@itwin/core-backend 3.4.0-dev.62 → 3.4.0-dev.63

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Files changed (223) hide show
  1. package/CHANGELOG.md +23 -1
  2. package/lib/cjs/AliCloudStorageService.d.ts +23 -23
  3. package/lib/cjs/AliCloudStorageService.js +71 -71
  4. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  5. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  6. package/lib/cjs/BackendHubAccess.js +41 -41
  7. package/lib/cjs/BackendHubAccess.js.map +1 -1
  8. package/lib/cjs/BackendLoggerCategory.d.ts +91 -91
  9. package/lib/cjs/BackendLoggerCategory.js +99 -99
  10. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  11. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  12. package/lib/cjs/BisCoreSchema.js +60 -60
  13. package/lib/cjs/BisCoreSchema.js.map +1 -1
  14. package/lib/cjs/BriefcaseManager.d.ts +165 -165
  15. package/lib/cjs/BriefcaseManager.js +405 -405
  16. package/lib/cjs/BriefcaseManager.js.map +1 -1
  17. package/lib/cjs/Category.d.ts +153 -153
  18. package/lib/cjs/Category.js +243 -243
  19. package/lib/cjs/Category.js.map +1 -1
  20. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  21. package/lib/cjs/ChangeSummaryManager.js +445 -445
  22. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  23. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  24. package/lib/cjs/ChangedElementsDb.js +165 -165
  25. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  26. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  27. package/lib/cjs/ChangedElementsManager.js +88 -88
  28. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  29. package/lib/cjs/CheckpointManager.d.ts +120 -120
  30. package/lib/cjs/CheckpointManager.js +343 -343
  31. package/lib/cjs/CheckpointManager.js.map +1 -1
  32. package/lib/cjs/ClassRegistry.d.ts +71 -71
  33. package/lib/cjs/ClassRegistry.js +215 -215
  34. package/lib/cjs/ClassRegistry.js.map +1 -1
  35. package/lib/cjs/CloudSqlite.d.ts +349 -349
  36. package/lib/cjs/CloudSqlite.js +151 -151
  37. package/lib/cjs/CloudSqlite.js.map +1 -1
  38. package/lib/cjs/CloudStorageBackend.d.ts +58 -58
  39. package/lib/cjs/CloudStorageBackend.js +173 -173
  40. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  41. package/lib/cjs/CodeService.d.ts +396 -396
  42. package/lib/cjs/CodeService.js +63 -63
  43. package/lib/cjs/CodeService.js.map +1 -1
  44. package/lib/cjs/CodeSpecs.d.ts +50 -50
  45. package/lib/cjs/CodeSpecs.js +112 -112
  46. package/lib/cjs/CodeSpecs.js.map +1 -1
  47. package/lib/cjs/ConcurrentQuery.d.ts +11 -11
  48. package/lib/cjs/ConcurrentQuery.js +30 -30
  49. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  50. package/lib/cjs/CustomViewState3dCreator.d.ts +32 -32
  51. package/lib/cjs/CustomViewState3dCreator.js +113 -113
  52. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  53. package/lib/cjs/DevTools.d.ts +71 -71
  54. package/lib/cjs/DevTools.js +154 -154
  55. package/lib/cjs/DevTools.js.map +1 -1
  56. package/lib/cjs/DisplayStyle.d.ts +106 -106
  57. package/lib/cjs/DisplayStyle.js +256 -256
  58. package/lib/cjs/DisplayStyle.js.map +1 -1
  59. package/lib/cjs/ECDb.d.ts +191 -191
  60. package/lib/cjs/ECDb.js +350 -350
  61. package/lib/cjs/ECDb.js.map +1 -1
  62. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  63. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  64. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  65. package/lib/cjs/ECSqlStatement.d.ts +466 -466
  66. package/lib/cjs/ECSqlStatement.js +791 -791
  67. package/lib/cjs/ECSqlStatement.js.map +1 -1
  68. package/lib/cjs/Element.d.ts +1109 -1109
  69. package/lib/cjs/Element.js +1420 -1420
  70. package/lib/cjs/Element.js.map +1 -1
  71. package/lib/cjs/ElementAspect.d.ts +156 -156
  72. package/lib/cjs/ElementAspect.js +178 -178
  73. package/lib/cjs/ElementAspect.js.map +1 -1
  74. package/lib/cjs/ElementGraphics.d.ts +9 -9
  75. package/lib/cjs/ElementGraphics.js +41 -41
  76. package/lib/cjs/ElementGraphics.js.map +1 -1
  77. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  78. package/lib/cjs/ElementTreeWalker.js +409 -409
  79. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  80. package/lib/cjs/Entity.d.ts +76 -76
  81. package/lib/cjs/Entity.js +82 -82
  82. package/lib/cjs/Entity.js.map +1 -1
  83. package/lib/cjs/ExportGraphics.d.ts +317 -317
  84. package/lib/cjs/ExportGraphics.js +208 -208
  85. package/lib/cjs/ExportGraphics.js.map +1 -1
  86. package/lib/cjs/ExternalSource.d.ts +94 -94
  87. package/lib/cjs/ExternalSource.js +125 -125
  88. package/lib/cjs/ExternalSource.js.map +1 -1
  89. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  90. package/lib/cjs/GeoCoordConfig.js +82 -82
  91. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  92. package/lib/cjs/GeometrySummary.d.ts +4 -4
  93. package/lib/cjs/GeometrySummary.js +380 -380
  94. package/lib/cjs/GeometrySummary.js.map +1 -1
  95. package/lib/cjs/HubMock.d.ts +93 -93
  96. package/lib/cjs/HubMock.js +190 -190
  97. package/lib/cjs/HubMock.js.map +1 -1
  98. package/lib/cjs/IModelCloneContext.d.ts +85 -85
  99. package/lib/cjs/IModelCloneContext.js +150 -150
  100. package/lib/cjs/IModelCloneContext.js.map +1 -1
  101. package/lib/cjs/IModelDb.d.ts +1164 -1164
  102. package/lib/cjs/IModelDb.js +2324 -2324
  103. package/lib/cjs/IModelDb.js.map +1 -1
  104. package/lib/cjs/IModelHost.d.ts +361 -361
  105. package/lib/cjs/IModelHost.js +489 -489
  106. package/lib/cjs/IModelHost.js.map +1 -1
  107. package/lib/cjs/IModelJsFs.d.ts +62 -62
  108. package/lib/cjs/IModelJsFs.js +140 -140
  109. package/lib/cjs/IModelJsFs.js.map +1 -1
  110. package/lib/cjs/IpcHost.d.ts +98 -98
  111. package/lib/cjs/IpcHost.js +234 -234
  112. package/lib/cjs/IpcHost.js.map +1 -1
  113. package/lib/cjs/LineStyle.d.ts +311 -311
  114. package/lib/cjs/LineStyle.js +295 -295
  115. package/lib/cjs/LineStyle.js.map +1 -1
  116. package/lib/cjs/LocalHub.d.ts +162 -162
  117. package/lib/cjs/LocalHub.js +587 -587
  118. package/lib/cjs/LocalHub.js.map +1 -1
  119. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  120. package/lib/cjs/LocalhostIpcHost.js +81 -81
  121. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  122. package/lib/cjs/Material.d.ts +103 -103
  123. package/lib/cjs/Material.js +147 -147
  124. package/lib/cjs/Material.js.map +1 -1
  125. package/lib/cjs/Model.d.ts +386 -386
  126. package/lib/cjs/Model.js +471 -471
  127. package/lib/cjs/Model.js.map +1 -1
  128. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  129. package/lib/cjs/NativeAppStorage.js +202 -202
  130. package/lib/cjs/NativeAppStorage.js.map +1 -1
  131. package/lib/cjs/NativeHost.d.ts +52 -52
  132. package/lib/cjs/NativeHost.js +168 -168
  133. package/lib/cjs/NativeHost.js.map +1 -1
  134. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  135. package/lib/cjs/NavigationRelationship.js +225 -225
  136. package/lib/cjs/NavigationRelationship.js.map +1 -1
  137. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  138. package/lib/cjs/PromiseMemoizer.js +101 -101
  139. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  140. package/lib/cjs/PropertyStore.d.ts +132 -132
  141. package/lib/cjs/PropertyStore.js +11 -11
  142. package/lib/cjs/PropertyStore.js.map +1 -1
  143. package/lib/cjs/Relationship.d.ts +400 -400
  144. package/lib/cjs/Relationship.js +465 -465
  145. package/lib/cjs/Relationship.js.map +1 -1
  146. package/lib/cjs/RpcBackend.d.ts +28 -28
  147. package/lib/cjs/RpcBackend.js +126 -126
  148. package/lib/cjs/RpcBackend.js.map +1 -1
  149. package/lib/cjs/SQLiteDb.d.ts +219 -219
  150. package/lib/cjs/SQLiteDb.js +214 -214
  151. package/lib/cjs/SQLiteDb.js.map +1 -1
  152. package/lib/cjs/Schema.d.ts +55 -55
  153. package/lib/cjs/Schema.js +83 -83
  154. package/lib/cjs/Schema.js.map +1 -1
  155. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  156. package/lib/cjs/ServerBasedLocks.js +168 -168
  157. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  158. package/lib/cjs/SqliteStatement.d.ts +283 -283
  159. package/lib/cjs/SqliteStatement.js +448 -448
  160. package/lib/cjs/SqliteStatement.js.map +1 -1
  161. package/lib/cjs/Texture.d.ts +58 -58
  162. package/lib/cjs/Texture.js +82 -82
  163. package/lib/cjs/Texture.js.map +1 -1
  164. package/lib/cjs/TileStorage.d.ts +18 -18
  165. package/lib/cjs/TileStorage.js +90 -90
  166. package/lib/cjs/TileStorage.js.map +1 -1
  167. package/lib/cjs/TxnManager.d.ts +202 -202
  168. package/lib/cjs/TxnManager.js +356 -356
  169. package/lib/cjs/TxnManager.js.map +1 -1
  170. package/lib/cjs/ViewDefinition.d.ts +435 -435
  171. package/lib/cjs/ViewDefinition.js +635 -635
  172. package/lib/cjs/ViewDefinition.js.map +1 -1
  173. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  174. package/lib/cjs/ViewStateHydrator.js +103 -103
  175. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  176. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  177. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  178. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  179. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  180. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  181. package/lib/cjs/core-backend.d.ts +182 -182
  182. package/lib/cjs/core-backend.js +202 -202
  183. package/lib/cjs/core-backend.js.map +1 -1
  184. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  185. package/lib/cjs/domains/FunctionalElements.js +145 -145
  186. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  187. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  188. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  189. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  190. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  191. package/lib/cjs/domains/GenericElements.js +263 -263
  192. package/lib/cjs/domains/GenericElements.js.map +1 -1
  193. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  194. package/lib/cjs/domains/GenericSchema.js +28 -28
  195. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  196. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  197. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  198. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  199. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +45 -45
  200. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +262 -262
  201. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  202. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -22
  203. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +204 -204
  204. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  205. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  206. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +168 -168
  207. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  208. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  209. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  210. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  211. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  212. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  213. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  214. package/lib/cjs/workspace/Settings.d.ts +186 -186
  215. package/lib/cjs/workspace/Settings.js +155 -155
  216. package/lib/cjs/workspace/Settings.js.map +1 -1
  217. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  218. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  219. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  220. package/lib/cjs/workspace/Workspace.d.ts +414 -414
  221. package/lib/cjs/workspace/Workspace.js +543 -543
  222. package/lib/cjs/workspace/Workspace.js.map +1 -1
  223. package/package.json +11 -11
@@ -1,104 +1,104 @@
1
- /** @packageDocumentation
2
- * @module Elements
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
- import { DefinitionElement } from "./Element";
7
- import { IModelDb } from "./IModelDb";
8
- /** A PhysicalMaterial defines the matter that makes up physical elements.
9
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
- * @public
11
- */
12
- export declare abstract class PhysicalMaterial extends DefinitionElement {
13
- /** @internal */
14
- static get className(): string;
15
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
- * @param iModel The IModelDb
17
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
- * @param name The name (codeValue) of the PhysicalMaterial
19
- */
20
- static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
- /** Create a PhysicalMaterial
22
- * @param iModelDb The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- * @returns The newly constructed PhysicalMaterial
26
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
- */
28
- static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
- }
30
- /** Defines a rendering material.
31
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
- * @public
33
- */
34
- export declare class RenderMaterialElement extends DefinitionElement {
35
- /** @internal */
36
- static get className(): string;
37
- /** The name of a palette that can be used to categorize multiple materials. */
38
- paletteName: string;
39
- /** An optional description of the material. */
40
- description?: string;
41
- /** @internal */
42
- constructor(props: RenderMaterialProps, iModel: IModelDb);
43
- /** @internal */
44
- toJSON(): RenderMaterialProps;
45
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
- * @param iModel The IModelDb
47
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
- * @param name The RenderMaterial name
49
- */
50
- static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
- /**
52
- * Create a RenderMaterial with given parameters.
53
- * @param iModelDb The iModel
54
- * @param definitionModelId The [[DefinitionModel]]
55
- * @param materialName The name/CodeValue of the RenderMaterial
56
- * @param params Parameters object which describes how to construct the RenderMaterial
57
- * @returns The newly constructed RenderMaterial element.
58
- * @throws [[IModelError]] if unable to create the element.
59
- */
60
- static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
- /**
62
- * Insert a new RenderMaterial into a model.
63
- * @param iModelDb Insert into this iModel
64
- * @param definitionModelId Insert the new Texture into this DefinitionModel
65
- * @param materialName The name/CodeValue of the RenderMaterial
66
- * @param params Parameters object which describes how to construct the RenderMaterial
67
- * @returns The Id of the newly inserted RenderMaterial element.
68
- * @throws [[IModelError]] if unable to insert the element.
69
- */
70
- static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
- }
72
- /** @public
73
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
- */
75
- export declare namespace RenderMaterialElement {
76
- /** Parameters used to construct a [[RenderMaterial]]. */
77
- class Params {
78
- /** The palette name which categorizes this RenderMaterial */
79
- paletteName: string;
80
- /** The optional description for this RenderMaterial */
81
- description?: string;
82
- /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
- color?: number[];
84
- /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
- specularColor?: number[];
86
- /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
- finish?: number;
88
- /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
- transmit?: number;
90
- /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
- diffuse?: number;
92
- /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
- specular?: number;
94
- /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
- reflect?: number;
96
- /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
- reflectColor?: number[];
98
- /** If defined, specifies the pattern mapping. */
99
- patternMap?: TextureMapProps;
100
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
- constructor(paletteName: string);
102
- }
103
- }
1
+ /** @packageDocumentation
2
+ * @module Elements
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
+ import { DefinitionElement } from "./Element";
7
+ import { IModelDb } from "./IModelDb";
8
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
9
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
+ * @public
11
+ */
12
+ export declare abstract class PhysicalMaterial extends DefinitionElement {
13
+ /** @internal */
14
+ static get className(): string;
15
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
+ * @param iModel The IModelDb
17
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
+ * @param name The name (codeValue) of the PhysicalMaterial
19
+ */
20
+ static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
+ /** Create a PhysicalMaterial
22
+ * @param iModelDb The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ * @returns The newly constructed PhysicalMaterial
26
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
+ */
28
+ static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
+ }
30
+ /** Defines a rendering material.
31
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
+ * @public
33
+ */
34
+ export declare class RenderMaterialElement extends DefinitionElement {
35
+ /** @internal */
36
+ static get className(): string;
37
+ /** The name of a palette that can be used to categorize multiple materials. */
38
+ paletteName: string;
39
+ /** An optional description of the material. */
40
+ description?: string;
41
+ /** @internal */
42
+ constructor(props: RenderMaterialProps, iModel: IModelDb);
43
+ /** @internal */
44
+ toJSON(): RenderMaterialProps;
45
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
+ * @param iModel The IModelDb
47
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
+ * @param name The RenderMaterial name
49
+ */
50
+ static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
+ /**
52
+ * Create a RenderMaterial with given parameters.
53
+ * @param iModelDb The iModel
54
+ * @param definitionModelId The [[DefinitionModel]]
55
+ * @param materialName The name/CodeValue of the RenderMaterial
56
+ * @param params Parameters object which describes how to construct the RenderMaterial
57
+ * @returns The newly constructed RenderMaterial element.
58
+ * @throws [[IModelError]] if unable to create the element.
59
+ */
60
+ static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
+ /**
62
+ * Insert a new RenderMaterial into a model.
63
+ * @param iModelDb Insert into this iModel
64
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
65
+ * @param materialName The name/CodeValue of the RenderMaterial
66
+ * @param params Parameters object which describes how to construct the RenderMaterial
67
+ * @returns The Id of the newly inserted RenderMaterial element.
68
+ * @throws [[IModelError]] if unable to insert the element.
69
+ */
70
+ static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
+ }
72
+ /** @public
73
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
+ */
75
+ export declare namespace RenderMaterialElement {
76
+ /** Parameters used to construct a [[RenderMaterial]]. */
77
+ class Params {
78
+ /** The palette name which categorizes this RenderMaterial */
79
+ paletteName: string;
80
+ /** The optional description for this RenderMaterial */
81
+ description?: string;
82
+ /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
+ color?: number[];
84
+ /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
+ specularColor?: number[];
86
+ /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
+ finish?: number;
88
+ /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
+ transmit?: number;
90
+ /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
+ diffuse?: number;
92
+ /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
+ specular?: number;
94
+ /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
+ reflect?: number;
96
+ /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
+ reflectColor?: number[];
98
+ /** If defined, specifies the pattern mapping. */
99
+ patternMap?: TextureMapProps;
100
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
+ constructor(paletteName: string);
102
+ }
103
+ }
104
104
  //# sourceMappingURL=Material.d.ts.map
@@ -1,148 +1,148 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Elements
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
- const core_common_1 = require("@itwin/core-common");
12
- const Element_1 = require("./Element");
13
- /* eslint-disable @typescript-eslint/naming-convention */
14
- /** A PhysicalMaterial defines the matter that makes up physical elements.
15
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
- * @public
17
- */
18
- class PhysicalMaterial extends Element_1.DefinitionElement {
19
- /** @internal */
20
- static get className() { return "PhysicalMaterial"; }
21
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
- * @param iModel The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- */
26
- static createCode(iModel, definitionModelId, name) {
27
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
- return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
- }
30
- /** Create a PhysicalMaterial
31
- * @param iModelDb The IModelDb
32
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
- * @param name The name (codeValue) of the PhysicalMaterial
34
- * @returns The newly constructed PhysicalMaterial
35
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
- */
37
- static create(iModelDb, definitionModelId, name) {
38
- const elementProps = {
39
- classFullName: this.classFullName,
40
- model: definitionModelId,
41
- code: this.createCode(iModelDb, definitionModelId, name),
42
- };
43
- return iModelDb.elements.createElement(elementProps);
44
- }
45
- }
46
- exports.PhysicalMaterial = PhysicalMaterial;
47
- /** Defines a rendering material.
48
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
- * @public
50
- */
51
- class RenderMaterialElement extends Element_1.DefinitionElement {
52
- /** @internal */
53
- constructor(props, iModel) {
54
- super(props, iModel);
55
- this.paletteName = props.paletteName;
56
- this.description = props.description;
57
- }
58
- /** @internal */
59
- static get className() { return "RenderMaterial"; }
60
- /** @internal */
61
- toJSON() {
62
- const val = super.toJSON();
63
- val.paletteName = this.paletteName;
64
- val.description = this.description;
65
- return val;
66
- }
67
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
- * @param iModel The IModelDb
69
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
- * @param name The RenderMaterial name
71
- */
72
- static createCode(iModel, scopeModelId, name) {
73
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
- return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
- }
76
- /**
77
- * Create a RenderMaterial with given parameters.
78
- * @param iModelDb The iModel
79
- * @param definitionModelId The [[DefinitionModel]]
80
- * @param materialName The name/CodeValue of the RenderMaterial
81
- * @param params Parameters object which describes how to construct the RenderMaterial
82
- * @returns The newly constructed RenderMaterial element.
83
- * @throws [[IModelError]] if unable to create the element.
84
- */
85
- static create(iModelDb, definitionModelId, materialName, params) {
86
- const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
- const renderMaterialProps = {
88
- classFullName: this.classFullName,
89
- code: this.createCode(iModelDb, definitionModelId, materialName),
90
- paletteName: params.paletteName,
91
- description: params.description,
92
- jsonProperties: {
93
- materialAssets: {
94
- renderMaterial: {
95
- HasBaseColor: params.color !== undefined,
96
- color: params.color,
97
- HasSpecularColor: params.specularColor !== undefined,
98
- specular_color: params.specularColor,
99
- HasFinish: params.finish !== undefined,
100
- finish: params.finish,
101
- HasTransmit: params.transmit !== undefined,
102
- transmit: params.transmit,
103
- HasDiffuse: params.diffuse !== undefined,
104
- diffuse: params.diffuse,
105
- HasSpecular: params.specular !== undefined,
106
- specular: params.specular,
107
- HasReflect: params.reflect !== undefined,
108
- reflect: params.reflect,
109
- HasReflectColor: params.reflectColor !== undefined,
110
- reflect_color: params.reflectColor,
111
- Map: map,
112
- },
113
- },
114
- },
115
- model: definitionModelId,
116
- isPrivate: false,
117
- };
118
- return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
- }
120
- /**
121
- * Insert a new RenderMaterial into a model.
122
- * @param iModelDb Insert into this iModel
123
- * @param definitionModelId Insert the new Texture into this DefinitionModel
124
- * @param materialName The name/CodeValue of the RenderMaterial
125
- * @param params Parameters object which describes how to construct the RenderMaterial
126
- * @returns The Id of the newly inserted RenderMaterial element.
127
- * @throws [[IModelError]] if unable to insert the element.
128
- */
129
- static insert(iModelDb, definitionModelId, materialName, params) {
130
- const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
- return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
- }
133
- }
134
- exports.RenderMaterialElement = RenderMaterialElement;
135
- /** @public
136
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
- */
138
- (function (RenderMaterialElement) {
139
- /** Parameters used to construct a [[RenderMaterial]]. */
140
- class Params {
141
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
- constructor(paletteName) {
143
- this.paletteName = paletteName;
144
- }
145
- }
146
- RenderMaterialElement.Params = Params;
147
- })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Elements
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const Element_1 = require("./Element");
13
+ /* eslint-disable @typescript-eslint/naming-convention */
14
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
15
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
+ * @public
17
+ */
18
+ class PhysicalMaterial extends Element_1.DefinitionElement {
19
+ /** @internal */
20
+ static get className() { return "PhysicalMaterial"; }
21
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
+ * @param iModel The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ */
26
+ static createCode(iModel, definitionModelId, name) {
27
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
+ return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
+ }
30
+ /** Create a PhysicalMaterial
31
+ * @param iModelDb The IModelDb
32
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
+ * @param name The name (codeValue) of the PhysicalMaterial
34
+ * @returns The newly constructed PhysicalMaterial
35
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
+ */
37
+ static create(iModelDb, definitionModelId, name) {
38
+ const elementProps = {
39
+ classFullName: this.classFullName,
40
+ model: definitionModelId,
41
+ code: this.createCode(iModelDb, definitionModelId, name),
42
+ };
43
+ return iModelDb.elements.createElement(elementProps);
44
+ }
45
+ }
46
+ exports.PhysicalMaterial = PhysicalMaterial;
47
+ /** Defines a rendering material.
48
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
+ * @public
50
+ */
51
+ class RenderMaterialElement extends Element_1.DefinitionElement {
52
+ /** @internal */
53
+ constructor(props, iModel) {
54
+ super(props, iModel);
55
+ this.paletteName = props.paletteName;
56
+ this.description = props.description;
57
+ }
58
+ /** @internal */
59
+ static get className() { return "RenderMaterial"; }
60
+ /** @internal */
61
+ toJSON() {
62
+ const val = super.toJSON();
63
+ val.paletteName = this.paletteName;
64
+ val.description = this.description;
65
+ return val;
66
+ }
67
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
+ * @param iModel The IModelDb
69
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
+ * @param name The RenderMaterial name
71
+ */
72
+ static createCode(iModel, scopeModelId, name) {
73
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
+ return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
+ }
76
+ /**
77
+ * Create a RenderMaterial with given parameters.
78
+ * @param iModelDb The iModel
79
+ * @param definitionModelId The [[DefinitionModel]]
80
+ * @param materialName The name/CodeValue of the RenderMaterial
81
+ * @param params Parameters object which describes how to construct the RenderMaterial
82
+ * @returns The newly constructed RenderMaterial element.
83
+ * @throws [[IModelError]] if unable to create the element.
84
+ */
85
+ static create(iModelDb, definitionModelId, materialName, params) {
86
+ const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
+ const renderMaterialProps = {
88
+ classFullName: this.classFullName,
89
+ code: this.createCode(iModelDb, definitionModelId, materialName),
90
+ paletteName: params.paletteName,
91
+ description: params.description,
92
+ jsonProperties: {
93
+ materialAssets: {
94
+ renderMaterial: {
95
+ HasBaseColor: params.color !== undefined,
96
+ color: params.color,
97
+ HasSpecularColor: params.specularColor !== undefined,
98
+ specular_color: params.specularColor,
99
+ HasFinish: params.finish !== undefined,
100
+ finish: params.finish,
101
+ HasTransmit: params.transmit !== undefined,
102
+ transmit: params.transmit,
103
+ HasDiffuse: params.diffuse !== undefined,
104
+ diffuse: params.diffuse,
105
+ HasSpecular: params.specular !== undefined,
106
+ specular: params.specular,
107
+ HasReflect: params.reflect !== undefined,
108
+ reflect: params.reflect,
109
+ HasReflectColor: params.reflectColor !== undefined,
110
+ reflect_color: params.reflectColor,
111
+ Map: map,
112
+ },
113
+ },
114
+ },
115
+ model: definitionModelId,
116
+ isPrivate: false,
117
+ };
118
+ return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
+ }
120
+ /**
121
+ * Insert a new RenderMaterial into a model.
122
+ * @param iModelDb Insert into this iModel
123
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
124
+ * @param materialName The name/CodeValue of the RenderMaterial
125
+ * @param params Parameters object which describes how to construct the RenderMaterial
126
+ * @returns The Id of the newly inserted RenderMaterial element.
127
+ * @throws [[IModelError]] if unable to insert the element.
128
+ */
129
+ static insert(iModelDb, definitionModelId, materialName, params) {
130
+ const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
+ return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
+ }
133
+ }
134
+ exports.RenderMaterialElement = RenderMaterialElement;
135
+ /** @public
136
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
+ */
138
+ (function (RenderMaterialElement) {
139
+ /** Parameters used to construct a [[RenderMaterial]]. */
140
+ class Params {
141
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
+ constructor(paletteName) {
143
+ this.paletteName = paletteName;
144
+ }
145
+ }
146
+ RenderMaterialElement.Params = Params;
147
+ })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
148
148
  //# sourceMappingURL=Material.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\r\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: map,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public\r\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\r\n*/\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]]. */\r\n export class Params {\r\n /** The palette name which categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** The optional description for this RenderMaterial */\r\n public description?: string;\r\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\r\n public color?: number[];\r\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\r\n public specularColor?: number[];\r\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\r\n public finish?: number;\r\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\r\n public transmit?: number;\r\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n public diffuse?: number;\r\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\r\n public specular?: number;\r\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\r\n public reflect?: number;\r\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\r\n public reflectColor?: number[];\r\n /** If defined, specifies the pattern mapping. */\r\n public patternMap?: TextureMapProps;\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: map,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\n*/\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]]. */\n export class Params {\n /** The palette name which categorizes this RenderMaterial */\n public paletteName: string;\n /** The optional description for this RenderMaterial */\n public description?: string;\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\n public color?: number[];\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\n public specularColor?: number[];\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\n public finish?: number;\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\n public transmit?: number;\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\n public diffuse?: number;\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\n public specular?: number;\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\n public reflect?: number;\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\n public reflectColor?: number[];\n /** If defined, specifies the pattern mapping. */\n public patternMap?: TextureMapProps;\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n"]}