@itwin/core-backend 4.0.0-dev.6 → 4.0.0-dev.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/CHANGELOG.md +89 -67
  2. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  3. package/lib/cjs/BackendHubAccess.d.ts.map +1 -1
  4. package/lib/cjs/BackendHubAccess.js +41 -41
  5. package/lib/cjs/BackendHubAccess.js.map +1 -1
  6. package/lib/cjs/BackendLoggerCategory.d.ts +90 -91
  7. package/lib/cjs/BackendLoggerCategory.d.ts.map +1 -1
  8. package/lib/cjs/BackendLoggerCategory.js +98 -99
  9. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  10. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  11. package/lib/cjs/BisCoreSchema.js +60 -60
  12. package/lib/cjs/BriefcaseManager.d.ts +170 -170
  13. package/lib/cjs/BriefcaseManager.d.ts.map +1 -1
  14. package/lib/cjs/BriefcaseManager.js +408 -414
  15. package/lib/cjs/BriefcaseManager.js.map +1 -1
  16. package/lib/cjs/Category.d.ts +153 -153
  17. package/lib/cjs/Category.js +243 -243
  18. package/lib/cjs/Category.js.map +1 -1
  19. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  20. package/lib/cjs/ChangeSummaryManager.js +444 -445
  21. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  22. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  23. package/lib/cjs/ChangedElementsDb.js +165 -165
  24. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  25. package/lib/cjs/ChangedElementsManager.js +88 -88
  26. package/lib/cjs/ChannelControl.d.ts +70 -0
  27. package/lib/cjs/ChannelControl.d.ts.map +1 -0
  28. package/lib/cjs/ChannelControl.js +89 -0
  29. package/lib/cjs/ChannelControl.js.map +1 -0
  30. package/lib/cjs/CheckpointManager.d.ts +121 -121
  31. package/lib/cjs/CheckpointManager.d.ts.map +1 -1
  32. package/lib/cjs/CheckpointManager.js +351 -349
  33. package/lib/cjs/CheckpointManager.js.map +1 -1
  34. package/lib/cjs/ClassRegistry.d.ts +79 -79
  35. package/lib/cjs/ClassRegistry.js +249 -245
  36. package/lib/cjs/ClassRegistry.js.map +1 -1
  37. package/lib/cjs/CloudSqlite.d.ts +355 -350
  38. package/lib/cjs/CloudSqlite.d.ts.map +1 -1
  39. package/lib/cjs/CloudSqlite.js +154 -153
  40. package/lib/cjs/CloudSqlite.js.map +1 -1
  41. package/lib/cjs/CodeService.d.ts +396 -396
  42. package/lib/cjs/CodeService.d.ts.map +1 -1
  43. package/lib/cjs/CodeService.js +63 -63
  44. package/lib/cjs/CodeService.js.map +1 -1
  45. package/lib/cjs/CodeSpecs.d.ts +55 -55
  46. package/lib/cjs/CodeSpecs.js +124 -124
  47. package/lib/cjs/ConcurrentQuery.d.ts +13 -13
  48. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  49. package/lib/cjs/ConcurrentQuery.js +36 -36
  50. package/lib/cjs/CustomViewState3dCreator.d.ts +21 -21
  51. package/lib/cjs/CustomViewState3dCreator.d.ts.map +1 -1
  52. package/lib/cjs/CustomViewState3dCreator.js +82 -81
  53. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  54. package/lib/cjs/DevTools.d.ts +74 -71
  55. package/lib/cjs/DevTools.d.ts.map +1 -1
  56. package/lib/cjs/DevTools.js +156 -154
  57. package/lib/cjs/DevTools.js.map +1 -1
  58. package/lib/cjs/DisplayStyle.d.ts +106 -106
  59. package/lib/cjs/DisplayStyle.js +253 -256
  60. package/lib/cjs/DisplayStyle.js.map +1 -1
  61. package/lib/cjs/ECDb.d.ts +194 -191
  62. package/lib/cjs/ECDb.d.ts.map +1 -1
  63. package/lib/cjs/ECDb.js +353 -350
  64. package/lib/cjs/ECDb.js.map +1 -1
  65. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  66. package/lib/cjs/ECSchemaXmlContext.d.ts.map +1 -1
  67. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  68. package/lib/cjs/ECSqlStatement.d.ts +473 -473
  69. package/lib/cjs/ECSqlStatement.js +791 -791
  70. package/lib/cjs/Element.d.ts +1113 -1109
  71. package/lib/cjs/Element.d.ts.map +1 -1
  72. package/lib/cjs/Element.js +1424 -1427
  73. package/lib/cjs/Element.js.map +1 -1
  74. package/lib/cjs/ElementAspect.d.ts +176 -179
  75. package/lib/cjs/ElementAspect.d.ts.map +1 -1
  76. package/lib/cjs/ElementAspect.js +203 -211
  77. package/lib/cjs/ElementAspect.js.map +1 -1
  78. package/lib/cjs/ElementGraphics.d.ts +9 -9
  79. package/lib/cjs/ElementGraphics.js +41 -41
  80. package/lib/cjs/ElementGraphics.js.map +1 -1
  81. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  82. package/lib/cjs/ElementTreeWalker.d.ts.map +1 -1
  83. package/lib/cjs/ElementTreeWalker.js +409 -409
  84. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  85. package/lib/cjs/Entity.d.ts +106 -106
  86. package/lib/cjs/Entity.d.ts.map +1 -1
  87. package/lib/cjs/Entity.js +134 -134
  88. package/lib/cjs/Entity.js.map +1 -1
  89. package/lib/cjs/EntityReferences.d.ts +49 -49
  90. package/lib/cjs/EntityReferences.d.ts.map +1 -1
  91. package/lib/cjs/EntityReferences.js +95 -95
  92. package/lib/cjs/ExportGraphics.d.ts +317 -317
  93. package/lib/cjs/ExportGraphics.d.ts.map +1 -1
  94. package/lib/cjs/ExportGraphics.js +208 -208
  95. package/lib/cjs/ExternalSource.d.ts +96 -96
  96. package/lib/cjs/ExternalSource.js +131 -131
  97. package/lib/cjs/ExternalSource.js.map +1 -1
  98. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  99. package/lib/cjs/GeoCoordConfig.js +85 -85
  100. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  101. package/lib/cjs/GeometrySummary.d.ts +4 -4
  102. package/lib/cjs/GeometrySummary.js +333 -333
  103. package/lib/cjs/GeometrySummary.js.map +1 -1
  104. package/lib/cjs/HubMock.d.ts +94 -94
  105. package/lib/cjs/HubMock.js +220 -222
  106. package/lib/cjs/HubMock.js.map +1 -1
  107. package/lib/cjs/IModelCloneContext.d.ts +8 -8
  108. package/lib/cjs/IModelCloneContext.d.ts.map +1 -1
  109. package/lib/cjs/IModelCloneContext.js +15 -15
  110. package/lib/cjs/IModelDb.d.ts +1216 -1196
  111. package/lib/cjs/IModelDb.d.ts.map +1 -1
  112. package/lib/cjs/IModelDb.js +2387 -2392
  113. package/lib/cjs/IModelDb.js.map +1 -1
  114. package/lib/cjs/IModelElementCloneContext.d.ts +89 -89
  115. package/lib/cjs/IModelElementCloneContext.js +159 -159
  116. package/lib/cjs/IModelHost.d.ts +356 -369
  117. package/lib/cjs/IModelHost.d.ts.map +1 -1
  118. package/lib/cjs/IModelHost.js +472 -496
  119. package/lib/cjs/IModelHost.js.map +1 -1
  120. package/lib/cjs/IModelJsFs.d.ts +62 -62
  121. package/lib/cjs/IModelJsFs.js +139 -140
  122. package/lib/cjs/IModelJsFs.js.map +1 -1
  123. package/lib/cjs/IpcHost.d.ts +104 -104
  124. package/lib/cjs/IpcHost.js +276 -278
  125. package/lib/cjs/IpcHost.js.map +1 -1
  126. package/lib/cjs/LineStyle.d.ts +311 -311
  127. package/lib/cjs/LineStyle.js +295 -295
  128. package/lib/cjs/LocalHub.d.ts +162 -162
  129. package/lib/cjs/LocalHub.d.ts.map +1 -1
  130. package/lib/cjs/LocalHub.js +579 -584
  131. package/lib/cjs/LocalHub.js.map +1 -1
  132. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  133. package/lib/cjs/LocalhostIpcHost.js +79 -81
  134. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  135. package/lib/cjs/Material.d.ts +131 -131
  136. package/lib/cjs/Material.js +180 -181
  137. package/lib/cjs/Material.js.map +1 -1
  138. package/lib/cjs/Model.d.ts +392 -392
  139. package/lib/cjs/Model.d.ts.map +1 -1
  140. package/lib/cjs/Model.js +489 -485
  141. package/lib/cjs/Model.js.map +1 -1
  142. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  143. package/lib/cjs/NativeAppStorage.js +202 -202
  144. package/lib/cjs/NativeAppStorage.js.map +1 -1
  145. package/lib/cjs/NativeHost.d.ts +52 -52
  146. package/lib/cjs/NativeHost.js +160 -163
  147. package/lib/cjs/NativeHost.js.map +1 -1
  148. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  149. package/lib/cjs/NavigationRelationship.js +225 -225
  150. package/lib/cjs/NavigationRelationship.js.map +1 -1
  151. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  152. package/lib/cjs/PromiseMemoizer.d.ts.map +1 -1
  153. package/lib/cjs/PromiseMemoizer.js +101 -101
  154. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  155. package/lib/cjs/PropertyStore.d.ts +132 -132
  156. package/lib/cjs/PropertyStore.js +11 -11
  157. package/lib/cjs/Relationship.d.ts +416 -416
  158. package/lib/cjs/Relationship.js +494 -494
  159. package/lib/cjs/Relationship.js.map +1 -1
  160. package/lib/cjs/RpcBackend.d.ts +5 -5
  161. package/lib/cjs/RpcBackend.js +32 -32
  162. package/lib/cjs/SQLiteDb.d.ts +219 -219
  163. package/lib/cjs/SQLiteDb.js +212 -214
  164. package/lib/cjs/SQLiteDb.js.map +1 -1
  165. package/lib/cjs/Schema.d.ts +55 -55
  166. package/lib/cjs/Schema.js +83 -83
  167. package/lib/cjs/Schema.js.map +1 -1
  168. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  169. package/lib/cjs/ServerBasedLocks.js +168 -168
  170. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  171. package/lib/cjs/SqliteStatement.d.ts +360 -360
  172. package/lib/cjs/SqliteStatement.d.ts.map +1 -1
  173. package/lib/cjs/SqliteStatement.js +586 -586
  174. package/lib/cjs/Texture.d.ts +58 -58
  175. package/lib/cjs/Texture.js +82 -82
  176. package/lib/cjs/Texture.js.map +1 -1
  177. package/lib/cjs/TileStorage.d.ts +18 -18
  178. package/lib/cjs/TileStorage.js +87 -90
  179. package/lib/cjs/TileStorage.js.map +1 -1
  180. package/lib/cjs/TxnManager.d.ts +202 -202
  181. package/lib/cjs/TxnManager.d.ts.map +1 -1
  182. package/lib/cjs/TxnManager.js +356 -356
  183. package/lib/cjs/TxnManager.js.map +1 -1
  184. package/lib/cjs/ViewDefinition.d.ts +435 -439
  185. package/lib/cjs/ViewDefinition.d.ts.map +1 -1
  186. package/lib/cjs/ViewDefinition.js +646 -646
  187. package/lib/cjs/ViewDefinition.js.map +1 -1
  188. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  189. package/lib/cjs/ViewStateHydrator.js +103 -103
  190. package/lib/cjs/core-backend.d.ts +183 -184
  191. package/lib/cjs/core-backend.d.ts.map +1 -1
  192. package/lib/cjs/core-backend.js +207 -204
  193. package/lib/cjs/core-backend.js.map +1 -1
  194. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  195. package/lib/cjs/domains/FunctionalElements.js +145 -145
  196. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  197. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  198. package/lib/cjs/domains/FunctionalSchema.d.ts.map +1 -1
  199. package/lib/cjs/domains/FunctionalSchema.js +39 -40
  200. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  201. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  202. package/lib/cjs/domains/GenericElements.js +263 -263
  203. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  204. package/lib/cjs/domains/GenericSchema.js +28 -28
  205. package/lib/cjs/rpc/multipart.d.ts +11 -11
  206. package/lib/cjs/rpc/multipart.js +71 -71
  207. package/lib/cjs/rpc/tracing.d.ts +28 -28
  208. package/lib/cjs/rpc/tracing.js +73 -74
  209. package/lib/cjs/rpc/tracing.js.map +1 -1
  210. package/lib/cjs/rpc/web/logging.d.ts +9 -9
  211. package/lib/cjs/rpc/web/logging.js +43 -43
  212. package/lib/cjs/rpc/web/request.d.ts +6 -6
  213. package/lib/cjs/rpc/web/request.js +73 -74
  214. package/lib/cjs/rpc/web/request.js.map +1 -1
  215. package/lib/cjs/rpc/web/response.d.ts +6 -6
  216. package/lib/cjs/rpc/web/response.js +105 -106
  217. package/lib/cjs/rpc/web/response.js.map +1 -1
  218. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  219. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  220. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +47 -47
  221. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +293 -294
  222. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  223. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +20 -22
  224. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts.map +1 -1
  225. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +187 -205
  226. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  227. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  228. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +166 -168
  229. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  230. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  231. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +42 -43
  232. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  233. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  234. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  235. package/lib/cjs/workspace/Settings.d.ts +186 -186
  236. package/lib/cjs/workspace/Settings.d.ts.map +1 -1
  237. package/lib/cjs/workspace/Settings.js +154 -155
  238. package/lib/cjs/workspace/Settings.js.map +1 -1
  239. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  240. package/lib/cjs/workspace/SettingsSchemas.js +190 -191
  241. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  242. package/lib/cjs/workspace/Workspace.d.ts +414 -414
  243. package/lib/cjs/workspace/Workspace.js +537 -543
  244. package/lib/cjs/workspace/Workspace.js.map +1 -1
  245. package/package.json +19 -19
  246. package/lib/cjs/AliCloudStorageService.d.ts +0 -24
  247. package/lib/cjs/AliCloudStorageService.d.ts.map +0 -1
  248. package/lib/cjs/AliCloudStorageService.js +0 -72
  249. package/lib/cjs/AliCloudStorageService.js.map +0 -1
  250. package/lib/cjs/CloudStorageBackend.d.ts +0 -59
  251. package/lib/cjs/CloudStorageBackend.d.ts.map +0 -1
  252. package/lib/cjs/CloudStorageBackend.js +0 -174
  253. package/lib/cjs/CloudStorageBackend.js.map +0 -1
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = { };\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n\r\n maps = { };\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = { };\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n\r\n maps = { };\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}