@irtio/cli 0.9.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-BQBOBFBO.js → chunk-VZDBLJQ2.js} +1 -1
- package/dist/{chunk-WFMRNGO5.js → chunk-YJB5GQHT.js} +39 -0
- package/dist/deploy.js +2 -2
- package/dist/{dev-7HQMR46Y.js → dev-6WP6FP5N.js} +283 -65
- package/dist/index.js +2 -2
- package/dist/init.js +10 -4
- package/dist/{static-deploy-7UCYINJB.js → static-deploy-OHDBVLA7.js} +2 -2
- package/package.json +7 -7
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@@ -19,6 +19,44 @@ function staticPathProblem(path2) {
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}
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return void 0;
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}
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function staticContentType(path2) {
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const dot = path2.lastIndexOf(".");
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const ext = dot === -1 ? "" : path2.slice(dot + 1).toLowerCase();
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return STATIC_CONTENT_TYPES[ext] ?? "application/octet-stream";
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}
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var STATIC_CONTENT_TYPES = {
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html: "text/html; charset=utf-8",
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htm: "text/html; charset=utf-8",
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css: "text/css; charset=utf-8",
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js: "text/javascript; charset=utf-8",
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mjs: "text/javascript; charset=utf-8",
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map: "application/json; charset=utf-8",
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json: "application/json; charset=utf-8",
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txt: "text/plain; charset=utf-8",
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md: "text/plain; charset=utf-8",
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xml: "application/xml; charset=utf-8",
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svg: "image/svg+xml",
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png: "image/png",
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jpg: "image/jpeg",
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jpeg: "image/jpeg",
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gif: "image/gif",
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webp: "image/webp",
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avif: "image/avif",
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ico: "image/x-icon",
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wasm: "application/wasm",
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woff: "font/woff",
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woff2: "font/woff2",
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ttf: "font/ttf",
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otf: "font/otf",
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mp3: "audio/mpeg",
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ogg: "audio/ogg",
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wav: "audio/wav",
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mp4: "video/mp4",
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webm: "video/webm",
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glb: "model/gltf-binary",
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gltf: "model/gltf+json",
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pdf: "application/pdf"
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};
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// ../store/src/disk.ts
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import { mkdir, readFile, readdir, rename, rm, stat, writeFile } from "fs/promises";
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@@ -477,5 +515,6 @@ export {
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pruneSaves,
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STATIC_LIMITS,
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staticPathProblem,
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staticContentType,
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DiskStore
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};
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package/dist/deploy.js
CHANGED
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@@ -1,11 +1,11 @@
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import {
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logEnsured,
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runStaticDeploy
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} from "./chunk-
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} from "./chunk-VZDBLJQ2.js";
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import {
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clientImportsRoom
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} from "./chunk-TQU6345E.js";
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import "./chunk-
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import "./chunk-YJB5GQHT.js";
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import {
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ensureProject,
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readProjectConfig
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@@ -22,8 +22,9 @@ import {
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ratingResultsProblem,
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ratingValueProblem,
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saveKey,
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staticContentType,
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verifyAssertion
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} from "./chunk-
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} from "./chunk-YJB5GQHT.js";
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import {
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readProjectConfig
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} from "./chunk-JL235KIE.js";
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@@ -44,7 +45,7 @@ import { existsSync } from "fs";
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import { watch } from "fs";
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import { mkdir, rm, writeFile as writeFile2 } from "fs/promises";
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import { createRequire } from "module";
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import * as
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import * as path2 from "path";
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import { fileURLToPath, pathToFileURL as pathToFileURL3 } from "url";
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// ../supervisor/src/contract.ts
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@@ -126,8 +127,8 @@ function delayWithJitter(ms) {
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return Math.max(0, ms + jitter);
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}
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function sleep(ms) {
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return new Promise((
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const t = setTimeout(
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return new Promise((resolve3) => {
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const t = setTimeout(resolve3, ms);
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t.unref?.();
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});
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}
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@@ -2330,9 +2331,9 @@ var WorkerHost = class {
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}
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onMessage(msg) {
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if ((msg.t === "serialized" || msg.t === "inspected" || msg.t === "stats" || msg.t === "recording" || msg.t === "timeline") && msg.reqId !== void 0 && this.pending.has(msg.reqId)) {
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const
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const resolve3 = this.pending.get(msg.reqId);
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this.pending.delete(msg.reqId);
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-
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resolve3?.(msg);
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return;
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}
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if (msg.t === "crashed") {
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if (this.dead) return;
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this.dead = true;
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clearInterval(this.eluTimer);
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for (const [,
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-
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for (const [, resolve3] of this.pending) {
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resolve3({ t: "initFailed", reason });
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}
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this.pending.clear();
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if (this.disposed) return;
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@@ -2367,15 +2368,15 @@ var WorkerHost = class {
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request(make, timeoutMs) {
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if (this.dead || this.disposed) return Promise.resolve(void 0);
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const reqId = ++this.reqId;
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return new Promise((
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return new Promise((resolve3) => {
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const timer = setTimeout(() => {
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this.pending.delete(reqId);
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resolve3(void 0);
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}, timeoutMs);
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timer.unref?.();
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this.pending.set(reqId, (msg) => {
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clearTimeout(timer);
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resolve3(msg);
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});
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this.post(make(reqId));
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});
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@@ -2508,10 +2509,10 @@ function codeOf(err) {
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}
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function defaultSetSystemTime(epochMs) {
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if (process.platform !== "linux") return Promise.resolve(false);
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return new Promise((
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return new Promise((resolve3, reject) => {
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execFile("date", ["-u", "-s", `@${Math.floor(epochMs / 1e3)}`], (err) => {
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if (err) reject(err);
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else
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else resolve3(true);
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});
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});
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}
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@@ -2778,12 +2779,12 @@ var SupervisorImpl = class {
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this.schemaHash = this.bundle?.schemaHash;
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this.checkDeclaredSizing();
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this.workerEntry = this.config.workerEntry ?? resolveWorkerEntry();
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await new Promise((
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await new Promise((resolve3, reject) => {
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this.http.once("error", reject);
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this.http.listen(this.config.port, this.config.host ?? "127.0.0.1", () => {
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const address = this.http.address();
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this.port = typeof address === "object" && address !== null ? address.port : this.config.port;
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resolve3();
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});
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});
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this.pingTimer = setInterval(() => this.keepalive(), WS_PING_MS);
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@@ -2899,8 +2900,8 @@ var SupervisorImpl = class {
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*/
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async assignedRooms(candidates) {
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const shard = this.config.shard ?? 0;
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const sleep2 = this.config.shardRetrySleep ?? ((ms) => new Promise((
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const t = setTimeout(
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const sleep2 = this.config.shardRetrySleep ?? ((ms) => new Promise((resolve3) => {
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const t = setTimeout(resolve3, ms);
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t.unref?.();
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}));
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let delayMs = SHARD_ASSIGNMENT_RETRY_MS[0];
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await room.worker?.terminate();
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room.worker = void 0;
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}
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await new Promise((
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await new Promise((
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await new Promise((resolve3) => this.wss.close(() => resolve3()));
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await new Promise((resolve3) => this.http.close(() => resolve3()));
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}
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// -------------------------------------------------------------------------
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// Logging
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await loadBundle(ref.bundlePath, ref.version, DEFAULT_ROOM_TYPE3)
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);
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}
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for (const [type,
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for (const [type, path3] of Object.entries(ref.rooms ?? {})) {
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if (!ROOM_TYPE_RE.test(type)) {
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throw new Error(
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`irtio: deployment v${ref.version} names a room type ${JSON.stringify(type)}, which is not a legal type name (lowercase, starting with a letter or digit, up to 24 characters)`
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if (bundles.has(type)) {
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throw new Error(`irtio: deployment v${ref.version} defines the room type ${type} twice`);
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}
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bundles.set(type, await loadBundle(
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bundles.set(type, await loadBundle(path3, ref.version, type));
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}
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const bundle = bundles.get(DEFAULT_ROOM_TYPE3);
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const schemaJson = bundle?.schemaJson ?? ref.schemaJson;
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const waitMs = this.config.identityKeyWaitMs ?? IDENTITY_KEY_WAIT_MS;
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if (waitMs <= 0) return Promise.resolve();
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if (this.identityKeyWaiters.length >= MAX_IDENTITY_KEY_WAITERS) return Promise.resolve();
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return new Promise((
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return new Promise((resolve3) => {
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let done = false;
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const finish = () => {
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if (done) return;
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clearTimeout(timer);
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const at = this.identityKeyWaiters.indexOf(finish);
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if (at >= 0) this.identityKeyWaiters.splice(at, 1);
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resolve3();
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};
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const timer = setTimeout(finish, waitMs);
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timer.unref?.();
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@@ -4433,16 +4434,16 @@ var SupervisorImpl = class {
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onDead: (reason) => this.onWorkerDead(room, reason)
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});
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room.worker = worker;
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const outcome = await new Promise((
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const outcome = await new Promise((resolve3) => {
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const timer = setTimeout(() => {
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this.readyWaiters.delete(room);
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-
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resolve3(void 0);
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}, this.limits.workerReadyTimeoutMs);
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timer.unref?.();
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this.readyWaiters.set(room, (msg) => {
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clearTimeout(timer);
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this.readyWaiters.delete(room);
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resolve3(msg);
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});
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worker.post({
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t: "init",
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@@ -5325,16 +5326,16 @@ var SupervisorImpl = class {
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requestJoin(room, session, reconnecting) {
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const worker = room.worker;
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if (!worker) return Promise.resolve(void 0);
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return new Promise((
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return new Promise((resolve3) => {
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const timer = setTimeout(() => {
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this.joinWaiters.delete(session.clientId);
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resolve3(void 0);
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}, JOIN_TIMEOUT_MS);
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timer.unref?.();
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this.joinWaiters.set(session.clientId, (msg) => {
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clearTimeout(timer);
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this.joinWaiters.delete(session.clientId);
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resolve3(msg);
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});
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worker.post({
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t: "join",
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@@ -6104,11 +6105,11 @@ async function loadBundle(bundlePath, version, type) {
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};
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}
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function resolveWorkerEntry() {
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const
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if (typeof
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+
const resolve3 = import.meta.resolve;
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|
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if (typeof resolve3 !== "function") {
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throw new Error("irtio: no workerEntry configured and import.meta.resolve is unavailable");
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}
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return
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return resolve3("@irtio/runtime/worker");
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}
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function bundleRefsOf(config) {
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if (config.bundles && config.bundles.length > 0) return config.bundles;
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@@ -6277,6 +6278,153 @@ setInterval(tick, 1000);
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</html>
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`;
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// src/dev-serve.ts
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+
import { createReadStream } from "fs";
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|
+
import { readFile, stat } from "fs/promises";
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|
+
import * as http from "http";
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+
import * as https from "https";
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+
import * as path from "path";
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+
var IRT_URL_SNIPPET = "<script>window.IRT_URL ??= (location.protocol === 'https:' ? 'wss://' : 'ws://') + location.host;</script>";
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+
function injectIrtUrl(html) {
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+
const head = /<head[^>]*>/i.exec(html);
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+
if (head === null) return IRT_URL_SNIPPET + html;
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|
+
const at = head.index + head[0].length;
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|
+
return html.slice(0, at) + IRT_URL_SNIPPET + html.slice(at);
|
|
6293
|
+
}
|
|
6294
|
+
function resolveServedFile(dir, urlPath) {
|
|
6295
|
+
let decoded;
|
|
6296
|
+
try {
|
|
6297
|
+
decoded = decodeURIComponent(urlPath);
|
|
6298
|
+
} catch {
|
|
6299
|
+
return void 0;
|
|
6300
|
+
}
|
|
6301
|
+
if (decoded.includes("\\") || /[\x00-\x1f\x7f]/.test(decoded)) return void 0;
|
|
6302
|
+
const segments = decoded.split("/").filter((s) => s !== "" && s !== ".");
|
|
6303
|
+
if (segments.some((s) => s === ".." || s === ".irtio" || s === "node_modules")) {
|
|
6304
|
+
return void 0;
|
|
6305
|
+
}
|
|
6306
|
+
const file = path.resolve(dir, ...segments);
|
|
6307
|
+
const root = path.resolve(dir);
|
|
6308
|
+
if (file !== root && !file.startsWith(root + path.sep)) return void 0;
|
|
6309
|
+
return file;
|
|
6310
|
+
}
|
|
6311
|
+
function send(res, status, type, body) {
|
|
6312
|
+
res.writeHead(status, { "content-type": type, "cache-control": "no-store" });
|
|
6313
|
+
res.end(body);
|
|
6314
|
+
}
|
|
6315
|
+
function createClientHandler(source, log) {
|
|
6316
|
+
return (req, res) => {
|
|
6317
|
+
const route = (req.url ?? "").split("?")[0] ?? "";
|
|
6318
|
+
if (route === "/healthz" || route === "/__irt" || route.startsWith("/__irt/")) return false;
|
|
6319
|
+
if (source.mode === "proxy") {
|
|
6320
|
+
proxyRequest(source.target, req, res, log);
|
|
6321
|
+
return true;
|
|
6322
|
+
}
|
|
6323
|
+
if (req.method !== "GET" && req.method !== "HEAD") return false;
|
|
6324
|
+
serveFile(source.dir, route, req, res);
|
|
6325
|
+
return true;
|
|
6326
|
+
};
|
|
6327
|
+
}
|
|
6328
|
+
function serveFile(dir, route, req, res) {
|
|
6329
|
+
void (async () => {
|
|
6330
|
+
let file = resolveServedFile(dir, route);
|
|
6331
|
+
if (file === void 0) {
|
|
6332
|
+
send(res, 404, "text/plain; charset=utf-8", "not found");
|
|
6333
|
+
return;
|
|
6334
|
+
}
|
|
6335
|
+
try {
|
|
6336
|
+
let info = await stat(file).catch(() => void 0);
|
|
6337
|
+
if (info?.isDirectory() === true) {
|
|
6338
|
+
file = path.join(file, "index.html");
|
|
6339
|
+
info = await stat(file).catch(() => void 0);
|
|
6340
|
+
}
|
|
6341
|
+
if (info === void 0 || !info.isFile()) {
|
|
6342
|
+
send(res, 404, "text/plain; charset=utf-8", `not found: ${route}
|
|
6343
|
+
(served from ${dir})`);
|
|
6344
|
+
return;
|
|
6345
|
+
}
|
|
6346
|
+
const type = staticContentType(file);
|
|
6347
|
+
if (type.startsWith("text/html")) {
|
|
6348
|
+
const body = injectIrtUrl(await readFile(file, "utf8"));
|
|
6349
|
+
res.writeHead(200, {
|
|
6350
|
+
"content-type": type,
|
|
6351
|
+
"content-length": Buffer.byteLength(body),
|
|
6352
|
+
"cache-control": "no-store"
|
|
6353
|
+
});
|
|
6354
|
+
res.end(req.method === "HEAD" ? void 0 : body);
|
|
6355
|
+
return;
|
|
6356
|
+
}
|
|
6357
|
+
res.writeHead(200, {
|
|
6358
|
+
"content-type": type,
|
|
6359
|
+
"content-length": info.size,
|
|
6360
|
+
// Dev files change constantly; a cached stale bundle is exactly the bug class the
|
|
6361
|
+
// rebuild watcher exists to prevent.
|
|
6362
|
+
"cache-control": "no-store"
|
|
6363
|
+
});
|
|
6364
|
+
if (req.method === "HEAD") {
|
|
6365
|
+
res.end();
|
|
6366
|
+
return;
|
|
6367
|
+
}
|
|
6368
|
+
const stream = createReadStream(file);
|
|
6369
|
+
stream.on("error", () => res.destroy());
|
|
6370
|
+
stream.pipe(res);
|
|
6371
|
+
} catch (err) {
|
|
6372
|
+
send(res, 500, "text/plain; charset=utf-8", String(err));
|
|
6373
|
+
}
|
|
6374
|
+
})();
|
|
6375
|
+
}
|
|
6376
|
+
function proxyRequest(target, req, res, log) {
|
|
6377
|
+
const client = target.protocol === "https:" ? https : http;
|
|
6378
|
+
const upstream = client.request(
|
|
6379
|
+
{
|
|
6380
|
+
hostname: target.hostname,
|
|
6381
|
+
port: target.port === "" ? target.protocol === "https:" ? 443 : 80 : Number(target.port),
|
|
6382
|
+
path: req.url ?? "/",
|
|
6383
|
+
method: req.method ?? "GET",
|
|
6384
|
+
headers: {
|
|
6385
|
+
...req.headers,
|
|
6386
|
+
host: target.host,
|
|
6387
|
+
// Identity keeps HTML responses injectable. Dev servers on loopback lose nothing.
|
|
6388
|
+
"accept-encoding": "identity"
|
|
6389
|
+
}
|
|
6390
|
+
},
|
|
6391
|
+
(up) => {
|
|
6392
|
+
const type = up.headers["content-type"] ?? "";
|
|
6393
|
+
const injectable = typeof type === "string" && type.includes("text/html") && up.headers["content-encoding"] === void 0;
|
|
6394
|
+
if (!injectable) {
|
|
6395
|
+
res.writeHead(up.statusCode ?? 502, up.headers);
|
|
6396
|
+
up.pipe(res);
|
|
6397
|
+
return;
|
|
6398
|
+
}
|
|
6399
|
+
const chunks = [];
|
|
6400
|
+
up.on("data", (c) => chunks.push(c));
|
|
6401
|
+
up.on("error", () => res.destroy());
|
|
6402
|
+
up.on("end", () => {
|
|
6403
|
+
const body = injectIrtUrl(Buffer.concat(chunks).toString("utf8"));
|
|
6404
|
+
const { "transfer-encoding": _dropped, ...headers } = up.headers;
|
|
6405
|
+
headers["content-length"] = String(Buffer.byteLength(body));
|
|
6406
|
+
res.writeHead(up.statusCode ?? 502, headers);
|
|
6407
|
+
res.end(body);
|
|
6408
|
+
});
|
|
6409
|
+
}
|
|
6410
|
+
);
|
|
6411
|
+
upstream.on("error", (err) => {
|
|
6412
|
+
log(`irtio dev: proxy to ${target.origin} failed: ${String(err)}`);
|
|
6413
|
+
if (!res.headersSent) {
|
|
6414
|
+
send(
|
|
6415
|
+
res,
|
|
6416
|
+
502,
|
|
6417
|
+
"text/plain; charset=utf-8",
|
|
6418
|
+
`irtio dev could not reach ${target.origin} \u2014 is your dev server running there?`
|
|
6419
|
+
);
|
|
6420
|
+
} else {
|
|
6421
|
+
res.destroy();
|
|
6422
|
+
}
|
|
6423
|
+
});
|
|
6424
|
+
req.pipe(upstream);
|
|
6425
|
+
req.on("error", () => upstream.destroy());
|
|
6426
|
+
}
|
|
6427
|
+
|
|
6280
6428
|
// src/dev.ts
|
|
6281
6429
|
var ROOM_CANDIDATES = ["irtio/room.ts", "irtio/room.js", "room.ts"];
|
|
6282
6430
|
var DEFAULT_PORT = 7070;
|
|
@@ -6285,12 +6433,12 @@ var WATCHED_EXTENSIONS = [".ts", ".js", ".mts", ".mjs", ".tsx", ".jsx"];
|
|
|
6285
6433
|
var LOG_LIMIT = 100;
|
|
6286
6434
|
function resolveEntry(cwd, room) {
|
|
6287
6435
|
if (room !== void 0) {
|
|
6288
|
-
const file =
|
|
6436
|
+
const file = path2.resolve(cwd, room);
|
|
6289
6437
|
if (!existsSync(file)) throw new Error(`irtio dev: no room file at ${file}`);
|
|
6290
6438
|
return file;
|
|
6291
6439
|
}
|
|
6292
6440
|
for (const candidate of ROOM_CANDIDATES) {
|
|
6293
|
-
const file =
|
|
6441
|
+
const file = path2.resolve(cwd, candidate);
|
|
6294
6442
|
if (existsSync(file)) return file;
|
|
6295
6443
|
}
|
|
6296
6444
|
throw new Error(
|
|
@@ -6302,11 +6450,11 @@ function resolveEntry(cwd, room) {
|
|
|
6302
6450
|
async function warnIfClientImportsRoom(cwd, entry, config, log) {
|
|
6303
6451
|
const client = config.client;
|
|
6304
6452
|
if (client === void 0) return;
|
|
6305
|
-
const clientFile =
|
|
6453
|
+
const clientFile = path2.resolve(cwd, client);
|
|
6306
6454
|
if (await clientImportsRoom(clientFile, entry)) {
|
|
6307
6455
|
log(
|
|
6308
6456
|
pc.yellow(
|
|
6309
|
-
`irtio: WARNING: the client entry ${client} imports the room file ${
|
|
6457
|
+
`irtio: WARNING: the client entry ${client} imports the room file ${path2.relative(cwd, entry)} \u2014 room code must never ship to clients; move shared code (e.g. the physics world builder) into its own module both sides import`
|
|
6310
6458
|
)
|
|
6311
6459
|
);
|
|
6312
6460
|
}
|
|
@@ -6314,7 +6462,7 @@ async function warnIfClientImportsRoom(cwd, entry, config, log) {
|
|
|
6314
6462
|
function engineAbsolutePlugin(fromPackageDir, pkg) {
|
|
6315
6463
|
let resolved;
|
|
6316
6464
|
try {
|
|
6317
|
-
resolved = createRequire(
|
|
6465
|
+
resolved = createRequire(path2.join(fromPackageDir, "package.json")).resolve(pkg);
|
|
6318
6466
|
} catch {
|
|
6319
6467
|
return void 0;
|
|
6320
6468
|
}
|
|
@@ -6339,15 +6487,15 @@ async function resolveWorkerEntry2(outDir) {
|
|
|
6339
6487
|
} catch {
|
|
6340
6488
|
}
|
|
6341
6489
|
}
|
|
6342
|
-
const packagesDir =
|
|
6343
|
-
const source =
|
|
6490
|
+
const packagesDir = path2.resolve(path2.dirname(fileURLToPath(import.meta.url)), "../..");
|
|
6491
|
+
const source = path2.join(packagesDir, "runtime/src/worker/index.ts");
|
|
6344
6492
|
if (!existsSync(source)) {
|
|
6345
6493
|
throw new Error(
|
|
6346
6494
|
"irtio dev: could not resolve @irtio/runtime/worker \u2014 is @irtio/runtime installed and built?"
|
|
6347
6495
|
);
|
|
6348
6496
|
}
|
|
6349
|
-
const outfile =
|
|
6350
|
-
const runtimeDir =
|
|
6497
|
+
const outfile = path2.join(outDir, "worker.mjs");
|
|
6498
|
+
const runtimeDir = path2.join(packagesDir, "runtime");
|
|
6351
6499
|
const enginePlugins = ["@dimforge/rapier3d-compat", "matter-js", "@dimforge/rapier2d-compat"].map((pkg) => engineAbsolutePlugin(runtimeDir, pkg)).filter((p) => p !== void 0);
|
|
6352
6500
|
await esbuild.build({
|
|
6353
6501
|
entryPoints: [source],
|
|
@@ -6356,9 +6504,9 @@ async function resolveWorkerEntry2(outDir) {
|
|
|
6356
6504
|
platform: "node",
|
|
6357
6505
|
outfile,
|
|
6358
6506
|
alias: {
|
|
6359
|
-
"@irtio/schema":
|
|
6360
|
-
"@irtio/server":
|
|
6361
|
-
"@irtio/protocol":
|
|
6507
|
+
"@irtio/schema": path2.join(packagesDir, "schema/src/index.ts"),
|
|
6508
|
+
"@irtio/server": path2.join(packagesDir, "server/src/index.ts"),
|
|
6509
|
+
"@irtio/protocol": path2.join(packagesDir, "protocol/src/index.ts")
|
|
6362
6510
|
},
|
|
6363
6511
|
...enginePlugins.length > 0 ? { plugins: enginePlugins } : {},
|
|
6364
6512
|
// Rapier stays external for the same reason it does in packages/supervisor/test/support.ts:
|
|
@@ -6418,21 +6566,21 @@ function safeJson(value) {
|
|
|
6418
6566
|
return String(value);
|
|
6419
6567
|
}
|
|
6420
6568
|
}
|
|
6421
|
-
function
|
|
6569
|
+
function send2(res, status, type, body) {
|
|
6422
6570
|
res.writeHead(status, { "content-type": type, "cache-control": "no-store" });
|
|
6423
6571
|
res.end(body);
|
|
6424
6572
|
}
|
|
6425
6573
|
async function tryCommand(cmd, args) {
|
|
6426
6574
|
try {
|
|
6427
6575
|
const { execFile: execFile2 } = await import("child_process");
|
|
6428
|
-
return await new Promise((
|
|
6576
|
+
return await new Promise((resolve3) => {
|
|
6429
6577
|
const child = execFile2(
|
|
6430
6578
|
cmd,
|
|
6431
6579
|
[...args],
|
|
6432
6580
|
{ timeout: PORT_LOOKUP_TIMEOUT_MS, windowsHide: true },
|
|
6433
|
-
(err, stdout) =>
|
|
6581
|
+
(err, stdout) => resolve3(err ? void 0 : stdout)
|
|
6434
6582
|
);
|
|
6435
|
-
child.on("error", () =>
|
|
6583
|
+
child.on("error", () => resolve3(void 0));
|
|
6436
6584
|
});
|
|
6437
6585
|
} catch {
|
|
6438
6586
|
return void 0;
|
|
@@ -6469,19 +6617,50 @@ async function whoHoldsPort(port) {
|
|
|
6469
6617
|
return void 0;
|
|
6470
6618
|
}
|
|
6471
6619
|
}
|
|
6620
|
+
function resolveClientSource(cwd, config, options, log) {
|
|
6621
|
+
if (typeof options.serve === "string" && options.proxy !== void 0) {
|
|
6622
|
+
throw new Error("irtio dev: --serve and --proxy are exclusive \u2014 the port has one client side");
|
|
6623
|
+
}
|
|
6624
|
+
if (options.proxy !== void 0) {
|
|
6625
|
+
let target;
|
|
6626
|
+
try {
|
|
6627
|
+
target = new URL(options.proxy);
|
|
6628
|
+
} catch {
|
|
6629
|
+
throw new Error(`irtio dev: --proxy needs a URL, got ${JSON.stringify(options.proxy)}`);
|
|
6630
|
+
}
|
|
6631
|
+
if (target.protocol !== "http:" && target.protocol !== "https:") {
|
|
6632
|
+
throw new Error(`irtio dev: --proxy must be an http(s) URL, got ${options.proxy}`);
|
|
6633
|
+
}
|
|
6634
|
+
return { mode: "proxy", target };
|
|
6635
|
+
}
|
|
6636
|
+
if (typeof options.serve === "string") {
|
|
6637
|
+
const dir2 = path2.resolve(cwd, options.serve);
|
|
6638
|
+
if (!existsSync(dir2)) throw new Error(`irtio dev: --serve: no directory at ${dir2}`);
|
|
6639
|
+
return { mode: "serve", dir: dir2 };
|
|
6640
|
+
}
|
|
6641
|
+
if (options.serve === false || config.static === void 0) return void 0;
|
|
6642
|
+
const dir = path2.resolve(cwd, config.static.dir);
|
|
6643
|
+
if (!existsSync(path2.join(dir, "index.html"))) return void 0;
|
|
6644
|
+
log(
|
|
6645
|
+
pc.dim(
|
|
6646
|
+
`irtio dev: serving ${config.static.dir} (irtio.json "static"); --no-serve turns this off`
|
|
6647
|
+
)
|
|
6648
|
+
);
|
|
6649
|
+
return { mode: "serve", dir };
|
|
6650
|
+
}
|
|
6472
6651
|
async function startDev(options = {}) {
|
|
6473
|
-
const cwd =
|
|
6652
|
+
const cwd = path2.resolve(options.cwd ?? process.cwd());
|
|
6474
6653
|
const startedAt = Date.now();
|
|
6475
6654
|
const log = options.log ?? ((line) => console.log(line));
|
|
6476
6655
|
const entry = resolveEntry(cwd, options.room);
|
|
6477
6656
|
const config = await readProjectConfig(cwd, "irtio dev", options.config);
|
|
6478
6657
|
const projectId = config.project ?? "dev";
|
|
6479
|
-
const outDir =
|
|
6658
|
+
const outDir = path2.join(cwd, ".irtio", "dev");
|
|
6480
6659
|
const port = options.port ?? DEFAULT_PORT;
|
|
6481
|
-
const stateDir =
|
|
6660
|
+
const stateDir = path2.join(cwd, ".irtio", "snapshots");
|
|
6482
6661
|
if (options.resetState === true) {
|
|
6483
6662
|
await rm(stateDir, { recursive: true, force: true });
|
|
6484
|
-
log(pc.dim(`irtio dev: reset ${
|
|
6663
|
+
log(pc.dim(`irtio dev: reset ${path2.relative(cwd, stateDir)}`));
|
|
6485
6664
|
}
|
|
6486
6665
|
await mkdir(outDir, { recursive: true });
|
|
6487
6666
|
await warnIfClientImportsRoom(cwd, entry, config, log);
|
|
@@ -6499,11 +6678,14 @@ async function startDev(options = {}) {
|
|
|
6499
6678
|
mode: first.mode
|
|
6500
6679
|
};
|
|
6501
6680
|
const workerEntry = await resolveWorkerEntry2(outDir);
|
|
6681
|
+
const clientSource = resolveClientSource(cwd, config, options, log);
|
|
6682
|
+
const clientHandler = clientSource === void 0 ? void 0 : createClientHandler(clientSource, log);
|
|
6502
6683
|
const httpHandler = (req, res) => {
|
|
6684
|
+
if (clientHandler?.(req, res) === true) return true;
|
|
6503
6685
|
if (req.method !== "GET" && req.method !== "HEAD") return false;
|
|
6504
6686
|
const route = (req.url ?? "").split("?")[0];
|
|
6505
6687
|
if (route === "/__irt" || route === "/__irt/") {
|
|
6506
|
-
|
|
6688
|
+
send2(res, 200, "text/html; charset=utf-8", DEV_PAGE);
|
|
6507
6689
|
return true;
|
|
6508
6690
|
}
|
|
6509
6691
|
if (route === "/__irt/record.json" || route === "/__irt/timeline.json") {
|
|
@@ -6518,7 +6700,7 @@ async function startDev(options = {}) {
|
|
|
6518
6700
|
...Number.isInteger(maxTicks) && maxTicks > 0 ? { maxTicks } : {},
|
|
6519
6701
|
...Number.isInteger(maxRecords) && maxRecords > 0 ? { maxRecords } : {}
|
|
6520
6702
|
});
|
|
6521
|
-
|
|
6703
|
+
send2(
|
|
6522
6704
|
res,
|
|
6523
6705
|
started ? 200 : 404,
|
|
6524
6706
|
"application/json; charset=utf-8",
|
|
@@ -6531,7 +6713,7 @@ async function startDev(options = {}) {
|
|
|
6531
6713
|
return;
|
|
6532
6714
|
}
|
|
6533
6715
|
const dump = await supervisor.readTimeline(roomId);
|
|
6534
|
-
|
|
6716
|
+
send2(
|
|
6535
6717
|
res,
|
|
6536
6718
|
dump === void 0 ? 404 : 200,
|
|
6537
6719
|
"application/json; charset=utf-8",
|
|
@@ -6540,7 +6722,7 @@ async function startDev(options = {}) {
|
|
|
6540
6722
|
)
|
|
6541
6723
|
);
|
|
6542
6724
|
} catch (err) {
|
|
6543
|
-
|
|
6725
|
+
send2(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
|
|
6544
6726
|
}
|
|
6545
6727
|
})();
|
|
6546
6728
|
return true;
|
|
@@ -6551,7 +6733,7 @@ async function startDev(options = {}) {
|
|
|
6551
6733
|
void (async () => {
|
|
6552
6734
|
try {
|
|
6553
6735
|
const saved = await supervisor.saveNow(roomId);
|
|
6554
|
-
|
|
6736
|
+
send2(
|
|
6555
6737
|
res,
|
|
6556
6738
|
saved === void 0 ? 404 : 200,
|
|
6557
6739
|
"application/json; charset=utf-8",
|
|
@@ -6564,7 +6746,7 @@ async function startDev(options = {}) {
|
|
|
6564
6746
|
)
|
|
6565
6747
|
);
|
|
6566
6748
|
} catch (err) {
|
|
6567
|
-
|
|
6749
|
+
send2(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
|
|
6568
6750
|
}
|
|
6569
6751
|
})();
|
|
6570
6752
|
return true;
|
|
@@ -6572,14 +6754,14 @@ async function startDev(options = {}) {
|
|
|
6572
6754
|
if (route === "/__irt/state.json") {
|
|
6573
6755
|
void (async () => {
|
|
6574
6756
|
try {
|
|
6575
|
-
|
|
6757
|
+
send2(
|
|
6576
6758
|
res,
|
|
6577
6759
|
200,
|
|
6578
6760
|
"application/json; charset=utf-8",
|
|
6579
6761
|
JSON.stringify(await buildState(supervisor, projectId, bundle, startedAt))
|
|
6580
6762
|
);
|
|
6581
6763
|
} catch (err) {
|
|
6582
|
-
|
|
6764
|
+
send2(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
|
|
6583
6765
|
}
|
|
6584
6766
|
})();
|
|
6585
6767
|
return true;
|
|
@@ -6592,7 +6774,7 @@ async function startDev(options = {}) {
|
|
|
6592
6774
|
bundlePath: bundle.file,
|
|
6593
6775
|
origins: ["*"],
|
|
6594
6776
|
port,
|
|
6595
|
-
host: "127.0.0.1",
|
|
6777
|
+
host: options.host ?? "127.0.0.1",
|
|
6596
6778
|
tenantIdleMs: 0,
|
|
6597
6779
|
store: new DiskStore(stateDir),
|
|
6598
6780
|
publicUrl: `http://localhost:${port}`,
|
|
@@ -6623,7 +6805,7 @@ async function startDev(options = {}) {
|
|
|
6623
6805
|
const watcher = options.watch === false ? void 0 : startWatch();
|
|
6624
6806
|
let stopped = false;
|
|
6625
6807
|
function startWatch() {
|
|
6626
|
-
const dir =
|
|
6808
|
+
const dir = path2.dirname(entry);
|
|
6627
6809
|
let timer;
|
|
6628
6810
|
let rebuilding = Promise.resolve();
|
|
6629
6811
|
let handle;
|
|
@@ -6632,7 +6814,7 @@ async function startDev(options = {}) {
|
|
|
6632
6814
|
if (filename === null) return;
|
|
6633
6815
|
const name = filename.toString();
|
|
6634
6816
|
if (name.split(/[\\/]/).some((p) => p === ".irtio" || p === "node_modules")) return;
|
|
6635
|
-
if (!WATCHED_EXTENSIONS.includes(
|
|
6817
|
+
if (!WATCHED_EXTENSIONS.includes(path2.extname(name))) return;
|
|
6636
6818
|
if (timer) clearTimeout(timer);
|
|
6637
6819
|
timer = setTimeout(() => {
|
|
6638
6820
|
timer = void 0;
|
|
@@ -6665,7 +6847,8 @@ async function startDev(options = {}) {
|
|
|
6665
6847
|
}
|
|
6666
6848
|
}
|
|
6667
6849
|
const boundPort = supervisor.port;
|
|
6668
|
-
const devFile =
|
|
6850
|
+
const devFile = path2.join(cwd, ".irtio", "dev.json");
|
|
6851
|
+
const clientUrl = clientSource === void 0 ? void 0 : `http://localhost:${boundPort}/`;
|
|
6669
6852
|
await writeFile2(
|
|
6670
6853
|
devFile,
|
|
6671
6854
|
`${JSON.stringify(
|
|
@@ -6673,6 +6856,7 @@ async function startDev(options = {}) {
|
|
|
6673
6856
|
port: boundPort,
|
|
6674
6857
|
url: `ws://localhost:${boundPort}`,
|
|
6675
6858
|
page: `http://localhost:${boundPort}/__irt/`,
|
|
6859
|
+
...clientUrl !== void 0 ? { client: clientUrl } : {},
|
|
6676
6860
|
projectId,
|
|
6677
6861
|
pid: process.pid,
|
|
6678
6862
|
startedAt: new Date(startedAt).toISOString()
|
|
@@ -6686,6 +6870,7 @@ async function startDev(options = {}) {
|
|
|
6686
6870
|
return {
|
|
6687
6871
|
url: `ws://localhost:${boundPort}`,
|
|
6688
6872
|
page: `http://localhost:${boundPort}/__irt/`,
|
|
6873
|
+
...clientUrl !== void 0 ? { client: clientUrl } : {},
|
|
6689
6874
|
port: boundPort,
|
|
6690
6875
|
projectId,
|
|
6691
6876
|
supervisor,
|
|
@@ -6709,6 +6894,11 @@ port. Rebuilds and resets the rooms whenever the room code changes.
|
|
|
6709
6894
|
options:
|
|
6710
6895
|
--room <file> the room entry (default: irtio/room.ts, irtio/room.js, room.ts)
|
|
6711
6896
|
--port <n> port to listen on (default 7070; 0 picks a free one)
|
|
6897
|
+
--host <address> address to bind (default 127.0.0.1; 0.0.0.0 for LAN playtests)
|
|
6898
|
+
--serve <dir> serve a static client from <dir> on the same port (default: irtio.json's
|
|
6899
|
+
"static" directory, when it has an index.html)
|
|
6900
|
+
--no-serve do not serve the irtio.json "static" directory
|
|
6901
|
+
--proxy <url> forward non-irtio HTTP to your own dev server (e.g. http://localhost:5173)
|
|
6712
6902
|
--no-watch do not rebuild on change
|
|
6713
6903
|
--reset-state delete .irtio/snapshots first, so every room starts fresh
|
|
6714
6904
|
-c, --config <f> the project file to read (default irtio.json)
|
|
@@ -6741,6 +6931,18 @@ function parseDevArgs(args) {
|
|
|
6741
6931
|
parsed.port = port;
|
|
6742
6932
|
break;
|
|
6743
6933
|
}
|
|
6934
|
+
case "--host":
|
|
6935
|
+
parsed.host = value();
|
|
6936
|
+
break;
|
|
6937
|
+
case "--serve":
|
|
6938
|
+
parsed.serve = value();
|
|
6939
|
+
break;
|
|
6940
|
+
case "--no-serve":
|
|
6941
|
+
parsed.serve = false;
|
|
6942
|
+
break;
|
|
6943
|
+
case "--proxy":
|
|
6944
|
+
parsed.proxy = value();
|
|
6945
|
+
break;
|
|
6744
6946
|
case "--no-watch":
|
|
6745
6947
|
parsed.watch = false;
|
|
6746
6948
|
break;
|
|
@@ -6779,8 +6981,11 @@ async function dev(args) {
|
|
|
6779
6981
|
...parsed.resetState ? { resetState: true } : {},
|
|
6780
6982
|
...parsed.room !== void 0 ? { room: parsed.room } : {},
|
|
6781
6983
|
...parsed.port !== void 0 ? { port: parsed.port } : {},
|
|
6984
|
+
...parsed.host !== void 0 ? { host: parsed.host } : {},
|
|
6782
6985
|
...parsed.config !== void 0 ? { config: parsed.config } : {},
|
|
6783
|
-
...parsed.profile ? { profile: true } : {}
|
|
6986
|
+
...parsed.profile ? { profile: true } : {},
|
|
6987
|
+
...parsed.serve !== void 0 ? { serve: parsed.serve } : {},
|
|
6988
|
+
...parsed.proxy !== void 0 ? { proxy: parsed.proxy } : {}
|
|
6784
6989
|
});
|
|
6785
6990
|
} catch (err) {
|
|
6786
6991
|
if (err instanceof HelpRequested) {
|
|
@@ -6793,11 +6998,24 @@ async function dev(args) {
|
|
|
6793
6998
|
}
|
|
6794
6999
|
console.log(server.url);
|
|
6795
7000
|
console.log(server.page);
|
|
7001
|
+
if (server.client !== void 0) console.log(`${server.client} ${pc.dim("(your game)")}`);
|
|
6796
7002
|
console.log(
|
|
6797
7003
|
pc.dim(
|
|
6798
7004
|
`share links: http://localhost:${server.port}/?room=CODE (codes appear when a client joins)`
|
|
6799
7005
|
)
|
|
6800
7006
|
);
|
|
7007
|
+
if (parsed.host !== void 0 && parsed.host !== "127.0.0.1" && parsed.host !== "localhost") {
|
|
7008
|
+
const { networkInterfaces } = await import("os");
|
|
7009
|
+
const lan = Object.values(networkInterfaces()).flat().filter((a) => a !== void 0 && a.family === "IPv4" && !a.internal).map((a) => `${a.address}:${server.port}`);
|
|
7010
|
+
if (server.client !== void 0) {
|
|
7011
|
+
for (const addr of lan) console.log(pc.dim(`LAN: http://${addr}/`));
|
|
7012
|
+
} else {
|
|
7013
|
+
for (const addr of lan) console.log(pc.dim(`LAN: ws://${addr}`));
|
|
7014
|
+
if (lan.length > 0) {
|
|
7015
|
+
console.log(pc.dim(`point LAN pages at it with window.IRT_URL = 'ws://${lan[0]}'`));
|
|
7016
|
+
}
|
|
7017
|
+
}
|
|
7018
|
+
}
|
|
6801
7019
|
let profileTimer;
|
|
6802
7020
|
if (parsed.profile) {
|
|
6803
7021
|
let history = /* @__PURE__ */ new Map();
|
package/dist/index.js
CHANGED
|
@@ -135,7 +135,7 @@ switch (command) {
|
|
|
135
135
|
break;
|
|
136
136
|
}
|
|
137
137
|
case "dev": {
|
|
138
|
-
const { dev } = await import("./dev-
|
|
138
|
+
const { dev } = await import("./dev-6WP6FP5N.js");
|
|
139
139
|
await dev(args);
|
|
140
140
|
break;
|
|
141
141
|
}
|
|
@@ -156,7 +156,7 @@ switch (command) {
|
|
|
156
156
|
}
|
|
157
157
|
case "deploy": {
|
|
158
158
|
if (args.includes("--static")) {
|
|
159
|
-
const { staticDeploy } = await import("./static-deploy-
|
|
159
|
+
const { staticDeploy } = await import("./static-deploy-OHDBVLA7.js");
|
|
160
160
|
await staticDeploy(args);
|
|
161
161
|
break;
|
|
162
162
|
}
|
package/dist/init.js
CHANGED
|
@@ -15,7 +15,7 @@ import { createInterface } from "readline/promises";
|
|
|
15
15
|
import pc from "picocolors";
|
|
16
16
|
|
|
17
17
|
// src/agent-guide.generated.ts
|
|
18
|
-
var AGENT_GUIDE = "# irt.io integration guide\n\nThe whole product in one page, written for a context window. Everything below is enough to take a\nsingle-player web game to a deployed, verified multiplayer room without opening a dashboard.\n\n## The mental model\n\nA **room** is a server-side TypeScript file. It owns a small typed **schema**: the state two\nplayers have to agree on, and nothing else about your game. Each client owns its own instances and\nwrites them like local objects. The room's `validate` decides what a write may be. Everything else\nin your game stays where it was. You verify a room the way you verify code. Bots drive real\nsockets, a **scenario** asserts against the server's own recorded timeline, and the same seed gives\nthe same verdict.\n\n## The skeleton\n\nThe smallest project that deploys. Four files, and `irtio init` writes all of them.\n\n```ts\n// irtio/schema.ts\nimport { defineSchema, entity, f32, str, u8 } from '@irtio/schema';\n\nimport { rpc } from './rpc.js';\n\nexport const schema = defineSchema(\n {\n // One instance per connected client, owned by that client. Owned means writable on that\n // client and read-only everywhere else.\n players: entity({ x: f32, y: f32, name: str(24), color: u8 }),\n },\n {\n project: 'p_c0ffee1234abcd56', // written by `irtio init`; public, domain-locked, not a secret\n roles: ['player'] as const,\n rpc,\n },\n);\n```\n\n```ts\n// irtio/rpc.ts\nimport { server, u8 } from '@irtio/schema';\n\n// Typed calls in both directions. `server(...)` is client to server. Names and signatures are\n// part of the schema hash, so skew is caught as a version error instead of at runtime.\nexport const rpc = {\n cheer: server({ params: { volume: u8 } }),\n};\n```\n\n```ts\n// irtio/room.ts\nimport { defineRoom } from '@irtio/server';\n\nimport { schema } from './schema.js';\n\nconst WIDTH = 800;\nconst HEIGHT = 500;\n\nexport default defineRoom(schema, {\n mode: 'tick', // 'event' if nothing moves without a player doing something\n tickRate: 20,\n\n onJoin(state, ctx) {\n if (ctx.reconnecting) return;\n state.players.add(\n ctx.clientId,\n { x: 0, y: 0, name: ctx.name || 'anon', color: (ctx.tick * 37) % 256 },\n { owner: ctx.clientId }, // the line the whole client-side write model rests on\n );\n },\n\n onLeave(state, ctx) {\n state.players.remove(ctx.clientId);\n },\n\n // Owner writes pass through here before they are accepted. Return `next` to accept, `prev` to\n // reject, or a clamped object. This is where cheating stops. Delete it and anything that fits\n // the declared types is accepted.\n validate: {\n players(prev, next) {\n // Refuse what could never be a real value, lock the fields the room assigned at join,\n // and clamp the rest into the world.\n if (!Number.isFinite(next.x) || !Number.isFinite(next.y)) return prev;\n if (next.name !== prev.name || next.color !== prev.color) return prev;\n return {\n ...next,\n x: Math.min(WIDTH, Math.max(0, next.x)),\n y: Math.min(HEIGHT, Math.max(0, next.y)),\n };\n },\n },\n\n rpc: {\n cheer(state, params, ctx) {\n if (params.volume > 10) throw new Error('too loud'); // the normal way a room says no\n state.players.get(ctx.clientId)!.color = params.volume;\n },\n },\n\n tick() {}, // tick mode needs one, even empty\n});\n```\n\n```ts\n// your game, three lines added\nimport { joinRoom } from '@irtio/client';\n\nimport { schema } from './irtio/schema.js';\n\nconst room = await joinRoom(schema, { name: 'you' }); // reads ?room=, or creates one\nconst me = room.state.players[room.me]; // yours: write it like a local object\nif (me) me.x = 10;\n\nfor (const [, p] of room.render.players) draw(p); // `render` interpolates everyone else\n```\n\n`room.state` is the authoritative read path for game logic and tests. `room.render` has the same\nshapes and reads non-owned entities a beat behind arrival, interpolated, which is what you draw\nfrom. Writes are batched once per animation frame, and `room.flush()` forces one out now.\n`room.leave()` closes the session. A page rarely needs it; a test with several sessions always\ndoes. `joinRoom`'s options are `{ name, role, url, key, token, physics, transport }`; see\nthe client reference.\n\n`@irtio/client` is a module, so the page that imports it needs whatever bundler your game already\nuses. There is no `irtio build`.\n\n### Write the validate rule your game actually has\n\n`validate` is the one part of the skeleton you cannot copy without thinking. The wrong rule here\nis worse than no rule, because it refuses honest play silently. The server sends a correction, and\nthe thing does not go where the player put it.\n\nA **speed limit** (`if (Math.hypot(next.x - prev.x, next.y - prev.y) > MAX_STEP) return prev;`) is\nright when the thing being moved has a movement speed the game defines: a character, a vehicle, a\ndragged token. It is wrong for a **mouse cursor**. A cursor legitimately teleports when the pointer moves fast,\nor when it leaves the window and comes back. A player gains nothing by putting their cursor\nsomewhere.\n\nAsk what a cheat would actually win. Position, for a cursor, wins nothing, so clamp it and stop.\nPosition for a character wins map knowledge and reach, so limit the step. Score, turn order, hit\ndetection and inventory win the game outright, so they should not be client-owned at all: make\nthem `serverOwned` and change them through an RPC.\n\n## The four commands\n\n```bash\nnpx --package @irtio/cli irtio init # scaffold the four files above plus irtio.json\nnpx --package @irtio/cli irtio dev # bundle irtio/room.ts and run it locally\nnpx --package @irtio/cli irtio simulate --scenario irtio/scenario.ts # real bots, your assertions, exit code\nnpx --package @irtio/cli irtio deploy # create the project if new, classify, upload\n```\n\n`simulate` drives real clients at a room that is **already running**, so `dev` stays up in another\nterminal while you run it. The four are a loop, not a pipeline.\n\nEvery subcommand takes `--help`, and the per-command help is the complete list; the top-level\nsummary is a map.\n\n`dev` is the whole server, locally: it bundles the room file and runs it the way the hosted\nserver does, so it is what you develop and test against. It does not build or serve your\n**client**. That stays your own bundler's job, the same one your game already uses.\n\n`deploy` is the hosted path and needs `irtio login`. There is no offline `deploy`. Without an\naccount, `dev` plus your own bundler is as far as you get, and that runs everything below.\n\n`deploy` creates the project on first use and classifies the schema change against the last\ndeployment. It refuses breaking changes unless a migration covers them, then prints where the room\nis playable. `simulate` exits non-zero on a violation, so both belong in CI.\n\nWhen the question is \"why is this room using so much bandwidth\", both commands take `--profile`.\n`dev --profile` prints a per-room breakdown by collection and field once a second.\n`simulate --profile` prints one for the whole run as the bots saw it. The answer is usually a\nsingle wide field, or `overhead` telling you the updates are too small and too frequent. See\n[the profiler](/docs/guides/profiler).\n\n**Restart `dev` after editing the room.** With `--no-watch`, a `dev` you forgot to kill keeps\nserving the old bundle. `simulate` connects to it and reports a clean run against code you have\nreplaced. The report header names the bundle hash and how long the server has been up. Compare\nthose two lines between runs: an edit that changed nothing in the header changed nothing in the\ncode under test.\n\nAn agent driving this through MCP calls `project_create`, `origin_add`, `deploy`, `scenario_run`,\nthen `logs` or `metrics`. Sign in once with `npx --package @irtio/cli irtio login`; the MCP config snippet is a command\nand carries no secret.\n\n## Verify a room with a scenario\n\nA scenario is a TypeScript module next to the room file. Assertions run against the recorded\nauthoritative timeline, one frame per server tick. A scenario can prove something about a race no\nclient could observe, and it replays: same seed, same verdict.\n\n```ts\n// irtio/scenario.ts\nimport { defineScenario } from '@irtio/bots';\n\nimport type { schema } from './schema.js';\n\nexport default defineScenario<typeof schema>({\n bots: 2,\n seconds: 4,\n seed: 41,\n\n // Adversarial in two words: bot 0 lags, and every bot tries illegal writes. `validate` above\n // is what has to refuse them.\n conditions: (index) => (index === 0 ? { rttMs: 200 } : undefined),\n cheat: true,\n\n script: async (bot) => {\n await bot.wait(200);\n await bot.room.call.cheer({ volume: 3 });\n await bot.wait(500);\n },\n\n assert: (timeline) => {\n timeline.check('nobody left the arena', () => {\n for (const tick of timeline.ticks) {\n for (const id of timeline.at(tick).players!.ids()) {\n const p = timeline.at(tick).players!.get(id)!;\n if (p.x < 0 || p.x > 800) throw new Error(`player ${id} at x=${p.x} on tick ${tick}`);\n }\n }\n });\n },\n});\n```\n\n`cheat: true` makes the bots write play-illegal values. If the run reports\n`HOLE bot <n> cheated and drew 0 corrections`, your `validate` accepted them, and that is the\nfinding. `truth: true` additionally saves the room at the end and diffs it against what each client\nactually received.\n\nTwo things to know before you read a result.\n\n**A cheat run that works fails the run by default.** Every refused write is a correction, and the\nbuilt-in `correction-storm` invariant fails above 5 corrections per second per bot. A deliberate\ncheater passes that immediately. Raise it for the run with `--corrections-max 25`, and read the\n`HOLE` line rather than the exit code as the verdict on `validate`.\n\n**The built-in invariants alone prove nothing about `validate`.** They are protocol invariants:\nframes decoded, nobody saw what they should not, bandwidth inside budget, no tick overruns. A room\nthat accepts every illegal write there is passes all of them. Only `cheat` and your own scenario\nassertions test server authority, so a run with neither says nothing about whether your game can be\ncheated.\n\n## One retrofit diff\n\nThe canvas case, the shortest one. The cursors canvas example is this diff as running code; see\n[the retrofit guide](/docs/guides/retrofit).\n\n```diff\n+import { joinRoom } from '@irtio/client';\n+\n+import { schema } from './irtio/schema.js';\n+\n+const room = await joinRoom(schema, { name: 'you' });\n-const player = { x: canvas.width / 2, y: canvas.height / 2, name: 'you', color: 200 };\n-\n canvas.addEventListener('pointermove', (event) => {\n const bounds = canvas.getBoundingClientRect();\n+ const player = room.state.players[room.me];\n+ if (!player) return;\n player.x = event.clientX - bounds.left;\n player.y = event.clientY - bounds.top;\n });\n\n function frame() {\n- const entries = [['me', player]];\n+ const entries = [...room.render.players];\n for (const [, p] of entries) draw(p);\n }\n```\n\nThe whole shape is an import, a join, an entity lookup instead of a local object, and one changed\niteration. The camera, particles, input handling, HUD, draw code and level geometry do not\nmove. If your retrofit touches those, it is doing more than a retrofit. Three.js and Phaser follow\nthe same four steps against their own loops; see the retrofit guide.\n\nYour entity does not exist for the first frame or two after the page loads, which is what\n`if (!player) return;` is for. Writing an instance you do not own is a compile error and a\nwarn-once no-op at runtime.\n\n## When it goes wrong\n\nThe codes you will actually meet, with the fix. The full catalogue is at `/docs/reference/errors`.\n\n| Code | Fix |\n|---|---|\n| `E_AUTH` | The project key was rejected. Check `project` in `irtio/schema.ts` matches the project you are deploying to. On localhost with no `irtio init` the client uses the key `dev`, which only `irtio dev` accepts |\n| `E_SCHEMA_MISMATCH` | The client was built with a different schema than the room is running. The hash covers every field, type, order, role and RPC signature. Rebuild the client, or deploy the schema the client has |\n| `E_ORIGIN` | The page's origin is not in the project's origin list. Register it. `localhost` is always allowed, so this only bites on a deployed page |\n| `E_ROOM_FULL` | The room is at `maxClients`, 64 by default. Raise it in `irtio/room.ts`, or join with no `?room=` to get a new room |\n| `E_ROOM_NOT_FOUND` | No such room, or an id that cannot be one. Do not construct ids yourself: let `joinRoom` create one and read `room.link` |\n| `E_WRITE_REJECTED` | Your `validate` refused the write, or the value did not fit its declared type. If this is a legitimate move, `validate` is too strict or the field too narrow |\n| `E_NOT_OWNER` | Something wrote an instance it does not own. `await room.requestOwnership(entity, id)` first, and re-read the instance after a grant |\n| `E_RPC_BAD_PARAMS` | Parameters did not match the declared shape. Types normally prevent this, so it means client and server were built from different `rpc.ts` files |\n| `E_RATE_LIMITED` | Read the message. `rate limited` is too many frames: batch instead of calling `room.flush()` in a loop. `too many connections from this address` is the per-IP cap (`connectionsPerIpPerMin`, default 120), which a load run from one machine has to raise |\n| `E_STARTING` | Not an error. The server was asleep and is waking. `room.status === 'starting'`; show a spinner and keep waiting |\n| `E_SLOW_CONSUMER` | The client was not draining its stream and was dropped; it reconnects itself. If it recurs, the room produces more per tick than the connection carries: lower `tickRate`, narrow field types, or use role visibility |\n| `E_CONNECT_FAILED` | Not a protocol code. The socket failed before the join. Read the URL in the message: `ws://localhost:7070` means `irtio dev` is not running |\n| `deploy refused: N breaking changes` | Snapshots cannot be read under the new schema. `irtio migrate create <name>`, write the transform, then `irtio deploy --allow-breaking`. Additive changes (a new field with `.default(...)` or `.opt`) need none of this |\n| `not logged in` | `deploy`, `logs`, `rooms`, `whoami` and `migrate create` need credentials. Run `irtio login` |\n| `HOLE bot <n> cheated and drew 0 corrections` | Not a failure, and the most important warning here. Illegal writes were accepted. Add rules to `validate` |\n\n## Past the skeleton\n\nThe skeleton above is the smallest thing that deploys. Each of these is one docs page\nand none of them changes the model.\n\n- Server-authoritative physics with client prediction: `irtio init --physics`, a shared\n `irtio/world.ts` both sides import. Three engines: Rapier in 3D (`/docs/physics/overview`),\n Rapier in 2D (`/docs/physics/rapier2d`), or matter.js in 2D (`/docs/physics/matter2d`,\n `tickRate: 60`). Recommend Rapier for a new game and reach for matter2d only for a room already\n on it. All three predict, and `room.prediction` reads the same either way\n (`/docs/physics/prediction`).\n- Scripted NPCs that are ordinary client sessions at the protocol level: `room.spawnNPC(...)`\n (`/docs/guides/npcs`).\n- Player storage that outlives a room (`room.kv`), room saves and restores, hibernation, and the\n `retention` option that sets how long a room's state survives\n (`/docs/persistence/player-storage`, `/docs/persistence/saves`, `/docs/concepts/hibernation`).\n- Signed player tokens, roles, and per-role visibility (`/docs/concepts/auth`,\n `/docs/concepts/visibility`).\n- A player identity that survives reconnects, hibernation and a closed tab\n (`/docs/concepts/identity`).\n- Ranked boards per project, written only by your room code\n (`/docs/persistence/leaderboards`).\n- Two strangers matched into a room without either knowing a room code\n (`/docs/concepts/quick-match`).\n- Voice chat in a room, on its own meter (`/docs/concepts/voice`).\n- One of your rooms sending a message to another (`/docs/concepts/room-bus`).\n- A project split across more than one server when a single one is full\n (`/docs/deploy/sharding`).\n\n**Starting from an engine.** Build against the engine's own loop from the first line: React and\nreact-three-fiber (`/docs/integrations/react`), Three.js (`/docs/integrations/threejs`), Phaser\n(`/docs/integrations/phaser`), PixiJS (`/docs/integrations/pixijs`), Babylon.js\n(`/docs/integrations/babylonjs`).\n\n**Moving a game that already exists.** Single-player, which is the diff above at full length:\ncanvas (`/docs/guides/retrofit`), Three.js (`/docs/guides/retrofit-threejs`), Phaser\n(`/docs/guides/retrofit-phaser`). Already multiplayer on something else: Colyseus\n(`/docs/migrate/colyseus`), Playroom (`/docs/migrate/playroom`), Socket.IO\n(`/docs/migrate/socket-io`).\n\nEvery term these pages use is defined once in the glossary (`/docs/reference/glossary`).\n\n## Rules of thumb\n\n- Sync the smallest set of facts two players must agree on. Everything else stays local.\n- A player reporting a fact about themselves is an owned write. Anything a player could gain by\n lying about (scores, deals, turn order, hit detection) is `serverOwned` plus an RPC.\n- Types are budgets, not hints. `f32`, `u8`, `str(24)` are what make an update a handful of bytes.\n- Never import `room.ts` from client code. Shared geometry and constants go in their own module\n that both sides import.\n- Do not paste a credential into a config file. `irtio login` writes one; MCP and the CLI find it.\n- Believe a room when a scenario with an adversarial pass says so, not when it looks right in two\n tabs.\n";
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var AGENT_GUIDE = "# irt.io integration guide\n\nThe whole product in one page, written for a context window. Everything below is enough to take a\nsingle-player web game to a deployed, verified multiplayer room without opening a dashboard.\n\n## The mental model\n\nA **room** is a server-side TypeScript file. It owns a small typed **schema**: the state two\nplayers have to agree on, and nothing else about your game. Each client owns its own instances and\nwrites them like local objects. The room's `validate` decides what a write may be. Everything else\nin your game stays where it was. You verify a room the way you verify code. Bots drive real\nsockets, a **scenario** asserts against the server's own recorded timeline, and the same seed gives\nthe same verdict.\n\n## The skeleton\n\nThe smallest project that deploys. Four files, and `irtio init` writes all of them.\n\n```ts\n// irtio/schema.ts\nimport { defineSchema, entity, f32, str, u8 } from '@irtio/schema';\n\nimport { rpc } from './rpc.js';\n\nexport const schema = defineSchema(\n {\n // One instance per connected client, owned by that client. Owned means writable on that\n // client and read-only everywhere else.\n players: entity({ x: f32, y: f32, name: str(24), color: u8 }),\n },\n {\n project: 'p_c0ffee1234abcd56', // written by `irtio init`; public, domain-locked, not a secret\n roles: ['player'] as const,\n rpc,\n },\n);\n```\n\n```ts\n// irtio/rpc.ts\nimport { server, u8 } from '@irtio/schema';\n\n// Typed calls in both directions. `server(...)` is client to server. Names and signatures are\n// part of the schema hash, so skew is caught as a version error instead of at runtime.\nexport const rpc = {\n cheer: server({ params: { volume: u8 } }),\n};\n```\n\n```ts\n// irtio/room.ts\nimport { defineRoom } from '@irtio/server';\n\nimport { schema } from './schema.js';\n\nconst WIDTH = 800;\nconst HEIGHT = 500;\n\nexport default defineRoom(schema, {\n mode: 'tick', // 'event' if nothing moves without a player doing something\n tickRate: 20,\n\n onJoin(state, ctx) {\n if (ctx.reconnecting) return;\n state.players.add(\n ctx.clientId,\n { x: 0, y: 0, name: ctx.name || 'anon', color: (ctx.tick * 37) % 256 },\n { owner: ctx.clientId }, // the line the whole client-side write model rests on\n );\n },\n\n onLeave(state, ctx) {\n state.players.remove(ctx.clientId);\n },\n\n // Owner writes pass through here before they are accepted. Return `next` to accept, `prev` to\n // reject, or a clamped object. This is where cheating stops. Delete it and anything that fits\n // the declared types is accepted.\n validate: {\n players(prev, next) {\n // Refuse what could never be a real value, lock the fields the room assigned at join,\n // and clamp the rest into the world.\n if (!Number.isFinite(next.x) || !Number.isFinite(next.y)) return prev;\n if (next.name !== prev.name || next.color !== prev.color) return prev;\n return {\n ...next,\n x: Math.min(WIDTH, Math.max(0, next.x)),\n y: Math.min(HEIGHT, Math.max(0, next.y)),\n };\n },\n },\n\n rpc: {\n cheer(state, params, ctx) {\n if (params.volume > 10) throw new Error('too loud'); // the normal way a room says no\n state.players.get(ctx.clientId)!.color = params.volume;\n },\n },\n\n tick() {}, // tick mode needs one, even empty\n});\n```\n\n```ts\n// your game, three lines added\nimport { joinRoom } from '@irtio/client';\n\nimport { schema } from './irtio/schema.js';\n\nconst room = await joinRoom(schema, { name: 'you' }); // reads ?room=, or creates one\nconst me = room.state.players[room.me]; // yours: write it like a local object\nif (me) me.x = 10;\n\nfor (const [, p] of room.render.players) draw(p); // `render` interpolates everyone else\n```\n\n`room.state` is the authoritative read path for game logic and tests. `room.render` has the same\nshapes and reads non-owned entities a beat behind arrival, interpolated, which is what you draw\nfrom. Writes are batched once per animation frame, and `room.flush()` forces one out now.\n`room.leave()` closes the session. A page rarely needs it; a test with several sessions always\ndoes. `joinRoom`'s options are `{ name, role, url, key, token, physics, transport }`; see\nthe client reference.\n\n`@irtio/client` is a module, so the page that imports it needs whatever bundler your game already\nuses. There is no `irtio build`.\n\n### Write the validate rule your game actually has\n\n`validate` is the one part of the skeleton you cannot copy without thinking. The wrong rule here\nis worse than no rule, because it refuses honest play silently. The server sends a correction, and\nthe thing does not go where the player put it.\n\nA **speed limit** (`if (Math.hypot(next.x - prev.x, next.y - prev.y) > MAX_STEP) return prev;`) is\nright when the thing being moved has a movement speed the game defines: a character, a vehicle, a\ndragged token. It is wrong for a **mouse cursor**. A cursor legitimately teleports when the pointer moves fast,\nor when it leaves the window and comes back. A player gains nothing by putting their cursor\nsomewhere.\n\nAsk what a cheat would actually win. Position, for a cursor, wins nothing, so clamp it and stop.\nPosition for a character wins map knowledge and reach, so limit the step. Score, turn order, hit\ndetection and inventory win the game outright, so they should not be client-owned at all: make\nthem `serverOwned` and change them through an RPC.\n\n## The four commands\n\n```bash\nnpx --package @irtio/cli irtio init # scaffold the four files above plus irtio.json\nnpx --package @irtio/cli irtio dev # bundle irtio/room.ts and run it locally\nnpx --package @irtio/cli irtio simulate --scenario irtio/scenario.ts # real bots, your assertions, exit code\nnpx --package @irtio/cli irtio deploy # create the project if new, classify, upload\n```\n\n`simulate` drives real clients at a room that is **already running**, so `dev` stays up in another\nterminal while you run it. The four are a loop, not a pipeline.\n\nEvery subcommand takes `--help`, and the per-command help is the complete list; the top-level\nsummary is a map.\n\n`dev` is the whole server, locally: it bundles the room file and runs it the way the hosted\nserver does, so it is what you develop and test against. It does not build or serve your\n**client**. That stays your own bundler's job, the same one your game already uses.\n\n`deploy` is the hosted path and needs `irtio login`. There is no offline `deploy`. Without an\naccount, `dev` plus your own bundler is as far as you get, and that runs everything below.\n\n`deploy` creates the project on first use and classifies the schema change against the last\ndeployment. It refuses breaking changes unless a migration covers them, then prints where the room\nis playable. `simulate` exits non-zero on a violation, so both belong in CI.\n\nWhen the question is \"why is this room using so much bandwidth\", both commands take `--profile`.\n`dev --profile` prints a per-room breakdown by collection and field once a second.\n`simulate --profile` prints one for the whole run as the bots saw it. The answer is usually a\nsingle wide field, or `overhead` telling you the updates are too small and too frequent. See\n[the profiler](/docs/guides/profiler).\n\n**Restart `dev` after editing the room.** With `--no-watch`, a `dev` you forgot to kill keeps\nserving the old bundle. `simulate` connects to it and reports a clean run against code you have\nreplaced. The report header names the bundle hash and how long the server has been up. Compare\nthose two lines between runs: an edit that changed nothing in the header changed nothing in the\ncode under test.\n\nAn agent driving this through MCP calls `project_create`, `origin_add`, `deploy`, `scenario_run`,\nthen `logs` or `metrics`. Sign in once with `npx --package @irtio/cli irtio login`; the MCP config snippet is a command\nand carries no secret.\n\n## Verify a room with a scenario\n\nA scenario is a TypeScript module next to the room file. Assertions run against the recorded\nauthoritative timeline, one frame per server tick. A scenario can prove something about a race no\nclient could observe, and it replays: same seed, same verdict.\n\n```ts\n// irtio/scenario.ts\nimport { defineScenario } from '@irtio/bots';\n\nimport type { schema } from './schema.js';\n\nexport default defineScenario<typeof schema>({\n bots: 2,\n seconds: 4,\n seed: 41,\n\n // Adversarial in two words: bot 0 lags, and every bot tries illegal writes. `validate` above\n // is what has to refuse them.\n conditions: (index) => (index === 0 ? { rttMs: 200 } : undefined),\n cheat: true,\n\n script: async (bot) => {\n await bot.wait(200);\n await bot.room.call.cheer({ volume: 3 });\n await bot.wait(500);\n },\n\n assert: (timeline) => {\n timeline.check('nobody left the arena', () => {\n for (const tick of timeline.ticks) {\n for (const id of timeline.at(tick).players!.ids()) {\n const p = timeline.at(tick).players!.get(id)!;\n if (p.x < 0 || p.x > 800) throw new Error(`player ${id} at x=${p.x} on tick ${tick}`);\n }\n }\n });\n },\n});\n```\n\n`cheat: true` makes the bots write play-illegal values. If the run reports\n`HOLE bot <n> cheated and drew 0 corrections`, your `validate` accepted them, and that is the\nfinding. `truth: true` additionally saves the room at the end and diffs it against what each client\nactually received.\n\nTwo things to know before you read a result.\n\n**A cheat run that works fails the run by default.** Every refused write is a correction, and the\nbuilt-in `correction-storm` invariant fails above 5 corrections per second per bot. A deliberate\ncheater passes that immediately. Raise it for the run with `--corrections-max 25`, and read the\n`HOLE` line rather than the exit code as the verdict on `validate`.\n\n**The built-in invariants alone prove nothing about `validate`.** They are protocol invariants:\nframes decoded, nobody saw what they should not, bandwidth inside budget, no tick overruns. A room\nthat accepts every illegal write there is passes all of them. Only `cheat` and your own scenario\nassertions test server authority, so a run with neither says nothing about whether your game can be\ncheated.\n\n## One retrofit diff\n\nThe canvas case, the shortest one. The cursors canvas example is this diff as running code; see\n[the retrofit guide](/docs/guides/retrofit).\n\n```diff\n+import { joinRoom } from '@irtio/client';\n+\n+import { schema } from './irtio/schema.js';\n+\n+const room = await joinRoom(schema, { name: 'you' });\n-const player = { x: canvas.width / 2, y: canvas.height / 2, name: 'you', color: 200 };\n-\n canvas.addEventListener('pointermove', (event) => {\n const bounds = canvas.getBoundingClientRect();\n+ const player = room.state.players[room.me];\n+ if (!player) return;\n player.x = event.clientX - bounds.left;\n player.y = event.clientY - bounds.top;\n });\n\n function frame() {\n- const entries = [['me', player]];\n+ const entries = [...room.render.players];\n for (const [, p] of entries) draw(p);\n }\n```\n\nThe whole shape is an import, a join, an entity lookup instead of a local object, and one changed\niteration. The camera, particles, input handling, HUD, draw code and level geometry do not\nmove. If your retrofit touches those, it is doing more than a retrofit. Three.js and Phaser follow\nthe same four steps against their own loops; see the retrofit guide.\n\nYour entity does not exist for the first frame or two after the page loads, which is what\n`if (!player) return;` is for. Writing an instance you do not own is a compile error and a\nwarn-once no-op at runtime.\n\n## When it goes wrong\n\nThe codes you will actually meet, with the fix. The full catalogue is at `/docs/reference/errors`.\n\n| Code | Fix |\n|---|---|\n| `E_AUTH` | The project key was rejected. Check `project` in `irtio/schema.ts` matches the project you are deploying to. On localhost with no `irtio init` the client uses the key `dev`, which only `irtio dev` accepts |\n| `E_SCHEMA_MISMATCH` | The client was built with a different schema than the room is running. The hash covers every field, type, order, role and RPC signature. Rebuild the client, or deploy the schema the client has |\n| `E_ORIGIN` | The page's origin is not in the project's origin list. Register it. `localhost` is always allowed, so this only bites on a deployed page |\n| `E_ROOM_FULL` | The room is at `maxClients`, 64 by default. Raise it in `irtio/room.ts`, or join with no `?room=` to get a new room |\n| `E_ROOM_NOT_FOUND` | No such room, or an id that cannot be one. Do not construct ids yourself: let `joinRoom` create one and read `room.link` |\n| `E_WRITE_REJECTED` | Your `validate` refused the write, or the value did not fit its declared type. If this is a legitimate move, `validate` is too strict or the field too narrow |\n| `E_NOT_OWNER` | Something wrote an instance it does not own. `await room.requestOwnership(entity, id)` first, and re-read the instance after a grant |\n| `E_RPC_BAD_PARAMS` | Parameters did not match the declared shape. Types normally prevent this, so it means client and server were built from different `rpc.ts` files |\n| `E_RATE_LIMITED` | Read the message. `rate limited` is too many frames: batch instead of calling `room.flush()` in a loop. `too many connections from this address` is the per-IP cap (`connectionsPerIpPerMin`, default 120), which a load run from one machine has to raise |\n| `E_STARTING` | Not an error. The server was asleep and is waking. `room.status === 'starting'`; show a spinner and keep waiting |\n| `E_SLOW_CONSUMER` | The client was not draining its stream and was dropped; it reconnects itself. If it recurs, the room produces more per tick than the connection carries: lower `tickRate`, narrow field types, or use role visibility |\n| `E_CONNECT_FAILED` | Not a protocol code. The socket failed before the join. Read the URL in the message: `ws://localhost:7070` means `irtio dev` is not running |\n| `deploy refused: N breaking changes` | Snapshots cannot be read under the new schema. `irtio migrate create <name>`, write the transform, then `irtio deploy --allow-breaking`. Additive changes (a new field with `.default(...)` or `.opt`) need none of this |\n| `not logged in` | `deploy`, `logs`, `rooms`, `whoami` and `migrate create` need credentials. Run `irtio login` |\n| `HOLE bot <n> cheated and drew 0 corrections` | Not a failure, and the most important warning here. Illegal writes were accepted. Add rules to `validate` |\n\n## Past the skeleton\n\nThe skeleton above is the smallest thing that deploys. Each of these is one docs page\nand none of them changes the model.\n\n- Server-authoritative physics with client prediction: `irtio init --physics`, a shared\n `irtio/world.ts` both sides import. Three engines: Rapier in 3D (`/docs/physics/overview`),\n Rapier in 2D (`/docs/physics/rapier2d`), or matter.js in 2D (`/docs/physics/matter2d`,\n `tickRate: 60`). Recommend Rapier for a new game and reach for matter2d only for a room already\n on it. All three predict, and `room.prediction` reads the same either way\n (`/docs/physics/prediction`).\n- Scripted NPCs that are ordinary client sessions at the protocol level: `room.spawnNPC(...)`\n (`/docs/guides/npcs`).\n- Player storage that outlives a room (`room.kv`), room saves and restores, hibernation, and the\n `retention` option that sets how long a room's state survives\n (`/docs/persistence/player-storage`, `/docs/persistence/saves`, `/docs/concepts/hibernation`).\n- Signed player tokens, roles, and per-role visibility (`/docs/concepts/auth`,\n `/docs/concepts/visibility`).\n- A player identity that survives reconnects, hibernation and a closed tab\n (`/docs/concepts/identity`).\n- Ranked boards per project, written only by your room code\n (`/docs/persistence/leaderboards`).\n- Two strangers matched into a room without either knowing a room code\n (`/docs/concepts/quick-match`).\n- Voice chat in a room, on its own meter (`/docs/concepts/voice`).\n- One of your rooms sending a message to another (`/docs/concepts/messages`).\n- A project split across more than one server when a single one is full\n (`/docs/deploy/sharding`).\n\n**Starting from an engine.** Build against the engine's own loop from the first line: React and\nreact-three-fiber (`/docs/integrations/react`), Three.js (`/docs/integrations/threejs`), Phaser\n(`/docs/integrations/phaser`), PixiJS (`/docs/integrations/pixijs`), Babylon.js\n(`/docs/integrations/babylonjs`).\n\n**Moving a game that already exists.** Single-player, which is the diff above at full length:\ncanvas, Three.js and Phaser are all covered in `/docs/guides/retrofit`. Already multiplayer on\nsomething else: Colyseus\n(`/docs/migrate/colyseus`), Playroom (`/docs/migrate/playroom`), Socket.IO\n(`/docs/migrate/socket-io`).\n\nEvery term these pages use is defined once in the glossary (`/docs/reference/glossary`).\n\n## Rules of thumb\n\n- Sync the smallest set of facts two players must agree on. Everything else stays local.\n- A player reporting a fact about themselves is an owned write. Anything a player could gain by\n lying about (scores, deals, turn order, hit detection) is `serverOwned` plus an RPC.\n- Types are budgets, not hints. `f32`, `u8`, `str(24)` are what make an update a handful of bytes.\n- Never import `room.ts` from client code. Shared geometry and constants go in their own module\n that both sides import.\n- Do not paste a credential into a config file. `irtio login` writes one; MCP and the CLI find it.\n- Believe a room when a scenario with an adversarial pass says so, not when it looks right in two\n tabs.\n";
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// src/init.ts
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var INIT_DEPENDENCIES = [
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@@ -270,9 +270,13 @@ export const bodies = {
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/**
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/**
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* Intent \u2192 force, once per step. The room's tick() and the client's predictor both call this,
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* with the same four arguments. \`rapier\` and \`world\` are there for world queries \u2014 a ground
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* check via \`world.castRay(new rapier.Ray(...), ...)\`, contact queries, and the like.
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*/
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players: (body: Body, player: { ax: number; az: number }): void => {
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players: (body: Body, player: { ax: number; az: number }, _rapier: Rapier, _world: World): void => {
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if (player.ax === 0 && player.az === 0) return;
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body.applyImpulse({ x: player.ax * NUDGE, y: 0, z: player.az * NUDGE }, true);
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@@ -339,9 +343,11 @@ export default defineRoom(schema, {
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},
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tick(state, _dt, room) {
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// Same four arguments the client's predictor passes, so shared hooks can query the world.
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const { rapier, world } = room.physics;
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for (const [id, player] of state.players) {
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if (body) intents.players(body, player);
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if (body) intents.players(body, player, rapier, world);
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}
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},
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});
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@@ -4,8 +4,8 @@ import {
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runStaticDeploy,
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staticDeploy,
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walkStaticDir
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} from "./chunk-
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import "./chunk-
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} from "./chunk-VZDBLJQ2.js";
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import "./chunk-YJB5GQHT.js";
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import "./chunk-JL235KIE.js";
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import "./chunk-OCVALOGK.js";
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import "./chunk-IDF46P7R.js";
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@irtio/cli",
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"version": "0.
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"version": "0.10.0",
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"description": "irtio CLI: local dev server, room scaffolding, bot simulation, deploy, logs and rooms",
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"license": "MIT",
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"publishConfig": {
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@@ -45,12 +45,12 @@
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"esbuild": "^0.27.3",
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"picocolors": "^1.1.1",
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"ws": "^8.18.0",
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-
"@irtio/bots": "0.
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"@irtio/client": "0.
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"@irtio/protocol": "0.
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"@irtio/runtime": "0.
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"@irtio/schema": "0.
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"@irtio/server": "0.
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"@irtio/bots": "0.10.0",
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"@irtio/client": "0.10.0",
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"@irtio/protocol": "0.10.0",
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"@irtio/runtime": "0.10.0",
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"@irtio/schema": "0.10.0",
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"@irtio/server": "0.10.0"
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},
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"devDependencies": {
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"@types/ws": "^8.5.13",
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