@isentinel/jest-roblox 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/cli.mjs
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { S as LuauScriptError, _ as createStudioBackend, a as execute, d as loadConfig, h as isValidBackend, i as runTypecheck, m as VALID_BACKENDS, n as parseGameOutput, r as writeGameOutput, s as writeJsonFile, t as formatGameOutputNotice, y as createOpenCloudBackend } from "./game-output-
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import { S as LuauScriptError, _ as createStudioBackend, a as execute, d as loadConfig, h as isValidBackend, i as runTypecheck, m as VALID_BACKENDS, n as parseGameOutput, r as writeGameOutput, s as writeJsonFile, t as formatGameOutputNotice, y as createOpenCloudBackend } from "./game-output-C_o4fw72.mjs";
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import * as path$1 from "node:path";
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import process from "node:process";
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import { parseArgs as parseArgs$1 } from "node:util";
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@@ -6,7 +6,7 @@ import { WebSocketServer } from "ws";
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import * as fs from "node:fs";
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//#region package.json
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var version = "0.0.
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var version = "0.0.5";
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//#endregion
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//#region src/backends/auto.ts
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@@ -1036,7 +1036,10 @@ function formatTestSummary(result, timing, styles) {
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function formatResult(result, timing, options) {
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const styles = createStyles(options.color);
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const lines = [formatRunHeader(options, styles)];
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for (const file of result.testResults)
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1039
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for (const file of result.testResults) {
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if (options.failuresOnly && file.numFailingTests === 0 && !hasExecError(file)) continue;
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lines.push(formatFileSummary(file, options, styles));
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}
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const execErrors = result.testResults.filter(hasExecError);
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const totalDetailedFailures = result.numFailedTests + execErrors.length;
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if (totalDetailedFailures > 0) {
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@@ -1199,9 +1202,9 @@ function formatMappedLocationSnippets(loc, showLuau, st, useColor) {
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function formatSnapshotCallSnippet(filePath, styles, useColor) {
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if (!fs.existsSync(filePath)) return [];
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const content = fs.readFileSync(filePath, "utf-8");
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1202
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const snapshotIndices = content.split("\n").reduce((
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if (fileLine.includes("toMatchSnapshot"))
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return
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const snapshotIndices = content.split("\n").reduce((accumulator, fileLine, index) => {
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if (fileLine.includes("toMatchSnapshot")) accumulator.push(index);
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return accumulator;
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}, []);
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if (snapshotIndices.length !== 1) return [];
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const snippet = getSourceSnippet({
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@@ -1565,12 +1568,13 @@ async function execute(options) {
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else if (options.config.json) output = formatJson(result);
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else output = formatResult(result, timing, {
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color: options.config.color,
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failuresOnly: options.config.compact && options.config.verbose,
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gameOutput: resolvedGameOutput,
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outputFile: resolvedOutputFile,
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rootDir: options.config.rootDir,
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showLuau: options.config.showLuau,
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sourceMapper,
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verbose: options.config.verbose,
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verbose: options.config.verbose && !options.config.compact,
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version: options.version
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});
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if (luauTiming !== void 0) printLuauTiming(luauTiming);
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@@ -1921,8 +1925,10 @@ function parseGameOutput(raw) {
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}
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}
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function writeGameOutput(filePath, entries) {
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const absolutePath = path$1.resolve(filePath);
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const directoryPath = path$1.dirname(absolutePath);
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if (!fs.existsSync(directoryPath)) fs.mkdirSync(directoryPath, { recursive: true });
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fs.writeFileSync(absolutePath, JSON.stringify(entries, null, 2));
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}
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//#endregion
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package/dist/index.d.mts
CHANGED
package/dist/index.mjs
CHANGED
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@@ -1,3 +1,3 @@
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1
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import { C as extractJsonFromOutput, _ as createStudioBackend, a as execute, b as buildJestArgv, c as formatFailure, d as loadConfig, f as resolveConfig, g as StudioBackend, i as runTypecheck, l as formatResult, n as parseGameOutput, o as formatJson, p as DEFAULT_CONFIG, r as writeGameOutput, s as writeJsonFile, t as formatGameOutputNotice, u as formatTestSummary, v as OpenCloudBackend, w as parseJestOutput, x as generateTestScript, y as createOpenCloudBackend } from "./game-output-
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import { C as extractJsonFromOutput, _ as createStudioBackend, a as execute, b as buildJestArgv, c as formatFailure, d as loadConfig, f as resolveConfig, g as StudioBackend, i as runTypecheck, l as formatResult, n as parseGameOutput, o as formatJson, p as DEFAULT_CONFIG, r as writeGameOutput, s as writeJsonFile, t as formatGameOutputNotice, u as formatTestSummary, v as OpenCloudBackend, w as parseJestOutput, x as generateTestScript, y as createOpenCloudBackend } from "./game-output-C_o4fw72.mjs";
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export { DEFAULT_CONFIG, OpenCloudBackend, StudioBackend, buildJestArgv, createOpenCloudBackend, createStudioBackend, execute, extractJsonFromOutput, formatFailure, formatGameOutputNotice, formatJson, formatResult, formatTestSummary, generateTestScript, loadConfig, parseGameOutput, parseJestOutput, resolveConfig, runTypecheck, writeGameOutput, writeJsonFile };
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