@inweb/client 25.2.2 → 25.2.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +70 -70
  3. package/dist/client.js +12369 -11952
  4. package/dist/client.js.map +1 -1
  5. package/dist/client.min.js +1 -1
  6. package/dist/client.module.js +714 -235
  7. package/dist/client.module.js.map +1 -1
  8. package/lib/Api/Assembly.d.ts +338 -338
  9. package/lib/Api/ClashTest.d.ts +175 -175
  10. package/lib/Api/Client.d.ts +451 -451
  11. package/lib/Api/ClientEvents.d.ts +28 -28
  12. package/lib/Api/File.d.ts +567 -567
  13. package/lib/Api/HttpClient.d.ts +12 -12
  14. package/lib/Api/IAssembly.d.ts +13 -13
  15. package/lib/Api/IFile.d.ts +45 -45
  16. package/lib/Api/IHttpClient.d.ts +10 -10
  17. package/lib/Api/IUser.d.ts +10 -10
  18. package/lib/Api/Job.d.ts +141 -141
  19. package/lib/Api/Member.d.ts +84 -84
  20. package/lib/Api/Model.d.ts +146 -146
  21. package/lib/Api/Permission.d.ts +92 -92
  22. package/lib/Api/Project.d.ts +246 -246
  23. package/lib/Api/Role.d.ts +81 -81
  24. package/lib/Api/User.d.ts +196 -196
  25. package/lib/Api/impl/FetchError.d.ts +17 -17
  26. package/lib/Api/impl/Utils.d.ts +32 -32
  27. package/lib/Api/impl/http.d.ts +66 -66
  28. package/lib/ConvetMath.d.ts +28 -28
  29. package/lib/Viewer/CanvasEvents.d.ts +1 -1
  30. package/lib/Viewer/Commands/ApplyModelTransform.d.ts +1 -1
  31. package/lib/Viewer/Commands/ClearMarkup.d.ts +1 -1
  32. package/lib/Viewer/Commands/ClearSlices.d.ts +1 -1
  33. package/lib/Viewer/Commands/CreatePreview.d.ts +1 -1
  34. package/lib/Viewer/Commands/Explode.d.ts +1 -1
  35. package/lib/Viewer/Commands/GetDefaultViewPositions.d.ts +1 -1
  36. package/lib/Viewer/Commands/GetModels.d.ts +1 -1
  37. package/lib/Viewer/Commands/GetSelected.d.ts +1 -1
  38. package/lib/Viewer/Commands/HideSelected.d.ts +1 -1
  39. package/lib/Viewer/Commands/IsolateSelected.d.ts +1 -1
  40. package/lib/Viewer/Commands/RegenerateAll.d.ts +1 -1
  41. package/lib/Viewer/Commands/ResetView.d.ts +1 -1
  42. package/lib/Viewer/Commands/SelectModel.d.ts +1 -1
  43. package/lib/Viewer/Commands/SetActiveDragger.d.ts +1 -1
  44. package/lib/Viewer/Commands/SetDefaultViewPosition.d.ts +1 -1
  45. package/lib/Viewer/Commands/SetMarkupColor.d.ts +1 -1
  46. package/lib/Viewer/Commands/SetSelected.d.ts +1 -1
  47. package/lib/Viewer/Commands/ShowAll.d.ts +1 -1
  48. package/lib/Viewer/Commands/Unselect.d.ts +1 -1
  49. package/lib/Viewer/Commands/ZoomToExtents.d.ts +1 -1
  50. package/lib/Viewer/Commands/ZoomToObjects.d.ts +1 -1
  51. package/lib/Viewer/Commands/ZoomToSelected.d.ts +1 -1
  52. package/lib/Viewer/Commands.d.ts +2 -2
  53. package/lib/Viewer/Draggers/Actions/OrbitAction.d.ts +21 -21
  54. package/lib/Viewer/Draggers/Actions/PanAction.d.ts +17 -17
  55. package/lib/Viewer/Draggers/Actions/ZoomAction.d.ts +7 -7
  56. package/lib/Viewer/Draggers/Common/Geometry.d.ts +114 -114
  57. package/lib/Viewer/Draggers/Common/GestureManager.d.ts +40 -40
  58. package/lib/Viewer/Draggers/Common/OdBaseDragger.d.ts +53 -53
  59. package/lib/Viewer/Draggers/Common/OdaGeAction.d.ts +29 -29
  60. package/lib/Viewer/Draggers/MeasureLineDragger/MeasureLineItem.d.ts +30 -30
  61. package/lib/Viewer/Draggers/MeasureLineDragger/MeasureUtils.d.ts +19 -19
  62. package/lib/Viewer/Draggers/MeasureLineDragger/index.d.ts +23 -23
  63. package/lib/Viewer/Draggers/OdBaseCuttingPlaneDragger.d.ts +26 -26
  64. package/lib/Viewer/Draggers/OdCuttingPlaneXAxisDragger.d.ts +7 -7
  65. package/lib/Viewer/Draggers/OdCuttingPlaneYAxisDragger.d.ts +7 -7
  66. package/lib/Viewer/Draggers/OdCuttingPlaneZAxisDragger.d.ts +7 -7
  67. package/lib/Viewer/Draggers/OdOrbitDragger.d.ts +14 -14
  68. package/lib/Viewer/Draggers/OdPanDragger.d.ts +11 -11
  69. package/lib/Viewer/Draggers/OdZoomDragger.d.ts +11 -11
  70. package/lib/Viewer/Draggers/OdZoomWheelDragger.d.ts +10 -10
  71. package/lib/Viewer/Draggers/OdZoomWindowDragger/OdSelectionFrame.d.ts +18 -18
  72. package/lib/Viewer/Draggers/OdZoomWindowDragger/index.d.ts +13 -13
  73. package/lib/Viewer/Draggers/OdaLineDragger.d.ts +14 -14
  74. package/lib/Viewer/Draggers/OdaTextDragger.d.ts +15 -15
  75. package/lib/Viewer/Draggers/OdaWalkDragger.d.ts +29 -29
  76. package/lib/Viewer/Draggers/OrbitAroundBuildingDragger.d.ts +18 -18
  77. package/lib/Viewer/EventEmitter2.d.ts +53 -53
  78. package/lib/Viewer/ICommands.d.ts +24 -24
  79. package/lib/Viewer/IEventEmitter2.d.ts +12 -12
  80. package/lib/Viewer/IViewer.d.ts +28 -26
  81. package/lib/Viewer/Loaders/BaseLoader.d.ts +10 -10
  82. package/lib/Viewer/Loaders/LoaderFactory.d.ts +10 -9
  83. package/lib/Viewer/Loaders/TCSLoader.d.ts +4 -4
  84. package/lib/Viewer/Loaders/UpdaterController.d.ts +14 -14
  85. package/lib/Viewer/Loaders/VsfXLoader.d.ts +4 -4
  86. package/lib/Viewer/Loaders/VsfXPartialLoader.d.ts +4 -4
  87. package/lib/Viewer/Loaders/VsfXStreamingLoader.d.ts +5 -0
  88. package/lib/Viewer/Markup/Api/IMarkupArrow.d.ts +21 -11
  89. package/lib/Viewer/Markup/Api/IMarkupCloud.d.ts +15 -0
  90. package/lib/Viewer/Markup/Api/IMarkupColorable.d.ts +4 -4
  91. package/lib/Viewer/Markup/Api/IMarkupEllipse.d.ts +14 -14
  92. package/lib/Viewer/Markup/Api/IMarkupImage.d.ts +14 -14
  93. package/lib/Viewer/Markup/Api/IMarkupLine.d.ts +18 -10
  94. package/lib/Viewer/Markup/Api/IMarkupObject.d.ts +11 -11
  95. package/lib/Viewer/Markup/Api/IMarkupRectangle.d.ts +14 -14
  96. package/lib/Viewer/Markup/Api/IMarkupText.d.ts +12 -12
  97. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaArrow.d.ts +46 -31
  98. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaCloud.d.ts +36 -0
  99. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaEllipse.d.ts +40 -39
  100. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaImage.d.ts +36 -35
  101. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaLine.d.ts +35 -31
  102. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaRectangle.d.ts +38 -37
  103. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaText.d.ts +37 -36
  104. package/lib/Viewer/Markup/IMarkup.d.ts +38 -37
  105. package/lib/Viewer/Markup/Impl/Konva/KonvaMarkup.d.ts +71 -62
  106. package/lib/Viewer/Markup/Impl/Konva/MarkupColor.d.ts +18 -18
  107. package/lib/Viewer/Markup/Impl/Visualize/VisualizeMarkup.d.ts +33 -32
  108. package/lib/Viewer/Markup/MarkupFactory.d.ts +6 -6
  109. package/lib/Viewer/Options.d.ts +238 -227
  110. package/lib/Viewer/OptionsEvents.d.ts +25 -25
  111. package/lib/Viewer/Viewer.d.ts +358 -352
  112. package/lib/Viewer/ViewerCommands.d.ts +22 -22
  113. package/lib/Viewer/ViewerEvents.d.ts +600 -600
  114. package/lib/Viewer/utils.d.ts +3 -3
  115. package/lib/index.d.ts +23 -23
  116. package/package.json +38 -32
  117. package/src/Api/Assembly.ts +678 -678
  118. package/src/Api/ClashTest.ts +290 -290
  119. package/src/Api/Client.ts +816 -816
  120. package/src/Api/ClientEvents.ts +31 -31
  121. package/src/Api/File.ts +962 -962
  122. package/src/Api/HttpClient.ts +73 -73
  123. package/src/Api/IAssembly.ts +37 -37
  124. package/src/Api/IFile.ts +74 -74
  125. package/src/Api/IHttpClient.ts +50 -50
  126. package/src/Api/IUser.ts +33 -33
  127. package/src/Api/Job.ts +253 -253
  128. package/src/Api/Member.ts +161 -161
  129. package/src/Api/Model.ts +259 -259
  130. package/src/Api/Permission.ts +173 -173
  131. package/src/Api/Project.ts +479 -479
  132. package/src/Api/Role.ts +158 -158
  133. package/src/Api/User.ts +357 -357
  134. package/src/Api/impl/FetchError.ts +48 -48
  135. package/src/Api/impl/Utils.ts +367 -367
  136. package/src/Api/impl/http.ts +92 -92
  137. package/src/ConvetMath.ts +372 -372
  138. package/src/Viewer/CanvasEvents.ts +41 -41
  139. package/src/Viewer/Commands/ApplyModelTransform.ts +70 -70
  140. package/src/Viewer/Commands/ClearMarkup.ts +28 -28
  141. package/src/Viewer/Commands/ClearSlices.ts +27 -27
  142. package/src/Viewer/Commands/CreatePreview.ts +33 -33
  143. package/src/Viewer/Commands/Explode.ts +38 -38
  144. package/src/Viewer/Commands/GetDefaultViewPositions.ts +36 -36
  145. package/src/Viewer/Commands/GetModels.ts +43 -43
  146. package/src/Viewer/Commands/GetSelected.ts +58 -58
  147. package/src/Viewer/Commands/HideSelected.ts +37 -37
  148. package/src/Viewer/Commands/IsolateSelected.ts +37 -37
  149. package/src/Viewer/Commands/RegenerateAll.ts +37 -37
  150. package/src/Viewer/Commands/ResetView.ts +43 -43
  151. package/src/Viewer/Commands/SelectModel.ts +52 -52
  152. package/src/Viewer/Commands/SetActiveDragger.ts +29 -29
  153. package/src/Viewer/Commands/SetDefaultViewPosition.ts +50 -50
  154. package/src/Viewer/Commands/SetMarkupColor.ts +29 -29
  155. package/src/Viewer/Commands/SetSelected.ts +47 -47
  156. package/src/Viewer/Commands/ShowAll.ts +37 -37
  157. package/src/Viewer/Commands/Unselect.ts +37 -37
  158. package/src/Viewer/Commands/ZoomToExtents.ts +43 -43
  159. package/src/Viewer/Commands/ZoomToObjects.ts +47 -47
  160. package/src/Viewer/Commands/ZoomToSelected.ts +39 -39
  161. package/src/Viewer/Commands.ts +81 -81
  162. package/src/Viewer/Draggers/Actions/OrbitAction.ts +250 -250
  163. package/src/Viewer/Draggers/Actions/PanAction.ts +102 -102
  164. package/src/Viewer/Draggers/Actions/ZoomAction.ts +45 -45
  165. package/src/Viewer/Draggers/Common/Geometry.ts +152 -152
  166. package/src/Viewer/Draggers/Common/GestureManager.ts +263 -263
  167. package/src/Viewer/Draggers/Common/OdBaseDragger.ts +270 -270
  168. package/src/Viewer/Draggers/Common/OdaGeAction.ts +146 -146
  169. package/src/Viewer/Draggers/MeasureLineDragger/MeasureLineItem.ts +248 -248
  170. package/src/Viewer/Draggers/MeasureLineDragger/MeasureUtils.ts +182 -182
  171. package/src/Viewer/Draggers/MeasureLineDragger/index.ts +166 -166
  172. package/src/Viewer/Draggers/OdBaseCuttingPlaneDragger.ts +182 -182
  173. package/src/Viewer/Draggers/OdCuttingPlaneXAxisDragger.ts +53 -53
  174. package/src/Viewer/Draggers/OdCuttingPlaneYAxisDragger.ts +53 -53
  175. package/src/Viewer/Draggers/OdCuttingPlaneZAxisDragger.ts +53 -53
  176. package/src/Viewer/Draggers/OdOrbitDragger.ts +70 -70
  177. package/src/Viewer/Draggers/OdPanDragger.ts +62 -62
  178. package/src/Viewer/Draggers/OdZoomDragger.ts +59 -59
  179. package/src/Viewer/Draggers/OdZoomWheelDragger.ts +103 -103
  180. package/src/Viewer/Draggers/OdZoomWindowDragger/OdSelectionFrame.ts +123 -123
  181. package/src/Viewer/Draggers/OdZoomWindowDragger/index.ts +75 -75
  182. package/src/Viewer/Draggers/OdaLineDragger.ts +80 -80
  183. package/src/Viewer/Draggers/OdaTextDragger.ts +118 -118
  184. package/src/Viewer/Draggers/OdaWalkDragger.ts +278 -278
  185. package/src/Viewer/Draggers/OrbitAroundBuildingDragger.ts +184 -184
  186. package/src/Viewer/EventEmitter2.ts +116 -116
  187. package/src/Viewer/ICommands.ts +53 -53
  188. package/src/Viewer/IEventEmitter2.ts +36 -36
  189. package/src/Viewer/IViewer.ts +58 -55
  190. package/src/Viewer/Loaders/BaseLoader.ts +40 -40
  191. package/src/Viewer/Loaders/LoaderFactory.ts +47 -44
  192. package/src/Viewer/Loaders/TCSLoader.ts +82 -82
  193. package/src/Viewer/Loaders/UpdaterController.ts +36 -36
  194. package/src/Viewer/Loaders/VsfXLoader.ts +65 -87
  195. package/src/Viewer/Loaders/VsfXPartialLoader.ts +208 -208
  196. package/src/Viewer/Loaders/VsfXStreamingLoader.ts +87 -0
  197. package/src/Viewer/Markup/Api/IMarkupArrow.ts +12 -15
  198. package/src/Viewer/Markup/Api/IMarkupCloud.ts +15 -0
  199. package/src/Viewer/Markup/Api/IMarkupColorable.ts +4 -4
  200. package/src/Viewer/Markup/Api/IMarkupEllipse.ts +15 -15
  201. package/src/Viewer/Markup/Api/IMarkupImage.ts +15 -15
  202. package/src/Viewer/Markup/Api/IMarkupLine.ts +20 -10
  203. package/src/Viewer/Markup/Api/IMarkupObject.ts +15 -15
  204. package/src/Viewer/Markup/Api/IMarkupRectangle.ts +15 -15
  205. package/src/Viewer/Markup/Api/IMarkupText.ts +12 -12
  206. package/src/Viewer/Markup/Api/Impl/Konva/KonvaArrow.ts +117 -119
  207. package/src/Viewer/Markup/Api/Impl/Konva/KonvaCloud.ts +208 -0
  208. package/src/Viewer/Markup/Api/Impl/Konva/KonvaEllipse.ts +118 -113
  209. package/src/Viewer/Markup/Api/Impl/Konva/KonvaImage.ts +123 -121
  210. package/src/Viewer/Markup/Api/Impl/Konva/KonvaLine.ts +130 -99
  211. package/src/Viewer/Markup/Api/Impl/Konva/KonvaRectangle.ts +119 -113
  212. package/src/Viewer/Markup/Api/Impl/Konva/KonvaText.ts +110 -104
  213. package/src/Viewer/Markup/IMarkup.ts +40 -39
  214. package/src/Viewer/Markup/Impl/Konva/KonvaMarkup.ts +1144 -872
  215. package/src/Viewer/Markup/Impl/Konva/MarkupColor.ts +39 -39
  216. package/src/Viewer/Markup/Impl/Visualize/VisualizeMarkup.ts +231 -273
  217. package/src/Viewer/Markup/MarkupFactory.ts +32 -32
  218. package/src/Viewer/Options.ts +522 -502
  219. package/src/Viewer/OptionsEvents.ts +28 -28
  220. package/src/Viewer/Viewer.ts +1191 -1109
  221. package/src/Viewer/ViewerCommands.ts +45 -45
  222. package/src/Viewer/ViewerEvents.ts +700 -700
  223. package/src/Viewer/utils.ts +74 -74
  224. package/src/index.ts +48 -48
package/src/ConvetMath.ts CHANGED
@@ -1,372 +1,372 @@
1
- /**
2
- * Convert world coordinates to screen normalized (-1, 1)
3
- *
4
- * @param viewMatrix Camera world matrix
5
- * @param projectionMatrix Camera projection matrix
6
- * @param worldPoint World point
7
- */
8
- export function worldToScreenNormalized(
9
- viewMatrix: Array<number>,
10
- projectionMatrix: Array<number>,
11
- worldPoint: [x: number, y: number, z: number]
12
- ): [x: number, y: number, z: number] {
13
- function applyMatrixToPoint3(matrix, point: [x: number, y: number, z: number]): [x: number, y: number, z: number] {
14
- const [x, y, z] = point;
15
- const e = matrix;
16
- const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
17
-
18
- return [
19
- (e[0] * x + e[4] * y + e[8] * z + e[12]) * w,
20
- (e[1] * x + e[5] * y + e[9] * z + e[13]) * w,
21
- (e[2] * x + e[6] * y + e[10] * z + e[14]) * w,
22
- ];
23
- }
24
-
25
- const [x, y, z] = applyMatrixToPoint3(projectionMatrix, applyMatrixToPoint3(invertMatrix(viewMatrix), worldPoint));
26
-
27
- return [x, y, z];
28
- }
29
-
30
- export function multiplyMatrices(a: Array<number>, b: Array<number>): Array<number> {
31
- const ae = a;
32
- const be = b;
33
- const te = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
34
-
35
- const a11 = ae[0],
36
- a12 = ae[4],
37
- a13 = ae[8],
38
- a14 = ae[12];
39
- const a21 = ae[1],
40
- a22 = ae[5],
41
- a23 = ae[9],
42
- a24 = ae[13];
43
- const a31 = ae[2],
44
- a32 = ae[6],
45
- a33 = ae[10],
46
- a34 = ae[14];
47
- const a41 = ae[3],
48
- a42 = ae[7],
49
- a43 = ae[11],
50
- a44 = ae[15];
51
-
52
- const b11 = be[0],
53
- b12 = be[4],
54
- b13 = be[8],
55
- b14 = be[12];
56
- const b21 = be[1],
57
- b22 = be[5],
58
- b23 = be[9],
59
- b24 = be[13];
60
- const b31 = be[2],
61
- b32 = be[6],
62
- b33 = be[10],
63
- b34 = be[14];
64
- const b41 = be[3],
65
- b42 = be[7],
66
- b43 = be[11],
67
- b44 = be[15];
68
-
69
- te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
70
- te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
71
- te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
72
- te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
73
-
74
- te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
75
- te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
76
- te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
77
- te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
78
-
79
- te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
80
- te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
81
- te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
82
- te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
83
-
84
- te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
85
- te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
86
- te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
87
- te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
88
-
89
- return te;
90
- }
91
-
92
- /**
93
- * @param matrix
94
- * @returns Matrix
95
- */
96
- export function invertMatrix(matrix: Array<number>): Array<number> {
97
- const te = matrix,
98
- n11 = te[0],
99
- n21 = te[1],
100
- n31 = te[2],
101
- n41 = te[3],
102
- n12 = te[4],
103
- n22 = te[5],
104
- n32 = te[6],
105
- n42 = te[7],
106
- n13 = te[8],
107
- n23 = te[9],
108
- n33 = te[10],
109
- n43 = te[11],
110
- n14 = te[12],
111
- n24 = te[13],
112
- n34 = te[14],
113
- n44 = te[15],
114
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
115
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
116
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
117
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
118
-
119
- const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
120
-
121
- if (det === 0) return [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
122
-
123
- const detInv = 1 / det;
124
-
125
- return [
126
- t11 * detInv,
127
- (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) *
128
- detInv,
129
- (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) *
130
- detInv,
131
- (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) *
132
- detInv,
133
-
134
- t12 * detInv,
135
- (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) *
136
- detInv,
137
- (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) *
138
- detInv,
139
- (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) *
140
- detInv,
141
-
142
- t13 * detInv,
143
- (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) *
144
- detInv,
145
- (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) *
146
- detInv,
147
- (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) *
148
- detInv,
149
-
150
- t14 * detInv,
151
- (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) *
152
- detInv,
153
- (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) *
154
- detInv,
155
- (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) *
156
- detInv,
157
- ];
158
- }
159
-
160
- /**
161
- * Convert world coordinates to screen (screenWidth, screenHeight)
162
- *
163
- * @param viewMatrix Camera world matrix
164
- * @param projectionMatrix Camera projection matrix
165
- * @param worldPoint World point
166
- * @param screenWidth Screen width
167
- * @param screenHeight Screen height
168
- */
169
- export function worldToScreen(
170
- viewMatrix: Array<number>,
171
- projectionMatrix: Array<number>,
172
- worldPoint: [x: number, y: number, z: number],
173
- screenWidth: number,
174
- screenHeight: number
175
- ) {
176
- const widthHalf = screenWidth / 2;
177
- const heightHalf = screenHeight / 2;
178
-
179
- const [x, y] = worldToScreenNormalized(viewMatrix, projectionMatrix, worldPoint);
180
- const p = [x * widthHalf + widthHalf, -(y * heightHalf) + heightHalf];
181
- return p;
182
- }
183
-
184
- /**
185
- * @param a
186
- * @returns
187
- */
188
- function lengthVector(a: { x: number; y: number; z: number }): number {
189
- return Math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
190
- }
191
- function normalizeVector(a: { x: number; y: number; z: number }): { x: number; y: number; z: number } {
192
- const len = lengthVector(a);
193
- if (len === 0) return a;
194
- return {
195
- x: a.x / len,
196
- y: a.y / len,
197
- z: a.z / len,
198
- };
199
- }
200
-
201
- function crossVectors(a, b) {
202
- const ax = a.x,
203
- ay = a.y,
204
- az = a.z;
205
- const bx = b.x,
206
- by = b.y,
207
- bz = b.z;
208
-
209
- return {
210
- x: ay * bz - az * by,
211
- y: az * bx - ax * bz,
212
- z: ax * by - ay * bx,
213
- };
214
- }
215
-
216
- function normalizedProjection(
217
- width,
218
- height,
219
- nearClipPlaneDist,
220
- farClipPlaneDist,
221
- normalizedCenter,
222
- normalizedWidth,
223
- normalizedHeight,
224
- normalizedDepth
225
- ) {
226
- const mtx = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
227
-
228
- mtx[0] = -normalizedWidth / width;
229
- mtx[1] = 0;
230
- mtx[2] = 0.0;
231
- mtx[3] = normalizedCenter.x;
232
-
233
- mtx[4] = 0.0;
234
- mtx[5] = -normalizedHeight / height;
235
- mtx[6] = 0.0;
236
- mtx[7] = normalizedCenter.y;
237
-
238
- mtx[8] = 0;
239
- mtx[9] = 0.0;
240
- mtx[10] = normalizedDepth / (farClipPlaneDist - nearClipPlaneDist);
241
- mtx[11] = -mtx[10] * nearClipPlaneDist;
242
-
243
- mtx[12] = mtx[13] = mtx[14] = 0.0;
244
- mtx[15] = 1.0;
245
-
246
- return mtx;
247
- }
248
-
249
- export function createOrthoProjectionMatrix(camera, width, height) {
250
- const nearClipPlaneDist = 0.1;
251
- const farClipPlaneDist = 1000;
252
- const fieldWidth = camera.field_width;
253
- const fieldHeight = camera.field_height;
254
- let viewportNormalizedWidth = 2;
255
- let viewportNormalizedHeight = 2;
256
-
257
- if (width > height) {
258
- const aspect = height / width;
259
- const aspectFiled = fieldHeight / fieldWidth;
260
- viewportNormalizedWidth = (2 / aspectFiled) * aspect;
261
- viewportNormalizedHeight = 2;
262
- } else {
263
- const aspect = width / height;
264
- const aspectFiled = fieldWidth / fieldHeight;
265
- viewportNormalizedWidth = 2;
266
- viewportNormalizedHeight = (2 / aspectFiled) * aspect;
267
- }
268
-
269
- const viewportNormalizedCenter = {
270
- x: 0,
271
- y: 0,
272
- };
273
-
274
- const projectionMatrix = normalizedProjection(
275
- fieldWidth,
276
- fieldHeight,
277
- nearClipPlaneDist,
278
- farClipPlaneDist,
279
- viewportNormalizedCenter,
280
- viewportNormalizedWidth,
281
- viewportNormalizedHeight,
282
- 1.0
283
- );
284
-
285
- return projectionMatrix;
286
- }
287
-
288
- export function createViewMatrix(camera) {
289
- const position = camera.view_point;
290
-
291
- const viewMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, position.x, position.y, position.z, 1];
292
-
293
- const target = addVectors(camera.direction, position);
294
-
295
- matrixLookAt(viewMatrix, position, target, camera.up_vector);
296
-
297
- return viewMatrix;
298
- }
299
-
300
- export function bcfWorldToScreenFromCamera(
301
- camera,
302
- canvas: HTMLCanvasElement,
303
- point: [x: number, y: number, z: number]
304
- ) {
305
- const { width, height } = canvas;
306
-
307
- if (lengthVector(camera.direction) >= 1.0001) {
308
- camera = {
309
- ...camera,
310
- direction: normalizeVector(subVectors(camera.direction, camera.view_point)),
311
- };
312
- }
313
-
314
- const projectionMatrix = createOrthoProjectionMatrix(camera, width, height);
315
- const viewMatrix = createViewMatrix(camera);
316
-
317
- return worldToScreen(viewMatrix, projectionMatrix, point, width, height);
318
- }
319
-
320
- function subVectors(
321
- a: { x: number; y: number; z: number },
322
- b: { x: number; y: number; z: number }
323
- ): { x: number; y: number; z: number } {
324
- return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
325
- }
326
-
327
- function addVectors(
328
- a: { x: number; y: number; z: number },
329
- b: { x: number; y: number; z: number }
330
- ): { x: number; y: number; z: number } {
331
- return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
332
- }
333
-
334
- export function matrixLookAt(matrix, eye, target, up) {
335
- let z = subVectors(eye, target);
336
-
337
- if (lengthVector(z) === 0) {
338
- z.z = 1;
339
- }
340
- z = normalizeVector(z);
341
-
342
- let x = crossVectors(z, up);
343
- if (lengthVector(x) === 0) {
344
- if (Math.abs(up.z) === 1) {
345
- z.x += 0.0001;
346
- } else {
347
- z.z += 0.0001;
348
- }
349
-
350
- z = normalizeVector(z);
351
-
352
- x = crossVectors(up, z);
353
- }
354
-
355
- x = normalizeVector(x);
356
-
357
- const y = crossVectors(z, x);
358
-
359
- const m = matrix;
360
-
361
- m[0] = x.x;
362
- m[4] = y.x;
363
- m[8] = z.x;
364
- m[1] = x.y;
365
- m[5] = y.y;
366
- m[9] = z.y;
367
- m[2] = x.z;
368
- m[6] = y.z;
369
- m[10] = z.z;
370
-
371
- return m;
372
- }
1
+ /**
2
+ * Convert world coordinates to screen normalized (-1, 1)
3
+ *
4
+ * @param viewMatrix Camera world matrix
5
+ * @param projectionMatrix Camera projection matrix
6
+ * @param worldPoint World point
7
+ */
8
+ export function worldToScreenNormalized(
9
+ viewMatrix: Array<number>,
10
+ projectionMatrix: Array<number>,
11
+ worldPoint: [x: number, y: number, z: number]
12
+ ): [x: number, y: number, z: number] {
13
+ function applyMatrixToPoint3(matrix, point: [x: number, y: number, z: number]): [x: number, y: number, z: number] {
14
+ const [x, y, z] = point;
15
+ const e = matrix;
16
+ const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
17
+
18
+ return [
19
+ (e[0] * x + e[4] * y + e[8] * z + e[12]) * w,
20
+ (e[1] * x + e[5] * y + e[9] * z + e[13]) * w,
21
+ (e[2] * x + e[6] * y + e[10] * z + e[14]) * w,
22
+ ];
23
+ }
24
+
25
+ const [x, y, z] = applyMatrixToPoint3(projectionMatrix, applyMatrixToPoint3(invertMatrix(viewMatrix), worldPoint));
26
+
27
+ return [x, y, z];
28
+ }
29
+
30
+ export function multiplyMatrices(a: Array<number>, b: Array<number>): Array<number> {
31
+ const ae = a;
32
+ const be = b;
33
+ const te = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
34
+
35
+ const a11 = ae[0],
36
+ a12 = ae[4],
37
+ a13 = ae[8],
38
+ a14 = ae[12];
39
+ const a21 = ae[1],
40
+ a22 = ae[5],
41
+ a23 = ae[9],
42
+ a24 = ae[13];
43
+ const a31 = ae[2],
44
+ a32 = ae[6],
45
+ a33 = ae[10],
46
+ a34 = ae[14];
47
+ const a41 = ae[3],
48
+ a42 = ae[7],
49
+ a43 = ae[11],
50
+ a44 = ae[15];
51
+
52
+ const b11 = be[0],
53
+ b12 = be[4],
54
+ b13 = be[8],
55
+ b14 = be[12];
56
+ const b21 = be[1],
57
+ b22 = be[5],
58
+ b23 = be[9],
59
+ b24 = be[13];
60
+ const b31 = be[2],
61
+ b32 = be[6],
62
+ b33 = be[10],
63
+ b34 = be[14];
64
+ const b41 = be[3],
65
+ b42 = be[7],
66
+ b43 = be[11],
67
+ b44 = be[15];
68
+
69
+ te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
70
+ te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
71
+ te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
72
+ te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
73
+
74
+ te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
75
+ te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
76
+ te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
77
+ te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
78
+
79
+ te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
80
+ te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
81
+ te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
82
+ te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
83
+
84
+ te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
85
+ te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
86
+ te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
87
+ te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
88
+
89
+ return te;
90
+ }
91
+
92
+ /**
93
+ * @param matrix
94
+ * @returns Matrix
95
+ */
96
+ export function invertMatrix(matrix: Array<number>): Array<number> {
97
+ const te = matrix,
98
+ n11 = te[0],
99
+ n21 = te[1],
100
+ n31 = te[2],
101
+ n41 = te[3],
102
+ n12 = te[4],
103
+ n22 = te[5],
104
+ n32 = te[6],
105
+ n42 = te[7],
106
+ n13 = te[8],
107
+ n23 = te[9],
108
+ n33 = te[10],
109
+ n43 = te[11],
110
+ n14 = te[12],
111
+ n24 = te[13],
112
+ n34 = te[14],
113
+ n44 = te[15],
114
+ t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
115
+ t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
116
+ t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
117
+ t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
118
+
119
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
120
+
121
+ if (det === 0) return [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
122
+
123
+ const detInv = 1 / det;
124
+
125
+ return [
126
+ t11 * detInv,
127
+ (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) *
128
+ detInv,
129
+ (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) *
130
+ detInv,
131
+ (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) *
132
+ detInv,
133
+
134
+ t12 * detInv,
135
+ (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) *
136
+ detInv,
137
+ (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) *
138
+ detInv,
139
+ (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) *
140
+ detInv,
141
+
142
+ t13 * detInv,
143
+ (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) *
144
+ detInv,
145
+ (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) *
146
+ detInv,
147
+ (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) *
148
+ detInv,
149
+
150
+ t14 * detInv,
151
+ (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) *
152
+ detInv,
153
+ (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) *
154
+ detInv,
155
+ (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) *
156
+ detInv,
157
+ ];
158
+ }
159
+
160
+ /**
161
+ * Convert world coordinates to screen (screenWidth, screenHeight)
162
+ *
163
+ * @param viewMatrix Camera world matrix
164
+ * @param projectionMatrix Camera projection matrix
165
+ * @param worldPoint World point
166
+ * @param screenWidth Screen width
167
+ * @param screenHeight Screen height
168
+ */
169
+ export function worldToScreen(
170
+ viewMatrix: Array<number>,
171
+ projectionMatrix: Array<number>,
172
+ worldPoint: [x: number, y: number, z: number],
173
+ screenWidth: number,
174
+ screenHeight: number
175
+ ) {
176
+ const widthHalf = screenWidth / 2;
177
+ const heightHalf = screenHeight / 2;
178
+
179
+ const [x, y] = worldToScreenNormalized(viewMatrix, projectionMatrix, worldPoint);
180
+ const p = [x * widthHalf + widthHalf, -(y * heightHalf) + heightHalf];
181
+ return p;
182
+ }
183
+
184
+ /**
185
+ * @param a
186
+ * @returns
187
+ */
188
+ function lengthVector(a: { x: number; y: number; z: number }): number {
189
+ return Math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
190
+ }
191
+ function normalizeVector(a: { x: number; y: number; z: number }): { x: number; y: number; z: number } {
192
+ const len = lengthVector(a);
193
+ if (len === 0) return a;
194
+ return {
195
+ x: a.x / len,
196
+ y: a.y / len,
197
+ z: a.z / len,
198
+ };
199
+ }
200
+
201
+ function crossVectors(a, b) {
202
+ const ax = a.x,
203
+ ay = a.y,
204
+ az = a.z;
205
+ const bx = b.x,
206
+ by = b.y,
207
+ bz = b.z;
208
+
209
+ return {
210
+ x: ay * bz - az * by,
211
+ y: az * bx - ax * bz,
212
+ z: ax * by - ay * bx,
213
+ };
214
+ }
215
+
216
+ function normalizedProjection(
217
+ width,
218
+ height,
219
+ nearClipPlaneDist,
220
+ farClipPlaneDist,
221
+ normalizedCenter,
222
+ normalizedWidth,
223
+ normalizedHeight,
224
+ normalizedDepth
225
+ ) {
226
+ const mtx = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
227
+
228
+ mtx[0] = -normalizedWidth / width;
229
+ mtx[1] = 0;
230
+ mtx[2] = 0.0;
231
+ mtx[3] = normalizedCenter.x;
232
+
233
+ mtx[4] = 0.0;
234
+ mtx[5] = -normalizedHeight / height;
235
+ mtx[6] = 0.0;
236
+ mtx[7] = normalizedCenter.y;
237
+
238
+ mtx[8] = 0;
239
+ mtx[9] = 0.0;
240
+ mtx[10] = normalizedDepth / (farClipPlaneDist - nearClipPlaneDist);
241
+ mtx[11] = -mtx[10] * nearClipPlaneDist;
242
+
243
+ mtx[12] = mtx[13] = mtx[14] = 0.0;
244
+ mtx[15] = 1.0;
245
+
246
+ return mtx;
247
+ }
248
+
249
+ export function createOrthoProjectionMatrix(camera, width, height) {
250
+ const nearClipPlaneDist = 0.1;
251
+ const farClipPlaneDist = 1000;
252
+ const fieldWidth = camera.field_width;
253
+ const fieldHeight = camera.field_height;
254
+ let viewportNormalizedWidth = 2;
255
+ let viewportNormalizedHeight = 2;
256
+
257
+ if (width > height) {
258
+ const aspect = height / width;
259
+ const aspectFiled = fieldHeight / fieldWidth;
260
+ viewportNormalizedWidth = (2 / aspectFiled) * aspect;
261
+ viewportNormalizedHeight = 2;
262
+ } else {
263
+ const aspect = width / height;
264
+ const aspectFiled = fieldWidth / fieldHeight;
265
+ viewportNormalizedWidth = 2;
266
+ viewportNormalizedHeight = (2 / aspectFiled) * aspect;
267
+ }
268
+
269
+ const viewportNormalizedCenter = {
270
+ x: 0,
271
+ y: 0,
272
+ };
273
+
274
+ const projectionMatrix = normalizedProjection(
275
+ fieldWidth,
276
+ fieldHeight,
277
+ nearClipPlaneDist,
278
+ farClipPlaneDist,
279
+ viewportNormalizedCenter,
280
+ viewportNormalizedWidth,
281
+ viewportNormalizedHeight,
282
+ 1.0
283
+ );
284
+
285
+ return projectionMatrix;
286
+ }
287
+
288
+ export function createViewMatrix(camera) {
289
+ const position = camera.view_point;
290
+
291
+ const viewMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, position.x, position.y, position.z, 1];
292
+
293
+ const target = addVectors(camera.direction, position);
294
+
295
+ matrixLookAt(viewMatrix, position, target, camera.up_vector);
296
+
297
+ return viewMatrix;
298
+ }
299
+
300
+ export function bcfWorldToScreenFromCamera(
301
+ camera,
302
+ canvas: HTMLCanvasElement,
303
+ point: [x: number, y: number, z: number]
304
+ ) {
305
+ const { width, height } = canvas;
306
+
307
+ if (lengthVector(camera.direction) >= 1.0001) {
308
+ camera = {
309
+ ...camera,
310
+ direction: normalizeVector(subVectors(camera.direction, camera.view_point)),
311
+ };
312
+ }
313
+
314
+ const projectionMatrix = createOrthoProjectionMatrix(camera, width, height);
315
+ const viewMatrix = createViewMatrix(camera);
316
+
317
+ return worldToScreen(viewMatrix, projectionMatrix, point, width, height);
318
+ }
319
+
320
+ function subVectors(
321
+ a: { x: number; y: number; z: number },
322
+ b: { x: number; y: number; z: number }
323
+ ): { x: number; y: number; z: number } {
324
+ return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
325
+ }
326
+
327
+ function addVectors(
328
+ a: { x: number; y: number; z: number },
329
+ b: { x: number; y: number; z: number }
330
+ ): { x: number; y: number; z: number } {
331
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
332
+ }
333
+
334
+ export function matrixLookAt(matrix, eye, target, up) {
335
+ let z = subVectors(eye, target);
336
+
337
+ if (lengthVector(z) === 0) {
338
+ z.z = 1;
339
+ }
340
+ z = normalizeVector(z);
341
+
342
+ let x = crossVectors(z, up);
343
+ if (lengthVector(x) === 0) {
344
+ if (Math.abs(up.z) === 1) {
345
+ z.x += 0.0001;
346
+ } else {
347
+ z.z += 0.0001;
348
+ }
349
+
350
+ z = normalizeVector(z);
351
+
352
+ x = crossVectors(up, z);
353
+ }
354
+
355
+ x = normalizeVector(x);
356
+
357
+ const y = crossVectors(z, x);
358
+
359
+ const m = matrix;
360
+
361
+ m[0] = x.x;
362
+ m[4] = y.x;
363
+ m[8] = z.x;
364
+ m[1] = x.y;
365
+ m[5] = y.y;
366
+ m[9] = z.y;
367
+ m[2] = x.z;
368
+ m[6] = y.z;
369
+ m[10] = z.z;
370
+
371
+ return m;
372
+ }