@irtio/cli 0.8.0 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  STATIC_LIMITS,
3
3
  staticPathProblem
4
- } from "./chunk-WFMRNGO5.js";
4
+ } from "./chunk-YJB5GQHT.js";
5
5
  import {
6
6
  ensureProject,
7
7
  readProjectConfig
@@ -19,6 +19,44 @@ function staticPathProblem(path2) {
19
19
  }
20
20
  return void 0;
21
21
  }
22
+ function staticContentType(path2) {
23
+ const dot = path2.lastIndexOf(".");
24
+ const ext = dot === -1 ? "" : path2.slice(dot + 1).toLowerCase();
25
+ return STATIC_CONTENT_TYPES[ext] ?? "application/octet-stream";
26
+ }
27
+ var STATIC_CONTENT_TYPES = {
28
+ html: "text/html; charset=utf-8",
29
+ htm: "text/html; charset=utf-8",
30
+ css: "text/css; charset=utf-8",
31
+ js: "text/javascript; charset=utf-8",
32
+ mjs: "text/javascript; charset=utf-8",
33
+ map: "application/json; charset=utf-8",
34
+ json: "application/json; charset=utf-8",
35
+ txt: "text/plain; charset=utf-8",
36
+ md: "text/plain; charset=utf-8",
37
+ xml: "application/xml; charset=utf-8",
38
+ svg: "image/svg+xml",
39
+ png: "image/png",
40
+ jpg: "image/jpeg",
41
+ jpeg: "image/jpeg",
42
+ gif: "image/gif",
43
+ webp: "image/webp",
44
+ avif: "image/avif",
45
+ ico: "image/x-icon",
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+ wasm: "application/wasm",
47
+ woff: "font/woff",
48
+ woff2: "font/woff2",
49
+ ttf: "font/ttf",
50
+ otf: "font/otf",
51
+ mp3: "audio/mpeg",
52
+ ogg: "audio/ogg",
53
+ wav: "audio/wav",
54
+ mp4: "video/mp4",
55
+ webm: "video/webm",
56
+ glb: "model/gltf-binary",
57
+ gltf: "model/gltf+json",
58
+ pdf: "application/pdf"
59
+ };
22
60
 
23
61
  // ../store/src/disk.ts
24
62
  import { mkdir, readFile, readdir, rename, rm, stat, writeFile } from "fs/promises";
@@ -477,5 +515,6 @@ export {
477
515
  pruneSaves,
478
516
  STATIC_LIMITS,
479
517
  staticPathProblem,
518
+ staticContentType,
480
519
  DiskStore
481
520
  };
package/dist/deploy.js CHANGED
@@ -1,11 +1,11 @@
1
1
  import {
2
2
  logEnsured,
3
3
  runStaticDeploy
4
- } from "./chunk-BQBOBFBO.js";
4
+ } from "./chunk-VZDBLJQ2.js";
5
5
  import {
6
6
  clientImportsRoom
7
7
  } from "./chunk-TQU6345E.js";
8
- import "./chunk-WFMRNGO5.js";
8
+ import "./chunk-YJB5GQHT.js";
9
9
  import {
10
10
  ensureProject,
11
11
  readProjectConfig
@@ -22,8 +22,9 @@ import {
22
22
  ratingResultsProblem,
23
23
  ratingValueProblem,
24
24
  saveKey,
25
+ staticContentType,
25
26
  verifyAssertion
26
- } from "./chunk-WFMRNGO5.js";
27
+ } from "./chunk-YJB5GQHT.js";
27
28
  import {
28
29
  readProjectConfig
29
30
  } from "./chunk-JL235KIE.js";
@@ -42,9 +43,9 @@ import "./chunk-UPHQM6NZ.js";
42
43
  // src/dev.ts
43
44
  import { existsSync } from "fs";
44
45
  import { watch } from "fs";
45
- import { mkdir } from "fs/promises";
46
+ import { mkdir, rm, writeFile as writeFile2 } from "fs/promises";
46
47
  import { createRequire } from "module";
47
- import * as path from "path";
48
+ import * as path2 from "path";
48
49
  import { fileURLToPath, pathToFileURL as pathToFileURL3 } from "url";
49
50
 
50
51
  // ../supervisor/src/contract.ts
@@ -126,8 +127,8 @@ function delayWithJitter(ms) {
126
127
  return Math.max(0, ms + jitter);
127
128
  }
128
129
  function sleep(ms) {
129
- return new Promise((resolve2) => {
130
- const t = setTimeout(resolve2, ms);
130
+ return new Promise((resolve3) => {
131
+ const t = setTimeout(resolve3, ms);
131
132
  t.unref?.();
132
133
  });
133
134
  }
@@ -168,6 +169,7 @@ import {
168
169
  BUS_MAILBOX_PREFIX as BUS_MAILBOX_PREFIX2,
169
170
  BUS_OUTBOX as BUS_OUTBOX2,
170
171
  CLOSE_EGRESS_WALL,
172
+ CLOSE_IDLE_TIMEOUT,
171
173
  DEFAULT_ROOM_TYPE as DEFAULT_ROOM_TYPE3,
172
174
  ErrorCode as ErrorCode3,
173
175
  FrameType as FrameType3,
@@ -2329,9 +2331,9 @@ var WorkerHost = class {
2329
2331
  }
2330
2332
  onMessage(msg) {
2331
2333
  if ((msg.t === "serialized" || msg.t === "inspected" || msg.t === "stats" || msg.t === "recording" || msg.t === "timeline") && msg.reqId !== void 0 && this.pending.has(msg.reqId)) {
2332
- const resolve2 = this.pending.get(msg.reqId);
2334
+ const resolve3 = this.pending.get(msg.reqId);
2333
2335
  this.pending.delete(msg.reqId);
2334
- resolve2?.(msg);
2336
+ resolve3?.(msg);
2335
2337
  return;
2336
2338
  }
2337
2339
  if (msg.t === "crashed") {
@@ -2345,8 +2347,8 @@ var WorkerHost = class {
2345
2347
  if (this.dead) return;
2346
2348
  this.dead = true;
2347
2349
  clearInterval(this.eluTimer);
2348
- for (const [, resolve2] of this.pending) {
2349
- resolve2({ t: "initFailed", reason });
2350
+ for (const [, resolve3] of this.pending) {
2351
+ resolve3({ t: "initFailed", reason });
2350
2352
  }
2351
2353
  this.pending.clear();
2352
2354
  if (this.disposed) return;
@@ -2366,15 +2368,15 @@ var WorkerHost = class {
2366
2368
  request(make, timeoutMs) {
2367
2369
  if (this.dead || this.disposed) return Promise.resolve(void 0);
2368
2370
  const reqId = ++this.reqId;
2369
- return new Promise((resolve2) => {
2371
+ return new Promise((resolve3) => {
2370
2372
  const timer = setTimeout(() => {
2371
2373
  this.pending.delete(reqId);
2372
- resolve2(void 0);
2374
+ resolve3(void 0);
2373
2375
  }, timeoutMs);
2374
2376
  timer.unref?.();
2375
2377
  this.pending.set(reqId, (msg) => {
2376
2378
  clearTimeout(timer);
2377
- resolve2(msg);
2379
+ resolve3(msg);
2378
2380
  });
2379
2381
  this.post(make(reqId));
2380
2382
  });
@@ -2507,10 +2509,10 @@ function codeOf(err) {
2507
2509
  }
2508
2510
  function defaultSetSystemTime(epochMs) {
2509
2511
  if (process.platform !== "linux") return Promise.resolve(false);
2510
- return new Promise((resolve2, reject) => {
2512
+ return new Promise((resolve3, reject) => {
2511
2513
  execFile("date", ["-u", "-s", `@${Math.floor(epochMs / 1e3)}`], (err) => {
2512
2514
  if (err) reject(err);
2513
- else resolve2(true);
2515
+ else resolve3(true);
2514
2516
  });
2515
2517
  });
2516
2518
  }
@@ -2777,12 +2779,12 @@ var SupervisorImpl = class {
2777
2779
  this.schemaHash = this.bundle?.schemaHash;
2778
2780
  this.checkDeclaredSizing();
2779
2781
  this.workerEntry = this.config.workerEntry ?? resolveWorkerEntry();
2780
- await new Promise((resolve2, reject) => {
2782
+ await new Promise((resolve3, reject) => {
2781
2783
  this.http.once("error", reject);
2782
2784
  this.http.listen(this.config.port, this.config.host ?? "127.0.0.1", () => {
2783
2785
  const address = this.http.address();
2784
2786
  this.port = typeof address === "object" && address !== null ? address.port : this.config.port;
2785
- resolve2();
2787
+ resolve3();
2786
2788
  });
2787
2789
  });
2788
2790
  this.pingTimer = setInterval(() => this.keepalive(), WS_PING_MS);
@@ -2898,8 +2900,8 @@ var SupervisorImpl = class {
2898
2900
  */
2899
2901
  async assignedRooms(candidates) {
2900
2902
  const shard = this.config.shard ?? 0;
2901
- const sleep2 = this.config.shardRetrySleep ?? ((ms) => new Promise((resolve2) => {
2902
- const t = setTimeout(resolve2, ms);
2903
+ const sleep2 = this.config.shardRetrySleep ?? ((ms) => new Promise((resolve3) => {
2904
+ const t = setTimeout(resolve3, ms);
2903
2905
  t.unref?.();
2904
2906
  }));
2905
2907
  let delayMs = SHARD_ASSIGNMENT_RETRY_MS[0];
@@ -3038,8 +3040,8 @@ var SupervisorImpl = class {
3038
3040
  await room.worker?.terminate();
3039
3041
  room.worker = void 0;
3040
3042
  }
3041
- await new Promise((resolve2) => this.wss.close(() => resolve2()));
3042
- await new Promise((resolve2) => this.http.close(() => resolve2()));
3043
+ await new Promise((resolve3) => this.wss.close(() => resolve3()));
3044
+ await new Promise((resolve3) => this.http.close(() => resolve3()));
3043
3045
  }
3044
3046
  // -------------------------------------------------------------------------
3045
3047
  // Logging
@@ -3600,7 +3602,7 @@ var SupervisorImpl = class {
3600
3602
  await loadBundle(ref.bundlePath, ref.version, DEFAULT_ROOM_TYPE3)
3601
3603
  );
3602
3604
  }
3603
- for (const [type, path2] of Object.entries(ref.rooms ?? {})) {
3605
+ for (const [type, path3] of Object.entries(ref.rooms ?? {})) {
3604
3606
  if (!ROOM_TYPE_RE.test(type)) {
3605
3607
  throw new Error(
3606
3608
  `irtio: deployment v${ref.version} names a room type ${JSON.stringify(type)}, which is not a legal type name (lowercase, starting with a letter or digit, up to 24 characters)`
@@ -3609,7 +3611,7 @@ var SupervisorImpl = class {
3609
3611
  if (bundles.has(type)) {
3610
3612
  throw new Error(`irtio: deployment v${ref.version} defines the room type ${type} twice`);
3611
3613
  }
3612
- bundles.set(type, await loadBundle(path2, ref.version, type));
3614
+ bundles.set(type, await loadBundle(path3, ref.version, type));
3613
3615
  }
3614
3616
  const bundle = bundles.get(DEFAULT_ROOM_TYPE3);
3615
3617
  const schemaJson = bundle?.schemaJson ?? ref.schemaJson;
@@ -4004,10 +4006,15 @@ var SupervisorImpl = class {
4004
4006
  for (const session of this.sessions) {
4005
4007
  if (!session.open) continue;
4006
4008
  if (session.missedPongs >= WS_PING_MISSES) {
4007
- try {
4008
- session.ws.terminate();
4009
- } catch {
4010
- }
4009
+ session.sendError(
4010
+ "E_IDLE_TIMEOUT",
4011
+ formatError("E_IDLE_TIMEOUT", {
4012
+ misses: WS_PING_MISSES,
4013
+ seconds: Math.round((WS_PING_MISSES + 1) * WS_PING_MS / 1e3)
4014
+ }),
4015
+ false
4016
+ );
4017
+ session.closeSocket(CLOSE_IDLE_TIMEOUT, "E_IDLE_TIMEOUT");
4011
4018
  continue;
4012
4019
  }
4013
4020
  session.missedPongs++;
@@ -4120,7 +4127,7 @@ var SupervisorImpl = class {
4120
4127
  const waitMs = this.config.identityKeyWaitMs ?? IDENTITY_KEY_WAIT_MS;
4121
4128
  if (waitMs <= 0) return Promise.resolve();
4122
4129
  if (this.identityKeyWaiters.length >= MAX_IDENTITY_KEY_WAITERS) return Promise.resolve();
4123
- return new Promise((resolve2) => {
4130
+ return new Promise((resolve3) => {
4124
4131
  let done = false;
4125
4132
  const finish = () => {
4126
4133
  if (done) return;
@@ -4128,7 +4135,7 @@ var SupervisorImpl = class {
4128
4135
  clearTimeout(timer);
4129
4136
  const at = this.identityKeyWaiters.indexOf(finish);
4130
4137
  if (at >= 0) this.identityKeyWaiters.splice(at, 1);
4131
- resolve2();
4138
+ resolve3();
4132
4139
  };
4133
4140
  const timer = setTimeout(finish, waitMs);
4134
4141
  timer.unref?.();
@@ -4427,16 +4434,16 @@ var SupervisorImpl = class {
4427
4434
  onDead: (reason) => this.onWorkerDead(room, reason)
4428
4435
  });
4429
4436
  room.worker = worker;
4430
- const outcome = await new Promise((resolve2) => {
4437
+ const outcome = await new Promise((resolve3) => {
4431
4438
  const timer = setTimeout(() => {
4432
4439
  this.readyWaiters.delete(room);
4433
- resolve2(void 0);
4440
+ resolve3(void 0);
4434
4441
  }, this.limits.workerReadyTimeoutMs);
4435
4442
  timer.unref?.();
4436
4443
  this.readyWaiters.set(room, (msg) => {
4437
4444
  clearTimeout(timer);
4438
4445
  this.readyWaiters.delete(room);
4439
- resolve2(msg);
4446
+ resolve3(msg);
4440
4447
  });
4441
4448
  worker.post({
4442
4449
  t: "init",
@@ -5319,16 +5326,16 @@ var SupervisorImpl = class {
5319
5326
  requestJoin(room, session, reconnecting) {
5320
5327
  const worker = room.worker;
5321
5328
  if (!worker) return Promise.resolve(void 0);
5322
- return new Promise((resolve2) => {
5329
+ return new Promise((resolve3) => {
5323
5330
  const timer = setTimeout(() => {
5324
5331
  this.joinWaiters.delete(session.clientId);
5325
- resolve2(void 0);
5332
+ resolve3(void 0);
5326
5333
  }, JOIN_TIMEOUT_MS);
5327
5334
  timer.unref?.();
5328
5335
  this.joinWaiters.set(session.clientId, (msg) => {
5329
5336
  clearTimeout(timer);
5330
5337
  this.joinWaiters.delete(session.clientId);
5331
- resolve2(msg);
5338
+ resolve3(msg);
5332
5339
  });
5333
5340
  worker.post({
5334
5341
  t: "join",
@@ -6098,11 +6105,11 @@ async function loadBundle(bundlePath, version, type) {
6098
6105
  };
6099
6106
  }
6100
6107
  function resolveWorkerEntry() {
6101
- const resolve2 = import.meta.resolve;
6102
- if (typeof resolve2 !== "function") {
6108
+ const resolve3 = import.meta.resolve;
6109
+ if (typeof resolve3 !== "function") {
6103
6110
  throw new Error("irtio: no workerEntry configured and import.meta.resolve is unavailable");
6104
6111
  }
6105
- return resolve2("@irtio/runtime/worker");
6112
+ return resolve3("@irtio/runtime/worker");
6106
6113
  }
6107
6114
  function bundleRefsOf(config) {
6108
6115
  if (config.bundles && config.bundles.length > 0) return config.bundles;
@@ -6271,6 +6278,153 @@ setInterval(tick, 1000);
6271
6278
  </html>
6272
6279
  `;
6273
6280
 
6281
+ // src/dev-serve.ts
6282
+ import { createReadStream } from "fs";
6283
+ import { readFile, stat } from "fs/promises";
6284
+ import * as http from "http";
6285
+ import * as https from "https";
6286
+ import * as path from "path";
6287
+ var IRT_URL_SNIPPET = "<script>window.IRT_URL ??= (location.protocol === 'https:' ? 'wss://' : 'ws://') + location.host;</script>";
6288
+ function injectIrtUrl(html) {
6289
+ const head = /<head[^>]*>/i.exec(html);
6290
+ if (head === null) return IRT_URL_SNIPPET + html;
6291
+ const at = head.index + head[0].length;
6292
+ return html.slice(0, at) + IRT_URL_SNIPPET + html.slice(at);
6293
+ }
6294
+ function resolveServedFile(dir, urlPath) {
6295
+ let decoded;
6296
+ try {
6297
+ decoded = decodeURIComponent(urlPath);
6298
+ } catch {
6299
+ return void 0;
6300
+ }
6301
+ if (decoded.includes("\\") || /[\x00-\x1f\x7f]/.test(decoded)) return void 0;
6302
+ const segments = decoded.split("/").filter((s) => s !== "" && s !== ".");
6303
+ if (segments.some((s) => s === ".." || s === ".irtio" || s === "node_modules")) {
6304
+ return void 0;
6305
+ }
6306
+ const file = path.resolve(dir, ...segments);
6307
+ const root = path.resolve(dir);
6308
+ if (file !== root && !file.startsWith(root + path.sep)) return void 0;
6309
+ return file;
6310
+ }
6311
+ function send(res, status, type, body) {
6312
+ res.writeHead(status, { "content-type": type, "cache-control": "no-store" });
6313
+ res.end(body);
6314
+ }
6315
+ function createClientHandler(source, log) {
6316
+ return (req, res) => {
6317
+ const route = (req.url ?? "").split("?")[0] ?? "";
6318
+ if (route === "/healthz" || route === "/__irt" || route.startsWith("/__irt/")) return false;
6319
+ if (source.mode === "proxy") {
6320
+ proxyRequest(source.target, req, res, log);
6321
+ return true;
6322
+ }
6323
+ if (req.method !== "GET" && req.method !== "HEAD") return false;
6324
+ serveFile(source.dir, route, req, res);
6325
+ return true;
6326
+ };
6327
+ }
6328
+ function serveFile(dir, route, req, res) {
6329
+ void (async () => {
6330
+ let file = resolveServedFile(dir, route);
6331
+ if (file === void 0) {
6332
+ send(res, 404, "text/plain; charset=utf-8", "not found");
6333
+ return;
6334
+ }
6335
+ try {
6336
+ let info = await stat(file).catch(() => void 0);
6337
+ if (info?.isDirectory() === true) {
6338
+ file = path.join(file, "index.html");
6339
+ info = await stat(file).catch(() => void 0);
6340
+ }
6341
+ if (info === void 0 || !info.isFile()) {
6342
+ send(res, 404, "text/plain; charset=utf-8", `not found: ${route}
6343
+ (served from ${dir})`);
6344
+ return;
6345
+ }
6346
+ const type = staticContentType(file);
6347
+ if (type.startsWith("text/html")) {
6348
+ const body = injectIrtUrl(await readFile(file, "utf8"));
6349
+ res.writeHead(200, {
6350
+ "content-type": type,
6351
+ "content-length": Buffer.byteLength(body),
6352
+ "cache-control": "no-store"
6353
+ });
6354
+ res.end(req.method === "HEAD" ? void 0 : body);
6355
+ return;
6356
+ }
6357
+ res.writeHead(200, {
6358
+ "content-type": type,
6359
+ "content-length": info.size,
6360
+ // Dev files change constantly; a cached stale bundle is exactly the bug class the
6361
+ // rebuild watcher exists to prevent.
6362
+ "cache-control": "no-store"
6363
+ });
6364
+ if (req.method === "HEAD") {
6365
+ res.end();
6366
+ return;
6367
+ }
6368
+ const stream = createReadStream(file);
6369
+ stream.on("error", () => res.destroy());
6370
+ stream.pipe(res);
6371
+ } catch (err) {
6372
+ send(res, 500, "text/plain; charset=utf-8", String(err));
6373
+ }
6374
+ })();
6375
+ }
6376
+ function proxyRequest(target, req, res, log) {
6377
+ const client = target.protocol === "https:" ? https : http;
6378
+ const upstream = client.request(
6379
+ {
6380
+ hostname: target.hostname,
6381
+ port: target.port === "" ? target.protocol === "https:" ? 443 : 80 : Number(target.port),
6382
+ path: req.url ?? "/",
6383
+ method: req.method ?? "GET",
6384
+ headers: {
6385
+ ...req.headers,
6386
+ host: target.host,
6387
+ // Identity keeps HTML responses injectable. Dev servers on loopback lose nothing.
6388
+ "accept-encoding": "identity"
6389
+ }
6390
+ },
6391
+ (up) => {
6392
+ const type = up.headers["content-type"] ?? "";
6393
+ const injectable = typeof type === "string" && type.includes("text/html") && up.headers["content-encoding"] === void 0;
6394
+ if (!injectable) {
6395
+ res.writeHead(up.statusCode ?? 502, up.headers);
6396
+ up.pipe(res);
6397
+ return;
6398
+ }
6399
+ const chunks = [];
6400
+ up.on("data", (c) => chunks.push(c));
6401
+ up.on("error", () => res.destroy());
6402
+ up.on("end", () => {
6403
+ const body = injectIrtUrl(Buffer.concat(chunks).toString("utf8"));
6404
+ const { "transfer-encoding": _dropped, ...headers } = up.headers;
6405
+ headers["content-length"] = String(Buffer.byteLength(body));
6406
+ res.writeHead(up.statusCode ?? 502, headers);
6407
+ res.end(body);
6408
+ });
6409
+ }
6410
+ );
6411
+ upstream.on("error", (err) => {
6412
+ log(`irtio dev: proxy to ${target.origin} failed: ${String(err)}`);
6413
+ if (!res.headersSent) {
6414
+ send(
6415
+ res,
6416
+ 502,
6417
+ "text/plain; charset=utf-8",
6418
+ `irtio dev could not reach ${target.origin} \u2014 is your dev server running there?`
6419
+ );
6420
+ } else {
6421
+ res.destroy();
6422
+ }
6423
+ });
6424
+ req.pipe(upstream);
6425
+ req.on("error", () => upstream.destroy());
6426
+ }
6427
+
6274
6428
  // src/dev.ts
6275
6429
  var ROOM_CANDIDATES = ["irtio/room.ts", "irtio/room.js", "room.ts"];
6276
6430
  var DEFAULT_PORT = 7070;
@@ -6279,12 +6433,12 @@ var WATCHED_EXTENSIONS = [".ts", ".js", ".mts", ".mjs", ".tsx", ".jsx"];
6279
6433
  var LOG_LIMIT = 100;
6280
6434
  function resolveEntry(cwd, room) {
6281
6435
  if (room !== void 0) {
6282
- const file = path.resolve(cwd, room);
6436
+ const file = path2.resolve(cwd, room);
6283
6437
  if (!existsSync(file)) throw new Error(`irtio dev: no room file at ${file}`);
6284
6438
  return file;
6285
6439
  }
6286
6440
  for (const candidate of ROOM_CANDIDATES) {
6287
- const file = path.resolve(cwd, candidate);
6441
+ const file = path2.resolve(cwd, candidate);
6288
6442
  if (existsSync(file)) return file;
6289
6443
  }
6290
6444
  throw new Error(
@@ -6296,11 +6450,11 @@ function resolveEntry(cwd, room) {
6296
6450
  async function warnIfClientImportsRoom(cwd, entry, config, log) {
6297
6451
  const client = config.client;
6298
6452
  if (client === void 0) return;
6299
- const clientFile = path.resolve(cwd, client);
6453
+ const clientFile = path2.resolve(cwd, client);
6300
6454
  if (await clientImportsRoom(clientFile, entry)) {
6301
6455
  log(
6302
6456
  pc.yellow(
6303
- `irtio: WARNING: the client entry ${client} imports the room file ${path.relative(cwd, entry)} \u2014 room code must never ship to clients; move shared code (e.g. the physics world builder) into its own module both sides import`
6457
+ `irtio: WARNING: the client entry ${client} imports the room file ${path2.relative(cwd, entry)} \u2014 room code must never ship to clients; move shared code (e.g. the physics world builder) into its own module both sides import`
6304
6458
  )
6305
6459
  );
6306
6460
  }
@@ -6308,7 +6462,7 @@ async function warnIfClientImportsRoom(cwd, entry, config, log) {
6308
6462
  function engineAbsolutePlugin(fromPackageDir, pkg) {
6309
6463
  let resolved;
6310
6464
  try {
6311
- resolved = createRequire(path.join(fromPackageDir, "package.json")).resolve(pkg);
6465
+ resolved = createRequire(path2.join(fromPackageDir, "package.json")).resolve(pkg);
6312
6466
  } catch {
6313
6467
  return void 0;
6314
6468
  }
@@ -6333,15 +6487,15 @@ async function resolveWorkerEntry2(outDir) {
6333
6487
  } catch {
6334
6488
  }
6335
6489
  }
6336
- const packagesDir = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "../..");
6337
- const source = path.join(packagesDir, "runtime/src/worker/index.ts");
6490
+ const packagesDir = path2.resolve(path2.dirname(fileURLToPath(import.meta.url)), "../..");
6491
+ const source = path2.join(packagesDir, "runtime/src/worker/index.ts");
6338
6492
  if (!existsSync(source)) {
6339
6493
  throw new Error(
6340
6494
  "irtio dev: could not resolve @irtio/runtime/worker \u2014 is @irtio/runtime installed and built?"
6341
6495
  );
6342
6496
  }
6343
- const outfile = path.join(outDir, "worker.mjs");
6344
- const runtimeDir = path.join(packagesDir, "runtime");
6497
+ const outfile = path2.join(outDir, "worker.mjs");
6498
+ const runtimeDir = path2.join(packagesDir, "runtime");
6345
6499
  const enginePlugins = ["@dimforge/rapier3d-compat", "matter-js", "@dimforge/rapier2d-compat"].map((pkg) => engineAbsolutePlugin(runtimeDir, pkg)).filter((p) => p !== void 0);
6346
6500
  await esbuild.build({
6347
6501
  entryPoints: [source],
@@ -6350,9 +6504,9 @@ async function resolveWorkerEntry2(outDir) {
6350
6504
  platform: "node",
6351
6505
  outfile,
6352
6506
  alias: {
6353
- "@irtio/schema": path.join(packagesDir, "schema/src/index.ts"),
6354
- "@irtio/server": path.join(packagesDir, "server/src/index.ts"),
6355
- "@irtio/protocol": path.join(packagesDir, "protocol/src/index.ts")
6507
+ "@irtio/schema": path2.join(packagesDir, "schema/src/index.ts"),
6508
+ "@irtio/server": path2.join(packagesDir, "server/src/index.ts"),
6509
+ "@irtio/protocol": path2.join(packagesDir, "protocol/src/index.ts")
6356
6510
  },
6357
6511
  ...enginePlugins.length > 0 ? { plugins: enginePlugins } : {},
6358
6512
  // Rapier stays external for the same reason it does in packages/supervisor/test/support.ts:
@@ -6412,19 +6566,102 @@ function safeJson(value) {
6412
6566
  return String(value);
6413
6567
  }
6414
6568
  }
6415
- function send(res, status, type, body) {
6569
+ function send2(res, status, type, body) {
6416
6570
  res.writeHead(status, { "content-type": type, "cache-control": "no-store" });
6417
6571
  res.end(body);
6418
6572
  }
6573
+ async function tryCommand(cmd, args) {
6574
+ try {
6575
+ const { execFile: execFile2 } = await import("child_process");
6576
+ return await new Promise((resolve3) => {
6577
+ const child = execFile2(
6578
+ cmd,
6579
+ [...args],
6580
+ { timeout: PORT_LOOKUP_TIMEOUT_MS, windowsHide: true },
6581
+ (err, stdout) => resolve3(err ? void 0 : stdout)
6582
+ );
6583
+ child.on("error", () => resolve3(void 0));
6584
+ });
6585
+ } catch {
6586
+ return void 0;
6587
+ }
6588
+ }
6589
+ var PORT_LOOKUP_TIMEOUT_MS = 1500;
6590
+ async function whoHoldsPort(port) {
6591
+ try {
6592
+ let pid;
6593
+ if (process.platform === "win32") {
6594
+ const out2 = await tryCommand("netstat", ["-ano", "-p", "tcp"]);
6595
+ for (const line of (out2 ?? "").split(/\r?\n/)) {
6596
+ const cols = line.trim().split(/\s+/);
6597
+ if (cols.length < 5 || cols[3] !== "LISTENING") continue;
6598
+ if (!(cols[1] ?? "").endsWith(`:${port}`)) continue;
6599
+ const n2 = Number(cols[cols.length - 1]);
6600
+ if (Number.isInteger(n2) && n2 > 0) pid = n2;
6601
+ break;
6602
+ }
6603
+ if (pid === void 0) return void 0;
6604
+ const tasks = await tryCommand("tasklist", ["/FI", `PID eq ${pid}`, "/NH", "/FO", "CSV"]);
6605
+ const name2 = /^"([^"]+)"/.exec((tasks ?? "").trim())?.[1];
6606
+ return name2 ? `port ${port} is held by ${name2} (pid ${pid})` : `port ${port} is held by pid ${pid}`;
6607
+ }
6608
+ const out = await tryCommand("lsof", ["-i", `:${port}`, "-t", "-sTCP:LISTEN"]);
6609
+ const first = (out ?? "").split(/\s+/).filter(Boolean)[0];
6610
+ const n = Number(first);
6611
+ if (!Number.isInteger(n) || n <= 0) return void 0;
6612
+ pid = n;
6613
+ const ps = await tryCommand("ps", ["-p", String(pid), "-o", "comm="]);
6614
+ const name = (ps ?? "").trim().split(/\s+/)[0];
6615
+ return name ? `port ${port} is held by ${name} (pid ${pid})` : `port ${port} is held by pid ${pid}`;
6616
+ } catch {
6617
+ return void 0;
6618
+ }
6619
+ }
6620
+ function resolveClientSource(cwd, config, options, log) {
6621
+ if (typeof options.serve === "string" && options.proxy !== void 0) {
6622
+ throw new Error("irtio dev: --serve and --proxy are exclusive \u2014 the port has one client side");
6623
+ }
6624
+ if (options.proxy !== void 0) {
6625
+ let target;
6626
+ try {
6627
+ target = new URL(options.proxy);
6628
+ } catch {
6629
+ throw new Error(`irtio dev: --proxy needs a URL, got ${JSON.stringify(options.proxy)}`);
6630
+ }
6631
+ if (target.protocol !== "http:" && target.protocol !== "https:") {
6632
+ throw new Error(`irtio dev: --proxy must be an http(s) URL, got ${options.proxy}`);
6633
+ }
6634
+ return { mode: "proxy", target };
6635
+ }
6636
+ if (typeof options.serve === "string") {
6637
+ const dir2 = path2.resolve(cwd, options.serve);
6638
+ if (!existsSync(dir2)) throw new Error(`irtio dev: --serve: no directory at ${dir2}`);
6639
+ return { mode: "serve", dir: dir2 };
6640
+ }
6641
+ if (options.serve === false || config.static === void 0) return void 0;
6642
+ const dir = path2.resolve(cwd, config.static.dir);
6643
+ if (!existsSync(path2.join(dir, "index.html"))) return void 0;
6644
+ log(
6645
+ pc.dim(
6646
+ `irtio dev: serving ${config.static.dir} (irtio.json "static"); --no-serve turns this off`
6647
+ )
6648
+ );
6649
+ return { mode: "serve", dir };
6650
+ }
6419
6651
  async function startDev(options = {}) {
6420
- const cwd = path.resolve(options.cwd ?? process.cwd());
6652
+ const cwd = path2.resolve(options.cwd ?? process.cwd());
6421
6653
  const startedAt = Date.now();
6422
6654
  const log = options.log ?? ((line) => console.log(line));
6423
6655
  const entry = resolveEntry(cwd, options.room);
6424
6656
  const config = await readProjectConfig(cwd, "irtio dev", options.config);
6425
6657
  const projectId = config.project ?? "dev";
6426
- const outDir = path.join(cwd, ".irtio", "dev");
6658
+ const outDir = path2.join(cwd, ".irtio", "dev");
6427
6659
  const port = options.port ?? DEFAULT_PORT;
6660
+ const stateDir = path2.join(cwd, ".irtio", "snapshots");
6661
+ if (options.resetState === true) {
6662
+ await rm(stateDir, { recursive: true, force: true });
6663
+ log(pc.dim(`irtio dev: reset ${path2.relative(cwd, stateDir)}`));
6664
+ }
6428
6665
  await mkdir(outDir, { recursive: true });
6429
6666
  await warnIfClientImportsRoom(cwd, entry, config, log);
6430
6667
  const bundleOptions = {
@@ -6441,11 +6678,14 @@ async function startDev(options = {}) {
6441
6678
  mode: first.mode
6442
6679
  };
6443
6680
  const workerEntry = await resolveWorkerEntry2(outDir);
6681
+ const clientSource = resolveClientSource(cwd, config, options, log);
6682
+ const clientHandler = clientSource === void 0 ? void 0 : createClientHandler(clientSource, log);
6444
6683
  const httpHandler = (req, res) => {
6684
+ if (clientHandler?.(req, res) === true) return true;
6445
6685
  if (req.method !== "GET" && req.method !== "HEAD") return false;
6446
6686
  const route = (req.url ?? "").split("?")[0];
6447
6687
  if (route === "/__irt" || route === "/__irt/") {
6448
- send(res, 200, "text/html; charset=utf-8", DEV_PAGE);
6688
+ send2(res, 200, "text/html; charset=utf-8", DEV_PAGE);
6449
6689
  return true;
6450
6690
  }
6451
6691
  if (route === "/__irt/record.json" || route === "/__irt/timeline.json") {
@@ -6460,7 +6700,7 @@ async function startDev(options = {}) {
6460
6700
  ...Number.isInteger(maxTicks) && maxTicks > 0 ? { maxTicks } : {},
6461
6701
  ...Number.isInteger(maxRecords) && maxRecords > 0 ? { maxRecords } : {}
6462
6702
  });
6463
- send(
6703
+ send2(
6464
6704
  res,
6465
6705
  started ? 200 : 404,
6466
6706
  "application/json; charset=utf-8",
@@ -6473,7 +6713,7 @@ async function startDev(options = {}) {
6473
6713
  return;
6474
6714
  }
6475
6715
  const dump = await supervisor.readTimeline(roomId);
6476
- send(
6716
+ send2(
6477
6717
  res,
6478
6718
  dump === void 0 ? 404 : 200,
6479
6719
  "application/json; charset=utf-8",
@@ -6482,7 +6722,7 @@ async function startDev(options = {}) {
6482
6722
  )
6483
6723
  );
6484
6724
  } catch (err) {
6485
- send(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
6725
+ send2(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
6486
6726
  }
6487
6727
  })();
6488
6728
  return true;
@@ -6493,7 +6733,7 @@ async function startDev(options = {}) {
6493
6733
  void (async () => {
6494
6734
  try {
6495
6735
  const saved = await supervisor.saveNow(roomId);
6496
- send(
6736
+ send2(
6497
6737
  res,
6498
6738
  saved === void 0 ? 404 : 200,
6499
6739
  "application/json; charset=utf-8",
@@ -6506,7 +6746,7 @@ async function startDev(options = {}) {
6506
6746
  )
6507
6747
  );
6508
6748
  } catch (err) {
6509
- send(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
6749
+ send2(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
6510
6750
  }
6511
6751
  })();
6512
6752
  return true;
@@ -6514,14 +6754,14 @@ async function startDev(options = {}) {
6514
6754
  if (route === "/__irt/state.json") {
6515
6755
  void (async () => {
6516
6756
  try {
6517
- send(
6757
+ send2(
6518
6758
  res,
6519
6759
  200,
6520
6760
  "application/json; charset=utf-8",
6521
6761
  JSON.stringify(await buildState(supervisor, projectId, bundle, startedAt))
6522
6762
  );
6523
6763
  } catch (err) {
6524
- send(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
6764
+ send2(res, 500, "application/json; charset=utf-8", JSON.stringify({ error: String(err) }));
6525
6765
  }
6526
6766
  })();
6527
6767
  return true;
@@ -6534,9 +6774,9 @@ async function startDev(options = {}) {
6534
6774
  bundlePath: bundle.file,
6535
6775
  origins: ["*"],
6536
6776
  port,
6537
- host: "127.0.0.1",
6777
+ host: options.host ?? "127.0.0.1",
6538
6778
  tenantIdleMs: 0,
6539
- store: new DiskStore(path.join(cwd, ".irtio", "snapshots")),
6779
+ store: new DiskStore(stateDir),
6540
6780
  publicUrl: `http://localhost:${port}`,
6541
6781
  httpHandler,
6542
6782
  ...options.profile === true ? { profile: true } : {},
@@ -6552,8 +6792,10 @@ async function startDev(options = {}) {
6552
6792
  const code = err?.code;
6553
6793
  if (code === "EADDRINUSE" || code === "EACCES") {
6554
6794
  const why = code === "EADDRINUSE" ? "something is already listening there" : "the OS refused the port (on Windows it may fall inside a reserved range \u2014 `netsh interface ipv4 show excludedportrange protocol=tcp`)";
6795
+ const holder = code === "EADDRINUSE" ? await whoHoldsPort(port) : void 0;
6555
6796
  throw new Error(
6556
- `irtio dev: cannot bind port ${port} \u2014 ${why}.
6797
+ `irtio dev: cannot bind port ${port} \u2014 ${why}.` + (holder ? `
6798
+ ${holder}` : "") + `
6557
6799
  run: irtio dev --port <other port>
6558
6800
  and point your page at it with window.IRT_URL = 'ws://localhost:<other port>'`
6559
6801
  );
@@ -6563,7 +6805,7 @@ async function startDev(options = {}) {
6563
6805
  const watcher = options.watch === false ? void 0 : startWatch();
6564
6806
  let stopped = false;
6565
6807
  function startWatch() {
6566
- const dir = path.dirname(entry);
6808
+ const dir = path2.dirname(entry);
6567
6809
  let timer;
6568
6810
  let rebuilding = Promise.resolve();
6569
6811
  let handle;
@@ -6572,7 +6814,7 @@ async function startDev(options = {}) {
6572
6814
  if (filename === null) return;
6573
6815
  const name = filename.toString();
6574
6816
  if (name.split(/[\\/]/).some((p) => p === ".irtio" || p === "node_modules")) return;
6575
- if (!WATCHED_EXTENSIONS.includes(path.extname(name))) return;
6817
+ if (!WATCHED_EXTENSIONS.includes(path2.extname(name))) return;
6576
6818
  if (timer) clearTimeout(timer);
6577
6819
  timer = setTimeout(() => {
6578
6820
  timer = void 0;
@@ -6605,9 +6847,30 @@ async function startDev(options = {}) {
6605
6847
  }
6606
6848
  }
6607
6849
  const boundPort = supervisor.port;
6850
+ const devFile = path2.join(cwd, ".irtio", "dev.json");
6851
+ const clientUrl = clientSource === void 0 ? void 0 : `http://localhost:${boundPort}/`;
6852
+ await writeFile2(
6853
+ devFile,
6854
+ `${JSON.stringify(
6855
+ {
6856
+ port: boundPort,
6857
+ url: `ws://localhost:${boundPort}`,
6858
+ page: `http://localhost:${boundPort}/__irt/`,
6859
+ ...clientUrl !== void 0 ? { client: clientUrl } : {},
6860
+ projectId,
6861
+ pid: process.pid,
6862
+ startedAt: new Date(startedAt).toISOString()
6863
+ },
6864
+ null,
6865
+ 2
6866
+ )}
6867
+ `
6868
+ ).catch(() => {
6869
+ });
6608
6870
  return {
6609
6871
  url: `ws://localhost:${boundPort}`,
6610
6872
  page: `http://localhost:${boundPort}/__irt/`,
6873
+ ...clientUrl !== void 0 ? { client: clientUrl } : {},
6611
6874
  port: boundPort,
6612
6875
  projectId,
6613
6876
  supervisor,
@@ -6615,6 +6878,8 @@ async function startDev(options = {}) {
6615
6878
  if (stopped) return;
6616
6879
  stopped = true;
6617
6880
  watcher?.close();
6881
+ await rm(devFile, { force: true }).catch(() => {
6882
+ });
6618
6883
  await supervisor.flushAll().catch(() => {
6619
6884
  });
6620
6885
  await supervisor.close();
@@ -6629,7 +6894,13 @@ port. Rebuilds and resets the rooms whenever the room code changes.
6629
6894
  options:
6630
6895
  --room <file> the room entry (default: irtio/room.ts, irtio/room.js, room.ts)
6631
6896
  --port <n> port to listen on (default 7070; 0 picks a free one)
6897
+ --host <address> address to bind (default 127.0.0.1; 0.0.0.0 for LAN playtests)
6898
+ --serve <dir> serve a static client from <dir> on the same port (default: irtio.json's
6899
+ "static" directory, when it has an index.html)
6900
+ --no-serve do not serve the irtio.json "static" directory
6901
+ --proxy <url> forward non-irtio HTTP to your own dev server (e.g. http://localhost:5173)
6632
6902
  --no-watch do not rebuild on change
6903
+ --reset-state delete .irtio/snapshots first, so every room starts fresh
6633
6904
  -c, --config <f> the project file to read (default irtio.json)
6634
6905
  --profile print a bandwidth breakdown per room once a second
6635
6906
  --profile-top <n> rows per table (default 12; implies --profile)
@@ -6637,7 +6908,7 @@ options:
6637
6908
  `;
6638
6909
  function parseDevArgs(args) {
6639
6910
  if (helpRequested(args)) throw helpFor(USAGE);
6640
- const parsed = { watch: true, profile: false };
6911
+ const parsed = { watch: true, resetState: false, profile: false };
6641
6912
  for (let i = 0; i < args.length; i++) {
6642
6913
  const arg = args[i];
6643
6914
  const eq = arg.indexOf("=");
@@ -6660,9 +6931,24 @@ function parseDevArgs(args) {
6660
6931
  parsed.port = port;
6661
6932
  break;
6662
6933
  }
6934
+ case "--host":
6935
+ parsed.host = value();
6936
+ break;
6937
+ case "--serve":
6938
+ parsed.serve = value();
6939
+ break;
6940
+ case "--no-serve":
6941
+ parsed.serve = false;
6942
+ break;
6943
+ case "--proxy":
6944
+ parsed.proxy = value();
6945
+ break;
6663
6946
  case "--no-watch":
6664
6947
  parsed.watch = false;
6665
6948
  break;
6949
+ case "--reset-state":
6950
+ parsed.resetState = true;
6951
+ break;
6666
6952
  case "--profile":
6667
6953
  parsed.profile = true;
6668
6954
  break;
@@ -6692,10 +6978,14 @@ async function dev(args) {
6692
6978
  parsed = parseDevArgs(args);
6693
6979
  server = await startDev({
6694
6980
  watch: parsed.watch,
6981
+ ...parsed.resetState ? { resetState: true } : {},
6695
6982
  ...parsed.room !== void 0 ? { room: parsed.room } : {},
6696
6983
  ...parsed.port !== void 0 ? { port: parsed.port } : {},
6984
+ ...parsed.host !== void 0 ? { host: parsed.host } : {},
6697
6985
  ...parsed.config !== void 0 ? { config: parsed.config } : {},
6698
- ...parsed.profile ? { profile: true } : {}
6986
+ ...parsed.profile ? { profile: true } : {},
6987
+ ...parsed.serve !== void 0 ? { serve: parsed.serve } : {},
6988
+ ...parsed.proxy !== void 0 ? { proxy: parsed.proxy } : {}
6699
6989
  });
6700
6990
  } catch (err) {
6701
6991
  if (err instanceof HelpRequested) {
@@ -6708,11 +6998,24 @@ async function dev(args) {
6708
6998
  }
6709
6999
  console.log(server.url);
6710
7000
  console.log(server.page);
7001
+ if (server.client !== void 0) console.log(`${server.client} ${pc.dim("(your game)")}`);
6711
7002
  console.log(
6712
7003
  pc.dim(
6713
7004
  `share links: http://localhost:${server.port}/?room=CODE (codes appear when a client joins)`
6714
7005
  )
6715
7006
  );
7007
+ if (parsed.host !== void 0 && parsed.host !== "127.0.0.1" && parsed.host !== "localhost") {
7008
+ const { networkInterfaces } = await import("os");
7009
+ const lan = Object.values(networkInterfaces()).flat().filter((a) => a !== void 0 && a.family === "IPv4" && !a.internal).map((a) => `${a.address}:${server.port}`);
7010
+ if (server.client !== void 0) {
7011
+ for (const addr of lan) console.log(pc.dim(`LAN: http://${addr}/`));
7012
+ } else {
7013
+ for (const addr of lan) console.log(pc.dim(`LAN: ws://${addr}`));
7014
+ if (lan.length > 0) {
7015
+ console.log(pc.dim(`point LAN pages at it with window.IRT_URL = 'ws://${lan[0]}'`));
7016
+ }
7017
+ }
7018
+ }
6716
7019
  let profileTimer;
6717
7020
  if (parsed.profile) {
6718
7021
  let history = /* @__PURE__ */ new Map();
@@ -6763,5 +7066,6 @@ export {
6763
7066
  USAGE,
6764
7067
  dev,
6765
7068
  parseDevArgs,
6766
- startDev
7069
+ startDev,
7070
+ whoHoldsPort
6767
7071
  };
package/dist/index.js CHANGED
@@ -135,7 +135,7 @@ switch (command) {
135
135
  break;
136
136
  }
137
137
  case "dev": {
138
- const { dev } = await import("./dev-VJ2ATJTF.js");
138
+ const { dev } = await import("./dev-6WP6FP5N.js");
139
139
  await dev(args);
140
140
  break;
141
141
  }
@@ -156,7 +156,7 @@ switch (command) {
156
156
  }
157
157
  case "deploy": {
158
158
  if (args.includes("--static")) {
159
- const { staticDeploy } = await import("./static-deploy-7UCYINJB.js");
159
+ const { staticDeploy } = await import("./static-deploy-OHDBVLA7.js");
160
160
  await staticDeploy(args);
161
161
  break;
162
162
  }
package/dist/init.js CHANGED
@@ -15,7 +15,7 @@ import { createInterface } from "readline/promises";
15
15
  import pc from "picocolors";
16
16
 
17
17
  // src/agent-guide.generated.ts
18
- var AGENT_GUIDE = "# irt.io integration guide\n\nThe whole product in one page, written for a context window. Everything below is enough to take a\nsingle-player web game to a deployed, verified multiplayer room without opening a dashboard.\n\n## The mental model\n\nA **room** is a server-side TypeScript file. It owns a small typed **schema**: the state two\nplayers have to agree on, and nothing else about your game. Each client owns its own instances and\nwrites them like local objects. The room's `validate` decides what a write may be. Everything else\nin your game stays where it was. You verify a room the way you verify code. Bots drive real\nsockets, a **scenario** asserts against the server's own recorded timeline, and the same seed gives\nthe same verdict.\n\n## The skeleton\n\nThe smallest project that deploys. Four files, and `irtio init` writes all of them.\n\n```ts\n// irtio/schema.ts\nimport { defineSchema, entity, f32, str, u8 } from '@irtio/schema';\n\nimport { rpc } from './rpc.js';\n\nexport const schema = defineSchema(\n {\n // One instance per connected client, owned by that client. Owned means writable on that\n // client and read-only everywhere else.\n players: entity({ x: f32, y: f32, name: str(24), color: u8 }),\n },\n {\n project: 'p_c0ffee1234abcd56', // written by `irtio init`; public, domain-locked, not a secret\n roles: ['player'] as const,\n rpc,\n },\n);\n```\n\n```ts\n// irtio/rpc.ts\nimport { server, u8 } from '@irtio/schema';\n\n// Typed calls in both directions. `server(...)` is client to server. Names and signatures are\n// part of the schema hash, so skew is caught as a version error instead of at runtime.\nexport const rpc = {\n cheer: server({ params: { volume: u8 } }),\n};\n```\n\n```ts\n// irtio/room.ts\nimport { defineRoom } from '@irtio/server';\n\nimport { schema } from './schema.js';\n\nconst WIDTH = 800;\nconst HEIGHT = 500;\n\nexport default defineRoom(schema, {\n mode: 'tick', // 'event' if nothing moves without a player doing something\n tickRate: 20,\n\n onJoin(state, ctx) {\n if (ctx.reconnecting) return;\n state.players.add(\n ctx.clientId,\n { x: 0, y: 0, name: ctx.name || 'anon', color: (ctx.tick * 37) % 256 },\n { owner: ctx.clientId }, // the line the whole client-side write model rests on\n );\n },\n\n onLeave(state, ctx) {\n state.players.remove(ctx.clientId);\n },\n\n // Owner writes pass through here before they are accepted. Return `next` to accept, `prev` to\n // reject, or a clamped object. This is where cheating stops. Delete it and anything that fits\n // the declared types is accepted.\n validate: {\n players(prev, next) {\n // Refuse what could never be a real value, lock the fields the room assigned at join,\n // and clamp the rest into the world.\n if (!Number.isFinite(next.x) || !Number.isFinite(next.y)) return prev;\n if (next.name !== prev.name || next.color !== prev.color) return prev;\n return {\n ...next,\n x: Math.min(WIDTH, Math.max(0, next.x)),\n y: Math.min(HEIGHT, Math.max(0, next.y)),\n };\n },\n },\n\n rpc: {\n cheer(state, params, ctx) {\n if (params.volume > 10) throw new Error('too loud'); // the normal way a room says no\n state.players.get(ctx.clientId)!.color = params.volume;\n },\n },\n\n tick() {}, // tick mode needs one, even empty\n});\n```\n\n```ts\n// your game, three lines added\nimport { joinRoom } from '@irtio/client';\n\nimport { schema } from './irtio/schema.js';\n\nconst room = await joinRoom(schema, { name: 'you' }); // reads ?room=, or creates one\nconst me = room.state.players[room.me]; // yours: write it like a local object\nif (me) me.x = 10;\n\nfor (const [, p] of room.render.players) draw(p); // `render` interpolates everyone else\n```\n\n`room.state` is the authoritative read path for game logic and tests. `room.render` has the same\nshapes and reads non-owned entities a beat behind arrival, interpolated, which is what you draw\nfrom. Writes are batched once per animation frame, and `room.flush()` forces one out now.\n`room.leave()` closes the session. A page rarely needs it; a test with several sessions always\ndoes. `joinRoom`'s options are `{ name, role, url, key, token, physics, transport }`; see\nthe client reference.\n\n`@irtio/client` is a module, so the page that imports it needs whatever bundler your game already\nuses. There is no `irtio build`.\n\n### Write the validate rule your game actually has\n\n`validate` is the one part of the skeleton you cannot copy without thinking. The wrong rule here\nis worse than no rule, because it refuses honest play silently. The server sends a correction, and\nthe thing does not go where the player put it.\n\nA **speed limit** (`if (Math.hypot(next.x - prev.x, next.y - prev.y) > MAX_STEP) return prev;`) is\nright when the thing being moved has a movement speed the game defines: a character, a vehicle, a\ndragged token. It is wrong for a **mouse cursor**. A cursor legitimately teleports when the pointer moves fast,\nor when it leaves the window and comes back. A player gains nothing by putting their cursor\nsomewhere.\n\nAsk what a cheat would actually win. Position, for a cursor, wins nothing, so clamp it and stop.\nPosition for a character wins map knowledge and reach, so limit the step. Score, turn order, hit\ndetection and inventory win the game outright, so they should not be client-owned at all: make\nthem `serverOwned` and change them through an RPC.\n\n## The four commands\n\n```bash\nnpx irtio init # scaffold the four files above plus irtio.json\nnpx irtio dev # bundle irtio/room.ts and run it locally\nnpx irtio simulate --scenario irtio/scenario.ts # real bots, your assertions, exit code\nnpx irtio deploy # create the project if new, classify, upload\n```\n\n`simulate` drives real clients at a room that is **already running**, so `dev` stays up in another\nterminal while you run it. The four are a loop, not a pipeline.\n\nEvery subcommand takes `--help`, and the per-command help is the complete list; the top-level\nsummary is a map.\n\n`dev` is the whole server, locally: it bundles the room file and runs it the way the hosted\nserver does, so it is what you develop and test against. It does not build or serve your\n**client**. That stays your own bundler's job, the same one your game already uses.\n\n`deploy` is the hosted path and needs `irtio login`. There is no offline `deploy`. Without an\naccount, `dev` plus your own bundler is as far as you get, and that runs everything below.\n\n`deploy` creates the project on first use and classifies the schema change against the last\ndeployment. It refuses breaking changes unless a migration covers them, then prints where the room\nis playable. `simulate` exits non-zero on a violation, so both belong in CI.\n\nWhen the question is \"why is this room using so much bandwidth\", both commands take `--profile`.\n`dev --profile` prints a per-room breakdown by collection and field once a second.\n`simulate --profile` prints one for the whole run as the bots saw it. The answer is usually a\nsingle wide field, or `overhead` telling you the updates are too small and too frequent. See\n[the profiler](/docs/guides/profiler).\n\n**Restart `dev` after editing the room.** With `--no-watch`, a `dev` you forgot to kill keeps\nserving the old bundle. `simulate` connects to it and reports a clean run against code you have\nreplaced. The report header names the bundle hash and how long the server has been up. Compare\nthose two lines between runs: an edit that changed nothing in the header changed nothing in the\ncode under test.\n\nAn agent driving this through MCP calls `project_create`, `origin_add`, `deploy`, `scenario_run`,\nthen `logs` or `metrics`. Sign in once with `npx irtio login`; the MCP config snippet is a command\nand carries no secret.\n\n## Verify a room with a scenario\n\nA scenario is a TypeScript module next to the room file. Assertions run against the recorded\nauthoritative timeline, one frame per server tick. A scenario can prove something about a race no\nclient could observe, and it replays: same seed, same verdict.\n\n```ts\n// irtio/scenario.ts\nimport { defineScenario } from '@irtio/bots';\n\nimport type { schema } from './schema.js';\n\nexport default defineScenario<typeof schema>({\n bots: 2,\n seconds: 4,\n seed: 41,\n\n // Adversarial in two words: bot 0 lags, and every bot tries illegal writes. `validate` above\n // is what has to refuse them.\n conditions: (index) => (index === 0 ? { rttMs: 200 } : undefined),\n cheat: true,\n\n script: async (bot) => {\n await bot.wait(200);\n await bot.room.call.cheer({ volume: 3 });\n await bot.wait(500);\n },\n\n assert: (timeline) => {\n timeline.check('nobody left the arena', () => {\n for (const tick of timeline.ticks) {\n for (const id of timeline.at(tick).players!.ids()) {\n const p = timeline.at(tick).players!.get(id)!;\n if (p.x < 0 || p.x > 800) throw new Error(`player ${id} at x=${p.x} on tick ${tick}`);\n }\n }\n });\n },\n});\n```\n\n`cheat: true` makes the bots write play-illegal values. If the run reports\n`HOLE bot <n> cheated and drew 0 corrections`, your `validate` accepted them, and that is the\nfinding. `truth: true` additionally saves the room at the end and diffs it against what each client\nactually received.\n\nTwo things to know before you read a result.\n\n**A cheat run that works fails the run by default.** Every refused write is a correction, and the\nbuilt-in `correction-storm` invariant fails above 5 corrections per second per bot. A deliberate\ncheater passes that immediately. Raise it for the run with `--corrections-max 25`, and read the\n`HOLE` line rather than the exit code as the verdict on `validate`.\n\n**The built-in invariants alone prove nothing about `validate`.** They are protocol invariants:\nframes decoded, nobody saw what they should not, bandwidth inside budget, no tick overruns. A room\nthat accepts every illegal write there is passes all of them. Only `cheat` and your own scenario\nassertions test server authority, so a run with neither says nothing about whether your game can be\ncheated.\n\n## One retrofit diff\n\nThe canvas case, the shortest one. The cursors canvas example is this diff as running code; see\n[the retrofit guide](/docs/guides/retrofit).\n\n```diff\n+import { joinRoom } from '@irtio/client';\n+\n+import { schema } from './irtio/schema.js';\n+\n+const room = await joinRoom(schema, { name: 'you' });\n-const player = { x: canvas.width / 2, y: canvas.height / 2, name: 'you', color: 200 };\n-\n canvas.addEventListener('pointermove', (event) => {\n const bounds = canvas.getBoundingClientRect();\n+ const player = room.state.players[room.me];\n+ if (!player) return;\n player.x = event.clientX - bounds.left;\n player.y = event.clientY - bounds.top;\n });\n\n function frame() {\n- const entries = [['me', player]];\n+ const entries = [...room.render.players];\n for (const [, p] of entries) draw(p);\n }\n```\n\nThe whole shape is an import, a join, an entity lookup instead of a local object, and one changed\niteration. The camera, particles, input handling, HUD, draw code and level geometry do not\nmove. If your retrofit touches those, it is doing more than a retrofit. Three.js and Phaser follow\nthe same four steps against their own loops; see the retrofit guide.\n\nYour entity does not exist for the first frame or two after the page loads, which is what\n`if (!player) return;` is for. Writing an instance you do not own is a compile error and a\nwarn-once no-op at runtime.\n\n## When it goes wrong\n\nThe codes you will actually meet, with the fix. The full catalogue is at `/docs/reference/errors`.\n\n| Code | Fix |\n|---|---|\n| `E_AUTH` | The project key was rejected. Check `project` in `irtio/schema.ts` matches the project you are deploying to. On localhost with no `irtio init` the client uses the key `dev`, which only `irtio dev` accepts |\n| `E_SCHEMA_MISMATCH` | The client was built with a different schema than the room is running. The hash covers every field, type, order, role and RPC signature. Rebuild the client, or deploy the schema the client has |\n| `E_ORIGIN` | The page's origin is not in the project's origin list. Register it. `localhost` is always allowed, so this only bites on a deployed page |\n| `E_ROOM_FULL` | The room is at `maxClients`, 64 by default. Raise it in `irtio/room.ts`, or join with no `?room=` to get a new room |\n| `E_ROOM_NOT_FOUND` | No such room, or an id that cannot be one. Do not construct ids yourself: let `joinRoom` create one and read `room.link` |\n| `E_WRITE_REJECTED` | Your `validate` refused the write, or the value did not fit its declared type. If this is a legitimate move, `validate` is too strict or the field too narrow |\n| `E_NOT_OWNER` | Something wrote an instance it does not own. `await room.requestOwnership(entity, id)` first, and re-read the instance after a grant |\n| `E_RPC_BAD_PARAMS` | Parameters did not match the declared shape. Types normally prevent this, so it means client and server were built from different `rpc.ts` files |\n| `E_RATE_LIMITED` | Read the message. `rate limited` is too many frames: batch instead of calling `room.flush()` in a loop. `too many connections from this address` is the per-IP cap (`connectionsPerIpPerMin`, default 120), which a load run from one machine has to raise |\n| `E_STARTING` | Not an error. The server was asleep and is waking. `room.status === 'starting'`; show a spinner and keep waiting |\n| `E_SLOW_CONSUMER` | The client was not draining its stream and was dropped; it reconnects itself. If it recurs, the room produces more per tick than the connection carries: lower `tickRate`, narrow field types, or use role visibility |\n| `E_CONNECT_FAILED` | Not a protocol code. The socket failed before the join. Read the URL in the message: `ws://localhost:7070` means `irtio dev` is not running |\n| `deploy refused: N breaking changes` | Snapshots cannot be read under the new schema. `irtio migrate create <name>`, write the transform, then `irtio deploy --allow-breaking`. Additive changes (a new field with `.default(...)` or `.opt`) need none of this |\n| `not logged in` | `deploy`, `logs`, `rooms`, `whoami` and `migrate create` need credentials. Run `irtio login` |\n| `HOLE bot <n> cheated and drew 0 corrections` | Not a failure, and the most important warning here. Illegal writes were accepted. Add rules to `validate` |\n\n## Past the skeleton\n\nThe skeleton above is the smallest thing that deploys. Each of these is one docs page\nand none of them changes the model.\n\n- Server-authoritative physics with client prediction: `irtio init --physics`, a shared\n `irtio/world.ts` both sides import. Three engines: Rapier in 3D (`/docs/physics/overview`),\n Rapier in 2D (`/docs/physics/rapier2d`), or matter.js in 2D (`/docs/physics/matter2d`,\n `tickRate: 60`). Recommend Rapier for a new game and reach for matter2d only for a room already\n on it. All three predict, and `room.prediction` reads the same either way\n (`/docs/physics/prediction`).\n- Scripted NPCs that are ordinary client sessions at the protocol level: `room.spawnNPC(...)`\n (`/docs/guides/npcs`).\n- Player storage that outlives a room (`room.kv`), room saves and restores, hibernation, and the\n `retention` option that sets how long a room's state survives\n (`/docs/persistence/player-storage`, `/docs/persistence/saves`, `/docs/concepts/hibernation`).\n- Signed player tokens, roles, and per-role visibility (`/docs/concepts/auth`,\n `/docs/concepts/visibility`).\n- A player identity that survives reconnects, hibernation and a closed tab\n (`/docs/concepts/identity`).\n- Ranked boards per project, written only by your room code\n (`/docs/persistence/leaderboards`).\n- Two strangers matched into a room without either knowing a room code\n (`/docs/concepts/quick-match`).\n- Voice chat in a room, on its own meter (`/docs/concepts/voice`).\n- One of your rooms sending a message to another (`/docs/concepts/room-bus`).\n- A project split across more than one server when a single one is full\n (`/docs/deploy/sharding`).\n\n**Starting from an engine.** Build against the engine's own loop from the first line: React and\nreact-three-fiber (`/docs/integrations/react`), Three.js (`/docs/integrations/threejs`), Phaser\n(`/docs/integrations/phaser`), PixiJS (`/docs/integrations/pixijs`), Babylon.js\n(`/docs/integrations/babylonjs`).\n\n**Moving a game that already exists.** Single-player, which is the diff above at full length:\ncanvas (`/docs/guides/retrofit`), Three.js (`/docs/guides/retrofit-threejs`), Phaser\n(`/docs/guides/retrofit-phaser`). Already multiplayer on something else: Colyseus\n(`/docs/migrate/colyseus`), Playroom (`/docs/migrate/playroom`), Socket.IO\n(`/docs/migrate/socket-io`).\n\nEvery term these pages use is defined once in the glossary (`/docs/reference/glossary`).\n\n## Rules of thumb\n\n- Sync the smallest set of facts two players must agree on. Everything else stays local.\n- A player reporting a fact about themselves is an owned write. Anything a player could gain by\n lying about (scores, deals, turn order, hit detection) is `serverOwned` plus an RPC.\n- Types are budgets, not hints. `f32`, `u8`, `str(24)` are what make an update a handful of bytes.\n- Never import `room.ts` from client code. Shared geometry and constants go in their own module\n that both sides import.\n- Do not paste a credential into a config file. `irtio login` writes one; MCP and the CLI find it.\n- Believe a room when a scenario with an adversarial pass says so, not when it looks right in two\n tabs.\n";
18
+ var AGENT_GUIDE = "# irt.io integration guide\n\nThe whole product in one page, written for a context window. Everything below is enough to take a\nsingle-player web game to a deployed, verified multiplayer room without opening a dashboard.\n\n## The mental model\n\nA **room** is a server-side TypeScript file. It owns a small typed **schema**: the state two\nplayers have to agree on, and nothing else about your game. Each client owns its own instances and\nwrites them like local objects. The room's `validate` decides what a write may be. Everything else\nin your game stays where it was. You verify a room the way you verify code. Bots drive real\nsockets, a **scenario** asserts against the server's own recorded timeline, and the same seed gives\nthe same verdict.\n\n## The skeleton\n\nThe smallest project that deploys. Four files, and `irtio init` writes all of them.\n\n```ts\n// irtio/schema.ts\nimport { defineSchema, entity, f32, str, u8 } from '@irtio/schema';\n\nimport { rpc } from './rpc.js';\n\nexport const schema = defineSchema(\n {\n // One instance per connected client, owned by that client. Owned means writable on that\n // client and read-only everywhere else.\n players: entity({ x: f32, y: f32, name: str(24), color: u8 }),\n },\n {\n project: 'p_c0ffee1234abcd56', // written by `irtio init`; public, domain-locked, not a secret\n roles: ['player'] as const,\n rpc,\n },\n);\n```\n\n```ts\n// irtio/rpc.ts\nimport { server, u8 } from '@irtio/schema';\n\n// Typed calls in both directions. `server(...)` is client to server. Names and signatures are\n// part of the schema hash, so skew is caught as a version error instead of at runtime.\nexport const rpc = {\n cheer: server({ params: { volume: u8 } }),\n};\n```\n\n```ts\n// irtio/room.ts\nimport { defineRoom } from '@irtio/server';\n\nimport { schema } from './schema.js';\n\nconst WIDTH = 800;\nconst HEIGHT = 500;\n\nexport default defineRoom(schema, {\n mode: 'tick', // 'event' if nothing moves without a player doing something\n tickRate: 20,\n\n onJoin(state, ctx) {\n if (ctx.reconnecting) return;\n state.players.add(\n ctx.clientId,\n { x: 0, y: 0, name: ctx.name || 'anon', color: (ctx.tick * 37) % 256 },\n { owner: ctx.clientId }, // the line the whole client-side write model rests on\n );\n },\n\n onLeave(state, ctx) {\n state.players.remove(ctx.clientId);\n },\n\n // Owner writes pass through here before they are accepted. Return `next` to accept, `prev` to\n // reject, or a clamped object. This is where cheating stops. Delete it and anything that fits\n // the declared types is accepted.\n validate: {\n players(prev, next) {\n // Refuse what could never be a real value, lock the fields the room assigned at join,\n // and clamp the rest into the world.\n if (!Number.isFinite(next.x) || !Number.isFinite(next.y)) return prev;\n if (next.name !== prev.name || next.color !== prev.color) return prev;\n return {\n ...next,\n x: Math.min(WIDTH, Math.max(0, next.x)),\n y: Math.min(HEIGHT, Math.max(0, next.y)),\n };\n },\n },\n\n rpc: {\n cheer(state, params, ctx) {\n if (params.volume > 10) throw new Error('too loud'); // the normal way a room says no\n state.players.get(ctx.clientId)!.color = params.volume;\n },\n },\n\n tick() {}, // tick mode needs one, even empty\n});\n```\n\n```ts\n// your game, three lines added\nimport { joinRoom } from '@irtio/client';\n\nimport { schema } from './irtio/schema.js';\n\nconst room = await joinRoom(schema, { name: 'you' }); // reads ?room=, or creates one\nconst me = room.state.players[room.me]; // yours: write it like a local object\nif (me) me.x = 10;\n\nfor (const [, p] of room.render.players) draw(p); // `render` interpolates everyone else\n```\n\n`room.state` is the authoritative read path for game logic and tests. `room.render` has the same\nshapes and reads non-owned entities a beat behind arrival, interpolated, which is what you draw\nfrom. Writes are batched once per animation frame, and `room.flush()` forces one out now.\n`room.leave()` closes the session. A page rarely needs it; a test with several sessions always\ndoes. `joinRoom`'s options are `{ name, role, url, key, token, physics, transport }`; see\nthe client reference.\n\n`@irtio/client` is a module, so the page that imports it needs whatever bundler your game already\nuses. There is no `irtio build`.\n\n### Write the validate rule your game actually has\n\n`validate` is the one part of the skeleton you cannot copy without thinking. The wrong rule here\nis worse than no rule, because it refuses honest play silently. The server sends a correction, and\nthe thing does not go where the player put it.\n\nA **speed limit** (`if (Math.hypot(next.x - prev.x, next.y - prev.y) > MAX_STEP) return prev;`) is\nright when the thing being moved has a movement speed the game defines: a character, a vehicle, a\ndragged token. It is wrong for a **mouse cursor**. A cursor legitimately teleports when the pointer moves fast,\nor when it leaves the window and comes back. A player gains nothing by putting their cursor\nsomewhere.\n\nAsk what a cheat would actually win. Position, for a cursor, wins nothing, so clamp it and stop.\nPosition for a character wins map knowledge and reach, so limit the step. Score, turn order, hit\ndetection and inventory win the game outright, so they should not be client-owned at all: make\nthem `serverOwned` and change them through an RPC.\n\n## The four commands\n\n```bash\nnpx --package @irtio/cli irtio init # scaffold the four files above plus irtio.json\nnpx --package @irtio/cli irtio dev # bundle irtio/room.ts and run it locally\nnpx --package @irtio/cli irtio simulate --scenario irtio/scenario.ts # real bots, your assertions, exit code\nnpx --package @irtio/cli irtio deploy # create the project if new, classify, upload\n```\n\n`simulate` drives real clients at a room that is **already running**, so `dev` stays up in another\nterminal while you run it. The four are a loop, not a pipeline.\n\nEvery subcommand takes `--help`, and the per-command help is the complete list; the top-level\nsummary is a map.\n\n`dev` is the whole server, locally: it bundles the room file and runs it the way the hosted\nserver does, so it is what you develop and test against. It does not build or serve your\n**client**. That stays your own bundler's job, the same one your game already uses.\n\n`deploy` is the hosted path and needs `irtio login`. There is no offline `deploy`. Without an\naccount, `dev` plus your own bundler is as far as you get, and that runs everything below.\n\n`deploy` creates the project on first use and classifies the schema change against the last\ndeployment. It refuses breaking changes unless a migration covers them, then prints where the room\nis playable. `simulate` exits non-zero on a violation, so both belong in CI.\n\nWhen the question is \"why is this room using so much bandwidth\", both commands take `--profile`.\n`dev --profile` prints a per-room breakdown by collection and field once a second.\n`simulate --profile` prints one for the whole run as the bots saw it. The answer is usually a\nsingle wide field, or `overhead` telling you the updates are too small and too frequent. See\n[the profiler](/docs/guides/profiler).\n\n**Restart `dev` after editing the room.** With `--no-watch`, a `dev` you forgot to kill keeps\nserving the old bundle. `simulate` connects to it and reports a clean run against code you have\nreplaced. The report header names the bundle hash and how long the server has been up. Compare\nthose two lines between runs: an edit that changed nothing in the header changed nothing in the\ncode under test.\n\nAn agent driving this through MCP calls `project_create`, `origin_add`, `deploy`, `scenario_run`,\nthen `logs` or `metrics`. Sign in once with `npx --package @irtio/cli irtio login`; the MCP config snippet is a command\nand carries no secret.\n\n## Verify a room with a scenario\n\nA scenario is a TypeScript module next to the room file. Assertions run against the recorded\nauthoritative timeline, one frame per server tick. A scenario can prove something about a race no\nclient could observe, and it replays: same seed, same verdict.\n\n```ts\n// irtio/scenario.ts\nimport { defineScenario } from '@irtio/bots';\n\nimport type { schema } from './schema.js';\n\nexport default defineScenario<typeof schema>({\n bots: 2,\n seconds: 4,\n seed: 41,\n\n // Adversarial in two words: bot 0 lags, and every bot tries illegal writes. `validate` above\n // is what has to refuse them.\n conditions: (index) => (index === 0 ? { rttMs: 200 } : undefined),\n cheat: true,\n\n script: async (bot) => {\n await bot.wait(200);\n await bot.room.call.cheer({ volume: 3 });\n await bot.wait(500);\n },\n\n assert: (timeline) => {\n timeline.check('nobody left the arena', () => {\n for (const tick of timeline.ticks) {\n for (const id of timeline.at(tick).players!.ids()) {\n const p = timeline.at(tick).players!.get(id)!;\n if (p.x < 0 || p.x > 800) throw new Error(`player ${id} at x=${p.x} on tick ${tick}`);\n }\n }\n });\n },\n});\n```\n\n`cheat: true` makes the bots write play-illegal values. If the run reports\n`HOLE bot <n> cheated and drew 0 corrections`, your `validate` accepted them, and that is the\nfinding. `truth: true` additionally saves the room at the end and diffs it against what each client\nactually received.\n\nTwo things to know before you read a result.\n\n**A cheat run that works fails the run by default.** Every refused write is a correction, and the\nbuilt-in `correction-storm` invariant fails above 5 corrections per second per bot. A deliberate\ncheater passes that immediately. Raise it for the run with `--corrections-max 25`, and read the\n`HOLE` line rather than the exit code as the verdict on `validate`.\n\n**The built-in invariants alone prove nothing about `validate`.** They are protocol invariants:\nframes decoded, nobody saw what they should not, bandwidth inside budget, no tick overruns. A room\nthat accepts every illegal write there is passes all of them. Only `cheat` and your own scenario\nassertions test server authority, so a run with neither says nothing about whether your game can be\ncheated.\n\n## One retrofit diff\n\nThe canvas case, the shortest one. The cursors canvas example is this diff as running code; see\n[the retrofit guide](/docs/guides/retrofit).\n\n```diff\n+import { joinRoom } from '@irtio/client';\n+\n+import { schema } from './irtio/schema.js';\n+\n+const room = await joinRoom(schema, { name: 'you' });\n-const player = { x: canvas.width / 2, y: canvas.height / 2, name: 'you', color: 200 };\n-\n canvas.addEventListener('pointermove', (event) => {\n const bounds = canvas.getBoundingClientRect();\n+ const player = room.state.players[room.me];\n+ if (!player) return;\n player.x = event.clientX - bounds.left;\n player.y = event.clientY - bounds.top;\n });\n\n function frame() {\n- const entries = [['me', player]];\n+ const entries = [...room.render.players];\n for (const [, p] of entries) draw(p);\n }\n```\n\nThe whole shape is an import, a join, an entity lookup instead of a local object, and one changed\niteration. The camera, particles, input handling, HUD, draw code and level geometry do not\nmove. If your retrofit touches those, it is doing more than a retrofit. Three.js and Phaser follow\nthe same four steps against their own loops; see the retrofit guide.\n\nYour entity does not exist for the first frame or two after the page loads, which is what\n`if (!player) return;` is for. Writing an instance you do not own is a compile error and a\nwarn-once no-op at runtime.\n\n## When it goes wrong\n\nThe codes you will actually meet, with the fix. The full catalogue is at `/docs/reference/errors`.\n\n| Code | Fix |\n|---|---|\n| `E_AUTH` | The project key was rejected. Check `project` in `irtio/schema.ts` matches the project you are deploying to. On localhost with no `irtio init` the client uses the key `dev`, which only `irtio dev` accepts |\n| `E_SCHEMA_MISMATCH` | The client was built with a different schema than the room is running. The hash covers every field, type, order, role and RPC signature. Rebuild the client, or deploy the schema the client has |\n| `E_ORIGIN` | The page's origin is not in the project's origin list. Register it. `localhost` is always allowed, so this only bites on a deployed page |\n| `E_ROOM_FULL` | The room is at `maxClients`, 64 by default. Raise it in `irtio/room.ts`, or join with no `?room=` to get a new room |\n| `E_ROOM_NOT_FOUND` | No such room, or an id that cannot be one. Do not construct ids yourself: let `joinRoom` create one and read `room.link` |\n| `E_WRITE_REJECTED` | Your `validate` refused the write, or the value did not fit its declared type. If this is a legitimate move, `validate` is too strict or the field too narrow |\n| `E_NOT_OWNER` | Something wrote an instance it does not own. `await room.requestOwnership(entity, id)` first, and re-read the instance after a grant |\n| `E_RPC_BAD_PARAMS` | Parameters did not match the declared shape. Types normally prevent this, so it means client and server were built from different `rpc.ts` files |\n| `E_RATE_LIMITED` | Read the message. `rate limited` is too many frames: batch instead of calling `room.flush()` in a loop. `too many connections from this address` is the per-IP cap (`connectionsPerIpPerMin`, default 120), which a load run from one machine has to raise |\n| `E_STARTING` | Not an error. The server was asleep and is waking. `room.status === 'starting'`; show a spinner and keep waiting |\n| `E_SLOW_CONSUMER` | The client was not draining its stream and was dropped; it reconnects itself. If it recurs, the room produces more per tick than the connection carries: lower `tickRate`, narrow field types, or use role visibility |\n| `E_CONNECT_FAILED` | Not a protocol code. The socket failed before the join. Read the URL in the message: `ws://localhost:7070` means `irtio dev` is not running |\n| `deploy refused: N breaking changes` | Snapshots cannot be read under the new schema. `irtio migrate create <name>`, write the transform, then `irtio deploy --allow-breaking`. Additive changes (a new field with `.default(...)` or `.opt`) need none of this |\n| `not logged in` | `deploy`, `logs`, `rooms`, `whoami` and `migrate create` need credentials. Run `irtio login` |\n| `HOLE bot <n> cheated and drew 0 corrections` | Not a failure, and the most important warning here. Illegal writes were accepted. Add rules to `validate` |\n\n## Past the skeleton\n\nThe skeleton above is the smallest thing that deploys. Each of these is one docs page\nand none of them changes the model.\n\n- Server-authoritative physics with client prediction: `irtio init --physics`, a shared\n `irtio/world.ts` both sides import. Three engines: Rapier in 3D (`/docs/physics/overview`),\n Rapier in 2D (`/docs/physics/rapier2d`), or matter.js in 2D (`/docs/physics/matter2d`,\n `tickRate: 60`). Recommend Rapier for a new game and reach for matter2d only for a room already\n on it. All three predict, and `room.prediction` reads the same either way\n (`/docs/physics/prediction`).\n- Scripted NPCs that are ordinary client sessions at the protocol level: `room.spawnNPC(...)`\n (`/docs/guides/npcs`).\n- Player storage that outlives a room (`room.kv`), room saves and restores, hibernation, and the\n `retention` option that sets how long a room's state survives\n (`/docs/persistence/player-storage`, `/docs/persistence/saves`, `/docs/concepts/hibernation`).\n- Signed player tokens, roles, and per-role visibility (`/docs/concepts/auth`,\n `/docs/concepts/visibility`).\n- A player identity that survives reconnects, hibernation and a closed tab\n (`/docs/concepts/identity`).\n- Ranked boards per project, written only by your room code\n (`/docs/persistence/leaderboards`).\n- Two strangers matched into a room without either knowing a room code\n (`/docs/concepts/quick-match`).\n- Voice chat in a room, on its own meter (`/docs/concepts/voice`).\n- One of your rooms sending a message to another (`/docs/concepts/messages`).\n- A project split across more than one server when a single one is full\n (`/docs/deploy/sharding`).\n\n**Starting from an engine.** Build against the engine's own loop from the first line: React and\nreact-three-fiber (`/docs/integrations/react`), Three.js (`/docs/integrations/threejs`), Phaser\n(`/docs/integrations/phaser`), PixiJS (`/docs/integrations/pixijs`), Babylon.js\n(`/docs/integrations/babylonjs`).\n\n**Moving a game that already exists.** Single-player, which is the diff above at full length:\ncanvas, Three.js and Phaser are all covered in `/docs/guides/retrofit`. Already multiplayer on\nsomething else: Colyseus\n(`/docs/migrate/colyseus`), Playroom (`/docs/migrate/playroom`), Socket.IO\n(`/docs/migrate/socket-io`).\n\nEvery term these pages use is defined once in the glossary (`/docs/reference/glossary`).\n\n## Rules of thumb\n\n- Sync the smallest set of facts two players must agree on. Everything else stays local.\n- A player reporting a fact about themselves is an owned write. Anything a player could gain by\n lying about (scores, deals, turn order, hit detection) is `serverOwned` plus an RPC.\n- Types are budgets, not hints. `f32`, `u8`, `str(24)` are what make an update a handful of bytes.\n- Never import `room.ts` from client code. Shared geometry and constants go in their own module\n that both sides import.\n- Do not paste a credential into a config file. `irtio login` writes one; MCP and the CLI find it.\n- Believe a room when a scenario with an adversarial pass says so, not when it looks right in two\n tabs.\n";
19
19
 
20
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  // src/init.ts
21
21
  var INIT_DEPENDENCIES = [
@@ -270,9 +270,13 @@ export const bodies = {
270
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  }),
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  };
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273
- /** Intent \u2192 force, once per step. The room's tick() and the client's predictor both call this. */
273
+ /**
274
+ * Intent \u2192 force, once per step. The room's tick() and the client's predictor both call this,
275
+ * with the same four arguments. \`rapier\` and \`world\` are there for world queries \u2014 a ground
276
+ * check via \`world.castRay(new rapier.Ray(...), ...)\`, contact queries, and the like.
277
+ */
274
278
  export const intents = {
275
- players: (body: Body, player: { ax: number; az: number }): void => {
279
+ players: (body: Body, player: { ax: number; az: number }, _rapier: Rapier, _world: World): void => {
276
280
  if (player.ax === 0 && player.az === 0) return;
277
281
  body.applyImpulse({ x: player.ax * NUDGE, y: 0, z: player.az * NUDGE }, true);
278
282
  },
@@ -339,9 +343,11 @@ export default defineRoom(schema, {
339
343
  },
340
344
 
341
345
  tick(state, _dt, room) {
346
+ // Same four arguments the client's predictor passes, so shared hooks can query the world.
347
+ const { rapier, world } = room.physics;
342
348
  for (const [id, player] of state.players) {
343
349
  const body = room.physics.body('players', id);
344
- if (body) intents.players(body, player);
350
+ if (body) intents.players(body, player, rapier, world);
345
351
  }
346
352
  },
347
353
  });
@@ -422,7 +428,7 @@ function nextSteps(installCommand) {
422
428
  pc.cyan(` ${installCommand}`),
423
429
  "",
424
430
  " 2. start the room",
425
- pc.cyan(" npx irtio dev"),
431
+ pc.cyan(" npx --package @irtio/cli irtio dev"),
426
432
  " it prints a ws:// URL and an inspector page.",
427
433
  "",
428
434
  " 3. join from your game \u2014 three lines:",
@@ -443,7 +449,7 @@ function nextSteps(installCommand) {
443
449
  " shows the code, the link and a QR for you.)",
444
450
  "",
445
451
  " 5. check it under load before you believe it",
446
- pc.cyan(" npx irtio simulate --bots 5 --seconds 10"),
452
+ pc.cyan(" npx --package @irtio/cli irtio simulate --bots 5 --seconds 10"),
447
453
  "",
448
454
  " irtio/AGENT.md is the whole product on one page: the model, this skeleton, the four",
449
455
  " commands, a retrofit diff and every error worth knowing. Point your coding agent at it.",
@@ -4,8 +4,8 @@ import {
4
4
  runStaticDeploy,
5
5
  staticDeploy,
6
6
  walkStaticDir
7
- } from "./chunk-BQBOBFBO.js";
8
- import "./chunk-WFMRNGO5.js";
7
+ } from "./chunk-VZDBLJQ2.js";
8
+ import "./chunk-YJB5GQHT.js";
9
9
  import "./chunk-JL235KIE.js";
10
10
  import "./chunk-OCVALOGK.js";
11
11
  import "./chunk-IDF46P7R.js";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@irtio/cli",
3
- "version": "0.8.0",
3
+ "version": "0.10.0",
4
4
  "description": "irtio CLI: local dev server, room scaffolding, bot simulation, deploy, logs and rooms",
5
5
  "license": "MIT",
6
6
  "publishConfig": {
@@ -45,12 +45,12 @@
45
45
  "esbuild": "^0.27.3",
46
46
  "picocolors": "^1.1.1",
47
47
  "ws": "^8.18.0",
48
- "@irtio/bots": "0.8.0",
49
- "@irtio/client": "0.8.0",
50
- "@irtio/runtime": "0.8.0",
51
- "@irtio/schema": "0.8.0",
52
- "@irtio/server": "0.8.0",
53
- "@irtio/protocol": "0.8.0"
48
+ "@irtio/bots": "0.10.0",
49
+ "@irtio/client": "0.10.0",
50
+ "@irtio/protocol": "0.10.0",
51
+ "@irtio/runtime": "0.10.0",
52
+ "@irtio/schema": "0.10.0",
53
+ "@irtio/server": "0.10.0"
54
54
  },
55
55
  "devDependencies": {
56
56
  "@types/ws": "^8.5.13",