@inweb/viewer-three 26.8.0 → 26.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugins/components/RoomEnvironmentComponent.js +75 -40
- package/dist/plugins/components/RoomEnvironmentComponent.js.map +1 -1
- package/dist/plugins/components/RoomEnvironmentComponent.min.js +1 -1
- package/dist/plugins/components/StatsPanelComponent.js +1 -1
- package/dist/plugins/components/StatsPanelComponent.js.map +1 -1
- package/dist/plugins/components/StatsPanelComponent.min.js +1 -1
- package/dist/plugins/components/StatsPanelComponent.module.js +1 -1
- package/dist/plugins/components/StatsPanelComponent.module.js.map +1 -1
- package/dist/plugins/loaders/GLTFCloudLoader.js +225 -94
- package/dist/plugins/loaders/GLTFCloudLoader.js.map +1 -1
- package/dist/plugins/loaders/GLTFCloudLoader.min.js +1 -1
- package/dist/plugins/loaders/IFCXLoader.js +1977 -881
- package/dist/plugins/loaders/IFCXLoader.js.map +1 -1
- package/dist/plugins/loaders/IFCXLoader.min.js +1 -1
- package/dist/plugins/loaders/IFCXLoader.module.js +477 -154
- package/dist/plugins/loaders/IFCXLoader.module.js.map +1 -1
- package/dist/viewer-three.js +31149 -5503
- package/dist/viewer-three.js.map +1 -1
- package/dist/viewer-three.min.js +3 -3
- package/dist/viewer-three.module.js +406 -298
- package/dist/viewer-three.module.js.map +1 -1
- package/lib/Viewer/Viewer.d.ts +17 -3
- package/lib/Viewer/commands/SetDefaultViewPosition.d.ts +6 -6
- package/lib/Viewer/components/HighlighterComponent.d.ts +5 -4
- package/lib/Viewer/components/SelectionComponent.d.ts +1 -1
- package/lib/Viewer/loaders/DynamicGltfLoader/DynamicModelImpl.d.ts +3 -1
- package/lib/Viewer/models/IModelImpl.d.ts +27 -0
- package/lib/Viewer/models/ModelImpl.d.ts +27 -0
- package/lib/Viewer/scenes/Helpers.d.ts +7 -0
- package/lib/index.d.ts +2 -1
- package/package.json +9 -9
- package/plugins/components/StatsPanelComponent.ts +1 -1
- package/plugins/loaders/IFCX/IFCXLoader.ts +4 -7
- package/plugins/loaders/IFCX/render.js +686 -181
- package/plugins/loaders/IFCXCloudLoader.ts +1 -1
- package/src/Viewer/Viewer.ts +124 -48
- package/src/Viewer/commands/SetDefaultViewPosition.ts +8 -8
- package/src/Viewer/components/CameraComponent.ts +20 -16
- package/src/Viewer/components/ExtentsComponent.ts +1 -0
- package/src/Viewer/components/HighlighterComponent.ts +78 -80
- package/src/Viewer/components/LightComponent.ts +10 -4
- package/src/Viewer/components/ResizeCanvasComponent.ts +1 -0
- package/src/Viewer/components/SelectionComponent.ts +1 -1
- package/src/Viewer/helpers/WCSHelper.ts +8 -5
- package/src/Viewer/loaders/DynamicGltfLoader/DynamicGltfLoader.js +33 -16
- package/src/Viewer/loaders/DynamicGltfLoader/DynamicModelImpl.ts +12 -5
- package/src/Viewer/loaders/DynamicGltfLoader/GltfStructure.js +100 -20
- package/src/Viewer/loaders/GLTFCloudDynamicLoader.ts +4 -2
- package/src/Viewer/loaders/GLTFFileLoader.ts +1 -1
- package/src/Viewer/models/IModelImpl.ts +67 -0
- package/src/Viewer/models/ModelImpl.ts +214 -0
- package/src/Viewer/postprocessing/SSAARenderPass.js +245 -0
- package/src/Viewer/scenes/Helpers.ts +42 -0
- package/src/index.ts +2 -1
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@@ -105,15 +105,18 @@ export class WCSHelper extends Object3D {
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this.quaternion.copy(this.camera.quaternion).invert();
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this.updateMatrixWorld();
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const
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const
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const oldAutoClear = renderer.autoClear;
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const oldClippingPlanes = renderer.clippingPlanes;
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const oldViewport = renderer.getViewport(new Vector4());
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renderer.
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renderer.autoClear = false;
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renderer.clippingPlanes = [];
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renderer.setViewport(this.position.x, this.position.y, this.size, this.size);
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renderer.clearDepth();
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renderer.render(this, this.orthoCamera);
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renderer.setViewport(
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renderer.clippingPlanes =
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renderer.setViewport(oldViewport);
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renderer.clippingPlanes = oldClippingPlanes;
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renderer.autoClear = oldAutoClear;
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}
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}
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@@ -1,7 +1,6 @@
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import {
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BufferGeometry,
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PointsMaterial,
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Material,
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Points,
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Mesh,
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TriangleStripDrawMode,
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Quaternion,
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Matrix4,
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Box3,
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MeshPhongMaterial,
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Color,
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MathUtils,
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PerspectiveCamera,
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@@ -369,19 +368,19 @@ export class DynamicGltfLoader {
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let material;
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if (primitive.material !== undefined) {
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material = node.structure.
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material = node.structure.getCachedMaterial(primitive.material, primitive.mode);
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if (!material) {
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const materialDef = node.structure.json.materials[primitive.material];
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material = node.structure.createMaterial(materialDef, primitive.mode);
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}
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} else {
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material = this.createDefaultMaterial();
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material = this.createDefaultMaterial(primitive.mode);
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}
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let mesh;
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if (primitive.mode === GL_CONSTANTS.POINTS) {
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Material.prototype.copy.call(pointsMaterial, material);
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pointsMaterial.color.copy(material.color);
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pointsMaterial.map = material.map;
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pointsMaterial.sizeAttenuation = false;
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mesh = new Points(geometry, pointsMaterial);
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mesh = new Points(geometry, material);
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} else if (
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primitive.mode === GL_CONSTANTS.TRIANGLES ||
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primitive.mode === GL_CONSTANTS.TRIANGLE_STRIP ||
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this.edgeNodes.push(uniqueNodeId);
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}
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if (meshDef.extras && meshDef.extras.handle) {
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handle = `${structure.id}_${meshDef.extras.handle}`;
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}
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this.nodes.set(uniqueNodeId, {
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position: nodeGroup ? nodeGroup.position.clone() : new Vector3().setFromMatrixPosition(nodeMatrix),
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nodeIndex: nodeId,
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});
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}
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createDefaultMaterial() {
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if (
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createDefaultMaterial(primitiveMode = undefined) {
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if (primitiveMode === GL_CONSTANTS.POINTS) {
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return new PointsMaterial({
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color: new Color(0x808080),
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size: 0.05,
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sizeAttenuation:
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sizeAttenuation: false,
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alphaTest: 0.5,
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transparent: true,
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vertexColors: false,
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depthWrite: false,
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depthTest: true,
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});
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} else if (
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primitiveMode === GL_CONSTANTS.LINES ||
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primitiveMode === GL_CONSTANTS.LINE_STRIP ||
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primitiveMode === GL_CONSTANTS.LINE_LOOP
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) {
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return new LineBasicMaterial({
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color: 0x808080,
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linewidth: 1.0,
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alphaTest: 0.1,
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depthTest: true,
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depthWrite: true,
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transparent: true,
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opacity: 1.0,
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});
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} else {
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return new
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return new MeshPhongMaterial({
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color: 0x808080,
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specular: 0x222222,
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shininess: 10,
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side: DoubleSide,
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});
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}
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import { Box3, Object3D } from "three";
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import { ModelImpl } from "../../
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import { ModelImpl } from "../../models/ModelImpl";
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import { DynamicGltfLoader } from "./DynamicGltfLoader.js";
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// Dynamic model implementation.
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export class DynamicModelImpl extends ModelImpl {
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public gltfLoader: DynamicGltfLoader;
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public modelId: number;
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override getExtents(target: Box3): Box3 {
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return target.union(this.gltfLoader.getTotalGeometryExtent());
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const handlesSet = new Set(handles);
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const objects = [];
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handlesSet.forEach((handle) => {
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const
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const handle2 = `${this.modelId}_${handle}`; // <- props fix: Dynamic Loader uses handle with structure ID prefix
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const handles = this.gltfLoader.handleToObjects.get(handle2) || [];
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objects.push(...Array.from(handles));
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});
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return objects;
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override getHandlesByObjects(objects: Object3D | Object3D[]): string[] {
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const handles = super.getHandlesByObjects(objects);
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return handles.map((x) => x.split("_").pop()); // <- props fix: remove structure ID prefix by the Dynamic Loader
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}
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override hideObjects(objects: Object3D | Object3D[]): this {
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}
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override showObjects(objects: Object3D | Object3D[]): this {
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}
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import {
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import {
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Color,
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}
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loadMaterials() {
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mesh: this.createMaterial(materialDef, GL_CONSTANTS.TRIANGLES),
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points: this.createMaterial(materialDef, GL_CONSTANTS.POINTS),
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lines: this.createMaterial(materialDef, GL_CONSTANTS.LINES),
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});
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this.materialCache.get(materialCacheKey).mesh.name = materialDef.name;
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this.materialCache.get(materialCacheKey).points.name = materialDef.name;
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this.materialCache.get(materialCacheKey).lines.name = materialDef.name;
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material.sizeAttenuation = false;
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} else if (
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primitiveMode === GL_CONSTANTS.LINE_LOOP
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) {
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material = new LineBasicMaterial(params);
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} else {
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params.specular = 0x222222;
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params.shininess = 10;
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params.reflectivity = 0.05;
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params.polygonOffset = true;
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params.polygonOffsetFactor = 1;
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params.polygonOffsetUnits = 1;
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if (materialDef.normalTexture) {
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params.normalMap = this.textureCache.get(materialDef.normalTexture.index);
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}
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material = new MeshPhongMaterial(params);
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}
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}
|
|
401
435
|
|
|
436
|
+
getCachedMaterial(materialIndex, primitiveMode) {
|
|
437
|
+
const materialCacheKey = `material_${materialIndex}`;
|
|
438
|
+
const materialCache = this.materialCache.get(materialCacheKey);
|
|
439
|
+
|
|
440
|
+
if (materialCache) {
|
|
441
|
+
if (primitiveMode === GL_CONSTANTS.POINTS) {
|
|
442
|
+
return materialCache.points;
|
|
443
|
+
} else if (
|
|
444
|
+
primitiveMode === GL_CONSTANTS.LINES ||
|
|
445
|
+
primitiveMode === GL_CONSTANTS.LINE_STRIP ||
|
|
446
|
+
primitiveMode === GL_CONSTANTS.LINE_LOOP
|
|
447
|
+
) {
|
|
448
|
+
return materialCache.lines;
|
|
449
|
+
} else {
|
|
450
|
+
return materialCache.mesh;
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
return null;
|
|
455
|
+
}
|
|
456
|
+
|
|
402
457
|
disposeMaterials() {
|
|
403
|
-
// Dispose all textures
|
|
404
458
|
this.textureCache.forEach((texture) => texture.dispose());
|
|
405
459
|
this.textureCache.clear();
|
|
406
460
|
|
|
407
|
-
// Dispose all materials
|
|
408
461
|
this.materials.forEach((material) => {
|
|
409
462
|
if (material.map) material.map.dispose();
|
|
410
463
|
if (material.lightMap) material.lightMap.dispose();
|
|
@@ -419,6 +472,33 @@ export class GltfStructure {
|
|
|
419
472
|
material.dispose();
|
|
420
473
|
});
|
|
421
474
|
this.materials.clear();
|
|
475
|
+
|
|
476
|
+
this.materialCache.forEach((materialCache) => {
|
|
477
|
+
if (materialCache.mesh) {
|
|
478
|
+
if (materialCache.mesh.map) materialCache.mesh.map.dispose();
|
|
479
|
+
if (materialCache.mesh.lightMap) materialCache.mesh.lightMap.dispose();
|
|
480
|
+
if (materialCache.mesh.bumpMap) materialCache.mesh.bumpMap.dispose();
|
|
481
|
+
if (materialCache.mesh.normalMap) materialCache.mesh.normalMap.dispose();
|
|
482
|
+
if (materialCache.mesh.specularMap) materialCache.mesh.specularMap.dispose();
|
|
483
|
+
if (materialCache.mesh.envMap) materialCache.mesh.envMap.dispose();
|
|
484
|
+
if (materialCache.mesh.aoMap) materialCache.mesh.aoMap.dispose();
|
|
485
|
+
if (materialCache.mesh.metalnessMap) materialCache.mesh.metalnessMap.dispose();
|
|
486
|
+
if (materialCache.mesh.roughnessMap) materialCache.mesh.roughnessMap.dispose();
|
|
487
|
+
if (materialCache.mesh.emissiveMap) materialCache.mesh.emissiveMap.dispose();
|
|
488
|
+
materialCache.mesh.dispose();
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
if (materialCache.points) {
|
|
492
|
+
if (materialCache.points.map) materialCache.points.map.dispose();
|
|
493
|
+
materialCache.points.dispose();
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
if (materialCache.lines) {
|
|
497
|
+
if (materialCache.lines.map) materialCache.lines.map.dispose();
|
|
498
|
+
materialCache.lines.dispose();
|
|
499
|
+
}
|
|
500
|
+
});
|
|
501
|
+
this.materialCache.clear();
|
|
422
502
|
}
|
|
423
503
|
|
|
424
504
|
estimateNodeSize(meshIndex) {
|
|
@@ -57,12 +57,14 @@ export class GLTFCloudDynamicLoader implements ILoader {
|
|
|
57
57
|
|
|
58
58
|
this.gltfLoader = new DynamicGltfLoader(this.viewer.camera, scene, this.viewer.renderer);
|
|
59
59
|
this.gltfLoader.memoryLimit = this.viewer.options.memoryLimit;
|
|
60
|
+
this.gltfLoader.setVisibleEdges(this.viewer.options.edgeModel);
|
|
60
61
|
|
|
61
62
|
this.gltfLoader.addEventListener("databasechunk", (data) => {
|
|
62
63
|
const modelImpl = new DynamicModelImpl(scene);
|
|
63
64
|
modelImpl.loader = this;
|
|
64
|
-
modelImpl.gltfLoader = this.gltfLoader;
|
|
65
65
|
modelImpl.viewer = this.viewer;
|
|
66
|
+
modelImpl.gltfLoader = this.gltfLoader;
|
|
67
|
+
modelImpl.modelId = model.id;
|
|
66
68
|
|
|
67
69
|
this.viewer.scene.add(scene);
|
|
68
70
|
this.viewer.models.push(modelImpl);
|
|
@@ -124,7 +126,7 @@ export class GLTFCloudDynamicLoader implements ILoader {
|
|
|
124
126
|
baseUrl: () => Promise.resolve(`${model.httpClient.serverUrl}${model.path}/`),
|
|
125
127
|
};
|
|
126
128
|
|
|
127
|
-
const structure = new GltfStructure(
|
|
129
|
+
const structure = new GltfStructure(model.id);
|
|
128
130
|
await structure.initialize(loadController);
|
|
129
131
|
|
|
130
132
|
await this.gltfLoader.loadStructure(structure);
|
|
@@ -26,7 +26,7 @@ import { Loader } from "@inweb/viewer-core";
|
|
|
26
26
|
|
|
27
27
|
import { Viewer } from "../Viewer";
|
|
28
28
|
import { GLTFLoadingManager, GLTFLoadParams } from "./GLTFLoadingManager";
|
|
29
|
-
import { ModelImpl } from "../
|
|
29
|
+
import { ModelImpl } from "../models/ModelImpl";
|
|
30
30
|
|
|
31
31
|
export class GLTFFileLoader extends Loader {
|
|
32
32
|
public viewer: Viewer;
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
2
|
+
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
|
|
3
|
+
// All rights reserved.
|
|
4
|
+
//
|
|
5
|
+
// This software and its documentation and related materials are owned by
|
|
6
|
+
// the Alliance. The software may only be incorporated into application
|
|
7
|
+
// programs owned by members of the Alliance, subject to a signed
|
|
8
|
+
// Membership Agreement and Supplemental Software License Agreement with the
|
|
9
|
+
// Alliance. The structure and organization of this software are the valuable
|
|
10
|
+
// trade secrets of the Alliance and its suppliers. The software is also
|
|
11
|
+
// protected by copyright law and international treaty provisions. Application
|
|
12
|
+
// programs incorporating this software must include the following statement
|
|
13
|
+
// with their copyright notices:
|
|
14
|
+
//
|
|
15
|
+
// This application incorporates Open Design Alliance software pursuant to a
|
|
16
|
+
// license agreement with Open Design Alliance.
|
|
17
|
+
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
|
|
18
|
+
// All rights reserved.
|
|
19
|
+
//
|
|
20
|
+
// By use of this software, its documentation or related materials, you
|
|
21
|
+
// acknowledge and accept the above terms.
|
|
22
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
23
|
+
|
|
24
|
+
import { Box3, Object3D } from "three";
|
|
25
|
+
import { ILoader, IViewer } from "@inweb/viewer-core";
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Model interface.
|
|
29
|
+
*/
|
|
30
|
+
export interface IModelImpl {
|
|
31
|
+
handle: string;
|
|
32
|
+
scene: Object3D;
|
|
33
|
+
loader: ILoader;
|
|
34
|
+
viewer: IViewer;
|
|
35
|
+
|
|
36
|
+
dispose(): void;
|
|
37
|
+
|
|
38
|
+
getExtents(target: Box3): Box3;
|
|
39
|
+
|
|
40
|
+
getObjects(): Object3D[];
|
|
41
|
+
|
|
42
|
+
getVisibleObjects(): Object3D[];
|
|
43
|
+
|
|
44
|
+
hasObject(objects: Object3D): boolean;
|
|
45
|
+
|
|
46
|
+
getOwnObjects(objects: Object3D | Object3D[]): Object3D[];
|
|
47
|
+
|
|
48
|
+
getObjectsByHandles(handles: string | string[]): Object3D[];
|
|
49
|
+
|
|
50
|
+
getHandlesByObjects(objects: Object3D | Object3D[]): string[];
|
|
51
|
+
|
|
52
|
+
hideObjects(objects: Object3D | Object3D[]): this;
|
|
53
|
+
|
|
54
|
+
hideAllObjects(): this;
|
|
55
|
+
|
|
56
|
+
isolateObjects(objects: Object3D | Object3D[]): this;
|
|
57
|
+
|
|
58
|
+
showObjects(objects: Object3D | Object3D[]): this;
|
|
59
|
+
|
|
60
|
+
showAllObjects(): this;
|
|
61
|
+
|
|
62
|
+
showOriginalObjects(objects: Object3D | Object3D[]): this;
|
|
63
|
+
|
|
64
|
+
hideOriginalObjects(objects: Object3D | Object3D[]): this;
|
|
65
|
+
|
|
66
|
+
explode(scale: number, coeff?: number): this;
|
|
67
|
+
}
|
|
@@ -0,0 +1,214 @@
|
|
|
1
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
2
|
+
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
|
|
3
|
+
// All rights reserved.
|
|
4
|
+
//
|
|
5
|
+
// This software and its documentation and related materials are owned by
|
|
6
|
+
// the Alliance. The software may only be incorporated into application
|
|
7
|
+
// programs owned by members of the Alliance, subject to a signed
|
|
8
|
+
// Membership Agreement and Supplemental Software License Agreement with the
|
|
9
|
+
// Alliance. The structure and organization of this software are the valuable
|
|
10
|
+
// trade secrets of the Alliance and its suppliers. The software is also
|
|
11
|
+
// protected by copyright law and international treaty provisions. Application
|
|
12
|
+
// programs incorporating this software must include the following statement
|
|
13
|
+
// with their copyright notices:
|
|
14
|
+
//
|
|
15
|
+
// This application incorporates Open Design Alliance software pursuant to a
|
|
16
|
+
// license agreement with Open Design Alliance.
|
|
17
|
+
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
|
|
18
|
+
// All rights reserved.
|
|
19
|
+
//
|
|
20
|
+
// By use of this software, its documentation or related materials, you
|
|
21
|
+
// acknowledge and accept the above terms.
|
|
22
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
23
|
+
|
|
24
|
+
import { Box3, Object3D, Vector3 } from "three";
|
|
25
|
+
import { ILoader } from "@inweb/viewer-core";
|
|
26
|
+
|
|
27
|
+
import { IModelImpl } from "./IModelImpl";
|
|
28
|
+
import { Viewer } from "../Viewer";
|
|
29
|
+
|
|
30
|
+
// Basic model implementation.
|
|
31
|
+
|
|
32
|
+
export class ModelImpl implements IModelImpl {
|
|
33
|
+
public handle: string;
|
|
34
|
+
public scene: Object3D;
|
|
35
|
+
public loader: ILoader;
|
|
36
|
+
public viewer: Viewer;
|
|
37
|
+
|
|
38
|
+
constructor(scene: Object3D) {
|
|
39
|
+
this.handle = "1";
|
|
40
|
+
this.scene = scene;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
dispose() {
|
|
44
|
+
function disposeMaterial(material: any) {
|
|
45
|
+
// if (material.alphaMap) material.alphaMap.dispose();
|
|
46
|
+
// if (material.anisotropyMap) material.anisotropyMap.dispose();
|
|
47
|
+
// if (material.aoMap) material.aoMap.dispose();
|
|
48
|
+
// if (material.bumpMap) material.bumpMap.dispose();
|
|
49
|
+
// if (material.clearcoatMap) material.clearcoatMap.dispose();
|
|
50
|
+
// if (material.clearcoatNormalMap) material.clearcoatNormalMap.dispose();
|
|
51
|
+
// if (material.clearcoatRoughnessMap) material.clearcoatRoughnessMap.dispose();
|
|
52
|
+
// if (material.displacementMap) material.displacementMap.dispose();
|
|
53
|
+
// if (material.emissiveMap) material.emissiveMap.dispose();
|
|
54
|
+
// if (material.gradientMap) material.gradientMap.dispose();
|
|
55
|
+
// if (material.envMap) material.envMap.dispose();
|
|
56
|
+
// if (material.iridescenceMap) material.iridescenceMap.dispose();
|
|
57
|
+
// if (material.lightMap) material.lightMap.dispose();
|
|
58
|
+
// if (material.map) material.map.dispose();
|
|
59
|
+
// if (material.metalnessMap) material.metalnessMap.dispose();
|
|
60
|
+
// if (material.normalMap) material.normalMap.dispose();
|
|
61
|
+
// if (material.roughnessMap) material.roughnessMap.dispose();
|
|
62
|
+
// if (material.sheenColorMap) material.sheenColorMap.dispose();
|
|
63
|
+
// if (material.sheenRoughnessMap) material.sheenRoughnessMap.dispose();
|
|
64
|
+
// if (material.specularMap) material.specularMap.dispose();
|
|
65
|
+
// if (material.thicknessMap) material.thicknessMap.dispose();
|
|
66
|
+
// if (material.transmissionMap) material.transmissionMap.dispose();
|
|
67
|
+
material.dispose();
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
function disposeMaterials(material: any) {
|
|
71
|
+
const materials = Array.isArray(material) ? material : [material];
|
|
72
|
+
materials.forEach((material: any) => disposeMaterial(material));
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function disposeObject(object: any) {
|
|
76
|
+
if (object.geometry) object.geometry.dispose();
|
|
77
|
+
if (object.material) disposeMaterials(object.material);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
this.scene.traverse(disposeObject);
|
|
81
|
+
this.scene.clear();
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
getExtents(target: Box3): Box3 {
|
|
85
|
+
this.scene.traverseVisible((object) => !object.children.length && target.expandByObject(object));
|
|
86
|
+
return target;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
getObjects(): Object3D[] {
|
|
90
|
+
const objects = [];
|
|
91
|
+
this.scene.traverse((object) => objects.push(object));
|
|
92
|
+
return objects;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
getVisibleObjects(): Object3D[] {
|
|
96
|
+
const objects = [];
|
|
97
|
+
this.scene.traverseVisible((object) => objects.push(object));
|
|
98
|
+
return objects;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
hasObject(object: Object3D): boolean {
|
|
102
|
+
while (object) {
|
|
103
|
+
if (object === this.scene) return true;
|
|
104
|
+
object = object.parent;
|
|
105
|
+
}
|
|
106
|
+
return false;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
getOwnObjects(objects: Object3D | Object3D[]): Object3D[] {
|
|
110
|
+
if (!Array.isArray(objects)) objects = [objects];
|
|
111
|
+
return objects.filter((object) => this.hasObject(object));
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
getObjectsByHandles(handles: string | string[]): Object3D[] {
|
|
115
|
+
const handleSet = new Set(handles);
|
|
116
|
+
const objects = [];
|
|
117
|
+
this.scene.traverse((object) => handleSet.has(object.userData.handle) && objects.push(object));
|
|
118
|
+
return objects;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
getHandlesByObjects(objects: Object3D | Object3D[]): string[] {
|
|
122
|
+
if (!Array.isArray(objects)) objects = [objects];
|
|
123
|
+
const handlesSet = new Set<string>();
|
|
124
|
+
this.getOwnObjects(objects).forEach((object) => handlesSet.add(object.userData.handle));
|
|
125
|
+
return Array.from(handlesSet);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
hideObjects(objects: Object3D | Object3D[]): this {
|
|
129
|
+
if (!Array.isArray(objects)) objects = [objects];
|
|
130
|
+
this.getOwnObjects(objects).forEach((object) => (object.visible = false));
|
|
131
|
+
return this;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
hideAllObjects(): this {
|
|
135
|
+
return this.isolateObjects([]);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
isolateObjects(objects: Object3D | Object3D[]): this {
|
|
139
|
+
if (!Array.isArray(objects)) objects = [objects];
|
|
140
|
+
const visibleSet = new Set(objects);
|
|
141
|
+
this.getOwnObjects(objects).forEach((object) => object.traverseAncestors((parent) => visibleSet.add(parent)));
|
|
142
|
+
this.scene.traverse((object) => (object.visible = visibleSet.has(object)));
|
|
143
|
+
return this;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
showObjects(objects: Object3D | Object3D[]): this {
|
|
147
|
+
if (!Array.isArray(objects)) objects = [objects];
|
|
148
|
+
this.getOwnObjects(objects).forEach((object) => {
|
|
149
|
+
object.visible = true;
|
|
150
|
+
object.traverseAncestors((parent) => (parent.visible = true));
|
|
151
|
+
});
|
|
152
|
+
return this;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
showAllObjects(): this {
|
|
156
|
+
this.scene.traverse((object) => (object.visible = true));
|
|
157
|
+
return this;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
showOriginalObjects(objects: Object3D | Object3D[]): this {
|
|
161
|
+
return this;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
hideOriginalObjects(objects: Object3D | Object3D[]): this {
|
|
165
|
+
return this;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
explode(scale = 0, coeff = 4): this {
|
|
169
|
+
function calcExplodeDepth(object: Object3D, depth: number): number {
|
|
170
|
+
let res = depth;
|
|
171
|
+
object.children.forEach((x: Object3D) => {
|
|
172
|
+
const objectDepth = calcExplodeDepth(x, depth + 1);
|
|
173
|
+
if (res < objectDepth) res = objectDepth;
|
|
174
|
+
});
|
|
175
|
+
|
|
176
|
+
object.userData.originalPosition = object.position.clone();
|
|
177
|
+
object.userData.originalCenter = new Box3().setFromObject(object).getCenter(new Vector3());
|
|
178
|
+
object.userData.isExplodeLocked = depth > 2 && object.children.length === 0;
|
|
179
|
+
|
|
180
|
+
return res;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
scale /= 100;
|
|
184
|
+
|
|
185
|
+
if (!this.scene.userData.explodeDepth) this.scene.userData.explodeDepth = calcExplodeDepth(this.scene, 1);
|
|
186
|
+
const maxDepth = this.scene.userData.explodeDepth;
|
|
187
|
+
|
|
188
|
+
const scaledExplodeDepth = scale * maxDepth + 1;
|
|
189
|
+
const explodeDepth = 0 | scaledExplodeDepth;
|
|
190
|
+
const currentSegmentFraction = scaledExplodeDepth - explodeDepth;
|
|
191
|
+
|
|
192
|
+
function explodeObject(object: Object3D, depth: number) {
|
|
193
|
+
object.position.copy(object.userData.originalPosition);
|
|
194
|
+
|
|
195
|
+
if (depth > 0 && depth <= explodeDepth && !object.userData.isExplodeLocked) {
|
|
196
|
+
let objectScale = scale * coeff;
|
|
197
|
+
if (depth === explodeDepth) objectScale *= currentSegmentFraction;
|
|
198
|
+
|
|
199
|
+
const parentCenter = object.parent.userData.originalCenter;
|
|
200
|
+
const objectCenter = object.userData.originalCenter;
|
|
201
|
+
const objectOffset = objectCenter.clone().sub(parentCenter).multiplyScalar(objectScale);
|
|
202
|
+
|
|
203
|
+
object.position.add(objectOffset);
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
object.children.forEach((x) => explodeObject(x, depth + 1));
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
explodeObject(this.scene, 0);
|
|
210
|
+
this.scene.updateMatrixWorld();
|
|
211
|
+
|
|
212
|
+
return this;
|
|
213
|
+
}
|
|
214
|
+
}
|