3D graphics cannot be further classified.\r\n * @note More-specific BisCore:GraphicalElement3d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class Graphic3d extends GraphicalElement3d {\r\n public static override get className(): string { return \"Graphic3d\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalObject class is used when physical elements cannot be further classified.\r\n * @note More-specific BisCore:PhysicalElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class PhysicalObject extends PhysicalElement {\r\n public static override get className(): string { return \"PhysicalObject\"; }\r\n public constructor(props: PhysicalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:SpatialLocation class is used when spatial locations cannot be further classified.\r\n * @note More-specific BisCore:SpatialLocationElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class SpatialLocation extends SpatialLocationElement {\r\n public static override get className(): string { return \"SpatialLocation\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for BisCore:GroupInformationElement instances.\r\n * @public\r\n */\r\nexport class GroupModel extends GroupInformationModel {\r\n public static override get className(): string { return \"GroupModel\"; }\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a GroupInformationPartition and a GroupModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GroupInformationPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the GroupInformationPartition that the new GroupModel will break down.\r\n * @returns The Id of the newly inserted GroupModel.\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: GroupInformationPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GroupInformationPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** The Generic:Group class is used when the group cannot be further classified.\r\n * @public\r\n */\r\nexport class Group extends GroupInformationElement {\r\n public static override get className(): string { return \"Group\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:Document class is used when a document cannot be further classified.\r\n * @note More-specific BisCore:Document subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericDocument extends Document {\r\n public static override get className(): string { return \"Document\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalMaterial class is used when the physical material cannot be further classified.\r\n * @note More-specific BisCore:PhysicalMaterial subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalMaterial extends PhysicalMaterial {\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n public constructor(props: DefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalType class is used when the physical type cannot be further classified.\r\n * @note More-specific BisCore:PhysicalType subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalType extends PhysicalType {\r\n public static override get className(): string { return \"PhysicalType\"; }\r\n public constructor(props: PhysicalTypeProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:GraphicalType2d class is used when graphical types cannot be further classified.\r\n * @note More-specific BisCore:GraphicalType2d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericGraphicalType2d extends GraphicalType2d {\r\n public static override get className(): string { return \"GraphicalType2d\"; }\r\n public constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n"]}
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ourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n CalloutProps, DefinitionElementProps, ElementProps, GeometricElement2dProps, GeometricElement3dProps, GeometricModel3dProps, IModel,\r\n InformationPartitionElementProps, ModelProps, PhysicalElementProps, PhysicalTypeProps, TypeDefinitionElementProps, ViewAttachmentLabelProps,\r\n} from \"@itwin/core-common\";\r\nimport {\r\n Document, GraphicalElement2d, GraphicalElement3d, GraphicalPartition3d, GraphicalType2d, GroupInformationElement, GroupInformationPartition,\r\n PhysicalElement, PhysicalType, SpatialLocationElement,\r\n} from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { PhysicalMaterial } from \"../Material\";\r\nimport { GraphicalModel3d, GroupInformationModel } from \"../Model\";\r\nimport { SubjectOwnsPartitionElements } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implicitTxn } from \"../internal/Symbols\";\r\n\r\n/** A graphical detailing symbol that is placed on a [[Drawing]] or [[Sheet]].\r\n * @public\r\n */\r\nexport abstract class DetailingSymbol extends GraphicalElement2d {\r\n public static override get className(): string { return \"DetailingSymbol\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains title text.\r\n * @public\r\n */\r\nexport class TitleText extends DetailingSymbol {\r\n public static override get className(): string { return \"TitleText\"; }\r\n public constructor(props: GeometricElement2dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that contains a view attachment label.\r\n * @public\r\n */\r\nexport class ViewAttachmentLabel extends DetailingSymbol {\r\n public static override get className(): string { return \"ViewAttachmentLabel\"; }\r\n public constructor(props: ViewAttachmentLabelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical DetailingSymbol that calls out a reference to another drawing.\r\n * @public\r\n */\r\nexport abstract class Callout extends DetailingSymbol {\r\n public static override get className(): string { return \"Callout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a section drawing.\r\n * @public\r\n */\r\nexport class SectionCallout extends Callout {\r\n public static override get className(): string { return \"SectionCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references an elevation drawing.\r\n * @public\r\n */\r\nexport class ElevationCallout extends Callout {\r\n public static override get className(): string { return \"ElevationCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a plan drawing.\r\n * @public\r\n */\r\nexport class PlanCallout extends Callout {\r\n public static override get className(): string { return \"PlanCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A graphical Callout that references a detail drawing.\r\n * @public\r\n */\r\nexport class DetailCallout extends Callout {\r\n public static override get className(): string { return \"DetailCallout\"; }\r\n public constructor(props: CalloutProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for persisting BisCore:GraphicalElement3d instances.\r\n * @public\r\n */\r\nexport class GenericGraphicalModel3d extends GraphicalModel3d {\r\n public static override get className(): string { return \"GraphicalModel3d\"; }\r\n public constructor(props: GeometricModel3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a BisCore:GraphicalPartition3d and a Generic:GraphicalModel3d that sub-models it using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GraphicalPartition3d will be inserted as a child of this Subject element.\r\n * @param name The name of the GraphicalPartition3d that the new Generic:GraphicalModel3d will sub-model.\r\n * @param isPlanProjection Optional value (default is false) that indicates if the contents of this model are expected to be in an XY plane.\r\n * @returns The Id of the newly inserted GraphicalPartition3d and GraphicalModel3d (same value).\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GenericGraphicalModel3d.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string, isPlanProjection?: boolean): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const iModelDb = txn.iModel;\r\n const partitionProps: InformationPartitionElementProps = {\r\n classFullName: GraphicalPartition3d.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GraphicalPartition3d.createCode(iModelDb, parentSubjectId, name),\r\n };\r\n const partitionId = txn.insertElement(partitionProps);\r\n const modelProps: GeometricModel3dProps = {\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n isPlanProjection,\r\n };\r\n return txn.insertModel(modelProps);\r\n }\r\n}\r\n\r\n/** The Generic:Graphic3d class is used when 3D graphics cannot be further classified.\r\n * @note More-specific BisCore:GraphicalElement3d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class Graphic3d extends GraphicalElement3d {\r\n public static override get className(): string { return \"Graphic3d\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalObject class is used when physical elements cannot be further classified.\r\n * @note More-specific BisCore:PhysicalElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class PhysicalObject extends PhysicalElement {\r\n public static override get className(): string { return \"PhysicalObject\"; }\r\n public constructor(props: PhysicalElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:SpatialLocation class is used when spatial locations cannot be further classified.\r\n * @note More-specific BisCore:SpatialLocationElement subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class SpatialLocation extends SpatialLocationElement {\r\n public static override get className(): string { return \"SpatialLocation\"; }\r\n public constructor(props: GeometricElement3dProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** A generic container for BisCore:GroupInformationElement instances.\r\n * @public\r\n */\r\nexport class GroupModel extends GroupInformationModel {\r\n public static override get className(): string { return \"GroupModel\"; }\r\n public constructor(props: ModelProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n /** Insert a GroupInformationPartition and a GroupModel that breaks it down using an explicit transaction.\r\n * @param txn The EditTxn used to perform inserts.\r\n * @param parentSubjectId The GroupInformationPartition will be inserted as a child of this Subject element.\r\n * @param name The name of the GroupInformationPartition that the new GroupModel will break down.\r\n * @returns The Id of the newly inserted GroupModel.\r\n * @throws [[IModelError]] if there is an insert problem.\r\n * @beta\r\n */\r\n public static insert(txn: EditTxn, parentSubjectId: Id64String, name: string): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use GroupModel.insert(txn, ...) instead, within an explicit EditTxn scope (or via withEditTxn). See EditTxn documentation for migration help. */\r\n public static insert(iModelDb: IModelDb, parentSubjectId: Id64String, name: string): Id64String;\r\n public static insert(txnOrDb: EditTxn | IModelDb, parentSubjectId: Id64String, name: string): Id64String {\r\n const txn = txnOrDb instanceof EditTxn ? txnOrDb : txnOrDb[_implicitTxn];\r\n const partitionId = txn.insertElement({\r\n classFullName: GroupInformationPartition.classFullName,\r\n model: IModel.repositoryModelId,\r\n parent: new SubjectOwnsPartitionElements(parentSubjectId),\r\n code: GroupInformationPartition.createCode(txn.iModel, parentSubjectId, name),\r\n });\r\n return txn.insertModel({\r\n classFullName: this.classFullName,\r\n modeledElement: { id: partitionId },\r\n });\r\n }\r\n}\r\n\r\n/** The Generic:Group class is used when the group cannot be further classified.\r\n * @public\r\n */\r\nexport class Group extends GroupInformationElement {\r\n public static override get className(): string { return \"Group\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:Document class is used when a document cannot be further classified.\r\n * @note More-specific BisCore:Document subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericDocument extends Document {\r\n public static override get className(): string { return \"Document\"; }\r\n public constructor(props: ElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalMaterial class is used when the physical material cannot be further classified.\r\n * @note More-specific BisCore:PhysicalMaterial subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalMaterial extends PhysicalMaterial {\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n public constructor(props: DefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:PhysicalType class is used when the physical type cannot be further classified.\r\n * @note More-specific BisCore:PhysicalType subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericPhysicalType extends PhysicalType {\r\n public static override get className(): string { return \"PhysicalType\"; }\r\n public constructor(props: PhysicalTypeProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n\r\n/** The Generic:GraphicalType2d class is used when graphical types cannot be further classified.\r\n * @note More-specific BisCore:GraphicalType2d subclasses should be used wherever possible.\r\n * @public\r\n */\r\nexport class GenericGraphicalType2d extends GraphicalType2d {\r\n public static override get className(): string { return \"GraphicalType2d\"; }\r\n public constructor(props: TypeDefinitionElementProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n }\r\n}\r\n"]}
@@ -23,7 +23,7 @@ declare class ChannelAdmin implements ChannelControl {
23
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  channelKey: ChannelKey;
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  txn: EditTxn;
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  }): void;
26
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */
26
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */
27
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  makeChannelRoot(args: {
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  elementId: Id64String;
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  channelKey: ChannelKey;
@@ -35,7 +35,7 @@ declare class ChannelAdmin implements ChannelControl {
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  description?: string;
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  txn: EditTxn;
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  }): Id64String;
38
- /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */
38
+ /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */
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  insertChannelSubject(args: {
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  subjectName: string;
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  channelKey: ChannelKey;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { DbResult, Id64String, IModelStatus } from \"@itwin/core-bentley\";\r\nimport { ChannelControlError, ChannelRootAspectProps, IModel, IModelError } from \"@itwin/core-common\";\r\nimport { ChannelControl, ChannelKey, ChannelUpgradeContext, ChannelUpgradeOptions } from \"../ChannelControl\";\r\nimport { Subject } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { IModelHost } from \"../IModelHost\";\r\nimport { ElementOwnsChannelRootAspect } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implementationProhibited, _implicitTxn, _nativeDb, _verifyChannel } from \"./Symbols\";\r\nimport * as semver from \"semver\";\r\n\r\nclass ChannelAdmin implements ChannelControl {\r\n public static readonly channelClassName = \"bis:ChannelRootAspect\";\r\n\r\n public readonly [_implementationProhibited] = undefined;\r\n private _allowedChannels = new Set<ChannelKey>();\r\n private _allowedModels = new Set<Id64String>();\r\n private _deniedModels = new Map<Id64String, ChannelKey>();\r\n\r\n public constructor(private _iModel: IModelDb) {\r\n // for backwards compatibility, allow the shared channel unless explicitly turned off in IModelHostOptions.\r\n if (IModelHost.configuration?.allowSharedChannel !== false)\r\n this._allowedChannels.add(ChannelControl.sharedChannelName);\r\n }\r\n\r\n public addAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.add(channelKey);\r\n this._deniedModels.clear();\r\n }\r\n\r\n public removeAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.delete(channelKey);\r\n this._allowedModels.clear();\r\n }\r\n\r\n public getChannelKey(elementId: Id64String): ChannelKey {\r\n if (elementId === IModel.rootSubjectId)\r\n return ChannelControl.sharedChannelName;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channel = this._iModel.withPreparedStatement(`SELECT Owner FROM ${ChannelAdmin.channelClassName} WHERE Element.Id=?`, (stmt) => {\r\n stmt.bindId(1, elementId);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getString() : undefined;\r\n });\r\n\r\n if (channel !== undefined)\r\n return channel;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return ChannelControl.sharedChannelName;\r\n }\r\n\r\n const parentId = this._iModel.withPreparedSqliteStatement(\"SELECT ParentId,ModelId FROM bis_Element WHERE id=?\", (stmt) => {\r\n stmt.bindId(1, elementId);\r\n if (DbResult.BE_SQLITE_ROW !== stmt.step())\r\n throw new IModelError(IModelStatus.NotFound, \"Element does not exist\");\r\n return stmt.getValueId(0) ?? stmt.getValueId(1); // if parent is undefined, use modelId\r\n });\r\n\r\n return this.getChannelKey(parentId);\r\n }\r\n\r\n public [_verifyChannel](modelId: Id64String): void {\r\n // Note: indirect changes are permitted to change any channel\r\n if (this._allowedModels.has(modelId) || this._iModel[_nativeDb].getTxnMode() === \"indirect\")\r\n return;\r\n\r\n const deniedChannel = this._deniedModels.get(modelId);\r\n if (undefined !== deniedChannel)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${deniedChannel} is not allowed`, deniedChannel);\r\n\r\n const channel = this.getChannelKey(modelId);\r\n if (this._allowedChannels.has(channel)) {\r\n this._allowedModels.add(modelId);\r\n return;\r\n }\r\n\r\n this._deniedModels.set(modelId, channel);\r\n return this[_verifyChannel](modelId);\r\n }\r\n\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn: EditTxn }): void;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey }): void;\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn?: EditTxn }): void {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n const channelKey = this.getChannelKey(args.elementId);\r\n if (ChannelControl.sharedChannelName !== channelKey)\r\n ChannelControlError.throwError(\"may-not-nest\", `Channel ${channelKey} may not nest`, channelKey);\r\n\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, channelKey);\r\n\r\n const props: ChannelRootAspectProps = {\r\n classFullName: ChannelAdmin.channelClassName,\r\n element: {\r\n id: args.elementId,\r\n relClassName: ElementOwnsChannelRootAspect.classFullName,\r\n },\r\n owner: args.channelKey,\r\n };\r\n txn.insertAspect(props);\r\n }\r\n\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn: EditTxn }): Id64String;\r\n /** @deprecated in 5.1.9 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string }): Id64String;\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn?: EditTxn }): Id64String {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n // Check if channelKey already exists before inserting Subject.\r\n // makeChannelRoot will check that again, but at that point the new Subject is already inserted.\r\n // Prefer to check twice instead of deleting the Subject in the latter option.\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, args.channelKey);\r\n\r\n const elementId = Subject.insert(txn, args.parentSubjectId ?? IModel.rootSubjectId, args.subjectName, args.description);\r\n this.makeChannelRoot({ elementId, channelKey: args.channelKey, txn });\r\n return elementId;\r\n }\r\n\r\n public queryChannelRoot(channelKey: ChannelKey): Id64String | undefined {\r\n if (channelKey === ChannelControl.sharedChannelName)\r\n // RootSubject acts as the ChannelRoot element of the shared channel\r\n return IModel.rootSubjectId;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channelRoot = this._iModel.withPreparedStatement(`SELECT Element.Id FROM ${ChannelAdmin.channelClassName} WHERE Owner=?`, (stmt) => {\r\n stmt.bindString(1, channelKey);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getId() : undefined;\r\n });\r\n\r\n return channelRoot;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return undefined;\r\n }\r\n\r\n }\r\n\r\n public async upgradeChannel(options: ChannelUpgradeOptions, iModel: IModelDb, data?: any): Promise<void> {\r\n // Validations\r\n if (!this._allowedChannels.has(options.channelKey))\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} is not allowed`, options.channelKey);\r\n\r\n if (semver.gte(options.fromVersion, options.toVersion))\r\n ChannelControlError.throwError(\"not-allowed\", `Upgrading channel ${options.channelKey} from ${options.fromVersion} to ${options.toVersion} is not allowed`, options.channelKey);\r\n\r\n if (!this.queryChannelRoot(options.channelKey) && options.channelKey !== ChannelControl.sharedChannelName)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} not found`, options.channelKey);\r\n\r\n const context: ChannelUpgradeContext = {\r\n iModel,\r\n channelKey: options.channelKey,\r\n fromVersion: options.fromVersion,\r\n toVersion: options.toVersion,\r\n data,\r\n };\r\n\r\n try {\r\n await options.callback(context);\r\n } catch (error: any) {\r\n ChannelControlError.throwError(error, \"channel-upgrade-failed\", `Channel ${options.channelKey} upgrade failed: ${error.message}`);\r\n }\r\n }\r\n}\r\n\r\nexport function createChannelControl(iModel: IModelDb): ChannelAdmin {\r\n return new ChannelAdmin(iModel);\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { DbResult, Id64String, IModelStatus } from \"@itwin/core-bentley\";\r\nimport { ChannelControlError, ChannelRootAspectProps, IModel, IModelError } from \"@itwin/core-common\";\r\nimport { ChannelControl, ChannelKey, ChannelUpgradeContext, ChannelUpgradeOptions } from \"../ChannelControl\";\r\nimport { Subject } from \"../Element\";\r\nimport { IModelDb } from \"../IModelDb\";\r\nimport { IModelHost } from \"../IModelHost\";\r\nimport { ElementOwnsChannelRootAspect } from \"../NavigationRelationship\";\r\nimport { EditTxn } from \"../EditTxn\";\r\nimport { _implementationProhibited, _implicitTxn, _nativeDb, _verifyChannel } from \"./Symbols\";\r\nimport * as semver from \"semver\";\r\n\r\nclass ChannelAdmin implements ChannelControl {\r\n public static readonly channelClassName = \"bis:ChannelRootAspect\";\r\n\r\n public readonly [_implementationProhibited] = undefined;\r\n private _allowedChannels = new Set<ChannelKey>();\r\n private _allowedModels = new Set<Id64String>();\r\n private _deniedModels = new Map<Id64String, ChannelKey>();\r\n\r\n public constructor(private _iModel: IModelDb) {\r\n // for backwards compatibility, allow the shared channel unless explicitly turned off in IModelHostOptions.\r\n if (IModelHost.configuration?.allowSharedChannel !== false)\r\n this._allowedChannels.add(ChannelControl.sharedChannelName);\r\n }\r\n\r\n public addAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.add(channelKey);\r\n this._deniedModels.clear();\r\n }\r\n\r\n public removeAllowedChannel(channelKey: ChannelKey) {\r\n this._allowedChannels.delete(channelKey);\r\n this._allowedModels.clear();\r\n }\r\n\r\n public getChannelKey(elementId: Id64String): ChannelKey {\r\n if (elementId === IModel.rootSubjectId)\r\n return ChannelControl.sharedChannelName;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channel = this._iModel.withPreparedStatement(`SELECT Owner FROM ${ChannelAdmin.channelClassName} WHERE Element.Id=?`, (stmt) => {\r\n stmt.bindId(1, elementId);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getString() : undefined;\r\n });\r\n\r\n if (channel !== undefined)\r\n return channel;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return ChannelControl.sharedChannelName;\r\n }\r\n\r\n const parentId = this._iModel.withPreparedSqliteStatement(\"SELECT ParentId,ModelId FROM bis_Element WHERE id=?\", (stmt) => {\r\n stmt.bindId(1, elementId);\r\n if (DbResult.BE_SQLITE_ROW !== stmt.step())\r\n throw new IModelError(IModelStatus.NotFound, \"Element does not exist\");\r\n return stmt.getValueId(0) ?? stmt.getValueId(1); // if parent is undefined, use modelId\r\n });\r\n\r\n return this.getChannelKey(parentId);\r\n }\r\n\r\n public [_verifyChannel](modelId: Id64String): void {\r\n // Note: indirect changes are permitted to change any channel\r\n if (this._allowedModels.has(modelId) || this._iModel[_nativeDb].getTxnMode() === \"indirect\")\r\n return;\r\n\r\n const deniedChannel = this._deniedModels.get(modelId);\r\n if (undefined !== deniedChannel)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${deniedChannel} is not allowed`, deniedChannel);\r\n\r\n const channel = this.getChannelKey(modelId);\r\n if (this._allowedChannels.has(channel)) {\r\n this._allowedModels.add(modelId);\r\n return;\r\n }\r\n\r\n this._deniedModels.set(modelId, channel);\r\n return this[_verifyChannel](modelId);\r\n }\r\n\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn: EditTxn }): void;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use makeChannelRoot and supply `txn`. */\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey }): void;\r\n public makeChannelRoot(args: { elementId: Id64String, channelKey: ChannelKey, txn?: EditTxn }): void {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n const channelKey = this.getChannelKey(args.elementId);\r\n if (ChannelControl.sharedChannelName !== channelKey)\r\n ChannelControlError.throwError(\"may-not-nest\", `Channel ${channelKey} may not nest`, channelKey);\r\n\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, channelKey);\r\n\r\n const props: ChannelRootAspectProps = {\r\n classFullName: ChannelAdmin.channelClassName,\r\n element: {\r\n id: args.elementId,\r\n relClassName: ElementOwnsChannelRootAspect.classFullName,\r\n },\r\n owner: args.channelKey,\r\n };\r\n txn.insertAspect(props);\r\n }\r\n\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn: EditTxn }): Id64String;\r\n /** @deprecated in 5.9.0 - will not be removed until after 2027-05-04. Use insertChannelSubject and supply `txn`. */\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string }): Id64String;\r\n public insertChannelSubject(args: { subjectName: string, channelKey: ChannelKey, parentSubjectId?: Id64String, description?: string, txn?: EditTxn }): Id64String {\r\n const txn = args.txn ?? this._iModel[_implicitTxn];\r\n // Check if channelKey already exists before inserting Subject.\r\n // makeChannelRoot will check that again, but at that point the new Subject is already inserted.\r\n // Prefer to check twice instead of deleting the Subject in the latter option.\r\n if (this.queryChannelRoot(args.channelKey) !== undefined)\r\n ChannelControlError.throwError(\"root-exists\", `Channel ${args.channelKey} root already exist`, args.channelKey);\r\n\r\n const elementId = Subject.insert(txn, args.parentSubjectId ?? IModel.rootSubjectId, args.subjectName, args.description);\r\n this.makeChannelRoot({ elementId, channelKey: args.channelKey, txn });\r\n return elementId;\r\n }\r\n\r\n public queryChannelRoot(channelKey: ChannelKey): Id64String | undefined {\r\n if (channelKey === ChannelControl.sharedChannelName)\r\n // RootSubject acts as the ChannelRoot element of the shared channel\r\n return IModel.rootSubjectId;\r\n\r\n try {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n const channelRoot = this._iModel.withPreparedStatement(`SELECT Element.Id FROM ${ChannelAdmin.channelClassName} WHERE Owner=?`, (stmt) => {\r\n stmt.bindString(1, channelKey);\r\n return DbResult.BE_SQLITE_ROW === stmt.step() ? stmt.getValue(0).getId() : undefined;\r\n });\r\n\r\n return channelRoot;\r\n } catch {\r\n // Exception happens if the iModel is too old: ChannelRootAspect class not present in the BisCore schema (older than v1.0.10).\r\n // In that case all data in such iModel is assumed to be in the shared channel.\r\n return undefined;\r\n }\r\n\r\n }\r\n\r\n public async upgradeChannel(options: ChannelUpgradeOptions, iModel: IModelDb, data?: any): Promise<void> {\r\n // Validations\r\n if (!this._allowedChannels.has(options.channelKey))\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} is not allowed`, options.channelKey);\r\n\r\n if (semver.gte(options.fromVersion, options.toVersion))\r\n ChannelControlError.throwError(\"not-allowed\", `Upgrading channel ${options.channelKey} from ${options.fromVersion} to ${options.toVersion} is not allowed`, options.channelKey);\r\n\r\n if (!this.queryChannelRoot(options.channelKey) && options.channelKey !== ChannelControl.sharedChannelName)\r\n ChannelControlError.throwError(\"not-allowed\", `Channel ${options.channelKey} not found`, options.channelKey);\r\n\r\n const context: ChannelUpgradeContext = {\r\n iModel,\r\n channelKey: options.channelKey,\r\n fromVersion: options.fromVersion,\r\n toVersion: options.toVersion,\r\n data,\r\n };\r\n\r\n try {\r\n await options.callback(context);\r\n } catch (error: any) {\r\n ChannelControlError.throwError(error, \"channel-upgrade-failed\", `Channel ${options.channelKey} upgrade failed: ${error.message}`);\r\n }\r\n }\r\n}\r\n\r\nexport function createChannelControl(iModel: IModelDb): ChannelAdmin {\r\n return new ChannelAdmin(iModel);\r\n}\r\n"]}
@@ -3,7 +3,7 @@
3
3
  * See LICENSE.md in the project root for license terms and full copyright notice.
4
4
  *--------------------------------------------------------------------------------------------*/
5
5
  import { expect } from "chai";
6
- import { Geometry, Point3d, Range2d, Transform, Vector3d } from "@itwin/core-geometry";
6
+ import { Geometry, Path, Point3d, Range2d, Transform, Vector3d } from "@itwin/core-geometry";
7
7
  import { ColorDef, GeometryParams, textAnnotationFrameShapes } from "@itwin/core-common";
8
8
  import { appendFrameToBuilder, computeFrame } from "../../annotations/FrameGeometry";
9
9
  import { Id64 } from "@itwin/core-bentley";
@@ -39,6 +39,7 @@ describe("FrameGeometry", () => {
39
39
  const result = appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);
40
40
  expect(result).to.be.true;
41
41
  expect(builder.geometries.length).to.be.equal(2);
42
+ expect(builder.geometries[1] instanceof Path).to.be.true; // The second geometry should be the outline geometry, which is a Path
42
43
  });
43
44
  it("should set fill and border colors from frame", () => {
44
45
  const builder = new MockBuilder();
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\nimport { expect } from \"chai\";\r\nimport { CurvePrimitive, Geometry, Point3d, Range2d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, GeometryParams, textAnnotationFrameShapes, TextFrameStyleProps } from \"@itwin/core-common\";\r\nimport { appendFrameToBuilder, computeFrame } from \"../../annotations/FrameGeometry\";\r\nimport { Id64 } from \"@itwin/core-bentley\";\r\nimport { MockBuilder } from \"../AnnotationTestUtils\";\r\n\r\nfunction isContinuous(geometries: CurvePrimitive[]): boolean {\r\n return geometries.every((current, index) => {\r\n // If the index is 0, get the last geometry in the list to see if they connect and form a loop\r\n const previous = (index === 0) ? geometries[geometries.length - 1] : geometries[index - 1];\r\n\r\n return previous.endPoint().isAlmostEqual(current.startPoint(), Geometry.smallMetricDistance);\r\n });\r\n}\r\n\r\ndescribe(\"FrameGeometry\", () => {\r\n const defaultRange = Range2d.createXYXY(0, 0, 10, 20);\r\n const defaultTransform = Transform.createIdentity();\r\n const defaultParams = new GeometryParams(Id64.invalid);\r\n\r\n describe(\"appendFrameToBuilder\", () => {\r\n it(\"should not append frame if shape is undefined or 'none'\", () => {\r\n const builder = new MockBuilder();\r\n expect(appendFrameToBuilder(builder, { shape: undefined }, defaultRange, defaultTransform, defaultParams)).to.be.false;\r\n expect(appendFrameToBuilder(builder, { shape: \"none\" }, defaultRange, defaultTransform, defaultParams)).to.be.false;\r\n expect(appendFrameToBuilder(builder, { shape: \"none\", fillColor: ColorDef.green.toJSON() }, defaultRange, defaultTransform, defaultParams)).to.be.false;\r\n });\r\n\r\n it(\"should append only a frame\", () => {\r\n const builder = new MockBuilder();\r\n const frame: TextFrameStyleProps = { shape: \"rectangle\" };\r\n const result = appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);\r\n expect(result).to.be.true;\r\n expect(builder.geometries.length).to.be.equal(1);\r\n });\r\n\r\n it(\"should append a frame and fill\", () => {\r\n const builder = new MockBuilder();\r\n const frame: TextFrameStyleProps = { shape: \"rectangle\", fillColor: ColorDef.green.toJSON() };\r\n const result = appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);\r\n expect(result).to.be.true;\r\n expect(builder.geometries.length).to.be.equal(2);\r\n });\r\n\r\n it(\"should set fill and border colors from frame\", () => {\r\n const builder = new MockBuilder();\r\n const frame: TextFrameStyleProps = {\r\n shape: \"rectangle\",\r\n fillColor: ColorDef.blue.toJSON(),\r\n borderColor: ColorDef.red.toJSON(),\r\n borderWeight: 3,\r\n };\r\n appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);\r\n const params = builder.params[builder.params.length - 1];\r\n expect(params.fillColor?.tbgr).to.equal(ColorDef.blue.tbgr);\r\n expect(params.lineColor?.tbgr).to.equal(ColorDef.red.tbgr);\r\n expect(params.weight).to.equal(3);\r\n });\r\n\r\n });\r\n describe(\"computeGeometry\", () => {\r\n const shapes = textAnnotationFrameShapes.filter(shape => shape !== \"none\");\r\n it(\"should compute different frame shapes and they should be continuous\", () => {\r\n for (const shape of shapes) {\r\n const frame = computeFrame({ frame: shape, range: defaultRange, transform: defaultTransform });\r\n expect(frame).to.exist;\r\n\r\n const curvePrimitives = frame.collectCurvePrimitives(undefined, true);\r\n\r\n if (curvePrimitives.length > 1) {\r\n // The start point of a given segment should be the end point of the previous segment\r\n const isContinuousShape = isContinuous(frame.collectCurvePrimitives(undefined, true))\r\n expect(isContinuousShape, `Frame shape ${shape} should be continuous`).to.be.true;\r\n }\r\n }\r\n });\r\n\r\n it(\"should apply transform\", () => {\r\n const origin = Point3d.create(5, 6, 7);\r\n const vector = Vector3d.create(1, 2, 3);\r\n vector.tryNormalizeInPlace();\r\n const transform = Transform.createRigidFromOriginAndVector(origin, vector)!; // This transform is something I made up for this test. It should exist.\r\n\r\n for (const shape of shapes) {\r\n const rotatedFrame = computeFrame({ frame: shape, range: defaultRange, transform });\r\n const unRotatedFrame = computeFrame({ frame: shape, range: defaultRange, transform: defaultTransform });\r\n\r\n const control = unRotatedFrame.cloneTransformed(transform)!; // This transform is something I made up for this test. It should exist.\r\n expect(rotatedFrame.isAlmostEqual(control), `Rotated frame for shape ${shape} should match control`).to.be.true;\r\n }\r\n });\r\n });\r\n});\r\n"]}
1
+ 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-----------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\nimport { expect } from \"chai\";\r\nimport { CurvePrimitive, Geometry, Path, Point3d, Range2d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, GeometryParams, textAnnotationFrameShapes, TextFrameStyleProps } from \"@itwin/core-common\";\r\nimport { appendFrameToBuilder, computeFrame } from \"../../annotations/FrameGeometry\";\r\nimport { Id64 } from \"@itwin/core-bentley\";\r\nimport { MockBuilder } from \"../AnnotationTestUtils\";\r\n\r\nfunction isContinuous(geometries: CurvePrimitive[]): boolean {\r\n return geometries.every((current, index) => {\r\n // If the index is 0, get the last geometry in the list to see if they connect and form a loop\r\n const previous = (index === 0) ? geometries[geometries.length - 1] : geometries[index - 1];\r\n\r\n return previous.endPoint().isAlmostEqual(current.startPoint(), Geometry.smallMetricDistance);\r\n });\r\n}\r\n\r\ndescribe(\"FrameGeometry\", () => {\r\n const defaultRange = Range2d.createXYXY(0, 0, 10, 20);\r\n const defaultTransform = Transform.createIdentity();\r\n const defaultParams = new GeometryParams(Id64.invalid);\r\n\r\n describe(\"appendFrameToBuilder\", () => {\r\n it(\"should not append frame if shape is undefined or 'none'\", () => {\r\n const builder = new MockBuilder();\r\n expect(appendFrameToBuilder(builder, { shape: undefined }, defaultRange, defaultTransform, defaultParams)).to.be.false;\r\n expect(appendFrameToBuilder(builder, { shape: \"none\" }, defaultRange, defaultTransform, defaultParams)).to.be.false;\r\n expect(appendFrameToBuilder(builder, { shape: \"none\", fillColor: ColorDef.green.toJSON() }, defaultRange, defaultTransform, defaultParams)).to.be.false;\r\n });\r\n\r\n it(\"should append only a frame\", () => {\r\n const builder = new MockBuilder();\r\n const frame: TextFrameStyleProps = { shape: \"rectangle\" };\r\n const result = appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);\r\n expect(result).to.be.true;\r\n expect(builder.geometries.length).to.be.equal(1);\r\n });\r\n\r\n it(\"should append a frame and fill\", () => {\r\n const builder = new MockBuilder();\r\n const frame: TextFrameStyleProps = { shape: \"rectangle\", fillColor: ColorDef.green.toJSON() };\r\n const result = appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);\r\n expect(result).to.be.true;\r\n expect(builder.geometries.length).to.be.equal(2);\r\n expect(builder.geometries[1] instanceof Path).to.be.true; // The second geometry should be the outline geometry, which is a Path\r\n });\r\n\r\n it(\"should set fill and border colors from frame\", () => {\r\n const builder = new MockBuilder();\r\n const frame: TextFrameStyleProps = {\r\n shape: \"rectangle\",\r\n fillColor: ColorDef.blue.toJSON(),\r\n borderColor: ColorDef.red.toJSON(),\r\n borderWeight: 3,\r\n };\r\n appendFrameToBuilder(builder, frame, defaultRange, defaultTransform, defaultParams);\r\n const params = builder.params[builder.params.length - 1];\r\n expect(params.fillColor?.tbgr).to.equal(ColorDef.blue.tbgr);\r\n expect(params.lineColor?.tbgr).to.equal(ColorDef.red.tbgr);\r\n expect(params.weight).to.equal(3);\r\n });\r\n\r\n });\r\n describe(\"computeGeometry\", () => {\r\n const shapes = textAnnotationFrameShapes.filter(shape => shape !== \"none\");\r\n it(\"should compute different frame shapes and they should be continuous\", () => {\r\n for (const shape of shapes) {\r\n const frame = computeFrame({ frame: shape, range: defaultRange, transform: defaultTransform });\r\n expect(frame).to.exist;\r\n\r\n const curvePrimitives = frame.collectCurvePrimitives(undefined, true);\r\n\r\n if (curvePrimitives.length > 1) {\r\n // The start point of a given segment should be the end point of the previous segment\r\n const isContinuousShape = isContinuous(frame.collectCurvePrimitives(undefined, true))\r\n expect(isContinuousShape, `Frame shape ${shape} should be continuous`).to.be.true;\r\n }\r\n }\r\n });\r\n\r\n it(\"should apply transform\", () => {\r\n const origin = Point3d.create(5, 6, 7);\r\n const vector = Vector3d.create(1, 2, 3);\r\n vector.tryNormalizeInPlace();\r\n const transform = Transform.createRigidFromOriginAndVector(origin, vector)!; // This transform is something I made up for this test. It should exist.\r\n\r\n for (const shape of shapes) {\r\n const rotatedFrame = computeFrame({ frame: shape, range: defaultRange, transform });\r\n const unRotatedFrame = computeFrame({ frame: shape, range: defaultRange, transform: defaultTransform });\r\n\r\n const control = unRotatedFrame.cloneTransformed(transform)!; // This transform is something I made up for this test. It should exist.\r\n expect(rotatedFrame.isAlmostEqual(control), `Rotated frame for shape ${shape} should match control`).to.be.true;\r\n }\r\n });\r\n });\r\n});\r\n"]}
@@ -73,6 +73,30 @@ describe("deleteElements (native bulk delete API)", () => {
73
73
  for (const id of retained)
74
74
  assertExists(id, `[${label}] ${id} should have been retained`);
75
75
  txn.abandonChanges();
76
+ // Verify that the same test case produces the same result when using the deprecated iModelDb.elements.deleteElements API, to ensure that the deprecation does not cause any regressions.
77
+ executeTestCaseDeprecated(label, idsToDelete, deleted, retained, expectedFailed);
78
+ };
79
+ const executeTestCaseDeprecated = (label, idsToDelete, deleted, retained, expectedFailed = []) => {
80
+ const previousEnforcement = EditTxn.implicitWriteEnforcement;
81
+ EditTxn.implicitWriteEnforcement = "allow";
82
+ try {
83
+ // eslint-disable-next-line @typescript-eslint/no-deprecated
84
+ const resultStatus = iModelDb.elements.deleteElements(idsToDelete);
85
+ if (expectedFailed.length === 0)
86
+ assert.equal(resultStatus.status, BulkDeleteElementsStatus.Success);
87
+ else
88
+ assert.equal(resultStatus.status, (expectedFailed.length === idsToDelete.length) ? BulkDeleteElementsStatus.DeletionFailed : BulkDeleteElementsStatus.PartialSuccess);
89
+ assert.sameMembers(Array.from(resultStatus.failedIds), expectedFailed, `[${label}] failed set mismatch`);
90
+ for (const id of deleted)
91
+ assertDeleted(id, `[${label}] ${id} should have been deleted`);
92
+ for (const id of retained)
93
+ assertExists(id, `[${label}] ${id} should have been retained`);
94
+ }
95
+ finally {
96
+ // eslint-disable-next-line @typescript-eslint/no-deprecated
97
+ iModelDb.abandonChanges();
98
+ EditTxn.implicitWriteEnforcement = previousEnforcement;
99
+ }
76
100
  };
77
101
  /**
78
102
  * Shared hierarchy used throughout the parent-child tests:
@@ -108,6 +132,27 @@ describe("deleteElements (native bulk delete API)", () => {
108
132
  it("delete a root element", () => {
109
133
  executeTestCase("root cascades", [parentA], [parentA, childA1, grandchildA1, childA2, grandchildA2, childA3], [parentB, childB1, childB2, standalone, childS1]);
110
134
  });
135
+ it("Second call to deleteElement fails if a read cursor on a temp table is open", () => {
136
+ // Create a temp table on the same SQLite connection that the native bulk-delete will use to simulate a shared temp table lock
137
+ iModelDb.withSqliteStatement("CREATE TABLE IF NOT EXISTS temp.temp_table (x INTEGER)", (s) => s.step());
138
+ iModelDb.withSqliteStatement("INSERT INTO temp.temp_table VALUES (1)", (s) => s.step());
139
+ const lockStmt = iModelDb.prepareSqliteStatement("SELECT x FROM temp.temp_table");
140
+ assert.equal(lockStmt.step(), DbResult.BE_SQLITE_ROW);
141
+ const el1 = insertElement();
142
+ const el2 = insertElement();
143
+ const result1 = txn.deleteElements([el1]);
144
+ const result2 = txn.deleteElements([el2]);
145
+ for (const result of [result1, result2]) {
146
+ assert.equal(result.failedIds.size, 0);
147
+ assert.equal(result.status, BulkDeleteElementsStatus.Success, "deleteElements call must succeed");
148
+ assert.equal(result.sqlDeleteStatus, DbResult.BE_SQLITE_OK);
149
+ }
150
+ // Would have been the case if "DROP TABLE IF EXISTS..." was used (bug)
151
+ assert.notEqual(result2.status, BulkDeleteElementsStatus.DeletionFailed);
152
+ assert.notEqual(result2.sqlDeleteStatus, DbResult.BE_SQLITE_LOCKED);
153
+ lockStmt[Symbol.dispose](); // release the simulated read-lock
154
+ txn.abandonChanges();
155
+ });
111
156
  it("explicitly delete the whole tree", () => {
112
157
  executeTestCase("redundant descendants in input", [parentA, childA1, grandchildA1, childA2], [parentA, childA1, grandchildA1, childA2, grandchildA2, childA3], [parentB, childB1, childB2, standalone, childS1]);
113
158
  });