@italia/popover 0.1.0-alpha.2 → 1.0.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/it-popover.js +59 -8
- package/dist/src/it-popover.js.map +1 -1
- package/package.json +7 -4
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{"version":3,"file":"it-popover.js","sources":["../../../../node_modules/.pnpm/@rollup+plugin-typescript@12.3.0_rollup@4.52.5_tslib@2.8.1_typescript@5.8.3/node_modules/tslib/tslib.es6.js","../../../globals/dist/src/directives/setAttributes.js","../../../../node_modules/.pnpm/clsx@2.1.1/node_modules/clsx/dist/clsx.mjs","../../../i18n/dist/src/index.js","../../../globals/dist/src/utils/logger.js","../../../globals/dist/src/base-component/base-component.js","../../../globals/dist/src/form/form-controller.js","../../../globals/dist/src/form/locales/it.js","../../../globals/dist/src/form/form-control.js","../../../../node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../../../../node_modules/.pnpm/@floating-ui+core@1.7.3/node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../../../../node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../../../../node_modules/.pnpm/@floating-ui+dom@1.7.4/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../../../src/it-popover.ts"],"sourcesContent":["/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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(function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nvar ownKeys = function(o) {\r\n ownKeys = Object.getOwnPropertyNames || function (o) {\r\n var ar = [];\r\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\r\n return ar;\r\n };\r\n return ownKeys(o);\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport function __addDisposableResource(env, value, async) {\r\n if (value !== null && value !== void 0) {\r\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\r\n var dispose, inner;\r\n if (async) {\r\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\r\n dispose = value[Symbol.asyncDispose];\r\n }\r\n if (dispose === void 0) {\r\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\r\n dispose = value[Symbol.dispose];\r\n if (async) inner = dispose;\r\n }\r\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\r\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\r\n env.stack.push({ value: value, dispose: dispose, async: async });\r\n }\r\n else if (async) {\r\n env.stack.push({ async: true });\r\n }\r\n return value;\r\n\r\n}\r\n\r\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\r\n\r\nexport function __disposeResources(env) {\r\n function fail(e) {\r\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\r\n env.hasError = true;\r\n }\r\n var r, s = 0;\r\n function next() {\r\n while (r = env.stack.pop()) {\r\n try {\r\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\r\n if (r.dispose) {\r\n var result = r.dispose.call(r.value);\r\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\r\n }\r\n else s |= 1;\r\n }\r\n catch (e) {\r\n fail(e);\r\n }\r\n }\r\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\r\n if (env.hasError) throw env.error;\r\n }\r\n return next();\r\n}\r\n\r\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\r\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\r\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\r\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\r\n });\r\n }\r\n return path;\r\n}\r\n\r\nexport default {\r\n __extends: __extends,\r\n __assign: __assign,\r\n __rest: __rest,\r\n __decorate: __decorate,\r\n __param: __param,\r\n __esDecorate: __esDecorate,\r\n __runInitializers: __runInitializers,\r\n __propKey: __propKey,\r\n __setFunctionName: __setFunctionName,\r\n __metadata: __metadata,\r\n __awaiter: __awaiter,\r\n __generator: __generator,\r\n __createBinding: __createBinding,\r\n __exportStar: __exportStar,\r\n __values: __values,\r\n __read: __read,\r\n __spread: __spread,\r\n __spreadArrays: __spreadArrays,\r\n __spreadArray: __spreadArray,\r\n __await: __await,\r\n __asyncGenerator: __asyncGenerator,\r\n __asyncDelegator: __asyncDelegator,\r\n __asyncValues: __asyncValues,\r\n __makeTemplateObject: __makeTemplateObject,\r\n __importStar: __importStar,\r\n __importDefault: __importDefault,\r\n __classPrivateFieldGet: __classPrivateFieldGet,\r\n __classPrivateFieldSet: __classPrivateFieldSet,\r\n __classPrivateFieldIn: __classPrivateFieldIn,\r\n __addDisposableResource: __addDisposableResource,\r\n __disposeResources: __disposeResources,\r\n __rewriteRelativeImportExtension: __rewriteRelativeImportExtension,\r\n};\r\n","import { directive, Directive } from 'lit/directive.js';\nclass SetAttributesDirective extends Directive {\n update(part, [attributes]) {\n const el = part.element;\n for (const [name, value] of Object.entries(attributes)) {\n if (value != null)\n el.setAttribute(name, value);\n else\n el.removeAttribute(name);\n }\n return null;\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n render(_attributes) {\n return null;\n }\n}\n/* How to use:\n\n<textarea ${setAttributes(this._ariaAttributes)} ... />\n*/\nconst setAttributes = directive(SetAttributesDirective);\nexport default setAttributes;\n//# sourceMappingURL=setAttributes.js.map","function r(e){var t,f,n=\"\";if(\"string\"==typeof e||\"number\"==typeof e)n+=e;else if(\"object\"==typeof e)if(Array.isArray(e)){var o=e.length;for(t=0;t<o;t++)e[t]&&(f=r(e[t]))&&(n&&(n+=\" \"),n+=f)}else for(f in e)e[f]&&(n&&(n+=\" \"),n+=f);return n}export function clsx(){for(var e,t,f=0,n=\"\",o=arguments.length;f<o;f++)(e=arguments[f])&&(t=r(e))&&(n&&(n+=\" \"),n+=t);return n}export default clsx;","const connectedElements = new Set();\nif (window && !window.translations) {\n window.translations = new Map();\n}\nconst { translations } = window;\nlet fallback;\n// TODO: We need some way for users to be able to set these on the server.\nlet documentDirection = 'ltr';\n// Fallback for server.\nlet documentLanguage = 'en';\nconst isClient = typeof MutationObserver !== 'undefined' &&\n typeof document !== 'undefined' &&\n typeof document.documentElement !== 'undefined';\n/** Updates all localized elements that are currently connected */\nfunction update() {\n if (isClient) {\n documentDirection = document.documentElement.dir || 'ltr';\n documentLanguage = document.documentElement.lang || navigator.language;\n }\n [...connectedElements.keys()].forEach((el) => {\n const litEl = el;\n if (typeof litEl.requestUpdate === 'function') {\n litEl.requestUpdate();\n }\n });\n}\nif (isClient) {\n const documentElementObserver = new MutationObserver(update);\n documentDirection = document.documentElement.dir || 'ltr';\n documentLanguage = document.documentElement.lang || navigator.language;\n // Watch for changes on <html lang>\n documentElementObserver.observe(document.documentElement, {\n attributes: true,\n attributeFilter: ['dir', 'lang'],\n });\n}\n/** Registers one or more translations */\nfunction registerTranslation(...translation) {\n translation.forEach((t) => {\n const code = t.$code.toLowerCase();\n if (translations.has(code)) {\n // Merge translations that share the same language code\n translations.set(code, { ...translations.get(code), ...t });\n }\n else {\n translations.set(code, t);\n }\n // The first translation that's registered is the fallback\n if (!fallback) {\n fallback = t;\n }\n });\n update();\n}\nwindow.registerTranslation = registerTranslation;\n/**\n * Localize Reactive Controller for components built with Lit\n *\n * To use this controller, import the class and instantiate it in a custom element constructor:\n *\n * private localize = new LocalizeController(this);\n *\n * This will add the element to the set and make it respond to changes to <html dir|lang> automatically. To make it\n * respond to changes to its own dir|lang properties, make it a property:\n *\n * @property() dir: string;\n * @property() lang: string;\n *\n * To use a translation method, call it like this:\n *\n * ${this.localize.term('term_key_here')}\n * ${this.localize.date('2021-12-03')}\n * ${this.localize.number(1000000)}\n */\nclass LocalizeController {\n constructor(host) {\n this.host = host;\n this.host.addController(this);\n }\n hostConnected() {\n connectedElements.add(this.host);\n }\n hostDisconnected() {\n connectedElements.delete(this.host);\n }\n /**\n * Gets the host element's directionality as determined by the `dir` attribute. The return value is transformed to\n * lowercase.\n */\n dir() {\n return `${this.host.dir || documentDirection}`.toLowerCase();\n }\n /**\n * Gets the host element's language as determined by the `lang` attribute. The return value is transformed to\n * lowercase.\n */\n lang() {\n return `${this.host.lang || documentLanguage}`.toLowerCase();\n }\n // eslint-disable-next-line class-methods-use-this\n getTranslationData(lang) {\n // Convert \"en_US\" to \"en-US\". Note that both underscores and dashes are allowed per spec, but underscores result in\n // a RangeError by the call to `new Intl.Locale()`. See: https://unicode.org/reports/tr35/#unicode-locale-identifier\n const locale = new Intl.Locale(lang.replace(/_/g, '-'));\n const language = locale?.language.toLowerCase();\n const region = locale?.region?.toLowerCase() ?? '';\n const primary = translations.get(`${language}-${region}`);\n const secondary = translations.get(language);\n return { locale, language, region, primary, secondary };\n }\n /** Determines if the specified term exists, optionally checking the fallback translation. */\n exists(key, options) {\n const { primary, secondary } = this.getTranslationData(options.lang ?? this.lang());\n const mergedOptions = {\n includeFallback: false,\n ...options,\n };\n if ((primary && primary[key]) ||\n (secondary && secondary[key]) ||\n (mergedOptions.includeFallback && fallback && fallback[key])) {\n return true;\n }\n return false;\n }\n /** Outputs a translated term. */\n term(key, ...args) {\n const { primary, secondary } = this.getTranslationData(this.lang());\n let term;\n // Look for a matching term using regionCode, code, then the fallback\n if (primary && primary[key]) {\n term = primary[key];\n }\n else if (secondary && secondary[key]) {\n term = secondary[key];\n }\n else if (fallback && fallback[key]) {\n term = fallback[key];\n }\n else {\n // eslint-disable-next-line no-console\n console.error(`No translation found for: ${String(key)}`);\n return String(key);\n }\n if (typeof term === 'function') {\n return term(...args);\n }\n return term;\n }\n /** Outputs a localized date in the specified format. */\n date(dateToFormat, options) {\n const date = new Date(dateToFormat);\n return new Intl.DateTimeFormat(this.lang(), options).format(date);\n }\n /** Outputs a localized number in the specified format. */\n number(numberToFormat, options) {\n const num = Number(numberToFormat);\n return Number.isNaN(num) ? '' : new Intl.NumberFormat(this.lang(), options).format(num);\n }\n /** Outputs a localized time in relative format. */\n relativeTime(value, unit, options) {\n return new Intl.RelativeTimeFormat(this.lang(), options).format(value, unit);\n }\n}\n\n/**\n * @param Base The base class.\n * @returns A mix-in implementing `localizations` method.\n *\n *@example\n * <!-- Terms -->\n ${this.$localize.term('hello')}\n or\n ${this.$t('hello')}\n\n <!-- Dates -->\n ${this.$localize.date('2021-09-15 14:00:00 ET', { month: 'long', day: 'numeric', year: 'numeric' })}\n or\n ${this.$d('2021-09-15 14:00:00 ET', { month: 'long', day: 'numeric', year: 'numeric' })}\n\n <!-- Numbers/currency -->\n ${this.$localize.number(1000, { style: 'currency', currency: 'USD'})}\n or\n ${this.$n(1000,{ style: 'currency', currency: 'USD'})}\n\n <!-- Determining language -->\n ${this.$localize.lang()}\n\n <!-- Determining directionality, e.g. 'ltr' or 'rtl' -->\n ${this.$localize.dir()}\n\n\n *** HOW TO DEFINE TRANSLATIONS: ***\n // Simple terms\n upload: 'Upload',\n\n // Terms with placeholders\n greetUser: (name: string) => `Hello, ${name}!`,\n\n // Plurals\n numFilesSelected: (count: number) => {\n if (count === 0) return 'No files selected';\n if (count === 1) return '1 file selected';\n return `${count} files selected`;\n }\n */\nconst LocalizeMixin = (Base) => class extends Base {\n constructor() {\n super(...arguments);\n this.localize = new LocalizeController(this);\n }\n // Provide default values to avoid definite assignment errors and avoid decorators\n // commentati perchè danno problemi su React.js. Sono attributi nativi, e assegnare un valore di default a react da fastidio\n // dir: string = '';\n // lang: string = '';\n /**\n * Restituisce tutta l'utility di traduzione\n *\n\n *\n * @returns tutta l'utility di traduzione\n *\n * @example\n * this.$localize.lang() -> ritorna la lingua corrente\n * this.$localize.dir() -> ritorna la direzione della lingua corrente\n */\n get $localize() {\n return this.localize;\n }\n /**\n * Restituisce una stringa localizzata a partire da una chiave di termine.\n *\n * Utilizza il `LocalizeController` per accedere al dizionario corrente e\n * tradurre la chiave fornita secondo la lingua attiva.\n *\n * @param t - La chiave del termine da localizzare (es. 'hello', 'submit', ecc.).\n * @returns La stringa tradotta in base alla lingua attiva. Se la chiave non è trovata, restituisce la chiave stessa.\n *\n * @example\n * this.$t('hello'); // → \"Ciao\" (in locale it-IT)\n */\n $t(t) {\n // format term\n return this.localize.term(t);\n }\n /**\n * Formatta una data in base alla localizzazione attiva.\n *\n * Utilizza il `LocalizeController` per restituire una stringa localizzata\n * secondo le opzioni fornite (es. mese esteso, anno, ecc.).\n *\n * @param n - La data da formattare come stringa compatibile (es. ISO o con timezone, es. '2021-09-15 14:00:00 ET').\n * @param p - Le opzioni di formattazione per `Intl.DateTimeFormat` (es. { year: 'numeric', month: 'long', day: 'numeric' }).\n * @returns Una stringa rappresentante la data formattata secondo la localizzazione attiva.\n *\n * @example\n * this.$d('2021-09-15 14:00:00 ET', { year: 'numeric', month: 'long', day: 'numeric' });\n * // → \"15 settembre 2021\" (in locale it-IT)\n */\n $d(d, p) {\n // format date\n return this.localize.date(d, p);\n }\n /**\n * Formatta un numero secondo le impostazioni locali dell'utente corrente.\n *\n * Utilizza il `LocalizeController` per applicare formattazione numerica,\n * incluse opzioni come separatori, decimali, valute, ecc.\n *\n * @param d - Il numero da formattare.\n * @param p - Le opzioni di formattazione (es. { style: 'currency', currency: 'EUR' }).\n * @returns Una stringa rappresentante il numero formattato secondo la localizzazione attiva.\n *\n * @example\n * this.$n(1234.56, { style: 'currency', currency: 'USD' }); // → \"$1,234.56\" (in locale en-US)\n */\n $n(d, p) {\n return this.localize.number(d, p);\n }\n};\n// export interface LocalizedComponent {\n// $t(t: string): string;\n// $d(d: Date | string, p?: Intl.DateTimeFormatOptions): string;\n// $n(n: number, p?: Intl.NumberFormatOptions): string;\n// $localize: LocalizeController;\n// }\n\nexport { LocalizeController, LocalizeMixin, registerTranslation };\n//# sourceMappingURL=index.js.map\n","/* eslint-disable no-console */\nexport class Logger {\n constructor(tag) {\n this.tag = tag;\n }\n format(level, msg) {\n return [`[${this.tag}] ${msg}`];\n }\n warn(msg) {\n console.warn(...this.format('warn', msg));\n }\n error(msg) {\n console.error(...this.format('error', msg));\n }\n info(msg) {\n console.info(...this.format('info', msg));\n }\n}\n//# sourceMappingURL=logger.js.map","import clsx from 'clsx';\nimport { LitElement } from 'lit';\nimport { LocalizeMixin } from '@italia/i18n';\nimport { Logger } from '../utils/logger.js';\n/**\n * Factory function per creare una base class estendibile\n * con stili personalizzati.\n */\nexport class BaseComponent extends LitElement {\n constructor() {\n super();\n this.composeClass = clsx;\n this.logger = new Logger(this.tagName.toLowerCase());\n }\n get _ariaAttributes() {\n const attributes = {};\n for (const attr of this.getAttributeNames()) {\n if (attr === 'it-role') {\n attributes.role = this.getAttribute(attr);\n }\n else if (attr.startsWith('it-aria-')) {\n attributes[attr.replace(/^it-/, '')] = this.getAttribute(attr);\n }\n }\n return attributes;\n }\n // eslint-disable-next-line class-methods-use-this\n generateId(prefix) {\n return `${prefix}-${Math.random().toString(36).slice(2)}`;\n }\n // eslint-disable-next-line class-methods-use-this, @typescript-eslint/no-unused-vars\n addFocus(element) {\n // new TrackFocus(element); // per il momento è stato disattivato perchè ci sono le pseudo classi ::focus-visible per fare quello che fa TrackFocus. Si possono aggiungere regole css in bsi-italia 3 dato che stiamo facendo una breaking release di bsi.\n }\n // eslint-disable-next-line class-methods-use-this\n getActiveElement() {\n let active = document.activeElement;\n while (active && active.shadowRoot && active.shadowRoot.activeElement) {\n active = active.shadowRoot.activeElement;\n }\n return active;\n }\n get focusElement() {\n return this;\n }\n // eslint-disable-next-line class-methods-use-this\n get prefersReducedMotion() {\n return window.matchMedia('(prefers-reduced-motion: reduce)').matches;\n }\n connectedCallback() {\n super.connectedCallback();\n // generate internal _id\n const prefix = this.id?.length > 0 ? this.id : this.tagName.toLowerCase();\n this._id = this.generateId(prefix);\n }\n}\nexport const BaseLocalizedComponent = LocalizeMixin(BaseComponent);\n//# sourceMappingURL=base-component.js.map","//\n// We store a WeakMap of forms + controls so we can keep references to all FormControl within a given form. As\n// elements connect and disconnect to/from the DOM, their containing form is used as the key and the form control is\n// added and removed from the form's set, respectively.\n//\nexport const formCollections = new WeakMap();\n//\n// We store a WeakMap of reportValidity() overloads so we can override it when form controls connect to the DOM and\n// restore the original behavior when they disconnect.\n//\nconst reportValidityOverloads = new WeakMap();\nconst checkValidityOverloads = new WeakMap();\n//\n// We store a Set of controls that users have interacted with. This allows us to determine the interaction state\n// without littering the DOM with additional data attributes.\n//\nconst userInteractedControls = new WeakSet();\n//\n// We store a WeakMap of interactions for each form control so we can track when all conditions are met for validation.\n//\nconst interactions = new WeakMap();\n/** A reactive controller to allow form controls to participate in form submission, validation, etc. */\nexport class FormControlController {\n constructor(host, options) {\n this.handleFormData = (event) => {\n // console.log('handleFormData');\n const disabled = this.options.disabled(this.host);\n const name = this.options.name(this.host);\n const value = this.options.value(this.host);\n const tagName = this.host.tagName.toLowerCase();\n // For buttons, we only submit the value if they were the submitter. This is currently done in doAction() by\n // injecting the name/value on a temporary button, so we can just skip them here.\n const isButton = tagName === 'it-button';\n if (this.host.isConnected &&\n !disabled &&\n !isButton &&\n typeof name === 'string' &&\n name.length > 0 &&\n typeof value !== 'undefined') {\n switch (tagName) {\n case 'it-radio':\n if (this.host.checked) {\n event.formData.append(name, value);\n }\n break;\n default:\n if (Array.isArray(value)) {\n value.forEach((val) => {\n event.formData.append(name, val.toString());\n });\n }\n else {\n event.formData.append(name, value.toString());\n }\n }\n }\n };\n this.handleFormSubmit = (event) => {\n const disabled = this.options.disabled(this.host);\n const reportValidity = this.options.reportValidity;\n // Update the interacted state for all controls when the form is submitted\n if (this.form && !this.form.noValidate) {\n formCollections.get(this.form)?.forEach((control) => {\n this.setUserInteracted(control, true);\n });\n }\n if (this.form && !this.form.noValidate && !disabled && !reportValidity(this.host)) {\n event.preventDefault();\n // event.stopImmediatePropagation(); // se lo attiviamo, valida un campo alla volta\n }\n };\n this.handleFormReset = () => {\n this.options.setValue(this.host, '');\n this.setUserInteracted(this.host, false);\n interactions.set(this.host, []);\n };\n this.handleInteraction = (event) => {\n const emittedEvents = interactions.get(this.host);\n if (!emittedEvents.includes(event.type)) {\n emittedEvents.push(event.type);\n }\n // Mark it as user-interacted as soon as all associated events have been emitted\n if (emittedEvents.length === this.options.assumeInteractionOn.length) {\n this.setUserInteracted(this.host, true);\n }\n };\n this.checkFormValidity = () => {\n // console.log('checkFormValidity');\n //\n // This is very similar to the `reportFormValidity` function, but it does not trigger native constraint validation\n // Allow the user to simply check if the form is valid and handling validity in their own way.\n //\n // We preserve the original method in a WeakMap, but we don't call it from the overload because that would trigger\n // validations in an unexpected order. When the element disconnects, we revert to the original behavior. This won't\n // be necessary once we can use ElementInternals.\n //\n // Note that we're also honoring the form's novalidate attribute.\n //\n if (this.form && !this.form.noValidate) {\n // This seems sloppy, but checking all elements will cover native inputs, Shoelace inputs, and other custom\n // elements that support the constraint validation API.\n const elements = this.form.querySelectorAll('*');\n for (const element of elements) {\n if (typeof element.checkValidity === 'function') {\n if (!element.checkValidity()) {\n return false;\n }\n }\n }\n }\n return true;\n };\n this.reportFormValidity = () => {\n // console.log('reportFormValidity');\n //\n // FormControl work hard to act like regular form controls. They support the Constraint Validation API\n // and its associated methods such as setCustomValidity() and reportValidity(). However, the HTMLFormElement also\n // has a reportValidity() method that will trigger validation on all child controls. Since we're not yet using\n // ElementInternals, we need to overload this method so it looks for any element with the reportValidity() method.\n //\n // We preserve the original method in a WeakMap, but we don't call it from the overload because that would trigger\n // validations in an unexpected order. When the element disconnects, we revert to the original behavior. This won't\n // be necessary once we can use ElementInternals.\n //\n // Note that we're also honoring the form's novalidate attribute.\n //\n if (this.form && !this.form.noValidate) {\n // This seems sloppy, but checking all elements will cover native inputs, Shoelace inputs, and other custom\n // elements that support the constraint validation API.\n const elements = this.form.querySelectorAll('*');\n for (const element of elements) {\n if (typeof element.reportValidity === 'function') {\n if (!element.reportValidity()) {\n return false;\n }\n }\n }\n }\n return true;\n };\n (this.host = host).addController(this);\n this.options = {\n form: (input) => {\n // If there's a form attribute, use it to find the target form by id\n // Controls may not always reflect the 'form' property. For example, `<it-button>` doesn't reflect.\n const formId = input.form;\n if (formId) {\n const root = input.getRootNode();\n const form = root.querySelector(`#${formId}`);\n if (form) {\n return form;\n }\n }\n return input.closest('form');\n },\n name: (input) => input.name,\n value: (input) => input.value,\n disabled: (input) => input.disabled ?? false,\n reportValidity: (input) => typeof input.reportValidity === 'function' ? input.reportValidity() : true,\n checkValidity: (input) => (typeof input.checkValidity === 'function' ? input.checkValidity() : true),\n setValue: (input, value) => {\n // eslint-disable-next-line no-param-reassign\n input.value = value;\n },\n assumeInteractionOn: ['it-input'],\n ...options,\n };\n }\n hostConnected() {\n const form = this.options.form(this.host);\n if (form) {\n this.attachForm(form);\n }\n // Listen for interactions\n interactions.set(this.host, []);\n this.options.assumeInteractionOn.forEach((event) => {\n this.host.addEventListener(event, this.handleInteraction);\n });\n }\n hostDisconnected() {\n this.detachForm();\n // Clean up interactions\n interactions.delete(this.host);\n this.options.assumeInteractionOn.forEach((event) => {\n this.host.removeEventListener(event, this.handleInteraction);\n });\n }\n hostUpdated() {\n const form = this.options.form(this.host);\n // Detach if the form no longer exists\n if (!form) {\n this.detachForm();\n }\n // If the form has changed, reattach it\n if (form && this.form !== form) {\n this.detachForm();\n this.attachForm(form);\n }\n if (this.host.hasUpdated) {\n this.setValidity(this.host.validity.valid);\n }\n }\n attachForm(form) {\n if (form) {\n this.form = form;\n // Add this element to the form's collection\n if (formCollections.has(this.form)) {\n formCollections.get(this.form).add(this.host);\n }\n else {\n formCollections.set(this.form, new Set([this.host]));\n }\n this.form.addEventListener('formdata', this.handleFormData);\n this.form.addEventListener('submit', this.handleFormSubmit);\n this.form.addEventListener('reset', this.handleFormReset);\n // Overload the form's reportValidity() method so it looks at FormControl\n if (!reportValidityOverloads.has(this.form)) {\n reportValidityOverloads.set(this.form, this.form.reportValidity);\n this.form.reportValidity = () => this.reportFormValidity();\n }\n // Overload the form's checkValidity() method so it looks at FormControl\n if (!checkValidityOverloads.has(this.form)) {\n checkValidityOverloads.set(this.form, this.form.checkValidity);\n this.form.checkValidity = () => this.checkFormValidity();\n }\n }\n else {\n this.form = undefined;\n }\n }\n detachForm() {\n if (!this.form)\n return;\n const formCollection = formCollections.get(this.form);\n if (!formCollection) {\n return;\n }\n // Remove this host from the form's collection\n formCollection.delete(this.host);\n // Check to make sure there's no other form controls in the collection. If we do this\n // without checking if any other controls are still in the collection, then we will wipe out the\n // validity checks for all other elements.\n // see: https://github.com/shoelace-style/shoelace/issues/1703\n if (formCollection.size <= 0) {\n this.form.removeEventListener('formdata', this.handleFormData);\n this.form.removeEventListener('submit', this.handleFormSubmit);\n this.form.removeEventListener('reset', this.handleFormReset);\n // Remove the overload and restore the original method\n if (reportValidityOverloads.has(this.form)) {\n this.form.reportValidity = reportValidityOverloads.get(this.form);\n reportValidityOverloads.delete(this.form);\n }\n if (checkValidityOverloads.has(this.form)) {\n this.form.checkValidity = checkValidityOverloads.get(this.form);\n checkValidityOverloads.delete(this.form);\n }\n // So it looks weird here to not always set the form to undefined. But I _think_ if we unattach this.form here,\n // we end up in this fun spot where future validity checks don't have a reference to the form validity handler.\n // First form element in sets the validity handler. So we can't clean up `this.form` until there are no other form elements in the form.\n this.form = undefined;\n }\n }\n // eslint-disable-next-line class-methods-use-this\n setUserInteracted(el, hasInteracted) {\n if (hasInteracted) {\n userInteractedControls.add(el);\n }\n else {\n userInteractedControls.delete(el);\n }\n el.requestUpdate();\n }\n doAction(type, submitter) {\n // console.log('doaction', type);\n if (this.form) {\n const button = document.createElement('button');\n button.type = type;\n button.style.position = 'absolute';\n button.style.width = '0';\n button.style.height = '0';\n button.style.clipPath = 'inset(50%)';\n button.style.overflow = 'hidden';\n button.style.whiteSpace = 'nowrap';\n // Pass name, value, and form attributes through to the temporary button\n if (submitter) {\n button.name = submitter.name;\n button.value = submitter.value;\n ['formaction', 'formenctype', 'formmethod', 'formnovalidate', 'formtarget'].forEach((attr) => {\n if (submitter.hasAttribute(attr)) {\n button.setAttribute(attr, submitter.getAttribute(attr));\n }\n });\n }\n this.form.append(button);\n button.click();\n button.remove();\n }\n }\n /** Returns the associated `<form>` element, if one exists. */\n getForm() {\n return this.form ?? null;\n }\n /** Resets the form, restoring all the control to their default value */\n reset(submitter) {\n this.doAction('reset', submitter);\n }\n /** Submits the form, triggering validation and form data injection. */\n submit(submitter) {\n // Calling form.submit() bypasses the submit event and constraint validation. To prevent this, we can inject a\n // native submit button into the form, \"click\" it, then remove it to simulate a standard form submission.\n this.doAction('submit', submitter);\n }\n /**\n * Synchronously sets the form control's validity. Call this when you know the future validity but need to update\n * the host element immediately, i.e. before Lit updates the component in the next update.\n */\n setValidity(isValid) {\n const host = this.host;\n const hasInteracted = Boolean(userInteractedControls.has(host));\n const required = Boolean(host.required);\n //\n // We're mapping the following \"states\" to data attributes. In the future, we can use ElementInternals.states to\n // create a similar mapping, but instead of [data-invalid] it will look like :--invalid.\n //\n // See this RFC for more details: https://github.com/shoelace-style/shoelace/issues/1011\n //\n host.toggleAttribute('data-required', required);\n host.toggleAttribute('data-optional', !required);\n host.toggleAttribute('data-invalid', !isValid);\n host.toggleAttribute('data-valid', isValid);\n host.toggleAttribute('data-user-invalid', !isValid && hasInteracted);\n host.toggleAttribute('data-user-valid', isValid && hasInteracted);\n }\n /**\n * Updates the form control's validity based on the current value of `host.validity.valid`. Call this when anything\n * that affects constraint validation changes so the component receives the correct validity states.\n */\n updateValidity() {\n const host = this.host;\n this.setValidity(host.validity.valid);\n }\n /**\n * Dispatches a non-bubbling, cancelable custom event of type `it-invalid`.\n * If the `it-invalid` event will be cancelled then the original `invalid`\n * event (which may have been passed as argument) will also be cancelled.\n * If no original `invalid` event has been passed then the `it-invalid`\n * event will be cancelled before being dispatched.\n */\n emitInvalidEvent(originalInvalidEvent) {\n const itInvalidEvent = new CustomEvent('it-invalid', {\n bubbles: false,\n composed: false,\n cancelable: true,\n detail: {},\n });\n if (!originalInvalidEvent) {\n itInvalidEvent.preventDefault();\n }\n if (!this.host.dispatchEvent(itInvalidEvent)) {\n originalInvalidEvent?.preventDefault();\n }\n }\n}\n//# sourceMappingURL=form-controller.js.map","const translation = {\n $code: 'it',\n $name: 'Italiano',\n $dir: 'ltr',\n validityRequired: 'Questo campo è obbligatorio.',\n validityPattern: 'Il valore non corrisponde al formato richiesto.',\n validityMinlength: 'Il valore deve essere lungo almeno {minlength} caratteri.',\n validityMaxlength: 'Il valore deve essere lungo al massimo {maxlength} caratteri.',\n};\nexport default translation;\n//# sourceMappingURL=it.js.map","import { __decorate, __metadata } from \"tslib\";\nimport { property, query, state } from 'lit/decorators.js';\nimport { registerTranslation } from '@italia/i18n';\nimport { BaseLocalizedComponent } from '../base-component/base-component.js';\nimport { FormControlController } from './form-controller.js';\nimport it from './locales/it.js';\nregisterTranslation(it);\nexport class FormControl extends BaseLocalizedComponent {\n constructor() {\n super(...arguments);\n this.formControlController = new FormControlController(this, {\n assumeInteractionOn: ['it-input', 'it-blur', 'it-change'],\n });\n // TODO: verificare se serve davvero con il fatto che usiamo form-controller\n // static formAssociated = true;\n // @property()\n // internals = this.attachInternals();\n this._touched = false;\n /** The name of the input, submitted as a name/value pair with form data. */\n this.name = '';\n /** The current value of the input, submitted as a name/value pair with form data. */\n this.value = '';\n /** If the input is disabled. */\n this.disabled = false;\n /**\n * By default, form controls are associated with the nearest containing `<form>` element. This attribute allows you\n * to place the form control outside of a form and associate it with the form that has this `id`. The form must be in\n * the same document or shadow root for this to work.\n */\n this.form = '';\n /** If you implement your custom validation and you won't to trigger default validation */\n this.customValidation = false;\n /** If your input is invalid from your custom validition, set this attribute with message validation */\n this.validationText = '';\n /**\n * Specifies the granularity that the value must adhere to, or the special value `any` which means no stepping is\n * implied, allowing any numeric value. Only applies to date and number input types.\n */\n this.step = 'any';\n /** The input's minimum length. */\n this.minlength = -1;\n /** The input's maximum length. */\n this.maxlength = -1;\n /** If the input is required. */\n this.required = false;\n this.validationMessage = '';\n }\n /** Gets the validity state object */\n get validity() {\n return this.inputElement?.validity;\n }\n // Form validation methods\n checkValidity() {\n const inputValid = this.inputElement?.checkValidity() ?? true; // this.inputElement.checkValidity() è la validazione del browser\n return inputValid;\n }\n /** Gets the associated form, if one exists. */\n getForm() {\n return this.formControlController.getForm();\n }\n /** Checks for validity and shows the browser's validation message if the control is invalid. */\n reportValidity() {\n const ret = this.inputElement.checkValidity();\n this.handleValidationMessages();\n return ret; // this.inputElement.reportValidity();\n }\n /** Sets a custom validation message. Pass an empty string to restore validity. */\n setCustomValidity(message) {\n this.inputElement.setCustomValidity(message);\n this.validationMessage = this.inputElement.validationMessage;\n this.formControlController.updateValidity();\n }\n // Handlers\n _handleReady() {\n requestAnimationFrame(() => {\n this.dispatchEvent(new CustomEvent('it-input-ready', { bubbles: true, detail: { el: this.inputElement } }));\n });\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleInput(e) {\n this.handleValidationMessages();\n this.dispatchEvent(new CustomEvent('it-input', {\n detail: { value: this.inputElement.value, el: this.inputElement },\n bubbles: true,\n composed: true,\n }));\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleBlur(e) {\n this._touched = true;\n this.handleValidationMessages();\n this.dispatchEvent(new FocusEvent('it-blur', { bubbles: true, composed: true }));\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleFocus(e) {\n this.dispatchEvent(new FocusEvent('it-focus', { bubbles: true, composed: true }));\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleClick(e) {\n this.dispatchEvent(new MouseEvent('it-click', { bubbles: true, composed: true }));\n }\n /*\n Override default browser validation messages\n */\n handleValidationMessages() {\n if (!this.customValidation) {\n const _v = this.inputElement.validity;\n if (_v.valueMissing) {\n this.setCustomValidity(this.$t('validityRequired'));\n }\n else if (_v.patternMismatch) {\n this.setCustomValidity(this.$t('validityPattern'));\n }\n else if (_v.tooShort) {\n this.setCustomValidity(this.$t('validityMinlength').replace('{minlength}', this.minlength.toString()));\n }\n else if (_v.tooLong) {\n this.setCustomValidity(this.$t('validityMaxlength').replace('{maxlength}', this.maxlength.toString()));\n }\n else {\n /* nothing. Usa il messaggio di errore della validazione\n di default del browser per altri errori di validità come:\n - typeMismatch\n - rangeUnderflow\n - rangeOverflow\n - stepMismatch\n - badInput */\n const otherConstraintErrors = _v.typeMismatch || _v.rangeUnderflow || _v.rangeOverflow || _v.stepMismatch || _v.badInput;\n if (!otherConstraintErrors) {\n this.setCustomValidity('');\n }\n }\n }\n this.validationMessage = this.inputElement.validationMessage;\n }\n _handleInvalid(event) {\n this.formControlController.setValidity(false);\n this.formControlController.emitInvalidEvent(event);\n }\n _handleChange(e) {\n const target = e.target;\n let value;\n if (target instanceof HTMLInputElement) {\n switch (target.type) {\n case 'checkbox':\n case 'radio':\n value = target.checked;\n break;\n case 'file':\n value = target.files; // FileList\n break;\n default:\n value = target.value;\n }\n }\n else if (target instanceof HTMLSelectElement) {\n if (target.multiple) {\n value = Array.from(target.selectedOptions).map((o) => o.value);\n }\n else {\n value = target.value;\n }\n }\n else {\n // textarea o altri input con value\n value = target.value;\n }\n this.dispatchEvent(new CustomEvent('it-change', {\n detail: { value, el: target },\n bubbles: true,\n composed: true,\n }));\n }\n updated(changedProperties) {\n super.updated?.(changedProperties);\n if (this.customValidation) {\n this.setCustomValidity(this.validationText ?? '');\n }\n else {\n this.formControlController.updateValidity();\n }\n }\n}\n__decorate([\n state(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"_touched\", void 0);\n__decorate([\n query('.it-form__control'),\n __metadata(\"design:type\", HTMLInputElement)\n], FormControl.prototype, \"inputElement\", void 0);\n__decorate([\n property({ type: String, reflect: true }) // from FormControl\n ,\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"name\", void 0);\n__decorate([\n property({ reflect: true }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"value\", void 0);\n__decorate([\n property({ type: Boolean, reflect: true }) // from FormControl\n ,\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"disabled\", void 0);\n__decorate([\n property({ reflect: true, type: String }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"form\", void 0);\n__decorate([\n property({ type: Boolean, reflect: true, attribute: 'custom-validation' }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"customValidation\", void 0);\n__decorate([\n property({ attribute: 'validity-message', reflect: true }),\n __metadata(\"design:type\", String)\n], FormControl.prototype, \"validationText\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", String)\n], FormControl.prototype, \"pattern\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"min\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"max\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"step\", void 0);\n__decorate([\n property({ type: Number }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"minlength\", void 0);\n__decorate([\n property({ type: Number }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"maxlength\", void 0);\n__decorate([\n property({ type: Boolean, reflect: true }) // from FormControl\n ,\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"required\", void 0);\n__decorate([\n state(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"validationMessage\", void 0);\n//# sourceMappingURL=form-control.js.map","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nconst yAxisSides = /*#__PURE__*/new Set(['top', 'bottom']);\nfunction getSideAxis(placement) {\n return yAxisSides.has(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rlPlacement : lrPlacement;\n return isStart ? lrPlacement : rlPlacement;\n case 'left':\n case 'right':\n return isStart ? tbPlacement : btPlacement;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nconst invalidOverflowDisplayValues = /*#__PURE__*/new Set(['inline', 'contents']);\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !invalidOverflowDisplayValues.has(display);\n}\nconst tableElements = /*#__PURE__*/new Set(['table', 'td', 'th']);\nfunction isTableElement(element) {\n return tableElements.has(getNodeName(element));\n}\nconst topLayerSelectors = [':popover-open', ':modal'];\nfunction isTopLayer(element) {\n return topLayerSelectors.some(selector => {\n try {\n return element.matches(selector);\n } catch (_e) {\n return false;\n }\n });\n}\nconst transformProperties = ['transform', 'translate', 'scale', 'rotate', 'perspective'];\nconst willChangeValues = ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'];\nconst containValues = ['paint', 'layout', 'strict', 'content'];\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return transformProperties.some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || willChangeValues.some(value => (css.willChange || '').includes(value)) || containValues.some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nconst lastTraversableNodeNames = /*#__PURE__*/new Set(['html', 'body', '#document']);\nfunction isLastTraversableNode(node) {\n return lastTraversableNodeNames.has(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, arrow as arrow$1, autoPlacement as autoPlacement$1, detectOverflow as detectOverflow$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle as getComputedStyle$1, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle$1(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle$1(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll) {\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect);\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle$1(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Safety check: ensure the scrollbar space is reasonable in case this\n// calculation is affected by unusual styles.\n// Most scrollbars leave 15-18px of space.\nconst SCROLLBAR_MAX = 25;\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n const windowScrollbarX = getWindowScrollBarX(html);\n // <html> `overflow: hidden` + `scrollbar-gutter: stable` reduces the\n // visual width of the <html> but this is not considered in the size\n // of `html.clientWidth`.\n if (windowScrollbarX <= 0) {\n const doc = html.ownerDocument;\n const body = doc.body;\n const bodyStyles = getComputedStyle(body);\n const bodyMarginInline = doc.compatMode === 'CSS1Compat' ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;\n const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);\n if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) {\n width -= clippingStableScrollbarWidth;\n }\n } else if (windowScrollbarX <= SCROLLBAR_MAX) {\n // If the <body> scrollbar is on the left, the width needs to be extended\n // by the scrollbar amount so there isn't extra space on the right.\n width += windowScrollbarX;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nconst absoluteOrFixed = /*#__PURE__*/new Set(['absolute', 'fixed']);\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle$1(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle$1(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle$1(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && absoluteOrFixed.has(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n function setLeftRTLScrollbarOffset() {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n setLeftRTLScrollbarOffset();\n }\n }\n if (isFixed && !isOffsetParentAnElement && documentElement) {\n setLeftRTLScrollbarOffset();\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle$1(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle$1(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle$1(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (_e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { type ItButton } from '@italia/button';\nimport { BaseComponent } from '@italia/globals';\nimport { customElement, property, query } from 'lit/decorators.js';\nimport { html } from 'lit';\nimport { computePosition, offset, flip, shift, autoUpdate, arrow, type Placement, size } from '@floating-ui/dom';\nimport styles from './popover.scss';\n\ntype PopoverPlacement = Placement;\n\n@customElement('it-popover')\nexport class ItPopover extends BaseComponent {\n static styles = styles;\n\n @property({ type: Boolean, reflect: true }) open = false;\n\n @property({ type: String }) placement: PopoverPlacement = 'bottom-start';\n\n @query('slot[name=\"trigger\"]') private _triggerSlot!: HTMLSlotElement;\n\n @query('slot[name=\"content\"]') private _contentSlot!: HTMLSlotElement;\n\n private get _triggerElement() {\n return this._triggerSlot?.assignedElements({ flatten: true })[0] as ItButton | HTMLElement;\n }\n\n private get _contentElement() {\n return this._contentSlot?.assignedElements({ flatten: true })[0] as HTMLElement;\n }\n\n private _arrowElement?: HTMLElement;\n\n private _cleanup?: () => void;\n\n private _setChildrenProperties() {\n if (this._triggerElement && this._triggerElement.tagName === 'IT-BUTTON') {\n if (!this._triggerElement.hasAttribute('it-aria-haspopup')) {\n this._triggerElement?.setAttribute('it-aria-haspopup', 'true');\n }\n (this._triggerElement as ItButton).expanded = this.open;\n } else {\n if (!this._triggerElement?.hasAttribute('aria-haspopup')) {\n this._triggerElement?.setAttribute('aria-haspopup', 'true');\n }\n this._triggerElement?.setAttribute('aria-expanded', String(this.open));\n }\n }\n\n connectedCallback() {\n super.connectedCallback?.();\n document.addEventListener('click', this._onDocumentClick);\n }\n\n disconnectedCallback() {\n super.disconnectedCallback?.();\n document.removeEventListener('click', this._onDocumentClick);\n this._cleanup?.();\n }\n\n updated(changedProps: Map<string, any>) {\n this._setChildrenProperties();\n if (changedProps.has('open')) {\n if (this.open) {\n this._show();\n this.dispatchEvent(new CustomEvent('it-popover-open', { bubbles: true, composed: true }));\n } else {\n this._hide();\n this.dispatchEvent(new CustomEvent('it-popover-close', { bubbles: true, composed: true }));\n }\n }\n }\n\n private _createArrow() {\n if (!this._contentElement) return;\n\n if (!this._arrowElement) {\n this._arrowElement = document.createElement('div');\n this._arrowElement.className = 'arrow';\n this._contentElement.prepend(this._arrowElement);\n }\n }\n\n private _show() {\n if (!this._triggerElement || !this._contentElement) return;\n\n this._contentElement.style.position = 'absolute';\n this._contentElement.style.visibility = 'visible';\n\n this._createArrow();\n\n this._cleanup = autoUpdate(this._triggerElement, this._contentElement, () => {\n computePosition(this._triggerElement, this._contentElement, {\n placement: this.placement,\n middleware: [\n offset(12),\n flip(),\n shift({ padding: 8 }),\n size({\n apply({ rects, elements }) {\n Object.assign(elements.floating.style, {\n minWidth: `${rects.reference.width}px`,\n });\n },\n }),\n arrow({ element: this._arrowElement! }),\n ],\n }).then(({ x, y, placement, middlewareData }) => {\n Object.assign(this._contentElement.style, {\n left: `${x}px`,\n top: `${y}px`,\n });\n\n if (middlewareData.arrow) {\n const { x: arrowX, y: arrowY } = middlewareData.arrow;\n const staticSide = {\n top: 'bottom',\n right: 'left',\n bottom: 'top',\n left: 'right',\n }[placement.split('-')[0]];\n\n Object.assign(this._arrowElement!.style, {\n left: arrowX != null ? '20px' : '',\n top: arrowY != null ? `${arrowY}px` : '',\n right: '',\n bottom: '',\n [staticSide as string]: `-8px`,\n position: 'absolute',\n transform: 'rotate(45deg)',\n });\n }\n });\n });\n\n this._focusContent();\n }\n\n private _hide() {\n this._cleanup?.();\n this._contentElement.style.visibility = 'hidden';\n }\n\n private _onDocumentClick = (event: MouseEvent) => {\n if (!this.open) return;\n\n const path = event.composedPath();\n\n if (!path.includes(this) && !path.includes(this._contentElement) && !path.includes(this._triggerElement)) {\n this.open = false;\n }\n };\n\n private _focusContent() {\n this._contentElement?.focus?.();\n }\n\n public toggle() {\n this.open = !this.open;\n }\n\n public openPopover() {\n this.open = true;\n }\n\n public closePopover() {\n this.open = false;\n }\n\n render() {\n return html`\n <slot name=\"trigger\" part=\"trigger\" @slotchange=${this._setChildrenProperties}></slot>\n <slot name=\"content\"></slot>\n `;\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'it-popover': ItPopover;\n 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Iterator : Object).prototype);\r\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n var desc = Object.getOwnPropertyDescriptor(m, k);\r\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\r\n desc = { enumerable: true, get: function() { return m[k]; } };\r\n }\r\n Object.defineProperty(o, k2, desc);\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\r\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nvar ownKeys = function(o) {\r\n ownKeys = Object.getOwnPropertyNames || function (o) {\r\n var ar = [];\r\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\r\n return ar;\r\n };\r\n return ownKeys(o);\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport function __addDisposableResource(env, value, async) {\r\n if (value !== null && value !== void 0) {\r\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\r\n var dispose, inner;\r\n if (async) {\r\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\r\n dispose = value[Symbol.asyncDispose];\r\n }\r\n if (dispose === void 0) {\r\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\r\n dispose = value[Symbol.dispose];\r\n if (async) inner = dispose;\r\n }\r\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\r\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\r\n env.stack.push({ value: value, dispose: dispose, async: async });\r\n }\r\n else if (async) {\r\n env.stack.push({ async: true });\r\n }\r\n return value;\r\n\r\n}\r\n\r\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\r\n\r\nexport function __disposeResources(env) {\r\n function fail(e) {\r\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\r\n env.hasError = true;\r\n }\r\n var r, s = 0;\r\n function next() {\r\n while (r = env.stack.pop()) {\r\n try {\r\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\r\n if (r.dispose) {\r\n var result = r.dispose.call(r.value);\r\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\r\n }\r\n else s |= 1;\r\n }\r\n catch (e) {\r\n fail(e);\r\n }\r\n }\r\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\r\n if (env.hasError) throw env.error;\r\n }\r\n return next();\r\n}\r\n\r\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\r\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\r\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\r\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\r\n });\r\n }\r\n return path;\r\n}\r\n\r\nexport default {\r\n __extends: __extends,\r\n __assign: __assign,\r\n __rest: __rest,\r\n __decorate: __decorate,\r\n __param: __param,\r\n __esDecorate: __esDecorate,\r\n __runInitializers: __runInitializers,\r\n __propKey: __propKey,\r\n __setFunctionName: __setFunctionName,\r\n __metadata: __metadata,\r\n __awaiter: __awaiter,\r\n __generator: __generator,\r\n __createBinding: __createBinding,\r\n __exportStar: __exportStar,\r\n __values: __values,\r\n __read: __read,\r\n __spread: __spread,\r\n __spreadArrays: __spreadArrays,\r\n __spreadArray: __spreadArray,\r\n __await: __await,\r\n __asyncGenerator: __asyncGenerator,\r\n __asyncDelegator: __asyncDelegator,\r\n __asyncValues: __asyncValues,\r\n __makeTemplateObject: __makeTemplateObject,\r\n __importStar: __importStar,\r\n __importDefault: __importDefault,\r\n __classPrivateFieldGet: __classPrivateFieldGet,\r\n __classPrivateFieldSet: __classPrivateFieldSet,\r\n __classPrivateFieldIn: __classPrivateFieldIn,\r\n __addDisposableResource: __addDisposableResource,\r\n __disposeResources: __disposeResources,\r\n __rewriteRelativeImportExtension: __rewriteRelativeImportExtension,\r\n};\r\n","import { directive, Directive } from 'lit/directive.js';\nclass SetAttributesDirective extends Directive {\n update(part, [attributes]) {\n const el = part.element;\n for (const [name, value] of Object.entries(attributes)) {\n if (value != null)\n el.setAttribute(name, value);\n else\n el.removeAttribute(name);\n }\n return null;\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n render(_attributes) {\n return null;\n }\n}\n/* How to use:\n\n<textarea ${setAttributes(this._ariaAttributes)} ... />\n*/\nconst setAttributes = directive(SetAttributesDirective);\nexport default setAttributes;\n//# sourceMappingURL=setAttributes.js.map","function r(e){var t,f,n=\"\";if(\"string\"==typeof e||\"number\"==typeof e)n+=e;else if(\"object\"==typeof e)if(Array.isArray(e)){var o=e.length;for(t=0;t<o;t++)e[t]&&(f=r(e[t]))&&(n&&(n+=\" \"),n+=f)}else for(f in e)e[f]&&(n&&(n+=\" \"),n+=f);return n}export function clsx(){for(var e,t,f=0,n=\"\",o=arguments.length;f<o;f++)(e=arguments[f])&&(t=r(e))&&(n&&(n+=\" \"),n+=t);return n}export default clsx;","const connectedElements = new Set();\nif (window && !window.translations) {\n window.translations = new Map();\n}\nconst { translations } = window;\nlet fallback;\n// TODO: We need some way for users to be able to set these on the server.\nlet documentDirection = 'ltr';\n// Fallback for server.\nlet documentLanguage = 'en';\nconst isClient = typeof MutationObserver !== 'undefined' &&\n typeof document !== 'undefined' &&\n typeof document.documentElement !== 'undefined';\n/** Updates all localized elements that are currently connected */\nfunction update() {\n if (isClient) {\n documentDirection = document.documentElement.dir || 'ltr';\n documentLanguage = document.documentElement.lang || navigator.language;\n }\n [...connectedElements.keys()].forEach((el) => {\n const litEl = el;\n if (typeof litEl.requestUpdate === 'function') {\n litEl.requestUpdate();\n }\n });\n}\nif (isClient) {\n const documentElementObserver = new MutationObserver(update);\n documentDirection = document.documentElement.dir || 'ltr';\n documentLanguage = document.documentElement.lang || navigator.language;\n // Watch for changes on <html lang>\n documentElementObserver.observe(document.documentElement, {\n attributes: true,\n attributeFilter: ['dir', 'lang'],\n });\n}\n/** Registers one or more translations */\nfunction registerTranslation(...translation) {\n translation.forEach((t) => {\n const code = t.$code.toLowerCase();\n if (translations.has(code)) {\n // Merge translations that share the same language code\n translations.set(code, { ...translations.get(code), ...t });\n }\n else {\n translations.set(code, t);\n }\n // The first translation that's registered is the fallback\n if (!fallback) {\n fallback = t;\n }\n });\n update();\n}\nwindow.registerTranslation = registerTranslation;\n/**\n * Localize Reactive Controller for components built with Lit\n *\n * To use this controller, import the class and instantiate it in a custom element constructor:\n *\n * private localize = new LocalizeController(this);\n *\n * This will add the element to the set and make it respond to changes to <html dir|lang> automatically. To make it\n * respond to changes to its own dir|lang properties, make it a property:\n *\n * @property() dir: string;\n * @property() lang: string;\n *\n * To use a translation method, call it like this:\n *\n * ${this.localize.term('term_key_here')}\n * ${this.localize.date('2021-12-03')}\n * ${this.localize.number(1000000)}\n */\nclass LocalizeController {\n constructor(host) {\n this.host = host;\n this.host.addController(this);\n }\n hostConnected() {\n connectedElements.add(this.host);\n }\n hostDisconnected() {\n connectedElements.delete(this.host);\n }\n /**\n * Gets the host element's directionality as determined by the `dir` attribute. The return value is transformed to\n * lowercase.\n */\n dir() {\n return `${this.host.dir || documentDirection}`.toLowerCase();\n }\n /**\n * Gets the host element's language as determined by the `lang` attribute. The return value is transformed to\n * lowercase.\n */\n lang() {\n return `${this.host.lang || documentLanguage}`.toLowerCase();\n }\n // eslint-disable-next-line class-methods-use-this\n getTranslationData(lang) {\n // Convert \"en_US\" to \"en-US\". Note that both underscores and dashes are allowed per spec, but underscores result in\n // a RangeError by the call to `new Intl.Locale()`. See: https://unicode.org/reports/tr35/#unicode-locale-identifier\n const locale = new Intl.Locale(lang.replace(/_/g, '-'));\n const language = locale?.language.toLowerCase();\n const region = locale?.region?.toLowerCase() ?? '';\n const primary = translations.get(`${language}-${region}`);\n const secondary = translations.get(language);\n return { locale, language, region, primary, secondary };\n }\n /** Determines if the specified term exists, optionally checking the fallback translation. */\n exists(key, options) {\n const { primary, secondary } = this.getTranslationData(options.lang ?? this.lang());\n const mergedOptions = {\n includeFallback: false,\n ...options,\n };\n if ((primary && primary[key]) ||\n (secondary && secondary[key]) ||\n (mergedOptions.includeFallback && fallback && fallback[key])) {\n return true;\n }\n return false;\n }\n /** Outputs a translated term. */\n term(key, ...args) {\n const { primary, secondary } = this.getTranslationData(this.lang());\n let term;\n // Look for a matching term using regionCode, code, then the fallback\n if (primary && primary[key]) {\n term = primary[key];\n }\n else if (secondary && secondary[key]) {\n term = secondary[key];\n }\n else if (fallback && fallback[key]) {\n term = fallback[key];\n }\n else {\n // eslint-disable-next-line no-console\n console.error(`No translation found for: ${String(key)}`);\n return String(key);\n }\n if (typeof term === 'function') {\n return term(...args);\n }\n return term;\n }\n /** Outputs a localized date in the specified format. */\n date(dateToFormat, options) {\n const date = new Date(dateToFormat);\n return new Intl.DateTimeFormat(this.lang(), options).format(date);\n }\n /** Outputs a localized number in the specified format. */\n number(numberToFormat, options) {\n const num = Number(numberToFormat);\n return Number.isNaN(num) ? '' : new Intl.NumberFormat(this.lang(), options).format(num);\n }\n /** Outputs a localized time in relative format. */\n relativeTime(value, unit, options) {\n return new Intl.RelativeTimeFormat(this.lang(), options).format(value, unit);\n }\n}\n\n/**\n * @param Base The base class.\n * @returns A mix-in implementing `localizations` method.\n *\n *@example\n * <!-- Terms -->\n ${this.$localize.term('hello')}\n or\n ${this.$t('hello')}\n\n <!-- Dates -->\n ${this.$localize.date('2021-09-15 14:00:00 ET', { month: 'long', day: 'numeric', year: 'numeric' })}\n or\n ${this.$d('2021-09-15 14:00:00 ET', { month: 'long', day: 'numeric', year: 'numeric' })}\n\n <!-- Numbers/currency -->\n ${this.$localize.number(1000, { style: 'currency', currency: 'USD'})}\n or\n ${this.$n(1000,{ style: 'currency', currency: 'USD'})}\n\n <!-- Determining language -->\n ${this.$localize.lang()}\n\n <!-- Determining directionality, e.g. 'ltr' or 'rtl' -->\n ${this.$localize.dir()}\n\n\n *** HOW TO DEFINE TRANSLATIONS: ***\n // Simple terms\n upload: 'Upload',\n\n // Terms with placeholders\n greetUser: (name: string) => `Hello, ${name}!`,\n\n // Plurals\n numFilesSelected: (count: number) => {\n if (count === 0) return 'No files selected';\n if (count === 1) return '1 file selected';\n return `${count} files selected`;\n }\n */\nconst LocalizeMixin = (Base) => class extends Base {\n constructor() {\n super(...arguments);\n this.localize = new LocalizeController(this);\n }\n // Provide default values to avoid definite assignment errors and avoid decorators\n // commentati perchè danno problemi su React.js. Sono attributi nativi, e assegnare un valore di default a react da fastidio\n // dir: string = '';\n // lang: string = '';\n /**\n * Restituisce tutta l'utility di traduzione\n *\n\n *\n * @returns tutta l'utility di traduzione\n *\n * @example\n * this.$localize.lang() -> ritorna la lingua corrente\n * this.$localize.dir() -> ritorna la direzione della lingua corrente\n */\n get $localize() {\n return this.localize;\n }\n /**\n * Restituisce una stringa localizzata a partire da una chiave di termine.\n *\n * Utilizza il `LocalizeController` per accedere al dizionario corrente e\n * tradurre la chiave fornita secondo la lingua attiva.\n *\n * @param t - La chiave del termine da localizzare (es. 'hello', 'submit', ecc.).\n * @returns La stringa tradotta in base alla lingua attiva. Se la chiave non è trovata, restituisce la chiave stessa.\n *\n * @example\n * this.$t('hello'); // → \"Ciao\" (in locale it-IT)\n */\n $t(t) {\n // format term\n return this.localize.term(t);\n }\n /**\n * Formatta una data in base alla localizzazione attiva.\n *\n * Utilizza il `LocalizeController` per restituire una stringa localizzata\n * secondo le opzioni fornite (es. mese esteso, anno, ecc.).\n *\n * @param n - La data da formattare come stringa compatibile (es. ISO o con timezone, es. '2021-09-15 14:00:00 ET').\n * @param p - Le opzioni di formattazione per `Intl.DateTimeFormat` (es. { year: 'numeric', month: 'long', day: 'numeric' }).\n * @returns Una stringa rappresentante la data formattata secondo la localizzazione attiva.\n *\n * @example\n * this.$d('2021-09-15 14:00:00 ET', { year: 'numeric', month: 'long', day: 'numeric' });\n * // → \"15 settembre 2021\" (in locale it-IT)\n */\n $d(d, p) {\n // format date\n return this.localize.date(d, p);\n }\n /**\n * Formatta un numero secondo le impostazioni locali dell'utente corrente.\n *\n * Utilizza il `LocalizeController` per applicare formattazione numerica,\n * incluse opzioni come separatori, decimali, valute, ecc.\n *\n * @param d - Il numero da formattare.\n * @param p - Le opzioni di formattazione (es. { style: 'currency', currency: 'EUR' }).\n * @returns Una stringa rappresentante il numero formattato secondo la localizzazione attiva.\n *\n * @example\n * this.$n(1234.56, { style: 'currency', currency: 'USD' }); // → \"$1,234.56\" (in locale en-US)\n */\n $n(d, p) {\n return this.localize.number(d, p);\n }\n};\n// export interface LocalizedComponent {\n// $t(t: string): string;\n// $d(d: Date | string, p?: Intl.DateTimeFormatOptions): string;\n// $n(n: number, p?: Intl.NumberFormatOptions): string;\n// $localize: LocalizeController;\n// }\n\nexport { LocalizeController, LocalizeMixin, registerTranslation };\n//# sourceMappingURL=index.js.map\n","/* eslint-disable no-console */\nexport class Logger {\n constructor(tag) {\n this.tag = tag;\n }\n format(level, msg) {\n return [`[${this.tag}] ${msg}`];\n }\n warn(msg) {\n console.warn(...this.format('warn', msg));\n }\n error(msg) {\n console.error(...this.format('error', msg));\n }\n info(msg) {\n console.info(...this.format('info', msg));\n }\n}\n//# sourceMappingURL=logger.js.map","import clsx from 'clsx';\nimport { LitElement } from 'lit';\nimport { LocalizeMixin } from '@italia/i18n';\nimport { Logger } from '../utils/logger.js';\n/**\n * Factory function per creare una base class estendibile\n * con stili personalizzati.\n */\nexport class BaseComponent extends LitElement {\n constructor() {\n super();\n this.composeClass = clsx;\n this.logger = new Logger(this.tagName.toLowerCase());\n }\n get _ariaAttributes() {\n const attributes = {};\n for (const attr of this.getAttributeNames()) {\n if (attr === 'it-role') {\n attributes.role = this.getAttribute(attr);\n }\n else if (attr.startsWith('it-aria-')) {\n attributes[attr.replace(/^it-/, '')] = this.getAttribute(attr);\n }\n }\n return attributes;\n }\n // eslint-disable-next-line class-methods-use-this\n generateId(prefix) {\n return `${prefix}-${Math.random().toString(36).slice(2)}`;\n }\n // eslint-disable-next-line class-methods-use-this, @typescript-eslint/no-unused-vars\n addFocus(element) {\n // new TrackFocus(element); // per il momento è stato disattivato perchè ci sono le pseudo classi ::focus-visible per fare quello che fa TrackFocus. Si possono aggiungere regole css in bsi-italia 3 dato che stiamo facendo una breaking release di bsi.\n }\n // eslint-disable-next-line class-methods-use-this\n getActiveElement() {\n let active = document.activeElement;\n while (active && active.shadowRoot && active.shadowRoot.activeElement) {\n active = active.shadowRoot.activeElement;\n }\n return active;\n }\n get focusElement() {\n return this;\n }\n // eslint-disable-next-line class-methods-use-this\n get prefersReducedMotion() {\n return window.matchMedia('(prefers-reduced-motion: reduce)').matches;\n }\n connectedCallback() {\n super.connectedCallback();\n // generate internal _id\n const prefix = this.id?.length > 0 ? this.id : this.tagName.toLowerCase();\n this._id = this.generateId(prefix);\n }\n}\nexport const BaseLocalizedComponent = LocalizeMixin(BaseComponent);\n//# sourceMappingURL=base-component.js.map","//\n// We store a WeakMap of forms + controls so we can keep references to all FormControl within a given form. As\n// elements connect and disconnect to/from the DOM, their containing form is used as the key and the form control is\n// added and removed from the form's set, respectively.\n//\nexport const formCollections = new WeakMap();\n//\n// We store a WeakMap of reportValidity() overloads so we can override it when form controls connect to the DOM and\n// restore the original behavior when they disconnect.\n//\nconst reportValidityOverloads = new WeakMap();\nconst checkValidityOverloads = new WeakMap();\n//\n// We store a Set of controls that users have interacted with. This allows us to determine the interaction state\n// without littering the DOM with additional data attributes.\n//\nconst userInteractedControls = new WeakSet();\n//\n// We store a WeakMap of interactions for each form control so we can track when all conditions are met for validation.\n//\nconst interactions = new WeakMap();\n/** A reactive controller to allow form controls to participate in form submission, validation, etc. */\nexport class FormControlController {\n constructor(host, options) {\n this.submittedOnce = false;\n this.handleFormData = (event) => {\n // console.log('handleFormData');\n const disabled = this.options.disabled(this.host);\n const name = this.options.name(this.host);\n const value = this.options.value(this.host);\n const tagName = this.host.tagName.toLowerCase();\n // For buttons, we only submit the value if they were the submitter. This is currently done in doAction() by\n // injecting the name/value on a temporary button, so we can just skip them here.\n const isButton = tagName === 'it-button';\n if (this.host.isConnected &&\n !disabled &&\n !isButton &&\n typeof name === 'string' &&\n name.length > 0 &&\n typeof value !== 'undefined') {\n switch (tagName) {\n case 'it-radio':\n if (this.host.checked) {\n event.formData.append(name, value);\n }\n break;\n case 'it-checkbox':\n if (this.host.checked) {\n if (event.formData.getAll(name).indexOf(value) < 0) {\n // handle group checkbox\n event.formData.append(name, value);\n }\n }\n break;\n case 'it-checkbox-group':\n // non settare valori in formData, perchè ogni singola checkbox setta il suo valore\n break;\n default:\n if (Array.isArray(value)) {\n value.forEach((val) => {\n event.formData.append(name, val.toString());\n });\n }\n else {\n event.formData.append(name, value.toString());\n }\n }\n }\n };\n this.handleFormSubmit = (event) => {\n const disabled = this.options.disabled(this.host);\n const reportValidity = this.options.reportValidity;\n // Update the interacted state for all controls when the form is submitted\n if (this.form && !this.form.noValidate) {\n formCollections.get(this.form)?.forEach((control) => {\n this.setUserInteracted(control, true);\n });\n }\n const resReportValidity = reportValidity(this.host);\n if (this.form && !this.form.noValidate && !disabled && !resReportValidity) {\n event.preventDefault();\n // event.stopImmediatePropagation(); // se lo attiviamo, valida un campo alla volta\n // Scroll al primo controllo non valido\n const formControls = formCollections.get(this.form);\n if (formControls) {\n for (const control of formControls) {\n if (!control.validity?.valid) {\n // Scroll smooth verso il controllo non valido\n control.scrollIntoView({\n behavior: 'smooth',\n block: 'center',\n });\n break;\n }\n }\n }\n }\n this.submittedOnce = true;\n };\n this.handleFormReset = () => {\n this.options.setValue(this.host, '');\n this.submittedOnce = false;\n this.setUserInteracted(this.host, false);\n interactions.set(this.host, []);\n };\n this.handleInteraction = (event) => {\n const emittedEvents = interactions.get(this.host);\n if (!emittedEvents.includes(event.type)) {\n emittedEvents.push(event.type);\n }\n // Mark it as user-interacted as soon as all associated events have been emitted\n if (emittedEvents.length === this.options.assumeInteractionOn.length) {\n this.setUserInteracted(this.host, true);\n }\n };\n this.checkFormValidity = () => {\n // console.log('checkFormValidity');\n //\n // This is very similar to the `reportFormValidity` function, but it does not trigger native constraint validation\n // Allow the user to simply check if the form is valid and handling validity in their own way.\n //\n // We preserve the original method in a WeakMap, but we don't call it from the overload because that would trigger\n // validations in an unexpected order. When the element disconnects, we revert to the original behavior. This won't\n // be necessary once we can use ElementInternals.\n //\n // Note that we're also honoring the form's novalidate attribute.\n //\n if (this.form && !this.form.noValidate) {\n // This seems sloppy, but checking all elements will cover native inputs, Shoelace inputs, and other custom\n // elements that support the constraint validation API.\n const elements = this.form.querySelectorAll('*');\n for (const element of elements) {\n if (typeof element.checkValidity === 'function') {\n if (!element.checkValidity()) {\n return false;\n }\n }\n }\n }\n return true;\n };\n this.reportFormValidity = () => {\n // console.log('reportFormValidity');\n //\n // FormControl work hard to act like regular form controls. They support the Constraint Validation API\n // and its associated methods such as setCustomValidity() and reportValidity(). However, the HTMLFormElement also\n // has a reportValidity() method that will trigger validation on all child controls. Since we're not yet using\n // ElementInternals, we need to overload this method so it looks for any element with the reportValidity() method.\n //\n // We preserve the original method in a WeakMap, but we don't call it from the overload because that would trigger\n // validations in an unexpected order. When the element disconnects, we revert to the original behavior. This won't\n // be necessary once we can use ElementInternals.\n //\n // Note that we're also honoring the form's novalidate attribute.\n //\n if (this.form && !this.form.noValidate) {\n // This seems sloppy, but checking all elements will cover native inputs, Shoelace inputs, and other custom\n // elements that support the constraint validation API.\n const elements = this.form.querySelectorAll('*');\n for (const element of elements) {\n if (typeof element.reportValidity === 'function') {\n if (!element.reportValidity()) {\n return false;\n }\n }\n }\n }\n return true;\n };\n (this.host = host).addController(this);\n this.options = {\n form: (input) => {\n // If there's a form attribute, use it to find the target form by id\n // Controls may not always reflect the 'form' property. For example, `<it-button>` doesn't reflect.\n const formId = input.form;\n if (formId) {\n const root = input.getRootNode();\n const form = root.querySelector(`#${formId}`);\n if (form) {\n return form;\n }\n }\n return input.closest('form');\n },\n name: (input) => input.name,\n value: (input) => input.value,\n disabled: (input) => input.disabled ?? false,\n reportValidity: (input) => typeof input.reportValidity === 'function' ? input.reportValidity() : true,\n checkValidity: (input) => (typeof input.checkValidity === 'function' ? input.checkValidity() : true),\n setValue: (input, value) => {\n // eslint-disable-next-line no-param-reassign\n input.value = value;\n },\n assumeInteractionOn: ['it-input'],\n ...options,\n };\n }\n hostConnected() {\n const form = this.options.form(this.host);\n if (form) {\n this.attachForm(form);\n }\n // Listen for interactions\n interactions.set(this.host, []);\n this.options.assumeInteractionOn.forEach((event) => {\n this.host.addEventListener(event, this.handleInteraction);\n });\n }\n hostDisconnected() {\n this.detachForm();\n // Clean up interactions\n interactions.delete(this.host);\n this.options.assumeInteractionOn.forEach((event) => {\n this.host.removeEventListener(event, this.handleInteraction);\n });\n }\n hostUpdated() {\n const form = this.options.form(this.host);\n // Detach if the form no longer exists\n if (!form) {\n this.detachForm();\n }\n // If the form has changed, reattach it\n if (form && this.form !== form) {\n this.detachForm();\n this.attachForm(form);\n }\n if (this.host.hasUpdated) {\n this.setValidity(this.host.validity.valid);\n }\n }\n attachForm(form) {\n if (form) {\n this.form = form;\n // Add this element to the form's collection\n if (formCollections.has(this.form)) {\n formCollections.get(this.form).add(this.host);\n }\n else {\n formCollections.set(this.form, new Set([this.host]));\n }\n this.form.addEventListener('formdata', this.handleFormData);\n this.form.addEventListener('submit', this.handleFormSubmit);\n this.form.addEventListener('reset', this.handleFormReset);\n // Overload the form's reportValidity() method so it looks at FormControl\n if (!reportValidityOverloads.has(this.form)) {\n reportValidityOverloads.set(this.form, this.form.reportValidity);\n this.form.reportValidity = () => this.reportFormValidity();\n }\n // Overload the form's checkValidity() method so it looks at FormControl\n if (!checkValidityOverloads.has(this.form)) {\n checkValidityOverloads.set(this.form, this.form.checkValidity);\n this.form.checkValidity = () => this.checkFormValidity();\n }\n }\n else {\n this.form = undefined;\n }\n }\n detachForm() {\n if (!this.form)\n return;\n const formCollection = formCollections.get(this.form);\n if (!formCollection) {\n return;\n }\n this.submittedOnce = false;\n // Remove this host from the form's collection\n formCollection.delete(this.host);\n // Check to make sure there's no other form controls in the collection. If we do this\n // without checking if any other controls are still in the collection, then we will wipe out the\n // validity checks for all other elements.\n // see: https://github.com/shoelace-style/shoelace/issues/1703\n if (formCollection.size <= 0) {\n this.form.removeEventListener('formdata', this.handleFormData);\n this.form.removeEventListener('submit', this.handleFormSubmit);\n this.form.removeEventListener('reset', this.handleFormReset);\n // Remove the overload and restore the original method\n if (reportValidityOverloads.has(this.form)) {\n this.form.reportValidity = reportValidityOverloads.get(this.form);\n reportValidityOverloads.delete(this.form);\n }\n if (checkValidityOverloads.has(this.form)) {\n this.form.checkValidity = checkValidityOverloads.get(this.form);\n checkValidityOverloads.delete(this.form);\n }\n // So it looks weird here to not always set the form to undefined. But I _think_ if we unattach this.form here,\n // we end up in this fun spot where future validity checks don't have a reference to the form validity handler.\n // First form element in sets the validity handler. So we can't clean up `this.form` until there are no other form elements in the form.\n this.form = undefined;\n }\n }\n // eslint-disable-next-line class-methods-use-this\n setUserInteracted(el, hasInteracted) {\n if (hasInteracted) {\n userInteractedControls.add(el);\n }\n else {\n userInteractedControls.delete(el);\n }\n el.requestUpdate();\n }\n doAction(type, submitter) {\n // console.log('doaction', type);\n if (this.form) {\n const button = document.createElement('button');\n button.type = type;\n button.style.position = 'absolute';\n button.style.width = '0';\n button.style.height = '0';\n button.style.clipPath = 'inset(50%)';\n button.style.overflow = 'hidden';\n button.style.whiteSpace = 'nowrap';\n // Pass name, value, and form attributes through to the temporary button\n if (submitter) {\n button.name = submitter.name;\n button.value = submitter.value;\n ['formaction', 'formenctype', 'formmethod', 'formnovalidate', 'formtarget'].forEach((attr) => {\n if (submitter.hasAttribute(attr)) {\n button.setAttribute(attr, submitter.getAttribute(attr));\n }\n });\n }\n this.form.append(button);\n button.click();\n button.remove();\n }\n }\n /** Returns the associated `<form>` element, if one exists. */\n getForm() {\n return this.form ?? null;\n }\n /** Resets the form, restoring all the control to their default value */\n reset(submitter) {\n this.doAction('reset', submitter);\n }\n /** Submits the form, triggering validation and form data injection. */\n submit(submitter) {\n // Calling form.submit() bypasses the submit event and constraint validation. To prevent this, we can inject a\n // native submit button into the form, \"click\" it, then remove it to simulate a standard form submission.\n this.doAction('submit', submitter);\n }\n /**\n * Synchronously sets the form control's validity. Call this when you know the future validity but need to update\n * the host element immediately, i.e. before Lit updates the component in the next update.\n */\n setValidity(isValid) {\n const host = this.host;\n const hasInteracted = Boolean(userInteractedControls.has(host));\n const required = Boolean(host.required);\n //\n // We're mapping the following \"states\" to data attributes. In the future, we can use ElementInternals.states to\n // create a similar mapping, but instead of [data-invalid] it will look like :--invalid.\n //\n // See this RFC for more details: https://github.com/shoelace-style/shoelace/issues/1011\n //\n host.toggleAttribute('data-required', required);\n host.toggleAttribute('data-optional', !required);\n host.toggleAttribute('data-invalid', !isValid);\n host.toggleAttribute('data-valid', isValid);\n host.toggleAttribute('data-user-invalid', !isValid && hasInteracted);\n host.toggleAttribute('data-user-valid', isValid && hasInteracted);\n }\n userInteracted() {\n const hasInteracted = Boolean(userInteractedControls.has(this.host));\n return hasInteracted;\n }\n /**\n * Updates the form control's validity based on the current value of `host.validity.valid`. Call this when anything\n * that affects constraint validation changes so the component receives the correct validity states.\n */\n updateValidity() {\n const host = this.host;\n this.setValidity(host.validity.valid);\n }\n /**\n * Dispatches a non-bubbling, cancelable custom event of type `it-invalid`.\n * If the `it-invalid` event will be cancelled then the original `invalid`\n * event (which may have been passed as argument) will also be cancelled.\n * If no original `invalid` event has been passed then the `it-invalid`\n * event will be cancelled before being dispatched.\n */\n emitInvalidEvent(originalInvalidEvent) {\n const itInvalidEvent = new CustomEvent('it-invalid', {\n bubbles: false,\n composed: false,\n cancelable: true,\n detail: {},\n });\n if (!originalInvalidEvent) {\n itInvalidEvent.preventDefault();\n }\n if (!this.host.dispatchEvent(itInvalidEvent)) {\n originalInvalidEvent?.preventDefault();\n }\n }\n}\n//# sourceMappingURL=form-controller.js.map","const translation = {\n $code: 'it',\n $name: 'Italiano',\n $dir: 'ltr',\n validityRequired: 'Questo campo è obbligatorio.',\n validityGroupRequired: \"Scegli almeno un'opzione\",\n validityPattern: 'Il valore non corrisponde al formato richiesto.',\n validityMinlength: 'Il valore deve essere lungo almeno {minlength} caratteri.',\n validityMaxlength: 'Il valore deve essere lungo al massimo {maxlength} caratteri.',\n};\nexport default translation;\n//# sourceMappingURL=it.js.map","import { __decorate, __metadata } from \"tslib\";\nimport { property, query, state } from 'lit/decorators.js';\nimport { registerTranslation } from '@italia/i18n';\nimport { BaseLocalizedComponent } from '../base-component/base-component.js';\nimport { FormControlController } from './form-controller.js';\nimport it from './locales/it.js';\nregisterTranslation(it);\nexport class FormControl extends BaseLocalizedComponent {\n constructor() {\n super(...arguments);\n this.formControlController = new FormControlController(this, {\n assumeInteractionOn: ['it-input', 'it-blur', 'it-change'],\n });\n // TODO: verificare se serve davvero con il fatto che usiamo form-controller\n // static formAssociated = true;\n // @property()\n // internals = this.attachInternals();\n this._touched = false;\n /** The name of the input, submitted as a name/value pair with form data. */\n this.name = '';\n /** The current value of the input, submitted as a name/value pair with form data. */\n this.value = '';\n /** If the input is disabled. */\n this.disabled = false;\n /**\n * By default, form controls are associated with the nearest containing `<form>` element. This attribute allows you\n * to place the form control outside of a form and associate it with the form that has this `id`. The form must be in\n * the same document or shadow root for this to work.\n */\n this.form = '';\n /** If you implement your custom validation and you won't to trigger default validation */\n this.customValidation = false;\n /** If your input is invalid from your custom validition, set this attribute with message validation */\n this.validationText = '';\n /**\n * Specifies the granularity that the value must adhere to, or the special value `any` which means no stepping is\n * implied, allowing any numeric value. Only applies to date and number input types.\n */\n this.step = 'any';\n /** The input's minimum length. */\n this.minlength = -1;\n /** The input's maximum length. */\n this.maxlength = -1;\n /** If the input is required. */\n this.required = false;\n /* For grouped input, like checkbox-group */\n this.isInGroup = false;\n this.validationMessage = '';\n }\n /** Gets the validity state object */\n get validity() {\n return this.inputElement?.validity;\n }\n /** Gets the associated form, if one exists. */\n getForm() {\n return this.formControlController.getForm();\n }\n // Form validation methods\n checkValidity() {\n const inputValid = this.inputElement?.checkValidity() ?? true; // this.inputElement.checkValidity() è la validazione del browser\n return inputValid;\n }\n /** Checks for validity and shows the browser's validation message if the control is invalid. */\n reportValidity() {\n // const ret = this.inputElement.checkValidity();\n const ret = this.checkValidity(); // chiama la checkValidity, che se è stata overridata chiama quella\n this.handleValidationMessages();\n return ret; // this.inputElement.reportValidity();\n }\n /** Sets a custom validation message. Pass an empty string to restore validity. */\n setCustomValidity(message) {\n this.inputElement.setCustomValidity(message);\n this.validationMessage = this.inputElement.validationMessage;\n this.formControlController.updateValidity();\n }\n // Handlers\n _handleReady() {\n requestAnimationFrame(() => {\n this.dispatchEvent(new CustomEvent('it-input-ready', { bubbles: true, detail: { el: this.inputElement } }));\n });\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleInput(e) {\n this.handleValidationMessages();\n this.dispatchEvent(new CustomEvent('it-input', {\n detail: { value: this.inputElement.value, el: this.inputElement },\n bubbles: true,\n composed: true,\n }));\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleBlur(e) {\n this._touched = true;\n this.handleValidationMessages();\n this.dispatchEvent(new FocusEvent('it-blur', { bubbles: true, composed: true }));\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleFocus(e) {\n this.dispatchEvent(new FocusEvent('it-focus', { bubbles: true, composed: true }));\n }\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n _handleClick(e) {\n this.dispatchEvent(new MouseEvent('it-click', { bubbles: true, composed: true }));\n }\n /*\n Override default browser validation messages\n */\n handleValidationMessages() {\n if (!this.customValidation) {\n const _v = this.inputElement.validity;\n const isRequiredHandledByGroup = this.isInGroup === true;\n if (_v.valueMissing && !isRequiredHandledByGroup) {\n this.setCustomValidity(this.$t('validityRequired'));\n }\n else if (_v.patternMismatch) {\n this.setCustomValidity(this.$t('validityPattern'));\n }\n else if (_v.tooShort) {\n this.setCustomValidity(this.$t('validityMinlength').replace('{minlength}', this.minlength.toString()));\n }\n else if (_v.tooLong) {\n this.setCustomValidity(this.$t('validityMaxlength').replace('{maxlength}', this.maxlength.toString()));\n }\n else {\n /* nothing. Usa il messaggio di errore della validazione\n di default del browser per altri errori di validità come:\n - typeMismatch\n - rangeUnderflow\n - rangeOverflow\n - stepMismatch\n - badInput */\n const otherConstraintErrors = _v.typeMismatch || _v.rangeUnderflow || _v.rangeOverflow || _v.stepMismatch || _v.badInput;\n if (!otherConstraintErrors) {\n this.setCustomValidity('');\n }\n }\n }\n this.validationMessage = this.inputElement.validationMessage;\n }\n _handleInvalid(event) {\n this.formControlController.setValidity(false);\n this.formControlController.emitInvalidEvent(event);\n }\n _handleChange(e) {\n const target = e.target;\n let value;\n if (target instanceof HTMLInputElement) {\n switch (target.type) {\n case 'checkbox':\n case 'radio':\n value = target.checked;\n break;\n case 'file':\n value = target.files; // FileList\n break;\n default:\n value = target.value;\n }\n }\n else if (target instanceof HTMLSelectElement) {\n if (target.multiple) {\n value = Array.from(target.selectedOptions).map((o) => o.value);\n }\n else {\n value = target.value;\n }\n }\n else {\n // textarea o altri input con value\n value = target.value;\n }\n this.dispatchEvent(new CustomEvent('it-change', {\n detail: { value, el: target },\n bubbles: true,\n composed: true,\n }));\n }\n updated(changedProperties) {\n super.updated?.(changedProperties);\n if (this.customValidation) {\n this.setCustomValidity(this.validationText ?? '');\n }\n else if (this.formControlController.userInteracted()) {\n this.formControlController.updateValidity();\n }\n }\n}\n__decorate([\n state(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"_touched\", void 0);\n__decorate([\n query('.it-form__control'),\n __metadata(\"design:type\", HTMLInputElement)\n], FormControl.prototype, \"inputElement\", void 0);\n__decorate([\n property({ type: String, reflect: true }) // from FormControl\n ,\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"name\", void 0);\n__decorate([\n property({ reflect: true }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"value\", void 0);\n__decorate([\n property({ type: Boolean, reflect: true }) // from FormControl\n ,\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"disabled\", void 0);\n__decorate([\n property({ reflect: true, type: String }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"form\", void 0);\n__decorate([\n property({ type: Boolean, reflect: true, attribute: 'custom-validation' }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"customValidation\", void 0);\n__decorate([\n property({ attribute: 'validity-message', reflect: true }),\n __metadata(\"design:type\", String)\n], FormControl.prototype, \"validationText\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", String)\n], FormControl.prototype, \"pattern\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"min\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"max\", void 0);\n__decorate([\n property(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"step\", void 0);\n__decorate([\n property({ type: Number }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"minlength\", void 0);\n__decorate([\n property({ type: Number }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"maxlength\", void 0);\n__decorate([\n property({ type: Boolean, reflect: true }) // from FormControl\n ,\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"required\", void 0);\n__decorate([\n property({ type: Boolean }),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"isInGroup\", void 0);\n__decorate([\n state(),\n __metadata(\"design:type\", Object)\n], FormControl.prototype, \"validationMessage\", void 0);\n//# sourceMappingURL=form-control.js.map","import TrackFocus from './utils/track-focus.js';\nimport setAttributes from './directives/setAttributes.js';\nimport AriaKeyboardListController from './controllers/aria-keyboard-list-controller.js';\nimport { StoryFormControlMethodAndProps } from './stories/formControlReusableStories.js';\nimport { CollapsibleOrHiddenContentGuidelines } from './stories/reusableUsageGuidelinesStories.js';\nif (typeof window !== 'undefined') {\n window._itAnalytics = window._itAnalytics || {};\n window._itAnalytics = {\n ...window._itAnalytics,\n version: '1.0.0-alpha.4',\n };\n}\nexport { TrackFocus, setAttributes, AriaKeyboardListController };\nexport { RovingTabindexController } from './controllers/roving-tabindex-controller.js';\nexport { BaseComponent, BaseLocalizedComponent, } from './base-component/base-component.js';\nexport { AriaKeyboardAccordionController, } from './controllers/aria-keyboard-accordion-controller.js';\nexport { CollapseAnimationController } from './controllers/collapse-controller.js';\nexport { FormControl } from './form/form-control.js';\nexport { formCollections, FormControlController } from './form/form-controller.js';\nexport { cookies } from './utils/cookies.js';\nexport { WindowManager } from './window-manager.js';\nexport { StoryFormControlMethodAndProps, CollapsibleOrHiddenContentGuidelines };\n//# sourceMappingURL=index.js.map","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nconst yAxisSides = /*#__PURE__*/new Set(['top', 'bottom']);\nfunction getSideAxis(placement) {\n return yAxisSides.has(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rlPlacement : lrPlacement;\n return isStart ? lrPlacement : rlPlacement;\n case 'left':\n case 'right':\n return isStart ? tbPlacement : btPlacement;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nconst invalidOverflowDisplayValues = /*#__PURE__*/new Set(['inline', 'contents']);\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !invalidOverflowDisplayValues.has(display);\n}\nconst tableElements = /*#__PURE__*/new Set(['table', 'td', 'th']);\nfunction isTableElement(element) {\n return tableElements.has(getNodeName(element));\n}\nconst topLayerSelectors = [':popover-open', ':modal'];\nfunction isTopLayer(element) {\n return topLayerSelectors.some(selector => {\n try {\n return element.matches(selector);\n } catch (_e) {\n return false;\n }\n });\n}\nconst transformProperties = ['transform', 'translate', 'scale', 'rotate', 'perspective'];\nconst willChangeValues = ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'];\nconst containValues = ['paint', 'layout', 'strict', 'content'];\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return transformProperties.some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || willChangeValues.some(value => (css.willChange || '').includes(value)) || containValues.some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nconst lastTraversableNodeNames = /*#__PURE__*/new Set(['html', 'body', '#document']);\nfunction isLastTraversableNode(node) {\n return lastTraversableNodeNames.has(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, arrow as arrow$1, autoPlacement as autoPlacement$1, detectOverflow as detectOverflow$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle as getComputedStyle$1, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle$1(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle$1(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll) {\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect);\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle$1(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Safety check: ensure the scrollbar space is reasonable in case this\n// calculation is affected by unusual styles.\n// Most scrollbars leave 15-18px of space.\nconst SCROLLBAR_MAX = 25;\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n const windowScrollbarX = getWindowScrollBarX(html);\n // <html> `overflow: hidden` + `scrollbar-gutter: stable` reduces the\n // visual width of the <html> but this is not considered in the size\n // of `html.clientWidth`.\n if (windowScrollbarX <= 0) {\n const doc = html.ownerDocument;\n const body = doc.body;\n const bodyStyles = getComputedStyle(body);\n const bodyMarginInline = doc.compatMode === 'CSS1Compat' ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;\n const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);\n if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) {\n width -= clippingStableScrollbarWidth;\n }\n } else if (windowScrollbarX <= SCROLLBAR_MAX) {\n // If the <body> scrollbar is on the left, the width needs to be extended\n // by the scrollbar amount so there isn't extra space on the right.\n width += windowScrollbarX;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nconst absoluteOrFixed = /*#__PURE__*/new Set(['absolute', 'fixed']);\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle$1(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle$1(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle$1(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && absoluteOrFixed.has(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n function setLeftRTLScrollbarOffset() {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n setLeftRTLScrollbarOffset();\n }\n }\n if (isFixed && !isOffsetParentAnElement && documentElement) {\n setLeftRTLScrollbarOffset();\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle$1(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle$1(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle$1(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (_e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. 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'20px' : '',\n top: arrowY != null ? `${arrowY}px` : '',\n right: '',\n bottom: '',\n [staticSide as string]: `-8px`,\n position: 'absolute',\n transform: 'rotate(45deg)',\n });\n }\n });\n });\n\n this._focusContent();\n }\n\n private _hide() {\n this._cleanup?.();\n this._contentElement.style.visibility = 'hidden';\n }\n\n private _onDocumentClick = (event: MouseEvent) => {\n if (!this.open) return;\n\n const path = event.composedPath();\n\n if (!path.includes(this) && !path.includes(this._contentElement) && !path.includes(this._triggerElement)) {\n this.open = false;\n }\n };\n\n private _focusContent() {\n this._contentElement?.focus?.();\n }\n\n public toggle() {\n this.open = !this.open;\n }\n\n public openPopover() {\n this.open = true;\n }\n\n public closePopover() {\n this.open = false;\n }\n\n render() {\n return html`\n <slot name=\"trigger\" part=\"trigger\" @slotchange=${this._setChildrenProperties}></slot>\n <slot name=\"content\"></slot>\n `;\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'it-popover': ItPopover;\n 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