@ipcom/asterisk-ari 0.0.139 → 0.0.141
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +311 -0
- package/dist/cjs/index.cjs +1032 -269
- package/dist/cjs/index.cjs.map +3 -3
- package/dist/esm/index.js +1035 -270
- package/dist/esm/index.js.map +3 -3
- package/dist/types/ari-client/ariClient.d.ts +64 -15
- package/dist/types/ari-client/ariClient.d.ts.map +1 -1
- package/dist/types/ari-client/baseClient.d.ts +55 -22
- package/dist/types/ari-client/baseClient.d.ts.map +1 -1
- package/dist/types/ari-client/resources/channels.d.ts +351 -48
- package/dist/types/ari-client/resources/channels.d.ts.map +1 -1
- package/dist/types/ari-client/resources/playbacks.d.ts +93 -20
- package/dist/types/ari-client/resources/playbacks.d.ts.map +1 -1
- package/dist/types/ari-client/utils.d.ts.map +1 -1
- package/dist/types/ari-client/websocketClient.d.ts +44 -13
- package/dist/types/ari-client/websocketClient.d.ts.map +1 -1
- package/dist/types/index.d.ts +26 -2
- package/dist/types/index.d.ts.map +1 -1
- package/package.json +1 -1
package/README.md
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# @ipcom/asterisk-ari
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A modern JavaScript/TypeScript library for interacting with the Asterisk REST Interface (ARI).
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## Features
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- Complete Asterisk ARI support
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- Written in TypeScript with full type support
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- WebSocket support for real-time events
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- Automatic reconnection management
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- Simplified channel and playback handling
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- ESM and CommonJS support
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- Complete type documentation
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## Installation
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```bash
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npm install @ipcom/asterisk-ari
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```
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## Basic Usage
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### Initial Setup
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```typescript
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import { AriClient } from '@ipcom/asterisk-ari';
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const client = new AriClient({
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host: 'localhost', // Asterisk host
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port: 8088, // ARI port
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username: 'username', // ARI username
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password: 'password', // ARI password
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secure: false // Use true for HTTPS/WSS
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});
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```
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### WebSocket Connection
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```typescript
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// Connect to WebSocket to receive events
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await client.connectWebSocket(['myApp']); // 'myApp' is your application name
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// Listen for specific events
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client.on('StasisStart', event => {
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console.log('New channel started:', event.channel.id);
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});
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client.on('StasisEnd', event => {
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console.log('Channel ended:', event.channel.id);
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});
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// Listen for DTMF events
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client.on('ChannelDtmfReceived', event => {
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console.log('DTMF received:', event.digit);
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});
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// Close WebSocket connection
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client.closeWebSocket();
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```
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## Event Instances
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### Channel and Playback Instances in Events
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When working with WebSocket events, you get access to both the raw event data and convenient instance objects that allow direct interaction with the channel or playback:
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```typescript
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client.on('StasisStart', async event => {
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// event.channel contains the raw channel data
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console.log('New channel started:', event.channel.id);
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// event.instanceChannel provides a ready-to-use ChannelInstance
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const channelInstance = event.instanceChannel;
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// You can directly interact with the channel through the instance
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await channelInstance.answer();
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await channelInstance.play({ media: 'sound:welcome' });
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});
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// Similarly for playback events
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client.on('PlaybackStarted', async event => {
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// event.playback contains the raw playback data
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console.log('Playback ID:', event.playback.id);
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// event.instancePlayback provides a ready-to-use PlaybackInstance
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const playbackInstance = event.instancePlayback;
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// Direct control through the instance
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await playbackInstance.control('pause');
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});
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```
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This approach provides two key benefits:
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1. No need to manually create instances using `client.Channel()` or `client.Playback()`
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2. Direct access to control methods without additional setup
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### Comparing Approaches
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Traditional approach:
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```typescript
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client.on('StasisStart', async event => {
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// Need to create channel instance manually
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const channel = client.Channel(event.channel.id);
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await channel.answer();
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});
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```
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Using instance from event:
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```typescript
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client.on('StasisStart', async event => {
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// Instance is already available
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await event.instanceChannel.answer();
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});
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```
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This feature is particularly useful when handling multiple events and needing to perform actions on channels or playbacks immediately within event handlers.
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### Channel Handling
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```typescript
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// Create a channel instance
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const channel = client.Channel();
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// Originate a call
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await channel.originate({
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endpoint: 'PJSIP/1000',
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extension: '1001',
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context: 'default',
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priority: 1
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});
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// Answer a call
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await channel.answer();
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// Play audio
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const playback = await channel.play({
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media: 'sound:welcome'
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});
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// Hangup the channel
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await channel.hangup();
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```
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### Playback Handling
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```typescript
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// Create a playback instance
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const playback = client.Playback();
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// Monitor playback events
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playback.on('PlaybackStarted', event => {
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console.log('Playback started:', event.playback.id);
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});
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playback.on('PlaybackFinished', event => {
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console.log('Playback finished:', event.playback.id);
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});
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// Control playback
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await playback.control('pause'); // Pause
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await playback.control('unpause'); // Resume
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await playback.control('restart'); // Restart
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await playback.stop(); // Stop
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```
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### Specific Channel Monitoring
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```typescript
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// Create an instance for a specific channel
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const channel = client.Channel('channel-id');
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// Monitor specific channel events
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channel.on('ChannelStateChange', event => {
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console.log('Channel state changed:', event.channel.state);
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});
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channel.on('ChannelDtmfReceived', event => {
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console.log('DTMF received on channel:', event.digit);
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});
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// Get channel details
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const details = await channel.getDetails();
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console.log('Channel details:', details);
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// Handle channel variables
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await channel.getVariable('CALLERID');
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await channel.setVariable('CUSTOM_VAR', 'value');
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```
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### Channel Playback Handling
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```typescript
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// Play audio on a specific channel
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const channel = client.Channel('channel-id');
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const playback = await channel.play({
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media: 'sound:welcome',
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lang: 'en'
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});
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// Monitor specific playback
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playback.on('PlaybackStarted', event => {
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console.log('Playback started on channel');
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});
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// Control playback
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await channel.stopPlayback(playback.id);
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await channel.pausePlayback(playback.id);
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await channel.resumePlayback(playback.id);
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```
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## Error Handling
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```typescript
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try {
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await client.connectWebSocket(['myApp']);
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} catch (error) {
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console.error('Error connecting to WebSocket:', error);
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}
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// Using with async/await
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try {
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const channel = client.Channel();
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await channel.originate({
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endpoint: 'PJSIP/1000'
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});
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} catch (error) {
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console.error('Error originating call:', error);
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}
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```
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## TypeScript Support
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The library provides complete type definitions for all operations:
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```typescript
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import type {
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Channel,
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ChannelEvent,
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WebSocketEvent
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} from '@ipcom/asterisk-ari';
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// Types will be available for use
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const handleChannelEvent = (event: ChannelEvent) => {
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const channelId: string = event.channel.id;
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};
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```
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## Additional Features
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The library provides access to many other ARI features:
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- Bridge management
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- Endpoint handling
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- Sound manipulation
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- Application control
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- Asterisk system information
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- And much more...
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## Advanced Examples
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### Bridge Creation and Channel Management
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```typescript
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// Create and manage a bridge
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const bridge = await client.bridges.createBridge({
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type: 'mixing',
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name: 'myBridge'
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});
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// Add channels to bridge
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await client.bridges.addChannels(bridge.id, {
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channel: ['channel-id-1', 'channel-id-2']
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});
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```
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### Recording Management
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```typescript
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// Start recording on a channel
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const channel = client.Channel('channel-id');
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await channel.record({
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name: 'recording-name',
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format: 'wav',
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maxDurationSeconds: 60,
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beep: true
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});
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```
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### External Media
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```typescript
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// Create external media channel
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const channel = await client.channels.createExternalMedia({
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app: 'myApp',
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external_host: 'media-server:8088',
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format: 'slin16'
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});
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```
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## API Reference
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For complete API documentation, please refer to the TypeScript types and interfaces exported by the package.
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## Contributing
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Contributions are welcome! Please feel free to submit a Pull Request.
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## License
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Apache-2.0
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