@itwin/core-backend 3.7.0-dev.3 → 3.7.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/lib/cjs/AliCloudStorageService.d.ts +23 -23
  2. package/lib/cjs/AliCloudStorageService.js +71 -71
  3. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  4. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  5. package/lib/cjs/BackendHubAccess.js +41 -41
  6. package/lib/cjs/BackendHubAccess.js.map +1 -1
  7. package/lib/cjs/BackendLoggerCategory.d.ts +91 -91
  8. package/lib/cjs/BackendLoggerCategory.js +99 -99
  9. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  10. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  11. package/lib/cjs/BisCoreSchema.js +60 -60
  12. package/lib/cjs/BisCoreSchema.js.map +1 -1
  13. package/lib/cjs/BriefcaseManager.d.ts +170 -170
  14. package/lib/cjs/BriefcaseManager.js +414 -414
  15. package/lib/cjs/BriefcaseManager.js.map +1 -1
  16. package/lib/cjs/Category.d.ts +153 -153
  17. package/lib/cjs/Category.js +243 -243
  18. package/lib/cjs/Category.js.map +1 -1
  19. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  20. package/lib/cjs/ChangeSummaryManager.js +447 -447
  21. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  22. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  23. package/lib/cjs/ChangedElementsDb.js +165 -165
  24. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  25. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  26. package/lib/cjs/ChangedElementsManager.js +88 -88
  27. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  28. package/lib/cjs/CheckpointManager.d.ts +121 -121
  29. package/lib/cjs/CheckpointManager.js +349 -349
  30. package/lib/cjs/CheckpointManager.js.map +1 -1
  31. package/lib/cjs/ClassRegistry.d.ts +79 -79
  32. package/lib/cjs/ClassRegistry.js +250 -250
  33. package/lib/cjs/ClassRegistry.js.map +1 -1
  34. package/lib/cjs/CloudSqlite.d.ts +350 -350
  35. package/lib/cjs/CloudSqlite.js +153 -153
  36. package/lib/cjs/CloudSqlite.js.map +1 -1
  37. package/lib/cjs/CloudStorageBackend.d.ts +58 -58
  38. package/lib/cjs/CloudStorageBackend.js +173 -173
  39. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  40. package/lib/cjs/CodeService.d.ts +396 -396
  41. package/lib/cjs/CodeService.js +63 -63
  42. package/lib/cjs/CodeService.js.map +1 -1
  43. package/lib/cjs/CodeSpecs.d.ts +55 -55
  44. package/lib/cjs/CodeSpecs.js +124 -124
  45. package/lib/cjs/CodeSpecs.js.map +1 -1
  46. package/lib/cjs/ConcurrentQuery.d.ts +13 -13
  47. package/lib/cjs/ConcurrentQuery.js +36 -36
  48. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  49. package/lib/cjs/CustomViewState3dCreator.d.ts +21 -21
  50. package/lib/cjs/CustomViewState3dCreator.js +82 -82
  51. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  52. package/lib/cjs/DevTools.d.ts +71 -71
  53. package/lib/cjs/DevTools.js +154 -154
  54. package/lib/cjs/DevTools.js.map +1 -1
  55. package/lib/cjs/DisplayStyle.d.ts +106 -106
  56. package/lib/cjs/DisplayStyle.js +256 -256
  57. package/lib/cjs/DisplayStyle.js.map +1 -1
  58. package/lib/cjs/ECDb.d.ts +194 -194
  59. package/lib/cjs/ECDb.js +355 -355
  60. package/lib/cjs/ECDb.js.map +1 -1
  61. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  62. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  63. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  64. package/lib/cjs/ECSqlStatement.d.ts +473 -473
  65. package/lib/cjs/ECSqlStatement.js +791 -791
  66. package/lib/cjs/ECSqlStatement.js.map +1 -1
  67. package/lib/cjs/Element.d.ts +1109 -1109
  68. package/lib/cjs/Element.js +1427 -1427
  69. package/lib/cjs/Element.js.map +1 -1
  70. package/lib/cjs/ElementAspect.d.ts +179 -179
  71. package/lib/cjs/ElementAspect.js +211 -211
  72. package/lib/cjs/ElementAspect.js.map +1 -1
  73. package/lib/cjs/ElementGraphics.d.ts +9 -9
  74. package/lib/cjs/ElementGraphics.js +41 -41
  75. package/lib/cjs/ElementGraphics.js.map +1 -1
  76. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  77. package/lib/cjs/ElementTreeWalker.js +409 -409
  78. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  79. package/lib/cjs/Entity.d.ts +106 -106
  80. package/lib/cjs/Entity.js +134 -134
  81. package/lib/cjs/Entity.js.map +1 -1
  82. package/lib/cjs/EntityReferences.d.ts +49 -49
  83. package/lib/cjs/EntityReferences.js +95 -95
  84. package/lib/cjs/EntityReferences.js.map +1 -1
  85. package/lib/cjs/ExportGraphics.d.ts +317 -317
  86. package/lib/cjs/ExportGraphics.js +208 -208
  87. package/lib/cjs/ExportGraphics.js.map +1 -1
  88. package/lib/cjs/ExternalSource.d.ts +96 -96
  89. package/lib/cjs/ExternalSource.js +131 -131
  90. package/lib/cjs/ExternalSource.js.map +1 -1
  91. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  92. package/lib/cjs/GeoCoordConfig.js +85 -85
  93. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  94. package/lib/cjs/GeometrySummary.d.ts +4 -4
  95. package/lib/cjs/GeometrySummary.js +380 -380
  96. package/lib/cjs/GeometrySummary.js.map +1 -1
  97. package/lib/cjs/HubMock.d.ts +94 -94
  98. package/lib/cjs/HubMock.js +222 -222
  99. package/lib/cjs/HubMock.js.map +1 -1
  100. package/lib/cjs/IModelCloneContext.d.ts +8 -8
  101. package/lib/cjs/IModelCloneContext.js +15 -15
  102. package/lib/cjs/IModelCloneContext.js.map +1 -1
  103. package/lib/cjs/IModelDb.d.ts +1213 -1213
  104. package/lib/cjs/IModelDb.js +2392 -2392
  105. package/lib/cjs/IModelDb.js.map +1 -1
  106. package/lib/cjs/IModelElementCloneContext.d.ts +89 -89
  107. package/lib/cjs/IModelElementCloneContext.js +159 -159
  108. package/lib/cjs/IModelElementCloneContext.js.map +1 -1
  109. package/lib/cjs/IModelHost.d.ts +369 -369
  110. package/lib/cjs/IModelHost.js +496 -496
  111. package/lib/cjs/IModelHost.js.map +1 -1
  112. package/lib/cjs/IModelJsFs.d.ts +62 -62
  113. package/lib/cjs/IModelJsFs.js +140 -140
  114. package/lib/cjs/IModelJsFs.js.map +1 -1
  115. package/lib/cjs/IpcHost.d.ts +104 -104
  116. package/lib/cjs/IpcHost.js +278 -278
  117. package/lib/cjs/IpcHost.js.map +1 -1
  118. package/lib/cjs/LineStyle.d.ts +311 -311
  119. package/lib/cjs/LineStyle.js +295 -295
  120. package/lib/cjs/LineStyle.js.map +1 -1
  121. package/lib/cjs/LocalHub.d.ts +162 -162
  122. package/lib/cjs/LocalHub.js +585 -585
  123. package/lib/cjs/LocalHub.js.map +1 -1
  124. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  125. package/lib/cjs/LocalhostIpcHost.js +81 -81
  126. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  127. package/lib/cjs/Material.d.ts +131 -131
  128. package/lib/cjs/Material.js +181 -181
  129. package/lib/cjs/Material.js.map +1 -1
  130. package/lib/cjs/Model.d.ts +392 -392
  131. package/lib/cjs/Model.js +485 -485
  132. package/lib/cjs/Model.js.map +1 -1
  133. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  134. package/lib/cjs/NativeAppStorage.js +202 -202
  135. package/lib/cjs/NativeAppStorage.js.map +1 -1
  136. package/lib/cjs/NativeHost.d.ts +52 -52
  137. package/lib/cjs/NativeHost.js +163 -163
  138. package/lib/cjs/NativeHost.js.map +1 -1
  139. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  140. package/lib/cjs/NavigationRelationship.js +225 -225
  141. package/lib/cjs/NavigationRelationship.js.map +1 -1
  142. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  143. package/lib/cjs/PromiseMemoizer.js +101 -101
  144. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  145. package/lib/cjs/PropertyStore.d.ts +132 -132
  146. package/lib/cjs/PropertyStore.js +11 -11
  147. package/lib/cjs/PropertyStore.js.map +1 -1
  148. package/lib/cjs/Relationship.d.ts +416 -416
  149. package/lib/cjs/Relationship.js +494 -494
  150. package/lib/cjs/Relationship.js.map +1 -1
  151. package/lib/cjs/RpcBackend.d.ts +5 -5
  152. package/lib/cjs/RpcBackend.js +32 -32
  153. package/lib/cjs/RpcBackend.js.map +1 -1
  154. package/lib/cjs/SQLiteDb.d.ts +219 -219
  155. package/lib/cjs/SQLiteDb.js +214 -214
  156. package/lib/cjs/SQLiteDb.js.map +1 -1
  157. package/lib/cjs/Schema.d.ts +55 -55
  158. package/lib/cjs/Schema.js +83 -83
  159. package/lib/cjs/Schema.js.map +1 -1
  160. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  161. package/lib/cjs/ServerBasedLocks.js +168 -168
  162. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  163. package/lib/cjs/SqliteStatement.d.ts +360 -360
  164. package/lib/cjs/SqliteStatement.js +586 -586
  165. package/lib/cjs/SqliteStatement.js.map +1 -1
  166. package/lib/cjs/Texture.d.ts +58 -58
  167. package/lib/cjs/Texture.js +82 -82
  168. package/lib/cjs/Texture.js.map +1 -1
  169. package/lib/cjs/TileStorage.d.ts +18 -18
  170. package/lib/cjs/TileStorage.js +90 -90
  171. package/lib/cjs/TileStorage.js.map +1 -1
  172. package/lib/cjs/TxnManager.d.ts +202 -202
  173. package/lib/cjs/TxnManager.js +356 -356
  174. package/lib/cjs/TxnManager.js.map +1 -1
  175. package/lib/cjs/ViewDefinition.d.ts +439 -439
  176. package/lib/cjs/ViewDefinition.js +646 -646
  177. package/lib/cjs/ViewDefinition.js.map +1 -1
  178. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  179. package/lib/cjs/ViewStateHydrator.js +103 -103
  180. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  181. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  182. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  183. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  184. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  185. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  186. package/lib/cjs/core-backend.d.ts +184 -184
  187. package/lib/cjs/core-backend.js +204 -204
  188. package/lib/cjs/core-backend.js.map +1 -1
  189. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  190. package/lib/cjs/domains/FunctionalElements.js +145 -145
  191. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  192. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  193. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  194. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  195. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  196. package/lib/cjs/domains/GenericElements.js +263 -263
  197. package/lib/cjs/domains/GenericElements.js.map +1 -1
  198. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  199. package/lib/cjs/domains/GenericSchema.js +28 -28
  200. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  201. package/lib/cjs/rpc/multipart.d.ts +11 -11
  202. package/lib/cjs/rpc/multipart.js +71 -71
  203. package/lib/cjs/rpc/multipart.js.map +1 -1
  204. package/lib/cjs/rpc/tracing.d.ts +28 -28
  205. package/lib/cjs/rpc/tracing.js +74 -74
  206. package/lib/cjs/rpc/tracing.js.map +1 -1
  207. package/lib/cjs/rpc/web/logging.d.ts +9 -9
  208. package/lib/cjs/rpc/web/logging.js +43 -43
  209. package/lib/cjs/rpc/web/logging.js.map +1 -1
  210. package/lib/cjs/rpc/web/request.d.ts +6 -6
  211. package/lib/cjs/rpc/web/request.js +74 -74
  212. package/lib/cjs/rpc/web/request.js.map +1 -1
  213. package/lib/cjs/rpc/web/response.d.ts +6 -6
  214. package/lib/cjs/rpc/web/response.js +106 -106
  215. package/lib/cjs/rpc/web/response.js.map +1 -1
  216. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  217. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  218. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  219. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +47 -47
  220. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +294 -294
  221. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  222. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -22
  223. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +205 -205
  224. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  225. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  226. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +168 -168
  227. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  228. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  229. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  230. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  231. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  232. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  233. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  234. package/lib/cjs/workspace/Settings.d.ts +186 -186
  235. package/lib/cjs/workspace/Settings.js +155 -155
  236. package/lib/cjs/workspace/Settings.js.map +1 -1
  237. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  238. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  239. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  240. package/lib/cjs/workspace/Workspace.d.ts +414 -414
  241. package/lib/cjs/workspace/Workspace.js +543 -543
  242. package/lib/cjs/workspace/Workspace.js.map +1 -1
  243. package/package.json +11 -11
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport {\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\n} from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\n let maps: RenderMaterialAssetMapsProps | undefined;\n const pbr_normal = params.normalMap?.scale;\n if (params.patternMap || params.normalMap) {\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\n const pat = params.patternMap;\n if (pat && undefined !== pat[key])\n obj[key] = pat[key];\n else if (params.normalMap && undefined !== params.normalMap[key])\n obj[key] = params.normalMap[key];\n }\n\n const baseProps: TexMap = { };\n choose(baseProps, \"pattern_angle\");\n choose(baseProps, \"pattern_u_flip\");\n choose(baseProps, \"pattern_flip\");\n choose(baseProps, \"pattern_scale\");\n choose(baseProps, \"pattern_offset\");\n choose(baseProps, \"pattern_scalemode\");\n choose(baseProps, \"pattern_mapping\");\n choose(baseProps, \"pattern_weight\");\n\n maps = { };\n if (params.patternMap)\n maps.Pattern = { ...params.patternMap, ...baseProps };\n\n if (params.normalMap) {\n maps.Normal = {\n ...params.normalMap,\n ...baseProps,\n };\n\n delete (maps.Normal as any).scale;\n }\n }\n\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: maps,\n pbr_normal,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public */\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]].\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\n */\n export class Params {\n /** A required palette name that categorizes this RenderMaterial */\n public paletteName: string;\n /** An optional description of this RenderMaterial */\n public description?: string;\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\n public color?: RgbFactorProps;\n /** The color to use for specular illumination. Default: black. */\n public specularColor?: RgbFactorProps;\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\n * Default: 0.\n */\n public finish?: number;\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\n * Default: 13.5.\n */\n public transmit?: number;\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\n public diffuse?: number;\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\n public specular?: number;\n /** Currently unused. */\n public reflect?: number;\n /** Currently unused. */\n public reflectColor?: number[];\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\n */\n public patternMap?: TextureMapProps;\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\n * surface's geometry.\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\n */\n public normalMap?: NormalMapProps & {\n /** A factor by which to multiply the components of the normal vectors read from the texture.\n * Default: 1.\n */\n scale?: number;\n };\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n\n/** Parameters used to create a [[RenderMaterial]] element.\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\n * @public\n */\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = { };\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n\r\n maps = { };\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}