@itwin/core-backend 3.4.0-dev.9 → 3.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (270) hide show
  1. package/CHANGELOG.md +97 -1
  2. package/lib/cjs/AliCloudStorageService.d.ts +23 -17
  3. package/lib/cjs/AliCloudStorageService.d.ts.map +1 -1
  4. package/lib/cjs/AliCloudStorageService.js +71 -68
  5. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  6. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  7. package/lib/cjs/BackendHubAccess.d.ts.map +1 -1
  8. package/lib/cjs/BackendHubAccess.js +41 -41
  9. package/lib/cjs/BackendHubAccess.js.map +1 -1
  10. package/lib/cjs/BackendLoggerCategory.d.ts +91 -87
  11. package/lib/cjs/BackendLoggerCategory.d.ts.map +1 -1
  12. package/lib/cjs/BackendLoggerCategory.js +99 -95
  13. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  14. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  15. package/lib/cjs/BisCoreSchema.js +60 -60
  16. package/lib/cjs/BisCoreSchema.js.map +1 -1
  17. package/lib/cjs/BriefcaseManager.d.ts +165 -165
  18. package/lib/cjs/BriefcaseManager.js +405 -405
  19. package/lib/cjs/BriefcaseManager.js.map +1 -1
  20. package/lib/cjs/Category.d.ts +153 -153
  21. package/lib/cjs/Category.js +243 -243
  22. package/lib/cjs/Category.js.map +1 -1
  23. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  24. package/lib/cjs/ChangeSummaryManager.js +445 -445
  25. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  26. package/lib/cjs/ChangedElementsDb.d.ts +99 -98
  27. package/lib/cjs/ChangedElementsDb.d.ts.map +1 -1
  28. package/lib/cjs/ChangedElementsDb.js +165 -165
  29. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  30. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  31. package/lib/cjs/ChangedElementsManager.js +88 -88
  32. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  33. package/lib/cjs/CheckpointManager.d.ts +120 -122
  34. package/lib/cjs/CheckpointManager.d.ts.map +1 -1
  35. package/lib/cjs/CheckpointManager.js +343 -354
  36. package/lib/cjs/CheckpointManager.js.map +1 -1
  37. package/lib/cjs/ClassRegistry.d.ts +72 -71
  38. package/lib/cjs/ClassRegistry.d.ts.map +1 -1
  39. package/lib/cjs/ClassRegistry.js +243 -213
  40. package/lib/cjs/ClassRegistry.js.map +1 -1
  41. package/lib/cjs/CloudSqlite.d.ts +350 -0
  42. package/lib/cjs/CloudSqlite.d.ts.map +1 -0
  43. package/lib/cjs/CloudSqlite.js +152 -0
  44. package/lib/cjs/CloudSqlite.js.map +1 -0
  45. package/lib/cjs/CloudStorageBackend.d.ts +58 -46
  46. package/lib/cjs/CloudStorageBackend.d.ts.map +1 -1
  47. package/lib/cjs/CloudStorageBackend.js +173 -164
  48. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  49. package/lib/cjs/CodeService.d.ts +397 -0
  50. package/lib/cjs/CodeService.d.ts.map +1 -0
  51. package/lib/cjs/CodeService.js +64 -0
  52. package/lib/cjs/CodeService.js.map +1 -0
  53. package/lib/cjs/CodeSpecs.d.ts +50 -50
  54. package/lib/cjs/CodeSpecs.js +112 -112
  55. package/lib/cjs/CodeSpecs.js.map +1 -1
  56. package/lib/cjs/ConcurrentQuery.d.ts +11 -11
  57. package/lib/cjs/ConcurrentQuery.js +30 -30
  58. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  59. package/lib/cjs/CustomViewState3dCreator.d.ts +32 -32
  60. package/lib/cjs/CustomViewState3dCreator.d.ts.map +1 -1
  61. package/lib/cjs/CustomViewState3dCreator.js +113 -98
  62. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  63. package/lib/cjs/DevTools.d.ts +71 -71
  64. package/lib/cjs/DevTools.d.ts.map +1 -1
  65. package/lib/cjs/DevTools.js +154 -154
  66. package/lib/cjs/DevTools.js.map +1 -1
  67. package/lib/cjs/DisplayStyle.d.ts +106 -106
  68. package/lib/cjs/DisplayStyle.d.ts.map +1 -1
  69. package/lib/cjs/DisplayStyle.js +256 -256
  70. package/lib/cjs/DisplayStyle.js.map +1 -1
  71. package/lib/cjs/ECDb.d.ts +191 -191
  72. package/lib/cjs/ECDb.js +350 -350
  73. package/lib/cjs/ECDb.js.map +1 -1
  74. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  75. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  76. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  77. package/lib/cjs/ECSqlStatement.d.ts +466 -466
  78. package/lib/cjs/ECSqlStatement.js +791 -791
  79. package/lib/cjs/ECSqlStatement.js.map +1 -1
  80. package/lib/cjs/Element.d.ts +1120 -1109
  81. package/lib/cjs/Element.d.ts.map +1 -1
  82. package/lib/cjs/Element.js +1438 -1417
  83. package/lib/cjs/Element.js.map +1 -1
  84. package/lib/cjs/ElementAspect.d.ts +158 -156
  85. package/lib/cjs/ElementAspect.d.ts.map +1 -1
  86. package/lib/cjs/ElementAspect.js +186 -178
  87. package/lib/cjs/ElementAspect.js.map +1 -1
  88. package/lib/cjs/ElementGraphics.d.ts +9 -9
  89. package/lib/cjs/ElementGraphics.js +41 -41
  90. package/lib/cjs/ElementGraphics.js.map +1 -1
  91. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  92. package/lib/cjs/ElementTreeWalker.d.ts.map +1 -1
  93. package/lib/cjs/ElementTreeWalker.js +409 -409
  94. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  95. package/lib/cjs/Entity.d.ts +106 -76
  96. package/lib/cjs/Entity.d.ts.map +1 -1
  97. package/lib/cjs/Entity.js +134 -82
  98. package/lib/cjs/Entity.js.map +1 -1
  99. package/lib/cjs/EntityReferences.d.ts +46 -0
  100. package/lib/cjs/EntityReferences.d.ts.map +1 -0
  101. package/lib/cjs/EntityReferences.js +92 -0
  102. package/lib/cjs/EntityReferences.js.map +1 -0
  103. package/lib/cjs/ExportGraphics.d.ts +317 -317
  104. package/lib/cjs/ExportGraphics.d.ts.map +1 -1
  105. package/lib/cjs/ExportGraphics.js +208 -208
  106. package/lib/cjs/ExportGraphics.js.map +1 -1
  107. package/lib/cjs/ExternalSource.d.ts +96 -94
  108. package/lib/cjs/ExternalSource.d.ts.map +1 -1
  109. package/lib/cjs/ExternalSource.js +131 -125
  110. package/lib/cjs/ExternalSource.js.map +1 -1
  111. package/lib/cjs/GeoCoordConfig.d.ts +19 -13
  112. package/lib/cjs/GeoCoordConfig.d.ts.map +1 -1
  113. package/lib/cjs/GeoCoordConfig.js +82 -73
  114. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  115. package/lib/cjs/GeometrySummary.d.ts +4 -4
  116. package/lib/cjs/GeometrySummary.js +380 -380
  117. package/lib/cjs/GeometrySummary.js.map +1 -1
  118. package/lib/cjs/HubMock.d.ts +93 -93
  119. package/lib/cjs/HubMock.d.ts.map +1 -1
  120. package/lib/cjs/HubMock.js +190 -190
  121. package/lib/cjs/HubMock.js.map +1 -1
  122. package/lib/cjs/IModelCloneContext.d.ts +89 -85
  123. package/lib/cjs/IModelCloneContext.d.ts.map +1 -1
  124. package/lib/cjs/IModelCloneContext.js +159 -150
  125. package/lib/cjs/IModelCloneContext.js.map +1 -1
  126. package/lib/cjs/IModelDb.d.ts +1164 -1151
  127. package/lib/cjs/IModelDb.d.ts.map +1 -1
  128. package/lib/cjs/IModelDb.js +2324 -2286
  129. package/lib/cjs/IModelDb.js.map +1 -1
  130. package/lib/cjs/IModelHost.d.ts +361 -347
  131. package/lib/cjs/IModelHost.d.ts.map +1 -1
  132. package/lib/cjs/IModelHost.js +489 -455
  133. package/lib/cjs/IModelHost.js.map +1 -1
  134. package/lib/cjs/IModelJsFs.d.ts +62 -62
  135. package/lib/cjs/IModelJsFs.d.ts.map +1 -1
  136. package/lib/cjs/IModelJsFs.js +140 -140
  137. package/lib/cjs/IModelJsFs.js.map +1 -1
  138. package/lib/cjs/IpcHost.d.ts +98 -98
  139. package/lib/cjs/IpcHost.js +234 -234
  140. package/lib/cjs/IpcHost.js.map +1 -1
  141. package/lib/cjs/LineStyle.d.ts +311 -311
  142. package/lib/cjs/LineStyle.js +295 -295
  143. package/lib/cjs/LineStyle.js.map +1 -1
  144. package/lib/cjs/LocalHub.d.ts +162 -162
  145. package/lib/cjs/LocalHub.js +587 -587
  146. package/lib/cjs/LocalHub.js.map +1 -1
  147. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  148. package/lib/cjs/LocalhostIpcHost.js +81 -81
  149. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  150. package/lib/cjs/Material.d.ts +103 -101
  151. package/lib/cjs/Material.d.ts.map +1 -1
  152. package/lib/cjs/Material.js +147 -145
  153. package/lib/cjs/Material.js.map +1 -1
  154. package/lib/cjs/Model.d.ts +388 -386
  155. package/lib/cjs/Model.d.ts.map +1 -1
  156. package/lib/cjs/Model.js +479 -468
  157. package/lib/cjs/Model.js.map +1 -1
  158. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  159. package/lib/cjs/NativeAppStorage.js +202 -202
  160. package/lib/cjs/NativeAppStorage.js.map +1 -1
  161. package/lib/cjs/NativeHost.d.ts +52 -52
  162. package/lib/cjs/NativeHost.js +168 -168
  163. package/lib/cjs/NativeHost.js.map +1 -1
  164. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  165. package/lib/cjs/NavigationRelationship.js +225 -225
  166. package/lib/cjs/NavigationRelationship.js.map +1 -1
  167. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  168. package/lib/cjs/PromiseMemoizer.d.ts.map +1 -1
  169. package/lib/cjs/PromiseMemoizer.js +101 -95
  170. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  171. package/lib/cjs/PropertyStore.d.ts +133 -0
  172. package/lib/cjs/PropertyStore.d.ts.map +1 -0
  173. package/lib/cjs/PropertyStore.js +12 -0
  174. package/lib/cjs/PropertyStore.js.map +1 -0
  175. package/lib/cjs/Relationship.d.ts +416 -400
  176. package/lib/cjs/Relationship.d.ts.map +1 -1
  177. package/lib/cjs/Relationship.js +494 -465
  178. package/lib/cjs/Relationship.js.map +1 -1
  179. package/lib/cjs/RpcBackend.d.ts +28 -28
  180. package/lib/cjs/RpcBackend.js +126 -126
  181. package/lib/cjs/RpcBackend.js.map +1 -1
  182. package/lib/cjs/SQLiteDb.d.ts +219 -173
  183. package/lib/cjs/SQLiteDb.d.ts.map +1 -1
  184. package/lib/cjs/SQLiteDb.js +214 -211
  185. package/lib/cjs/SQLiteDb.js.map +1 -1
  186. package/lib/cjs/Schema.d.ts +55 -55
  187. package/lib/cjs/Schema.js +83 -83
  188. package/lib/cjs/Schema.js.map +1 -1
  189. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  190. package/lib/cjs/ServerBasedLocks.js +168 -168
  191. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  192. package/lib/cjs/SqliteStatement.d.ts +283 -271
  193. package/lib/cjs/SqliteStatement.d.ts.map +1 -1
  194. package/lib/cjs/SqliteStatement.js +448 -426
  195. package/lib/cjs/SqliteStatement.js.map +1 -1
  196. package/lib/cjs/Texture.d.ts +58 -58
  197. package/lib/cjs/Texture.js +82 -82
  198. package/lib/cjs/Texture.js.map +1 -1
  199. package/lib/cjs/TileStorage.d.ts +19 -0
  200. package/lib/cjs/TileStorage.d.ts.map +1 -0
  201. package/lib/cjs/TileStorage.js +91 -0
  202. package/lib/cjs/TileStorage.js.map +1 -0
  203. package/lib/cjs/TxnManager.d.ts +202 -202
  204. package/lib/cjs/TxnManager.d.ts.map +1 -1
  205. package/lib/cjs/TxnManager.js +356 -353
  206. package/lib/cjs/TxnManager.js.map +1 -1
  207. package/lib/cjs/ViewDefinition.d.ts +439 -435
  208. package/lib/cjs/ViewDefinition.d.ts.map +1 -1
  209. package/lib/cjs/ViewDefinition.js +646 -629
  210. package/lib/cjs/ViewDefinition.js.map +1 -1
  211. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  212. package/lib/cjs/ViewStateHydrator.js +103 -103
  213. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  214. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  215. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  216. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -21
  217. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  218. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  219. package/lib/cjs/core-backend.d.ts +183 -175
  220. package/lib/cjs/core-backend.d.ts.map +1 -1
  221. package/lib/cjs/core-backend.js +203 -195
  222. package/lib/cjs/core-backend.js.map +1 -1
  223. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  224. package/lib/cjs/domains/FunctionalElements.js +145 -145
  225. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  226. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  227. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  228. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  229. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  230. package/lib/cjs/domains/GenericElements.js +263 -263
  231. package/lib/cjs/domains/GenericElements.js.map +1 -1
  232. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  233. package/lib/cjs/domains/GenericSchema.js +28 -28
  234. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  235. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  236. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  237. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  238. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +45 -45
  239. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +262 -262
  240. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  241. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -20
  242. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts.map +1 -1
  243. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +204 -195
  244. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  245. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  246. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts.map +1 -1
  247. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +168 -165
  248. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  249. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  250. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  251. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  252. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  253. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  254. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  255. package/lib/cjs/workspace/Settings.d.ts +186 -186
  256. package/lib/cjs/workspace/Settings.d.ts.map +1 -1
  257. package/lib/cjs/workspace/Settings.js +155 -152
  258. package/lib/cjs/workspace/Settings.js.map +1 -1
  259. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  260. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  261. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  262. package/lib/cjs/workspace/Workspace.d.ts +414 -401
  263. package/lib/cjs/workspace/Workspace.d.ts.map +1 -1
  264. package/lib/cjs/workspace/Workspace.js +543 -534
  265. package/lib/cjs/workspace/Workspace.js.map +1 -1
  266. package/package.json +20 -20
  267. package/lib/cjs/IModelSchemaLoader.d.ts +0 -26
  268. package/lib/cjs/IModelSchemaLoader.d.ts.map +0 -1
  269. package/lib/cjs/IModelSchemaLoader.js +0 -122
  270. package/lib/cjs/IModelSchemaLoader.js.map +0 -1
@@ -1,102 +1,104 @@
1
- /** @packageDocumentation
2
- * @module Elements
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
- import { DefinitionElement } from "./Element";
7
- import { IModelDb } from "./IModelDb";
8
- /** A PhysicalMaterial defines the matter that makes up physical elements.
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- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
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- * @public
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- */
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- export declare abstract class PhysicalMaterial extends DefinitionElement {
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- /** @internal */
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- static get className(): string;
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- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
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- * @param iModel The IModelDb
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- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
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- * @param name The name (codeValue) of the PhysicalMaterial
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- */
20
- static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
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- /** Create a PhysicalMaterial
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- * @param iModelDb The IModelDb
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- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
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- * @param name The name (codeValue) of the PhysicalMaterial
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- * @returns The newly constructed PhysicalMaterial
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- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
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- */
28
- static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
- }
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- /** Defines a rendering material.
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- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
- * @public
33
- */
34
- export declare class RenderMaterialElement extends DefinitionElement {
35
- /** @internal */
36
- static get className(): string;
37
- /** The name of a palette that can be used to categorize multiple materials. */
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- paletteName: string;
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- /** An optional description of the material. */
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- description?: string;
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- /** @internal */
42
- constructor(props: RenderMaterialProps, iModel: IModelDb);
43
- /** @internal */
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- toJSON(): RenderMaterialProps;
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- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
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- * @param iModel The IModelDb
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- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
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- * @param name The RenderMaterial name
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- */
50
- static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
- /**
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- * Create a RenderMaterial with given parameters.
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- * @param iModelDb The iModel
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- * @param definitionModelId The [[DefinitionModel]]
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- * @param materialName The name/CodeValue of the RenderMaterial
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- * @param params Parameters object which describes how to construct the RenderMaterial
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- * @returns The newly constructed RenderMaterial element.
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- * @throws [[IModelError]] if unable to create the element.
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- */
60
- static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
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- /**
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- * Insert a new RenderMaterial into a model.
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- * @param iModelDb Insert into this iModel
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- * @param definitionModelId Insert the new Texture into this DefinitionModel
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- * @param materialName The name/CodeValue of the RenderMaterial
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- * @param params Parameters object which describes how to construct the RenderMaterial
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- * @returns The Id of the newly inserted RenderMaterial element.
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- * @throws [[IModelError]] if unable to insert the element.
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- */
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- static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
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- }
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- /** @public */
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- export declare namespace RenderMaterialElement {
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- /** Parameters used to construct a [[RenderMaterial]]. */
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- class Params {
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- /** The palette name which categorizes this RenderMaterial */
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- paletteName: string;
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- /** The optional description for this RenderMaterial */
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- description?: string;
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- /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
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- color?: number[];
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- /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
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- specularColor?: number[];
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- /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
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- finish?: number;
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- /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
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- transmit?: number;
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- /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
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- diffuse?: number;
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- /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
91
- specular?: number;
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- /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
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- reflect?: number;
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- /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
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- reflectColor?: number[];
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- /** If defined, specifies the pattern mapping. */
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- patternMap?: TextureMapProps;
98
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
99
- constructor(paletteName: string);
100
- }
101
- }
1
+ /** @packageDocumentation
2
+ * @module Elements
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
+ import { DefinitionElement } from "./Element";
7
+ import { IModelDb } from "./IModelDb";
8
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
9
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
+ * @public
11
+ */
12
+ export declare abstract class PhysicalMaterial extends DefinitionElement {
13
+ /** @internal */
14
+ static get className(): string;
15
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
+ * @param iModel The IModelDb
17
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
+ * @param name The name (codeValue) of the PhysicalMaterial
19
+ */
20
+ static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
+ /** Create a PhysicalMaterial
22
+ * @param iModelDb The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ * @returns The newly constructed PhysicalMaterial
26
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
+ */
28
+ static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
+ }
30
+ /** Defines a rendering material.
31
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
+ * @public
33
+ */
34
+ export declare class RenderMaterialElement extends DefinitionElement {
35
+ /** @internal */
36
+ static get className(): string;
37
+ /** The name of a palette that can be used to categorize multiple materials. */
38
+ paletteName: string;
39
+ /** An optional description of the material. */
40
+ description?: string;
41
+ /** @internal */
42
+ constructor(props: RenderMaterialProps, iModel: IModelDb);
43
+ /** @internal */
44
+ toJSON(): RenderMaterialProps;
45
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
+ * @param iModel The IModelDb
47
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
+ * @param name The RenderMaterial name
49
+ */
50
+ static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
+ /**
52
+ * Create a RenderMaterial with given parameters.
53
+ * @param iModelDb The iModel
54
+ * @param definitionModelId The [[DefinitionModel]]
55
+ * @param materialName The name/CodeValue of the RenderMaterial
56
+ * @param params Parameters object which describes how to construct the RenderMaterial
57
+ * @returns The newly constructed RenderMaterial element.
58
+ * @throws [[IModelError]] if unable to create the element.
59
+ */
60
+ static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
+ /**
62
+ * Insert a new RenderMaterial into a model.
63
+ * @param iModelDb Insert into this iModel
64
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
65
+ * @param materialName The name/CodeValue of the RenderMaterial
66
+ * @param params Parameters object which describes how to construct the RenderMaterial
67
+ * @returns The Id of the newly inserted RenderMaterial element.
68
+ * @throws [[IModelError]] if unable to insert the element.
69
+ */
70
+ static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
+ }
72
+ /** @public
73
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
+ */
75
+ export declare namespace RenderMaterialElement {
76
+ /** Parameters used to construct a [[RenderMaterial]]. */
77
+ class Params {
78
+ /** The palette name which categorizes this RenderMaterial */
79
+ paletteName: string;
80
+ /** The optional description for this RenderMaterial */
81
+ description?: string;
82
+ /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
+ color?: number[];
84
+ /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
+ specularColor?: number[];
86
+ /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
+ finish?: number;
88
+ /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
+ transmit?: number;
90
+ /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
+ diffuse?: number;
92
+ /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
+ specular?: number;
94
+ /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
+ reflect?: number;
96
+ /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
+ reflectColor?: number[];
98
+ /** If defined, specifies the pattern mapping. */
99
+ patternMap?: TextureMapProps;
100
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
+ constructor(paletteName: string);
102
+ }
103
+ }
102
104
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+ {"version":3,"file":"Material.d.ts","sourceRoot":"","sources":["../../src/Material.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAe,IAAI,EAAE,cAAc,EAAoC,mBAAmB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAC/I,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAItC;;;GAGG;AACH,8BAAsB,gBAAiB,SAAQ,iBAAiB;IAC9D,gBAAgB;IAChB,WAA2B,SAAS,IAAI,MAAM,CAA+B;IAC7E;;;;OAIG;WACW,UAAU,CAAC,MAAM,EAAE,QAAQ,EAAE,iBAAiB,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;IAIjG;;;;;;OAMG;WACW,MAAM,CAAC,CAAC,SAAS,gBAAgB,EAAE,QAAQ,EAAE,QAAQ,EAAE,iBAAiB,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC;CAQzH;AAED;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,iBAAiB;IAC1D,gBAAgB;IAChB,WAA2B,SAAS,IAAI,MAAM,CAA6B;IAE3E,+EAA+E;IACxE,WAAW,EAAE,MAAM,CAAC;IAC3B,+CAA+C;IACxC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC5B,gBAAgB;gBACJ,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,QAAQ;IAKxD,gBAAgB;IACA,MAAM,IAAI,mBAAmB;IAM7C;;;;OAIG;WACW,UAAU,CAAC,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;IAI5F;;;;;;;;OAQG;WACW,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,iBAAiB,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,qBAAqB,CAAC,MAAM,GAAG,qBAAqB;IAmC1J;;;;;;;;OAQG;WACW,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,iBAAiB,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,qBAAqB,CAAC,MAAM,GAAG,UAAU;CAIhJ;AAED;;EAEE;AACF,yBAAiB,qBAAqB,CAAC;IACrC,yDAAyD;IACzD,MAAa,MAAM;QACjB,6DAA6D;QACtD,WAAW,EAAE,MAAM,CAAC;QAC3B,uDAAuD;QAChD,WAAW,CAAC,EAAE,MAAM,CAAC;QAC5B,2GAA2G;QACpG,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;QACxB,oGAAoG;QAC7F,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;QAChC,4HAA4H;QACrH,MAAM,CAAC,EAAE,MAAM,CAAC;QACvB,iFAAiF;QAC1E,QAAQ,CAAC,EAAE,MAAM,CAAC;QACzB,yFAAyF;QAClF,OAAO,CAAC,EAAE,MAAM,CAAC;QACxB,mRAAmR;QAC5Q,QAAQ,CAAC,EAAE,MAAM,CAAC;QACzB,uJAAuJ;QAChJ,OAAO,CAAC,EAAE,MAAM,CAAC;QACxB,gHAAgH;QACzG,YAAY,CAAC,EAAE,MAAM,EAAE,CAAC;QAC/B,iDAAiD;QAC1C,UAAU,CAAC,EAAE,eAAe,CAAC;QAEpC,iJAAiJ;oBAC9H,WAAW,EAAE,MAAM;KAGvC;CACF"}
@@ -1,146 +1,148 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Elements
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
- const core_common_1 = require("@itwin/core-common");
12
- const Element_1 = require("./Element");
13
- /* eslint-disable @typescript-eslint/naming-convention */
14
- /** A PhysicalMaterial defines the matter that makes up physical elements.
15
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
- * @public
17
- */
18
- class PhysicalMaterial extends Element_1.DefinitionElement {
19
- /** @internal */
20
- static get className() { return "PhysicalMaterial"; }
21
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
- * @param iModel The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- */
26
- static createCode(iModel, definitionModelId, name) {
27
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
- return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
- }
30
- /** Create a PhysicalMaterial
31
- * @param iModelDb The IModelDb
32
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
- * @param name The name (codeValue) of the PhysicalMaterial
34
- * @returns The newly constructed PhysicalMaterial
35
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
- */
37
- static create(iModelDb, definitionModelId, name) {
38
- const elementProps = {
39
- classFullName: this.classFullName,
40
- model: definitionModelId,
41
- code: this.createCode(iModelDb, definitionModelId, name),
42
- };
43
- return iModelDb.elements.createElement(elementProps);
44
- }
45
- }
46
- exports.PhysicalMaterial = PhysicalMaterial;
47
- /** Defines a rendering material.
48
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
- * @public
50
- */
51
- class RenderMaterialElement extends Element_1.DefinitionElement {
52
- /** @internal */
53
- constructor(props, iModel) {
54
- super(props, iModel);
55
- this.paletteName = props.paletteName;
56
- this.description = props.description;
57
- }
58
- /** @internal */
59
- static get className() { return "RenderMaterial"; }
60
- /** @internal */
61
- toJSON() {
62
- const val = super.toJSON();
63
- val.paletteName = this.paletteName;
64
- val.description = this.description;
65
- return val;
66
- }
67
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
- * @param iModel The IModelDb
69
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
- * @param name The RenderMaterial name
71
- */
72
- static createCode(iModel, scopeModelId, name) {
73
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
- return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
- }
76
- /**
77
- * Create a RenderMaterial with given parameters.
78
- * @param iModelDb The iModel
79
- * @param definitionModelId The [[DefinitionModel]]
80
- * @param materialName The name/CodeValue of the RenderMaterial
81
- * @param params Parameters object which describes how to construct the RenderMaterial
82
- * @returns The newly constructed RenderMaterial element.
83
- * @throws [[IModelError]] if unable to create the element.
84
- */
85
- static create(iModelDb, definitionModelId, materialName, params) {
86
- const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
- const renderMaterialProps = {
88
- classFullName: this.classFullName,
89
- code: this.createCode(iModelDb, definitionModelId, materialName),
90
- paletteName: params.paletteName,
91
- description: params.description,
92
- jsonProperties: {
93
- materialAssets: {
94
- renderMaterial: {
95
- HasBaseColor: params.color !== undefined,
96
- color: params.color,
97
- HasSpecularColor: params.specularColor !== undefined,
98
- specular_color: params.specularColor,
99
- HasFinish: params.finish !== undefined,
100
- finish: params.finish,
101
- HasTransmit: params.transmit !== undefined,
102
- transmit: params.transmit,
103
- HasDiffuse: params.diffuse !== undefined,
104
- diffuse: params.diffuse,
105
- HasSpecular: params.specular !== undefined,
106
- specular: params.specular,
107
- HasReflect: params.reflect !== undefined,
108
- reflect: params.reflect,
109
- HasReflectColor: params.reflectColor !== undefined,
110
- reflect_color: params.reflectColor,
111
- Map: map,
112
- },
113
- },
114
- },
115
- model: definitionModelId,
116
- isPrivate: false,
117
- };
118
- return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
- }
120
- /**
121
- * Insert a new RenderMaterial into a model.
122
- * @param iModelDb Insert into this iModel
123
- * @param definitionModelId Insert the new Texture into this DefinitionModel
124
- * @param materialName The name/CodeValue of the RenderMaterial
125
- * @param params Parameters object which describes how to construct the RenderMaterial
126
- * @returns The Id of the newly inserted RenderMaterial element.
127
- * @throws [[IModelError]] if unable to insert the element.
128
- */
129
- static insert(iModelDb, definitionModelId, materialName, params) {
130
- const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
- return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
- }
133
- }
134
- exports.RenderMaterialElement = RenderMaterialElement;
135
- /** @public */
136
- (function (RenderMaterialElement) {
137
- /** Parameters used to construct a [[RenderMaterial]]. */
138
- class Params {
139
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
140
- constructor(paletteName) {
141
- this.paletteName = paletteName;
142
- }
143
- }
144
- RenderMaterialElement.Params = Params;
145
- })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Elements
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const Element_1 = require("./Element");
13
+ /* eslint-disable @typescript-eslint/naming-convention */
14
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
15
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
+ * @public
17
+ */
18
+ class PhysicalMaterial extends Element_1.DefinitionElement {
19
+ /** @internal */
20
+ static get className() { return "PhysicalMaterial"; }
21
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
+ * @param iModel The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ */
26
+ static createCode(iModel, definitionModelId, name) {
27
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
+ return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
+ }
30
+ /** Create a PhysicalMaterial
31
+ * @param iModelDb The IModelDb
32
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
+ * @param name The name (codeValue) of the PhysicalMaterial
34
+ * @returns The newly constructed PhysicalMaterial
35
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
+ */
37
+ static create(iModelDb, definitionModelId, name) {
38
+ const elementProps = {
39
+ classFullName: this.classFullName,
40
+ model: definitionModelId,
41
+ code: this.createCode(iModelDb, definitionModelId, name),
42
+ };
43
+ return iModelDb.elements.createElement(elementProps);
44
+ }
45
+ }
46
+ exports.PhysicalMaterial = PhysicalMaterial;
47
+ /** Defines a rendering material.
48
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
+ * @public
50
+ */
51
+ class RenderMaterialElement extends Element_1.DefinitionElement {
52
+ /** @internal */
53
+ constructor(props, iModel) {
54
+ super(props, iModel);
55
+ this.paletteName = props.paletteName;
56
+ this.description = props.description;
57
+ }
58
+ /** @internal */
59
+ static get className() { return "RenderMaterial"; }
60
+ /** @internal */
61
+ toJSON() {
62
+ const val = super.toJSON();
63
+ val.paletteName = this.paletteName;
64
+ val.description = this.description;
65
+ return val;
66
+ }
67
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
+ * @param iModel The IModelDb
69
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
+ * @param name The RenderMaterial name
71
+ */
72
+ static createCode(iModel, scopeModelId, name) {
73
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
+ return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
+ }
76
+ /**
77
+ * Create a RenderMaterial with given parameters.
78
+ * @param iModelDb The iModel
79
+ * @param definitionModelId The [[DefinitionModel]]
80
+ * @param materialName The name/CodeValue of the RenderMaterial
81
+ * @param params Parameters object which describes how to construct the RenderMaterial
82
+ * @returns The newly constructed RenderMaterial element.
83
+ * @throws [[IModelError]] if unable to create the element.
84
+ */
85
+ static create(iModelDb, definitionModelId, materialName, params) {
86
+ const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
+ const renderMaterialProps = {
88
+ classFullName: this.classFullName,
89
+ code: this.createCode(iModelDb, definitionModelId, materialName),
90
+ paletteName: params.paletteName,
91
+ description: params.description,
92
+ jsonProperties: {
93
+ materialAssets: {
94
+ renderMaterial: {
95
+ HasBaseColor: params.color !== undefined,
96
+ color: params.color,
97
+ HasSpecularColor: params.specularColor !== undefined,
98
+ specular_color: params.specularColor,
99
+ HasFinish: params.finish !== undefined,
100
+ finish: params.finish,
101
+ HasTransmit: params.transmit !== undefined,
102
+ transmit: params.transmit,
103
+ HasDiffuse: params.diffuse !== undefined,
104
+ diffuse: params.diffuse,
105
+ HasSpecular: params.specular !== undefined,
106
+ specular: params.specular,
107
+ HasReflect: params.reflect !== undefined,
108
+ reflect: params.reflect,
109
+ HasReflectColor: params.reflectColor !== undefined,
110
+ reflect_color: params.reflectColor,
111
+ Map: map,
112
+ },
113
+ },
114
+ },
115
+ model: definitionModelId,
116
+ isPrivate: false,
117
+ };
118
+ return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
+ }
120
+ /**
121
+ * Insert a new RenderMaterial into a model.
122
+ * @param iModelDb Insert into this iModel
123
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
124
+ * @param materialName The name/CodeValue of the RenderMaterial
125
+ * @param params Parameters object which describes how to construct the RenderMaterial
126
+ * @returns The Id of the newly inserted RenderMaterial element.
127
+ * @throws [[IModelError]] if unable to insert the element.
128
+ */
129
+ static insert(iModelDb, definitionModelId, materialName, params) {
130
+ const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
+ return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
+ }
133
+ }
134
+ exports.RenderMaterialElement = RenderMaterialElement;
135
+ /** @public
136
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
+ */
138
+ (function (RenderMaterialElement) {
139
+ /** Parameters used to construct a [[RenderMaterial]]. */
140
+ class Params {
141
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
+ constructor(paletteName) {
143
+ this.paletteName = paletteName;
144
+ }
145
+ }
146
+ RenderMaterialElement.Params = Params;
147
+ })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
146
148
  //# sourceMappingURL=Material.js.map
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\r\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: map,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]]. */\r\n export class Params {\r\n /** The palette name which categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** The optional description for this RenderMaterial */\r\n public description?: string;\r\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\r\n public color?: number[];\r\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\r\n public specularColor?: number[];\r\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\r\n public finish?: number;\r\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\r\n public transmit?: number;\r\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n public diffuse?: number;\r\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\r\n public specular?: number;\r\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\r\n public reflect?: number;\r\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\r\n public reflectColor?: number[];\r\n /** If defined, specifies the pattern mapping. */\r\n public patternMap?: TextureMapProps;\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: map,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\n*/\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]]. */\n export class Params {\n /** The palette name which categorizes this RenderMaterial */\n public paletteName: string;\n /** The optional description for this RenderMaterial */\n public description?: string;\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\n public color?: number[];\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\n public specularColor?: number[];\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\n public finish?: number;\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\n public transmit?: number;\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\n public diffuse?: number;\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\n public specular?: number;\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\n public reflect?: number;\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\n public reflectColor?: number[];\n /** If defined, specifies the pattern mapping. */\n public patternMap?: TextureMapProps;\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n"]}