@inweb/viewer-three 26.9.3 → 26.9.4

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Files changed (46) hide show
  1. package/dist/plugins/components/AxesHelperComponent.js +23 -22
  2. package/dist/plugins/components/AxesHelperComponent.js.map +1 -1
  3. package/dist/plugins/components/AxesHelperComponent.min.js +23 -0
  4. package/dist/plugins/components/AxesHelperComponent.module.js +31 -9
  5. package/dist/plugins/components/AxesHelperComponent.module.js.map +1 -1
  6. package/dist/plugins/components/ExtentsHelperComponent.js +23 -22
  7. package/dist/plugins/components/ExtentsHelperComponent.js.map +1 -1
  8. package/dist/plugins/components/ExtentsHelperComponent.min.js +23 -0
  9. package/dist/plugins/components/ExtentsHelperComponent.module.js +28 -6
  10. package/dist/plugins/components/ExtentsHelperComponent.module.js.map +1 -1
  11. package/dist/plugins/components/LightHelperComponent.js +23 -22
  12. package/dist/plugins/components/LightHelperComponent.js.map +1 -1
  13. package/dist/plugins/components/LightHelperComponent.min.js +23 -0
  14. package/dist/plugins/components/LightHelperComponent.module.js +35 -9
  15. package/dist/plugins/components/LightHelperComponent.module.js.map +1 -1
  16. package/dist/plugins/components/RoomEnvironmentComponent.js +23 -97
  17. package/dist/plugins/components/RoomEnvironmentComponent.js.map +1 -1
  18. package/dist/plugins/components/RoomEnvironmentComponent.min.js +23 -0
  19. package/dist/plugins/components/RoomEnvironmentComponent.module.js +27 -7
  20. package/dist/plugins/components/RoomEnvironmentComponent.module.js.map +1 -1
  21. package/dist/plugins/components/StatsPanelComponent.js +23 -92
  22. package/dist/plugins/components/StatsPanelComponent.js.map +1 -1
  23. package/dist/plugins/components/StatsPanelComponent.min.js +23 -0
  24. package/dist/plugins/components/StatsPanelComponent.module.js +26 -5
  25. package/dist/plugins/components/StatsPanelComponent.module.js.map +1 -1
  26. package/dist/plugins/loaders/GLTFCloudLoader.js +31 -2515
  27. package/dist/plugins/loaders/GLTFCloudLoader.js.map +1 -1
  28. package/dist/plugins/loaders/GLTFCloudLoader.min.js +23 -0
  29. package/dist/plugins/loaders/GLTFCloudLoader.module.js +35 -20
  30. package/dist/plugins/loaders/GLTFCloudLoader.module.js.map +1 -1
  31. package/dist/plugins/loaders/IFCXLoader.js +35 -689
  32. package/dist/plugins/loaders/IFCXLoader.js.map +1 -1
  33. package/dist/plugins/loaders/IFCXLoader.min.js +23 -0
  34. package/dist/plugins/loaders/IFCXLoader.module.js +833 -859
  35. package/dist/plugins/loaders/IFCXLoader.module.js.map +1 -1
  36. package/dist/plugins/loaders/PotreeLoader.js +26 -70
  37. package/dist/plugins/loaders/PotreeLoader.js.map +1 -1
  38. package/dist/plugins/loaders/PotreeLoader.min.js +23 -0
  39. package/dist/plugins/loaders/PotreeLoader.module.js +37 -15
  40. package/dist/plugins/loaders/PotreeLoader.module.js.map +1 -1
  41. package/dist/viewer-three.js +1502 -55140
  42. package/dist/viewer-three.js.map +1 -1
  43. package/dist/viewer-three.min.js +26 -3
  44. package/dist/viewer-three.module.js +3584 -3660
  45. package/dist/viewer-three.module.js.map +1 -1
  46. package/package.json +5 -5
@@ -1,20 +1,47 @@
1
- import { Sphere, DirectionalLightHelper, HemisphereLightHelper, PointLightHelper } from "three";
1
+ ///////////////////////////////////////////////////////////////////////////////
2
+ // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
3
+ // All rights reserved.
4
+ //
5
+ // This software and its documentation and related materials are owned by
6
+ // the Alliance. The software may only be incorporated into application
7
+ // programs owned by members of the Alliance, subject to a signed
8
+ // Membership Agreement and Supplemental Software License Agreement with the
9
+ // Alliance. The structure and organization of this software are the valuable
10
+ // trade secrets of the Alliance and its suppliers. The software is also
11
+ // protected by copyright law and international treaty provisions. Application
12
+ // programs incorporating this software must include the following statement
13
+ // with their copyright notices:
14
+ //
15
+ // This application incorporates Open Design Alliance software pursuant to a
16
+ // license agreement with Open Design Alliance.
17
+ // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
18
+ // All rights reserved.
19
+ //
20
+ // By use of this software, its documentation or related materials, you
21
+ // acknowledge and accept the above terms.
22
+ ///////////////////////////////////////////////////////////////////////////////
2
23
 
3
- import { components } from "@inweb/viewer-three";
24
+ import { Sphere, DirectionalLightHelper, HemisphereLightHelper, PointLightHelper } from 'three';
25
+ import { components } from '@inweb/viewer-three';
4
26
 
5
27
  class LightHelperComponent {
6
28
  constructor(viewer) {
7
29
  this.syncHelper = () => {
8
- this.lightHelpers.forEach(helper => {
30
+ this.lightHelpers.forEach((helper) => {
9
31
  helper.removeFromParent();
10
32
  helper.dispose();
11
33
  });
12
34
  this.lightHelpers.length = 0;
13
- const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere).radius * 2;
35
+ const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius * 2;
14
36
  const size = extentsSize / 20;
15
- this.viewer.scene.traverse(object => {
37
+ this.viewer.scene.traverse((object) => {
16
38
  let helper;
17
- if (object.isDirectionalLight) helper = new DirectionalLightHelper(object, size, "#aa0000"); else if (object.isHemisphereLight) helper = new HemisphereLightHelper(object, size, "#ff9800"); else if (object.isPointLight) helper = new PointLightHelper(object, size, "#ff9800");
39
+ if (object.isDirectionalLight)
40
+ helper = new DirectionalLightHelper(object, size, "#aa0000");
41
+ else if (object.isHemisphereLight)
42
+ helper = new HemisphereLightHelper(object, size, "#ff9800");
43
+ else if (object.isPointLight)
44
+ helper = new PointLightHelper(object, size, "#ff9800");
18
45
  if (helper) {
19
46
  this.lightHelpers.push(helper);
20
47
  this.viewer.helpers.add(helper);
@@ -27,7 +54,7 @@ class LightHelperComponent {
27
54
  this.viewer.addEventListener("clear", this.syncHelper);
28
55
  }
29
56
  dispose() {
30
- this.lightHelpers.forEach(helper => {
57
+ this.lightHelpers.forEach((helper) => {
31
58
  helper.removeFromParent();
32
59
  helper.dispose();
33
60
  });
@@ -36,6 +63,5 @@ class LightHelperComponent {
36
63
  this.viewer.removeEventListener("clear", this.syncHelper);
37
64
  }
38
65
  }
39
-
40
- components.registerComponent("LightHelperComponent", viewer => new LightHelperComponent(viewer));
66
+ components.registerComponent("LightHelperComponent", (viewer) => new LightHelperComponent(viewer));
41
67
  //# sourceMappingURL=LightHelperComponent.module.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"LightHelperComponent.module.js","sources":["../../../plugins/components/LightHelperComponent.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { DirectionalLightHelper, HemisphereLightHelper, PointLightHelper, Sphere } from \"three\";\nimport { IComponent, components, Viewer } from \"@inweb/viewer-three\";\n\nclass LightHelperComponent implements IComponent {\n private viewer: Viewer;\n private lightHelpers: (DirectionalLightHelper | HemisphereLightHelper | PointLightHelper)[];\n\n constructor(viewer: Viewer) {\n this.lightHelpers = [];\n this.viewer = viewer;\n this.viewer.addEventListener(\"geometryend\", this.syncHelper);\n this.viewer.addEventListener(\"clear\", this.syncHelper);\n }\n\n dispose() {\n this.lightHelpers.forEach((helper) => {\n helper.removeFromParent();\n helper.dispose();\n });\n this.lightHelpers.length = 0;\n\n this.viewer.removeEventListener(\"geometryend\", this.syncHelper);\n this.viewer.removeEventListener(\"clear\", this.syncHelper);\n }\n\n syncHelper = () => {\n this.lightHelpers.forEach((helper) => {\n helper.removeFromParent();\n helper.dispose();\n });\n this.lightHelpers.length = 0;\n\n const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius * 2;\n const size = extentsSize / 20;\n\n this.viewer.scene.traverse((object: any) => {\n let helper: DirectionalLightHelper | HemisphereLightHelper | PointLightHelper;\n\n if (object.isDirectionalLight) helper = new DirectionalLightHelper(object, size, \"#aa0000\");\n else if (object.isHemisphereLight) helper = new HemisphereLightHelper(object, size, \"#ff9800\");\n else if (object.isPointLight) helper = new PointLightHelper(object, size, \"#ff9800\");\n\n if (helper) {\n this.lightHelpers.push(helper);\n this.viewer.helpers.add(helper);\n }\n });\n };\n}\n\ncomponents.registerComponent(\"LightHelperComponent\", (viewer) => new LightHelperComponent(viewer));\n"],"names":["LightHelperComponent","constructor","viewer","this","syncHelper","lightHelpers","forEach","helper","removeFromParent","dispose","length","extentsSize","extents","getBoundingSphere","Sphere","radius","size","scene","traverse","object","isDirectionalLight","DirectionalLightHelper","isHemisphereLight","HemisphereLightHelper","isPointLight","PointLightHelper","push","helpers","add","addEventListener","removeEventListener","components","registerComponent"],"mappings":";;;;AA0BA,MAAMA;IAIJ,WAAAC,CAAYC;QAkBZC,KAAAC,aAAa;YACXD,KAAKE,aAAaC,QAASC;gBACzBA,OAAOC;gBACPD,OAAOE;;YAETN,KAAKE,aAAaK,SAAS;YAE3B,MAAMC,cAAcR,KAAKD,OAAOU,QAAQC,kBAAkB,IAAIC,QAAUC,SAAS;YACjF,MAAMC,OAAOL,cAAc;YAE3BR,KAAKD,OAAOe,MAAMC,SAAUC;gBAC1B,IAAIZ;gBAEJ,IAAIY,OAAOC,oBAAoBb,SAAS,IAAIc,uBAAuBF,QAAQH,MAAM,iBAC5E,IAAIG,OAAOG,mBAAmBf,SAAS,IAAIgB,sBAAsBJ,QAAQH,MAAM,iBAC/E,IAAIG,OAAOK,cAAcjB,SAAS,IAAIkB,iBAAiBN,QAAQH,MAAM;gBAE1E,IAAIT,QAAQ;oBACVJ,KAAKE,aAAaqB,KAAKnB;oBACvBJ,KAAKD,OAAOyB,QAAQC,IAAIrB;AAC1B;;;QArCFJ,KAAKE,eAAe;QACpBF,KAAKD,SAASA;QACdC,KAAKD,OAAO2B,iBAAiB,eAAe1B,KAAKC;QACjDD,KAAKD,OAAO2B,iBAAiB,SAAS1B,KAAKC;AAC7C;IAEA,OAAAK;QACEN,KAAKE,aAAaC,QAASC;YACzBA,OAAOC;YACPD,OAAOE;;QAETN,KAAKE,aAAaK,SAAS;QAE3BP,KAAKD,OAAO4B,oBAAoB,eAAe3B,KAAKC;QACpDD,KAAKD,OAAO4B,oBAAoB,SAAS3B,KAAKC;AAChD;;;AA2BF2B,WAAWC,kBAAkB,wBAAyB9B,UAAW,IAAIF,qBAAqBE"}
1
+ {"version":3,"file":"LightHelperComponent.module.js","sources":["../../../plugins/components/LightHelperComponent.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { DirectionalLightHelper, HemisphereLightHelper, PointLightHelper, Sphere } from \"three\";\nimport { IComponent, components, Viewer } from \"@inweb/viewer-three\";\n\nclass LightHelperComponent implements IComponent {\n private viewer: Viewer;\n private lightHelpers: (DirectionalLightHelper | HemisphereLightHelper | PointLightHelper)[];\n\n constructor(viewer: Viewer) {\n this.lightHelpers = [];\n this.viewer = viewer;\n this.viewer.addEventListener(\"geometryend\", this.syncHelper);\n this.viewer.addEventListener(\"clear\", this.syncHelper);\n }\n\n dispose() {\n this.lightHelpers.forEach((helper) => {\n helper.removeFromParent();\n helper.dispose();\n });\n this.lightHelpers.length = 0;\n\n this.viewer.removeEventListener(\"geometryend\", this.syncHelper);\n this.viewer.removeEventListener(\"clear\", this.syncHelper);\n }\n\n syncHelper = () => {\n this.lightHelpers.forEach((helper) => {\n helper.removeFromParent();\n helper.dispose();\n });\n this.lightHelpers.length = 0;\n\n const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius * 2;\n const size = extentsSize / 20;\n\n this.viewer.scene.traverse((object: any) => {\n let helper: DirectionalLightHelper | HemisphereLightHelper | PointLightHelper;\n\n if (object.isDirectionalLight) helper = new DirectionalLightHelper(object, size, \"#aa0000\");\n else if (object.isHemisphereLight) helper = new HemisphereLightHelper(object, size, \"#ff9800\");\n else if (object.isPointLight) helper = new PointLightHelper(object, size, \"#ff9800\");\n\n if (helper) {\n this.lightHelpers.push(helper);\n this.viewer.helpers.add(helper);\n }\n });\n };\n}\n\ncomponents.registerComponent(\"LightHelperComponent\", (viewer) => new LightHelperComponent(viewer));\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA0BA,MAAM,oBAAoB,CAAA;AAIxB,IAAA,WAAA,CAAY,MAAc,EAAA;QAkB1B,IAAA,CAAA,UAAU,GAAG,MAAK;YAChB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,MAAM,KAAI;gBACnC,MAAM,CAAC,gBAAgB,EAAE;gBACzB,MAAM,CAAC,OAAO,EAAE;AAClB,YAAA,CAAC,CAAC;AACF,YAAA,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC;AAE5B,YAAA,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC,MAAM,GAAG,CAAC;AAClF,YAAA,MAAM,IAAI,GAAG,WAAW,GAAG,EAAE;YAE7B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,MAAW,KAAI;AACzC,gBAAA,IAAI,MAAyE;gBAE7E,IAAI,MAAM,CAAC,kBAAkB;oBAAE,MAAM,GAAG,IAAI,sBAAsB,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC;qBACtF,IAAI,MAAM,CAAC,iBAAiB;oBAAE,MAAM,GAAG,IAAI,qBAAqB,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC;qBACzF,IAAI,MAAM,CAAC,YAAY;oBAAE,MAAM,GAAG,IAAI,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC;gBAEpF,IAAI,MAAM,EAAE;AACV,oBAAA,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC;oBAC9B,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC;gBACjC;AACF,YAAA,CAAC,CAAC;AACJ,QAAA,CAAC;AAvCC,QAAA,IAAI,CAAC,YAAY,GAAG,EAAE;AACtB,QAAA,IAAI,CAAC,MAAM,GAAG,MAAM;QACpB,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC;QAC5D,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC;IACxD;IAEA,OAAO,GAAA;QACL,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,MAAM,KAAI;YACnC,MAAM,CAAC,gBAAgB,EAAE;YACzB,MAAM,CAAC,OAAO,EAAE;AAClB,QAAA,CAAC,CAAC;AACF,QAAA,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC;QAE5B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC;QAC/D,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC;IAC3D;AAyBD;AAED,UAAU,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,MAAM,KAAK,IAAI,oBAAoB,CAAC,MAAM,CAAC,CAAC"}
@@ -1,200 +1,126 @@
1
+ ///////////////////////////////////////////////////////////////////////////////
2
+ // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
3
+ // All rights reserved.
4
+ //
5
+ // This software and its documentation and related materials are owned by
6
+ // the Alliance. The software may only be incorporated into application
7
+ // programs owned by members of the Alliance, subject to a signed
8
+ // Membership Agreement and Supplemental Software License Agreement with the
9
+ // Alliance. The structure and organization of this software are the valuable
10
+ // trade secrets of the Alliance and its suppliers. The software is also
11
+ // protected by copyright law and international treaty provisions. Application
12
+ // programs incorporating this software must include the following statement
13
+ // with their copyright notices:
14
+ //
15
+ // This application incorporates Open Design Alliance software pursuant to a
16
+ // license agreement with Open Design Alliance.
17
+ // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
18
+ // All rights reserved.
19
+ //
20
+ // By use of this software, its documentation or related materials, you
21
+ // acknowledge and accept the above terms.
22
+ ///////////////////////////////////////////////////////////////////////////////
23
+
1
24
  (function (global, factory) {
2
25
  typeof exports === 'object' && typeof module !== 'undefined' ? factory(require('three'), require('@inweb/viewer-three')) :
3
26
  typeof define === 'function' && define.amd ? define(['three', '@inweb/viewer-three'], factory) :
4
27
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE, global.ODA.Three));
5
28
  })(this, (function (three, viewerThree) { 'use strict';
6
29
 
7
- /**
8
- * This class represents a scene with a basic room setup that can be used as
9
- * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
10
- * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
11
- * or directly as an environment map to PBR materials.
12
- *
13
- * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)
14
- * component from the `model-viewer` project.
15
- *
16
- * ```js
17
- * const environment = new RoomEnvironment();
18
- * const pmremGenerator = new THREE.PMREMGenerator( renderer );
19
- *
20
- * const envMap = pmremGenerator.fromScene( environment ).texture;
21
- * scene.environment = envMap;
22
- * ```
23
- *
24
- * @augments Scene
25
- * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
26
- */
27
30
  class RoomEnvironment extends three.Scene {
28
-
29
31
  constructor() {
30
-
31
32
  super();
32
-
33
33
  const geometry = new three.BoxGeometry();
34
34
  geometry.deleteAttribute( 'uv' );
35
-
36
35
  const roomMaterial = new three.MeshStandardMaterial( { side: three.BackSide } );
37
36
  const boxMaterial = new three.MeshStandardMaterial();
38
-
39
37
  const mainLight = new three.PointLight( 0xffffff, 900, 28, 2 );
40
38
  mainLight.position.set( 0.418, 16.199, 0.300 );
41
39
  this.add( mainLight );
42
-
43
40
  const room = new three.Mesh( geometry, roomMaterial );
44
41
  room.position.set( -0.757, 13.219, 0.717 );
45
42
  room.scale.set( 31.713, 28.305, 28.591 );
46
43
  this.add( room );
47
-
48
44
  const boxes = new three.InstancedMesh( geometry, boxMaterial, 6 );
49
45
  const transform = new three.Object3D();
50
-
51
- // box1
52
46
  transform.position.set( -10.906, 2.009, 1.846 );
53
47
  transform.rotation.set( 0, -0.195, 0 );
54
48
  transform.scale.set( 2.328, 7.905, 4.651 );
55
49
  transform.updateMatrix();
56
50
  boxes.setMatrixAt( 0, transform.matrix );
57
-
58
- // box2
59
51
  transform.position.set( -5.607, -0.754, -0.758 );
60
52
  transform.rotation.set( 0, 0.994, 0 );
61
53
  transform.scale.set( 1.970, 1.534, 3.955 );
62
54
  transform.updateMatrix();
63
55
  boxes.setMatrixAt( 1, transform.matrix );
64
-
65
- // box3
66
56
  transform.position.set( 6.167, 0.857, 7.803 );
67
57
  transform.rotation.set( 0, 0.561, 0 );
68
58
  transform.scale.set( 3.927, 6.285, 3.687 );
69
59
  transform.updateMatrix();
70
60
  boxes.setMatrixAt( 2, transform.matrix );
71
-
72
- // box4
73
61
  transform.position.set( -2.017, 0.018, 6.124 );
74
62
  transform.rotation.set( 0, 0.333, 0 );
75
63
  transform.scale.set( 2.002, 4.566, 2.064 );
76
64
  transform.updateMatrix();
77
65
  boxes.setMatrixAt( 3, transform.matrix );
78
-
79
- // box5
80
66
  transform.position.set( 2.291, -0.756, -2.621 );
81
67
  transform.rotation.set( 0, -0.286, 0 );
82
68
  transform.scale.set( 1.546, 1.552, 1.496 );
83
69
  transform.updateMatrix();
84
70
  boxes.setMatrixAt( 4, transform.matrix );
85
-
86
- // box6
87
71
  transform.position.set( -2.193, -0.369, -5.547 );
88
72
  transform.rotation.set( 0, 0.516, 0 );
89
73
  transform.scale.set( 3.875, 3.487, 2.986 );
90
74
  transform.updateMatrix();
91
75
  boxes.setMatrixAt( 5, transform.matrix );
92
-
93
76
  this.add( boxes );
94
-
95
-
96
- // -x right
97
77
  const light1 = new three.Mesh( geometry, createAreaLightMaterial( 50 ) );
98
78
  light1.position.set( -16.116, 14.37, 8.208 );
99
79
  light1.scale.set( 0.1, 2.428, 2.739 );
100
80
  this.add( light1 );
101
-
102
- // -x left
103
81
  const light2 = new three.Mesh( geometry, createAreaLightMaterial( 50 ) );
104
82
  light2.position.set( -16.109, 18.021, -8.207 );
105
83
  light2.scale.set( 0.1, 2.425, 2.751 );
106
84
  this.add( light2 );
107
-
108
- // +x
109
85
  const light3 = new three.Mesh( geometry, createAreaLightMaterial( 17 ) );
110
86
  light3.position.set( 14.904, 12.198, -1.832 );
111
87
  light3.scale.set( 0.15, 4.265, 6.331 );
112
88
  this.add( light3 );
113
-
114
- // +z
115
89
  const light4 = new three.Mesh( geometry, createAreaLightMaterial( 43 ) );
116
90
  light4.position.set( -0.462, 8.89, 14.520 );
117
91
  light4.scale.set( 4.38, 5.441, 0.088 );
118
92
  this.add( light4 );
119
-
120
- // -z
121
93
  const light5 = new three.Mesh( geometry, createAreaLightMaterial( 20 ) );
122
94
  light5.position.set( 3.235, 11.486, -12.541 );
123
95
  light5.scale.set( 2.5, 2.0, 0.1 );
124
96
  this.add( light5 );
125
-
126
- // +y
127
97
  const light6 = new three.Mesh( geometry, createAreaLightMaterial( 100 ) );
128
98
  light6.position.set( 0.0, 20.0, 0.0 );
129
99
  light6.scale.set( 1.0, 0.1, 1.0 );
130
100
  this.add( light6 );
131
-
132
101
  }
133
-
134
- /**
135
- * Frees internal resources. This method should be called
136
- * when the environment is no longer required.
137
- */
138
102
  dispose() {
139
-
140
103
  const resources = new Set();
141
-
142
104
  this.traverse( ( object ) => {
143
-
144
105
  if ( object.isMesh ) {
145
-
146
106
  resources.add( object.geometry );
147
107
  resources.add( object.material );
148
-
149
108
  }
150
-
151
109
  } );
152
-
153
110
  for ( const resource of resources ) {
154
-
155
111
  resource.dispose();
156
-
157
112
  }
158
-
159
113
  }
160
-
161
114
  }
162
-
163
115
  function createAreaLightMaterial( intensity ) {
164
-
165
- // create an emissive-only material. see #31348
166
116
  const material = new three.MeshLambertMaterial( {
167
117
  color: 0x000000,
168
118
  emissive: 0xffffff,
169
119
  emissiveIntensity: intensity
170
120
  } );
171
-
172
121
  return material;
173
-
174
122
  }
175
123
 
176
- ///////////////////////////////////////////////////////////////////////////////
177
- // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
178
- // All rights reserved.
179
- //
180
- // This software and its documentation and related materials are owned by
181
- // the Alliance. The software may only be incorporated into application
182
- // programs owned by members of the Alliance, subject to a signed
183
- // Membership Agreement and Supplemental Software License Agreement with the
184
- // Alliance. The structure and organization of this software are the valuable
185
- // trade secrets of the Alliance and its suppliers. The software is also
186
- // protected by copyright law and international treaty provisions. Application
187
- // programs incorporating this software must include the following statement
188
- // with their copyright notices:
189
- //
190
- // This application incorporates Open Design Alliance software pursuant to a
191
- // license agreement with Open Design Alliance.
192
- // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
193
- // All rights reserved.
194
- //
195
- // By use of this software, its documentation or related materials, you
196
- // acknowledge and accept the above terms.
197
- ///////////////////////////////////////////////////////////////////////////////
198
124
  class RoomEnvironmentComponent {
199
125
  constructor(viewer) {
200
126
  this.viewer = viewer;
@@ -1 +1 @@
1
- {"version":3,"file":"RoomEnvironmentComponent.js","sources":["../../../../../node_modules/three/examples/jsm/environments/RoomEnvironment.js","../../../plugins/components/RoomEnvironmentComponent.ts"],"sourcesContent":["import {\n \tBackSide,\n \tBoxGeometry,\n \tInstancedMesh,\n \tMesh,\n\tMeshLambertMaterial,\n \tMeshStandardMaterial,\n \tPointLight,\n \tScene,\n \tObject3D,\n} from 'three';\n\n/**\n * This class represents a scene with a basic room setup that can be used as\n * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's\n * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}\n * or directly as an environment map to PBR materials.\n *\n * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)\n * component from the `model-viewer` project.\n *\n * ```js\n * const environment = new RoomEnvironment();\n * const pmremGenerator = new THREE.PMREMGenerator( renderer );\n *\n * const envMap = pmremGenerator.fromScene( environment ).texture;\n * scene.environment = envMap;\n * ```\n *\n * @augments Scene\n * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';\n */\nclass RoomEnvironment extends Scene {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tconst geometry = new BoxGeometry();\n\t\tgeometry.deleteAttribute( 'uv' );\n\n\t\tconst roomMaterial = new MeshStandardMaterial( { side: BackSide } );\n\t\tconst boxMaterial = new MeshStandardMaterial();\n\n\t\tconst mainLight = new PointLight( 0xffffff, 900, 28, 2 );\n\t\tmainLight.position.set( 0.418, 16.199, 0.300 );\n\t\tthis.add( mainLight );\n\n\t\tconst room = new Mesh( geometry, roomMaterial );\n\t\troom.position.set( - 0.757, 13.219, 0.717 );\n\t\troom.scale.set( 31.713, 28.305, 28.591 );\n\t\tthis.add( room );\n\n\t\tconst boxes = new InstancedMesh( geometry, boxMaterial, 6 );\n\t\tconst transform = new Object3D();\n\n\t\t// box1\n\t\ttransform.position.set( - 10.906, 2.009, 1.846 );\n\t\ttransform.rotation.set( 0, - 0.195, 0 );\n\t\ttransform.scale.set( 2.328, 7.905, 4.651 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 0, transform.matrix );\n\n\t\t// box2\n\t\ttransform.position.set( - 5.607, - 0.754, - 0.758 );\n\t\ttransform.rotation.set( 0, 0.994, 0 );\n\t\ttransform.scale.set( 1.970, 1.534, 3.955 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 1, transform.matrix );\n\n\t\t// box3\n\t\ttransform.position.set( 6.167, 0.857, 7.803 );\n\t\ttransform.rotation.set( 0, 0.561, 0 );\n\t\ttransform.scale.set( 3.927, 6.285, 3.687 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 2, transform.matrix );\n\n\t\t// box4\n\t\ttransform.position.set( - 2.017, 0.018, 6.124 );\n\t\ttransform.rotation.set( 0, 0.333, 0 );\n\t\ttransform.scale.set( 2.002, 4.566, 2.064 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 3, transform.matrix );\n\n\t\t// box5\n\t\ttransform.position.set( 2.291, - 0.756, - 2.621 );\n\t\ttransform.rotation.set( 0, - 0.286, 0 );\n\t\ttransform.scale.set( 1.546, 1.552, 1.496 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 4, transform.matrix );\n\n\t\t// box6\n\t\ttransform.position.set( - 2.193, - 0.369, - 5.547 );\n\t\ttransform.rotation.set( 0, 0.516, 0 );\n\t\ttransform.scale.set( 3.875, 3.487, 2.986 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 5, transform.matrix );\n\n\t\tthis.add( boxes );\n\n\n\t\t// -x right\n\t\tconst light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );\n\t\tlight1.position.set( - 16.116, 14.37, 8.208 );\n\t\tlight1.scale.set( 0.1, 2.428, 2.739 );\n\t\tthis.add( light1 );\n\n\t\t// -x left\n\t\tconst light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );\n\t\tlight2.position.set( - 16.109, 18.021, - 8.207 );\n\t\tlight2.scale.set( 0.1, 2.425, 2.751 );\n\t\tthis.add( light2 );\n\n\t\t// +x\n\t\tconst light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );\n\t\tlight3.position.set( 14.904, 12.198, - 1.832 );\n\t\tlight3.scale.set( 0.15, 4.265, 6.331 );\n\t\tthis.add( light3 );\n\n\t\t// +z\n\t\tconst light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );\n\t\tlight4.position.set( - 0.462, 8.89, 14.520 );\n\t\tlight4.scale.set( 4.38, 5.441, 0.088 );\n\t\tthis.add( light4 );\n\n\t\t// -z\n\t\tconst light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );\n\t\tlight5.position.set( 3.235, 11.486, - 12.541 );\n\t\tlight5.scale.set( 2.5, 2.0, 0.1 );\n\t\tthis.add( light5 );\n\n\t\t// +y\n\t\tconst light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );\n\t\tlight6.position.set( 0.0, 20.0, 0.0 );\n\t\tlight6.scale.set( 1.0, 0.1, 1.0 );\n\t\tthis.add( light6 );\n\n\t}\n\n\t/**\n\t * Frees internal resources. This method should be called\n\t * when the environment is no longer required.\n\t */\n\tdispose() {\n\n\t\tconst resources = new Set();\n\n\t\tthis.traverse( ( object ) => {\n\n\t\t\tif ( object.isMesh ) {\n\n\t\t\t\tresources.add( object.geometry );\n\t\t\t\tresources.add( object.material );\n\n\t\t\t}\n\n\t\t} );\n\n\t\tfor ( const resource of resources ) {\n\n\t\t\tresource.dispose();\n\n\t\t}\n\n\t}\n\n}\n\nfunction createAreaLightMaterial( intensity ) {\n\n\t// create an emissive-only material. see #31348\n\tconst material = new MeshLambertMaterial( {\n\t\tcolor: 0x000000,\n\t\temissive: 0xffffff,\n\t\temissiveIntensity: intensity\n\t} );\n\n\treturn material;\n\n}\n\nexport { RoomEnvironment };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { PMREMGenerator } from \"three\";\nimport { RoomEnvironment } from \"three/examples/jsm/environments/RoomEnvironment.js\";\nimport { IComponent, components, Viewer } from \"@inweb/viewer-three\";\n\nclass RoomEnvironmentComponent implements IComponent {\n protected viewer: Viewer;\n\n constructor(viewer: Viewer) {\n this.viewer = viewer;\n\n const environment = new RoomEnvironment();\n const pmremGenerator = new PMREMGenerator(this.viewer.renderer);\n\n this.viewer.scene.environment = pmremGenerator.fromScene(environment).texture;\n\n environment.dispose();\n }\n\n dispose() {\n this.viewer.scene.environment = undefined;\n }\n}\n\ncomponents.registerComponent(\"LightComponent\", (viewer) => new 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+ {"version":3,"file":"RoomEnvironmentComponent.js","sources":["../../../../../node_modules/three/examples/jsm/environments/RoomEnvironment.js","../../../plugins/components/RoomEnvironmentComponent.ts"],"sourcesContent":["import {\n \tBackSide,\n \tBoxGeometry,\n \tInstancedMesh,\n \tMesh,\n\tMeshLambertMaterial,\n \tMeshStandardMaterial,\n \tPointLight,\n \tScene,\n \tObject3D,\n} from 'three';\n\n/**\n * This class represents a scene with a basic room setup that can be used as\n * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's\n * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}\n * or directly as an environment map to PBR materials.\n *\n * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)\n * component from the `model-viewer` project.\n *\n * ```js\n * const environment = new RoomEnvironment();\n * const pmremGenerator = new THREE.PMREMGenerator( renderer );\n *\n * const envMap = pmremGenerator.fromScene( environment ).texture;\n * scene.environment = envMap;\n * ```\n *\n * @augments Scene\n * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';\n */\nclass RoomEnvironment extends Scene {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tconst geometry = new BoxGeometry();\n\t\tgeometry.deleteAttribute( 'uv' );\n\n\t\tconst roomMaterial = new MeshStandardMaterial( { side: BackSide } );\n\t\tconst boxMaterial = new MeshStandardMaterial();\n\n\t\tconst mainLight = new PointLight( 0xffffff, 900, 28, 2 );\n\t\tmainLight.position.set( 0.418, 16.199, 0.300 );\n\t\tthis.add( mainLight );\n\n\t\tconst room = new Mesh( geometry, roomMaterial );\n\t\troom.position.set( - 0.757, 13.219, 0.717 );\n\t\troom.scale.set( 31.713, 28.305, 28.591 );\n\t\tthis.add( room );\n\n\t\tconst boxes = new InstancedMesh( geometry, boxMaterial, 6 );\n\t\tconst transform = new Object3D();\n\n\t\t// box1\n\t\ttransform.position.set( - 10.906, 2.009, 1.846 );\n\t\ttransform.rotation.set( 0, - 0.195, 0 );\n\t\ttransform.scale.set( 2.328, 7.905, 4.651 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 0, transform.matrix );\n\n\t\t// box2\n\t\ttransform.position.set( - 5.607, - 0.754, - 0.758 );\n\t\ttransform.rotation.set( 0, 0.994, 0 );\n\t\ttransform.scale.set( 1.970, 1.534, 3.955 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 1, transform.matrix );\n\n\t\t// box3\n\t\ttransform.position.set( 6.167, 0.857, 7.803 );\n\t\ttransform.rotation.set( 0, 0.561, 0 );\n\t\ttransform.scale.set( 3.927, 6.285, 3.687 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 2, transform.matrix );\n\n\t\t// box4\n\t\ttransform.position.set( - 2.017, 0.018, 6.124 );\n\t\ttransform.rotation.set( 0, 0.333, 0 );\n\t\ttransform.scale.set( 2.002, 4.566, 2.064 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 3, transform.matrix );\n\n\t\t// box5\n\t\ttransform.position.set( 2.291, - 0.756, - 2.621 );\n\t\ttransform.rotation.set( 0, - 0.286, 0 );\n\t\ttransform.scale.set( 1.546, 1.552, 1.496 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 4, transform.matrix );\n\n\t\t// box6\n\t\ttransform.position.set( - 2.193, - 0.369, - 5.547 );\n\t\ttransform.rotation.set( 0, 0.516, 0 );\n\t\ttransform.scale.set( 3.875, 3.487, 2.986 );\n\t\ttransform.updateMatrix();\n\t\tboxes.setMatrixAt( 5, transform.matrix );\n\n\t\tthis.add( boxes );\n\n\n\t\t// -x right\n\t\tconst light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );\n\t\tlight1.position.set( - 16.116, 14.37, 8.208 );\n\t\tlight1.scale.set( 0.1, 2.428, 2.739 );\n\t\tthis.add( light1 );\n\n\t\t// -x left\n\t\tconst light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );\n\t\tlight2.position.set( - 16.109, 18.021, - 8.207 );\n\t\tlight2.scale.set( 0.1, 2.425, 2.751 );\n\t\tthis.add( light2 );\n\n\t\t// +x\n\t\tconst light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );\n\t\tlight3.position.set( 14.904, 12.198, - 1.832 );\n\t\tlight3.scale.set( 0.15, 4.265, 6.331 );\n\t\tthis.add( light3 );\n\n\t\t// +z\n\t\tconst light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );\n\t\tlight4.position.set( - 0.462, 8.89, 14.520 );\n\t\tlight4.scale.set( 4.38, 5.441, 0.088 );\n\t\tthis.add( light4 );\n\n\t\t// -z\n\t\tconst light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );\n\t\tlight5.position.set( 3.235, 11.486, - 12.541 );\n\t\tlight5.scale.set( 2.5, 2.0, 0.1 );\n\t\tthis.add( light5 );\n\n\t\t// +y\n\t\tconst light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );\n\t\tlight6.position.set( 0.0, 20.0, 0.0 );\n\t\tlight6.scale.set( 1.0, 0.1, 1.0 );\n\t\tthis.add( light6 );\n\n\t}\n\n\t/**\n\t * Frees internal resources. This method should be called\n\t * when the environment is no longer required.\n\t */\n\tdispose() {\n\n\t\tconst resources = new Set();\n\n\t\tthis.traverse( ( object ) => {\n\n\t\t\tif ( object.isMesh ) {\n\n\t\t\t\tresources.add( object.geometry );\n\t\t\t\tresources.add( object.material );\n\n\t\t\t}\n\n\t\t} );\n\n\t\tfor ( const resource of resources ) {\n\n\t\t\tresource.dispose();\n\n\t\t}\n\n\t}\n\n}\n\nfunction createAreaLightMaterial( intensity ) {\n\n\t// create an emissive-only material. see #31348\n\tconst material = new MeshLambertMaterial( {\n\t\tcolor: 0x000000,\n\t\temissive: 0xffffff,\n\t\temissiveIntensity: intensity\n\t} );\n\n\treturn material;\n\n}\n\nexport { RoomEnvironment };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { PMREMGenerator } from \"three\";\nimport { RoomEnvironment } from \"three/examples/jsm/environments/RoomEnvironment.js\";\nimport { IComponent, components, Viewer } from \"@inweb/viewer-three\";\n\nclass RoomEnvironmentComponent implements IComponent {\n protected viewer: Viewer;\n\n constructor(viewer: Viewer) {\n this.viewer = viewer;\n\n const environment = new RoomEnvironment();\n const pmremGenerator = new PMREMGenerator(this.viewer.renderer);\n\n this.viewer.scene.environment = pmremGenerator.fromScene(environment).texture;\n\n environment.dispose();\n }\n\n dispose() {\n this.viewer.scene.environment = undefined;\n }\n}\n\ncomponents.registerComponent(\"LightComponent\", (viewer) => new 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@@ -1 +1,24 @@
1
+ ///////////////////////////////////////////////////////////////////////////////
2
+ // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
3
+ // All rights reserved.
4
+ //
5
+ // This software and its documentation and related materials are owned by
6
+ // the Alliance. The software may only be incorporated into application
7
+ // programs owned by members of the Alliance, subject to a signed
8
+ // Membership Agreement and Supplemental Software License Agreement with the
9
+ // Alliance. The structure and organization of this software are the valuable
10
+ // trade secrets of the Alliance and its suppliers. The software is also
11
+ // protected by copyright law and international treaty provisions. Application
12
+ // programs incorporating this software must include the following statement
13
+ // with their copyright notices:
14
+ //
15
+ // This application incorporates Open Design Alliance software pursuant to a
16
+ // license agreement with Open Design Alliance.
17
+ // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
18
+ // All rights reserved.
19
+ //
20
+ // By use of this software, its documentation or related materials, you
21
+ // acknowledge and accept the above terms.
22
+ ///////////////////////////////////////////////////////////////////////////////
23
+
1
24
  !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(require("three"),require("@inweb/viewer-three")):"function"==typeof define&&define.amd?define(["three","@inweb/viewer-three"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).THREE,e.ODA.Three)}(this,function(e,t){"use strict";class s extends e.Scene{constructor(){super();const t=new e.BoxGeometry;t.deleteAttribute("uv");const s=new e.MeshStandardMaterial({side:e.BackSide}),n=new e.MeshStandardMaterial,o=new e.PointLight(16777215,900,28,2);o.position.set(.418,16.199,.3),this.add(o);const a=new e.Mesh(t,s);a.position.set(-.757,13.219,.717),a.scale.set(31.713,28.305,28.591),this.add(a);const r=new e.InstancedMesh(t,n,6),d=new e.Object3D;d.position.set(-10.906,2.009,1.846),d.rotation.set(0,-.195,0),d.scale.set(2.328,7.905,4.651),d.updateMatrix(),r.setMatrixAt(0,d.matrix),d.position.set(-5.607,-.754,-.758),d.rotation.set(0,.994,0),d.scale.set(1.97,1.534,3.955),d.updateMatrix(),r.setMatrixAt(1,d.matrix),d.position.set(6.167,.857,7.803),d.rotation.set(0,.561,0),d.scale.set(3.927,6.285,3.687),d.updateMatrix(),r.setMatrixAt(2,d.matrix),d.position.set(-2.017,.018,6.124),d.rotation.set(0,.333,0),d.scale.set(2.002,4.566,2.064),d.updateMatrix(),r.setMatrixAt(3,d.matrix),d.position.set(2.291,-.756,-2.621),d.rotation.set(0,-.286,0),d.scale.set(1.546,1.552,1.496),d.updateMatrix(),r.setMatrixAt(4,d.matrix),d.position.set(-2.193,-.369,-5.547),d.rotation.set(0,.516,0),d.scale.set(3.875,3.487,2.986),d.updateMatrix(),r.setMatrixAt(5,d.matrix),this.add(r);const c=new e.Mesh(t,i(50));c.position.set(-16.116,14.37,8.208),c.scale.set(.1,2.428,2.739),this.add(c);const h=new e.Mesh(t,i(50));h.position.set(-16.109,18.021,-8.207),h.scale.set(.1,2.425,2.751),this.add(h);const p=new e.Mesh(t,i(17));p.position.set(14.904,12.198,-1.832),p.scale.set(.15,4.265,6.331),this.add(p);const M=new e.Mesh(t,i(43));M.position.set(-.462,8.89,14.52),M.scale.set(4.38,5.441,.088),this.add(M);const l=new e.Mesh(t,i(20));l.position.set(3.235,11.486,-12.541),l.scale.set(2.5,2,.1),this.add(l);const w=new e.Mesh(t,i(100));w.position.set(0,20,0),w.scale.set(1,.1,1),this.add(w)}dispose(){const e=new Set;this.traverse(t=>{t.isMesh&&(e.add(t.geometry),e.add(t.material))});for(const t of e)t.dispose()}}function i(t){return new e.MeshLambertMaterial({color:0,emissive:16777215,emissiveIntensity:t})}class n{constructor(t){this.viewer=t;const i=new s,n=new e.PMREMGenerator(this.viewer.renderer);this.viewer.scene.environment=n.fromScene(i).texture,i.dispose()}dispose(){this.viewer.scene.environment=void 0}}t.components.registerComponent("LightComponent",e=>new n(e))});
@@ -1,13 +1,34 @@
1
- import { PMREMGenerator } from "three";
1
+ ///////////////////////////////////////////////////////////////////////////////
2
+ // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
3
+ // All rights reserved.
4
+ //
5
+ // This software and its documentation and related materials are owned by
6
+ // the Alliance. The software may only be incorporated into application
7
+ // programs owned by members of the Alliance, subject to a signed
8
+ // Membership Agreement and Supplemental Software License Agreement with the
9
+ // Alliance. The structure and organization of this software are the valuable
10
+ // trade secrets of the Alliance and its suppliers. The software is also
11
+ // protected by copyright law and international treaty provisions. Application
12
+ // programs incorporating this software must include the following statement
13
+ // with their copyright notices:
14
+ //
15
+ // This application incorporates Open Design Alliance software pursuant to a
16
+ // license agreement with Open Design Alliance.
17
+ // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
18
+ // All rights reserved.
19
+ //
20
+ // By use of this software, its documentation or related materials, you
21
+ // acknowledge and accept the above terms.
22
+ ///////////////////////////////////////////////////////////////////////////////
2
23
 
3
- import { RoomEnvironment } from "three/examples/jsm/environments/RoomEnvironment.js";
4
-
5
- import { components } from "@inweb/viewer-three";
24
+ import { PMREMGenerator } from 'three';
25
+ import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
26
+ import { components } from '@inweb/viewer-three';
6
27
 
7
28
  class RoomEnvironmentComponent {
8
29
  constructor(viewer) {
9
30
  this.viewer = viewer;
10
- const environment = new RoomEnvironment;
31
+ const environment = new RoomEnvironment();
11
32
  const pmremGenerator = new PMREMGenerator(this.viewer.renderer);
12
33
  this.viewer.scene.environment = pmremGenerator.fromScene(environment).texture;
13
34
  environment.dispose();
@@ -16,6 +37,5 @@ class RoomEnvironmentComponent {
16
37
  this.viewer.scene.environment = undefined;
17
38
  }
18
39
  }
19
-
20
- components.registerComponent("LightComponent", viewer => new RoomEnvironmentComponent(viewer));
40
+ components.registerComponent("LightComponent", (viewer) => new RoomEnvironmentComponent(viewer));
21
41
  //# sourceMappingURL=RoomEnvironmentComponent.module.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RoomEnvironmentComponent.module.js","sources":["../../../plugins/components/RoomEnvironmentComponent.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { PMREMGenerator } from \"three\";\nimport { RoomEnvironment } from \"three/examples/jsm/environments/RoomEnvironment.js\";\nimport { IComponent, components, Viewer } from \"@inweb/viewer-three\";\n\nclass RoomEnvironmentComponent implements IComponent {\n protected viewer: Viewer;\n\n constructor(viewer: Viewer) {\n this.viewer = viewer;\n\n const environment = new RoomEnvironment();\n const pmremGenerator = new PMREMGenerator(this.viewer.renderer);\n\n this.viewer.scene.environment = pmremGenerator.fromScene(environment).texture;\n\n environment.dispose();\n }\n\n dispose() {\n this.viewer.scene.environment = undefined;\n }\n}\n\ncomponents.registerComponent(\"LightComponent\", (viewer) => new RoomEnvironmentComponent(viewer));\n"],"names":["RoomEnvironmentComponent","constructor","viewer","this","environment","RoomEnvironment","pmremGenerator","PMREMGenerator","renderer","scene","fromScene","texture","dispose","undefined","components","registerComponent"],"mappings":";;;;;;AA2BA,MAAMA;IAGJ,WAAAC,CAAYC;QACVC,KAAKD,SAASA;QAEd,MAAME,cAAc,IAAIC;QACxB,MAAMC,iBAAiB,IAAIC,eAAeJ,KAAKD,OAAOM;QAEtDL,KAAKD,OAAOO,MAAML,cAAcE,eAAeI,UAAUN,aAAaO;QAEtEP,YAAYQ;AACd;IAEA,OAAAA;QACET,KAAKD,OAAOO,MAAML,cAAcS;AAClC;;;AAGFC,WAAWC,kBAAkB,kBAAmBb,UAAW,IAAIF,yBAAyBE"}
1
+ {"version":3,"file":"RoomEnvironmentComponent.module.js","sources":["../../../plugins/components/RoomEnvironmentComponent.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { PMREMGenerator } from \"three\";\nimport { RoomEnvironment } from \"three/examples/jsm/environments/RoomEnvironment.js\";\nimport { IComponent, components, Viewer } from \"@inweb/viewer-three\";\n\nclass RoomEnvironmentComponent implements IComponent {\n protected viewer: Viewer;\n\n constructor(viewer: Viewer) {\n this.viewer = viewer;\n\n const environment = new RoomEnvironment();\n const pmremGenerator = new PMREMGenerator(this.viewer.renderer);\n\n this.viewer.scene.environment = pmremGenerator.fromScene(environment).texture;\n\n environment.dispose();\n }\n\n dispose() {\n this.viewer.scene.environment = undefined;\n }\n}\n\ncomponents.registerComponent(\"LightComponent\", (viewer) => new RoomEnvironmentComponent(viewer));\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AA2BA,MAAM,wBAAwB,CAAA;AAG5B,IAAA,WAAA,CAAY,MAAc,EAAA;AACxB,QAAA,IAAI,CAAC,MAAM,GAAG,MAAM;AAEpB,QAAA,MAAM,WAAW,GAAG,IAAI,eAAe,EAAE;QACzC,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;AAE/D,QAAA,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,GAAG,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,OAAO;QAE7E,WAAW,CAAC,OAAO,EAAE;IACvB;IAEA,OAAO,GAAA;QACL,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,GAAG,SAAS;IAC3C;AACD;AAED,UAAU,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,MAAM,KAAK,IAAI,wBAAwB,CAAC,MAAM,CAAC,CAAC"}