@inweb/viewer-three 26.12.7 → 27.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -38097,8 +38097,6 @@ void main() {
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  this.frameDelay = 0;
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  this.graphicsObjectLimit = 10000;
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  this.totalLoadedObjects = 0;
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- this.lastUpdateTime = 0;
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- this.updateInterval = 1000;
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  this.handleToObjects = new Map();
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  this.originalObjects = new Set();
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  this.originalObjectsToSelection = new Set();
@@ -38774,11 +38772,7 @@ void main() {
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  loaded: loadedCount,
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  total: totalNodes,
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  });
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- const currentTime = Date.now();
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- if (currentTime - this.lastUpdateTime >= this.updateInterval) {
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- this.dispatchEvent("update");
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- this.lastUpdateTime = currentTime;
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- }
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+ this.dispatchEvent("update");
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  await new Promise((resolve) => {
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  setTimeout(resolve, 0);
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  });
@@ -39118,7 +39112,6 @@ void main() {
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  this.objectTransforms.clear();
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  this.transformedGeometries.clear();
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  this.totalLoadedObjects = 0;
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- this.lastUpdateTime = 0;
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  this.currentMemoryUsage = 0;
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  this.loadedGeometrySize = 0;
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  this.abortController = new AbortController();
@@ -39229,9 +39222,7 @@ void main() {
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  }
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  yieldToUI() {
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  return new Promise((resolve) => {
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- requestAnimationFrame(() => {
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- setTimeout(resolve, 0);
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- });
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+ setTimeout(resolve, 0);
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  });
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  }
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  async optimizeScene() {
@@ -55399,6 +55390,7 @@ js: import "konva/skia-backend";
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  this.target = new Vector3(0, 0, 0);
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  this._activeDragger = null;
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  this._components = [];
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+ this._updateDelay = 1000;
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  this._renderNeeded = false;
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  this._renderTime = 0;
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  this.render = this.render.bind(this);
@@ -55536,16 +55528,18 @@ js: import "konva/skia-backend";
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  this.emitEvent({ type: "resize", width, height });
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  }
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  update(force = false) {
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+ const time = performance.now();
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+ force = force || time - this._renderTime >= this._updateDelay;
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  this._renderNeeded = true;
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  if (force)
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- this.render();
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- this.emitEvent({ type: "update", data: force });
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+ this.render(time);
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+ this.emitEvent({ type: "update", force });
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  }
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- render(time, force = false) {
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+ render(time) {
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  var _a, _b;
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  if (!this.renderer)
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  return;
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- if (!this._renderNeeded && !force)
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+ if (!this._renderNeeded)
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  return;
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  if (!time)
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  time = performance.now();