@itwin/appui-abstract 4.0.0-dev.54 → 4.0.0-dev.55

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Files changed (103) hide show
  1. package/lib/cjs/appui-abstract/BaseUiItemsProvider.js.map +1 -1
  2. package/lib/cjs/appui-abstract/UiAdmin.js.map +1 -1
  3. package/lib/cjs/appui-abstract/UiItemsManager.js.map +1 -1
  4. package/lib/cjs/appui-abstract/UiItemsProvider.js.map +1 -1
  5. package/lib/cjs/appui-abstract/backstage/BackstageItem.js.map +1 -1
  6. package/lib/cjs/appui-abstract/backstage/BackstageItemsManager.js.map +1 -1
  7. package/lib/cjs/appui-abstract/common/KeyboardKey.js.map +1 -1
  8. package/lib/cjs/appui-abstract/content/ContentLayoutProps.js.map +1 -1
  9. package/lib/cjs/appui-abstract/content/StandardContentLayouts.js.map +1 -1
  10. package/lib/cjs/appui-abstract/dialogs/DialogItem.js.map +1 -1
  11. package/lib/cjs/appui-abstract/dialogs/UiDataProvider.js.map +1 -1
  12. package/lib/cjs/appui-abstract/dialogs/UiLayoutDataProvider.js.map +1 -1
  13. package/lib/cjs/appui-abstract/items/AbstractItemProps.js.map +1 -1
  14. package/lib/cjs/appui-abstract/items/AbstractMenuItemProps.js.map +1 -1
  15. package/lib/cjs/appui-abstract/items/AbstractToolbarProps.js.map +1 -1
  16. package/lib/cjs/appui-abstract/items/BadgeType.js.map +1 -1
  17. package/lib/cjs/appui-abstract/items/ConditionalBooleanValue.js.map +1 -1
  18. package/lib/cjs/appui-abstract/items/ConditionalStringValue.js.map +1 -1
  19. package/lib/cjs/appui-abstract/items/ProvidedItem.js.map +1 -1
  20. package/lib/cjs/appui-abstract/items/RelativePosition.js.map +1 -1
  21. package/lib/cjs/appui-abstract/items/StageUsage.js.map +1 -1
  22. package/lib/cjs/appui-abstract/notification/MessagePresenter.js.map +1 -1
  23. package/lib/cjs/appui-abstract/notification/MessageSeverity.js.map +1 -1
  24. package/lib/cjs/appui-abstract/properties/Description.js.map +1 -1
  25. package/lib/cjs/appui-abstract/properties/EditorParams.js.map +1 -1
  26. package/lib/cjs/appui-abstract/properties/PrimitiveTypes.js.map +1 -1
  27. package/lib/cjs/appui-abstract/properties/Record.js.map +1 -1
  28. package/lib/cjs/appui-abstract/properties/StandardEditorNames.js.map +1 -1
  29. package/lib/cjs/appui-abstract/properties/StandardTypeNames.js.map +1 -1
  30. package/lib/cjs/appui-abstract/properties/Value.js.map +1 -1
  31. package/lib/cjs/appui-abstract/quantity/BaseQuantityDescription.js.map +1 -1
  32. package/lib/cjs/appui-abstract/statusbar/StatusBarItem.js.map +1 -1
  33. package/lib/cjs/appui-abstract/statusbar/StatusBarItemsManager.js.map +1 -1
  34. package/lib/cjs/appui-abstract/toolbars/ToolbarItem.js.map +1 -1
  35. package/lib/cjs/appui-abstract/toolbars/ToolbarItemsManager.js.map +1 -1
  36. package/lib/cjs/appui-abstract/utils/IconSpecUtilities.js.map +1 -1
  37. package/lib/cjs/appui-abstract/utils/PointProps.js.map +1 -1
  38. package/lib/cjs/appui-abstract/utils/UiError.js.map +1 -1
  39. package/lib/cjs/appui-abstract/utils/UiEvent.js.map +1 -1
  40. package/lib/cjs/appui-abstract/utils/UiEventDispatcher.js.map +1 -1
  41. package/lib/cjs/appui-abstract/utils/callbacks.js.map +1 -1
  42. package/lib/cjs/appui-abstract/utils/filter/charCode.js.map +1 -1
  43. package/lib/cjs/appui-abstract/utils/filter/filters.js.map +1 -1
  44. package/lib/cjs/appui-abstract/utils/filter/map.js.map +1 -1
  45. package/lib/cjs/appui-abstract/utils/filter/strings.js.map +1 -1
  46. package/lib/cjs/appui-abstract/utils/isLetter.js.map +1 -1
  47. package/lib/cjs/appui-abstract/utils/misc.js.map +1 -1
  48. package/lib/cjs/appui-abstract/widget/AbstractWidgetProps.js.map +1 -1
  49. package/lib/cjs/appui-abstract/widget/StagePanel.js.map +1 -1
  50. package/lib/cjs/appui-abstract/widget/WidgetState.js.map +1 -1
  51. package/lib/cjs/appui-abstract.js.map +1 -1
  52. package/lib/esm/appui-abstract/BaseUiItemsProvider.js.map +1 -1
  53. package/lib/esm/appui-abstract/UiAdmin.js.map +1 -1
  54. package/lib/esm/appui-abstract/UiItemsManager.js.map +1 -1
  55. package/lib/esm/appui-abstract/UiItemsProvider.js.map +1 -1
  56. package/lib/esm/appui-abstract/backstage/BackstageItem.js.map +1 -1
  57. package/lib/esm/appui-abstract/backstage/BackstageItemsManager.js.map +1 -1
  58. package/lib/esm/appui-abstract/common/KeyboardKey.js.map +1 -1
  59. package/lib/esm/appui-abstract/content/ContentLayoutProps.js.map +1 -1
  60. package/lib/esm/appui-abstract/content/StandardContentLayouts.js.map +1 -1
  61. package/lib/esm/appui-abstract/dialogs/DialogItem.js.map +1 -1
  62. package/lib/esm/appui-abstract/dialogs/UiDataProvider.js.map +1 -1
  63. package/lib/esm/appui-abstract/dialogs/UiLayoutDataProvider.js.map +1 -1
  64. package/lib/esm/appui-abstract/items/AbstractItemProps.js.map +1 -1
  65. package/lib/esm/appui-abstract/items/AbstractMenuItemProps.js.map +1 -1
  66. package/lib/esm/appui-abstract/items/AbstractToolbarProps.js.map +1 -1
  67. package/lib/esm/appui-abstract/items/BadgeType.js.map +1 -1
  68. package/lib/esm/appui-abstract/items/ConditionalBooleanValue.js.map +1 -1
  69. package/lib/esm/appui-abstract/items/ConditionalStringValue.js.map +1 -1
  70. package/lib/esm/appui-abstract/items/ProvidedItem.js.map +1 -1
  71. package/lib/esm/appui-abstract/items/RelativePosition.js.map +1 -1
  72. package/lib/esm/appui-abstract/items/StageUsage.js.map +1 -1
  73. package/lib/esm/appui-abstract/notification/MessagePresenter.js.map +1 -1
  74. package/lib/esm/appui-abstract/notification/MessageSeverity.js.map +1 -1
  75. package/lib/esm/appui-abstract/properties/Description.js.map +1 -1
  76. package/lib/esm/appui-abstract/properties/EditorParams.js.map +1 -1
  77. package/lib/esm/appui-abstract/properties/PrimitiveTypes.js.map +1 -1
  78. package/lib/esm/appui-abstract/properties/Record.js.map +1 -1
  79. package/lib/esm/appui-abstract/properties/StandardEditorNames.js.map +1 -1
  80. package/lib/esm/appui-abstract/properties/StandardTypeNames.js.map +1 -1
  81. package/lib/esm/appui-abstract/properties/Value.js.map +1 -1
  82. package/lib/esm/appui-abstract/quantity/BaseQuantityDescription.js.map +1 -1
  83. package/lib/esm/appui-abstract/statusbar/StatusBarItem.js.map +1 -1
  84. package/lib/esm/appui-abstract/statusbar/StatusBarItemsManager.js.map +1 -1
  85. package/lib/esm/appui-abstract/toolbars/ToolbarItem.js.map +1 -1
  86. package/lib/esm/appui-abstract/toolbars/ToolbarItemsManager.js.map +1 -1
  87. package/lib/esm/appui-abstract/utils/IconSpecUtilities.js.map +1 -1
  88. package/lib/esm/appui-abstract/utils/PointProps.js.map +1 -1
  89. package/lib/esm/appui-abstract/utils/UiError.js.map +1 -1
  90. package/lib/esm/appui-abstract/utils/UiEvent.js.map +1 -1
  91. package/lib/esm/appui-abstract/utils/UiEventDispatcher.js.map +1 -1
  92. package/lib/esm/appui-abstract/utils/callbacks.js.map +1 -1
  93. package/lib/esm/appui-abstract/utils/filter/charCode.js.map +1 -1
  94. package/lib/esm/appui-abstract/utils/filter/filters.js.map +1 -1
  95. package/lib/esm/appui-abstract/utils/filter/map.js.map +1 -1
  96. package/lib/esm/appui-abstract/utils/filter/strings.js.map +1 -1
  97. package/lib/esm/appui-abstract/utils/isLetter.js.map +1 -1
  98. package/lib/esm/appui-abstract/utils/misc.js.map +1 -1
  99. package/lib/esm/appui-abstract/widget/AbstractWidgetProps.js.map +1 -1
  100. package/lib/esm/appui-abstract/widget/StagePanel.js.map +1 -1
  101. package/lib/esm/appui-abstract/widget/WidgetState.js.map +1 -1
  102. package/lib/esm/appui-abstract.js.map +1 -1
  103. package/package.json +4 -4
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n// code extracted from https://github.com/microsoft/vscode/blob/master/src/vs/base/common/map.ts\n\n/* eslint-disable @typescript-eslint/explicit-member-accessibility */\n/* eslint-disable @itwin/prefer-get */\n/* eslint-disable no-restricted-syntax */\n/* eslint-disable @typescript-eslint/no-this-alias */\n\ninterface Item<K, V> {\n previous: Item<K, V> | undefined;\n next: Item<K, V> | undefined;\n key: K;\n value: V;\n}\n\n/**\n * @internal\n */\nexport const enum Touch {\n None = 0,\n AsOld = 1,\n AsNew = 2\n}\n\n/**\n * @internal\n */\n// istanbul ignore next\nexport class LinkedMap<K, V> implements Map<K, V> {\n\n readonly [Symbol.toStringTag] = \"LinkedMap\";\n\n private _map: Map<K, Item<K, V>>;\n private _head: Item<K, V> | undefined;\n private _tail: Item<K, V> | undefined;\n private _size: number;\n\n private _state: number;\n\n constructor() {\n this._map = new Map<K, Item<K, V>>();\n this._head = undefined;\n this._tail = undefined;\n this._size = 0;\n this._state = 0;\n }\n\n clear(): void {\n this._map.clear();\n this._head = undefined;\n this._tail = undefined;\n this._size = 0;\n this._state++;\n }\n\n isEmpty(): boolean {\n return !this._head && !this._tail;\n }\n\n get size(): number {\n return this._size;\n }\n\n get first(): V | undefined {\n return this._head?.value;\n }\n\n get last(): V | undefined {\n return this._tail?.value;\n }\n\n has(key: K): boolean {\n return this._map.has(key);\n }\n\n get(key: K, touch: Touch = Touch.None): V | undefined {\n const item = this._map.get(key);\n if (!item) {\n return undefined;\n }\n if (touch !== Touch.None) {\n this.touch(item, touch);\n }\n return item.value;\n }\n\n set(key: K, value: V, touch: Touch = Touch.None): this {\n let item = this._map.get(key);\n if (item) {\n item.value = value;\n if (touch !== Touch.None) {\n this.touch(item, touch);\n }\n } else {\n item = { key, value, next: undefined, previous: undefined };\n switch (touch) {\n case Touch.None:\n this.addItemLast(item);\n break;\n case Touch.AsOld:\n this.addItemFirst(item);\n break;\n case Touch.AsNew:\n this.addItemLast(item);\n break;\n default:\n this.addItemLast(item);\n break;\n }\n this._map.set(key, item);\n this._size++;\n }\n return this;\n }\n\n delete(key: K): boolean {\n return !!this.remove(key);\n }\n\n remove(key: K): V | undefined {\n const item = this._map.get(key);\n if (!item) {\n return undefined;\n }\n this._map.delete(key);\n this.removeItem(item);\n this._size--;\n return item.value;\n }\n\n shift(): V | undefined {\n if (!this._head && !this._tail) {\n return undefined;\n }\n if (!this._head || !this._tail) {\n throw new Error(\"Invalid list\");\n }\n const item = this._head;\n this._map.delete(item.key);\n this.removeItem(item);\n this._size--;\n return item.value;\n }\n\n forEach(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void {\n const state = this._state;\n let current = this._head;\n while (current) {\n if (thisArg) {\n callbackfn.bind(thisArg)(current.value, current.key, this);\n } else {\n callbackfn(current.value, current.key, this);\n }\n if (this._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n current = current.next;\n }\n }\n\n keys(): IterableIterator<K> {\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<K> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<K> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result = { value: current.key, done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n values(): IterableIterator<V> {\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<V> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<V> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result = { value: current.value, done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n entries(): IterableIterator<[K, V]> {\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<[K, V]> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<[K, V]> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result: IteratorResult<[K, V]> = { value: [current.key, current.value], done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n [Symbol.iterator](): IterableIterator<[K, V]> {\n return this.entries();\n }\n\n protected trimOld(newSize: number) {\n if (newSize >= this.size) {\n return;\n }\n if (newSize === 0) {\n this.clear();\n return;\n }\n let current = this._head;\n let currentSize = this.size;\n while (current && currentSize > newSize) {\n this._map.delete(current.key);\n current = current.next;\n currentSize--;\n }\n this._head = current;\n this._size = currentSize;\n if (current) {\n current.previous = undefined;\n }\n this._state++;\n }\n\n private addItemFirst(item: Item<K, V>): void {\n // First time Insert\n if (!this._head && !this._tail) {\n this._tail = item;\n } else if (!this._head) {\n throw new Error(\"Invalid list\");\n } else {\n item.next = this._head;\n this._head.previous = item;\n }\n this._head = item;\n this._state++;\n }\n\n private addItemLast(item: Item<K, V>): void {\n // First time Insert\n if (!this._head && !this._tail) {\n this._head = item;\n } else if (!this._tail) {\n throw new Error(\"Invalid list\");\n } else {\n item.previous = this._tail;\n this._tail.next = item;\n }\n this._tail = item;\n this._state++;\n }\n\n private removeItem(item: Item<K, V>): void {\n if (item === this._head && item === this._tail) {\n this._head = undefined;\n this._tail = undefined;\n } else if (item === this._head) {\n // This can only happend if size === 1 which is handle\n // by the case above.\n if (!item.next) {\n throw new Error(\"Invalid list\");\n }\n item.next.previous = undefined;\n this._head = item.next;\n } else if (item === this._tail) {\n // This can only happend if size === 1 which is handle\n // by the case above.\n if (!item.previous) {\n throw new Error(\"Invalid list\");\n }\n item.previous.next = undefined;\n this._tail = item.previous;\n } else {\n const next = item.next;\n const previous = item.previous;\n if (!next || !previous) {\n throw new Error(\"Invalid list\");\n }\n next.previous = previous;\n previous.next = next;\n }\n item.next = undefined;\n item.previous = undefined;\n this._state++;\n }\n\n private touch(item: Item<K, V>, touch: Touch): void {\n if (!this._head || !this._tail) {\n throw new Error(\"Invalid list\");\n }\n if ((touch !== Touch.AsOld && touch !== Touch.AsNew)) {\n return;\n }\n\n if (touch === Touch.AsOld) {\n if (item === this._head) {\n return;\n }\n\n const next = item.next;\n const previous = item.previous;\n\n // Unlink the item\n if (item === this._tail) {\n // previous must be defined since item was not head but is tail\n // So there are more than on item in the map\n previous!.next = undefined;\n this._tail = previous;\n } else {\n // Both next and previous are not undefined since item was neither head nor tail.\n next!.previous = previous;\n previous!.next = next;\n }\n\n // Insert the node at head\n item.previous = undefined;\n item.next = this._head;\n this._head.previous = item;\n this._head = item;\n this._state++;\n } else if (touch === Touch.AsNew) {\n if (item === this._tail) {\n return;\n }\n\n const next = item.next;\n const previous = item.previous;\n\n // Unlink the item.\n if (item === this._head) {\n // next must be defined since item was not tail but is head\n // So there are more than on item in the map\n next!.previous = undefined;\n this._head = next;\n } else {\n // Both next and previous are not undefined since item was neither head nor tail.\n next!.previous = previous;\n previous!.next = next;\n }\n item.next = undefined;\n item.previous = this._tail;\n this._tail.next = item;\n this._tail = item;\n this._state++;\n }\n }\n\n toJSON(): [K, V][] {\n const data: [K, V][] = [];\n\n this.forEach((value, key) => {\n data.push([key, value]);\n });\n\n return data;\n }\n\n fromJSON(data: [K, V][]): void {\n this.clear();\n\n for (const [key, value] of data) {\n this.set(key, value);\n }\n }\n}\n\n/**\n * @internal\n */\n// istanbul ignore next\nexport class LRUCache<K, V> extends LinkedMap<K, V> {\n\n private _limit: number;\n private _ratio: number;\n\n constructor(limit: number, ratio: number = 1) {\n super();\n this._limit = limit;\n this._ratio = Math.min(Math.max(0, ratio), 1);\n }\n\n get limit(): number {\n return this._limit;\n }\n\n set limit(limit: number) {\n this._limit = limit;\n this.checkTrim();\n }\n\n get ratio(): number {\n return this._ratio;\n }\n\n set ratio(ratio: number) {\n this._ratio = Math.min(Math.max(0, ratio), 1);\n this.checkTrim();\n }\n\n override get(key: K, touch: Touch = Touch.AsNew): V | undefined {\n return super.get(key, touch);\n }\n\n peek(key: K): V | undefined {\n return super.get(key, Touch.None);\n }\n\n override set(key: K, value: V): this {\n super.set(key, value, Touch.AsNew);\n this.checkTrim();\n return this;\n }\n\n private checkTrim() {\n if (this.size > this._limit) {\n this.trimOld(Math.round(this._limit * this._ratio));\n }\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n// code extracted from https://github.com/microsoft/vscode/blob/master/src/vs/base/common/map.ts\r\n\r\n/* eslint-disable @typescript-eslint/explicit-member-accessibility */\r\n/* eslint-disable @itwin/prefer-get */\r\n/* eslint-disable no-restricted-syntax */\r\n/* eslint-disable @typescript-eslint/no-this-alias */\r\n\r\ninterface Item<K, V> {\r\n previous: Item<K, V> | undefined;\r\n next: Item<K, V> | undefined;\r\n key: K;\r\n value: V;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport const enum Touch {\r\n None = 0,\r\n AsOld = 1,\r\n AsNew = 2\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// istanbul ignore next\r\nexport class LinkedMap<K, V> implements Map<K, V> {\r\n\r\n readonly [Symbol.toStringTag] = \"LinkedMap\";\r\n\r\n private _map: Map<K, Item<K, V>>;\r\n private _head: Item<K, V> | undefined;\r\n private _tail: Item<K, V> | undefined;\r\n private _size: number;\r\n\r\n private _state: number;\r\n\r\n constructor() {\r\n this._map = new Map<K, Item<K, V>>();\r\n this._head = undefined;\r\n this._tail = undefined;\r\n this._size = 0;\r\n this._state = 0;\r\n }\r\n\r\n clear(): void {\r\n this._map.clear();\r\n this._head = undefined;\r\n this._tail = undefined;\r\n this._size = 0;\r\n this._state++;\r\n }\r\n\r\n isEmpty(): boolean {\r\n return !this._head && !this._tail;\r\n }\r\n\r\n get size(): number {\r\n return this._size;\r\n }\r\n\r\n get first(): V | undefined {\r\n return this._head?.value;\r\n }\r\n\r\n get last(): V | undefined {\r\n return this._tail?.value;\r\n }\r\n\r\n has(key: K): boolean {\r\n return this._map.has(key);\r\n }\r\n\r\n get(key: K, touch: Touch = Touch.None): V | undefined {\r\n const item = this._map.get(key);\r\n if (!item) {\r\n return undefined;\r\n }\r\n if (touch !== Touch.None) {\r\n this.touch(item, touch);\r\n }\r\n return item.value;\r\n }\r\n\r\n set(key: K, value: V, touch: Touch = Touch.None): this {\r\n let item = this._map.get(key);\r\n if (item) {\r\n item.value = value;\r\n if (touch !== Touch.None) {\r\n this.touch(item, touch);\r\n }\r\n } else {\r\n item = { key, value, next: undefined, previous: undefined };\r\n switch (touch) {\r\n case Touch.None:\r\n this.addItemLast(item);\r\n break;\r\n case Touch.AsOld:\r\n this.addItemFirst(item);\r\n break;\r\n case Touch.AsNew:\r\n this.addItemLast(item);\r\n break;\r\n default:\r\n this.addItemLast(item);\r\n break;\r\n }\r\n this._map.set(key, item);\r\n this._size++;\r\n }\r\n return this;\r\n }\r\n\r\n delete(key: K): boolean {\r\n return !!this.remove(key);\r\n }\r\n\r\n remove(key: K): V | undefined {\r\n const item = this._map.get(key);\r\n if (!item) {\r\n return undefined;\r\n }\r\n this._map.delete(key);\r\n this.removeItem(item);\r\n this._size--;\r\n return item.value;\r\n }\r\n\r\n shift(): V | undefined {\r\n if (!this._head && !this._tail) {\r\n return undefined;\r\n }\r\n if (!this._head || !this._tail) {\r\n throw new Error(\"Invalid list\");\r\n }\r\n const item = this._head;\r\n this._map.delete(item.key);\r\n this.removeItem(item);\r\n this._size--;\r\n return item.value;\r\n }\r\n\r\n forEach(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void {\r\n const state = this._state;\r\n let current = this._head;\r\n while (current) {\r\n if (thisArg) {\r\n callbackfn.bind(thisArg)(current.value, current.key, this);\r\n } else {\r\n callbackfn(current.value, current.key, this);\r\n }\r\n if (this._state !== state) {\r\n throw new Error(`LinkedMap got modified during iteration.`);\r\n }\r\n current = current.next;\r\n }\r\n }\r\n\r\n keys(): IterableIterator<K> {\r\n const map = this;\r\n const state = this._state;\r\n let current = this._head;\r\n const iterator: IterableIterator<K> = {\r\n [Symbol.iterator]() {\r\n return iterator;\r\n },\r\n next(): IteratorResult<K> {\r\n if (map._state !== state) {\r\n throw new Error(`LinkedMap got modified during iteration.`);\r\n }\r\n if (current) {\r\n const result = { value: current.key, done: false };\r\n current = current.next;\r\n return result;\r\n } else {\r\n return { value: undefined, done: true };\r\n }\r\n },\r\n };\r\n return iterator;\r\n }\r\n\r\n values(): IterableIterator<V> {\r\n const map = this;\r\n const state = this._state;\r\n let current = this._head;\r\n const iterator: IterableIterator<V> = {\r\n [Symbol.iterator]() {\r\n return iterator;\r\n },\r\n next(): IteratorResult<V> {\r\n if (map._state !== state) {\r\n throw new Error(`LinkedMap got modified during iteration.`);\r\n }\r\n if (current) {\r\n const result = { value: current.value, done: false };\r\n current = current.next;\r\n return result;\r\n } else {\r\n return { value: undefined, done: true };\r\n }\r\n },\r\n };\r\n return iterator;\r\n }\r\n\r\n entries(): IterableIterator<[K, V]> {\r\n // eslint-disable-next-line @typescript-eslint/no-this-alias\r\n const map = this;\r\n const state = this._state;\r\n let current = this._head;\r\n const iterator: IterableIterator<[K, V]> = {\r\n [Symbol.iterator]() {\r\n return iterator;\r\n },\r\n next(): IteratorResult<[K, V]> {\r\n if (map._state !== state) {\r\n throw new Error(`LinkedMap got modified during iteration.`);\r\n }\r\n if (current) {\r\n const result: IteratorResult<[K, V]> = { value: [current.key, current.value], done: false };\r\n current = current.next;\r\n return result;\r\n } else {\r\n return { value: undefined, done: true };\r\n }\r\n },\r\n };\r\n return iterator;\r\n }\r\n\r\n [Symbol.iterator](): IterableIterator<[K, V]> {\r\n return this.entries();\r\n }\r\n\r\n protected trimOld(newSize: number) {\r\n if (newSize >= this.size) {\r\n return;\r\n }\r\n if (newSize === 0) {\r\n this.clear();\r\n return;\r\n }\r\n let current = this._head;\r\n let currentSize = this.size;\r\n while (current && currentSize > newSize) {\r\n this._map.delete(current.key);\r\n current = current.next;\r\n currentSize--;\r\n }\r\n this._head = current;\r\n this._size = currentSize;\r\n if (current) {\r\n current.previous = undefined;\r\n }\r\n this._state++;\r\n }\r\n\r\n private addItemFirst(item: Item<K, V>): void {\r\n // First time Insert\r\n if (!this._head && !this._tail) {\r\n this._tail = item;\r\n } else if (!this._head) {\r\n throw new Error(\"Invalid list\");\r\n } else {\r\n item.next = this._head;\r\n this._head.previous = item;\r\n }\r\n this._head = item;\r\n this._state++;\r\n }\r\n\r\n private addItemLast(item: Item<K, V>): void {\r\n // First time Insert\r\n if (!this._head && !this._tail) {\r\n this._head = item;\r\n } else if (!this._tail) {\r\n throw new Error(\"Invalid list\");\r\n } else {\r\n item.previous = this._tail;\r\n this._tail.next = item;\r\n }\r\n this._tail = item;\r\n this._state++;\r\n }\r\n\r\n private removeItem(item: Item<K, V>): void {\r\n if (item === this._head && item === this._tail) {\r\n this._head = undefined;\r\n this._tail = undefined;\r\n } else if (item === this._head) {\r\n // This can only happend if size === 1 which is handle\r\n // by the case above.\r\n if (!item.next) {\r\n throw new Error(\"Invalid list\");\r\n }\r\n item.next.previous = undefined;\r\n this._head = item.next;\r\n } else if (item === this._tail) {\r\n // This can only happend if size === 1 which is handle\r\n // by the case above.\r\n if (!item.previous) {\r\n throw new Error(\"Invalid list\");\r\n }\r\n item.previous.next = undefined;\r\n this._tail = item.previous;\r\n } else {\r\n const next = item.next;\r\n const previous = item.previous;\r\n if (!next || !previous) {\r\n throw new Error(\"Invalid list\");\r\n }\r\n next.previous = previous;\r\n previous.next = next;\r\n }\r\n item.next = undefined;\r\n item.previous = undefined;\r\n this._state++;\r\n }\r\n\r\n private touch(item: Item<K, V>, touch: Touch): void {\r\n if (!this._head || !this._tail) {\r\n throw new Error(\"Invalid list\");\r\n }\r\n if ((touch !== Touch.AsOld && touch !== Touch.AsNew)) {\r\n return;\r\n }\r\n\r\n if (touch === Touch.AsOld) {\r\n if (item === this._head) {\r\n return;\r\n }\r\n\r\n const next = item.next;\r\n const previous = item.previous;\r\n\r\n // Unlink the item\r\n if (item === this._tail) {\r\n // previous must be defined since item was not head but is tail\r\n // So there are more than on item in the map\r\n previous!.next = undefined;\r\n this._tail = previous;\r\n } else {\r\n // Both next and previous are not undefined since item was neither head nor tail.\r\n next!.previous = previous;\r\n previous!.next = next;\r\n }\r\n\r\n // Insert the node at head\r\n item.previous = undefined;\r\n item.next = this._head;\r\n this._head.previous = item;\r\n this._head = item;\r\n this._state++;\r\n } else if (touch === Touch.AsNew) {\r\n if (item === this._tail) {\r\n return;\r\n }\r\n\r\n const next = item.next;\r\n const previous = item.previous;\r\n\r\n // Unlink the item.\r\n if (item === this._head) {\r\n // next must be defined since item was not tail but is head\r\n // So there are more than on item in the map\r\n next!.previous = undefined;\r\n this._head = next;\r\n } else {\r\n // Both next and previous are not undefined since item was neither head nor tail.\r\n next!.previous = previous;\r\n previous!.next = next;\r\n }\r\n item.next = undefined;\r\n item.previous = this._tail;\r\n this._tail.next = item;\r\n this._tail = item;\r\n this._state++;\r\n }\r\n }\r\n\r\n toJSON(): [K, V][] {\r\n const data: [K, V][] = [];\r\n\r\n this.forEach((value, key) => {\r\n data.push([key, value]);\r\n });\r\n\r\n return data;\r\n }\r\n\r\n fromJSON(data: [K, V][]): void {\r\n this.clear();\r\n\r\n for (const [key, value] of data) {\r\n this.set(key, value);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// istanbul ignore next\r\nexport class LRUCache<K, V> extends LinkedMap<K, V> {\r\n\r\n private _limit: number;\r\n private _ratio: number;\r\n\r\n constructor(limit: number, ratio: number = 1) {\r\n super();\r\n this._limit = limit;\r\n this._ratio = Math.min(Math.max(0, ratio), 1);\r\n }\r\n\r\n get limit(): number {\r\n return this._limit;\r\n }\r\n\r\n set limit(limit: number) {\r\n this._limit = limit;\r\n this.checkTrim();\r\n }\r\n\r\n get ratio(): number {\r\n return this._ratio;\r\n }\r\n\r\n set ratio(ratio: number) {\r\n this._ratio = Math.min(Math.max(0, ratio), 1);\r\n this.checkTrim();\r\n }\r\n\r\n override get(key: K, touch: Touch = Touch.AsNew): V | undefined {\r\n return super.get(key, touch);\r\n }\r\n\r\n peek(key: K): V | undefined {\r\n return super.get(key, Touch.None);\r\n }\r\n\r\n override set(key: K, value: V): this {\r\n super.set(key, value, Touch.AsNew);\r\n this.checkTrim();\r\n return this;\r\n }\r\n\r\n private checkTrim() {\r\n if (this.size > this._limit) {\r\n this.trimOld(Math.round(this._limit * this._ratio));\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
- {"version":3,"file":"isLetter.js","sourceRoot":"","sources":["../../../../src/appui-abstract/utils/isLetter.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;;;GAIG;AACH,SAAgB,QAAQ,CAAC,IAAY;IACnC,OAAO,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,WAAW,EAAE,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;AACxE,CAAC;AAFD,4BAEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utilities\n */\n\n/** Uses ECMAScript case transformation (toLowerCase() and toUpperCase()) to check whether or not a given character is a letter.\n * Beyond the English alphabet, this solution will also work for most Greek, Armenian, Cyrillic, and Latin characters.\n * But, it will not work for Chinese or Japanese characters since those languages do not have uppercase and lowercase letters.\n * @alpha\n */\nexport function isLetter(char: string): boolean {\n return char.length === 1 && char.toLowerCase() !== char.toUpperCase();\n}\n"]}
1
+ {"version":3,"file":"isLetter.js","sourceRoot":"","sources":["../../../../src/appui-abstract/utils/isLetter.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;;;GAIG;AACH,SAAgB,QAAQ,CAAC,IAAY;IACnC,OAAO,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,WAAW,EAAE,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;AACxE,CAAC;AAFD,4BAEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Utilities\r\n */\r\n\r\n/** Uses ECMAScript case transformation (toLowerCase() and toUpperCase()) to check whether or not a given character is a letter.\r\n * Beyond the English alphabet, this solution will also work for most Greek, Armenian, Cyrillic, and Latin characters.\r\n * But, it will not work for Chinese or Japanese characters since those languages do not have uppercase and lowercase letters.\r\n * @alpha\r\n */\r\nexport function isLetter(char: string): boolean {\r\n return char.length === 1 && char.toLowerCase() !== char.toUpperCase();\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"misc.js","sourceRoot":"","sources":["../../../../src/appui-abstract/utils/misc.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACI,MAAM,YAAY,GAAG,CAAC,GAAQ,EAAU,EAAE;IAC/C,IAAI,SAAS,GAAG,EAAE,CAAC;IAEnB,IAAI,GAAG,EAAE;QACP,IAAI,GAAG,CAAC,IAAI;YACV,SAAS,GAAG,GAAG,CAAC,IAAI,CAAC;aAClB;YACH,uBAAuB;YACvB,IAAI,GAAG,CAAC,WAAW,IAAI,GAAG,CAAC,WAAW,CAAC,IAAI;gBACzC,SAAS,GAAG,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC;SACpC;KACF;IAED,OAAO,SAAS,CAAC;AACnB,CAAC,CAAC;AAdW,QAAA,YAAY,gBAcvB;AAEF;;GAEG;AACI,MAAM,cAAc,GAAG,CAAC,GAAQ,EAAU,EAAE;IACjD,MAAM,SAAS,GAAG,IAAA,oBAAY,EAAC,GAAG,CAAC,CAAC;IACpC,MAAM,QAAQ,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;IACvE,OAAO,QAAQ,CAAC;AAClB,CAAC,CAAC;AAJW,QAAA,cAAc,kBAIzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utilities\n */\n\n/** Gets the class name for an object.\n * @internal\n */\nexport const getClassName = (obj: any): string => {\n let className = \"\";\n\n if (obj) {\n if (obj.name)\n className = obj.name;\n else {\n // istanbul ignore else\n if (obj.constructor && obj.constructor.name)\n className = obj.constructor.name;\n }\n }\n\n return className;\n};\n\n/** Gets category to use for adding Log entries\n * @internal\n */\nexport const loggerCategory = (obj: any): string => {\n const className = getClassName(obj);\n const category = `appui-abstract${(className ? `.${className}` : \"\")}`;\n return category;\n};\n\n"]}
1
+ {"version":3,"file":"misc.js","sourceRoot":"","sources":["../../../../src/appui-abstract/utils/misc.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACI,MAAM,YAAY,GAAG,CAAC,GAAQ,EAAU,EAAE;IAC/C,IAAI,SAAS,GAAG,EAAE,CAAC;IAEnB,IAAI,GAAG,EAAE;QACP,IAAI,GAAG,CAAC,IAAI;YACV,SAAS,GAAG,GAAG,CAAC,IAAI,CAAC;aAClB;YACH,uBAAuB;YACvB,IAAI,GAAG,CAAC,WAAW,IAAI,GAAG,CAAC,WAAW,CAAC,IAAI;gBACzC,SAAS,GAAG,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC;SACpC;KACF;IAED,OAAO,SAAS,CAAC;AACnB,CAAC,CAAC;AAdW,QAAA,YAAY,gBAcvB;AAEF;;GAEG;AACI,MAAM,cAAc,GAAG,CAAC,GAAQ,EAAU,EAAE;IACjD,MAAM,SAAS,GAAG,IAAA,oBAAY,EAAC,GAAG,CAAC,CAAC;IACpC,MAAM,QAAQ,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;IACvE,OAAO,QAAQ,CAAC;AAClB,CAAC,CAAC;AAJW,QAAA,cAAc,kBAIzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Utilities\r\n */\r\n\r\n/** Gets the class name for an object.\r\n * @internal\r\n */\r\nexport const getClassName = (obj: any): string => {\r\n let className = \"\";\r\n\r\n if (obj) {\r\n if (obj.name)\r\n className = obj.name;\r\n else {\r\n // istanbul ignore else\r\n if (obj.constructor && obj.constructor.name)\r\n className = obj.constructor.name;\r\n }\r\n }\r\n\r\n return className;\r\n};\r\n\r\n/** Gets category to use for adding Log entries\r\n * @internal\r\n */\r\nexport const loggerCategory = (obj: any): string => {\r\n const className = getClassName(obj);\r\n const category = `appui-abstract${(className ? `.${className}` : \"\")}`;\r\n return category;\r\n};\r\n\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractWidgetProps.js","sourceRoot":"","sources":["../../../../src/appui-abstract/widget/AbstractWidgetProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Widget\n */\n\nimport { ConditionalStringValue } from \"../items/ConditionalStringValue\";\nimport { BadgeType } from \"../items/BadgeType\";\nimport { ProvidedItem } from \"../items/ProvidedItem\";\nimport { WidgetState } from \"./WidgetState\";\n\n/** Properties for a Widget.\n * @deprecated in 3.6. Use [WidgetProps]($appui-react) instead.\n * @public\n */\nexport interface AbstractWidgetProps extends ProvidedItem { // eslint-disable-line deprecation/deprecation\n /** Gets the widget content. */\n readonly getWidgetContent: () => any;\n /** Name of icon WebFont entry or if specifying an imported SVG symbol use \"webSvg:\" prefix to imported symbol Id. */\n readonly icon?: string | ConditionalStringValue;\n /** Id used to uniquely identify the widget.\n * @note It is recommended to provide unique widget id to correctly save/restore App layout.\n */\n readonly id?: string;\n /** Default Widget state. Controls how the Widget is initially displayed. Defaults to WidgetState.Unloaded. */\n readonly defaultState?: WidgetState; // eslint-disable-line deprecation/deprecation\n /** if set, component will be considered selected but will NOT display an \"active stripe\" - defaults to false. Typically used by buttons that toggle between two states. */\n readonly label?: string | ConditionalStringValue;\n /** used to explicitly set the tooltip shown by a component. */\n readonly tooltip?: string | ConditionalStringValue;\n /** Indicates whether the Widget is free-form or rectangular. Defaults to false for rectangular. The default is false.\n * @deprecated in 3.0. Free-form widgets are obsolete.\n * */\n readonly isFreeform?: boolean;\n /** Application data attached to the Widget. */\n readonly applicationData?: any;\n /** optional data to used by item implementor. */\n readonly internalData?: Map<string, any>;\n /** Indicates whether this Widget is for the Tool Settings. */\n readonly isToolSettings?: boolean;\n /** Indicates whether this Widget is for the Status Bar. */\n readonly isStatusBar?: boolean;\n /** Indicates whether this Widget should fill the available space in the Zone. */\n readonly fillZone?: boolean;\n /** Indicates if widget can be popped out to a child window. Defaults to false. */\n readonly canPopout?: boolean;\n /** If the widget state is changed to `floating` and the floatingContainerId is defined, the widget will be added to a\n * floating panel by that name. If no name is specified, a GUID is used. */\n readonly floatingContainerId?: string;\n /** Indicates if widget can be in floating state, default to true. */\n readonly isFloatingStateSupported?: boolean;\n /** Indicates if floating widget is resizable, defaults to false which caused the widget to be auto-sized.. */\n readonly isFloatingStateWindowResizable?: boolean;\n /** Defines that default Top Left position when widget is floated via API calls */\n readonly defaultFloatingPosition?: { x: number, y: number };\n /** Widget priority */\n readonly priority?: number;\n /** Defines the SyncUi event Ids that will trigger the stateFunc to run to determine the state of the widget. */\n readonly syncEventIds?: string[];\n /** Function executed to determine the state of the widget.\n * Used by UI 1.0 widgets ONLY.\n * @deprecated in 3.3. UI 1.0 support will be removed in AppUi 4.0.\n */\n readonly stateFunc?: (state: Readonly<WidgetState>) => WidgetState; // eslint-disable-line deprecation/deprecation\n /** Badge to be overlaid on the widget tab. */\n readonly badgeType?: BadgeType;\n /** Handler for widget state changed event */\n readonly onWidgetStateChanged?: () => void;\n /** Save transient DOM state (i.e. scroll offset). */\n readonly saveTransientState?: () => void;\n /** Restore transient DOM state.\n * @note Return true if the state is restored or the Widget will remount.\n */\n readonly restoreTransientState?: () => boolean;\n /** Optional default size to use when floating a widget. If not specified then the default is to size to content if possible.\n * Certain widget can't be intrinsically sized and must specify a content. These are typically ones that use a canvas element\n * internally. */\n defaultFloatingSize?: { width: number, height: number };\n /** Optional prop that tells the widget system to fade this widget out with the rest of the UI when it is in floating state */\n hideWithUiWhenFloating?: boolean;\n /** Optional prop specifying which Panel sides can be docking targets for this widget. If this prop is not specified, all sides are allowed.\n * An empty array is treated the same as an undefined prop, allowing all targets. */\n readonly allowedPanelTargets?: ReadonlyArray<\"left\"|\"right\"|\"bottom\"|\"top\">;\n}\n"]}
1
+ {"version":3,"file":"AbstractWidgetProps.js","sourceRoot":"","sources":["../../../../src/appui-abstract/widget/AbstractWidgetProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Widget\r\n */\r\n\r\nimport { ConditionalStringValue } from \"../items/ConditionalStringValue\";\r\nimport { BadgeType } from \"../items/BadgeType\";\r\nimport { ProvidedItem } from \"../items/ProvidedItem\";\r\nimport { WidgetState } from \"./WidgetState\";\r\n\r\n/** Properties for a Widget.\r\n * @deprecated in 3.6. Use [WidgetProps]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface AbstractWidgetProps extends ProvidedItem { // eslint-disable-line deprecation/deprecation\r\n /** Gets the widget content. */\r\n readonly getWidgetContent: () => any;\r\n /** Name of icon WebFont entry or if specifying an imported SVG symbol use \"webSvg:\" prefix to imported symbol Id. */\r\n readonly icon?: string | ConditionalStringValue;\r\n /** Id used to uniquely identify the widget.\r\n * @note It is recommended to provide unique widget id to correctly save/restore App layout.\r\n */\r\n readonly id?: string;\r\n /** Default Widget state. Controls how the Widget is initially displayed. Defaults to WidgetState.Unloaded. */\r\n readonly defaultState?: WidgetState; // eslint-disable-line deprecation/deprecation\r\n /** if set, component will be considered selected but will NOT display an \"active stripe\" - defaults to false. Typically used by buttons that toggle between two states. */\r\n readonly label?: string | ConditionalStringValue;\r\n /** used to explicitly set the tooltip shown by a component. */\r\n readonly tooltip?: string | ConditionalStringValue;\r\n /** Indicates whether the Widget is free-form or rectangular. Defaults to false for rectangular. The default is false.\r\n * @deprecated in 3.0. Free-form widgets are obsolete.\r\n * */\r\n readonly isFreeform?: boolean;\r\n /** Application data attached to the Widget. */\r\n readonly applicationData?: any;\r\n /** optional data to used by item implementor. */\r\n readonly internalData?: Map<string, any>;\r\n /** Indicates whether this Widget is for the Tool Settings. */\r\n readonly isToolSettings?: boolean;\r\n /** Indicates whether this Widget is for the Status Bar. */\r\n readonly isStatusBar?: boolean;\r\n /** Indicates whether this Widget should fill the available space in the Zone. */\r\n readonly fillZone?: boolean;\r\n /** Indicates if widget can be popped out to a child window. Defaults to false. */\r\n readonly canPopout?: boolean;\r\n /** If the widget state is changed to `floating` and the floatingContainerId is defined, the widget will be added to a\r\n * floating panel by that name. If no name is specified, a GUID is used. */\r\n readonly floatingContainerId?: string;\r\n /** Indicates if widget can be in floating state, default to true. */\r\n readonly isFloatingStateSupported?: boolean;\r\n /** Indicates if floating widget is resizable, defaults to false which caused the widget to be auto-sized.. */\r\n readonly isFloatingStateWindowResizable?: boolean;\r\n /** Defines that default Top Left position when widget is floated via API calls */\r\n readonly defaultFloatingPosition?: { x: number, y: number };\r\n /** Widget priority */\r\n readonly priority?: number;\r\n /** Defines the SyncUi event Ids that will trigger the stateFunc to run to determine the state of the widget. */\r\n readonly syncEventIds?: string[];\r\n /** Function executed to determine the state of the widget.\r\n * Used by UI 1.0 widgets ONLY.\r\n * @deprecated in 3.3. UI 1.0 support will be removed in AppUi 4.0.\r\n */\r\n readonly stateFunc?: (state: Readonly<WidgetState>) => WidgetState; // eslint-disable-line deprecation/deprecation\r\n /** Badge to be overlaid on the widget tab. */\r\n readonly badgeType?: BadgeType;\r\n /** Handler for widget state changed event */\r\n readonly onWidgetStateChanged?: () => void;\r\n /** Save transient DOM state (i.e. scroll offset). */\r\n readonly saveTransientState?: () => void;\r\n /** Restore transient DOM state.\r\n * @note Return true if the state is restored or the Widget will remount.\r\n */\r\n readonly restoreTransientState?: () => boolean;\r\n /** Optional default size to use when floating a widget. If not specified then the default is to size to content if possible.\r\n * Certain widget can't be intrinsically sized and must specify a content. These are typically ones that use a canvas element\r\n * internally. */\r\n defaultFloatingSize?: { width: number, height: number };\r\n /** Optional prop that tells the widget system to fade this widget out with the rest of the UI when it is in floating state */\r\n hideWithUiWhenFloating?: boolean;\r\n /** Optional prop specifying which Panel sides can be docking targets for this widget. If this prop is not specified, all sides are allowed.\r\n * An empty array is treated the same as an undefined prop, allowing all targets. */\r\n readonly allowedPanelTargets?: ReadonlyArray<\"left\"|\"right\"|\"bottom\"|\"top\">;\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"StagePanel.js","sourceRoot":"","sources":["../../../../src/appui-abstract/widget/StagePanel.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACH,IAAY,oBAKX;AALD,WAAY,oBAAoB;IAC9B,2EAAc,CAAA;IACd,6EAAe,CAAA;IACf,2EAAc,CAAA;IACd,6EAAe,CAAA;AACjB,CAAC,EALW,oBAAoB,GAApB,4BAAoB,KAApB,4BAAoB,QAK/B;AAED;;;GAGG;AACH,IAAY,kBASX;AATD,WAAY,kBAAkB;IAC5B,2DAAS,CAAA;IACT,sEAAsE;IACtE,mEAAO,CAAA;IACP,6DAAI,CAAA;IACJ,+DAAK,CAAA;IACL,iEAAM,CAAA;IACN,sEAAsE;IACtE,yEAAU,CAAA;AACZ,CAAC,EATW,kBAAkB,GAAlB,0BAAkB,KAAlB,0BAAkB,QAS7B;AAED;;;GAGG;AACH,IAAY,iBAKX;AALD,WAAY,iBAAiB;IAC3B,2DAAK,CAAA;IACL,mGAAmG;IACnG,6DAAM,CAAA;IACN,uDAAG,CAAA;AACL,CAAC,EALW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAK5B","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Widget\n */\n\n/** Enum for AppUi 1 `Zone` locations that can have widgets added to them at run-time via [[UiItemsProvider]].\n * @public @deprecated in 3.0. UI 1.0 support will be removed in AppUi 4.0.\n */\nexport enum AbstractZoneLocation {\n CenterLeft = 4,\n CenterRight = 6,\n BottomLeft = 7,\n BottomRight = 9,\n}\n\n/** Available Stage Panel locations.\n * @deprecated in 3.6. Use [StagePanelLocation]($appui-react) instead.\n * @public\n */\nexport enum StagePanelLocation {\n Top = 101,\n /** @deprecated in 3.6 UI 1.0 support will be removed in AppUi 4.0. */\n TopMost,\n Left,\n Right,\n Bottom,\n /** @deprecated in 3.6 UI 1.0 support will be removed in AppUi 4.0. */\n BottomMost,\n}\n\n/** Enum for Stage Panel Sections\n * @deprecated in 3.6. Use [StagePanelSection]($appui-react) instead.\n * @public\n */\nexport enum StagePanelSection {\n Start,\n /** @deprecated in 3.2. - all widgets that a targeted for Middle will be placed in `End` section */\n Middle,\n End,\n}\n"]}
1
+ {"version":3,"file":"StagePanel.js","sourceRoot":"","sources":["../../../../src/appui-abstract/widget/StagePanel.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACH,IAAY,oBAKX;AALD,WAAY,oBAAoB;IAC9B,2EAAc,CAAA;IACd,6EAAe,CAAA;IACf,2EAAc,CAAA;IACd,6EAAe,CAAA;AACjB,CAAC,EALW,oBAAoB,GAApB,4BAAoB,KAApB,4BAAoB,QAK/B;AAED;;;GAGG;AACH,IAAY,kBASX;AATD,WAAY,kBAAkB;IAC5B,2DAAS,CAAA;IACT,sEAAsE;IACtE,mEAAO,CAAA;IACP,6DAAI,CAAA;IACJ,+DAAK,CAAA;IACL,iEAAM,CAAA;IACN,sEAAsE;IACtE,yEAAU,CAAA;AACZ,CAAC,EATW,kBAAkB,GAAlB,0BAAkB,KAAlB,0BAAkB,QAS7B;AAED;;;GAGG;AACH,IAAY,iBAKX;AALD,WAAY,iBAAiB;IAC3B,2DAAK,CAAA;IACL,mGAAmG;IACnG,6DAAM,CAAA;IACN,uDAAG,CAAA;AACL,CAAC,EALW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAK5B","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Widget\r\n */\r\n\r\n/** Enum for AppUi 1 `Zone` locations that can have widgets added to them at run-time via [[UiItemsProvider]].\r\n * @public @deprecated in 3.0. UI 1.0 support will be removed in AppUi 4.0.\r\n */\r\nexport enum AbstractZoneLocation {\r\n CenterLeft = 4,\r\n CenterRight = 6,\r\n BottomLeft = 7,\r\n BottomRight = 9,\r\n}\r\n\r\n/** Available Stage Panel locations.\r\n * @deprecated in 3.6. Use [StagePanelLocation]($appui-react) instead.\r\n * @public\r\n */\r\nexport enum StagePanelLocation {\r\n Top = 101,\r\n /** @deprecated in 3.6 UI 1.0 support will be removed in AppUi 4.0. */\r\n TopMost,\r\n Left,\r\n Right,\r\n Bottom,\r\n /** @deprecated in 3.6 UI 1.0 support will be removed in AppUi 4.0. */\r\n BottomMost,\r\n}\r\n\r\n/** Enum for Stage Panel Sections\r\n * @deprecated in 3.6. Use [StagePanelSection]($appui-react) instead.\r\n * @public\r\n */\r\nexport enum StagePanelSection {\r\n Start,\r\n /** @deprecated in 3.2. - all widgets that a targeted for Middle will be placed in `End` section */\r\n Middle,\r\n End,\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"WidgetState.js","sourceRoot":"","sources":["../../../../src/appui-abstract/widget/WidgetState.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;;GAGG;AACH,IAAY,WAWX;AAXD,WAAY,WAAW;IACrB,oEAAoE;IACpE,6CAAI,CAAA;IACJ,6DAA6D;IAC7D,iDAAM,CAAA;IACN,8CAA8C;IAC9C,iDAAM,CAAA;IACN,gFAAgF;IAChF,qDAAQ,CAAA;IACR,4DAA4D;IAC5D,qDAAQ,CAAA;AACV,CAAC,EAXW,WAAW,GAAX,mBAAW,KAAX,mBAAW,QAWtB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Widget\n */\n\n/** Widget state enum.\n * @deprecated in 3.6. Use [WidgetState]($appui-react) instead.\n * @public\n */\nexport enum WidgetState {\n /** Widget tab is visible and active and its contents are visible */\n Open,\n /** Widget tab is visible but its contents are not visible */\n Closed,\n /** Widget tab nor its contents are visible */\n Hidden,\n /** Widget tab is in a 'floating' state and is not docked in zone's tab stack */\n Floating,\n /** Widget tab is visible but its contents are not loaded */\n Unloaded,\n}\n"]}
1
+ {"version":3,"file":"WidgetState.js","sourceRoot":"","sources":["../../../../src/appui-abstract/widget/WidgetState.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;;GAGG;AACH,IAAY,WAWX;AAXD,WAAY,WAAW;IACrB,oEAAoE;IACpE,6CAAI,CAAA;IACJ,6DAA6D;IAC7D,iDAAM,CAAA;IACN,8CAA8C;IAC9C,iDAAM,CAAA;IACN,gFAAgF;IAChF,qDAAQ,CAAA;IACR,4DAA4D;IAC5D,qDAAQ,CAAA;AACV,CAAC,EAXW,WAAW,GAAX,mBAAW,KAAX,mBAAW,QAWtB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Widget\r\n */\r\n\r\n/** Widget state enum.\r\n * @deprecated in 3.6. Use [WidgetState]($appui-react) instead.\r\n * @public\r\n */\r\nexport enum WidgetState {\r\n /** Widget tab is visible and active and its contents are visible */\r\n Open,\r\n /** Widget tab is visible but its contents are not visible */\r\n Closed,\r\n /** Widget tab nor its contents are visible */\r\n Hidden,\r\n /** Widget tab is in a 'floating' state and is not docked in zone's tab stack */\r\n Floating,\r\n /** Widget tab is visible but its contents are not loaded */\r\n Unloaded,\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"appui-abstract.js","sourceRoot":"","sources":["../../src/appui-abstract.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;;;;;;;;;;;;;;AAE/F,uEAAqD;AACrD,2DAAyC;AACzC,kEAAgD;AAChD,mEAAiD;AAEjD,2EAAyD;AACzD,mFAAiE;AAEjE,sEAAoD;AAEpD,8EAA4D;AAC5D,kFAAgE;AAEhE,sEAAoD;AACpD,gFAA8D;AAC9D,0EAAwD;AAExD,2EAAyD;AACzD,+EAA6D;AAC7D,8EAA4D;AAC5D,mEAAiD;AACjD,iFAA+D;AAC/D,gFAA8D;AAC9D,sEAAoD;AACpD,0EAAwD;AACxD,oEAAkD;AAElD,iFAA+D;AAC/D,gFAA8D;AAE9D,0EAAwD;AACxD,2EAAyD;AACzD,6EAA2D;AAC3D,qEAAmD;AACnD,kFAAgE;AAChE,gFAA8D;AAC9D,oEAAkD;AAElD,oFAAkE;AAClE,2EAAyD;AACzD,mFAAiE;AAEjE,wEAAsD;AACtD,gFAA8D;AAE9D,2EAAyD;AACzD,mFAAiE;AAEjE,mEAAiD;AACjD,8DAA4C;AAC5C,kEAAgD;AAChD,2EAAyD;AACzD,oEAAkD;AAClD,iEAA+C;AAC/C,2EAAyD;AACzD,iEAA+C;AAC/C,yEAAuD;AACvD,wEAAsD;AACtD,wEAAsD;AAEtD,8EAA4D;AAC5D,qEAAmD;AACnD,sEAAoD;AAEpD;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\nexport * from \"./appui-abstract/BaseUiItemsProvider\";\nexport * from \"./appui-abstract/UiAdmin\";\nexport * from \"./appui-abstract/UiItemsManager\";\nexport * from \"./appui-abstract/UiItemsProvider\";\n\nexport * from \"./appui-abstract/backstage/BackstageItem\";\nexport * from \"./appui-abstract/backstage/BackstageItemsManager\";\n\nexport * from \"./appui-abstract/common/KeyboardKey\";\n\nexport * from \"./appui-abstract/content/ContentLayoutProps\";\nexport * from \"./appui-abstract/content/StandardContentLayouts\";\n\nexport * from \"./appui-abstract/dialogs/DialogItem\";\nexport * from \"./appui-abstract/dialogs/UiLayoutDataProvider\";\nexport * from \"./appui-abstract/dialogs/UiDataProvider\";\n\nexport * from \"./appui-abstract/items/AbstractItemProps\";\nexport * from \"./appui-abstract/items/AbstractMenuItemProps\";\nexport * from \"./appui-abstract/items/AbstractToolbarProps\";\nexport * from \"./appui-abstract/items/BadgeType\";\nexport * from \"./appui-abstract/items/ConditionalBooleanValue\";\nexport * from \"./appui-abstract/items/ConditionalStringValue\";\nexport * from \"./appui-abstract/items/ProvidedItem\";\nexport * from \"./appui-abstract/items/RelativePosition\";\nexport * from \"./appui-abstract/items/StageUsage\";\n\nexport * from \"./appui-abstract/notification/MessagePresenter\";\nexport * from \"./appui-abstract/notification/MessageSeverity\";\n\nexport * from \"./appui-abstract/properties/Description\";\nexport * from \"./appui-abstract/properties/EditorParams\";\nexport * from \"./appui-abstract/properties/PrimitiveTypes\";\nexport * from \"./appui-abstract/properties/Record\";\nexport * from \"./appui-abstract/properties/StandardEditorNames\";\nexport * from \"./appui-abstract/properties/StandardTypeNames\";\nexport * from \"./appui-abstract/properties/Value\";\n\nexport * from \"./appui-abstract/quantity/BaseQuantityDescription\";\nexport * from \"./appui-abstract/statusbar/StatusBarItem\";\nexport * from \"./appui-abstract/statusbar/StatusBarItemsManager\";\n\nexport * from \"./appui-abstract/toolbars/ToolbarItem\";\nexport * from \"./appui-abstract/toolbars/ToolbarItemsManager\";\n\nexport * from \"./appui-abstract/statusbar/StatusBarItem\";\nexport * from \"./appui-abstract/statusbar/StatusBarItemsManager\";\n\nexport * from \"./appui-abstract/utils/callbacks\";\nexport * from \"./appui-abstract/utils/misc\";\nexport * from \"./appui-abstract/utils/isLetter\";\nexport * from \"./appui-abstract/utils/IconSpecUtilities\";\nexport * from \"./appui-abstract/utils/PointProps\";\nexport * from \"./appui-abstract/utils/UiError\";\nexport * from \"./appui-abstract/utils/UiEventDispatcher\";\nexport * from \"./appui-abstract/utils/UiEvent\";\nexport * from \"./appui-abstract/utils/filter/charCode\";\nexport * from \"./appui-abstract/utils/filter/filters\";\nexport * from \"./appui-abstract/utils/filter/strings\";\n\nexport * from \"./appui-abstract/widget/AbstractWidgetProps\";\nexport * from \"./appui-abstract/widget/StagePanel\";\nexport * from \"./appui-abstract/widget/WidgetState\";\n\n/** @docs-package-description\n * The appui-abstract package contains abstractions for UI controls, such as toolbars, buttons and menus.\n * For more information, see [learning about appui-abstract]($docs/learning/ui/abstract/index.md).\n */\n/**\n * @docs-group-description Backstage\n * Abstractions used by appui-react package to create and manage the display Backstage menu items.\n */\n/**\n * @docs-group-description ContentView\n * Classes and interfaces used with Content Layouts.\n */\n/**\n * @docs-group-description Dialog\n * Interfaces and classes for generating UI items for Dialogs.\n */\n/**\n * @docs-group-description Item\n * Classes for working with an Item in a Toolbar, Widget, Backstage or Context Menu\n */\n/**\n * @docs-group-description Notification\n * Interfaces and enums for working with a message\n */\n/**\n * @docs-group-description Properties\n * Properties system for data input and formatting.\n */\n/**\n * @docs-group-description StatusBar\n * Classes for creating and managing items in the status bar.\n */\n/**\n * @docs-group-description Toolbar\n * Classes for creating and managing items in a toolbar.\n */\n/**\n * @docs-group-description UiAdmin\n * Abstractions for UI controls, such as toolbars, buttons and menus and are callable from IModelApp.uiAdmin in core-frontend.\n */\n/**\n * @docs-group-description UiItemsProvider\n * Interface for specifying UI items to be inserted at runtime.\n */\n/**\n * @docs-group-description Utilities\n * Various utility classes for working with a UI.\n */\n/**\n * @docs-group-description Widget\n * Classes for creating and providing Widgets.\n */\n"]}
1
+ {"version":3,"file":"appui-abstract.js","sourceRoot":"","sources":["../../src/appui-abstract.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;;;;;;;;;;;;;;AAE/F,uEAAqD;AACrD,2DAAyC;AACzC,kEAAgD;AAChD,mEAAiD;AAEjD,2EAAyD;AACzD,mFAAiE;AAEjE,sEAAoD;AAEpD,8EAA4D;AAC5D,kFAAgE;AAEhE,sEAAoD;AACpD,gFAA8D;AAC9D,0EAAwD;AAExD,2EAAyD;AACzD,+EAA6D;AAC7D,8EAA4D;AAC5D,mEAAiD;AACjD,iFAA+D;AAC/D,gFAA8D;AAC9D,sEAAoD;AACpD,0EAAwD;AACxD,oEAAkD;AAElD,iFAA+D;AAC/D,gFAA8D;AAE9D,0EAAwD;AACxD,2EAAyD;AACzD,6EAA2D;AAC3D,qEAAmD;AACnD,kFAAgE;AAChE,gFAA8D;AAC9D,oEAAkD;AAElD,oFAAkE;AAClE,2EAAyD;AACzD,mFAAiE;AAEjE,wEAAsD;AACtD,gFAA8D;AAE9D,2EAAyD;AACzD,mFAAiE;AAEjE,mEAAiD;AACjD,8DAA4C;AAC5C,kEAAgD;AAChD,2EAAyD;AACzD,oEAAkD;AAClD,iEAA+C;AAC/C,2EAAyD;AACzD,iEAA+C;AAC/C,yEAAuD;AACvD,wEAAsD;AACtD,wEAAsD;AAEtD,8EAA4D;AAC5D,qEAAmD;AACnD,sEAAoD;AAEpD;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\nexport * from \"./appui-abstract/BaseUiItemsProvider\";\r\nexport * from \"./appui-abstract/UiAdmin\";\r\nexport * from \"./appui-abstract/UiItemsManager\";\r\nexport * from \"./appui-abstract/UiItemsProvider\";\r\n\r\nexport * from \"./appui-abstract/backstage/BackstageItem\";\r\nexport * from \"./appui-abstract/backstage/BackstageItemsManager\";\r\n\r\nexport * from \"./appui-abstract/common/KeyboardKey\";\r\n\r\nexport * from \"./appui-abstract/content/ContentLayoutProps\";\r\nexport * from \"./appui-abstract/content/StandardContentLayouts\";\r\n\r\nexport * from \"./appui-abstract/dialogs/DialogItem\";\r\nexport * from \"./appui-abstract/dialogs/UiLayoutDataProvider\";\r\nexport * from \"./appui-abstract/dialogs/UiDataProvider\";\r\n\r\nexport * from \"./appui-abstract/items/AbstractItemProps\";\r\nexport * from \"./appui-abstract/items/AbstractMenuItemProps\";\r\nexport * from \"./appui-abstract/items/AbstractToolbarProps\";\r\nexport * from \"./appui-abstract/items/BadgeType\";\r\nexport * from \"./appui-abstract/items/ConditionalBooleanValue\";\r\nexport * from \"./appui-abstract/items/ConditionalStringValue\";\r\nexport * from \"./appui-abstract/items/ProvidedItem\";\r\nexport * from \"./appui-abstract/items/RelativePosition\";\r\nexport * from \"./appui-abstract/items/StageUsage\";\r\n\r\nexport * from \"./appui-abstract/notification/MessagePresenter\";\r\nexport * from \"./appui-abstract/notification/MessageSeverity\";\r\n\r\nexport * from \"./appui-abstract/properties/Description\";\r\nexport * from \"./appui-abstract/properties/EditorParams\";\r\nexport * from \"./appui-abstract/properties/PrimitiveTypes\";\r\nexport * from \"./appui-abstract/properties/Record\";\r\nexport * from \"./appui-abstract/properties/StandardEditorNames\";\r\nexport * from \"./appui-abstract/properties/StandardTypeNames\";\r\nexport * from \"./appui-abstract/properties/Value\";\r\n\r\nexport * from \"./appui-abstract/quantity/BaseQuantityDescription\";\r\nexport * from \"./appui-abstract/statusbar/StatusBarItem\";\r\nexport * from \"./appui-abstract/statusbar/StatusBarItemsManager\";\r\n\r\nexport * from \"./appui-abstract/toolbars/ToolbarItem\";\r\nexport * from \"./appui-abstract/toolbars/ToolbarItemsManager\";\r\n\r\nexport * from \"./appui-abstract/statusbar/StatusBarItem\";\r\nexport * from \"./appui-abstract/statusbar/StatusBarItemsManager\";\r\n\r\nexport * from \"./appui-abstract/utils/callbacks\";\r\nexport * from \"./appui-abstract/utils/misc\";\r\nexport * from \"./appui-abstract/utils/isLetter\";\r\nexport * from \"./appui-abstract/utils/IconSpecUtilities\";\r\nexport * from \"./appui-abstract/utils/PointProps\";\r\nexport * from \"./appui-abstract/utils/UiError\";\r\nexport * from \"./appui-abstract/utils/UiEventDispatcher\";\r\nexport * from \"./appui-abstract/utils/UiEvent\";\r\nexport * from \"./appui-abstract/utils/filter/charCode\";\r\nexport * from \"./appui-abstract/utils/filter/filters\";\r\nexport * from \"./appui-abstract/utils/filter/strings\";\r\n\r\nexport * from \"./appui-abstract/widget/AbstractWidgetProps\";\r\nexport * from \"./appui-abstract/widget/StagePanel\";\r\nexport * from \"./appui-abstract/widget/WidgetState\";\r\n\r\n/** @docs-package-description\r\n * The appui-abstract package contains abstractions for UI controls, such as toolbars, buttons and menus.\r\n * For more information, see [learning about appui-abstract]($docs/learning/ui/abstract/index.md).\r\n */\r\n/**\r\n * @docs-group-description Backstage\r\n * Abstractions used by appui-react package to create and manage the display Backstage menu items.\r\n */\r\n/**\r\n * @docs-group-description ContentView\r\n * Classes and interfaces used with Content Layouts.\r\n */\r\n/**\r\n * @docs-group-description Dialog\r\n * Interfaces and classes for generating UI items for Dialogs.\r\n */\r\n/**\r\n * @docs-group-description Item\r\n * Classes for working with an Item in a Toolbar, Widget, Backstage or Context Menu\r\n */\r\n/**\r\n * @docs-group-description Notification\r\n * Interfaces and enums for working with a message\r\n */\r\n/**\r\n * @docs-group-description Properties\r\n * Properties system for data input and formatting.\r\n */\r\n/**\r\n * @docs-group-description StatusBar\r\n * Classes for creating and managing items in the status bar.\r\n */\r\n/**\r\n * @docs-group-description Toolbar\r\n * Classes for creating and managing items in a toolbar.\r\n */\r\n/**\r\n * @docs-group-description UiAdmin\r\n * Abstractions for UI controls, such as toolbars, buttons and menus and are callable from IModelApp.uiAdmin in core-frontend.\r\n */\r\n/**\r\n * @docs-group-description UiItemsProvider\r\n * Interface for specifying UI items to be inserted at runtime.\r\n */\r\n/**\r\n * @docs-group-description Utilities\r\n * Various utility classes for working with a UI.\r\n */\r\n/**\r\n * @docs-group-description Widget\r\n * Classes for creating and providing Widgets.\r\n */\r\n"]}
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/* eslint-disable deprecation/deprecation */\n/** @packageDocumentation\n * @module UiItemsProvider\n */\n\nimport { BackstageItem } from \"./backstage/BackstageItem\";\nimport { CommonStatusBarItem } from \"./statusbar/StatusBarItem\";\nimport { CommonToolbarItem, ToolbarOrientation, ToolbarUsage } from \"./toolbars/ToolbarItem\";\nimport { AbstractWidgetProps } from \"./widget/AbstractWidgetProps\";\nimport { AbstractZoneLocation, StagePanelLocation, StagePanelSection } from \"./widget/StagePanel\";\nimport { StageUsage } from \"./items/StageUsage\";\nimport { UiItemsProvider } from \"./UiItemsProvider\";\nimport { UiItemsManager } from \"./UiItemsManager\";\n\n/** Base implementation of a UiItemsProvider. The base class allows the user to pass in a function that is used to determine if the\n * active stage should be provided items. Derived provider classes should override the `xxxInternal` methods to provide items.\n * @deprecated in 3.6. Use [BaseUiItemsProvider]($appui-react) instead.\n * @public\n */\nexport class BaseUiItemsProvider implements UiItemsProvider {\n /*\n * @param providerId - unique identifier for this instance of the provider. This is required in case separate packages want\n * to set up custom stage with their own subset of standard tools.\n * @param isSupportedStage - optional function that will be called to determine if tools should be added to current stage. If not set and\n * the current stage's `usage` is set to `StageUsage.General` then the provider will add items to frontstage.\n */\n constructor(protected _providerId: string, public isSupportedStage?: (stageId: string, stageUsage: string, stageAppData?: any, provider?: UiItemsProvider) => boolean) { }\n\n public get id(): string { return this._providerId; }\n public onUnregister(): void { }\n\n public unregister() {\n UiItemsManager.unregister(this._providerId);\n }\n\n /** Backstage items are not stage specific so no callback is used */\n public provideBackstageItems(): BackstageItem[] {\n return [];\n }\n\n public provideToolbarButtonItemsInternal(_stageId: string, _stageUsage: string, _toolbarUsage: ToolbarUsage, _toolbarOrientation: ToolbarOrientation, _stageAppData?: any): CommonToolbarItem[] {\n return [];\n }\n public provideToolbarButtonItems(stageId: string, stageUsage: string, toolbarUsage: ToolbarUsage, toolbarOrientation: ToolbarOrientation, stageAppData?: any): CommonToolbarItem[] {\n let provideToStage = false;\n\n if (this.isSupportedStage) {\n provideToStage = this.isSupportedStage(stageId, stageUsage, stageAppData, this);\n } else {\n provideToStage = (stageUsage === StageUsage.General);\n }\n\n return provideToStage ? this.provideToolbarButtonItemsInternal(stageId, stageUsage, toolbarUsage, toolbarOrientation, stageAppData) : [];\n }\n\n public provideStatusBarItemsInternal(_stageId: string, _stageUsage: string, _stageAppData?: any): CommonStatusBarItem[] {\n return [];\n }\n public provideStatusBarItems(stageId: string, stageUsage: string, stageAppData?: any): CommonStatusBarItem[] {\n let provideToStage = false;\n\n if (this.isSupportedStage) {\n provideToStage = this.isSupportedStage(stageId, stageUsage, stageAppData, this);\n } else {\n provideToStage = (stageUsage === StageUsage.General);\n }\n\n return provideToStage ? this.provideStatusBarItemsInternal(stageId, stageUsage, stageAppData) : [];\n }\n\n public provideWidgetsInternal(_stageId: string, _stageUsage: string, _location: StagePanelLocation, _section?: StagePanelSection, _zoneLocation?: AbstractZoneLocation, _stageAppData?: any): AbstractWidgetProps[] {\n return [];\n }\n\n public provideWidgets(stageId: string, stageUsage: string, location: StagePanelLocation, section?: StagePanelSection,\n _zoneLocation?: AbstractZoneLocation, stageAppData?: any): ReadonlyArray<AbstractWidgetProps> {\n let provideToStage = false;\n\n if (this.isSupportedStage) {\n provideToStage = this.isSupportedStage(stageId, stageUsage, stageAppData, this);\n } else {\n provideToStage = (stageUsage === StageUsage.General);\n }\n\n return provideToStage ? this.provideWidgetsInternal(stageId, stageUsage, location, section, _zoneLocation, stageAppData) : [];\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/* eslint-disable deprecation/deprecation */\r\n/** @packageDocumentation\r\n * @module UiItemsProvider\r\n */\r\n\r\nimport { BackstageItem } from \"./backstage/BackstageItem\";\r\nimport { CommonStatusBarItem } from \"./statusbar/StatusBarItem\";\r\nimport { CommonToolbarItem, ToolbarOrientation, ToolbarUsage } from \"./toolbars/ToolbarItem\";\r\nimport { AbstractWidgetProps } from \"./widget/AbstractWidgetProps\";\r\nimport { AbstractZoneLocation, StagePanelLocation, StagePanelSection } from \"./widget/StagePanel\";\r\nimport { StageUsage } from \"./items/StageUsage\";\r\nimport { UiItemsProvider } from \"./UiItemsProvider\";\r\nimport { UiItemsManager } from \"./UiItemsManager\";\r\n\r\n/** Base implementation of a UiItemsProvider. The base class allows the user to pass in a function that is used to determine if the\r\n * active stage should be provided items. Derived provider classes should override the `xxxInternal` methods to provide items.\r\n * @deprecated in 3.6. Use [BaseUiItemsProvider]($appui-react) instead.\r\n * @public\r\n */\r\nexport class BaseUiItemsProvider implements UiItemsProvider {\r\n /*\r\n * @param providerId - unique identifier for this instance of the provider. This is required in case separate packages want\r\n * to set up custom stage with their own subset of standard tools.\r\n * @param isSupportedStage - optional function that will be called to determine if tools should be added to current stage. If not set and\r\n * the current stage's `usage` is set to `StageUsage.General` then the provider will add items to frontstage.\r\n */\r\n constructor(protected _providerId: string, public isSupportedStage?: (stageId: string, stageUsage: string, stageAppData?: any, provider?: UiItemsProvider) => boolean) { }\r\n\r\n public get id(): string { return this._providerId; }\r\n public onUnregister(): void { }\r\n\r\n public unregister() {\r\n UiItemsManager.unregister(this._providerId);\r\n }\r\n\r\n /** Backstage items are not stage specific so no callback is used */\r\n public provideBackstageItems(): BackstageItem[] {\r\n return [];\r\n }\r\n\r\n public provideToolbarButtonItemsInternal(_stageId: string, _stageUsage: string, _toolbarUsage: ToolbarUsage, _toolbarOrientation: ToolbarOrientation, _stageAppData?: any): CommonToolbarItem[] {\r\n return [];\r\n }\r\n public provideToolbarButtonItems(stageId: string, stageUsage: string, toolbarUsage: ToolbarUsage, toolbarOrientation: ToolbarOrientation, stageAppData?: any): CommonToolbarItem[] {\r\n let provideToStage = false;\r\n\r\n if (this.isSupportedStage) {\r\n provideToStage = this.isSupportedStage(stageId, stageUsage, stageAppData, this);\r\n } else {\r\n provideToStage = (stageUsage === StageUsage.General);\r\n }\r\n\r\n return provideToStage ? this.provideToolbarButtonItemsInternal(stageId, stageUsage, toolbarUsage, toolbarOrientation, stageAppData) : [];\r\n }\r\n\r\n public provideStatusBarItemsInternal(_stageId: string, _stageUsage: string, _stageAppData?: any): CommonStatusBarItem[] {\r\n return [];\r\n }\r\n public provideStatusBarItems(stageId: string, stageUsage: string, stageAppData?: any): CommonStatusBarItem[] {\r\n let provideToStage = false;\r\n\r\n if (this.isSupportedStage) {\r\n provideToStage = this.isSupportedStage(stageId, stageUsage, stageAppData, this);\r\n } else {\r\n provideToStage = (stageUsage === StageUsage.General);\r\n }\r\n\r\n return provideToStage ? this.provideStatusBarItemsInternal(stageId, stageUsage, stageAppData) : [];\r\n }\r\n\r\n public provideWidgetsInternal(_stageId: string, _stageUsage: string, _location: StagePanelLocation, _section?: StagePanelSection, _zoneLocation?: AbstractZoneLocation, _stageAppData?: any): AbstractWidgetProps[] {\r\n return [];\r\n }\r\n\r\n public provideWidgets(stageId: string, stageUsage: string, location: StagePanelLocation, section?: StagePanelSection,\r\n _zoneLocation?: AbstractZoneLocation, stageAppData?: any): ReadonlyArray<AbstractWidgetProps> {\r\n let provideToStage = false;\r\n\r\n if (this.isSupportedStage) {\r\n provideToStage = this.isSupportedStage(stageId, stageUsage, stageAppData, this);\r\n } else {\r\n provideToStage = (stageUsage === StageUsage.General);\r\n }\r\n\r\n return provideToStage ? this.provideWidgetsInternal(stageId, stageUsage, location, section, _zoneLocation, stageAppData) : [];\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module UiAdmin\n */\n\nimport { BeUiEvent } from \"@itwin/core-bentley\";\nimport { AbstractMenuItemProps } from \"./items/AbstractMenuItemProps\";\nimport { AbstractToolbarProps } from \"./items/AbstractToolbarProps\";\nimport { RelativePosition } from \"./items/RelativePosition\";\nimport { PropertyDescription } from \"./properties/Description\";\nimport { Primitives } from \"./properties/PrimitiveTypes\";\nimport { OnCancelFunc, OnItemExecutedFunc, OnNumberCommitFunc, OnValueCommitFunc } from \"./utils/callbacks\";\nimport { PropertyRecord } from \"./properties/Record\";\nimport { UiDataProvider } from \"./dialogs/UiDataProvider\";\nimport { DialogLayoutDataProvider } from \"./dialogs/UiLayoutDataProvider\";\nimport { PointProps } from \"./utils/PointProps\";\nimport { loggerCategory } from \"./utils/misc\";\nimport { MessagePresenter } from \"./notification/MessagePresenter\";\nimport { UiError } from \"./utils/UiError\";\n\n/** The Generic UI Event args contains information useful for any UI message\n * @public\n */\nexport interface GenericUiEventArgs {\n uiComponentId: string;\n}\n\n/** Optional props to pass to the Dialog control that is generated.\n * @public\n */\nexport interface DialogProps {\n /** Indicates whether the user can resize dialog with cursor. */\n resizable?: boolean;\n /** Indicates whether the user can move dialog with cursor.*/\n movable?: boolean;\n /** Initial width of dialog. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\n width?: string | number;\n /** Initial height of dialog. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\n height?: string | number;\n /** Minimum width that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\n minWidth?: string | number;\n /** Minimum height that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\n minHeight?: string | number;\n /** Maximum width that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\n maxWidth?: string | number;\n /** Maximum height that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\n maxHeight?: string | number;\n}\n\n/** The GenericUiEvent is the base event class for UI events that target a specific component, as identified in uiComponentId.\n * @public\n */\nexport class GenericUiEvent extends BeUiEvent<GenericUiEventArgs> { }\n\n/** Flags that control enabling/disabling certain UI features\n * @public\n */\nexport interface UiFlags {\n /** if true then Ctrl+F2 will show popup key-in palette */\n allowKeyinPalette?: boolean;\n}\n\n/** The UiAdmin controls various UI components and is callable from IModelApp.uiAdmin in the core-frontend package.\n * @public\n */\nexport class UiAdmin {\n private _featureFlags: UiFlags = {};\n private static _messagePresenter?: MessagePresenter;\n\n /** The MessagePresenter used to display messages. */\n public static get messagePresenter(): MessagePresenter {\n if (!UiAdmin._messagePresenter)\n throw new UiError(loggerCategory(this), \"UiAdmin.messagePresenter not set\");\n return UiAdmin._messagePresenter;\n }\n public static set messagePresenter(mp: MessagePresenter) {\n UiAdmin._messagePresenter = mp;\n }\n\n public get featureFlags(): UiFlags {\n return { ...this._featureFlags }; // return copy so no direct access to modify value\n }\n\n public updateFeatureFlags(uiFlags: UiFlags) {\n this._featureFlags = { ...this._featureFlags, ...uiFlags };\n }\n\n /** @internal */\n public onInitialized() { }\n\n /** Get the cursor X and Y position. */\n public get cursorPosition(): PointProps { return { x: 0, y: 0 }; }\n\n /** Create a PointProps object. */\n public createXAndY(x: number, y: number): PointProps { return { x, y }; }\n\n /** Determines if focus is set to Home */\n public get isFocusOnHome(): boolean { return false; }\n\n /** Sets focus to Home */\n public setFocusToHome(): void { }\n\n /** Show a context menu at a particular location.\n * @param _menuItemsProps Properties of the menu items to display.\n * @param _location Location of the context menu, relative to the origin of htmlElement or the window.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the menu was displayed, false if the menu could not be displayed.\n */\n public showContextMenu(_menuItemsProps: AbstractMenuItemProps[], _location: PointProps, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Show a Toolbar at a particular location.\n * @param _toolbarProps Properties of the Toolbar to display.\n * @param _location Location of the Toolbar, relative to the origin of htmlElement or the window.\n * @param _offset Offset of the Toolbar from the location.\n * @param _onItemExecuted Function invoked after a Toolbar item is executed\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the Toolbar\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\n * @param _htmlElement The HTMLElement that anchors the Toolbar. If undefined, the location is relative to the overall window.\n * @return true if the Toolbar was displayed, false if the Toolbar could not be displayed.\n */\n public showToolbar(\n _toolbarProps: AbstractToolbarProps, _location: PointProps, _offset: PointProps, _onItemExecuted: OnItemExecutedFunc, _onCancel: OnCancelFunc,\n _relativePosition?: RelativePosition, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Hides the toolbar. */\n public hideToolbar(): boolean { return false; }\n\n /** Show a menu button at a particular location. A menu button opens a context menu.\n * @param _id Id of the menu button. Multiple menu buttons may be displayed.\n * @param _menuItemsProps Properties of the menu items to display.\n * @param _location Location of the context menu, relative to the origin of htmlElement or the window.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the button was displayed, false if the button could not be displayed.\n */\n public showMenuButton(_id: string, _menuItemsProps: AbstractMenuItemProps[], _location: PointProps, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Hides a menu button.\n * @param _id Id of the menu button. Multiple menu buttons may be displayed.\n * @return true if the menu was hidden, false if the menu could not be hidden.\n */\n public hideMenuButton(_id: string): boolean { return false; }\n\n /** Show a calculator at a particular location.\n * @param _initialValue Value initially displayed in the calculator.\n * @param _resultIcon Icon displayed to the left of the value.\n * @param _location Location of the calculator, relative to the origin of htmlElement or the window.\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the calculator was displayed, false if the calculator could not be displayed.\n */\n public showCalculator(_initialValue: number, _resultIcon: string, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Hides the calculator. */\n public hideCalculator(): boolean { return false; }\n\n /** Show an input editor for an angle value at a particular location.\n * @param _initialValue Value initially displayed in the editor.\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the editor was displayed, false if the editor could not be displayed.\n */\n public showAngleEditor(_initialValue: number, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Show an input editor for a length value at a particular location.\n * @param _initialValue Value initially displayed in the editor.\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the editor was displayed, false if the editor could not be displayed.\n */\n public showLengthEditor(_initialValue: number, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Show an input editor for a height value at a particular location.\n * @param _initialValue Value initially displayed in the editor.\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the editor was displayed, false if the editor could not be displayed.\n */\n public showHeightEditor(_initialValue: number, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Show an input editor for a primitive value at a particular location.\n * @param _initialValue Value initially displayed in the editor.\n * @param _propertyDescription Description of the primitive value property.\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\n * @return true if the editor was displayed, false if the editor could not be displayed.\n */\n public showInputEditor(_initialValue: Primitives.Value, _propertyDescription: PropertyDescription, _location: PointProps, _onCommit: OnValueCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Hides the input editor. */\n public hideInputEditor(): boolean { return false; }\n\n /** Show an HTML element at a particular location.\n * @param _displayElement The HTMLElement to display\n * @param _location Location of the tool settings, relative to the origin of anchorElement or the window\n * @param _offset Offset of the display element from the location\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the display element\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\n * @param _anchorElement The HTMLElement that anchors the display element. If undefined, the location is relative to the overall window.\n * @return true if the display element was displayed, false if the display element could not be displayed.\n */\n public showHTMLElement(\n _displayElement: HTMLElement, _location: PointProps, _offset: PointProps, _onCancel: OnCancelFunc,\n _relativePosition?: RelativePosition, _anchorElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Hides the HTML Element. */\n public hideHTMLElement(): boolean { return false; }\n\n /** Show a Card containing content, a title and a toolbar at a particular location.\n * @param _content The HTMLElement of the content to display\n * @param _title Title to display at the top of the card.\n * @param _toolbarProps Properties of the Toolbar to display.\n * @param _location Location of the Card, relative to the origin of anchorElement or the window.\n * @param _offset Offset of the Card from the location.\n * @param _onItemExecuted Function invoked after a Toolbar item is executed\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the Card\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\n * @param _anchorElement The HTMLElement that anchors the Card. If undefined, the location is relative to the overall window.\n * @return true if the Card was displayed, false if the Card could not be displayed.\n */\n public showCard(\n _content: HTMLElement, _title: string | PropertyRecord | undefined, _toolbarProps: AbstractToolbarProps | undefined,\n _location: PointProps, _offset: PointProps, _onItemExecuted: OnItemExecutedFunc, _onCancel: OnCancelFunc,\n _relativePosition?: RelativePosition, _anchorElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Hides the Card. */\n public hideCard(): boolean { return false; }\n\n /** Opens a Tool Settings Ui popup at a particular location.\n * @param _dataProvider The UiDataProvider for the tool settings\n * @param _location Location of the tool settings, relative to the origin of anchorElement or the window\n * @param _offset Offset of the tool settings from the location\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the tool settings\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\n * @param _anchorElement The HTMLElement that anchors the tool settings. If undefined, the location is relative to the overall window.\n * @return true if the tool settings were displayed, false if the tool settings could not be displayed.\n */\n public openToolSettingsPopup(\n _dataProvider: UiDataProvider, _location: PointProps, _offset: PointProps, _onCancel: OnCancelFunc,\n _relativePosition?: RelativePosition, _anchorElement?: HTMLElement): boolean {\n return false;\n }\n\n /** Closes the Tool Settings Ui popup. */\n public closeToolSettingsPopup(): boolean { return false; }\n\n /** Show the Keyin Palette to display all support Tool key-ins.\n * @param _htmlElement The HTMLElement that anchors the Keyin Palette. If undefined, the location is relative to the overall window.\n * @return true if the Keyin Palette was displayed, false if it could not be displayed.\n */\n public showKeyinPalette(_htmlElement?: HTMLElement): boolean { return false; }\n\n /** Hides the Keyin Palette. */\n public hideKeyinPalette(): boolean { return false; }\n\n /** Send a UI event */\n public static sendUiEvent(args: GenericUiEventArgs) {\n UiAdmin.onGenericUiEvent.emit(args);\n }\n /** GenericUiEvent */\n public static readonly onGenericUiEvent = new GenericUiEvent();\n\n /** Opens a Dialog and automatically populates it using the properties defined by the UiDataProvider.\n * @param _uiDataProvider The DialogLayoutDataProvider for the dialog\n * @param _title Specify title for dialog.\n * @param _isModal Specify if the dialog is opened as a modal or modeless.\n * @param _id Id of the dialog that is used to close it.\n * @param _optionalProps Optional props for Dialog construction.\n * @return true if the tool settings were displayed, false if the tool settings could not be displayed.\n */\n public openDialog(_uiDataProvider: DialogLayoutDataProvider, _title: string, _isModal: boolean, _id: string,\n _optionalProps?: DialogProps): boolean {\n return false;\n }\n\n /** Closes the Dialog with a given Id. */\n public closeDialog(_dialogId: string): boolean { return false; }\n}\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module UiAdmin\r\n */\r\n\r\nimport { BeUiEvent } from \"@itwin/core-bentley\";\r\nimport { AbstractMenuItemProps } from \"./items/AbstractMenuItemProps\";\r\nimport { AbstractToolbarProps } from \"./items/AbstractToolbarProps\";\r\nimport { RelativePosition } from \"./items/RelativePosition\";\r\nimport { PropertyDescription } from \"./properties/Description\";\r\nimport { Primitives } from \"./properties/PrimitiveTypes\";\r\nimport { OnCancelFunc, OnItemExecutedFunc, OnNumberCommitFunc, OnValueCommitFunc } from \"./utils/callbacks\";\r\nimport { PropertyRecord } from \"./properties/Record\";\r\nimport { UiDataProvider } from \"./dialogs/UiDataProvider\";\r\nimport { DialogLayoutDataProvider } from \"./dialogs/UiLayoutDataProvider\";\r\nimport { PointProps } from \"./utils/PointProps\";\r\nimport { loggerCategory } from \"./utils/misc\";\r\nimport { MessagePresenter } from \"./notification/MessagePresenter\";\r\nimport { UiError } from \"./utils/UiError\";\r\n\r\n/** The Generic UI Event args contains information useful for any UI message\r\n * @public\r\n */\r\nexport interface GenericUiEventArgs {\r\n uiComponentId: string;\r\n}\r\n\r\n/** Optional props to pass to the Dialog control that is generated.\r\n * @public\r\n */\r\nexport interface DialogProps {\r\n /** Indicates whether the user can resize dialog with cursor. */\r\n resizable?: boolean;\r\n /** Indicates whether the user can move dialog with cursor.*/\r\n movable?: boolean;\r\n /** Initial width of dialog. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\r\n width?: string | number;\r\n /** Initial height of dialog. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\r\n height?: string | number;\r\n /** Minimum width that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\r\n minWidth?: string | number;\r\n /** Minimum height that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\r\n minHeight?: string | number;\r\n /** Maximum width that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\r\n maxWidth?: string | number;\r\n /** Maximum height that the dialog may be resized to. Displayed in px if value is a number; otherwise, displayed in specified CSS unit. */\r\n maxHeight?: string | number;\r\n}\r\n\r\n/** The GenericUiEvent is the base event class for UI events that target a specific component, as identified in uiComponentId.\r\n * @public\r\n */\r\nexport class GenericUiEvent extends BeUiEvent<GenericUiEventArgs> { }\r\n\r\n/** Flags that control enabling/disabling certain UI features\r\n * @public\r\n */\r\nexport interface UiFlags {\r\n /** if true then Ctrl+F2 will show popup key-in palette */\r\n allowKeyinPalette?: boolean;\r\n}\r\n\r\n/** The UiAdmin controls various UI components and is callable from IModelApp.uiAdmin in the core-frontend package.\r\n * @public\r\n */\r\nexport class UiAdmin {\r\n private _featureFlags: UiFlags = {};\r\n private static _messagePresenter?: MessagePresenter;\r\n\r\n /** The MessagePresenter used to display messages. */\r\n public static get messagePresenter(): MessagePresenter {\r\n if (!UiAdmin._messagePresenter)\r\n throw new UiError(loggerCategory(this), \"UiAdmin.messagePresenter not set\");\r\n return UiAdmin._messagePresenter;\r\n }\r\n public static set messagePresenter(mp: MessagePresenter) {\r\n UiAdmin._messagePresenter = mp;\r\n }\r\n\r\n public get featureFlags(): UiFlags {\r\n return { ...this._featureFlags }; // return copy so no direct access to modify value\r\n }\r\n\r\n public updateFeatureFlags(uiFlags: UiFlags) {\r\n this._featureFlags = { ...this._featureFlags, ...uiFlags };\r\n }\r\n\r\n /** @internal */\r\n public onInitialized() { }\r\n\r\n /** Get the cursor X and Y position. */\r\n public get cursorPosition(): PointProps { return { x: 0, y: 0 }; }\r\n\r\n /** Create a PointProps object. */\r\n public createXAndY(x: number, y: number): PointProps { return { x, y }; }\r\n\r\n /** Determines if focus is set to Home */\r\n public get isFocusOnHome(): boolean { return false; }\r\n\r\n /** Sets focus to Home */\r\n public setFocusToHome(): void { }\r\n\r\n /** Show a context menu at a particular location.\r\n * @param _menuItemsProps Properties of the menu items to display.\r\n * @param _location Location of the context menu, relative to the origin of htmlElement or the window.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the menu was displayed, false if the menu could not be displayed.\r\n */\r\n public showContextMenu(_menuItemsProps: AbstractMenuItemProps[], _location: PointProps, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Show a Toolbar at a particular location.\r\n * @param _toolbarProps Properties of the Toolbar to display.\r\n * @param _location Location of the Toolbar, relative to the origin of htmlElement or the window.\r\n * @param _offset Offset of the Toolbar from the location.\r\n * @param _onItemExecuted Function invoked after a Toolbar item is executed\r\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the Toolbar\r\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\r\n * @param _htmlElement The HTMLElement that anchors the Toolbar. If undefined, the location is relative to the overall window.\r\n * @return true if the Toolbar was displayed, false if the Toolbar could not be displayed.\r\n */\r\n public showToolbar(\r\n _toolbarProps: AbstractToolbarProps, _location: PointProps, _offset: PointProps, _onItemExecuted: OnItemExecutedFunc, _onCancel: OnCancelFunc,\r\n _relativePosition?: RelativePosition, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Hides the toolbar. */\r\n public hideToolbar(): boolean { return false; }\r\n\r\n /** Show a menu button at a particular location. A menu button opens a context menu.\r\n * @param _id Id of the menu button. Multiple menu buttons may be displayed.\r\n * @param _menuItemsProps Properties of the menu items to display.\r\n * @param _location Location of the context menu, relative to the origin of htmlElement or the window.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the button was displayed, false if the button could not be displayed.\r\n */\r\n public showMenuButton(_id: string, _menuItemsProps: AbstractMenuItemProps[], _location: PointProps, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Hides a menu button.\r\n * @param _id Id of the menu button. Multiple menu buttons may be displayed.\r\n * @return true if the menu was hidden, false if the menu could not be hidden.\r\n */\r\n public hideMenuButton(_id: string): boolean { return false; }\r\n\r\n /** Show a calculator at a particular location.\r\n * @param _initialValue Value initially displayed in the calculator.\r\n * @param _resultIcon Icon displayed to the left of the value.\r\n * @param _location Location of the calculator, relative to the origin of htmlElement or the window.\r\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\r\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the calculator was displayed, false if the calculator could not be displayed.\r\n */\r\n public showCalculator(_initialValue: number, _resultIcon: string, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Hides the calculator. */\r\n public hideCalculator(): boolean { return false; }\r\n\r\n /** Show an input editor for an angle value at a particular location.\r\n * @param _initialValue Value initially displayed in the editor.\r\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\r\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\r\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the editor was displayed, false if the editor could not be displayed.\r\n */\r\n public showAngleEditor(_initialValue: number, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Show an input editor for a length value at a particular location.\r\n * @param _initialValue Value initially displayed in the editor.\r\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\r\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\r\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the editor was displayed, false if the editor could not be displayed.\r\n */\r\n public showLengthEditor(_initialValue: number, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Show an input editor for a height value at a particular location.\r\n * @param _initialValue Value initially displayed in the editor.\r\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\r\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\r\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the editor was displayed, false if the editor could not be displayed.\r\n */\r\n public showHeightEditor(_initialValue: number, _location: PointProps, _onCommit: OnNumberCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Show an input editor for a primitive value at a particular location.\r\n * @param _initialValue Value initially displayed in the editor.\r\n * @param _propertyDescription Description of the primitive value property.\r\n * @param _location Location of the editor, relative to the origin of htmlElement or the window.\r\n * @param _onCommit Function called when the OK button or the Enter key is pressed.\r\n * @param _onCancel Function called when the Cancel button or the Escape key is pressed.\r\n * @param _htmlElement The HTMLElement that anchors the context menu. If undefined, the location is relative to the overall window.\r\n * @return true if the editor was displayed, false if the editor could not be displayed.\r\n */\r\n public showInputEditor(_initialValue: Primitives.Value, _propertyDescription: PropertyDescription, _location: PointProps, _onCommit: OnValueCommitFunc, _onCancel: OnCancelFunc, _htmlElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Hides the input editor. */\r\n public hideInputEditor(): boolean { return false; }\r\n\r\n /** Show an HTML element at a particular location.\r\n * @param _displayElement The HTMLElement to display\r\n * @param _location Location of the tool settings, relative to the origin of anchorElement or the window\r\n * @param _offset Offset of the display element from the location\r\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the display element\r\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\r\n * @param _anchorElement The HTMLElement that anchors the display element. If undefined, the location is relative to the overall window.\r\n * @return true if the display element was displayed, false if the display element could not be displayed.\r\n */\r\n public showHTMLElement(\r\n _displayElement: HTMLElement, _location: PointProps, _offset: PointProps, _onCancel: OnCancelFunc,\r\n _relativePosition?: RelativePosition, _anchorElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Hides the HTML Element. */\r\n public hideHTMLElement(): boolean { return false; }\r\n\r\n /** Show a Card containing content, a title and a toolbar at a particular location.\r\n * @param _content The HTMLElement of the content to display\r\n * @param _title Title to display at the top of the card.\r\n * @param _toolbarProps Properties of the Toolbar to display.\r\n * @param _location Location of the Card, relative to the origin of anchorElement or the window.\r\n * @param _offset Offset of the Card from the location.\r\n * @param _onItemExecuted Function invoked after a Toolbar item is executed\r\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the Card\r\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\r\n * @param _anchorElement The HTMLElement that anchors the Card. If undefined, the location is relative to the overall window.\r\n * @return true if the Card was displayed, false if the Card could not be displayed.\r\n */\r\n public showCard(\r\n _content: HTMLElement, _title: string | PropertyRecord | undefined, _toolbarProps: AbstractToolbarProps | undefined,\r\n _location: PointProps, _offset: PointProps, _onItemExecuted: OnItemExecutedFunc, _onCancel: OnCancelFunc,\r\n _relativePosition?: RelativePosition, _anchorElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Hides the Card. */\r\n public hideCard(): boolean { return false; }\r\n\r\n /** Opens a Tool Settings Ui popup at a particular location.\r\n * @param _dataProvider The UiDataProvider for the tool settings\r\n * @param _location Location of the tool settings, relative to the origin of anchorElement or the window\r\n * @param _offset Offset of the tool settings from the location\r\n * @param _onCancel Function invoked when the Escape key is pressed or a click occurs outside the tool settings\r\n * @param _relativePosition Position relative to the given location. Defaults to TopRight.\r\n * @param _anchorElement The HTMLElement that anchors the tool settings. If undefined, the location is relative to the overall window.\r\n * @return true if the tool settings were displayed, false if the tool settings could not be displayed.\r\n */\r\n public openToolSettingsPopup(\r\n _dataProvider: UiDataProvider, _location: PointProps, _offset: PointProps, _onCancel: OnCancelFunc,\r\n _relativePosition?: RelativePosition, _anchorElement?: HTMLElement): boolean {\r\n return false;\r\n }\r\n\r\n /** Closes the Tool Settings Ui popup. */\r\n public closeToolSettingsPopup(): boolean { return false; }\r\n\r\n /** Show the Keyin Palette to display all support Tool key-ins.\r\n * @param _htmlElement The HTMLElement that anchors the Keyin Palette. If undefined, the location is relative to the overall window.\r\n * @return true if the Keyin Palette was displayed, false if it could not be displayed.\r\n */\r\n public showKeyinPalette(_htmlElement?: HTMLElement): boolean { return false; }\r\n\r\n /** Hides the Keyin Palette. */\r\n public hideKeyinPalette(): boolean { return false; }\r\n\r\n /** Send a UI event */\r\n public static sendUiEvent(args: GenericUiEventArgs) {\r\n UiAdmin.onGenericUiEvent.emit(args);\r\n }\r\n /** GenericUiEvent */\r\n public static readonly onGenericUiEvent = new GenericUiEvent();\r\n\r\n /** Opens a Dialog and automatically populates it using the properties defined by the UiDataProvider.\r\n * @param _uiDataProvider The DialogLayoutDataProvider for the dialog\r\n * @param _title Specify title for dialog.\r\n * @param _isModal Specify if the dialog is opened as a modal or modeless.\r\n * @param _id Id of the dialog that is used to close it.\r\n * @param _optionalProps Optional props for Dialog construction.\r\n * @return true if the tool settings were displayed, false if the tool settings could not be displayed.\r\n */\r\n public openDialog(_uiDataProvider: DialogLayoutDataProvider, _title: string, _isModal: boolean, _id: string,\r\n _optionalProps?: DialogProps): boolean {\r\n return false;\r\n }\r\n\r\n /** Closes the Dialog with a given Id. */\r\n public closeDialog(_dialogId: string): boolean { return false; }\r\n}\r\n"]}
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/* eslint-disable deprecation/deprecation */\n/** @packageDocumentation\n * @module UiItemsProvider\n */\n\nimport { BeEvent, Logger, MarkRequired } from \"@itwin/core-bentley\";\nimport { BackstageItem } from \"./backstage/BackstageItem\";\nimport { CommonStatusBarItem } from \"./statusbar/StatusBarItem\";\nimport { CommonToolbarItem, ToolbarOrientation, ToolbarUsage } from \"./toolbars/ToolbarItem\";\nimport { AbstractWidgetProps } from \"./widget/AbstractWidgetProps\";\nimport { AbstractZoneLocation, StagePanelLocation, StagePanelSection } from \"./widget/StagePanel\";\nimport { loggerCategory } from \"./utils/misc\";\nimport { UiItemsProvider } from \"./UiItemsProvider\";\n\n/** Action taken by the application on item provided by a UiItemsProvider\n * @public @deprecated in 3.2. This was only used by the previously removed UiItemsArbiter.\n */\nexport enum UiItemsApplicationAction {\n /** Allow the change to the item */\n Allow,\n /** Disallow the change to the item */\n Disallow,\n /** Update the item during the change */\n Update,\n}\n\n/** UIProvider Registered Event Args interface.\n * @deprecated in 3.6. Use [UiItemsProviderRegisteredEventArgs]($appui-react) instead.\n * @public\n */\nexport interface UiItemProviderRegisteredEventArgs {\n providerId: string;\n}\n\n/** UiItemProviderOverrides allows the application that registers a provider to limit when it is allowed to provide items\n * @deprecated in 3.6. Use [AllowedUiItemsProviderOverrides]($appui-react) instead.\n * @public\n */\nexport interface AllowedUiItemProviderOverrides {\n /** allows providerId to be overridden in the items manager for cases where the same provider needs to provide different content to different stages\n * @beta\n */\n providerId?: string;\n /** if specified then the current stage's Usage will be compared before allowing any items to be provided\n * @beta\n */\n stageUsages?: string[];\n /** if specified then the current stage's Id will be compared before allowing any items to be provided\n * @beta\n */\n stageIds?: string[];\n}\n\n/** Allowed overrides applied to a UiItemsProvider the application that registers a provider to limit when it is allowed to provide items.\n * Note that if an override `providerId` is specified then either `stageIds` or `stageUsages` must be defined to limit when the provider's\n * items are allowed.\n * @deprecated in 3.6. Use [UiItemsProviderOverrides]($appui-react) instead.\n * @public\n */\nexport type UiItemProviderOverrides = MarkRequired<AllowedUiItemProviderOverrides, \"providerId\" | \"stageUsages\"> |\n MarkRequired<AllowedUiItemProviderOverrides, \"providerId\" | \"stageIds\"> | // eslint-disable-line @typescript-eslint/indent\n MarkRequired<AllowedUiItemProviderOverrides, \"stageIds\"> | // eslint-disable-line @typescript-eslint/indent\n MarkRequired<AllowedUiItemProviderOverrides, \"stageUsages\"> | // eslint-disable-line @typescript-eslint/indent\n MarkRequired<AllowedUiItemProviderOverrides, \"providerId\" | \"stageUsages\" | \"stageIds\">; // eslint-disable-line @typescript-eslint/indent\n\n/** Interface that defines an instance of a UiItemsProvider and its application specified overrides. */\ninterface UiItemProviderEntry {\n provider: UiItemsProvider;\n overrides?: UiItemProviderOverrides;\n}\n\n/** Controls registering of UiItemsProviders and calls the provider's methods when populating different parts of the User Interface.\n * @deprecated in 3.6. Use [UiItemsManager]($appui-react) instead.\n * @public\n */\nexport class UiItemsManager {\n private static _registeredUiItemsProviders: Map<string, UiItemProviderEntry> = new Map<string, UiItemProviderEntry>();\n\n /** For use in unit testing\n * @internal */\n public static clearAllProviders() {\n UiItemsManager._registeredUiItemsProviders.clear();\n }\n\n /** Event raised any time a UiProvider is registered or unregistered. */\n public static readonly onUiProviderRegisteredEvent = new BeEvent<(ev: UiItemProviderRegisteredEventArgs) => void>();\n\n /** Return number of registered UiProvider. */\n public static get registeredProviderIds() {\n const ids = [...UiItemsManager._registeredUiItemsProviders.keys()];\n return ids;\n }\n\n /** Return true if there is any registered UiProvider. */\n public static get hasRegisteredProviders(): boolean {\n return this._registeredUiItemsProviders.size > 0;\n }\n\n /**\n * Retrieves a previously loaded UiItemsProvider.\n * @param providerId id of the UiItemsProvider to get\n */\n public static getUiItemsProvider(providerId: string): UiItemsProvider | undefined {\n return UiItemsManager._registeredUiItemsProviders.get(providerId)?.provider;\n }\n\n private static sendRegisteredEvent(ev: UiItemProviderRegisteredEventArgs) {\n UiItemsManager.onUiProviderRegisteredEvent.raiseEvent(ev);\n }\n\n /**\n * Registers a UiItemsProvider with the UiItemsManager.\n * @param uiProvider the UI items provider to register.\n */\n public static register(uiProvider: UiItemsProvider, overrides?: UiItemProviderOverrides): void {\n const providerId = overrides?.providerId ?? uiProvider.id;\n\n if (UiItemsManager.getUiItemsProvider(providerId)) {\n Logger.logInfo(loggerCategory(this), `UiItemsProvider (${providerId}) is already loaded`);\n } else {\n UiItemsManager._registeredUiItemsProviders.set(providerId, { provider: uiProvider, overrides });\n Logger.logInfo(loggerCategory(this), `UiItemsProvider ${uiProvider.id} registered as ${providerId} `);\n\n UiItemsManager.sendRegisteredEvent({ providerId } as UiItemProviderRegisteredEventArgs);\n }\n }\n\n /** Remove a specific UiItemsProvider from the list of available providers. */\n public static unregister(uiProviderId: string): void {\n const provider = UiItemsManager.getUiItemsProvider(uiProviderId);\n if (!provider)\n return;\n\n provider.onUnregister && provider.onUnregister();\n\n UiItemsManager._registeredUiItemsProviders.delete(uiProviderId);\n Logger.logInfo(loggerCategory(this), `UiItemsProvider (${uiProviderId}) unloaded`);\n\n // trigger a refresh of the ui\n UiItemsManager.sendRegisteredEvent({ providerId: uiProviderId } as UiItemProviderRegisteredEventArgs);\n }\n\n private static allowItemsFromProvider(entry: UiItemProviderEntry, stageId?: string, stageUsage?: string) {\n // istanbul ignore else\n const overrides = entry.overrides;\n if (undefined !== stageId && overrides?.stageIds && !(overrides.stageIds.some((value: string) => value === stageId)))\n return false;\n if (undefined !== stageUsage && overrides?.stageUsages && !(overrides.stageUsages.some((value: string) => value === stageUsage)))\n return false;\n return true;\n }\n\n /** Called when the application is populating a toolbar so that any registered UiItemsProvider can add tool buttons that either either execute\n * an action or specify a registered ToolId into toolbar.\n * @param stageId a string identifier the active stage.\n * @param stageUsage the StageUsage of the active stage.\n * @param toolbarUsage usage of the toolbar\n * @param toolbarOrientation orientation of the toolbar\n * @returns an array of error messages. The array will be empty if the load is successful, otherwise it is a list of one or more problems.\n */\n public static getToolbarButtonItems(stageId: string, stageUsage: string, toolbarUsage: ToolbarUsage,\n toolbarOrientation: ToolbarOrientation, stageAppData?: any): CommonToolbarItem[] {\n const buttonItems: CommonToolbarItem[] = [];\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\n return buttonItems;\n\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\n const uiProvider = entry.provider;\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\n // istanbul ignore else\n if (uiProvider.provideToolbarButtonItems && this.allowItemsFromProvider(entry, stageId, stageUsage)) {\n uiProvider.provideToolbarButtonItems(stageId, stageUsage, toolbarUsage, toolbarOrientation, stageAppData)\n .forEach((spec: CommonToolbarItem) => {\n // ignore duplicate ids\n if (-1 === buttonItems.findIndex((existingItem)=> spec.id === existingItem.id ))\n buttonItems.push({ ...spec, providerId });\n });\n }\n });\n\n return buttonItems;\n }\n\n /** Called when the application is populating the statusbar so that any registered UiItemsProvider can add status fields\n * @param stageId a string identifier the active stage.\n * @param stageUsage the StageUsage of the active stage.\n * @returns An array of CommonStatusBarItem that will be used to create controls for the status bar.\n */\n public static getStatusBarItems(stageId: string, stageUsage: string, stageAppData?: any): CommonStatusBarItem[] {\n const statusBarItems: CommonStatusBarItem[] = [];\n\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\n return statusBarItems;\n\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\n const uiProvider = entry.provider;\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\n\n // istanbul ignore else\n if (uiProvider.provideStatusBarItems && this.allowItemsFromProvider(entry, stageId, stageUsage)) {\n uiProvider.provideStatusBarItems(stageId, stageUsage, stageAppData)\n .forEach((item: CommonStatusBarItem) => {\n // ignore duplicate ids\n if (-1 === statusBarItems.findIndex((existingItem)=> item.id === existingItem.id ))\n statusBarItems.push({ ...item, providerId });\n });\n }\n });\n\n return statusBarItems;\n }\n\n /** Called when the application is populating the statusbar so that any registered UiItemsProvider can add status fields\n * @returns An array of BackstageItem that will be used to create controls for the backstage menu.\n */\n public static getBackstageItems(): BackstageItem[] {\n const backstageItems: BackstageItem[] = [];\n\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\n return backstageItems;\n\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\n const uiProvider = entry.provider;\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\n\n // istanbul ignore else\n if (uiProvider.provideBackstageItems) { // Note: We do not call this.allowItemsFromProvider here as backstage items\n uiProvider.provideBackstageItems() // should not be considered stage specific. If they need to be hidden\n .forEach((item: BackstageItem) => { // the isHidden property should be set to a ConditionalBooleanValue\n // ignore duplicate ids\n if (-1 === backstageItems.findIndex((existingItem)=> item.id === existingItem.id ))\n backstageItems.push({ ...item, providerId });\n });\n }\n });\n return backstageItems;\n }\n\n /** Called when the application is populating the Stage Panels so that any registered UiItemsProvider can add widgets\n * @param stageId a string identifier the active stage.\n * @param stageUsage the StageUsage of the active stage.\n * @param location the location within the stage.\n * @param section the section within location.\n * @returns An array of AbstractWidgetProps that will be used to create widgets.\n */\n public static getWidgets(stageId: string, stageUsage: string, location: StagePanelLocation, section?: StagePanelSection, zoneLocation?: AbstractZoneLocation, stageAppData?: any): ReadonlyArray<AbstractWidgetProps> {\n const widgets: AbstractWidgetProps[] = [];\n\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\n return widgets;\n\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\n const uiProvider = entry.provider;\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\n\n // istanbul ignore else\n if (uiProvider.provideWidgets && this.allowItemsFromProvider(entry, stageId, stageUsage)) {\n uiProvider.provideWidgets(stageId, stageUsage, location, section, zoneLocation, stageAppData)\n .forEach((widget: AbstractWidgetProps) => {\n // ignore duplicate ids\n if (-1 === widgets.findIndex((existingItem)=> widget.id === existingItem.id ))\n widgets.push({ ...widget, providerId });\n });\n }\n });\n return widgets;\n }\n\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/* eslint-disable deprecation/deprecation */\r\n/** @packageDocumentation\r\n * @module UiItemsProvider\r\n */\r\n\r\nimport { BeEvent, Logger, MarkRequired } from \"@itwin/core-bentley\";\r\nimport { BackstageItem } from \"./backstage/BackstageItem\";\r\nimport { CommonStatusBarItem } from \"./statusbar/StatusBarItem\";\r\nimport { CommonToolbarItem, ToolbarOrientation, ToolbarUsage } from \"./toolbars/ToolbarItem\";\r\nimport { AbstractWidgetProps } from \"./widget/AbstractWidgetProps\";\r\nimport { AbstractZoneLocation, StagePanelLocation, StagePanelSection } from \"./widget/StagePanel\";\r\nimport { loggerCategory } from \"./utils/misc\";\r\nimport { UiItemsProvider } from \"./UiItemsProvider\";\r\n\r\n/** Action taken by the application on item provided by a UiItemsProvider\r\n * @public @deprecated in 3.2. This was only used by the previously removed UiItemsArbiter.\r\n */\r\nexport enum UiItemsApplicationAction {\r\n /** Allow the change to the item */\r\n Allow,\r\n /** Disallow the change to the item */\r\n Disallow,\r\n /** Update the item during the change */\r\n Update,\r\n}\r\n\r\n/** UIProvider Registered Event Args interface.\r\n * @deprecated in 3.6. Use [UiItemsProviderRegisteredEventArgs]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface UiItemProviderRegisteredEventArgs {\r\n providerId: string;\r\n}\r\n\r\n/** UiItemProviderOverrides allows the application that registers a provider to limit when it is allowed to provide items\r\n * @deprecated in 3.6. Use [AllowedUiItemsProviderOverrides]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface AllowedUiItemProviderOverrides {\r\n /** allows providerId to be overridden in the items manager for cases where the same provider needs to provide different content to different stages\r\n * @beta\r\n */\r\n providerId?: string;\r\n /** if specified then the current stage's Usage will be compared before allowing any items to be provided\r\n * @beta\r\n */\r\n stageUsages?: string[];\r\n /** if specified then the current stage's Id will be compared before allowing any items to be provided\r\n * @beta\r\n */\r\n stageIds?: string[];\r\n}\r\n\r\n/** Allowed overrides applied to a UiItemsProvider the application that registers a provider to limit when it is allowed to provide items.\r\n * Note that if an override `providerId` is specified then either `stageIds` or `stageUsages` must be defined to limit when the provider's\r\n * items are allowed.\r\n * @deprecated in 3.6. Use [UiItemsProviderOverrides]($appui-react) instead.\r\n * @public\r\n */\r\nexport type UiItemProviderOverrides = MarkRequired<AllowedUiItemProviderOverrides, \"providerId\" | \"stageUsages\"> |\r\n MarkRequired<AllowedUiItemProviderOverrides, \"providerId\" | \"stageIds\"> | // eslint-disable-line @typescript-eslint/indent\r\n MarkRequired<AllowedUiItemProviderOverrides, \"stageIds\"> | // eslint-disable-line @typescript-eslint/indent\r\n MarkRequired<AllowedUiItemProviderOverrides, \"stageUsages\"> | // eslint-disable-line @typescript-eslint/indent\r\n MarkRequired<AllowedUiItemProviderOverrides, \"providerId\" | \"stageUsages\" | \"stageIds\">; // eslint-disable-line @typescript-eslint/indent\r\n\r\n/** Interface that defines an instance of a UiItemsProvider and its application specified overrides. */\r\ninterface UiItemProviderEntry {\r\n provider: UiItemsProvider;\r\n overrides?: UiItemProviderOverrides;\r\n}\r\n\r\n/** Controls registering of UiItemsProviders and calls the provider's methods when populating different parts of the User Interface.\r\n * @deprecated in 3.6. Use [UiItemsManager]($appui-react) instead.\r\n * @public\r\n */\r\nexport class UiItemsManager {\r\n private static _registeredUiItemsProviders: Map<string, UiItemProviderEntry> = new Map<string, UiItemProviderEntry>();\r\n\r\n /** For use in unit testing\r\n * @internal */\r\n public static clearAllProviders() {\r\n UiItemsManager._registeredUiItemsProviders.clear();\r\n }\r\n\r\n /** Event raised any time a UiProvider is registered or unregistered. */\r\n public static readonly onUiProviderRegisteredEvent = new BeEvent<(ev: UiItemProviderRegisteredEventArgs) => void>();\r\n\r\n /** Return number of registered UiProvider. */\r\n public static get registeredProviderIds() {\r\n const ids = [...UiItemsManager._registeredUiItemsProviders.keys()];\r\n return ids;\r\n }\r\n\r\n /** Return true if there is any registered UiProvider. */\r\n public static get hasRegisteredProviders(): boolean {\r\n return this._registeredUiItemsProviders.size > 0;\r\n }\r\n\r\n /**\r\n * Retrieves a previously loaded UiItemsProvider.\r\n * @param providerId id of the UiItemsProvider to get\r\n */\r\n public static getUiItemsProvider(providerId: string): UiItemsProvider | undefined {\r\n return UiItemsManager._registeredUiItemsProviders.get(providerId)?.provider;\r\n }\r\n\r\n private static sendRegisteredEvent(ev: UiItemProviderRegisteredEventArgs) {\r\n UiItemsManager.onUiProviderRegisteredEvent.raiseEvent(ev);\r\n }\r\n\r\n /**\r\n * Registers a UiItemsProvider with the UiItemsManager.\r\n * @param uiProvider the UI items provider to register.\r\n */\r\n public static register(uiProvider: UiItemsProvider, overrides?: UiItemProviderOverrides): void {\r\n const providerId = overrides?.providerId ?? uiProvider.id;\r\n\r\n if (UiItemsManager.getUiItemsProvider(providerId)) {\r\n Logger.logInfo(loggerCategory(this), `UiItemsProvider (${providerId}) is already loaded`);\r\n } else {\r\n UiItemsManager._registeredUiItemsProviders.set(providerId, { provider: uiProvider, overrides });\r\n Logger.logInfo(loggerCategory(this), `UiItemsProvider ${uiProvider.id} registered as ${providerId} `);\r\n\r\n UiItemsManager.sendRegisteredEvent({ providerId } as UiItemProviderRegisteredEventArgs);\r\n }\r\n }\r\n\r\n /** Remove a specific UiItemsProvider from the list of available providers. */\r\n public static unregister(uiProviderId: string): void {\r\n const provider = UiItemsManager.getUiItemsProvider(uiProviderId);\r\n if (!provider)\r\n return;\r\n\r\n provider.onUnregister && provider.onUnregister();\r\n\r\n UiItemsManager._registeredUiItemsProviders.delete(uiProviderId);\r\n Logger.logInfo(loggerCategory(this), `UiItemsProvider (${uiProviderId}) unloaded`);\r\n\r\n // trigger a refresh of the ui\r\n UiItemsManager.sendRegisteredEvent({ providerId: uiProviderId } as UiItemProviderRegisteredEventArgs);\r\n }\r\n\r\n private static allowItemsFromProvider(entry: UiItemProviderEntry, stageId?: string, stageUsage?: string) {\r\n // istanbul ignore else\r\n const overrides = entry.overrides;\r\n if (undefined !== stageId && overrides?.stageIds && !(overrides.stageIds.some((value: string) => value === stageId)))\r\n return false;\r\n if (undefined !== stageUsage && overrides?.stageUsages && !(overrides.stageUsages.some((value: string) => value === stageUsage)))\r\n return false;\r\n return true;\r\n }\r\n\r\n /** Called when the application is populating a toolbar so that any registered UiItemsProvider can add tool buttons that either either execute\r\n * an action or specify a registered ToolId into toolbar.\r\n * @param stageId a string identifier the active stage.\r\n * @param stageUsage the StageUsage of the active stage.\r\n * @param toolbarUsage usage of the toolbar\r\n * @param toolbarOrientation orientation of the toolbar\r\n * @returns an array of error messages. The array will be empty if the load is successful, otherwise it is a list of one or more problems.\r\n */\r\n public static getToolbarButtonItems(stageId: string, stageUsage: string, toolbarUsage: ToolbarUsage,\r\n toolbarOrientation: ToolbarOrientation, stageAppData?: any): CommonToolbarItem[] {\r\n const buttonItems: CommonToolbarItem[] = [];\r\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\r\n return buttonItems;\r\n\r\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\r\n const uiProvider = entry.provider;\r\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\r\n // istanbul ignore else\r\n if (uiProvider.provideToolbarButtonItems && this.allowItemsFromProvider(entry, stageId, stageUsage)) {\r\n uiProvider.provideToolbarButtonItems(stageId, stageUsage, toolbarUsage, toolbarOrientation, stageAppData)\r\n .forEach((spec: CommonToolbarItem) => {\r\n // ignore duplicate ids\r\n if (-1 === buttonItems.findIndex((existingItem)=> spec.id === existingItem.id ))\r\n buttonItems.push({ ...spec, providerId });\r\n });\r\n }\r\n });\r\n\r\n return buttonItems;\r\n }\r\n\r\n /** Called when the application is populating the statusbar so that any registered UiItemsProvider can add status fields\r\n * @param stageId a string identifier the active stage.\r\n * @param stageUsage the StageUsage of the active stage.\r\n * @returns An array of CommonStatusBarItem that will be used to create controls for the status bar.\r\n */\r\n public static getStatusBarItems(stageId: string, stageUsage: string, stageAppData?: any): CommonStatusBarItem[] {\r\n const statusBarItems: CommonStatusBarItem[] = [];\r\n\r\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\r\n return statusBarItems;\r\n\r\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\r\n const uiProvider = entry.provider;\r\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\r\n\r\n // istanbul ignore else\r\n if (uiProvider.provideStatusBarItems && this.allowItemsFromProvider(entry, stageId, stageUsage)) {\r\n uiProvider.provideStatusBarItems(stageId, stageUsage, stageAppData)\r\n .forEach((item: CommonStatusBarItem) => {\r\n // ignore duplicate ids\r\n if (-1 === statusBarItems.findIndex((existingItem)=> item.id === existingItem.id ))\r\n statusBarItems.push({ ...item, providerId });\r\n });\r\n }\r\n });\r\n\r\n return statusBarItems;\r\n }\r\n\r\n /** Called when the application is populating the statusbar so that any registered UiItemsProvider can add status fields\r\n * @returns An array of BackstageItem that will be used to create controls for the backstage menu.\r\n */\r\n public static getBackstageItems(): BackstageItem[] {\r\n const backstageItems: BackstageItem[] = [];\r\n\r\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\r\n return backstageItems;\r\n\r\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\r\n const uiProvider = entry.provider;\r\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\r\n\r\n // istanbul ignore else\r\n if (uiProvider.provideBackstageItems) { // Note: We do not call this.allowItemsFromProvider here as backstage items\r\n uiProvider.provideBackstageItems() // should not be considered stage specific. If they need to be hidden\r\n .forEach((item: BackstageItem) => { // the isHidden property should be set to a ConditionalBooleanValue\r\n // ignore duplicate ids\r\n if (-1 === backstageItems.findIndex((existingItem)=> item.id === existingItem.id ))\r\n backstageItems.push({ ...item, providerId });\r\n });\r\n }\r\n });\r\n return backstageItems;\r\n }\r\n\r\n /** Called when the application is populating the Stage Panels so that any registered UiItemsProvider can add widgets\r\n * @param stageId a string identifier the active stage.\r\n * @param stageUsage the StageUsage of the active stage.\r\n * @param location the location within the stage.\r\n * @param section the section within location.\r\n * @returns An array of AbstractWidgetProps that will be used to create widgets.\r\n */\r\n public static getWidgets(stageId: string, stageUsage: string, location: StagePanelLocation, section?: StagePanelSection, zoneLocation?: AbstractZoneLocation, stageAppData?: any): ReadonlyArray<AbstractWidgetProps> {\r\n const widgets: AbstractWidgetProps[] = [];\r\n\r\n if (0 === UiItemsManager._registeredUiItemsProviders.size)\r\n return widgets;\r\n\r\n UiItemsManager._registeredUiItemsProviders.forEach((entry: UiItemProviderEntry) => {\r\n const uiProvider = entry.provider;\r\n const providerId = entry.overrides?.providerId ?? uiProvider.id;\r\n\r\n // istanbul ignore else\r\n if (uiProvider.provideWidgets && this.allowItemsFromProvider(entry, stageId, stageUsage)) {\r\n uiProvider.provideWidgets(stageId, stageUsage, location, section, zoneLocation, stageAppData)\r\n .forEach((widget: AbstractWidgetProps) => {\r\n // ignore duplicate ids\r\n if (-1 === widgets.findIndex((existingItem)=> widget.id === existingItem.id ))\r\n widgets.push({ ...widget, providerId });\r\n });\r\n }\r\n });\r\n return widgets;\r\n }\r\n\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"UiItemsProvider.js","sourceRoot":"","sources":["../../../src/appui-abstract/UiItemsProvider.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module UiItemsProvider\n */\n\nimport { BackstageItem } from \"./backstage/BackstageItem\";\nimport { CommonStatusBarItem } from \"./statusbar/StatusBarItem\";\nimport { CommonToolbarItem, ToolbarOrientation, ToolbarUsage } from \"./toolbars/ToolbarItem\";\nimport { AbstractWidgetProps } from \"./widget/AbstractWidgetProps\";\nimport { AbstractZoneLocation, StagePanelLocation, StagePanelSection } from \"./widget/StagePanel\";\n\n/** Describes interface of objects that want to provide UI component to the running IModelApp.\n * @deprecated in 3.6. Use [UiItemsProvider]($appui-react) instead.\n * @public\n */\nexport interface UiItemsProvider {\n /** id of provider */\n readonly id: string;\n\n /** UiItemsManager calls following method to get items to populate specific toolbars */\n provideToolbarButtonItems?: (stageId: string, stageUsage: string, toolbarUsage: ToolbarUsage, toolbarOrientation: ToolbarOrientation, stageAppData?: any) => CommonToolbarItem[]; // eslint-disable-line deprecation/deprecation\n /** UiItemsManager calls following method to augment base statusbar for stages that allow it. */\n provideStatusBarItems?: (stageId: string, stageUsage: string, stageAppData?: any) => CommonStatusBarItem[]; // eslint-disable-line deprecation/deprecation\n /** UiItemsManager calls following method to augment backstage items. */\n provideBackstageItems?: () => BackstageItem[]; // eslint-disable-line deprecation/deprecation\n /** UiItemsManager calls following method to augment Widget lists.\n * @note Returned widgets must provide unique `AbstractWidgetProps[\"id\"]` to correctly save/restore App layout.\n */\n provideWidgets?: (stageId: string, stageUsage: string, location: StagePanelLocation, section?: StagePanelSection, // eslint-disable-line deprecation/deprecation\n zoneLocation?: AbstractZoneLocation, stageAppData?: any) => ReadonlyArray<AbstractWidgetProps>; // eslint-disable-line deprecation/deprecation\n /** Function called when the provider is unregistered via `ItemsManager.unregister` to allow provider to do cleanup. */\n onUnregister?: () => void;\n}\n"]}
1
+ {"version":3,"file":"UiItemsProvider.js","sourceRoot":"","sources":["../../../src/appui-abstract/UiItemsProvider.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module UiItemsProvider\r\n */\r\n\r\nimport { BackstageItem } from \"./backstage/BackstageItem\";\r\nimport { CommonStatusBarItem } from \"./statusbar/StatusBarItem\";\r\nimport { CommonToolbarItem, ToolbarOrientation, ToolbarUsage } from \"./toolbars/ToolbarItem\";\r\nimport { AbstractWidgetProps } from \"./widget/AbstractWidgetProps\";\r\nimport { AbstractZoneLocation, StagePanelLocation, StagePanelSection } from \"./widget/StagePanel\";\r\n\r\n/** Describes interface of objects that want to provide UI component to the running IModelApp.\r\n * @deprecated in 3.6. Use [UiItemsProvider]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface UiItemsProvider {\r\n /** id of provider */\r\n readonly id: string;\r\n\r\n /** UiItemsManager calls following method to get items to populate specific toolbars */\r\n provideToolbarButtonItems?: (stageId: string, stageUsage: string, toolbarUsage: ToolbarUsage, toolbarOrientation: ToolbarOrientation, stageAppData?: any) => CommonToolbarItem[]; // eslint-disable-line deprecation/deprecation\r\n /** UiItemsManager calls following method to augment base statusbar for stages that allow it. */\r\n provideStatusBarItems?: (stageId: string, stageUsage: string, stageAppData?: any) => CommonStatusBarItem[]; // eslint-disable-line deprecation/deprecation\r\n /** UiItemsManager calls following method to augment backstage items. */\r\n provideBackstageItems?: () => BackstageItem[]; // eslint-disable-line deprecation/deprecation\r\n /** UiItemsManager calls following method to augment Widget lists.\r\n * @note Returned widgets must provide unique `AbstractWidgetProps[\"id\"]` to correctly save/restore App layout.\r\n */\r\n provideWidgets?: (stageId: string, stageUsage: string, location: StagePanelLocation, section?: StagePanelSection, // eslint-disable-line deprecation/deprecation\r\n zoneLocation?: AbstractZoneLocation, stageAppData?: any) => ReadonlyArray<AbstractWidgetProps>; // eslint-disable-line deprecation/deprecation\r\n /** Function called when the provider is unregistered via `ItemsManager.unregister` to allow provider to do cleanup. */\r\n onUnregister?: () => void;\r\n}\r\n"]}
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Backstage\n */\n\nimport { BadgeType } from \"../items/BadgeType\";\nimport { ConditionalBooleanValue } from \"../items/ConditionalBooleanValue\";\nimport { ConditionalStringValue } from \"../items/ConditionalStringValue\";\nimport { ProvidedItem } from \"../items/ProvidedItem\";\n\n/** Used to specify the item type added to the backstage menu.\n * @deprecated in 3.6. Use type guards instead.\n * @public\n */\nexport enum BackstageItemType {\n /** Item that executes an action function */\n ActionItem = 1,\n /** Item that activate a stage. */\n StageLauncher = 2,\n}\n\n/** Describes the data needed to insert a button into the backstage menu.\n * @deprecated in 3.6. Use [CommonBackstageItem]($appui-react) instead.\n * @public\n */\nexport interface CommonBackstageItem extends ProvidedItem { // eslint-disable-line deprecation/deprecation\n /** can be used by application to store miscellaneous data. */\n applicationData?: any;\n /** Describes badge. Renders no badge if not specified. */\n readonly badgeType?: BadgeType;\n /** Specifies the item's grouping value. Items are sorted by group and then item priority. When\n * group priority changes a separator is inserted. It is recommended using values 10 through 100, incrementing by 10. This\n * allows extensions enough gaps to insert their own groups.\n */\n readonly groupPriority: number;\n /** Name of icon WebFont entry or if specifying an imported SVG symbol use \"webSvg:\" prefix to imported symbol Id. */\n readonly icon?: string | ConditionalStringValue;\n /** Required unique id of the item. To ensure uniqueness it is suggested that a namespace prefix of the extension name be used. */\n readonly id: string;\n /** optional data to be used by item implementor. */\n readonly internalData?: Map<string, any>;\n /** Describes if the item is visible or hidden. The default is for the item to be visible. */\n readonly isHidden?: boolean | ConditionalBooleanValue;\n /** Describes if the item is enabled or disabled. The default is for the item to be enabled. */\n readonly isDisabled?: boolean | ConditionalBooleanValue;\n /** Priority within a group (recommend using values 1 through 100). */\n readonly itemPriority: number;\n /** Label. */\n readonly label: string | ConditionalStringValue;\n /** Subtitle. */\n readonly subtitle?: string | ConditionalStringValue;\n /** Tooltip. */\n readonly tooltip?: string | ConditionalStringValue;\n /** Describes if the item is active. The default is for the item to be active if stageId matches activeFrontstageId */\n readonly isActive?: boolean | ConditionalBooleanValue;\n}\n\n/** Describes the data needed to insert an action button into the backstage menu.\n * @deprecated in 3.6. Use [BackstageActionItem]($appui-react) instead.\n * @public\n */\nexport interface BackstageActionItem extends CommonBackstageItem { // eslint-disable-line deprecation/deprecation\n readonly execute: () => void;\n}\n\n/** Describes the data needed to insert an action button into the backstage menu.\n * @deprecated in 3.6. Use [BackstageActionItem]($appui-react) instead.\n * @public\n */\nexport interface BackstageStageLauncher extends CommonBackstageItem { // eslint-disable-line deprecation/deprecation\n readonly stageId: string;\n}\n\n/** Describes the data needed to insert a button into the backstage menu.\n * @deprecated in 3.6. Use [BackstageItem]($appui-react) instead.\n * @public\n */\nexport type BackstageItem = BackstageActionItem | BackstageStageLauncher; // eslint-disable-line deprecation/deprecation\n\n/** BackstageActionItem type guard.\n * @deprecated in 3.6. Use [isBackstageActionItem]($appui-react) instead.\n * @public\n */\nexport const isActionItem = (item: BackstageItem): item is BackstageActionItem => { // eslint-disable-line deprecation/deprecation\n return (item as BackstageActionItem).execute !== undefined; // eslint-disable-line deprecation/deprecation\n};\n\n/** BackstageStageLauncher type guard.\n * @deprecated in 3.6. Use [isBackstageStageLauncher]($appui-react) instead.\n * @public\n */\nexport const isStageLauncher = (item: BackstageItem): item is BackstageStageLauncher => { // eslint-disable-line deprecation/deprecation\n return (item as BackstageStageLauncher).stageId !== undefined; // eslint-disable-line deprecation/deprecation\n};\n\n/** Utilities for creating and maintaining backstage items\n * @deprecated in 3.6. Use [BackstageItemUtilities]($appui-react) instead.\n * @public\n */\nexport class BackstageItemUtilities {\n /** Creates a stage launcher backstage item */\n public static createStageLauncher = (\n frontstageId: string, groupPriority: number, itemPriority: number, label: string | ConditionalStringValue,\n subtitle?: string | ConditionalStringValue, icon?: string | ConditionalStringValue, overrides?: Partial<BackstageStageLauncher> // eslint-disable-line deprecation/deprecation\n ): BackstageStageLauncher => ({ // eslint-disable-line deprecation/deprecation\n groupPriority,\n icon,\n internalData: overrides?.internalData,\n id: frontstageId,\n itemPriority,\n label,\n stageId: frontstageId,\n subtitle,\n ...overrides,\n });\n\n /** Creates an action backstage item */\n public static createActionItem = (\n itemId: string, groupPriority: number, itemPriority: number, execute: () => void, label: string | ConditionalStringValue,\n subtitle?: string | ConditionalStringValue, icon?: string | ConditionalStringValue, overrides?: Partial<BackstageActionItem> // eslint-disable-line deprecation/deprecation\n ): BackstageActionItem => ({ // eslint-disable-line deprecation/deprecation\n execute,\n groupPriority,\n icon,\n internalData: overrides?.internalData,\n id: itemId,\n itemPriority,\n label,\n subtitle,\n ...overrides,\n });\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Backstage\r\n */\r\n\r\nimport { BadgeType } from \"../items/BadgeType\";\r\nimport { ConditionalBooleanValue } from \"../items/ConditionalBooleanValue\";\r\nimport { ConditionalStringValue } from \"../items/ConditionalStringValue\";\r\nimport { ProvidedItem } from \"../items/ProvidedItem\";\r\n\r\n/** Used to specify the item type added to the backstage menu.\r\n * @deprecated in 3.6. Use type guards instead.\r\n * @public\r\n */\r\nexport enum BackstageItemType {\r\n /** Item that executes an action function */\r\n ActionItem = 1,\r\n /** Item that activate a stage. */\r\n StageLauncher = 2,\r\n}\r\n\r\n/** Describes the data needed to insert a button into the backstage menu.\r\n * @deprecated in 3.6. Use [CommonBackstageItem]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface CommonBackstageItem extends ProvidedItem { // eslint-disable-line deprecation/deprecation\r\n /** can be used by application to store miscellaneous data. */\r\n applicationData?: any;\r\n /** Describes badge. Renders no badge if not specified. */\r\n readonly badgeType?: BadgeType;\r\n /** Specifies the item's grouping value. Items are sorted by group and then item priority. When\r\n * group priority changes a separator is inserted. It is recommended using values 10 through 100, incrementing by 10. This\r\n * allows extensions enough gaps to insert their own groups.\r\n */\r\n readonly groupPriority: number;\r\n /** Name of icon WebFont entry or if specifying an imported SVG symbol use \"webSvg:\" prefix to imported symbol Id. */\r\n readonly icon?: string | ConditionalStringValue;\r\n /** Required unique id of the item. To ensure uniqueness it is suggested that a namespace prefix of the extension name be used. */\r\n readonly id: string;\r\n /** optional data to be used by item implementor. */\r\n readonly internalData?: Map<string, any>;\r\n /** Describes if the item is visible or hidden. The default is for the item to be visible. */\r\n readonly isHidden?: boolean | ConditionalBooleanValue;\r\n /** Describes if the item is enabled or disabled. The default is for the item to be enabled. */\r\n readonly isDisabled?: boolean | ConditionalBooleanValue;\r\n /** Priority within a group (recommend using values 1 through 100). */\r\n readonly itemPriority: number;\r\n /** Label. */\r\n readonly label: string | ConditionalStringValue;\r\n /** Subtitle. */\r\n readonly subtitle?: string | ConditionalStringValue;\r\n /** Tooltip. */\r\n readonly tooltip?: string | ConditionalStringValue;\r\n /** Describes if the item is active. The default is for the item to be active if stageId matches activeFrontstageId */\r\n readonly isActive?: boolean | ConditionalBooleanValue;\r\n}\r\n\r\n/** Describes the data needed to insert an action button into the backstage menu.\r\n * @deprecated in 3.6. Use [BackstageActionItem]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface BackstageActionItem extends CommonBackstageItem { // eslint-disable-line deprecation/deprecation\r\n readonly execute: () => void;\r\n}\r\n\r\n/** Describes the data needed to insert an action button into the backstage menu.\r\n * @deprecated in 3.6. Use [BackstageActionItem]($appui-react) instead.\r\n * @public\r\n */\r\nexport interface BackstageStageLauncher extends CommonBackstageItem { // eslint-disable-line deprecation/deprecation\r\n readonly stageId: string;\r\n}\r\n\r\n/** Describes the data needed to insert a button into the backstage menu.\r\n * @deprecated in 3.6. Use [BackstageItem]($appui-react) instead.\r\n * @public\r\n */\r\nexport type BackstageItem = BackstageActionItem | BackstageStageLauncher; // eslint-disable-line deprecation/deprecation\r\n\r\n/** BackstageActionItem type guard.\r\n * @deprecated in 3.6. Use [isBackstageActionItem]($appui-react) instead.\r\n * @public\r\n */\r\nexport const isActionItem = (item: BackstageItem): item is BackstageActionItem => { // eslint-disable-line deprecation/deprecation\r\n return (item as BackstageActionItem).execute !== undefined; // eslint-disable-line deprecation/deprecation\r\n};\r\n\r\n/** BackstageStageLauncher type guard.\r\n * @deprecated in 3.6. Use [isBackstageStageLauncher]($appui-react) instead.\r\n * @public\r\n */\r\nexport const isStageLauncher = (item: BackstageItem): item is BackstageStageLauncher => { // eslint-disable-line deprecation/deprecation\r\n return (item as BackstageStageLauncher).stageId !== undefined; // eslint-disable-line deprecation/deprecation\r\n};\r\n\r\n/** Utilities for creating and maintaining backstage items\r\n * @deprecated in 3.6. Use [BackstageItemUtilities]($appui-react) instead.\r\n * @public\r\n */\r\nexport class BackstageItemUtilities {\r\n /** Creates a stage launcher backstage item */\r\n public static createStageLauncher = (\r\n frontstageId: string, groupPriority: number, itemPriority: number, label: string | ConditionalStringValue,\r\n subtitle?: string | ConditionalStringValue, icon?: string | ConditionalStringValue, overrides?: Partial<BackstageStageLauncher> // eslint-disable-line deprecation/deprecation\r\n ): BackstageStageLauncher => ({ // eslint-disable-line deprecation/deprecation\r\n groupPriority,\r\n icon,\r\n internalData: overrides?.internalData,\r\n id: frontstageId,\r\n itemPriority,\r\n label,\r\n stageId: frontstageId,\r\n subtitle,\r\n ...overrides,\r\n });\r\n\r\n /** Creates an action backstage item */\r\n public static createActionItem = (\r\n itemId: string, groupPriority: number, itemPriority: number, execute: () => void, label: string | ConditionalStringValue,\r\n subtitle?: string | ConditionalStringValue, icon?: string | ConditionalStringValue, overrides?: Partial<BackstageActionItem> // eslint-disable-line deprecation/deprecation\r\n ): BackstageActionItem => ({ // eslint-disable-line deprecation/deprecation\r\n execute,\r\n groupPriority,\r\n icon,\r\n internalData: overrides?.internalData,\r\n id: itemId,\r\n itemPriority,\r\n label,\r\n subtitle,\r\n ...overrides,\r\n });\r\n}\r\n"]}