@itwin/core-backend 4.0.0-dev.1 → 4.0.0-dev.100

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (270) hide show
  1. package/CHANGELOG.md +68 -1
  2. package/lib/cjs/BackendHubAccess.d.ts +226 -224
  3. package/lib/cjs/BackendHubAccess.d.ts.map +1 -1
  4. package/lib/cjs/BackendHubAccess.js +41 -41
  5. package/lib/cjs/BackendHubAccess.js.map +1 -1
  6. package/lib/cjs/BackendLoggerCategory.d.ts +90 -91
  7. package/lib/cjs/BackendLoggerCategory.d.ts.map +1 -1
  8. package/lib/cjs/BackendLoggerCategory.js +98 -99
  9. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  10. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  11. package/lib/cjs/BisCoreSchema.js +60 -60
  12. package/lib/cjs/BlobContainerService.d.ts +120 -0
  13. package/lib/cjs/BlobContainerService.d.ts.map +1 -0
  14. package/lib/cjs/BlobContainerService.js +18 -0
  15. package/lib/cjs/BlobContainerService.js.map +1 -0
  16. package/lib/cjs/BriefcaseManager.d.ts +184 -170
  17. package/lib/cjs/BriefcaseManager.d.ts.map +1 -1
  18. package/lib/cjs/BriefcaseManager.js +421 -414
  19. package/lib/cjs/BriefcaseManager.js.map +1 -1
  20. package/lib/cjs/Category.d.ts +153 -153
  21. package/lib/cjs/Category.js +243 -243
  22. package/lib/cjs/Category.js.map +1 -1
  23. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  24. package/lib/cjs/ChangeSummaryManager.js +444 -445
  25. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  26. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  27. package/lib/cjs/ChangedElementsDb.js +165 -165
  28. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  29. package/lib/cjs/ChangedElementsManager.js +88 -88
  30. package/lib/cjs/ChannelControl.d.ts +70 -0
  31. package/lib/cjs/ChannelControl.d.ts.map +1 -0
  32. package/lib/cjs/ChannelControl.js +89 -0
  33. package/lib/cjs/ChannelControl.js.map +1 -0
  34. package/lib/cjs/CheckpointManager.d.ts +121 -121
  35. package/lib/cjs/CheckpointManager.d.ts.map +1 -1
  36. package/lib/cjs/CheckpointManager.js +351 -349
  37. package/lib/cjs/CheckpointManager.js.map +1 -1
  38. package/lib/cjs/ClassRegistry.d.ts +79 -79
  39. package/lib/cjs/ClassRegistry.js +249 -245
  40. package/lib/cjs/ClassRegistry.js.map +1 -1
  41. package/lib/cjs/CloudSqlite.d.ts +572 -350
  42. package/lib/cjs/CloudSqlite.d.ts.map +1 -1
  43. package/lib/cjs/CloudSqlite.js +374 -153
  44. package/lib/cjs/CloudSqlite.js.map +1 -1
  45. package/lib/cjs/CodeService.d.ts +399 -396
  46. package/lib/cjs/CodeService.d.ts.map +1 -1
  47. package/lib/cjs/CodeService.js +63 -63
  48. package/lib/cjs/CodeService.js.map +1 -1
  49. package/lib/cjs/CodeSpecs.d.ts +58 -55
  50. package/lib/cjs/CodeSpecs.d.ts.map +1 -1
  51. package/lib/cjs/CodeSpecs.js +154 -124
  52. package/lib/cjs/CodeSpecs.js.map +1 -1
  53. package/lib/cjs/ConcurrentQuery.d.ts +13 -13
  54. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  55. package/lib/cjs/ConcurrentQuery.js +36 -36
  56. package/lib/cjs/CustomViewState3dCreator.d.ts +21 -21
  57. package/lib/cjs/CustomViewState3dCreator.d.ts.map +1 -1
  58. package/lib/cjs/CustomViewState3dCreator.js +80 -81
  59. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  60. package/lib/cjs/DevTools.d.ts +74 -71
  61. package/lib/cjs/DevTools.d.ts.map +1 -1
  62. package/lib/cjs/DevTools.js +156 -154
  63. package/lib/cjs/DevTools.js.map +1 -1
  64. package/lib/cjs/DisplayStyle.d.ts +104 -106
  65. package/lib/cjs/DisplayStyle.d.ts.map +1 -1
  66. package/lib/cjs/DisplayStyle.js +251 -256
  67. package/lib/cjs/DisplayStyle.js.map +1 -1
  68. package/lib/cjs/ECDb.d.ts +194 -191
  69. package/lib/cjs/ECDb.d.ts.map +1 -1
  70. package/lib/cjs/ECDb.js +351 -350
  71. package/lib/cjs/ECDb.js.map +1 -1
  72. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  73. package/lib/cjs/ECSchemaXmlContext.d.ts.map +1 -1
  74. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  75. package/lib/cjs/ECSqlStatement.d.ts +473 -473
  76. package/lib/cjs/ECSqlStatement.js +791 -791
  77. package/lib/cjs/Element.d.ts +1105 -1109
  78. package/lib/cjs/Element.d.ts.map +1 -1
  79. package/lib/cjs/Element.js +1416 -1427
  80. package/lib/cjs/Element.js.map +1 -1
  81. package/lib/cjs/ElementAspect.d.ts +175 -179
  82. package/lib/cjs/ElementAspect.d.ts.map +1 -1
  83. package/lib/cjs/ElementAspect.js +202 -211
  84. package/lib/cjs/ElementAspect.js.map +1 -1
  85. package/lib/cjs/ElementGraphics.d.ts +9 -9
  86. package/lib/cjs/ElementGraphics.js +41 -41
  87. package/lib/cjs/ElementGraphics.js.map +1 -1
  88. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  89. package/lib/cjs/ElementTreeWalker.d.ts.map +1 -1
  90. package/lib/cjs/ElementTreeWalker.js +409 -409
  91. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  92. package/lib/cjs/Entity.d.ts +102 -106
  93. package/lib/cjs/Entity.d.ts.map +1 -1
  94. package/lib/cjs/Entity.js +118 -134
  95. package/lib/cjs/Entity.js.map +1 -1
  96. package/lib/cjs/EntityReferences.d.ts +49 -49
  97. package/lib/cjs/EntityReferences.d.ts.map +1 -1
  98. package/lib/cjs/EntityReferences.js +95 -95
  99. package/lib/cjs/ExportGraphics.d.ts +317 -317
  100. package/lib/cjs/ExportGraphics.d.ts.map +1 -1
  101. package/lib/cjs/ExportGraphics.js +208 -208
  102. package/lib/cjs/ExternalSource.d.ts +95 -96
  103. package/lib/cjs/ExternalSource.d.ts.map +1 -1
  104. package/lib/cjs/ExternalSource.js +130 -131
  105. package/lib/cjs/ExternalSource.js.map +1 -1
  106. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  107. package/lib/cjs/GeoCoordConfig.js +85 -85
  108. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  109. package/lib/cjs/GeometrySummary.d.ts +4 -4
  110. package/lib/cjs/GeometrySummary.js +333 -333
  111. package/lib/cjs/GeometrySummary.js.map +1 -1
  112. package/lib/cjs/HubMock.d.ts +94 -94
  113. package/lib/cjs/HubMock.js +220 -222
  114. package/lib/cjs/HubMock.js.map +1 -1
  115. package/lib/cjs/IModelCloneContext.d.ts +8 -8
  116. package/lib/cjs/IModelCloneContext.d.ts.map +1 -1
  117. package/lib/cjs/IModelCloneContext.js +15 -15
  118. package/lib/cjs/IModelDb.d.ts +1222 -1196
  119. package/lib/cjs/IModelDb.d.ts.map +1 -1
  120. package/lib/cjs/IModelDb.js +2389 -2392
  121. package/lib/cjs/IModelDb.js.map +1 -1
  122. package/lib/cjs/IModelElementCloneContext.d.ts +89 -89
  123. package/lib/cjs/IModelElementCloneContext.js +159 -159
  124. package/lib/cjs/IModelHost.d.ts +370 -369
  125. package/lib/cjs/IModelHost.d.ts.map +1 -1
  126. package/lib/cjs/IModelHost.js +476 -496
  127. package/lib/cjs/IModelHost.js.map +1 -1
  128. package/lib/cjs/IModelJsFs.d.ts +62 -62
  129. package/lib/cjs/IModelJsFs.js +139 -140
  130. package/lib/cjs/IModelJsFs.js.map +1 -1
  131. package/lib/cjs/IpcHost.d.ts +104 -104
  132. package/lib/cjs/IpcHost.js +276 -278
  133. package/lib/cjs/IpcHost.js.map +1 -1
  134. package/lib/cjs/LineStyle.d.ts +311 -311
  135. package/lib/cjs/LineStyle.js +295 -295
  136. package/lib/cjs/LocalHub.d.ts +162 -162
  137. package/lib/cjs/LocalHub.d.ts.map +1 -1
  138. package/lib/cjs/LocalHub.js +579 -584
  139. package/lib/cjs/LocalHub.js.map +1 -1
  140. package/lib/cjs/LocalhostIpcHost.d.ts +21 -20
  141. package/lib/cjs/LocalhostIpcHost.d.ts.map +1 -1
  142. package/lib/cjs/LocalhostIpcHost.js +79 -81
  143. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  144. package/lib/cjs/Material.d.ts +131 -131
  145. package/lib/cjs/Material.d.ts.map +1 -1
  146. package/lib/cjs/Material.js +185 -181
  147. package/lib/cjs/Material.js.map +1 -1
  148. package/lib/cjs/Model.d.ts +391 -392
  149. package/lib/cjs/Model.d.ts.map +1 -1
  150. package/lib/cjs/Model.js +487 -485
  151. package/lib/cjs/Model.js.map +1 -1
  152. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  153. package/lib/cjs/NativeAppStorage.js +202 -202
  154. package/lib/cjs/NativeAppStorage.js.map +1 -1
  155. package/lib/cjs/NativeHost.d.ts +52 -52
  156. package/lib/cjs/NativeHost.d.ts.map +1 -1
  157. package/lib/cjs/NativeHost.js +158 -163
  158. package/lib/cjs/NativeHost.js.map +1 -1
  159. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  160. package/lib/cjs/NavigationRelationship.js +225 -225
  161. package/lib/cjs/NavigationRelationship.js.map +1 -1
  162. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  163. package/lib/cjs/PromiseMemoizer.d.ts.map +1 -1
  164. package/lib/cjs/PromiseMemoizer.js +101 -101
  165. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  166. package/lib/cjs/PropertyStore.d.ts +123 -132
  167. package/lib/cjs/PropertyStore.d.ts.map +1 -1
  168. package/lib/cjs/PropertyStore.js +179 -11
  169. package/lib/cjs/PropertyStore.js.map +1 -1
  170. package/lib/cjs/Relationship.d.ts +413 -416
  171. package/lib/cjs/Relationship.d.ts.map +1 -1
  172. package/lib/cjs/Relationship.js +491 -494
  173. package/lib/cjs/Relationship.js.map +1 -1
  174. package/lib/cjs/RpcBackend.d.ts +5 -5
  175. package/lib/cjs/RpcBackend.js +32 -32
  176. package/lib/cjs/SQLiteDb.d.ts +317 -219
  177. package/lib/cjs/SQLiteDb.d.ts.map +1 -1
  178. package/lib/cjs/SQLiteDb.js +318 -214
  179. package/lib/cjs/SQLiteDb.js.map +1 -1
  180. package/lib/cjs/Schema.d.ts +55 -55
  181. package/lib/cjs/Schema.js +83 -83
  182. package/lib/cjs/Schema.js.map +1 -1
  183. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  184. package/lib/cjs/ServerBasedLocks.js +168 -168
  185. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  186. package/lib/cjs/SqliteStatement.d.ts +360 -360
  187. package/lib/cjs/SqliteStatement.d.ts.map +1 -1
  188. package/lib/cjs/SqliteStatement.js +586 -586
  189. package/lib/cjs/Texture.d.ts +58 -58
  190. package/lib/cjs/Texture.js +82 -82
  191. package/lib/cjs/Texture.js.map +1 -1
  192. package/lib/cjs/TileStorage.d.ts +44 -18
  193. package/lib/cjs/TileStorage.d.ts.map +1 -1
  194. package/lib/cjs/TileStorage.js +109 -90
  195. package/lib/cjs/TileStorage.js.map +1 -1
  196. package/lib/cjs/TxnManager.d.ts +202 -202
  197. package/lib/cjs/TxnManager.d.ts.map +1 -1
  198. package/lib/cjs/TxnManager.js +356 -356
  199. package/lib/cjs/TxnManager.js.map +1 -1
  200. package/lib/cjs/ViewDefinition.d.ts +429 -439
  201. package/lib/cjs/ViewDefinition.d.ts.map +1 -1
  202. package/lib/cjs/ViewDefinition.js +640 -646
  203. package/lib/cjs/ViewDefinition.js.map +1 -1
  204. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  205. package/lib/cjs/ViewStateHydrator.js +103 -103
  206. package/lib/cjs/core-backend.d.ts +181 -184
  207. package/lib/cjs/core-backend.d.ts.map +1 -1
  208. package/lib/cjs/core-backend.js +205 -204
  209. package/lib/cjs/core-backend.js.map +1 -1
  210. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  211. package/lib/cjs/domains/FunctionalElements.js +145 -145
  212. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  213. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  214. package/lib/cjs/domains/FunctionalSchema.d.ts.map +1 -1
  215. package/lib/cjs/domains/FunctionalSchema.js +39 -40
  216. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  217. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  218. package/lib/cjs/domains/GenericElements.js +263 -263
  219. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  220. package/lib/cjs/domains/GenericSchema.js +28 -28
  221. package/lib/cjs/rpc/multipart.d.ts +11 -11
  222. package/lib/cjs/rpc/multipart.js +71 -71
  223. package/lib/cjs/rpc/tracing.d.ts +28 -28
  224. package/lib/cjs/rpc/tracing.js +73 -74
  225. package/lib/cjs/rpc/tracing.js.map +1 -1
  226. package/lib/cjs/rpc/web/logging.d.ts +9 -9
  227. package/lib/cjs/rpc/web/logging.js +43 -43
  228. package/lib/cjs/rpc/web/request.d.ts +6 -6
  229. package/lib/cjs/rpc/web/request.js +73 -74
  230. package/lib/cjs/rpc/web/request.js.map +1 -1
  231. package/lib/cjs/rpc/web/response.d.ts +6 -6
  232. package/lib/cjs/rpc/web/response.js +105 -106
  233. package/lib/cjs/rpc/web/response.js.map +1 -1
  234. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  235. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  236. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +47 -47
  237. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +293 -294
  238. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  239. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +20 -22
  240. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts.map +1 -1
  241. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +193 -205
  242. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  243. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  244. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +166 -168
  245. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  246. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  247. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +42 -43
  248. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  249. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  250. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  251. package/lib/cjs/workspace/Settings.d.ts +186 -186
  252. package/lib/cjs/workspace/Settings.d.ts.map +1 -1
  253. package/lib/cjs/workspace/Settings.js +155 -155
  254. package/lib/cjs/workspace/Settings.js.map +1 -1
  255. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  256. package/lib/cjs/workspace/SettingsSchemas.js +190 -191
  257. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  258. package/lib/cjs/workspace/Workspace.d.ts +411 -414
  259. package/lib/cjs/workspace/Workspace.d.ts.map +1 -1
  260. package/lib/cjs/workspace/Workspace.js +521 -543
  261. package/lib/cjs/workspace/Workspace.js.map +1 -1
  262. package/package.json +25 -28
  263. package/lib/cjs/AliCloudStorageService.d.ts +0 -24
  264. package/lib/cjs/AliCloudStorageService.d.ts.map +0 -1
  265. package/lib/cjs/AliCloudStorageService.js +0 -72
  266. package/lib/cjs/AliCloudStorageService.js.map +0 -1
  267. package/lib/cjs/CloudStorageBackend.d.ts +0 -59
  268. package/lib/cjs/CloudStorageBackend.d.ts.map +0 -1
  269. package/lib/cjs/CloudStorageBackend.js +0 -174
  270. package/lib/cjs/CloudStorageBackend.js.map +0 -1
@@ -1,182 +1,186 @@
1
- "use strict";
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- /*---------------------------------------------------------------------------------------------
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- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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- * See LICENSE.md in the project root for license terms and full copyright notice.
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- *--------------------------------------------------------------------------------------------*/
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- /** @packageDocumentation
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- * @module Elements
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- */
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
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- const core_common_1 = require("@itwin/core-common");
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- const Element_1 = require("./Element");
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- /* eslint-disable @typescript-eslint/naming-convention */
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- /** A PhysicalMaterial defines the matter that makes up physical elements.
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- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
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- * @public
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- */
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- class PhysicalMaterial extends Element_1.DefinitionElement {
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- /** @internal */
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- static get className() { return "PhysicalMaterial"; }
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- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
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- * @param iModel The IModelDb
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- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
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- * @param name The name (codeValue) of the PhysicalMaterial
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- */
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- static createCode(iModel, definitionModelId, name) {
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- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
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- return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
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- }
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- /** Create a PhysicalMaterial
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- * @param iModelDb The IModelDb
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- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
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- * @param name The name (codeValue) of the PhysicalMaterial
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- * @returns The newly constructed PhysicalMaterial
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- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
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- */
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- static create(iModelDb, definitionModelId, name) {
38
- const elementProps = {
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- classFullName: this.classFullName,
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- model: definitionModelId,
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- code: this.createCode(iModelDb, definitionModelId, name),
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- };
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- return iModelDb.elements.createElement(elementProps);
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- }
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- }
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- exports.PhysicalMaterial = PhysicalMaterial;
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- /** Defines a rendering material.
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- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
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- * @public
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- */
51
- class RenderMaterialElement extends Element_1.DefinitionElement {
52
- /** @internal */
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- constructor(props, iModel) {
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- super(props, iModel);
55
- this.paletteName = props.paletteName;
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- this.description = props.description;
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- }
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- /** @internal */
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- static get className() { return "RenderMaterial"; }
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- /** @internal */
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- toJSON() {
62
- const val = super.toJSON();
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- val.paletteName = this.paletteName;
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- val.description = this.description;
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- return val;
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- }
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- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
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- * @param iModel The IModelDb
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- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
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- * @param name The RenderMaterial name
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- */
72
- static createCode(iModel, scopeModelId, name) {
73
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
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- return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
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- }
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- /**
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- * Create a RenderMaterial with given parameters.
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- * @param iModelDb The iModel
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- * @param definitionModelId The [[DefinitionModel]]
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- * @param materialName The name/CodeValue of the RenderMaterial
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- * @param params Parameters object which describes how to construct the RenderMaterial
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- * @returns The newly constructed RenderMaterial element.
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- * @throws [[IModelError]] if unable to create the element.
84
- */
85
- static create(iModelDb, definitionModelId, materialName, params) {
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- var _a;
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- let maps;
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- const pbr_normal = (_a = params.normalMap) === null || _a === void 0 ? void 0 : _a.scale;
89
- if (params.patternMap || params.normalMap) {
90
- function choose(obj, key) {
91
- const pat = params.patternMap;
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- if (pat && undefined !== pat[key])
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- obj[key] = pat[key];
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- else if (params.normalMap && undefined !== params.normalMap[key])
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- obj[key] = params.normalMap[key];
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- }
97
- const baseProps = {};
98
- choose(baseProps, "pattern_angle");
99
- choose(baseProps, "pattern_u_flip");
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- choose(baseProps, "pattern_flip");
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- choose(baseProps, "pattern_scale");
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- choose(baseProps, "pattern_offset");
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- choose(baseProps, "pattern_scalemode");
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- choose(baseProps, "pattern_mapping");
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- choose(baseProps, "pattern_weight");
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- maps = {};
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- if (params.patternMap)
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- maps.Pattern = { ...params.patternMap, ...baseProps };
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- if (params.normalMap) {
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- maps.Normal = {
111
- ...params.normalMap,
112
- ...baseProps,
113
- };
114
- delete maps.Normal.scale;
115
- }
116
- }
117
- // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
118
- const renderMaterialProps = {
119
- classFullName: this.classFullName,
120
- code: this.createCode(iModelDb, definitionModelId, materialName),
121
- paletteName: params.paletteName,
122
- description: params.description,
123
- jsonProperties: {
124
- materialAssets: {
125
- renderMaterial: {
126
- HasBaseColor: params.color !== undefined,
127
- color: params.color,
128
- HasSpecularColor: params.specularColor !== undefined,
129
- specular_color: params.specularColor,
130
- HasFinish: params.finish !== undefined,
131
- finish: params.finish,
132
- HasTransmit: params.transmit !== undefined,
133
- transmit: params.transmit,
134
- HasDiffuse: params.diffuse !== undefined,
135
- diffuse: params.diffuse,
136
- HasSpecular: params.specular !== undefined,
137
- specular: params.specular,
138
- HasReflect: params.reflect !== undefined,
139
- reflect: params.reflect,
140
- HasReflectColor: params.reflectColor !== undefined,
141
- reflect_color: params.reflectColor,
142
- Map: maps,
143
- pbr_normal,
144
- },
145
- },
146
- },
147
- model: definitionModelId,
148
- isPrivate: false,
149
- };
150
- return new RenderMaterialElement(renderMaterialProps, iModelDb);
151
- }
152
- /**
153
- * Insert a new RenderMaterial into a model.
154
- * @param iModelDb Insert into this iModel
155
- * @param definitionModelId Insert the new Texture into this DefinitionModel
156
- * @param materialName The name/CodeValue of the RenderMaterial
157
- * @param params Parameters object which describes how to construct the RenderMaterial
158
- * @returns The Id of the newly inserted RenderMaterial element.
159
- * @throws [[IModelError]] if unable to insert the element.
160
- */
161
- static insert(iModelDb, definitionModelId, materialName, params) {
162
- const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
163
- return iModelDb.elements.insertElement(renderMaterial.toJSON());
164
- }
165
- }
166
- exports.RenderMaterialElement = RenderMaterialElement;
167
- /** @public */
168
- (function (RenderMaterialElement) {
169
- /** Parameters used to construct a [[RenderMaterial]].
170
- * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.
171
- * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.
172
- * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.
173
- */
174
- class Params {
175
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
176
- constructor(paletteName) {
177
- this.paletteName = paletteName;
178
- }
179
- }
180
- RenderMaterialElement.Params = Params;
181
- })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Elements
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const Element_1 = require("./Element");
13
+ /* eslint-disable @typescript-eslint/naming-convention */
14
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
15
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
+ * @public
17
+ */
18
+ class PhysicalMaterial extends Element_1.DefinitionElement {
19
+ /** @internal */
20
+ static get className() { return "PhysicalMaterial"; }
21
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
+ * @param iModel The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ */
26
+ static createCode(iModel, definitionModelId, name) {
27
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
+ return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
+ }
30
+ /** Create a PhysicalMaterial
31
+ * @param iModelDb The IModelDb
32
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
+ * @param name The name (codeValue) of the PhysicalMaterial
34
+ * @returns The newly constructed PhysicalMaterial
35
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
+ */
37
+ static create(iModelDb, definitionModelId, name) {
38
+ const elementProps = {
39
+ classFullName: this.classFullName,
40
+ model: definitionModelId,
41
+ code: this.createCode(iModelDb, definitionModelId, name),
42
+ };
43
+ return iModelDb.elements.createElement(elementProps);
44
+ }
45
+ }
46
+ exports.PhysicalMaterial = PhysicalMaterial;
47
+ /** Defines a rendering material.
48
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
+ * @public
50
+ */
51
+ class RenderMaterialElement extends Element_1.DefinitionElement {
52
+ /** @internal */
53
+ static get className() { return "RenderMaterial"; }
54
+ /** @internal */
55
+ constructor(props, iModel) {
56
+ super(props, iModel);
57
+ this.paletteName = props.paletteName;
58
+ this.description = props.description;
59
+ }
60
+ /** @internal */
61
+ toJSON() {
62
+ const val = super.toJSON();
63
+ val.paletteName = this.paletteName;
64
+ val.description = this.description;
65
+ return val;
66
+ }
67
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
+ * @param iModel The IModelDb
69
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
+ * @param name The RenderMaterial name
71
+ */
72
+ static createCode(iModel, scopeModelId, name) {
73
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
+ return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
+ }
76
+ /**
77
+ * Create a RenderMaterial with given parameters.
78
+ * @param iModelDb The iModel
79
+ * @param definitionModelId The [[DefinitionModel]]
80
+ * @param materialName The name/CodeValue of the RenderMaterial
81
+ * @param params Parameters object which describes how to construct the RenderMaterial
82
+ * @returns The newly constructed RenderMaterial element.
83
+ * @throws [[IModelError]] if unable to create the element.
84
+ */
85
+ static create(iModelDb, definitionModelId, materialName, params) {
86
+ let maps;
87
+ const pbr_normal = params.normalMap?.scale;
88
+ if (params.patternMap || params.normalMap) {
89
+ function choose(obj, key) {
90
+ const pat = params.patternMap;
91
+ if (pat && undefined !== pat[key])
92
+ obj[key] = pat[key];
93
+ else if (params.normalMap && undefined !== params.normalMap[key])
94
+ obj[key] = params.normalMap[key];
95
+ }
96
+ const baseProps = {};
97
+ choose(baseProps, "pattern_angle");
98
+ choose(baseProps, "pattern_u_flip");
99
+ choose(baseProps, "pattern_flip");
100
+ choose(baseProps, "pattern_scale");
101
+ choose(baseProps, "pattern_offset");
102
+ choose(baseProps, "pattern_scalemode");
103
+ choose(baseProps, "pattern_mapping");
104
+ choose(baseProps, "pattern_weight");
105
+ choose(baseProps, "pattern_useConstantLod");
106
+ choose(baseProps, "pattern_constantlod_repetitions");
107
+ choose(baseProps, "pattern_constantlod_offset");
108
+ choose(baseProps, "pattern_constantlod_mindistanceclamp");
109
+ choose(baseProps, "pattern_constantlod_maxdistanceclamp");
110
+ maps = {};
111
+ if (params.patternMap)
112
+ maps.Pattern = { ...params.patternMap, ...baseProps };
113
+ if (params.normalMap) {
114
+ maps.Normal = {
115
+ ...params.normalMap,
116
+ ...baseProps,
117
+ };
118
+ delete maps.Normal.scale;
119
+ }
120
+ }
121
+ // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
122
+ const renderMaterialProps = {
123
+ classFullName: this.classFullName,
124
+ code: this.createCode(iModelDb, definitionModelId, materialName),
125
+ paletteName: params.paletteName,
126
+ description: params.description,
127
+ jsonProperties: {
128
+ materialAssets: {
129
+ renderMaterial: {
130
+ HasBaseColor: params.color !== undefined,
131
+ color: params.color,
132
+ HasSpecularColor: params.specularColor !== undefined,
133
+ specular_color: params.specularColor,
134
+ HasFinish: params.finish !== undefined,
135
+ finish: params.finish,
136
+ HasTransmit: params.transmit !== undefined,
137
+ transmit: params.transmit,
138
+ HasDiffuse: params.diffuse !== undefined,
139
+ diffuse: params.diffuse,
140
+ HasSpecular: params.specular !== undefined,
141
+ specular: params.specular,
142
+ HasReflect: params.reflect !== undefined,
143
+ reflect: params.reflect,
144
+ HasReflectColor: params.reflectColor !== undefined,
145
+ reflect_color: params.reflectColor,
146
+ Map: maps,
147
+ pbr_normal,
148
+ },
149
+ },
150
+ },
151
+ model: definitionModelId,
152
+ isPrivate: false,
153
+ };
154
+ return new RenderMaterialElement(renderMaterialProps, iModelDb);
155
+ }
156
+ /**
157
+ * Insert a new RenderMaterial into a model.
158
+ * @param iModelDb Insert into this iModel
159
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
160
+ * @param materialName The name/CodeValue of the RenderMaterial
161
+ * @param params Parameters object which describes how to construct the RenderMaterial
162
+ * @returns The Id of the newly inserted RenderMaterial element.
163
+ * @throws [[IModelError]] if unable to insert the element.
164
+ */
165
+ static insert(iModelDb, definitionModelId, materialName, params) {
166
+ const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
167
+ return iModelDb.elements.insertElement(renderMaterial.toJSON());
168
+ }
169
+ }
170
+ exports.RenderMaterialElement = RenderMaterialElement;
171
+ /** @public */
172
+ (function (RenderMaterialElement) {
173
+ /** Parameters used to construct a [[RenderMaterial]].
174
+ * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.
175
+ * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.
176
+ * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.
177
+ */
178
+ class Params {
179
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
180
+ constructor(paletteName) {
181
+ this.paletteName = paletteName;
182
+ }
183
+ }
184
+ RenderMaterialElement.Params = Params;
185
+ })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
182
186
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = { };\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n\r\n maps = { };\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = {};\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n choose(baseProps, \"pattern_useConstantLod\");\r\n choose(baseProps, \"pattern_constantlod_repetitions\");\r\n choose(baseProps, \"pattern_constantlod_offset\");\r\n choose(baseProps, \"pattern_constantlod_mindistanceclamp\");\r\n choose(baseProps, \"pattern_constantlod_maxdistanceclamp\");\r\n\r\n maps = {};\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}