@itwin/core-backend 3.5.0-dev.8 → 3.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/CHANGELOG.md +112 -1
  2. package/lib/cjs/AliCloudStorageService.d.ts +23 -23
  3. package/lib/cjs/AliCloudStorageService.js +71 -71
  4. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  5. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  6. package/lib/cjs/BackendHubAccess.js +41 -41
  7. package/lib/cjs/BackendHubAccess.js.map +1 -1
  8. package/lib/cjs/BackendLoggerCategory.d.ts +91 -91
  9. package/lib/cjs/BackendLoggerCategory.js +99 -99
  10. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  11. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  12. package/lib/cjs/BisCoreSchema.js +60 -60
  13. package/lib/cjs/BisCoreSchema.js.map +1 -1
  14. package/lib/cjs/BriefcaseManager.d.ts +170 -165
  15. package/lib/cjs/BriefcaseManager.d.ts.map +1 -1
  16. package/lib/cjs/BriefcaseManager.js +413 -405
  17. package/lib/cjs/BriefcaseManager.js.map +1 -1
  18. package/lib/cjs/Category.d.ts +153 -153
  19. package/lib/cjs/Category.js +243 -243
  20. package/lib/cjs/Category.js.map +1 -1
  21. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  22. package/lib/cjs/ChangeSummaryManager.d.ts.map +1 -1
  23. package/lib/cjs/ChangeSummaryManager.js +447 -445
  24. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  25. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  26. package/lib/cjs/ChangedElementsDb.js +165 -165
  27. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  28. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  29. package/lib/cjs/ChangedElementsManager.js +88 -88
  30. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  31. package/lib/cjs/CheckpointManager.d.ts +120 -120
  32. package/lib/cjs/CheckpointManager.js +343 -343
  33. package/lib/cjs/CheckpointManager.js.map +1 -1
  34. package/lib/cjs/ClassRegistry.d.ts +79 -71
  35. package/lib/cjs/ClassRegistry.d.ts.map +1 -1
  36. package/lib/cjs/ClassRegistry.js +249 -215
  37. package/lib/cjs/ClassRegistry.js.map +1 -1
  38. package/lib/cjs/CloudSqlite.d.ts +350 -349
  39. package/lib/cjs/CloudSqlite.d.ts.map +1 -1
  40. package/lib/cjs/CloudSqlite.js +152 -151
  41. package/lib/cjs/CloudSqlite.js.map +1 -1
  42. package/lib/cjs/CloudStorageBackend.d.ts +58 -58
  43. package/lib/cjs/CloudStorageBackend.js +173 -173
  44. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  45. package/lib/cjs/CodeService.d.ts +396 -396
  46. package/lib/cjs/CodeService.js +63 -63
  47. package/lib/cjs/CodeService.js.map +1 -1
  48. package/lib/cjs/CodeSpecs.d.ts +50 -50
  49. package/lib/cjs/CodeSpecs.js +112 -112
  50. package/lib/cjs/CodeSpecs.js.map +1 -1
  51. package/lib/cjs/ConcurrentQuery.d.ts +13 -11
  52. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  53. package/lib/cjs/ConcurrentQuery.js +36 -30
  54. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  55. package/lib/cjs/CustomViewState3dCreator.d.ts +21 -32
  56. package/lib/cjs/CustomViewState3dCreator.d.ts.map +1 -1
  57. package/lib/cjs/CustomViewState3dCreator.js +81 -113
  58. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  59. package/lib/cjs/DevTools.d.ts +71 -71
  60. package/lib/cjs/DevTools.js +154 -154
  61. package/lib/cjs/DevTools.js.map +1 -1
  62. package/lib/cjs/DisplayStyle.d.ts +106 -106
  63. package/lib/cjs/DisplayStyle.d.ts.map +1 -1
  64. package/lib/cjs/DisplayStyle.js +256 -256
  65. package/lib/cjs/DisplayStyle.js.map +1 -1
  66. package/lib/cjs/ECDb.d.ts +191 -191
  67. package/lib/cjs/ECDb.js +350 -350
  68. package/lib/cjs/ECDb.js.map +1 -1
  69. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  70. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  71. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  72. package/lib/cjs/ECSqlStatement.d.ts +466 -466
  73. package/lib/cjs/ECSqlStatement.js +791 -791
  74. package/lib/cjs/ECSqlStatement.js.map +1 -1
  75. package/lib/cjs/Element.d.ts +1102 -1109
  76. package/lib/cjs/Element.d.ts.map +1 -1
  77. package/lib/cjs/Element.js +1416 -1420
  78. package/lib/cjs/Element.js.map +1 -1
  79. package/lib/cjs/ElementAspect.d.ts +176 -156
  80. package/lib/cjs/ElementAspect.d.ts.map +1 -1
  81. package/lib/cjs/ElementAspect.js +211 -178
  82. package/lib/cjs/ElementAspect.js.map +1 -1
  83. package/lib/cjs/ElementGraphics.d.ts +9 -9
  84. package/lib/cjs/ElementGraphics.js +41 -41
  85. package/lib/cjs/ElementGraphics.js.map +1 -1
  86. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  87. package/lib/cjs/ElementTreeWalker.js +409 -409
  88. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  89. package/lib/cjs/Entity.d.ts +106 -76
  90. package/lib/cjs/Entity.d.ts.map +1 -1
  91. package/lib/cjs/Entity.js +134 -82
  92. package/lib/cjs/Entity.js.map +1 -1
  93. package/lib/cjs/EntityReferences.d.ts +50 -0
  94. package/lib/cjs/EntityReferences.d.ts.map +1 -0
  95. package/lib/cjs/EntityReferences.js +96 -0
  96. package/lib/cjs/EntityReferences.js.map +1 -0
  97. package/lib/cjs/ExportGraphics.d.ts +317 -317
  98. package/lib/cjs/ExportGraphics.js +208 -208
  99. package/lib/cjs/ExportGraphics.js.map +1 -1
  100. package/lib/cjs/ExternalSource.d.ts +96 -94
  101. package/lib/cjs/ExternalSource.d.ts.map +1 -1
  102. package/lib/cjs/ExternalSource.js +131 -125
  103. package/lib/cjs/ExternalSource.js.map +1 -1
  104. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  105. package/lib/cjs/GeoCoordConfig.d.ts.map +1 -1
  106. package/lib/cjs/GeoCoordConfig.js +85 -82
  107. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  108. package/lib/cjs/GeometrySummary.d.ts +4 -4
  109. package/lib/cjs/GeometrySummary.js +380 -380
  110. package/lib/cjs/GeometrySummary.js.map +1 -1
  111. package/lib/cjs/HubMock.d.ts +94 -93
  112. package/lib/cjs/HubMock.d.ts.map +1 -1
  113. package/lib/cjs/HubMock.js +222 -190
  114. package/lib/cjs/HubMock.js.map +1 -1
  115. package/lib/cjs/IModelCloneContext.d.ts +8 -85
  116. package/lib/cjs/IModelCloneContext.d.ts.map +1 -1
  117. package/lib/cjs/IModelCloneContext.js +15 -150
  118. package/lib/cjs/IModelCloneContext.js.map +1 -1
  119. package/lib/cjs/IModelDb.d.ts +1183 -1164
  120. package/lib/cjs/IModelDb.d.ts.map +1 -1
  121. package/lib/cjs/IModelDb.js +2374 -2324
  122. package/lib/cjs/IModelDb.js.map +1 -1
  123. package/lib/cjs/IModelElementCloneContext.d.ts +90 -0
  124. package/lib/cjs/IModelElementCloneContext.d.ts.map +1 -0
  125. package/lib/cjs/IModelElementCloneContext.js +160 -0
  126. package/lib/cjs/IModelElementCloneContext.js.map +1 -0
  127. package/lib/cjs/IModelHost.d.ts +370 -361
  128. package/lib/cjs/IModelHost.d.ts.map +1 -1
  129. package/lib/cjs/IModelHost.js +496 -489
  130. package/lib/cjs/IModelHost.js.map +1 -1
  131. package/lib/cjs/IModelJsFs.d.ts +62 -62
  132. package/lib/cjs/IModelJsFs.js +140 -140
  133. package/lib/cjs/IModelJsFs.js.map +1 -1
  134. package/lib/cjs/IpcHost.d.ts +104 -98
  135. package/lib/cjs/IpcHost.d.ts.map +1 -1
  136. package/lib/cjs/IpcHost.js +278 -234
  137. package/lib/cjs/IpcHost.js.map +1 -1
  138. package/lib/cjs/LineStyle.d.ts +311 -311
  139. package/lib/cjs/LineStyle.js +295 -295
  140. package/lib/cjs/LineStyle.js.map +1 -1
  141. package/lib/cjs/LocalHub.d.ts +162 -162
  142. package/lib/cjs/LocalHub.js +587 -587
  143. package/lib/cjs/LocalHub.js.map +1 -1
  144. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  145. package/lib/cjs/LocalhostIpcHost.js +81 -81
  146. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  147. package/lib/cjs/Material.d.ts +103 -103
  148. package/lib/cjs/Material.js +147 -147
  149. package/lib/cjs/Material.js.map +1 -1
  150. package/lib/cjs/Model.d.ts +392 -386
  151. package/lib/cjs/Model.d.ts.map +1 -1
  152. package/lib/cjs/Model.js +485 -471
  153. package/lib/cjs/Model.js.map +1 -1
  154. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  155. package/lib/cjs/NativeAppStorage.js +202 -202
  156. package/lib/cjs/NativeAppStorage.js.map +1 -1
  157. package/lib/cjs/NativeHost.d.ts +52 -52
  158. package/lib/cjs/NativeHost.d.ts.map +1 -1
  159. package/lib/cjs/NativeHost.js +163 -168
  160. package/lib/cjs/NativeHost.js.map +1 -1
  161. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  162. package/lib/cjs/NavigationRelationship.js +225 -225
  163. package/lib/cjs/NavigationRelationship.js.map +1 -1
  164. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  165. package/lib/cjs/PromiseMemoizer.d.ts.map +1 -1
  166. package/lib/cjs/PromiseMemoizer.js +101 -101
  167. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  168. package/lib/cjs/PropertyStore.d.ts +132 -132
  169. package/lib/cjs/PropertyStore.js +11 -11
  170. package/lib/cjs/PropertyStore.js.map +1 -1
  171. package/lib/cjs/Relationship.d.ts +416 -400
  172. package/lib/cjs/Relationship.d.ts.map +1 -1
  173. package/lib/cjs/Relationship.js +494 -465
  174. package/lib/cjs/Relationship.js.map +1 -1
  175. package/lib/cjs/RpcBackend.d.ts +5 -28
  176. package/lib/cjs/RpcBackend.d.ts.map +1 -1
  177. package/lib/cjs/RpcBackend.js +31 -126
  178. package/lib/cjs/RpcBackend.js.map +1 -1
  179. package/lib/cjs/SQLiteDb.d.ts +219 -219
  180. package/lib/cjs/SQLiteDb.js +214 -214
  181. package/lib/cjs/SQLiteDb.js.map +1 -1
  182. package/lib/cjs/Schema.d.ts +55 -55
  183. package/lib/cjs/Schema.js +83 -83
  184. package/lib/cjs/Schema.js.map +1 -1
  185. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  186. package/lib/cjs/ServerBasedLocks.js +168 -168
  187. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  188. package/lib/cjs/SqliteStatement.d.ts +360 -283
  189. package/lib/cjs/SqliteStatement.d.ts.map +1 -1
  190. package/lib/cjs/SqliteStatement.js +586 -448
  191. package/lib/cjs/SqliteStatement.js.map +1 -1
  192. package/lib/cjs/Texture.d.ts +58 -58
  193. package/lib/cjs/Texture.js +82 -82
  194. package/lib/cjs/Texture.js.map +1 -1
  195. package/lib/cjs/TileStorage.d.ts +18 -18
  196. package/lib/cjs/TileStorage.js +90 -90
  197. package/lib/cjs/TileStorage.js.map +1 -1
  198. package/lib/cjs/TxnManager.d.ts +202 -202
  199. package/lib/cjs/TxnManager.js +356 -356
  200. package/lib/cjs/TxnManager.js.map +1 -1
  201. package/lib/cjs/ViewDefinition.d.ts +439 -435
  202. package/lib/cjs/ViewDefinition.d.ts.map +1 -1
  203. package/lib/cjs/ViewDefinition.js +646 -635
  204. package/lib/cjs/ViewDefinition.js.map +1 -1
  205. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  206. package/lib/cjs/ViewStateHydrator.js +103 -103
  207. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  208. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  209. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  210. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  211. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  212. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  213. package/lib/cjs/core-backend.d.ts +184 -182
  214. package/lib/cjs/core-backend.d.ts.map +1 -1
  215. package/lib/cjs/core-backend.js +204 -202
  216. package/lib/cjs/core-backend.js.map +1 -1
  217. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  218. package/lib/cjs/domains/FunctionalElements.js +145 -145
  219. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  220. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  221. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  222. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  223. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  224. package/lib/cjs/domains/GenericElements.js +263 -263
  225. package/lib/cjs/domains/GenericElements.js.map +1 -1
  226. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  227. package/lib/cjs/domains/GenericSchema.js +28 -28
  228. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  229. package/lib/cjs/rpc/multipart.d.ts +12 -0
  230. package/lib/cjs/rpc/multipart.d.ts.map +1 -0
  231. package/lib/cjs/rpc/multipart.js +71 -0
  232. package/lib/cjs/rpc/multipart.js.map +1 -0
  233. package/lib/cjs/rpc/tracing.d.ts +29 -0
  234. package/lib/cjs/rpc/tracing.d.ts.map +1 -0
  235. package/lib/cjs/rpc/tracing.js +74 -0
  236. package/lib/cjs/rpc/tracing.js.map +1 -0
  237. package/lib/cjs/rpc/web/logging.d.ts +10 -0
  238. package/lib/cjs/rpc/web/logging.d.ts.map +1 -0
  239. package/lib/cjs/rpc/web/logging.js +43 -0
  240. package/lib/cjs/rpc/web/logging.js.map +1 -0
  241. package/lib/cjs/rpc/web/request.d.ts +7 -0
  242. package/lib/cjs/rpc/web/request.d.ts.map +1 -0
  243. package/lib/cjs/rpc/web/request.js +74 -0
  244. package/lib/cjs/rpc/web/request.js.map +1 -0
  245. package/lib/cjs/rpc/web/response.d.ts +7 -0
  246. package/lib/cjs/rpc/web/response.d.ts.map +1 -0
  247. package/lib/cjs/rpc/web/response.js +106 -0
  248. package/lib/cjs/rpc/web/response.js.map +1 -0
  249. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  250. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  251. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  252. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +47 -45
  253. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts.map +1 -1
  254. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +291 -262
  255. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  256. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -22
  257. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts.map +1 -1
  258. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +202 -204
  259. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  260. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  261. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +168 -168
  262. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  263. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  264. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  265. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  266. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  267. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  268. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  269. package/lib/cjs/workspace/Settings.d.ts +186 -186
  270. package/lib/cjs/workspace/Settings.js +155 -155
  271. package/lib/cjs/workspace/Settings.js.map +1 -1
  272. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  273. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  274. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  275. package/lib/cjs/workspace/Workspace.d.ts +414 -414
  276. package/lib/cjs/workspace/Workspace.d.ts.map +1 -1
  277. package/lib/cjs/workspace/Workspace.js +543 -543
  278. package/lib/cjs/workspace/Workspace.js.map +1 -1
  279. package/package.json +14 -14
@@ -1,104 +1,104 @@
1
- /** @packageDocumentation
2
- * @module Elements
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
- import { DefinitionElement } from "./Element";
7
- import { IModelDb } from "./IModelDb";
8
- /** A PhysicalMaterial defines the matter that makes up physical elements.
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- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
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- * @public
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- */
12
- export declare abstract class PhysicalMaterial extends DefinitionElement {
13
- /** @internal */
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- static get className(): string;
15
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
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- * @param iModel The IModelDb
17
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
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- * @param name The name (codeValue) of the PhysicalMaterial
19
- */
20
- static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
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- /** Create a PhysicalMaterial
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- * @param iModelDb The IModelDb
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- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
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- * @param name The name (codeValue) of the PhysicalMaterial
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- * @returns The newly constructed PhysicalMaterial
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- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
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- */
28
- static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
- }
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- /** Defines a rendering material.
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- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
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- * @public
33
- */
34
- export declare class RenderMaterialElement extends DefinitionElement {
35
- /** @internal */
36
- static get className(): string;
37
- /** The name of a palette that can be used to categorize multiple materials. */
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- paletteName: string;
39
- /** An optional description of the material. */
40
- description?: string;
41
- /** @internal */
42
- constructor(props: RenderMaterialProps, iModel: IModelDb);
43
- /** @internal */
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- toJSON(): RenderMaterialProps;
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- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
- * @param iModel The IModelDb
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- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
- * @param name The RenderMaterial name
49
- */
50
- static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
- /**
52
- * Create a RenderMaterial with given parameters.
53
- * @param iModelDb The iModel
54
- * @param definitionModelId The [[DefinitionModel]]
55
- * @param materialName The name/CodeValue of the RenderMaterial
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- * @param params Parameters object which describes how to construct the RenderMaterial
57
- * @returns The newly constructed RenderMaterial element.
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- * @throws [[IModelError]] if unable to create the element.
59
- */
60
- static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
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- /**
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- * Insert a new RenderMaterial into a model.
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- * @param iModelDb Insert into this iModel
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- * @param definitionModelId Insert the new Texture into this DefinitionModel
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- * @param materialName The name/CodeValue of the RenderMaterial
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- * @param params Parameters object which describes how to construct the RenderMaterial
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- * @returns The Id of the newly inserted RenderMaterial element.
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- * @throws [[IModelError]] if unable to insert the element.
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- */
70
- static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
- }
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- /** @public
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- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
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- */
75
- export declare namespace RenderMaterialElement {
76
- /** Parameters used to construct a [[RenderMaterial]]. */
77
- class Params {
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- /** The palette name which categorizes this RenderMaterial */
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- paletteName: string;
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- /** The optional description for this RenderMaterial */
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- description?: string;
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- /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
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- color?: number[];
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- /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
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- specularColor?: number[];
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- /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
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- finish?: number;
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- /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
- transmit?: number;
90
- /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
- diffuse?: number;
92
- /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
- specular?: number;
94
- /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
- reflect?: number;
96
- /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
- reflectColor?: number[];
98
- /** If defined, specifies the pattern mapping. */
99
- patternMap?: TextureMapProps;
100
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
- constructor(paletteName: string);
102
- }
103
- }
1
+ /** @packageDocumentation
2
+ * @module Elements
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
+ import { DefinitionElement } from "./Element";
7
+ import { IModelDb } from "./IModelDb";
8
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
9
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
+ * @public
11
+ */
12
+ export declare abstract class PhysicalMaterial extends DefinitionElement {
13
+ /** @internal */
14
+ static get className(): string;
15
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
+ * @param iModel The IModelDb
17
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
+ * @param name The name (codeValue) of the PhysicalMaterial
19
+ */
20
+ static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
+ /** Create a PhysicalMaterial
22
+ * @param iModelDb The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ * @returns The newly constructed PhysicalMaterial
26
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
+ */
28
+ static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
+ }
30
+ /** Defines a rendering material.
31
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
+ * @public
33
+ */
34
+ export declare class RenderMaterialElement extends DefinitionElement {
35
+ /** @internal */
36
+ static get className(): string;
37
+ /** The name of a palette that can be used to categorize multiple materials. */
38
+ paletteName: string;
39
+ /** An optional description of the material. */
40
+ description?: string;
41
+ /** @internal */
42
+ constructor(props: RenderMaterialProps, iModel: IModelDb);
43
+ /** @internal */
44
+ toJSON(): RenderMaterialProps;
45
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
+ * @param iModel The IModelDb
47
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
+ * @param name The RenderMaterial name
49
+ */
50
+ static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
+ /**
52
+ * Create a RenderMaterial with given parameters.
53
+ * @param iModelDb The iModel
54
+ * @param definitionModelId The [[DefinitionModel]]
55
+ * @param materialName The name/CodeValue of the RenderMaterial
56
+ * @param params Parameters object which describes how to construct the RenderMaterial
57
+ * @returns The newly constructed RenderMaterial element.
58
+ * @throws [[IModelError]] if unable to create the element.
59
+ */
60
+ static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
+ /**
62
+ * Insert a new RenderMaterial into a model.
63
+ * @param iModelDb Insert into this iModel
64
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
65
+ * @param materialName The name/CodeValue of the RenderMaterial
66
+ * @param params Parameters object which describes how to construct the RenderMaterial
67
+ * @returns The Id of the newly inserted RenderMaterial element.
68
+ * @throws [[IModelError]] if unable to insert the element.
69
+ */
70
+ static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
+ }
72
+ /** @public
73
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
+ */
75
+ export declare namespace RenderMaterialElement {
76
+ /** Parameters used to construct a [[RenderMaterial]]. */
77
+ class Params {
78
+ /** The palette name which categorizes this RenderMaterial */
79
+ paletteName: string;
80
+ /** The optional description for this RenderMaterial */
81
+ description?: string;
82
+ /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
+ color?: number[];
84
+ /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
+ specularColor?: number[];
86
+ /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
+ finish?: number;
88
+ /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
+ transmit?: number;
90
+ /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
+ diffuse?: number;
92
+ /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
+ specular?: number;
94
+ /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
+ reflect?: number;
96
+ /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
+ reflectColor?: number[];
98
+ /** If defined, specifies the pattern mapping. */
99
+ patternMap?: TextureMapProps;
100
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
+ constructor(paletteName: string);
102
+ }
103
+ }
104
104
  //# sourceMappingURL=Material.d.ts.map
@@ -1,148 +1,148 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Elements
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
- const core_common_1 = require("@itwin/core-common");
12
- const Element_1 = require("./Element");
13
- /* eslint-disable @typescript-eslint/naming-convention */
14
- /** A PhysicalMaterial defines the matter that makes up physical elements.
15
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
- * @public
17
- */
18
- class PhysicalMaterial extends Element_1.DefinitionElement {
19
- /** @internal */
20
- static get className() { return "PhysicalMaterial"; }
21
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
- * @param iModel The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- */
26
- static createCode(iModel, definitionModelId, name) {
27
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
- return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
- }
30
- /** Create a PhysicalMaterial
31
- * @param iModelDb The IModelDb
32
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
- * @param name The name (codeValue) of the PhysicalMaterial
34
- * @returns The newly constructed PhysicalMaterial
35
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
- */
37
- static create(iModelDb, definitionModelId, name) {
38
- const elementProps = {
39
- classFullName: this.classFullName,
40
- model: definitionModelId,
41
- code: this.createCode(iModelDb, definitionModelId, name),
42
- };
43
- return iModelDb.elements.createElement(elementProps);
44
- }
45
- }
46
- exports.PhysicalMaterial = PhysicalMaterial;
47
- /** Defines a rendering material.
48
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
- * @public
50
- */
51
- class RenderMaterialElement extends Element_1.DefinitionElement {
52
- /** @internal */
53
- constructor(props, iModel) {
54
- super(props, iModel);
55
- this.paletteName = props.paletteName;
56
- this.description = props.description;
57
- }
58
- /** @internal */
59
- static get className() { return "RenderMaterial"; }
60
- /** @internal */
61
- toJSON() {
62
- const val = super.toJSON();
63
- val.paletteName = this.paletteName;
64
- val.description = this.description;
65
- return val;
66
- }
67
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
- * @param iModel The IModelDb
69
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
- * @param name The RenderMaterial name
71
- */
72
- static createCode(iModel, scopeModelId, name) {
73
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
- return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
- }
76
- /**
77
- * Create a RenderMaterial with given parameters.
78
- * @param iModelDb The iModel
79
- * @param definitionModelId The [[DefinitionModel]]
80
- * @param materialName The name/CodeValue of the RenderMaterial
81
- * @param params Parameters object which describes how to construct the RenderMaterial
82
- * @returns The newly constructed RenderMaterial element.
83
- * @throws [[IModelError]] if unable to create the element.
84
- */
85
- static create(iModelDb, definitionModelId, materialName, params) {
86
- const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
- const renderMaterialProps = {
88
- classFullName: this.classFullName,
89
- code: this.createCode(iModelDb, definitionModelId, materialName),
90
- paletteName: params.paletteName,
91
- description: params.description,
92
- jsonProperties: {
93
- materialAssets: {
94
- renderMaterial: {
95
- HasBaseColor: params.color !== undefined,
96
- color: params.color,
97
- HasSpecularColor: params.specularColor !== undefined,
98
- specular_color: params.specularColor,
99
- HasFinish: params.finish !== undefined,
100
- finish: params.finish,
101
- HasTransmit: params.transmit !== undefined,
102
- transmit: params.transmit,
103
- HasDiffuse: params.diffuse !== undefined,
104
- diffuse: params.diffuse,
105
- HasSpecular: params.specular !== undefined,
106
- specular: params.specular,
107
- HasReflect: params.reflect !== undefined,
108
- reflect: params.reflect,
109
- HasReflectColor: params.reflectColor !== undefined,
110
- reflect_color: params.reflectColor,
111
- Map: map,
112
- },
113
- },
114
- },
115
- model: definitionModelId,
116
- isPrivate: false,
117
- };
118
- return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
- }
120
- /**
121
- * Insert a new RenderMaterial into a model.
122
- * @param iModelDb Insert into this iModel
123
- * @param definitionModelId Insert the new Texture into this DefinitionModel
124
- * @param materialName The name/CodeValue of the RenderMaterial
125
- * @param params Parameters object which describes how to construct the RenderMaterial
126
- * @returns The Id of the newly inserted RenderMaterial element.
127
- * @throws [[IModelError]] if unable to insert the element.
128
- */
129
- static insert(iModelDb, definitionModelId, materialName, params) {
130
- const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
- return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
- }
133
- }
134
- exports.RenderMaterialElement = RenderMaterialElement;
135
- /** @public
136
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
- */
138
- (function (RenderMaterialElement) {
139
- /** Parameters used to construct a [[RenderMaterial]]. */
140
- class Params {
141
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
- constructor(paletteName) {
143
- this.paletteName = paletteName;
144
- }
145
- }
146
- RenderMaterialElement.Params = Params;
147
- })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Elements
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const Element_1 = require("./Element");
13
+ /* eslint-disable @typescript-eslint/naming-convention */
14
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
15
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
+ * @public
17
+ */
18
+ class PhysicalMaterial extends Element_1.DefinitionElement {
19
+ /** @internal */
20
+ static get className() { return "PhysicalMaterial"; }
21
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
+ * @param iModel The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ */
26
+ static createCode(iModel, definitionModelId, name) {
27
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
+ return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
+ }
30
+ /** Create a PhysicalMaterial
31
+ * @param iModelDb The IModelDb
32
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
+ * @param name The name (codeValue) of the PhysicalMaterial
34
+ * @returns The newly constructed PhysicalMaterial
35
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
+ */
37
+ static create(iModelDb, definitionModelId, name) {
38
+ const elementProps = {
39
+ classFullName: this.classFullName,
40
+ model: definitionModelId,
41
+ code: this.createCode(iModelDb, definitionModelId, name),
42
+ };
43
+ return iModelDb.elements.createElement(elementProps);
44
+ }
45
+ }
46
+ exports.PhysicalMaterial = PhysicalMaterial;
47
+ /** Defines a rendering material.
48
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
+ * @public
50
+ */
51
+ class RenderMaterialElement extends Element_1.DefinitionElement {
52
+ /** @internal */
53
+ constructor(props, iModel) {
54
+ super(props, iModel);
55
+ this.paletteName = props.paletteName;
56
+ this.description = props.description;
57
+ }
58
+ /** @internal */
59
+ static get className() { return "RenderMaterial"; }
60
+ /** @internal */
61
+ toJSON() {
62
+ const val = super.toJSON();
63
+ val.paletteName = this.paletteName;
64
+ val.description = this.description;
65
+ return val;
66
+ }
67
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
+ * @param iModel The IModelDb
69
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
+ * @param name The RenderMaterial name
71
+ */
72
+ static createCode(iModel, scopeModelId, name) {
73
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
+ return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
+ }
76
+ /**
77
+ * Create a RenderMaterial with given parameters.
78
+ * @param iModelDb The iModel
79
+ * @param definitionModelId The [[DefinitionModel]]
80
+ * @param materialName The name/CodeValue of the RenderMaterial
81
+ * @param params Parameters object which describes how to construct the RenderMaterial
82
+ * @returns The newly constructed RenderMaterial element.
83
+ * @throws [[IModelError]] if unable to create the element.
84
+ */
85
+ static create(iModelDb, definitionModelId, materialName, params) {
86
+ const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
+ const renderMaterialProps = {
88
+ classFullName: this.classFullName,
89
+ code: this.createCode(iModelDb, definitionModelId, materialName),
90
+ paletteName: params.paletteName,
91
+ description: params.description,
92
+ jsonProperties: {
93
+ materialAssets: {
94
+ renderMaterial: {
95
+ HasBaseColor: params.color !== undefined,
96
+ color: params.color,
97
+ HasSpecularColor: params.specularColor !== undefined,
98
+ specular_color: params.specularColor,
99
+ HasFinish: params.finish !== undefined,
100
+ finish: params.finish,
101
+ HasTransmit: params.transmit !== undefined,
102
+ transmit: params.transmit,
103
+ HasDiffuse: params.diffuse !== undefined,
104
+ diffuse: params.diffuse,
105
+ HasSpecular: params.specular !== undefined,
106
+ specular: params.specular,
107
+ HasReflect: params.reflect !== undefined,
108
+ reflect: params.reflect,
109
+ HasReflectColor: params.reflectColor !== undefined,
110
+ reflect_color: params.reflectColor,
111
+ Map: map,
112
+ },
113
+ },
114
+ },
115
+ model: definitionModelId,
116
+ isPrivate: false,
117
+ };
118
+ return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
+ }
120
+ /**
121
+ * Insert a new RenderMaterial into a model.
122
+ * @param iModelDb Insert into this iModel
123
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
124
+ * @param materialName The name/CodeValue of the RenderMaterial
125
+ * @param params Parameters object which describes how to construct the RenderMaterial
126
+ * @returns The Id of the newly inserted RenderMaterial element.
127
+ * @throws [[IModelError]] if unable to insert the element.
128
+ */
129
+ static insert(iModelDb, definitionModelId, materialName, params) {
130
+ const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
+ return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
+ }
133
+ }
134
+ exports.RenderMaterialElement = RenderMaterialElement;
135
+ /** @public
136
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
+ */
138
+ (function (RenderMaterialElement) {
139
+ /** Parameters used to construct a [[RenderMaterial]]. */
140
+ class Params {
141
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
+ constructor(paletteName) {
143
+ this.paletteName = paletteName;
144
+ }
145
+ }
146
+ RenderMaterialElement.Params = Params;
147
+ })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
148
148
  //# sourceMappingURL=Material.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\r\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: map,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public\r\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\r\n*/\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]]. */\r\n export class Params {\r\n /** The palette name which categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** The optional description for this RenderMaterial */\r\n public description?: string;\r\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\r\n public color?: number[];\r\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\r\n public specularColor?: number[];\r\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\r\n public finish?: number;\r\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\r\n public transmit?: number;\r\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n public diffuse?: number;\r\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\r\n public specular?: number;\r\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\r\n public reflect?: number;\r\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\r\n public reflectColor?: number[];\r\n /** If defined, specifies the pattern mapping. */\r\n public patternMap?: TextureMapProps;\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: map,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\n*/\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]]. */\n export class Params {\n /** The palette name which categorizes this RenderMaterial */\n public paletteName: string;\n /** The optional description for this RenderMaterial */\n public description?: string;\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\n public color?: number[];\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\n public specularColor?: number[];\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\n public finish?: number;\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\n public transmit?: number;\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\n public diffuse?: number;\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\n public specular?: number;\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\n public reflect?: number;\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\n public reflectColor?: number[];\n /** If defined, specifies the pattern mapping. */\n public patternMap?: TextureMapProps;\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n"]}