@inweb/viewer-core 26.10.6 → 26.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {"version":3,"file":"viewer-core.module.js","sources":["../src/commands/Commands.ts","../src/draggers/Dragger.ts","../src/draggers/Draggers.ts","../src/components/Component.ts","../src/components/Components.ts","../src/loaders/Loader.ts","../src/loaders/Loaders.ts","../src/options/IOptions.ts","../src/options/Options.ts","../src/viewer/CanvasEvents.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IViewer } from \"../viewer/IViewer\";\nimport { ICommand, ICommandHandler, ICommandDescription, ICommandsRegistry } from \"./ICommands\";\n\nclass CommandsRegistry implements ICommandsRegistry {\n private readonly _commands = new Map<string, ICommand>();\n\n registerCommand(id: string, handler: ICommandHandler, description?: ICommandDescription, thisArg?: any): void {\n this._commands.set(id, { id, handler, thisArg, description });\n }\n\n registerCommandAlias(id: string, alias: string): void {\n this.registerCommand(alias, (viewer: IViewer, ...args) => this.executeCommand(id, viewer, ...args));\n }\n\n getCommand(id: string): ICommand | undefined {\n return this._commands.get(id);\n }\n\n getCommands(): Map<string, ICommand> {\n const map = new Map<string, ICommand>();\n this._commands.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n executeCommand(id: string, viewer: IViewer, ...args: any[]): any {\n const command = this._commands.get(id);\n if (!command) {\n if (viewer) {\n const isDraggerCommand = viewer.draggers.includes(id);\n if (isDraggerCommand) return viewer.setActiveDragger(id);\n }\n\n console.warn(`Command '${id}' not found`);\n return undefined;\n }\n\n const { handler, thisArg } = command;\n const result = handler.apply(thisArg, [viewer, ...args]);\n\n viewer?.emit({ type: \"command\", data: id, args });\n\n return result;\n }\n}\n\nconst _commandsRegistry = new Map<string, CommandsRegistry>();\n\nfunction commandsRegistry(viewerType = \"\"): ICommandsRegistry {\n let result = _commandsRegistry.get(viewerType);\n if (!result) {\n result = new CommandsRegistry();\n _commandsRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { commandsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IDragger } from \"./IDraggers\";\n\nexport class Dragger implements IDragger {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IDragger, IDraggerProvider, IDraggersRegistry } from \"./IDraggers\";\n\nclass DraggersRegistry implements IDraggersRegistry {\n private readonly _providers = new Map<string, IDraggerProvider>();\n\n registerDragger(name: string, provider: IDraggerProvider): void {\n this._providers.set(name, provider);\n }\n\n registerDraggerAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerDragger(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getDraggers(): Map<string, IDraggerProvider> {\n const map = new Map<string, IDraggerProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createDragger(name: string, viewer: IViewer): IDragger | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const dragger = provider(viewer);\n dragger.name = name;\n\n return dragger;\n }\n}\n\nconst _draggersRegistry = new Map<string, DraggersRegistry>();\n\nfunction draggersRegistry(viewerType = \"\"): IDraggersRegistry {\n let result = _draggersRegistry.get(viewerType);\n if (!result) {\n result = new DraggersRegistry();\n _draggersRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { draggersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IComponent } from \"./IComponents\";\n\nexport class Component implements IComponent {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IComponent, IComponentProvider, IComponentsRegistry } from \"./IComponents\";\n\nclass Components implements IComponentsRegistry {\n private readonly _providers = new Map<string, IComponentProvider>();\n\n registerComponent(name: string, provider: IComponentProvider): void {\n this._providers.set(name, provider);\n }\n\n registerComponentAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerComponent(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getComponents(): Map<string, IComponentProvider> {\n const map = new Map<string, IComponentProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createComponent(name: string, viewer: IViewer): IComponent | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const component = provider(viewer);\n component.name = name;\n\n return component;\n }\n}\n\nconst _components = new Map<string, Components>();\n\nfunction componentsRegistry(viewerType = \"\"): IComponentsRegistry {\n let result = _components.get(viewerType);\n if (!result) {\n result = new Components();\n _components.set(viewerType, result);\n }\n return result;\n}\n\nexport { componentsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { FileSource, ILoader, LoadParams } from \"./ILoader\";\n\nexport class Loader implements ILoader {\n public name = \"\";\n public abortController: AbortController = new AbortController();\n\n dispose(): void {\n this.abortController.abort();\n this.abortController = undefined;\n }\n\n isSupport(file: FileSource, format?: string): boolean {\n return false;\n }\n\n load(file: FileSource, format?: string, params?: LoadParams): Promise<this> {\n return Promise.resolve(this);\n }\n\n cancel(): void {\n this.abortController.abort();\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { FileSource, ILoader, ILoaderProvider, ILoadersRegistry } from \"./ILoader\";\n\nclass Loaders implements ILoadersRegistry {\n private readonly _providers = new Map<string, ILoaderProvider>();\n\n registerLoader(name: string, provider: ILoaderProvider): void {\n this._providers.set(name, provider);\n }\n\n getLoader(name: string): ILoaderProvider | undefined {\n return this._providers.get(name);\n }\n\n getLoaders(): Map<string, ILoaderProvider> {\n const map = new Map<string, ILoaderProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createLoader(viewer: IViewer, file: FileSource, format?: string): ILoader | null {\n let result: ILoader = null;\n this._providers.forEach((provider, key) => {\n const loader = provider(viewer);\n if (loader.isSupport(file, format)) {\n result = loader;\n result.name = key;\n }\n });\n return result;\n }\n}\n\nconst _loaders = new Map<string, Loaders>();\n\nfunction loadersRegistry(viewerType = \"\"): ILoadersRegistry {\n let result = _loaders.get(viewerType);\n if (!result) {\n result = new Loaders();\n _loaders.set(viewerType, result);\n }\n return result;\n}\n\nexport { loadersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport type CameraMode = \"perspective\" | \"orthographic\";\n\nexport interface RGB {\n red: number;\n green: number;\n blue: number;\n}\n\n/**\n * Viewer options interface.\n */\nexport interface IOptions {\n /**\n * Show the world coordinate system axes in the bottom-left corner of the viewer.\n *\n * @defaultValue true\n */\n showWCS?: boolean;\n\n /**\n * Enable camera animation.\n *\n * @defaultValue true\n */\n cameraAnimation?: boolean;\n\n /**\n * Enable anti-aliasing. Can be one of:\n *\n * - `false` - Disable anti-aliasing.\n * - `true` - Enable anti-aliasing using MSAA.\n * - `fxaa` - Enable Fast Approximate anti-aliasing (FXAA).\n * - `smaa` - Enable Subpixel Morphological anti-aliasing (SMAA).\n * - `msaa` - Enable Multisample anti-aliasing (MSAA), if the underlying WebGL context supports it.\n *\n * @defaultValue true\n */\n antialiasing?: boolean | string;\n\n /**\n * Show ground shadows below the model.\n *\n * @defaultValue false\n */\n groundShadow?: boolean;\n\n /**\n * Enable ambient shadows.\n *\n * @defaultValue false\n */\n shadows?: boolean;\n\n /**\n * Camera speed on X axis.\n *\n * @defaultValue 4\n */\n cameraAxisXSpeed?: number;\n\n /**\n * Camera speed on Y axis.\n *\n * @defaultValue 1\n */\n cameraAxisYSpeed?: number;\n\n /**\n * Enable ambient occlusion.\n *\n * @defaultValue false\n */\n ambientOcclusion?: boolean;\n\n /**\n * Enable streaming of drawings from the server.\n *\n * If streaming is disabled, the file/assembly will be loaded in one go. The viewer will only update\n * once the loading is complete, which may take a while.\n *\n * If streaming is enabled, {@link enablePartialMode | partial streaming} mode may be enabled as well.\n *\n * @defaultValue true\n */\n enableStreamingMode?: boolean;\n\n /**\n * Enable partial streaming mode to be able open large drawing.\n *\n * In partial streaming mode, the viewer keeps only visible objects in memory and loads other objects\n * when the camera changes.\n *\n * Only used if {@link enableStreamingMode | streaming} is enabled. If partial streaming is enabled,\n * then {@link sceneGraph | scene graph} will be disabled.\n *\n * @defaultValue false\n */\n enablePartialMode?: boolean;\n\n /**\n * The size of the memory buffer for graphics data, in bytes.\n *\n * @defaultValue 3294967296\n */\n memoryLimit?: number;\n\n /**\n * Cutting planes fill color.\n *\n * @defaultValue { red: 0xff, green: 0x98, blue: 0x00 }\n */\n cuttingPlaneFillColor?: RGB;\n\n /**\n * Edges highlight color.\n */\n edgesColor?: { r: number; g: number; b: number };\n\n /**\n * Faces highlight color.\n */\n facesColor?: { r: number; g: number; b: number };\n\n /**\n * Show highlighted edges.\n */\n edgesVisibility?: boolean;\n\n /**\n * Show highlighted edges over drawing.\n */\n edgesOverlap?: boolean;\n\n /**\n * Show highlighted faces over drawing.\n */\n facesOverlap?: boolean;\n\n /**\n * Highlighted faces transparency value, from 0 to 255.\n */\n facesTransparancy?: number;\n\n /**\n * Enable custom highlight settings.\n */\n enableCustomHighlight?: boolean;\n\n /**\n * Enable scene graph.\n *\n * Scene graph increases perfomance improvement, but consumes memory. If scene graph is enabled, then\n * {@link enablePartialMode | partial streaming} mode will be disabled.\n */\n sceneGraph: boolean;\n\n /**\n * Show the edges of the model:\n *\n * - `false` - No model edges are displayed. Usefull for less memory consumption.\n * - `true` - Display isolines.\n */\n edgeModel: boolean;\n\n /**\n * Reverse the mouse wheel direction for zooming:\n *\n * - `false` - Moving the wheel up zooms in, moving down zooms out.\n * - `true` - Moving the wheel up zooms out, moving down zooms in.\n */\n reverseZoomWheel: boolean;\n\n /**\n * Enable mouse wheel zooming.\n */\n enableZoomWheel: boolean;\n\n /**\n * Enable touch gestures.\n *\n * This option will be ignored when {@link enableZoomWheel | mouse wheel zooming} is disabled, since\n * gestures contains touch zoom.\n */\n enableGestures: boolean;\n\n /**\n * Deprecated since `25.8`.\n */\n geometryType?: string;\n\n /**\n * Ruler unit.\n *\n * Available values: Default, Millimeters, Centimeters, Meters, Feet, Inches, Yards, Kilometers, Miles,\n * Micrometers, MicroInches\n *\n * @defaultValue \"Default\"\n */\n rulerUnit: string;\n\n /**\n * Camera projection mode:\n *\n * - `perspective` - Perspective camera with field of view.\n * - `orthographic` - Orthographic camera with parallel projection.\n *\n * @defaultValue \"perspective\"\n */\n cameraMode?: CameraMode;\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset.\n */\n resetToDefaults?: (fields?: string[]) => void;\n}\n\nexport function defaultOptions(): IOptions {\n return {\n showWCS: true,\n cameraAnimation: true,\n antialiasing: true,\n groundShadow: false,\n shadows: false,\n cameraAxisXSpeed: 4,\n cameraAxisYSpeed: 1,\n ambientOcclusion: false,\n enableStreamingMode: true,\n enablePartialMode: false,\n memoryLimit: 3294967296,\n cuttingPlaneFillColor: { red: 0xff, green: 0x98, blue: 0x00 },\n edgesColor: { r: 0xff, g: 0x98, b: 0x00 },\n facesColor: { r: 0xff, g: 0x98, b: 0x00 },\n edgesVisibility: true,\n edgesOverlap: true,\n facesOverlap: false,\n facesTransparancy: 200,\n enableCustomHighlight: true,\n sceneGraph: false,\n edgeModel: true,\n reverseZoomWheel: false,\n enableZoomWheel: true,\n enableGestures: true,\n geometryType: \"vsfx\",\n rulerUnit: \"Default\",\n cameraMode: \"perspective\",\n };\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { EventEmitter2 } from \"@inweb/eventemitter2\";\nimport { CameraMode, defaultOptions, IOptions, RGB } from \"./IOptions\";\n\nexport class Options implements IOptions {\n protected _emitter?: EventEmitter2;\n protected _data: IOptions;\n\n constructor(emitter?: EventEmitter2) {\n this._emitter = emitter;\n this._data = defaultOptions();\n this.loadFromStorage();\n }\n\n static defaults(): IOptions {\n return defaultOptions();\n }\n\n notifierChangeEvent(): void {\n console.warn(\n \"Options.notifierChangeEvent() has been deprecated since 25.3 and will be removed in a future release, use Options.change() instead.\"\n );\n this.change();\n }\n\n change(): void {\n if (this._emitter !== undefined) {\n this.saveToStorage();\n this._emitter.emit({ type: \"optionschange\", data: this });\n }\n }\n\n saveToStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n localStorage.setItem(\"od-client-settings\", JSON.stringify(this.data));\n } catch (error) {\n console.error(\"Cannot save client settings.\", error);\n }\n }\n\n loadFromStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n const item = localStorage.getItem(\"od-client-settings\");\n if (item) {\n const data = JSON.parse(item);\n this.data = { ...data };\n }\n } catch (error) {\n console.error(\"Cannot load client settings.\", error);\n }\n }\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset. Specify `undefined` to reset all.\n */\n resetToDefaults(fields?: string[]): void {\n if (fields !== undefined) {\n const defaults = Options.defaults();\n const resetData = fields.reduce((acc, field) => {\n acc[field] = defaults[field];\n return acc;\n }, {});\n this.data = { ...this.data, ...resetData };\n } else {\n this.data = { ...this.data, ...Options.defaults() };\n }\n }\n\n get data(): IOptions {\n return this._data;\n }\n\n set data(value: IOptions) {\n const enablePartialMode = value.enableStreamingMode ? value.enablePartialMode : false;\n const sceneGraph = enablePartialMode ? false : value.sceneGraph;\n this._data = { ...Options.defaults(), ...this._data, ...value, enablePartialMode, sceneGraph };\n this.change();\n }\n\n get showWCS(): boolean {\n return this._data.showWCS;\n }\n\n set showWCS(value: boolean) {\n this._data.showWCS = value;\n this.change();\n }\n\n get cameraAnimation(): boolean {\n return this._data.cameraAnimation;\n }\n\n set cameraAnimation(value: boolean) {\n this._data.cameraAnimation = value;\n this.change();\n }\n\n get antialiasing(): boolean | string {\n return this._data.antialiasing;\n }\n\n set antialiasing(value: boolean | string) {\n this._data.antialiasing = value;\n this.change();\n }\n\n get groundShadow(): boolean {\n return this._data.groundShadow;\n }\n\n set groundShadow(value: boolean) {\n this._data.groundShadow = value;\n this.change();\n }\n\n get shadows(): boolean {\n return this._data.shadows;\n }\n\n set shadows(value: boolean) {\n this._data.shadows = value;\n this.change();\n }\n\n get cameraAxisXSpeed(): number {\n return this._data.cameraAxisXSpeed;\n }\n\n set cameraAxisXSpeed(value: number) {\n this._data.cameraAxisXSpeed = value;\n this.change();\n }\n\n get cameraAxisYSpeed(): number {\n return this._data.cameraAxisYSpeed;\n }\n\n set cameraAxisYSpeed(value: number) {\n this.cameraAxisYSpeed = value;\n this.change();\n }\n\n get ambientOcclusion(): boolean {\n return this._data.ambientOcclusion;\n }\n\n set ambientOcclusion(value: boolean) {\n this._data.ambientOcclusion = value;\n this.change();\n }\n\n get enableStreamingMode(): boolean {\n return this._data.enableStreamingMode;\n }\n\n set enableStreamingMode(value: boolean) {\n this._data.enableStreamingMode = value;\n if (!value) this._data.enablePartialMode = false;\n this.change();\n }\n\n get enablePartialMode(): boolean {\n return this._data.enablePartialMode;\n }\n\n set enablePartialMode(value: boolean) {\n this._data.enablePartialMode = value;\n if (value) {\n this._data.enableStreamingMode = true;\n this._data.sceneGraph = false;\n }\n this.change();\n }\n\n get memoryLimit(): number {\n return this._data.memoryLimit;\n }\n\n set memoryLimit(value: number) {\n this._data.memoryLimit = value;\n this.change();\n }\n\n get cuttingPlaneFillColor(): RGB {\n return this._data.cuttingPlaneFillColor;\n }\n\n set cuttingPlaneFillColor(value: RGB) {\n this._data.cuttingPlaneFillColor = value;\n this.change();\n }\n\n get edgesColor() {\n return this._data.edgesColor;\n }\n\n set edgesColor(value) {\n this._data.edgesColor = value;\n this.change();\n }\n\n get facesColor() {\n return this._data.facesColor;\n }\n\n set facesColor(value) {\n this._data.facesColor = value;\n this.change();\n }\n\n get edgesVisibility() {\n return this._data.edgesVisibility;\n }\n\n set edgesVisibility(value) {\n this._data.edgesVisibility = value;\n this.change();\n }\n\n get edgesOverlap() {\n return this._data.edgesOverlap;\n }\n\n set edgesOverlap(value) {\n this._data.edgesOverlap = value;\n this.change();\n }\n\n get facesOverlap() {\n return this._data.facesOverlap;\n }\n\n set facesOverlap(value) {\n this._data.facesOverlap = value;\n this.change();\n }\n\n get facesTransparancy() {\n return this._data.facesTransparancy;\n }\n\n set facesTransparancy(value) {\n this._data.facesTransparancy = value;\n this.change();\n }\n\n get enableCustomHighlight() {\n return this._data.enableCustomHighlight;\n }\n\n set enableCustomHighlight(value) {\n this._data.enableCustomHighlight = value;\n this.change();\n }\n\n get sceneGraph() {\n return this._data.sceneGraph;\n }\n\n set sceneGraph(value) {\n this._data.sceneGraph = value;\n if (value) this._data.enablePartialMode = false;\n this.change();\n }\n\n get edgeModel() {\n return Boolean(this._data.edgeModel);\n }\n\n set edgeModel(value) {\n this._data.edgeModel = Boolean(value);\n this.change();\n }\n\n get reverseZoomWheel() {\n return this._data.reverseZoomWheel;\n }\n\n set reverseZoomWheel(value: boolean) {\n this._data.reverseZoomWheel = !!value;\n this.change();\n }\n\n get enableZoomWheel() {\n return this._data.enableZoomWheel;\n }\n\n set enableZoomWheel(value: boolean) {\n this._data.enableZoomWheel = !!value;\n this.change();\n }\n\n get enableGestures() {\n return this._data.enableGestures;\n }\n\n set enableGestures(value: boolean) {\n this._data.enableGestures = !!value;\n this.change();\n }\n\n get geometryType() {\n return this._data.geometryType;\n }\n\n set geometryType(value: string) {\n this._data.geometryType = value;\n this.change();\n }\n\n get rulerUnit(): string {\n return this._data.rulerUnit;\n }\n\n set rulerUnit(value: string) {\n this._data.rulerUnit = value;\n this.change();\n }\n\n get cameraMode(): CameraMode {\n return this._data.cameraMode || \"perspective\";\n }\n\n set cameraMode(value: CameraMode) {\n this._data.cameraMode = value;\n this.change();\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport const CanvasEvents = [\n \"click\",\n \"contextmenu\",\n \"dblclick\",\n \"mousedown\",\n \"mouseleave\",\n \"mousemove\",\n \"mouseup\",\n \"pointercancel\",\n \"pointerdown\",\n \"pointerleave\",\n \"pointermove\",\n \"pointerup\",\n \"touchcancel\",\n \"touchend\",\n \"touchmove\",\n \"touchstart\",\n \"wheel\",\n];\n\nexport const CANVAS_EVENTS = CanvasEvents;\n\n/**\n * Canvas Events.\n *\n * @event\n */\nexport interface CanvasEventMap {\n /**\n * Event that fires on mouse click.\n */\n click: MouseEvent;\n\n /**\n * Event that fires when the user attempts to open a context menu.\n */\n contextmenu: PointerEvent;\n\n /**\n * Event that fires on mouse double click.\n */\n dblclick: MouseEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n mousedown: MouseEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n mouseleave: MouseEvent;\n\n /**\n * Event that fires on mouse move.\n */\n mousemove: MouseEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n mouseup: MouseEvent;\n\n /**\n * Event is fired when the browser determines that there are unlikely to be any more pointer events.\n */\n pointercancel: PointerEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n pointerdown: PointerEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n pointerleave: PointerEvent;\n\n /**\n * Event that fires on mouse move.\n */\n pointermove: PointerEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n pointerup: PointerEvent;\n\n /**\n * Event that fires touch is canceled.\n */\n touchcancel: TouchEvent;\n\n /**\n * Event that fires touch is ended.\n */\n touchend: TouchEvent;\n\n /**\n * Event that fires touch is moving.\n */\n touchmove: TouchEvent;\n\n /**\n * Event that fires when touch is started.\n */\n touchstart: TouchEvent;\n\n /**\n * Event that fires when mouse wheel is moving.\n */\n wheel: 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1
+ {"version":3,"file":"viewer-core.module.js","sources":["../src/commands/Commands.ts","../src/draggers/Dragger.ts","../src/draggers/Draggers.ts","../src/components/Component.ts","../src/components/Components.ts","../src/loaders/Loader.ts","../src/loaders/Loaders.ts","../src/options/IOptions.ts","../src/options/Options.ts","../src/viewer/CanvasEvents.ts","../src/viewer/Info.ts"],"sourcesContent":["///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IViewer } from \"../viewer/IViewer\";\nimport { ICommand, ICommandHandler, ICommandDescription, ICommandsRegistry } from \"./ICommands\";\n\nclass CommandsRegistry implements ICommandsRegistry {\n private readonly _commands = new Map<string, ICommand>();\n\n registerCommand(id: string, handler: ICommandHandler, description?: ICommandDescription, thisArg?: any): void {\n this._commands.set(id, { id, handler, thisArg, description });\n }\n\n registerCommandAlias(id: string, alias: string): void {\n this.registerCommand(alias, (viewer: IViewer, ...args) => this.executeCommand(id, viewer, ...args));\n }\n\n getCommand(id: string): ICommand | undefined {\n return this._commands.get(id);\n }\n\n getCommands(): Map<string, ICommand> {\n const map = new Map<string, ICommand>();\n this._commands.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n executeCommand(id: string, viewer: IViewer, ...args: any[]): any {\n const command = this._commands.get(id);\n if (!command) {\n if (viewer) {\n const isDraggerCommand = viewer.draggers.includes(id);\n if (isDraggerCommand) return viewer.setActiveDragger(id);\n }\n\n console.warn(`Command '${id}' not found`);\n return undefined;\n }\n\n const { handler, thisArg } = command;\n const result = handler.apply(thisArg, [viewer, ...args]);\n\n viewer?.emit({ type: \"command\", data: id, args });\n\n return result;\n }\n}\n\nconst _commandsRegistry = new Map<string, CommandsRegistry>();\n\nfunction commandsRegistry(viewerType = \"\"): ICommandsRegistry {\n let result = _commandsRegistry.get(viewerType);\n if (!result) {\n result = new CommandsRegistry();\n _commandsRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { commandsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IDragger } from \"./IDraggers\";\n\nexport class Dragger implements IDragger {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IDragger, IDraggerProvider, IDraggersRegistry } from \"./IDraggers\";\n\nclass DraggersRegistry implements IDraggersRegistry {\n private readonly _providers = new Map<string, IDraggerProvider>();\n\n registerDragger(name: string, provider: IDraggerProvider): void {\n this._providers.set(name, provider);\n }\n\n registerDraggerAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerDragger(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getDraggers(): Map<string, IDraggerProvider> {\n const map = new Map<string, IDraggerProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createDragger(name: string, viewer: IViewer): IDragger | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const dragger = provider(viewer);\n dragger.name = name;\n\n return dragger;\n }\n}\n\nconst _draggersRegistry = new Map<string, DraggersRegistry>();\n\nfunction draggersRegistry(viewerType = \"\"): IDraggersRegistry {\n let result = _draggersRegistry.get(viewerType);\n if (!result) {\n result = new DraggersRegistry();\n _draggersRegistry.set(viewerType, result);\n }\n return result;\n}\n\nexport { draggersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport type { IComponent } from \"./IComponents\";\n\nexport class Component implements IComponent {\n name = \"\";\n\n constructor(viewer: IViewer) {}\n\n dispose(): void {}\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { IComponent, IComponentProvider, IComponentsRegistry } from \"./IComponents\";\n\nclass Components implements IComponentsRegistry {\n private readonly _providers = new Map<string, IComponentProvider>();\n\n registerComponent(name: string, provider: IComponentProvider): void {\n this._providers.set(name, provider);\n }\n\n registerComponentAlias(name: string, alias: string): void {\n const provider = this._providers.get(name);\n if (provider) this.registerComponent(alias, (viewer: IViewer) => provider(viewer));\n }\n\n getComponents(): Map<string, IComponentProvider> {\n const map = new Map<string, IComponentProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createComponent(name: string, viewer: IViewer): IComponent | null {\n const provider = this._providers.get(name);\n if (!provider) return null;\n\n const component = provider(viewer);\n component.name = name;\n\n return component;\n }\n}\n\nconst _components = new Map<string, Components>();\n\nfunction componentsRegistry(viewerType = \"\"): IComponentsRegistry {\n let result = _components.get(viewerType);\n if (!result) {\n result = new Components();\n _components.set(viewerType, result);\n }\n return result;\n}\n\nexport { componentsRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { FileSource, ILoader, LoadParams } from \"./ILoader\";\n\nexport class Loader implements ILoader {\n public name = \"\";\n public abortController: AbortController = new AbortController();\n\n dispose(): void {\n this.abortController.abort();\n this.abortController = undefined;\n }\n\n isSupport(file: FileSource, format?: string): boolean {\n return false;\n }\n\n load(file: FileSource, format?: string, params?: LoadParams): Promise<this> {\n return Promise.resolve(this);\n }\n\n cancel(): void {\n this.abortController.abort();\n }\n\n extractFileName(file: FileSource): string {\n const regex = /[^/\\\\?#:]+(?=\\?|#|$)/;\n\n if (typeof file === \"string\") return (file.match(regex) || [])[0];\n else if (file instanceof globalThis.File) return (file.name.match(regex) || [])[0];\n\n return undefined;\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport type { IViewer } from \"../viewer/IViewer\";\nimport { FileSource, ILoader, ILoaderProvider, ILoadersRegistry } from \"./ILoader\";\n\nclass Loaders implements ILoadersRegistry {\n private readonly _providers = new Map<string, ILoaderProvider>();\n\n registerLoader(name: string, provider: ILoaderProvider): void {\n this._providers.set(name, provider);\n }\n\n getLoader(name: string): ILoaderProvider | undefined {\n return this._providers.get(name);\n }\n\n getLoaders(): Map<string, ILoaderProvider> {\n const map = new Map<string, ILoaderProvider>();\n this._providers.forEach((value, key) => map.set(key, value));\n return map;\n }\n\n createLoader(viewer: IViewer, file: FileSource, format?: string): ILoader | null {\n let result: ILoader = null;\n this._providers.forEach((provider, key) => {\n const loader = provider(viewer);\n if (loader.isSupport(file, format)) {\n result = loader;\n result.name = key;\n }\n });\n return result;\n }\n}\n\nconst _loaders = new Map<string, Loaders>();\n\nfunction loadersRegistry(viewerType = \"\"): ILoadersRegistry {\n let result = _loaders.get(viewerType);\n if (!result) {\n result = new Loaders();\n _loaders.set(viewerType, result);\n }\n return result;\n}\n\nexport { loadersRegistry };\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport type CameraMode = \"perspective\" | \"orthographic\";\n\nexport interface RGB {\n red: number;\n green: number;\n blue: number;\n}\n\n/**\n * Viewer options interface.\n */\nexport interface IOptions {\n /**\n * Show the world coordinate system axes in the bottom-left corner of the viewer.\n *\n * @defaultValue true\n */\n showWCS?: boolean;\n\n /**\n * Enable camera animation.\n *\n * @defaultValue true\n */\n cameraAnimation?: boolean;\n\n /**\n * Enable anti-aliasing. Can be one of:\n *\n * - `false` - Disable anti-aliasing.\n * - `true` - Enable anti-aliasing using MSAA.\n * - `fxaa` - Enable Fast Approximate anti-aliasing (FXAA).\n * - `smaa` - Enable Subpixel Morphological anti-aliasing (SMAA).\n * - `msaa` - Enable Multisample anti-aliasing (MSAA), if the underlying WebGL context supports it.\n *\n * @defaultValue true\n */\n antialiasing?: boolean | string;\n\n /**\n * Show ground shadows below the model.\n *\n * @defaultValue false\n */\n groundShadow?: boolean;\n\n /**\n * Enable ambient shadows.\n *\n * @defaultValue false\n */\n shadows?: boolean;\n\n /**\n * Camera speed on X axis.\n *\n * @defaultValue 4\n */\n cameraAxisXSpeed?: number;\n\n /**\n * Camera speed on Y axis.\n *\n * @defaultValue 1\n */\n cameraAxisYSpeed?: number;\n\n /**\n * Enable ambient occlusion.\n *\n * @defaultValue false\n */\n ambientOcclusion?: boolean;\n\n /**\n * Enable streaming of drawings from the server.\n *\n * If streaming is disabled, the file/assembly will be loaded in one go. The viewer will only update\n * once the loading is complete, which may take a while.\n *\n * If streaming is enabled, {@link enablePartialMode | partial streaming} mode may be enabled as well.\n *\n * @defaultValue true\n */\n enableStreamingMode?: boolean;\n\n /**\n * Enable partial streaming mode to be able open large drawing.\n *\n * In partial streaming mode, the viewer keeps only visible objects in memory and loads other objects\n * when the camera changes.\n *\n * Only used if {@link enableStreamingMode | streaming} is enabled. If partial streaming is enabled,\n * then {@link sceneGraph | scene graph} will be disabled.\n *\n * @defaultValue false\n */\n enablePartialMode?: boolean;\n\n /**\n * The size of the memory buffer for graphics data, in bytes.\n *\n * @defaultValue 3294967296\n */\n memoryLimit?: number;\n\n /**\n * Cutting planes fill color.\n *\n * @defaultValue { red: 0xff, green: 0x98, blue: 0x00 }\n */\n cuttingPlaneFillColor?: RGB;\n\n /**\n * Edges highlight color.\n */\n edgesColor?: { r: number; g: number; b: number };\n\n /**\n * Faces highlight color.\n */\n facesColor?: { r: number; g: number; b: number };\n\n /**\n * Show highlighted edges.\n */\n edgesVisibility?: boolean;\n\n /**\n * Show highlighted edges over drawing.\n */\n edgesOverlap?: boolean;\n\n /**\n * Show highlighted faces over drawing.\n */\n facesOverlap?: boolean;\n\n /**\n * Highlighted faces transparency value, from 0 to 255.\n */\n facesTransparancy?: number;\n\n /**\n * Enable custom highlight settings.\n */\n enableCustomHighlight?: boolean;\n\n /**\n * Enable scene graph.\n *\n * Scene graph increases perfomance improvement, but consumes memory. If scene graph is enabled, then\n * {@link enablePartialMode | partial streaming} mode will be disabled.\n */\n sceneGraph: boolean;\n\n /**\n * Show the edges of the model:\n *\n * - `false` - No model edges are displayed. Usefull for less memory consumption.\n * - `true` - Display isolines.\n */\n edgeModel: boolean;\n\n /**\n * Reverse the mouse wheel direction for zooming:\n *\n * - `false` - Moving the wheel up zooms in, moving down zooms out.\n * - `true` - Moving the wheel up zooms out, moving down zooms in.\n */\n reverseZoomWheel: boolean;\n\n /**\n * Enable mouse wheel zooming.\n */\n enableZoomWheel: boolean;\n\n /**\n * Enable touch gestures.\n *\n * This option will be ignored when {@link enableZoomWheel | mouse wheel zooming} is disabled, since\n * gestures contains touch zoom.\n */\n enableGestures: boolean;\n\n /**\n * Deprecated since `25.8`.\n */\n geometryType?: string;\n\n /**\n * Unit of measurement for the ruler tool (distance measurements).\n *\n * When set to `Default`, the ruler uses the file's native units. Otherwise, distances are\n * automatically converted to the specified unit.\n *\n * Available values:\n *\n * - `Default` - Use file's native units (recommended)\n * - `Millimeters` - Metric: 0.001 m\n * - `Centimeters` - Metric: 0.01 m\n * - `Meters` - Metric: 1 m (base unit)\n * - `Kilometers` - Metric: 1000 m\n * - `Micrometers` - Metric: 0.000001 m\n * - `Inches` - Imperial: 0.0254 m\n * - `Feet` - Imperial: 0.3048 m\n * - `Yards` - Imperial: 0.9144 m\n * - `Miles` - Imperial: 1609.344 m\n * - `Mils` - Imperial: 0.0000254 m\n * - `MicroInches` - Imperial: 0.0000000254 m\n *\n * @defaultValue \"Default\"\n */\n rulerUnit?: string;\n\n /**\n * Number of decimal places to display in ruler measurements.\n *\n * Controls the precision of distance values shown by the ruler tool. Higher values provide more\n * precision but may clutter the display with unnecessary digits.\n *\n * Available values:\n *\n * - `Default` - Use file's native units precision, if supported, otherwise use 2 digits.\n * - `Auto` - Automatically choose precision based on distance value.\n * - `0`...`10` - Use specified number of decimal places (range 0-10, inclusive).\n *\n * @defaultValue 2\n */\n rulerPrecision?: any;\n\n /**\n * Camera projection mode:\n *\n * - `perspective` - Perspective camera with field of view.\n * - `orthographic` - Orthographic camera with parallel projection.\n *\n * @defaultValue \"perspective\"\n */\n cameraMode?: CameraMode;\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset.\n */\n resetToDefaults?: (fields?: string[]) => void;\n}\n\nexport function defaultOptions(): IOptions {\n return {\n showWCS: true,\n cameraAnimation: true,\n antialiasing: true,\n groundShadow: false,\n shadows: false,\n cameraAxisXSpeed: 4,\n cameraAxisYSpeed: 1,\n ambientOcclusion: false,\n enableStreamingMode: true,\n enablePartialMode: false,\n memoryLimit: 3294967296,\n cuttingPlaneFillColor: { red: 0xff, green: 0x98, blue: 0x00 },\n edgesColor: { r: 0xff, g: 0x98, b: 0x00 },\n facesColor: { r: 0xff, g: 0x98, b: 0x00 },\n edgesVisibility: true,\n edgesOverlap: true,\n facesOverlap: false,\n facesTransparancy: 200,\n enableCustomHighlight: true,\n sceneGraph: false,\n edgeModel: true,\n reverseZoomWheel: false,\n enableZoomWheel: true,\n enableGestures: true,\n geometryType: \"vsfx\",\n rulerUnit: \"Default\",\n rulerPrecision: 2,\n cameraMode: \"perspective\",\n };\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { EventEmitter2 } from \"@inweb/eventemitter2\";\nimport { CameraMode, defaultOptions, IOptions, RGB } from \"./IOptions\";\n\nexport class Options implements IOptions {\n protected _emitter?: EventEmitter2;\n protected _data: IOptions;\n\n constructor(emitter?: EventEmitter2) {\n this._emitter = emitter;\n this._data = defaultOptions();\n this.loadFromStorage();\n }\n\n static defaults(): IOptions {\n return defaultOptions();\n }\n\n notifierChangeEvent(): void {\n console.warn(\n \"Options.notifierChangeEvent() has been deprecated since 25.3 and will be removed in a future release, use Options.change() instead.\"\n );\n this.change();\n }\n\n change(): void {\n if (this._emitter !== undefined) {\n this.saveToStorage();\n this._emitter.emit({ type: \"optionschange\", data: this });\n }\n }\n\n saveToStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n localStorage.setItem(\"od-client-settings\", JSON.stringify(this.data));\n } catch (error) {\n console.error(\"Cannot save client settings.\", error);\n }\n }\n\n loadFromStorage(): void {\n if (typeof window !== \"undefined\")\n try {\n const item = localStorage.getItem(\"od-client-settings\");\n if (item) {\n const data = JSON.parse(item);\n this.data = { ...data };\n }\n } catch (error) {\n console.error(\"Cannot load client settings.\", error);\n }\n }\n\n /**\n * Resets options to default values.\n *\n * @param fields - Name of fields to be reset. Specify `undefined` to reset all.\n */\n resetToDefaults(fields?: string[]): void {\n if (fields !== undefined) {\n const defaults = Options.defaults();\n const resetData = fields.reduce((acc, field) => {\n acc[field] = defaults[field];\n return acc;\n }, {});\n this.data = { ...this.data, ...resetData };\n } else {\n this.data = { ...this.data, ...Options.defaults() };\n }\n }\n\n get data(): IOptions {\n return this._data;\n }\n\n set data(value: IOptions) {\n const enablePartialMode = value.enableStreamingMode ? value.enablePartialMode : false;\n const sceneGraph = enablePartialMode ? false : value.sceneGraph;\n this._data = { ...Options.defaults(), ...this._data, ...value, enablePartialMode, sceneGraph };\n this.change();\n }\n\n get showWCS(): boolean {\n return this._data.showWCS;\n }\n\n set showWCS(value: boolean) {\n this._data.showWCS = value;\n this.change();\n }\n\n get cameraAnimation(): boolean {\n return this._data.cameraAnimation;\n }\n\n set cameraAnimation(value: boolean) {\n this._data.cameraAnimation = value;\n this.change();\n }\n\n get antialiasing(): boolean | string {\n return this._data.antialiasing;\n }\n\n set antialiasing(value: boolean | string) {\n this._data.antialiasing = value;\n this.change();\n }\n\n get groundShadow(): boolean {\n return this._data.groundShadow;\n }\n\n set groundShadow(value: boolean) {\n this._data.groundShadow = value;\n this.change();\n }\n\n get shadows(): boolean {\n return this._data.shadows;\n }\n\n set shadows(value: boolean) {\n this._data.shadows = value;\n this.change();\n }\n\n get cameraAxisXSpeed(): number {\n return this._data.cameraAxisXSpeed;\n }\n\n set cameraAxisXSpeed(value: number) {\n this._data.cameraAxisXSpeed = value;\n this.change();\n }\n\n get cameraAxisYSpeed(): number {\n return this._data.cameraAxisYSpeed;\n }\n\n set cameraAxisYSpeed(value: number) {\n this.cameraAxisYSpeed = value;\n this.change();\n }\n\n get ambientOcclusion(): boolean {\n return this._data.ambientOcclusion;\n }\n\n set ambientOcclusion(value: boolean) {\n this._data.ambientOcclusion = value;\n this.change();\n }\n\n get enableStreamingMode(): boolean {\n return this._data.enableStreamingMode;\n }\n\n set enableStreamingMode(value: boolean) {\n this._data.enableStreamingMode = value;\n if (!value) this._data.enablePartialMode = false;\n this.change();\n }\n\n get enablePartialMode(): boolean {\n return this._data.enablePartialMode;\n }\n\n set enablePartialMode(value: boolean) {\n this._data.enablePartialMode = value;\n if (value) {\n this._data.enableStreamingMode = true;\n this._data.sceneGraph = false;\n }\n this.change();\n }\n\n get memoryLimit(): number {\n return this._data.memoryLimit;\n }\n\n set memoryLimit(value: number) {\n this._data.memoryLimit = value;\n this.change();\n }\n\n get cuttingPlaneFillColor(): RGB {\n return this._data.cuttingPlaneFillColor;\n }\n\n set cuttingPlaneFillColor(value: RGB) {\n this._data.cuttingPlaneFillColor = value;\n this.change();\n }\n\n get edgesColor() {\n return this._data.edgesColor;\n }\n\n set edgesColor(value) {\n this._data.edgesColor = value;\n this.change();\n }\n\n get facesColor() {\n return this._data.facesColor;\n }\n\n set facesColor(value) {\n this._data.facesColor = value;\n this.change();\n }\n\n get edgesVisibility() {\n return this._data.edgesVisibility;\n }\n\n set edgesVisibility(value) {\n this._data.edgesVisibility = value;\n this.change();\n }\n\n get edgesOverlap() {\n return this._data.edgesOverlap;\n }\n\n set edgesOverlap(value) {\n this._data.edgesOverlap = value;\n this.change();\n }\n\n get facesOverlap() {\n return this._data.facesOverlap;\n }\n\n set facesOverlap(value) {\n this._data.facesOverlap = value;\n this.change();\n }\n\n get facesTransparancy() {\n return this._data.facesTransparancy;\n }\n\n set facesTransparancy(value) {\n this._data.facesTransparancy = value;\n this.change();\n }\n\n get enableCustomHighlight() {\n return this._data.enableCustomHighlight;\n }\n\n set enableCustomHighlight(value) {\n this._data.enableCustomHighlight = value;\n this.change();\n }\n\n get sceneGraph() {\n return this._data.sceneGraph;\n }\n\n set sceneGraph(value) {\n this._data.sceneGraph = value;\n if (value) this._data.enablePartialMode = false;\n this.change();\n }\n\n get edgeModel() {\n return Boolean(this._data.edgeModel);\n }\n\n set edgeModel(value) {\n this._data.edgeModel = Boolean(value);\n this.change();\n }\n\n get reverseZoomWheel() {\n return this._data.reverseZoomWheel;\n }\n\n set reverseZoomWheel(value: boolean) {\n this._data.reverseZoomWheel = !!value;\n this.change();\n }\n\n get enableZoomWheel() {\n return this._data.enableZoomWheel;\n }\n\n set enableZoomWheel(value: boolean) {\n this._data.enableZoomWheel = !!value;\n this.change();\n }\n\n get enableGestures() {\n return this._data.enableGestures;\n }\n\n set enableGestures(value: boolean) {\n this._data.enableGestures = !!value;\n this.change();\n }\n\n get geometryType() {\n return this._data.geometryType;\n }\n\n set geometryType(value: string) {\n this._data.geometryType = value;\n this.change();\n }\n\n get rulerUnit(): string {\n return this._data.rulerUnit;\n }\n\n set rulerUnit(value: string) {\n this._data.rulerUnit = value;\n this.change();\n }\n\n get rulerPrecision(): any {\n return this._data.rulerPrecision;\n }\n\n set rulerPrecision(value: any) {\n this._data.rulerPrecision = value;\n this.change();\n }\n\n get cameraMode(): CameraMode {\n return this._data.cameraMode || \"perspective\";\n }\n\n set cameraMode(value: CameraMode) {\n this._data.cameraMode = value;\n this.change();\n }\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nexport const CanvasEvents = [\n \"click\",\n \"contextmenu\",\n \"dblclick\",\n \"mousedown\",\n \"mouseleave\",\n \"mousemove\",\n \"mouseup\",\n \"pointercancel\",\n \"pointerdown\",\n \"pointerleave\",\n \"pointermove\",\n \"pointerup\",\n \"touchcancel\",\n \"touchend\",\n \"touchmove\",\n \"touchstart\",\n \"wheel\",\n];\n\nexport const CANVAS_EVENTS = CanvasEvents;\n\n/**\n * Canvas Events.\n *\n * @event\n */\nexport interface CanvasEventMap {\n /**\n * Event that fires on mouse click.\n */\n click: MouseEvent;\n\n /**\n * Event that fires when the user attempts to open a context menu.\n */\n contextmenu: PointerEvent;\n\n /**\n * Event that fires on mouse double click.\n */\n dblclick: MouseEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n mousedown: MouseEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n mouseleave: MouseEvent;\n\n /**\n * Event that fires on mouse move.\n */\n mousemove: MouseEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n mouseup: MouseEvent;\n\n /**\n * Event is fired when the browser determines that there are unlikely to be any more pointer events.\n */\n pointercancel: PointerEvent;\n\n /**\n * Event that fires on mouse button is down.\n */\n pointerdown: PointerEvent;\n\n /**\n * Event that fires on mouse leave.\n */\n pointerleave: PointerEvent;\n\n /**\n * Event that fires on mouse move.\n */\n pointermove: PointerEvent;\n\n /**\n * Event that fires on mouse button is up.\n */\n pointerup: PointerEvent;\n\n /**\n * Event that fires touch is canceled.\n */\n touchcancel: TouchEvent;\n\n /**\n * Event that fires touch is ended.\n */\n touchend: TouchEvent;\n\n /**\n * Event that fires touch is moving.\n */\n touchmove: TouchEvent;\n\n /**\n * Event that fires when touch is started.\n */\n touchstart: TouchEvent;\n\n /**\n * Event that fires when mouse wheel is moving.\n */\n wheel: MouseEvent;\n}\n","///////////////////////////////////////////////////////////////////////////////\n// Copyright (C) 2002-2025, Open Design Alliance (the \"Alliance\").\n// All rights reserved.\n//\n// This software and its documentation and related materials are owned by\n// the Alliance. The software may only be incorporated into application\n// programs owned by members of the Alliance, subject to a signed\n// Membership Agreement and Supplemental Software License Agreement with the\n// Alliance. The structure and organization of this software are the valuable\n// trade secrets of the Alliance and its suppliers. The software is also\n// protected by copyright law and international treaty provisions. Application\n// programs incorporating this software must include the following statement\n// with their copyright notices:\n//\n// This application incorporates Open Design Alliance software pursuant to a\n// license agreement with Open Design Alliance.\n// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.\n// All rights reserved.\n//\n// By use of this software, its documentation or related materials, you\n// acknowledge and accept the above terms.\n///////////////////////////////////////////////////////////////////////////////\n\nimport { IInfo, IMemoryInfo, IPerformanceInfo, IRenderInfo, ISceneInfo, ISystemInfo } from \"./IInfo\";\n\nexport class Info implements IInfo {\n public performance: IPerformanceInfo; // animate\n public render: IRenderInfo; // render\n public scene: ISceneInfo; // databasechunk\n public optimizedScene: ISceneInfo; // databasechunk\n public memory: IMemoryInfo; // databasechunk\n public system: ISystemInfo; // initialize, options, resize\n\n constructor() {\n this.performance = {\n fps: 0,\n frameTime: 0,\n timeToFirstRender: 0,\n loadTime: 0,\n };\n\n this.render = {\n viewport: { width: 0, height: 0 },\n antialiasing: \"\",\n drawCalls: 0,\n triangles: 0,\n points: 0,\n lines: 0,\n };\n\n this.scene = {\n objects: 0,\n triangles: 0,\n points: 0,\n lines: 0,\n edges: 0,\n };\n\n this.optimizedScene = {\n objects: 0,\n triangles: 0,\n points: 0,\n lines: 0,\n edges: 0,\n };\n\n this.memory = {\n geometries: 0,\n geometryBytes: 0,\n textures: 0,\n textureBytes: 0,\n materials: 0,\n totalEstimatedGpuBytes: 0,\n usedJSHeapSize: 0,\n };\n\n this.system = {\n webglRenderer: \"\",\n webglVendor: \"\",\n };\n 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@@ -4,12 +4,13 @@ import { IViewer } from "../viewer/IViewer";
4
4
  */
5
5
  export interface ICommandService {
6
6
  /**
7
- * Executes the command denoted by the given command ID.
7
+ * Executes the command denoted by the given command ID. If the command is not found, tries to set
8
+ * active dragger with the specified name.
8
9
  *
9
- * @param id - ID of the command to execute.
10
+ * @param id - Command ID or dragger name.
10
11
  * @param args - Parameters passed to the command handler function.
11
- * @returns Returns the result of the command handler function. Returns `undefined` when the command
12
- * doesn't exists.
12
+ * @returns Returns the result of the command handler function or new active dragger instance. Returns
13
+ * `undefined` if neither the command nor the dragger exists.
13
14
  */
14
15
  executeCommand(id: string, ...args: any[]): any;
15
16
  }
package/lib/index.d.ts CHANGED
@@ -9,10 +9,13 @@ export * from "./components/IComponents";
9
9
  export * from "./loaders/ILoader";
10
10
  export * from "./loaders/Loader";
11
11
  export * from "./loaders/Loaders";
12
+ export * from "./models/IModel";
12
13
  export * from "./options/IOptions";
13
14
  export * from "./options/Options";
14
15
  export * from "./options/OptionsEvents";
15
16
  export * from "./viewer/CanvasEvents";
17
+ export * from "./viewer/IInfo";
18
+ export * from "./viewer/Info";
16
19
  export * from "./viewer/IViewer";
17
20
  export * from "./viewer/IViewpoint";
18
21
  export * from "./viewer/ViewerEvents";
@@ -4,7 +4,7 @@ import type { IViewer } from "../viewer/IViewer";
4
4
  * Defines the file source to load into the viewer:
5
5
  *
6
6
  * - `File`, `Assembly` or `Model` instance from the Open Cloud Server
7
- * - File `URL` string
7
+ * - `URL` string
8
8
  * - {@link https://developer.mozilla.org/docs/Web/HTTP/Basics_of_HTTP/Data_URIs | Data URL} string
9
9
  * - {@link https://developer.mozilla.org/docs/Web/API/File | Web API File} object
10
10
  * - {@link https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer | ArrayBuffer}
@@ -6,4 +6,5 @@ export declare class Loader implements ILoader {
6
6
  isSupport(file: FileSource, format?: string): boolean;
7
7
  load(file: FileSource, format?: string, params?: LoadParams): Promise<this>;
8
8
  cancel(): void;
9
+ extractFileName(file: FileSource): string;
9
10
  }
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Model interface.
3
+ */
4
+ export interface IModel {
5
+ /**
6
+ * Unique model ID, used as a model prefix when selecting objects in assemblies (multi-model scenes).
7
+ * Can be:
8
+ *
9
+ * - `file ID` - when loading a file from Open Cloud Server.
10
+ * - `assembly ID` - when loading an assembly from Open Cloud Server.
11
+ * - `model ID` - when loading a model of the file/assembly from Open Cloud Server.
12
+ * - `file name` - when loading from local File or URL.
13
+ * - `user defined` - when loading from ArrayBuffer or Data URL.
14
+ */
15
+ id: string;
16
+ /**
17
+ * Disposes the model and releases allocated resources.
18
+ */
19
+ dispose(): void;
20
+ }
@@ -170,14 +170,44 @@ export interface IOptions {
170
170
  */
171
171
  geometryType?: string;
172
172
  /**
173
- * Ruler unit.
174
- *
175
- * Available values: Default, Millimeters, Centimeters, Meters, Feet, Inches, Yards, Kilometers, Miles,
176
- * Micrometers, MicroInches
173
+ * Unit of measurement for the ruler tool (distance measurements).
174
+ *
175
+ * When set to `Default`, the ruler uses the file's native units. Otherwise, distances are
176
+ * automatically converted to the specified unit.
177
+ *
178
+ * Available values:
179
+ *
180
+ * - `Default` - Use file's native units (recommended)
181
+ * - `Millimeters` - Metric: 0.001 m
182
+ * - `Centimeters` - Metric: 0.01 m
183
+ * - `Meters` - Metric: 1 m (base unit)
184
+ * - `Kilometers` - Metric: 1000 m
185
+ * - `Micrometers` - Metric: 0.000001 m
186
+ * - `Inches` - Imperial: 0.0254 m
187
+ * - `Feet` - Imperial: 0.3048 m
188
+ * - `Yards` - Imperial: 0.9144 m
189
+ * - `Miles` - Imperial: 1609.344 m
190
+ * - `Mils` - Imperial: 0.0000254 m
191
+ * - `MicroInches` - Imperial: 0.0000000254 m
177
192
  *
178
193
  * @defaultValue "Default"
179
194
  */
180
- rulerUnit: string;
195
+ rulerUnit?: string;
196
+ /**
197
+ * Number of decimal places to display in ruler measurements.
198
+ *
199
+ * Controls the precision of distance values shown by the ruler tool. Higher values provide more
200
+ * precision but may clutter the display with unnecessary digits.
201
+ *
202
+ * Available values:
203
+ *
204
+ * - `Default` - Use file's native units precision, if supported, otherwise use 2 digits.
205
+ * - `Auto` - Automatically choose precision based on distance value.
206
+ * - `0`...`10` - Use specified number of decimal places (range 0-10, inclusive).
207
+ *
208
+ * @defaultValue 2
209
+ */
210
+ rulerPrecision?: any;
181
211
  /**
182
212
  * Camera projection mode:
183
213
  *
@@ -85,6 +85,8 @@ export declare class Options implements IOptions {
85
85
  set geometryType(value: string);
86
86
  get rulerUnit(): string;
87
87
  set rulerUnit(value: string);
88
+ get rulerPrecision(): any;
89
+ set rulerPrecision(value: any);
88
90
  get cameraMode(): CameraMode;
89
91
  set cameraMode(value: CameraMode);
90
92
  }
@@ -0,0 +1,144 @@
1
+ /**
2
+ * Perfomance metrics.
3
+ */
4
+ export interface IPerformanceInfo {
5
+ /**
6
+ * Frames Per Second: the measure of rendering performance and smoothness.
7
+ */
8
+ fps: number;
9
+ /**
10
+ * The time it takes to render a single frame.
11
+ */
12
+ frameTime: number;
13
+ /**
14
+ * The time from loading the file to the first frame being rendered on screen.
15
+ */
16
+ timeToFirstRender: number;
17
+ /**
18
+ * The total file loading time.
19
+ */
20
+ loadTime: number;
21
+ }
22
+ /**
23
+ * Render related metrics.
24
+ */
25
+ export interface IRenderInfo {
26
+ /**
27
+ * The current width and height of the rendering canvas.
28
+ */
29
+ viewport: {
30
+ width: number;
31
+ height: number;
32
+ };
33
+ /**
34
+ * The current anti-aliasing technique being used.
35
+ */
36
+ antialiasing: string;
37
+ /**
38
+ * The number of draw calls of the current frame.
39
+ */
40
+ drawCalls: number;
41
+ /**
42
+ * The number of rendered triangle primitives of the current frame.
43
+ */
44
+ triangles: number;
45
+ /**
46
+ * The number of rendered point primitives of the current frame.
47
+ */
48
+ points: number;
49
+ /**
50
+ * The number of rendered line primitives of the current frame.
51
+ */
52
+ lines: number;
53
+ }
54
+ /**
55
+ * Scene related metrics.
56
+ */
57
+ export interface ISceneInfo {
58
+ /**
59
+ * The total number of objects in the scene graph.
60
+ */
61
+ objects: number;
62
+ /**
63
+ * The total number of triangles in the entire scene.
64
+ */
65
+ triangles: number;
66
+ /**
67
+ * The total number of point primitives in the scene.
68
+ */
69
+ points: number;
70
+ /**
71
+ * The total number of lines in the scene.
72
+ */
73
+ lines: number;
74
+ /**
75
+ * The total number of edges in the scene.
76
+ */
77
+ edges: number;
78
+ }
79
+ /**
80
+ * Memory related metrics.
81
+ */
82
+ export interface IMemoryInfo {
83
+ /**
84
+ * The number of unique geometries and the memory they consume.
85
+ */
86
+ geometries: number;
87
+ geometryBytes: number;
88
+ /**
89
+ * The number of textures and the memory they consume.
90
+ */
91
+ textures: number;
92
+ textureBytes: number;
93
+ /**
94
+ * The number of unique materials in use.
95
+ */
96
+ materials: number;
97
+ /**
98
+ * An estimation of the total VRAM being used by the WebGL context.
99
+ */
100
+ totalEstimatedGpuBytes: number;
101
+ usedJSHeapSize: number;
102
+ }
103
+ /**
104
+ * System information.
105
+ */
106
+ export interface ISystemInfo {
107
+ /**
108
+ * Renderer string of the graphics driver.
109
+ */
110
+ webglRenderer: string;
111
+ /**
112
+ * Vendor string of the graphics driver.
113
+ */
114
+ webglVendor: string;
115
+ }
116
+ /**
117
+ * The statistical information about the scene, GPU memory and the rendering process.
118
+ */
119
+ export interface IInfo {
120
+ /**
121
+ * Perfomance metrics.
122
+ */
123
+ performance: IPerformanceInfo;
124
+ /**
125
+ * Render related metrics.
126
+ */
127
+ render: IRenderInfo;
128
+ /**
129
+ * Scene related metrics.
130
+ */
131
+ scene: ISceneInfo;
132
+ /**
133
+ * Scene related metrics after optimization.
134
+ */
135
+ optimizedScene: ISceneInfo;
136
+ /**
137
+ * Memory related metrics.
138
+ */
139
+ memory: IMemoryInfo;
140
+ /**
141
+ * System information.
142
+ */
143
+ system: ISystemInfo;
144
+ }