@inweb/viewer-three 25.3.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -0
- package/README.md +63 -0
- package/dist/viewer-three.js +42841 -0
- package/dist/viewer-three.js.map +1 -0
- package/dist/viewer-three.min.js +6 -0
- package/dist/viewer-three.module.js +1102 -0
- package/dist/viewer-three.module.js.map +1 -0
- package/lib/ThreejsViewer/IComponent.d.ts +3 -0
- package/lib/ThreejsViewer/ThreejsViewer.d.ts +54 -0
- package/lib/ThreejsViewer/components/BackgroundComponent.d.ts +10 -0
- package/lib/ThreejsViewer/components/DefaultCameraPositionComponent.d.ts +9 -0
- package/lib/ThreejsViewer/components/LightComponent.d.ts +10 -0
- package/lib/ThreejsViewer/components/ObjectSelectionComponent.d.ts +16 -0
- package/lib/ThreejsViewer/components/RenderLoopComponent.d.ts +9 -0
- package/lib/ThreejsViewer/components/ResizeCanvasComponent.d.ts +9 -0
- package/lib/ThreejsViewer/draggers/ClippingPlaneDragger.d.ts +17 -0
- package/lib/ThreejsViewer/draggers/OrbitDragger.d.ts +10 -0
- package/lib/ThreejsViewer/draggers/PanDragger.d.ts +5 -0
- package/lib/ThreejsViewer/draggers/WalkDragger.d.ts +39 -0
- package/lib/ThreejsViewer/draggers/ZoomDragger.d.ts +5 -0
- package/lib/ThreejsViewer/loaders/GLTFLoadingManager.d.ts +11 -0
- package/lib/index.d.ts +2 -0
- package/package.json +42 -0
- package/src/ThreejsViewer/IComponent.ts +3 -0
- package/src/ThreejsViewer/ThreejsViewer.ts +369 -0
- package/src/ThreejsViewer/components/BackgroundComponent.ts +57 -0
- package/src/ThreejsViewer/components/DefaultCameraPositionComponent.ts +66 -0
- package/src/ThreejsViewer/components/LightComponent.ts +48 -0
- package/src/ThreejsViewer/components/ObjectSelectionComponent.ts +105 -0
- package/src/ThreejsViewer/components/RenderLoopComponent.ts +44 -0
- package/src/ThreejsViewer/components/ResizeCanvasComponent.ts +53 -0
- package/src/ThreejsViewer/draggers/ClippingPlaneDragger.ts +120 -0
- package/src/ThreejsViewer/draggers/OrbitDragger.ts +61 -0
- package/src/ThreejsViewer/draggers/PanDragger.ts +34 -0
- package/src/ThreejsViewer/draggers/WalkDragger.ts +260 -0
- package/src/ThreejsViewer/draggers/ZoomDragger.ts +34 -0
- package/src/ThreejsViewer/loaders/GLTFLoadingManager.ts +69 -0
- package/src/index.ts +25 -0
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t(((e="undefined"!=typeof globalThis?globalThis:e||self).ODA=e.ODA||{},e.ODA.Three=e.ODA.Three||{}))}(this,(function(e){"use strict";class t{constructor(){this._commands=new Map}registerCommand(e,t,n,i){this._commands.set(e,{id:e,handler:t,thisArg:i,description:n})}registerCommandAlias(e,t){this.registerCommand(t,((t,...n)=>this.executeCommand(e,t,...n)))}getCommand(e){return this._commands.get(e)}getCommands(){const e=new Map;return this._commands.forEach(((t,n)=>e.set(n,t))),e}executeCommand(e,t,...n){const i=this._commands.get(e);if(!i){if(t){if(t.draggers.includes(e))return t.setActiveDragger(e)}return void console.warn(`Command '${e}' not found`)}const{handler:r,thisArg:s}=i,a=r.apply(s,[t,...n]);return null==t||t.emit({type:"command",data:e,args:n}),a}}const n=new Map;function i(e=""){let i=n.get(e);return i||(i=new t,n.set(e,i)),i}i("").registerCommand("noop",(()=>{})),i("VisualizeJS").registerCommand("noop",(()=>{})),i("ThreeJS").registerCommand("noop",(()=>{}));class r{constructor(e){this._emitter=e,this._data=r.defaults(),this.loadFromStorage()}static defaults(){return{showWCS:!0,cameraAnimation:!0,antialiasing:!0,groundShadow:!1,shadows:!1,cameraAxisXSpeed:4,cameraAxisYSpeed:1,ambientOcclusion:!1,enableStreamingMode:!0,enablePartialMode:!1,memoryLimit:3294967296,cuttingPlaneFillColor:{red:255,green:152,blue:0},edgesColor:{r:255,g:152,b:0},facesColor:{r:255,g:152,b:0},edgesVisibility:!0,edgesOverlap:!0,facesOverlap:!1,facesTransparancy:200,enableCustomHighlight:!0,sceneGraph:!1,edgeModel:!0,reverseZoomWheel:!1,enableZoomWheel:!0,enableGestures:!0,geometryType:"vsfx"}}notifierChangeEvent(){void 0!==this._emitter&&(this.saveToStorage(),this._emitter.emit({type:"optionschange",data:this}))}saveToStorage(){if("undefined"!=typeof window)try{localStorage.setItem("od-client-settings",JSON.stringify(this.data))}catch(e){console.error("Cannot save client settings.",e)}}loadFromStorage(){if("undefined"!=typeof window)try{const e=localStorage.getItem("od-client-settings");if(e){const t=JSON.parse(e);this.data={...t}}}catch(e){console.error("Cannot load client settings.",e)}}resetToDefaults(e){if(void 0!==e){const t=r.defaults(),n=e.reduce(((e,n)=>(e[n]=t[n],e)),{});this.data={...this.data,...n}}else this.data={...this.data,...r.defaults()}}get data(){return this._data}set data(e){const t=!e.enablePartialMode&&e.sceneGraph;this._data={...r.defaults(),...this._data,...e,sceneGraph:t},this.notifierChangeEvent()}get showWCS(){return this._data.showWCS}set showWCS(e){this._data.showWCS=e,this.notifierChangeEvent()}get cameraAnimation(){return this._data.cameraAnimation}set cameraAnimation(e){this._data.cameraAnimation=e,this.notifierChangeEvent()}get antialiasing(){return this._data.antialiasing}set antialiasing(e){this._data.antialiasing=e,this.notifierChangeEvent()}get groundShadow(){return this._data.groundShadow}set groundShadow(e){this._data.groundShadow=e,this.notifierChangeEvent()}get shadows(){return this._data.shadows}set shadows(e){this._data.shadows=e,this.notifierChangeEvent()}get cameraAxisXSpeed(){return this._data.cameraAxisXSpeed}set cameraAxisXSpeed(e){this._data.cameraAxisXSpeed=e,this.notifierChangeEvent()}get cameraAxisYSpeed(){return this._data.cameraAxisYSpeed}set cameraAxisYSpeed(e){this.cameraAxisYSpeed=e,this.notifierChangeEvent()}get ambientOcclusion(){return this._data.ambientOcclusion}set ambientOcclusion(e){this._data.ambientOcclusion=e,this.notifierChangeEvent()}get enableStreamingMode(){return this._data.enableStreamingMode}set enableStreamingMode(e){this._data.enableStreamingMode=e,this._data.enableStreamingMode&&(this._data.enablePartialMode=!1),this.notifierChangeEvent()}get enablePartialMode(){return this._data.enablePartialMode}set enablePartialMode(e){this._data.enablePartialMode=e,e&&(this._data.sceneGraph=!1),this.notifierChangeEvent()}get memoryLimit(){return this._data.memoryLimit}set memoryLimit(e){this._data.memoryLimit=e,this.notifierChangeEvent()}get cuttingPlaneFillColor(){return this._data.cuttingPlaneFillColor}set cuttingPlaneFillColor(e){this._data.cuttingPlaneFillColor=e,this.notifierChangeEvent()}get edgesColor(){return this._data.edgesColor}set edgesColor(e){this._data.edgesColor=e,this.notifierChangeEvent()}get facesColor(){return this._data.facesColor}set facesColor(e){this._data.facesColor=e,this.notifierChangeEvent()}get edgesVisibility(){return this._data.edgesVisibility}set edgesVisibility(e){this._data.edgesVisibility=e,this.notifierChangeEvent()}get edgesOverlap(){return this._data.edgesOverlap}set edgesOverlap(e){this._data.edgesOverlap=e,this.notifierChangeEvent()}get facesOverlap(){return this._data.facesOverlap}set facesOverlap(e){this._data.facesOverlap=e,this.notifierChangeEvent()}get facesTransparancy(){return this._data.facesTransparancy}set facesTransparancy(e){this._data.facesTransparancy=e,this.notifierChangeEvent()}get enableCustomHighlight(){return this._data.enableCustomHighlight}set enableCustomHighlight(e){this._data.enableCustomHighlight=e,this.notifierChangeEvent()}get sceneGraph(){return this._data.sceneGraph}set sceneGraph(e){this._data.sceneGraph=e,e&&(this._data.enablePartialMode=!1),this.notifierChangeEvent()}get edgeModel(){return Boolean(this._data.edgeModel)}set edgeModel(e){this._data.edgeModel=Boolean(e),this.notifierChangeEvent()}get reverseZoomWheel(){return this._data.reverseZoomWheel}set reverseZoomWheel(e){this._data.reverseZoomWheel=!!e,this.notifierChangeEvent()}get enableZoomWheel(){return this._data.enableZoomWheel}set enableZoomWheel(e){this._data.enableZoomWheel=!!e,this.notifierChangeEvent()}get enableGestures(){return this._data.enableGestures}set enableGestures(e){this._data.enableGestures=!!e,this.notifierChangeEvent()}get geometryType(){return this._data.geometryType}set geometryType(e){this._data.geometryType=e,this.notifierChangeEvent()}}const s=["click","dblclick","mousedown","mousemove","mouseup","mouseleave","pointerdown","pointermove","pointerup","pointerleave","pointercancel","wheel","touchstart","touchmove","touchend","touchcancel"];class a{constructor(){this._listeners=void 0}addEventListener(e,t){return void 0===this._listeners&&(this._listeners={}),void 0===this._listeners[e]&&(this._listeners[e]=[]),this._listeners[e].push(t),this}removeEventListener(e,t){if(void 0===this._listeners)return this;if(void 0===this._listeners[e])return this;const n=this._listeners[e].filter((e=>e!==t));return this._listeners[e]=0===n.length?void 0:n,this}removeAllListeners(e){return e?this._listeners[e]=void 0:this._listeners=void 0,this}emitEvent(e){if(void 0===this._listeners)return!1;if(void 0===this._listeners[e.type])return!1;return this._listeners[e.type].slice().forEach((t=>t.call(this,e))),!0}on(e,t){return this.addEventListener(e,t)}off(e,t){return this.removeEventListener(e,t)}emit(e,...t){return"string"==typeof e?this.emitEvent({type:e,args:t}):"object"==typeof e&&this.emitEvent(e)}}
|
|
2
|
+
/**
|
|
3
|
+
* @license
|
|
4
|
+
* Copyright 2010-2023 Three.js Authors
|
|
5
|
+
* SPDX-License-Identifier: MIT
|
|
6
|
+
*/const o="153",l=0,c=1,h=2,u=0,d=1,p=2,m=3,f=1,g=2,_=3,v=0,x=1,y=100,M=0,E=1,S=2,T=0,b=1,w=2,A=3,R=4,C=5,L=301,P=302,U=306,I=1e3,D=1001,N=1002,O=1003,F=1004,B=1005,z=1006,H=1008,k=1009,G=1012,V=1013,W=1014,X=1015,j=1016,q=1020,Y=1023,K=1026,Z=1027,J=33776,Q=33777,$=33778,ee=33779,te=36492,ne=2300,ie=2301,re=2302,se=3001,ae="",oe="srgb",le="srgb-linear",ce="display-p3",he=7680,ue=35044,de="300 es",pe=1035,me=2e3,fe=2001;class ge{addEventListener(e,t){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[e]&&(n[e]=[]),-1===n[e].indexOf(t)&&n[e].push(t)}hasEventListener(e,t){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[e]&&-1!==n[e].indexOf(t)}removeEventListener(e,t){if(void 0===this._listeners)return;const n=this._listeners[e];if(void 0!==n){const e=n.indexOf(t);-1!==e&&n.splice(e,1)}}dispatchEvent(e){if(void 0===this._listeners)return;const t=this._listeners[e.type];if(void 0!==t){e.target=this;const n=t.slice(0);for(let t=0,i=n.length;t<i;t++)n[t].call(this,e);e.target=null}}}const _e=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"];let ve=1234567;const xe=Math.PI/180,ye=180/Math.PI;function Me(){const e=4294967295*Math.random()|0,t=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(_e[255&e]+_e[e>>8&255]+_e[e>>16&255]+_e[e>>24&255]+"-"+_e[255&t]+_e[t>>8&255]+"-"+_e[t>>16&15|64]+_e[t>>24&255]+"-"+_e[63&n|128]+_e[n>>8&255]+"-"+_e[n>>16&255]+_e[n>>24&255]+_e[255&i]+_e[i>>8&255]+_e[i>>16&255]+_e[i>>24&255]).toLowerCase()}function Ee(e,t,n){return Math.max(t,Math.min(n,e))}function Se(e,t){return(e%t+t)%t}function Te(e,t,n){return(1-n)*e+n*t}function be(e){return!(e&e-1)&&0!==e}function we(e){return Math.pow(2,Math.ceil(Math.log(e)/Math.LN2))}function Ae(e){return Math.pow(2,Math.floor(Math.log(e)/Math.LN2))}function Re(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return e/4294967295;case Uint16Array:return e/65535;case Uint8Array:return e/255;case Int32Array:return Math.max(e/2147483647,-1);case Int16Array:return Math.max(e/32767,-1);case Int8Array:return Math.max(e/127,-1);default:throw new Error("Invalid component type.")}}function Ce(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return Math.round(4294967295*e);case Uint16Array:return Math.round(65535*e);case Uint8Array:return Math.round(255*e);case Int32Array:return Math.round(2147483647*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw new Error("Invalid component type.")}}const Le={DEG2RAD:xe,RAD2DEG:ye,generateUUID:Me,clamp:Ee,euclideanModulo:Se,mapLinear:function(e,t,n,i,r){return i+(e-t)*(r-i)/(n-t)},inverseLerp:function(e,t,n){return e!==t?(n-e)/(t-e):0},lerp:Te,damp:function(e,t,n,i){return Te(e,t,1-Math.exp(-n*i))},pingpong:function(e,t=1){return t-Math.abs(Se(e,2*t)-t)},smoothstep:function(e,t,n){return e<=t?0:e>=n?1:(e=(e-t)/(n-t))*e*(3-2*e)},smootherstep:function(e,t,n){return e<=t?0:e>=n?1:(e=(e-t)/(n-t))*e*e*(e*(6*e-15)+10)},randInt:function(e,t){return e+Math.floor(Math.random()*(t-e+1))},randFloat:function(e,t){return e+Math.random()*(t-e)},randFloatSpread:function(e){return e*(.5-Math.random())},seededRandom:function(e){void 0!==e&&(ve=e);let t=ve+=1831565813;return t=Math.imul(t^t>>>15,1|t),t^=t+Math.imul(t^t>>>7,61|t),((t^t>>>14)>>>0)/4294967296},degToRad:function(e){return e*xe},radToDeg:function(e){return e*ye},isPowerOfTwo:be,ceilPowerOfTwo:we,floorPowerOfTwo:Ae,setQuaternionFromProperEuler:function(e,t,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((t+i)/2),h=a((t+i)/2),u=s((t-i)/2),d=a((t-i)/2),p=s((i-t)/2),m=a((i-t)/2);switch(r){case"XYX":e.set(o*h,l*u,l*d,o*c);break;case"YZY":e.set(l*d,o*h,l*u,o*c);break;case"ZXZ":e.set(l*u,l*d,o*h,o*c);break;case"XZX":e.set(o*h,l*m,l*p,o*c);break;case"YXY":e.set(l*p,o*h,l*m,o*c);break;case"ZYZ":e.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:Ce,denormalize:Re};class Pe{constructor(e=0,t=0){Pe.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Ee(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,s=this.y-e.y;return this.x=r*n-s*i+e.x,this.y=r*i+s*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Ue{constructor(e,t,n,i,r,s,a,o,l){Ue.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,s,a,o,l)}set(e,t,n,i,r,s,a,o,l){const c=this.elements;return c[0]=e,c[1]=i,c[2]=a,c[3]=t,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],_=i[1],v=i[4],x=i[7],y=i[2],M=i[5],E=i[8];return r[0]=s*m+a*_+o*y,r[3]=s*f+a*v+o*M,r[6]=s*g+a*x+o*E,r[1]=l*m+c*_+h*y,r[4]=l*f+c*v+h*M,r[7]=l*g+c*x+h*E,r[2]=u*m+d*_+p*y,r[5]=u*f+d*v+p*M,r[8]=u*g+d*x+p*E,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],s=e[4],a=e[5],o=e[6],l=e[7],c=e[8];return t*s*c-t*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],s=e[4],a=e[5],o=e[6],l=e[7],c=e[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=t*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return e[0]=h*m,e[1]=(i*l-c*n)*m,e[2]=(a*n-i*s)*m,e[3]=u*m,e[4]=(c*t-i*o)*m,e[5]=(i*r-a*t)*m,e[6]=d*m,e[7]=(n*o-l*t)*m,e[8]=(s*t-n*r)*m,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+e,-i*l,i*o,-i*(-l*s+o*a)+a+t,0,0,1),this}scale(e,t){return this.premultiply(Ie.makeScale(e,t)),this}rotate(e){return this.premultiply(Ie.makeRotation(-e)),this}translate(e,t){return this.premultiply(Ie.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const Ie=new Ue;function De(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}function Ne(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}const Oe={};function Fe(e){e in Oe||(Oe[e]=!0,console.warn(e))}function Be(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function ze(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}const He=(new Ue).fromArray([.8224621,.0331941,.0170827,.177538,.9668058,.0723974,-1e-7,1e-7,.9105199]),ke=(new Ue).fromArray([1.2249401,-.0420569,-.0196376,-.2249404,1.0420571,-.0786361,1e-7,0,1.0982735]);const Ge={[le]:e=>e,[oe]:e=>e.convertSRGBToLinear(),[ce]:function(e){return e.convertSRGBToLinear().applyMatrix3(ke)}},Ve={[le]:e=>e,[oe]:e=>e.convertLinearToSRGB(),[ce]:function(e){return e.applyMatrix3(He).convertLinearToSRGB()}},We={enabled:!0,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(e){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!e},get workingColorSpace(){return le},set workingColorSpace(e){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const i=Ge[t],r=Ve[n];if(void 0===i||void 0===r)throw new Error(`Unsupported color space conversion, "${t}" to "${n}".`);return r(i(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this.workingColorSpace)}};let Xe;class je{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===Xe&&(Xe=Ne("canvas")),Xe.width=e.width,Xe.height=e.height;const n=Xe.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Xe}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=Ne("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let e=0;e<r.length;e++)r[e]=255*Be(r[e]/255);return n.putImageData(i,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*Be(t[e]/255)):t[e]=Be(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let qe=0;class Ye{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:qe++}),this.uuid=Me(),this.data=e,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Ke(i[t].image)):e.push(Ke(i[t]))}else e=Ke(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function Ke(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?je.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Ze=0;class Je extends ge{constructor(e=Je.DEFAULT_IMAGE,t=Je.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=Je.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Ze++}),this.uuid=Me(),this.name="",this.source=new Ye(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new Pe(0,0),this.repeat=new Pe(1,1),this.center=new Pe(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ue,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,"string"==typeof c?this.colorSpace=c:(Fe("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=c===se?oe:ae),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case I:e.x=e.x-Math.floor(e.x);break;case D:e.x=e.x<0?0:1;break;case N:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case I:e.y=e.y-Math.floor(e.y);break;case D:e.y=e.y<0?0:1;break;case N:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return Fe("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===oe?se:3e3}set encoding(e){Fe("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=e===se?oe:ae}}Je.DEFAULT_IMAGE=null,Je.DEFAULT_MAPPING=300,Je.DEFAULT_ANISOTROPY=1;class Qe{constructor(e=0,t=0,n=0,i=1){Qe.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*t+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*t+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*t+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const s=.01,a=.1,o=e.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,o=(d+1)/2,_=(g+1)/2,v=(c+u)/4,x=(h+m)/4,y=(p+f)/4;return e>o&&e>_?e<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=v/n,r=x/n):o>_?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=v/i,r=y/i):_<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(_),n=x/r,i=y/r),this.set(n,i,r,t),this}let _=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(_)<.001&&(_=1),this.x=(f-p)/_,this.y=(h-m)/_,this.z=(u-c)/_,this.w=Math.acos((l+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class $e extends ge{constructor(e=1,t=1,n={}){super(),this.isWebGLRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Qe(0,0,e,t),this.scissorTest=!1,this.viewport=new Qe(0,0,e,t);const i={width:e,height:t,depth:1};void 0!==n.encoding&&(Fe("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===se?oe:ae),this.texture=new Je(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.internalFormat=void 0!==n.internalFormat?n.internalFormat:null,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:z,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null,this.samples=void 0!==n.samples?n.samples:0}setSize(e,t,n=1){this.width===e&&this.height===t&&this.depth===n||(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Ye(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class et extends Je{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=O,this.minFilter=O,this.wrapR=D,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class tt extends Je{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=O,this.minFilter=O,this.wrapR=D,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class nt{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],m=r[s+3];if(0===a)return e[t+0]=o,e[t+1]=l,e[t+2]=c,void(e[t+3]=h);if(1===a)return e[t+0]=u,e[t+1]=d,e[t+2]=p,void(e[t+3]=m);if(h!==m||o!==u||l!==d||c!==p){let e=1-a;const t=o*u+l*d+c*p+h*m,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,t*n);e=Math.sin(e*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*e+u*r,l=l*e+d*r,c=c*e+p*r,h=h*e+m*r,e===1-a){const e=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=e,l*=e,c*=e,h*=e}}e[t]=o,e[t+1]=l,e[t+2]=c,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return e[t]=a*p+c*h+o*d-l*u,e[t+1]=o*p+c*u+l*h-a*d,e[t+2]=l*p+c*d+a*u-o*h,e[t+3]=c*p-a*h-o*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){const n=e._x,i=e._y,r=e._z,s=e._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],s=t[1],a=t[5],o=t[9],l=t[2],c=t[6],h=t[10],u=n+a+h;if(u>0){const e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(c-o)*e,this._y=(r-l)*e,this._z=(s-i)*e}else if(n>a&&n>h){const e=2*Math.sqrt(1+n-a-h);this._w=(c-o)/e,this._x=.25*e,this._y=(i+s)/e,this._z=(r+l)/e}else if(a>h){const e=2*Math.sqrt(1+a-n-h);this._w=(r-l)/e,this._x=(i+s)/e,this._y=.25*e,this._z=(o+c)/e}else{const e=2*Math.sqrt(1+h-n-a);this._w=(s-i)/e,this._x=(r+l)/e,this._y=(o+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Ee(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,s=e._w,a=t._x,o=t._y,l=t._z,c=t._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const e=1-t;return this._w=e*s+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-t)*c)/l,u=Math.sin(t*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class it{constructor(e=0,t=0,n=0){it.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(st.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(st.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,s=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,s=e.y,a=e.z,o=e.w,l=o*t+s*i-a*n,c=o*n+a*t-r*i,h=o*i+r*n-s*t,u=-r*t-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,s=t.x,a=t.y,o=t.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return rt.copy(this).projectOnVector(e),this.sub(rt)}reflect(e){return this.sub(rt.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Ee(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=2*(Math.random()-.5),t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const rt=new it,st=new nt;class at{constructor(e=new it(1/0,1/0,1/0),t=new it(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(lt.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(lt.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=lt.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){if(e.updateWorldMatrix(!1,!1),void 0!==e.boundingBox)null===e.boundingBox&&e.computeBoundingBox(),ct.copy(e.boundingBox),ct.applyMatrix4(e.matrixWorld),this.union(ct);else{const n=e.geometry;if(void 0!==n)if(t&&void 0!==n.attributes&&void 0!==n.attributes.position){const t=n.attributes.position;for(let n=0,i=t.count;n<i;n++)lt.fromBufferAttribute(t,n).applyMatrix4(e.matrixWorld),this.expandByPoint(lt)}else null===n.boundingBox&&n.computeBoundingBox(),ct.copy(n.boundingBox),ct.applyMatrix4(e.matrixWorld),this.union(ct)}const n=e.children;for(let e=0,i=n.length;e<i;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,lt),lt.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(gt),_t.subVectors(this.max,gt),ht.subVectors(e.a,gt),ut.subVectors(e.b,gt),dt.subVectors(e.c,gt),pt.subVectors(ut,ht),mt.subVectors(dt,ut),ft.subVectors(ht,dt);let t=[0,-pt.z,pt.y,0,-mt.z,mt.y,0,-ft.z,ft.y,pt.z,0,-pt.x,mt.z,0,-mt.x,ft.z,0,-ft.x,-pt.y,pt.x,0,-mt.y,mt.x,0,-ft.y,ft.x,0];return!!yt(t,ht,ut,dt,_t)&&(t=[1,0,0,0,1,0,0,0,1],!!yt(t,ht,ut,dt,_t)&&(vt.crossVectors(pt,mt),t=[vt.x,vt.y,vt.z],yt(t,ht,ut,dt,_t)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,lt).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(lt).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(ot[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),ot[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),ot[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),ot[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),ot[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),ot[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),ot[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),ot[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(ot)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const ot=[new it,new it,new it,new it,new it,new it,new it,new it],lt=new it,ct=new at,ht=new it,ut=new it,dt=new it,pt=new it,mt=new it,ft=new it,gt=new it,_t=new it,vt=new it,xt=new it;function yt(e,t,n,i,r){for(let s=0,a=e.length-3;s<=a;s+=3){xt.fromArray(e,s);const a=r.x*Math.abs(xt.x)+r.y*Math.abs(xt.y)+r.z*Math.abs(xt.z),o=t.dot(xt),l=n.dot(xt),c=i.dot(xt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Mt=new at,Et=new it,St=new it;class Tt{constructor(e=new it,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):Mt.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Et.subVectors(e,this.center);const t=Et.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(Et,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(St.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Et.copy(e.center).add(St)),this.expandByPoint(Et.copy(e.center).sub(St))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const bt=new it,wt=new it,At=new it,Rt=new it,Ct=new it,Lt=new it,Pt=new it;class Ut{constructor(e=new it,t=new it(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,bt)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=bt.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(bt.copy(this.origin).addScaledVector(this.direction,t),bt.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){wt.copy(e).add(t).multiplyScalar(.5),At.copy(t).sub(e).normalize(),Rt.copy(this.origin).sub(wt);const r=.5*e.distanceTo(t),s=-this.direction.dot(At),a=Rt.dot(this.direction),o=-Rt.dot(At),l=Rt.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const e=1/c;h*=e,u*=e,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(wt).addScaledVector(At,u),d}intersectSphere(e,t){bt.subVectors(e.center,this.origin);const n=bt.dot(this.direction),i=bt.dot(bt)-n*n,r=e.radius*e.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(e.min.x-u.x)*l,i=(e.max.x-u.x)*l):(n=(e.max.x-u.x)*l,i=(e.min.x-u.x)*l),c>=0?(r=(e.min.y-u.y)*c,s=(e.max.y-u.y)*c):(r=(e.max.y-u.y)*c,s=(e.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s<i||isNaN(i))&&(i=s),h>=0?(a=(e.min.z-u.z)*h,o=(e.max.z-u.z)*h):(a=(e.max.z-u.z)*h,o=(e.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,bt)}intersectTriangle(e,t,n,i,r){Ct.subVectors(t,e),Lt.subVectors(n,e),Pt.crossVectors(Ct,Lt);let s,a=this.direction.dot(Pt);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Rt.subVectors(this.origin,e);const o=s*this.direction.dot(Lt.crossVectors(Rt,Lt));if(o<0)return null;const l=s*this.direction.dot(Ct.cross(Rt));if(l<0)return null;if(o+l>a)return null;const c=-s*Rt.dot(Pt);return c<0?null:this.at(c/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class It{constructor(e,t,n,i,r,s,a,o,l,c,h,u,d,p,m,f){It.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,s,a,o,l,c,h,u,d,p,m,f)}set(e,t,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new It).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Dt.setFromMatrixColumn(e,0).length(),r=1/Dt.setFromMatrixColumn(e,1).length(),s=1/Dt.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*s,t[9]=n[9]*s,t[10]=n[10]*s,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){const e=s*c,n=s*h,i=a*c,r=a*h;t[0]=o*c,t[4]=-o*h,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-a*o,t[2]=r-e*l,t[6]=i+n*l,t[10]=s*o}else if("YXZ"===e.order){const e=o*c,n=o*h,i=l*c,r=l*h;t[0]=e+r*a,t[4]=i*a-n,t[8]=s*l,t[1]=s*h,t[5]=s*c,t[9]=-a,t[2]=n*a-i,t[6]=r+e*a,t[10]=s*o}else if("ZXY"===e.order){const e=o*c,n=o*h,i=l*c,r=l*h;t[0]=e-r*a,t[4]=-s*h,t[8]=i+n*a,t[1]=n+i*a,t[5]=s*c,t[9]=r-e*a,t[2]=-s*l,t[6]=a,t[10]=s*o}else if("ZYX"===e.order){const e=s*c,n=s*h,i=a*c,r=a*h;t[0]=o*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=o*h,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=a*o,t[10]=s*o}else if("YZX"===e.order){const e=s*o,n=s*l,i=a*o,r=a*l;t[0]=o*c,t[4]=r-e*h,t[8]=i*h+n,t[1]=h,t[5]=s*c,t[9]=-a*c,t[2]=-l*c,t[6]=n*h+i,t[10]=e-r*h}else if("XZY"===e.order){const e=s*o,n=s*l,i=a*o,r=a*l;t[0]=o*c,t[4]=-h,t[8]=l*c,t[1]=e*h+r,t[5]=s*c,t[9]=n*h-i,t[2]=i*h-n,t[6]=a*c,t[10]=r*h+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Ot,e,Ft)}lookAt(e,t,n){const i=this.elements;return Ht.subVectors(e,t),0===Ht.lengthSq()&&(Ht.z=1),Ht.normalize(),Bt.crossVectors(n,Ht),0===Bt.lengthSq()&&(1===Math.abs(n.z)?Ht.x+=1e-4:Ht.z+=1e-4,Ht.normalize(),Bt.crossVectors(n,Ht)),Bt.normalize(),zt.crossVectors(Ht,Bt),i[0]=Bt.x,i[4]=zt.x,i[8]=Ht.x,i[1]=Bt.y,i[5]=zt.y,i[9]=Ht.y,i[2]=Bt.z,i[6]=zt.z,i[10]=Ht.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],_=n[3],v=n[7],x=n[11],y=n[15],M=i[0],E=i[4],S=i[8],T=i[12],b=i[1],w=i[5],A=i[9],R=i[13],C=i[2],L=i[6],P=i[10],U=i[14],I=i[3],D=i[7],N=i[11],O=i[15];return r[0]=s*M+a*b+o*C+l*I,r[4]=s*E+a*w+o*L+l*D,r[8]=s*S+a*A+o*P+l*N,r[12]=s*T+a*R+o*U+l*O,r[1]=c*M+h*b+u*C+d*I,r[5]=c*E+h*w+u*L+d*D,r[9]=c*S+h*A+u*P+d*N,r[13]=c*T+h*R+u*U+d*O,r[2]=p*M+m*b+f*C+g*I,r[6]=p*E+m*w+f*L+g*D,r[10]=p*S+m*A+f*P+g*N,r[14]=p*T+m*R+f*U+g*O,r[3]=_*M+v*b+x*C+y*I,r[7]=_*E+v*w+x*L+y*D,r[11]=_*S+v*A+x*P+y*N,r[15]=_*T+v*R+x*U+y*O,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],s=e[1],a=e[5],o=e[9],l=e[13],c=e[2],h=e[6],u=e[10],d=e[14];return e[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+e[7]*(+t*o*d-t*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+e[11]*(+t*l*h-t*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+e[15]*(-i*a*c-t*o*h+t*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],s=e[4],a=e[5],o=e[6],l=e[7],c=e[8],h=e[9],u=e[10],d=e[11],p=e[12],m=e[13],f=e[14],g=e[15],_=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,v=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,y=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=t*_+n*v+i*x+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const E=1/M;return e[0]=_*E,e[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*E,e[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*E,e[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*E,e[4]=v*E,e[5]=(c*f*r-p*u*r+p*i*d-t*f*d-c*i*g+t*u*g)*E,e[6]=(p*o*r-s*f*r-p*i*l+t*f*l+s*i*g-t*o*g)*E,e[7]=(s*u*r-c*o*r+c*i*l-t*u*l-s*i*d+t*o*d)*E,e[8]=x*E,e[9]=(p*h*r-c*m*r-p*n*d+t*m*d+c*n*g-t*h*g)*E,e[10]=(s*m*r-p*a*r+p*n*l-t*m*l-s*n*g+t*a*g)*E,e[11]=(c*a*r-s*h*r-c*n*l+t*h*l+s*n*d-t*a*d)*E,e[12]=y*E,e[13]=(c*m*i-p*h*i+p*n*u-t*m*u-c*n*f+t*h*f)*E,e[14]=(p*a*i-s*m*i-p*n*o+t*m*o+s*n*f-t*a*f)*E,e[15]=(s*h*i-c*a*i+c*n*o-t*h*o-s*n*u+t*a*u)*E,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,s=e.x,a=e.y,o=e.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,s){return this.set(1,n,r,0,e,1,s,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,s=t._y,a=t._z,o=t._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,_=o*l,v=o*c,x=o*h,y=n.x,M=n.y,E=n.z;return i[0]=(1-(m+g))*y,i[1]=(d+x)*y,i[2]=(p-v)*y,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+_)*M,i[7]=0,i[8]=(p+v)*E,i[9]=(f-_)*E,i[10]=(1-(u+m))*E,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Dt.set(i[0],i[1],i[2]).length();const s=Dt.set(i[4],i[5],i[6]).length(),a=Dt.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Nt.copy(this);const o=1/r,l=1/s,c=1/a;return Nt.elements[0]*=o,Nt.elements[1]*=o,Nt.elements[2]*=o,Nt.elements[4]*=l,Nt.elements[5]*=l,Nt.elements[6]*=l,Nt.elements[8]*=c,Nt.elements[9]*=c,Nt.elements[10]*=c,t.setFromRotationMatrix(Nt),n.x=r,n.y=s,n.z=a,this}makePerspective(e,t,n,i,r,s,a=2e3){const o=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i);let d,p;if(a===me)d=-(s+r)/(s-r),p=-2*s*r/(s-r);else{if(a!==fe)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);d=-s/(s-r),p=-s*r/(s-r)}return o[0]=l,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,n,i,r,s,a=2e3){const o=this.elements,l=1/(t-e),c=1/(n-i),h=1/(s-r),u=(t+e)*l,d=(n+i)*c;let p,m;if(a===me)p=(s+r)*h,m=-2*h;else{if(a!==fe)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=r*h,m=-1*h}return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=m,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Dt=new it,Nt=new It,Ot=new it(0,0,0),Ft=new it(1,1,1),Bt=new it,zt=new it,Ht=new it,kt=new It,Gt=new nt;class Vt{constructor(e=0,t=0,n=0,i=Vt.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(Ee(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Ee(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Ee(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Ee(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Ee(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Ee(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return kt.makeRotationFromQuaternion(e),this.setFromRotationMatrix(kt,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Gt.setFromEuler(this),this.setFromQuaternion(Gt,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Vt.DEFAULT_ORDER="XYZ";class Wt{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let Xt=0;const jt=new it,qt=new nt,Yt=new It,Kt=new it,Zt=new it,Jt=new it,Qt=new nt,$t=new it(1,0,0),en=new it(0,1,0),tn=new it(0,0,1),nn={type:"added"},rn={type:"removed"};class sn extends ge{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Xt++}),this.uuid=Me(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=sn.DEFAULT_UP.clone();const e=new it,t=new Vt,n=new nt,i=new it(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new It},normalMatrix:{value:new Ue}}),this.matrix=new It,this.matrixWorld=new It,this.matrixAutoUpdate=sn.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=sn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new Wt,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return qt.setFromAxisAngle(e,t),this.quaternion.multiply(qt),this}rotateOnWorldAxis(e,t){return qt.setFromAxisAngle(e,t),this.quaternion.premultiply(qt),this}rotateX(e){return this.rotateOnAxis($t,e)}rotateY(e){return this.rotateOnAxis(en,e)}rotateZ(e){return this.rotateOnAxis(tn,e)}translateOnAxis(e,t){return jt.copy(e).applyQuaternion(this.quaternion),this.position.add(jt.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis($t,e)}translateY(e){return this.translateOnAxis(en,e)}translateZ(e){return this.translateOnAxis(tn,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Yt.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Kt.copy(e):Kt.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Zt.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Yt.lookAt(Zt,Kt,this.up):Yt.lookAt(Kt,Zt,this.up),this.quaternion.setFromRotationMatrix(Yt),i&&(Yt.extractRotation(i.matrixWorld),qt.setFromRotationMatrix(Yt),this.quaternion.premultiply(qt.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(nn)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(rn)),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(rn)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),Yt.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),Yt.multiply(e.parent.matrixWorld)),e.applyMatrix4(Yt),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t){let n=[];this[e]===t&&n.push(this);for(let i=0,r=this.children.length;i<r;i++){const r=this.children[i].getObjectsByProperty(e,t);r.length>0&&(n=n.concat(r))}return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Zt,e,Jt),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Zt,Qt,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const i=t[n];!0!==i.matrixWorldAutoUpdate&&!0!==e||i.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){const n=e[t];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){const i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){const t=s(e.geometries),i=s(e.materials),r=s(e.textures),a=s(e.images),o=s(e.shapes),l=s(e.skeletons),c=s(e.animations),h=s(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}sn.DEFAULT_UP=new it(0,1,0),sn.DEFAULT_MATRIX_AUTO_UPDATE=!0,sn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const an=new it,on=new it,ln=new it,cn=new it,hn=new it,un=new it,dn=new it,pn=new it,mn=new it,fn=new it;let gn=!1;class _n{constructor(e=new it,t=new it,n=new it){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),an.subVectors(e,t),i.cross(an);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){an.subVectors(i,t),on.subVectors(n,t),ln.subVectors(e,t);const s=an.dot(an),a=an.dot(on),o=an.dot(ln),l=on.dot(on),c=on.dot(ln),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,cn),cn.x>=0&&cn.y>=0&&cn.x+cn.y<=1}static getUV(e,t,n,i,r,s,a,o){return!1===gn&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),gn=!0),this.getInterpolation(e,t,n,i,r,s,a,o)}static getInterpolation(e,t,n,i,r,s,a,o){return this.getBarycoord(e,t,n,i,cn),o.setScalar(0),o.addScaledVector(r,cn.x),o.addScaledVector(s,cn.y),o.addScaledVector(a,cn.z),o}static isFrontFacing(e,t,n,i){return an.subVectors(n,t),on.subVectors(e,t),an.cross(on).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return an.subVectors(this.c,this.b),on.subVectors(this.a,this.b),.5*an.cross(on).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return _n.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return _n.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return!1===gn&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),gn=!0),_n.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}getInterpolation(e,t,n,i,r){return _n.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return _n.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return _n.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let s,a;hn.subVectors(i,n),un.subVectors(r,n),pn.subVectors(e,n);const o=hn.dot(pn),l=un.dot(pn);if(o<=0&&l<=0)return t.copy(n);mn.subVectors(e,i);const c=hn.dot(mn),h=un.dot(mn);if(c>=0&&h<=c)return t.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),t.copy(n).addScaledVector(hn,s);fn.subVectors(e,r);const d=hn.dot(fn),p=un.dot(fn);if(p>=0&&d<=p)return t.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),t.copy(n).addScaledVector(un,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return dn.subVectors(r,i),a=(h-c)/(h-c+(d-p)),t.copy(i).addScaledVector(dn,a);const g=1/(f+m+u);return s=m*g,a=u*g,t.copy(n).addScaledVector(hn,s).addScaledVector(un,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let vn=0;class xn extends ge{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:vn++}),this.uuid=Me(),this.name="",this.type="Material",this.blending=1,this.side=v,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=y,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=he,this.stencilZFail=he,this.stencilZPass=he,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==v&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(n.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}const yn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Mn={h:0,s:0,l:0},En={h:0,s:0,l:0};function Sn(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class Tn{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=oe){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,We.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=We.workingColorSpace){return this.r=e,this.g=t,this.b=n,We.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=We.workingColorSpace){if(e=Se(e,1),t=Ee(t,0,1),n=Ee(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=Sn(r,i,e+1/3),this.g=Sn(r,i,e),this.b=Sn(r,i,e-1/3)}return We.toWorkingColorSpace(this,i),this}setStyle(e,t=oe){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const s=i[1],a=i[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=oe){const n=yn[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Be(e.r),this.g=Be(e.g),this.b=Be(e.b),this}copyLinearToSRGB(e){return this.r=ze(e.r),this.g=ze(e.g),this.b=ze(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=oe){return We.fromWorkingColorSpace(bn.copy(this),e),65536*Math.round(Ee(255*bn.r,0,255))+256*Math.round(Ee(255*bn.g,0,255))+Math.round(Ee(255*bn.b,0,255))}getHexString(e=oe){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=We.workingColorSpace){We.fromWorkingColorSpace(bn.copy(this),t);const n=bn.r,i=bn.g,r=bn.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const e=s-a;switch(l=c<=.5?e/(s+a):e/(2-s-a),s){case n:o=(i-r)/e+(i<r?6:0);break;case i:o=(r-n)/e+2;break;case r:o=(n-i)/e+4}o/=6}return e.h=o,e.s=l,e.l=c,e}getRGB(e,t=We.workingColorSpace){return We.fromWorkingColorSpace(bn.copy(this),t),e.r=bn.r,e.g=bn.g,e.b=bn.b,e}getStyle(e=oe){We.fromWorkingColorSpace(bn.copy(this),e);const t=bn.r,n=bn.g,i=bn.b;return e!==oe?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(Mn),Mn.h+=e,Mn.s+=t,Mn.l+=n,this.setHSL(Mn.h,Mn.s,Mn.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Mn),e.getHSL(En);const n=Te(Mn.h,En.h,t),i=Te(Mn.s,En.s,t),r=Te(Mn.l,En.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const bn=new Tn;Tn.NAMES=yn;class wn extends xn{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Tn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=M,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const An=new it,Rn=new Pe;class Cn{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=ue,this.updateRange={offset:0,count:-1},this.gpuType=X,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)Rn.fromBufferAttribute(this,t),Rn.applyMatrix3(e),this.setXY(t,Rn.x,Rn.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)An.fromBufferAttribute(this,t),An.applyMatrix3(e),this.setXYZ(t,An.x,An.y,An.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)An.fromBufferAttribute(this,t),An.applyMatrix4(e),this.setXYZ(t,An.x,An.y,An.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)An.fromBufferAttribute(this,t),An.applyNormalMatrix(e),this.setXYZ(t,An.x,An.y,An.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)An.fromBufferAttribute(this,t),An.transformDirection(e),this.setXYZ(t,An.x,An.y,An.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Re(t,this.array)),t}setX(e,t){return this.normalized&&(t=Ce(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Re(t,this.array)),t}setY(e,t){return this.normalized&&(t=Ce(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Re(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Ce(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Re(t,this.array)),t}setW(e,t){return this.normalized&&(t=Ce(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Ce(t,this.array),n=Ce(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=Ce(t,this.array),n=Ce(n,this.array),i=Ce(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=Ce(t,this.array),n=Ce(n,this.array),i=Ce(i,this.array),r=Ce(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==ue&&(e.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(e.updateRange=this.updateRange),e}copyColorsArray(){console.error("THREE.BufferAttribute: copyColorsArray() was removed in r144.")}copyVector2sArray(){console.error("THREE.BufferAttribute: copyVector2sArray() was removed in r144.")}copyVector3sArray(){console.error("THREE.BufferAttribute: copyVector3sArray() was removed in r144.")}copyVector4sArray(){console.error("THREE.BufferAttribute: copyVector4sArray() was removed in r144.")}}class Ln extends Cn{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Pn extends Cn{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Un extends Cn{constructor(e,t,n){super(new Float32Array(e),t,n)}}let In=0;const Dn=new It,Nn=new sn,On=new it,Fn=new at,Bn=new at,zn=new it;class Hn extends ge{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:In++}),this.uuid=Me(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(De(e)?Pn:Ln)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Ue).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return Dn.makeRotationFromQuaternion(e),this.applyMatrix4(Dn),this}rotateX(e){return Dn.makeRotationX(e),this.applyMatrix4(Dn),this}rotateY(e){return Dn.makeRotationY(e),this.applyMatrix4(Dn),this}rotateZ(e){return Dn.makeRotationZ(e),this.applyMatrix4(Dn),this}translate(e,t,n){return Dn.makeTranslation(e,t,n),this.applyMatrix4(Dn),this}scale(e,t,n){return Dn.makeScale(e,t,n),this.applyMatrix4(Dn),this}lookAt(e){return Nn.lookAt(e),Nn.updateMatrix(),this.applyMatrix4(Nn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(On).negate(),this.translate(On.x,On.y,On.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Un(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new at);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new it(-1/0,-1/0,-1/0),new it(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Fn.setFromBufferAttribute(n),this.morphTargetsRelative?(zn.addVectors(this.boundingBox.min,Fn.min),this.boundingBox.expandByPoint(zn),zn.addVectors(this.boundingBox.max,Fn.max),this.boundingBox.expandByPoint(zn)):(this.boundingBox.expandByPoint(Fn.min),this.boundingBox.expandByPoint(Fn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Tt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new it,1/0);if(e){const n=this.boundingSphere.center;if(Fn.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Bn.setFromBufferAttribute(n),this.morphTargetsRelative?(zn.addVectors(Fn.min,Bn.min),Fn.expandByPoint(zn),zn.addVectors(Fn.max,Bn.max),Fn.expandByPoint(zn)):(Fn.expandByPoint(Bn.min),Fn.expandByPoint(Bn.max))}Fn.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)zn.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(zn));if(t)for(let r=0,s=t.length;r<s;r++){const s=t[r],a=this.morphTargetsRelative;for(let t=0,r=s.count;t<r;t++)zn.fromBufferAttribute(s,t),a&&(On.fromBufferAttribute(e,t),zn.add(On)),i=Math.max(i,n.distanceToSquared(zn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=e.array,i=t.position.array,r=t.normal.array,s=t.uv.array,a=i.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Cn(new Float32Array(4*a),4));const o=this.getAttribute("tangent").array,l=[],c=[];for(let e=0;e<a;e++)l[e]=new it,c[e]=new it;const h=new it,u=new it,d=new it,p=new Pe,m=new Pe,f=new Pe,g=new it,_=new it;function v(e,t,n){h.fromArray(i,3*e),u.fromArray(i,3*t),d.fromArray(i,3*n),p.fromArray(s,2*e),m.fromArray(s,2*t),f.fromArray(s,2*n),u.sub(h),d.sub(h),m.sub(p),f.sub(p);const r=1/(m.x*f.y-f.x*m.y);isFinite(r)&&(g.copy(u).multiplyScalar(f.y).addScaledVector(d,-m.y).multiplyScalar(r),_.copy(d).multiplyScalar(m.x).addScaledVector(u,-f.x).multiplyScalar(r),l[e].add(g),l[t].add(g),l[n].add(g),c[e].add(_),c[t].add(_),c[n].add(_))}let x=this.groups;0===x.length&&(x=[{start:0,count:n.length}]);for(let e=0,t=x.length;e<t;++e){const t=x[e],i=t.start;for(let e=i,r=i+t.count;e<r;e+=3)v(n[e+0],n[e+1],n[e+2])}const y=new it,M=new it,E=new it,S=new it;function T(e){E.fromArray(r,3*e),S.copy(E);const t=l[e];y.copy(t),y.sub(E.multiplyScalar(E.dot(t))).normalize(),M.crossVectors(S,t);const n=M.dot(c[e])<0?-1:1;o[4*e]=y.x,o[4*e+1]=y.y,o[4*e+2]=y.z,o[4*e+3]=n}for(let e=0,t=x.length;e<t;++e){const t=x[e],i=t.start;for(let e=i,r=i+t.count;e<r;e+=3)T(n[e+0]),T(n[e+1]),T(n[e+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new Cn(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const i=new it,r=new it,s=new it,a=new it,o=new it,l=new it,c=new it,h=new it;if(e)for(let u=0,d=e.count;u<d;u+=3){const d=e.getX(u+0),p=e.getX(u+1),m=e.getX(u+2);i.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),s.fromBufferAttribute(t,m),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,m),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let e=0,a=t.count;e<a;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),s.fromBufferAttribute(t,e+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(){return console.error("THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeGeometries() instead."),this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)zn.fromBufferAttribute(e,t),zn.normalize(),e.setXYZ(t,zn.x,zn.y,zn.z)}toNonIndexed(){function e(e,t){const n=e.array,i=e.itemSize,r=e.normalized,s=new n.constructor(t.length*i);let a=0,o=0;for(let r=0,l=t.length;r<l;r++){a=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)s[o++]=n[a++]}return new Cn(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Hn,n=this.index.array,i=this.attributes;for(const r in i){const s=e(i[r],n);t.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let t=0,i=a.length;t<i;t++){const i=e(a[t],n);s.push(i)}t.morphAttributes[i]=s}t.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let e=0,n=s.length;e<n;e++){const n=s[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t];e.data.attributes[t]=i.toJSON(e.data)}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],s=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];s.push(i.toJSON(e.data))}s.length>0&&(i[t]=s,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const s=e.groups;for(let e=0,t=s.length;e<t;e++){const t=s[e];this.addGroup(t.start,t.count,t.materialIndex)}const a=e.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const kn=new It,Gn=new Ut,Vn=new Tt,Wn=new it,Xn=new it,jn=new it,qn=new it,Yn=new it,Kn=new it,Zn=new Pe,Jn=new Pe,Qn=new Pe,$n=new it,ei=new it,ti=new it,ni=new it,ii=new it;class ri extends sn{constructor(e=new Hn,t=new wn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,s=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const a=this.morphTargetInfluences;if(r&&a){Kn.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=a[n],o=r[n];0!==i&&(Yn.fromBufferAttribute(o,e),s?Kn.addScaledVector(Yn,i):Kn.addScaledVector(Yn.sub(t),i))}t.add(Kn)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Vn.copy(n.boundingSphere),Vn.applyMatrix4(r),Gn.copy(e.ray).recast(e.near),!1===Vn.containsPoint(Gn.origin)){if(null===Gn.intersectSphere(Vn,Wn))return;if(Gn.origin.distanceToSquared(Wn)>(e.far-e.near)**2)return}kn.copy(r).invert(),Gn.copy(e.ray).applyMatrix4(kn),null!==n.boundingBox&&!1===Gn.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,Gn)}}_computeIntersections(e,t,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let r=0,o=u.length;r<o;r++){const o=u[r],p=s[o.materialIndex];for(let r=Math.max(o.start,d.start),s=Math.min(a.count,Math.min(o.start+o.count,d.start+d.count));r<s;r+=3){i=si(this,p,e,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(a.count,d.start+d.count);r<o;r+=3){i=si(this,s,e,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}else if(void 0!==o)if(Array.isArray(s))for(let r=0,a=u.length;r<a;r++){const a=u[r],p=s[a.materialIndex];for(let r=Math.max(a.start,d.start),s=Math.min(o.count,Math.min(a.start+a.count,d.start+d.count));r<s;r+=3){i=si(this,p,e,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=a.materialIndex,t.push(i))}}else{for(let r=Math.max(0,d.start),a=Math.min(o.count,d.start+d.count);r<a;r+=3){i=si(this,s,e,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}}}function si(e,t,n,i,r,s,a,o,l,c){e.getVertexPosition(o,Xn),e.getVertexPosition(l,jn),e.getVertexPosition(c,qn);const h=function(e,t,n,i,r,s,a,o){let l;if(l=t.side===x?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,t.side===v,o),null===l)return null;ii.copy(o),ii.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(ii);return c<n.near||c>n.far?null:{distance:c,point:ii.clone(),object:e}}(e,t,n,i,Xn,jn,qn,ni);if(h){r&&(Zn.fromBufferAttribute(r,o),Jn.fromBufferAttribute(r,l),Qn.fromBufferAttribute(r,c),h.uv=_n.getInterpolation(ni,Xn,jn,qn,Zn,Jn,Qn,new Pe)),s&&(Zn.fromBufferAttribute(s,o),Jn.fromBufferAttribute(s,l),Qn.fromBufferAttribute(s,c),h.uv1=_n.getInterpolation(ni,Xn,jn,qn,Zn,Jn,Qn,new Pe),h.uv2=h.uv1),a&&($n.fromBufferAttribute(a,o),ei.fromBufferAttribute(a,l),ti.fromBufferAttribute(a,c),h.normal=_n.getInterpolation(ni,Xn,jn,qn,$n,ei,ti,new it),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const e={a:o,b:l,c:c,normal:new it,materialIndex:0};_n.getNormal(Xn,jn,qn,e.normal),h.face=e}return h}class ai extends Hn{constructor(e=1,t=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(e,t,n,i,r,s,p,m,f,g,_){const v=s/f,x=p/g,y=s/2,M=p/2,E=m/2,S=f+1,T=g+1;let b=0,w=0;const A=new it;for(let s=0;s<T;s++){const a=s*x-M;for(let o=0;o<S;o++){const u=o*v-y;A[e]=u*i,A[t]=a*r,A[n]=E,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=m>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),b+=1}}for(let e=0;e<g;e++)for(let t=0;t<f;t++){const n=u+t+S*e,i=u+t+S*(e+1),r=u+(t+1)+S*(e+1),s=u+(t+1)+S*e;o.push(n,i,s),o.push(i,r,s),w+=6}a.addGroup(d,w,_),d+=w,u+=b}p("z","y","x",-1,-1,n,t,e,s,r,0),p("z","y","x",1,-1,n,t,-e,s,r,1),p("x","z","y",1,1,e,n,t,i,s,2),p("x","z","y",1,-1,e,n,-t,i,s,3),p("x","y","z",1,-1,e,t,n,i,r,4),p("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new Un(l,3)),this.setAttribute("normal",new Un(c,3)),this.setAttribute("uv",new Un(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ai(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function oi(e){const t={};for(const n in e){t[n]={};for(const i in e[n]){const r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}}return t}function li(e){const t={};for(let n=0;n<e.length;n++){const i=oi(e[n]);for(const e in i)t[e]=i[e]}return t}function ci(e){return null===e.getRenderTarget()?e.outputColorSpace:le}const hi={clone:oi,merge:li};class ui extends xn{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=oi(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class di extends sn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new It,this.projectionMatrix=new It,this.projectionMatrixInverse=new It,this.coordinateSystem=me}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class pi extends di{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*ye*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*xe*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*ye*Math.atan(Math.tan(.5*xe*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,s){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*xe*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const e=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/e,t-=s.offsetY*n/a,i*=s.width/e,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const mi=-90;class fi extends sn{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null;const i=new pi(mi,1,e,t);i.layers=this.layers,this.add(i);const r=new pi(mi,1,e,t);r.layers=this.layers,this.add(r);const s=new pi(mi,1,e,t);s.layers=this.layers,this.add(s);const a=new pi(mi,1,e,t);a.layers=this.layers,this.add(a);const o=new pi(mi,1,e,t);o.layers=this.layers,this.add(o);const l=new pi(mi,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,s,a,o]=t;for(const e of t)this.remove(e);if(e===me)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(e!==fe)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[i,r,s,a,o,l]=this.children,c=e.getRenderTarget(),h=e.toneMapping,u=e.xr.enabled;e.toneMapping=T,e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,s),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,o),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,l),e.setRenderTarget(c),e.toneMapping=h,e.xr.enabled=u,n.texture.needsPMREMUpdate=!0}}class gi extends Je{constructor(e,t,n,i,r,s,a,o,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:L,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class _i extends $e{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];void 0!==t.encoding&&(Fe("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),t.colorSpace=t.encoding===se?oe:ae),this.texture=new gi(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:z}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new ai(5,5,5),r=new ui({name:"CubemapFromEquirect",uniforms:oi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:x,blending:0});r.uniforms.tEquirect.value=t;const s=new ri(i,r),a=t.minFilter;t.minFilter===H&&(t.minFilter=z);return new fi(1,10,this).update(e,s),t.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}const vi=new it,xi=new it,yi=new Ue;class Mi{constructor(e=new it(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=vi.subVectors(n,t).cross(xi.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(vi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||yi.getNormalMatrix(e),i=this.coplanarPoint(vi).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Ei=new Tt,Si=new it;class Ti{constructor(e=new Mi,t=new Mi,n=new Mi,i=new Mi,r=new Mi,s=new Mi){this.planes=[e,t,n,i,r,s]}set(e,t,n,i,r,s){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,i=e.elements,r=i[0],s=i[1],a=i[2],o=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],m=i[10],f=i[11],g=i[12],_=i[13],v=i[14],x=i[15];if(n[0].setComponents(o-r,u-l,f-d,x-g).normalize(),n[1].setComponents(o+r,u+l,f+d,x+g).normalize(),n[2].setComponents(o+s,u+c,f+p,x+_).normalize(),n[3].setComponents(o-s,u-c,f-p,x-_).normalize(),n[4].setComponents(o-a,u-h,f-m,x-v).normalize(),t===me)n[5].setComponents(o+a,u+h,f+m,x+v).normalize();else{if(t!==fe)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(a,h,m,v).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),Ei.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),Ei.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Ei)}intersectsSprite(e){return Ei.center.set(0,0,0),Ei.radius=.7071067811865476,Ei.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ei)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<i)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Si.x=i.normal.x>0?e.max.x:e.min.x,Si.y=i.normal.y>0?e.max.y:e.min.y,Si.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Si)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function bi(){let e=null,t=!1,n=null,i=null;function r(t,s){n(t,s),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function wi(e,t){const n=t.isWebGL2,i=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),i.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);const n=i.get(t);n&&(e.deleteBuffer(n.buffer),i.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){const e=i.get(t);return void((!e||e.version<t.version)&&i.set(t,{buffer:t.buffer,type:t.type,bytesPerElement:t.elementSize,version:t.version}))}t.isInterleavedBufferAttribute&&(t=t.data);const s=i.get(t);void 0===s?i.set(t,function(t,i){const r=t.array,s=t.usage,a=e.createBuffer();let o;if(e.bindBuffer(i,a),e.bufferData(i,r,s),t.onUploadCallback(),r instanceof Float32Array)o=e.FLOAT;else if(r instanceof Uint16Array)if(t.isFloat16BufferAttribute){if(!n)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");o=e.HALF_FLOAT}else o=e.UNSIGNED_SHORT;else if(r instanceof Int16Array)o=e.SHORT;else if(r instanceof Uint32Array)o=e.UNSIGNED_INT;else if(r instanceof Int32Array)o=e.INT;else if(r instanceof Int8Array)o=e.BYTE;else if(r instanceof Uint8Array)o=e.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);o=e.UNSIGNED_BYTE}return{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version}}(t,r)):s.version<t.version&&(!function(t,i,r){const s=i.array,a=i.updateRange;e.bindBuffer(r,t),-1===a.count?e.bufferSubData(r,0,s):(n?e.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):e.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1),i.onUploadCallback()}(s.buffer,t,r),s.version=t.version)}}}class Ai extends Hn{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,s=t/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=e/a,u=t/o,d=[],p=[],m=[],f=[];for(let e=0;e<c;e++){const t=e*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-t,0),m.push(0,0,1),f.push(n/a),f.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<a;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),s=t+1+l*e;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new Un(p,3)),this.setAttribute("normal",new Un(m,3)),this.setAttribute("uv",new Un(f,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ai(e.width,e.height,e.widthSegments,e.heightSegments)}}const Ri={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\t return vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat R21 = R12;\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos.xyz );\n\t\tvec3 vSigmaY = dFdy( surf_pos.xyz );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tanisotropyV /= material.anisotropy;\n\tmaterial.anisotropy = saturate( material.anisotropy );\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometry.viewDir, geometry.normal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, vMapUv );\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#ifdef USE_UV\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"},Ci={common:{diffuse:{value:new Tn(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Ue},alphaMap:{value:null},alphaMapTransform:{value:new Ue},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Ue}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Ue}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Ue}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Ue},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Ue},normalScale:{value:new Pe(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Ue},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Ue}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Ue}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Ue}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Tn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Tn(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Ue},alphaTest:{value:0},uvTransform:{value:new Ue}},sprite:{diffuse:{value:new Tn(16777215)},opacity:{value:1},center:{value:new Pe(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Ue},alphaMap:{value:null},alphaMapTransform:{value:new Ue},alphaTest:{value:0}}},Li={basic:{uniforms:li([Ci.common,Ci.specularmap,Ci.envmap,Ci.aomap,Ci.lightmap,Ci.fog]),vertexShader:Ri.meshbasic_vert,fragmentShader:Ri.meshbasic_frag},lambert:{uniforms:li([Ci.common,Ci.specularmap,Ci.envmap,Ci.aomap,Ci.lightmap,Ci.emissivemap,Ci.bumpmap,Ci.normalmap,Ci.displacementmap,Ci.fog,Ci.lights,{emissive:{value:new Tn(0)}}]),vertexShader:Ri.meshlambert_vert,fragmentShader:Ri.meshlambert_frag},phong:{uniforms:li([Ci.common,Ci.specularmap,Ci.envmap,Ci.aomap,Ci.lightmap,Ci.emissivemap,Ci.bumpmap,Ci.normalmap,Ci.displacementmap,Ci.fog,Ci.lights,{emissive:{value:new Tn(0)},specular:{value:new Tn(1118481)},shininess:{value:30}}]),vertexShader:Ri.meshphong_vert,fragmentShader:Ri.meshphong_frag},standard:{uniforms:li([Ci.common,Ci.envmap,Ci.aomap,Ci.lightmap,Ci.emissivemap,Ci.bumpmap,Ci.normalmap,Ci.displacementmap,Ci.roughnessmap,Ci.metalnessmap,Ci.fog,Ci.lights,{emissive:{value:new Tn(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ri.meshphysical_vert,fragmentShader:Ri.meshphysical_frag},toon:{uniforms:li([Ci.common,Ci.aomap,Ci.lightmap,Ci.emissivemap,Ci.bumpmap,Ci.normalmap,Ci.displacementmap,Ci.gradientmap,Ci.fog,Ci.lights,{emissive:{value:new Tn(0)}}]),vertexShader:Ri.meshtoon_vert,fragmentShader:Ri.meshtoon_frag},matcap:{uniforms:li([Ci.common,Ci.bumpmap,Ci.normalmap,Ci.displacementmap,Ci.fog,{matcap:{value:null}}]),vertexShader:Ri.meshmatcap_vert,fragmentShader:Ri.meshmatcap_frag},points:{uniforms:li([Ci.points,Ci.fog]),vertexShader:Ri.points_vert,fragmentShader:Ri.points_frag},dashed:{uniforms:li([Ci.common,Ci.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ri.linedashed_vert,fragmentShader:Ri.linedashed_frag},depth:{uniforms:li([Ci.common,Ci.displacementmap]),vertexShader:Ri.depth_vert,fragmentShader:Ri.depth_frag},normal:{uniforms:li([Ci.common,Ci.bumpmap,Ci.normalmap,Ci.displacementmap,{opacity:{value:1}}]),vertexShader:Ri.meshnormal_vert,fragmentShader:Ri.meshnormal_frag},sprite:{uniforms:li([Ci.sprite,Ci.fog]),vertexShader:Ri.sprite_vert,fragmentShader:Ri.sprite_frag},background:{uniforms:{uvTransform:{value:new Ue},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Ri.background_vert,fragmentShader:Ri.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:Ri.backgroundCube_vert,fragmentShader:Ri.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Ri.cube_vert,fragmentShader:Ri.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ri.equirect_vert,fragmentShader:Ri.equirect_frag},distanceRGBA:{uniforms:li([Ci.common,Ci.displacementmap,{referencePosition:{value:new it},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ri.distanceRGBA_vert,fragmentShader:Ri.distanceRGBA_frag},shadow:{uniforms:li([Ci.lights,Ci.fog,{color:{value:new Tn(0)},opacity:{value:1}}]),vertexShader:Ri.shadow_vert,fragmentShader:Ri.shadow_frag}};Li.physical={uniforms:li([Li.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Ue},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Ue},clearcoatNormalScale:{value:new Pe(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Ue},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Ue},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Ue},sheen:{value:0},sheenColor:{value:new Tn(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Ue},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Ue},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Ue},transmissionSamplerSize:{value:new Pe},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Ue},attenuationDistance:{value:0},attenuationColor:{value:new Tn(0)},specularColor:{value:new Tn(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Ue},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Ue},anisotropyVector:{value:new Pe},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Ue}}]),vertexShader:Ri.meshphysical_vert,fragmentShader:Ri.meshphysical_frag};const Pi={r:0,b:0,g:0};function Ui(e,t,n,i,r,s,a){const o=new Tn(0);let l,c,h=!0===s?0:1,u=null,d=0,p=null;function m(t,n){t.getRGB(Pi,ci(e)),i.buffers.color.setClear(Pi.r,Pi.g,Pi.b,n,a)}return{getClearColor:function(){return o},setClearColor:function(e,t=1){o.set(e),h=t,m(o,h)},getClearAlpha:function(){return h},setClearAlpha:function(e){h=e,m(o,h)},render:function(s,f){let g=!1,_=!0===f.isScene?f.background:null;if(_&&_.isTexture){_=(f.backgroundBlurriness>0?n:t).get(_)}switch(null===_?m(o,h):_&&_.isColor&&(m(_,1),g=!0),e.xr.getEnvironmentBlendMode()){case"opaque":g=!0;break;case"additive":i.buffers.color.setClear(0,0,0,1,a),g=!0;break;case"alpha-blend":i.buffers.color.setClear(0,0,0,0,a),g=!0}(e.autoClear||g)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),_&&(_.isCubeTexture||_.mapping===U)?(void 0===c&&(c=new ri(new ai(1,1,1),new ui({name:"BackgroundCubeMaterial",uniforms:oi(Li.backgroundCube.uniforms),vertexShader:Li.backgroundCube.vertexShader,fragmentShader:Li.backgroundCube.fragmentShader,side:x,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(c)),c.material.uniforms.envMap.value=_,c.material.uniforms.flipEnvMap.value=_.isCubeTexture&&!1===_.isRenderTargetTexture?-1:1,c.material.uniforms.backgroundBlurriness.value=f.backgroundBlurriness,c.material.uniforms.backgroundIntensity.value=f.backgroundIntensity,c.material.toneMapped=_.colorSpace!==oe,u===_&&d===_.version&&p===e.toneMapping||(c.material.needsUpdate=!0,u=_,d=_.version,p=e.toneMapping),c.layers.enableAll(),s.unshift(c,c.geometry,c.material,0,0,null)):_&&_.isTexture&&(void 0===l&&(l=new ri(new Ai(2,2),new ui({name:"BackgroundMaterial",uniforms:oi(Li.background.uniforms),vertexShader:Li.background.vertexShader,fragmentShader:Li.background.fragmentShader,side:v,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(l)),l.material.uniforms.t2D.value=_,l.material.uniforms.backgroundIntensity.value=f.backgroundIntensity,l.material.toneMapped=_.colorSpace!==oe,!0===_.matrixAutoUpdate&&_.updateMatrix(),l.material.uniforms.uvTransform.value.copy(_.matrix),u===_&&d===_.version&&p===e.toneMapping||(l.material.needsUpdate=!0,u=_,d=_.version,p=e.toneMapping),l.layers.enableAll(),s.unshift(l,l.geometry,l.material,0,0,null))}}}function Ii(e,t,n,i){const r=e.getParameter(e.MAX_VERTEX_ATTRIBS),s=i.isWebGL2?null:t.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=p(null);let c=l,h=!1;function u(t){return i.isWebGL2?e.bindVertexArray(t):s.bindVertexArrayOES(t)}function d(t){return i.isWebGL2?e.deleteVertexArray(t):s.deleteVertexArrayOES(t)}function p(e){const t=[],n=[],i=[];for(let e=0;e<r;e++)t[e]=0,n[e]=0,i[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:n,attributeDivisors:i,object:e,attributes:{},index:null}}function m(){const e=c.newAttributes;for(let t=0,n=e.length;t<n;t++)e[t]=0}function f(e){g(e,0)}function g(n,r){const s=c.newAttributes,a=c.enabledAttributes,o=c.attributeDivisors;if(s[n]=1,0===a[n]&&(e.enableVertexAttribArray(n),a[n]=1),o[n]!==r){(i.isWebGL2?e:t.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),o[n]=r}}function _(){const t=c.newAttributes,n=c.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==t[i]&&(e.disableVertexAttribArray(i),n[i]=0)}function v(t,n,i,r,s,a,o){!0===o?e.vertexAttribIPointer(t,n,i,s,a):e.vertexAttribPointer(t,n,i,r,s,a)}function x(){y(),h=!0,c!==l&&(c=l,u(c.object))}function y(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:function(r,l,d,x,y){let M=!1;if(a){const t=function(t,n,r){const a=!0===r.wireframe;let l=o[t.id];void 0===l&&(l={},o[t.id]=l);let c=l[n.id];void 0===c&&(c={},l[n.id]=c);let h=c[a];void 0===h&&(h=p(i.isWebGL2?e.createVertexArray():s.createVertexArrayOES()),c[a]=h);return h}(x,d,l);c!==t&&(c=t,u(c.object)),M=function(e,t,n,i){const r=c.attributes,s=t.attributes;let a=0;const o=n.getAttributes();for(const t in o){if(o[t].location>=0){const n=r[t];let i=s[t];if(void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;a++}}return c.attributesNum!==a||c.index!==i}(r,x,d,y),M&&function(e,t,n,i){const r={},s=t.attributes;let a=0;const o=n.getAttributes();for(const t in o){if(o[t].location>=0){let n=s[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[t]=i,a++}}c.attributes=r,c.attributesNum=a,c.index=i}(r,x,d,y)}else{const e=!0===l.wireframe;c.geometry===x.id&&c.program===d.id&&c.wireframe===e||(c.geometry=x.id,c.program=d.id,c.wireframe=e,M=!0)}null!==y&&n.update(y,e.ELEMENT_ARRAY_BUFFER),(M||h)&&(h=!1,function(r,s,a,o){if(!1===i.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===t.get("ANGLE_instanced_arrays"))return;m();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const t in c){const s=c[t];if(s.location>=0){let a=l[t];if(void 0===a&&("instanceMatrix"===t&&r.instanceMatrix&&(a=r.instanceMatrix),"instanceColor"===t&&r.instanceColor&&(a=r.instanceColor)),void 0!==a){const t=a.normalized,l=a.itemSize,c=n.get(a);if(void 0===c)continue;const h=c.buffer,u=c.type,d=c.bytesPerElement,p=!0===i.isWebGL2&&(u===e.INT||u===e.UNSIGNED_INT||a.gpuType===V);if(a.isInterleavedBufferAttribute){const n=a.data,i=n.stride,c=a.offset;if(n.isInstancedInterleavedBuffer){for(let e=0;e<s.locationSize;e++)g(s.location+e,n.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=n.meshPerAttribute*n.count)}else for(let e=0;e<s.locationSize;e++)f(s.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<s.locationSize;e++)v(s.location+e,l/s.locationSize,u,t,i*d,(c+l/s.locationSize*e)*d,p)}else{if(a.isInstancedBufferAttribute){for(let e=0;e<s.locationSize;e++)g(s.location+e,a.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=a.meshPerAttribute*a.count)}else for(let e=0;e<s.locationSize;e++)f(s.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<s.locationSize;e++)v(s.location+e,l/s.locationSize,u,t,l*d,l/s.locationSize*e*d,p)}}else if(void 0!==h){const n=h[t];if(void 0!==n)switch(n.length){case 2:e.vertexAttrib2fv(s.location,n);break;case 3:e.vertexAttrib3fv(s.location,n);break;case 4:e.vertexAttrib4fv(s.location,n);break;default:e.vertexAttrib1fv(s.location,n)}}}}_()}(r,l,d,x),null!==y&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.get(y).buffer))},reset:x,resetDefaultState:y,dispose:function(){x();for(const e in o){const t=o[e];for(const e in t){const n=t[e];for(const e in n)d(n[e].object),delete n[e];delete t[e]}delete o[e]}},releaseStatesOfGeometry:function(e){if(void 0===o[e.id])return;const t=o[e.id];for(const e in t){const n=t[e];for(const e in n)d(n[e].object),delete n[e];delete t[e]}delete o[e.id]},releaseStatesOfProgram:function(e){for(const t in o){const n=o[t];if(void 0===n[e.id])continue;const i=n[e.id];for(const e in i)d(i[e].object),delete i[e];delete n[e.id]}},initAttributes:m,enableAttribute:f,disableUnusedAttributes:_}}function Di(e,t,n,i){const r=i.isWebGL2;let s;this.setMode=function(e){s=e},this.render=function(t,i){e.drawArrays(s,t,i),n.update(i,s,1)},this.renderInstances=function(i,a,o){if(0===o)return;let l,c;if(r)l=e,c="drawArraysInstanced";else if(l=t.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](s,i,a,o),n.update(a,s,o)}}function Ni(e,t,n){let i;function r(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&"WebGL2RenderingContext"===e.constructor.name;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||t.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),d=e.getParameter(e.MAX_TEXTURE_SIZE),p=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),m=e.getParameter(e.MAX_VERTEX_ATTRIBS),f=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),g=e.getParameter(e.MAX_VARYING_VECTORS),_=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),v=u>0,x=s||t.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");i=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:_,vertexTextures:v,floatFragmentTextures:x,floatVertexTextures:v&&x,maxSamples:s?e.getParameter(e.MAX_SAMPLES):0}}function Oi(e){const t=this;let n=null,i=0,r=!1,s=!1;const a=new Mi,o=new Ue,l={value:null,needsUpdate:!1};function c(e,n,i,r){const s=null!==e?e.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const t=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=i;t!==s;++t,n+=4)a.copy(e[t]).applyMatrix4(r,o),a.normal.toArray(c,n),c[n+3]=a.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=s,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==i||r;return r=t,i=e.length,n},this.beginShadows=function(){s=!0,c(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(a,o,h){const u=a.clippingPlanes,d=a.clipIntersection,p=a.clipShadows,m=e.get(a);if(!r||null===u||0===u.length||s&&!p)s?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);t.numPlanes=i,t.numIntersection=0}();else{const e=s?0:i,t=4*e;let r=m.clippingState||null;l.value=r,r=c(u,o,t,h);for(let e=0;e!==t;++e)r[e]=n[e];m.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=e}}}function Fi(e){let t=new WeakMap;function n(e,t){return 303===t?e.mapping=L:304===t&&(e.mapping=P),e}function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping;if(303===s||304===s){if(t.has(r)){return n(t.get(r).texture,r.mapping)}{const s=r.image;if(s&&s.height>0){const a=new _i(s.height/2);return a.fromEquirectangularTexture(e,r),t.set(r,a),r.addEventListener("dispose",i),n(a.texture,r.mapping)}return null}}}return r},dispose:function(){t=new WeakMap}}}class Bi extends di{constructor(e=-1,t=1,n=1,i=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,s=n+e,a=i+t,o=i-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,s=r+e*this.view.width,a-=t*this.view.offsetY,o=a-t*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const zi=[.125,.215,.35,.446,.526,.582],Hi=20,ki=new Bi,Gi=new Tn;let Vi=null;const Wi=(1+Math.sqrt(5))/2,Xi=1/Wi,ji=[new it(1,1,1),new it(-1,1,1),new it(1,1,-1),new it(-1,1,-1),new it(0,Wi,Xi),new it(0,Wi,-Xi),new it(Xi,0,Wi),new it(-Xi,0,Wi),new it(Wi,Xi,0),new it(-Wi,Xi,0)];class qi{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Vi=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Ji(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Zi(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Vi),e.scissorTest=!1,Ki(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===L||e.mapping===P?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Vi=this._renderer.getRenderTarget();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:z,minFilter:z,generateMipmaps:!1,type:j,format:Y,colorSpace:le,depthBuffer:!1},i=Yi(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Yi(e,t,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],i=[];let r=e;const s=e-4+1+zi.length;for(let a=0;a<s;a++){const s=Math.pow(2,r);n.push(s);let o=1/s;a>e-4?o=zi[a-e+4-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,_=new Float32Array(m*p*d),v=new Float32Array(f*p*d),x=new Float32Array(g*p*d);for(let e=0;e<d;e++){const t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];_.set(i,m*p*e),v.set(u,f*p*e);const r=[e,e,e,e,e,e];x.set(r,g*p*e)}const y=new Hn;y.setAttribute("position",new Cn(_,m)),y.setAttribute("uv",new Cn(v,f)),y.setAttribute("faceIndex",new Cn(x,g)),t.push(y),r>4&&r--}return{lodPlanes:t,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array(Hi),r=new it(0,1,0),s=new ui({name:"SphericalGaussianBlur",defines:{n:Hi,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Qi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return s}(i,e,t)}return i}_compileMaterial(e){const t=new ri(this._lodPlanes[0],e);this._renderer.compile(t,ki)}_sceneToCubeUV(e,t,n,i){const r=new pi(90,1,t,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.toneMapping;o.getClearColor(Gi),o.toneMapping=T,o.autoClear=!1;const h=new wn({name:"PMREM.Background",side:x,depthWrite:!1,depthTest:!1}),u=new ri(new ai,h);let d=!1;const p=e.background;p?p.isColor&&(h.color.copy(p),e.background=null,d=!0):(h.color.copy(Gi),d=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(r.up.set(0,s[t],0),r.lookAt(a[t],0,0)):1===n?(r.up.set(0,0,s[t]),r.lookAt(0,a[t],0)):(r.up.set(0,s[t],0),r.lookAt(0,0,a[t]));const l=this._cubeSize;Ki(i,n*l,t>2?l:0,l,l),o.setRenderTarget(i),d&&o.render(u,r),o.render(e,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=c,o.autoClear=l,e.background=p}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===L||e.mapping===P;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Ji()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Zi());const r=i?this._cubemapMaterial:this._equirectMaterial,s=new ri(this._lodPlanes[0],r);r.uniforms.envMap.value=e;const a=this._cubeSize;Ki(t,0,0,3*a,2*a),n.setRenderTarget(t),n.render(s,ki)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let t=1;t<this._lodPlanes.length;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=ji[(t-1)%ji.length];this._blur(e,t-1,t,n,i)}t.autoClear=n}_blur(e,t,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(e,s,t,n,i,"latitudinal",r),this._halfBlur(s,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new ri(this._lodPlanes[i],l),h=l.uniforms,u=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):Hi;m>Hi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let e=0;e<Hi;++e){const t=e/p,n=Math.exp(-t*t/2);f.push(n),0===e?g+=n:e<m&&(g+=2*n)}for(let e=0;e<f.length;e++)f[e]=f[e]/g;h.envMap.value=e.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a);const{_lodMax:_}=this;h.dTheta.value=d,h.mipInt.value=_-n;const v=this._sizeLods[i];Ki(t,3*v*(i>_-4?i-_+4:0),4*(this._cubeSize-v),3*v,2*v),o.setRenderTarget(t),o.render(c,ki)}}function Yi(e,t,n){const i=new $e(e,t,n);return i.texture.mapping=U,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Ki(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function Zi(){return new ui({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Qi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Ji(){return new ui({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Qi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Qi(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function $i(e){let t=new WeakMap,n=null;function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping,a=303===s||304===s,o=s===L||s===P;if(a||o){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let i=t.get(r);return null===n&&(n=new qi(e)),i=a?n.fromEquirectangular(r,i):n.fromCubemap(r,i),t.set(r,i),i.texture}if(t.has(r))return t.get(r).texture;{const s=r.image;if(a&&s&&s.height>0||o&&s&&function(e){let t=0;const n=6;for(let i=0;i<n;i++)void 0!==e[i]&&t++;return t===n}(s)){null===n&&(n=new qi(e));const s=a?n.fromEquirectangular(r):n.fromCubemap(r);return t.set(r,s),r.addEventListener("dispose",i),s.texture}return null}}}return r},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function er(e){const t={};function n(n){if(void 0!==t[n])return t[n];let i;switch(n){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(n)}return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(e){e.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(e){const t=n(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function tr(e,t,n,i){const r={},s=new WeakMap;function a(e){const o=e.target;null!==o.index&&t.remove(o.index);for(const e in o.attributes)t.remove(o.attributes[e]);for(const e in o.morphAttributes){const n=o.morphAttributes[e];for(let e=0,i=n.length;e<i;e++)t.remove(n[e])}o.removeEventListener("dispose",a),delete r[o.id];const l=s.get(o);l&&(t.remove(l),s.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(e){const n=[],i=e.index,r=e.attributes.position;let a=0;if(null!==i){const e=i.array;a=i.version;for(let t=0,i=e.length;t<i;t+=3){const i=e[t+0],r=e[t+1],s=e[t+2];n.push(i,r,r,s,s,i)}}else{const e=r.array;a=r.version;for(let t=0,i=e.length/3-1;t<i;t+=3){const e=t+0,i=t+1,r=t+2;n.push(e,i,i,r,r,e)}}const o=new(De(n)?Pn:Ln)(n,1);o.version=a;const l=s.get(e);l&&t.remove(l),s.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",a),r[t.id]=!0,n.memory.geometries++),t},update:function(n){const i=n.attributes;for(const n in i)t.update(i[n],e.ARRAY_BUFFER);const r=n.morphAttributes;for(const n in r){const i=r[n];for(let n=0,r=i.length;n<r;n++)t.update(i[n],e.ARRAY_BUFFER)}},getWireframeAttribute:function(e){const t=s.get(e);if(t){const n=e.index;null!==n&&t.version<n.version&&o(e)}else o(e);return s.get(e)}}}function nr(e,t,n,i){const r=i.isWebGL2;let s,a,o;this.setMode=function(e){s=e},this.setIndex=function(e){a=e.type,o=e.bytesPerElement},this.render=function(t,i){e.drawElements(s,i,a,t*o),n.update(i,s,1)},this.renderInstances=function(i,l,c){if(0===c)return;let h,u;if(r)h=e,u="drawElementsInstanced";else if(h=t.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===h)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");h[u](s,l,a,i*o,c),n.update(l,s,c)}}function ir(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=r*(n/3);break;case e.LINES:t.lines+=r*(n/2);break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function rr(e,t){return e[0]-t[0]}function sr(e,t){return Math.abs(t[1])-Math.abs(e[1])}function ar(e,t,n){const i={},r=new Float32Array(8),s=new WeakMap,a=new Qe,o=[];for(let e=0;e<8;e++)o[e]=[e,0];return{update:function(l,c,h){const u=l.morphTargetInfluences;if(!0===t.isWebGL2){const d=c.morphAttributes.position||c.morphAttributes.normal||c.morphAttributes.color,p=void 0!==d?d.length:0;let m=s.get(c);if(void 0===m||m.count!==p){void 0!==m&&m.texture.dispose();const _=void 0!==c.morphAttributes.position,v=void 0!==c.morphAttributes.normal,x=void 0!==c.morphAttributes.color,y=c.morphAttributes.position||[],M=c.morphAttributes.normal||[],E=c.morphAttributes.color||[];let S=0;!0===_&&(S=1),!0===v&&(S=2),!0===x&&(S=3);let T=c.attributes.position.count*S,b=1;T>t.maxTextureSize&&(b=Math.ceil(T/t.maxTextureSize),T=t.maxTextureSize);const w=new Float32Array(T*b*4*p),A=new et(w,T,b,p);A.type=X,A.needsUpdate=!0;const R=4*S;for(let L=0;L<p;L++){const P=y[L],U=M[L],I=E[L],D=T*b*4*L;for(let N=0;N<P.count;N++){const O=N*R;!0===_&&(a.fromBufferAttribute(P,N),w[D+O+0]=a.x,w[D+O+1]=a.y,w[D+O+2]=a.z,w[D+O+3]=0),!0===v&&(a.fromBufferAttribute(U,N),w[D+O+4]=a.x,w[D+O+5]=a.y,w[D+O+6]=a.z,w[D+O+7]=0),!0===x&&(a.fromBufferAttribute(I,N),w[D+O+8]=a.x,w[D+O+9]=a.y,w[D+O+10]=a.z,w[D+O+11]=4===I.itemSize?a.w:1)}}function C(){A.dispose(),s.delete(c),c.removeEventListener("dispose",C)}m={count:p,texture:A,size:new Pe(T,b)},s.set(c,m),c.addEventListener("dispose",C)}let f=0;for(let F=0;F<u.length;F++)f+=u[F];const g=c.morphTargetsRelative?1:1-f;h.getUniforms().setValue(e,"morphTargetBaseInfluence",g),h.getUniforms().setValue(e,"morphTargetInfluences",u),h.getUniforms().setValue(e,"morphTargetsTexture",m.texture,n),h.getUniforms().setValue(e,"morphTargetsTextureSize",m.size)}else{const B=void 0===u?0:u.length;let z=i[c.id];if(void 0===z||z.length!==B){z=[];for(let W=0;W<B;W++)z[W]=[W,0];i[c.id]=z}for(let j=0;j<B;j++){const q=z[j];q[0]=j,q[1]=u[j]}z.sort(sr);for(let Y=0;Y<8;Y++)Y<B&&z[Y][1]?(o[Y][0]=z[Y][0],o[Y][1]=z[Y][1]):(o[Y][0]=Number.MAX_SAFE_INTEGER,o[Y][1]=0);o.sort(rr);const H=c.morphAttributes.position,k=c.morphAttributes.normal;let G=0;for(let K=0;K<8;K++){const Z=o[K],J=Z[0],Q=Z[1];J!==Number.MAX_SAFE_INTEGER&&Q?(H&&c.getAttribute("morphTarget"+K)!==H[J]&&c.setAttribute("morphTarget"+K,H[J]),k&&c.getAttribute("morphNormal"+K)!==k[J]&&c.setAttribute("morphNormal"+K,k[J]),r[K]=Q,G+=Q):(H&&!0===c.hasAttribute("morphTarget"+K)&&c.deleteAttribute("morphTarget"+K),k&&!0===c.hasAttribute("morphNormal"+K)&&c.deleteAttribute("morphNormal"+K),r[K]=0)}const V=c.morphTargetsRelative?1:1-G;h.getUniforms().setValue(e,"morphTargetBaseInfluence",V),h.getUniforms().setValue(e,"morphTargetInfluences",r)}}}}function or(e,t,n,i){let r=new WeakMap;function s(e){const t=e.target;t.removeEventListener("dispose",s),n.remove(t.instanceMatrix),null!==t.instanceColor&&n.remove(t.instanceColor)}return{update:function(a){const o=i.render.frame,l=a.geometry,c=t.get(a,l);return r.get(c)!==o&&(t.update(c),r.set(c,o)),a.isInstancedMesh&&(!1===a.hasEventListener("dispose",s)&&a.addEventListener("dispose",s),n.update(a.instanceMatrix,e.ARRAY_BUFFER),null!==a.instanceColor&&n.update(a.instanceColor,e.ARRAY_BUFFER)),c},dispose:function(){r=new WeakMap}}}const lr=new Je,cr=new et,hr=new tt,ur=new gi,dr=[],pr=[],mr=new Float32Array(16),fr=new Float32Array(9),gr=new Float32Array(4);function _r(e,t,n){const i=e[0];if(i<=0||i>0)return e;const r=t*n;let s=dr[r];if(void 0===s&&(s=new Float32Array(r),dr[r]=s),0!==t){i.toArray(s,0);for(let i=1,r=0;i!==t;++i)r+=n,e[i].toArray(s,r)}return s}function vr(e,t){if(e.length!==t.length)return!1;for(let n=0,i=e.length;n<i;n++)if(e[n]!==t[n])return!1;return!0}function xr(e,t){for(let n=0,i=t.length;n<i;n++)e[n]=t[n]}function yr(e,t){let n=pr[t];void 0===n&&(n=new Int32Array(t),pr[t]=n);for(let i=0;i!==t;++i)n[i]=e.allocateTextureUnit();return n}function Mr(e,t){const n=this.cache;n[0]!==t&&(e.uniform1f(this.addr,t),n[0]=t)}function Er(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2f(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(vr(n,t))return;e.uniform2fv(this.addr,t),xr(n,t)}}function Sr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3f(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else if(void 0!==t.r)n[0]===t.r&&n[1]===t.g&&n[2]===t.b||(e.uniform3f(this.addr,t.r,t.g,t.b),n[0]=t.r,n[1]=t.g,n[2]=t.b);else{if(vr(n,t))return;e.uniform3fv(this.addr,t),xr(n,t)}}function Tr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(vr(n,t))return;e.uniform4fv(this.addr,t),xr(n,t)}}function br(e,t){const n=this.cache,i=t.elements;if(void 0===i){if(vr(n,t))return;e.uniformMatrix2fv(this.addr,!1,t),xr(n,t)}else{if(vr(n,i))return;gr.set(i),e.uniformMatrix2fv(this.addr,!1,gr),xr(n,i)}}function wr(e,t){const n=this.cache,i=t.elements;if(void 0===i){if(vr(n,t))return;e.uniformMatrix3fv(this.addr,!1,t),xr(n,t)}else{if(vr(n,i))return;fr.set(i),e.uniformMatrix3fv(this.addr,!1,fr),xr(n,i)}}function Ar(e,t){const n=this.cache,i=t.elements;if(void 0===i){if(vr(n,t))return;e.uniformMatrix4fv(this.addr,!1,t),xr(n,t)}else{if(vr(n,i))return;mr.set(i),e.uniformMatrix4fv(this.addr,!1,mr),xr(n,i)}}function Rr(e,t){const n=this.cache;n[0]!==t&&(e.uniform1i(this.addr,t),n[0]=t)}function Cr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2i(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(vr(n,t))return;e.uniform2iv(this.addr,t),xr(n,t)}}function Lr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3i(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(vr(n,t))return;e.uniform3iv(this.addr,t),xr(n,t)}}function Pr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(vr(n,t))return;e.uniform4iv(this.addr,t),xr(n,t)}}function Ur(e,t){const n=this.cache;n[0]!==t&&(e.uniform1ui(this.addr,t),n[0]=t)}function Ir(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2ui(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(vr(n,t))return;e.uniform2uiv(this.addr,t),xr(n,t)}}function Dr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3ui(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(vr(n,t))return;e.uniform3uiv(this.addr,t),xr(n,t)}}function Nr(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(vr(n,t))return;e.uniform4uiv(this.addr,t),xr(n,t)}}function Or(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture2D(t||lr,r)}function Fr(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(t||hr,r)}function Br(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTextureCube(t||ur,r)}function zr(e,t,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(t||cr,r)}function Hr(e,t){e.uniform1fv(this.addr,t)}function kr(e,t){const n=_r(t,this.size,2);e.uniform2fv(this.addr,n)}function Gr(e,t){const n=_r(t,this.size,3);e.uniform3fv(this.addr,n)}function Vr(e,t){const n=_r(t,this.size,4);e.uniform4fv(this.addr,n)}function Wr(e,t){const n=_r(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,n)}function Xr(e,t){const n=_r(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,n)}function jr(e,t){const n=_r(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,n)}function qr(e,t){e.uniform1iv(this.addr,t)}function Yr(e,t){e.uniform2iv(this.addr,t)}function Kr(e,t){e.uniform3iv(this.addr,t)}function Zr(e,t){e.uniform4iv(this.addr,t)}function Jr(e,t){e.uniform1uiv(this.addr,t)}function Qr(e,t){e.uniform2uiv(this.addr,t)}function $r(e,t){e.uniform3uiv(this.addr,t)}function es(e,t){e.uniform4uiv(this.addr,t)}function ts(e,t,n){const i=this.cache,r=t.length,s=yr(n,r);vr(i,s)||(e.uniform1iv(this.addr,s),xr(i,s));for(let e=0;e!==r;++e)n.setTexture2D(t[e]||lr,s[e])}function ns(e,t,n){const i=this.cache,r=t.length,s=yr(n,r);vr(i,s)||(e.uniform1iv(this.addr,s),xr(i,s));for(let e=0;e!==r;++e)n.setTexture3D(t[e]||hr,s[e])}function is(e,t,n){const i=this.cache,r=t.length,s=yr(n,r);vr(i,s)||(e.uniform1iv(this.addr,s),xr(i,s));for(let e=0;e!==r;++e)n.setTextureCube(t[e]||ur,s[e])}function rs(e,t,n){const i=this.cache,r=t.length,s=yr(n,r);vr(i,s)||(e.uniform1iv(this.addr,s),xr(i,s));for(let e=0;e!==r;++e)n.setTexture2DArray(t[e]||cr,s[e])}class ss{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.setValue=function(e){switch(e){case 5126:return Mr;case 35664:return Er;case 35665:return Sr;case 35666:return Tr;case 35674:return br;case 35675:return wr;case 35676:return Ar;case 5124:case 35670:return Rr;case 35667:case 35671:return Cr;case 35668:case 35672:return Lr;case 35669:case 35673:return Pr;case 5125:return Ur;case 36294:return Ir;case 36295:return Dr;case 36296:return Nr;case 35678:case 36198:case 36298:case 36306:case 35682:return Or;case 35679:case 36299:case 36307:return Fr;case 35680:case 36300:case 36308:case 36293:return Br;case 36289:case 36303:case 36311:case 36292:return zr}}(t.type)}}class as{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.size=t.size,this.setValue=function(e){switch(e){case 5126:return Hr;case 35664:return kr;case 35665:return Gr;case 35666:return Vr;case 35674:return Wr;case 35675:return Xr;case 35676:return jr;case 5124:case 35670:return qr;case 35667:case 35671:return Yr;case 35668:case 35672:return Kr;case 35669:case 35673:return Zr;case 5125:return Jr;case 36294:return Qr;case 36295:return $r;case 36296:return es;case 35678:case 36198:case 36298:case 36306:case 35682:return ts;case 35679:case 36299:case 36307:return ns;case 35680:case 36300:case 36308:case 36293:return is;case 36289:case 36303:case 36311:case 36292:return rs}}(t.type)}}class os{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const i=this.seq;for(let r=0,s=i.length;r!==s;++r){const s=i[r];s.setValue(e,t[s.id],n)}}}const ls=/(\w+)(\])?(\[|\.)?/g;function cs(e,t){e.seq.push(t),e.map[t.id]=t}function hs(e,t,n){const i=e.name,r=i.length;for(ls.lastIndex=0;;){const s=ls.exec(i),a=ls.lastIndex;let o=s[1];const l="]"===s[2],c=s[3];if(l&&(o|=0),void 0===c||"["===c&&a+2===r){cs(n,void 0===c?new ss(o,e,t):new as(o,e,t));break}{let e=n.map[o];void 0===e&&(e=new os(o),cs(n,e)),n=e}}}class us{constructor(e,t){this.seq=[],this.map={};const n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const n=e.getActiveUniform(t,i);hs(n,e.getUniformLocation(t,n.name),this)}}setValue(e,t,n,i){const r=this.map[t];void 0!==r&&r.setValue(e,n,i)}setOptional(e,t,n){const i=t[n];void 0!==i&&this.setValue(e,n,i)}static upload(e,t,n,i){for(let r=0,s=t.length;r!==s;++r){const s=t[r],a=n[s.id];!1!==a.needsUpdate&&s.setValue(e,a.value,i)}}static seqWithValue(e,t){const n=[];for(let i=0,r=e.length;i!==r;++i){const r=e[i];r.id in t&&n.push(r)}return n}}function ds(e,t,n){const i=e.createShader(t);return e.shaderSource(i,n),e.compileShader(i),i}let ps=0;function ms(e,t,n){const i=e.getShaderParameter(t,e.COMPILE_STATUS),r=e.getShaderInfoLog(t).trim();if(i&&""===r)return"";const s=/ERROR: 0:(\d+)/.exec(r);if(s){const i=parseInt(s[1]);return n.toUpperCase()+"\n\n"+r+"\n\n"+function(e,t){const n=e.split("\n"),i=[],r=Math.max(t-6,0),s=Math.min(t+6,n.length);for(let e=r;e<s;e++){const r=e+1;i.push(`${r===t?">":" "} ${r}: ${n[e]}`)}return i.join("\n")}(e.getShaderSource(t),i)}return r}function fs(e,t){const n=function(e){switch(e){case le:return["Linear","( value )"];case oe:return["sRGB","( value )"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",e),["Linear","( value )"]}}(t);return"vec4 "+e+"( vec4 value ) { return LinearTo"+n[0]+n[1]+"; }"}function gs(e,t){let n;switch(t){case b:n="Linear";break;case w:n="Reinhard";break;case A:n="OptimizedCineon";break;case R:n="ACESFilmic";break;case C:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),n="Linear"}return"vec3 "+e+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function _s(e){return""!==e}function vs(e,t){const n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function xs(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}const ys=/^[ \t]*#include +<([\w\d./]+)>/gm;function Ms(e){return e.replace(ys,Es)}function Es(e,t){const n=Ri[t];if(void 0===n)throw new Error("Can not resolve #include <"+t+">");return Ms(n)}const Ss=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Ts(e){return e.replace(Ss,bs)}function bs(e,t,n,i){let r="";for(let e=parseInt(t);e<parseInt(n);e++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function ws(e){let t="precision "+e.precision+" float;\nprecision "+e.precision+" int;";return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}function As(e,t,n,i){const r=e.getContext(),s=n.defines;let a=n.vertexShader,o=n.fragmentShader;const l=function(e){let t="SHADOWMAP_TYPE_BASIC";return e.shadowMapType===f?t="SHADOWMAP_TYPE_PCF":e.shadowMapType===g?t="SHADOWMAP_TYPE_PCF_SOFT":e.shadowMapType===_&&(t="SHADOWMAP_TYPE_VSM"),t}(n),c=function(e){let t="ENVMAP_TYPE_CUBE";if(e.envMap)switch(e.envMapMode){case L:case P:t="ENVMAP_TYPE_CUBE";break;case U:t="ENVMAP_TYPE_CUBE_UV"}return t}(n),h=function(e){let t="ENVMAP_MODE_REFLECTION";e.envMap&&e.envMapMode===P&&(t="ENVMAP_MODE_REFRACTION");return t}(n),u=function(e){let t="ENVMAP_BLENDING_NONE";if(e.envMap)switch(e.combine){case M:t="ENVMAP_BLENDING_MULTIPLY";break;case E:t="ENVMAP_BLENDING_MIX";break;case S:t="ENVMAP_BLENDING_ADD"}return t}(n),d=function(e){const t=e.envMapCubeUVHeight;if(null===t)return null;const n=Math.log2(t)-2,i=1/t;return{texelWidth:1/(3*Math.max(Math.pow(2,n),112)),texelHeight:i,maxMip:n}}(n),p=n.isWebGL2?"":function(e){return[e.extensionDerivatives||e.envMapCubeUVHeight||e.bumpMap||e.normalMapTangentSpace||e.clearcoatNormalMap||e.flatShading||"physical"===e.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(e.extensionFragDepth||e.logarithmicDepthBuffer)&&e.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",e.extensionDrawBuffers&&e.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(e.extensionShaderTextureLOD||e.envMap||e.transmission)&&e.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(_s).join("\n")}(n),m=function(e){const t=[];for(const n in e){const i=e[n];!1!==i&&t.push("#define "+n+" "+i)}return t.join("\n")}(s),v=r.createProgram();let x,y,b=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(x=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m].filter(_s).join("\n"),x.length>0&&(x+="\n"),y=[p,"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m].filter(_s).join("\n"),y.length>0&&(y+="\n")):(x=[ws(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+h:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.morphColors&&n.isWebGL2?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0&&n.isWebGL2?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1","\tattribute vec2 uv1;","#endif","#ifdef USE_UV2","\tattribute vec2 uv2;","#endif","#ifdef USE_UV3","\tattribute vec2 uv3;","#endif","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","\tattribute vec4 color;","#elif defined( USE_COLOR )","\tattribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(_s).join("\n"),y=[p,ws(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,m,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.envMap?"#define "+h:"",n.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==T?"#define TONE_MAPPING":"",n.toneMapping!==T?Ri.tonemapping_pars_fragment:"",n.toneMapping!==T?gs("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",Ri.encodings_pars_fragment,fs("linearToOutputTexel",n.outputColorSpace),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(_s).join("\n")),a=Ms(a),a=vs(a,n),a=xs(a,n),o=Ms(o),o=vs(o,n),o=xs(o,n),a=Ts(a),o=Ts(o),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(b="#version 300 es\n",x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+x,y=["#define varying in",n.glslVersion===de?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===de?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+y);const w=b+x+a,A=b+y+o,R=ds(r,r.VERTEX_SHADER,w),C=ds(r,r.FRAGMENT_SHADER,A);if(r.attachShader(v,R),r.attachShader(v,C),void 0!==n.index0AttributeName?r.bindAttribLocation(v,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(v,0,"position"),r.linkProgram(v),e.debug.checkShaderErrors){const t=r.getProgramInfoLog(v).trim(),n=r.getShaderInfoLog(R).trim(),i=r.getShaderInfoLog(C).trim();let s=!0,a=!0;if(!1===r.getProgramParameter(v,r.LINK_STATUS))if(s=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(r,v,R,C);else{const e=ms(r,R,"vertex"),n=ms(r,C,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(v,r.VALIDATE_STATUS)+"\n\nProgram Info Log: "+t+"\n"+e+"\n"+n)}else""!==t?console.warn("THREE.WebGLProgram: Program Info Log:",t):""!==n&&""!==i||(a=!1);a&&(this.diagnostics={runnable:s,programLog:t,vertexShader:{log:n,prefix:x},fragmentShader:{log:i,prefix:y}})}let I,D;return r.deleteShader(R),r.deleteShader(C),this.getUniforms=function(){return void 0===I&&(I=new us(r,v)),I},this.getAttributes=function(){return void 0===D&&(D=function(e,t){const n={},i=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){const i=e.getActiveAttrib(t,r),s=i.name;let a=1;i.type===e.FLOAT_MAT2&&(a=2),i.type===e.FLOAT_MAT3&&(a=3),i.type===e.FLOAT_MAT4&&(a=4),n[s]={type:i.type,location:e.getAttribLocation(t,s),locationSize:a}}return n}(r,v)),D},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(v),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=ps++,this.cacheKey=t,this.usedTimes=1,this.program=v,this.vertexShader=R,this.fragmentShader=C,this}let Rs=0;class Cs{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),s=this._getShaderCacheForMaterial(e);return!1===s.has(i)&&(s.add(i),i.usedTimes++),!1===s.has(r)&&(s.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const e of t)e.usedTimes--,0===e.usedTimes&&this.shaderCache.delete(e.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return void 0===n&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return void 0===n&&(n=new Ls(e),t.set(e,n)),n}}class Ls{constructor(e){this.id=Rs++,this.code=e,this.usedTimes=0}}function Ps(e,t,n,i,r,s,a){const o=new Wt,l=new Cs,c=[],h=r.isWebGL2,u=r.logarithmicDepthBuffer,d=r.vertexTextures;let p=r.precision;const m={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function f(e){return 0===e?"uv":`uv${e}`}return{getParameters:function(s,o,c,g,_){const v=g.fog,y=_.geometry,M=s.isMeshStandardMaterial?g.environment:null,E=(s.isMeshStandardMaterial?n:t).get(s.envMap||M),S=E&&E.mapping===U?E.image.height:null,b=m[s.type];null!==s.precision&&(p=r.getMaxPrecision(s.precision),p!==s.precision&&console.warn("THREE.WebGLProgram.getParameters:",s.precision,"not supported, using",p,"instead."));const w=y.morphAttributes.position||y.morphAttributes.normal||y.morphAttributes.color,A=void 0!==w?w.length:0;let R,C,L,P,I=0;if(void 0!==y.morphAttributes.position&&(I=1),void 0!==y.morphAttributes.normal&&(I=2),void 0!==y.morphAttributes.color&&(I=3),b){const e=Li[b];R=e.vertexShader,C=e.fragmentShader}else R=s.vertexShader,C=s.fragmentShader,l.update(s),L=l.getVertexShaderID(s),P=l.getFragmentShaderID(s);const D=e.getRenderTarget(),N=!0===_.isInstancedMesh,O=!!s.map,F=!!s.matcap,B=!!E,z=!!s.aoMap,H=!!s.lightMap,k=!!s.bumpMap,G=!!s.normalMap,V=!!s.displacementMap,W=!!s.emissiveMap,X=!!s.metalnessMap,j=!!s.roughnessMap,q=s.anisotropy>0,Y=s.clearcoat>0,K=s.iridescence>0,Z=s.sheen>0,J=s.transmission>0,Q=q&&!!s.anisotropyMap,$=Y&&!!s.clearcoatMap,ee=Y&&!!s.clearcoatNormalMap,te=Y&&!!s.clearcoatRoughnessMap,ne=K&&!!s.iridescenceMap,ie=K&&!!s.iridescenceThicknessMap,re=Z&&!!s.sheenColorMap,se=Z&&!!s.sheenRoughnessMap,ae=!!s.specularMap,oe=!!s.specularColorMap,ce=!!s.specularIntensityMap,he=J&&!!s.transmissionMap,ue=J&&!!s.thicknessMap,de=!!s.gradientMap,pe=!!s.alphaMap,me=s.alphaTest>0,fe=!!s.extensions,ge=!!y.attributes.uv1,_e=!!y.attributes.uv2,ve=!!y.attributes.uv3;return{isWebGL2:h,shaderID:b,shaderType:s.type,shaderName:s.name,vertexShader:R,fragmentShader:C,defines:s.defines,customVertexShaderID:L,customFragmentShaderID:P,isRawShaderMaterial:!0===s.isRawShaderMaterial,glslVersion:s.glslVersion,precision:p,instancing:N,instancingColor:N&&null!==_.instanceColor,supportsVertexTextures:d,outputColorSpace:null===D?e.outputColorSpace:!0===D.isXRRenderTarget?D.texture.colorSpace:le,map:O,matcap:F,envMap:B,envMapMode:B&&E.mapping,envMapCubeUVHeight:S,aoMap:z,lightMap:H,bumpMap:k,normalMap:G,displacementMap:d&&V,emissiveMap:W,normalMapObjectSpace:G&&1===s.normalMapType,normalMapTangentSpace:G&&0===s.normalMapType,metalnessMap:X,roughnessMap:j,anisotropy:q,anisotropyMap:Q,clearcoat:Y,clearcoatMap:$,clearcoatNormalMap:ee,clearcoatRoughnessMap:te,iridescence:K,iridescenceMap:ne,iridescenceThicknessMap:ie,sheen:Z,sheenColorMap:re,sheenRoughnessMap:se,specularMap:ae,specularColorMap:oe,specularIntensityMap:ce,transmission:J,transmissionMap:he,thicknessMap:ue,gradientMap:de,opaque:!1===s.transparent&&1===s.blending,alphaMap:pe,alphaTest:me,combine:s.combine,mapUv:O&&f(s.map.channel),aoMapUv:z&&f(s.aoMap.channel),lightMapUv:H&&f(s.lightMap.channel),bumpMapUv:k&&f(s.bumpMap.channel),normalMapUv:G&&f(s.normalMap.channel),displacementMapUv:V&&f(s.displacementMap.channel),emissiveMapUv:W&&f(s.emissiveMap.channel),metalnessMapUv:X&&f(s.metalnessMap.channel),roughnessMapUv:j&&f(s.roughnessMap.channel),anisotropyMapUv:Q&&f(s.anisotropyMap.channel),clearcoatMapUv:$&&f(s.clearcoatMap.channel),clearcoatNormalMapUv:ee&&f(s.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:te&&f(s.clearcoatRoughnessMap.channel),iridescenceMapUv:ne&&f(s.iridescenceMap.channel),iridescenceThicknessMapUv:ie&&f(s.iridescenceThicknessMap.channel),sheenColorMapUv:re&&f(s.sheenColorMap.channel),sheenRoughnessMapUv:se&&f(s.sheenRoughnessMap.channel),specularMapUv:ae&&f(s.specularMap.channel),specularColorMapUv:oe&&f(s.specularColorMap.channel),specularIntensityMapUv:ce&&f(s.specularIntensityMap.channel),transmissionMapUv:he&&f(s.transmissionMap.channel),thicknessMapUv:ue&&f(s.thicknessMap.channel),alphaMapUv:pe&&f(s.alphaMap.channel),vertexTangents:!!y.attributes.tangent&&(G||q),vertexColors:s.vertexColors,vertexAlphas:!0===s.vertexColors&&!!y.attributes.color&&4===y.attributes.color.itemSize,vertexUv1s:ge,vertexUv2s:_e,vertexUv3s:ve,pointsUvs:!0===_.isPoints&&!!y.attributes.uv&&(O||pe),fog:!!v,useFog:!0===s.fog,fogExp2:v&&v.isFogExp2,flatShading:!0===s.flatShading,sizeAttenuation:!0===s.sizeAttenuation,logarithmicDepthBuffer:u,skinning:!0===_.isSkinnedMesh,morphTargets:void 0!==y.morphAttributes.position,morphNormals:void 0!==y.morphAttributes.normal,morphColors:void 0!==y.morphAttributes.color,morphTargetsCount:A,morphTextureStride:I,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numSpotLightMaps:o.spotLightMap.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numSpotLightShadowsWithMaps:o.numSpotLightShadowsWithMaps,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:s.dithering,shadowMapEnabled:e.shadowMap.enabled&&c.length>0,shadowMapType:e.shadowMap.type,toneMapping:s.toneMapped?e.toneMapping:T,useLegacyLights:e.useLegacyLights,premultipliedAlpha:s.premultipliedAlpha,doubleSided:2===s.side,flipSided:s.side===x,useDepthPacking:s.depthPacking>=0,depthPacking:s.depthPacking||0,index0AttributeName:s.index0AttributeName,extensionDerivatives:fe&&!0===s.extensions.derivatives,extensionFragDepth:fe&&!0===s.extensions.fragDepth,extensionDrawBuffers:fe&&!0===s.extensions.drawBuffers,extensionShaderTextureLOD:fe&&!0===s.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){o.disableAll(),t.isWebGL2&&o.enable(0);t.supportsVertexTextures&&o.enable(1);t.instancing&&o.enable(2);t.instancingColor&&o.enable(3);t.matcap&&o.enable(4);t.envMap&&o.enable(5);t.normalMapObjectSpace&&o.enable(6);t.normalMapTangentSpace&&o.enable(7);t.clearcoat&&o.enable(8);t.iridescence&&o.enable(9);t.alphaTest&&o.enable(10);t.vertexColors&&o.enable(11);t.vertexAlphas&&o.enable(12);t.vertexUv1s&&o.enable(13);t.vertexUv2s&&o.enable(14);t.vertexUv3s&&o.enable(15);t.vertexTangents&&o.enable(16);t.anisotropy&&o.enable(17);e.push(o.mask),o.disableAll(),t.fog&&o.enable(0);t.useFog&&o.enable(1);t.flatShading&&o.enable(2);t.logarithmicDepthBuffer&&o.enable(3);t.skinning&&o.enable(4);t.morphTargets&&o.enable(5);t.morphNormals&&o.enable(6);t.morphColors&&o.enable(7);t.premultipliedAlpha&&o.enable(8);t.shadowMapEnabled&&o.enable(9);t.useLegacyLights&&o.enable(10);t.doubleSided&&o.enable(11);t.flipSided&&o.enable(12);t.useDepthPacking&&o.enable(13);t.dithering&&o.enable(14);t.transmission&&o.enable(15);t.sheen&&o.enable(16);t.opaque&&o.enable(17);t.pointsUvs&&o.enable(18);e.push(o.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=m[e.type];let n;if(t){const e=Li[t];n=hi.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i;for(let e=0,t=c.length;e<t;e++){const t=c[e];if(t.cacheKey===n){i=t,++i.usedTimes;break}}return void 0===i&&(i=new As(e,n,t,s),c.push(i)),i},releaseProgram:function(e){if(0==--e.usedTimes){const t=c.indexOf(e);c[t]=c[c.length-1],c.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:c,dispose:function(){l.dispose()}}}function Us(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function Is(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function Ds(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Ns(){const e=[];let t=0;const n=[],i=[],r=[];function s(n,i,r,s,a,o){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:s,renderOrder:n.renderOrder,z:a,group:o},e[t]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=s,l.renderOrder=n.renderOrder,l.z=a,l.group=o),t++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,a,o,l,c){const h=s(e,t,a,o,l,c);a.transmission>0?i.push(h):!0===a.transparent?r.push(h):n.push(h)},unshift:function(e,t,a,o,l,c){const h=s(e,t,a,o,l,c);a.transmission>0?i.unshift(h):!0===a.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=t,i=e.length;n<i;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||Is),i.length>1&&i.sort(t||Ds),r.length>1&&r.sort(t||Ds)}}}function Os(){let e=new WeakMap;return{get:function(t,n){const i=e.get(t);let r;return void 0===i?(r=new Ns,e.set(t,[r])):n>=i.length?(r=new Ns,i.push(r)):r=i[n],r},dispose:function(){e=new WeakMap}}}function Fs(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new it,color:new Tn};break;case"SpotLight":n={position:new it,direction:new it,color:new Tn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new it,color:new Tn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new it,skyColor:new Tn,groundColor:new Tn};break;case"RectAreaLight":n={color:new Tn,position:new it,halfWidth:new it,halfHeight:new it}}return e[t.id]=n,n}}}let Bs=0;function zs(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function Hs(e,t){const n=new Fs,i=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Pe};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Pe,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let e=0;e<9;e++)r.probe.push(new it);const s=new it,a=new It,o=new It;return{setup:function(s,a){let o=0,l=0,c=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,_=0,v=0,x=0;s.sort(zs);const y=!0===a?Math.PI:1;for(let e=0,t=s.length;e<t;e++){const t=s[e],a=t.color,M=t.intensity,E=t.distance,S=t.shadow&&t.shadow.map?t.shadow.map.texture:null;if(t.isAmbientLight)o+=a.r*M*y,l+=a.g*M*y,c+=a.b*M*y;else if(t.isLightProbe)for(let e=0;e<9;e++)r.probe[e].addScaledVector(t.sh.coefficients[e],M);else if(t.isDirectionalLight){const e=n.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*y),t.castShadow){const e=t.shadow,n=i.get(t);n.shadowBias=e.bias,n.shadowNormalBias=e.normalBias,n.shadowRadius=e.radius,n.shadowMapSize=e.mapSize,r.directionalShadow[h]=n,r.directionalShadowMap[h]=S,r.directionalShadowMatrix[h]=t.shadow.matrix,f++}r.directional[h]=e,h++}else if(t.isSpotLight){const e=n.get(t);e.position.setFromMatrixPosition(t.matrixWorld),e.color.copy(a).multiplyScalar(M*y),e.distance=E,e.coneCos=Math.cos(t.angle),e.penumbraCos=Math.cos(t.angle*(1-t.penumbra)),e.decay=t.decay,r.spot[d]=e;const s=t.shadow;if(t.map&&(r.spotLightMap[v]=t.map,v++,s.updateMatrices(t),t.castShadow&&x++),r.spotLightMatrix[d]=s.matrix,t.castShadow){const e=i.get(t);e.shadowBias=s.bias,e.shadowNormalBias=s.normalBias,e.shadowRadius=s.radius,e.shadowMapSize=s.mapSize,r.spotShadow[d]=e,r.spotShadowMap[d]=S,_++}d++}else if(t.isRectAreaLight){const e=n.get(t);e.color.copy(a).multiplyScalar(M),e.halfWidth.set(.5*t.width,0,0),e.halfHeight.set(0,.5*t.height,0),r.rectArea[p]=e,p++}else if(t.isPointLight){const e=n.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*y),e.distance=t.distance,e.decay=t.decay,t.castShadow){const e=t.shadow,n=i.get(t);n.shadowBias=e.bias,n.shadowNormalBias=e.normalBias,n.shadowRadius=e.radius,n.shadowMapSize=e.mapSize,n.shadowCameraNear=e.camera.near,n.shadowCameraFar=e.camera.far,r.pointShadow[u]=n,r.pointShadowMap[u]=S,r.pointShadowMatrix[u]=t.shadow.matrix,g++}r.point[u]=e,u++}else if(t.isHemisphereLight){const e=n.get(t);e.skyColor.copy(t.color).multiplyScalar(M*y),e.groundColor.copy(t.groundColor).multiplyScalar(M*y),r.hemi[m]=e,m++}}p>0&&(t.isWebGL2||!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=Ci.LTC_FLOAT_1,r.rectAreaLTC2=Ci.LTC_FLOAT_2):!0===e.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Ci.LTC_HALF_1,r.rectAreaLTC2=Ci.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const M=r.hash;M.directionalLength===h&&M.pointLength===u&&M.spotLength===d&&M.rectAreaLength===p&&M.hemiLength===m&&M.numDirectionalShadows===f&&M.numPointShadows===g&&M.numSpotShadows===_&&M.numSpotMaps===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=_,r.spotShadowMap.length=_,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotLightMatrix.length=_+v-x,r.spotLightMap.length=v,r.numSpotLightShadowsWithMaps=x,M.directionalLength=h,M.pointLength=u,M.spotLength=d,M.rectAreaLength=p,M.hemiLength=m,M.numDirectionalShadows=f,M.numPointShadows=g,M.numSpotShadows=_,M.numSpotMaps=v,r.version=Bs++)},setupView:function(e,t){let n=0,i=0,l=0,c=0,h=0;const u=t.matrixWorldInverse;for(let t=0,d=e.length;t<d;t++){const d=e[t];if(d.isDirectionalLight){const e=r.directional[n];e.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(s),e.direction.transformDirection(u),n++}else if(d.isSpotLight){const e=r.spot[l];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),e.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(s),e.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const e=r.rectArea[c];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),e.halfWidth.set(.5*d.width,0,0),e.halfHeight.set(0,.5*d.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const e=r.point[i];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const e=r.hemi[h];e.direction.setFromMatrixPosition(d.matrixWorld),e.direction.transformDirection(u),h++}}},state:r}}function ks(e,t){const n=new Hs(e,t),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(e){n.setup(i,e)},setupLightsView:function(e){n.setupView(i,e)},pushLight:function(e){i.push(e)},pushShadow:function(e){r.push(e)}}}function Gs(e,t){let n=new WeakMap;return{get:function(i,r=0){const s=n.get(i);let a;return void 0===s?(a=new ks(e,t),n.set(i,[a])):r>=s.length?(a=new ks(e,t),s.push(a)):a=s[r],a},dispose:function(){n=new WeakMap}}}class Vs extends xn{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Ws extends xn{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Xs(e,t,n){let i=new Ti;const r=new Pe,s=new Pe,a=new Qe,o=new Vs({depthPacking:3201}),l=new Ws,c={},h=n.maxTextureSize,u={[v]:x,[x]:v,2:2},d=new ui({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Pe},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const m=new Hn;m.setAttribute("position",new Cn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new ri(m,d),y=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=f;let M=this.type;function E(n,i){const s=t.update(g);d.defines.VSM_SAMPLES!==n.blurSamples&&(d.defines.VSM_SAMPLES=n.blurSamples,p.defines.VSM_SAMPLES=n.blurSamples,d.needsUpdate=!0,p.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new $e(r.x,r.y)),d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,s,d,g,null),p.uniforms.shadow_pass.value=n.mapPass.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,s,p,g,null)}function S(t,n,i,r){let s=null;const a=!0===i.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==a)s=a;else if(s=!0===i.isPointLight?l:o,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=s.uuid,t=n.uuid;let i=c[e];void 0===i&&(i={},c[e]=i);let r=i[t];void 0===r&&(r=s.clone(),i[t]=r),s=r}if(s.visible=n.visible,s.wireframe=n.wireframe,s.side=r===_?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],s.alphaMap=n.alphaMap,s.alphaTest=n.alphaTest,s.map=n.map,s.clipShadows=n.clipShadows,s.clippingPlanes=n.clippingPlanes,s.clipIntersection=n.clipIntersection,s.displacementMap=n.displacementMap,s.displacementScale=n.displacementScale,s.displacementBias=n.displacementBias,s.wireframeLinewidth=n.wireframeLinewidth,s.linewidth=n.linewidth,!0===i.isPointLight&&!0===s.isMeshDistanceMaterial){e.properties.get(s).light=i}return s}function T(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&o===_)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=t.update(n),r=n.material;if(Array.isArray(r)){const t=i.groups;for(let l=0,c=t.length;l<c;l++){const c=t[l],h=r[c.materialIndex];if(h&&h.visible){const t=S(n,h,a,o);e.renderBufferDirect(s,null,i,t,n,c)}}}else if(r.visible){const t=S(n,r,a,o);e.renderBufferDirect(s,null,i,t,n,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)T(l[e],r,s,a,o)}this.render=function(t,n,o){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),u=e.getActiveMipmapLevel(),d=e.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);const p=M!==_&&this.type===_,m=M===_&&this.type!==_;for(let l=0,c=t.length;l<c;l++){const c=t[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const f=u.getFrameExtents();if(r.multiply(f),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/f.x),r.x=s.x*f.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/f.y),r.y=s.y*f.y,u.mapSize.y=s.y)),null===u.map||!0===p||!0===m){const e=this.type!==_?{minFilter:O,magFilter:O}:{};null!==u.map&&u.map.dispose(),u.map=new $e(r.x,r.y,e),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}e.setRenderTarget(u.map),e.clear();const g=u.getViewportCount();for(let e=0;e<g;e++){const t=u.getViewport(e);a.set(s.x*t.x,s.y*t.y,s.x*t.z,s.y*t.w),d.viewport(a),u.updateMatrices(c,e),i=u.getFrustum(),T(n,o,u.camera,c,this.type)}!0!==u.isPointLightShadow&&this.type===_&&E(u,o),u.needsUpdate=!1}M=this.type,y.needsUpdate=!1,e.setRenderTarget(l,c,u)}}function js(e,t,n){const i=n.isWebGL2;const r=new function(){let t=!1;const n=new Qe;let i=null;const r=new Qe(0,0,0,0);return{setMask:function(n){i===n||t||(e.colorMask(n,n,n,n),i=n)},setLocked:function(e){t=e},setClear:function(t,i,s,a,o){!0===o&&(t*=a,i*=a,s*=a),n.set(t,i,s,a),!1===r.equals(n)&&(e.clearColor(t,i,s,a),r.copy(n))},reset:function(){t=!1,i=null,r.set(-1,0,0,0)}}},s=new function(){let t=!1,n=null,i=null,r=null;return{setTest:function(t){t?G(e.DEPTH_TEST):V(e.DEPTH_TEST)},setMask:function(i){n===i||t||(e.depthMask(i),n=i)},setFunc:function(t){if(i!==t){switch(t){case 0:e.depthFunc(e.NEVER);break;case 1:e.depthFunc(e.ALWAYS);break;case 2:e.depthFunc(e.LESS);break;case 3:default:e.depthFunc(e.LEQUAL);break;case 4:e.depthFunc(e.EQUAL);break;case 5:e.depthFunc(e.GEQUAL);break;case 6:e.depthFunc(e.GREATER);break;case 7:e.depthFunc(e.NOTEQUAL)}i=t}},setLocked:function(e){t=e},setClear:function(t){r!==t&&(e.clearDepth(t),r=t)},reset:function(){t=!1,n=null,i=null,r=null}}},a=new function(){let t=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(n){t||(n?G(e.STENCIL_TEST):V(e.STENCIL_TEST))},setMask:function(i){n===i||t||(e.stencilMask(i),n=i)},setFunc:function(t,n,a){i===t&&r===n&&s===a||(e.stencilFunc(t,n,a),i=t,r=n,s=a)},setOp:function(t,n,i){a===t&&o===n&&l===i||(e.stencilOp(t,n,i),a=t,o=n,l=i)},setLocked:function(e){t=e},setClear:function(t){c!==t&&(e.clearStencil(t),c=t)},reset:function(){t=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null}}},o=new WeakMap,l=new WeakMap;let c={},h={},u=new WeakMap,d=[],p=null,m=!1,f=null,g=null,_=null,v=null,M=null,E=null,S=null,T=!1,b=null,w=null,A=null,R=null,C=null;const L=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let P=!1,U=0;const I=e.getParameter(e.VERSION);-1!==I.indexOf("WebGL")?(U=parseFloat(/^WebGL (\d)/.exec(I)[1]),P=U>=1):-1!==I.indexOf("OpenGL ES")&&(U=parseFloat(/^OpenGL ES (\d)/.exec(I)[1]),P=U>=2);let D=null,N={};const O=e.getParameter(e.SCISSOR_BOX),F=e.getParameter(e.VIEWPORT),B=(new Qe).fromArray(O),z=(new Qe).fromArray(F);function H(t,n,r,s){const a=new Uint8Array(4),o=e.createTexture();e.bindTexture(t,o),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let o=0;o<r;o++)!i||t!==e.TEXTURE_3D&&t!==e.TEXTURE_2D_ARRAY?e.texImage2D(n+o,0,e.RGBA,1,1,0,e.RGBA,e.UNSIGNED_BYTE,a):e.texImage3D(n,0,e.RGBA,1,1,s,0,e.RGBA,e.UNSIGNED_BYTE,a);return o}const k={};function G(t){!0!==c[t]&&(e.enable(t),c[t]=!0)}function V(t){!1!==c[t]&&(e.disable(t),c[t]=!1)}k[e.TEXTURE_2D]=H(e.TEXTURE_2D,e.TEXTURE_2D,1),k[e.TEXTURE_CUBE_MAP]=H(e.TEXTURE_CUBE_MAP,e.TEXTURE_CUBE_MAP_POSITIVE_X,6),i&&(k[e.TEXTURE_2D_ARRAY]=H(e.TEXTURE_2D_ARRAY,e.TEXTURE_2D_ARRAY,1,1),k[e.TEXTURE_3D]=H(e.TEXTURE_3D,e.TEXTURE_3D,1,1)),r.setClear(0,0,0,1),s.setClear(1),a.setClear(0),G(e.DEPTH_TEST),s.setFunc(3),q(!1),Y(1),G(e.CULL_FACE),j(0);const W={[y]:e.FUNC_ADD,101:e.FUNC_SUBTRACT,102:e.FUNC_REVERSE_SUBTRACT};if(i)W[103]=e.MIN,W[104]=e.MAX;else{const e=t.get("EXT_blend_minmax");null!==e&&(W[103]=e.MIN_EXT,W[104]=e.MAX_EXT)}const X={200:e.ZERO,201:e.ONE,202:e.SRC_COLOR,204:e.SRC_ALPHA,210:e.SRC_ALPHA_SATURATE,208:e.DST_COLOR,206:e.DST_ALPHA,203:e.ONE_MINUS_SRC_COLOR,205:e.ONE_MINUS_SRC_ALPHA,209:e.ONE_MINUS_DST_COLOR,207:e.ONE_MINUS_DST_ALPHA};function j(t,n,i,r,s,a,o,l){if(0!==t){if(!1===m&&(G(e.BLEND),m=!0),5===t)s=s||n,a=a||i,o=o||r,n===g&&s===M||(e.blendEquationSeparate(W[n],W[s]),g=n,M=s),i===_&&r===v&&a===E&&o===S||(e.blendFuncSeparate(X[i],X[r],X[a],X[o]),_=i,v=r,E=a,S=o),f=t,T=!1;else if(t!==f||l!==T){if(g===y&&M===y||(e.blendEquation(e.FUNC_ADD),g=y,M=y),l)switch(t){case 1:e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.ONE,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFuncSeparate(e.ZERO,e.SRC_COLOR,e.ZERO,e.SRC_ALPHA);break;default:console.error("THREE.WebGLState: Invalid blending: ",t)}else switch(t){case 1:e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.SRC_ALPHA,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:console.error("THREE.WebGLState: Invalid blending: ",t)}_=null,v=null,E=null,S=null,f=t,T=l}}else!0===m&&(V(e.BLEND),m=!1)}function q(t){b!==t&&(t?e.frontFace(e.CW):e.frontFace(e.CCW),b=t)}function Y(t){0!==t?(G(e.CULL_FACE),t!==w&&(1===t?e.cullFace(e.BACK):2===t?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK))):V(e.CULL_FACE),w=t}function K(t,n,i){t?(G(e.POLYGON_OFFSET_FILL),R===n&&C===i||(e.polygonOffset(n,i),R=n,C=i)):V(e.POLYGON_OFFSET_FILL)}return{buffers:{color:r,depth:s,stencil:a},enable:G,disable:V,bindFramebuffer:function(t,n){return h[t]!==n&&(e.bindFramebuffer(t,n),h[t]=n,i&&(t===e.DRAW_FRAMEBUFFER&&(h[e.FRAMEBUFFER]=n),t===e.FRAMEBUFFER&&(h[e.DRAW_FRAMEBUFFER]=n)),!0)},drawBuffers:function(i,r){let s=d,a=!1;if(i)if(s=u.get(r),void 0===s&&(s=[],u.set(r,s)),i.isWebGLMultipleRenderTargets){const t=i.texture;if(s.length!==t.length||s[0]!==e.COLOR_ATTACHMENT0){for(let n=0,i=t.length;n<i;n++)s[n]=e.COLOR_ATTACHMENT0+n;s.length=t.length,a=!0}}else s[0]!==e.COLOR_ATTACHMENT0&&(s[0]=e.COLOR_ATTACHMENT0,a=!0);else s[0]!==e.BACK&&(s[0]=e.BACK,a=!0);a&&(n.isWebGL2?e.drawBuffers(s):t.get("WEBGL_draw_buffers").drawBuffersWEBGL(s))},useProgram:function(t){return p!==t&&(e.useProgram(t),p=t,!0)},setBlending:j,setMaterial:function(t,n){2===t.side?V(e.CULL_FACE):G(e.CULL_FACE);let i=t.side===x;n&&(i=!i),q(i),1===t.blending&&!1===t.transparent?j(0):j(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.premultipliedAlpha),s.setFunc(t.depthFunc),s.setTest(t.depthTest),s.setMask(t.depthWrite),r.setMask(t.colorWrite);const o=t.stencilWrite;a.setTest(o),o&&(a.setMask(t.stencilWriteMask),a.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),a.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),K(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits),!0===t.alphaToCoverage?G(e.SAMPLE_ALPHA_TO_COVERAGE):V(e.SAMPLE_ALPHA_TO_COVERAGE)},setFlipSided:q,setCullFace:Y,setLineWidth:function(t){t!==A&&(P&&e.lineWidth(t),A=t)},setPolygonOffset:K,setScissorTest:function(t){t?G(e.SCISSOR_TEST):V(e.SCISSOR_TEST)},activeTexture:function(t){void 0===t&&(t=e.TEXTURE0+L-1),D!==t&&(e.activeTexture(t),D=t)},bindTexture:function(t,n,i){void 0===i&&(i=null===D?e.TEXTURE0+L-1:D);let r=N[i];void 0===r&&(r={type:void 0,texture:void 0},N[i]=r),r.type===t&&r.texture===n||(D!==i&&(e.activeTexture(i),D=i),e.bindTexture(t,n||k[t]),r.type=t,r.texture=n)},unbindTexture:function(){const t=N[D];void 0!==t&&void 0!==t.type&&(e.bindTexture(t.type,null),t.type=void 0,t.texture=void 0)},compressedTexImage2D:function(){try{e.compressedTexImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexImage3D:function(){try{e.compressedTexImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texImage2D:function(){try{e.texImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texImage3D:function(){try{e.texImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},updateUBOMapping:function(t,n){let i=l.get(n);void 0===i&&(i=new WeakMap,l.set(n,i));let r=i.get(t);void 0===r&&(r=e.getUniformBlockIndex(n,t.name),i.set(t,r))},uniformBlockBinding:function(t,n){const i=l.get(n).get(t);o.get(n)!==i&&(e.uniformBlockBinding(n,i,t.__bindingPointIndex),o.set(n,i))},texStorage2D:function(){try{e.texStorage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texStorage3D:function(){try{e.texStorage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texSubImage2D:function(){try{e.texSubImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},texSubImage3D:function(){try{e.texSubImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexSubImage2D:function(){try{e.compressedTexSubImage2D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},compressedTexSubImage3D:function(){try{e.compressedTexSubImage3D.apply(e,arguments)}catch(e){console.error("THREE.WebGLState:",e)}},scissor:function(t){!1===B.equals(t)&&(e.scissor(t.x,t.y,t.z,t.w),B.copy(t))},viewport:function(t){!1===z.equals(t)&&(e.viewport(t.x,t.y,t.z,t.w),z.copy(t))},reset:function(){e.disable(e.BLEND),e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.POLYGON_OFFSET_FILL),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.disable(e.SAMPLE_ALPHA_TO_COVERAGE),e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ZERO),e.blendFuncSeparate(e.ONE,e.ZERO,e.ONE,e.ZERO),e.colorMask(!0,!0,!0,!0),e.clearColor(0,0,0,0),e.depthMask(!0),e.depthFunc(e.LESS),e.clearDepth(1),e.stencilMask(4294967295),e.stencilFunc(e.ALWAYS,0,4294967295),e.stencilOp(e.KEEP,e.KEEP,e.KEEP),e.clearStencil(0),e.cullFace(e.BACK),e.frontFace(e.CCW),e.polygonOffset(0,0),e.activeTexture(e.TEXTURE0),e.bindFramebuffer(e.FRAMEBUFFER,null),!0===i&&(e.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),e.bindFramebuffer(e.READ_FRAMEBUFFER,null)),e.useProgram(null),e.lineWidth(1),e.scissor(0,0,e.canvas.width,e.canvas.height),e.viewport(0,0,e.canvas.width,e.canvas.height),c={},D=null,N={},h={},u=new WeakMap,d=[],p=null,m=!1,f=null,g=null,_=null,v=null,M=null,E=null,S=null,T=!1,b=null,w=null,A=null,R=null,C=null,B.set(0,0,e.canvas.width,e.canvas.height),z.set(0,0,e.canvas.width,e.canvas.height),r.reset(),s.reset(),a.reset()}}}function qs(e,t,n,i,r,s,a){const o=r.isWebGL2,l=r.maxTextures,c=r.maxCubemapSize,h=r.maxTextureSize,u=r.maxSamples,d=t.has("WEBGL_multisampled_render_to_texture")?t.get("WEBGL_multisampled_render_to_texture"):null,p="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),m=new WeakMap;let f;const g=new WeakMap;let _=!1;try{_="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(e){}function v(e,t){return _?new OffscreenCanvas(e,t):Ne("canvas")}function x(e,t,n,i){let r=1;if((e.width>i||e.height>i)&&(r=i/Math.max(e.width,e.height)),r<1||!0===t){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const i=t?Ae:Math.floor,s=i(r*e.width),a=i(r*e.height);void 0===f&&(f=v(s,a));const o=n?v(s,a):f;o.width=s,o.height=a;return o.getContext("2d").drawImage(e,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+e.width+"x"+e.height+") to ("+s+"x"+a+")."),o}return"data"in e&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+e.width+"x"+e.height+")."),e}return e}function y(e){return be(e.width)&&be(e.height)}function M(e,t){return e.generateMipmaps&&t&&e.minFilter!==O&&e.minFilter!==z}function E(t){e.generateMipmap(t)}function S(n,i,r,s,a=!1){if(!1===o)return i;if(null!==n){if(void 0!==e[n])return e[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let l=i;return i===e.RED&&(r===e.FLOAT&&(l=e.R32F),r===e.HALF_FLOAT&&(l=e.R16F),r===e.UNSIGNED_BYTE&&(l=e.R8)),i===e.RG&&(r===e.FLOAT&&(l=e.RG32F),r===e.HALF_FLOAT&&(l=e.RG16F),r===e.UNSIGNED_BYTE&&(l=e.RG8)),i===e.RGBA&&(r===e.FLOAT&&(l=e.RGBA32F),r===e.HALF_FLOAT&&(l=e.RGBA16F),r===e.UNSIGNED_BYTE&&(l=s===oe&&!1===a?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT_4_4_4_4&&(l=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(l=e.RGB5_A1)),l!==e.R16F&&l!==e.R32F&&l!==e.RG16F&&l!==e.RG32F&&l!==e.RGBA16F&&l!==e.RGBA32F||t.get("EXT_color_buffer_float"),l}function T(e,t,n){return!0===M(e,n)||e.isFramebufferTexture&&e.minFilter!==O&&e.minFilter!==z?Math.log2(Math.max(t.width,t.height))+1:void 0!==e.mipmaps&&e.mipmaps.length>0?e.mipmaps.length:e.isCompressedTexture&&Array.isArray(e.image)?t.mipmaps.length:1}function b(t){return t===O||t===F||t===B?e.NEAREST:e.LINEAR}function w(e){const t=e.target;t.removeEventListener("dispose",w),function(e){const t=i.get(e);if(void 0===t.__webglInit)return;const n=e.source,r=g.get(n);if(r){const i=r[t.__cacheKey];i.usedTimes--,0===i.usedTimes&&R(e),0===Object.keys(r).length&&g.delete(n)}i.remove(e)}(t),t.isVideoTexture&&m.delete(t)}function A(t){const n=t.target;n.removeEventListener("dispose",A),function(t){const n=t.texture,r=i.get(t),s=i.get(n);void 0!==s.__webglTexture&&(e.deleteTexture(s.__webglTexture),a.memory.textures--);t.depthTexture&&t.depthTexture.dispose();if(t.isWebGLCubeRenderTarget)for(let t=0;t<6;t++)e.deleteFramebuffer(r.__webglFramebuffer[t]),r.__webglDepthbuffer&&e.deleteRenderbuffer(r.__webglDepthbuffer[t]);else{if(e.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&e.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&e.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer)for(let t=0;t<r.__webglColorRenderbuffer.length;t++)r.__webglColorRenderbuffer[t]&&e.deleteRenderbuffer(r.__webglColorRenderbuffer[t]);r.__webglDepthRenderbuffer&&e.deleteRenderbuffer(r.__webglDepthRenderbuffer)}if(t.isWebGLMultipleRenderTargets)for(let t=0,r=n.length;t<r;t++){const r=i.get(n[t]);r.__webglTexture&&(e.deleteTexture(r.__webglTexture),a.memory.textures--),i.remove(n[t])}i.remove(n),i.remove(t)}(n)}function R(t){const n=i.get(t);e.deleteTexture(n.__webglTexture);const r=t.source;delete g.get(r)[n.__cacheKey],a.memory.textures--}let C=0;function L(t,r){const s=i.get(t);if(t.isVideoTexture&&function(e){const t=a.render.frame;m.get(e)!==t&&(m.set(e,t),e.update())}(t),!1===t.isRenderTargetTexture&&t.version>0&&s.__version!==t.version){const e=t.image;if(null===e)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else{if(!1!==e.complete)return void $(s,t,r);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.bindTexture(e.TEXTURE_2D,s.__webglTexture,e.TEXTURE0+r)}const P={[I]:e.REPEAT,[D]:e.CLAMP_TO_EDGE,[N]:e.MIRRORED_REPEAT},U={[O]:e.NEAREST,[F]:e.NEAREST_MIPMAP_NEAREST,[B]:e.NEAREST_MIPMAP_LINEAR,[z]:e.LINEAR,1007:e.LINEAR_MIPMAP_NEAREST,[H]:e.LINEAR_MIPMAP_LINEAR},V={512:e.NEVER,519:e.ALWAYS,513:e.LESS,515:e.LEQUAL,514:e.EQUAL,518:e.GEQUAL,516:e.GREATER,517:e.NOTEQUAL};function J(n,s,a){if(a?(e.texParameteri(n,e.TEXTURE_WRAP_S,P[s.wrapS]),e.texParameteri(n,e.TEXTURE_WRAP_T,P[s.wrapT]),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,P[s.wrapR]),e.texParameteri(n,e.TEXTURE_MAG_FILTER,U[s.magFilter]),e.texParameteri(n,e.TEXTURE_MIN_FILTER,U[s.minFilter])):(e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,e.CLAMP_TO_EDGE),s.wrapS===D&&s.wrapT===D||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),e.texParameteri(n,e.TEXTURE_MAG_FILTER,b(s.magFilter)),e.texParameteri(n,e.TEXTURE_MIN_FILTER,b(s.minFilter)),s.minFilter!==O&&s.minFilter!==z&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),s.compareFunction&&(e.texParameteri(n,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(n,e.TEXTURE_COMPARE_FUNC,V[s.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic")){const a=t.get("EXT_texture_filter_anisotropic");if(s.magFilter===O)return;if(s.minFilter!==B&&s.minFilter!==H)return;if(s.type===X&&!1===t.has("OES_texture_float_linear"))return;if(!1===o&&s.type===j&&!1===t.has("OES_texture_half_float_linear"))return;(s.anisotropy>1||i.get(s).__currentAnisotropy)&&(e.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function Q(t,n){let i=!1;void 0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",w));const r=n.source;let s=g.get(r);void 0===s&&(s={},g.set(r,s));const o=function(e){const t=[];return t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR||0),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy),t.push(e.internalFormat),t.push(e.format),t.push(e.type),t.push(e.generateMipmaps),t.push(e.premultiplyAlpha),t.push(e.flipY),t.push(e.unpackAlignment),t.push(e.colorSpace),t.join()}(n);if(o!==t.__cacheKey){void 0===s[o]&&(s[o]={texture:e.createTexture(),usedTimes:0},a.memory.textures++,i=!0),s[o].usedTimes++;const r=s[t.__cacheKey];void 0!==r&&(s[t.__cacheKey].usedTimes--,0===r.usedTimes&&R(n)),t.__cacheKey=o,t.__webglTexture=s[o].texture}return i}function $(t,r,a){let l=e.TEXTURE_2D;(r.isDataArrayTexture||r.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),r.isData3DTexture&&(l=e.TEXTURE_3D);const c=Q(t,r),u=r.source;n.bindTexture(l,t.__webglTexture,e.TEXTURE0+a);const d=i.get(u);if(u.version!==d.__version||!0===c){n.activeTexture(e.TEXTURE0+a),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,r.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,r.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,e.NONE);const t=function(e){return!o&&(e.wrapS!==D||e.wrapT!==D||e.minFilter!==O&&e.minFilter!==z)}(r)&&!1===y(r.image);let i=x(r.image,t,!1,h);i=se(r,i);const p=y(i)||o,m=s.convert(r.format,r.colorSpace);let f,g=s.convert(r.type),_=S(r.internalFormat,m,g,r.colorSpace);J(l,r,p);const v=r.mipmaps,b=o&&!0!==r.isVideoTexture,w=void 0===d.__version||!0===c,A=T(r,i,p);if(r.isDepthTexture)_=e.DEPTH_COMPONENT,o?_=r.type===X?e.DEPTH_COMPONENT32F:r.type===W?e.DEPTH_COMPONENT24:r.type===q?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT16:r.type===X&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),r.format===K&&_===e.DEPTH_COMPONENT&&r.type!==G&&r.type!==W&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),r.type=W,g=s.convert(r.type)),r.format===Z&&_===e.DEPTH_COMPONENT&&(_=e.DEPTH_STENCIL,r.type!==q&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),r.type=q,g=s.convert(r.type))),w&&(b?n.texStorage2D(e.TEXTURE_2D,1,_,i.width,i.height):n.texImage2D(e.TEXTURE_2D,0,_,i.width,i.height,0,m,g,null));else if(r.isDataTexture)if(v.length>0&&p){b&&w&&n.texStorage2D(e.TEXTURE_2D,A,_,v[0].width,v[0].height);for(let t=0,i=v.length;t<i;t++)f=v[t],b?n.texSubImage2D(e.TEXTURE_2D,t,0,0,f.width,f.height,m,g,f.data):n.texImage2D(e.TEXTURE_2D,t,_,f.width,f.height,0,m,g,f.data);r.generateMipmaps=!1}else b?(w&&n.texStorage2D(e.TEXTURE_2D,A,_,i.width,i.height),n.texSubImage2D(e.TEXTURE_2D,0,0,0,i.width,i.height,m,g,i.data)):n.texImage2D(e.TEXTURE_2D,0,_,i.width,i.height,0,m,g,i.data);else if(r.isCompressedTexture)if(r.isCompressedArrayTexture){b&&w&&n.texStorage3D(e.TEXTURE_2D_ARRAY,A,_,v[0].width,v[0].height,i.depth);for(let t=0,s=v.length;t<s;t++)f=v[t],r.format!==Y?null!==m?b?n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,f.width,f.height,i.depth,m,f.data,0,0):n.compressedTexImage3D(e.TEXTURE_2D_ARRAY,t,_,f.width,f.height,i.depth,0,f.data,0,0):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):b?n.texSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,f.width,f.height,i.depth,m,g,f.data):n.texImage3D(e.TEXTURE_2D_ARRAY,t,_,f.width,f.height,i.depth,0,m,g,f.data)}else{b&&w&&n.texStorage2D(e.TEXTURE_2D,A,_,v[0].width,v[0].height);for(let t=0,i=v.length;t<i;t++)f=v[t],r.format!==Y?null!==m?b?n.compressedTexSubImage2D(e.TEXTURE_2D,t,0,0,f.width,f.height,m,f.data):n.compressedTexImage2D(e.TEXTURE_2D,t,_,f.width,f.height,0,f.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):b?n.texSubImage2D(e.TEXTURE_2D,t,0,0,f.width,f.height,m,g,f.data):n.texImage2D(e.TEXTURE_2D,t,_,f.width,f.height,0,m,g,f.data)}else if(r.isDataArrayTexture)b?(w&&n.texStorage3D(e.TEXTURE_2D_ARRAY,A,_,i.width,i.height,i.depth),n.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,0,i.width,i.height,i.depth,m,g,i.data)):n.texImage3D(e.TEXTURE_2D_ARRAY,0,_,i.width,i.height,i.depth,0,m,g,i.data);else if(r.isData3DTexture)b?(w&&n.texStorage3D(e.TEXTURE_3D,A,_,i.width,i.height,i.depth),n.texSubImage3D(e.TEXTURE_3D,0,0,0,0,i.width,i.height,i.depth,m,g,i.data)):n.texImage3D(e.TEXTURE_3D,0,_,i.width,i.height,i.depth,0,m,g,i.data);else if(r.isFramebufferTexture){if(w)if(b)n.texStorage2D(e.TEXTURE_2D,A,_,i.width,i.height);else{let t=i.width,r=i.height;for(let i=0;i<A;i++)n.texImage2D(e.TEXTURE_2D,i,_,t,r,0,m,g,null),t>>=1,r>>=1}}else if(v.length>0&&p){b&&w&&n.texStorage2D(e.TEXTURE_2D,A,_,v[0].width,v[0].height);for(let t=0,i=v.length;t<i;t++)f=v[t],b?n.texSubImage2D(e.TEXTURE_2D,t,0,0,m,g,f):n.texImage2D(e.TEXTURE_2D,t,_,m,g,f);r.generateMipmaps=!1}else b?(w&&n.texStorage2D(e.TEXTURE_2D,A,_,i.width,i.height),n.texSubImage2D(e.TEXTURE_2D,0,0,0,m,g,i)):n.texImage2D(e.TEXTURE_2D,0,_,m,g,i);M(r,p)&&E(l),d.__version=u.version,r.onUpdate&&r.onUpdate(r)}t.__version=r.version}function ee(t,r,a,o,l){const c=s.convert(a.format,a.colorSpace),h=s.convert(a.type),u=S(a.internalFormat,c,h,a.colorSpace);i.get(r).__hasExternalTextures||(l===e.TEXTURE_3D||l===e.TEXTURE_2D_ARRAY?n.texImage3D(l,0,u,r.width,r.height,r.depth,0,c,h,null):n.texImage2D(l,0,u,r.width,r.height,0,c,h,null)),n.bindFramebuffer(e.FRAMEBUFFER,t),re(r)?d.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,o,l,i.get(a).__webglTexture,0,ie(r)):(l===e.TEXTURE_2D||l>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&l<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,o,l,i.get(a).__webglTexture,0),n.bindFramebuffer(e.FRAMEBUFFER,null)}function te(t,n,i){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer&&!n.stencilBuffer){let r=e.DEPTH_COMPONENT16;if(i||re(n)){const t=n.depthTexture;t&&t.isDepthTexture&&(t.type===X?r=e.DEPTH_COMPONENT32F:t.type===W&&(r=e.DEPTH_COMPONENT24));const i=ie(n);re(n)?d.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,i,r,n.width,n.height):e.renderbufferStorageMultisample(e.RENDERBUFFER,i,r,n.width,n.height)}else e.renderbufferStorage(e.RENDERBUFFER,r,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,t)}else if(n.depthBuffer&&n.stencilBuffer){const r=ie(n);i&&!1===re(n)?e.renderbufferStorageMultisample(e.RENDERBUFFER,r,e.DEPTH24_STENCIL8,n.width,n.height):re(n)?d.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,r,e.DEPTH24_STENCIL8,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,t)}else{const t=!0===n.isWebGLMultipleRenderTargets?n.texture:[n.texture];for(let r=0;r<t.length;r++){const a=t[r],o=s.convert(a.format,a.colorSpace),l=s.convert(a.type),c=S(a.internalFormat,o,l,a.colorSpace),h=ie(n);i&&!1===re(n)?e.renderbufferStorageMultisample(e.RENDERBUFFER,h,c,n.width,n.height):re(n)?d.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,h,c,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,c,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function ne(t){const r=i.get(t),s=!0===t.isWebGLCubeRenderTarget;if(t.depthTexture&&!r.__autoAllocateDepthBuffer){if(s)throw new Error("target.depthTexture not supported in Cube render targets");!function(t,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(e.FRAMEBUFFER,t),!r.depthTexture||!r.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(r.depthTexture).__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),L(r.depthTexture,0);const s=i.get(r.depthTexture).__webglTexture,a=ie(r);if(r.depthTexture.format===K)re(r)?d.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,s,0,a):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,s,0);else{if(r.depthTexture.format!==Z)throw new Error("Unknown depthTexture format");re(r)?d.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,s,0,a):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,s,0)}}(r.__webglFramebuffer,t)}else if(s){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[i]),r.__webglDepthbuffer[i]=e.createRenderbuffer(),te(r.__webglDepthbuffer[i],t,!1)}else n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),r.__webglDepthbuffer=e.createRenderbuffer(),te(r.__webglDepthbuffer,t,!1);n.bindFramebuffer(e.FRAMEBUFFER,null)}function ie(e){return Math.min(u,e.samples)}function re(e){const n=i.get(e);return o&&e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function se(e,n){const i=e.colorSpace,r=e.format,s=e.type;return!0===e.isCompressedTexture||e.format===pe||i!==le&&i!==ae&&(i===oe?!1===o?!0===t.has("EXT_sRGB")&&r===Y?(e.format=pe,e.minFilter=z,e.generateMipmaps=!1):n=je.sRGBToLinear(n):r===Y&&s===k||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",i)),n}this.allocateTextureUnit=function(){const e=C;return e>=l&&console.warn("THREE.WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+l),C+=1,e},this.resetTextureUnits=function(){C=0},this.setTexture2D=L,this.setTexture2DArray=function(t,r){const s=i.get(t);t.version>0&&s.__version!==t.version?$(s,t,r):n.bindTexture(e.TEXTURE_2D_ARRAY,s.__webglTexture,e.TEXTURE0+r)},this.setTexture3D=function(t,r){const s=i.get(t);t.version>0&&s.__version!==t.version?$(s,t,r):n.bindTexture(e.TEXTURE_3D,s.__webglTexture,e.TEXTURE0+r)},this.setTextureCube=function(t,r){const a=i.get(t);t.version>0&&a.__version!==t.version?function(t,r,a){if(6!==r.image.length)return;const l=Q(t,r),h=r.source;n.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+a);const u=i.get(h);if(h.version!==u.__version||!0===l){n.activeTexture(e.TEXTURE0+a),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,r.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,r.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,e.NONE);const t=r.isCompressedTexture||r.image[0].isCompressedTexture,i=r.image[0]&&r.image[0].isDataTexture,d=[];for(let e=0;e<6;e++)d[e]=t||i?i?r.image[e].image:r.image[e]:x(r.image[e],!1,!0,c),d[e]=se(r,d[e]);const p=d[0],m=y(p)||o,f=s.convert(r.format,r.colorSpace),g=s.convert(r.type),_=S(r.internalFormat,f,g,r.colorSpace),v=o&&!0!==r.isVideoTexture,b=void 0===u.__version||!0===l;let w,A=T(r,p,m);if(J(e.TEXTURE_CUBE_MAP,r,m),t){v&&b&&n.texStorage2D(e.TEXTURE_CUBE_MAP,A,_,p.width,p.height);for(let t=0;t<6;t++){w=d[t].mipmaps;for(let i=0;i<w.length;i++){const s=w[i];r.format!==Y?null!==f?v?n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,0,0,s.width,s.height,f,s.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,_,s.width,s.height,0,s.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):v?n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,0,0,s.width,s.height,f,g,s.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,_,s.width,s.height,0,f,g,s.data)}}}else{w=r.mipmaps,v&&b&&(w.length>0&&A++,n.texStorage2D(e.TEXTURE_CUBE_MAP,A,_,d[0].width,d[0].height));for(let t=0;t<6;t++)if(i){v?n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,d[t].width,d[t].height,f,g,d[t].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,_,d[t].width,d[t].height,0,f,g,d[t].data);for(let i=0;i<w.length;i++){const r=w[i].image[t].image;v?n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,0,0,r.width,r.height,f,g,r.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,_,r.width,r.height,0,f,g,r.data)}}else{v?n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,f,g,d[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,_,f,g,d[t]);for(let i=0;i<w.length;i++){const r=w[i];v?n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,0,0,f,g,r.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,_,f,g,r.image[t])}}}M(r,m)&&E(e.TEXTURE_CUBE_MAP),u.__version=h.version,r.onUpdate&&r.onUpdate(r)}t.__version=r.version}(a,t,r):n.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture,e.TEXTURE0+r)},this.rebindTextures=function(t,n,r){const s=i.get(t);void 0!==n&&ee(s.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D),void 0!==r&&ne(t)},this.setupRenderTarget=function(t){const l=t.texture,c=i.get(t),h=i.get(l);t.addEventListener("dispose",A),!0!==t.isWebGLMultipleRenderTargets&&(void 0===h.__webglTexture&&(h.__webglTexture=e.createTexture()),h.__version=l.version,a.memory.textures++);const u=!0===t.isWebGLCubeRenderTarget,d=!0===t.isWebGLMultipleRenderTargets,p=y(t)||o;if(u){c.__webglFramebuffer=[];for(let t=0;t<6;t++)c.__webglFramebuffer[t]=e.createFramebuffer()}else{if(c.__webglFramebuffer=e.createFramebuffer(),d)if(r.drawBuffers){const n=t.texture;for(let t=0,r=n.length;t<r;t++){const r=i.get(n[t]);void 0===r.__webglTexture&&(r.__webglTexture=e.createTexture(),a.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(o&&t.samples>0&&!1===re(t)){const i=d?l:[l];c.__webglMultisampledFramebuffer=e.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n<i.length;n++){const r=i[n];c.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,c.__webglColorRenderbuffer[n]);const a=s.convert(r.format,r.colorSpace),o=s.convert(r.type),l=S(r.internalFormat,a,o,r.colorSpace,!0===t.isXRRenderTarget),h=ie(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,h,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,c.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(c.__webglDepthRenderbuffer=e.createRenderbuffer(),te(c.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(u){n.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture),J(e.TEXTURE_CUBE_MAP,l,p);for(let n=0;n<6;n++)ee(c.__webglFramebuffer[n],t,l,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n);M(l,p)&&E(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){const r=t.texture;for(let s=0,a=r.length;s<a;s++){const a=r[s],o=i.get(a);n.bindTexture(e.TEXTURE_2D,o.__webglTexture),J(e.TEXTURE_2D,a,p),ee(c.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+s,e.TEXTURE_2D),M(a,p)&&E(e.TEXTURE_2D)}n.unbindTexture()}else{let i=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(o?i=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(i,h.__webglTexture),J(i,l,p),ee(c.__webglFramebuffer,t,l,e.COLOR_ATTACHMENT0,i),M(l,p)&&E(i),n.unbindTexture()}t.depthBuffer&&ne(t)},this.updateRenderTargetMipmap=function(t){const r=y(t)||o,s=!0===t.isWebGLMultipleRenderTargets?t.texture:[t.texture];for(let a=0,o=s.length;a<o;a++){const o=s[a];if(M(o,r)){const r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,s=i.get(o).__webglTexture;n.bindTexture(r,s),E(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(o&&t.samples>0&&!1===re(t)){const r=t.isWebGLMultipleRenderTargets?t.texture:[t.texture],s=t.width,a=t.height;let o=e.COLOR_BUFFER_BIT;const l=[],c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,h=i.get(t),u=!0===t.isWebGLMultipleRenderTargets;if(u)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,h.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,h.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,h.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,h.__webglFramebuffer);for(let n=0;n<r.length;n++){l.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&l.push(c);const d=void 0!==h.__ignoreDepthValues&&h.__ignoreDepthValues;if(!1===d&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),u&&e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,h.__webglColorRenderbuffer[n]),!0===d&&(e.invalidateFramebuffer(e.READ_FRAMEBUFFER,[c]),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[c])),u){const t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,s,a,0,0,s,a,o,e.NEAREST),p&&e.invalidateFramebuffer(e.READ_FRAMEBUFFER,l)}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),u)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,h.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,h.__webglColorRenderbuffer[t]);const s=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,h.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,s,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,h.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=ne,this.setupFrameBufferTexture=ee,this.useMultisampledRTT=re}function Ys(e,t,n){const i=n.isWebGL2;return{convert:function(n,r=""){let s;if(n===k)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(n===G)return e.UNSIGNED_SHORT;if(n===V)return e.INT;if(n===W)return e.UNSIGNED_INT;if(n===X)return e.FLOAT;if(n===j)return i?e.HALF_FLOAT:(s=t.get("OES_texture_half_float"),null!==s?s.HALF_FLOAT_OES:null);if(1021===n)return e.ALPHA;if(n===Y)return e.RGBA;if(1024===n)return e.LUMINANCE;if(1025===n)return e.LUMINANCE_ALPHA;if(n===K)return e.DEPTH_COMPONENT;if(n===Z)return e.DEPTH_STENCIL;if(n===pe)return s=t.get("EXT_sRGB"),null!==s?s.SRGB_ALPHA_EXT:null;if(1028===n)return e.RED;if(1029===n)return e.RED_INTEGER;if(1030===n)return e.RG;if(1031===n)return e.RG_INTEGER;if(1033===n)return e.RGBA_INTEGER;if(n===J||n===Q||n===$||n===ee)if(r===oe){if(s=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===s)return null;if(n===J)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Q)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===$)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ee)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(s=t.get("WEBGL_compressed_texture_s3tc"),null===s)return null;if(n===J)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Q)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===$)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ee)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(s=t.get("WEBGL_compressed_texture_pvrtc"),null===s)return null;if(35840===n)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n)return s=t.get("WEBGL_compressed_texture_etc1"),null!==s?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===n||37496===n){if(s=t.get("WEBGL_compressed_texture_etc"),null===s)return null;if(37492===n)return r===oe?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(37496===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(s=t.get("WEBGL_compressed_texture_astc"),null===s)return null;if(37808===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return r===oe?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===te){if(s=t.get("EXT_texture_compression_bptc"),null===s)return null;if(n===te)return r===oe?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(36283===n||36284===n||36285===n||36286===n){if(s=t.get("EXT_texture_compression_rgtc"),null===s)return null;if(n===te)return s.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===q?i?e.UNSIGNED_INT_24_8:(s=t.get("WEBGL_depth_texture"),null!==s?s.UNSIGNED_INT_24_8_WEBGL:null):void 0!==e[n]?e[n]:null}}}class Ks extends pi{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Zs extends sn{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Js={type:"move"};class Qs{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Zs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Zs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new it,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new it),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Zs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new it,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new it),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){s=!0;for(const i of e.hand.values()){const e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(i=t.getPose(e.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Js)))}return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new Zs;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class $s extends Je{constructor(e,t,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:K)!==K&&c!==Z)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===K&&(n=W),void 0===n&&c===Z&&(n=q),super(null,i,r,s,a,o,c,n,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==a?a:O,this.minFilter=void 0!==o?o:O,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class ea extends ge{constructor(e,t){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const m=t.getContextAttributes();let f=null,g=null;const _=[],v=[];let x=null;const y=new pi;y.layers.enable(1),y.viewport=new Qe;const M=new pi;M.layers.enable(2),M.viewport=new Qe;const E=[y,M],S=new Ks;S.layers.enable(1),S.layers.enable(2);let T=null,b=null;function w(e){const t=v.indexOf(e.inputSource);if(-1===t)return;const n=_[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||s),n.dispatchEvent({type:e.type,data:e.inputSource}))}function A(){i.removeEventListener("select",w),i.removeEventListener("selectstart",w),i.removeEventListener("selectend",w),i.removeEventListener("squeeze",w),i.removeEventListener("squeezestart",w),i.removeEventListener("squeezeend",w),i.removeEventListener("end",A),i.removeEventListener("inputsourceschange",R);for(let e=0;e<_.length;e++){const t=v[e];null!==t&&(v[e]=null,_[e].disconnect(t))}T=null,b=null,e.setRenderTarget(f),d=null,u=null,h=null,i=null,g=null,I.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function R(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],i=v.indexOf(n);i>=0&&(v[i]=null,_[i].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let i=v.indexOf(n);if(-1===i){for(let e=0;e<_.length;e++){if(e>=v.length){v.push(n),i=e;break}if(null===v[e]){v[e]=n,i=e;break}}if(-1===i)break}const r=_[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getCamera=function(){},this.setUserCamera=function(e){x=e},this.getController=function(e){let t=_[e];return void 0===t&&(t=new Qs,_[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=_[e];return void 0===t&&(t=new Qs,_[e]=t),t.getGripSpace()},this.getHand=function(e){let t=_[e];return void 0===t&&(t=new Qs,_[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){a=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(f=e.getRenderTarget(),i.addEventListener("select",w),i.addEventListener("selectstart",w),i.addEventListener("selectend",w),i.addEventListener("squeeze",w),i.addEventListener("squeezestart",w),i.addEventListener("squeezeend",w),i.addEventListener("end",A),i.addEventListener("inputsourceschange",R),!0!==m.xrCompatible&&await t.makeXRCompatible(),void 0===i.renderState.layers||!1===e.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:d}),g=new $e(d.framebufferWidth,d.framebufferHeight,{format:Y,type:k,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,s=null,a=null;m.depth&&(a=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Z:K,s=m.stencil?q:W);const o={colorFormat:t.RGBA8,depthFormat:a,scaleFactor:r};h=new XRWebGLBinding(i,t),u=h.createProjectionLayer(o),i.updateRenderState({layers:[u]}),g=new $e(u.textureWidth,u.textureHeight,{format:Y,type:k,depthTexture:new $s(u.textureWidth,u.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0});e.properties.get(g).__ignoreDepthValues=u.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),I.setContext(i),I.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const C=new it,L=new it;function P(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCameraXR=function(e){if(null===i)return e;x&&(e=x),S.near=M.near=y.near=e.near,S.far=M.far=y.far=e.far,T===S.near&&b===S.far||(i.updateRenderState({depthNear:S.near,depthFar:S.far}),T=S.near,b=S.far);const t=e.parent,n=S.cameras;P(S,t);for(let e=0;e<n.length;e++)P(n[e],t);return 2===n.length?function(e,t,n){C.setFromMatrixPosition(t.matrixWorld),L.setFromMatrixPosition(n.matrixWorld);const i=C.distanceTo(L),r=t.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=i/(-h+u),f=m*-h;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(f),e.translateZ(m),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=a+m,_=o+m,v=d-f,x=p+(i-f),y=l*o/_*g,M=c*o/_*g;e.projectionMatrix.makePerspective(v,x,y,M,g,_),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(S,y,M):S.projectionMatrix.copy(y.projectionMatrix),x&&function(e,t){const n=x;null===t?n.matrix.copy(e.matrixWorld):(n.matrix.copy(t.matrixWorld),n.matrix.invert(),n.matrix.multiply(e.matrixWorld));n.matrix.decompose(n.position,n.quaternion,n.scale),n.updateMatrixWorld(!0);const i=n.children;for(let e=0,t=i.length;e<t;e++)i[e].updateMatrixWorld(!0);n.projectionMatrix.copy(e.projectionMatrix),n.projectionMatrixInverse.copy(e.projectionMatrixInverse),n.isPerspectiveCamera&&(n.fov=2*ye*Math.atan(1/n.projectionMatrix.elements[5]),n.zoom=1)}(S,t),S},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(e){o=e,null!==u&&(u.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)};let U=null;const I=new bi;I.setAnimationLoop((function(t,i){if(c=i.getViewerPose(l||s),p=i,null!==c){const t=c.views;null!==d&&(e.setRenderTargetFramebuffer(g,d.framebuffer),e.setRenderTarget(g));let n=!1;t.length!==S.cameras.length&&(S.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i];let s=null;if(null!==d)s=d.getViewport(r);else{const t=h.getViewSubImage(u,r);s=t.viewport,0===i&&(e.setRenderTargetTextures(g,t.colorTexture,u.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(g))}let a=E[i];void 0===a&&(a=new pi,a.layers.enable(i),a.viewport=new Qe,E[i]=a),a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.quaternion,a.scale),a.projectionMatrix.fromArray(r.projectionMatrix),a.projectionMatrixInverse.copy(a.projectionMatrix).invert(),a.viewport.set(s.x,s.y,s.width,s.height),0===i&&(S.matrix.copy(a.matrix),S.matrix.decompose(S.position,S.quaternion,S.scale)),!0===n&&S.cameras.push(a)}}for(let e=0;e<_.length;e++){const t=v[e],n=_[e];null!==t&&void 0!==n&&n.update(t,i,l||s)}U&&U(t,i),i.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:i}),p=null})),this.setAnimationLoop=function(e){U=e},this.dispose=function(){}}}function ta(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function i(i,r){i.opacity.value=r.opacity,r.color&&i.diffuse.value.copy(r.color),r.emissive&&i.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(i.map.value=r.map,n(r.map,i.mapTransform)),r.alphaMap&&(i.alphaMap.value=r.alphaMap,n(r.alphaMap,i.alphaMapTransform)),r.bumpMap&&(i.bumpMap.value=r.bumpMap,n(r.bumpMap,i.bumpMapTransform),i.bumpScale.value=r.bumpScale,r.side===x&&(i.bumpScale.value*=-1)),r.normalMap&&(i.normalMap.value=r.normalMap,n(r.normalMap,i.normalMapTransform),i.normalScale.value.copy(r.normalScale),r.side===x&&i.normalScale.value.negate()),r.displacementMap&&(i.displacementMap.value=r.displacementMap,n(r.displacementMap,i.displacementMapTransform),i.displacementScale.value=r.displacementScale,i.displacementBias.value=r.displacementBias),r.emissiveMap&&(i.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,i.emissiveMapTransform)),r.specularMap&&(i.specularMap.value=r.specularMap,n(r.specularMap,i.specularMapTransform)),r.alphaTest>0&&(i.alphaTest.value=r.alphaTest);const s=t.get(r).envMap;if(s&&(i.envMap.value=s,i.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,i.reflectivity.value=r.reflectivity,i.ior.value=r.ior,i.refractionRatio.value=r.refractionRatio),r.lightMap){i.lightMap.value=r.lightMap;const t=!0===e.useLegacyLights?Math.PI:1;i.lightMapIntensity.value=r.lightMapIntensity*t,n(r.lightMap,i.lightMapTransform)}r.aoMap&&(i.aoMap.value=r.aoMap,i.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,i.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,ci(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,s,a,o){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(e,r):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r)):r.isMeshStandardMaterial?(i(e,r),function(e,i){e.metalness.value=i.metalness,i.metalnessMap&&(e.metalnessMap.value=i.metalnessMap,n(i.metalnessMap,e.metalnessMapTransform));e.roughness.value=i.roughness,i.roughnessMap&&(e.roughnessMap.value=i.roughnessMap,n(i.roughnessMap,e.roughnessMapTransform));const r=t.get(i).envMap;r&&(e.envMapIntensity.value=i.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===x&&e.clearcoatNormalScale.value.negate()));t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,o)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,s,a):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function na(e,t,n,i){let r={},s={},a=[];const o=n.isWebGL2?e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(e,t,n){const i=e.value;if(void 0===n[t]){if("number"==typeof i)n[t]=i;else{const e=Array.isArray(i)?i:[i],r=[];for(let t=0;t<e.length;t++)r.push(e[t].clone());n[t]=r}return!0}if("number"==typeof i){if(n[t]!==i)return n[t]=i,!0}else{const e=Array.isArray(n[t])?n[t]:[n[t]],r=Array.isArray(i)?i:[i];for(let t=0;t<e.length;t++){const n=e[t];if(!1===n.equals(r[t]))return n.copy(r[t]),!0}}return!1}function c(e){const t={boundary:0,storage:0};return"number"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",e),t}function h(t){const n=t.target;n.removeEventListener("dispose",h);const i=a.indexOf(n.__bindingPointIndex);a.splice(i,1),e.deleteBuffer(r[n.id]),delete r[n.id],delete s[n.id]}return{bind:function(e,t){const n=t.program;i.uniformBlockBinding(e,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(e){const t=e.uniforms;let n=0;const i=16;let r=0;for(let e=0,s=t.length;e<s;e++){const s=t[e],a={boundary:0,storage:0},o=Array.isArray(s.value)?s.value:[s.value];for(let e=0,t=o.length;e<t;e++){const t=c(o[e]);a.boundary+=t.boundary,a.storage+=t.storage}if(s.__data=new Float32Array(a.storage/Float32Array.BYTES_PER_ELEMENT),s.__offset=n,e>0){r=n%i;0!==r&&i-r-a.boundary<0&&(n+=i-r,s.__offset=n)}n+=a.storage}r=n%i,r>0&&(n+=i-r);e.__size=n,e.__cache={}}(n),d=function(t){const n=function(){for(let e=0;e<o;e++)if(-1===a.indexOf(e))return a.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();t.__bindingPointIndex=n;const i=e.createBuffer(),r=t.__size,s=t.usage;return e.bindBuffer(e.UNIFORM_BUFFER,i),e.bufferData(e.UNIFORM_BUFFER,r,s),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",h));const p=u.program;i.updateUBOMapping(n,p);const m=t.render.frame;s[n.id]!==m&&(!function(t){const n=r[t.id],i=t.uniforms,s=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,n);for(let t=0,n=i.length;t<n;t++){const n=i[t];if(!0===l(n,t,s)){const t=n.__offset,i=Array.isArray(n.value)?n.value:[n.value];let r=0;for(let s=0;s<i.length;s++){const a=i[s],o=c(a);"number"==typeof a?(n.__data[0]=a,e.bufferSubData(e.UNIFORM_BUFFER,t+r,n.__data)):a.isMatrix3?(n.__data[0]=a.elements[0],n.__data[1]=a.elements[1],n.__data[2]=a.elements[2],n.__data[3]=a.elements[0],n.__data[4]=a.elements[3],n.__data[5]=a.elements[4],n.__data[6]=a.elements[5],n.__data[7]=a.elements[0],n.__data[8]=a.elements[6],n.__data[9]=a.elements[7],n.__data[10]=a.elements[8],n.__data[11]=a.elements[0]):(a.toArray(n.__data,r),r+=o.storage/Float32Array.BYTES_PER_ELEMENT)}e.bufferSubData(e.UNIFORM_BUFFER,t,n.__data)}}e.bindBuffer(e.UNIFORM_BUFFER,null)}(n),s[n.id]=m)},dispose:function(){for(const t in r)e.deleteBuffer(r[t]);a=[],r={},s={}}}}function ia(){const e=Ne("canvas");return e.style.display="block",e}class ra{constructor(e={}){const{canvas:t=ia(),context:n=null,depth:i=!0,stencil:r=!0,alpha:s=!1,antialias:a=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:u=!1}=e;let d;this.isWebGLRenderer=!0,d=null!==n?n.getContextAttributes().alpha:s;const p=new Uint32Array(4),m=new Int32Array(4);let f=null,g=null;const _=[],y=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputColorSpace=oe,this.useLegacyLights=!0,this.toneMapping=T,this.toneMappingExposure=1;const M=this;let E=!1,S=0,b=0,w=null,A=-1,R=null;const C=new Qe,L=new Qe;let P=null;const U=new Tn(0);let I=0,D=t.width,N=t.height,O=1,F=null,B=null;const z=new Qe(0,0,D,N),V=new Qe(0,0,D,N);let K=!1;const Z=new Ti;let J=!1,Q=!1,$=null;const ee=new It,te=new Pe,ne=new it,ie={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function re(){return null===w?O:1}let se,ae,ce,he,ue,de,pe,me,fe,ge,_e,ve,xe,ye,Me,Ee,Se,Te,be,we,Re,Ce,Le,Ue,Ie=n;function De(e,n){for(let i=0;i<e.length;i++){const r=e[i],s=t.getContext(r,n);if(null!==s)return s}return null}try{const e={alpha:!0,depth:i,stencil:r,antialias:a,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:u};if("setAttribute"in t&&t.setAttribute("data-engine",`three.js r${o}`),t.addEventListener("webglcontextlost",Fe,!1),t.addEventListener("webglcontextrestored",Be,!1),t.addEventListener("webglcontextcreationerror",ze,!1),null===Ie){const t=["webgl2","webgl","experimental-webgl"];if(!0===M.isWebGL1Renderer&&t.shift(),Ie=De(t,e),null===Ie)throw De(t)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}Ie instanceof WebGLRenderingContext&&console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."),void 0===Ie.getShaderPrecisionFormat&&(Ie.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(e){throw console.error("THREE.WebGLRenderer: "+e.message),e}function Ne(){se=new er(Ie),ae=new Ni(Ie,se,e),se.init(ae),Ce=new Ys(Ie,se,ae),ce=new js(Ie,se,ae),he=new ir(Ie),ue=new Us,de=new qs(Ie,se,ce,ue,ae,Ce,he),pe=new Fi(M),me=new $i(M),fe=new wi(Ie,ae),Le=new Ii(Ie,se,fe,ae),ge=new tr(Ie,fe,he,Le),_e=new or(Ie,ge,fe,he),be=new ar(Ie,ae,de),Ee=new Oi(ue),ve=new Ps(M,pe,me,se,ae,Le,Ee),xe=new ta(M,ue),ye=new Os,Me=new Gs(se,ae),Te=new Ui(M,pe,me,ce,_e,d,l),Se=new Xs(M,_e,ae),Ue=new na(Ie,he,ae,ce),we=new Di(Ie,se,he,ae),Re=new nr(Ie,se,he,ae),he.programs=ve.programs,M.capabilities=ae,M.extensions=se,M.properties=ue,M.renderLists=ye,M.shadowMap=Se,M.state=ce,M.info=he}Ne();const Oe=new ea(M,Ie);function Fe(e){e.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),E=!0}function Be(){console.log("THREE.WebGLRenderer: Context Restored."),E=!1;const e=he.autoReset,t=Se.enabled,n=Se.autoUpdate,i=Se.needsUpdate,r=Se.type;Ne(),he.autoReset=e,Se.enabled=t,Se.autoUpdate=n,Se.needsUpdate=i,Se.type=r}function ze(e){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",e.statusMessage)}function He(e){const t=e.target;t.removeEventListener("dispose",He),function(e){(function(e){const t=ue.get(e).programs;void 0!==t&&(t.forEach((function(e){ve.releaseProgram(e)})),e.isShaderMaterial&&ve.releaseShaderCache(e))})(e),ue.remove(e)}(t)}this.xr=Oe,this.getContext=function(){return Ie},this.getContextAttributes=function(){return Ie.getContextAttributes()},this.forceContextLoss=function(){const e=se.get("WEBGL_lose_context");e&&e.loseContext()},this.forceContextRestore=function(){const e=se.get("WEBGL_lose_context");e&&e.restoreContext()},this.getPixelRatio=function(){return O},this.setPixelRatio=function(e){void 0!==e&&(O=e,this.setSize(D,N,!1))},this.getSize=function(e){return e.set(D,N)},this.setSize=function(e,n,i=!0){Oe.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(D=e,N=n,t.width=Math.floor(e*O),t.height=Math.floor(n*O),!0===i&&(t.style.width=e+"px",t.style.height=n+"px"),this.setViewport(0,0,e,n))},this.getDrawingBufferSize=function(e){return e.set(D*O,N*O).floor()},this.setDrawingBufferSize=function(e,n,i){D=e,N=n,O=i,t.width=Math.floor(e*i),t.height=Math.floor(n*i),this.setViewport(0,0,e,n)},this.getCurrentViewport=function(e){return e.copy(C)},this.getViewport=function(e){return e.copy(z)},this.setViewport=function(e,t,n,i){e.isVector4?z.set(e.x,e.y,e.z,e.w):z.set(e,t,n,i),ce.viewport(C.copy(z).multiplyScalar(O).floor())},this.getScissor=function(e){return e.copy(V)},this.setScissor=function(e,t,n,i){e.isVector4?V.set(e.x,e.y,e.z,e.w):V.set(e,t,n,i),ce.scissor(L.copy(V).multiplyScalar(O).floor())},this.getScissorTest=function(){return K},this.setScissorTest=function(e){ce.setScissorTest(K=e)},this.setOpaqueSort=function(e){F=e},this.setTransparentSort=function(e){B=e},this.getClearColor=function(e){return e.copy(Te.getClearColor())},this.setClearColor=function(){Te.setClearColor.apply(Te,arguments)},this.getClearAlpha=function(){return Te.getClearAlpha()},this.setClearAlpha=function(){Te.setClearAlpha.apply(Te,arguments)},this.clear=function(e=!0,t=!0,n=!0){let i=0;if(e){let e=!1;if(null!==w){const t=w.texture.format;e=1033===t||1031===t||1029===t}if(e){const e=w.texture.type,t=e===k||e===W||e===G||e===q||1017===e||1018===e,n=Te.getClearColor(),i=Te.getClearAlpha(),r=n.r,s=n.g,a=n.b,o=ue.get(w).__webglFramebuffer;t?(p[0]=r,p[1]=s,p[2]=a,p[3]=i,Ie.clearBufferuiv(Ie.COLOR,o,p)):(m[0]=r,m[1]=s,m[2]=a,m[3]=i,Ie.clearBufferiv(Ie.COLOR,o,m))}else i|=Ie.COLOR_BUFFER_BIT}t&&(i|=Ie.DEPTH_BUFFER_BIT),n&&(i|=Ie.STENCIL_BUFFER_BIT),Ie.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",Fe,!1),t.removeEventListener("webglcontextrestored",Be,!1),t.removeEventListener("webglcontextcreationerror",ze,!1),ye.dispose(),Me.dispose(),ue.dispose(),pe.dispose(),me.dispose(),_e.dispose(),Le.dispose(),Ue.dispose(),ve.dispose(),Oe.dispose(),Oe.removeEventListener("sessionstart",Ge),Oe.removeEventListener("sessionend",Ve),$&&($.dispose(),$=null),We.stop()},this.renderBufferDirect=function(e,t,n,i,r,s){null===t&&(t=ie);const a=r.isMesh&&r.matrixWorld.determinant()<0,o=function(e,t,n,i,r){!0!==t.isScene&&(t=ie);de.resetTextureUnits();const s=t.fog,a=i.isMeshStandardMaterial?t.environment:null,o=null===w?M.outputColorSpace:!0===w.isXRRenderTarget?w.texture.colorSpace:le,l=(i.isMeshStandardMaterial?me:pe).get(i.envMap||a),c=!0===i.vertexColors&&!!n.attributes.color&&4===n.attributes.color.itemSize,h=!!n.attributes.tangent&&(!!i.normalMap||i.anisotropy>0),u=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color,m=i.toneMapped?M.toneMapping:T,f=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=void 0!==f?f.length:0,v=ue.get(i),x=g.state.lights;if(!0===J&&(!0===Q||e!==R)){const t=e===R&&i.id===A;Ee.setState(i,e,t)}let y=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==x.state.version||v.outputColorSpace!==o||r.isInstancedMesh&&!1===v.instancing?y=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?y=!0:r.isSkinnedMesh||!0!==v.skinning?v.envMap!==l||!0===i.fog&&v.fog!==s?y=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===Ee.numPlanes&&v.numIntersection===Ee.numIntersection?(v.vertexAlphas!==c||v.vertexTangents!==h||v.morphTargets!==u||v.morphNormals!==d||v.morphColors!==p||v.toneMapping!==m||!0===ae.isWebGL2&&v.morphTargetsCount!==_)&&(y=!0):y=!0:y=!0:y=!0:(y=!0,v.__version=i.version);let E=v.currentProgram;!0===y&&(E=Ke(i,t,r));let S=!1,b=!1,C=!1;const L=E.getUniforms(),P=v.uniforms;ce.useProgram(E.program)&&(S=!0,b=!0,C=!0);i.id!==A&&(A=i.id,b=!0);if(S||R!==e){if(L.setValue(Ie,"projectionMatrix",e.projectionMatrix),ae.logarithmicDepthBuffer&&L.setValue(Ie,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),R!==e&&(R=e,b=!0,C=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshStandardMaterial||i.envMap){const t=L.map.cameraPosition;void 0!==t&&t.setValue(Ie,ne.setFromMatrixPosition(e.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&L.setValue(Ie,"isOrthographic",!0===e.isOrthographicCamera),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.isShadowMaterial||r.isSkinnedMesh)&&L.setValue(Ie,"viewMatrix",e.matrixWorldInverse)}if(r.isSkinnedMesh){L.setOptional(Ie,r,"bindMatrix"),L.setOptional(Ie,r,"bindMatrixInverse");const e=r.skeleton;e&&(ae.floatVertexTextures?(null===e.boneTexture&&e.computeBoneTexture(),L.setValue(Ie,"boneTexture",e.boneTexture,de),L.setValue(Ie,"boneTextureSize",e.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}const U=n.morphAttributes;(void 0!==U.position||void 0!==U.normal||void 0!==U.color&&!0===ae.isWebGL2)&&be.update(r,n,E);(b||v.receiveShadow!==r.receiveShadow)&&(v.receiveShadow=r.receiveShadow,L.setValue(Ie,"receiveShadow",r.receiveShadow));i.isMeshGouraudMaterial&&null!==i.envMap&&(P.envMap.value=l,P.flipEnvMap.value=l.isCubeTexture&&!1===l.isRenderTargetTexture?-1:1);b&&(L.setValue(Ie,"toneMappingExposure",M.toneMappingExposure),v.needsLights&&(D=C,(I=P).ambientLightColor.needsUpdate=D,I.lightProbe.needsUpdate=D,I.directionalLights.needsUpdate=D,I.directionalLightShadows.needsUpdate=D,I.pointLights.needsUpdate=D,I.pointLightShadows.needsUpdate=D,I.spotLights.needsUpdate=D,I.spotLightShadows.needsUpdate=D,I.rectAreaLights.needsUpdate=D,I.hemisphereLights.needsUpdate=D),s&&!0===i.fog&&xe.refreshFogUniforms(P,s),xe.refreshMaterialUniforms(P,i,O,N,$),us.upload(Ie,v.uniformsList,P,de));var I,D;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(us.upload(Ie,v.uniformsList,P,de),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&L.setValue(Ie,"center",r.center);if(L.setValue(Ie,"modelViewMatrix",r.modelViewMatrix),L.setValue(Ie,"normalMatrix",r.normalMatrix),L.setValue(Ie,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t<n;t++)if(ae.isWebGL2){const n=e[t];Ue.update(n,E),Ue.bind(n,E)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return E}(e,t,n,i,r);ce.setMaterial(i,a);let l=n.index,c=1;!0===i.wireframe&&(l=ge.getWireframeAttribute(n),c=2);const h=n.drawRange,u=n.attributes.position;let d=h.start*c,p=(h.start+h.count)*c;null!==s&&(d=Math.max(d,s.start*c),p=Math.min(p,(s.start+s.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=u&&(d=Math.max(d,0),p=Math.min(p,u.count));const m=p-d;if(m<0||m===1/0)return;let f;Le.setup(r,i,o,n,l);let _=we;if(null!==l&&(f=fe.get(l),_=Re,_.setIndex(f)),r.isMesh)!0===i.wireframe?(ce.setLineWidth(i.wireframeLinewidth*re()),_.setMode(Ie.LINES)):_.setMode(Ie.TRIANGLES);else if(r.isLine){let e=i.linewidth;void 0===e&&(e=1),ce.setLineWidth(e*re()),r.isLineSegments?_.setMode(Ie.LINES):r.isLineLoop?_.setMode(Ie.LINE_LOOP):_.setMode(Ie.LINE_STRIP)}else r.isPoints?_.setMode(Ie.POINTS):r.isSprite&&_.setMode(Ie.TRIANGLES);if(r.isInstancedMesh)_.renderInstances(d,m,r.count);else if(n.isInstancedBufferGeometry){const e=void 0!==n._maxInstanceCount?n._maxInstanceCount:1/0,t=Math.min(n.instanceCount,e);_.renderInstances(d,m,t)}else _.render(d,m)},this.compile=function(e,t){function n(e,t,n){!0===e.transparent&&2===e.side&&!1===e.forceSinglePass?(e.side=x,e.needsUpdate=!0,Ke(e,t,n),e.side=v,e.needsUpdate=!0,Ke(e,t,n),e.side=2):Ke(e,t,n)}g=Me.get(e),g.init(),y.push(g),e.traverseVisible((function(e){e.isLight&&e.layers.test(t.layers)&&(g.pushLight(e),e.castShadow&&g.pushShadow(e))})),g.setupLights(M.useLegacyLights),e.traverse((function(t){const i=t.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){n(i[r],e,t)}else n(i,e,t)})),y.pop(),g=null};let ke=null;function Ge(){We.stop()}function Ve(){We.start()}const We=new bi;function Xe(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)g.pushLight(e),e.castShadow&&g.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||Z.intersectsSprite(e)){i&&ne.setFromMatrixPosition(e.matrixWorld).applyMatrix4(ee);const t=_e.update(e),r=e.material;r.visible&&f.push(e,t,r,n,ne.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||Z.intersectsObject(e))){e.isSkinnedMesh&&e.skeleton.frame!==he.render.frame&&(e.skeleton.update(),e.skeleton.frame=he.render.frame);const t=_e.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),ne.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),ne.copy(t.boundingSphere.center)),ne.applyMatrix4(e.matrixWorld).applyMatrix4(ee)),Array.isArray(r)){const i=t.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&f.push(e,t,o,n,ne.z,a)}}else r.visible&&f.push(e,t,r,n,ne.z,null)}const r=e.children;for(let e=0,s=r.length;e<s;e++)Xe(r[e],t,n,i)}function je(e,t,n,i){const r=e.opaque,s=e.transmissive,o=e.transparent;g.setupLightsView(n),!0===J&&Ee.setGlobalState(M.clippingPlanes,n),s.length>0&&function(e,t,n,i){const r=ae.isWebGL2;null===$&&($=new $e(1,1,{generateMipmaps:!0,type:se.has("EXT_color_buffer_half_float")?j:k,minFilter:H,samples:r&&!0===a?4:0}));M.getDrawingBufferSize(te),r?$.setSize(te.x,te.y):$.setSize(Ae(te.x),Ae(te.y));const s=M.getRenderTarget();M.setRenderTarget($),M.getClearColor(U),I=M.getClearAlpha(),I<1&&M.setClearColor(16777215,.5);M.clear();const o=M.toneMapping;M.toneMapping=T,qe(e,n,i),de.updateMultisampleRenderTarget($),de.updateRenderTargetMipmap($);let l=!1;for(let e=0,r=t.length;e<r;e++){const r=t[e],s=r.object,a=r.geometry,o=r.material,c=r.group;if(2===o.side&&s.layers.test(i.layers)){const e=o.side;o.side=x,o.needsUpdate=!0,Ye(s,n,i,a,o,c),o.side=e,o.needsUpdate=!0,l=!0}}!0===l&&(de.updateMultisampleRenderTarget($),de.updateRenderTargetMipmap($));M.setRenderTarget(s),M.setClearColor(U,I),M.toneMapping=o}(r,s,t,n),i&&ce.viewport(C.copy(i)),r.length>0&&qe(r,t,n),s.length>0&&qe(s,t,n),o.length>0&&qe(o,t,n),ce.buffers.depth.setTest(!0),ce.buffers.depth.setMask(!0),ce.buffers.color.setMask(!0),ce.setPolygonOffset(!1)}function qe(e,t,n){const i=!0===t.isScene?t.overrideMaterial:null;for(let r=0,s=e.length;r<s;r++){const s=e[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;a.layers.test(n.layers)&&Ye(a,t,n,o,l,c)}}function Ye(e,t,n,i,r,s){e.onBeforeRender(M,t,n,i,r,s),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),r.onBeforeRender(M,t,n,i,e,s),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=x,r.needsUpdate=!0,M.renderBufferDirect(n,t,i,r,e,s),r.side=v,r.needsUpdate=!0,M.renderBufferDirect(n,t,i,r,e,s),r.side=2):M.renderBufferDirect(n,t,i,r,e,s),e.onAfterRender(M,t,n,i,r,s)}function Ke(e,t,n){!0!==t.isScene&&(t=ie);const i=ue.get(e),r=g.state.lights,s=g.state.shadowsArray,a=r.state.version,o=ve.getParameters(e,r.state,s,t,n),l=ve.getProgramCacheKey(o);let c=i.programs;i.environment=e.isMeshStandardMaterial?t.environment:null,i.fog=t.fog,i.envMap=(e.isMeshStandardMaterial?me:pe).get(e.envMap||i.environment),void 0===c&&(e.addEventListener("dispose",He),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return Ze(e,o),h}else o.uniforms=ve.getUniforms(e),e.onBuild(n,o,M),e.onBeforeCompile(o,M),h=ve.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(u.clippingPlanes=Ee.uniform),Ze(e,o),i.needsLights=function(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&!0===e.lights}(e),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotLightMatrix.value=r.state.spotLightMatrix,u.spotLightMap.value=r.state.spotLightMap,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=h.getUniforms(),p=us.seqWithValue(d.seq,u);return i.currentProgram=h,i.uniformsList=p,h}function Ze(e,t){const n=ue.get(e);n.outputColorSpace=t.outputColorSpace,n.instancing=t.instancing,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}We.setAnimationLoop((function(e){ke&&ke(e)})),"undefined"!=typeof self&&We.setContext(self),this.setAnimationLoop=function(e){ke=e,Oe.setAnimationLoop(e),null===e?We.stop():We.start()},Oe.addEventListener("sessionstart",Ge),Oe.addEventListener("sessionend",Ve),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===E)return;!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===Oe.enabled&&!0===Oe.isPresenting&&(t=Oe.updateCameraXR(t)),!0===e.isScene&&e.onBeforeRender(M,e,t,w),g=Me.get(e,y.length),g.init(),y.push(g),ee.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),Z.setFromProjectionMatrix(ee),Q=this.localClippingEnabled,J=Ee.init(this.clippingPlanes,Q),f=ye.get(e,_.length),f.init(),_.push(f),Xe(e,t,0,M.sortObjects),f.finish(),!0===M.sortObjects&&f.sort(F,B),!0===J&&Ee.beginShadows();const n=g.state.shadowsArray;if(Se.render(n,e,t),!0===J&&Ee.endShadows(),!0===this.info.autoReset&&this.info.reset(),this.info.render.frame++,Te.render(f,e),g.setupLights(M.useLegacyLights),t.isArrayCamera){const n=t.cameras;for(let t=0,i=n.length;t<i;t++){const i=n[t];je(f,e,i,i.viewport)}}else je(f,e,t);null!==w&&(de.updateMultisampleRenderTarget(w),de.updateRenderTargetMipmap(w)),!0===e.isScene&&e.onAfterRender(M,e,t),Le.resetDefaultState(),A=-1,R=null,y.pop(),g=y.length>0?y[y.length-1]:null,_.pop(),f=_.length>0?_[_.length-1]:null},this.getActiveCubeFace=function(){return S},this.getActiveMipmapLevel=function(){return b},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(e,t,n){ue.get(e.texture).__webglTexture=t,ue.get(e.depthTexture).__webglTexture=n;const i=ue.get(e);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===se.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(e,t){const n=ue.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){w=e,S=t,b=n;let i=!0,r=null,s=!1,a=!1;if(e){const n=ue.get(e);void 0!==n.__useDefaultFramebuffer?(ce.bindFramebuffer(Ie.FRAMEBUFFER,null),i=!1):void 0===n.__webglFramebuffer?de.setupRenderTarget(e):n.__hasExternalTextures&&de.rebindTextures(e,ue.get(e.texture).__webglTexture,ue.get(e.depthTexture).__webglTexture);const o=e.texture;(o.isData3DTexture||o.isDataArrayTexture||o.isCompressedArrayTexture)&&(a=!0);const l=ue.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=l[t],s=!0):r=ae.isWebGL2&&e.samples>0&&!1===de.useMultisampledRTT(e)?ue.get(e).__webglMultisampledFramebuffer:l,C.copy(e.viewport),L.copy(e.scissor),P=e.scissorTest}else C.copy(z).multiplyScalar(O).floor(),L.copy(V).multiplyScalar(O).floor(),P=K;if(ce.bindFramebuffer(Ie.FRAMEBUFFER,r)&&ae.drawBuffers&&i&&ce.drawBuffers(e,r),ce.viewport(C),ce.scissor(L),ce.setScissorTest(P),s){const i=ue.get(e.texture);Ie.framebufferTexture2D(Ie.FRAMEBUFFER,Ie.COLOR_ATTACHMENT0,Ie.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(a){const i=ue.get(e.texture),r=t||0;Ie.framebufferTextureLayer(Ie.FRAMEBUFFER,Ie.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}A=-1},this.readRenderTargetPixels=function(e,t,n,i,r,s,a){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=ue.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){ce.bindFramebuffer(Ie.FRAMEBUFFER,o);try{const a=e.texture,o=a.format,l=a.type;if(o!==Y&&Ce.convert(o)!==Ie.getParameter(Ie.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===j&&(se.has("EXT_color_buffer_half_float")||ae.isWebGL2&&se.has("EXT_color_buffer_float"));if(!(l===k||Ce.convert(l)===Ie.getParameter(Ie.IMPLEMENTATION_COLOR_READ_TYPE)||l===X&&(ae.isWebGL2||se.has("OES_texture_float")||se.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&Ie.readPixels(t,n,i,r,Ce.convert(o),Ce.convert(l),s)}finally{const e=null!==w?ue.get(w).__webglFramebuffer:null;ce.bindFramebuffer(Ie.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t,n=0){const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),s=Math.floor(t.image.height*i);de.setTexture2D(t,0),Ie.copyTexSubImage2D(Ie.TEXTURE_2D,n,0,0,e.x,e.y,r,s),ce.unbindTexture()},this.copyTextureToTexture=function(e,t,n,i=0){const r=t.image.width,s=t.image.height,a=Ce.convert(n.format),o=Ce.convert(n.type);de.setTexture2D(n,0),Ie.pixelStorei(Ie.UNPACK_FLIP_Y_WEBGL,n.flipY),Ie.pixelStorei(Ie.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Ie.pixelStorei(Ie.UNPACK_ALIGNMENT,n.unpackAlignment),t.isDataTexture?Ie.texSubImage2D(Ie.TEXTURE_2D,i,e.x,e.y,r,s,a,o,t.image.data):t.isCompressedTexture?Ie.compressedTexSubImage2D(Ie.TEXTURE_2D,i,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,a,t.mipmaps[0].data):Ie.texSubImage2D(Ie.TEXTURE_2D,i,e.x,e.y,a,o,t.image),0===i&&n.generateMipmaps&&Ie.generateMipmap(Ie.TEXTURE_2D),ce.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n,i,r=0){if(M.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=e.max.x-e.min.x+1,a=e.max.y-e.min.y+1,o=e.max.z-e.min.z+1,l=Ce.convert(i.format),c=Ce.convert(i.type);let h;if(i.isData3DTexture)de.setTexture3D(i,0),h=Ie.TEXTURE_3D;else{if(!i.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");de.setTexture2DArray(i,0),h=Ie.TEXTURE_2D_ARRAY}Ie.pixelStorei(Ie.UNPACK_FLIP_Y_WEBGL,i.flipY),Ie.pixelStorei(Ie.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Ie.pixelStorei(Ie.UNPACK_ALIGNMENT,i.unpackAlignment);const u=Ie.getParameter(Ie.UNPACK_ROW_LENGTH),d=Ie.getParameter(Ie.UNPACK_IMAGE_HEIGHT),p=Ie.getParameter(Ie.UNPACK_SKIP_PIXELS),m=Ie.getParameter(Ie.UNPACK_SKIP_ROWS),f=Ie.getParameter(Ie.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[0]:n.image;Ie.pixelStorei(Ie.UNPACK_ROW_LENGTH,g.width),Ie.pixelStorei(Ie.UNPACK_IMAGE_HEIGHT,g.height),Ie.pixelStorei(Ie.UNPACK_SKIP_PIXELS,e.min.x),Ie.pixelStorei(Ie.UNPACK_SKIP_ROWS,e.min.y),Ie.pixelStorei(Ie.UNPACK_SKIP_IMAGES,e.min.z),n.isDataTexture||n.isData3DTexture?Ie.texSubImage3D(h,r,t.x,t.y,t.z,s,a,o,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Ie.compressedTexSubImage3D(h,r,t.x,t.y,t.z,s,a,o,l,g.data)):Ie.texSubImage3D(h,r,t.x,t.y,t.z,s,a,o,l,c,g),Ie.pixelStorei(Ie.UNPACK_ROW_LENGTH,u),Ie.pixelStorei(Ie.UNPACK_IMAGE_HEIGHT,d),Ie.pixelStorei(Ie.UNPACK_SKIP_PIXELS,p),Ie.pixelStorei(Ie.UNPACK_SKIP_ROWS,m),Ie.pixelStorei(Ie.UNPACK_SKIP_IMAGES,f),0===r&&i.generateMipmaps&&Ie.generateMipmap(h),ce.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?de.setTextureCube(e,0):e.isData3DTexture?de.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?de.setTexture2DArray(e,0):de.setTexture2D(e,0),ce.unbindTexture()},this.resetState=function(){S=0,b=0,w=null,ce.reset(),Le.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return me}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(e){console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!e}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===oe?se:3e3}set outputEncoding(e){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=e===se?oe:le}}(class extends ra{}).prototype.isWebGL1Renderer=!0;class sa extends sn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t}get autoUpdate(){return console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate}set autoUpdate(e){console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate=e}}class aa{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=ue,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Me()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Me()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Me()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const oa=new it;class la{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)oa.fromBufferAttribute(this,t),oa.applyMatrix4(e),this.setXYZ(t,oa.x,oa.y,oa.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)oa.fromBufferAttribute(this,t),oa.applyNormalMatrix(e),this.setXYZ(t,oa.x,oa.y,oa.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)oa.fromBufferAttribute(this,t),oa.transformDirection(e),this.setXYZ(t,oa.x,oa.y,oa.z);return this}setX(e,t){return this.normalized&&(t=Ce(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=Ce(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=Ce(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=Ce(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Re(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Re(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Re(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Re(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=Ce(t,this.array),n=Ce(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=Ce(t,this.array),n=Ce(n,this.array),i=Ce(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=Ce(t,this.array),n=Ce(n,this.array),i=Ce(i,this.array),r=Ce(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new Cn(new this.array.constructor(e),this.itemSize,this.normalized)}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new la(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const ca=new it,ha=new Qe,ua=new Qe,da=new it,pa=new It,ma=new it,fa=new Tt,ga=new It,_a=new Ut;class va extends ri{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new It,this.bindMatrixInverse=new It,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;null===this.boundingBox&&(this.boundingBox=new at),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)ma.fromBufferAttribute(t,e),this.applyBoneTransform(e,ma),this.boundingBox.expandByPoint(ma)}computeBoundingSphere(){const e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Tt),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)ma.fromBufferAttribute(t,e),this.applyBoneTransform(e,ma),this.boundingSphere.expandByPoint(ma)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),fa.copy(this.boundingSphere),fa.applyMatrix4(i),!1!==e.ray.intersectsSphere(fa)&&(ga.copy(i).invert(),_a.copy(e.ray).applyMatrix4(ga),null!==this.boundingBox&&!1===_a.intersectsBox(this.boundingBox)||this._computeIntersections(e,t,_a)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Qe,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const i=1/e.manhattanLength();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;ha.fromBufferAttribute(i.attributes.skinIndex,e),ua.fromBufferAttribute(i.attributes.skinWeight,e),ca.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){const i=ua.getComponent(e);if(0!==i){const r=ha.getComponent(e);pa.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),t.addScaledVector(da.copy(ca).applyMatrix4(pa),i)}}return t.applyMatrix4(this.bindMatrixInverse)}boneTransform(e,t){return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."),this.applyBoneTransform(e,t)}}class xa extends sn{constructor(){super(),this.isBone=!0,this.type="Bone"}}class ya extends Je{constructor(e=null,t=1,n=1,i,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Ma=new It,Ea=new It;class Sa{constructor(e=[],t=[]){this.uuid=Me(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new It)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const t=new It;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=e.length;i<r;i++){const r=e[i]?e[i].matrixWorld:Ea;Ma.multiplyMatrices(r,t[i]),Ma.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new Sa(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length);e=we(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new ya(t,e,e,Y,X);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const i=e.bones[n];let r=t[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new xa),this.bones.push(r),this.boneInverses.push((new It).fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const r=t[i];e.bones.push(r.uuid);const s=n[i];e.boneInverses.push(s.toArray())}return e}}class Ta extends Cn{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const ba=new It,wa=new It,Aa=[],Ra=new at,Ca=new It,La=new ri,Pa=new Tt;class Ua extends ri{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new Ta(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,Ca)}computeBoundingBox(){const e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new at),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,ba),Ra.copy(e.boundingBox).applyMatrix4(ba),this.boundingBox.union(Ra)}computeBoundingSphere(){const e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new Tt),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,ba),Pa.copy(e.boundingSphere).applyMatrix4(ba),this.boundingSphere.union(Pa)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(La.geometry=this.geometry,La.material=this.material,void 0!==La.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),Pa.copy(this.boundingSphere),Pa.applyMatrix4(n),!1!==e.ray.intersectsSphere(Pa)))for(let r=0;r<i;r++){this.getMatrixAt(r,ba),wa.multiplyMatrices(n,ba),La.matrixWorld=wa,La.raycast(e,Aa);for(let e=0,n=Aa.length;e<n;e++){const n=Aa[e];n.instanceId=r,n.object=this,t.push(n)}Aa.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new Ta(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class Ia extends xn{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Tn(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Da=new it,Na=new it,Oa=new It,Fa=new Ut,Ba=new Tt;class za extends sn{constructor(e=new Hn,t=new Ia){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)Da.fromBufferAttribute(t,e-1),Na.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Da.distanceTo(Na);e.setAttribute("lineDistance",new Un(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Ba.copy(n.boundingSphere),Ba.applyMatrix4(i),Ba.radius+=r,!1===e.ray.intersectsSphere(Ba))return;Oa.copy(i).invert(),Fa.copy(e.ray).applyMatrix4(Oa);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new it,c=new it,h=new it,u=new it,d=this.isLineSegments?2:1,p=n.index,m=n.attributes.position;if(null!==p){for(let n=Math.max(0,s.start),i=Math.min(p.count,s.start+s.count)-1;n<i;n+=d){const i=p.getX(n),r=p.getX(n+1);l.fromBufferAttribute(m,i),c.fromBufferAttribute(m,r);if(Fa.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const s=e.ray.origin.distanceTo(u);s<e.near||s>e.far||t.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(m.count,s.start+s.count)-1;n<i;n+=d){l.fromBufferAttribute(m,n),c.fromBufferAttribute(m,n+1);if(Fa.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const i=e.ray.origin.distanceTo(u);i<e.near||i>e.far||t.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}const Ha=new it,ka=new it;class Ga extends za{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)Ha.fromBufferAttribute(t,e),ka.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+Ha.distanceTo(ka);e.setAttribute("lineDistance",new Un(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Va extends za{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class Wa extends xn{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Tn(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const Xa=new It,ja=new Ut,qa=new Tt,Ya=new it;class Ka extends sn{constructor(e=new Hn,t=new Wa){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),qa.copy(n.boundingSphere),qa.applyMatrix4(i),qa.radius+=r,!1===e.ray.intersectsSphere(qa))return;Xa.copy(i).invert(),ja.copy(e.ray).applyMatrix4(Xa);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,s.start),r=Math.min(l.count,s.start+s.count);n<r;n++){const r=l.getX(n);Ya.fromBufferAttribute(c,r),Za(Ya,r,o,i,e,t,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(c.count,s.start+s.count);n<r;n++)Ya.fromBufferAttribute(c,n),Za(Ya,n,o,i,e,t,this)}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function Za(e,t,n,i,r,s,a){const o=ja.distanceSqToPoint(e);if(o<n){const n=new it;ja.closestPointToPoint(e,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:t,face:null,object:a})}}class Ja extends xn{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Tn(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Tn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Pe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Qa extends Ja{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Pe(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Ee(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Tn(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Tn(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Tn(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}function $a(e,t,n){return to(e)?new e.constructor(e.subarray(t,void 0!==n?n:e.length)):e.slice(t,n)}function eo(e,t,n){return!e||!n&&e.constructor===t?e:"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e)}function to(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function no(e){const t=e.length,n=new Array(t);for(let e=0;e!==t;++e)n[e]=e;return n.sort((function(t,n){return e[t]-e[n]})),n}function io(e,t,n){const i=e.length,r=new e.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*t;for(let n=0;n!==t;++n)r[a++]=e[i+n]}return r}function ro(e,t,n,i){let r=1,s=e[0];for(;void 0!==s&&void 0===s[i];)s=e[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(t.push(s.time),n.push.apply(n,a)),s=e[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(t.push(s.time),a.toArray(n,n.length)),s=e[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(t.push(s.time),n.push(a)),s=e[r++]}while(void 0!==s)}class so{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let s;n:{i:if(!(e<i)){for(let s=n+2;;){if(void 0===i){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===s)break;if(r=i,i=t[++n],e<i)break t}s=t.length;break n}if(e>=r)break e;{const a=t[1];e<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===s)break;if(i=r,r=t[--n-1],e>=r)break t}s=n,n=0}}for(;n<s;){const i=n+s>>>1;e<t[i]?s=i:n=i+1}if(i=t[n],r=t[n-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let e=0;e!==i;++e)t[e]=n[r+e];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class ao extends so{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:2400,endingEnd:2400}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,s=e+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case 2401:r=e,a=2*t-n;break;case 2402:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case 2401:s=e,o=2*n-t;break;case 2402:s=1,o=n+i[1]-i[0];break;default:s=e-1,o=t}const l=.5*(n-t),c=this.valueSize;this._weightPrev=l/(t-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(e,t,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=e*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-t)/(i-t),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,_=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,v=(-1-d)*f+(1.5+d)*m+.5*p,x=d*f-d*m;for(let e=0;e!==a;++e)r[e]=g*s[c+e]+_*s[l+e]+v*s[o+e]+x*s[h+e];return r}}class oo extends so{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=e*a,l=o-a,c=(n-t)/(i-t),h=1-c;for(let e=0;e!==a;++e)r[e]=s[l+e]*h+s[o+e]*c;return r}}class lo extends so{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class co{constructor(e,t,n,i){if(void 0===e)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=eo(t,this.TimeBufferType),this.values=eo(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:eo(e.times,Array),values:eo(e.values,Array)};const t=e.getInterpolation();t!==e.DefaultInterpolation&&(n.interpolation=t)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new lo(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new oo(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new ao(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case ne:t=this.InterpolantFactoryMethodDiscrete;break;case ie:t=this.InterpolantFactoryMethodLinear;break;case re:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){const t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e===this.DefaultInterpolation)throw new Error(t);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return ne;case this.InterpolantFactoryMethodLinear:return ie;case this.InterpolantFactoryMethodSmooth:return re}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(1!==e){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<e;)++r;for(;-1!==s&&n[s]>t;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const e=this.getValueSize();this.times=$a(n,r,s),this.values=$a(this.values,r*e,s*e)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let s=null;for(let t=0;t!==r;t++){const i=n[t];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,i),e=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,i,s),e=!1;break}s=i}if(void 0!==i&&to(i))for(let t=0,n=i.length;t!==n;++t){const n=i[t];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,n),e=!1;break}}return e}optimize(){const e=$a(this.times),t=$a(this.values),n=this.getValueSize(),i=this.getInterpolation()===re,r=e.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=e[a];if(o!==e[a+1]&&(1!==a||o!==e[0]))if(i)r=!0;else{const e=a*n,i=e-n,s=e+n;for(let a=0;a!==n;++a){const n=t[e+a];if(n!==t[i+a]||n!==t[s+a]){r=!0;break}}}if(r){if(a!==s){e[s]=e[a];const i=a*n,r=s*n;for(let e=0;e!==n;++e)t[r+e]=t[i+e]}++s}}if(r>0){e[s]=e[r];for(let e=r*n,i=s*n,a=0;a!==n;++a)t[i+a]=t[e+a];++s}return s!==e.length?(this.times=$a(e,0,s),this.values=$a(t,0,s*n)):(this.times=e,this.values=t),this}clone(){const e=$a(this.times,0),t=$a(this.values,0),n=new(0,this.constructor)(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}co.prototype.TimeBufferType=Float32Array,co.prototype.ValueBufferType=Float32Array,co.prototype.DefaultInterpolation=ie;class ho extends co{}ho.prototype.ValueTypeName="bool",ho.prototype.ValueBufferType=Array,ho.prototype.DefaultInterpolation=ne,ho.prototype.InterpolantFactoryMethodLinear=void 0,ho.prototype.InterpolantFactoryMethodSmooth=void 0;class uo extends co{}uo.prototype.ValueTypeName="color";class po extends co{}po.prototype.ValueTypeName="number";class mo extends so{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-t)/(i-t);let l=e*a;for(let e=l+a;l!==e;l+=4)nt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class fo extends co{InterpolantFactoryMethodLinear(e){return new mo(this.times,this.values,this.getValueSize(),e)}}fo.prototype.ValueTypeName="quaternion",fo.prototype.DefaultInterpolation=ie,fo.prototype.InterpolantFactoryMethodSmooth=void 0;class go extends co{}go.prototype.ValueTypeName="string",go.prototype.ValueBufferType=Array,go.prototype.DefaultInterpolation=ne,go.prototype.InterpolantFactoryMethodLinear=void 0,go.prototype.InterpolantFactoryMethodSmooth=void 0;class _o extends co{}_o.prototype.ValueTypeName="vector";class vo{constructor(e,t=-1,n,i=2500){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=Me(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let e=0,r=n.length;e!==r;++e)t.push(xo(n[e]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,i=n.length;e!==i;++e)t.push(co.toJSON(n[e]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,s=[];for(let e=0;e<r;e++){let a=[],o=[];a.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);const l=no(a);a=io(a,1,l),o=io(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new po(".morphTargetInfluences["+t[e].name+"]",a,o).scale(1/n))}return new this(e,-1,s)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const t=e;n=t.geometry&&t.geometry.animations||t.animations}for(let e=0;e<n.length;e++)if(n[e].name===t)return n[e];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,n=e.length;t<n;t++){const n=e[t],s=n.name.match(r);if(s&&s.length>1){const e=s[1];let t=i[e];t||(i[e]=t=[]),t.push(n)}}const s=[];for(const e in i)s.push(this.CreateFromMorphTargetSequence(e,i[e],t,n));return s}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,i,r){if(0!==n.length){const s=[],a=[];ro(n,s,a,i),0!==s.length&&r.push(new e(t,s,a))}},i=[],r=e.name||"default",s=e.fps||30,a=e.blendMode;let o=e.length||-1;const l=e.hierarchy||[];for(let e=0;e<l.length;e++){const r=l[e].keys;if(r&&0!==r.length)if(r[0].morphTargets){const e={};let t;for(t=0;t<r.length;t++)if(r[t].morphTargets)for(let n=0;n<r[t].morphTargets.length;n++)e[r[t].morphTargets[n]]=-1;for(const n in e){const e=[],s=[];for(let i=0;i!==r[t].morphTargets.length;++i){const i=r[t];e.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new po(".morphTargetInfluence["+n+"]",e,s))}o=e.length*s}else{const s=".bones["+t[e].name+"]";n(_o,s+".position",r,"pos",i),n(fo,s+".quaternion",r,"rot",i),n(_o,s+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let e=0;for(let t=0,n=this.tracks.length;t!==n;++t){const n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}return this.duration=e,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function xo(e){if(void 0===e.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return po;case"vector":case"vector2":case"vector3":case"vector4":return _o;case"color":return uo;case"quaternion":return fo;case"bool":case"boolean":return ho;case"string":return go}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){const t=[],n=[];ro(e.keys,t,n,"value"),e.times=t,e.values=n}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)}const yo={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Mo{constructor(e,t,n){const i=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(e){o++,!1===s&&void 0!==i.onStart&&i.onStart(e,a,o),s=!0},this.itemEnd=function(e){a++,void 0!==i.onProgress&&i.onProgress(e,a,o),a===o&&(s=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(e){void 0!==i.onError&&i.onError(e)},this.resolveURL=function(e){return r?r(e):e},this.setURLModifier=function(e){return r=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){const t=l.indexOf(e);return-1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,n=l.length;t<n;t+=2){const n=l[t],i=l[t+1];if(n.global&&(n.lastIndex=0),n.test(e))return i}return null}}}const Eo=new Mo;class So{constructor(e){this.manager=void 0!==e?e:Eo,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise((function(i,r){n.load(e,i,t,r)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const To={};class bo extends Error{constructor(e,t){super(e),this.response=t}}class wo extends So{constructor(e){super(e)}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=yo.get(e);if(void 0!==r)return this.manager.itemStart(e),setTimeout((()=>{t&&t(r),this.manager.itemEnd(e)}),0),r;if(void 0!==To[e])return void To[e].push({onLoad:t,onProgress:n,onError:i});To[e]=[],To[e].push({onLoad:t,onProgress:n,onError:i});const s=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;const n=To[e],i=t.body.getReader(),r=t.headers.get("Content-Length")||t.headers.get("X-File-Size"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(e){!function t(){i.read().then((({done:i,value:r})=>{if(i)e.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let e=0,t=n.length;e<t;e++){const t=n[e];t.onProgress&&t.onProgress(i)}e.enqueue(r),t()}}))}()}});return new Response(l)}throw new bo(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)})).then((e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,a)));case"json":return e.json();default:if(void 0===a)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(a),n=t&&t[1]?t[1].toLowerCase():void 0,i=new TextDecoder(n);return e.arrayBuffer().then((e=>i.decode(e)))}}})).then((t=>{yo.add(e,t);const n=To[e];delete To[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];i.onLoad&&i.onLoad(t)}})).catch((t=>{const n=To[e];if(void 0===n)throw this.manager.itemError(e),t;delete To[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];i.onError&&i.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class Ao extends So{constructor(e){super(e)}load(e,t,n,i){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,s=yo.get(e);if(void 0!==s)return r.manager.itemStart(e),setTimeout((function(){t&&t(s),r.manager.itemEnd(e)}),0),s;const a=Ne("img");function o(){c(),yo.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){c(),i&&i(t),r.manager.itemError(e),r.manager.itemEnd(e)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(e),a.src=e,a}}class Ro extends So{constructor(e){super(e)}load(e,t,n,i){const r=new Je,s=new Ao(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(e,(function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)}),n,i),r}}class Co extends sn{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Tn(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}const Lo=new It,Po=new it,Uo=new it;class Io{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Pe(512,512),this.map=null,this.mapPass=null,this.matrix=new It,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Ti,this._frameExtents=new Pe(1,1),this._viewportCount=1,this._viewports=[new Qe(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Po.setFromMatrixPosition(e.matrixWorld),t.position.copy(Po),Uo.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Uo),t.updateMatrixWorld(),Lo.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Lo),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Lo)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const e={};return 0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class Do extends Io{constructor(){super(new pi(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=2*ye*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;n===t.fov&&i===t.aspect&&r===t.far||(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class No extends Co{constructor(e,t,n=0,i=Math.PI/3,r=0,s=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(sn.DEFAULT_UP),this.updateMatrix(),this.target=new sn,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new Do}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const Oo=new It,Fo=new it,Bo=new it;class zo extends Io{constructor(){super(new pi(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Pe(4,2),this._viewportCount=6,this._viewports=[new Qe(2,1,1,1),new Qe(0,1,1,1),new Qe(3,1,1,1),new Qe(1,1,1,1),new Qe(3,0,1,1),new Qe(1,0,1,1)],this._cubeDirections=[new it(1,0,0),new it(-1,0,0),new it(0,0,1),new it(0,0,-1),new it(0,1,0),new it(0,-1,0)],this._cubeUps=[new it(0,1,0),new it(0,1,0),new it(0,1,0),new it(0,1,0),new it(0,0,1),new it(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Fo.setFromMatrixPosition(e.matrixWorld),n.position.copy(Fo),Bo.copy(n.position),Bo.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Bo),n.updateMatrixWorld(),i.makeTranslation(-Fo.x,-Fo.y,-Fo.z),Oo.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Oo)}}class Ho extends Co{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new zo}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class ko extends Io{constructor(){super(new Bi(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Go extends Co{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(sn.DEFAULT_UP),this.updateMatrix(),this.target=new sn,this.shadow=new ko}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Vo extends Co{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class Wo{static decodeText(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return-1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Xo extends So{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,s=yo.get(e);if(void 0!==s)return r.manager.itemStart(e),setTimeout((function(){t&&t(s),r.manager.itemEnd(e)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then((function(e){return e.blob()})).then((function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){yo.add(e,n),t&&t(n),r.manager.itemEnd(e)})).catch((function(t){i&&i(t),r.manager.itemError(e),r.manager.itemEnd(e)})),r.manager.itemStart(e)}}const jo="\\[\\]\\.:\\/",qo=new RegExp("["+jo+"]","g"),Yo="[^"+jo+"]",Ko="[^"+jo.replace("\\.","")+"]",Zo=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Yo)+/(WCOD+)?/.source.replace("WCOD",Ko)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Yo)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Yo)+"$"),Jo=["material","materials","bones","map"];class Qo{constructor(e,t,n){this.path=t,this.parsedPath=n||Qo.parseTrackName(t),this.node=Qo.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Qo.Composite(e,t,n):new Qo(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(qo,"")}static parseTrackName(e){const t=Zo.exec(e);if(null===t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const e=n.nodeName.substring(i+1);-1!==Jo.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let i=0;i<e.length;i++){const r=e[i];if(r.name===t||r.uuid===t)return r;const s=n(r.children);if(s)return s}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Qo.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=t.objectIndex;switch(n){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===i){i=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==i){if(void 0===e[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[i]}}const s=e[i];if(void 0===s){const n=t.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",e)}let a=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Qo.Composite=class{constructor(e,t,n){const i=n||Qo.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}},Qo.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Qo.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Qo.prototype.GetterByBindingType=[Qo.prototype._getValue_direct,Qo.prototype._getValue_array,Qo.prototype._getValue_arrayElement,Qo.prototype._getValue_toArray],Qo.prototype.SetterByBindingTypeAndVersioning=[[Qo.prototype._setValue_direct,Qo.prototype._setValue_direct_setNeedsUpdate,Qo.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Qo.prototype._setValue_array,Qo.prototype._setValue_array_setNeedsUpdate,Qo.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Qo.prototype._setValue_arrayElement,Qo.prototype._setValue_arrayElement_setNeedsUpdate,Qo.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Qo.prototype._setValue_fromArray,Qo.prototype._setValue_fromArray_setNeedsUpdate,Qo.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class $o{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){const e=1e-6;return this.phi=Math.max(e,Math.min(Math.PI-e,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(Ee(t/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}class el extends za{constructor(e,t=1,n=16776960){const i=n,r=new Hn;r.setAttribute("position",new Un([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere(),super(r,new Ia({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const s=new Hn;s.setAttribute("position",new Un([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new ri(s,new wn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}function tl(e,t){if(0===t)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),e;if(2===t||1===t){let n=e.getIndex();if(null===n){const t=[],i=e.getAttribute("position");if(void 0===i)return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),e;for(let e=0;e<i.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}const i=n.count-2,r=[];if(2===t)for(let e=1;e<=i;e++)r.push(n.getX(0)),r.push(n.getX(e)),r.push(n.getX(e+1));else for(let e=0;e<i;e++)e%2==0?(r.push(n.getX(e)),r.push(n.getX(e+1)),r.push(n.getX(e+2))):(r.push(n.getX(e+2)),r.push(n.getX(e+1)),r.push(n.getX(e)));r.length/3!==i&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const s=e.clone();return s.setIndex(r),s.clearGroups(),s}return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",t),e}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:o}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=o);class nl extends So{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register((function(e){return new ll(e)})),this.register((function(e){return new gl(e)})),this.register((function(e){return new _l(e)})),this.register((function(e){return new vl(e)})),this.register((function(e){return new hl(e)})),this.register((function(e){return new ul(e)})),this.register((function(e){return new dl(e)})),this.register((function(e){return new pl(e)})),this.register((function(e){return new ol(e)})),this.register((function(e){return new ml(e)})),this.register((function(e){return new cl(e)})),this.register((function(e){return new fl(e)})),this.register((function(e){return new sl(e)})),this.register((function(e){return new xl(e)})),this.register((function(e){return new yl(e)}))}load(e,t,n,i){const r=this;let s;s=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:Wo.extractUrlBase(e),this.manager.itemStart(e);const a=function(t){i?i(t):console.error(t),r.manager.itemError(e),r.manager.itemEnd(e)},o=new wo(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,(function(n){try{r.parse(n,s,(function(n){t(n),r.manager.itemEnd(e)}),a)}catch(e){a(e)}}),n,a)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return-1===this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.push(e),this}unregister(e){return-1!==this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let r;const s={},a={},o=new TextDecoder;if("string"==typeof e)r=JSON.parse(e);else if(e instanceof ArrayBuffer){if(o.decode(new Uint8Array(e,0,4))===Ml){try{s[rl.KHR_BINARY_GLTF]=new Tl(e)}catch(e){return void(i&&i(e))}r=JSON.parse(s[rl.KHR_BINARY_GLTF].content)}else r=JSON.parse(o.decode(e))}else r=e;if(void 0===r.asset||r.asset.version[0]<2)return void(i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")));const l=new Kl(r,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});l.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){const t=this.pluginCallbacks[e](l);a[t.name]=t,s[t.name]=!0}if(r.extensionsUsed)for(let e=0;e<r.extensionsUsed.length;++e){const t=r.extensionsUsed[e],n=r.extensionsRequired||[];switch(t){case rl.KHR_MATERIALS_UNLIT:s[t]=new al;break;case rl.KHR_DRACO_MESH_COMPRESSION:s[t]=new bl(r,this.dracoLoader);break;case rl.KHR_TEXTURE_TRANSFORM:s[t]=new wl;break;case rl.KHR_MESH_QUANTIZATION:s[t]=new Al;break;default:n.indexOf(t)>=0&&void 0===a[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}l.setExtensions(s),l.setPlugins(a),l.parse(n,i)}parseAsync(e,t){const n=this;return new Promise((function(i,r){n.parse(e,t,i,r)}))}}function il(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}const rl={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class sl{constructor(e){this.parser=e,this.name=rl.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const i=t[n];i.extensions&&i.extensions[this.name]&&void 0!==i.extensions[this.name].light&&e._addNodeRef(this.cache,i.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const r=t.json,s=((r.extensions&&r.extensions[this.name]||{}).lights||[])[e];let a;const o=new Tn(16777215);void 0!==s.color&&o.fromArray(s.color);const l=void 0!==s.range?s.range:0;switch(s.type){case"directional":a=new Go(o),a.target.position.set(0,0,-1),a.add(a.target);break;case"point":a=new Ho(o),a.distance=l;break;case"spot":a=new No(o),a.distance=l,s.spot=s.spot||{},s.spot.innerConeAngle=void 0!==s.spot.innerConeAngle?s.spot.innerConeAngle:0,s.spot.outerConeAngle=void 0!==s.spot.outerConeAngle?s.spot.outerConeAngle:Math.PI/4,a.angle=s.spot.outerConeAngle,a.penumbra=1-s.spot.innerConeAngle/s.spot.outerConeAngle,a.target.position.set(0,0,-1),a.add(a.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+s.type)}return a.position.set(0,0,0),a.decay=2,Vl(a,s),void 0!==s.intensity&&(a.intensity=s.intensity),a.name=t.createUniqueName(s.name||"light_"+e),i=Promise.resolve(a),t.cache.add(n,i),i}getDependency(e,t){if("light"===e)return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,i=n.json.nodes[e],r=(i.extensions&&i.extensions[this.name]||{}).light;return void 0===r?null:this._loadLight(r).then((function(e){return n._getNodeRef(t.cache,r,e)}))}}class al{constructor(){this.name=rl.KHR_MATERIALS_UNLIT}getMaterialType(){return wn}extendParams(e,t,n){const i=[];e.color=new Tn(1,1,1),e.opacity=1;const r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){const t=r.baseColorFactor;e.color.fromArray(t),e.opacity=t[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(e,"map",r.baseColorTexture,oe))}return Promise.all(i)}}class ol{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name].emissiveStrength;return void 0!==i&&(t.emissiveIntensity=i),Promise.resolve()}}class ll{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];if(void 0!==s.clearcoatFactor&&(t.clearcoat=s.clearcoatFactor),void 0!==s.clearcoatTexture&&r.push(n.assignTexture(t,"clearcoatMap",s.clearcoatTexture)),void 0!==s.clearcoatRoughnessFactor&&(t.clearcoatRoughness=s.clearcoatRoughnessFactor),void 0!==s.clearcoatRoughnessTexture&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",s.clearcoatRoughnessTexture)),void 0!==s.clearcoatNormalTexture&&(r.push(n.assignTexture(t,"clearcoatNormalMap",s.clearcoatNormalTexture)),void 0!==s.clearcoatNormalTexture.scale)){const e=s.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Pe(e,e)}return Promise.all(r)}}class cl{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];return void 0!==s.iridescenceFactor&&(t.iridescence=s.iridescenceFactor),void 0!==s.iridescenceTexture&&r.push(n.assignTexture(t,"iridescenceMap",s.iridescenceTexture)),void 0!==s.iridescenceIor&&(t.iridescenceIOR=s.iridescenceIor),void 0===t.iridescenceThicknessRange&&(t.iridescenceThicknessRange=[100,400]),void 0!==s.iridescenceThicknessMinimum&&(t.iridescenceThicknessRange[0]=s.iridescenceThicknessMinimum),void 0!==s.iridescenceThicknessMaximum&&(t.iridescenceThicknessRange[1]=s.iridescenceThicknessMaximum),void 0!==s.iridescenceThicknessTexture&&r.push(n.assignTexture(t,"iridescenceThicknessMap",s.iridescenceThicknessTexture)),Promise.all(r)}}class hl{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_SHEEN}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[];t.sheenColor=new Tn(0,0,0),t.sheenRoughness=0,t.sheen=1;const s=i.extensions[this.name];return void 0!==s.sheenColorFactor&&t.sheenColor.fromArray(s.sheenColorFactor),void 0!==s.sheenRoughnessFactor&&(t.sheenRoughness=s.sheenRoughnessFactor),void 0!==s.sheenColorTexture&&r.push(n.assignTexture(t,"sheenColorMap",s.sheenColorTexture,oe)),void 0!==s.sheenRoughnessTexture&&r.push(n.assignTexture(t,"sheenRoughnessMap",s.sheenRoughnessTexture)),Promise.all(r)}}class ul{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];return void 0!==s.transmissionFactor&&(t.transmission=s.transmissionFactor),void 0!==s.transmissionTexture&&r.push(n.assignTexture(t,"transmissionMap",s.transmissionTexture)),Promise.all(r)}}class dl{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_VOLUME}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];t.thickness=void 0!==s.thicknessFactor?s.thicknessFactor:0,void 0!==s.thicknessTexture&&r.push(n.assignTexture(t,"thicknessMap",s.thicknessTexture)),t.attenuationDistance=s.attenuationDistance||1/0;const a=s.attenuationColor||[1,1,1];return t.attenuationColor=new Tn(a[0],a[1],a[2]),Promise.all(r)}}class pl{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_IOR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name];return t.ior=void 0!==i.ior?i.ior:1.5,Promise.resolve()}}class ml{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_SPECULAR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];t.specularIntensity=void 0!==s.specularFactor?s.specularFactor:1,void 0!==s.specularTexture&&r.push(n.assignTexture(t,"specularIntensityMap",s.specularTexture));const a=s.specularColorFactor||[1,1,1];return t.specularColor=new Tn(a[0],a[1],a[2]),void 0!==s.specularColorTexture&&r.push(n.assignTexture(t,"specularColorMap",s.specularColorTexture,oe)),Promise.all(r)}}class fl{constructor(e){this.parser=e,this.name=rl.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Qa:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];return void 0!==s.anisotropyStrength&&(t.anisotropy=s.anisotropyStrength),void 0!==s.anisotropyRotation&&(t.anisotropyRotation=s.anisotropyRotation),void 0!==s.anisotropyTexture&&r.push(n.assignTexture(t,"anisotropyMap",s.anisotropyTexture)),Promise.all(r)}}class gl{constructor(e){this.parser=e,this.name=rl.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],s=t.options.ktx2Loader;if(!s){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,r.source,s)}}class _l{constructor(e){this.parser=e,this.name=rl.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const s=r.extensions[t],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const e=n.options.manager.getHandler(a.uri);null!==e&&(o=e)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(e,s.source,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(1===t.height)}}))),this.isSupported}}class vl{constructor(e){this.parser=e,this.name=rl.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const s=r.extensions[t],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const e=n.options.manager.getHandler(a.uri);null!==e&&(o=e)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(e,s.source,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(1===t.height)}}))),this.isSupported}}class xl{constructor(e){this.name=rl.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const e=n.extensions[this.name],i=this.parser.getDependency("buffer",e.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return i.then((function(t){const n=e.byteOffset||0,i=e.byteLength||0,s=e.count,a=e.byteStride,o=new Uint8Array(t,n,i);return r.decodeGltfBufferAsync?r.decodeGltfBufferAsync(s,a,o,e.mode,e.filter).then((function(e){return e.buffer})):r.ready.then((function(){const t=new ArrayBuffer(s*a);return r.decodeGltfBuffer(new Uint8Array(t),s,a,o,e.mode,e.filter),t}))}))}return null}}class yl{constructor(e){this.name=rl.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||void 0===n.mesh)return null;const i=t.meshes[n.mesh];for(const e of i.primitives)if(e.mode!==Pl.TRIANGLES&&e.mode!==Pl.TRIANGLE_STRIP&&e.mode!==Pl.TRIANGLE_FAN&&void 0!==e.mode)return null;const r=n.extensions[this.name].attributes,s=[],a={};for(const e in r)s.push(this.parser.getDependency("accessor",r[e]).then((t=>(a[e]=t,a[e]))));return s.length<1?null:(s.push(this.parser.createNodeMesh(e)),Promise.all(s).then((e=>{const t=e.pop(),n=t.isGroup?t.children:[t],i=e[0].count,r=[];for(const e of n){const t=new It,n=new it,s=new nt,o=new it(1,1,1),l=new Ua(e.geometry,e.material,i);for(let e=0;e<i;e++)a.TRANSLATION&&n.fromBufferAttribute(a.TRANSLATION,e),a.ROTATION&&s.fromBufferAttribute(a.ROTATION,e),a.SCALE&&o.fromBufferAttribute(a.SCALE,e),l.setMatrixAt(e,t.compose(n,s,o));for(const t in a)"TRANSLATION"!==t&&"ROTATION"!==t&&"SCALE"!==t&&e.geometry.setAttribute(t,a[t]);sn.prototype.copy.call(l,e),this.parser.assignFinalMaterial(l),r.push(l)}return t.isGroup?(t.clear(),t.add(...r),t):r[0]})))}}const Ml="glTF",El=1313821514,Sl=5130562;class Tl{constructor(e){this.name=rl.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,12),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Ml)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-12,r=new DataView(e,12);let s=0;for(;s<i;){const t=r.getUint32(s,!0);s+=4;const i=r.getUint32(s,!0);if(s+=4,i===El){const i=new Uint8Array(e,12+s,t);this.content=n.decode(i)}else if(i===Sl){const n=12+s;this.body=e.slice(n,n+t)}s+=t}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class bl{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=rl.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,s=e.extensions[this.name].attributes,a={},o={},l={};for(const e in s){const t=Ol[e]||e.toLowerCase();a[t]=s[e]}for(const t in e.attributes){const i=Ol[t]||t.toLowerCase();if(void 0!==s[t]){const r=n.accessors[e.attributes[t]],s=Ul[r.componentType];l[i]=s.name,o[i]=!0===r.normalized}}return t.getDependency("bufferView",r).then((function(e){return new Promise((function(t){i.decodeDracoFile(e,(function(e){for(const t in e.attributes){const n=e.attributes[t],i=o[t];void 0!==i&&(n.normalized=i)}t(e)}),a,l)}))}))}}class wl{constructor(){this.name=rl.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return void 0!==t.texCoord&&t.texCoord!==e.channel||void 0!==t.offset||void 0!==t.rotation||void 0!==t.scale?(e=e.clone(),void 0!==t.texCoord&&(e.channel=t.texCoord),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),e.needsUpdate=!0,e):e}}class Al{constructor(){this.name=rl.KHR_MESH_QUANTIZATION}}class Rl extends so{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i;for(let e=0;e!==i;e++)t[e]=n[r+e];return t}interpolate_(e,t,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-t,h=(n-t)/c,u=h*h,d=u*h,p=e*l,m=p-l,f=-2*d+3*u,g=d-u,_=1-f,v=g-u+h;for(let e=0;e!==a;e++){const t=s[m+e+a],n=s[m+e+o]*c,i=s[p+e+a],l=s[p+e]*c;r[e]=_*t+v*n+f*i+g*l}return r}}const Cl=new nt;class Ll extends Rl{interpolate_(e,t,n,i){const r=super.interpolate_(e,t,n,i);return Cl.fromArray(r).normalize().toArray(r),r}}const Pl={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},Ul={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Il={9728:O,9729:z,9984:F,9985:1007,9986:B,9987:H},Dl={33071:D,33648:N,10497:I},Nl={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Ol={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},Fl={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Bl={CUBICSPLINE:void 0,LINEAR:ie,STEP:ne},zl="OPAQUE",Hl="MASK",kl="BLEND";function Gl(e,t,n){for(const i in n.extensions)void 0===e[i]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[i]=n.extensions[i])}function Vl(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function Wl(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(let n=0,i=t.weights.length;n<i;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){const n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,i=n.length;t<i;t++)e.morphTargetDictionary[n[t]]=t}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function Xl(e){let t;const n=e.extensions&&e.extensions[rl.KHR_DRACO_MESH_COMPRESSION];if(t=n?"draco:"+n.bufferView+":"+n.indices+":"+jl(n.attributes):e.indices+":"+jl(e.attributes)+":"+e.mode,void 0!==e.targets)for(let n=0,i=e.targets.length;n<i;n++)t+=":"+jl(e.targets[n]);return t}function jl(e){let t="";const n=Object.keys(e).sort();for(let i=0,r=n.length;i<r;i++)t+=n[i]+":"+e[n[i]]+";";return t}function ql(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}const Yl=new It;class Kl{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new il,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=!1,r=-1;"undefined"!=typeof navigator&&(n=!0===/^((?!chrome|android).)*safari/i.test(navigator.userAgent),i=navigator.userAgent.indexOf("Firefox")>-1,r=i?navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1]:-1),"undefined"==typeof createImageBitmap||n||i&&r<98?this.textureLoader=new Ro(this.options.manager):this.textureLoader=new Xo(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new wo(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll((function(e){return e._markDefs&&e._markDefs()})),Promise.all(this._invokeAll((function(e){return e.beforeRoot&&e.beforeRoot()}))).then((function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])})).then((function(t){const s={scene:t[0][i.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:i.asset,parser:n,userData:{}};Gl(r,s,i),Vl(s,i),Promise.all(n._invokeAll((function(e){return e.afterRoot&&e.afterRoot(s)}))).then((function(){e(s)}))})).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,i=t.length;n<i;n++){const i=t[n].joints;for(let t=0,n=i.length;t<n;t++)e[i[t]].isBone=!0}for(let t=0,i=e.length;t<i;t++){const i=e[t];void 0!==i.mesh&&(this._addNodeRef(this.meshCache,i.mesh),void 0!==i.skin&&(n[i.mesh].isSkinnedMesh=!0)),void 0!==i.camera&&this._addNodeRef(this.cameraCache,i.camera)}}_addNodeRef(e,t){void 0!==t&&(void 0===e.refs[t]&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),r=(e,t)=>{const n=this.associations.get(e);null!=n&&this.associations.set(t,n);for(const[n,i]of e.children.entries())r(i,t.children[n])};return r(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const r=e(t[i]);r&&n.push(r)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne((function(e){return e.loadNode&&e.loadNode(t)}));break;case"mesh":i=this._invokeOne((function(e){return e.loadMesh&&e.loadMesh(t)}));break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne((function(e){return e.loadBufferView&&e.loadBufferView(t)}));break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne((function(e){return e.loadMaterial&&e.loadMaterial(t)}));break;case"texture":i=this._invokeOne((function(e){return e.loadTexture&&e.loadTexture(t)}));break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne((function(e){return e.loadAnimation&&e.loadAnimation(t)}));break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne((function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)})),!i)throw new Error("Unknown type: "+e)}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+("mesh"===e?"es":"s")]||[];t=Promise.all(i.map((function(t,i){return n.getDependency(e,i)}))),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&"arraybuffer"!==t.type)throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(void 0===t.uri&&0===e)return Promise.resolve(this.extensions[rl.KHR_BINARY_GLTF].body);const i=this.options;return new Promise((function(e,r){n.load(Wo.resolveURL(t.uri,i.path),e,void 0,(function(){r(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))}))}))}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then((function(e){const n=t.byteLength||0,i=t.byteOffset||0;return e.slice(i,i+n)}))}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(void 0===i.bufferView&&void 0===i.sparse){const e=Nl[i.type],t=Ul[i.componentType],n=!0===i.normalized,r=new t(i.count*e);return Promise.resolve(new Cn(r,e,n))}const r=[];return void 0!==i.bufferView?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),void 0!==i.sparse&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then((function(e){const r=e[0],s=Nl[i.type],a=Ul[i.componentType],o=a.BYTES_PER_ELEMENT,l=o*s,c=i.byteOffset||0,h=void 0!==i.bufferView?n.bufferViews[i.bufferView].byteStride:void 0,u=!0===i.normalized;let d,p;if(h&&h!==l){const e=Math.floor(c/h),n="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+e+":"+i.count;let l=t.cache.get(n);l||(d=new a(r,e*h,i.count*h/o),l=new aa(d,h/o),t.cache.add(n,l)),p=new la(l,s,c%h/o,u)}else d=null===r?new a(i.count*s):new a(r,c,i.count*s),p=new Cn(d,s,u);if(void 0!==i.sparse){const t=Nl.SCALAR,n=Ul[i.sparse.indices.componentType],o=i.sparse.indices.byteOffset||0,l=i.sparse.values.byteOffset||0,c=new n(e[1],o,i.sparse.count*t),h=new a(e[2],l,i.sparse.count*s);null!==r&&(p=new Cn(p.array.slice(),p.itemSize,p.normalized));for(let e=0,t=c.length;e<t;e++){const t=c[e];if(p.setX(t,h[e*s]),s>=2&&p.setY(t,h[e*s+1]),s>=3&&p.setZ(t,h[e*s+2]),s>=4&&p.setW(t,h[e*s+3]),s>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return p}))}loadTexture(e){const t=this.json,n=this.options,i=t.textures[e].source,r=t.images[i];let s=this.textureLoader;if(r.uri){const e=n.manager.getHandler(r.uri);null!==e&&(s=e)}return this.loadTextureImage(e,i,s)}loadTextureImage(e,t,n){const i=this,r=this.json,s=r.textures[e],a=r.images[t],o=(a.uri||a.bufferView)+":"+s.sampler;if(this.textureCache[o])return this.textureCache[o];const l=this.loadImageSource(t,n).then((function(t){t.flipY=!1,t.name=s.name||a.name||"",""===t.name&&"string"==typeof a.uri&&!1===a.uri.startsWith("data:image/")&&(t.name=a.uri);const n=(r.samplers||{})[s.sampler]||{};return t.magFilter=Il[n.magFilter]||z,t.minFilter=Il[n.minFilter]||H,t.wrapS=Dl[n.wrapS]||I,t.wrapT=Dl[n.wrapT]||I,i.associations.set(t,{textures:e}),t})).catch((function(){return null}));return this.textureCache[o]=l,l}loadImageSource(e,t){const n=this,i=this.json,r=this.options;if(void 0!==this.sourceCache[e])return this.sourceCache[e].then((e=>e.clone()));const s=i.images[e],a=self.URL||self.webkitURL;let o=s.uri||"",l=!1;if(void 0!==s.bufferView)o=n.getDependency("bufferView",s.bufferView).then((function(e){l=!0;const t=new Blob([e],{type:s.mimeType});return o=a.createObjectURL(t),o}));else if(void 0===s.uri)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const c=Promise.resolve(o).then((function(e){return new Promise((function(n,i){let s=n;!0===t.isImageBitmapLoader&&(s=function(e){const t=new Je(e);t.needsUpdate=!0,n(t)}),t.load(Wo.resolveURL(e,r.path),s,void 0,i)}))})).then((function(e){var t;return!0===l&&a.revokeObjectURL(o),e.userData.mimeType=s.mimeType||((t=s.uri).search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/)?"image/jpeg":t.search(/\.webp($|\?)/i)>0||0===t.search(/^data\:image\/webp/)?"image/webp":"image/png"),e})).catch((function(e){throw console.error("THREE.GLTFLoader: Couldn't load texture",o),e}));return this.sourceCache[e]=c,c}assignTexture(e,t,n,i){const r=this;return this.getDependency("texture",n.index).then((function(s){if(!s)return null;if(void 0!==n.texCoord&&n.texCoord>0&&((s=s.clone()).channel=n.texCoord),r.extensions[rl.KHR_TEXTURE_TRANSFORM]){const e=void 0!==n.extensions?n.extensions[rl.KHR_TEXTURE_TRANSFORM]:void 0;if(e){const t=r.associations.get(s);s=r.extensions[rl.KHR_TEXTURE_TRANSFORM].extendTexture(s,e),r.associations.set(s,t)}}return void 0!==i&&(s.colorSpace=i),e[t]=s,s}))}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=void 0===t.attributes.tangent,r=void 0!==t.attributes.color,s=void 0===t.attributes.normal;if(e.isPoints){const e="PointsMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new Wa,xn.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){const e="LineBasicMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new Ia,xn.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(i||r||s){let e="ClonedMaterial:"+n.uuid+":";i&&(e+="derivative-tangents:"),r&&(e+="vertex-colors:"),s&&(e+="flat-shading:");let t=this.cache.get(e);t||(t=n.clone(),r&&(t.vertexColors=!0),s&&(t.flatShading=!0),i&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Ja}loadMaterial(e){const t=this,n=this.json,i=this.extensions,r=n.materials[e];let s;const a={},o=[];if((r.extensions||{})[rl.KHR_MATERIALS_UNLIT]){const e=i[rl.KHR_MATERIALS_UNLIT];s=e.getMaterialType(),o.push(e.extendParams(a,r,t))}else{const n=r.pbrMetallicRoughness||{};if(a.color=new Tn(1,1,1),a.opacity=1,Array.isArray(n.baseColorFactor)){const e=n.baseColorFactor;a.color.fromArray(e),a.opacity=e[3]}void 0!==n.baseColorTexture&&o.push(t.assignTexture(a,"map",n.baseColorTexture,oe)),a.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,a.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(o.push(t.assignTexture(a,"metalnessMap",n.metallicRoughnessTexture)),o.push(t.assignTexture(a,"roughnessMap",n.metallicRoughnessTexture))),s=this._invokeOne((function(t){return t.getMaterialType&&t.getMaterialType(e)})),o.push(Promise.all(this._invokeAll((function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,a)}))))}!0===r.doubleSided&&(a.side=2);const l=r.alphaMode||zl;if(l===kl?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,l===Hl&&(a.alphaTest=void 0!==r.alphaCutoff?r.alphaCutoff:.5)),void 0!==r.normalTexture&&s!==wn&&(o.push(t.assignTexture(a,"normalMap",r.normalTexture)),a.normalScale=new Pe(1,1),void 0!==r.normalTexture.scale)){const e=r.normalTexture.scale;a.normalScale.set(e,e)}return void 0!==r.occlusionTexture&&s!==wn&&(o.push(t.assignTexture(a,"aoMap",r.occlusionTexture)),void 0!==r.occlusionTexture.strength&&(a.aoMapIntensity=r.occlusionTexture.strength)),void 0!==r.emissiveFactor&&s!==wn&&(a.emissive=(new Tn).fromArray(r.emissiveFactor)),void 0!==r.emissiveTexture&&s!==wn&&o.push(t.assignTexture(a,"emissiveMap",r.emissiveTexture,oe)),Promise.all(o).then((function(){const n=new s(a);return r.name&&(n.name=r.name),Vl(n,r),t.associations.set(n,{materials:e}),r.extensions&&Gl(i,n,r),n}))}createUniqueName(e){const t=Qo.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function r(e){return n[rl.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then((function(n){return Zl(n,e,t)}))}const s=[];for(let n=0,a=e.length;n<a;n++){const a=e[n],o=Xl(a),l=i[o];if(l)s.push(l.promise);else{let e;e=a.extensions&&a.extensions[rl.KHR_DRACO_MESH_COMPRESSION]?r(a):Zl(new Hn,a,t),i[o]={primitive:a,promise:e},s.push(e)}}return Promise.all(s)}loadMesh(e){const t=this,n=this.json,i=this.extensions,r=n.meshes[e],s=r.primitives,a=[];for(let e=0,t=s.length;e<t;e++){const t=void 0===s[e].material?(void 0===(o=this.cache).DefaultMaterial&&(o.DefaultMaterial=new Ja({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:v})),o.DefaultMaterial):this.getDependency("material",s[e].material);a.push(t)}var o;return a.push(t.loadGeometries(s)),Promise.all(a).then((function(n){const a=n.slice(0,n.length-1),o=n[n.length-1],l=[];for(let n=0,c=o.length;n<c;n++){const c=o[n],h=s[n];let u;const d=a[n];if(h.mode===Pl.TRIANGLES||h.mode===Pl.TRIANGLE_STRIP||h.mode===Pl.TRIANGLE_FAN||void 0===h.mode)u=!0===r.isSkinnedMesh?new va(c,d):new ri(c,d),!0===u.isSkinnedMesh&&u.normalizeSkinWeights(),h.mode===Pl.TRIANGLE_STRIP?u.geometry=tl(u.geometry,1):h.mode===Pl.TRIANGLE_FAN&&(u.geometry=tl(u.geometry,2));else if(h.mode===Pl.LINES)u=new Ga(c,d);else if(h.mode===Pl.LINE_STRIP)u=new za(c,d);else if(h.mode===Pl.LINE_LOOP)u=new Va(c,d);else{if(h.mode!==Pl.POINTS)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+h.mode);u=new Ka(c,d)}Object.keys(u.geometry.morphAttributes).length>0&&Wl(u,r),u.name=t.createUniqueName(r.name||"mesh_"+e),Vl(u,r),h.extensions&&Gl(i,u,h),t.assignFinalMaterial(u),l.push(u)}for(let n=0,i=l.length;n<i;n++)t.associations.set(l[n],{meshes:e,primitives:n});if(1===l.length)return r.extensions&&Gl(i,l[0],r),l[0];const c=new Zs;r.extensions&&Gl(i,c,r),t.associations.set(c,{meshes:e});for(let e=0,t=l.length;e<t;e++)c.add(l[e]);return c}))}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(i)return"perspective"===n.type?t=new pi(Le.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):"orthographic"===n.type&&(t=new Bi(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Vl(t,n),Promise.resolve(t);console.warn("THREE.GLTFLoader: Missing camera parameters.")}loadSkin(e){const t=this.json.skins[e],n=[];for(let e=0,i=t.joints.length;e<i;e++)n.push(this._loadNodeShallow(t.joints[e]));return void 0!==t.inverseBindMatrices?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then((function(e){const n=e.pop(),i=e,r=[],s=[];for(let e=0,a=i.length;e<a;e++){const a=i[e];if(a){r.push(a);const t=new It;null!==n&&t.fromArray(n.array,16*e),s.push(t)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[e])}return new Sa(r,s)}))}loadAnimation(e){const t=this.json.animations[e],n=t.name?t.name:"animation_"+e,i=[],r=[],s=[],a=[],o=[];for(let e=0,n=t.channels.length;e<n;e++){const n=t.channels[e],l=t.samplers[n.sampler],c=n.target,h=c.node,u=void 0!==t.parameters?t.parameters[l.input]:l.input,d=void 0!==t.parameters?t.parameters[l.output]:l.output;void 0!==c.node&&(i.push(this.getDependency("node",h)),r.push(this.getDependency("accessor",u)),s.push(this.getDependency("accessor",d)),a.push(l),o.push(c))}return Promise.all([Promise.all(i),Promise.all(r),Promise.all(s),Promise.all(a),Promise.all(o)]).then((function(e){const t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=[];for(let e=0,n=t.length;e<n;e++){const n=t[e],l=i[e],c=r[e],h=s[e],u=a[e];if(void 0===n)continue;let d;switch(n.updateMatrix(),Fl[u.path]){case Fl.weights:d=po;break;case Fl.rotation:d=fo;break;default:d=_o}const p=n.name?n.name:n.uuid,m=void 0!==h.interpolation?Bl[h.interpolation]:ie,f=[];Fl[u.path]===Fl.weights?n.traverse((function(e){e.morphTargetInfluences&&f.push(e.name?e.name:e.uuid)})):f.push(p);let g=c.array;if(c.normalized){const e=ql(g.constructor),t=new Float32Array(g.length);for(let n=0,i=g.length;n<i;n++)t[n]=g[n]*e;g=t}for(let e=0,t=f.length;e<t;e++){const t=new d(f[e]+"."+Fl[u.path],l.array,g,m);"CUBICSPLINE"===h.interpolation&&(t.createInterpolant=function(e){return new(this instanceof fo?Ll:Rl)(this.times,this.values,this.getValueSize()/3,e)},t.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0),o.push(t)}}return new vo(n,void 0,o)}))}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return void 0===i.mesh?null:n.getDependency("mesh",i.mesh).then((function(e){const t=n._getNodeRef(n.meshCache,i.mesh,e);return void 0!==i.weights&&t.traverse((function(e){if(e.isMesh)for(let t=0,n=i.weights.length;t<n;t++)e.morphTargetInfluences[t]=i.weights[t]})),t}))}loadNode(e){const t=this,n=this.json.nodes[e],i=t._loadNodeShallow(e),r=[],s=n.children||[];for(let e=0,n=s.length;e<n;e++)r.push(t.getDependency("node",s[e]));const a=void 0===n.skin?Promise.resolve(null):t.getDependency("skin",n.skin);return Promise.all([i,Promise.all(r),a]).then((function(e){const t=e[0],n=e[1],i=e[2];null!==i&&t.traverse((function(e){e.isSkinnedMesh&&e.bind(i,Yl)}));for(let e=0,i=n.length;e<i;e++)t.add(n[e]);return t}))}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(void 0!==this.nodeCache[e])return this.nodeCache[e];const r=t.nodes[e],s=r.name?i.createUniqueName(r.name):"",a=[],o=i._invokeOne((function(t){return t.createNodeMesh&&t.createNodeMesh(e)}));return o&&a.push(o),void 0!==r.camera&&a.push(i.getDependency("camera",r.camera).then((function(e){return i._getNodeRef(i.cameraCache,r.camera,e)}))),i._invokeAll((function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)})).forEach((function(e){a.push(e)})),this.nodeCache[e]=Promise.all(a).then((function(t){let a;if(a=!0===r.isBone?new xa:t.length>1?new Zs:1===t.length?t[0]:new sn,a!==t[0])for(let e=0,n=t.length;e<n;e++)a.add(t[e]);if(r.name&&(a.userData.name=r.name,a.name=s),Vl(a,r),r.extensions&&Gl(n,a,r),void 0!==r.matrix){const e=new It;e.fromArray(r.matrix),a.applyMatrix4(e)}else void 0!==r.translation&&a.position.fromArray(r.translation),void 0!==r.rotation&&a.quaternion.fromArray(r.rotation),void 0!==r.scale&&a.scale.fromArray(r.scale);return i.associations.has(a)||i.associations.set(a,{}),i.associations.get(a).nodes=e,a})),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,r=new Zs;n.name&&(r.name=i.createUniqueName(n.name)),Vl(r,n),n.extensions&&Gl(t,r,n);const s=n.nodes||[],a=[];for(let e=0,t=s.length;e<t;e++)a.push(i.getDependency("node",s[e]));return Promise.all(a).then((function(e){for(let t=0,n=e.length;t<n;t++)r.add(e[t]);return i.associations=(e=>{const t=new Map;for(const[e,n]of i.associations)(e instanceof xn||e instanceof Je)&&t.set(e,n);return e.traverse((e=>{const n=i.associations.get(e);null!=n&&t.set(e,n)})),t})(r),r}))}}function Zl(e,t,n){const i=t.attributes,r=[];function s(t,i){return n.getDependency("accessor",t).then((function(t){e.setAttribute(i,t)}))}for(const t in i){const n=Ol[t]||t.toLowerCase();n in e.attributes||r.push(s(i[t],n))}if(void 0!==t.indices&&!e.index){const i=n.getDependency("accessor",t.indices).then((function(t){e.setIndex(t)}));r.push(i)}return Vl(e,t),function(e,t,n){const i=t.attributes,r=new at;if(void 0===i.POSITION)return;{const e=n.json.accessors[i.POSITION],t=e.min,s=e.max;if(void 0===t||void 0===s)return void console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");if(r.set(new it(t[0],t[1],t[2]),new it(s[0],s[1],s[2])),e.normalized){const t=ql(Ul[e.componentType]);r.min.multiplyScalar(t),r.max.multiplyScalar(t)}}const s=t.targets;if(void 0!==s){const e=new it,t=new it;for(let i=0,r=s.length;i<r;i++){const r=s[i];if(void 0!==r.POSITION){const i=n.json.accessors[r.POSITION],s=i.min,a=i.max;if(void 0!==s&&void 0!==a){if(t.setX(Math.max(Math.abs(s[0]),Math.abs(a[0]))),t.setY(Math.max(Math.abs(s[1]),Math.abs(a[1]))),t.setZ(Math.max(Math.abs(s[2]),Math.abs(a[2]))),i.normalized){const e=ql(Ul[i.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}r.expandByVector(e)}e.boundingBox=r;const a=new Tt;r.getCenter(a.center),a.radius=r.min.distanceTo(r.max)/2,e.boundingSphere=a}(e,t,n),Promise.all(r).then((function(){return void 0!==t.targets?function(e,t,n){let i=!1,r=!1,s=!1;for(let e=0,n=t.length;e<n;e++){const n=t[e];if(void 0!==n.POSITION&&(i=!0),void 0!==n.NORMAL&&(r=!0),void 0!==n.COLOR_0&&(s=!0),i&&r&&s)break}if(!i&&!r&&!s)return Promise.resolve(e);const a=[],o=[],l=[];for(let c=0,h=t.length;c<h;c++){const h=t[c];if(i){const t=void 0!==h.POSITION?n.getDependency("accessor",h.POSITION):e.attributes.position;a.push(t)}if(r){const t=void 0!==h.NORMAL?n.getDependency("accessor",h.NORMAL):e.attributes.normal;o.push(t)}if(s){const t=void 0!==h.COLOR_0?n.getDependency("accessor",h.COLOR_0):e.attributes.color;l.push(t)}}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l)]).then((function(t){const n=t[0],a=t[1],o=t[2];return i&&(e.morphAttributes.position=n),r&&(e.morphAttributes.normal=a),s&&(e.morphAttributes.color=o),e.morphTargetsRelative=!0,e}))}(e,t.targets,n):e}))}class Jl extends Mo{constructor(e,t=new Map,n={}){super(),this.path="",this.resourcePath="",this.fileURL="",this.dataURLs=new Map,this.path=n.path||"","string"==typeof e?(this.fileURL=e,this.resourcePath=Wo.extractUrlBase(e)):(t.forEach(((t,n)=>this.fileURL=t===e?n:this.fileURL)),t.set(this.fileURL,e)),t.forEach(((e,t)=>{let n;n="string"==typeof e?e:URL.createObjectURL(new Blob([e])),this.dataURLs.set(t,n)})),this.setURLModifier((e=>{const t=decodeURI(e).replace(this.path,"").replace(this.resourcePath,"").replace(/^(\.?\/)/,""),n=this.dataURLs.get(t);return null!=n?n:e}))}dispose(){this.dataURLs.forEach(URL.revokeObjectURL)}}const Ql={type:"change"},$l={type:"start"},ec={type:"end"};class tc extends ge{constructor(e,t){super(),this.object=e,this.domElement=t,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new it,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:l,MIDDLE:c,RIGHT:h},this.touches={ONE:u,TWO:p},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return a.phi},this.getAzimuthalAngle=function(){return a.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(e){e.addEventListener("keydown",K),this._domElementKeyEvents=e},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",K),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(Ql),n.update(),r=i.NONE},this.update=function(){const t=new it,l=(new nt).setFromUnitVectors(e.up,new it(0,1,0)),c=l.clone().invert(),h=new it,u=new nt,d=new it,p=2*Math.PI;return function(){const e=n.object.position;t.copy(e).sub(n.target),t.applyQuaternion(l),a.setFromVector3(t),n.autoRotate&&r===i.NONE&&L(2*Math.PI/60/60*n.autoRotateSpeed),n.enableDamping?(a.theta+=o.theta*n.dampingFactor,a.phi+=o.phi*n.dampingFactor):(a.theta+=o.theta,a.phi+=o.phi);let m=n.minAzimuthAngle,v=n.maxAzimuthAngle;return isFinite(m)&&isFinite(v)&&(m<-Math.PI?m+=p:m>Math.PI&&(m-=p),v<-Math.PI?v+=p:v>Math.PI&&(v-=p),a.theta=m<=v?Math.max(m,Math.min(v,a.theta)):a.theta>(m+v)/2?Math.max(m,a.theta):Math.min(v,a.theta)),a.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,a.phi)),a.makeSafe(),a.radius*=f,a.radius=Math.max(n.minDistance,Math.min(n.maxDistance,a.radius)),!0===n.enableDamping?n.target.addScaledVector(g,n.dampingFactor):n.target.add(g),t.setFromSpherical(a),t.applyQuaternion(c),e.copy(n.target).add(t),n.object.lookAt(n.target),!0===n.enableDamping?(o.theta*=1-n.dampingFactor,o.phi*=1-n.dampingFactor,g.multiplyScalar(1-n.dampingFactor)):(o.set(0,0,0),g.set(0,0,0)),f=1,!!(_||h.distanceToSquared(n.object.position)>s||8*(1-u.dot(n.object.quaternion))>s||d.distanceToSquared(n.target)>0)&&(n.dispatchEvent(Ql),h.copy(n.object.position),u.copy(n.object.quaternion),d.copy(n.target),_=!1,!0)}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",Z),n.domElement.removeEventListener("pointerdown",X),n.domElement.removeEventListener("pointercancel",q),n.domElement.removeEventListener("wheel",Y),n.domElement.removeEventListener("pointermove",j),n.domElement.removeEventListener("pointerup",q),null!==n._domElementKeyEvents&&(n._domElementKeyEvents.removeEventListener("keydown",K),n._domElementKeyEvents=null)};const n=this,i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let r=i.NONE;const s=1e-6,a=new $o,o=new $o;let f=1;const g=new it;let _=!1;const v=new Pe,x=new Pe,y=new Pe,M=new Pe,E=new Pe,S=new Pe,T=new Pe,b=new Pe,w=new Pe,A=[],R={};function C(){return Math.pow(.95,n.zoomSpeed)}function L(e){o.theta-=e}function P(e){o.phi-=e}const U=function(){const e=new it;return function(t,n){e.setFromMatrixColumn(n,0),e.multiplyScalar(-t),g.add(e)}}(),I=function(){const e=new it;return function(t,i){!0===n.screenSpacePanning?e.setFromMatrixColumn(i,1):(e.setFromMatrixColumn(i,0),e.crossVectors(n.object.up,e)),e.multiplyScalar(t),g.add(e)}}(),D=function(){const e=new it;return function(t,i){const r=n.domElement;if(n.object.isPerspectiveCamera){const s=n.object.position;e.copy(s).sub(n.target);let a=e.length();a*=Math.tan(n.object.fov/2*Math.PI/180),U(2*t*a/r.clientHeight,n.object.matrix),I(2*i*a/r.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(U(t*(n.object.right-n.object.left)/n.object.zoom/r.clientWidth,n.object.matrix),I(i*(n.object.top-n.object.bottom)/n.object.zoom/r.clientHeight,n.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),n.enablePan=!1)}}();function N(e){n.object.isPerspectiveCamera?f/=e:n.object.isOrthographicCamera?(n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom*e)),n.object.updateProjectionMatrix(),_=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function O(e){n.object.isPerspectiveCamera?f*=e:n.object.isOrthographicCamera?(n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/e)),n.object.updateProjectionMatrix(),_=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function F(e){v.set(e.clientX,e.clientY)}function B(e){M.set(e.clientX,e.clientY)}function z(){if(1===A.length)v.set(A[0].pageX,A[0].pageY);else{const e=.5*(A[0].pageX+A[1].pageX),t=.5*(A[0].pageY+A[1].pageY);v.set(e,t)}}function H(){if(1===A.length)M.set(A[0].pageX,A[0].pageY);else{const e=.5*(A[0].pageX+A[1].pageX),t=.5*(A[0].pageY+A[1].pageY);M.set(e,t)}}function k(){const e=A[0].pageX-A[1].pageX,t=A[0].pageY-A[1].pageY,n=Math.sqrt(e*e+t*t);T.set(0,n)}function G(e){if(1==A.length)x.set(e.pageX,e.pageY);else{const t=Q(e),n=.5*(e.pageX+t.x),i=.5*(e.pageY+t.y);x.set(n,i)}y.subVectors(x,v).multiplyScalar(n.rotateSpeed);const t=n.domElement;L(2*Math.PI*y.x/t.clientHeight),P(2*Math.PI*y.y/t.clientHeight),v.copy(x)}function V(e){if(1===A.length)E.set(e.pageX,e.pageY);else{const t=Q(e),n=.5*(e.pageX+t.x),i=.5*(e.pageY+t.y);E.set(n,i)}S.subVectors(E,M).multiplyScalar(n.panSpeed),D(S.x,S.y),M.copy(E)}function W(e){const t=Q(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);b.set(0,s),w.set(0,Math.pow(b.y/T.y,n.zoomSpeed)),N(w.y),T.copy(b)}function X(e){!1!==n.enabled&&(0===A.length&&(n.domElement.setPointerCapture(e.pointerId),n.domElement.addEventListener("pointermove",j),n.domElement.addEventListener("pointerup",q)),function(e){A.push(e)}(e),"touch"===e.pointerType?function(e){switch(J(e),A.length){case 1:switch(n.touches.ONE){case u:if(!1===n.enableRotate)return;z(),r=i.TOUCH_ROTATE;break;case d:if(!1===n.enablePan)return;H(),r=i.TOUCH_PAN;break;default:r=i.NONE}break;case 2:switch(n.touches.TWO){case p:if(!1===n.enableZoom&&!1===n.enablePan)return;n.enableZoom&&k(),n.enablePan&&H(),r=i.TOUCH_DOLLY_PAN;break;case m:if(!1===n.enableZoom&&!1===n.enableRotate)return;n.enableZoom&&k(),n.enableRotate&&z(),r=i.TOUCH_DOLLY_ROTATE;break;default:r=i.NONE}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent($l)}(e):function(e){let t;switch(e.button){case 0:t=n.mouseButtons.LEFT;break;case 1:t=n.mouseButtons.MIDDLE;break;case 2:t=n.mouseButtons.RIGHT;break;default:t=-1}switch(t){case c:if(!1===n.enableZoom)return;!function(e){T.set(e.clientX,e.clientY)}(e),r=i.DOLLY;break;case l:if(e.ctrlKey||e.metaKey||e.shiftKey){if(!1===n.enablePan)return;B(e),r=i.PAN}else{if(!1===n.enableRotate)return;F(e),r=i.ROTATE}break;case h:if(e.ctrlKey||e.metaKey||e.shiftKey){if(!1===n.enableRotate)return;F(e),r=i.ROTATE}else{if(!1===n.enablePan)return;B(e),r=i.PAN}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent($l)}(e))}function j(e){!1!==n.enabled&&("touch"===e.pointerType?function(e){switch(J(e),r){case i.TOUCH_ROTATE:if(!1===n.enableRotate)return;G(e),n.update();break;case i.TOUCH_PAN:if(!1===n.enablePan)return;V(e),n.update();break;case i.TOUCH_DOLLY_PAN:if(!1===n.enableZoom&&!1===n.enablePan)return;!function(e){n.enableZoom&&W(e),n.enablePan&&V(e)}(e),n.update();break;case i.TOUCH_DOLLY_ROTATE:if(!1===n.enableZoom&&!1===n.enableRotate)return;!function(e){n.enableZoom&&W(e),n.enableRotate&&G(e)}(e),n.update();break;default:r=i.NONE}}(e):function(e){switch(r){case i.ROTATE:if(!1===n.enableRotate)return;!function(e){x.set(e.clientX,e.clientY),y.subVectors(x,v).multiplyScalar(n.rotateSpeed);const t=n.domElement;L(2*Math.PI*y.x/t.clientHeight),P(2*Math.PI*y.y/t.clientHeight),v.copy(x),n.update()}(e);break;case i.DOLLY:if(!1===n.enableZoom)return;!function(e){b.set(e.clientX,e.clientY),w.subVectors(b,T),w.y>0?N(C()):w.y<0&&O(C()),T.copy(b),n.update()}(e);break;case i.PAN:if(!1===n.enablePan)return;!function(e){E.set(e.clientX,e.clientY),S.subVectors(E,M).multiplyScalar(n.panSpeed),D(S.x,S.y),M.copy(E),n.update()}(e)}}(e))}function q(e){!function(e){delete R[e.pointerId];for(let t=0;t<A.length;t++)if(A[t].pointerId==e.pointerId)return void A.splice(t,1)}(e),0===A.length&&(n.domElement.releasePointerCapture(e.pointerId),n.domElement.removeEventListener("pointermove",j),n.domElement.removeEventListener("pointerup",q)),n.dispatchEvent(ec),r=i.NONE}function Y(e){!1!==n.enabled&&!1!==n.enableZoom&&r===i.NONE&&(e.preventDefault(),n.dispatchEvent($l),function(e){e.deltaY<0?O(C()):e.deltaY>0&&N(C()),n.update()}(e),n.dispatchEvent(ec))}function K(e){!1!==n.enabled&&!1!==n.enablePan&&function(e){let t=!1;switch(e.code){case n.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?P(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):D(0,n.keyPanSpeed),t=!0;break;case n.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?P(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):D(0,-n.keyPanSpeed),t=!0;break;case n.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?L(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):D(n.keyPanSpeed,0),t=!0;break;case n.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?L(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):D(-n.keyPanSpeed,0),t=!0}t&&(e.preventDefault(),n.update())}(e)}function Z(e){!1!==n.enabled&&e.preventDefault()}function J(e){let t=R[e.pointerId];void 0===t&&(t=new Pe,R[e.pointerId]=t),t.set(e.pageX,e.pageY)}function Q(e){const t=e.pointerId===A[0].pointerId?A[1]:A[0];return R[t.pointerId]}n.domElement.addEventListener("contextmenu",Z),n.domElement.addEventListener("pointerdown",X),n.domElement.addEventListener("pointercancel",q),n.domElement.addEventListener("wheel",Y,{passive:!1}),this.update()}}class nc extends tc{constructor(e){super(e.camera,e.canvas),this.geometryEnd=e=>{const{data:t}=e,n=(new at).setFromObject(t).getSize(new it).length();this.maxDistance=10*n,this.update()},this.updateViewer=()=>{this.viewer.update()},this.mouseButtons={LEFT:l,MIDDLE:h,RIGHT:h},this.touches={ONE:u,TWO:p},this.screenSpacePanning=!0,this.rotateSpeed=.33,this.viewer=e,this.viewer.addEventListener("geometryend",this.geometryEnd),this.addEventListener("change",this.updateViewer)}dispose(){this.removeEventListener("change",this.updateViewer),this.viewer.removeEventListener("geometryend",this.geometryEnd),super.dispose()}}class ic extends nc{constructor(e){super(e),this.mouseButtons={LEFT:h,MIDDLE:h,RIGHT:h},this.touches={ONE:d,TWO:m}}}class rc extends nc{constructor(e){super(e),this.mouseButtons={LEFT:c,MIDDLE:h,RIGHT:h},this.touches={ONE:p,TWO:p}}}class sc{constructor(e){this.onKeyDown=e=>{switch(e.code){case"KeyW":e.shiftKey?this.speed.z=this.walkSpeed*this.boostSpeed:this.speed.z=this.walkSpeed;break;case"KeyS":e.shiftKey?this.speed.z=-this.walkSpeed*this.boostSpeed:this.speed.z=-this.walkSpeed;break;case"KeyA":e.shiftKey?this.speed.x=this.walkSpeed*this.boostSpeed:this.speed.x=this.walkSpeed;break;case"KeyD":e.shiftKey?this.speed.x=-this.walkSpeed*this.boostSpeed:this.speed.x=-this.walkSpeed}},this.onKeyUp=e=>{switch(e.code){case"KeyW":case"KeyS":this.speed.z=0;break;case"KeyA":case"KeyD":this.speed.x=0}},this.onMouseDown=e=>{const{clientX:t,clientY:n}=e;this.mouseStart.set(t,n),this.mouseDelta.set(0,0),this.quaternion.copy(this.viewer.camera.quaternion),this.viewer.addEventListener("mousemove",this.onMouseMove)},this.onMouseMove=e=>{const{clientX:t,clientY:n}=e;this.mouseDelta.set(this.mouseStart.x-t,this.mouseStart.y-n),this.rotateCamera(this.mouseDelta)},this.onMouseUp=e=>{this.speed.set(0,0,0),this.mouseStart.set(0,0),this.mouseDelta.set(0,0),this.quaternion.copy(this.viewer.camera.quaternion),this.viewer.removeEventListener("mousemove",this.onMouseMove)},this.onMouseWheel=e=>{e.preventDefault(),-e.deltaY<0?this.walkSpeed=Math.max(.001,this.walkSpeed-1):-e.deltaY>0&&this.walkSpeed++},this.onContextMenu=e=>{console.log(e),e.preventDefault(),e.stopImmediatePropagation()},this.onTouchStart=e=>{if(e.touches.length>1)this.touchStartDistance=this.getTouchsDistance(e.touches);else{const{clientX:t,clientY:n}=e.touches[0];this.mouseStart.set(t,n),this.mouseDelta.set(0,0),this.quaternion.copy(this.viewer.camera.quaternion)}},this.onTouchEnd=e=>{0===e.touches.length&&(this.touchStartDistance=0),this.speed.set(0,0,0),this.mouseStart.set(0,0),this.mouseDelta.set(0,0),this.quaternion.copy(this.viewer.camera.quaternion)},this.onTouchMove=e=>{if(1===e.touches.length&&0===this.touchStartDistance){const{clientX:t,clientY:n}=e.touches[0];this.mouseDelta.set(this.mouseStart.x-t,this.mouseStart.y-n),this.rotateCamera(this.mouseDelta)}if(2===e.touches.length){const t=this.getTouchsDistance(e.touches);this.speed.z=(t-this.touchStartDistance)/2}},this.onRender=e=>{this.viewer.camera.matrix.extractBasis(this.xAxis,this.yAxis,this.zAxis),this.viewer.camera.position.add(this.zAxis.multiplyScalar(-e.deltaTime*this.speed.z)),this.viewer.camera.position.add(this.xAxis.multiplyScalar(-e.deltaTime*this.speed.x))},this.viewer=e,this._target=new it,this.quaternion=this.viewer.camera.quaternion.clone(),this.xRotation=new nt,this.yRotation=new nt,this.mouseStart=new Pe,this.mouseDelta=new Pe,this.xAxis=new it,this.yAxis=new it,this.zAxis=new it,this.yRotationAxis=new it(1,0,0),this.walkSpeed=1,this.boostSpeed=5,this.speed=new it,this._maxDistance=1,this.touchStartDistance=0,this.viewer.addEventListener("render",this.onRender),this.viewer.addEventListener("contextmenu",this.onContextMenu),this.viewer.addEventListener("mousedown",this.onMouseDown),this.viewer.addEventListener("mouseup",this.onMouseUp),this.viewer.addEventListener("touchstart",this.onTouchStart),this.viewer.addEventListener("touchmove",this.onTouchMove),this.viewer.addEventListener("touchend",this.onTouchEnd),this.viewer.addEventListener("wheel",this.onMouseWheel),document.addEventListener("keydown",this.onKeyDown),document.addEventListener("keyup",this.onKeyUp)}dispose(){this.viewer.removeEventListener("render",this.onRender),this.viewer.removeEventListener("contextmenu",this.onContextMenu),this.viewer.removeEventListener("mousedown",this.onMouseDown),this.viewer.removeEventListener("mouseup",this.onMouseUp),this.viewer.removeEventListener("mousemove",this.onMouseMove),this.viewer.removeEventListener("touchstart",this.onTouchStart),this.viewer.removeEventListener("touchmove",this.onTouchMove),this.viewer.removeEventListener("touchend",this.onTouchEnd),this.viewer.removeEventListener("wheel",this.onMouseWheel),document.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("keyup",this.onKeyUp)}getTouchsDistance(e){const[t,n]=e,i=t.clientX-n.clientX,r=t.clientY-n.clientY;return Math.sqrt(i*i+r*r)}update(){}rotateCamera(e){const t=Math.PI*e.x/this.viewer.canvas.clientWidth,n=Math.PI*e.y/this.viewer.canvas.clientHeight,i=this.quaternion.clone();this.xRotation.setFromAxisAngle(this.viewer.camera.up,t),this.yRotation.setFromAxisAngle(this.yRotationAxis,n),i.premultiply(this.xRotation).multiply(this.yRotation).normalize(),this.viewer.camera.setRotationFromQuaternion(i)}}class ac{constructor(e){this.onPointerDown=e=>{this.viewer.addEventListener("pointermove",this.onPointerMove);const{offsetX:t,offsetY:n}=e;this.start.set(t,n,.5),this.start=this.screenToPlane(this.start),this.delta.set(0,0,0),this.end.set(0,0,0)},this.onPointerUp=e=>{if(this.viewer.removeEventListener("pointermove",this.onPointerMove),0===this.end.length()){const e=this.plane;e.normal.multiplyScalar(-1),e.constant*=-1}else{const{offsetX:t,offsetY:n}=e;this.end.set(t,n,.5),this.end=this.screenToPlane(this.end)}},this.onPointerMove=e=>{const{offsetX:t,offsetY:n}=e;this.end.set(t,n,.5),this.end=this.screenToPlane(this.end),this.delta.copy(this.end).sub(this.start),this.start.copy(this.end);this.plane.translate(this.delta)},this.viewer=e,this.viewer.addEventListener("pointerdown",this.onPointerDown),this.viewer.addEventListener("pointerup",this.onPointerUp),this.plane=new Mi(new it(0,1,0),0),this.start=new it,this.end=new it,this.delta=new it,this.viewer.renderer.clippingPlanes||(this.viewer.renderer.clippingPlanes=[]),this.viewer.renderer.clippingPlanes.push(this.plane),this.planeHelper=new el(this.plane,150,16776960),this.viewer.scene.add(this.planeHelper)}dispose(){this.viewer.removeEventListener("pointerdown",this.onPointerDown),this.viewer.removeEventListener("pointerup",this.onPointerUp),this.viewer.removeEventListener("pointermove",this.onPointerMove),this.viewer.renderer.clippingPlanes=this.viewer.renderer.clippingPlanes.filter((e=>this.plane!==e)),this.planeHelper.removeFromParent()}update(){}screenToWorld(e){return e.x=2*e.x/this.viewer.canvas.clientWidth-1,e.y=1-2*e.y/this.viewer.canvas.clientHeight,e.unproject(this.viewer.camera)}screenToPlane(e){const t=(e=this.screenToWorld(e)).sub(this.viewer.camera.position).normalize(),n=new Ut(this.viewer.camera.position,t);let i=new Mi(new it(0,0,1),0);const r=i.normal.dot(this.plane.normal);1===Math.abs(r)&&(i=new Mi(new it(1,0,0),0));const s=new it;return n.intersectPlane(i,s),s}}class oc{constructor(e){this.viewer=e,this.ambientLight=new Vo(16777215,0),this.viewer.camera.add(this.ambientLight),this.directLight=new Go(16777215,1),this.directLight.position.set(.5,0,.866),this.viewer.camera.add(this.directLight)}dispose(){this.ambientLight.removeFromParent(),this.directLight.removeFromParent()}}class lc extends sa{constructor(){super();const e=new ai;e.deleteAttribute("uv");const t=new Ja({side:x}),n=new Ja,i=new Ho(16777215,5,28,2);i.position.set(.418,16.199,.3),this.add(i);const r=new ri(e,t);r.position.set(-.757,13.219,.717),r.scale.set(31.713,28.305,28.591),this.add(r);const s=new ri(e,n);s.position.set(-10.906,2.009,1.846),s.rotation.set(0,-.195,0),s.scale.set(2.328,7.905,4.651),this.add(s);const a=new ri(e,n);a.position.set(-5.607,-.754,-.758),a.rotation.set(0,.994,0),a.scale.set(1.97,1.534,3.955),this.add(a);const o=new ri(e,n);o.position.set(6.167,.857,7.803),o.rotation.set(0,.561,0),o.scale.set(3.927,6.285,3.687),this.add(o);const l=new ri(e,n);l.position.set(-2.017,.018,6.124),l.rotation.set(0,.333,0),l.scale.set(2.002,4.566,2.064),this.add(l);const c=new ri(e,n);c.position.set(2.291,-.756,-2.621),c.rotation.set(0,-.286,0),c.scale.set(1.546,1.552,1.496),this.add(c);const h=new ri(e,n);h.position.set(-2.193,-.369,-5.547),h.rotation.set(0,.516,0),h.scale.set(3.875,3.487,2.986),this.add(h);const u=new ri(e,cc(50));u.position.set(-16.116,14.37,8.208),u.scale.set(.1,2.428,2.739),this.add(u);const d=new ri(e,cc(50));d.position.set(-16.109,18.021,-8.207),d.scale.set(.1,2.425,2.751),this.add(d);const p=new ri(e,cc(17));p.position.set(14.904,12.198,-1.832),p.scale.set(.15,4.265,6.331),this.add(p);const m=new ri(e,cc(43));m.position.set(-.462,8.89,14.52),m.scale.set(4.38,5.441,.088),this.add(m);const f=new ri(e,cc(20));f.position.set(3.235,11.486,-12.541),f.scale.set(2.5,2,.1),this.add(f);const g=new ri(e,cc(100));g.position.set(0,20,0),g.scale.set(1,.1,1),this.add(g)}dispose(){const e=new Set;this.traverse((t=>{t.isMesh&&(e.add(t.geometry),e.add(t.material))}));for(const t of e)t.dispose()}}function cc(e){const t=new wn;return t.color.setScalar(e),t}class hc{constructor(e){this.syncOptions=()=>{this.backgroundColor.setHex(16777215)},this.viewer=e,this.backgroundColor=new Tn(16777215);const t=new lc,n=new qi(this.viewer.renderer);this.viewer.scene.background=this.backgroundColor,this.viewer.scene.environment=n.fromScene(t).texture,this.viewer.addEventListener("optionschange",this.syncOptions),t.dispose()}dispose(){this.viewer.removeEventListener("optionschange",this.syncOptions),this.viewer.scene.environment=void 0,this.viewer.scene.background=void 0}}class uc{constructor(e){this.geometryEnd=e=>{const{data:t}=e;t.updateMatrixWorld();const n=(new at).setFromObject(t),i=n.getSize(new it).length(),r=n.getCenter(new it);t.position.x+=t.position.x-r.x,t.position.y+=t.position.y-r.y,t.position.z+=t.position.z-r.z,this.viewer.camera.near=i/100,this.viewer.camera.far=100*i,this.viewer.camera.position.copy(r),this.viewer.camera.position.x+=i/2,this.viewer.camera.position.y+=i/5,this.viewer.camera.position.z+=i/2,this.viewer.camera.updateMatrixWorld(),this.viewer.camera.updateProjectionMatrix(),this.viewer.camera.lookAt(r)},this.viewer=e,this.viewer.addEventListener("geometryend",this.geometryEnd)}dispose(){this.viewer.removeEventListener("geometryend",this.geometryEnd)}}class dc{constructor(e){this.resizeViewer=e=>{const{width:t,height:n}=e[0].contentRect;t&&n&&(this.viewer.camera.aspect=t/n,this.viewer.camera.updateProjectionMatrix(),this.viewer.renderer.setSize(t,n,!0),this.viewer.update(!0),this.viewer.emitEvent({type:"resize",width:t,height:n}))},this.viewer=e,this.resizeObserver=new ResizeObserver(this.resizeViewer),this.resizeObserver.observe(e.canvas.parentElement)}dispose(){this.resizeObserver.disconnect()}}class pc{constructor(e){this.animate=(e=0)=>{this.requestID=requestAnimationFrame(this.animate),this.viewer.render(e)},this.viewer=e,this.animate()}dispose(){cancelAnimationFrame(this.requestID)}}e.Viewer=class extends a{constructor(e){super(),this._options=new r(this),this.client=e,this.canvasEvents=s,this.canvaseventlistener=e=>this.emit(e),this.draggerFactory={Pan:ic,Zoom:rc,Orbit:nc,Walk:sc,Clipping:ac},this._activeDragger=null,this.models=[],this.components=[],this.selectedObjects=[],this.renderTime=0,this.render=this.render.bind(this),this.update=this.update.bind(this)}get options(){return this._options}get draggers(){return Object.keys(this.draggerFactory)}initialize(e,t){this.addEventListener("optionschange",(e=>this.syncOptions(e.data))),this.scene=new sa;const n=e.parentElement.getBoundingClientRect(),i=n.width||1,r=n.height||1;return this.camera=new pi(45,i/r,.01,1e3),this.camera.up.set(0,0,1),this.renderer=new ra({canvas:e,antialias:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(i,r),this.renderer.toneMapping=b,this.canvas=e,this.canvasEvents.forEach((t=>e.addEventListener(t,this.canvaseventlistener))),this.components.push(new oc(this)),this.components.push(new hc(this)),this.components.push(new uc(this)),this.components.push(new dc(this)),this.components.push(new pc(this)),this.options.notifierChangeEvent(),this.renderTime=performance.now(),this.render(this.renderTime),"function"==typeof t&&t(new ProgressEvent("progress",{lengthComputable:!0,loaded:1,total:1})),Promise.resolve(this)}dispose(){return this.cancel(),this.emitEvent({type:"dispose"}),this.components.forEach((e=>e.dispose())),this.components=[],this.setActiveDragger(""),this.removeAllListeners(),this.canvas&&(this.canvasEvents.forEach((e=>this.canvas.removeEventListener(e,this.canvaseventlistener))),this.canvas=void 0),this.renderer&&this.renderer.dispose(),this.renderer=void 0,this.camera=void 0,this.scene=void 0,this}isInitialized(){return!!this.renderer}render(e){if(!this.renderNeeded)return;if(!this.renderer)return;this.renderer.render(this.scene,this.camera),this.renderNeeded=!1;const t=(e-this.renderTime)/1e3;this.renderTime=e,this.emitEvent({type:"render",time:e,deltaTime:t})}update(e=!1){this.renderNeeded=!0,e&&this.render(performance.now()),this.emitEvent({type:"update",data:e})}syncOptions(e=this.options.data){}loadReferences(e){return Promise.resolve(this)}async open(e){if(!this.renderer)return this;let t;if(this.cancel(),this.clear(),this.emitEvent({type:"open",file:e,model:e}),e){const n=await e.getModels()||[];t=n.find((e=>e.default))||n[0]}if(!t)throw new Error("No default model found");const n=t.database.split(".").pop();if("gltf"!==n)throw new Error(`Unknown geometry type: ${n}`);const i=`${t.httpClient.serverUrl}${t.path}/${t.database}`,r={requestHeader:t.httpClient.headers};return await this.loadReferences(t),await this.loadGltfFile(i,void 0,r),this}cancel(){return this.emitEvent({type:"cancel"}),this}openGltfFile(e,t=new Map,n={}){return this.renderer?(this.cancel(),this.clear(),this.emitEvent({type:"open"}),this.loadGltfFile(e,t,n)):Promise.resolve(this)}async loadGltfFile(e,t=new Map,n={}){const i=new Jl(e,t,n);try{this.emitEvent({type:"geometrystart"});const e=new nl(i);e.setPath(i.path),e.setRequestHeader(n.requestHeader),e.setCrossOrigin(n.crossOrigin||e.crossOrigin),e.setWithCredentials(n.withCredentials||e.withCredentials);const t=await e.loadAsync(i.fileURL,(e=>{const{lengthComputable:t,loaded:n,total:i}=e,r=t?n/i:1;this.emitEvent({type:"geometryprogress",data:r})}));if(!this.scene)return this;if(!t.scene)throw new Error("No glTF scene found");this.models.push(t),this.scene.add(t.scene),this.update(),this.emitEvent({type:"databasechunk"}),this.emitEvent({type:"geometryend",data:t.scene})}catch(e){throw this.emitEvent({type:"geometryerror",data:e}),e}finally{i.dispose()}return this}clear(){function e(e){var t;e.geometry&&e.geometry.dispose(),e.material&&(t=e.material,(Array.isArray(t)?t:[t]).forEach((e=>{e.dispose()})))}return this.selectedObjects=[],this.models.forEach((t=>t.scene.traverse(e))),this.models.forEach((e=>e.scene.removeFromParent())),this.models=[],this.update(),this.emitEvent({type:"clear"}),this}activeDragger(){return this._activeDragger}setActiveDragger(e){if(!this._activeDragger||this._activeDragger.name!==e){this._activeDragger&&(this._activeDragger.dispose(),this._activeDragger=null);const t=this.draggerFactory[e];t&&(this._activeDragger=new t(this),this._activeDragger.name=e)}return this._activeDragger}resetActiveDragger(){const e=this._activeDragger;e&&(this.setActiveDragger(""),this.setActiveDragger(e.name))}is3D(){return!1}executeCommand(e,...t){return i("ThreeJS").executeCommand(e,this,...t)}drawViewpoint(e){}createViewpoint(){return{}}},e.commands=i,Object.defineProperty(e,"__esModule",{value:!0})}));
|