@instantshader/react 0.1.0 → 0.3.0

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package/README.md CHANGED
@@ -25,3 +25,17 @@ export function Background() {
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  );
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  }
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  ```
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+
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+ ## Seamless loops
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+
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+ Pass `loopSeconds` to make the animation repeat exactly, with no visible seam
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+ at the wrap:
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+
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+ ```tsx
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+ <Flow colors={colors} loopSeconds={30} style={{ width: "100%", height: "100%" }} />
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+ ```
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+
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+ 15–60s is the comfortable range, and the period is measured in animation
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+ seconds (so it interacts with `speed`). See the
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+ [`instantshader` README](https://www.npmjs.com/package/instantshader) for the
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+ full details.
package/dist/index.d.ts CHANGED
@@ -20,6 +20,13 @@ interface ShaderCanvasProps {
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  */
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  speed?: number;
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  seed?: number;
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+ /**
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+ * Makes the animation repeat seamlessly every `loopSeconds` animation
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+ * seconds. Unlike `params` and `speed`, setting this back to `undefined`
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+ * DOES take effect — it turns looping off — because "no loop" is a real
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+ * state the underlying handle can be put into.
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+ */
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+ loopSeconds?: number;
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  paused?: boolean;
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  className?: string;
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  style?: CSSProperties;
@@ -37,6 +44,7 @@ declare function ShaderCanvas({
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  params,
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  speed,
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  seed,
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+ loopSeconds,
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  paused,
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  className,
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  style
package/dist/index.js CHANGED
@@ -11,7 +11,7 @@ import { jsx } from "react/jsx-runtime";
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  * or a sized parent) — this component does not impose one beyond
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  * `position: relative`.
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  */
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- function ShaderCanvas({ shader, colors, params, speed, seed, paused, className, style }) {
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+ function ShaderCanvas({ shader, colors, params, speed, seed, loopSeconds, paused, className, style }) {
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  const containerRef = useRef(null);
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  const handleRef = useRef(null);
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  const p = useMemo(() => params, [params ? Object.entries(params).sort(([a], [b]) => a < b ? -1 : a > b ? 1 : 0).map(([k, v]) => `${k}:${v}`).join(",") : ""]);
@@ -23,7 +23,8 @@ function ShaderCanvas({ shader, colors, params, speed, seed, paused, className,
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  colors,
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  params: p,
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  speed,
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- seed
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+ seed,
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+ loopSeconds
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  });
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  handleRef.current = handle;
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  if (paused) handle.pause();
@@ -41,6 +42,9 @@ function ShaderCanvas({ shader, colors, params, speed, seed, paused, className,
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  useEffect(() => {
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  if (speed !== void 0) handleRef.current?.setSpeed(speed);
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  }, [speed]);
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+ useEffect(() => {
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+ handleRef.current?.setLoopSeconds(loopSeconds);
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+ }, [loopSeconds]);
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  useEffect(() => {
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  if (paused) handleRef.current?.pause();
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  else handleRef.current?.resume();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@instantshader/react",
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- "version": "0.1.0",
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+ "version": "0.3.0",
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  "description": "React bindings for InstantShader animated WebGL gradients.",
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  "type": "module",
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  "license": "MIT",
@@ -36,7 +36,7 @@
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  "react"
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  ],
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  "dependencies": {
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- "instantshader": "0.1.0"
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+ "instantshader": "0.3.0"
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  },
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  "peerDependencies": {
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  "react": "^18 || ^19",