@internetarchive/collection-browser 4.9.0 → 4.9.1-webdev-9670.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/README.md +11 -0
  2. package/dist/src/app-root.d.ts +11 -0
  3. package/dist/src/app-root.js +95 -1
  4. package/dist/src/app-root.js.map +1 -1
  5. package/dist/src/collection-browser.d.ts +42 -0
  6. package/dist/src/collection-browser.js +186 -2
  7. package/dist/src/collection-browser.js.map +1 -1
  8. package/dist/src/sort-filter-bar/sort-filter-bar.d.ts +12 -0
  9. package/dist/src/sort-filter-bar/sort-filter-bar.js +64 -0
  10. package/dist/src/sort-filter-bar/sort-filter-bar.js.map +1 -1
  11. package/dist/src/tiles/grid/collection-tile.js +5 -0
  12. package/dist/src/tiles/grid/collection-tile.js.map +1 -1
  13. package/dist/src/tiles/grid/item-tile.d.ts +4 -0
  14. package/dist/src/tiles/grid/item-tile.js +16 -0
  15. package/dist/src/tiles/grid/item-tile.js.map +1 -1
  16. package/dist/src/tiles/hover/hover-pane-controller.d.ts +2 -1
  17. package/dist/src/tiles/hover/hover-pane-controller.js +1 -1
  18. package/dist/src/tiles/hover/hover-pane-controller.js.map +1 -1
  19. package/dist/src/tiles/image-block.d.ts +5 -0
  20. package/dist/src/tiles/image-block.js +29 -0
  21. package/dist/src/tiles/image-block.js.map +1 -1
  22. package/dist/src/tiles/models.d.ts +2 -1
  23. package/dist/src/tiles/models.js.map +1 -1
  24. package/dist/src/tiles/preview/tile-preview-controller.d.ts +61 -0
  25. package/dist/src/tiles/preview/tile-preview-controller.js +216 -0
  26. package/dist/src/tiles/preview/tile-preview-controller.js.map +1 -0
  27. package/dist/src/tiles/preview/tile-preview-media.d.ts +44 -0
  28. package/dist/src/tiles/preview/tile-preview-media.js +151 -0
  29. package/dist/src/tiles/preview/tile-preview-media.js.map +1 -0
  30. package/dist/src/tiles/preview/tile-preview.d.ts +66 -0
  31. package/dist/src/tiles/preview/tile-preview.js +494 -0
  32. package/dist/src/tiles/preview/tile-preview.js.map +1 -0
  33. package/dist/src/tiles/tile-dispatcher.d.ts +7 -0
  34. package/dist/src/tiles/tile-dispatcher.js +31 -0
  35. package/dist/src/tiles/tile-dispatcher.js.map +1 -1
  36. package/dist/src/utils/grid-zoom-controller.d.ts +69 -0
  37. package/dist/src/utils/grid-zoom-controller.js +261 -0
  38. package/dist/src/utils/grid-zoom-controller.js.map +1 -0
  39. package/dist/src/utils/grid-zoom.d.ts +31 -0
  40. package/dist/src/utils/grid-zoom.js +109 -0
  41. package/dist/src/utils/grid-zoom.js.map +1 -0
  42. package/dist/src/utils/log.d.ts +1 -4
  43. package/package.json +5 -1
@@ -1 +1 @@
1
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type { SortParam } from '@internetarchive/search-service';\nimport {\n html,\n HTMLTemplateResult,\n nothing,\n ReactiveController,\n ReactiveControllerHost,\n} from 'lit';\nimport type { TileModel } from '../../models';\nimport type { CollectionTitles } from '../../data-source/models';\nimport { msg } from '@lit/localize';\n\ntype HoverPaneState = 'hidden' | 'shown' | 'fading-out';\n\n// the anchor point of the hover pane\n// can be either the mouse cursor or near the host element\n// in the case of mouse navigation, we want it to follow the cursor\n// in the case of keyboard navigation, we want it to appear near the host element\ntype HoverPanePositionAnchor = 'host' | 'cursor';\n\nexport interface HoverPaneProperties {\n model?: TileModel;\n baseNavigationUrl?: string;\n baseImageUrl?: string;\n loggedIn: boolean;\n suppressBlurring: boolean;\n sortParam: SortParam | null;\n collectionTitles?: CollectionTitles;\n}\n\nexport interface HoverPaneControllerOptions {\n offsetX?: number;\n offsetY?: number;\n enableLongPress?: boolean;\n showDelay?: number;\n hideDelay?: number;\n longPressDelay?: number;\n mobileBreakpoint?: number;\n}\n\n/** A common interface for providing a hover pane element. */\nexport interface HoverPaneProviderInterface {\n /** Returns the provider's currently rendered hover pane element. */\n getHoverPane(): HTMLElement | undefined;\n /** Returns properties that should be passed to the hover pane. */\n getHoverPaneProps(): HoverPaneProperties;\n /** When user has keyboard navigated out of more info, we want the host to get focus */\n acquireFocus(): void;\n /** When user has keyboard navigated out of more info, we want the host to lose focus */\n releaseFocus(): void;\n}\n\nexport interface ToggleHoverPaneOptions {\n coords: { x: number; y: number };\n enableTouchBackdrop?: boolean;\n}\n\n/**\n * An interface for interacting with hover pane controllers (e.g.,\n * to retrieve their current hover pane template).\n */\nexport interface HoverPaneControllerInterface extends ReactiveController {\n /**\n * Returns the hover pane template to render based on this controller's\n * current state. The returned template may be `nothing` if the hover\n * pane should not currently be rendered.\n */\n getTemplate(): HTMLTemplateResult | typeof nothing;\n\n /**\n * Requests to manually toggle the state of the hover pane.\n * If the hover pane is already shown, it will begin fading out and then\n * subsequently be hidden and removed. If the hover pane is already fading\n * out or hidden, it will fade back in and be shown.\n */\n toggleHoverPane(options: ToggleHoverPaneOptions): void;\n}\n\nconst clamp = (val: number, min = -Infinity, max = Infinity) =>\n Math.max(min, Math.min(val, max));\n\nexport class HoverPaneController implements HoverPaneControllerInterface {\n /**\n * The hover pane element attached to this controller's host.\n */\n private hoverPane?: HTMLElement;\n\n /**\n * The properties to be passed to the hover pane element\n */\n private hoverPaneProps?: HoverPaneProperties;\n\n /**\n * The breakpoint (in pixels) below which the mobile interface should be used.\n */\n private mobileBreakpoint?: number = 600;\n\n /**\n * The number of horizontal pixels the hover pane should be offset from the\n * pointer position.\n */\n private offsetX: number = -10;\n\n /**\n * The number of vertical pixels the hover pane should be offset from the\n * pointer position.\n */\n private offsetY: number = 15;\n\n /**\n * The delay between the mouse idling within the host element and when the hover\n * pane should begin fading in (in milliseconds).\n */\n private showDelay: number = 300;\n\n /**\n * The delay between when the mouse leaves the host element and when the hover\n * pane should begin fading out (in milliseconds).\n */\n private hideDelay: number = 100;\n\n /**\n * The delay between when a touch event begins on the host element and when the\n * hover pane should begin fading in (in milliseconds).\n */\n private longPressDelay: number = 600;\n\n /**\n * Whether long press interactions should cause the hover pane to appear (when\n * below the mobile breakpoint).\n */\n private enableLongPress: boolean = false;\n\n /**\n * Used to control the current state of this provider's hover pane.\n * - `'hidden'` => The hover pane is not present at all.\n * - `'shown'` => The hover pane is either fading in or fully visible.\n * - `'fading-out'` => The hover pane is fading out and about to be removed.\n */\n private hoverPaneState: HoverPaneState = 'hidden';\n\n /** The timer ID for showing the hover pane */\n private showTimer?: number;\n\n /** The timer ID for hiding the hover pane */\n private hideTimer?: number;\n\n /** The timer ID for recognizing a long press event */\n private longPressTimer?: number;\n\n /**\n * Whether the touch backdrop should currently be rendered irrespective of other touch\n * interactions being enabled.\n */\n private forceTouchBackdrop: boolean = false;\n\n /** A record of the last mouse position on the host element, for positioning the hover pane */\n private lastPointerClientPos = { x: 0, y: 0 };\n\n /**\n * A flag to track whether the host element is being clicked by a pointer device, so that we\n * don't trigger unnecessary keyboard focus behaviors on click. This is needed, e.g., to prevent\n * the hover pane from appearing immediately at its `host` positioning on click, which can\n * obstruct the host element itself (due to the ordering of events fired).\n */\n private clicking = false;\n\n constructor(\n /** The host element to which this controller should attach listeners */\n private readonly host: ReactiveControllerHost &\n HoverPaneProviderInterface &\n HTMLElement,\n /** Options for adjusting the hover pane behavior (offsets, delays, etc.) */\n options: HoverPaneControllerOptions = {},\n ) {\n this.mobileBreakpoint = options.mobileBreakpoint ?? this.mobileBreakpoint;\n this.offsetX = options.offsetX ?? this.offsetX;\n this.offsetY = options.offsetY ?? this.offsetY;\n this.showDelay = options.showDelay ?? this.showDelay;\n this.hideDelay = options.hideDelay ?? this.hideDelay;\n this.longPressDelay = options.longPressDelay ?? this.longPressDelay;\n this.enableLongPress = options.enableLongPress ?? this.enableLongPress;\n\n this.host.addController(this);\n }\n\n hostConnected(): void {\n this.attachListeners();\n }\n\n hostDisconnected(): void {\n this.detachListeners();\n }\n\n hostUpdated(): void {\n this.hoverPane = this.host.getHoverPane();\n this.hoverPaneProps = this.host.getHoverPaneProps();\n }\n\n /** @inheritdoc */\n getTemplate(): HTMLTemplateResult | typeof nothing {\n this.hoverPaneProps = this.host.getHoverPaneProps();\n\n return this.shouldRenderHoverPane\n ? html`\n ${this.touchBackdropTemplate}\n <tile-hover-pane\n popover\n tabindex=\"-1\"\n aria-describedby=\"tile-hover-pane-aria-description\"\n .model=${this.hoverPaneProps?.model}\n .baseNavigationUrl=${this.hoverPaneProps?.baseNavigationUrl}\n .baseImageUrl=${this.hoverPaneProps?.baseImageUrl}\n .loggedIn=${this.hoverPaneProps?.loggedIn}\n .suppressBlurring=${this.hoverPaneProps?.suppressBlurring}\n .sortParam=${this.hoverPaneProps?.sortParam}\n .collectionTitles=${this.hoverPaneProps?.collectionTitles}\n .mobileBreakpoint=${this.mobileBreakpoint}\n .currentWidth=${window.innerWidth}\n ></tile-hover-pane>\n <div id=\"tile-hover-pane-aria-description\" class=\"sr-only\">\n ${msg('Press Up Arrow to exit item detail preview')}\n </div>\n `\n : nothing;\n }\n\n /** @inheritdoc */\n toggleHoverPane(options: ToggleHoverPaneOptions): void {\n if (this.hoverPaneState !== 'hidden') {\n this.fadeOutHoverPane();\n this.forceTouchBackdrop = false;\n } else {\n this.lastPointerClientPos = options.coords;\n this.forceTouchBackdrop = options.enableTouchBackdrop ?? false;\n this.showHoverPane();\n }\n }\n\n /**\n * Produces a template for the invisible touch capture backdrop that\n * is used to cancel the hover pane on touch devices. We want any\n * touch interaction on the backdrop to remove the hover pane, and\n * we don't want to bubble up mouse events that would otherwise\n * affect the state of the hover pane (e.g., fading it back in).\n */\n private get touchBackdropTemplate(): HTMLTemplateResult | typeof nothing {\n return this.showTouchBackdrop\n ? html`<div\n id=\"touch-backdrop\"\n @touchstart=${this.handleBackdropInteraction}\n @touchmove=${this.handleBackdropInteraction}\n @touchend=${this.handleBackdropInteraction}\n @touchcancel=${this.handleBackdropInteraction}\n @mouseenter=${(e: MouseEvent) => e.stopPropagation()}\n @mousemove=${(e: MouseEvent) => e.stopPropagation()}\n @mouseleave=${(e: MouseEvent) => e.stopPropagation()}\n ></div>`\n : nothing;\n }\n\n private get showTouchBackdrop(): boolean {\n return (\n (this.isTouchEnabled && this.enableLongPress) || this.forceTouchBackdrop\n );\n }\n\n /** Whether to use the mobile layout */\n private get isMobileView(): boolean {\n return !!this.mobileBreakpoint && window.innerWidth < this.mobileBreakpoint;\n }\n\n private get isHoverEnabled(): boolean {\n return window.matchMedia('(hover: hover)').matches;\n }\n\n private get isTouchEnabled(): boolean {\n return (\n 'ontouchstart' in window &&\n window.matchMedia('(any-pointer: coarse)').matches\n );\n }\n\n /** Whether this controller should currently render its hover pane. */\n private get shouldRenderHoverPane(): boolean {\n return this.hoverPaneState !== 'hidden';\n }\n\n /**\n * Returns the desired top/left offsets (in pixels) for this tile's hover pane.\n * The desired offsets balance positioning the hover pane under the primary pointer\n * while preventing it from flowing outside the viewport. The returned offsets are\n * relative to the viewport, intended to position the pane as a popover element.\n *\n * These offsets are only valid if the hover pane is already rendered with its\n * correct width and height. If the hover pane is not present, the returned offsets\n * will simply represent the current pointer position.\n */\n private makePaneDesiredOffsets(anchor: HoverPanePositionAnchor): {\n top: number;\n left: number;\n } {\n // Try to find offsets for the hover pane that:\n // (a) cause it to lie entirely within the viewport, and\n // (b) to the extent possible, minimize the distance between the\n // nearest corner of the hover pane and the mouse/host element position\n // (with some additional offsets applied after the fact).\n\n let [left, top] = [0, 0];\n switch (anchor) {\n case 'host':\n const hostRect = this.host.getBoundingClientRect();\n // slight inset from host top left corner\n left = hostRect.left + 20;\n top = hostRect.top + 30;\n break;\n case 'cursor':\n left = this.lastPointerClientPos.x;\n top = this.lastPointerClientPos.y;\n break;\n }\n\n // Flip the hover pane according to which quadrant of the viewport the coordinates are in.\n // (Similar to how Wikipedia's link hover panes work)\n const flipHorizontal = left > window.innerWidth / 2;\n const flipVertical = top > window.innerHeight / 2;\n\n const hoverPaneRect = this.hoverPane?.getBoundingClientRect();\n if (hoverPaneRect) {\n // If we need to flip the hover pane, do so by subtracting its width/height from left/top\n if (flipHorizontal) {\n left -= hoverPaneRect.width;\n }\n if (flipVertical) {\n top -= hoverPaneRect.height;\n }\n\n // Apply desired offsets from the target position\n left += (flipHorizontal ? -1 : 1) * this.offsetX;\n top += (flipVertical ? -1 : 1) * this.offsetY;\n\n // On mobile view, shunt the hover pane to avoid overflowing the viewport\n if (this.isMobileView) {\n left = clamp(left, 20, window.innerWidth - hoverPaneRect.width - 20);\n top = clamp(top, 20, window.innerHeight - hoverPaneRect.height - 20);\n }\n }\n\n left += window.scrollX;\n top += window.scrollY;\n\n return { left, top };\n }\n\n /**\n * Adds to the host element all the listeners necessary to make the\n * hover pane functional.\n */\n private attachListeners(): void {\n // keyboard navigation listeners\n this.host.addEventListener('focus', this.handleFocus);\n this.host.addEventListener('blur', this.handleBlur);\n this.host.addEventListener('pointerdown', this.handlePointerDown);\n this.host.addEventListener('keyup', this.handleKeyUp);\n this.host.addEventListener('keydown', this.handleKeyDown);\n\n if (this.isHoverEnabled) {\n this.host.addEventListener('mouseenter', this.handleMouseEnter);\n this.host.addEventListener('mousemove', this.handleMouseMove);\n this.host.addEventListener('mouseleave', this.handleMouseLeave);\n }\n\n if (this.isTouchEnabled && this.enableLongPress) {\n this.host.addEventListener('touchstart', this.handleTouchStart);\n this.host.addEventListener('touchmove', this.handleLongPressCancel);\n this.host.addEventListener('touchend', this.handleLongPressCancel);\n this.host.addEventListener('touchcancel', this.handleLongPressCancel);\n this.host.addEventListener('contextmenu', this.handleContextMenu);\n }\n }\n\n /**\n * Removes all the hover pane listeners from the host element.\n */\n private detachListeners(): void {\n this.host.removeEventListener('mouseenter', this.handleMouseEnter);\n this.host.removeEventListener('mousemove', this.handleMouseMove);\n this.host.removeEventListener('mouseleave', this.handleMouseLeave);\n this.host.removeEventListener('touchstart', this.handleTouchStart);\n this.host.removeEventListener('touchmove', this.handleLongPressCancel);\n this.host.removeEventListener('touchend', this.handleLongPressCancel);\n this.host.removeEventListener('touchcancel', this.handleLongPressCancel);\n this.host.removeEventListener('contextmenu', this.handleContextMenu);\n\n // keyboard navigation listeners\n this.host.removeEventListener('focus', this.handleFocus);\n this.host.removeEventListener('blur', this.handleBlur);\n this.host.removeEventListener('keyup', this.handleKeyUp);\n this.host.removeEventListener('keydown', this.handleKeyDown);\n }\n\n private handleFocus = (): void => {\n if (!this.clicking && this.hoverPaneState === 'hidden') {\n this.showHoverPane({\n anchor: 'host',\n });\n }\n this.clicking = false;\n };\n\n private handleBlur = (): void => {\n if (this.hoverPaneState !== 'hidden') {\n this.fadeOutHoverPane();\n }\n };\n\n private handlePointerDown = (): void => {\n this.clicking = true;\n };\n\n private handleKeyDown = (e: KeyboardEvent): void => {\n if (\n (e.key === 'ArrowDown' || e.key === 'ArrowUp') &&\n this.hoverPaneState !== 'hidden'\n ) {\n e.preventDefault();\n }\n };\n\n private handleKeyUp = (e: KeyboardEvent): void => {\n if (this.hoverPaneState === 'hidden' || !this.hoverPane) return;\n if (e.key === 'ArrowDown') {\n this.hoverPane.tabIndex = 1;\n this.hoverPane.focus();\n }\n\n const isArrowUp = e.key === 'ArrowUp';\n const isEscape = e.key === 'Escape' || e.key === 'Esc';\n\n if (isEscape) {\n this.fadeOutHoverPane();\n }\n if (isArrowUp || isEscape) {\n this.hoverPane.tabIndex = -1;\n this.host.acquireFocus();\n }\n };\n\n /**\n * Handler for the mouseenter event on the host element.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleMouseEnter = (e: MouseEvent): void => {\n // Delegate to the mousemove handler, as they are currently processed identically\n this.handleMouseMove(e);\n };\n\n /**\n * Handler for the mousemove event on the host element.\n * Aborts any pending hide/fade-out for the hover pane, and restarts the\n * timer to show it.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleMouseMove = (e: MouseEvent): void => {\n // The mouse is within the tile, so abort any pending removal of the hover pane\n clearTimeout(this.hideTimer);\n\n // If the hover pane is currently fading out, just make it fade back in where it is\n if (this.hoverPaneState === 'fading-out') {\n this.hoverPaneState = 'shown';\n this.hoverPane?.classList.add('fade-in');\n }\n\n // Restart the timer to show the hover pane anytime the mouse moves within the tile\n if (this.hoverPaneState === 'hidden') {\n this.restartShowHoverPaneTimer();\n this.lastPointerClientPos = { x: e.clientX, y: e.clientY };\n }\n };\n\n /**\n * Handler for the mouseleave event on the host element.\n * Hides the hover pane if present, and aborts the timer for showing it.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleMouseLeave = (): void => {\n this.host.releaseFocus();\n\n // Abort any timer to show the hover pane, as the mouse has left the tile\n clearTimeout(this.showTimer);\n\n // Hide the hover pane if it's already been shown\n if (this.hoverPaneState !== 'hidden') {\n this.hideTimer = window.setTimeout(() => {\n this.fadeOutHoverPane();\n }, this.hideDelay);\n }\n };\n\n /**\n * Handler for the touchstart event on the host element.\n * Begins the timer for recognizing a long press event.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleTouchStart = (e: TouchEvent): void => {\n clearTimeout(this.longPressTimer);\n\n if (e.touches.length === 1) {\n this.longPressTimer = window.setTimeout(() => {\n if (this.hoverPaneState === 'hidden') {\n this.showHoverPane();\n }\n }, this.longPressDelay);\n\n this.lastPointerClientPos = {\n x: e.touches[0].clientX,\n y: e.touches[0].clientY,\n };\n }\n };\n\n /**\n * Handler for events that should cancel a pending long press event\n * (touchmove, touchend, touchcancel). Aborts the timer for recognizing\n * a long press.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleLongPressCancel = (): void => {\n clearTimeout(this.longPressTimer);\n };\n\n /**\n * Handler for the contextmenu event, which should be suppressed during\n * mobile long-press events on the host element.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleContextMenu = (e: Event): void => {\n e.preventDefault();\n };\n\n /**\n * Immediately causes the hover pane to begin fading out, if it is present.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleBackdropInteraction = (e: Event): void => {\n if (this.hoverPaneState !== 'hidden') {\n this.fadeOutHoverPane();\n }\n e.preventDefault();\n e.stopPropagation();\n };\n\n /**\n * Aborts and restarts the timer for showing the hover pane.\n */\n private restartShowHoverPaneTimer(): void {\n clearTimeout(this.showTimer);\n this.showTimer = window.setTimeout(() => {\n this.host.acquireFocus();\n this.showHoverPane();\n }, this.showDelay);\n }\n\n /**\n * Causes this tile's hover pane to be rendered, positioned, and made visible.\n */\n private async showHoverPane(\n options: {\n anchor: HoverPanePositionAnchor;\n } = {\n anchor: 'cursor',\n },\n ): Promise<void> {\n this.hoverPaneState = 'shown';\n this.host.requestUpdate();\n\n // Wait for the state update to render the hover pane\n await this.host.updateComplete;\n\n // Ensure the hover pane element is still in the document before showing,\n // as it might have been removed by the previous update.\n if (!this.hoverPane?.isConnected) return;\n\n if (this.hoverPane && !this.hoverPane.matches(':popover-open')) {\n this.hoverPane.showPopover?.();\n }\n // Pane sizes aren't accurate until the pane's full descendant tree has\n // rendered. The next animation frame guarantees that to be true, but\n // frames are skipped when the page is not visible, so fall back to a\n // short timer as a backstop in such cases.\n await Promise.race([\n new Promise(resolve => {\n requestAnimationFrame(resolve);\n }),\n new Promise(resolve => {\n setTimeout(resolve, 50);\n }),\n ]);\n\n // Apply the correct positioning to the hover pane\n this.repositionHoverPane(options.anchor);\n\n // The hover pane is initially not visible (to avoid it shifting around\n // while being positioned). Since it now has the correct positioning, we\n // can make it visible and begin its fade-in animation.\n this.hoverPane?.classList.add('visible', 'fade-in');\n }\n\n /**\n * Causes this tile's hover pane to begin fading out and starts\n * the timer for it to be removed.\n */\n private fadeOutHoverPane(): void {\n this.hoverPaneState = 'fading-out';\n this.hoverPane?.classList.remove('fade-in');\n\n clearTimeout(this.hideTimer);\n this.hideTimer = window.setTimeout(() => {\n this.hoverPaneState = 'hidden';\n if (this.hoverPane) {\n this.hoverPane.tabIndex = -1;\n }\n this.host.requestUpdate();\n }, 100);\n }\n\n /**\n * Positions the hover pane with the correct offsets.\n */\n private repositionHoverPane(anchor: HoverPanePositionAnchor): void {\n if (!this.hoverPane) return;\n\n const { top, left } = this.makePaneDesiredOffsets(anchor);\n\n this.hoverPane.style.top = `${top}px`;\n this.hoverPane.style.left = `${left}px`;\n }\n}\n"]}
1
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type { SortParam } from '@internetarchive/search-service';\nimport {\n html,\n HTMLTemplateResult,\n nothing,\n ReactiveController,\n ReactiveControllerHost,\n} from 'lit';\nimport type { TileModel } from '../../models';\nimport type { CollectionTitles } from '../../data-source/models';\nimport { msg } from '@lit/localize';\n\ntype HoverPaneState = 'hidden' | 'shown' | 'fading-out';\n\n// the anchor point of the hover pane\n// can be either the mouse cursor or near the host element\n// in the case of mouse navigation, we want it to follow the cursor\n// in the case of keyboard navigation, we want it to appear near the host element\ntype HoverPanePositionAnchor = 'host' | 'cursor';\n\nexport interface HoverPaneProperties {\n model?: TileModel;\n baseNavigationUrl?: string;\n baseImageUrl?: string;\n loggedIn: boolean;\n suppressBlurring: boolean;\n sortParam: SortParam | null;\n collectionTitles?: CollectionTitles;\n}\n\nexport interface HoverPaneControllerOptions {\n offsetX?: number;\n offsetY?: number;\n enableLongPress?: boolean;\n /** Milliseconds, or a function read each time the timer starts. */\n showDelay?: number | (() => number);\n hideDelay?: number;\n longPressDelay?: number;\n mobileBreakpoint?: number;\n}\n\n/** A common interface for providing a hover pane element. */\nexport interface HoverPaneProviderInterface {\n /** Returns the provider's currently rendered hover pane element. */\n getHoverPane(): HTMLElement | undefined;\n /** Returns properties that should be passed to the hover pane. */\n getHoverPaneProps(): HoverPaneProperties;\n /** When user has keyboard navigated out of more info, we want the host to get focus */\n acquireFocus(): void;\n /** When user has keyboard navigated out of more info, we want the host to lose focus */\n releaseFocus(): void;\n}\n\nexport interface ToggleHoverPaneOptions {\n coords: { x: number; y: number };\n enableTouchBackdrop?: boolean;\n}\n\n/**\n * An interface for interacting with hover pane controllers (e.g.,\n * to retrieve their current hover pane template).\n */\nexport interface HoverPaneControllerInterface extends ReactiveController {\n /**\n * Returns the hover pane template to render based on this controller's\n * current state. The returned template may be `nothing` if the hover\n * pane should not currently be rendered.\n */\n getTemplate(): HTMLTemplateResult | typeof nothing;\n\n /**\n * Requests to manually toggle the state of the hover pane.\n * If the hover pane is already shown, it will begin fading out and then\n * subsequently be hidden and removed. If the hover pane is already fading\n * out or hidden, it will fade back in and be shown.\n */\n toggleHoverPane(options: ToggleHoverPaneOptions): void;\n}\n\nconst clamp = (val: number, min = -Infinity, max = Infinity) =>\n Math.max(min, Math.min(val, max));\n\nexport class HoverPaneController implements HoverPaneControllerInterface {\n /**\n * The hover pane element attached to this controller's host.\n */\n private hoverPane?: HTMLElement;\n\n /**\n * The properties to be passed to the hover pane element\n */\n private hoverPaneProps?: HoverPaneProperties;\n\n /**\n * The breakpoint (in pixels) below which the mobile interface should be used.\n */\n private mobileBreakpoint?: number = 600;\n\n /**\n * The number of horizontal pixels the hover pane should be offset from the\n * pointer position.\n */\n private offsetX: number = -10;\n\n /**\n * The number of vertical pixels the hover pane should be offset from the\n * pointer position.\n */\n private offsetY: number = 15;\n\n /**\n * The delay between the mouse idling within the host element and when the hover\n * pane should begin fading in (in milliseconds).\n */\n private showDelay: number | (() => number) = 300;\n\n /**\n * The delay between when the mouse leaves the host element and when the hover\n * pane should begin fading out (in milliseconds).\n */\n private hideDelay: number = 100;\n\n /**\n * The delay between when a touch event begins on the host element and when the\n * hover pane should begin fading in (in milliseconds).\n */\n private longPressDelay: number = 600;\n\n /**\n * Whether long press interactions should cause the hover pane to appear (when\n * below the mobile breakpoint).\n */\n private enableLongPress: boolean = false;\n\n /**\n * Used to control the current state of this provider's hover pane.\n * - `'hidden'` => The hover pane is not present at all.\n * - `'shown'` => The hover pane is either fading in or fully visible.\n * - `'fading-out'` => The hover pane is fading out and about to be removed.\n */\n private hoverPaneState: HoverPaneState = 'hidden';\n\n /** The timer ID for showing the hover pane */\n private showTimer?: number;\n\n /** The timer ID for hiding the hover pane */\n private hideTimer?: number;\n\n /** The timer ID for recognizing a long press event */\n private longPressTimer?: number;\n\n /**\n * Whether the touch backdrop should currently be rendered irrespective of other touch\n * interactions being enabled.\n */\n private forceTouchBackdrop: boolean = false;\n\n /** A record of the last mouse position on the host element, for positioning the hover pane */\n private lastPointerClientPos = { x: 0, y: 0 };\n\n /**\n * A flag to track whether the host element is being clicked by a pointer device, so that we\n * don't trigger unnecessary keyboard focus behaviors on click. This is needed, e.g., to prevent\n * the hover pane from appearing immediately at its `host` positioning on click, which can\n * obstruct the host element itself (due to the ordering of events fired).\n */\n private clicking = false;\n\n constructor(\n /** The host element to which this controller should attach listeners */\n private readonly host: ReactiveControllerHost &\n HoverPaneProviderInterface &\n HTMLElement,\n /** Options for adjusting the hover pane behavior (offsets, delays, etc.) */\n options: HoverPaneControllerOptions = {},\n ) {\n this.mobileBreakpoint = options.mobileBreakpoint ?? this.mobileBreakpoint;\n this.offsetX = options.offsetX ?? this.offsetX;\n this.offsetY = options.offsetY ?? this.offsetY;\n this.showDelay = options.showDelay ?? this.showDelay;\n this.hideDelay = options.hideDelay ?? this.hideDelay;\n this.longPressDelay = options.longPressDelay ?? this.longPressDelay;\n this.enableLongPress = options.enableLongPress ?? this.enableLongPress;\n\n this.host.addController(this);\n }\n\n hostConnected(): void {\n this.attachListeners();\n }\n\n hostDisconnected(): void {\n this.detachListeners();\n }\n\n hostUpdated(): void {\n this.hoverPane = this.host.getHoverPane();\n this.hoverPaneProps = this.host.getHoverPaneProps();\n }\n\n /** @inheritdoc */\n getTemplate(): HTMLTemplateResult | typeof nothing {\n this.hoverPaneProps = this.host.getHoverPaneProps();\n\n return this.shouldRenderHoverPane\n ? html`\n ${this.touchBackdropTemplate}\n <tile-hover-pane\n popover\n tabindex=\"-1\"\n aria-describedby=\"tile-hover-pane-aria-description\"\n .model=${this.hoverPaneProps?.model}\n .baseNavigationUrl=${this.hoverPaneProps?.baseNavigationUrl}\n .baseImageUrl=${this.hoverPaneProps?.baseImageUrl}\n .loggedIn=${this.hoverPaneProps?.loggedIn}\n .suppressBlurring=${this.hoverPaneProps?.suppressBlurring}\n .sortParam=${this.hoverPaneProps?.sortParam}\n .collectionTitles=${this.hoverPaneProps?.collectionTitles}\n .mobileBreakpoint=${this.mobileBreakpoint}\n .currentWidth=${window.innerWidth}\n ></tile-hover-pane>\n <div id=\"tile-hover-pane-aria-description\" class=\"sr-only\">\n ${msg('Press Up Arrow to exit item detail preview')}\n </div>\n `\n : nothing;\n }\n\n /** @inheritdoc */\n toggleHoverPane(options: ToggleHoverPaneOptions): void {\n if (this.hoverPaneState !== 'hidden') {\n this.fadeOutHoverPane();\n this.forceTouchBackdrop = false;\n } else {\n this.lastPointerClientPos = options.coords;\n this.forceTouchBackdrop = options.enableTouchBackdrop ?? false;\n this.showHoverPane();\n }\n }\n\n /**\n * Produces a template for the invisible touch capture backdrop that\n * is used to cancel the hover pane on touch devices. We want any\n * touch interaction on the backdrop to remove the hover pane, and\n * we don't want to bubble up mouse events that would otherwise\n * affect the state of the hover pane (e.g., fading it back in).\n */\n private get touchBackdropTemplate(): HTMLTemplateResult | typeof nothing {\n return this.showTouchBackdrop\n ? html`<div\n id=\"touch-backdrop\"\n @touchstart=${this.handleBackdropInteraction}\n @touchmove=${this.handleBackdropInteraction}\n @touchend=${this.handleBackdropInteraction}\n @touchcancel=${this.handleBackdropInteraction}\n @mouseenter=${(e: MouseEvent) => e.stopPropagation()}\n @mousemove=${(e: MouseEvent) => e.stopPropagation()}\n @mouseleave=${(e: MouseEvent) => e.stopPropagation()}\n ></div>`\n : nothing;\n }\n\n private get showTouchBackdrop(): boolean {\n return (\n (this.isTouchEnabled && this.enableLongPress) || this.forceTouchBackdrop\n );\n }\n\n /** Whether to use the mobile layout */\n private get isMobileView(): boolean {\n return !!this.mobileBreakpoint && window.innerWidth < this.mobileBreakpoint;\n }\n\n private get isHoverEnabled(): boolean {\n return window.matchMedia('(hover: hover)').matches;\n }\n\n private get isTouchEnabled(): boolean {\n return (\n 'ontouchstart' in window &&\n window.matchMedia('(any-pointer: coarse)').matches\n );\n }\n\n /** Whether this controller should currently render its hover pane. */\n private get shouldRenderHoverPane(): boolean {\n return this.hoverPaneState !== 'hidden';\n }\n\n /**\n * Returns the desired top/left offsets (in pixels) for this tile's hover pane.\n * The desired offsets balance positioning the hover pane under the primary pointer\n * while preventing it from flowing outside the viewport. The returned offsets are\n * relative to the viewport, intended to position the pane as a popover element.\n *\n * These offsets are only valid if the hover pane is already rendered with its\n * correct width and height. If the hover pane is not present, the returned offsets\n * will simply represent the current pointer position.\n */\n private makePaneDesiredOffsets(anchor: HoverPanePositionAnchor): {\n top: number;\n left: number;\n } {\n // Try to find offsets for the hover pane that:\n // (a) cause it to lie entirely within the viewport, and\n // (b) to the extent possible, minimize the distance between the\n // nearest corner of the hover pane and the mouse/host element position\n // (with some additional offsets applied after the fact).\n\n let [left, top] = [0, 0];\n switch (anchor) {\n case 'host':\n const hostRect = this.host.getBoundingClientRect();\n // slight inset from host top left corner\n left = hostRect.left + 20;\n top = hostRect.top + 30;\n break;\n case 'cursor':\n left = this.lastPointerClientPos.x;\n top = this.lastPointerClientPos.y;\n break;\n }\n\n // Flip the hover pane according to which quadrant of the viewport the coordinates are in.\n // (Similar to how Wikipedia's link hover panes work)\n const flipHorizontal = left > window.innerWidth / 2;\n const flipVertical = top > window.innerHeight / 2;\n\n const hoverPaneRect = this.hoverPane?.getBoundingClientRect();\n if (hoverPaneRect) {\n // If we need to flip the hover pane, do so by subtracting its width/height from left/top\n if (flipHorizontal) {\n left -= hoverPaneRect.width;\n }\n if (flipVertical) {\n top -= hoverPaneRect.height;\n }\n\n // Apply desired offsets from the target position\n left += (flipHorizontal ? -1 : 1) * this.offsetX;\n top += (flipVertical ? -1 : 1) * this.offsetY;\n\n // On mobile view, shunt the hover pane to avoid overflowing the viewport\n if (this.isMobileView) {\n left = clamp(left, 20, window.innerWidth - hoverPaneRect.width - 20);\n top = clamp(top, 20, window.innerHeight - hoverPaneRect.height - 20);\n }\n }\n\n left += window.scrollX;\n top += window.scrollY;\n\n return { left, top };\n }\n\n /**\n * Adds to the host element all the listeners necessary to make the\n * hover pane functional.\n */\n private attachListeners(): void {\n // keyboard navigation listeners\n this.host.addEventListener('focus', this.handleFocus);\n this.host.addEventListener('blur', this.handleBlur);\n this.host.addEventListener('pointerdown', this.handlePointerDown);\n this.host.addEventListener('keyup', this.handleKeyUp);\n this.host.addEventListener('keydown', this.handleKeyDown);\n\n if (this.isHoverEnabled) {\n this.host.addEventListener('mouseenter', this.handleMouseEnter);\n this.host.addEventListener('mousemove', this.handleMouseMove);\n this.host.addEventListener('mouseleave', this.handleMouseLeave);\n }\n\n if (this.isTouchEnabled && this.enableLongPress) {\n this.host.addEventListener('touchstart', this.handleTouchStart);\n this.host.addEventListener('touchmove', this.handleLongPressCancel);\n this.host.addEventListener('touchend', this.handleLongPressCancel);\n this.host.addEventListener('touchcancel', this.handleLongPressCancel);\n this.host.addEventListener('contextmenu', this.handleContextMenu);\n }\n }\n\n /**\n * Removes all the hover pane listeners from the host element.\n */\n private detachListeners(): void {\n this.host.removeEventListener('mouseenter', this.handleMouseEnter);\n this.host.removeEventListener('mousemove', this.handleMouseMove);\n this.host.removeEventListener('mouseleave', this.handleMouseLeave);\n this.host.removeEventListener('touchstart', this.handleTouchStart);\n this.host.removeEventListener('touchmove', this.handleLongPressCancel);\n this.host.removeEventListener('touchend', this.handleLongPressCancel);\n this.host.removeEventListener('touchcancel', this.handleLongPressCancel);\n this.host.removeEventListener('contextmenu', this.handleContextMenu);\n\n // keyboard navigation listeners\n this.host.removeEventListener('focus', this.handleFocus);\n this.host.removeEventListener('blur', this.handleBlur);\n this.host.removeEventListener('keyup', this.handleKeyUp);\n this.host.removeEventListener('keydown', this.handleKeyDown);\n }\n\n private handleFocus = (): void => {\n if (!this.clicking && this.hoverPaneState === 'hidden') {\n this.showHoverPane({\n anchor: 'host',\n });\n }\n this.clicking = false;\n };\n\n private handleBlur = (): void => {\n if (this.hoverPaneState !== 'hidden') {\n this.fadeOutHoverPane();\n }\n };\n\n private handlePointerDown = (): void => {\n this.clicking = true;\n };\n\n private handleKeyDown = (e: KeyboardEvent): void => {\n if (\n (e.key === 'ArrowDown' || e.key === 'ArrowUp') &&\n this.hoverPaneState !== 'hidden'\n ) {\n e.preventDefault();\n }\n };\n\n private handleKeyUp = (e: KeyboardEvent): void => {\n if (this.hoverPaneState === 'hidden' || !this.hoverPane) return;\n if (e.key === 'ArrowDown') {\n this.hoverPane.tabIndex = 1;\n this.hoverPane.focus();\n }\n\n const isArrowUp = e.key === 'ArrowUp';\n const isEscape = e.key === 'Escape' || e.key === 'Esc';\n\n if (isEscape) {\n this.fadeOutHoverPane();\n }\n if (isArrowUp || isEscape) {\n this.hoverPane.tabIndex = -1;\n this.host.acquireFocus();\n }\n };\n\n /**\n * Handler for the mouseenter event on the host element.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleMouseEnter = (e: MouseEvent): void => {\n // Delegate to the mousemove handler, as they are currently processed identically\n this.handleMouseMove(e);\n };\n\n /**\n * Handler for the mousemove event on the host element.\n * Aborts any pending hide/fade-out for the hover pane, and restarts the\n * timer to show it.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleMouseMove = (e: MouseEvent): void => {\n // The mouse is within the tile, so abort any pending removal of the hover pane\n clearTimeout(this.hideTimer);\n\n // If the hover pane is currently fading out, just make it fade back in where it is\n if (this.hoverPaneState === 'fading-out') {\n this.hoverPaneState = 'shown';\n this.hoverPane?.classList.add('fade-in');\n }\n\n // Restart the timer to show the hover pane anytime the mouse moves within the tile\n if (this.hoverPaneState === 'hidden') {\n this.restartShowHoverPaneTimer();\n this.lastPointerClientPos = { x: e.clientX, y: e.clientY };\n }\n };\n\n /**\n * Handler for the mouseleave event on the host element.\n * Hides the hover pane if present, and aborts the timer for showing it.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleMouseLeave = (): void => {\n this.host.releaseFocus();\n\n // Abort any timer to show the hover pane, as the mouse has left the tile\n clearTimeout(this.showTimer);\n\n // Hide the hover pane if it's already been shown\n if (this.hoverPaneState !== 'hidden') {\n this.hideTimer = window.setTimeout(() => {\n this.fadeOutHoverPane();\n }, this.hideDelay);\n }\n };\n\n /**\n * Handler for the touchstart event on the host element.\n * Begins the timer for recognizing a long press event.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleTouchStart = (e: TouchEvent): void => {\n clearTimeout(this.longPressTimer);\n\n if (e.touches.length === 1) {\n this.longPressTimer = window.setTimeout(() => {\n if (this.hoverPaneState === 'hidden') {\n this.showHoverPane();\n }\n }, this.longPressDelay);\n\n this.lastPointerClientPos = {\n x: e.touches[0].clientX,\n y: e.touches[0].clientY,\n };\n }\n };\n\n /**\n * Handler for events that should cancel a pending long press event\n * (touchmove, touchend, touchcancel). Aborts the timer for recognizing\n * a long press.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleLongPressCancel = (): void => {\n clearTimeout(this.longPressTimer);\n };\n\n /**\n * Handler for the contextmenu event, which should be suppressed during\n * mobile long-press events on the host element.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleContextMenu = (e: Event): void => {\n e.preventDefault();\n };\n\n /**\n * Immediately causes the hover pane to begin fading out, if it is present.\n */\n // NB: Arrow function so 'this' remains bound to the controller\n private handleBackdropInteraction = (e: Event): void => {\n if (this.hoverPaneState !== 'hidden') {\n this.fadeOutHoverPane();\n }\n e.preventDefault();\n e.stopPropagation();\n };\n\n /**\n * Aborts and restarts the timer for showing the hover pane.\n */\n private restartShowHoverPaneTimer(): void {\n clearTimeout(this.showTimer);\n this.showTimer = window.setTimeout(\n () => {\n this.host.acquireFocus();\n this.showHoverPane();\n },\n typeof this.showDelay === 'function' ? this.showDelay() : this.showDelay,\n );\n }\n\n /**\n * Causes this tile's hover pane to be rendered, positioned, and made visible.\n */\n private async showHoverPane(\n options: {\n anchor: HoverPanePositionAnchor;\n } = {\n anchor: 'cursor',\n },\n ): Promise<void> {\n this.hoverPaneState = 'shown';\n this.host.requestUpdate();\n\n // Wait for the state update to render the hover pane\n await this.host.updateComplete;\n\n // Ensure the hover pane element is still in the document before showing,\n // as it might have been removed by the previous update.\n if (!this.hoverPane?.isConnected) return;\n\n if (this.hoverPane && !this.hoverPane.matches(':popover-open')) {\n this.hoverPane.showPopover?.();\n }\n // Pane sizes aren't accurate until the pane's full descendant tree has\n // rendered. The next animation frame guarantees that to be true, but\n // frames are skipped when the page is not visible, so fall back to a\n // short timer as a backstop in such cases.\n await Promise.race([\n new Promise(resolve => {\n requestAnimationFrame(resolve);\n }),\n new Promise(resolve => {\n setTimeout(resolve, 50);\n }),\n ]);\n\n // Apply the correct positioning to the hover pane\n this.repositionHoverPane(options.anchor);\n\n // The hover pane is initially not visible (to avoid it shifting around\n // while being positioned). Since it now has the correct positioning, we\n // can make it visible and begin its fade-in animation.\n this.hoverPane?.classList.add('visible', 'fade-in');\n }\n\n /**\n * Causes this tile's hover pane to begin fading out and starts\n * the timer for it to be removed.\n */\n private fadeOutHoverPane(): void {\n this.hoverPaneState = 'fading-out';\n this.hoverPane?.classList.remove('fade-in');\n\n clearTimeout(this.hideTimer);\n this.hideTimer = window.setTimeout(() => {\n this.hoverPaneState = 'hidden';\n if (this.hoverPane) {\n this.hoverPane.tabIndex = -1;\n }\n this.host.requestUpdate();\n }, 100);\n }\n\n /**\n * Positions the hover pane with the correct offsets.\n */\n private repositionHoverPane(anchor: HoverPanePositionAnchor): void {\n if (!this.hoverPane) return;\n\n const { top, left } = this.makePaneDesiredOffsets(anchor);\n\n this.hoverPane.style.top = `${top}px`;\n this.hoverPane.style.left = `${left}px`;\n }\n}\n"]}
@@ -2,6 +2,8 @@ import { CSSResultGroup, LitElement, nothing } from 'lit';
2
2
  import type { TileModel } from '../models';
3
3
  import './overlay/icon-overlay';
4
4
  import './overlay/text-overlay';
5
+ import './preview/tile-preview';
6
+ import type { TilePreviewOptions } from './preview/tile-preview-media';
5
7
  export declare class ImageBlock extends LitElement {
6
8
  baseImageUrl?: string;
7
9
  isCompactTile: boolean;
@@ -10,8 +12,11 @@ export declare class ImageBlock extends LitElement {
10
12
  suppressBlurring: boolean;
11
13
  model?: TileModel;
12
14
  viewSize: string;
15
+ previewActive: boolean;
16
+ previewOptions: TilePreviewOptions;
13
17
  render(): import("lit").TemplateResult<1> | typeof nothing;
14
18
  private get baseClass();
19
+ private get previewTemplate();
15
20
  private get iconOverlayTemplate();
16
21
  private get textOverlayTemplate();
17
22
  private get overlayType();
@@ -4,6 +4,7 @@ import { customElement, property } from 'lit/decorators.js';
4
4
  import { classMap } from 'lit/directives/class-map.js';
5
5
  import './overlay/icon-overlay';
6
6
  import './overlay/text-overlay';
7
+ import './preview/tile-preview';
7
8
  let ImageBlock = class ImageBlock extends LitElement {
8
9
  constructor() {
9
10
  super(...arguments);
@@ -12,6 +13,8 @@ let ImageBlock = class ImageBlock extends LitElement {
12
13
  this.loggedIn = false;
13
14
  this.suppressBlurring = false;
14
15
  this.viewSize = 'desktop';
16
+ this.previewActive = false;
17
+ this.previewOptions = {};
15
18
  }
16
19
  render() {
17
20
  if (!this.model?.identifier)
@@ -29,6 +32,7 @@ let ImageBlock = class ImageBlock extends LitElement {
29
32
  >
30
33
  </item-image>
31
34
  ${this.textOverlayTemplate} ${this.iconOverlayTemplate}
35
+ ${this.previewTemplate}
32
36
  </div>
33
37
  `;
34
38
  }
@@ -40,8 +44,22 @@ let ImageBlock = class ImageBlock extends LitElement {
40
44
  collection: this.model?.mediatype === 'collection', // fill the image in container
41
45
  [this.viewSize]: true,
42
46
  'search-image': this.model?.mediatype === 'search',
47
+ previewing: this.previewActive && !this.isListTile,
43
48
  };
44
49
  }
50
+ get previewTemplate() {
51
+ if (!this.previewActive || this.isListTile)
52
+ return nothing;
53
+ const baseUrl = this.baseImageUrl ?? 'https://archive.org';
54
+ return html `<tile-preview
55
+ active
56
+ .identifier=${this.model?.identifier}
57
+ .mediatype=${this.model?.mediatype}
58
+ .baseUrl=${baseUrl}
59
+ .thumbnailUrl=${`${baseUrl}/services/img/${this.model?.identifier}`}
60
+ .options=${this.previewOptions}
61
+ ></tile-preview>`;
62
+ }
45
63
  get iconOverlayTemplate() {
46
64
  // Only list tiles use the icon overlay
47
65
  if (!this.isListTile)
@@ -99,6 +117,11 @@ let ImageBlock = class ImageBlock extends LitElement {
99
117
  border-radius: 4px 4px 0 0;
100
118
  }
101
119
 
120
+ /** Anchors the live preview to the image area; gated tiles never preview. */
121
+ .grid.previewing {
122
+ position: relative;
123
+ }
124
+
102
125
  .collection.grid,
103
126
  .grid.search-image {
104
127
  display: block;
@@ -165,6 +188,12 @@ __decorate([
165
188
  __decorate([
166
189
  property({ type: String })
167
190
  ], ImageBlock.prototype, "viewSize", void 0);
191
+ __decorate([
192
+ property({ type: Boolean })
193
+ ], ImageBlock.prototype, "previewActive", void 0);
194
+ __decorate([
195
+ property({ type: Object })
196
+ ], ImageBlock.prototype, "previewOptions", void 0);
168
197
  ImageBlock = __decorate([
169
198
  customElement('image-block')
170
199
  ], ImageBlock);
@@ -1 +1 @@
1
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'list-compact' : 'list-detail'}\n .type=${this.overlayType}\n >\n </icon-overlay>\n `;\n }\n\n private get textOverlayTemplate() {\n // List tiles do not require the text overlay\n if (this.isListTile) return nothing;\n\n const { overlayType } = this;\n if (!overlayType) return nothing;\n\n return html` <text-overlay .type=${this.overlayType}></text-overlay> `;\n }\n\n private get overlayType(): TileOverlayType | undefined {\n if (this.suppressBlurring) return undefined;\n\n // Prioritize showing the login-required overlay if needed.\n // Otherwise, if a content warning is required, show that overlay instead.\n // If neither flag is present, no overlay should be shown.\n if (this.model?.loginRequired && !this.loggedIn) {\n return 'login-required';\n }\n if (this.model?.contentWarning) {\n return 'content-warning';\n }\n return undefined;\n }\n\n static get styles(): CSSResultGroup {\n const imageBlockBackgroundColor = css`var(--imageBlockBackgroundColor, #f1f1f4)`;\n\n return css`\n div {\n display: flex;\n justify-content: center;\n position: relative;\n background-color: ${imageBlockBackgroundColor};\n border-radius: 4px;\n }\n\n .grid {\n height: var(--imgBlockHeight, 16rem);\n flex: 1;\n position: initial;\n padding: 5px;\n border-radius: 4px 4px 0 0;\n }\n\n .collection.grid,\n .grid.search-image {\n display: block;\n }\n\n /** tile-list view */\n .list {\n border-radius: 0;\n background-color: var(--imageBlockListBackgroundColor, #ebebee);\n box-shadow: 1px 1px 2px rgb(0, 0, 0, 0.2);\n }\n\n .list.desktop {\n width: 100px;\n max-width: 100%;\n height: 100px;\n max-width: 100%;\n display: inline-block;\n position: relative;\n text-align: center;\n }\n\n .list.mobile {\n width: var(--image-width, 90px);\n height: 90px;\n }\n\n /** tile-list-compact view */\n .container.list-compact {\n display: block;\n text-align: center;\n }\n\n .list-compact.desktop {\n width: 45px;\n height: 45px;\n }\n\n .list-compact.mobile {\n width: 30px;\n height: 30px;\n }\n `;\n }\n}\n"]}
1
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--imgWidth: 100%\"\n >\n </item-image>\n ${this.textOverlayTemplate} ${this.iconOverlayTemplate}\n ${this.previewTemplate}\n </div>\n `;\n }\n\n private get baseClass(): ClassInfo {\n return {\n container: true,\n list: this.isListTile && !this.isCompactTile,\n 'list-compact': this.isListTile && this.isCompactTile,\n collection: this.model?.mediatype === 'collection', // fill the image in container\n [this.viewSize]: true,\n 'search-image': this.model?.mediatype === 'search',\n previewing: this.previewActive && !this.isListTile,\n };\n }\n\n private get previewTemplate() {\n if (!this.previewActive || this.isListTile) return nothing;\n const baseUrl = this.baseImageUrl ?? 'https://archive.org';\n return html`<tile-preview\n active\n .identifier=${this.model?.identifier}\n .mediatype=${this.model?.mediatype}\n .baseUrl=${baseUrl}\n .thumbnailUrl=${`${baseUrl}/services/img/${this.model?.identifier}`}\n .options=${this.previewOptions}\n ></tile-preview>`;\n }\n\n private get iconOverlayTemplate() {\n // Only list tiles use the icon overlay\n if (!this.isListTile) return nothing;\n\n const { overlayType } = this;\n if (!overlayType) return nothing;\n\n return html`\n <icon-overlay\n class=${this.isCompactTile ? 'list-compact' : 'list-detail'}\n .type=${this.overlayType}\n >\n </icon-overlay>\n `;\n }\n\n private get textOverlayTemplate() {\n // List tiles do not require the text overlay\n if (this.isListTile) return nothing;\n\n const { overlayType } = this;\n if (!overlayType) return nothing;\n\n return html` <text-overlay .type=${this.overlayType}></text-overlay> `;\n }\n\n private get overlayType(): TileOverlayType | undefined {\n if (this.suppressBlurring) return undefined;\n\n // Prioritize showing the login-required overlay if needed.\n // Otherwise, if a content warning is required, show that overlay instead.\n // If neither flag is present, no overlay should be shown.\n if (this.model?.loginRequired && !this.loggedIn) {\n return 'login-required';\n }\n if (this.model?.contentWarning) {\n return 'content-warning';\n }\n return undefined;\n }\n\n static get styles(): CSSResultGroup {\n const imageBlockBackgroundColor = css`var(--imageBlockBackgroundColor, #f1f1f4)`;\n\n return css`\n div {\n display: flex;\n justify-content: center;\n position: relative;\n background-color: ${imageBlockBackgroundColor};\n border-radius: 4px;\n }\n\n .grid {\n height: var(--imgBlockHeight, 16rem);\n flex: 1;\n position: initial;\n padding: 5px;\n border-radius: 4px 4px 0 0;\n }\n\n /** Anchors the live preview to the image area; gated tiles never preview. */\n .grid.previewing {\n position: relative;\n }\n\n .collection.grid,\n .grid.search-image {\n display: block;\n }\n\n /** tile-list view */\n .list {\n border-radius: 0;\n background-color: var(--imageBlockListBackgroundColor, #ebebee);\n box-shadow: 1px 1px 2px rgb(0, 0, 0, 0.2);\n }\n\n .list.desktop {\n width: 100px;\n max-width: 100%;\n height: 100px;\n max-width: 100%;\n display: inline-block;\n position: relative;\n text-align: center;\n }\n\n .list.mobile {\n width: var(--image-width, 90px);\n height: 90px;\n }\n\n /** tile-list-compact view */\n .container.list-compact {\n display: block;\n text-align: center;\n }\n\n .list-compact.desktop {\n width: 45px;\n height: 45px;\n }\n\n .list-compact.mobile {\n width: 30px;\n height: 30px;\n }\n `;\n }\n}\n"]}
@@ -4,8 +4,9 @@
4
4
  * - `stats-only`: Only show the tile stats row, but not text snippets.
5
5
  * - `snippets-only`: Only show the text snippets row (if snippets exist), but not tile stats.
6
6
  * - `minimal`: Show neither tile stats nor the text snippets.
7
+ * - `thumbnail-only`: Show only the thumbnail (grid item tiles).
7
8
  */
8
- export type LayoutType = 'default' | 'stats-only' | 'snippets-only' | 'minimal';
9
+ export type LayoutType = 'default' | 'stats-only' | 'snippets-only' | 'minimal' | 'thumbnail-only';
9
10
  /**
10
11
  * Describes an action button to render on a tile.
11
12
  * Styling is controlled via the CSS custom properties documented in
@@ -1 +1 @@
1
- {"version":3,"file":"models.js","sourceRoot":"","sources":["../../../src/tiles/models.ts"],"names":[],"mappings":"","sourcesContent":["/**\n * What type of simplified tile layout to use.\n * - `default`: Do not apply any layout simplifications.\n * - `stats-only`: Only show the tile stats row, but not text snippets.\n * - `snippets-only`: Only show the text snippets row (if snippets exist), but not tile stats.\n * - `minimal`: Show neither tile stats nor the text snippets.\n */\nexport type LayoutType = 'default' | 'stats-only' | 'snippets-only' | 'minimal';\n\n/**\n * Describes an action button to render on a tile.\n * Styling is controlled via the CSS custom properties documented in\n * `src/styles/tile-action-styles.ts`.\n */\nexport interface TileAction {\n /** Unique identifier for this action, included in the `tileActionClicked` event */\n id: string;\n\n /** Visible label text displayed on the button */\n label: string;\n}\n"]}
1
+ {"version":3,"file":"models.js","sourceRoot":"","sources":["../../../src/tiles/models.ts"],"names":[],"mappings":"","sourcesContent":["/**\n * What type of simplified tile layout to use.\n * - `default`: Do not apply any layout simplifications.\n * - `stats-only`: Only show the tile stats row, but not text snippets.\n * - `snippets-only`: Only show the text snippets row (if snippets exist), but not tile stats.\n * - `minimal`: Show neither tile stats nor the text snippets.\n * - `thumbnail-only`: Show only the thumbnail (grid item tiles).\n */\nexport type LayoutType =\n | 'default'\n | 'stats-only'\n | 'snippets-only'\n | 'minimal'\n | 'thumbnail-only';\n\n/**\n * Describes an action button to render on a tile.\n * Styling is controlled via the CSS custom properties documented in\n * `src/styles/tile-action-styles.ts`.\n */\nexport interface TileAction {\n /** Unique identifier for this action, included in the `tileActionClicked` event */\n id: string;\n\n /** Visible label text displayed on the button */\n label: string;\n}\n"]}
@@ -0,0 +1,61 @@
1
+ import type { ReactiveController, ReactiveControllerHost } from 'lit';
2
+ /** How long the pointer must rest on a tile before its preview starts. */
3
+ export declare const HOVER_INTENT_MS = 300;
4
+ /** Keyboard focus waits a little longer, so tabbing through tiles stays quiet. */
5
+ export declare const FOCUS_INTENT_MS = 600;
6
+ export declare const LONG_PRESS_MS = 500;
7
+ /** How long the hover info pane waits on a tile that shows previews (a bit longer than one preview cycle). */
8
+ export declare const PREVIEW_PANE_DELAY_MS = 5000;
9
+ /** Whether this user and connection should see animated previews at all. */
10
+ export declare function previewsAllowed(): boolean;
11
+ /**
12
+ * Decides when a tile's preview is active: after a hover-intent delay for a
13
+ * mouse, on keyboard focus, and on long-press for touch. Starting one preview
14
+ * stops whichever was active before.
15
+ */
16
+ export declare class TilePreviewController implements ReactiveController {
17
+ private host;
18
+ private options;
19
+ active: boolean;
20
+ private timer?;
21
+ private pressOrigin?;
22
+ private suppressClick;
23
+ private suppressTimer?;
24
+ /** Whether the press in progress is the one that started the preview. */
25
+ private pressStartedPreview;
26
+ constructor(host: ReactiveControllerHost & HTMLElement, options: {
27
+ enabled: () => boolean;
28
+ });
29
+ hostConnected(): void;
30
+ hostDisconnected(): void;
31
+ /** Stops this tile's preview and any pending start. */
32
+ deactivate(): void;
33
+ private schedule;
34
+ /**
35
+ * A pinch (a second finger, a Safari gesture or a trackpad ctrl+wheel) is a
36
+ * zoom, not a request for a preview, so it cancels a pending or active one.
37
+ * The listeners only exist while a preview is pending or showing.
38
+ */
39
+ private addZoomGuards;
40
+ private removeZoomGuards;
41
+ private onAnyPointerDown;
42
+ private onZoomGesture;
43
+ private onWheel;
44
+ private activate;
45
+ private onPointerEnter;
46
+ private onPointerLeave;
47
+ private onPointerDown;
48
+ private onPointerMove;
49
+ /** Ends a press. If it started the preview, the click that follows is swallowed. */
50
+ private onPointerUp;
51
+ /** A cancelled or moved press never produces a click. */
52
+ private onPointerCancel;
53
+ private onClick;
54
+ /** Keeps the long-press from opening the browser's link menu. */
55
+ private onContextMenu;
56
+ private onFocusIn;
57
+ private onFocusOut;
58
+ private onKeyDown;
59
+ private onOutsidePointerDown;
60
+ private onScroll;
61
+ }
@@ -0,0 +1,216 @@
1
+ /** How long the pointer must rest on a tile before its preview starts. */
2
+ export const HOVER_INTENT_MS = 300;
3
+ /** Keyboard focus waits a little longer, so tabbing through tiles stays quiet. */
4
+ export const FOCUS_INTENT_MS = 600;
5
+ export const LONG_PRESS_MS = 500;
6
+ /** How long the hover info pane waits on a tile that shows previews (a bit longer than one preview cycle). */
7
+ export const PREVIEW_PANE_DELAY_MS = 5000;
8
+ const LONG_PRESS_MOVE_TOLERANCE_PX = 10;
9
+ /** The tile whose preview is currently showing. Only one is ever active. */
10
+ let current;
11
+ /** Whether this user and connection should see animated previews at all. */
12
+ export function previewsAllowed() {
13
+ if (window.matchMedia?.('(prefers-reduced-motion: reduce)').matches) {
14
+ return false;
15
+ }
16
+ const connection = navigator.connection;
17
+ if (connection?.saveData)
18
+ return false;
19
+ if (/^(slow-)?2g$/.test(connection?.effectiveType ?? ''))
20
+ return false;
21
+ return true;
22
+ }
23
+ /**
24
+ * Decides when a tile's preview is active: after a hover-intent delay for a
25
+ * mouse, on keyboard focus, and on long-press for touch. Starting one preview
26
+ * stops whichever was active before.
27
+ */
28
+ export class TilePreviewController {
29
+ constructor(host, options) {
30
+ this.host = host;
31
+ this.options = options;
32
+ this.active = false;
33
+ this.suppressClick = false;
34
+ /** Whether the press in progress is the one that started the preview. */
35
+ this.pressStartedPreview = false;
36
+ this.onAnyPointerDown = (e) => {
37
+ if (e.pointerType === 'touch' && !e.isPrimary)
38
+ this.deactivate();
39
+ };
40
+ this.onZoomGesture = () => {
41
+ this.deactivate();
42
+ };
43
+ this.onWheel = (e) => {
44
+ if (e.ctrlKey)
45
+ this.deactivate();
46
+ };
47
+ this.onPointerEnter = (e) => {
48
+ if (e.pointerType === 'touch')
49
+ return;
50
+ this.schedule('hover', HOVER_INTENT_MS);
51
+ };
52
+ this.onPointerLeave = (e) => {
53
+ if (e.pointerType === 'touch')
54
+ return;
55
+ this.deactivate();
56
+ };
57
+ this.onPointerDown = (e) => {
58
+ if (e.pointerType !== 'touch')
59
+ return;
60
+ if (!this.options.enabled() || !previewsAllowed())
61
+ return;
62
+ this.pressStartedPreview = false;
63
+ this.pressOrigin = { x: e.clientX, y: e.clientY };
64
+ this.schedule('long-press', LONG_PRESS_MS);
65
+ };
66
+ this.onPointerMove = (e) => {
67
+ if (!this.pressOrigin)
68
+ return;
69
+ const moved = Math.hypot(e.clientX - this.pressOrigin.x, e.clientY - this.pressOrigin.y);
70
+ if (moved > LONG_PRESS_MOVE_TOLERANCE_PX)
71
+ this.onPointerCancel();
72
+ };
73
+ /** Ends a press. If it started the preview, the click that follows is swallowed. */
74
+ this.onPointerUp = () => {
75
+ if (!this.pressOrigin)
76
+ return;
77
+ this.pressOrigin = undefined;
78
+ if (this.pressStartedPreview) {
79
+ this.pressStartedPreview = false;
80
+ this.suppressClick = true;
81
+ window.clearTimeout(this.suppressTimer);
82
+ this.suppressTimer = window.setTimeout(() => {
83
+ this.suppressClick = false;
84
+ }, 400);
85
+ }
86
+ else {
87
+ window.clearTimeout(this.timer);
88
+ }
89
+ };
90
+ /** A cancelled or moved press never produces a click. */
91
+ this.onPointerCancel = () => {
92
+ if (!this.pressOrigin)
93
+ return;
94
+ this.pressOrigin = undefined;
95
+ this.pressStartedPreview = false;
96
+ window.clearTimeout(this.timer);
97
+ };
98
+ this.onClick = (e) => {
99
+ if (!this.suppressClick)
100
+ return;
101
+ this.suppressClick = false;
102
+ e.preventDefault();
103
+ e.stopPropagation();
104
+ };
105
+ /** Keeps the long-press from opening the browser's link menu. */
106
+ this.onContextMenu = (e) => {
107
+ if (this.pressOrigin || this.active)
108
+ e.preventDefault();
109
+ };
110
+ this.onFocusIn = (e) => {
111
+ const target = e.composedPath()[0];
112
+ if (target?.matches?.(':focus-visible')) {
113
+ this.schedule('focus', FOCUS_INTENT_MS);
114
+ }
115
+ };
116
+ this.onFocusOut = () => {
117
+ this.deactivate();
118
+ };
119
+ this.onKeyDown = (e) => {
120
+ if (e.key === 'Escape')
121
+ this.deactivate();
122
+ };
123
+ this.onOutsidePointerDown = (e) => {
124
+ if (!e.composedPath().includes(this.host))
125
+ this.deactivate();
126
+ };
127
+ this.onScroll = () => {
128
+ this.deactivate();
129
+ };
130
+ host.addController(this);
131
+ }
132
+ hostConnected() {
133
+ const h = this.host;
134
+ h.addEventListener('pointerenter', this.onPointerEnter);
135
+ h.addEventListener('pointerleave', this.onPointerLeave);
136
+ h.addEventListener('pointerdown', this.onPointerDown);
137
+ h.addEventListener('pointermove', this.onPointerMove);
138
+ h.addEventListener('pointerup', this.onPointerUp);
139
+ h.addEventListener('pointercancel', this.onPointerCancel);
140
+ h.addEventListener('contextmenu', this.onContextMenu);
141
+ h.addEventListener('click', this.onClick, true);
142
+ h.addEventListener('focusin', this.onFocusIn);
143
+ h.addEventListener('focusout', this.onFocusOut);
144
+ h.addEventListener('keydown', this.onKeyDown);
145
+ }
146
+ hostDisconnected() {
147
+ const h = this.host;
148
+ h.removeEventListener('pointerenter', this.onPointerEnter);
149
+ h.removeEventListener('pointerleave', this.onPointerLeave);
150
+ h.removeEventListener('pointerdown', this.onPointerDown);
151
+ h.removeEventListener('pointermove', this.onPointerMove);
152
+ h.removeEventListener('pointerup', this.onPointerUp);
153
+ h.removeEventListener('pointercancel', this.onPointerCancel);
154
+ h.removeEventListener('contextmenu', this.onContextMenu);
155
+ h.removeEventListener('click', this.onClick, true);
156
+ h.removeEventListener('focusin', this.onFocusIn);
157
+ h.removeEventListener('focusout', this.onFocusOut);
158
+ h.removeEventListener('keydown', this.onKeyDown);
159
+ this.deactivate();
160
+ }
161
+ /** Stops this tile's preview and any pending start. */
162
+ deactivate() {
163
+ window.clearTimeout(this.timer);
164
+ window.clearTimeout(this.suppressTimer);
165
+ this.timer = undefined;
166
+ this.pressOrigin = undefined;
167
+ this.pressStartedPreview = false;
168
+ document.removeEventListener('pointerdown', this.onOutsidePointerDown, true);
169
+ window.removeEventListener('scroll', this.onScroll, true);
170
+ this.removeZoomGuards();
171
+ if (current?.owner === this.host)
172
+ current = undefined;
173
+ if (this.active) {
174
+ this.active = false;
175
+ this.host.requestUpdate();
176
+ }
177
+ }
178
+ schedule(how, delay) {
179
+ window.clearTimeout(this.timer);
180
+ if (!this.options.enabled() || !previewsAllowed())
181
+ return;
182
+ this.timer = window.setTimeout(() => this.activate(how), delay);
183
+ this.addZoomGuards();
184
+ }
185
+ /**
186
+ * A pinch (a second finger, a Safari gesture or a trackpad ctrl+wheel) is a
187
+ * zoom, not a request for a preview, so it cancels a pending or active one.
188
+ * The listeners only exist while a preview is pending or showing.
189
+ */
190
+ addZoomGuards() {
191
+ document.addEventListener('pointerdown', this.onAnyPointerDown, true);
192
+ window.addEventListener('gesturestart', this.onZoomGesture);
193
+ window.addEventListener('wheel', this.onWheel, { passive: true });
194
+ }
195
+ removeZoomGuards() {
196
+ document.removeEventListener('pointerdown', this.onAnyPointerDown, true);
197
+ window.removeEventListener('gesturestart', this.onZoomGesture);
198
+ window.removeEventListener('wheel', this.onWheel);
199
+ }
200
+ activate(how) {
201
+ if (!this.options.enabled() || !previewsAllowed())
202
+ return;
203
+ if (current && current.owner !== this.host)
204
+ current.stop();
205
+ current = { owner: this.host, stop: () => this.deactivate() };
206
+ this.active = true;
207
+ this.host.requestUpdate();
208
+ if (how === 'long-press') {
209
+ this.pressStartedPreview = true;
210
+ // A touch preview stays up until the next touch elsewhere or a scroll.
211
+ document.addEventListener('pointerdown', this.onOutsidePointerDown, true);
212
+ window.addEventListener('scroll', this.onScroll, true);
213
+ }
214
+ }
215
+ }
216
+ //# sourceMappingURL=tile-preview-controller.js.map