@itwin/core-backend 3.4.0-dev.50 → 3.4.0-dev.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/lib/cjs/AliCloudStorageService.d.ts +23 -17
  2. package/lib/cjs/AliCloudStorageService.d.ts.map +1 -1
  3. package/lib/cjs/AliCloudStorageService.js +71 -68
  4. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  5. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  6. package/lib/cjs/BackendHubAccess.js +41 -41
  7. package/lib/cjs/BackendHubAccess.js.map +1 -1
  8. package/lib/cjs/BackendLoggerCategory.d.ts +91 -87
  9. package/lib/cjs/BackendLoggerCategory.d.ts.map +1 -1
  10. package/lib/cjs/BackendLoggerCategory.js +99 -95
  11. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  12. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  13. package/lib/cjs/BisCoreSchema.js +60 -60
  14. package/lib/cjs/BisCoreSchema.js.map +1 -1
  15. package/lib/cjs/BriefcaseManager.d.ts +165 -165
  16. package/lib/cjs/BriefcaseManager.js +405 -405
  17. package/lib/cjs/BriefcaseManager.js.map +1 -1
  18. package/lib/cjs/Category.d.ts +153 -153
  19. package/lib/cjs/Category.js +243 -243
  20. package/lib/cjs/Category.js.map +1 -1
  21. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  22. package/lib/cjs/ChangeSummaryManager.js +445 -445
  23. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  24. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  25. package/lib/cjs/ChangedElementsDb.js +165 -165
  26. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  27. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  28. package/lib/cjs/ChangedElementsManager.js +88 -88
  29. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  30. package/lib/cjs/CheckpointManager.d.ts +120 -122
  31. package/lib/cjs/CheckpointManager.d.ts.map +1 -1
  32. package/lib/cjs/CheckpointManager.js +343 -354
  33. package/lib/cjs/CheckpointManager.js.map +1 -1
  34. package/lib/cjs/ClassRegistry.d.ts +71 -71
  35. package/lib/cjs/ClassRegistry.d.ts.map +1 -1
  36. package/lib/cjs/ClassRegistry.js +215 -213
  37. package/lib/cjs/ClassRegistry.js.map +1 -1
  38. package/lib/cjs/CloudSqlite.d.ts +328 -328
  39. package/lib/cjs/CloudSqlite.js +135 -135
  40. package/lib/cjs/CloudSqlite.js.map +1 -1
  41. package/lib/cjs/CloudStorageBackend.d.ts +58 -46
  42. package/lib/cjs/CloudStorageBackend.d.ts.map +1 -1
  43. package/lib/cjs/CloudStorageBackend.js +173 -164
  44. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  45. package/lib/cjs/CodeService.d.ts +391 -391
  46. package/lib/cjs/CodeService.d.ts.map +1 -1
  47. package/lib/cjs/CodeService.js +63 -61
  48. package/lib/cjs/CodeService.js.map +1 -1
  49. package/lib/cjs/CodeSpecs.d.ts +50 -50
  50. package/lib/cjs/CodeSpecs.js +112 -112
  51. package/lib/cjs/CodeSpecs.js.map +1 -1
  52. package/lib/cjs/ConcurrentQuery.d.ts +11 -11
  53. package/lib/cjs/ConcurrentQuery.js +30 -30
  54. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  55. package/lib/cjs/CustomViewState3dCreator.d.ts +32 -32
  56. package/lib/cjs/CustomViewState3dCreator.d.ts.map +1 -1
  57. package/lib/cjs/CustomViewState3dCreator.js +113 -107
  58. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  59. package/lib/cjs/DevTools.d.ts +71 -71
  60. package/lib/cjs/DevTools.d.ts.map +1 -1
  61. package/lib/cjs/DevTools.js +154 -154
  62. package/lib/cjs/DevTools.js.map +1 -1
  63. package/lib/cjs/DisplayStyle.d.ts +106 -106
  64. package/lib/cjs/DisplayStyle.js +256 -256
  65. package/lib/cjs/DisplayStyle.js.map +1 -1
  66. package/lib/cjs/ECDb.d.ts +191 -191
  67. package/lib/cjs/ECDb.js +350 -350
  68. package/lib/cjs/ECDb.js.map +1 -1
  69. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  70. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  71. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  72. package/lib/cjs/ECSqlStatement.d.ts +466 -466
  73. package/lib/cjs/ECSqlStatement.js +791 -791
  74. package/lib/cjs/ECSqlStatement.js.map +1 -1
  75. package/lib/cjs/Element.d.ts +1109 -1109
  76. package/lib/cjs/Element.d.ts.map +1 -1
  77. package/lib/cjs/Element.js +1420 -1421
  78. package/lib/cjs/Element.js.map +1 -1
  79. package/lib/cjs/ElementAspect.d.ts +156 -156
  80. package/lib/cjs/ElementAspect.js +178 -178
  81. package/lib/cjs/ElementAspect.js.map +1 -1
  82. package/lib/cjs/ElementGraphics.d.ts +9 -9
  83. package/lib/cjs/ElementGraphics.js +41 -41
  84. package/lib/cjs/ElementGraphics.js.map +1 -1
  85. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  86. package/lib/cjs/ElementTreeWalker.d.ts.map +1 -1
  87. package/lib/cjs/ElementTreeWalker.js +409 -409
  88. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  89. package/lib/cjs/Entity.d.ts +76 -76
  90. package/lib/cjs/Entity.js +82 -82
  91. package/lib/cjs/Entity.js.map +1 -1
  92. package/lib/cjs/ExportGraphics.d.ts +317 -317
  93. package/lib/cjs/ExportGraphics.d.ts.map +1 -1
  94. package/lib/cjs/ExportGraphics.js +208 -208
  95. package/lib/cjs/ExportGraphics.js.map +1 -1
  96. package/lib/cjs/ExternalSource.d.ts +94 -94
  97. package/lib/cjs/ExternalSource.d.ts.map +1 -1
  98. package/lib/cjs/ExternalSource.js +125 -125
  99. package/lib/cjs/ExternalSource.js.map +1 -1
  100. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  101. package/lib/cjs/GeoCoordConfig.js +82 -82
  102. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  103. package/lib/cjs/GeometrySummary.d.ts +4 -4
  104. package/lib/cjs/GeometrySummary.js +380 -380
  105. package/lib/cjs/GeometrySummary.js.map +1 -1
  106. package/lib/cjs/HubMock.d.ts +93 -93
  107. package/lib/cjs/HubMock.js +190 -190
  108. package/lib/cjs/HubMock.js.map +1 -1
  109. package/lib/cjs/IModelCloneContext.d.ts +85 -85
  110. package/lib/cjs/IModelCloneContext.js +150 -150
  111. package/lib/cjs/IModelCloneContext.js.map +1 -1
  112. package/lib/cjs/IModelDb.d.ts +1164 -1164
  113. package/lib/cjs/IModelDb.d.ts.map +1 -1
  114. package/lib/cjs/IModelDb.js +2324 -2321
  115. package/lib/cjs/IModelDb.js.map +1 -1
  116. package/lib/cjs/IModelHost.d.ts +361 -347
  117. package/lib/cjs/IModelHost.d.ts.map +1 -1
  118. package/lib/cjs/IModelHost.js +489 -457
  119. package/lib/cjs/IModelHost.js.map +1 -1
  120. package/lib/cjs/IModelJsFs.d.ts +62 -62
  121. package/lib/cjs/IModelJsFs.js +140 -140
  122. package/lib/cjs/IModelJsFs.js.map +1 -1
  123. package/lib/cjs/IpcHost.d.ts +98 -98
  124. package/lib/cjs/IpcHost.js +234 -234
  125. package/lib/cjs/IpcHost.js.map +1 -1
  126. package/lib/cjs/LineStyle.d.ts +311 -311
  127. package/lib/cjs/LineStyle.js +295 -295
  128. package/lib/cjs/LineStyle.js.map +1 -1
  129. package/lib/cjs/LocalHub.d.ts +162 -162
  130. package/lib/cjs/LocalHub.js +587 -587
  131. package/lib/cjs/LocalHub.js.map +1 -1
  132. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  133. package/lib/cjs/LocalhostIpcHost.js +81 -81
  134. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  135. package/lib/cjs/Material.d.ts +103 -103
  136. package/lib/cjs/Material.js +147 -147
  137. package/lib/cjs/Material.js.map +1 -1
  138. package/lib/cjs/Model.d.ts +386 -386
  139. package/lib/cjs/Model.d.ts.map +1 -1
  140. package/lib/cjs/Model.js +471 -468
  141. package/lib/cjs/Model.js.map +1 -1
  142. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  143. package/lib/cjs/NativeAppStorage.js +202 -202
  144. package/lib/cjs/NativeAppStorage.js.map +1 -1
  145. package/lib/cjs/NativeHost.d.ts +52 -52
  146. package/lib/cjs/NativeHost.js +168 -168
  147. package/lib/cjs/NativeHost.js.map +1 -1
  148. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  149. package/lib/cjs/NavigationRelationship.js +225 -225
  150. package/lib/cjs/NavigationRelationship.js.map +1 -1
  151. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  152. package/lib/cjs/PromiseMemoizer.d.ts.map +1 -1
  153. package/lib/cjs/PromiseMemoizer.js +101 -95
  154. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  155. package/lib/cjs/PropertyStore.d.ts +132 -132
  156. package/lib/cjs/PropertyStore.js +11 -11
  157. package/lib/cjs/PropertyStore.js.map +1 -1
  158. package/lib/cjs/Relationship.d.ts +400 -400
  159. package/lib/cjs/Relationship.js +465 -465
  160. package/lib/cjs/Relationship.js.map +1 -1
  161. package/lib/cjs/RpcBackend.d.ts +28 -28
  162. package/lib/cjs/RpcBackend.js +126 -126
  163. package/lib/cjs/RpcBackend.js.map +1 -1
  164. package/lib/cjs/SQLiteDb.d.ts +219 -219
  165. package/lib/cjs/SQLiteDb.js +214 -214
  166. package/lib/cjs/SQLiteDb.js.map +1 -1
  167. package/lib/cjs/Schema.d.ts +55 -55
  168. package/lib/cjs/Schema.js +83 -83
  169. package/lib/cjs/Schema.js.map +1 -1
  170. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  171. package/lib/cjs/ServerBasedLocks.js +168 -168
  172. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  173. package/lib/cjs/SqliteStatement.d.ts +283 -283
  174. package/lib/cjs/SqliteStatement.js +448 -448
  175. package/lib/cjs/SqliteStatement.js.map +1 -1
  176. package/lib/cjs/Texture.d.ts +58 -58
  177. package/lib/cjs/Texture.js +82 -82
  178. package/lib/cjs/Texture.js.map +1 -1
  179. package/lib/cjs/TileStorage.d.ts +19 -0
  180. package/lib/cjs/TileStorage.d.ts.map +1 -0
  181. package/lib/cjs/TileStorage.js +91 -0
  182. package/lib/cjs/TileStorage.js.map +1 -0
  183. package/lib/cjs/TxnManager.d.ts +202 -202
  184. package/lib/cjs/TxnManager.d.ts.map +1 -1
  185. package/lib/cjs/TxnManager.js +356 -353
  186. package/lib/cjs/TxnManager.js.map +1 -1
  187. package/lib/cjs/ViewDefinition.d.ts +435 -435
  188. package/lib/cjs/ViewDefinition.d.ts.map +1 -1
  189. package/lib/cjs/ViewDefinition.js +635 -629
  190. package/lib/cjs/ViewDefinition.js.map +1 -1
  191. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  192. package/lib/cjs/ViewStateHydrator.js +103 -103
  193. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  194. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  195. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  196. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  197. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  198. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  199. package/lib/cjs/core-backend.d.ts +182 -178
  200. package/lib/cjs/core-backend.d.ts.map +1 -1
  201. package/lib/cjs/core-backend.js +202 -198
  202. package/lib/cjs/core-backend.js.map +1 -1
  203. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  204. package/lib/cjs/domains/FunctionalElements.js +145 -145
  205. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  206. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  207. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  208. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  209. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  210. package/lib/cjs/domains/GenericElements.js +263 -263
  211. package/lib/cjs/domains/GenericElements.js.map +1 -1
  212. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  213. package/lib/cjs/domains/GenericSchema.js +28 -28
  214. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  215. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  216. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  217. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  218. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +45 -45
  219. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +262 -262
  220. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  221. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -20
  222. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts.map +1 -1
  223. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +204 -195
  224. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  225. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  226. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts.map +1 -1
  227. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +168 -165
  228. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  229. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  230. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  231. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  232. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  233. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  234. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  235. package/lib/cjs/workspace/Settings.d.ts +186 -186
  236. package/lib/cjs/workspace/Settings.d.ts.map +1 -1
  237. package/lib/cjs/workspace/Settings.js +155 -152
  238. package/lib/cjs/workspace/Settings.js.map +1 -1
  239. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  240. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  241. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  242. package/lib/cjs/workspace/Workspace.d.ts +414 -405
  243. package/lib/cjs/workspace/Workspace.d.ts.map +1 -1
  244. package/lib/cjs/workspace/Workspace.js +543 -539
  245. package/lib/cjs/workspace/Workspace.js.map +1 -1
  246. package/package.json +17 -13
@@ -1,104 +1,104 @@
1
- /** @packageDocumentation
2
- * @module Elements
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
- import { DefinitionElement } from "./Element";
7
- import { IModelDb } from "./IModelDb";
8
- /** A PhysicalMaterial defines the matter that makes up physical elements.
9
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
- * @public
11
- */
12
- export declare abstract class PhysicalMaterial extends DefinitionElement {
13
- /** @internal */
14
- static get className(): string;
15
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
- * @param iModel The IModelDb
17
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
- * @param name The name (codeValue) of the PhysicalMaterial
19
- */
20
- static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
- /** Create a PhysicalMaterial
22
- * @param iModelDb The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- * @returns The newly constructed PhysicalMaterial
26
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
- */
28
- static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
- }
30
- /** Defines a rendering material.
31
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
- * @public
33
- */
34
- export declare class RenderMaterialElement extends DefinitionElement {
35
- /** @internal */
36
- static get className(): string;
37
- /** The name of a palette that can be used to categorize multiple materials. */
38
- paletteName: string;
39
- /** An optional description of the material. */
40
- description?: string;
41
- /** @internal */
42
- constructor(props: RenderMaterialProps, iModel: IModelDb);
43
- /** @internal */
44
- toJSON(): RenderMaterialProps;
45
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
- * @param iModel The IModelDb
47
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
- * @param name The RenderMaterial name
49
- */
50
- static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
- /**
52
- * Create a RenderMaterial with given parameters.
53
- * @param iModelDb The iModel
54
- * @param definitionModelId The [[DefinitionModel]]
55
- * @param materialName The name/CodeValue of the RenderMaterial
56
- * @param params Parameters object which describes how to construct the RenderMaterial
57
- * @returns The newly constructed RenderMaterial element.
58
- * @throws [[IModelError]] if unable to create the element.
59
- */
60
- static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
- /**
62
- * Insert a new RenderMaterial into a model.
63
- * @param iModelDb Insert into this iModel
64
- * @param definitionModelId Insert the new Texture into this DefinitionModel
65
- * @param materialName The name/CodeValue of the RenderMaterial
66
- * @param params Parameters object which describes how to construct the RenderMaterial
67
- * @returns The Id of the newly inserted RenderMaterial element.
68
- * @throws [[IModelError]] if unable to insert the element.
69
- */
70
- static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
- }
72
- /** @public
73
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
- */
75
- export declare namespace RenderMaterialElement {
76
- /** Parameters used to construct a [[RenderMaterial]]. */
77
- class Params {
78
- /** The palette name which categorizes this RenderMaterial */
79
- paletteName: string;
80
- /** The optional description for this RenderMaterial */
81
- description?: string;
82
- /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
- color?: number[];
84
- /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
- specularColor?: number[];
86
- /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
- finish?: number;
88
- /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
- transmit?: number;
90
- /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
- diffuse?: number;
92
- /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
- specular?: number;
94
- /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
- reflect?: number;
96
- /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
- reflectColor?: number[];
98
- /** If defined, specifies the pattern mapping. */
99
- patternMap?: TextureMapProps;
100
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
- constructor(paletteName: string);
102
- }
103
- }
1
+ /** @packageDocumentation
2
+ * @module Elements
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
+ import { DefinitionElement } from "./Element";
7
+ import { IModelDb } from "./IModelDb";
8
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
9
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
+ * @public
11
+ */
12
+ export declare abstract class PhysicalMaterial extends DefinitionElement {
13
+ /** @internal */
14
+ static get className(): string;
15
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
+ * @param iModel The IModelDb
17
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
+ * @param name The name (codeValue) of the PhysicalMaterial
19
+ */
20
+ static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
+ /** Create a PhysicalMaterial
22
+ * @param iModelDb The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ * @returns The newly constructed PhysicalMaterial
26
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
+ */
28
+ static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
+ }
30
+ /** Defines a rendering material.
31
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
+ * @public
33
+ */
34
+ export declare class RenderMaterialElement extends DefinitionElement {
35
+ /** @internal */
36
+ static get className(): string;
37
+ /** The name of a palette that can be used to categorize multiple materials. */
38
+ paletteName: string;
39
+ /** An optional description of the material. */
40
+ description?: string;
41
+ /** @internal */
42
+ constructor(props: RenderMaterialProps, iModel: IModelDb);
43
+ /** @internal */
44
+ toJSON(): RenderMaterialProps;
45
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
+ * @param iModel The IModelDb
47
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
+ * @param name The RenderMaterial name
49
+ */
50
+ static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
+ /**
52
+ * Create a RenderMaterial with given parameters.
53
+ * @param iModelDb The iModel
54
+ * @param definitionModelId The [[DefinitionModel]]
55
+ * @param materialName The name/CodeValue of the RenderMaterial
56
+ * @param params Parameters object which describes how to construct the RenderMaterial
57
+ * @returns The newly constructed RenderMaterial element.
58
+ * @throws [[IModelError]] if unable to create the element.
59
+ */
60
+ static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
+ /**
62
+ * Insert a new RenderMaterial into a model.
63
+ * @param iModelDb Insert into this iModel
64
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
65
+ * @param materialName The name/CodeValue of the RenderMaterial
66
+ * @param params Parameters object which describes how to construct the RenderMaterial
67
+ * @returns The Id of the newly inserted RenderMaterial element.
68
+ * @throws [[IModelError]] if unable to insert the element.
69
+ */
70
+ static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
+ }
72
+ /** @public
73
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
+ */
75
+ export declare namespace RenderMaterialElement {
76
+ /** Parameters used to construct a [[RenderMaterial]]. */
77
+ class Params {
78
+ /** The palette name which categorizes this RenderMaterial */
79
+ paletteName: string;
80
+ /** The optional description for this RenderMaterial */
81
+ description?: string;
82
+ /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
+ color?: number[];
84
+ /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
+ specularColor?: number[];
86
+ /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
+ finish?: number;
88
+ /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
+ transmit?: number;
90
+ /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
+ diffuse?: number;
92
+ /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
+ specular?: number;
94
+ /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
+ reflect?: number;
96
+ /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
+ reflectColor?: number[];
98
+ /** If defined, specifies the pattern mapping. */
99
+ patternMap?: TextureMapProps;
100
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
+ constructor(paletteName: string);
102
+ }
103
+ }
104
104
  //# sourceMappingURL=Material.d.ts.map
@@ -1,148 +1,148 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Elements
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
- const core_common_1 = require("@itwin/core-common");
12
- const Element_1 = require("./Element");
13
- /* eslint-disable @typescript-eslint/naming-convention */
14
- /** A PhysicalMaterial defines the matter that makes up physical elements.
15
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
- * @public
17
- */
18
- class PhysicalMaterial extends Element_1.DefinitionElement {
19
- /** @internal */
20
- static get className() { return "PhysicalMaterial"; }
21
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
- * @param iModel The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- */
26
- static createCode(iModel, definitionModelId, name) {
27
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
- return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
- }
30
- /** Create a PhysicalMaterial
31
- * @param iModelDb The IModelDb
32
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
- * @param name The name (codeValue) of the PhysicalMaterial
34
- * @returns The newly constructed PhysicalMaterial
35
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
- */
37
- static create(iModelDb, definitionModelId, name) {
38
- const elementProps = {
39
- classFullName: this.classFullName,
40
- model: definitionModelId,
41
- code: this.createCode(iModelDb, definitionModelId, name),
42
- };
43
- return iModelDb.elements.createElement(elementProps);
44
- }
45
- }
46
- exports.PhysicalMaterial = PhysicalMaterial;
47
- /** Defines a rendering material.
48
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
- * @public
50
- */
51
- class RenderMaterialElement extends Element_1.DefinitionElement {
52
- /** @internal */
53
- constructor(props, iModel) {
54
- super(props, iModel);
55
- this.paletteName = props.paletteName;
56
- this.description = props.description;
57
- }
58
- /** @internal */
59
- static get className() { return "RenderMaterial"; }
60
- /** @internal */
61
- toJSON() {
62
- const val = super.toJSON();
63
- val.paletteName = this.paletteName;
64
- val.description = this.description;
65
- return val;
66
- }
67
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
- * @param iModel The IModelDb
69
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
- * @param name The RenderMaterial name
71
- */
72
- static createCode(iModel, scopeModelId, name) {
73
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
- return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
- }
76
- /**
77
- * Create a RenderMaterial with given parameters.
78
- * @param iModelDb The iModel
79
- * @param definitionModelId The [[DefinitionModel]]
80
- * @param materialName The name/CodeValue of the RenderMaterial
81
- * @param params Parameters object which describes how to construct the RenderMaterial
82
- * @returns The newly constructed RenderMaterial element.
83
- * @throws [[IModelError]] if unable to create the element.
84
- */
85
- static create(iModelDb, definitionModelId, materialName, params) {
86
- const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
- const renderMaterialProps = {
88
- classFullName: this.classFullName,
89
- code: this.createCode(iModelDb, definitionModelId, materialName),
90
- paletteName: params.paletteName,
91
- description: params.description,
92
- jsonProperties: {
93
- materialAssets: {
94
- renderMaterial: {
95
- HasBaseColor: params.color !== undefined,
96
- color: params.color,
97
- HasSpecularColor: params.specularColor !== undefined,
98
- specular_color: params.specularColor,
99
- HasFinish: params.finish !== undefined,
100
- finish: params.finish,
101
- HasTransmit: params.transmit !== undefined,
102
- transmit: params.transmit,
103
- HasDiffuse: params.diffuse !== undefined,
104
- diffuse: params.diffuse,
105
- HasSpecular: params.specular !== undefined,
106
- specular: params.specular,
107
- HasReflect: params.reflect !== undefined,
108
- reflect: params.reflect,
109
- HasReflectColor: params.reflectColor !== undefined,
110
- reflect_color: params.reflectColor,
111
- Map: map,
112
- },
113
- },
114
- },
115
- model: definitionModelId,
116
- isPrivate: false,
117
- };
118
- return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
- }
120
- /**
121
- * Insert a new RenderMaterial into a model.
122
- * @param iModelDb Insert into this iModel
123
- * @param definitionModelId Insert the new Texture into this DefinitionModel
124
- * @param materialName The name/CodeValue of the RenderMaterial
125
- * @param params Parameters object which describes how to construct the RenderMaterial
126
- * @returns The Id of the newly inserted RenderMaterial element.
127
- * @throws [[IModelError]] if unable to insert the element.
128
- */
129
- static insert(iModelDb, definitionModelId, materialName, params) {
130
- const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
- return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
- }
133
- }
134
- exports.RenderMaterialElement = RenderMaterialElement;
135
- /** @public
136
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
- */
138
- (function (RenderMaterialElement) {
139
- /** Parameters used to construct a [[RenderMaterial]]. */
140
- class Params {
141
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
- constructor(paletteName) {
143
- this.paletteName = paletteName;
144
- }
145
- }
146
- RenderMaterialElement.Params = Params;
147
- })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Elements
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const Element_1 = require("./Element");
13
+ /* eslint-disable @typescript-eslint/naming-convention */
14
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
15
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
+ * @public
17
+ */
18
+ class PhysicalMaterial extends Element_1.DefinitionElement {
19
+ /** @internal */
20
+ static get className() { return "PhysicalMaterial"; }
21
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
+ * @param iModel The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ */
26
+ static createCode(iModel, definitionModelId, name) {
27
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
+ return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
+ }
30
+ /** Create a PhysicalMaterial
31
+ * @param iModelDb The IModelDb
32
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
+ * @param name The name (codeValue) of the PhysicalMaterial
34
+ * @returns The newly constructed PhysicalMaterial
35
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
+ */
37
+ static create(iModelDb, definitionModelId, name) {
38
+ const elementProps = {
39
+ classFullName: this.classFullName,
40
+ model: definitionModelId,
41
+ code: this.createCode(iModelDb, definitionModelId, name),
42
+ };
43
+ return iModelDb.elements.createElement(elementProps);
44
+ }
45
+ }
46
+ exports.PhysicalMaterial = PhysicalMaterial;
47
+ /** Defines a rendering material.
48
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
+ * @public
50
+ */
51
+ class RenderMaterialElement extends Element_1.DefinitionElement {
52
+ /** @internal */
53
+ constructor(props, iModel) {
54
+ super(props, iModel);
55
+ this.paletteName = props.paletteName;
56
+ this.description = props.description;
57
+ }
58
+ /** @internal */
59
+ static get className() { return "RenderMaterial"; }
60
+ /** @internal */
61
+ toJSON() {
62
+ const val = super.toJSON();
63
+ val.paletteName = this.paletteName;
64
+ val.description = this.description;
65
+ return val;
66
+ }
67
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
+ * @param iModel The IModelDb
69
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
+ * @param name The RenderMaterial name
71
+ */
72
+ static createCode(iModel, scopeModelId, name) {
73
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
+ return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
+ }
76
+ /**
77
+ * Create a RenderMaterial with given parameters.
78
+ * @param iModelDb The iModel
79
+ * @param definitionModelId The [[DefinitionModel]]
80
+ * @param materialName The name/CodeValue of the RenderMaterial
81
+ * @param params Parameters object which describes how to construct the RenderMaterial
82
+ * @returns The newly constructed RenderMaterial element.
83
+ * @throws [[IModelError]] if unable to create the element.
84
+ */
85
+ static create(iModelDb, definitionModelId, materialName, params) {
86
+ const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
+ const renderMaterialProps = {
88
+ classFullName: this.classFullName,
89
+ code: this.createCode(iModelDb, definitionModelId, materialName),
90
+ paletteName: params.paletteName,
91
+ description: params.description,
92
+ jsonProperties: {
93
+ materialAssets: {
94
+ renderMaterial: {
95
+ HasBaseColor: params.color !== undefined,
96
+ color: params.color,
97
+ HasSpecularColor: params.specularColor !== undefined,
98
+ specular_color: params.specularColor,
99
+ HasFinish: params.finish !== undefined,
100
+ finish: params.finish,
101
+ HasTransmit: params.transmit !== undefined,
102
+ transmit: params.transmit,
103
+ HasDiffuse: params.diffuse !== undefined,
104
+ diffuse: params.diffuse,
105
+ HasSpecular: params.specular !== undefined,
106
+ specular: params.specular,
107
+ HasReflect: params.reflect !== undefined,
108
+ reflect: params.reflect,
109
+ HasReflectColor: params.reflectColor !== undefined,
110
+ reflect_color: params.reflectColor,
111
+ Map: map,
112
+ },
113
+ },
114
+ },
115
+ model: definitionModelId,
116
+ isPrivate: false,
117
+ };
118
+ return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
+ }
120
+ /**
121
+ * Insert a new RenderMaterial into a model.
122
+ * @param iModelDb Insert into this iModel
123
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
124
+ * @param materialName The name/CodeValue of the RenderMaterial
125
+ * @param params Parameters object which describes how to construct the RenderMaterial
126
+ * @returns The Id of the newly inserted RenderMaterial element.
127
+ * @throws [[IModelError]] if unable to insert the element.
128
+ */
129
+ static insert(iModelDb, definitionModelId, materialName, params) {
130
+ const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
+ return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
+ }
133
+ }
134
+ exports.RenderMaterialElement = RenderMaterialElement;
135
+ /** @public
136
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
+ */
138
+ (function (RenderMaterialElement) {
139
+ /** Parameters used to construct a [[RenderMaterial]]. */
140
+ class Params {
141
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
+ constructor(paletteName) {
143
+ this.paletteName = paletteName;
144
+ }
145
+ }
146
+ RenderMaterialElement.Params = Params;
147
+ })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
148
148
  //# sourceMappingURL=Material.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\r\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: map,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public\r\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\r\n*/\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]]. */\r\n export class Params {\r\n /** The palette name which categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** The optional description for this RenderMaterial */\r\n public description?: string;\r\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\r\n public color?: number[];\r\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\r\n public specularColor?: number[];\r\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\r\n public finish?: number;\r\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\r\n public transmit?: number;\r\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n public diffuse?: number;\r\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\r\n public specular?: number;\r\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\r\n public reflect?: number;\r\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\r\n public reflectColor?: number[];\r\n /** If defined, specifies the pattern mapping. */\r\n public patternMap?: TextureMapProps;\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: map,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\n*/\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]]. */\n export class Params {\n /** The palette name which categorizes this RenderMaterial */\n public paletteName: string;\n /** The optional description for this RenderMaterial */\n public description?: string;\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\n public color?: number[];\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\n public specularColor?: number[];\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\n public finish?: number;\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\n public transmit?: number;\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\n public diffuse?: number;\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\n public specular?: number;\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\n public reflect?: number;\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\n public reflectColor?: number[];\n /** If defined, specifies the pattern mapping. */\n public patternMap?: TextureMapProps;\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n"]}