@iris-ui-kit/vue 0.2.24 → 0.2.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/admin.cjs +390 -170
- package/dist/admin.cjs.map +1 -1
- package/dist/admin.d.cts +3 -2
- package/dist/admin.d.ts +3 -2
- package/dist/admin.js +2 -2
- package/dist/behaviors.cjs +74 -8
- package/dist/behaviors.cjs.map +1 -1
- package/dist/behaviors.d.cts +57 -1
- package/dist/behaviors.d.ts +57 -1
- package/dist/behaviors.js +1 -1
- package/dist/{chunk-FSDQHBI2.js → chunk-3547J6IN.js} +2 -2
- package/dist/chunk-3547J6IN.js.map +1 -0
- package/dist/{chunk-WL67XCH5.js → chunk-IN3DQ55U.js} +2 -2
- package/dist/chunk-IN3DQ55U.js.map +1 -0
- package/dist/{chunk-3IH7IJ5S.js → chunk-IOMKC5OI.js} +78 -13
- package/dist/chunk-IOMKC5OI.js.map +1 -0
- package/dist/{chunk-3FJUCHCC.js → chunk-IPR5JAVF.js} +11 -3
- package/dist/chunk-IPR5JAVF.js.map +1 -0
- package/dist/{chunk-BEPH6PPL.js → chunk-LWABTQCB.js} +57 -37
- package/dist/chunk-LWABTQCB.js.map +1 -0
- package/dist/{chunk-DNRQVM3Q.js → chunk-QBFYIDY7.js} +3 -2
- package/dist/chunk-QBFYIDY7.js.map +1 -0
- package/dist/{chunk-QQ25RKOO.js → chunk-ZWFSGMOB.js} +385 -173
- package/dist/chunk-ZWFSGMOB.js.map +1 -0
- package/dist/data.cjs +1 -0
- package/dist/data.cjs.map +1 -1
- package/dist/data.d.cts +4 -2
- package/dist/data.d.ts +4 -2
- package/dist/data.js +1 -1
- package/dist/error-boundary.cjs.map +1 -1
- package/dist/error-boundary.js +1 -1
- package/dist/floating.cjs +9 -1
- package/dist/floating.cjs.map +1 -1
- package/dist/floating.d.cts +6 -0
- package/dist/floating.d.ts +6 -0
- package/dist/floating.js +1 -1
- package/dist/index.cjs +1933 -689
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +171 -7
- package/dist/index.d.ts +171 -7
- package/dist/index.js +1413 -476
- package/dist/index.js.map +1 -1
- package/dist/layouts.cjs.map +1 -1
- package/dist/layouts.d.cts +1 -1
- package/dist/layouts.d.ts +1 -1
- package/dist/layouts.js +1 -1
- package/dist/skeletons.cjs +55 -35
- package/dist/skeletons.cjs.map +1 -1
- package/dist/skeletons.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-3FJUCHCC.js.map +0 -1
- package/dist/chunk-3IH7IJ5S.js.map +0 -1
- package/dist/chunk-BEPH6PPL.js.map +0 -1
- package/dist/chunk-DNRQVM3Q.js.map +0 -1
- package/dist/chunk-FSDQHBI2.js.map +0 -1
- package/dist/chunk-QQ25RKOO.js.map +0 -1
- package/dist/chunk-WL67XCH5.js.map +0 -1
package/dist/floating.cjs.map
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{ computed, onScopeDispose, ref, shallowRef, watch, type ComputedRef, type Ref } from 'vue'\nimport {\n autoUpdate,\n computePosition,\n arrow as arrowMiddleware,\n flip as flipMiddleware,\n offset as offsetMiddleware,\n shift as shiftMiddleware,\n size as sizeMiddleware,\n type Middleware,\n type Placement,\n type Strategy,\n} from '@floating-ui/dom'\n\nexport interface UseFloatingOptions {\n /** Element the floating panel is positioned relative to. */\n anchor: Ref<HTMLElement | null | undefined>\n /** The floating element itself. */\n floating: Ref<HTMLElement | null | undefined>\n /** Whether the floating element is visible. Controls `autoUpdate` lifecycle. */\n open: Ref<boolean>\n /** Default placement. Floating UI may flip it if `flip` is true. */\n placement?: Placement\n /** CSS position strategy. */\n strategy?: Strategy\n /** Pixel offset between anchor and floating element. */\n offset?: number\n /** Flip to the opposite side when the requested side overflows. Default `true`. */\n flip?: boolean\n /** Shift along the cross-axis to stay in view. Default `true`. */\n shift?: boolean\n /**\n * Constrain the floating element to the available viewport space — sets\n * `maxWidth`/`maxHeight` (minus 8px padding) on it so a long dropdown/popover\n * never overflows the screen (pair with `overflow:auto` for scroll). Off by\n * default. Pass a number to override the viewport padding.\n */\n size?: boolean | number\n /** Extra Floating UI middleware to append. */\n middleware?: Middleware[]\n /**\n * Optional ref to an arrow element inside the floating panel. When provided,\n * `arrowX`, `arrowY`, and `arrowSide` in the return value are populated.\n */\n arrow?: Ref<HTMLElement | null | undefined>\n}\n\nexport interface UseFloatingReturn {\n /** Computed x coordinate (px). */\n x: Ref<number>\n /** Computed y coordinate (px). */\n y: Ref<number>\n /** Final strategy (echo of input). */\n strategy: Ref<Strategy>\n /** Final placement, possibly flipped from the input placement. */\n finalPlacement: Ref<Placement>\n /** Ready-to-bind inline style object for the floating element. */\n floatingStyles: ComputedRef<Record<string, string>>\n /** Trigger a manual recompute. Usually not needed — `autoUpdate` handles scrolling/resizing. */\n update: () => Promise<void>\n /** Arrow x offset (px). Present when `arrow` option is set. */\n arrowX: Ref<number | undefined>\n /** Arrow y offset (px). Present when `arrow` option is set. */\n arrowY: Ref<number | undefined>\n /**\n * Side of the floating element the arrow is on.\n * E.g. `'bottom'` placement → `'top'` (arrow at top pointing up).\n */\n arrowSide: ComputedRef<'top' | 'right' | 'bottom' | 'left' | undefined>\n}\n\n/**\n * Reactive Floating UI integration. Subscribes `autoUpdate` whenever\n * `open === true` and both refs are populated; tears it down on close,\n * unmount, or ref clearing. Returns `floatingStyles` ready to be spread onto\n * the floating element.\n *\n * Pure positioning — does NOT render anything, does NOT manage focus,\n * does NOT handle dismiss behavior. Those concerns live in the consuming\n * primitive (Popover, Tooltip, Dialog, Menu, ...).\n *\n * @example\n * const triggerEl = ref<HTMLElement | null>(null)\n * const contentEl = ref<HTMLElement | null>(null)\n * const open = ref(false)\n * const { floatingStyles } = useFloating({\n * anchor: triggerEl,\n * floating: contentEl,\n * open,\n * placement: 'bottom-start',\n * offset: 8,\n * })\n */\nexport function useFloating(options: UseFloatingOptions): UseFloatingReturn {\n const x = ref(0)\n const y = ref(0)\n const strategy = ref<Strategy>(options.strategy ?? 'absolute')\n const finalPlacement = ref<Placement>(options.placement ?? 'bottom')\n const arrowX = ref<number | undefined>()\n const arrowY = ref<number | undefined>()\n\n const middleware = shallowRef<Middleware[]>([])\n rebuildMiddleware()\n\n function rebuildMiddleware() {\n const mw: Middleware[] = []\n if (options.offset !== undefined) mw.push(offsetMiddleware(options.offset))\n if (options.flip !== false) mw.push(flipMiddleware())\n if (options.shift !== false) mw.push(shiftMiddleware({ padding: 8 }))\n if (options.size) {\n const padding = typeof options.size === 'number' ? options.size : 8\n mw.push(\n sizeMiddleware({\n padding,\n apply({ availableWidth, availableHeight, elements }) {\n Object.assign(elements.floating.style, {\n maxWidth: `${Math.max(0, Math.floor(availableWidth))}px`,\n maxHeight: `${Math.max(0, Math.floor(availableHeight))}px`,\n })\n },\n }),\n )\n }\n if (options.arrow?.value) mw.push(arrowMiddleware({ element: options.arrow.value }))\n if (options.middleware) mw.push(...options.middleware)\n middleware.value = mw\n }\n\n let cleanupAutoUpdate: (() => void) | null = null\n // Monotonic token bumped on every new positioning cycle and on teardown, so a\n // computePosition() that resolves after the panel closed/re-opened (or after a\n // newer update started) drops its result instead of applying stale coords.\n let epoch = 0\n\n async function update() {\n const a = options.anchor.value\n const f = options.floating.value\n if (!a || !f) return\n rebuildMiddleware()\n const token = ++epoch\n const result = await computePosition(a, f, {\n placement: options.placement ?? 'bottom',\n strategy: strategy.value,\n middleware: middleware.value,\n })\n if (token !== epoch) return\n x.value = result.x\n y.value = result.y\n finalPlacement.value = result.placement\n const arrowData = result.middlewareData.arrow as { x?: number; y?: number } | undefined\n arrowX.value = arrowData?.x\n arrowY.value = arrowData?.y\n }\n\n watch(\n [options.open, options.anchor, options.floating],\n ([isOpen, anchorEl, floatingEl]) => {\n cleanupAutoUpdate?.()\n cleanupAutoUpdate = null\n epoch++\n if (isOpen && anchorEl && floatingEl) {\n cleanupAutoUpdate = autoUpdate(anchorEl, floatingEl, () => {\n void update()\n })\n }\n },\n { flush: 'post', immediate: true },\n )\n\n onScopeDispose(() => {\n cleanupAutoUpdate?.()\n cleanupAutoUpdate = null\n epoch++\n })\n\n const OPPOSITE: Record<string, 'top' | 'right' | 'bottom' | 'left'> = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n }\n const arrowSide = computed(\n () =>\n OPPOSITE[finalPlacement.value.split('-')[0]] as\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | undefined,\n )\n\n const floatingStyles = computed<Record<string, string>>(() => ({\n position: strategy.value,\n top: '0',\n left: '0',\n transform: `translate3d(${Math.round(x.value)}px, ${Math.round(y.value)}px, 0)`,\n width: 'max-content',\n }))\n\n return { x, y, strategy, finalPlacement, floatingStyles, update, arrowX, arrowY, arrowSide }\n}\n","import { onScopeDispose, watch, type Ref } from 'vue'\n\nexport interface UseDismissOptions {\n /** While true, the dismiss listeners are active. */\n enabled: Ref<boolean>\n /** Elements that, if clicked, should NOT trigger dismiss (typically trigger + content). */\n exclude: Array<Ref<HTMLElement | null | undefined>>\n /** Called when the user attempts to dismiss the surface. */\n onDismiss: () => void\n /** Close on Escape key. Default `true`. */\n escape?: boolean\n /** Close on pointerdown outside the excluded elements. Default `true`. */\n outsidePointerDown?: boolean\n}\n\n/**\n * Listen for the universal \"dismiss\" gestures: Escape key and outside\n * pointer-down. Used by Popover / Dialog / Menu / Combobox. Tooltip does\n * NOT use this — it dismisses on mouseleave/blur instead.\n *\n * Listeners are attached to `document` only while `enabled` is true, and\n * removed on disable / unmount. SSR-safe (no-op without `document`).\n */\nexport function useDismiss(options: UseDismissOptions): void {\n const escape = options.escape !== false\n const outsidePointerDown = options.outsidePointerDown !== false\n\n const isExcluded = (target: EventTarget | null): boolean => {\n if (!target || !(target instanceof Node)) return false\n for (const r of options.exclude) {\n const el = r.value\n if (!el) continue\n if (el === target || el.contains(target)) return true\n }\n return false\n }\n\n const onPointerDown = (event: PointerEvent) => {\n if (!options.enabled.value) return\n if (isExcluded(event.target)) return\n options.onDismiss()\n }\n\n const onKeyDown = (event: KeyboardEvent) => {\n if (!options.enabled.value) return\n if (event.key === 'Escape') {\n event.stopPropagation()\n options.onDismiss()\n }\n }\n\n const attach = () => {\n if (typeof document === 'undefined') return\n if (outsidePointerDown) {\n document.addEventListener('pointerdown', onPointerDown, true)\n }\n if (escape) {\n document.addEventListener('keydown', onKeyDown)\n }\n }\n\n const detach = () => {\n if (typeof document === 'undefined') return\n document.removeEventListener('pointerdown', onPointerDown, true)\n document.removeEventListener('keydown', onKeyDown)\n }\n\n watch(\n options.enabled,\n (enabled) => {\n detach()\n if (enabled) attach()\n },\n { immediate: true, flush: 'post' },\n )\n\n onScopeDispose(detach)\n}\n"]}
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{ computed, onScopeDispose, ref, shallowRef, watch, type ComputedRef, type Ref } from 'vue'\nimport {\n autoUpdate,\n computePosition,\n arrow as arrowMiddleware,\n flip as flipMiddleware,\n offset as offsetMiddleware,\n shift as shiftMiddleware,\n size as sizeMiddleware,\n type Middleware,\n type Placement,\n type Strategy,\n} from '@floating-ui/dom'\n\nexport interface UseFloatingOptions {\n /** Element the floating panel is positioned relative to. */\n anchor: Ref<HTMLElement | null | undefined>\n /** The floating element itself. */\n floating: Ref<HTMLElement | null | undefined>\n /** Whether the floating element is visible. Controls `autoUpdate` lifecycle. */\n open: Ref<boolean>\n /** Default placement. Floating UI may flip it if `flip` is true. */\n placement?: Placement\n /** CSS position strategy. */\n strategy?: Strategy\n /** Pixel offset between anchor and floating element. */\n offset?: number\n /** Flip to the opposite side when the requested side overflows. Default `true`. */\n flip?: boolean\n /** Shift along the cross-axis to stay in view. Default `true`. */\n shift?: boolean\n /**\n * Constrain the floating element to the available viewport space — sets\n * `maxWidth`/`maxHeight` (minus 8px padding) on it so a long dropdown/popover\n * never overflows the screen (pair with `overflow:auto` for scroll). Off by\n * default. Pass a number to override the viewport padding.\n */\n size?: boolean | number\n /** Extra Floating UI middleware to append. */\n middleware?: Middleware[]\n /**\n * Optional ref to an arrow element inside the floating panel. When provided,\n * `arrowX`, `arrowY`, and `arrowSide` in the return value are populated.\n */\n arrow?: Ref<HTMLElement | null | undefined>\n}\n\nexport interface UseFloatingReturn {\n /** Computed x coordinate (px). */\n x: Ref<number>\n /** Computed y coordinate (px). */\n y: Ref<number>\n /** Final strategy (echo of input). */\n strategy: Ref<Strategy>\n /** Final placement, possibly flipped from the input placement. */\n finalPlacement: Ref<Placement>\n /** Ready-to-bind inline style object for the floating element. */\n floatingStyles: ComputedRef<Record<string, string>>\n /** Trigger a manual recompute. Usually not needed — `autoUpdate` handles scrolling/resizing. */\n update: () => Promise<void>\n /** Arrow x offset (px). Present when `arrow` option is set. */\n arrowX: Ref<number | undefined>\n /** Arrow y offset (px). Present when `arrow` option is set. */\n arrowY: Ref<number | undefined>\n /**\n * Side of the floating element the arrow is on.\n * E.g. `'bottom'` placement → `'top'` (arrow at top pointing up).\n */\n arrowSide: ComputedRef<'top' | 'right' | 'bottom' | 'left' | undefined>\n}\n\n/**\n * Reactive Floating UI integration. Subscribes `autoUpdate` whenever\n * `open === true` and both refs are populated; tears it down on close,\n * unmount, or ref clearing. Returns `floatingStyles` ready to be spread onto\n * the floating element.\n *\n * Pure positioning — does NOT render anything, does NOT manage focus,\n * does NOT handle dismiss behavior. Those concerns live in the consuming\n * primitive (Popover, Tooltip, Dialog, Menu, ...).\n *\n * @example\n * const triggerEl = ref<HTMLElement | null>(null)\n * const contentEl = ref<HTMLElement | null>(null)\n * const open = ref(false)\n * const { floatingStyles } = useFloating({\n * anchor: triggerEl,\n * floating: contentEl,\n * open,\n * placement: 'bottom-start',\n * offset: 8,\n * })\n */\nexport function useFloating(options: UseFloatingOptions): UseFloatingReturn {\n const x = ref(0)\n const y = ref(0)\n // True once the first positioning cycle lands. Until then the panel stays\n // `visibility: hidden` so it never flashes at the viewport origin (0,0).\n const positioned = ref(false)\n const strategy = ref<Strategy>(options.strategy ?? 'absolute')\n const finalPlacement = ref<Placement>(options.placement ?? 'bottom')\n const arrowX = ref<number | undefined>()\n const arrowY = ref<number | undefined>()\n\n const middleware = shallowRef<Middleware[]>([])\n rebuildMiddleware()\n\n function rebuildMiddleware() {\n const mw: Middleware[] = []\n if (options.offset !== undefined) mw.push(offsetMiddleware(options.offset))\n if (options.flip !== false) mw.push(flipMiddleware())\n if (options.shift !== false) mw.push(shiftMiddleware({ padding: 8 }))\n if (options.size) {\n const padding = typeof options.size === 'number' ? options.size : 8\n mw.push(\n sizeMiddleware({\n padding,\n apply({ availableWidth, availableHeight, elements }) {\n Object.assign(elements.floating.style, {\n maxWidth: `${Math.max(0, Math.floor(availableWidth))}px`,\n maxHeight: `${Math.max(0, Math.floor(availableHeight))}px`,\n })\n },\n }),\n )\n }\n if (options.arrow?.value) mw.push(arrowMiddleware({ element: options.arrow.value }))\n if (options.middleware) mw.push(...options.middleware)\n middleware.value = mw\n }\n\n let cleanupAutoUpdate: (() => void) | null = null\n // Monotonic token bumped on every new positioning cycle and on teardown, so a\n // computePosition() that resolves after the panel closed/re-opened (or after a\n // newer update started) drops its result instead of applying stale coords.\n let epoch = 0\n\n async function update() {\n const a = options.anchor.value\n const f = options.floating.value\n if (!a || !f) return\n rebuildMiddleware()\n const token = ++epoch\n const result = await computePosition(a, f, {\n placement: options.placement ?? 'bottom',\n strategy: strategy.value,\n middleware: middleware.value,\n })\n if (token !== epoch) return\n x.value = result.x\n y.value = result.y\n positioned.value = true\n finalPlacement.value = result.placement\n const arrowData = result.middlewareData.arrow as { x?: number; y?: number } | undefined\n arrowX.value = arrowData?.x\n arrowY.value = arrowData?.y\n }\n\n watch(\n [options.open, options.anchor, options.floating],\n ([isOpen, anchorEl, floatingEl]) => {\n cleanupAutoUpdate?.()\n cleanupAutoUpdate = null\n epoch++\n if (isOpen && anchorEl && floatingEl) {\n positioned.value = false\n cleanupAutoUpdate = autoUpdate(anchorEl, floatingEl, () => {\n void update()\n })\n }\n },\n { flush: 'post', immediate: true },\n )\n\n onScopeDispose(() => {\n cleanupAutoUpdate?.()\n cleanupAutoUpdate = null\n epoch++\n })\n\n const OPPOSITE: Record<string, 'top' | 'right' | 'bottom' | 'left'> = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n }\n const arrowSide = computed(\n () =>\n OPPOSITE[finalPlacement.value.split('-')[0]] as\n 'top' | 'right' | 'bottom' | 'left' | undefined,\n )\n\n const floatingStyles = computed<Record<string, string>>(() => ({\n position: strategy.value,\n top: '0',\n left: '0',\n transform: `translate3d(${Math.round(x.value)}px, ${Math.round(y.value)}px, 0)`,\n width: 'max-content',\n // Hidden until the first positioning cycle lands — prevents a flash at\n // the viewport origin. visibility (not display:none) keeps the panel\n // measurable so Floating UI can compute its real coordinates.\n visibility: positioned.value ? 'visible' : 'hidden',\n }))\n\n return { x, y, strategy, finalPlacement, floatingStyles, update, arrowX, arrowY, arrowSide }\n}\n","import { onScopeDispose, watch, type Ref } from 'vue'\n\nexport interface UseDismissOptions {\n /** While true, the dismiss listeners are active. */\n enabled: Ref<boolean>\n /** Elements that, if clicked, should NOT trigger dismiss (typically trigger + content). */\n exclude: Array<Ref<HTMLElement | null | undefined>>\n /** Called when the user attempts to dismiss the surface. */\n onDismiss: () => void\n /** Close on Escape key. Default `true`. */\n escape?: boolean\n /** Close on pointerdown outside the excluded elements. Default `true`. */\n outsidePointerDown?: boolean\n /**\n * Extra \"inside\" test for pointerdown targets — e.g. teleported sibling\n * surfaces that belong to the same widget but live outside the excluded\n * refs' DOM trees.\n */\n excludePredicate?: (target: EventTarget | null) => boolean\n}\n\n/**\n * Listen for the universal \"dismiss\" gestures: Escape key and outside\n * pointer-down. Used by Popover / Dialog / Menu / Combobox. Tooltip does\n * NOT use this — it dismisses on mouseleave/blur instead.\n *\n * Listeners are attached to `document` only while `enabled` is true, and\n * removed on disable / unmount. SSR-safe (no-op without `document`).\n */\nexport function useDismiss(options: UseDismissOptions): void {\n const escape = options.escape !== false\n const outsidePointerDown = options.outsidePointerDown !== false\n\n const isExcluded = (target: EventTarget | null): boolean => {\n if (!target || !(target instanceof Node)) return false\n for (const r of options.exclude) {\n const el = r.value\n if (!el) continue\n if (el === target || el.contains(target)) return true\n }\n return false\n }\n\n const onPointerDown = (event: PointerEvent) => {\n if (!options.enabled.value) return\n if (isExcluded(event.target)) return\n if (options.excludePredicate?.(event.target)) return\n options.onDismiss()\n }\n\n const onKeyDown = (event: KeyboardEvent) => {\n if (!options.enabled.value) return\n if (event.key === 'Escape') {\n event.stopPropagation()\n options.onDismiss()\n }\n }\n\n const attach = () => {\n if (typeof document === 'undefined') return\n if (outsidePointerDown) {\n document.addEventListener('pointerdown', onPointerDown, true)\n }\n if (escape) {\n document.addEventListener('keydown', onKeyDown)\n }\n }\n\n const detach = () => {\n if (typeof document === 'undefined') return\n document.removeEventListener('pointerdown', onPointerDown, true)\n document.removeEventListener('keydown', onKeyDown)\n }\n\n watch(\n options.enabled,\n (enabled) => {\n detach()\n if (enabled) attach()\n },\n { immediate: true, flush: 'post' },\n )\n\n onScopeDispose(detach)\n}\n"]}
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package/dist/floating.d.cts
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/** Close on pointerdown outside the excluded elements. Default `true`. */
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/**
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* surfaces that belong to the same widget but live outside the excluded
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}
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/**
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* Listen for the universal "dismiss" gestures: Escape key and outside
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package/dist/floating.js
CHANGED