@ino-cesium/material 0.0.7 → 0.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -35,7 +35,7 @@ interface ICircleRaderFanMaterialOptions {
35
35
  color?: string;
36
36
  speed?: number;
37
37
  }
38
- interface ILightWallMaterialOptions {
38
+ interface ILightWallMaterialOptions$1 {
39
39
  image: string;
40
40
  color?: string;
41
41
  count?: number;
@@ -69,6 +69,16 @@ interface IEllipsoidElectricMaterialOptions {
69
69
  */
70
70
  speed?: number;
71
71
  }
72
+ /**
73
+ * 扫描球体
74
+ */
75
+ interface IEllipsoidScanMaterialOptions {
76
+ color?: string;
77
+ /**
78
+ * 速度
79
+ */
80
+ speed?: number;
81
+ }
72
82
  /**
73
83
  * 雷达扫描材质
74
84
  * @param selectColor 选中颜色
@@ -101,6 +111,14 @@ interface IRadarScanMaterialOptions {
101
111
  }
102
112
  interface ICorridorMaterialOptions {
103
113
  }
114
+ /**
115
+ * 闪电材质,
116
+ * https://www.shadertoy.com/view/XXyGzh
117
+ */
118
+ interface IZapsMaterialOptions {
119
+ color?: string;
120
+ speed: number;
121
+ }
104
122
 
105
123
  type types_ICircleApertureMaterialOptions = ICircleApertureMaterialOptions;
106
124
  type types_ICircleRaderFanMaterialOptions = ICircleRaderFanMaterialOptions;
@@ -108,12 +126,13 @@ type types_ICircleRaderWaveMaterialOptions = ICircleRaderWaveMaterialOptions;
108
126
  type types_ICircleWaveMaterialOptions = ICircleWaveMaterialOptions;
109
127
  type types_ICorridorMaterialOptions = ICorridorMaterialOptions;
110
128
  type types_IEllipsoidElectricMaterialOptions = IEllipsoidElectricMaterialOptions;
111
- type types_ILightWallMaterialOptions = ILightWallMaterialOptions;
129
+ type types_IEllipsoidScanMaterialOptions = IEllipsoidScanMaterialOptions;
112
130
  type types_IPolylineFlowMaterialOptions = IPolylineFlowMaterialOptions;
113
131
  type types_IPolylineTrailMaterialOptions = IPolylineTrailMaterialOptions;
114
132
  type types_IRadarScanMaterialOptions = IRadarScanMaterialOptions;
133
+ type types_IZapsMaterialOptions = IZapsMaterialOptions;
115
134
  declare namespace types {
116
- export type { types_ICircleApertureMaterialOptions as ICircleApertureMaterialOptions, types_ICircleRaderFanMaterialOptions as ICircleRaderFanMaterialOptions, types_ICircleRaderWaveMaterialOptions as ICircleRaderWaveMaterialOptions, types_ICircleWaveMaterialOptions as ICircleWaveMaterialOptions, types_ICorridorMaterialOptions as ICorridorMaterialOptions, types_IEllipsoidElectricMaterialOptions as IEllipsoidElectricMaterialOptions, types_ILightWallMaterialOptions as ILightWallMaterialOptions, types_IPolylineFlowMaterialOptions as IPolylineFlowMaterialOptions, types_IPolylineTrailMaterialOptions as IPolylineTrailMaterialOptions, types_IRadarScanMaterialOptions as IRadarScanMaterialOptions };
135
+ export type { types_ICircleApertureMaterialOptions as ICircleApertureMaterialOptions, types_ICircleRaderFanMaterialOptions as ICircleRaderFanMaterialOptions, types_ICircleRaderWaveMaterialOptions as ICircleRaderWaveMaterialOptions, types_ICircleWaveMaterialOptions as ICircleWaveMaterialOptions, types_ICorridorMaterialOptions as ICorridorMaterialOptions, types_IEllipsoidElectricMaterialOptions as IEllipsoidElectricMaterialOptions, types_IEllipsoidScanMaterialOptions as IEllipsoidScanMaterialOptions, ILightWallMaterialOptions$1 as ILightWallMaterialOptions, types_IPolylineFlowMaterialOptions as IPolylineFlowMaterialOptions, types_IPolylineTrailMaterialOptions as IPolylineTrailMaterialOptions, types_IRadarScanMaterialOptions as IRadarScanMaterialOptions, types_IZapsMaterialOptions as IZapsMaterialOptions };
117
136
  }
118
137
 
119
138
  /**
@@ -126,7 +145,7 @@ declare class PolylineTrailMaterialProperty extends BaseMaterialProperty {
126
145
  private image;
127
146
  constructor(options: IPolylineTrailMaterialOptions);
128
147
  get isConstant(): boolean;
129
- get definitionChanged(): any;
148
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
130
149
  getType(): string;
131
150
  getValue(time: Cesium.JulianDate, result: any): any;
132
151
  equals(other: PolylineTrailMaterialProperty): any;
@@ -149,7 +168,7 @@ declare class PolylineFlowMaterialProperty extends BaseMaterialProperty {
149
168
  private name;
150
169
  constructor(options: IPolylineFlowMaterialOptions);
151
170
  get isConstant(): boolean;
152
- get definitionChanged(): any;
171
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
153
172
  getType(): string;
154
173
  getValue(time: Cesium.JulianDate, result: any): any;
155
174
  equals(other: PolylineFlowMaterialProperty): boolean;
@@ -169,7 +188,7 @@ declare class CircleWaveMaterialProperty extends BaseMaterialProperty {
169
188
  private name;
170
189
  constructor(options?: ICircleWaveMaterialOptions);
171
190
  get isConstant(): boolean;
172
- get definitionChanged(): any;
191
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
173
192
  getType(): string;
174
193
  getValue(time: Cesium.JulianDate, result: any): any;
175
194
  equals(other: CircleWaveMaterialProperty): any;
@@ -188,7 +207,7 @@ declare class CircleRaderWaveMaterialProperty extends BaseMaterialProperty {
188
207
  private name;
189
208
  constructor(options: ICircleRaderWaveMaterialOptions);
190
209
  get isConstant(): boolean;
191
- get definitionChanged(): any;
210
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
192
211
  getType(): string;
193
212
  getValue(time: Cesium.JulianDate, result: any): any;
194
213
  equals(other: CircleRaderWaveMaterialProperty): boolean;
@@ -207,7 +226,7 @@ declare class CircleRaderFanMaterialProperty extends BaseMaterialProperty {
207
226
  private name;
208
227
  constructor(options: ICircleRaderFanMaterialOptions);
209
228
  get isConstant(): boolean;
210
- get definitionChanged(): any;
229
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
211
230
  getType(): string;
212
231
  getValue(time: Cesium.JulianDate, result: any): any;
213
232
  equals(other: CircleRaderFanMaterialProperty): boolean;
@@ -226,7 +245,7 @@ declare class CircleApertureMaterialProperty extends BaseMaterialProperty {
226
245
  private name;
227
246
  constructor(options?: ICircleApertureMaterialOptions);
228
247
  get isConstant(): boolean;
229
- get definitionChanged(): any;
248
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
230
249
  getType(): string;
231
250
  getValue(time: Cesium.JulianDate, result: any): any;
232
251
  equals(other: CircleApertureMaterialProperty): any;
@@ -250,7 +269,7 @@ declare class LightWallMaterialProperty extends BaseMaterialProperty {
250
269
  private name;
251
270
  constructor(options: ILightWallMaterialOptions);
252
271
  get isConstant(): boolean;
253
- get definitionChanged(): any;
272
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
254
273
  getType(): string;
255
274
  getValue(time: Cesium.JulianDate, result: any): any;
256
275
  equals(other: LightWallMaterialProperty): any;
@@ -259,6 +278,23 @@ declare class LightWallMaterialProperty extends BaseMaterialProperty {
259
278
  declare const createLightWallMaterial: (options: ILightWallMaterialOptions) => {
260
279
  material: Cesium.Material;
261
280
  };
281
+ interface ILightWallMaterialOptions {
282
+ image: string;
283
+ color?: string;
284
+ count?: number;
285
+ /**
286
+ * 时间 单位为秒
287
+ */
288
+ duration?: number;
289
+ /**
290
+ * 0为水平 1为垂直 默认为1
291
+ */
292
+ vertical?: number;
293
+ /**
294
+ * 1由下到上 0由上到下 默认为0
295
+ */
296
+ direction?: number;
297
+ }
262
298
 
263
299
  /**
264
300
  * 雷达扇形扫描
@@ -269,7 +305,7 @@ declare class EllipsoidElectricMaterialProperty extends BaseMaterialProperty {
269
305
  private name;
270
306
  constructor(options: IEllipsoidElectricMaterialOptions);
271
307
  get isConstant(): boolean;
272
- get definitionChanged(): any;
308
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
273
309
  getType(): string;
274
310
  getValue(time: Cesium.JulianDate, result: any): any;
275
311
  equals(other: EllipsoidElectricMaterialProperty): boolean;
@@ -279,4 +315,44 @@ declare const createEllipsoidElectricMaterial: (options: IEllipsoidElectricMater
279
315
  material: Cesium.Material;
280
316
  };
281
317
 
282
- export { CircleApertureMaterialProperty, CircleRaderFanMaterialProperty, CircleRaderWaveMaterialProperty, CircleWaveMaterialProperty, EllipsoidElectricMaterialProperty, LightWallMaterialProperty, types as Material, PolylineFlowMaterialProperty, PolylineTrailMaterialProperty, createCircleApertureMaterial, createCircleRaderFanMaterial, createCircleWaveMaterial, createEllipsoidElectricMaterial, createLightWallMaterial, createPoylineFlowMaterial, createRaderWaveMaterial, createScanRadarMaterial, createTrailMaterial };
318
+ /**
319
+ * 雷达扇形扫描
320
+ */
321
+ declare class EllipsoidScanMaterialProperty extends BaseMaterialProperty {
322
+ private speed;
323
+ private color;
324
+ private name;
325
+ constructor(options: IEllipsoidScanMaterialOptions);
326
+ get isConstant(): boolean;
327
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
328
+ getType(): string;
329
+ getValue(time: Cesium.JulianDate, result: any): any;
330
+ equals(other: EllipsoidScanMaterialProperty): boolean;
331
+ init(): void;
332
+ }
333
+ declare const createEllipsoidScanMaterial: (options: IEllipsoidScanMaterialOptions) => {
334
+ material: Cesium.Material;
335
+ };
336
+
337
+ /**
338
+ * 闪电迁移shadertoy
339
+ * https://www.shadertoy.com/view/XXyGzh
340
+ */
341
+ declare class ZapsMaterialProperty extends BaseMaterialProperty {
342
+ private color;
343
+ private speed;
344
+ private name;
345
+ constructor(options: IZapsMaterialOptions);
346
+ get isConstant(): boolean;
347
+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
348
+ getType(): string;
349
+ getValue(time: Cesium.JulianDate, result: any): any;
350
+ equals(other: ZapsMaterialProperty): any;
351
+ init(): void;
352
+ }
353
+ declare const createZapsMaterial: (options: IZapsMaterialOptions) => {
354
+ material: Cesium.Material;
355
+ };
356
+
357
+ export { CircleApertureMaterialProperty, CircleRaderFanMaterialProperty, CircleRaderWaveMaterialProperty, CircleWaveMaterialProperty, EllipsoidElectricMaterialProperty, EllipsoidScanMaterialProperty, LightWallMaterialProperty, types as Material, PolylineFlowMaterialProperty, PolylineTrailMaterialProperty, ZapsMaterialProperty, createCircleApertureMaterial, createCircleRaderFanMaterial, createCircleWaveMaterial, createEllipsoidElectricMaterial, createEllipsoidScanMaterial, createLightWallMaterial, createPoylineFlowMaterial, createRaderWaveMaterial, createScanRadarMaterial, createTrailMaterial, createZapsMaterial };
358
+ export type { ILightWallMaterialOptions };
package/dist/index.js CHANGED
@@ -1 +1 @@
1
- import*as e from"cesium";import{Material as t,Color as r}from"cesium";import{BaseMaterialProperty as a,numberId as n}from"@ino-cesium/common";var i=Object.freeze({__proto__:null});const o={PolylineFlow:"PolylineFlow",PolylineTrail:"PolylineTrail",CircleWave:"CircleWave",CircleRaderWave:"CircleRaderWave",CircleRaderFan:"CircleRaderFan",LightWall:"LightWallMater",CircleAperture:"CircleAperture",RadarScanCircle:"RadarScanCircle",EllipsoidElectric:"EllipsoidElectric",Corridor:"Corridor"};(()=>{for(const t in o)e.Material[t]=o[t]})();const s={color:"rgba(255,255,255,1)",speed:6*Math.random()};class l extends a{speed;color;name="";image="";constructor(t){super(),this.createPropertyDescriptors();const r={...s,...t};this.image=r.image,this.name=`${o.PolylineTrail}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.speed=this.speed,r.image=this.image,r}equals(t){return this===t||t instanceof l&&this.speed===t.speed&&e.Property.equals(this.color,t.color)&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{image:this.image,color:e.Color.fromCssColorString("#ff0000"),speed:this.speed},source:m},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const c=t=>{const r={...s,...t};return new e.Material({fabric:{type:`${o.PolylineTrail}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed},source:m},translucent:!0})},m="\n uniform sampler2D image;\n uniform vec4 color;\n uniform float speed;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec4 colorImage = texture(image,st);\n vec3 fragColor = color.rgb;\n if(st.t > 0.45 && st.t < 0.55 ) {\n fragColor = vec3(1.0);\n }\n if(color.a == 0.0){\n material.alpha = colorImage.a * 1.5 * fract(st.s - time);\n material.diffuse = colorImage.rgb;\n }else{\n material.alpha = colorImage.a * color.a * 1.5 * smoothstep(.0,1., fract(st.s - time));\n material.diffuse = max(fragColor.rgb * material.alpha , fragColor.rgb);\n }\n return material;\n }\n\n",u={color:"rgba(255,255,255,1)",speed:6,repeatCount:4,blendColor:!0};class d extends a{repeatCount;image;speed;color;blend;name="";constructor(t){super(),this.createPropertyDescriptors();const r={...u,...t};this.name=`${o.PolylineFlow}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.image=r.image,this.repeatCount=r.repeatCount,this.blend=r.blendColor?1:0,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.image=this.image,r.blend=this.blend,r.speed=this.speed,r.repeatCount=this.repeatCount,r}equals(e){return this===e||e instanceof d&&this.speed===e.speed&&this.repeatCount===e.repeatCount&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:e.Color.fromCssColorString("#ffffff"),image:"",speed:this.speed,count:this.repeatCount,blend:this.blend},source:f},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const p=t=>{const r={...u,...t};return new e.Material({fabric:{type:o.PolylineFlow+n(),uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed,count:r.repeatCount,blend:r.blendColor?1:0},source:f},translucent:!0})},f="\n uniform vec4 color;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec2 st = materialInput.st;\n vec4 colorImage = texture(image, vec2(fract( count * st.s - time),fract(st.t)));\n material.alpha = colorImage.a * color.a;\n if(blend > 0.5) {\n material.diffuse = (colorImage.rgb + color.rgb) * 2.0;\n } else {\n material.diffuse = color.rgb * 2.0 ;\n }\n return material;\n }\n",h={color:"rgba(255,255,0,0.3)",speed:8,count:5,gradient:.3};class g extends a{count;speed;gradient;color;name="";constructor(t){super(),t||(t={});const r={...h,...t};this.name=`${o.CircleWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.count=r.count,this.gradient=r.gradient,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r.repeatCount=this.count||h.count,r}equals(t){return this===t||t instanceof g&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.count===t.count&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed,count:this.count,gradient:this.gradient},source:v},translucent:()=>!0})}}const C=t=>{const r={...h,...t};return{material:new e.Material({fabric:{type:`${o.CircleWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed,count:r.count,gradient:r.gradient},source:v},translucent:!0})}},v="\n uniform vec4 color;\n uniform float speed;\n uniform float count;\n uniform float gradient;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n material.diffuse = 1.5 * color.rgb;\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5, 0.5));\n float per = fract(czm_frameNumber * speed / 1000.0);\n if(count == 1.0){\n if(dis > per * 0.5){\n discard;\n }else {\n material.alpha = color.a * dis / per / 2.0;\n }\n } else {\n vec3 str = materialInput.str;\n if(abs(str.z) > 0.001){\n discard;\n }\n if(dis > 0.5){\n discard;\n } else {\n float perDis = 0.5 / count;\n float disNum;\n float bl = 0.0;\n for(int i = 0; i <= 999; i++){\n if(float(i) <= count){\n disNum = perDis * float(i) - dis + per / count;\n if(disNum > 0.0){\n if(disNum < perDis){\n bl = 1.0 - disNum / perDis;\n }\n else if(disNum - perDis < perDis){\n bl = 1.0 - abs(1.0 - disNum / perDis);\n }\n material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient)));\n }\n }\n }\n }\n }\n return material;\n }\n",b={color:"rgba(255,255,255,1)",speed:8};class y extends a{speed;color;name="";constructor(t){super();const r={...b,...t};this.name=`${o.CircleRaderWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof y&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:x},translucent:()=>!0})}}const _=t=>{const r={...b,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:x},translucent:!0})}},x="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n float rand(vec2 co){\n return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 pos = st - vec2(0.5);\n float time = czm_frameNumber * speed / 1000.0 ;\n float r = length(pos);\n float t = atan(pos.y, pos.x) - time * 2.5;\n float a = (atan(sin(t), cos(t)) + PI)/(2.0*PI);\n float ta = 0.5;\n float v = smoothstep(ta-0.05,ta+0.05,a) * smoothstep(ta+0.05,ta-0.05,a);\n vec3 flagColor = color.rgb * v;\n float blink = pow(sin(time*1.5)*0.5+0.5, 0.8);\n flagColor = color.rgb * pow(a, 4.0*(.2+blink))*(sin(r*500.0)*.5+.5) ;\n flagColor = flagColor * pow(r, 0.4);\n material.alpha = length(flagColor) * 1.3;\n material.diffuse = flagColor * 3.0;\n return material;\n }\n",z={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class I extends a{speed;color;name="";constructor(t){super();const r={...z,...t};this.name=`${o.CircleRaderFan}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof I&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:$},translucent:()=>!0})}}const M=t=>{const r={...z,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderFan}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:$},translucent:!0})}},$="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n\n // 绘制边线\n float dis = distance(materialInput.st, vec2(0.5));\n float alpha = step((0.5- 0.01), dis);\n\n material.alpha = alpha;\n material.diffuse = color.rgb;\n\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n float per = czm_frameNumber * speed / PI * 3.0 / 200.0;\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + per;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = (alpha + color.a) * dis;\n material.diffuse = color.rgb;\n }\n return material;\n }\n",w={color:"rgba(255,255,0,0.3)",speed:8};class P extends a{speed;color;name="";constructor(t){super(),t||(t={});const r={...w,...t};this.name=`${o.CircleAperture}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r}equals(t){return this===t||t instanceof P&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed},source:S},translucent:()=>!0})}}const D=t=>{const r={...w,...t};return new e.Material({fabric:{type:`${o.CircleAperture}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:S},translucent:!0})},S="\n uniform vec4 color;\n uniform float speed;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float d = distance(st, vec2(0.5, 0.5));\n float alpha = step(.15, d) * step(d, .17) + step(.49, d) * step(d, 0.5) + d * d * step(d, 0.5);\n float movingCircleD = fract(czm_frameNumber * speed / 1000.0);\n alpha += step(movingCircleD, d) * step(d, movingCircleD + .015);\n material.diffuse = color.rgb;\n material.alpha = alpha;\n return material;\n }\n",N=e=>{e||(e={});return new t({fabric:{type:`${o.RadarScanCircle}-${n()}`,uniforms:{radians:3*Math.PI/8,bgColor:r.fromCssColorString(e.bgColor||"rgba(0,255,0,0.2)"),sectorColor:r.fromCssColorString(e.sectorColor||"rgba(152,18,8,.1)"),width:e.width||.003,offset:e.offset||0,count:e.count||3},source:T},translucent:!0})},T="\n uniform vec4 bgColor;\n uniform vec4 sectorColor;\n uniform float count;\n uniform float radians;\n uniform float width;\n uniform float offset;\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5));\n\n float alpha;\n vec3 diffuse;\n // 绘制圆圈\n float sp = 1.0 / count / 2.0;\n float m = mod(dis, sp);\n alpha = step(sp * (1.0 - width * 10.0), m);\n // alpha = clamp(alpha, 0.2, 1.0);\n if (alpha < bgColor.a){\n alpha = bgColor.a;\n diffuse = bgColor.rgb;\n } else {\n diffuse = bgColor.rgb;\n }\n material.alpha = alpha;\n material.diffuse = diffuse;\n // 绘制十字线\n if ((st.s > 0.5 - width / 2.0 && st.s < 0.5 + width / 2.0) || (st.t > 0.5 - width / 2.0 && st.t < 0.5 + width / 2.0)) {\n material.alpha = 0.8;\n material.diffuse = bgColor.rgb;\n return material;\n }\n // 绘制光晕\n float ma = mod(dis + offset, 0.5);\n if (ma < 0.25){\n alpha = ma * 3.0 + alpha;\n } else{\n alpha = 3.0 * (0.5 - ma) + alpha;\n }\n material.alpha = alpha;\n material.diffuse = bgColor.rgb;\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + radians;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = alpha + sectorColor.a;\n material.diffuse = sectorColor.rgb;\n }\n return material;\n }\n",W={color:"rgba(255,255,255,1)",count:3,duration:1500};class q extends a{duration;count;vertical;direction;color;_time;image;name="";constructor(t){super();const r={...W,...t};Object.prototype.hasOwnProperty.call(r,"vertical")||(r.vertical=1),console.log(r.color),this.name=o.LightWall,this._time=(new Date).getTime(),this.color=e.Color.fromCssColorString(r.color),this.duration=r.duration,this.count=r.count,this.vertical=r.vertical,this.image=r.image,this.direction=r.direction,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.image=this.image,r.vertical=this.vertical,r.direction=this.direction,r.count=this.count,r.duration=this.duration,this.duration&&(r.time=((new Date).getTime()-this._time)%this.duration/this.duration),r}equals(t){return this===t||t instanceof q&&e.Property.equals(this.color,t.color)&&this.name===t.name&&this.image===t.image&&this.vertical===t.vertical&&this.direction===t.direction&&this.count===t.count&&this.duration===t.duration}init(){const t=E({count:this.count,vertical:this.vertical,direction:this.direction});e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(o.LightWall,{fabric:{type:o.LightWall,uniforms:{color:this.color,duration:this.duration,vertical:this.vertical,image:this.image,count:this.count,time:-20},source:t},translucent:()=>!0})}}const R=t=>{const r={...W,...t};return{material:new e.Material({fabric:{type:o.LightWall,uniforms:{color:e.Color.fromCssColorString(r.color),duration:r.duration,vertical:r.vertical,image:r.image,count:r.count,time:-20},source:E({count:r.count,vertical:r.vertical,direction:r.direction})}})}},E=e=>{const t=e.vertical?"vertical":"standard",r=e.direction?"+":"-";let a="czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;";return a+="vertical"===t?`vec4 colorImage = texture(image, vec2(fract(st.s), fract(float(${e.count})*st.t${r} time)));\n `:`vec4 colorImage = texture(image, vec2(fract(float(${e.count})*st.s ${r} time), fract(st.t)));\n `,a+="vec4 fragColor;\n fragColor.rgb = (colorImage.rgb+color.rgb) / 1.0;\n fragColor = czm_gammaCorrect(fragColor);\n material.diffuse = colorImage.rgb;\n material.alpha = colorImage.a * color.a;\n material.emission = fragColor.rgb;\n return material;\n }",a},V={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class F extends a{speed;color;name="";constructor(t){super();const r={...V,...t};this.name=`${o.EllipsoidElectric}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof F&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:L},translucent:()=>!0})}}const O=t=>{const r={...V,...t};return{material:new e.Material({fabric:{type:`${o.EllipsoidElectric}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:L},translucent:!0})}},L="\n uniform vec4 color;\n uniform float speed;\n #define pi 3.1415926535\n #define PI2RAD 0.01745329252\n #define TWO_PI (2. * PI)\n\n float rands(float p){\n return fract(sin(p) * 10000.0);\n }\n\n float noise(vec2 p){\n float time = fract( czm_frameNumber * speed / 1000.0);\n float t = time / 20000.0;\n\n if(t > 1.0) t -= floor(t);\n return rands(p.x * 14. + p.y * sin(t) * 0.5);\n }\n\n vec2 sw(vec2 p){\n return vec2(floor(p.x), floor(p.y));\n }\n\n vec2 se(vec2 p){\n return vec2(ceil(p.x), floor(p.y));\n }\n\n vec2 nw(vec2 p){\n return vec2(floor(p.x), ceil(p.y));\n }\n\n vec2 ne(vec2 p){\n return vec2(ceil(p.x), ceil(p.y));\n }\n\n float smoothNoise(vec2 p){\n vec2 inter = smoothstep(0.0, 1.0, fract(p));\n float s = mix(noise(sw(p)), noise(se(p)), inter.x);\n float n = mix(noise(nw(p)), noise(ne(p)), inter.x);\n return mix(s, n, inter.y);\n }\n\n float fbm(vec2 p){\n float z = 2.0;\n float rz = 0.0;\n vec2 bp = p;\n for(float i = 1.0; i < 6.0; i++){\n rz += abs((smoothNoise(p) - 0.5)* 2.0) / z;\n z *= 2.0;\n p *= 2.0;\n }\n return rz;\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 st2 = materialInput.st;\n float time = fract( czm_frameNumber * speed / 1000.0);\n if (st.t < 0.5) {\n discard;\n }\n st *= 4.;\n float rz = fbm(st);\n st /= exp(mod( time * 2.0, pi));\n rz *= pow(15., 0.9);\n vec4 temp = vec4(0);\n temp = mix( color / rz, vec4(color.rgb, 0.1), 0.2);\n if (st2.s < 0.05) {\n temp = mix(vec4(color.rgb, 0.1), temp, st2.s / 0.05);\n }\n if (st2.s > 0.95){\n temp = mix(temp, vec4(color.rgb, 0.1), (st2.s - 0.95) / 0.05);\n }\n material.diffuse = temp.rgb;\n material.alpha = temp.a * 2.0;\n return material;\n }\n";export{P as CircleApertureMaterialProperty,I as CircleRaderFanMaterialProperty,y as CircleRaderWaveMaterialProperty,g as CircleWaveMaterialProperty,F as EllipsoidElectricMaterialProperty,q as LightWallMaterialProperty,i as Material,d as PolylineFlowMaterialProperty,l as PolylineTrailMaterialProperty,D as createCircleApertureMaterial,M as createCircleRaderFanMaterial,C as createCircleWaveMaterial,O as createEllipsoidElectricMaterial,R as createLightWallMaterial,p as createPoylineFlowMaterial,_ as createRaderWaveMaterial,N as createScanRadarMaterial,c as createTrailMaterial};
1
+ import*as e from"cesium";import{Material as t,Color as r}from"cesium";import{BaseMaterialProperty as a,numberId as n}from"@ino-cesium/common";var i=Object.freeze({__proto__:null});const o={PolylineFlow:"PolylineFlow",PolylineTrail:"PolylineTrail",CircleWave:"CircleWave",CircleRaderWave:"CircleRaderWave",CircleRaderFan:"CircleRaderFan",LightWall:"LightWall",CircleAperture:"CircleAperture",RadarScanCircle:"RadarScanCircle",EllipsoidElectric:"EllipsoidElectric",EllipsoidScan:"EllipsoidScan",Corridor:"Corridor",Zaps:"Zaps"};(()=>{for(const t in o)e.Material[t]=o[t]})();const s={color:"rgba(255,255,255,1)",speed:6*Math.random()};class l extends a{speed;color;name="";image="";constructor(t){super(),this.createPropertyDescriptors();const r={...s,...t};this.image=r.image,this.name=`${o.PolylineTrail}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.speed=this.speed,r.image=this.image,r}equals(t){return this===t||t instanceof l&&this.speed===t.speed&&e.Property.equals(this.color,t.color)&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{image:this.image,color:e.Color.fromCssColorString("#ff0000"),speed:this.speed},source:m},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const c=t=>{const r={...s,...t};return new e.Material({fabric:{type:`${o.PolylineTrail}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed},source:m},translucent:!0})},m="\n uniform sampler2D image;\n uniform vec4 color;\n uniform float speed;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec4 colorImage = texture(image,st);\n vec3 fragColor = color.rgb;\n if(st.t > 0.45 && st.t < 0.55 ) {\n fragColor = vec3(1.0);\n }\n if(color.a == 0.0){\n material.alpha = colorImage.a * 1.5 * fract(st.s - time);\n material.diffuse = colorImage.rgb;\n }else{\n material.alpha = colorImage.a * color.a * 1.5 * smoothstep(.0,1., fract(st.s - time));\n material.diffuse = max(fragColor.rgb * material.alpha , fragColor.rgb);\n }\n return material;\n }\n\n",u={color:"rgba(255,255,255,1)",speed:6,repeatCount:4,blendColor:!0};class d extends a{repeatCount;image;speed;color;blend;name="";constructor(t){super(),this.createPropertyDescriptors();const r={...u,...t};this.name=`${o.PolylineFlow}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.image=r.image,this.repeatCount=r.repeatCount,this.blend=r.blendColor?1:0,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.image=this.image,r.blend=this.blend,r.speed=this.speed,r.repeatCount=this.repeatCount,r}equals(e){return this===e||e instanceof d&&this.speed===e.speed&&this.repeatCount===e.repeatCount&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:e.Color.fromCssColorString("#ffffff"),image:"",speed:this.speed,count:this.repeatCount,blend:this.blend},source:f},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const p=t=>{const r={...u,...t};return new e.Material({fabric:{type:o.PolylineFlow+n(),uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed,count:r.repeatCount,blend:r.blendColor?1:0},source:f},translucent:!0})},f="\n uniform vec4 color;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec2 st = materialInput.st;\n vec4 colorImage = texture(image, vec2(fract( count * st.s - time),fract(st.t)));\n material.alpha = colorImage.a * color.a;\n if(blend > 0.5) {\n material.diffuse = (colorImage.rgb + color.rgb) * 2.0;\n } else {\n material.diffuse = color.rgb * 2.0 ;\n }\n return material;\n }\n",h={color:"rgba(255,255,0,0.3)",speed:8,count:5,gradient:.3};class g extends a{count;speed;gradient;color;name="";constructor(t){super(),t||(t={});const r={...h,...t};this.name=`${o.CircleWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.count=r.count,this.gradient=r.gradient,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r.repeatCount=this.count||h.count,r}equals(t){return this===t||t instanceof g&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.count===t.count&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed,count:this.count,gradient:this.gradient},source:v},translucent:()=>!0})}}const C=t=>{const r={...h,...t};return{material:new e.Material({fabric:{type:`${o.CircleWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed,count:r.count,gradient:r.gradient},source:v},translucent:!0})}},v="\n uniform vec4 color;\n uniform float speed;\n uniform float count;\n uniform float gradient;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n material.diffuse = 1.5 * color.rgb;\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5, 0.5));\n float per = fract(czm_frameNumber * speed / 1000.0);\n if(count == 1.0){\n if(dis > per * 0.5){\n discard;\n }else {\n material.alpha = color.a * dis / per / 2.0;\n }\n } else {\n vec3 str = materialInput.str;\n if(abs(str.z) > 0.001){\n discard;\n }\n if(dis > 0.5){\n discard;\n } else {\n float perDis = 0.5 / count;\n float disNum;\n float bl = 0.0;\n for(int i = 0; i <= 999; i++){\n if(float(i) <= count){\n disNum = perDis * float(i) - dis + per / count;\n if(disNum > 0.0){\n if(disNum < perDis){\n bl = 1.0 - disNum / perDis;\n }\n else if(disNum - perDis < perDis){\n bl = 1.0 - abs(1.0 - disNum / perDis);\n }\n material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient)));\n }\n }\n }\n }\n }\n return material;\n }\n",b={color:"rgba(255,255,255,1)",speed:8};class y extends a{speed;color;name="";constructor(t){super();const r={...b,...t};this.name=`${o.CircleRaderWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof y&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:z},translucent:()=>!0})}}const _=t=>{const r={...b,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:z},translucent:!0})}},z="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n float rand(vec2 co){\n return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 pos = st - vec2(0.5);\n float time = czm_frameNumber * speed / 1000.0 ;\n float r = length(pos);\n float t = atan(pos.y, pos.x) - time * 2.5;\n float a = (atan(sin(t), cos(t)) + PI)/(2.0*PI);\n float ta = 0.5;\n float v = smoothstep(ta-0.05,ta+0.05,a) * smoothstep(ta+0.05,ta-0.05,a);\n vec3 flagColor = color.rgb * v;\n float blink = pow(sin(time*1.5)*0.5+0.5, 0.8);\n flagColor = color.rgb * pow(a, 4.0*(.2+blink))*(sin(r*500.0)*.5+.5) ;\n flagColor = flagColor * pow(r, 0.4);\n material.alpha = length(flagColor) * 1.3;\n material.diffuse = flagColor * 3.0;\n return material;\n }\n",x={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class I extends a{speed;color;name="";constructor(t){super();const r={...x,...t};this.name=`${o.CircleRaderFan}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof I&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:$},translucent:()=>!0})}}const M=t=>{const r={...x,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderFan}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:$},translucent:!0})}},$="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n\n // 绘制边线\n float dis = distance(materialInput.st, vec2(0.5));\n float alpha = step((0.5- 0.01), dis);\n\n material.alpha = alpha;\n material.diffuse = color.rgb;\n\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n float per = czm_frameNumber * speed / PI * 3.0 / 200.0;\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + per;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = (alpha + color.a) * dis;\n material.diffuse = color.rgb;\n }\n return material;\n }\n",w={color:"rgba(255,255,0,0.3)",speed:8};class D extends a{speed;color;name="";constructor(t){super(),t||(t={});const r={...w,...t};this.name=`${o.CircleAperture}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r}equals(t){return this===t||t instanceof D&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed},source:S},translucent:()=>!0})}}const P=t=>{const r={...w,...t};return new e.Material({fabric:{type:`${o.CircleAperture}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:S},translucent:!0})},S="\n uniform vec4 color;\n uniform float speed;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float d = distance(st, vec2(0.5, 0.5));\n float alpha = step(.15, d) * step(d, .17) + step(.49, d) * step(d, 0.5) + d * d * step(d, 0.5);\n float movingCircleD = fract(czm_frameNumber * speed / 1000.0);\n alpha += step(movingCircleD, d) * step(d, movingCircleD + .015);\n material.diffuse = color.rgb;\n material.alpha = alpha;\n return material;\n }\n",N=e=>{e||(e={});return new t({fabric:{type:`${o.RadarScanCircle}-${n()}`,uniforms:{radians:3*Math.PI/8,bgColor:r.fromCssColorString(e.bgColor||"rgba(0,255,0,0.2)"),sectorColor:r.fromCssColorString(e.sectorColor||"rgba(152,18,8,.1)"),width:e.width||.003,offset:e.offset||0,count:e.count||3},source:T},translucent:!0})},T="\n uniform vec4 bgColor;\n uniform vec4 sectorColor;\n uniform float count;\n uniform float radians;\n uniform float width;\n uniform float offset;\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5));\n\n float alpha;\n vec3 diffuse;\n // 绘制圆圈\n float sp = 1.0 / count / 2.0;\n float m = mod(dis, sp);\n alpha = step(sp * (1.0 - width * 10.0), m);\n // alpha = clamp(alpha, 0.2, 1.0);\n if (alpha < bgColor.a){\n alpha = bgColor.a;\n diffuse = bgColor.rgb;\n } else {\n diffuse = bgColor.rgb;\n }\n material.alpha = alpha;\n material.diffuse = diffuse;\n // 绘制十字线\n if ((st.s > 0.5 - width / 2.0 && st.s < 0.5 + width / 2.0) || (st.t > 0.5 - width / 2.0 && st.t < 0.5 + width / 2.0)) {\n material.alpha = 0.8;\n material.diffuse = bgColor.rgb;\n return material;\n }\n // 绘制光晕\n float ma = mod(dis + offset, 0.5);\n if (ma < 0.25){\n alpha = ma * 3.0 + alpha;\n } else{\n alpha = 3.0 * (0.5 - ma) + alpha;\n }\n material.alpha = alpha;\n material.diffuse = bgColor.rgb;\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + radians;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = alpha + sectorColor.a;\n material.diffuse = sectorColor.rgb;\n }\n return material;\n }\n",q={color:"rgba(255,255,255,1)",count:3,duration:1500};class R extends a{duration;count;vertical;direction;color;_time;image;name="";constructor(t){super();const r={...q,...t};Object.prototype.hasOwnProperty.call(r,"vertical")||(r.vertical=1),this.name=`LightWall-${n()}`,this._time=(new Date).getTime(),this.color=e.Color.fromCssColorString(r.color),this.duration=r.duration,this.count=r.count,this.vertical=r.vertical,this.image=r.image,this.direction=r.direction,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.image=this.image,r.vertical=this.vertical,r.direction=this.direction,r.count=this.count,r.duration=this.duration,this.duration&&(r.time=((new Date).getTime()-this._time)%this.duration/this.duration),r}equals(t){return this===t||t instanceof R&&e.Property.equals(this.color,t.color)&&this.name===t.name&&this.image===t.image&&this.vertical===t.vertical&&this.direction===t.direction&&this.count===t.count&&this.duration===t.duration}init(){const t=E({count:this.count,vertical:this.vertical,direction:this.direction});e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,duration:this.duration,vertical:this.vertical,image:this.image,count:this.count,time:-20},source:t},translucent:()=>!0})}}const W=t=>{const r={...q,...t};return{material:new e.Material({fabric:{type:`LightWall${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),duration:r.duration,vertical:r.vertical,image:r.image,count:r.count,time:-20},source:E({count:r.count,vertical:r.vertical,direction:r.direction})}})}},E=e=>{const t=e.vertical?"vertical":"standard",r=e.direction?"+":"-";let a="czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;";return a+="vertical"===t?`vec4 colorImage = texture(image, vec2(fract(float(${e.count})*st.t ${r} time)),fract(st.s));\n `:`vec4 colorImage = texture(image, vec2(fract(float(${e.count})*st.s ${r} time), fract(st.t)));\n `,a+="vec4 fragColor;\n fragColor.rgb = (colorImage.rgb+color.rgb) / 1.0;\n fragColor = czm_gammaCorrect(fragColor);\n material.diffuse = colorImage.rgb;\n material.alpha = colorImage.a * color.a;\n material.emission = fragColor.rgb;\n return material;\n }",a},V={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class F extends a{speed;color;name="";constructor(t){super();const r={...V,...t};this.name=`${o.EllipsoidElectric}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof F&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:Z},translucent:()=>!0})}}const O=t=>{const r={...V,...t};return{material:new e.Material({fabric:{type:`${o.EllipsoidElectric}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:Z},translucent:!0})}},Z="\n uniform vec4 color;\n uniform float speed;\n #define pi 3.1415926535\n #define PI2RAD 0.01745329252\n #define TWO_PI (2. * PI)\n\n float rands(float p){\n return fract(sin(p) * 10000.0);\n }\n\n float noise(vec2 p){\n float time = fract( czm_frameNumber * speed / 1000.0);\n float t = time / 20000.0;\n\n if(t > 1.0) t -= floor(t);\n return rands(p.x * 14. + p.y * sin(t) * 0.5);\n }\n\n vec2 sw(vec2 p){\n return vec2(floor(p.x), floor(p.y));\n }\n\n vec2 se(vec2 p){\n return vec2(ceil(p.x), floor(p.y));\n }\n\n vec2 nw(vec2 p){\n return vec2(floor(p.x), ceil(p.y));\n }\n\n vec2 ne(vec2 p){\n return vec2(ceil(p.x), ceil(p.y));\n }\n\n float smoothNoise(vec2 p){\n vec2 inter = smoothstep(0.0, 1.0, fract(p));\n float s = mix(noise(sw(p)), noise(se(p)), inter.x);\n float n = mix(noise(nw(p)), noise(ne(p)), inter.x);\n return mix(s, n, inter.y);\n }\n\n float fbm(vec2 p){\n float z = 2.0;\n float rz = 0.0;\n vec2 bp = p;\n for(float i = 1.0; i < 6.0; i++){\n rz += abs((smoothNoise(p) - 0.5)* 2.0) / z;\n z *= 2.0;\n p *= 2.0;\n }\n return rz;\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 st2 = materialInput.st;\n float time = fract( czm_frameNumber * speed / 1000.0);\n if (st.t < 0.5) {\n discard;\n }\n st *= 4.;\n float rz = fbm(st);\n st /= exp(mod( time * 2.0, pi));\n rz *= pow(15., 0.9);\n vec4 temp = vec4(0);\n temp = mix( color / rz, vec4(color.rgb, 0.1), 0.2);\n if (st2.s < 0.05) {\n temp = mix(vec4(color.rgb, 0.1), temp, st2.s / 0.05);\n }\n if (st2.s > 0.95){\n temp = mix(temp, vec4(color.rgb, 0.1), (st2.s - 0.95) / 0.05);\n }\n material.diffuse = temp.rgb;\n material.alpha = temp.a * 2.0;\n return material;\n }\n",A={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class j extends a{speed;color;name="";constructor(t){super();const r={...A,...t};this.name=`${o.EllipsoidScan}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof j&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:k},translucent:()=>!0})}}const L=t=>{const r={...A,...t};return{material:new e.Material({fabric:{type:`${o.EllipsoidScan}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:k},translucent:!0})}},k="\n uniform vec4 color;\n uniform float speed;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n float alpha = abs(smoothstep(0.5,1.,fract( -st.t - time)));\n alpha += .1;\n material.alpha = alpha;\n material.diffuse = color.rgb;\n return material;\n }\n",H={color:"rgba(255,255,255,1)",speed:1};class B extends a{color;speed;name="";constructor(t){super();const r={...H,...t};this.name=o.Zaps,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r}equals(t){return this===t||t instanceof B&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(o.Zaps,{fabric:{type:o.Zaps,uniforms:{uColor:this.color,speed:this.speed,uResolution:new e.Cartesian2(1024,1024)},source:J},translucent:()=>!0})}}const G=t=>{const r={...H,...t};return{material:new e.Material({fabric:{type:o.Zaps,uniforms:{uColor:e.Color.fromCssColorString(r.color),uSpeed:r.speed,uResolution:new e.Cartesian2(1024,1024)},source:J}})}},J="\n uniform float uSpeed;\n uniform vec4 uColor;\n uniform vec2 uResolution;\n\n void mainImage(out vec4 o, vec2 u, float time)\n {\n vec2 v = uResolution.xy;\n u = .2*(u+u-v)/v.y;\n\n vec4 z = o = vec4(1,2,3,0);\n for (float a = .5, t = time, i;\n ++i < 19.;\n o += (1. + cos(z+t))\n / length((1.+i*dot(v,v))\n * sin(1.5*u/(.5-dot(u,u)) - 9.*u.yx + t))\n )\n v = cos(++t - 7.*u*pow(a += .03, i)) - 5.*u,\n // use stanh here if shader has black artifacts\n // vvvv\n u += tanh(40. * dot(u *= mat2(cos(i + .02*t - vec4(0,11,33,0)))\n ,u)\n * cos(1e2*u.yx + t)) / 2e2\n + .2 * a * u\n + cos(4./exp(dot(o,o)/1e2) + t) / 3e2;\n\n o = 25.6 / (min(o, 13.) + 164. / o)\n - dot(u, u) / 250.;\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput) {\n float time = fract(czm_frameNumber * speed / 1000.0);\n czm_material material = czm_getDefaultMaterial(materialInput);\n\n vec4 color = vec4(0.0,0.0,0.0,1.0);\n mainImage(color,materialInput.st * uResolution,time);\n\n material.diffuse = color.rgb * uColor.rgb;\n material.alpha = 0.33 + (sin(time * 0.3) + 1.0) / 3.0;\n return material;\n }\n ";export{D as CircleApertureMaterialProperty,I as CircleRaderFanMaterialProperty,y as CircleRaderWaveMaterialProperty,g as CircleWaveMaterialProperty,F as EllipsoidElectricMaterialProperty,j as EllipsoidScanMaterialProperty,R as LightWallMaterialProperty,i as Material,d as PolylineFlowMaterialProperty,l as PolylineTrailMaterialProperty,B as ZapsMaterialProperty,P as createCircleApertureMaterial,M as createCircleRaderFanMaterial,C as createCircleWaveMaterial,O as createEllipsoidElectricMaterial,L as createEllipsoidScanMaterial,W as createLightWallMaterial,p as createPoylineFlowMaterial,_ as createRaderWaveMaterial,N as createScanRadarMaterial,c as createTrailMaterial,G as createZapsMaterial};
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@ino-cesium/material",
3
3
  "type": "module",
4
- "version": "0.0.7",
4
+ "version": "0.0.9",
5
5
  "author": "koino",
6
6
  "keywords": [
7
7
  "cesium",
@@ -31,7 +31,7 @@
31
31
  "cesium": "*"
32
32
  },
33
33
  "dependencies": {
34
- "@ino-cesium/common": "0.0.7"
34
+ "@ino-cesium/common": "0.0.9"
35
35
  },
36
36
  "types": "./dist/index.d.ts",
37
37
  "scripts": {