@inweb/viewer-core 27.5.0 → 27.6.0

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- {"version":3,"file":"viewer-core.module.js","sources":["../src/commands/Commands.ts","../src/draggers/Dragger.ts","../src/draggers/Draggers.ts","../src/components/Component.ts","../src/components/Components.ts","../src/loaders/Loader.ts","../src/loaders/Loaders.ts","../src/options/IOptions.ts","../src/options/Options.ts","../src/viewer/CanvasEvents.ts","../src/viewer/Info.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IViewer } from \"../viewer/IViewer\";\nimport { ICommand, ICommandHandler, ICommandDescription, ICommandsRegistry } from \"./ICommands\";\n\nclass CommandsRegistry implements ICommandsRegistry {\n private readonly _commands = new Map<string, ICommand>();\n\n registerCommand(id: string, handler: ICommandHandler, description?: ICommandDescription, thisArg?: any): void {\n this._commands.set(id, { id, handler, thisArg, description });\n }\n\n registerCommandAlias(id: string, alias: string): void {\n this.registerCommand(alias, (viewer: IViewer, ...args) => this.executeCommand(id, viewer, ...args));\n }\n\n getCommand(id: string): ICommand | undefined {\n return this._commands.get(id);\n }\n\n getCommands(): Map<string, ICommand> {\n const map = new Map<string, ICommand>();\n this._commands.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n executeCommand(id: string, viewer: IViewer, ...args: any[]): any {\n const command = this._commands.get(id);\n if (!command) {\n if (viewer) {\n const isDraggerCommand = viewer.draggers.includes(id);\n if (isDraggerCommand) return viewer.setActiveDragger(id);\n }\n\n console.warn(`Command '${id}' not found`);\n return undefined;\n }\n\n const { handler, thisArg } = command;\n const result = handler.apply(thisArg, [viewer, ...args]);\n\n viewer?.emit({ type: \"command\", data: id, args });\n\n return result;\n }\n}\n\nconst _commandsRegistry = new Map<string, CommandsRegistry>();\n\nfunction commandsRegistry(viewerType = \"\"): ICommandsRegistry {\n let result = _commandsRegistry.get(viewerType);\n if (!result) {\n result = new CommandsRegistry();\n _commandsRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { commandsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IDragger } from \"./IDraggers\";\n\nexport class Dragger implements IDragger {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IDragger, IDraggerProvider, IDraggersRegistry } from \"./IDraggers\";\n\nclass DraggersRegistry implements IDraggersRegistry {\n private readonly _providers = new Map<string, IDraggerProvider>();\n\n registerDragger(name: string, provider: IDraggerProvider): void {\n this._providers.set(name, provider);\n }\n\n registerDraggerAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerDragger(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getDraggers(): Map<string, IDraggerProvider> {\n const map = new Map<string, IDraggerProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createDragger(name: string, viewer: IViewer): IDragger | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const dragger = provider(viewer);\n dragger.name = name;\n\n return dragger;\n }\n}\n\nconst _draggersRegistry = new Map<string, DraggersRegistry>();\n\nfunction draggersRegistry(viewerType = \"\"): IDraggersRegistry {\n let result = _draggersRegistry.get(viewerType);\n if (!result) {\n result = new DraggersRegistry();\n _draggersRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { draggersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IComponent } from \"./IComponents\";\n\nexport class Component implements IComponent {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IComponent, IComponentProvider, IComponentsRegistry } from \"./IComponents\";\n\nclass Components implements IComponentsRegistry {\n private readonly _providers = new Map<string, IComponentProvider>();\n\n registerComponent(name: string, provider: IComponentProvider): void {\n this._providers.set(name, provider);\n }\n\n registerComponentAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerComponent(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getComponents(): Map<string, IComponentProvider> {\n const map = new Map<string, IComponentProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createComponent(name: string, viewer: IViewer): IComponent | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const component = provider(viewer);\n component.name = name;\n\n return component;\n }\n}\n\nconst _components = new Map<string, Components>();\n\nfunction componentsRegistry(viewerType = \"\"): IComponentsRegistry {\n let result = _components.get(viewerType);\n if (!result) {\n result = new Components();\n _components.set(viewerType, result);\n }\n return result;\n}\n\nexport { componentsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { FileSource, ILoader, LoadParams } from \"./ILoader\";\n\nexport class Loader implements ILoader {\n public name = \"\";\n public abortController: AbortController = new AbortController();\n\n dispose(): void {\n this.abortController.abort();\n this.abortController = undefined;\n }\n\n isSupport(file: FileSource, format?: string): boolean {\n return false;\n }\n\n load(file: FileSource, format?: string, params?: LoadParams): Promise<this> {\n return Promise.resolve(this);\n }\n\n cancel(): void {\n this.abortController.abort();\n }\n\n yield(): Promise<void> {\n return new Promise((resolve) => {\n setTimeout(resolve, 0);\n });\n }\n\n extractFileName(file: FileSource): string {\n const regex = /[^/\\\\?#:]+(?=\\?|#|$)/;\n\n if (typeof file === \"string\") return (file.match(regex) || [])[0];\n else if (file instanceof globalThis.File) return (file.name.match(regex) || [])[0];\n\n return undefined;\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { FileSource, ILoader, ILoaderProvider, ILoadersRegistry } from \"./ILoader\";\n\nclass Loaders implements ILoadersRegistry {\n private readonly _providers = new Map<string, ILoaderProvider>();\n\n registerLoader(name: string, provider: ILoaderProvider): void {\n this._providers.set(name, provider);\n }\n\n getLoader(name: string): ILoaderProvider | undefined {\n return this._providers.get(name);\n }\n\n getLoaders(): Map<string, ILoaderProvider> {\n const map = new Map<string, ILoaderProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createLoader(viewer: IViewer, file: FileSource, format?: string): ILoader | null {\n let result: ILoader = null;\n this._providers.forEach((provider, key) => {\n const loader = provider(viewer);\n if (loader.isSupport(file, format)) {\n result = loader;\n result.name = key;\n }\n });\n return result;\n }\n}\n\nconst _loaders = new Map<string, Loaders>();\n\nfunction loadersRegistry(viewerType = \"\"): ILoadersRegistry {\n let result = _loaders.get(viewerType);\n if (!result) {\n result = new Loaders();\n _loaders.set(viewerType, result);\n }\n return result;\n}\n\nexport { loadersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport type CameraMode = \"perspective\" | \"orthographic\";\n\nexport interface RGB {\n red: number;\n green: number;\n blue: number;\n}\n\n/**\n * Viewer options interface.\n */\nexport interface IOptions {\n /**\n * Show the world coordinate system axes in the bottom-left corner of the viewer.\n *\n * @defaultValue true\n */\n showWCS?: boolean;\n\n /**\n * Enable camera animation.\n *\n * @defaultValue true\n */\n cameraAnimation?: boolean;\n\n /**\n * Enable anti-aliasing. Can be one of:\n *\n * - `false` - Disable anti-aliasing.\n * - `true` - Enable anti-aliasing using MSAA.\n * - `fxaa` - Enable Fast Approximate anti-aliasing (FXAA).\n * - `smaa` - Enable Subpixel Morphological anti-aliasing (SMAA).\n * - `msaa` - Enable Multisample anti-aliasing (MSAA), if the underlying WebGL context supports it.\n *\n * @defaultValue true\n */\n antialiasing?: boolean | string;\n\n /**\n * Show ground shadows below the model.\n *\n * @defaultValue false\n */\n groundShadow?: boolean;\n\n /**\n * Enable ambient shadows.\n *\n * @defaultValue false\n */\n shadows?: boolean;\n\n /**\n * Camera speed on X axis.\n *\n * @defaultValue 4\n */\n cameraAxisXSpeed?: number;\n\n /**\n * Camera speed on Y axis.\n *\n * @defaultValue 1\n */\n cameraAxisYSpeed?: number;\n\n /**\n * Enable ambient occlusion.\n *\n * @defaultValue false\n */\n ambientOcclusion?: boolean;\n\n /**\n * Enable streaming of drawings from the Open Cloud Server.\n *\n * If streaming is disabled, the file/assembly will be loaded in one go. The viewer will only update\n * once the loading is complete, which may take a while.\n *\n * If streaming is enabled, {@link enablePartialMode | partial streaming} mode may be enabled as well.\n *\n * @defaultValue true\n */\n enableStreamingMode?: boolean;\n\n /**\n * Enable partial streaming mode to be able open large drawing.\n *\n * In partial streaming mode, the viewer keeps only visible objects in memory and loads other objects\n * when the camera changes.\n *\n * Only used if {@link enableStreamingMode | streaming} is enabled. If partial streaming is enabled,\n * then {@link sceneGraph | scene graph} will be disabled.\n *\n * @defaultValue false\n */\n enablePartialMode?: boolean;\n\n /**\n * The size of the memory buffer for graphics data, in bytes.\n *\n * @defaultValue 3294967296\n */\n memoryLimit?: number;\n\n /**\n * Deprecated since `27.5`. Use {@link sectionFillColor} instead.\n *\n * @deprecated\n */\n cuttingPlaneFillColor?: RGB;\n\n /**\n * Show solid fill on section caps.\n *\n * When disabled, neither the fill nor the hatch is drawn (the outline, if enabled, is still shown).\n *\n * @defaultValue true\n */\n enableSectionFill?: boolean;\n\n /**\n * Section cap fill color.\n *\n * @defaultValue { red: 0xff, green: 0x98, blue: 0x00 }\n */\n sectionFillColor?: { r: number; g: number; b: number };\n\n /**\n * Use the intersected object's color for the section cap fill.\n *\n * When enabled, each section cap is filled with a color derived from the intersected object and\n * `sectionFillColor` is ignored. The outline color is not affected.\n *\n * @defaultValue false\n */\n sectionUseObjectColor?: boolean;\n\n /**\n * Overlay a hatch pattern on top of the section fill.\n *\n * @defaultValue true\n */\n enableSectionHatch?: boolean;\n\n /**\n * Hatch line color used on top of the section fill.\n *\n * @defaultValue { red: 0x4b, green: 0x4c, blue: 0x35 }\n */\n sectionHatchColor?: { r: number; g: number; b: number };\n\n /**\n * Distance between hatch lines, in screen-space pixels.\n *\n * Larger values produce sparser hatching.\n *\n * @defaultValue 8\n */\n sectionHatchScale?: number;\n\n /**\n * Draw the outline contour along the section boundary.\n *\n * @defaultValue true\n */\n enableSectionOutline?: boolean;\n\n /**\n * Color of the section outline contour.\n *\n * @defaultValue { red: 0, green: 0, blue: 0 }\n */\n sectionOutlineColor?: { r: number; g: number; b: number };\n\n /**\n * Width of the section outline contour, in pixels.\n *\n * @defaultValue 2\n */\n sectionOutlineWidth?: number;\n\n /**\n * Edges highlight color.\n */\n edgesColor?: { r: number; g: number; b: number };\n\n /**\n * Faces highlight color.\n */\n facesColor?: { r: number; g: number; b: number };\n\n /**\n * Show highlighted edges.\n */\n edgesVisibility?: boolean;\n\n /**\n * Show highlighted edges over drawing.\n */\n edgesOverlap?: boolean;\n\n /**\n * Show highlighted faces over drawing.\n */\n facesOverlap?: boolean;\n\n /**\n * Highlighted faces transparency value, from 0 to 255.\n */\n facesTransparancy?: number;\n\n /**\n * Enable custom highlight settings.\n */\n enableCustomHighlight?: boolean;\n\n /**\n * Enable scene graph.\n *\n * Scene graph increases perfomance improvement, but consumes memory. If scene graph is enabled, then\n * {@link enablePartialMode | partial streaming} mode will be disabled.\n */\n sceneGraph: boolean;\n\n /**\n * Show the edges of the model:\n *\n * - `false` - No model edges are displayed. Usefull for less memory consumption.\n * - `true` - Display isolines.\n */\n edgeModel: boolean;\n\n /**\n * Reverse the mouse wheel direction for zooming:\n *\n * - `false` - Moving the wheel up zooms in, moving down zooms out.\n * - `true` - Moving the wheel up zooms out, moving down zooms in.\n */\n reverseZoomWheel: boolean;\n\n /**\n * Enable mouse wheel zooming.\n */\n enableZoomWheel: boolean;\n\n /**\n * Enable touch gestures.\n *\n * This option will be ignored when {@link enableZoomWheel | mouse wheel zooming} is disabled, since\n * gestures contains touch zoom.\n */\n enableGestures: boolean;\n\n /**\n * Preferred viewer for newely uploaded files. Can be one of:\n *\n * - `vsfx` - `VSFX` (default), for opening a file in `VisualizeJS` viewer.\n * - `gltf` - `glTF`, for opening a file in `Three.js` viewer.\n */\n geometryType?: string;\n\n /**\n * Unit of measurement for the ruler tool (distance measurements).\n *\n * When set to `Default`, the ruler uses the file's native units. Otherwise, distances are\n * automatically converted to the specified unit.\n *\n * Available values:\n *\n * - `Default` - Use file's native units (recommended)\n * - `Millimeters`, `mm` - Metric: 0.001 m\n * - `Centimeters`, `cm` - Metric: 0.01 m\n * - `Meters`, `m` - Metric: 1 m (base unit)\n * - `Kilometers`, `km` - Metric: 1000 m\n * - `Micrometers`, `µm` - Metric: 0.000001 m\n * - `Inches`, `in` - Imperial: 0.0254 m\n * - `Feet`, `ft` - Imperial: 0.3048 m\n * - `Yards`, `yd` - Imperial: 0.9144 m\n * - `Miles`, `mi` - Imperial: 1609.344 m\n * - `Mils`, `mil` - Imperial: 0.0000254 m\n * - `MicroInches`, `µin` - Imperial: 0.0000000254 m\n *\n * @defaultValue \"Default\"\n */\n rulerUnit?: string;\n\n /**\n * Number of decimal places to display in ruler measurements.\n *\n * Controls the precision of distance values shown by the ruler tool. Higher values provide more\n * precision but may clutter the display with unnecessary digits.\n *\n * Available values:\n *\n * - `Default` - Use file's native units precision, if supported, otherwise use 2 digits.\n * - `Auto` - Automatically choose precision based on distance value.\n * - `0`...`10` - Use specified number of decimal places (range 0-10, inclusive).\n *\n * @defaultValue 2\n */\n rulerPrecision?: any;\n\n /**\n * Camera projection mode:\n *\n * - `perspective` - Perspective camera with field of view.\n * - `orthographic` - Orthographic camera with parallel projection.\n *\n * @defaultValue \"perspective\"\n */\n cameraMode?: CameraMode;\n\n /**\n * Default MIME type for snapshot images.\n *\n * Supported formats:\n *\n * - `image/png` - PNG format with lossless compression (recommended for quality)\n * - `image/jpeg` - JPEG format with lossy compression (smaller file size)\n * - `image/webp` - WebP format (modern browsers only)\n *\n * @defaultValue \"image/jpeg\"\n */\n snapshotMimeType?: string;\n\n /**\n * Default quality level for snapshot images when using lossy formats (JPEG, WebP).\n *\n * A number between 0 and 1, where:\n *\n * - `0` - Lowest quality, smallest file size\n * - `1` - Highest quality, largest file size\n * - `0.25` - Good balance between quality and size (recommended)\n *\n * This parameter is ignored for lossless formats like PNG.\n *\n * @defaultValue 0.25\n */\n snapshotQuality?: number;\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset.\n */\n resetToDefaults?: (fields?: string[]) => void;\n}\n\nexport function defaultOptions(): IOptions {\n return {\n showWCS: true,\n cameraAnimation: true,\n antialiasing: true,\n groundShadow: false,\n shadows: false,\n cameraAxisXSpeed: 4,\n cameraAxisYSpeed: 1,\n ambientOcclusion: false,\n enableStreamingMode: true,\n enablePartialMode: false,\n memoryLimit: 3294967296,\n cuttingPlaneFillColor: { red: 0xff, green: 0x98, blue: 0x00 },\n enableSectionFill: true,\n sectionFillColor: { r: 0xff, g: 0x98, b: 0x00 },\n sectionUseObjectColor: false,\n enableSectionHatch: true,\n sectionHatchColor: { r: 0, g: 0, b: 0 },\n sectionHatchScale: 8,\n enableSectionOutline: true,\n sectionOutlineColor: { r: 0, g: 0, b: 0 },\n sectionOutlineWidth: 2,\n edgesColor: { r: 0xff, g: 0x98, b: 0x00 },\n facesColor: { r: 0xff, g: 0x98, b: 0x00 },\n edgesVisibility: true,\n edgesOverlap: true,\n facesOverlap: false,\n facesTransparancy: 200,\n enableCustomHighlight: true,\n sceneGraph: false,\n edgeModel: true,\n reverseZoomWheel: false,\n enableZoomWheel: true,\n enableGestures: true,\n geometryType: \"vsfx\",\n rulerUnit: \"Default\",\n rulerPrecision: 2,\n cameraMode: \"perspective\",\n snapshotMimeType: \"image/jpeg\",\n snapshotQuality: 0.25,\n };\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { EventEmitter2 } from \"@inweb/eventemitter2\";\nimport { CameraMode, defaultOptions, IOptions, RGB } from \"./IOptions\";\n\nexport class Options implements IOptions {\n protected _emitter?: EventEmitter2;\n protected _data: IOptions;\n\n constructor(emitter?: EventEmitter2) {\n this._emitter = emitter;\n this._data = defaultOptions();\n this.loadFromStorage();\n }\n\n static defaults(): IOptions {\n return defaultOptions();\n }\n\n change(): void {\n if (this._emitter !== undefined) {\n this.saveToStorage();\n this._emitter.emit({ type: \"optionschange\", data: this });\n }\n }\n\n saveToStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n localStorage.setItem(\"od-client-settings\", JSON.stringify(this.data));\n } catch (error) {\n console.error(\"Cannot save client settings.\", error);\n }\n }\n\n loadFromStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n const item = localStorage.getItem(\"od-client-settings\");\n if (item) {\n const data = JSON.parse(item);\n this.data = { ...data };\n }\n } catch (error) {\n console.error(\"Cannot load client settings.\", error);\n }\n }\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset. Specify `undefined` to reset all.\n */\n resetToDefaults(fields?: string[]): void {\n if (fields !== undefined) {\n const defaults = Options.defaults();\n const resetData = fields.reduce((acc, field) => {\n acc[field] = defaults[field];\n return acc;\n }, {});\n this.data = { ...this.data, ...resetData };\n } else {\n this.data = { ...this.data, ...Options.defaults() };\n }\n }\n\n get data(): IOptions {\n return this._data;\n }\n\n set data(value: IOptions) {\n this._data = { ...Options.defaults(), ...this._data, ...value };\n // partial mode first\n if (this._data.enablePartialMode) {\n this._data.enableStreamingMode = true;\n this._data.sceneGraph = false;\n }\n // sectionFillColor since 27.5\n if (!value.sectionFillColor && value.cuttingPlaneFillColor)\n this._data.sectionFillColor = {\n r: value.cuttingPlaneFillColor.red,\n g: value.cuttingPlaneFillColor.green,\n b: value.cuttingPlaneFillColor.blue,\n };\n this.change();\n }\n\n get showWCS(): boolean {\n return this._data.showWCS;\n }\n\n set showWCS(value: boolean) {\n this._data.showWCS = value;\n this.change();\n }\n\n get cameraAnimation(): boolean {\n return this._data.cameraAnimation;\n }\n\n set cameraAnimation(value: boolean) {\n this._data.cameraAnimation = value;\n this.change();\n }\n\n get antialiasing(): boolean | string {\n return this._data.antialiasing;\n }\n\n set antialiasing(value: boolean | string) {\n this._data.antialiasing = value;\n this.change();\n }\n\n get groundShadow(): boolean {\n return this._data.groundShadow;\n }\n\n set groundShadow(value: boolean) {\n this._data.groundShadow = value;\n this.change();\n }\n\n get shadows(): boolean {\n return this._data.shadows;\n }\n\n set shadows(value: boolean) {\n this._data.shadows = value;\n this.change();\n }\n\n get cameraAxisXSpeed(): number {\n return this._data.cameraAxisXSpeed;\n }\n\n set cameraAxisXSpeed(value: number) {\n this._data.cameraAxisXSpeed = value;\n this.change();\n }\n\n get cameraAxisYSpeed(): number {\n return this._data.cameraAxisYSpeed;\n }\n\n set cameraAxisYSpeed(value: number) {\n this.cameraAxisYSpeed = value;\n this.change();\n }\n\n get ambientOcclusion(): boolean {\n return this._data.ambientOcclusion;\n }\n\n set ambientOcclusion(value: boolean) {\n this._data.ambientOcclusion = value;\n this.change();\n }\n\n get enableStreamingMode(): boolean {\n return this._data.enableStreamingMode;\n }\n\n set enableStreamingMode(value: boolean) {\n this._data.enableStreamingMode = value;\n if (!value) this._data.enablePartialMode = false;\n this.change();\n }\n\n get enablePartialMode(): boolean {\n return this._data.enablePartialMode;\n }\n\n set enablePartialMode(value: boolean) {\n this._data.enablePartialMode = value;\n if (value) {\n this._data.enableStreamingMode = true;\n this._data.sceneGraph = false;\n }\n this.change();\n }\n\n get memoryLimit(): number {\n return this._data.memoryLimit;\n }\n\n set memoryLimit(value: number) {\n this._data.memoryLimit = value;\n this.change();\n }\n\n get cuttingPlaneFillColor(): RGB {\n console.warn(\n \"Options.cuttingPlaneFillColor has been deprecated since 27.5 and will be removed in a future release, use sectionFillColor instead\"\n );\n return {\n red: this._data.sectionFillColor.r,\n green: this._data.sectionFillColor.g,\n blue: this._data.sectionFillColor.b,\n };\n }\n\n set cuttingPlaneFillColor(value: RGB) {\n console.warn(\n \"Options.cuttingPlaneFillColor has been deprecated since 27.5 and will be removed in a future release, use sectionFillColor instead\"\n );\n this._data.sectionFillColor = {\n r: value.red,\n g: value.green,\n b: value.blue,\n };\n this.change();\n }\n\n get enableSectionFill(): boolean {\n return this._data.enableSectionFill;\n }\n\n set enableSectionFill(value: boolean) {\n this._data.enableSectionFill = value;\n this.change();\n }\n\n get sectionFillColor() {\n return this._data.sectionFillColor;\n }\n\n set sectionFillColor(value) {\n this._data.sectionFillColor = value;\n this.change();\n }\n\n get sectionUseObjectColor(): boolean {\n return this._data.sectionUseObjectColor;\n }\n\n set sectionUseObjectColor(value: boolean) {\n this._data.sectionUseObjectColor = value;\n this.change();\n }\n\n get enableSectionHatch(): boolean {\n return this._data.enableSectionHatch;\n }\n\n set enableSectionHatch(value: boolean) {\n this._data.enableSectionHatch = value;\n this.change();\n }\n\n get sectionHatchColor() {\n return this._data.sectionHatchColor;\n }\n\n set sectionHatchColor(value) {\n this._data.sectionHatchColor = value;\n this.change();\n }\n\n get sectionHatchScale(): number {\n return this._data.sectionHatchScale;\n }\n\n set sectionHatchScale(value: number) {\n this._data.sectionHatchScale = value;\n this.change();\n }\n\n get enableSectionOutline(): boolean {\n return this._data.enableSectionOutline;\n }\n\n set enableSectionOutline(value: boolean) {\n this._data.enableSectionOutline = value;\n this.change();\n }\n\n get sectionOutlineColor() {\n return this._data.sectionOutlineColor;\n }\n\n set sectionOutlineColor(value) {\n this._data.sectionOutlineColor = value;\n this.change();\n }\n\n get sectionOutlineWidth(): number {\n return this._data.sectionOutlineWidth;\n }\n\n set sectionOutlineWidth(value: number) {\n this._data.sectionOutlineWidth = value;\n this.change();\n }\n\n get edgesColor() {\n return this._data.edgesColor;\n }\n\n set edgesColor(value) {\n this._data.edgesColor = value;\n this.change();\n }\n\n get facesColor() {\n return this._data.facesColor;\n }\n\n set facesColor(value) {\n this._data.facesColor = value;\n this.change();\n }\n\n get edgesVisibility() {\n return this._data.edgesVisibility;\n }\n\n set edgesVisibility(value) {\n this._data.edgesVisibility = value;\n this.change();\n }\n\n get edgesOverlap() {\n return this._data.edgesOverlap;\n }\n\n set edgesOverlap(value) {\n this._data.edgesOverlap = value;\n this.change();\n }\n\n get facesOverlap() {\n return this._data.facesOverlap;\n }\n\n set facesOverlap(value) {\n this._data.facesOverlap = value;\n this.change();\n }\n\n get facesTransparancy() {\n return this._data.facesTransparancy;\n }\n\n set facesTransparancy(value) {\n this._data.facesTransparancy = value;\n this.change();\n }\n\n get enableCustomHighlight() {\n return this._data.enableCustomHighlight;\n }\n\n set enableCustomHighlight(value) {\n this._data.enableCustomHighlight = value;\n this.change();\n }\n\n get sceneGraph() {\n return this._data.sceneGraph;\n }\n\n set sceneGraph(value) {\n this._data.sceneGraph = value;\n if (value) this._data.enablePartialMode = false;\n this.change();\n }\n\n get edgeModel() {\n return Boolean(this._data.edgeModel);\n }\n\n set edgeModel(value) {\n this._data.edgeModel = Boolean(value);\n this.change();\n }\n\n get reverseZoomWheel() {\n return this._data.reverseZoomWheel;\n }\n\n set reverseZoomWheel(value: boolean) {\n this._data.reverseZoomWheel = !!value;\n this.change();\n }\n\n get enableZoomWheel() {\n return this._data.enableZoomWheel;\n }\n\n set enableZoomWheel(value: boolean) {\n this._data.enableZoomWheel = !!value;\n this.change();\n }\n\n get enableGestures() {\n return this._data.enableGestures;\n }\n\n set enableGestures(value: boolean) {\n this._data.enableGestures = !!value;\n this.change();\n }\n\n get geometryType() {\n return this._data.geometryType;\n }\n\n set geometryType(value: string) {\n this._data.geometryType = value;\n this.change();\n }\n\n get rulerUnit(): string {\n return this._data.rulerUnit;\n }\n\n set rulerUnit(value: string) {\n this._data.rulerUnit = value;\n this.change();\n }\n\n get rulerPrecision(): any {\n return this._data.rulerPrecision;\n }\n\n set rulerPrecision(value: any) {\n this._data.rulerPrecision = value;\n this.change();\n }\n\n get cameraMode(): CameraMode {\n return this._data.cameraMode || \"perspective\";\n }\n\n set cameraMode(value: CameraMode) {\n this._data.cameraMode = value;\n this.change();\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport const CanvasEvents = [\n \"click\",\n \"contextmenu\",\n \"dblclick\",\n \"mousedown\",\n \"mouseleave\",\n \"mousemove\",\n \"mouseup\",\n \"pointercancel\",\n \"pointerdown\",\n \"pointerleave\",\n \"pointermove\",\n \"pointerup\",\n \"touchcancel\",\n \"touchend\",\n \"touchmove\",\n \"touchstart\",\n \"wheel\",\n];\n\nexport const CANVAS_EVENTS = CanvasEvents;\n\n/**\n * Canvas Events.\n *\n * @event\n */\nexport interface CanvasEventMap {\n /**\n * Event that fires on mouse click.\n */\n click: MouseEvent;\n\n /**\n * Event that fires when the user attempts to open a context menu.\n */\n contextmenu: PointerEvent;\n\n /**\n * Event that fires on mouse double click.\n */\n dblclick: MouseEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n mousedown: MouseEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n mouseleave: MouseEvent;\n\n /**\n * Event that fires on mouse move.\n */\n mousemove: MouseEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n mouseup: MouseEvent;\n\n /**\n * Event is fired when the browser determines that there are unlikely to be any more pointer events.\n */\n pointercancel: PointerEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n pointerdown: PointerEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n pointerleave: PointerEvent;\n\n /**\n * Event that fires on mouse move.\n */\n pointermove: PointerEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n pointerup: PointerEvent;\n\n /**\n * Event that fires touch is canceled.\n */\n touchcancel: TouchEvent;\n\n /**\n * Event that fires touch is ended.\n */\n touchend: TouchEvent;\n\n /**\n * Event that fires touch is moving.\n */\n touchmove: TouchEvent;\n\n /**\n * Event that fires when touch is started.\n */\n touchstart: TouchEvent;\n\n /**\n * Event that fires when mouse wheel is moving.\n */\n wheel: MouseEvent;\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IInfo, IMemoryInfo, IPerformanceInfo, IRenderInfo, ISceneInfo, ISystemInfo } from \"./IInfo\";\n\nexport class Info implements IInfo {\n public performance: IPerformanceInfo; // animate\n public render: IRenderInfo; // render\n public scene: ISceneInfo; // databasechunk\n public optimizedScene: ISceneInfo; // databasechunk\n public memory: IMemoryInfo; // databasechunk\n public system: ISystemInfo; // initialize, options, resize\n\n constructor() {\n this.performance = {\n fps: 0,\n frameTime: 0,\n timeToFirstRender: 0,\n loadTime: 0,\n };\n\n this.render = {\n viewport: { width: 0, height: 0 },\n antialiasing: \"\",\n drawCalls: 0,\n triangles: 0,\n points: 0,\n lines: 0,\n };\n\n this.scene = {\n objects: 0,\n triangles: 0,\n points: 0,\n lines: 0,\n edges: 0,\n };\n\n this.optimizedScene = {\n objects: 0,\n triangles: 0,\n points: 0,\n lines: 0,\n edges: 0,\n };\n\n this.memory = {\n geometries: 0,\n geometryBytes: 0,\n optimizedGeometryBytes: 0,\n textures: 0,\n textureBytes: 0,\n materials: 0,\n totalEstimatedGpuBytes: 0,\n usedJSHeapSize: 0,\n };\n\n this.system = {\n webglRenderer: \"\",\n webglVendor: \"\",\n };\n 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1
+ {"version":3,"file":"viewer-core.module.js","sources":["../src/commands/Commands.ts","../src/draggers/Dragger.ts","../src/draggers/Draggers.ts","../src/components/Component.ts","../src/components/Components.ts","../src/loaders/Loader.ts","../src/loaders/Loaders.ts","../src/options/IOptions.ts","../src/options/Options.ts","../src/viewer/CanvasEvents.ts","../src/viewer/Info.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IViewer } from \"../viewer/IViewer\";\nimport { ICommand, ICommandHandler, ICommandDescription, ICommandsRegistry } from \"./ICommands\";\n\nclass CommandsRegistry implements ICommandsRegistry {\n private readonly _commands = new Map<string, ICommand>();\n\n registerCommand(id: string, handler: ICommandHandler, description?: ICommandDescription, thisArg?: any): void {\n this._commands.set(id, { id, handler, thisArg, description });\n }\n\n registerCommandAlias(id: string, alias: string): void {\n this.registerCommand(alias, (viewer: IViewer, ...args) => this.executeCommand(id, viewer, ...args));\n }\n\n getCommand(id: string): ICommand | undefined {\n return this._commands.get(id);\n }\n\n getCommands(): Map<string, ICommand> {\n const map = new Map<string, ICommand>();\n this._commands.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n executeCommand(id: string, viewer: IViewer, ...args: any[]): any {\n const command = this._commands.get(id);\n if (!command) {\n if (viewer) {\n const isDraggerCommand = viewer.draggers.includes(id);\n if (isDraggerCommand) return viewer.setActiveDragger(id);\n }\n\n console.warn(`Command '${id}' not found`);\n return undefined;\n }\n\n const { handler, thisArg } = command;\n const result = handler.apply(thisArg, [viewer, ...args]);\n\n viewer?.emit({ type: \"command\", data: id, args });\n\n return result;\n }\n}\n\nconst _commandsRegistry = new Map<string, CommandsRegistry>();\n\nfunction commandsRegistry(viewerType = \"\"): ICommandsRegistry {\n let result = _commandsRegistry.get(viewerType);\n if (!result) {\n result = new CommandsRegistry();\n _commandsRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { commandsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IDragger } from \"./IDraggers\";\n\nexport class Dragger implements IDragger {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IDragger, IDraggerProvider, IDraggersRegistry } from \"./IDraggers\";\n\nclass DraggersRegistry implements IDraggersRegistry {\n private readonly _providers = new Map<string, IDraggerProvider>();\n\n registerDragger(name: string, provider: IDraggerProvider): void {\n this._providers.set(name, provider);\n }\n\n registerDraggerAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerDragger(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getDraggers(): Map<string, IDraggerProvider> {\n const map = new Map<string, IDraggerProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createDragger(name: string, viewer: IViewer): IDragger | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const dragger = provider(viewer);\n dragger.name = name;\n\n return dragger;\n }\n}\n\nconst _draggersRegistry = new Map<string, DraggersRegistry>();\n\nfunction draggersRegistry(viewerType = \"\"): IDraggersRegistry {\n let result = _draggersRegistry.get(viewerType);\n if (!result) {\n result = new DraggersRegistry();\n _draggersRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { draggersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IComponent } from \"./IComponents\";\n\nexport class Component implements IComponent {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IComponent, IComponentProvider, IComponentsRegistry } from \"./IComponents\";\n\nclass Components implements IComponentsRegistry {\n private readonly _providers = new Map<string, IComponentProvider>();\n\n registerComponent(name: string, provider: IComponentProvider): void {\n this._providers.set(name, provider);\n }\n\n registerComponentAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerComponent(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getComponents(): Map<string, IComponentProvider> {\n const map = new Map<string, IComponentProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createComponent(name: string, viewer: IViewer): IComponent | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const component = provider(viewer);\n component.name = name;\n\n return component;\n }\n}\n\nconst _components = new Map<string, Components>();\n\nfunction componentsRegistry(viewerType = \"\"): IComponentsRegistry {\n let result = _components.get(viewerType);\n if (!result) {\n result = new Components();\n _components.set(viewerType, result);\n }\n return result;\n}\n\nexport { componentsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { FileSource, ILoader, LoadParams } from \"./ILoader\";\n\nexport class Loader implements ILoader {\n public name = \"\";\n public abortController: AbortController = new AbortController();\n\n dispose(): void {\n this.cancel();\n }\n\n isSupport(file: FileSource, format?: string): boolean {\n return false;\n }\n\n load(file: FileSource, format?: string, params?: LoadParams): Promise<this> {\n return Promise.resolve(this);\n }\n\n cancel(): void {\n this.abortController.abort();\n }\n\n yield(): Promise<void> {\n return new Promise((resolve) => {\n setTimeout(resolve, 0);\n });\n }\n\n extractFileName(file: FileSource): string {\n const regex = /[^/\\\\?#:]+(?=\\?|#|$)/;\n\n if (typeof file === \"string\") return (file.match(regex) || [])[0] || \"\";\n else if (file instanceof globalThis.File) return (file.name.match(regex) || [])[0] || \"\";\n\n return \"\";\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { FileSource, ILoader, ILoaderProvider, ILoadersRegistry } from \"./ILoader\";\n\nclass Loaders implements ILoadersRegistry {\n private readonly _providers = new Map<string, ILoaderProvider>();\n\n registerLoader(name: string, provider: ILoaderProvider): void {\n this._providers.set(name, provider);\n }\n\n getLoader(name: string): ILoaderProvider | undefined {\n return this._providers.get(name);\n }\n\n getLoaders(): Map<string, ILoaderProvider> {\n const map = new Map<string, ILoaderProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createLoader(viewer: IViewer, file: FileSource, format?: string): ILoader | null {\n let result: ILoader | null = null;\n this._providers.forEach((provider, key) => {\n const loader = provider(viewer);\n if (loader.isSupport(file, format)) {\n result = loader;\n result.name = key;\n }\n });\n return result;\n }\n}\n\nconst _loaders = new Map<string, Loaders>();\n\nfunction loadersRegistry(viewerType = \"\"): ILoadersRegistry {\n let result = _loaders.get(viewerType);\n if (!result) {\n result = new Loaders();\n _loaders.set(viewerType, result);\n }\n return result;\n}\n\nexport { loadersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport type CameraMode = \"perspective\" | \"orthographic\";\n\nexport interface RGB {\n red: number;\n green: number;\n blue: number;\n}\n\n/**\n * Viewer options interface.\n */\nexport interface IOptions {\n /**\n * Show the world coordinate system axes in the bottom-left corner of the viewer.\n *\n * @defaultValue true\n */\n showWCS: boolean;\n\n /**\n * Enable camera animation.\n *\n * @defaultValue true\n */\n cameraAnimation: boolean;\n\n /**\n * Enable anti-aliasing. Can be one of:\n *\n * - `false` - Disable anti-aliasing.\n * - `true` - Enable anti-aliasing using MSAA.\n * - `fxaa` - Enable Fast Approximate anti-aliasing (FXAA).\n * - `smaa` - Enable Subpixel Morphological anti-aliasing (SMAA).\n * - `msaa` - Enable Multisample anti-aliasing (MSAA), if the underlying WebGL context supports it.\n *\n * @defaultValue true\n */\n antialiasing: boolean | string;\n\n /**\n * Show ground shadows below the model.\n *\n * @defaultValue false\n */\n groundShadow: boolean;\n\n /**\n * Enable ambient shadows.\n *\n * @defaultValue false\n */\n shadows: boolean;\n\n /**\n * Camera speed on X axis.\n *\n * @defaultValue 4\n */\n cameraAxisXSpeed: number;\n\n /**\n * Camera speed on Y axis.\n *\n * @defaultValue 1\n */\n cameraAxisYSpeed: number;\n\n /**\n * Enable ambient occlusion.\n *\n * @defaultValue false\n */\n ambientOcclusion: boolean;\n\n /**\n * Enable streaming of drawings from the Open Cloud Server.\n *\n * If streaming is disabled, the file/assembly will be loaded in one go. The viewer will only update\n * once the loading is complete, which may take a while.\n *\n * If streaming is enabled, {@link enablePartialMode | partial streaming} mode may be enabled as well.\n *\n * @defaultValue true\n */\n enableStreamingMode: boolean;\n\n /**\n * Enable partial streaming mode to be able open large drawing.\n *\n * In partial streaming mode, the viewer keeps only visible objects in memory and loads other objects\n * when the camera changes.\n *\n * Only used if {@link enableStreamingMode | streaming} is enabled. If partial streaming is enabled,\n * then {@link sceneGraph | scene graph} will be disabled.\n *\n * @defaultValue false\n */\n enablePartialMode: boolean;\n\n /**\n * The size of the memory buffer for graphics data, in bytes.\n *\n * @defaultValue 3294967296\n */\n memoryLimit: number;\n\n /**\n * Deprecated since `27.5`. Use {@link sectionFillColor} instead.\n *\n * @deprecated\n */\n cuttingPlaneFillColor: RGB;\n\n /**\n * Show solid fill on section caps.\n *\n * When disabled, neither the fill nor the hatch is drawn (the outline, if enabled, is still shown).\n *\n * @defaultValue true\n */\n enableSectionFill: boolean;\n\n /**\n * Section cap fill color.\n *\n * @defaultValue { red: 0xff, green: 0x98, blue: 0x00 }\n */\n sectionFillColor: { r: number; g: number; b: number };\n\n /**\n * Use the intersected object's color for the section cap fill.\n *\n * When enabled, each section cap is filled with a color derived from the intersected object and\n * `sectionFillColor` is ignored. The outline color is not affected.\n *\n * @defaultValue false\n */\n sectionUseObjectColor: boolean;\n\n /**\n * Overlay a hatch pattern on top of the section fill.\n *\n * @defaultValue true\n */\n enableSectionHatch: boolean;\n\n /**\n * Hatch line color used on top of the section fill.\n *\n * @defaultValue { red: 0x4b, green: 0x4c, blue: 0x35 }\n */\n sectionHatchColor: { r: number; g: number; b: number };\n\n /**\n * Distance between hatch lines, in screen-space pixels.\n *\n * Larger values produce sparser hatching.\n *\n * @defaultValue 8\n */\n sectionHatchScale: number;\n\n /**\n * Draw the outline contour along the section boundary.\n *\n * @defaultValue true\n */\n enableSectionOutline: boolean;\n\n /**\n * Color of the section outline contour.\n *\n * @defaultValue { red: 0, green: 0, blue: 0 }\n */\n sectionOutlineColor: { r: number; g: number; b: number };\n\n /**\n * Width of the section outline contour, in pixels.\n *\n * @defaultValue 2\n */\n sectionOutlineWidth: number;\n\n /**\n * Edges highlight color.\n */\n edgesColor: { r: number; g: number; b: number };\n\n /**\n * Faces highlight color.\n */\n facesColor: { r: number; g: number; b: number };\n\n /**\n * Show highlighted edges.\n */\n edgesVisibility: boolean;\n\n /**\n * Show highlighted edges over drawing.\n */\n edgesOverlap: boolean;\n\n /**\n * Show highlighted faces over drawing.\n */\n facesOverlap: boolean;\n\n /**\n * Highlighted faces transparency value, from 0 to 255.\n */\n facesTransparancy: number;\n\n /**\n * Enable custom highlight settings.\n */\n enableCustomHighlight: boolean;\n\n /**\n * Enable scene graph.\n *\n * Scene graph increases perfomance improvement, but consumes memory. If scene graph is enabled, then\n * {@link enablePartialMode | partial streaming} mode will be disabled.\n */\n sceneGraph: boolean;\n\n /**\n * Show the edges of the model:\n *\n * - `false` - No model edges are displayed. Usefull for less memory consumption.\n * - `true` - Display isolines.\n */\n edgeModel: boolean;\n\n /**\n * Reverse the mouse wheel direction for zooming:\n *\n * - `false` - Moving the wheel up zooms in, moving down zooms out.\n * - `true` - Moving the wheel up zooms out, moving down zooms in.\n */\n reverseZoomWheel: boolean;\n\n /**\n * Enable mouse wheel zooming.\n */\n enableZoomWheel: boolean;\n\n /**\n * Enable touch gestures.\n *\n * This option will be ignored when {@link enableZoomWheel | mouse wheel zooming} is disabled, since\n * gestures contains touch zoom.\n */\n enableGestures: boolean;\n\n /**\n * Preferred viewer for newely uploaded files. Can be one of:\n *\n * - `vsfx` - `VSFX` (default), for opening a file in `VisualizeJS` viewer.\n * - `gltf` - `glTF`, for opening a file in `Three.js` viewer.\n */\n geometryType: string;\n\n /**\n * Unit of measurement for the ruler tool (distance measurements).\n *\n * When set to `Default`, the ruler uses the file's native units. Otherwise, distances are\n * automatically converted to the specified unit.\n *\n * Available values:\n *\n * - `Default` - Use file's native units (recommended)\n * - `Millimeters`, `mm` - Metric: 0.001 m\n * - `Centimeters`, `cm` - Metric: 0.01 m\n * - `Meters`, `m` - Metric: 1 m (base unit)\n * - `Kilometers`, `km` - Metric: 1000 m\n * - `Micrometers`, `µm` - Metric: 0.000001 m\n * - `Inches`, `in` - Imperial: 0.0254 m\n * - `Feet`, `ft` - Imperial: 0.3048 m\n * - `Yards`, `yd` - Imperial: 0.9144 m\n * - `Miles`, `mi` - Imperial: 1609.344 m\n * - `Mils`, `mil` - Imperial: 0.0000254 m\n * - `MicroInches`, `µin` - Imperial: 0.0000000254 m\n *\n * @defaultValue \"Default\"\n */\n rulerUnit: string;\n\n /**\n * Number of decimal places to display in ruler measurements.\n *\n * Controls the precision of distance values shown by the ruler tool. Higher values provide more\n * precision but may clutter the display with unnecessary digits.\n *\n * Available values:\n *\n * - `Default` - Use file's native units precision, if supported, otherwise use 2 digits.\n * - `Auto` - Automatically choose precision based on distance value.\n * - `0`...`10` - Use specified number of decimal places (range 0-10, inclusive).\n *\n * @defaultValue 2\n */\n rulerPrecision: \"Default\" | \"Auto\" | number;\n\n /**\n * Camera projection mode:\n *\n * - `perspective` - Perspective camera with field of view.\n * - `orthographic` - Orthographic camera with parallel projection.\n *\n * @defaultValue \"perspective\"\n */\n cameraMode: CameraMode;\n\n /**\n * Default MIME type for snapshot images.\n *\n * Supported formats:\n *\n * - `image/png` - PNG format with lossless compression (recommended for quality)\n * - `image/jpeg` - JPEG format with lossy compression (smaller file size)\n * - `image/webp` - WebP format (modern browsers only)\n *\n * @defaultValue \"image/jpeg\"\n */\n snapshotMimeType: string;\n\n /**\n * Default quality level for snapshot images when using lossy formats (JPEG, WebP).\n *\n * A number between 0 and 1, where:\n *\n * - `0` - Lowest quality, smallest file size\n * - `1` - Highest quality, largest file size\n * - `0.25` - Good balance between quality and size (recommended)\n *\n * This parameter is ignored for lossless formats like PNG.\n *\n * @defaultValue 0.25\n */\n snapshotQuality: number;\n}\n\nexport function defaultOptions(): IOptions {\n return {\n showWCS: true,\n cameraAnimation: true,\n antialiasing: true,\n groundShadow: false,\n shadows: false,\n cameraAxisXSpeed: 4,\n cameraAxisYSpeed: 1,\n ambientOcclusion: false,\n enableStreamingMode: true,\n enablePartialMode: false,\n memoryLimit: 3294967296,\n cuttingPlaneFillColor: { red: 0xff, green: 0x98, blue: 0x00 },\n enableSectionFill: true,\n sectionFillColor: { r: 0xff, g: 0x98, b: 0x00 },\n sectionUseObjectColor: false,\n enableSectionHatch: true,\n sectionHatchColor: { r: 0, g: 0, b: 0 },\n sectionHatchScale: 8,\n enableSectionOutline: true,\n sectionOutlineColor: { r: 0, g: 0, b: 0 },\n sectionOutlineWidth: 2,\n edgesColor: { r: 0xff, g: 0x98, b: 0x00 },\n facesColor: { r: 0xff, g: 0x98, b: 0x00 },\n edgesVisibility: true,\n edgesOverlap: true,\n facesOverlap: false,\n facesTransparancy: 200,\n enableCustomHighlight: true,\n sceneGraph: false,\n edgeModel: true,\n reverseZoomWheel: false,\n enableZoomWheel: true,\n enableGestures: true,\n geometryType: \"vsfx\",\n rulerUnit: \"Default\",\n rulerPrecision: 2,\n cameraMode: \"perspective\",\n snapshotMimeType: \"image/jpeg\",\n snapshotQuality: 0.25,\n };\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IEventEmitter } from \"@inweb/eventemitter2\";\nimport { CameraMode, defaultOptions, IOptions, RGB } from \"./IOptions\";\n\nexport class Options implements IOptions {\n protected _emitter?: IEventEmitter;\n protected _data: IOptions;\n\n constructor(emitter?: IEventEmitter) {\n this._emitter = emitter;\n this._data = defaultOptions();\n this.loadFromStorage();\n }\n\n static defaults(): IOptions {\n return defaultOptions();\n }\n\n change(): void {\n if (this._emitter !== undefined) {\n this.saveToStorage();\n this._emitter.emit({ type: \"optionschange\", data: this });\n }\n }\n\n saveToStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n localStorage.setItem(\"od-client-settings\", JSON.stringify(this.data));\n } catch (error) {\n console.error(\"Cannot save client settings.\", error);\n }\n }\n\n loadFromStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n const item = localStorage.getItem(\"od-client-settings\");\n if (item) {\n const data = JSON.parse(item);\n this.data = { ...data };\n }\n } catch (error) {\n console.error(\"Cannot load client settings.\", error);\n }\n }\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset. Specify `undefined` to reset all.\n */\n resetToDefaults(fields?: string[]): void {\n const defaults = Options.defaults();\n if (fields !== undefined) {\n const resetData: Partial<IOptions> = {};\n for (const field of fields) {\n if (field in defaults) resetData[field] = defaults[field];\n }\n this.data = resetData;\n } else {\n this.data = defaults;\n }\n }\n\n setProperty<K extends keyof IOptions>(key: K, value = Options.defaults()[key]): void {\n // for object-valued fields any new literal counts as a change\n if (this._data[key] !== value) {\n this._data[key] = value;\n this.change();\n }\n }\n\n get data(): IOptions {\n return this._data;\n }\n\n set data(value: Partial<IOptions>) {\n const defaults = Options.defaults();\n const merged: IOptions = { ...defaults, ...this._data, ...value };\n // replace undefined to default value for known properties\n for (const key of Object.keys(defaults)) {\n if (merged[key] === undefined) merged[key] = defaults[key];\n }\n this._data = merged;\n // partial mode first\n if (this._data.enablePartialMode) {\n this._data.enableStreamingMode = true;\n this._data.sceneGraph = false;\n }\n // sectionFillColor since 27.5\n if (!value.sectionFillColor && value.cuttingPlaneFillColor)\n this._data.sectionFillColor = {\n r: value.cuttingPlaneFillColor.red,\n g: value.cuttingPlaneFillColor.green,\n b: value.cuttingPlaneFillColor.blue,\n };\n this.change();\n }\n\n get showWCS(): boolean {\n return this._data.showWCS;\n }\n\n set showWCS(value: boolean) {\n this.setProperty(\"showWCS\", value);\n }\n\n get cameraAnimation(): boolean {\n return this._data.cameraAnimation;\n }\n\n set cameraAnimation(value: boolean) {\n this.setProperty(\"cameraAnimation\", value);\n }\n\n get antialiasing(): boolean | string {\n return this._data.antialiasing;\n }\n\n set antialiasing(value: boolean | string) {\n this.setProperty(\"antialiasing\", value);\n }\n\n get groundShadow(): boolean {\n return this._data.groundShadow;\n }\n\n set groundShadow(value: boolean) {\n this.setProperty(\"groundShadow\", value);\n }\n\n get shadows(): boolean {\n return this._data.shadows;\n }\n\n set shadows(value: boolean) {\n this.setProperty(\"shadows\", value);\n }\n\n get cameraAxisXSpeed(): number {\n return this._data.cameraAxisXSpeed;\n }\n\n set cameraAxisXSpeed(value: number) {\n this.setProperty(\"cameraAxisXSpeed\", value);\n }\n\n get cameraAxisYSpeed(): number {\n return this._data.cameraAxisYSpeed;\n }\n\n set cameraAxisYSpeed(value: number) {\n this.setProperty(\"cameraAxisYSpeed\", value);\n }\n\n get ambientOcclusion(): boolean {\n return this._data.ambientOcclusion;\n }\n\n set ambientOcclusion(value: boolean) {\n this.setProperty(\"ambientOcclusion\", value);\n }\n\n get enableStreamingMode(): boolean {\n return this._data.enableStreamingMode;\n }\n\n set enableStreamingMode(value: boolean) {\n this.setProperty(\"enableStreamingMode\", value);\n if (!value) {\n this.setProperty(\"enablePartialMode\", false);\n }\n }\n\n get enablePartialMode(): boolean {\n return this._data.enablePartialMode;\n }\n\n set enablePartialMode(value: boolean) {\n this.setProperty(\"enablePartialMode\", value);\n if (value) {\n this.setProperty(\"enableStreamingMode\", true);\n this.setProperty(\"sceneGraph\", false);\n }\n }\n\n get memoryLimit(): number {\n return this._data.memoryLimit;\n }\n\n set memoryLimit(value: number) {\n this.setProperty(\"memoryLimit\", value);\n }\n\n get cuttingPlaneFillColor(): RGB {\n console.warn(\n \"Options.cuttingPlaneFillColor has been deprecated since 27.5 and will be removed in a future release, use sectionFillColor instead\"\n );\n return {\n red: this._data.sectionFillColor.r,\n green: this._data.sectionFillColor.g,\n blue: this._data.sectionFillColor.b,\n };\n }\n\n set cuttingPlaneFillColor(value: RGB) {\n console.warn(\n \"Options.cuttingPlaneFillColor has been deprecated since 27.5 and will be removed in a future release, use sectionFillColor instead\"\n );\n this.setProperty(\"sectionFillColor\", {\n r: value.red,\n g: value.green,\n b: value.blue,\n });\n }\n\n get enableSectionFill(): boolean {\n return this._data.enableSectionFill;\n }\n\n set enableSectionFill(value: boolean) {\n this.setProperty(\"enableSectionFill\", value);\n }\n\n get sectionFillColor(): { r: number; g: number; b: number } {\n return this._data.sectionFillColor;\n }\n\n set sectionFillColor(value: { r: number; g: number; b: number }) {\n this.setProperty(\"sectionFillColor\", value);\n }\n\n get sectionUseObjectColor(): boolean {\n return this._data.sectionUseObjectColor;\n }\n\n set sectionUseObjectColor(value: boolean) {\n this.setProperty(\"sectionUseObjectColor\", value);\n }\n\n get enableSectionHatch(): boolean {\n return this._data.enableSectionHatch;\n }\n\n set enableSectionHatch(value: boolean) {\n this.setProperty(\"enableSectionHatch\", value);\n }\n\n get sectionHatchColor(): { r: number; g: number; b: number } {\n return this._data.sectionHatchColor;\n }\n\n set sectionHatchColor(value: { r: number; g: number; b: number }) {\n this.setProperty(\"sectionHatchColor\", value);\n }\n\n get sectionHatchScale(): number {\n return this._data.sectionHatchScale;\n }\n\n set sectionHatchScale(value: number) {\n this.setProperty(\"sectionHatchScale\", value);\n }\n\n get enableSectionOutline(): boolean {\n return this._data.enableSectionOutline;\n }\n\n set enableSectionOutline(value: boolean) {\n this.setProperty(\"enableSectionOutline\", value);\n }\n\n get sectionOutlineColor(): { r: number; g: number; b: number } {\n return this._data.sectionOutlineColor;\n }\n\n set sectionOutlineColor(value: { r: number; g: number; b: number }) {\n this.setProperty(\"sectionOutlineColor\", value);\n }\n\n get sectionOutlineWidth(): number {\n return this._data.sectionOutlineWidth;\n }\n\n set sectionOutlineWidth(value: number) {\n this.setProperty(\"sectionOutlineWidth\", value);\n }\n\n get edgesColor(): { r: number; g: number; b: number } {\n return this._data.edgesColor;\n }\n\n set edgesColor(value: { r: number; g: number; b: number }) {\n this.setProperty(\"edgesColor\", value);\n }\n\n get facesColor(): { r: number; g: number; b: number } {\n return this._data.facesColor;\n }\n\n set facesColor(value: { r: number; g: number; b: number }) {\n this.setProperty(\"facesColor\", value);\n }\n\n get edgesVisibility(): boolean {\n return this._data.edgesVisibility;\n }\n\n set edgesVisibility(value: boolean) {\n this.setProperty(\"edgesVisibility\", value);\n }\n\n get edgesOverlap(): boolean {\n return this._data.edgesOverlap;\n }\n\n set edgesOverlap(value: boolean) {\n this.setProperty(\"edgesOverlap\", value);\n }\n\n get facesOverlap(): boolean {\n return this._data.facesOverlap;\n }\n\n set facesOverlap(value: boolean) {\n this.setProperty(\"facesOverlap\", value);\n }\n\n get facesTransparancy(): number {\n return this._data.facesTransparancy;\n }\n\n set facesTransparancy(value: number) {\n this.setProperty(\"facesTransparancy\", value);\n }\n\n get enableCustomHighlight(): boolean {\n return this._data.enableCustomHighlight;\n }\n\n set enableCustomHighlight(value: boolean) {\n this.setProperty(\"enableCustomHighlight\", value);\n }\n\n get sceneGraph(): boolean {\n return this._data.sceneGraph;\n }\n\n set sceneGraph(value: boolean) {\n this.setProperty(\"sceneGraph\", value);\n if (value) {\n this.setProperty(\"enablePartialMode\", false);\n }\n }\n\n get edgeModel(): boolean {\n return Boolean(this._data.edgeModel);\n }\n\n set edgeModel(value: boolean) {\n this.setProperty(\"edgeModel\", value);\n }\n\n get reverseZoomWheel(): boolean {\n return this._data.reverseZoomWheel;\n }\n\n set reverseZoomWheel(value: boolean) {\n this.setProperty(\"reverseZoomWheel\", value);\n }\n\n get enableZoomWheel(): boolean {\n return this._data.enableZoomWheel;\n }\n\n set enableZoomWheel(value: boolean) {\n this.setProperty(\"enableZoomWheel\", value);\n }\n\n get enableGestures(): boolean {\n return this._data.enableGestures;\n }\n\n set enableGestures(value: boolean) {\n this.setProperty(\"enableGestures\", value);\n }\n\n get geometryType(): string {\n return this._data.geometryType;\n }\n\n set geometryType(value: string) {\n this.setProperty(\"geometryType\", value);\n }\n\n get rulerUnit(): string {\n return this._data.rulerUnit;\n }\n\n set rulerUnit(value: string) {\n this.setProperty(\"rulerUnit\", value);\n }\n\n get rulerPrecision(): \"Default\" | \"Auto\" | number {\n return this._data.rulerPrecision;\n }\n\n set rulerPrecision(value: \"Default\" | \"Auto\" | number) {\n this.setProperty(\"rulerPrecision\", value);\n }\n\n get cameraMode(): CameraMode {\n return this._data.cameraMode || \"perspective\";\n }\n\n set cameraMode(value: CameraMode) {\n this.setProperty(\"cameraMode\", value);\n }\n\n get snapshotMimeType(): string {\n return this._data.snapshotMimeType;\n }\n\n set snapshotMimeType(value: string) {\n this.setProperty(\"snapshotMimeType\", value);\n }\n\n get snapshotQuality(): number {\n return this._data.snapshotQuality;\n }\n\n set snapshotQuality(value: number) {\n this.setProperty(\"snapshotQuality\", value);\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport const CanvasEvents = [\n \"click\",\n \"contextmenu\",\n \"dblclick\",\n \"mousedown\",\n \"mouseleave\",\n \"mousemove\",\n \"mouseup\",\n \"pointercancel\",\n \"pointerdown\",\n \"pointerleave\",\n \"pointermove\",\n \"pointerup\",\n \"touchcancel\",\n \"touchend\",\n \"touchmove\",\n \"touchstart\",\n \"wheel\",\n];\n\nexport const CANVAS_EVENTS = CanvasEvents;\n\n/**\n * Canvas Events.\n *\n * @event\n */\nexport interface CanvasEventMap {\n /**\n * Event that fires on mouse click.\n */\n click: MouseEvent;\n\n /**\n * Event that fires when the user attempts to open a context menu.\n */\n contextmenu: PointerEvent;\n\n /**\n * Event that fires on mouse double click.\n */\n dblclick: MouseEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n mousedown: MouseEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n mouseleave: MouseEvent;\n\n /**\n * Event that fires on mouse move.\n */\n mousemove: MouseEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n mouseup: MouseEvent;\n\n /**\n * Event is fired when the browser determines that there are unlikely to be any more pointer events.\n */\n pointercancel: PointerEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n pointerdown: PointerEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n pointerleave: PointerEvent;\n\n /**\n * Event that fires on mouse move.\n */\n pointermove: PointerEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n pointerup: PointerEvent;\n\n /**\n * Event that fires touch is canceled.\n */\n touchcancel: TouchEvent;\n\n /**\n * Event that fires touch is ended.\n */\n touchend: TouchEvent;\n\n /**\n * Event that fires touch is moving.\n */\n touchmove: TouchEvent;\n\n /**\n * Event that fires when touch is started.\n */\n touchstart: TouchEvent;\n\n /**\n * Event that fires when mouse wheel is moving.\n */\n wheel: MouseEvent;\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2026, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2026 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IInfo, IMemoryInfo, IPerformanceInfo, IRenderInfo, ISceneInfo, ISystemInfo } from \"./IInfo\";\n\nexport class Info implements IInfo {\n public performance: IPerformanceInfo; // animate\n public render: IRenderInfo; // render\n public scene: ISceneInfo; // databasechunk\n public optimizedScene: ISceneInfo; // databasechunk\n public memory: IMemoryInfo; // databasechunk\n public system: ISystemInfo; // initialize, options, 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,GAAA;AACvB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,qBAAqB;IACzC;IAEA,IAAI,qBAAqB,CAAC,KAAc,EAAA;AACtC,QAAA,IAAI,CAAC,WAAW,CAAC,uBAAuB,EAAE,KAAK,CAAC;IAClD;AAEA,IAAA,IAAI,UAAU,GAAA;AACZ,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU;IAC9B;IAEA,IAAI,UAAU,CAAC,KAAc,EAAA;AAC3B,QAAA,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,KAAK,CAAC;QACrC,IAAI,KAAK,EAAE;AACT,YAAA,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE,KAAK,CAAC;QAC9C;IACF;AAEA,IAAA,IAAI,SAAS,GAAA;QACX,OAAO,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;IACtC;IAEA,IAAI,SAAS,CAAC,KAAc,EAAA;AAC1B,QAAA,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,KAAK,CAAC;IACtC;AAEA,IAAA,IAAI,gBAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB;IACpC;IAEA,IAAI,gBAAgB,CAAC,KAAc,EAAA;AACjC,QAAA,IAAI,CAAC,WAAW,CAAC,kBAAkB,EAAE,KAAK,CAAC;IAC7C;AAEA,IAAA,IAAI,eAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,eAAe;IACnC;IAEA,IAAI,eAAe,CAAC,KAAc,EAAA;AAChC,QAAA,IAAI,CAAC,WAAW,CAAC,iBAAiB,EAAE,KAAK,CAAC;IAC5C;AAEA,IAAA,IAAI,cAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc;IAClC;IAEA,IAAI,cAAc,CAAC,KAAc,EAAA;AAC/B,QAAA,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,KAAK,CAAC;IAC3C;AAEA,IAAA,IAAI,YAAY,GAAA;AACd,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY;IAChC;IAEA,IAAI,YAAY,CAAC,KAAa,EAAA;AAC5B,QAAA,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAK,CAAC;IACzC;AAEA,IAAA,IAAI,SAAS,GAAA;AACX,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS;IAC7B;IAEA,IAAI,SAAS,CAAC,KAAa,EAAA;AACzB,QAAA,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,KAAK,CAAC;IACtC;AAEA,IAAA,IAAI,cAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc;IAClC;IAEA,IAAI,cAAc,CAAC,KAAkC,EAAA;AACnD,QAAA,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,KAAK,CAAC;IAC3C;AAEA,IAAA,IAAI,UAAU,GAAA;AACZ,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,IAAI,aAAa;IAC/C;IAEA,IAAI,UAAU,CAAC,KAAiB,EAAA;AAC9B,QAAA,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,KAAK,CAAC;IACvC;AAEA,IAAA,IAAI,gBAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB;IACpC;IAEA,IAAI,gBAAgB,CAAC,KAAa,EAAA;AAChC,QAAA,IAAI,CAAC,WAAW,CAAC,kBAAkB,EAAE,KAAK,CAAC;IAC7C;AAEA,IAAA,IAAI,eAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAAC,KAAK,CAAC,eAAe;IACnC;IAEA,IAAI,eAAe,CAAC,KAAa,EAAA;AAC/B,QAAA,IAAI,CAAC,WAAW,CAAC,iBAAiB,EAAE,KAAK,CAAC;IAC5C;AACD;;AClbM,MAAM,YAAY,GAAG;IAC1B,OAAO;IACP,aAAa;IACb,UAAU;IACV,WAAW;IACX,YAAY;IACZ,WAAW;IACX,SAAS;IACT,eAAe;IACf,aAAa;IACb,cAAc;IACd,aAAa;IACb,WAAW;IACX,aAAa;IACb,UAAU;IACV,WAAW;IACX,YAAY;IACZ,OAAO;;AAGF,MAAM,aAAa,GAAG;;MClBhB,IAAI,CAAA;AAQf,IAAA,WAAA,GAAA;QACE,IAAI,CAAC,WAAW,GAAG;AACjB,YAAA,GAAG,EAAE,CAAC;AACN,YAAA,SAAS,EAAE,CAAC;AACZ,YAAA,iBAAiB,EAAE,CAAC;AACpB,YAAA,QAAQ,EAAE,CAAC;SACZ;QAED,IAAI,CAAC,MAAM,GAAG;YACZ,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;AACjC,YAAA,YAAY,EAAE,EAAE;AAChB,YAAA,SAAS,EAAE,CAAC;AACZ,YAAA,SAAS,EAAE,CAAC;AACZ,YAAA,MAAM,EAAE,CAAC;AACT,YAAA,KAAK,EAAE,CAAC;SACT;QAED,IAAI,CAAC,KAAK,GAAG;AACX,YAAA,OAAO,EAAE,CAAC;AACV,YAAA,SAAS,EAAE,CAAC;AACZ,YAAA,MAAM,EAAE,CAAC;AACT,YAAA,KAAK,EAAE,CAAC;AACR,YAAA,KAAK,EAAE,CAAC;SACT;QAED,IAAI,CAAC,cAAc,GAAG;AACpB,YAAA,OAAO,EAAE,CAAC;AACV,YAAA,SAAS,EAAE,CAAC;AACZ,YAAA,MAAM,EAAE,CAAC;AACT,YAAA,KAAK,EAAE,CAAC;AACR,YAAA,KAAK,EAAE,CAAC;SACT;QAED,IAAI,CAAC,MAAM,GAAG;AACZ,YAAA,UAAU,EAAE,CAAC;AACb,YAAA,aAAa,EAAE,CAAC;AAChB,YAAA,sBAAsB,EAAE,CAAC;AACzB,YAAA,QAAQ,EAAE,CAAC;AACX,YAAA,YAAY,EAAE,CAAC;AACf,YAAA,SAAS,EAAE,CAAC;AACZ,YAAA,sBAAsB,EAAE,CAAC;AACzB,YAAA,cAAc,EAAE,CAAC;SAClB;QAED,IAAI,CAAC,MAAM,GAAG;AACZ,YAAA,aAAa,EAAE,EAAE;AACjB,YAAA,WAAW,EAAE,EAAE;SAChB;IACH;AACD;;;;"}
@@ -13,13 +13,13 @@ export interface IOptions {
13
13
  *
14
14
  * @defaultValue true
15
15
  */
16
- showWCS?: boolean;
16
+ showWCS: boolean;
17
17
  /**
18
18
  * Enable camera animation.
19
19
  *
20
20
  * @defaultValue true
21
21
  */
22
- cameraAnimation?: boolean;
22
+ cameraAnimation: boolean;
23
23
  /**
24
24
  * Enable anti-aliasing. Can be one of:
25
25
  *
@@ -31,37 +31,37 @@ export interface IOptions {
31
31
  *
32
32
  * @defaultValue true
33
33
  */
34
- antialiasing?: boolean | string;
34
+ antialiasing: boolean | string;
35
35
  /**
36
36
  * Show ground shadows below the model.
37
37
  *
38
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  * @defaultValue false
39
39
  */
40
- groundShadow?: boolean;
40
+ groundShadow: boolean;
41
41
  /**
42
42
  * Enable ambient shadows.
43
43
  *
44
44
  * @defaultValue false
45
45
  */
46
- shadows?: boolean;
46
+ shadows: boolean;
47
47
  /**
48
48
  * Camera speed on X axis.
49
49
  *
50
50
  * @defaultValue 4
51
51
  */
52
- cameraAxisXSpeed?: number;
52
+ cameraAxisXSpeed: number;
53
53
  /**
54
54
  * Camera speed on Y axis.
55
55
  *
56
56
  * @defaultValue 1
57
57
  */
58
- cameraAxisYSpeed?: number;
58
+ cameraAxisYSpeed: number;
59
59
  /**
60
60
  * Enable ambient occlusion.
61
61
  *
62
62
  * @defaultValue false
63
63
  */
64
- ambientOcclusion?: boolean;
64
+ ambientOcclusion: boolean;
65
65
  /**
66
66
  * Enable streaming of drawings from the Open Cloud Server.
67
67
  *
@@ -72,7 +72,7 @@ export interface IOptions {
72
72
  *
73
73
  * @defaultValue true
74
74
  */
75
- enableStreamingMode?: boolean;
75
+ enableStreamingMode: boolean;
76
76
  /**
77
77
  * Enable partial streaming mode to be able open large drawing.
78
78
  *
@@ -84,19 +84,19 @@ export interface IOptions {
84
84
  *
85
85
  * @defaultValue false
86
86
  */
87
- enablePartialMode?: boolean;
87
+ enablePartialMode: boolean;
88
88
  /**
89
89
  * The size of the memory buffer for graphics data, in bytes.
90
90
  *
91
91
  * @defaultValue 3294967296
92
92
  */
93
- memoryLimit?: number;
93
+ memoryLimit: number;
94
94
  /**
95
95
  * Deprecated since `27.5`. Use {@link sectionFillColor} instead.
96
96
  *
97
97
  * @deprecated
98
98
  */
99
- cuttingPlaneFillColor?: RGB;
99
+ cuttingPlaneFillColor: RGB;
100
100
  /**
101
101
  * Show solid fill on section caps.
102
102
  *
@@ -104,13 +104,13 @@ export interface IOptions {
104
104
  *
105
105
  * @defaultValue true
106
106
  */
107
- enableSectionFill?: boolean;
107
+ enableSectionFill: boolean;
108
108
  /**
109
109
  * Section cap fill color.
110
110
  *
111
111
  * @defaultValue { red: 0xff, green: 0x98, blue: 0x00 }
112
112
  */
113
- sectionFillColor?: {
113
+ sectionFillColor: {
114
114
  r: number;
115
115
  g: number;
116
116
  b: number;
@@ -123,19 +123,19 @@ export interface IOptions {
123
123
  *
124
124
  * @defaultValue false
125
125
  */
126
- sectionUseObjectColor?: boolean;
126
+ sectionUseObjectColor: boolean;
127
127
  /**
128
128
  * Overlay a hatch pattern on top of the section fill.
129
129
  *
130
130
  * @defaultValue true
131
131
  */
132
- enableSectionHatch?: boolean;
132
+ enableSectionHatch: boolean;
133
133
  /**
134
134
  * Hatch line color used on top of the section fill.
135
135
  *
136
136
  * @defaultValue { red: 0x4b, green: 0x4c, blue: 0x35 }
137
137
  */
138
- sectionHatchColor?: {
138
+ sectionHatchColor: {
139
139
  r: number;
140
140
  g: number;
141
141
  b: number;
@@ -147,19 +147,19 @@ export interface IOptions {
147
147
  *
148
148
  * @defaultValue 8
149
149
  */
150
- sectionHatchScale?: number;
150
+ sectionHatchScale: number;
151
151
  /**
152
152
  * Draw the outline contour along the section boundary.
153
153
  *
154
154
  * @defaultValue true
155
155
  */
156
- enableSectionOutline?: boolean;
156
+ enableSectionOutline: boolean;
157
157
  /**
158
158
  * Color of the section outline contour.
159
159
  *
160
160
  * @defaultValue { red: 0, green: 0, blue: 0 }
161
161
  */
162
- sectionOutlineColor?: {
162
+ sectionOutlineColor: {
163
163
  r: number;
164
164
  g: number;
165
165
  b: number;
@@ -169,11 +169,11 @@ export interface IOptions {
169
169
  *
170
170
  * @defaultValue 2
171
171
  */
172
- sectionOutlineWidth?: number;
172
+ sectionOutlineWidth: number;
173
173
  /**
174
174
  * Edges highlight color.
175
175
  */
176
- edgesColor?: {
176
+ edgesColor: {
177
177
  r: number;
178
178
  g: number;
179
179
  b: number;
@@ -181,7 +181,7 @@ export interface IOptions {
181
181
  /**
182
182
  * Faces highlight color.
183
183
  */
184
- facesColor?: {
184
+ facesColor: {
185
185
  r: number;
186
186
  g: number;
187
187
  b: number;
@@ -189,23 +189,23 @@ export interface IOptions {
189
189
  /**
190
190
  * Show highlighted edges.
191
191
  */
192
- edgesVisibility?: boolean;
192
+ edgesVisibility: boolean;
193
193
  /**
194
194
  * Show highlighted edges over drawing.
195
195
  */
196
- edgesOverlap?: boolean;
196
+ edgesOverlap: boolean;
197
197
  /**
198
198
  * Show highlighted faces over drawing.
199
199
  */
200
- facesOverlap?: boolean;
200
+ facesOverlap: boolean;
201
201
  /**
202
202
  * Highlighted faces transparency value, from 0 to 255.
203
203
  */
204
- facesTransparancy?: number;
204
+ facesTransparancy: number;
205
205
  /**
206
206
  * Enable custom highlight settings.
207
207
  */
208
- enableCustomHighlight?: boolean;
208
+ enableCustomHighlight: boolean;
209
209
  /**
210
210
  * Enable scene graph.
211
211
  *
@@ -244,7 +244,7 @@ export interface IOptions {
244
244
  * - `vsfx` - `VSFX` (default), for opening a file in `VisualizeJS` viewer.
245
245
  * - `gltf` - `glTF`, for opening a file in `Three.js` viewer.
246
246
  */
247
- geometryType?: string;
247
+ geometryType: string;
248
248
  /**
249
249
  * Unit of measurement for the ruler tool (distance measurements).
250
250
  *
@@ -268,7 +268,7 @@ export interface IOptions {
268
268
  *
269
269
  * @defaultValue "Default"
270
270
  */
271
- rulerUnit?: string;
271
+ rulerUnit: string;
272
272
  /**
273
273
  * Number of decimal places to display in ruler measurements.
274
274
  *
@@ -283,7 +283,7 @@ export interface IOptions {
283
283
  *
284
284
  * @defaultValue 2
285
285
  */
286
- rulerPrecision?: any;
286
+ rulerPrecision: "Default" | "Auto" | number;
287
287
  /**
288
288
  * Camera projection mode:
289
289
  *
@@ -292,7 +292,7 @@ export interface IOptions {
292
292
  *
293
293
  * @defaultValue "perspective"
294
294
  */
295
- cameraMode?: CameraMode;
295
+ cameraMode: CameraMode;
296
296
  /**
297
297
  * Default MIME type for snapshot images.
298
298
  *
@@ -304,7 +304,7 @@ export interface IOptions {
304
304
  *
305
305
  * @defaultValue "image/jpeg"
306
306
  */
307
- snapshotMimeType?: string;
307
+ snapshotMimeType: string;
308
308
  /**
309
309
  * Default quality level for snapshot images when using lossy formats (JPEG, WebP).
310
310
  *
@@ -318,12 +318,6 @@ export interface IOptions {
318
318
  *
319
319
  * @defaultValue 0.25
320
320
  */
321
- snapshotQuality?: number;
322
- /**
323
- * Resets options to default values.
324
- *
325
- * @param fields - Name of fields to be reset.
326
- */
327
- resetToDefaults?: (fields?: string[]) => void;
321
+ snapshotQuality: number;
328
322
  }
329
323
  export declare function defaultOptions(): IOptions;