@itwin/core-backend 3.7.7 → 3.7.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. package/CHANGELOG.md +13 -1
  2. package/lib/cjs/AliCloudStorageService.d.ts +23 -23
  3. package/lib/cjs/AliCloudStorageService.js +71 -71
  4. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  5. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  6. package/lib/cjs/BackendHubAccess.js +41 -41
  7. package/lib/cjs/BackendHubAccess.js.map +1 -1
  8. package/lib/cjs/BackendLoggerCategory.d.ts +91 -91
  9. package/lib/cjs/BackendLoggerCategory.js +99 -99
  10. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  11. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  12. package/lib/cjs/BisCoreSchema.js +60 -60
  13. package/lib/cjs/BisCoreSchema.js.map +1 -1
  14. package/lib/cjs/BriefcaseManager.d.ts +170 -170
  15. package/lib/cjs/BriefcaseManager.js +414 -414
  16. package/lib/cjs/BriefcaseManager.js.map +1 -1
  17. package/lib/cjs/Category.d.ts +153 -153
  18. package/lib/cjs/Category.js +243 -243
  19. package/lib/cjs/Category.js.map +1 -1
  20. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  21. package/lib/cjs/ChangeSummaryManager.js +447 -447
  22. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  23. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  24. package/lib/cjs/ChangedElementsDb.js +165 -165
  25. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  26. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  27. package/lib/cjs/ChangedElementsManager.js +88 -88
  28. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  29. package/lib/cjs/CheckpointManager.d.ts +121 -121
  30. package/lib/cjs/CheckpointManager.d.ts.map +1 -1
  31. package/lib/cjs/CheckpointManager.js +363 -352
  32. package/lib/cjs/CheckpointManager.js.map +1 -1
  33. package/lib/cjs/ClassRegistry.d.ts +79 -79
  34. package/lib/cjs/ClassRegistry.js +250 -250
  35. package/lib/cjs/ClassRegistry.js.map +1 -1
  36. package/lib/cjs/CloudSqlite.d.ts +350 -350
  37. package/lib/cjs/CloudSqlite.js +153 -153
  38. package/lib/cjs/CloudSqlite.js.map +1 -1
  39. package/lib/cjs/CloudStorageBackend.d.ts +58 -58
  40. package/lib/cjs/CloudStorageBackend.js +173 -173
  41. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  42. package/lib/cjs/CodeService.d.ts +396 -396
  43. package/lib/cjs/CodeService.js +63 -63
  44. package/lib/cjs/CodeService.js.map +1 -1
  45. package/lib/cjs/CodeSpecs.d.ts +55 -55
  46. package/lib/cjs/CodeSpecs.js +124 -124
  47. package/lib/cjs/CodeSpecs.js.map +1 -1
  48. package/lib/cjs/ConcurrentQuery.d.ts +13 -13
  49. package/lib/cjs/ConcurrentQuery.js +36 -36
  50. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  51. package/lib/cjs/CustomViewState3dCreator.d.ts +21 -21
  52. package/lib/cjs/CustomViewState3dCreator.js +82 -82
  53. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  54. package/lib/cjs/DevTools.d.ts +71 -71
  55. package/lib/cjs/DevTools.js +154 -154
  56. package/lib/cjs/DevTools.js.map +1 -1
  57. package/lib/cjs/DisplayStyle.d.ts +106 -106
  58. package/lib/cjs/DisplayStyle.js +256 -256
  59. package/lib/cjs/DisplayStyle.js.map +1 -1
  60. package/lib/cjs/ECDb.d.ts +194 -194
  61. package/lib/cjs/ECDb.js +355 -355
  62. package/lib/cjs/ECDb.js.map +1 -1
  63. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  64. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  65. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  66. package/lib/cjs/ECSqlStatement.d.ts +473 -473
  67. package/lib/cjs/ECSqlStatement.js +791 -791
  68. package/lib/cjs/ECSqlStatement.js.map +1 -1
  69. package/lib/cjs/Element.d.ts +1109 -1109
  70. package/lib/cjs/Element.js +1427 -1427
  71. package/lib/cjs/Element.js.map +1 -1
  72. package/lib/cjs/ElementAspect.d.ts +179 -179
  73. package/lib/cjs/ElementAspect.js +211 -211
  74. package/lib/cjs/ElementAspect.js.map +1 -1
  75. package/lib/cjs/ElementGraphics.d.ts +9 -9
  76. package/lib/cjs/ElementGraphics.js +41 -41
  77. package/lib/cjs/ElementGraphics.js.map +1 -1
  78. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  79. package/lib/cjs/ElementTreeWalker.js +409 -409
  80. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  81. package/lib/cjs/Entity.d.ts +106 -106
  82. package/lib/cjs/Entity.js +134 -134
  83. package/lib/cjs/Entity.js.map +1 -1
  84. package/lib/cjs/EntityReferences.d.ts +49 -49
  85. package/lib/cjs/EntityReferences.js +95 -95
  86. package/lib/cjs/EntityReferences.js.map +1 -1
  87. package/lib/cjs/ExportGraphics.d.ts +317 -317
  88. package/lib/cjs/ExportGraphics.js +208 -208
  89. package/lib/cjs/ExportGraphics.js.map +1 -1
  90. package/lib/cjs/ExternalSource.d.ts +96 -96
  91. package/lib/cjs/ExternalSource.js +131 -131
  92. package/lib/cjs/ExternalSource.js.map +1 -1
  93. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  94. package/lib/cjs/GeoCoordConfig.js +85 -85
  95. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  96. package/lib/cjs/GeometrySummary.d.ts +4 -4
  97. package/lib/cjs/GeometrySummary.js +380 -380
  98. package/lib/cjs/GeometrySummary.js.map +1 -1
  99. package/lib/cjs/HubMock.d.ts +94 -94
  100. package/lib/cjs/HubMock.js +222 -222
  101. package/lib/cjs/HubMock.js.map +1 -1
  102. package/lib/cjs/IModelCloneContext.d.ts +8 -8
  103. package/lib/cjs/IModelCloneContext.js +15 -15
  104. package/lib/cjs/IModelCloneContext.js.map +1 -1
  105. package/lib/cjs/IModelDb.d.ts +1213 -1213
  106. package/lib/cjs/IModelDb.js +2392 -2392
  107. package/lib/cjs/IModelDb.js.map +1 -1
  108. package/lib/cjs/IModelElementCloneContext.d.ts +89 -89
  109. package/lib/cjs/IModelElementCloneContext.js +159 -159
  110. package/lib/cjs/IModelElementCloneContext.js.map +1 -1
  111. package/lib/cjs/IModelHost.d.ts +370 -369
  112. package/lib/cjs/IModelHost.d.ts.map +1 -1
  113. package/lib/cjs/IModelHost.js +497 -496
  114. package/lib/cjs/IModelHost.js.map +1 -1
  115. package/lib/cjs/IModelJsFs.d.ts +62 -62
  116. package/lib/cjs/IModelJsFs.js +140 -140
  117. package/lib/cjs/IModelJsFs.js.map +1 -1
  118. package/lib/cjs/IpcHost.d.ts +104 -104
  119. package/lib/cjs/IpcHost.js +278 -278
  120. package/lib/cjs/IpcHost.js.map +1 -1
  121. package/lib/cjs/LineStyle.d.ts +311 -311
  122. package/lib/cjs/LineStyle.js +295 -295
  123. package/lib/cjs/LineStyle.js.map +1 -1
  124. package/lib/cjs/LocalHub.d.ts +162 -162
  125. package/lib/cjs/LocalHub.js +585 -585
  126. package/lib/cjs/LocalHub.js.map +1 -1
  127. package/lib/cjs/LocalhostIpcHost.d.ts +21 -21
  128. package/lib/cjs/LocalhostIpcHost.js +81 -81
  129. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  130. package/lib/cjs/Material.d.ts +131 -131
  131. package/lib/cjs/Material.js +181 -181
  132. package/lib/cjs/Material.js.map +1 -1
  133. package/lib/cjs/Model.d.ts +392 -392
  134. package/lib/cjs/Model.js +485 -485
  135. package/lib/cjs/Model.js.map +1 -1
  136. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  137. package/lib/cjs/NativeAppStorage.js +202 -202
  138. package/lib/cjs/NativeAppStorage.js.map +1 -1
  139. package/lib/cjs/NativeHost.d.ts +52 -52
  140. package/lib/cjs/NativeHost.js +163 -163
  141. package/lib/cjs/NativeHost.js.map +1 -1
  142. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  143. package/lib/cjs/NavigationRelationship.js +225 -225
  144. package/lib/cjs/NavigationRelationship.js.map +1 -1
  145. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  146. package/lib/cjs/PromiseMemoizer.js +101 -101
  147. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  148. package/lib/cjs/PropertyStore.d.ts +132 -132
  149. package/lib/cjs/PropertyStore.js +11 -11
  150. package/lib/cjs/PropertyStore.js.map +1 -1
  151. package/lib/cjs/Relationship.d.ts +416 -416
  152. package/lib/cjs/Relationship.js +494 -494
  153. package/lib/cjs/Relationship.js.map +1 -1
  154. package/lib/cjs/RpcBackend.d.ts +5 -5
  155. package/lib/cjs/RpcBackend.js +32 -32
  156. package/lib/cjs/RpcBackend.js.map +1 -1
  157. package/lib/cjs/SQLiteDb.d.ts +219 -219
  158. package/lib/cjs/SQLiteDb.js +214 -214
  159. package/lib/cjs/SQLiteDb.js.map +1 -1
  160. package/lib/cjs/Schema.d.ts +55 -55
  161. package/lib/cjs/Schema.js +83 -83
  162. package/lib/cjs/Schema.js.map +1 -1
  163. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  164. package/lib/cjs/ServerBasedLocks.js +168 -168
  165. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  166. package/lib/cjs/SqliteStatement.d.ts +360 -360
  167. package/lib/cjs/SqliteStatement.js +586 -586
  168. package/lib/cjs/SqliteStatement.js.map +1 -1
  169. package/lib/cjs/Texture.d.ts +58 -58
  170. package/lib/cjs/Texture.js +82 -82
  171. package/lib/cjs/Texture.js.map +1 -1
  172. package/lib/cjs/TileStorage.d.ts +25 -18
  173. package/lib/cjs/TileStorage.d.ts.map +1 -1
  174. package/lib/cjs/TileStorage.js +102 -90
  175. package/lib/cjs/TileStorage.js.map +1 -1
  176. package/lib/cjs/TxnManager.d.ts +202 -202
  177. package/lib/cjs/TxnManager.js +356 -356
  178. package/lib/cjs/TxnManager.js.map +1 -1
  179. package/lib/cjs/ViewDefinition.d.ts +439 -439
  180. package/lib/cjs/ViewDefinition.js +646 -646
  181. package/lib/cjs/ViewDefinition.js.map +1 -1
  182. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  183. package/lib/cjs/ViewStateHydrator.js +103 -103
  184. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  185. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  186. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  187. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  188. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  189. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  190. package/lib/cjs/core-backend.d.ts +184 -184
  191. package/lib/cjs/core-backend.js +204 -204
  192. package/lib/cjs/core-backend.js.map +1 -1
  193. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  194. package/lib/cjs/domains/FunctionalElements.js +145 -145
  195. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  196. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  197. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  198. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  199. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  200. package/lib/cjs/domains/GenericElements.js +263 -263
  201. package/lib/cjs/domains/GenericElements.js.map +1 -1
  202. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  203. package/lib/cjs/domains/GenericSchema.js +28 -28
  204. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  205. package/lib/cjs/rpc/multipart.d.ts +11 -11
  206. package/lib/cjs/rpc/multipart.js +71 -71
  207. package/lib/cjs/rpc/multipart.js.map +1 -1
  208. package/lib/cjs/rpc/tracing.d.ts +28 -28
  209. package/lib/cjs/rpc/tracing.js +74 -74
  210. package/lib/cjs/rpc/tracing.js.map +1 -1
  211. package/lib/cjs/rpc/web/logging.d.ts +9 -9
  212. package/lib/cjs/rpc/web/logging.js +43 -43
  213. package/lib/cjs/rpc/web/logging.js.map +1 -1
  214. package/lib/cjs/rpc/web/request.d.ts +6 -6
  215. package/lib/cjs/rpc/web/request.js +74 -74
  216. package/lib/cjs/rpc/web/request.js.map +1 -1
  217. package/lib/cjs/rpc/web/response.d.ts +6 -6
  218. package/lib/cjs/rpc/web/response.js +106 -106
  219. package/lib/cjs/rpc/web/response.js.map +1 -1
  220. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  221. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  222. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  223. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +47 -47
  224. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +294 -294
  225. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  226. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -22
  227. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +211 -211
  228. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  229. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  230. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +168 -168
  231. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  232. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  233. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  234. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  235. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  236. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  237. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  238. package/lib/cjs/workspace/Settings.d.ts +186 -186
  239. package/lib/cjs/workspace/Settings.js +155 -155
  240. package/lib/cjs/workspace/Settings.js.map +1 -1
  241. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  242. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  243. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  244. package/lib/cjs/workspace/Workspace.d.ts +414 -414
  245. package/lib/cjs/workspace/Workspace.js +543 -543
  246. package/lib/cjs/workspace/Workspace.js.map +1 -1
  247. package/package.json +17 -16
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = { };\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n\r\n maps = { };\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport {\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\n} from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\n let maps: RenderMaterialAssetMapsProps | undefined;\n const pbr_normal = params.normalMap?.scale;\n if (params.patternMap || params.normalMap) {\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\n const pat = params.patternMap;\n if (pat && undefined !== pat[key])\n obj[key] = pat[key];\n else if (params.normalMap && undefined !== params.normalMap[key])\n obj[key] = params.normalMap[key];\n }\n\n const baseProps: TexMap = { };\n choose(baseProps, \"pattern_angle\");\n choose(baseProps, \"pattern_u_flip\");\n choose(baseProps, \"pattern_flip\");\n choose(baseProps, \"pattern_scale\");\n choose(baseProps, \"pattern_offset\");\n choose(baseProps, \"pattern_scalemode\");\n choose(baseProps, \"pattern_mapping\");\n choose(baseProps, \"pattern_weight\");\n\n maps = { };\n if (params.patternMap)\n maps.Pattern = { ...params.patternMap, ...baseProps };\n\n if (params.normalMap) {\n maps.Normal = {\n ...params.normalMap,\n ...baseProps,\n };\n\n delete (maps.Normal as any).scale;\n }\n }\n\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: maps,\n pbr_normal,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public */\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]].\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\n */\n export class Params {\n /** A required palette name that categorizes this RenderMaterial */\n public paletteName: string;\n /** An optional description of this RenderMaterial */\n public description?: string;\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\n public color?: RgbFactorProps;\n /** The color to use for specular illumination. Default: black. */\n public specularColor?: RgbFactorProps;\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\n * Default: 0.\n */\n public finish?: number;\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\n * Default: 13.5.\n */\n public transmit?: number;\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\n public diffuse?: number;\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\n public specular?: number;\n /** Currently unused. */\n public reflect?: number;\n /** Currently unused. */\n public reflectColor?: number[];\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\n */\n public patternMap?: TextureMapProps;\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\n * surface's geometry.\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\n */\n public normalMap?: NormalMapProps & {\n /** A factor by which to multiply the components of the normal vectors read from the texture.\n * Default: 1.\n */\n scale?: number;\n };\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n\n/** Parameters used to create a [[RenderMaterial]] element.\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\n * @public\n */\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\n}\n"]}