@itwin/core-backend 3.4.0-dev.48 → 3.4.0-dev.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/lib/cjs/AliCloudStorageService.d.ts +17 -17
  2. package/lib/cjs/AliCloudStorageService.js +68 -68
  3. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  4. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  5. package/lib/cjs/BackendHubAccess.js +41 -41
  6. package/lib/cjs/BackendHubAccess.js.map +1 -1
  7. package/lib/cjs/BackendLoggerCategory.d.ts +87 -82
  8. package/lib/cjs/BackendLoggerCategory.d.ts.map +1 -1
  9. package/lib/cjs/BackendLoggerCategory.js +95 -90
  10. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  11. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  12. package/lib/cjs/BisCoreSchema.js +60 -60
  13. package/lib/cjs/BisCoreSchema.js.map +1 -1
  14. package/lib/cjs/BriefcaseManager.d.ts +165 -165
  15. package/lib/cjs/BriefcaseManager.js +405 -405
  16. package/lib/cjs/BriefcaseManager.js.map +1 -1
  17. package/lib/cjs/Category.d.ts +153 -153
  18. package/lib/cjs/Category.js +243 -243
  19. package/lib/cjs/Category.js.map +1 -1
  20. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  21. package/lib/cjs/ChangeSummaryManager.js +445 -445
  22. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  23. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  24. package/lib/cjs/ChangedElementsDb.js +165 -165
  25. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  26. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  27. package/lib/cjs/ChangedElementsManager.js +88 -88
  28. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  29. package/lib/cjs/CheckpointManager.d.ts +122 -122
  30. package/lib/cjs/CheckpointManager.js +354 -354
  31. package/lib/cjs/CheckpointManager.js.map +1 -1
  32. package/lib/cjs/ClassRegistry.d.ts +71 -71
  33. package/lib/cjs/ClassRegistry.js +213 -213
  34. package/lib/cjs/ClassRegistry.js.map +1 -1
  35. package/lib/cjs/CloudSqlite.d.ts +328 -328
  36. package/lib/cjs/CloudSqlite.js +135 -135
  37. package/lib/cjs/CloudSqlite.js.map +1 -1
  38. package/lib/cjs/CloudStorageBackend.d.ts +46 -46
  39. package/lib/cjs/CloudStorageBackend.js +164 -164
  40. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  41. package/lib/cjs/CodeService.d.ts +391 -391
  42. package/lib/cjs/CodeService.js +61 -61
  43. package/lib/cjs/CodeService.js.map +1 -1
  44. package/lib/cjs/CodeSpecs.d.ts +50 -50
  45. package/lib/cjs/CodeSpecs.js +112 -112
  46. package/lib/cjs/CodeSpecs.js.map +1 -1
  47. package/lib/cjs/ConcurrentQuery.d.ts +11 -11
  48. package/lib/cjs/ConcurrentQuery.js +30 -30
  49. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  50. package/lib/cjs/CustomViewState3dCreator.d.ts +32 -32
  51. package/lib/cjs/CustomViewState3dCreator.d.ts.map +1 -1
  52. package/lib/cjs/CustomViewState3dCreator.js +107 -99
  53. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  54. package/lib/cjs/DevTools.d.ts +71 -71
  55. package/lib/cjs/DevTools.js +154 -154
  56. package/lib/cjs/DevTools.js.map +1 -1
  57. package/lib/cjs/DisplayStyle.d.ts +106 -106
  58. package/lib/cjs/DisplayStyle.js +256 -256
  59. package/lib/cjs/DisplayStyle.js.map +1 -1
  60. package/lib/cjs/ECDb.d.ts +191 -191
  61. package/lib/cjs/ECDb.js +350 -350
  62. package/lib/cjs/ECDb.js.map +1 -1
  63. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  64. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  65. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  66. package/lib/cjs/ECSqlStatement.d.ts +466 -466
  67. package/lib/cjs/ECSqlStatement.js +791 -791
  68. package/lib/cjs/ECSqlStatement.js.map +1 -1
  69. package/lib/cjs/Element.d.ts +1109 -1109
  70. package/lib/cjs/Element.js +1421 -1421
  71. package/lib/cjs/Element.js.map +1 -1
  72. package/lib/cjs/ElementAspect.d.ts +156 -156
  73. package/lib/cjs/ElementAspect.js +178 -178
  74. package/lib/cjs/ElementAspect.js.map +1 -1
  75. package/lib/cjs/ElementGraphics.d.ts +9 -9
  76. package/lib/cjs/ElementGraphics.js +41 -41
  77. package/lib/cjs/ElementGraphics.js.map +1 -1
  78. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  79. package/lib/cjs/ElementTreeWalker.js +409 -409
  80. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  81. package/lib/cjs/Entity.d.ts +76 -76
  82. package/lib/cjs/Entity.js +82 -82
  83. package/lib/cjs/Entity.js.map +1 -1
  84. package/lib/cjs/ExportGraphics.d.ts +317 -317
  85. package/lib/cjs/ExportGraphics.js +208 -208
  86. package/lib/cjs/ExportGraphics.js.map +1 -1
  87. package/lib/cjs/ExternalSource.d.ts +94 -94
  88. package/lib/cjs/ExternalSource.js +125 -125
  89. package/lib/cjs/ExternalSource.js.map +1 -1
  90. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  91. package/lib/cjs/GeoCoordConfig.js +82 -82
  92. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  93. package/lib/cjs/GeometrySummary.d.ts +4 -4
  94. package/lib/cjs/GeometrySummary.js +380 -380
  95. package/lib/cjs/GeometrySummary.js.map +1 -1
  96. package/lib/cjs/HubMock.d.ts +93 -93
  97. package/lib/cjs/HubMock.js +190 -190
  98. package/lib/cjs/HubMock.js.map +1 -1
  99. package/lib/cjs/IModelCloneContext.d.ts +85 -85
  100. package/lib/cjs/IModelCloneContext.js +150 -150
  101. package/lib/cjs/IModelCloneContext.js.map +1 -1
  102. package/lib/cjs/IModelDb.d.ts +1164 -1164
  103. package/lib/cjs/IModelDb.js +2321 -2321
  104. package/lib/cjs/IModelDb.js.map +1 -1
  105. package/lib/cjs/IModelHost.d.ts +347 -347
  106. package/lib/cjs/IModelHost.js +457 -457
  107. package/lib/cjs/IModelHost.js.map +1 -1
  108. package/lib/cjs/IModelJsFs.d.ts +62 -62
  109. package/lib/cjs/IModelJsFs.js +140 -140
  110. package/lib/cjs/IModelJsFs.js.map +1 -1
  111. package/lib/cjs/IpcHost.d.ts +98 -98
  112. package/lib/cjs/IpcHost.js +234 -234
  113. package/lib/cjs/IpcHost.js.map +1 -1
  114. package/lib/cjs/LineStyle.d.ts +311 -311
  115. package/lib/cjs/LineStyle.js +295 -295
  116. package/lib/cjs/LineStyle.js.map +1 -1
  117. package/lib/cjs/LocalHub.d.ts +162 -162
  118. package/lib/cjs/LocalHub.js +587 -587
  119. package/lib/cjs/LocalHub.js.map +1 -1
  120. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  121. package/lib/cjs/LocalhostIpcHost.js +81 -81
  122. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  123. package/lib/cjs/Material.d.ts +103 -103
  124. package/lib/cjs/Material.js +147 -147
  125. package/lib/cjs/Material.js.map +1 -1
  126. package/lib/cjs/Model.d.ts +386 -386
  127. package/lib/cjs/Model.js +468 -468
  128. package/lib/cjs/Model.js.map +1 -1
  129. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  130. package/lib/cjs/NativeAppStorage.js +202 -202
  131. package/lib/cjs/NativeAppStorage.js.map +1 -1
  132. package/lib/cjs/NativeHost.d.ts +52 -52
  133. package/lib/cjs/NativeHost.js +168 -168
  134. package/lib/cjs/NativeHost.js.map +1 -1
  135. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  136. package/lib/cjs/NavigationRelationship.js +225 -225
  137. package/lib/cjs/NavigationRelationship.js.map +1 -1
  138. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  139. package/lib/cjs/PromiseMemoizer.js +95 -95
  140. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  141. package/lib/cjs/PropertyStore.d.ts +132 -132
  142. package/lib/cjs/PropertyStore.js +11 -11
  143. package/lib/cjs/PropertyStore.js.map +1 -1
  144. package/lib/cjs/Relationship.d.ts +400 -400
  145. package/lib/cjs/Relationship.js +465 -465
  146. package/lib/cjs/Relationship.js.map +1 -1
  147. package/lib/cjs/RpcBackend.d.ts +28 -28
  148. package/lib/cjs/RpcBackend.js +126 -126
  149. package/lib/cjs/RpcBackend.js.map +1 -1
  150. package/lib/cjs/SQLiteDb.d.ts +219 -219
  151. package/lib/cjs/SQLiteDb.js +214 -214
  152. package/lib/cjs/SQLiteDb.js.map +1 -1
  153. package/lib/cjs/Schema.d.ts +55 -55
  154. package/lib/cjs/Schema.js +83 -83
  155. package/lib/cjs/Schema.js.map +1 -1
  156. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  157. package/lib/cjs/ServerBasedLocks.js +168 -168
  158. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  159. package/lib/cjs/SqliteStatement.d.ts +283 -283
  160. package/lib/cjs/SqliteStatement.js +448 -448
  161. package/lib/cjs/SqliteStatement.js.map +1 -1
  162. package/lib/cjs/Texture.d.ts +58 -58
  163. package/lib/cjs/Texture.js +82 -82
  164. package/lib/cjs/Texture.js.map +1 -1
  165. package/lib/cjs/TxnManager.d.ts +202 -202
  166. package/lib/cjs/TxnManager.js +353 -353
  167. package/lib/cjs/TxnManager.js.map +1 -1
  168. package/lib/cjs/ViewDefinition.d.ts +435 -435
  169. package/lib/cjs/ViewDefinition.js +629 -629
  170. package/lib/cjs/ViewDefinition.js.map +1 -1
  171. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  172. package/lib/cjs/ViewStateHydrator.js +103 -103
  173. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  174. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  175. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  176. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  177. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  178. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  179. package/lib/cjs/core-backend.d.ts +178 -178
  180. package/lib/cjs/core-backend.js +198 -198
  181. package/lib/cjs/core-backend.js.map +1 -1
  182. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  183. package/lib/cjs/domains/FunctionalElements.js +145 -145
  184. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  185. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  186. package/lib/cjs/domains/FunctionalSchema.js +40 -40
  187. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  188. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  189. package/lib/cjs/domains/GenericElements.js +263 -263
  190. package/lib/cjs/domains/GenericElements.js.map +1 -1
  191. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  192. package/lib/cjs/domains/GenericSchema.js +28 -28
  193. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  194. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  195. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  196. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  197. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +45 -45
  198. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +262 -262
  199. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  200. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +20 -20
  201. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +195 -195
  202. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  203. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  204. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +165 -165
  205. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  206. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  207. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +43 -43
  208. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  209. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  210. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  211. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  212. package/lib/cjs/workspace/Settings.d.ts +186 -186
  213. package/lib/cjs/workspace/Settings.js +152 -152
  214. package/lib/cjs/workspace/Settings.js.map +1 -1
  215. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  216. package/lib/cjs/workspace/SettingsSchemas.js +191 -191
  217. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  218. package/lib/cjs/workspace/Workspace.d.ts +405 -405
  219. package/lib/cjs/workspace/Workspace.js +539 -539
  220. package/lib/cjs/workspace/Workspace.js.map +1 -1
  221. package/package.json +11 -11
@@ -1,104 +1,104 @@
1
- /** @packageDocumentation
2
- * @module Elements
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
- import { DefinitionElement } from "./Element";
7
- import { IModelDb } from "./IModelDb";
8
- /** A PhysicalMaterial defines the matter that makes up physical elements.
9
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
- * @public
11
- */
12
- export declare abstract class PhysicalMaterial extends DefinitionElement {
13
- /** @internal */
14
- static get className(): string;
15
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
- * @param iModel The IModelDb
17
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
- * @param name The name (codeValue) of the PhysicalMaterial
19
- */
20
- static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
- /** Create a PhysicalMaterial
22
- * @param iModelDb The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- * @returns The newly constructed PhysicalMaterial
26
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
- */
28
- static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
- }
30
- /** Defines a rendering material.
31
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
- * @public
33
- */
34
- export declare class RenderMaterialElement extends DefinitionElement {
35
- /** @internal */
36
- static get className(): string;
37
- /** The name of a palette that can be used to categorize multiple materials. */
38
- paletteName: string;
39
- /** An optional description of the material. */
40
- description?: string;
41
- /** @internal */
42
- constructor(props: RenderMaterialProps, iModel: IModelDb);
43
- /** @internal */
44
- toJSON(): RenderMaterialProps;
45
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
- * @param iModel The IModelDb
47
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
- * @param name The RenderMaterial name
49
- */
50
- static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
- /**
52
- * Create a RenderMaterial with given parameters.
53
- * @param iModelDb The iModel
54
- * @param definitionModelId The [[DefinitionModel]]
55
- * @param materialName The name/CodeValue of the RenderMaterial
56
- * @param params Parameters object which describes how to construct the RenderMaterial
57
- * @returns The newly constructed RenderMaterial element.
58
- * @throws [[IModelError]] if unable to create the element.
59
- */
60
- static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
- /**
62
- * Insert a new RenderMaterial into a model.
63
- * @param iModelDb Insert into this iModel
64
- * @param definitionModelId Insert the new Texture into this DefinitionModel
65
- * @param materialName The name/CodeValue of the RenderMaterial
66
- * @param params Parameters object which describes how to construct the RenderMaterial
67
- * @returns The Id of the newly inserted RenderMaterial element.
68
- * @throws [[IModelError]] if unable to insert the element.
69
- */
70
- static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
- }
72
- /** @public
73
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
- */
75
- export declare namespace RenderMaterialElement {
76
- /** Parameters used to construct a [[RenderMaterial]]. */
77
- class Params {
78
- /** The palette name which categorizes this RenderMaterial */
79
- paletteName: string;
80
- /** The optional description for this RenderMaterial */
81
- description?: string;
82
- /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
- color?: number[];
84
- /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
- specularColor?: number[];
86
- /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
- finish?: number;
88
- /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
- transmit?: number;
90
- /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
- diffuse?: number;
92
- /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
- specular?: number;
94
- /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
- reflect?: number;
96
- /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
- reflectColor?: number[];
98
- /** If defined, specifies the pattern mapping. */
99
- patternMap?: TextureMapProps;
100
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
- constructor(paletteName: string);
102
- }
103
- }
1
+ /** @packageDocumentation
2
+ * @module Elements
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { Code, CodeScopeProps, RenderMaterialProps, TextureMapProps } from "@itwin/core-common";
6
+ import { DefinitionElement } from "./Element";
7
+ import { IModelDb } from "./IModelDb";
8
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
9
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
10
+ * @public
11
+ */
12
+ export declare abstract class PhysicalMaterial extends DefinitionElement {
13
+ /** @internal */
14
+ static get className(): string;
15
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
16
+ * @param iModel The IModelDb
17
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
18
+ * @param name The name (codeValue) of the PhysicalMaterial
19
+ */
20
+ static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code;
21
+ /** Create a PhysicalMaterial
22
+ * @param iModelDb The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ * @returns The newly constructed PhysicalMaterial
26
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
27
+ */
28
+ static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T;
29
+ }
30
+ /** Defines a rendering material.
31
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
32
+ * @public
33
+ */
34
+ export declare class RenderMaterialElement extends DefinitionElement {
35
+ /** @internal */
36
+ static get className(): string;
37
+ /** The name of a palette that can be used to categorize multiple materials. */
38
+ paletteName: string;
39
+ /** An optional description of the material. */
40
+ description?: string;
41
+ /** @internal */
42
+ constructor(props: RenderMaterialProps, iModel: IModelDb);
43
+ /** @internal */
44
+ toJSON(): RenderMaterialProps;
45
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
46
+ * @param iModel The IModelDb
47
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
48
+ * @param name The RenderMaterial name
49
+ */
50
+ static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code;
51
+ /**
52
+ * Create a RenderMaterial with given parameters.
53
+ * @param iModelDb The iModel
54
+ * @param definitionModelId The [[DefinitionModel]]
55
+ * @param materialName The name/CodeValue of the RenderMaterial
56
+ * @param params Parameters object which describes how to construct the RenderMaterial
57
+ * @returns The newly constructed RenderMaterial element.
58
+ * @throws [[IModelError]] if unable to create the element.
59
+ */
60
+ static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement;
61
+ /**
62
+ * Insert a new RenderMaterial into a model.
63
+ * @param iModelDb Insert into this iModel
64
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
65
+ * @param materialName The name/CodeValue of the RenderMaterial
66
+ * @param params Parameters object which describes how to construct the RenderMaterial
67
+ * @returns The Id of the newly inserted RenderMaterial element.
68
+ * @throws [[IModelError]] if unable to insert the element.
69
+ */
70
+ static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String;
71
+ }
72
+ /** @public
73
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
74
+ */
75
+ export declare namespace RenderMaterialElement {
76
+ /** Parameters used to construct a [[RenderMaterial]]. */
77
+ class Params {
78
+ /** The palette name which categorizes this RenderMaterial */
79
+ paletteName: string;
80
+ /** The optional description for this RenderMaterial */
81
+ description?: string;
82
+ /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */
83
+ color?: number[];
84
+ /** If defined, use this color for surface specular illumination; if undefined, defaults to black */
85
+ specularColor?: number[];
86
+ /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */
87
+ finish?: number;
88
+ /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */
89
+ transmit?: number;
90
+ /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */
91
+ diffuse?: number;
92
+ /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */
93
+ specular?: number;
94
+ /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */
95
+ reflect?: number;
96
+ /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */
97
+ reflectColor?: number[];
98
+ /** If defined, specifies the pattern mapping. */
99
+ patternMap?: TextureMapProps;
100
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
101
+ constructor(paletteName: string);
102
+ }
103
+ }
104
104
  //# sourceMappingURL=Material.d.ts.map
@@ -1,148 +1,148 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Elements
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
- const core_common_1 = require("@itwin/core-common");
12
- const Element_1 = require("./Element");
13
- /* eslint-disable @typescript-eslint/naming-convention */
14
- /** A PhysicalMaterial defines the matter that makes up physical elements.
15
- * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
- * @public
17
- */
18
- class PhysicalMaterial extends Element_1.DefinitionElement {
19
- /** @internal */
20
- static get className() { return "PhysicalMaterial"; }
21
- /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
- * @param iModel The IModelDb
23
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
- * @param name The name (codeValue) of the PhysicalMaterial
25
- */
26
- static createCode(iModel, definitionModelId, name) {
27
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
- return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
- }
30
- /** Create a PhysicalMaterial
31
- * @param iModelDb The IModelDb
32
- * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
- * @param name The name (codeValue) of the PhysicalMaterial
34
- * @returns The newly constructed PhysicalMaterial
35
- * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
- */
37
- static create(iModelDb, definitionModelId, name) {
38
- const elementProps = {
39
- classFullName: this.classFullName,
40
- model: definitionModelId,
41
- code: this.createCode(iModelDb, definitionModelId, name),
42
- };
43
- return iModelDb.elements.createElement(elementProps);
44
- }
45
- }
46
- exports.PhysicalMaterial = PhysicalMaterial;
47
- /** Defines a rendering material.
48
- * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
- * @public
50
- */
51
- class RenderMaterialElement extends Element_1.DefinitionElement {
52
- /** @internal */
53
- constructor(props, iModel) {
54
- super(props, iModel);
55
- this.paletteName = props.paletteName;
56
- this.description = props.description;
57
- }
58
- /** @internal */
59
- static get className() { return "RenderMaterial"; }
60
- /** @internal */
61
- toJSON() {
62
- const val = super.toJSON();
63
- val.paletteName = this.paletteName;
64
- val.description = this.description;
65
- return val;
66
- }
67
- /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
- * @param iModel The IModelDb
69
- * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
- * @param name The RenderMaterial name
71
- */
72
- static createCode(iModel, scopeModelId, name) {
73
- const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
- return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
- }
76
- /**
77
- * Create a RenderMaterial with given parameters.
78
- * @param iModelDb The iModel
79
- * @param definitionModelId The [[DefinitionModel]]
80
- * @param materialName The name/CodeValue of the RenderMaterial
81
- * @param params Parameters object which describes how to construct the RenderMaterial
82
- * @returns The newly constructed RenderMaterial element.
83
- * @throws [[IModelError]] if unable to create the element.
84
- */
85
- static create(iModelDb, definitionModelId, materialName, params) {
86
- const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
- const renderMaterialProps = {
88
- classFullName: this.classFullName,
89
- code: this.createCode(iModelDb, definitionModelId, materialName),
90
- paletteName: params.paletteName,
91
- description: params.description,
92
- jsonProperties: {
93
- materialAssets: {
94
- renderMaterial: {
95
- HasBaseColor: params.color !== undefined,
96
- color: params.color,
97
- HasSpecularColor: params.specularColor !== undefined,
98
- specular_color: params.specularColor,
99
- HasFinish: params.finish !== undefined,
100
- finish: params.finish,
101
- HasTransmit: params.transmit !== undefined,
102
- transmit: params.transmit,
103
- HasDiffuse: params.diffuse !== undefined,
104
- diffuse: params.diffuse,
105
- HasSpecular: params.specular !== undefined,
106
- specular: params.specular,
107
- HasReflect: params.reflect !== undefined,
108
- reflect: params.reflect,
109
- HasReflectColor: params.reflectColor !== undefined,
110
- reflect_color: params.reflectColor,
111
- Map: map,
112
- },
113
- },
114
- },
115
- model: definitionModelId,
116
- isPrivate: false,
117
- };
118
- return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
- }
120
- /**
121
- * Insert a new RenderMaterial into a model.
122
- * @param iModelDb Insert into this iModel
123
- * @param definitionModelId Insert the new Texture into this DefinitionModel
124
- * @param materialName The name/CodeValue of the RenderMaterial
125
- * @param params Parameters object which describes how to construct the RenderMaterial
126
- * @returns The Id of the newly inserted RenderMaterial element.
127
- * @throws [[IModelError]] if unable to insert the element.
128
- */
129
- static insert(iModelDb, definitionModelId, materialName, params) {
130
- const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
- return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
- }
133
- }
134
- exports.RenderMaterialElement = RenderMaterialElement;
135
- /** @public
136
- * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
- */
138
- (function (RenderMaterialElement) {
139
- /** Parameters used to construct a [[RenderMaterial]]. */
140
- class Params {
141
- /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
- constructor(paletteName) {
143
- this.paletteName = paletteName;
144
- }
145
- }
146
- RenderMaterialElement.Params = Params;
147
- })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Elements
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderMaterialElement = exports.PhysicalMaterial = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const Element_1 = require("./Element");
13
+ /* eslint-disable @typescript-eslint/naming-convention */
14
+ /** A PhysicalMaterial defines the matter that makes up physical elements.
15
+ * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.
16
+ * @public
17
+ */
18
+ class PhysicalMaterial extends Element_1.DefinitionElement {
19
+ /** @internal */
20
+ static get className() { return "PhysicalMaterial"; }
21
+ /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
22
+ * @param iModel The IModelDb
23
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
24
+ * @param name The name (codeValue) of the PhysicalMaterial
25
+ */
26
+ static createCode(iModel, definitionModelId, name) {
27
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.physicalMaterial);
28
+ return new core_common_1.Code({ spec: codeSpec.id, scope: definitionModelId, value: name });
29
+ }
30
+ /** Create a PhysicalMaterial
31
+ * @param iModelDb The IModelDb
32
+ * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.
33
+ * @param name The name (codeValue) of the PhysicalMaterial
34
+ * @returns The newly constructed PhysicalMaterial
35
+ * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial
36
+ */
37
+ static create(iModelDb, definitionModelId, name) {
38
+ const elementProps = {
39
+ classFullName: this.classFullName,
40
+ model: definitionModelId,
41
+ code: this.createCode(iModelDb, definitionModelId, name),
42
+ };
43
+ return iModelDb.elements.createElement(elementProps);
44
+ }
45
+ }
46
+ exports.PhysicalMaterial = PhysicalMaterial;
47
+ /** Defines a rendering material.
48
+ * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.
49
+ * @public
50
+ */
51
+ class RenderMaterialElement extends Element_1.DefinitionElement {
52
+ /** @internal */
53
+ constructor(props, iModel) {
54
+ super(props, iModel);
55
+ this.paletteName = props.paletteName;
56
+ this.description = props.description;
57
+ }
58
+ /** @internal */
59
+ static get className() { return "RenderMaterial"; }
60
+ /** @internal */
61
+ toJSON() {
62
+ const val = super.toJSON();
63
+ val.paletteName = this.paletteName;
64
+ val.description = this.description;
65
+ return val;
66
+ }
67
+ /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.
68
+ * @param iModel The IModelDb
69
+ * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.
70
+ * @param name The RenderMaterial name
71
+ */
72
+ static createCode(iModel, scopeModelId, name) {
73
+ const codeSpec = iModel.codeSpecs.getByName(core_common_1.BisCodeSpec.texture);
74
+ return 0 === name.length ? core_common_1.Code.createEmpty() : new core_common_1.Code({ spec: codeSpec.id, scope: scopeModelId, value: name });
75
+ }
76
+ /**
77
+ * Create a RenderMaterial with given parameters.
78
+ * @param iModelDb The iModel
79
+ * @param definitionModelId The [[DefinitionModel]]
80
+ * @param materialName The name/CodeValue of the RenderMaterial
81
+ * @param params Parameters object which describes how to construct the RenderMaterial
82
+ * @returns The newly constructed RenderMaterial element.
83
+ * @throws [[IModelError]] if unable to create the element.
84
+ */
85
+ static create(iModelDb, definitionModelId, materialName, params) {
86
+ const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;
87
+ const renderMaterialProps = {
88
+ classFullName: this.classFullName,
89
+ code: this.createCode(iModelDb, definitionModelId, materialName),
90
+ paletteName: params.paletteName,
91
+ description: params.description,
92
+ jsonProperties: {
93
+ materialAssets: {
94
+ renderMaterial: {
95
+ HasBaseColor: params.color !== undefined,
96
+ color: params.color,
97
+ HasSpecularColor: params.specularColor !== undefined,
98
+ specular_color: params.specularColor,
99
+ HasFinish: params.finish !== undefined,
100
+ finish: params.finish,
101
+ HasTransmit: params.transmit !== undefined,
102
+ transmit: params.transmit,
103
+ HasDiffuse: params.diffuse !== undefined,
104
+ diffuse: params.diffuse,
105
+ HasSpecular: params.specular !== undefined,
106
+ specular: params.specular,
107
+ HasReflect: params.reflect !== undefined,
108
+ reflect: params.reflect,
109
+ HasReflectColor: params.reflectColor !== undefined,
110
+ reflect_color: params.reflectColor,
111
+ Map: map,
112
+ },
113
+ },
114
+ },
115
+ model: definitionModelId,
116
+ isPrivate: false,
117
+ };
118
+ return new RenderMaterialElement(renderMaterialProps, iModelDb);
119
+ }
120
+ /**
121
+ * Insert a new RenderMaterial into a model.
122
+ * @param iModelDb Insert into this iModel
123
+ * @param definitionModelId Insert the new Texture into this DefinitionModel
124
+ * @param materialName The name/CodeValue of the RenderMaterial
125
+ * @param params Parameters object which describes how to construct the RenderMaterial
126
+ * @returns The Id of the newly inserted RenderMaterial element.
127
+ * @throws [[IModelError]] if unable to insert the element.
128
+ */
129
+ static insert(iModelDb, definitionModelId, materialName, params) {
130
+ const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);
131
+ return iModelDb.elements.insertElement(renderMaterial.toJSON());
132
+ }
133
+ }
134
+ exports.RenderMaterialElement = RenderMaterialElement;
135
+ /** @public
136
+ * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1
137
+ */
138
+ (function (RenderMaterialElement) {
139
+ /** Parameters used to construct a [[RenderMaterial]]. */
140
+ class Params {
141
+ /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */
142
+ constructor(paletteName) {
143
+ this.paletteName = paletteName;
144
+ }
145
+ }
146
+ RenderMaterialElement.Params = Params;
147
+ })(RenderMaterialElement = exports.RenderMaterialElement || (exports.RenderMaterialElement = {}));
148
148
  //# sourceMappingURL=Material.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Material.js","sourceRoot":"","sources":["../../src/Material.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,oDAA+I;AAC/I,uCAA8C;AAG9C,yDAAyD;AAEzD;;;GAGG;AACH,MAAsB,gBAAiB,SAAQ,2BAAiB;IAC9D,gBAAgB;IACT,MAAM,KAAc,SAAS,KAAa,OAAO,kBAAkB,CAAC,CAAC,CAAC;IAC7E;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,MAAgB,EAAE,iBAAiC,EAAE,IAAY;QACxF,MAAM,QAAQ,GAAa,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,yBAAW,CAAC,gBAAgB,CAAC,CAAC;QACpF,OAAO,IAAI,kBAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAChF,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,MAAM,CAA6B,QAAkB,EAAE,iBAAiC,EAAE,IAAY;QAClH,MAAM,YAAY,GAA2B;YAC3C,aAAa,EAAE,IAAI,CAAC,aAAa;YACjC,KAAK,EAAE,iBAAiB;YACxB,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,iBAAiB,EAAE,IAAI,CAAC;SACzD,CAAC;QACF,OAAO,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;IACvD,CAAC;CACF;AA3BD,4CA2BC;AAED;;;GAGG;AACH,MAAa,qBAAsB,SAAQ,2BAAiB;IAQ1D,gBAAgB;IAChB,YAAY,KAA0B,EAAE,MAAgB;QACtD,KAAK,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;IACvC,CAAC;IAZD,gBAAgB;IACT,MAAM,KAAc,SAAS,KAAa,OAAO,gBAAgB,CAAC,CAAC,CAAC;IAY3E,gBAAgB;IACA,MAAM;QACpB,MAAM,GAAG,GAAG,KAAK,CAAC,MAAM,EAAyB,CAAC;QAClD,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,OAAO,GAAG,CAAC;IACb,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,MAAgB,EAAE,YAA4B,EAAE,IAAY;QACnF,MAAM,QAAQ,GAAa,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,yBAAW,CAAC,OAAO,CAAC,CAAC;QAC3E,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,kBAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,IAAI,kBAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IACpH,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,MAAM,CAAC,QAAkB,EAAE,iBAA6B,EAAE,YAAoB,EAAE,MAAoC;QAChI,MAAM,GAAG,GAAG,SAAS,KAAK,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QACzF,MAAM,mBAAmB,GAAwB;YAC/C,aAAa,EAAE,IAAI,CAAC,aAAa;YACjC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,iBAAiB,EAAE,YAAY,CAAC;YAChE,WAAW,EAAE,MAAM,CAAC,WAAW;YAC/B,WAAW,EAAE,MAAM,CAAC,WAAW;YAC/B,cAAc,EAAE;gBACd,cAAc,EAAE;oBACd,cAAc,EAAE;wBACd,YAAY,EAAE,MAAM,CAAC,KAAK,KAAK,SAAS;wBACxC,KAAK,EAAE,MAAM,CAAC,KAAK;wBACnB,gBAAgB,EAAE,MAAM,CAAC,aAAa,KAAK,SAAS;wBACpD,cAAc,EAAE,MAAM,CAAC,aAAa;wBACpC,SAAS,EAAE,MAAM,CAAC,MAAM,KAAK,SAAS;wBACtC,MAAM,EAAE,MAAM,CAAC,MAAM;wBACrB,WAAW,EAAE,MAAM,CAAC,QAAQ,KAAK,SAAS;wBAC1C,QAAQ,EAAE,MAAM,CAAC,QAAQ;wBACzB,UAAU,EAAE,MAAM,CAAC,OAAO,KAAK,SAAS;wBACxC,OAAO,EAAE,MAAM,CAAC,OAAO;wBACvB,WAAW,EAAE,MAAM,CAAC,QAAQ,KAAK,SAAS;wBAC1C,QAAQ,EAAE,MAAM,CAAC,QAAQ;wBACzB,UAAU,EAAE,MAAM,CAAC,OAAO,KAAK,SAAS;wBACxC,OAAO,EAAE,MAAM,CAAC,OAAO;wBACvB,eAAe,EAAE,MAAM,CAAC,YAAY,KAAK,SAAS;wBAClD,aAAa,EAAE,MAAM,CAAC,YAAY;wBAClC,GAAG,EAAE,GAAG;qBACT;iBACF;aACF;YACD,KAAK,EAAE,iBAAiB;YACxB,SAAS,EAAE,KAAK;SACjB,CAAC;QACF,OAAO,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;IAClE,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,MAAM,CAAC,QAAkB,EAAE,iBAA6B,EAAE,YAAoB,EAAE,MAAoC;QAChI,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,iBAAiB,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;QACtF,OAAO,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,CAAC;IAClE,CAAC;CACF;AAvFD,sDAuFC;AAED;;EAEE;AACF,WAAiB,qBAAqB;IACpC,yDAAyD;IACzD,MAAa,MAAM;QAwBjB,iJAAiJ;QACjJ,YAAmB,WAAmB;YACpC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QACjC,CAAC;KACF;IA5BY,4BAAM,SA4BlB,CAAA;AACH,CAAC,EA/BgB,qBAAqB,GAArB,6BAAqB,KAArB,6BAAqB,QA+BrC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: map,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\n*/\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]]. */\n export class Params {\n /** The palette name which categorizes this RenderMaterial */\n public paletteName: string;\n /** The optional description for this RenderMaterial */\n public description?: string;\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\n public color?: number[];\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\n public specularColor?: number[];\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\n public finish?: number;\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\n public transmit?: number;\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\n public diffuse?: number;\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\n public specular?: number;\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\n public reflect?: number;\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\n public reflectColor?: number[];\n /** If defined, specifies the pattern mapping. */\n public patternMap?: TextureMapProps;\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n"]}
1
+ {"version":3,"file":"Material.js","sourceRoot":"","sources":["../../src/Material.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,oDAA+I;AAC/I,uCAA8C;AAG9C,yDAAyD;AAEzD;;;GAGG;AACH,MAAsB,gBAAiB,SAAQ,2BAAiB;IAC9D,gBAAgB;IACT,MAAM,KAAc,SAAS,KAAa,OAAO,kBAAkB,CAAC,CAAC,CAAC;IAC7E;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,MAAgB,EAAE,iBAAiC,EAAE,IAAY;QACxF,MAAM,QAAQ,GAAa,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,yBAAW,CAAC,gBAAgB,CAAC,CAAC;QACpF,OAAO,IAAI,kBAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAChF,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,MAAM,CAA6B,QAAkB,EAAE,iBAAiC,EAAE,IAAY;QAClH,MAAM,YAAY,GAA2B;YAC3C,aAAa,EAAE,IAAI,CAAC,aAAa;YACjC,KAAK,EAAE,iBAAiB;YACxB,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,iBAAiB,EAAE,IAAI,CAAC;SACzD,CAAC;QACF,OAAO,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;IACvD,CAAC;CACF;AA3BD,4CA2BC;AAED;;;GAGG;AACH,MAAa,qBAAsB,SAAQ,2BAAiB;IAQ1D,gBAAgB;IAChB,YAAY,KAA0B,EAAE,MAAgB;QACtD,KAAK,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;IACvC,CAAC;IAZD,gBAAgB;IACT,MAAM,KAAc,SAAS,KAAa,OAAO,gBAAgB,CAAC,CAAC,CAAC;IAY3E,gBAAgB;IACA,MAAM;QACpB,MAAM,GAAG,GAAG,KAAK,CAAC,MAAM,EAAyB,CAAC;QAClD,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,OAAO,GAAG,CAAC;IACb,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,MAAgB,EAAE,YAA4B,EAAE,IAAY;QACnF,MAAM,QAAQ,GAAa,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,yBAAW,CAAC,OAAO,CAAC,CAAC;QAC3E,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,kBAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,IAAI,kBAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IACpH,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,MAAM,CAAC,QAAkB,EAAE,iBAA6B,EAAE,YAAoB,EAAE,MAAoC;QAChI,MAAM,GAAG,GAAG,SAAS,KAAK,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QACzF,MAAM,mBAAmB,GAAwB;YAC/C,aAAa,EAAE,IAAI,CAAC,aAAa;YACjC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,iBAAiB,EAAE,YAAY,CAAC;YAChE,WAAW,EAAE,MAAM,CAAC,WAAW;YAC/B,WAAW,EAAE,MAAM,CAAC,WAAW;YAC/B,cAAc,EAAE;gBACd,cAAc,EAAE;oBACd,cAAc,EAAE;wBACd,YAAY,EAAE,MAAM,CAAC,KAAK,KAAK,SAAS;wBACxC,KAAK,EAAE,MAAM,CAAC,KAAK;wBACnB,gBAAgB,EAAE,MAAM,CAAC,aAAa,KAAK,SAAS;wBACpD,cAAc,EAAE,MAAM,CAAC,aAAa;wBACpC,SAAS,EAAE,MAAM,CAAC,MAAM,KAAK,SAAS;wBACtC,MAAM,EAAE,MAAM,CAAC,MAAM;wBACrB,WAAW,EAAE,MAAM,CAAC,QAAQ,KAAK,SAAS;wBAC1C,QAAQ,EAAE,MAAM,CAAC,QAAQ;wBACzB,UAAU,EAAE,MAAM,CAAC,OAAO,KAAK,SAAS;wBACxC,OAAO,EAAE,MAAM,CAAC,OAAO;wBACvB,WAAW,EAAE,MAAM,CAAC,QAAQ,KAAK,SAAS;wBAC1C,QAAQ,EAAE,MAAM,CAAC,QAAQ;wBACzB,UAAU,EAAE,MAAM,CAAC,OAAO,KAAK,SAAS;wBACxC,OAAO,EAAE,MAAM,CAAC,OAAO;wBACvB,eAAe,EAAE,MAAM,CAAC,YAAY,KAAK,SAAS;wBAClD,aAAa,EAAE,MAAM,CAAC,YAAY;wBAClC,GAAG,EAAE,GAAG;qBACT;iBACF;aACF;YACD,KAAK,EAAE,iBAAiB;YACxB,SAAS,EAAE,KAAK;SACjB,CAAC;QACF,OAAO,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;IAClE,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,MAAM,CAAC,QAAkB,EAAE,iBAA6B,EAAE,YAAoB,EAAE,MAAoC;QAChI,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,iBAAiB,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;QACtF,OAAO,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,CAAC;IAClE,CAAC;CACF;AAvFD,sDAuFC;AAED;;EAEE;AACF,WAAiB,qBAAqB;IACpC,yDAAyD;IACzD,MAAa,MAAM;QAwBjB,iJAAiJ;QACjJ,YAAmB,WAAmB;YACpC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QACjC,CAAC;KACF;IA5BY,4BAAM,SA4BlB,CAAA;AACH,CAAC,EA/BgB,qBAAqB,GAArB,6BAAqB,KAArB,6BAAqB,QA+BrC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, RenderMaterialProps, TextureMapProps } from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): RenderMaterialElement {\r\n const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: map,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElement.Params): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public\r\n * @note color, specularColor and reflectColor are stored as [R,G,B] where each value is between 0 and 1\r\n*/\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]]. */\r\n export class Params {\r\n /** The palette name which categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** The optional description for this RenderMaterial */\r\n public description?: string;\r\n /** If defined, use this color for surface fill or diffuse illumination; if undefined, defaults to black */\r\n public color?: number[];\r\n /** If defined, use this color for surface specular illumination; if undefined, defaults to black */\r\n public specularColor?: number[];\r\n /** If defined, apply this specular exponent(surface shininess); range is 0 to 128; if undefined, defaults to 15.0 * 0.9 */\r\n public finish?: number;\r\n /** If defined, apply this surface transparency; if undefined, defaults to 0.0 */\r\n public transmit?: number;\r\n /** If defined, apply this surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n public diffuse?: number;\r\n /** If defined, apply this surface specular reflectivity; if undefined, defaults to 0.0. NOTE: The actual JSON allows a HasSpecular property to be true and the specular value itself undefined, in which case the value 0.4 would be used. This API does not allow this case. */\r\n public specular?: number;\r\n /** If defined, apply this surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined, defaults to 0.0 */\r\n public reflect?: number;\r\n /** If defined, apply this surface reflectance color; if undefined, defaults to whatever the specularColor is */\r\n public reflectColor?: number[];\r\n /** If defined, specifies the pattern mapping. */\r\n public patternMap?: TextureMapProps;\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n"]}