@intelligentgraphics/3d.ig.gfx.standard 1.10.0 → 1.10.2

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package/Readme.md CHANGED
@@ -1,203 +1,209 @@
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- # IG.GFX.Standard - Standard Interactors
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-
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- ## History
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-
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- **IG.GFX.Standard 1.10.0**
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-
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- - fix OffsetRotator to work as documented
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-
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- **IG.GFX.Standard 1.9.3**
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-
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- - readd images to distribution artefact
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-
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- **IG.GFX.Standard 1.9.2**
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-
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- - properly mark api parameters as optional
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-
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- **IG.GFX.Standard 1.9.1**
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-
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- - improve _index.json types
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-
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- **IG.GFX.Standard 1.9**
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-
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- - support quaternion in animation.json
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-
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- **IG.GFX.Standard 1.8.2**
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-
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- - add EmptyInteractor for placeholder usage
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-
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- **IG.GFX.Standard 1.8.1 Patch 1**
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-
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- - fix cached deformation for 0 state
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-
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- **IG.GFX.Standard 1.8.1**
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-
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- - add missing FourBar.calculatePosition
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-
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- **IG.GFX.Standard 1.8 Patch 1**
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-
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- - fix animation interactor cache for . path
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-
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- **IG.GFX.Standard 1.8**
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-
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- - animation interactor cache for stable kinematics and better performance
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- - restructured code
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-
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- **IG.GFX.Standard 1.7.6**
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-
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- - added more params (up to 50 now) for the animation and kinematics interactor
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- - stage fix for deformation interactor
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-
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- **IG.GFX.Standard 1.7.5**
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-
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- - support visibility changes of attached children via LinkedPoints
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-
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- **IG.GFX.Standard 1.7.4**
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-
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- - AutoReset param for:
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- - all range and raster translators
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- - all range and raster rotators
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- - deformation interactor
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- - offset rotator
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- - code cleanup
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-
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- **IG.GFX.Standard 1.7.3 Patch 4**
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-
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- - Added AutoReset param for ZRangeTranslator
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-
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- **IG.GFX.Standard 1.7.3 Patch 3**
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-
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- - ICOM loading new product with kinematics bugfix
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-
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- **IG.GFX.Standard 1.7.3 Patch 2**
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-
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- - single kinematic chain bugfix
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-
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- **IG.GFX.Standard 1.7.3 Patch 1**
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-
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- - intermediate calculation for special cases in kinematic animation
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- - kinematic subbase bugfix
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-
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- **IG.GFX.Standard 1.7.3**
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-
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- - fix for scaled FourBar interactor
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- - deprecated old vector / matrix functions in Utils
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- - code cleanup
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-
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- **IG.GFX.Standard 1.7.2**
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-
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- - Kinematics Interactor:
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- - better centroid calculation (multi target)
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- - fixed constraints
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- - follow target feature
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- - independent multiple chains in one animation.json
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- - Utilities:
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- - updated GetLocalTransform with correct math functions (composeTRS - needs Math library 1.0.2)
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- - new GetRelativePosition function
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-
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- **IG.GFX.Standard 1.7.1**
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-
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- - Animation Interactor: mapping of object paths to attachment points:
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- - new entry "LinkedPoints" parallel to "Animations": path -> array of point keys
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-
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- **IG.GFX.Standard 1.7 Patch 1**
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-
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- - in case, BackwardPeriod is not set, use (Forward)Period as fallback, was: 1.0
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- - auto-correct localized float parameters by replacing , with .
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-
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- **IG.GFX.Standard 1.7**
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-
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- - Kinematics Interactor: added support for multiple targets
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-
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- **IG.GFX.Standard 1.6.4**
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-
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- - Animation Interactor: new params "BackwardAnimation" and "BackwardPeriod"
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-
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- **IG.GFX.Standard 1.6.3**
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-
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- - Animation Interactor: auto-insertion of default definition for animated values
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-
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- **IG.GFX.Standard 1.6.2 Patch 1**
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-
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- - fix for z rotation issue ( was assigned to x rotation due to copy paste type )
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-
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- **IG.GFX.Standard 1.6.2**
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-
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- - parametrics for animations and kinematics: now up to 20 parameters (was: 10), also support for plain types instead of string conversions
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-
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- **IG.GFX.Standard 1.6.1**
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-
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- - parametrics added to animations and kinematics
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-
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- **IG.GFX.Standard 1.6**
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-
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- - new interactor: KinematicsInteractor
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-
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- **IG.GFX.Standard 1.5.3**
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-
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- - new interactor: OffsetRotator
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-
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- **IG.GFX.Standard 1.5.2 Patch 2**
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-
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- - automatically provide IGX.Float3 if not available by the run-time environment
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-
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- **IG.GFX.Standard 1.5.2 Patch 1**
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-
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- - AnimationInteractor: improved robustness if component does not exist
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-
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- **IG.GFX.Standard 1.5.2**
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-
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- - new interactor: VisibilityInteractor
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-
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- **IG.GFX.Standard 1.5.1**
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-
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- - AnimationInteractor:
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- -- access to neighbors via path prefix '..'
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- -- new parameter Visibility
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- -- fix for assignment to root components
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-
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- **IG.GFX.Standard 1.5**
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-
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- - new special functions for particular hinges: IGX.Std.FourBar
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- - new basic vector functions: IGX.Std.Util
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-
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- **IG.GFX.Standard 1.4.1**
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-
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- - SetupValue() more robustness in case of bad input
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- - new interactor: DeformationInteractor
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-
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- **IG.GFX.Standard 1.4**
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-
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- - new interactor: AnimationInteractor
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-
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- **IG.GFX.Standard 1.3**
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-
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- - new interactor: BasicLinearInterpolator
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-
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- **IG.GFX.Standard 1.2 Patch 1**
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-
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- - Fixes x, y, z raster translator movements
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-
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- **IG.GFX.Standard 1.2**
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-
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- - Adds animation stages to x y z range rotator and range translator
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-
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- **IG.GFX.Standard 1.1.1**
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-
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- - Adds Animation stages start and end to range rotators and range translators
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-
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- **IG.GFX.Standard 1.1 Patch 1**
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-
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- - FIX issue with IGX.Vector3
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-
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- **IG.GFX.Standard 1.1**
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-
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- - (X,Y,Z)(Range,Raster)(Rotator,Translator) fixed SetStagePosition()
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- - number conversion of Start/End parameters if provided as strings
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-
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- **IG.GFX.Standard 1.0 Patch 1**
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-
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- - number conversion of numeric parameters if provided as strings
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- - (X,Y,Z)(Range,Raster)(Rotator,Translator) added SetStagePosition()
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-
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- **IG.GFX.Standard 1.0**
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+ # IG.GFX.Standard - Standard Interactors
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+
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+ ## History
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+
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+ **IG.GFX.Standard 1.10.1**
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+
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+ - use SetQuaternionRotation() call if available
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+ - use "Record" feature with static class var instead of window object
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+ - add optional GetHints() stub
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+
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+ **IG.GFX.Standard 1.10.0**
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+
13
+ - fix OffsetRotator to work as documented
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+
15
+ **IG.GFX.Standard 1.9.3**
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+
17
+ - readd images to distribution artefact
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+
19
+ **IG.GFX.Standard 1.9.2**
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+
21
+ - properly mark api parameters as optional
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+
23
+ **IG.GFX.Standard 1.9.1**
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+
25
+ - improve _index.json types
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+
27
+ **IG.GFX.Standard 1.9**
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+
29
+ - support quaternion in animation.json
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+
31
+ **IG.GFX.Standard 1.8.2**
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+
33
+ - add EmptyInteractor for placeholder usage
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+
35
+ **IG.GFX.Standard 1.8.1 Patch 1**
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+
37
+ - fix cached deformation for 0 state
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+
39
+ **IG.GFX.Standard 1.8.1**
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+
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+ - add missing FourBar.calculatePosition
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+
43
+ **IG.GFX.Standard 1.8 Patch 1**
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+
45
+ - fix animation interactor cache for . path
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+
47
+ **IG.GFX.Standard 1.8**
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+
49
+ - animation interactor cache for stable kinematics and better performance
50
+ - restructured code
51
+
52
+ **IG.GFX.Standard 1.7.6**
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+
54
+ - added more params (up to 50 now) for the animation and kinematics interactor
55
+ - stage fix for deformation interactor
56
+
57
+ **IG.GFX.Standard 1.7.5**
58
+
59
+ - support visibility changes of attached children via LinkedPoints
60
+
61
+ **IG.GFX.Standard 1.7.4**
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+
63
+ - AutoReset param for:
64
+ - all range and raster translators
65
+ - all range and raster rotators
66
+ - deformation interactor
67
+ - offset rotator
68
+ - code cleanup
69
+
70
+ **IG.GFX.Standard 1.7.3 Patch 4**
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+
72
+ - Added AutoReset param for ZRangeTranslator
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+
74
+ **IG.GFX.Standard 1.7.3 Patch 3**
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+
76
+ - ICOM loading new product with kinematics bugfix
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+
78
+ **IG.GFX.Standard 1.7.3 Patch 2**
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+
80
+ - single kinematic chain bugfix
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+
82
+ **IG.GFX.Standard 1.7.3 Patch 1**
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+
84
+ - intermediate calculation for special cases in kinematic animation
85
+ - kinematic subbase bugfix
86
+
87
+ **IG.GFX.Standard 1.7.3**
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+
89
+ - fix for scaled FourBar interactor
90
+ - deprecated old vector / matrix functions in Utils
91
+ - code cleanup
92
+
93
+ **IG.GFX.Standard 1.7.2**
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+
95
+ - Kinematics Interactor:
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+ - better centroid calculation (multi target)
97
+ - fixed constraints
98
+ - follow target feature
99
+ - independent multiple chains in one animation.json
100
+ - Utilities:
101
+ - updated GetLocalTransform with correct math functions (composeTRS - needs Math library 1.0.2)
102
+ - new GetRelativePosition function
103
+
104
+ **IG.GFX.Standard 1.7.1**
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+
106
+ - Animation Interactor: mapping of object paths to attachment points:
107
+ - new entry "LinkedPoints" parallel to "Animations": path -> array of point keys
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+
109
+ **IG.GFX.Standard 1.7 Patch 1**
110
+
111
+ - in case, BackwardPeriod is not set, use (Forward)Period as fallback, was: 1.0
112
+ - auto-correct localized float parameters by replacing , with .
113
+
114
+ **IG.GFX.Standard 1.7**
115
+
116
+ - Kinematics Interactor: added support for multiple targets
117
+
118
+ **IG.GFX.Standard 1.6.4**
119
+
120
+ - Animation Interactor: new params "BackwardAnimation" and "BackwardPeriod"
121
+
122
+ **IG.GFX.Standard 1.6.3**
123
+
124
+ - Animation Interactor: auto-insertion of default definition for animated values
125
+
126
+ **IG.GFX.Standard 1.6.2 Patch 1**
127
+
128
+ - fix for z rotation issue ( was assigned to x rotation due to copy paste type )
129
+
130
+ **IG.GFX.Standard 1.6.2**
131
+
132
+ - parametrics for animations and kinematics: now up to 20 parameters (was: 10), also support for plain types instead of string conversions
133
+
134
+ **IG.GFX.Standard 1.6.1**
135
+
136
+ - parametrics added to animations and kinematics
137
+
138
+ **IG.GFX.Standard 1.6**
139
+
140
+ - new interactor: KinematicsInteractor
141
+
142
+ **IG.GFX.Standard 1.5.3**
143
+
144
+ - new interactor: OffsetRotator
145
+
146
+ **IG.GFX.Standard 1.5.2 Patch 2**
147
+
148
+ - automatically provide IGX.Float3 if not available by the run-time environment
149
+
150
+ **IG.GFX.Standard 1.5.2 Patch 1**
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+
152
+ - AnimationInteractor: improved robustness if component does not exist
153
+
154
+ **IG.GFX.Standard 1.5.2**
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+
156
+ - new interactor: VisibilityInteractor
157
+
158
+ **IG.GFX.Standard 1.5.1**
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+
160
+ - AnimationInteractor:
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+ -- access to neighbors via path prefix '..'
162
+ -- new parameter Visibility
163
+ -- fix for assignment to root components
164
+
165
+ **IG.GFX.Standard 1.5**
166
+
167
+ - new special functions for particular hinges: IGX.Std.FourBar
168
+ - new basic vector functions: IGX.Std.Util
169
+
170
+ **IG.GFX.Standard 1.4.1**
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+
172
+ - SetupValue() more robustness in case of bad input
173
+ - new interactor: DeformationInteractor
174
+
175
+ **IG.GFX.Standard 1.4**
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+
177
+ - new interactor: AnimationInteractor
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+
179
+ **IG.GFX.Standard 1.3**
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+
181
+ - new interactor: BasicLinearInterpolator
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+
183
+ **IG.GFX.Standard 1.2 Patch 1**
184
+
185
+ - Fixes x, y, z raster translator movements
186
+
187
+ **IG.GFX.Standard 1.2**
188
+
189
+ - Adds animation stages to x y z range rotator and range translator
190
+
191
+ **IG.GFX.Standard 1.1.1**
192
+
193
+ - Adds Animation stages start and end to range rotators and range translators
194
+
195
+ **IG.GFX.Standard 1.1 Patch 1**
196
+
197
+ - FIX issue with IGX.Vector3
198
+
199
+ **IG.GFX.Standard 1.1**
200
+
201
+ - (X,Y,Z)(Range,Raster)(Rotator,Translator) fixed SetStagePosition()
202
+ - number conversion of Start/End parameters if provided as strings
203
+
204
+ **IG.GFX.Standard 1.0 Patch 1**
205
+
206
+ - number conversion of numeric parameters if provided as strings
207
+ - (X,Y,Z)(Range,Raster)(Rotator,Translator) added SetStagePosition()
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+
209
+ **IG.GFX.Standard 1.0**