@itwin/appui-abstract 4.0.0-dev.10 → 4.0.0-dev.101

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Files changed (132) hide show
  1. package/CHANGELOG.md +144 -1
  2. package/lib/cjs/appui-abstract/BaseUiItemsProvider.d.ts +5 -5
  3. package/lib/cjs/appui-abstract/BaseUiItemsProvider.d.ts.map +1 -1
  4. package/lib/cjs/appui-abstract/BaseUiItemsProvider.js +4 -3
  5. package/lib/cjs/appui-abstract/BaseUiItemsProvider.js.map +1 -1
  6. package/lib/cjs/appui-abstract/UiAdmin.js +1 -1
  7. package/lib/cjs/appui-abstract/UiAdmin.js.map +1 -1
  8. package/lib/cjs/appui-abstract/UiItemsManager.d.ts +6 -6
  9. package/lib/cjs/appui-abstract/UiItemsManager.d.ts.map +1 -1
  10. package/lib/cjs/appui-abstract/UiItemsManager.js +17 -22
  11. package/lib/cjs/appui-abstract/UiItemsManager.js.map +1 -1
  12. package/lib/cjs/appui-abstract/UiItemsProvider.d.ts +5 -4
  13. package/lib/cjs/appui-abstract/UiItemsProvider.d.ts.map +1 -1
  14. package/lib/cjs/appui-abstract/UiItemsProvider.js.map +1 -1
  15. package/lib/cjs/appui-abstract/backstage/BackstageItem.d.ts +3 -3
  16. package/lib/cjs/appui-abstract/backstage/BackstageItem.d.ts.map +1 -1
  17. package/lib/cjs/appui-abstract/backstage/BackstageItem.js +3 -3
  18. package/lib/cjs/appui-abstract/backstage/BackstageItem.js.map +1 -1
  19. package/lib/cjs/appui-abstract/backstage/BackstageItemsManager.js.map +1 -1
  20. package/lib/cjs/appui-abstract/content/StandardContentLayouts.js +1 -1
  21. package/lib/cjs/appui-abstract/content/StandardContentLayouts.js.map +1 -1
  22. package/lib/cjs/appui-abstract/dialogs/DialogItem.d.ts +1 -1
  23. package/lib/cjs/appui-abstract/dialogs/DialogItem.js.map +1 -1
  24. package/lib/cjs/appui-abstract/dialogs/UiLayoutDataProvider.js +1 -1
  25. package/lib/cjs/appui-abstract/dialogs/UiLayoutDataProvider.js.map +1 -1
  26. package/lib/cjs/appui-abstract/items/AbstractItemProps.d.ts +1 -1
  27. package/lib/cjs/appui-abstract/items/AbstractItemProps.d.ts.map +1 -1
  28. package/lib/cjs/appui-abstract/properties/Description.d.ts +1 -4
  29. package/lib/cjs/appui-abstract/properties/Description.d.ts.map +1 -1
  30. package/lib/cjs/appui-abstract/properties/Description.js.map +1 -1
  31. package/lib/cjs/appui-abstract/properties/EditorParams.d.ts +1 -1
  32. package/lib/cjs/appui-abstract/properties/EditorParams.d.ts.map +1 -1
  33. package/lib/cjs/appui-abstract/properties/Value.d.ts +1 -1
  34. package/lib/cjs/appui-abstract/properties/Value.d.ts.map +1 -1
  35. package/lib/cjs/appui-abstract/statusbar/StatusBarItem.d.ts +6 -6
  36. package/lib/cjs/appui-abstract/statusbar/StatusBarItem.d.ts.map +1 -1
  37. package/lib/cjs/appui-abstract/statusbar/StatusBarItem.js +1 -1
  38. package/lib/cjs/appui-abstract/statusbar/StatusBarItem.js.map +1 -1
  39. package/lib/cjs/appui-abstract/statusbar/StatusBarItemsManager.js.map +1 -1
  40. package/lib/cjs/appui-abstract/toolbars/ToolbarItem.d.ts +5 -5
  41. package/lib/cjs/appui-abstract/toolbars/ToolbarItem.d.ts.map +1 -1
  42. package/lib/cjs/appui-abstract/toolbars/ToolbarItem.js +1 -1
  43. package/lib/cjs/appui-abstract/toolbars/ToolbarItem.js.map +1 -1
  44. package/lib/cjs/appui-abstract/toolbars/ToolbarItemsManager.js.map +1 -1
  45. package/lib/cjs/appui-abstract/utils/IconSpecUtilities.d.ts +12 -0
  46. package/lib/cjs/appui-abstract/utils/IconSpecUtilities.d.ts.map +1 -1
  47. package/lib/cjs/appui-abstract/utils/IconSpecUtilities.js +20 -1
  48. package/lib/cjs/appui-abstract/utils/IconSpecUtilities.js.map +1 -1
  49. package/lib/cjs/appui-abstract/utils/callbacks.d.ts +4 -4
  50. package/lib/cjs/appui-abstract/utils/callbacks.d.ts.map +1 -1
  51. package/lib/cjs/appui-abstract/utils/filter/filters.d.ts +3 -3
  52. package/lib/cjs/appui-abstract/utils/filter/filters.d.ts.map +1 -1
  53. package/lib/cjs/appui-abstract/utils/filter/filters.js +28 -28
  54. package/lib/cjs/appui-abstract/utils/filter/filters.js.map +1 -1
  55. package/lib/cjs/appui-abstract/utils/filter/map.js +15 -17
  56. package/lib/cjs/appui-abstract/utils/filter/map.js.map +1 -1
  57. package/lib/cjs/appui-abstract/utils/filter/strings.js +2 -2
  58. package/lib/cjs/appui-abstract/utils/filter/strings.js.map +1 -1
  59. package/lib/cjs/appui-abstract/widget/AbstractWidgetProps.d.ts +24 -7
  60. package/lib/cjs/appui-abstract/widget/AbstractWidgetProps.d.ts.map +1 -1
  61. package/lib/cjs/appui-abstract/widget/AbstractWidgetProps.js.map +1 -1
  62. package/lib/cjs/appui-abstract/widget/StagePanel.d.ts +19 -4
  63. package/lib/cjs/appui-abstract/widget/StagePanel.d.ts.map +1 -1
  64. package/lib/cjs/appui-abstract/widget/StagePanel.js +21 -5
  65. package/lib/cjs/appui-abstract/widget/StagePanel.js.map +1 -1
  66. package/lib/cjs/appui-abstract.js +5 -1
  67. package/lib/cjs/appui-abstract.js.map +1 -1
  68. package/lib/esm/appui-abstract/BaseUiItemsProvider.d.ts +5 -5
  69. package/lib/esm/appui-abstract/BaseUiItemsProvider.d.ts.map +1 -1
  70. package/lib/esm/appui-abstract/BaseUiItemsProvider.js +4 -3
  71. package/lib/esm/appui-abstract/BaseUiItemsProvider.js.map +1 -1
  72. package/lib/esm/appui-abstract/UiAdmin.js +2 -1
  73. package/lib/esm/appui-abstract/UiAdmin.js.map +1 -1
  74. package/lib/esm/appui-abstract/UiItemsManager.d.ts +6 -6
  75. package/lib/esm/appui-abstract/UiItemsManager.d.ts.map +1 -1
  76. package/lib/esm/appui-abstract/UiItemsManager.js +18 -22
  77. package/lib/esm/appui-abstract/UiItemsManager.js.map +1 -1
  78. package/lib/esm/appui-abstract/UiItemsProvider.d.ts +5 -4
  79. package/lib/esm/appui-abstract/UiItemsProvider.d.ts.map +1 -1
  80. package/lib/esm/appui-abstract/UiItemsProvider.js.map +1 -1
  81. package/lib/esm/appui-abstract/backstage/BackstageItem.d.ts +3 -3
  82. package/lib/esm/appui-abstract/backstage/BackstageItem.d.ts.map +1 -1
  83. package/lib/esm/appui-abstract/backstage/BackstageItem.js +4 -3
  84. package/lib/esm/appui-abstract/backstage/BackstageItem.js.map +1 -1
  85. package/lib/esm/appui-abstract/backstage/BackstageItemsManager.js.map +1 -1
  86. package/lib/esm/appui-abstract/content/StandardContentLayouts.js +2 -1
  87. package/lib/esm/appui-abstract/content/StandardContentLayouts.js.map +1 -1
  88. package/lib/esm/appui-abstract/dialogs/DialogItem.d.ts +1 -1
  89. package/lib/esm/appui-abstract/dialogs/DialogItem.js.map +1 -1
  90. package/lib/esm/appui-abstract/dialogs/UiLayoutDataProvider.js +2 -1
  91. package/lib/esm/appui-abstract/dialogs/UiLayoutDataProvider.js.map +1 -1
  92. package/lib/esm/appui-abstract/items/AbstractItemProps.d.ts +1 -1
  93. package/lib/esm/appui-abstract/items/AbstractItemProps.d.ts.map +1 -1
  94. package/lib/esm/appui-abstract/properties/Description.d.ts +1 -4
  95. package/lib/esm/appui-abstract/properties/Description.d.ts.map +1 -1
  96. package/lib/esm/appui-abstract/properties/Description.js.map +1 -1
  97. package/lib/esm/appui-abstract/properties/EditorParams.d.ts +1 -1
  98. package/lib/esm/appui-abstract/properties/EditorParams.d.ts.map +1 -1
  99. package/lib/esm/appui-abstract/properties/Value.d.ts +1 -1
  100. package/lib/esm/appui-abstract/properties/Value.d.ts.map +1 -1
  101. package/lib/esm/appui-abstract/statusbar/StatusBarItem.d.ts +6 -6
  102. package/lib/esm/appui-abstract/statusbar/StatusBarItem.d.ts.map +1 -1
  103. package/lib/esm/appui-abstract/statusbar/StatusBarItem.js +2 -1
  104. package/lib/esm/appui-abstract/statusbar/StatusBarItem.js.map +1 -1
  105. package/lib/esm/appui-abstract/statusbar/StatusBarItemsManager.js.map +1 -1
  106. package/lib/esm/appui-abstract/toolbars/ToolbarItem.d.ts +5 -5
  107. package/lib/esm/appui-abstract/toolbars/ToolbarItem.d.ts.map +1 -1
  108. package/lib/esm/appui-abstract/toolbars/ToolbarItem.js +2 -1
  109. package/lib/esm/appui-abstract/toolbars/ToolbarItem.js.map +1 -1
  110. package/lib/esm/appui-abstract/toolbars/ToolbarItemsManager.js.map +1 -1
  111. package/lib/esm/appui-abstract/utils/IconSpecUtilities.d.ts +12 -0
  112. package/lib/esm/appui-abstract/utils/IconSpecUtilities.d.ts.map +1 -1
  113. package/lib/esm/appui-abstract/utils/IconSpecUtilities.js +21 -1
  114. package/lib/esm/appui-abstract/utils/IconSpecUtilities.js.map +1 -1
  115. package/lib/esm/appui-abstract/utils/callbacks.d.ts +4 -4
  116. package/lib/esm/appui-abstract/utils/callbacks.d.ts.map +1 -1
  117. package/lib/esm/appui-abstract/utils/filter/filters.d.ts +3 -3
  118. package/lib/esm/appui-abstract/utils/filter/filters.d.ts.map +1 -1
  119. package/lib/esm/appui-abstract/utils/filter/filters.js +28 -28
  120. package/lib/esm/appui-abstract/utils/filter/filters.js.map +1 -1
  121. package/lib/esm/appui-abstract/utils/filter/map.js +15 -17
  122. package/lib/esm/appui-abstract/utils/filter/map.js.map +1 -1
  123. package/lib/esm/appui-abstract/utils/filter/strings.js +2 -2
  124. package/lib/esm/appui-abstract/utils/filter/strings.js.map +1 -1
  125. package/lib/esm/appui-abstract/widget/AbstractWidgetProps.d.ts +24 -7
  126. package/lib/esm/appui-abstract/widget/AbstractWidgetProps.d.ts.map +1 -1
  127. package/lib/esm/appui-abstract/widget/AbstractWidgetProps.js.map +1 -1
  128. package/lib/esm/appui-abstract/widget/StagePanel.d.ts +19 -4
  129. package/lib/esm/appui-abstract/widget/StagePanel.d.ts.map +1 -1
  130. package/lib/esm/appui-abstract/widget/StagePanel.js +20 -4
  131. package/lib/esm/appui-abstract/widget/StagePanel.js.map +1 -1
  132. package/package.json +26 -19
@@ -14,7 +14,7 @@ export interface IMatch {
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  * @param wordToMatchAgainst string to search for matches
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  * @internal
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  */
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- export declare type IFilter = (word: string, wordToMatchAgainst: string) => IMatch[] | null;
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+ export type IFilter = (word: string, wordToMatchAgainst: string) => IMatch[] | null;
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  /**
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  * @returns A filter which combines the provided set
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  * of filters with an or. The *first* filters that
@@ -77,7 +77,7 @@ export declare function isPatternInWord(patternLow: string, patternPos: number,
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  * 2. the offset at which matching started
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  * @internal
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  */
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- export declare type FuzzyScore = [number, number, number];
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+ export type FuzzyScore = [number, number, number];
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  /** @internal */
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  export declare namespace FuzzyScore {
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  /**
@@ -89,7 +89,7 @@ export declare namespace FuzzyScore {
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  function isDefault(score?: FuzzyScore): score is [-100, 0, 0];
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  }
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  /** @internal */
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- export declare type FuzzyScorer = (pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean) => FuzzyScore | undefined;
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+ export type FuzzyScorer = (pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean) => FuzzyScore | undefined;
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  /** @internal */
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  export declare function fuzzyScore(pattern: string, patternLow: string, patternStart: number, word: string, wordLow: string, wordStart: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined;
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  /** @internal */
@@ -1 +1 @@
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@@ -92,19 +92,19 @@ function _matchesSubString(word, wordToMatchAgainst, i, j) {
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  }
93
93
  // CamelCase
94
94
  function isLower(code) {
95
- return 97 /* a */ <= code && code <= 122 /* z */;
95
+ return 97 /* CharCode.a */ <= code && code <= 122 /* CharCode.z */;
96
96
  }
97
97
  function isUpper(code) {
98
- return 65 /* A */ <= code && code <= 90 /* Z */;
98
+ return 65 /* CharCode.A */ <= code && code <= 90 /* CharCode.Z */;
99
99
  }
100
100
  function isNumber(code) {
101
- return 48 /* Digit0 */ <= code && code <= 57 /* Digit9 */;
101
+ return 48 /* CharCode.Digit0 */ <= code && code <= 57 /* CharCode.Digit9 */;
102
102
  }
103
103
  function isWhitespace(code) {
104
- return (code === 32 /* Space */
105
- || code === 9 /* Tab */
106
- || code === 10 /* LineFeed */
107
- || code === 13 /* CarriageReturn */);
104
+ return (code === 32 /* CharCode.Space */
105
+ || code === 9 /* CharCode.Tab */
106
+ || code === 10 /* CharCode.LineFeed */
107
+ || code === 13 /* CharCode.CarriageReturn */);
108
108
  }
109
109
  const wordSeparators = new Set();
110
110
  '`~!@#$%^&*()-=+[{]}\\|;:\'",.<>/?'
@@ -399,16 +399,16 @@ function isSeparatorAtPos(value, index) {
399
399
  }
400
400
  const code = value.charCodeAt(index);
401
401
  switch (code) {
402
- case 95 /* Underline */:
403
- case 45 /* Dash */:
404
- case 46 /* Period */:
405
- case 32 /* Space */:
406
- case 47 /* Slash */:
407
- case 92 /* Backslash */:
408
- case 39 /* SingleQuote */:
409
- case 34 /* DoubleQuote */:
410
- case 58 /* Colon */:
411
- case 36 /* DollarSign */:
402
+ case 95 /* CharCode.Underline */:
403
+ case 45 /* CharCode.Dash */:
404
+ case 46 /* CharCode.Period */:
405
+ case 32 /* CharCode.Space */:
406
+ case 47 /* CharCode.Slash */:
407
+ case 92 /* CharCode.Backslash */:
408
+ case 39 /* CharCode.SingleQuote */:
409
+ case 34 /* CharCode.DoubleQuote */:
410
+ case 58 /* CharCode.Colon */:
411
+ case 36 /* CharCode.DollarSign */:
412
412
  return true;
413
413
  default:
414
414
  return false;
@@ -421,8 +421,8 @@ function isWhitespaceAtPos(value, index) {
421
421
  const code = value.charCodeAt(index);
422
422
  switch (code) {
423
423
  // istanbul ignore next
424
- case 32 /* Space */:
425
- case 9 /* Tab */:
424
+ case 32 /* CharCode.Space */:
425
+ case 9 /* CharCode.Tab */:
426
426
  return true;
427
427
  default:
428
428
  return false;
@@ -492,30 +492,30 @@ function fuzzyScore(pattern, patternLow, patternStart, word, wordLow, wordStart,
492
492
  // left or diag
493
493
  if (left > diag) {
494
494
  _table[row][column] = left;
495
- _arrows[row][column] = 4 /* Left */;
495
+ _arrows[row][column] = 4 /* Arrow.Left */;
496
496
  }
497
497
  else if (left === diag) {
498
498
  _table[row][column] = left;
499
- _arrows[row][column] = 4 /* Left */ | 2 /* Diag */;
499
+ _arrows[row][column] = 4 /* Arrow.Left */ | 2 /* Arrow.Diag */;
500
500
  }
501
501
  else {
502
502
  _table[row][column] = diag;
503
- _arrows[row][column] = 2 /* Diag */;
503
+ _arrows[row][column] = 2 /* Arrow.Diag */;
504
504
  }
505
505
  }
506
506
  else {
507
507
  // top or diag
508
508
  if (top > diag) {
509
509
  _table[row][column] = top;
510
- _arrows[row][column] = 1 /* Top */;
510
+ _arrows[row][column] = 1 /* Arrow.Top */;
511
511
  }
512
512
  else if (top === diag) {
513
513
  _table[row][column] = top;
514
- _arrows[row][column] = 1 /* Top */ | 2 /* Diag */;
514
+ _arrows[row][column] = 1 /* Arrow.Top */ | 2 /* Arrow.Diag */;
515
515
  }
516
516
  else {
517
517
  _table[row][column] = diag;
518
- _arrows[row][column] = 2 /* Diag */;
518
+ _arrows[row][column] = 2 /* Arrow.Diag */;
519
519
  }
520
520
  }
521
521
  }
@@ -587,7 +587,7 @@ function _findAllMatches2(row, column, total, matches, lastMatched) {
587
587
  while (row > 0 && column > 0) {
588
588
  const score = _scores[row][column];
589
589
  const arrow = _arrows[row][column];
590
- if (arrow === 4 /* Left */) {
590
+ if (arrow === 4 /* Arrow.Left */) {
591
591
  // left -> no match, skip a word character
592
592
  column -= 1;
593
593
  if (lastMatched) {
@@ -601,8 +601,8 @@ function _findAllMatches2(row, column, total, matches, lastMatched) {
601
601
  }
602
602
  else {
603
603
  /* istanbul ignore else */
604
- if (arrow & 2 /* Diag */) {
605
- if (arrow & 4 /* Left */) {
604
+ if (arrow & 2 /* Arrow.Diag */) {
605
+ if (arrow & 4 /* Arrow.Left */) {
606
606
  // left
607
607
  _findAllMatches2(row, column - 1, matches !== 0 ? total - 1 : total, // gap penalty after first match
608
608
  matches, lastMatched);
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utilities\n */\n\n// file copied from https://github.com/microsoft/vscode/blob/master/src/vs/base/common/filters.ts\n\n/* eslint-disable no-console */\n/* eslint-disable @typescript-eslint/naming-convention */\n/* eslint-disable no-restricted-syntax */\n\nimport { CharCode } from \"./charCode\";\nimport { LRUCache } from \"./map\";\nimport * as strings from \"./strings\";\n\n/** Interface that returns indices of matches\n * @public\n */\nexport interface IMatch {\n start: number;\n end: number;\n}\n\n/**\n * IFilter defines filter function type\n * @param word filter string\n * @param wordToMatchAgainst string to search for matches\n * @internal\n */\nexport type IFilter = (word: string, wordToMatchAgainst: string) => IMatch[] | null;\n\n// Combined filters\n\n/**\n * @returns A filter which combines the provided set\n * of filters with an or. 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[{ start: 0, end: word.length }] : [];\n}\n\n// Contiguous Substring\n\n/** @internal */\nexport function matchesContiguousSubString(word: string, wordToMatchAgainst: string): IMatch[] | null {\n const index = wordToMatchAgainst.toLowerCase().indexOf(word.toLowerCase());\n if (index === -1) {\n return null;\n }\n\n return [{ start: index, end: index + word.length }];\n}\n\n// Substring\n\n/**\n * Return case insensitive substring matches\n * @param word filter string\n * @param wordToMatchAgainst string to test\n * @internal\n */\nexport function matchesSubString(word: string, wordToMatchAgainst: string): IMatch[] | null {\n return _matchesSubString(word.toLowerCase(), wordToMatchAgainst.toLowerCase(), 0, 0);\n}\n\nfunction _matchesSubString(word: string, wordToMatchAgainst: string, i: number, j: number): IMatch[] | null {\n if (i === word.length) {\n return [];\n } else if (j === wordToMatchAgainst.length) {\n return null;\n } else {\n if (word[i] === wordToMatchAgainst[j]) {\n let result: IMatch[] | null = null;\n if (result = _matchesSubString(word, wordToMatchAgainst, i + 1, j + 1)) {\n return join({ start: j, end: j + 1 }, result);\n }\n return null;\n }\n\n return _matchesSubString(word, wordToMatchAgainst, i, j + 1);\n }\n}\n\n// CamelCase\n\nfunction isLower(code: number): boolean {\n return CharCode.a <= code && code <= CharCode.z;\n}\n\nfunction isUpper(code: number): boolean {\n return CharCode.A <= code && code <= CharCode.Z;\n}\n\nfunction isNumber(code: number): boolean {\n return CharCode.Digit0 <= code && code <= CharCode.Digit9;\n}\n\nfunction isWhitespace(code: number): boolean {\n return (\n code === CharCode.Space\n || code === CharCode.Tab\n || code === CharCode.LineFeed\n || code === CharCode.CarriageReturn\n );\n}\n\nconst wordSeparators = new Set<number>();\n'`~!@#$%^&*()-=+[{]}\\\\|;:\\'\",.<>/?'\n .split(\"\")\n .forEach((s) => wordSeparators.add(s.charCodeAt(0)));\n\nfunction isWordSeparator(code: number): boolean {\n return isWhitespace(code) || wordSeparators.has(code);\n}\n\nfunction charactersMatch(codeA: number, codeB: number): boolean {\n return (codeA === codeB) || (isWordSeparator(codeA) && isWordSeparator(codeB));\n}\n\nfunction isAlphanumeric(code: number): boolean {\n return isLower(code) || isUpper(code) || isNumber(code);\n}\n\nfunction join(head: IMatch, tail: IMatch[]): IMatch[] {\n if (tail.length === 0) {\n tail = [head];\n } else if (head.end === tail[0].start) {\n tail[0].start = head.start;\n } else {\n tail.unshift(head);\n }\n return tail;\n}\n\nfunction nextAnchor(camelCaseWord: string, start: number): number {\n for (let i = start; i < camelCaseWord.length; i++) {\n const c = camelCaseWord.charCodeAt(i);\n if (isUpper(c) || isNumber(c) || (i > 0 && !isAlphanumeric(camelCaseWord.charCodeAt(i - 1)))) {\n return i;\n }\n }\n return camelCaseWord.length;\n}\n\nfunction _matchesCamelCase(word: string, camelCaseWord: string, i: number, j: number): IMatch[] | null {\n if (i === word.length) {\n return [];\n } else if (j === camelCaseWord.length) {\n return null;\n } else if (word[i] !== camelCaseWord[j].toLowerCase()) {\n return null;\n } else {\n let result: IMatch[] | null = null;\n let nextUpperIndex = j + 1;\n result = _matchesCamelCase(word, camelCaseWord, i + 1, j + 1);\n while (!result && (nextUpperIndex = nextAnchor(camelCaseWord, nextUpperIndex)) < camelCaseWord.length) {\n result = _matchesCamelCase(word, camelCaseWord, i + 1, nextUpperIndex);\n nextUpperIndex++;\n }\n return result === null ? null : join({ start: j, end: j + 1 }, result);\n }\n}\n\ninterface ICamelCaseAnalysis {\n upperPercent: number;\n lowerPercent: number;\n alphaPercent: number;\n numericPercent: number;\n}\n\n// Heuristic to avoid computing camel case matcher for words that don't\n// look like camelCaseWords.\nfunction analyzeCamelCaseWord(word: string): ICamelCaseAnalysis {\n let upper = 0, lower = 0, alpha = 0, numeric = 0, code = 0;\n\n for (let i = 0; i < word.length; i++) {\n code = word.charCodeAt(i);\n\n if (isUpper(code)) { upper++; }\n if (isLower(code)) { lower++; }\n if (isAlphanumeric(code)) { alpha++; }\n if (isNumber(code)) { numeric++; }\n }\n\n const upperPercent = upper / word.length;\n const lowerPercent = lower / word.length;\n const alphaPercent = alpha / word.length;\n const numericPercent = numeric / word.length;\n\n return { upperPercent, lowerPercent, alphaPercent, numericPercent };\n}\n\nfunction isUpperCaseWord(analysis: ICamelCaseAnalysis): boolean {\n const { upperPercent, lowerPercent } = analysis;\n return lowerPercent === 0 && upperPercent > 0.6;\n}\n\nfunction isCamelCaseWord(analysis: ICamelCaseAnalysis): boolean {\n const { upperPercent, lowerPercent, alphaPercent, numericPercent } = analysis;\n return lowerPercent > 0.2 && upperPercent < 0.8 && alphaPercent > 0.6 && numericPercent < 0.2;\n}\n\n// Heuristic to avoid computing camel case matcher for words that don't\n// look like camel case patterns.\nfunction isCamelCasePattern(word: string): boolean {\n let upper = 0, lower = 0, code = 0, whitespace = 0;\n\n for (let i = 0; i < word.length; i++) {\n code = word.charCodeAt(i);\n\n if (isUpper(code)) { upper++; }\n if (isLower(code)) { lower++; }\n if (isWhitespace(code)) { whitespace++; }\n }\n\n if ((upper === 0 || lower === 0) && whitespace === 0) {\n return word.length <= 30;\n } else {\n return upper <= 5;\n }\n}\n\n/**\n * Return matches treating \"camelCase\" words separately. For example the filter string \"gp\" would return two matches in string \"Git Pull\".\n * @param word filter string\n * @param wordToMatchAgainst string to test\n * @internal\n */\nexport function matchesCamelCase(word: string, camelCaseWord: string): IMatch[] | null {\n if (!camelCaseWord) {\n return null;\n }\n\n camelCaseWord = camelCaseWord.trim();\n\n if (camelCaseWord.length === 0) {\n return null;\n }\n\n if (!isCamelCasePattern(camelCaseWord)) {\n return null;\n }\n\n if (camelCaseWord.length > 60) {\n return null;\n }\n\n const analysis = analyzeCamelCaseWord(camelCaseWord);\n\n if (!isCamelCaseWord(analysis)) {\n // istanbul ignore next\n if (!isUpperCaseWord(analysis)) {\n return null;\n }\n\n camelCaseWord = camelCaseWord.toLowerCase();\n }\n\n let result: IMatch[] | null = null;\n let i = 0;\n\n word = word.toLowerCase();\n while (i < camelCaseWord.length && (result = _matchesCamelCase(word, camelCaseWord, 0, i)) === null) {\n i = nextAnchor(camelCaseWord, i + 1);\n }\n\n return result;\n}\n\n/**\n * Matches beginning of words supporting non-ASCII languages.\n * @param word Filter string\n * @param target String being searched\n * @param contiguous - If true the filter string must be found \"contiguous\" in the searched string (E.g. \"pul\" will match \"Git: Pull\").\n * Otherwise also matches sub string of the word with beginnings of the words in the target (e.g. \"gp\" or \"g p\" will match \"Git: Pull\").\n * Useful in cases where the target is words (e.g. command labels)\n * @internal\n */\nexport function matchesWords(word: string, target: string, contiguous: boolean = false): IMatch[] | null {\n if (!target || target.length === 0) {\n return null;\n }\n\n let result: IMatch[] | null = null;\n let i = 0;\n\n word = word.toLowerCase();\n target = target.toLowerCase();\n while (i < target.length && (result = _matchesWords(word, target, 0, i, contiguous)) === null) {\n i = nextWord(target, i + 1);\n }\n\n return result;\n}\n\nfunction _matchesWords(word: string, target: string, i: number, j: number, contiguous: boolean): IMatch[] | null {\n if (i === word.length) {\n return [];\n } else if (j === target.length) {\n return null;\n } else if (!charactersMatch(word.charCodeAt(i), target.charCodeAt(j))) {\n return null;\n } else {\n let result: IMatch[] | null = null;\n let nextWordIndex = j + 1;\n result = _matchesWords(word, target, i + 1, j + 1, contiguous);\n // istanbul ignore else\n if (!contiguous) {\n while (!result && (nextWordIndex = nextWord(target, nextWordIndex)) < target.length) {\n result = _matchesWords(word, target, i + 1, nextWordIndex, contiguous);\n nextWordIndex++;\n }\n }\n return result === null ? null : join({ start: j, end: j + 1 }, result);\n }\n}\n\nfunction nextWord(word: string, start: number): number {\n for (let i = start; i < word.length; i++) {\n if (isWordSeparator(word.charCodeAt(i)) ||\n (i > 0 && isWordSeparator(word.charCodeAt(i - 1)))) {\n return i;\n }\n }\n return word.length;\n}\n\n// Fuzzy\n\nconst fuzzyContiguousFilter = or(matchesPrefix, matchesCamelCase, matchesContiguousSubString);\nconst fuzzySeparateFilter = or(matchesPrefix, matchesCamelCase, matchesSubString);\nconst fuzzyRegExpCache = new LRUCache<string, RegExp>(10000); // bounded to 10000 elements\n\n/**\n * Match pattern against word in a fuzzy way. This will only return a single match.\n * @internal\n */\nexport function matchesFuzzy(word: string, wordToMatchAgainst: string, enableSeparateSubstringMatching = false): IMatch[] | null {\n // istanbul ignore next\n if (typeof word !== \"string\" || typeof wordToMatchAgainst !== \"string\") {\n return null; // return early for invalid input\n }\n\n // Form RegExp for wildcard matches\n let regexp = fuzzyRegExpCache.get(word);\n if (!regexp) {\n regexp = new RegExp(strings.convertSimple2RegExpPattern(word), \"i\");\n fuzzyRegExpCache.set(word, regexp);\n }\n\n // RegExp Filter\n const match = regexp.exec(wordToMatchAgainst);\n if (match) {\n return [{ start: match.index, end: match.index + match[0].length }];\n }\n\n // Default Filter\n return enableSeparateSubstringMatching ? /* istanbul ignore next */ fuzzySeparateFilter(word, wordToMatchAgainst) : fuzzyContiguousFilter(word, wordToMatchAgainst);\n}\n\n/**\n * Match pattern against word in a fuzzy way. As in IntelliSense and faster and more\n * powerful than `matchesFuzzy`. This will only return a single match.\n * @internal\n */\nexport function matchesFuzzy2(pattern: string, word: string): IMatch[] | null {\n const score = fuzzyScore(pattern, pattern.toLowerCase(), 0, word, word.toLowerCase(), 0, true);\n return score ? createMatches(score) : null;\n}\n\n// #region --- fuzzyScore ---\n/**\n * @internal\n */\nexport function createMatches(score: undefined | FuzzyScore): IMatch[] {\n // istanbul ignore next\n if (typeof score === \"undefined\") {\n return [];\n }\n\n const matches = score[1].toString(2);\n const wordStart = score[2];\n const res: IMatch[] = [];\n\n for (let pos = wordStart; pos < _maxLen; pos++) {\n if (matches[matches.length - (pos + 1)] === \"1\") {\n const last = res[res.length - 1];\n if (last && last.end === pos) {\n last.end = pos + 1;\n } else {\n res.push({ start: pos, end: pos + 1 });\n }\n }\n }\n return res;\n}\n\nconst _maxLen = 128;\n\nfunction initTable() {\n const table: number[][] = [];\n const row: number[] = [0];\n for (let i = 1; i <= _maxLen; i++) {\n row.push(-i);\n }\n for (let i = 0; i <= _maxLen; i++) {\n const thisRow = row.slice(0);\n thisRow[0] = -i;\n table.push(thisRow);\n }\n return table;\n}\n\nconst _table = initTable();\nconst _scores = initTable();\n// eslint-disable-next-line @typescript-eslint/consistent-type-assertions\nconst _arrows = <Arrow[][]>initTable();\nconst _debug = false;\n\nfunction isSeparatorAtPos(value: string, index: number): boolean {\n if (index < 0 || index >= value.length) {\n return false;\n }\n const code = value.charCodeAt(index);\n switch (code) {\n case CharCode.Underline:\n case CharCode.Dash:\n case CharCode.Period:\n case CharCode.Space:\n case CharCode.Slash:\n case CharCode.Backslash:\n case CharCode.SingleQuote:\n case CharCode.DoubleQuote:\n case CharCode.Colon:\n case CharCode.DollarSign:\n return true;\n default:\n return false;\n }\n}\n\nfunction isWhitespaceAtPos(value: string, index: number): boolean {\n if (index < 0 || index >= value.length) {\n return false;\n }\n const code = value.charCodeAt(index);\n switch (code) {\n // istanbul ignore next\n case CharCode.Space:\n case CharCode.Tab:\n return true;\n default:\n return false;\n }\n}\n\nfunction isUpperCaseAtPos(pos: number, word: string, wordLow: string): boolean {\n return word[pos] !== wordLow[pos];\n}\n\n/** @internal */\nexport function isPatternInWord(patternLow: string, patternPos: number, patternLen: number, wordLow: string, wordPos: number, wordLen: number): boolean {\n while (patternPos < patternLen && wordPos < wordLen) {\n if (patternLow[patternPos] === wordLow[wordPos]) {\n patternPos += 1;\n }\n wordPos += 1;\n }\n return patternPos === patternLen; // pattern must be exhausted\n}\n\nconst enum Arrow { Top = 0b1, Diag = 0b10, Left = 0b100 }\n\n/**\n * A tuple of three values.\n * 0. the score\n * 1. the matches encoded as bitmask (2^53)\n * 2. the offset at which matching started\n * @internal\n */\nexport type FuzzyScore = [number, number, number];\n\n/** @internal */\nexport namespace FuzzyScore { // eslint-disable-line @typescript-eslint/no-redeclare\n /**\n * No matches and value `-100`\n * @internal\n */\n // eslint-disable-next-line @typescript-eslint/consistent-type-assertions\n export const Default: [-100, 0, 0] = <[-100, 0, 0]>Object.freeze([-100, 0, 0]);\n\n // istanbul ignore next\n /** @internal */\n export function isDefault(score?: FuzzyScore): score is [-100, 0, 0] {\n return !score || (score[0] === -100 && score[1] === 0 && score[2] === 0);\n }\n}\n\n/** @internal */\nexport type FuzzyScorer = (pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean) => FuzzyScore | undefined;\n\n/** @internal */\nexport function fuzzyScore(pattern: string, patternLow: string, patternStart: number, word: string, wordLow: string, wordStart: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n // istanbul ignore next\n const patternLen = pattern.length > _maxLen ? _maxLen : pattern.length;\n const wordLen = word.length > _maxLen ? _maxLen : word.length;\n\n if (patternStart >= patternLen || wordStart >= wordLen || (patternLen - patternStart) > (wordLen - wordStart)) {\n return undefined;\n }\n\n // Run a simple check if the characters of pattern occur\n // (in order) at all in word. If that isn't the case we\n // stop because no match will be possible\n if (!isPatternInWord(patternLow, patternStart, patternLen, wordLow, wordStart, wordLen)) {\n return undefined;\n }\n\n let row: number = 1;\n let column: number = 1;\n let patternPos = patternStart;\n let wordPos = wordStart;\n\n let hasStrongFirstMatch = false;\n\n // There will be a match, fill in tables\n for (row = 1, patternPos = patternStart; patternPos < patternLen; row++, patternPos++) {\n\n for (column = 1, wordPos = wordStart; wordPos < wordLen; column++, wordPos++) {\n\n const score = _doScore(pattern, patternLow, patternPos, patternStart, word, wordLow, wordPos);\n\n if (patternPos === patternStart && score > 1) {\n hasStrongFirstMatch = true;\n }\n\n _scores[row][column] = score;\n\n const diag = _table[row - 1][column - 1] + (score > 1 ? 1 : score);\n const top = _table[row - 1][column] + -1;\n const left = _table[row][column - 1] + -1;\n\n if (left >= top) {\n // left or diag\n if (left > diag) {\n _table[row][column] = left;\n _arrows[row][column] = Arrow.Left;\n } else if (left === diag) {\n _table[row][column] = left;\n _arrows[row][column] = Arrow.Left | Arrow.Diag;\n } else {\n _table[row][column] = diag;\n _arrows[row][column] = Arrow.Diag;\n }\n } else {\n // top or diag\n if (top > diag) {\n _table[row][column] = top;\n _arrows[row][column] = Arrow.Top;\n } else if (top === diag) {\n _table[row][column] = top;\n _arrows[row][column] = Arrow.Top | Arrow.Diag;\n } else {\n _table[row][column] = diag;\n _arrows[row][column] = Arrow.Diag;\n }\n }\n }\n }\n\n if (!hasStrongFirstMatch && !firstMatchCanBeWeak) {\n return undefined;\n }\n\n _matchesCount = 0;\n _topScore = -100;\n _wordStart = wordStart;\n _firstMatchCanBeWeak = firstMatchCanBeWeak;\n\n _findAllMatches2(row - 1, column - 1, patternLen === wordLen ? 1 : 0, 0, false);\n if (_matchesCount === 0) {\n return undefined;\n }\n\n return [_topScore, _topMatch2, wordStart];\n}\n\nfunction _doScore(pattern: string, patternLow: string, patternPos: number, patternStart: number, word: string, wordLow: string, wordPos: number) {\n if (patternLow[patternPos] !== wordLow[wordPos]) {\n return -1;\n }\n if (wordPos === (patternPos - patternStart)) {\n // common prefix: `foobar <-> foobaz`\n // ^^^^^\n if (pattern[patternPos] === word[wordPos]) {\n return 7;\n } else {\n return 5;\n }\n } else if (isUpperCaseAtPos(wordPos, word, wordLow) && (wordPos === 0 || !isUpperCaseAtPos(wordPos - 1, word, wordLow))) {\n // hitting upper-case: `foo <-> forOthers`\n // ^^ ^\n if (pattern[patternPos] === word[wordPos]) {\n return 7;\n } else {\n return 5;\n }\n } else if (isSeparatorAtPos(wordLow, wordPos) && (wordPos === 0 || !isSeparatorAtPos(wordLow, wordPos - 1))) {\n // hitting a separator: `. <-> foo.bar`\n // ^\n return 5;\n\n } else if (isSeparatorAtPos(wordLow, wordPos - 1) || isWhitespaceAtPos(wordLow, wordPos - 1)) {\n // post separator: `foo <-> bar_foo`\n // ^^^\n return 5;\n\n } else {\n return 1;\n }\n}\n\nlet _matchesCount: number = 0;\nlet _topMatch2: number = 0;\nlet _topScore: number = 0;\nlet _wordStart: number = 0;\nlet _firstMatchCanBeWeak: boolean = false;\n\nfunction _findAllMatches2(row: number, column: number, total: number, matches: number, lastMatched: boolean): void {\n\n if (_matchesCount >= 10 || total < -25) {\n // stop when having already 10 results, or\n // when a potential alignment as already 5 gaps\n return;\n }\n\n let simpleMatchCount = 0;\n\n while (row > 0 && column > 0) {\n\n const score = _scores[row][column];\n const arrow = _arrows[row][column];\n\n if (arrow === Arrow.Left) {\n // left -> no match, skip a word character\n column -= 1;\n if (lastMatched) {\n total -= 5; // new gap penalty\n } else if (matches !== 0) {\n total -= 1; // gap penalty after first match\n }\n lastMatched = false;\n simpleMatchCount = 0;\n } else {\n /* istanbul ignore else */\n if (arrow & Arrow.Diag) {\n if (arrow & Arrow.Left) {\n // left\n _findAllMatches2(\n row,\n column - 1,\n matches !== 0 ? total - 1 : total, // gap penalty after first match\n matches,\n lastMatched\n );\n }\n\n // diag\n total += score;\n row -= 1;\n column -= 1;\n lastMatched = true;\n\n // match -> set a 1 at the word pos\n matches += 2 ** (column + _wordStart);\n\n // count simple matches and boost a row of\n // simple matches when they yield in a\n // strong match.\n if (score === 1) {\n simpleMatchCount += 1;\n\n if (row === 0 && !_firstMatchCanBeWeak) {\n // when the first match is a weak\n // match we discard it\n return undefined;\n }\n\n } else {\n // boost\n total += 1 + (simpleMatchCount * (score - 1));\n simpleMatchCount = 0;\n }\n\n } else {\n // istanbul ignore next\n return undefined;\n }\n }\n }\n\n total -= column >= 3 ? 9 : column * 3; // late start penalty\n\n // dynamically keep track of the current top score\n // and insert the current best score at head, the rest at tail\n _matchesCount += 1;\n if (total > _topScore) {\n _topScore = total;\n _topMatch2 = matches;\n }\n}\n\n// #endregion\n\n// #region --- graceful ---\n/** @internal */\nexport function fuzzyScoreGracefulAggressive(pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n return fuzzyScoreWithPermutations(pattern, lowPattern, patternPos, word, lowWord, wordPos, true, firstMatchCanBeWeak);\n}\n\n/** @internal */\nexport function fuzzyScoreGraceful(pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n return fuzzyScoreWithPermutations(pattern, lowPattern, patternPos, word, lowWord, wordPos, false, firstMatchCanBeWeak);\n}\n\nfunction fuzzyScoreWithPermutations(pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, aggressive: boolean, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n let top = fuzzyScore(pattern, lowPattern, patternPos, word, lowWord, wordPos, firstMatchCanBeWeak);\n\n if (top && !aggressive) {\n // when using the original pattern yield a result we`\n // return it unless we are aggressive and try to find\n // a better alignment, e.g. `cno` -> `^co^ns^ole` or `^c^o^nsole`.\n return top;\n }\n\n // istanbul ignore else\n if (pattern.length >= 3) {\n // When the pattern is long enough then try a few (max 7)\n // permutations of the pattern to find a better match. The\n // permutations only swap neighbouring characters, e.g\n // `cnoso` becomes `conso`, `cnsoo`, `cnoos`.\n const tries = Math.min(7, pattern.length - 1);\n for (let movingPatternPos = patternPos + 1; movingPatternPos < tries; movingPatternPos++) {\n const newPattern = nextTypoPermutation(pattern, movingPatternPos);\n // istanbul ignore else\n if (newPattern) {\n const candidate = fuzzyScore(newPattern, newPattern.toLowerCase(), patternPos, word, lowWord, wordPos, firstMatchCanBeWeak);\n if (candidate) {\n candidate[0] -= 3; // permutation penalty\n // istanbul ignore else\n if (!top || candidate[0] > top[0]) {\n top = candidate;\n }\n }\n }\n }\n }\n\n return top;\n}\n\nfunction nextTypoPermutation(pattern: string, patternPos: number): string | undefined {\n\n // istanbul ignore next\n if (patternPos + 1 >= pattern.length) {\n return undefined;\n }\n\n const swap1 = pattern[patternPos];\n const swap2 = pattern[patternPos + 1];\n\n // istanbul ignore next\n if (swap1 === swap2) {\n return undefined;\n }\n\n return pattern.slice(0, patternPos)\n + swap2\n + swap1\n + pattern.slice(patternPos + 2);\n}\n\n// #endregion\n"]}
1
+ 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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utilities\n */\n\n// file copied from https://github.com/microsoft/vscode/blob/master/src/vs/base/common/filters.ts\n\n/* eslint-disable no-console */\n/* eslint-disable @typescript-eslint/naming-convention */\n/* eslint-disable no-restricted-syntax */\n\nimport { CharCode } from \"./charCode\";\nimport { LRUCache } from \"./map\";\nimport * as strings from \"./strings\";\n\n/** Interface that returns indices of matches\n * @public\n */\nexport interface IMatch {\n start: number;\n end: number;\n}\n\n/**\n * IFilter defines filter function type\n * @param word filter string\n * @param wordToMatchAgainst string to search for matches\n * @internal\n */\nexport type IFilter = (word: string, wordToMatchAgainst: string) => IMatch[] | null;\n\n// Combined filters\n\n/**\n * @returns A filter which combines the provided set\n * of filters with an or. 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[{ start: 0, end: word.length }] : [];\n}\n\n// Contiguous Substring\n\n/** @internal */\nexport function matchesContiguousSubString(word: string, wordToMatchAgainst: string): IMatch[] | null {\n const index = wordToMatchAgainst.toLowerCase().indexOf(word.toLowerCase());\n if (index === -1) {\n return null;\n }\n\n return [{ start: index, end: index + word.length }];\n}\n\n// Substring\n\n/**\n * Return case insensitive substring matches\n * @param word filter string\n * @param wordToMatchAgainst string to test\n * @internal\n */\nexport function matchesSubString(word: string, wordToMatchAgainst: string): IMatch[] | null {\n return _matchesSubString(word.toLowerCase(), wordToMatchAgainst.toLowerCase(), 0, 0);\n}\n\nfunction _matchesSubString(word: string, wordToMatchAgainst: string, i: number, j: number): IMatch[] | null {\n if (i === word.length) {\n return [];\n } else if (j === wordToMatchAgainst.length) {\n return null;\n } else {\n if (word[i] === wordToMatchAgainst[j]) {\n let result: IMatch[] | null = null;\n if (result = _matchesSubString(word, wordToMatchAgainst, i + 1, j + 1)) {\n return join({ start: j, end: j + 1 }, result);\n }\n return null;\n }\n\n return _matchesSubString(word, wordToMatchAgainst, i, j + 1);\n }\n}\n\n// CamelCase\n\nfunction isLower(code: number): boolean {\n return CharCode.a <= code && code <= CharCode.z;\n}\n\nfunction isUpper(code: number): boolean {\n return CharCode.A <= code && code <= CharCode.Z;\n}\n\nfunction isNumber(code: number): boolean {\n return CharCode.Digit0 <= code && code <= CharCode.Digit9;\n}\n\nfunction isWhitespace(code: number): boolean {\n return (\n code === CharCode.Space\n || code === CharCode.Tab\n || code === CharCode.LineFeed\n || code === CharCode.CarriageReturn\n );\n}\n\nconst wordSeparators = new Set<number>();\n'`~!@#$%^&*()-=+[{]}\\\\|;:\\'\",.<>/?'\n .split(\"\")\n .forEach((s) => wordSeparators.add(s.charCodeAt(0)));\n\nfunction isWordSeparator(code: number): boolean {\n return isWhitespace(code) || wordSeparators.has(code);\n}\n\nfunction charactersMatch(codeA: number, codeB: number): boolean {\n return (codeA === codeB) || (isWordSeparator(codeA) && isWordSeparator(codeB));\n}\n\nfunction isAlphanumeric(code: number): boolean {\n return isLower(code) || isUpper(code) || isNumber(code);\n}\n\nfunction join(head: IMatch, tail: IMatch[]): IMatch[] {\n if (tail.length === 0) {\n tail = [head];\n } else if (head.end === tail[0].start) {\n tail[0].start = head.start;\n } else {\n tail.unshift(head);\n }\n return tail;\n}\n\nfunction nextAnchor(camelCaseWord: string, start: number): number {\n for (let i = start; i < camelCaseWord.length; i++) {\n const c = camelCaseWord.charCodeAt(i);\n if (isUpper(c) || isNumber(c) || (i > 0 && !isAlphanumeric(camelCaseWord.charCodeAt(i - 1)))) {\n return i;\n }\n }\n return camelCaseWord.length;\n}\n\nfunction _matchesCamelCase(word: string, camelCaseWord: string, i: number, j: number): IMatch[] | null {\n if (i === word.length) {\n return [];\n } else if (j === camelCaseWord.length) {\n return null;\n } else if (word[i] !== camelCaseWord[j].toLowerCase()) {\n return null;\n } else {\n let result: IMatch[] | null = null;\n let nextUpperIndex = j + 1;\n result = _matchesCamelCase(word, camelCaseWord, i + 1, j + 1);\n while (!result && (nextUpperIndex = nextAnchor(camelCaseWord, nextUpperIndex)) < camelCaseWord.length) {\n result = _matchesCamelCase(word, camelCaseWord, i + 1, nextUpperIndex);\n nextUpperIndex++;\n }\n return result === null ? null : join({ start: j, end: j + 1 }, result);\n }\n}\n\ninterface ICamelCaseAnalysis {\n upperPercent: number;\n lowerPercent: number;\n alphaPercent: number;\n numericPercent: number;\n}\n\n// Heuristic to avoid computing camel case matcher for words that don't\n// look like camelCaseWords.\nfunction analyzeCamelCaseWord(word: string): ICamelCaseAnalysis {\n let upper = 0, lower = 0, alpha = 0, numeric = 0, code = 0;\n\n for (let i = 0; i < word.length; i++) {\n code = word.charCodeAt(i);\n\n if (isUpper(code)) { upper++; }\n if (isLower(code)) { lower++; }\n if (isAlphanumeric(code)) { alpha++; }\n if (isNumber(code)) { numeric++; }\n }\n\n const upperPercent = upper / word.length;\n const lowerPercent = lower / word.length;\n const alphaPercent = alpha / word.length;\n const numericPercent = numeric / word.length;\n\n return { upperPercent, lowerPercent, alphaPercent, numericPercent };\n}\n\nfunction isUpperCaseWord(analysis: ICamelCaseAnalysis): boolean {\n const { upperPercent, lowerPercent } = analysis;\n return lowerPercent === 0 && upperPercent > 0.6;\n}\n\nfunction isCamelCaseWord(analysis: ICamelCaseAnalysis): boolean {\n const { upperPercent, lowerPercent, alphaPercent, numericPercent } = analysis;\n return lowerPercent > 0.2 && upperPercent < 0.8 && alphaPercent > 0.6 && numericPercent < 0.2;\n}\n\n// Heuristic to avoid computing camel case matcher for words that don't\n// look like camel case patterns.\nfunction isCamelCasePattern(word: string): boolean {\n let upper = 0, lower = 0, code = 0, whitespace = 0;\n\n for (let i = 0; i < word.length; i++) {\n code = word.charCodeAt(i);\n\n if (isUpper(code)) { upper++; }\n if (isLower(code)) { lower++; }\n if (isWhitespace(code)) { whitespace++; }\n }\n\n if ((upper === 0 || lower === 0) && whitespace === 0) {\n return word.length <= 30;\n } else {\n return upper <= 5;\n }\n}\n\n/**\n * Return matches treating \"camelCase\" words separately. For example the filter string \"gp\" would return two matches in string \"Git Pull\".\n * @param word filter string\n * @param wordToMatchAgainst string to test\n * @internal\n */\nexport function matchesCamelCase(word: string, camelCaseWord: string): IMatch[] | null {\n if (!camelCaseWord) {\n return null;\n }\n\n camelCaseWord = camelCaseWord.trim();\n\n if (camelCaseWord.length === 0) {\n return null;\n }\n\n if (!isCamelCasePattern(camelCaseWord)) {\n return null;\n }\n\n if (camelCaseWord.length > 60) {\n return null;\n }\n\n const analysis = analyzeCamelCaseWord(camelCaseWord);\n\n if (!isCamelCaseWord(analysis)) {\n // istanbul ignore next\n if (!isUpperCaseWord(analysis)) {\n return null;\n }\n\n camelCaseWord = camelCaseWord.toLowerCase();\n }\n\n let result: IMatch[] | null = null;\n let i = 0;\n\n word = word.toLowerCase();\n while (i < camelCaseWord.length && (result = _matchesCamelCase(word, camelCaseWord, 0, i)) === null) {\n i = nextAnchor(camelCaseWord, i + 1);\n }\n\n return result;\n}\n\n/**\n * Matches beginning of words supporting non-ASCII languages.\n * @param word Filter string\n * @param target String being searched\n * @param contiguous - If true the filter string must be found \"contiguous\" in the searched string (E.g. \"pul\" will match \"Git: Pull\").\n * Otherwise also matches sub string of the word with beginnings of the words in the target (e.g. \"gp\" or \"g p\" will match \"Git: Pull\").\n * Useful in cases where the target is words (e.g. command labels)\n * @internal\n */\nexport function matchesWords(word: string, target: string, contiguous: boolean = false): IMatch[] | null {\n if (!target || target.length === 0) {\n return null;\n }\n\n let result: IMatch[] | null = null;\n let i = 0;\n\n word = word.toLowerCase();\n target = target.toLowerCase();\n while (i < target.length && (result = _matchesWords(word, target, 0, i, contiguous)) === null) {\n i = nextWord(target, i + 1);\n }\n\n return result;\n}\n\nfunction _matchesWords(word: string, target: string, i: number, j: number, contiguous: boolean): IMatch[] | null {\n if (i === word.length) {\n return [];\n } else if (j === target.length) {\n return null;\n } else if (!charactersMatch(word.charCodeAt(i), target.charCodeAt(j))) {\n return null;\n } else {\n let result: IMatch[] | null = null;\n let nextWordIndex = j + 1;\n result = _matchesWords(word, target, i + 1, j + 1, contiguous);\n // istanbul ignore else\n if (!contiguous) {\n while (!result && (nextWordIndex = nextWord(target, nextWordIndex)) < target.length) {\n result = _matchesWords(word, target, i + 1, nextWordIndex, contiguous);\n nextWordIndex++;\n }\n }\n return result === null ? null : join({ start: j, end: j + 1 }, result);\n }\n}\n\nfunction nextWord(word: string, start: number): number {\n for (let i = start; i < word.length; i++) {\n if (isWordSeparator(word.charCodeAt(i)) ||\n (i > 0 && isWordSeparator(word.charCodeAt(i - 1)))) {\n return i;\n }\n }\n return word.length;\n}\n\n// Fuzzy\n\nconst fuzzyContiguousFilter = or(matchesPrefix, matchesCamelCase, matchesContiguousSubString);\nconst fuzzySeparateFilter = or(matchesPrefix, matchesCamelCase, matchesSubString);\nconst fuzzyRegExpCache = new LRUCache<string, RegExp>(10000); // bounded to 10000 elements\n\n/**\n * Match pattern against word in a fuzzy way. This will only return a single match.\n * @internal\n */\nexport function matchesFuzzy(word: string, wordToMatchAgainst: string, enableSeparateSubstringMatching = false): IMatch[] | null {\n // istanbul ignore next\n if (typeof word !== \"string\" || typeof wordToMatchAgainst !== \"string\") {\n return null; // return early for invalid input\n }\n\n // Form RegExp for wildcard matches\n let regexp = fuzzyRegExpCache.get(word);\n if (!regexp) {\n regexp = new RegExp(strings.convertSimple2RegExpPattern(word), \"i\");\n fuzzyRegExpCache.set(word, regexp);\n }\n\n // RegExp Filter\n const match = regexp.exec(wordToMatchAgainst);\n if (match) {\n return [{ start: match.index, end: match.index + match[0].length }];\n }\n\n // Default Filter\n return enableSeparateSubstringMatching ? /* istanbul ignore next */ fuzzySeparateFilter(word, wordToMatchAgainst) : fuzzyContiguousFilter(word, wordToMatchAgainst);\n}\n\n/**\n * Match pattern against word in a fuzzy way. As in IntelliSense and faster and more\n * powerful than `matchesFuzzy`. This will only return a single match.\n * @internal\n */\nexport function matchesFuzzy2(pattern: string, word: string): IMatch[] | null {\n const score = fuzzyScore(pattern, pattern.toLowerCase(), 0, word, word.toLowerCase(), 0, true);\n return score ? createMatches(score) : null;\n}\n\n// #region --- fuzzyScore ---\n/**\n * @internal\n */\nexport function createMatches(score: undefined | FuzzyScore): IMatch[] {\n // istanbul ignore next\n if (typeof score === \"undefined\") {\n return [];\n }\n\n const matches = score[1].toString(2);\n const wordStart = score[2];\n const res: IMatch[] = [];\n\n for (let pos = wordStart; pos < _maxLen; pos++) {\n if (matches[matches.length - (pos + 1)] === \"1\") {\n const last = res[res.length - 1];\n if (last && last.end === pos) {\n last.end = pos + 1;\n } else {\n res.push({ start: pos, end: pos + 1 });\n }\n }\n }\n return res;\n}\n\nconst _maxLen = 128;\n\nfunction initTable() {\n const table: number[][] = [];\n const row: number[] = [0];\n for (let i = 1; i <= _maxLen; i++) {\n row.push(-i);\n }\n for (let i = 0; i <= _maxLen; i++) {\n const thisRow = row.slice(0);\n thisRow[0] = -i;\n table.push(thisRow);\n }\n return table;\n}\n\nconst _table = initTable();\nconst _scores = initTable();\n// eslint-disable-next-line @typescript-eslint/consistent-type-assertions\nconst _arrows = <Arrow[][]>initTable();\nconst _debug = false;\n\nfunction isSeparatorAtPos(value: string, index: number): boolean {\n if (index < 0 || index >= value.length) {\n return false;\n }\n const code = value.charCodeAt(index);\n switch (code) {\n case CharCode.Underline:\n case CharCode.Dash:\n case CharCode.Period:\n case CharCode.Space:\n case CharCode.Slash:\n case CharCode.Backslash:\n case CharCode.SingleQuote:\n case CharCode.DoubleQuote:\n case CharCode.Colon:\n case CharCode.DollarSign:\n return true;\n default:\n return false;\n }\n}\n\nfunction isWhitespaceAtPos(value: string, index: number): boolean {\n if (index < 0 || index >= value.length) {\n return false;\n }\n const code = value.charCodeAt(index);\n switch (code) {\n // istanbul ignore next\n case CharCode.Space:\n case CharCode.Tab:\n return true;\n default:\n return false;\n }\n}\n\nfunction isUpperCaseAtPos(pos: number, word: string, wordLow: string): boolean {\n return word[pos] !== wordLow[pos];\n}\n\n/** @internal */\nexport function isPatternInWord(patternLow: string, patternPos: number, patternLen: number, wordLow: string, wordPos: number, wordLen: number): boolean {\n while (patternPos < patternLen && wordPos < wordLen) {\n if (patternLow[patternPos] === wordLow[wordPos]) {\n patternPos += 1;\n }\n wordPos += 1;\n }\n return patternPos === patternLen; // pattern must be exhausted\n}\n\nconst enum Arrow { Top = 0b1, Diag = 0b10, Left = 0b100 }\n\n/**\n * A tuple of three values.\n * 0. the score\n * 1. the matches encoded as bitmask (2^53)\n * 2. the offset at which matching started\n * @internal\n */\nexport type FuzzyScore = [number, number, number];\n\n/** @internal */\nexport namespace FuzzyScore { // eslint-disable-line @typescript-eslint/no-redeclare\n /**\n * No matches and value `-100`\n * @internal\n */\n // eslint-disable-next-line @typescript-eslint/consistent-type-assertions\n export const Default: [-100, 0, 0] = <[-100, 0, 0]>Object.freeze([-100, 0, 0]);\n\n // istanbul ignore next\n /** @internal */\n export function isDefault(score?: FuzzyScore): score is [-100, 0, 0] {\n return !score || (score[0] === -100 && score[1] === 0 && score[2] === 0);\n }\n}\n\n/** @internal */\nexport type FuzzyScorer = (pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean) => FuzzyScore | undefined;\n\n/** @internal */\nexport function fuzzyScore(pattern: string, patternLow: string, patternStart: number, word: string, wordLow: string, wordStart: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n // istanbul ignore next\n const patternLen = pattern.length > _maxLen ? _maxLen : pattern.length;\n const wordLen = word.length > _maxLen ? _maxLen : word.length;\n\n if (patternStart >= patternLen || wordStart >= wordLen || (patternLen - patternStart) > (wordLen - wordStart)) {\n return undefined;\n }\n\n // Run a simple check if the characters of pattern occur\n // (in order) at all in word. If that isn't the case we\n // stop because no match will be possible\n if (!isPatternInWord(patternLow, patternStart, patternLen, wordLow, wordStart, wordLen)) {\n return undefined;\n }\n\n let row: number = 1;\n let column: number = 1;\n let patternPos = patternStart;\n let wordPos = wordStart;\n\n let hasStrongFirstMatch = false;\n\n // There will be a match, fill in tables\n for (row = 1, patternPos = patternStart; patternPos < patternLen; row++, patternPos++) {\n\n for (column = 1, wordPos = wordStart; wordPos < wordLen; column++, wordPos++) {\n\n const score = _doScore(pattern, patternLow, patternPos, patternStart, word, wordLow, wordPos);\n\n if (patternPos === patternStart && score > 1) {\n hasStrongFirstMatch = true;\n }\n\n _scores[row][column] = score;\n\n const diag = _table[row - 1][column - 1] + (score > 1 ? 1 : score);\n const top = _table[row - 1][column] + -1;\n const left = _table[row][column - 1] + -1;\n\n if (left >= top) {\n // left or diag\n if (left > diag) {\n _table[row][column] = left;\n _arrows[row][column] = Arrow.Left;\n } else if (left === diag) {\n _table[row][column] = left;\n _arrows[row][column] = Arrow.Left | Arrow.Diag;\n } else {\n _table[row][column] = diag;\n _arrows[row][column] = Arrow.Diag;\n }\n } else {\n // top or diag\n if (top > diag) {\n _table[row][column] = top;\n _arrows[row][column] = Arrow.Top;\n } else if (top === diag) {\n _table[row][column] = top;\n _arrows[row][column] = Arrow.Top | Arrow.Diag;\n } else {\n _table[row][column] = diag;\n _arrows[row][column] = Arrow.Diag;\n }\n }\n }\n }\n\n if (!hasStrongFirstMatch && !firstMatchCanBeWeak) {\n return undefined;\n }\n\n _matchesCount = 0;\n _topScore = -100;\n _wordStart = wordStart;\n _firstMatchCanBeWeak = firstMatchCanBeWeak;\n\n _findAllMatches2(row - 1, column - 1, patternLen === wordLen ? 1 : 0, 0, false);\n if (_matchesCount === 0) {\n return undefined;\n }\n\n return [_topScore, _topMatch2, wordStart];\n}\n\nfunction _doScore(pattern: string, patternLow: string, patternPos: number, patternStart: number, word: string, wordLow: string, wordPos: number) {\n if (patternLow[patternPos] !== wordLow[wordPos]) {\n return -1;\n }\n if (wordPos === (patternPos - patternStart)) {\n // common prefix: `foobar <-> foobaz`\n // ^^^^^\n if (pattern[patternPos] === word[wordPos]) {\n return 7;\n } else {\n return 5;\n }\n } else if (isUpperCaseAtPos(wordPos, word, wordLow) && (wordPos === 0 || !isUpperCaseAtPos(wordPos - 1, word, wordLow))) {\n // hitting upper-case: `foo <-> forOthers`\n // ^^ ^\n if (pattern[patternPos] === word[wordPos]) {\n return 7;\n } else {\n return 5;\n }\n } else if (isSeparatorAtPos(wordLow, wordPos) && (wordPos === 0 || !isSeparatorAtPos(wordLow, wordPos - 1))) {\n // hitting a separator: `. <-> foo.bar`\n // ^\n return 5;\n\n } else if (isSeparatorAtPos(wordLow, wordPos - 1) || isWhitespaceAtPos(wordLow, wordPos - 1)) {\n // post separator: `foo <-> bar_foo`\n // ^^^\n return 5;\n\n } else {\n return 1;\n }\n}\n\nlet _matchesCount: number = 0;\nlet _topMatch2: number = 0;\nlet _topScore: number = 0;\nlet _wordStart: number = 0;\nlet _firstMatchCanBeWeak: boolean = false;\n\nfunction _findAllMatches2(row: number, column: number, total: number, matches: number, lastMatched: boolean): void {\n\n if (_matchesCount >= 10 || total < -25) {\n // stop when having already 10 results, or\n // when a potential alignment as already 5 gaps\n return;\n }\n\n let simpleMatchCount = 0;\n\n while (row > 0 && column > 0) {\n\n const score = _scores[row][column];\n const arrow = _arrows[row][column];\n\n if (arrow === Arrow.Left) {\n // left -> no match, skip a word character\n column -= 1;\n if (lastMatched) {\n total -= 5; // new gap penalty\n } else if (matches !== 0) {\n total -= 1; // gap penalty after first match\n }\n lastMatched = false;\n simpleMatchCount = 0;\n } else {\n /* istanbul ignore else */\n if (arrow & Arrow.Diag) {\n if (arrow & Arrow.Left) {\n // left\n _findAllMatches2(\n row,\n column - 1,\n matches !== 0 ? total - 1 : total, // gap penalty after first match\n matches,\n lastMatched\n );\n }\n\n // diag\n total += score;\n row -= 1;\n column -= 1;\n lastMatched = true;\n\n // match -> set a 1 at the word pos\n matches += 2 ** (column + _wordStart);\n\n // count simple matches and boost a row of\n // simple matches when they yield in a\n // strong match.\n if (score === 1) {\n simpleMatchCount += 1;\n\n if (row === 0 && !_firstMatchCanBeWeak) {\n // when the first match is a weak\n // match we discard it\n return undefined;\n }\n\n } else {\n // boost\n total += 1 + (simpleMatchCount * (score - 1));\n simpleMatchCount = 0;\n }\n\n } else {\n // istanbul ignore next\n return undefined;\n }\n }\n }\n\n total -= column >= 3 ? 9 : column * 3; // late start penalty\n\n // dynamically keep track of the current top score\n // and insert the current best score at head, the rest at tail\n _matchesCount += 1;\n if (total > _topScore) {\n _topScore = total;\n _topMatch2 = matches;\n }\n}\n\n// #endregion\n\n// #region --- graceful ---\n/** @internal */\nexport function fuzzyScoreGracefulAggressive(pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n return fuzzyScoreWithPermutations(pattern, lowPattern, patternPos, word, lowWord, wordPos, true, firstMatchCanBeWeak);\n}\n\n/** @internal */\nexport function fuzzyScoreGraceful(pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n return fuzzyScoreWithPermutations(pattern, lowPattern, patternPos, word, lowWord, wordPos, false, firstMatchCanBeWeak);\n}\n\nfunction fuzzyScoreWithPermutations(pattern: string, lowPattern: string, patternPos: number, word: string, lowWord: string, wordPos: number, aggressive: boolean, firstMatchCanBeWeak: boolean): FuzzyScore | undefined {\n let top = fuzzyScore(pattern, lowPattern, patternPos, word, lowWord, wordPos, firstMatchCanBeWeak);\n\n if (top && !aggressive) {\n // when using the original pattern yield a result we`\n // return it unless we are aggressive and try to find\n // a better alignment, e.g. `cno` -> `^co^ns^ole` or `^c^o^nsole`.\n return top;\n }\n\n // istanbul ignore else\n if (pattern.length >= 3) {\n // When the pattern is long enough then try a few (max 7)\n // permutations of the pattern to find a better match. The\n // permutations only swap neighbouring characters, e.g\n // `cnoso` becomes `conso`, `cnsoo`, `cnoos`.\n const tries = Math.min(7, pattern.length - 1);\n for (let movingPatternPos = patternPos + 1; movingPatternPos < tries; movingPatternPos++) {\n const newPattern = nextTypoPermutation(pattern, movingPatternPos);\n // istanbul ignore else\n if (newPattern) {\n const candidate = fuzzyScore(newPattern, newPattern.toLowerCase(), patternPos, word, lowWord, wordPos, firstMatchCanBeWeak);\n if (candidate) {\n candidate[0] -= 3; // permutation penalty\n // istanbul ignore else\n if (!top || candidate[0] > top[0]) {\n top = candidate;\n }\n }\n }\n }\n }\n\n return top;\n}\n\nfunction nextTypoPermutation(pattern: string, patternPos: number): string | undefined {\n\n // istanbul ignore next\n if (patternPos + 1 >= pattern.length) {\n return undefined;\n }\n\n const swap1 = pattern[patternPos];\n const swap2 = pattern[patternPos + 1];\n\n // istanbul ignore next\n if (swap1 === swap2) {\n return undefined;\n }\n\n return pattern.slice(0, patternPos)\n + swap2\n + swap1\n + pattern.slice(patternPos + 2);\n}\n\n// #endregion\n"]}
@@ -33,44 +33,42 @@ class LinkedMap {
33
33
  return this._size;
34
34
  }
35
35
  get first() {
36
- var _b;
37
- return (_b = this._head) === null || _b === void 0 ? void 0 : _b.value;
36
+ return this._head?.value;
38
37
  }
39
38
  get last() {
40
- var _b;
41
- return (_b = this._tail) === null || _b === void 0 ? void 0 : _b.value;
39
+ return this._tail?.value;
42
40
  }
43
41
  has(key) {
44
42
  return this._map.has(key);
45
43
  }
46
- get(key, touch = 0 /* None */) {
44
+ get(key, touch = 0 /* Touch.None */) {
47
45
  const item = this._map.get(key);
48
46
  if (!item) {
49
47
  return undefined;
50
48
  }
51
- if (touch !== 0 /* None */) {
49
+ if (touch !== 0 /* Touch.None */) {
52
50
  this.touch(item, touch);
53
51
  }
54
52
  return item.value;
55
53
  }
56
- set(key, value, touch = 0 /* None */) {
54
+ set(key, value, touch = 0 /* Touch.None */) {
57
55
  let item = this._map.get(key);
58
56
  if (item) {
59
57
  item.value = value;
60
- if (touch !== 0 /* None */) {
58
+ if (touch !== 0 /* Touch.None */) {
61
59
  this.touch(item, touch);
62
60
  }
63
61
  }
64
62
  else {
65
63
  item = { key, value, next: undefined, previous: undefined };
66
64
  switch (touch) {
67
- case 0 /* None */:
65
+ case 0 /* Touch.None */:
68
66
  this.addItemLast(item);
69
67
  break;
70
- case 1 /* AsOld */:
68
+ case 1 /* Touch.AsOld */:
71
69
  this.addItemFirst(item);
72
70
  break;
73
- case 2 /* AsNew */:
71
+ case 2 /* Touch.AsNew */:
74
72
  this.addItemLast(item);
75
73
  break;
76
74
  default:
@@ -292,10 +290,10 @@ class LinkedMap {
292
290
  if (!this._head || !this._tail) {
293
291
  throw new Error("Invalid list");
294
292
  }
295
- if ((touch !== 1 /* AsOld */ && touch !== 2 /* AsNew */)) {
293
+ if ((touch !== 1 /* Touch.AsOld */ && touch !== 2 /* Touch.AsNew */)) {
296
294
  return;
297
295
  }
298
- if (touch === 1 /* AsOld */) {
296
+ if (touch === 1 /* Touch.AsOld */) {
299
297
  if (item === this._head) {
300
298
  return;
301
299
  }
@@ -320,7 +318,7 @@ class LinkedMap {
320
318
  this._head = item;
321
319
  this._state++;
322
320
  }
323
- else if (touch === 2 /* AsNew */) {
321
+ else if (touch === 2 /* Touch.AsNew */) {
324
322
  if (item === this._tail) {
325
323
  return;
326
324
  }
@@ -384,14 +382,14 @@ class LRUCache extends LinkedMap {
384
382
  this._ratio = Math.min(Math.max(0, ratio), 1);
385
383
  this.checkTrim();
386
384
  }
387
- get(key, touch = 2 /* AsNew */) {
385
+ get(key, touch = 2 /* Touch.AsNew */) {
388
386
  return super.get(key, touch);
389
387
  }
390
388
  peek(key) {
391
- return super.get(key, 0 /* None */);
389
+ return super.get(key, 0 /* Touch.None */);
392
390
  }
393
391
  set(key, value) {
394
- super.set(key, value, 2 /* AsNew */);
392
+ super.set(key, value, 2 /* Touch.AsNew */);
395
393
  this.checkTrim();
396
394
  return this;
397
395
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n// code extracted from https://github.com/microsoft/vscode/blob/master/src/vs/base/common/map.ts\n\n/* eslint-disable @typescript-eslint/explicit-member-accessibility */\n/* eslint-disable @itwin/prefer-get */\n/* eslint-disable no-restricted-syntax */\n/* eslint-disable @typescript-eslint/no-this-alias */\n\ninterface Item<K, V> {\n previous: Item<K, V> | undefined;\n next: Item<K, V> | undefined;\n key: K;\n value: V;\n}\n\n/**\n * @internal\n */\nexport const enum Touch {\n None = 0,\n AsOld = 1,\n AsNew = 2\n}\n\n/**\n * @internal\n */\n// istanbul ignore next\nexport class LinkedMap<K, V> implements Map<K, V> {\n\n readonly [Symbol.toStringTag] = \"LinkedMap\";\n\n private _map: Map<K, Item<K, V>>;\n private _head: Item<K, V> | undefined;\n private _tail: Item<K, V> | undefined;\n private _size: number;\n\n private _state: number;\n\n constructor() {\n this._map = new Map<K, Item<K, V>>();\n this._head = undefined;\n this._tail = undefined;\n this._size = 0;\n this._state = 0;\n }\n\n clear(): void {\n this._map.clear();\n this._head = undefined;\n this._tail = undefined;\n this._size = 0;\n this._state++;\n }\n\n isEmpty(): boolean {\n return !this._head && !this._tail;\n }\n\n get size(): number {\n return this._size;\n }\n\n get first(): V | undefined {\n return this._head?.value;\n }\n\n get last(): V | undefined {\n return this._tail?.value;\n }\n\n has(key: K): boolean {\n return this._map.has(key);\n }\n\n get(key: K, touch: Touch = Touch.None): V | undefined {\n const item = this._map.get(key);\n if (!item) {\n return undefined;\n }\n if (touch !== Touch.None) {\n this.touch(item, touch);\n }\n return item.value;\n }\n\n set(key: K, value: V, touch: Touch = Touch.None): this {\n let item = this._map.get(key);\n if (item) {\n item.value = value;\n if (touch !== Touch.None) {\n this.touch(item, touch);\n }\n } else {\n item = { key, value, next: undefined, previous: undefined };\n switch (touch) {\n case Touch.None:\n this.addItemLast(item);\n break;\n case Touch.AsOld:\n this.addItemFirst(item);\n break;\n case Touch.AsNew:\n this.addItemLast(item);\n break;\n default:\n this.addItemLast(item);\n break;\n }\n this._map.set(key, item);\n this._size++;\n }\n return this;\n }\n\n delete(key: K): boolean {\n return !!this.remove(key);\n }\n\n remove(key: K): V | undefined {\n const item = this._map.get(key);\n if (!item) {\n return undefined;\n }\n this._map.delete(key);\n this.removeItem(item);\n this._size--;\n return item.value;\n }\n\n shift(): V | undefined {\n if (!this._head && !this._tail) {\n return undefined;\n }\n if (!this._head || !this._tail) {\n throw new Error(\"Invalid list\");\n }\n const item = this._head;\n this._map.delete(item.key);\n this.removeItem(item);\n this._size--;\n return item.value;\n }\n\n forEach(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void {\n const state = this._state;\n let current = this._head;\n while (current) {\n if (thisArg) {\n callbackfn.bind(thisArg)(current.value, current.key, this);\n } else {\n callbackfn(current.value, current.key, this);\n }\n if (this._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n current = current.next;\n }\n }\n\n keys(): IterableIterator<K> {\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<K> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<K> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result = { value: current.key, done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n values(): IterableIterator<V> {\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<V> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<V> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result = { value: current.value, done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n entries(): IterableIterator<[K, V]> {\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<[K, V]> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<[K, V]> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result: IteratorResult<[K, V]> = { value: [current.key, current.value], done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n [Symbol.iterator](): IterableIterator<[K, V]> {\n return this.entries();\n }\n\n protected trimOld(newSize: number) {\n if (newSize >= this.size) {\n return;\n }\n if (newSize === 0) {\n this.clear();\n return;\n }\n let current = this._head;\n let currentSize = this.size;\n while (current && currentSize > newSize) {\n this._map.delete(current.key);\n current = current.next;\n currentSize--;\n }\n this._head = current;\n this._size = currentSize;\n if (current) {\n current.previous = undefined;\n }\n this._state++;\n }\n\n private addItemFirst(item: Item<K, V>): void {\n // First time Insert\n if (!this._head && !this._tail) {\n this._tail = item;\n } else if (!this._head) {\n throw new Error(\"Invalid list\");\n } else {\n item.next = this._head;\n this._head.previous = item;\n }\n this._head = item;\n this._state++;\n }\n\n private addItemLast(item: Item<K, V>): void {\n // First time Insert\n if (!this._head && !this._tail) {\n this._head = item;\n } else if (!this._tail) {\n throw new Error(\"Invalid list\");\n } else {\n item.previous = this._tail;\n this._tail.next = item;\n }\n this._tail = item;\n this._state++;\n }\n\n private removeItem(item: Item<K, V>): void {\n if (item === this._head && item === this._tail) {\n this._head = undefined;\n this._tail = undefined;\n } else if (item === this._head) {\n // This can only happend if size === 1 which is handle\n // by the case above.\n if (!item.next) {\n throw new Error(\"Invalid list\");\n }\n item.next.previous = undefined;\n this._head = item.next;\n } else if (item === this._tail) {\n // This can only happend if size === 1 which is handle\n // by the case above.\n if (!item.previous) {\n throw new Error(\"Invalid list\");\n }\n item.previous.next = undefined;\n this._tail = item.previous;\n } else {\n const next = item.next;\n const previous = item.previous;\n if (!next || !previous) {\n throw new Error(\"Invalid list\");\n }\n next.previous = previous;\n previous.next = next;\n }\n item.next = undefined;\n item.previous = undefined;\n this._state++;\n }\n\n private touch(item: Item<K, V>, touch: Touch): void {\n if (!this._head || !this._tail) {\n throw new Error(\"Invalid list\");\n }\n if ((touch !== Touch.AsOld && touch !== Touch.AsNew)) {\n return;\n }\n\n if (touch === Touch.AsOld) {\n if (item === this._head) {\n return;\n }\n\n const next = item.next;\n const previous = item.previous;\n\n // Unlink the item\n if (item === this._tail) {\n // previous must be defined since item was not head but is tail\n // So there are more than on item in the map\n previous!.next = undefined;\n this._tail = previous;\n } else {\n // Both next and previous are not undefined since item was neither head nor tail.\n next!.previous = previous;\n previous!.next = next;\n }\n\n // Insert the node at head\n item.previous = undefined;\n item.next = this._head;\n this._head.previous = item;\n this._head = item;\n this._state++;\n } else if (touch === Touch.AsNew) {\n if (item === this._tail) {\n return;\n }\n\n const next = item.next;\n const previous = item.previous;\n\n // Unlink the item.\n if (item === this._head) {\n // next must be defined since item was not tail but is head\n // So there are more than on item in the map\n next!.previous = undefined;\n this._head = next;\n } else {\n // Both next and previous are not undefined since item was neither head nor tail.\n next!.previous = previous;\n previous!.next = next;\n }\n item.next = undefined;\n item.previous = this._tail;\n this._tail.next = item;\n this._tail = item;\n this._state++;\n }\n }\n\n toJSON(): [K, V][] {\n const data: [K, V][] = [];\n\n this.forEach((value, key) => {\n data.push([key, value]);\n });\n\n return data;\n }\n\n fromJSON(data: [K, V][]): void {\n this.clear();\n\n for (const [key, value] of data) {\n this.set(key, value);\n }\n }\n}\n\n/**\n * @internal\n */\n// istanbul ignore next\nexport class LRUCache<K, V> extends LinkedMap<K, V> {\n\n private _limit: number;\n private _ratio: number;\n\n constructor(limit: number, ratio: number = 1) {\n super();\n this._limit = limit;\n this._ratio = Math.min(Math.max(0, ratio), 1);\n }\n\n get limit(): number {\n return this._limit;\n }\n\n set limit(limit: number) {\n this._limit = limit;\n this.checkTrim();\n }\n\n get ratio(): number {\n return this._ratio;\n }\n\n set ratio(ratio: number) {\n this._ratio = Math.min(Math.max(0, ratio), 1);\n this.checkTrim();\n }\n\n override get(key: K, touch: Touch = Touch.AsNew): V | undefined {\n return super.get(key, touch);\n }\n\n peek(key: K): V | undefined {\n return super.get(key, Touch.None);\n }\n\n override set(key: K, value: V): this {\n super.set(key, value, Touch.AsNew);\n this.checkTrim();\n return this;\n }\n\n private checkTrim() {\n if (this.size > this._limit) {\n this.trimOld(Math.round(this._limit * this._ratio));\n }\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n// code extracted from https://github.com/microsoft/vscode/blob/master/src/vs/base/common/map.ts\n\n/* eslint-disable @typescript-eslint/explicit-member-accessibility */\n/* eslint-disable @itwin/prefer-get */\n/* eslint-disable no-restricted-syntax */\n/* eslint-disable @typescript-eslint/no-this-alias */\n\ninterface Item<K, V> {\n previous: Item<K, V> | undefined;\n next: Item<K, V> | undefined;\n key: K;\n value: V;\n}\n\n/**\n * @internal\n */\nexport const enum Touch {\n None = 0,\n AsOld = 1,\n AsNew = 2\n}\n\n/**\n * @internal\n */\n// istanbul ignore next\nexport class LinkedMap<K, V> implements Map<K, V> {\n\n readonly [Symbol.toStringTag] = \"LinkedMap\";\n\n private _map: Map<K, Item<K, V>>;\n private _head: Item<K, V> | undefined;\n private _tail: Item<K, V> | undefined;\n private _size: number;\n\n private _state: number;\n\n constructor() {\n this._map = new Map<K, Item<K, V>>();\n this._head = undefined;\n this._tail = undefined;\n this._size = 0;\n this._state = 0;\n }\n\n clear(): void {\n this._map.clear();\n this._head = undefined;\n this._tail = undefined;\n this._size = 0;\n this._state++;\n }\n\n isEmpty(): boolean {\n return !this._head && !this._tail;\n }\n\n get size(): number {\n return this._size;\n }\n\n get first(): V | undefined {\n return this._head?.value;\n }\n\n get last(): V | undefined {\n return this._tail?.value;\n }\n\n has(key: K): boolean {\n return this._map.has(key);\n }\n\n get(key: K, touch: Touch = Touch.None): V | undefined {\n const item = this._map.get(key);\n if (!item) {\n return undefined;\n }\n if (touch !== Touch.None) {\n this.touch(item, touch);\n }\n return item.value;\n }\n\n set(key: K, value: V, touch: Touch = Touch.None): this {\n let item = this._map.get(key);\n if (item) {\n item.value = value;\n if (touch !== Touch.None) {\n this.touch(item, touch);\n }\n } else {\n item = { key, value, next: undefined, previous: undefined };\n switch (touch) {\n case Touch.None:\n this.addItemLast(item);\n break;\n case Touch.AsOld:\n this.addItemFirst(item);\n break;\n case Touch.AsNew:\n this.addItemLast(item);\n break;\n default:\n this.addItemLast(item);\n break;\n }\n this._map.set(key, item);\n this._size++;\n }\n return this;\n }\n\n delete(key: K): boolean {\n return !!this.remove(key);\n }\n\n remove(key: K): V | undefined {\n const item = this._map.get(key);\n if (!item) {\n return undefined;\n }\n this._map.delete(key);\n this.removeItem(item);\n this._size--;\n return item.value;\n }\n\n shift(): V | undefined {\n if (!this._head && !this._tail) {\n return undefined;\n }\n if (!this._head || !this._tail) {\n throw new Error(\"Invalid list\");\n }\n const item = this._head;\n this._map.delete(item.key);\n this.removeItem(item);\n this._size--;\n return item.value;\n }\n\n forEach(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void {\n const state = this._state;\n let current = this._head;\n while (current) {\n if (thisArg) {\n callbackfn.bind(thisArg)(current.value, current.key, this);\n } else {\n callbackfn(current.value, current.key, this);\n }\n if (this._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n current = current.next;\n }\n }\n\n keys(): IterableIterator<K> {\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<K> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<K> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result = { value: current.key, done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n values(): IterableIterator<V> {\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<V> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<V> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result = { value: current.value, done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n entries(): IterableIterator<[K, V]> {\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const map = this;\n const state = this._state;\n let current = this._head;\n const iterator: IterableIterator<[K, V]> = {\n [Symbol.iterator]() {\n return iterator;\n },\n next(): IteratorResult<[K, V]> {\n if (map._state !== state) {\n throw new Error(`LinkedMap got modified during iteration.`);\n }\n if (current) {\n const result: IteratorResult<[K, V]> = { value: [current.key, current.value], done: false };\n current = current.next;\n return result;\n } else {\n return { value: undefined, done: true };\n }\n },\n };\n return iterator;\n }\n\n [Symbol.iterator](): IterableIterator<[K, V]> {\n return this.entries();\n }\n\n protected trimOld(newSize: number) {\n if (newSize >= this.size) {\n return;\n }\n if (newSize === 0) {\n this.clear();\n return;\n }\n let current = this._head;\n let currentSize = this.size;\n while (current && currentSize > newSize) {\n this._map.delete(current.key);\n current = current.next;\n currentSize--;\n }\n this._head = current;\n this._size = currentSize;\n if (current) {\n current.previous = undefined;\n }\n this._state++;\n }\n\n private addItemFirst(item: Item<K, V>): void {\n // First time Insert\n if (!this._head && !this._tail) {\n this._tail = item;\n } else if (!this._head) {\n throw new Error(\"Invalid list\");\n } else {\n item.next = this._head;\n this._head.previous = item;\n }\n this._head = item;\n this._state++;\n }\n\n private addItemLast(item: Item<K, V>): void {\n // First time Insert\n if (!this._head && !this._tail) {\n this._head = item;\n } else if (!this._tail) {\n throw new Error(\"Invalid list\");\n } else {\n item.previous = this._tail;\n this._tail.next = item;\n }\n this._tail = item;\n this._state++;\n }\n\n private removeItem(item: Item<K, V>): void {\n if (item === this._head && item === this._tail) {\n this._head = undefined;\n this._tail = undefined;\n } else if (item === this._head) {\n // This can only happend if size === 1 which is handle\n // by the case above.\n if (!item.next) {\n throw new Error(\"Invalid list\");\n }\n item.next.previous = undefined;\n this._head = item.next;\n } else if (item === this._tail) {\n // This can only happend if size === 1 which is handle\n // by the case above.\n if (!item.previous) {\n throw new Error(\"Invalid list\");\n }\n item.previous.next = undefined;\n this._tail = item.previous;\n } else {\n const next = item.next;\n const previous = item.previous;\n if (!next || !previous) {\n throw new Error(\"Invalid list\");\n }\n next.previous = previous;\n previous.next = next;\n }\n item.next = undefined;\n item.previous = undefined;\n this._state++;\n }\n\n private touch(item: Item<K, V>, touch: Touch): void {\n if (!this._head || !this._tail) {\n throw new Error(\"Invalid list\");\n }\n if ((touch !== Touch.AsOld && touch !== Touch.AsNew)) {\n return;\n }\n\n if (touch === Touch.AsOld) {\n if (item === this._head) {\n return;\n }\n\n const next = item.next;\n const previous = item.previous;\n\n // Unlink the item\n if (item === this._tail) {\n // previous must be defined since item was not head but is tail\n // So there are more than on item in the map\n previous!.next = undefined;\n this._tail = previous;\n } else {\n // Both next and previous are not undefined since item was neither head nor tail.\n next!.previous = previous;\n previous!.next = next;\n }\n\n // Insert the node at head\n item.previous = undefined;\n item.next = this._head;\n this._head.previous = item;\n this._head = item;\n this._state++;\n } else if (touch === Touch.AsNew) {\n if (item === this._tail) {\n return;\n }\n\n const next = item.next;\n const previous = item.previous;\n\n // Unlink the item.\n if (item === this._head) {\n // next must be defined since item was not tail but is head\n // So there are more than on item in the map\n next!.previous = undefined;\n this._head = next;\n } else {\n // Both next and previous are not undefined since item was neither head nor tail.\n next!.previous = previous;\n previous!.next = next;\n }\n item.next = undefined;\n item.previous = this._tail;\n this._tail.next = item;\n this._tail = item;\n this._state++;\n }\n }\n\n toJSON(): [K, V][] {\n const data: [K, V][] = [];\n\n this.forEach((value, key) => {\n data.push([key, value]);\n });\n\n return data;\n }\n\n fromJSON(data: [K, V][]): void {\n this.clear();\n\n for (const [key, value] of data) {\n this.set(key, value);\n }\n }\n}\n\n/**\n * @internal\n */\n// istanbul ignore next\nexport class LRUCache<K, V> extends LinkedMap<K, V> {\n\n private _limit: number;\n private _ratio: number;\n\n constructor(limit: number, ratio: number = 1) {\n super();\n this._limit = limit;\n this._ratio = Math.min(Math.max(0, ratio), 1);\n }\n\n get limit(): number {\n return this._limit;\n }\n\n set limit(limit: number) {\n this._limit = limit;\n this.checkTrim();\n }\n\n get ratio(): number {\n return this._ratio;\n }\n\n set ratio(ratio: number) {\n this._ratio = Math.min(Math.max(0, ratio), 1);\n this.checkTrim();\n }\n\n override get(key: K, touch: Touch = Touch.AsNew): V | undefined {\n return super.get(key, touch);\n }\n\n peek(key: K): V | undefined {\n return super.get(key, Touch.None);\n }\n\n override set(key: K, value: V): this {\n super.set(key, value, Touch.AsNew);\n this.checkTrim();\n return this;\n }\n\n private checkTrim() {\n if (this.size > this._limit) {\n this.trimOld(Math.round(this._limit * this._ratio));\n }\n }\n}\n"]}
@@ -16,14 +16,14 @@ exports.convertSimple2RegExpPattern = convertSimple2RegExpPattern;
16
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  * @internal
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  */
18
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  function isLowerAsciiLetter(code) {
19
- return code >= 97 /* a */ && code <= 122 /* z */;
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+ return code >= 97 /* CharCode.a */ && code <= 122 /* CharCode.z */;
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  }
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21
  exports.isLowerAsciiLetter = isLowerAsciiLetter;
22
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  /**
23
23
  * @internal
24
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  */
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25
  function isUpperAsciiLetter(code) {
26
- return code >= 65 /* A */ && code <= 90 /* Z */;
26
+ return code >= 65 /* CharCode.A */ && code <= 90 /* CharCode.Z */;
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27
  }
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28
  exports.isUpperAsciiLetter = isUpperAsciiLetter;
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  /**