@ino-cesium/material 0.0.6 → 0.0.8

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package/dist/index.d.ts CHANGED
@@ -69,6 +69,16 @@ interface IEllipsoidElectricMaterialOptions {
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  */
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  speed?: number;
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  }
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+ /**
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+ * 扫描球体
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+ */
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+ interface IEllipsoidScanMaterialOptions {
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+ color?: string;
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+ /**
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+ * 速度
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+ */
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+ speed?: number;
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+ }
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  /**
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  * 雷达扫描材质
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  * @param selectColor 选中颜色
@@ -108,12 +118,13 @@ type types_ICircleRaderWaveMaterialOptions = ICircleRaderWaveMaterialOptions;
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  type types_ICircleWaveMaterialOptions = ICircleWaveMaterialOptions;
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  type types_ICorridorMaterialOptions = ICorridorMaterialOptions;
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  type types_IEllipsoidElectricMaterialOptions = IEllipsoidElectricMaterialOptions;
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+ type types_IEllipsoidScanMaterialOptions = IEllipsoidScanMaterialOptions;
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  type types_ILightWallMaterialOptions = ILightWallMaterialOptions;
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  type types_IPolylineFlowMaterialOptions = IPolylineFlowMaterialOptions;
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  type types_IPolylineTrailMaterialOptions = IPolylineTrailMaterialOptions;
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  type types_IRadarScanMaterialOptions = IRadarScanMaterialOptions;
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  declare namespace types {
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- export type { types_ICircleApertureMaterialOptions as ICircleApertureMaterialOptions, types_ICircleRaderFanMaterialOptions as ICircleRaderFanMaterialOptions, types_ICircleRaderWaveMaterialOptions as ICircleRaderWaveMaterialOptions, types_ICircleWaveMaterialOptions as ICircleWaveMaterialOptions, types_ICorridorMaterialOptions as ICorridorMaterialOptions, types_IEllipsoidElectricMaterialOptions as IEllipsoidElectricMaterialOptions, types_ILightWallMaterialOptions as ILightWallMaterialOptions, types_IPolylineFlowMaterialOptions as IPolylineFlowMaterialOptions, types_IPolylineTrailMaterialOptions as IPolylineTrailMaterialOptions, types_IRadarScanMaterialOptions as IRadarScanMaterialOptions };
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+ export type { types_ICircleApertureMaterialOptions as ICircleApertureMaterialOptions, types_ICircleRaderFanMaterialOptions as ICircleRaderFanMaterialOptions, types_ICircleRaderWaveMaterialOptions as ICircleRaderWaveMaterialOptions, types_ICircleWaveMaterialOptions as ICircleWaveMaterialOptions, types_ICorridorMaterialOptions as ICorridorMaterialOptions, types_IEllipsoidElectricMaterialOptions as IEllipsoidElectricMaterialOptions, types_IEllipsoidScanMaterialOptions as IEllipsoidScanMaterialOptions, types_ILightWallMaterialOptions as ILightWallMaterialOptions, types_IPolylineFlowMaterialOptions as IPolylineFlowMaterialOptions, types_IPolylineTrailMaterialOptions as IPolylineTrailMaterialOptions, types_IRadarScanMaterialOptions as IRadarScanMaterialOptions };
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  }
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  /**
@@ -279,4 +290,23 @@ declare const createEllipsoidElectricMaterial: (options: IEllipsoidElectricMater
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  material: Cesium.Material;
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  };
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- export { CircleApertureMaterialProperty, CircleRaderFanMaterialProperty, CircleRaderWaveMaterialProperty, CircleWaveMaterialProperty, EllipsoidElectricMaterialProperty, LightWallMaterialProperty, types as Material, PolylineFlowMaterialProperty, PolylineTrailMaterialProperty, createCircleApertureMaterial, createCircleRaderFanMaterial, createCircleWaveMaterial, createEllipsoidElectricMaterial, createLightWallMaterial, createPoylineFlowMaterial, createRaderWaveMaterial, createScanRadarMaterial, createTrailMaterial };
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+ /**
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+ * 雷达扇形扫描
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+ */
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+ declare class EllipsoidScanMaterialProperty extends BaseMaterialProperty {
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+ private speed;
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+ private color;
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+ private name;
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+ constructor(options: IEllipsoidScanMaterialOptions);
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+ get isConstant(): boolean;
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+ get definitionChanged(): Cesium.Event<(...args: any[]) => void>;
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+ getType(): string;
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+ getValue(time: Cesium.JulianDate, result: any): any;
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+ equals(other: EllipsoidScanMaterialProperty): boolean;
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+ init(): void;
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+ }
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+ declare const createEllipsoidScanMaterial: (options: IEllipsoidScanMaterialOptions) => {
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+ material: Cesium.Material;
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+ };
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+
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+ export { CircleApertureMaterialProperty, CircleRaderFanMaterialProperty, CircleRaderWaveMaterialProperty, CircleWaveMaterialProperty, EllipsoidElectricMaterialProperty, EllipsoidScanMaterialProperty, LightWallMaterialProperty, types as Material, PolylineFlowMaterialProperty, PolylineTrailMaterialProperty, createCircleApertureMaterial, createCircleRaderFanMaterial, createCircleWaveMaterial, createEllipsoidElectricMaterial, createEllipsoidScanMaterial, createLightWallMaterial, createPoylineFlowMaterial, createRaderWaveMaterial, createScanRadarMaterial, createTrailMaterial };
package/dist/index.js CHANGED
@@ -1 +1 @@
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- import*as e from"cesium";import{Material as t,Color as r}from"cesium";import{BaseMaterialProperty as a,numberId as n}from"@ino-cesium/common";var i=Object.freeze({__proto__:null});const o={PolylineFlow:"PolylineFlow",PolylineTrail:"PolylineTrail",CircleWave:"CircleWave",CircleRaderWave:"CircleRaderWave",CircleRaderFan:"CircleRaderFan",LightWall:"LightWallMater",CircleAperture:"CircleAperture",RadarScanCircle:"RadarScanCircle",EllipsoidElectric:"EllipsoidElectric",Corridor:"Corridor"};(()=>{for(const t in o)e.Material[t]=o[t]})();const s={color:"rgba(255,255,255,1)",speed:6*Math.random()};class l extends a{speed;color;name="";image="";constructor(t){super(),this.createPropertyDescriptors();const r={...s,...t};this.image=r.image,this.name=`${o.PolylineTrail}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.speed=this.speed,r.image=this.image,r}equals(t){return this===t||t instanceof l&&this.speed===t.speed&&e.Property.equals(this.color,t.color)&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{image:this.image,color:e.Color.fromCssColorString("#ff0000"),speed:this.speed},source:m},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const c=t=>{const r={...s,...t};return new e.Material({fabric:{type:`${o.PolylineTrail}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed},source:m},translucent:!0})},m="\n uniform sampler2D image;\n uniform vec4 color;\n uniform float speed;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec4 colorImage = texture(image,st);\n vec3 fragColor = color.rgb;\n if(st.t > 0.45 && st.t < 0.55 ) {\n fragColor = vec3(1.0);\n }\n if(color.a == 0.0){\n material.alpha = colorImage.a * 1.5 * fract(st.s - time);\n material.diffuse = colorImage.rgb;\n }else{\n material.alpha = colorImage.a * color.a * 1.5 * smoothstep(.0,1., fract(st.s - time));\n material.diffuse = max(fragColor.rgb * material.alpha , fragColor.rgb);\n }\n return material;\n }\n\n",u={color:"rgba(255,255,255,1)",speed:6,repeatCount:4,blendColor:!0};class d extends a{repeatCount;image;speed;color;blend;name="";constructor(t){super(),this.createPropertyDescriptors();const r={...u,...t};this.name=`${o.PolylineFlow}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.image=r.image,this.repeatCount=r.repeatCount,this.blend=r.blendColor?1:0,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.image=this.image,r.blend=this.blend,r.speed=this.speed,r.repeatCount=this.repeatCount,r}equals(e){return this===e||e instanceof d&&this.speed===e.speed&&this.repeatCount===e.repeatCount&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:e.Color.fromCssColorString("#ffffff"),image:"",speed:this.speed,count:this.repeatCount,blend:this.blend},source:f},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const p=t=>{const r={...u,...t};return new e.Material({fabric:{type:o.PolylineFlow+n(),uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed,count:r.repeatCount,blend:r.blendColor?1:0},source:f},translucent:!0})},f="\n uniform vec4 color;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec2 st = materialInput.st;\n vec4 colorImage = texture(image, vec2(fract( count * st.s - time),fract(st.t)));\n material.alpha = colorImage.a * color.a;\n if(blend > 0.5) {\n material.diffuse = (colorImage.rgb + color.rgb) * 2.0;\n } else {\n material.diffuse = color.rgb * 2.0 ;\n }\n return material;\n }\n",h={color:"rgba(255,255,0,0.3)",speed:8,count:5,gradient:.3};class g extends a{count;speed;gradient;color;name="";constructor(t){super(),t||(t={});const r={...h,...t};this.name=`${o.CircleWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.count=r.count,this.gradient=r.gradient,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r.repeatCount=this.count||h.count,r}equals(t){return this===t||t instanceof g&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.count===t.count&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed,count:this.count,gradient:this.gradient},source:v},translucent:()=>!0})}}const C=t=>{const r={...h,...t};return{material:new e.Material({fabric:{type:`${o.CircleWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed,count:r.count,gradient:r.gradient},source:v},translucent:!0})}},v="\n uniform vec4 color;\n uniform float speed;\n uniform float count;\n uniform float gradient;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n material.diffuse = 1.5 * color.rgb;\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5, 0.5));\n float per = fract(czm_frameNumber * speed / 1000.0);\n if(count == 1.0){\n if(dis > per * 0.5){\n discard;\n }else {\n material.alpha = color.a * dis / per / 2.0;\n }\n } else {\n vec3 str = materialInput.str;\n if(abs(str.z) > 0.001){\n discard;\n }\n if(dis > 0.5){\n discard;\n } else {\n float perDis = 0.5 / count;\n float disNum;\n float bl = 0.0;\n for(int i = 0; i <= 999; i++){\n if(float(i) <= count){\n disNum = perDis * float(i) - dis + per / count;\n if(disNum > 0.0){\n if(disNum < perDis){\n bl = 1.0 - disNum / perDis;\n }\n else if(disNum - perDis < perDis){\n bl = 1.0 - abs(1.0 - disNum / perDis);\n }\n material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient)));\n }\n }\n }\n }\n }\n return material;\n }\n",b={color:"rgba(255,255,255,1)",speed:8};class y extends a{speed;color;name="";constructor(t){super();const r={...b,...t};this.name=`${o.CircleRaderWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof y&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:x},translucent:()=>!0})}}const _=t=>{const r={...b,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:x},translucent:!0})}},x="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n float rand(vec2 co){\n return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 pos = st - vec2(0.5);\n float time = czm_frameNumber * speed / 1000.0 ;\n float r = length(pos);\n float t = atan(pos.y, pos.x) - time * 2.5;\n float a = (atan(sin(t), cos(t)) + PI)/(2.0*PI);\n float ta = 0.5;\n float v = smoothstep(ta-0.05,ta+0.05,a) * smoothstep(ta+0.05,ta-0.05,a);\n vec3 flagColor = color.rgb * v;\n float blink = pow(sin(time*1.5)*0.5+0.5, 0.8);\n flagColor = color.rgb * pow(a, 4.0*(.2+blink))*(sin(r*500.0)*.5+.5) ;\n flagColor = flagColor * pow(r, 0.4);\n material.alpha = length(flagColor) * 1.3;\n material.diffuse = flagColor * 3.0;\n return material;\n }\n",z={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class I extends a{speed;color;name="";constructor(t){super();const r={...z,...t};this.name=`${o.CircleRaderFan}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof I&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:$},translucent:()=>!0})}}const M=t=>{const r={...z,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderFan}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:$},translucent:!0})}},$="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n\n // 绘制边线\n float dis = distance(materialInput.st, vec2(0.5));\n float alpha = step((0.5- 0.01), dis);\n\n material.alpha = alpha;\n material.diffuse = color.rgb;\n\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n float per = czm_frameNumber * speed / PI * 3.0 / 200.0;\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + per;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = (alpha + color.a) * dis;\n material.diffuse = color.rgb;\n }\n return material;\n }\n",w={color:"rgba(255,255,0,0.3)",speed:8};class P extends a{speed;color;name="";constructor(t){super(),t||(t={});const r={...w,...t};this.name=`${o.CircleAperture}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r}equals(t){return this===t||t instanceof P&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed},source:S},translucent:()=>!0})}}const D=t=>{const r={...w,...t};return new e.Material({fabric:{type:`${o.CircleAperture}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:S},translucent:!0})},S="\n uniform vec4 color;\n uniform float speed;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float d = distance(st, vec2(0.5, 0.5));\n float alpha = step(.15, d) * step(d, .17) + step(.49, d) * step(d, 0.5) + d * d * step(d, 0.5);\n float movingCircleD = fract(czm_frameNumber * speed / 1000.0);\n alpha += step(movingCircleD, d) * step(d, movingCircleD + .015);\n material.diffuse = color.rgb;\n material.alpha = alpha;\n return material;\n }\n",N=e=>{e||(e={});return new t({fabric:{type:`${o.RadarScanCircle}-${n()}`,uniforms:{radians:3*Math.PI/8,bgColor:r.fromCssColorString(e.bgColor||"rgba(0,255,0,0.2)"),sectorColor:r.fromCssColorString(e.sectorColor||"rgba(152,18,8,.1)"),width:e.width||.003,offset:e.offset||0,count:e.count||3},source:T},translucent:!0})},T="\n uniform vec4 bgColor;\n uniform vec4 sectorColor;\n uniform float count;\n uniform float radians;\n uniform float width;\n uniform float offset;\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5));\n\n float alpha;\n vec3 diffuse;\n // 绘制圆圈\n float sp = 1.0 / count / 2.0;\n float m = mod(dis, sp);\n alpha = step(sp * (1.0 - width * 10.0), m);\n // alpha = clamp(alpha, 0.2, 1.0);\n if (alpha < bgColor.a){\n alpha = bgColor.a;\n diffuse = bgColor.rgb;\n } else {\n diffuse = bgColor.rgb;\n }\n material.alpha = alpha;\n material.diffuse = diffuse;\n // 绘制十字线\n if ((st.s > 0.5 - width / 2.0 && st.s < 0.5 + width / 2.0) || (st.t > 0.5 - width / 2.0 && st.t < 0.5 + width / 2.0)) {\n material.alpha = 0.8;\n material.diffuse = bgColor.rgb;\n return material;\n }\n // 绘制光晕\n float ma = mod(dis + offset, 0.5);\n if (ma < 0.25){\n alpha = ma * 3.0 + alpha;\n } else{\n alpha = 3.0 * (0.5 - ma) + alpha;\n }\n material.alpha = alpha;\n material.diffuse = bgColor.rgb;\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + radians;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = alpha + sectorColor.a;\n material.diffuse = sectorColor.rgb;\n }\n return material;\n }\n",W={color:"rgba(255,255,255,1)",count:3,duration:1500};class q extends a{duration;count;vertical;direction;color;_time;image;name="";constructor(t){super();const r={...W,...t};Object.prototype.hasOwnProperty.call(r,"vertical")||(r.vertical=1),console.log(r.color),this.name=o.LightWall,this._time=(new Date).getTime(),this.color=e.Color.fromCssColorString(r.color),this.duration=r.duration,this.count=r.count,this.vertical=r.vertical,this.image=r.image,this.direction=r.direction,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.image=this.image,r.vertical=this.vertical,r.direction=this.direction,r.count=this.count,r.duration=this.duration,this.duration&&(r.time=((new Date).getTime()-this._time)%this.duration/this.duration),r}equals(t){return this===t||t instanceof q&&e.Property.equals(this.color,t.color)&&this.name===t.name&&this.image===t.image&&this.vertical===t.vertical&&this.direction===t.direction&&this.count===t.count&&this.duration===t.duration}init(){const t=E({count:this.count,vertical:this.vertical,direction:this.direction});e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(o.LightWall,{fabric:{type:o.LightWall,uniforms:{color:this.color,duration:this.duration,vertical:this.vertical,image:this.image,count:this.count,time:-20},source:t},translucent:()=>!0})}}const R=t=>{const r={...W,...t};return{material:new e.Material({fabric:{type:o.LightWall,uniforms:{color:e.Color.fromCssColorString(r.color),duration:r.duration,vertical:r.vertical,image:r.image,count:r.count,time:-20},source:E({count:r.count,vertical:r.vertical,direction:r.direction})}})}},E=e=>{const t=e.vertical?"vertical":"standard",r=e.direction?"+":"-";let a="czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;";return a+="vertical"===t?`vec4 colorImage = texture(image, vec2(fract(st.s), fract(float(${e.count})*st.t${r} time)));\n `:`vec4 colorImage = texture(image, vec2(fract(float(${e.count})*st.s ${r} time), fract(st.t)));\n `,a+="vec4 fragColor;\n fragColor.rgb = (colorImage.rgb+color.rgb) / 1.0;\n fragColor = czm_gammaCorrect(fragColor);\n material.diffuse = colorImage.rgb;\n material.alpha = colorImage.a * color.a;\n material.emission = fragColor.rgb;\n return material;\n }",a},V={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class F extends a{speed;color;name="";constructor(t){super();const r={...V,...t};this.name=`${o.EllipsoidElectric}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof F&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:L},translucent:()=>!0})}}const O=t=>{const r={...V,...t};return{material:new e.Material({fabric:{type:`${o.EllipsoidElectric}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:L},translucent:!0})}},L="\n uniform vec4 color;\n uniform float speed;\n #define pi 3.1415926535\n #define PI2RAD 0.01745329252\n #define TWO_PI (2. * PI)\n\n float rands(float p){\n return fract(sin(p) * 10000.0);\n }\n\n float noise(vec2 p){\n float time = fract( czm_frameNumber * speed / 1000.0);\n float t = time / 20000.0;\n\n if(t > 1.0) t -= floor(t);\n return rands(p.x * 14. + p.y * sin(t) * 0.5);\n }\n\n vec2 sw(vec2 p){\n return vec2(floor(p.x), floor(p.y));\n }\n\n vec2 se(vec2 p){\n return vec2(ceil(p.x), floor(p.y));\n }\n\n vec2 nw(vec2 p){\n return vec2(floor(p.x), ceil(p.y));\n }\n\n vec2 ne(vec2 p){\n return vec2(ceil(p.x), ceil(p.y));\n }\n\n float smoothNoise(vec2 p){\n vec2 inter = smoothstep(0.0, 1.0, fract(p));\n float s = mix(noise(sw(p)), noise(se(p)), inter.x);\n float n = mix(noise(nw(p)), noise(ne(p)), inter.x);\n return mix(s, n, inter.y);\n }\n\n float fbm(vec2 p){\n float z = 2.0;\n float rz = 0.0;\n vec2 bp = p;\n for(float i = 1.0; i < 6.0; i++){\n rz += abs((smoothNoise(p) - 0.5)* 2.0) / z;\n z *= 2.0;\n p *= 2.0;\n }\n return rz;\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 st2 = materialInput.st;\n float time = fract( czm_frameNumber * speed / 1000.0);\n if (st.t < 0.5) {\n discard;\n }\n st *= 4.;\n float rz = fbm(st);\n st /= exp(mod( time * 2.0, pi));\n rz *= pow(15., 0.9);\n vec4 temp = vec4(0);\n temp = mix( color / rz, vec4(color.rgb, 0.1), 0.2);\n if (st2.s < 0.05) {\n temp = mix(vec4(color.rgb, 0.1), temp, st2.s / 0.05);\n }\n if (st2.s > 0.95){\n temp = mix(temp, vec4(color.rgb, 0.1), (st2.s - 0.95) / 0.05);\n }\n material.diffuse = temp.rgb;\n material.alpha = temp.a * 2.0;\n return material;\n }\n";export{P as CircleApertureMaterialProperty,I as CircleRaderFanMaterialProperty,y as CircleRaderWaveMaterialProperty,g as CircleWaveMaterialProperty,F as EllipsoidElectricMaterialProperty,q as LightWallMaterialProperty,i as Material,d as PolylineFlowMaterialProperty,l as PolylineTrailMaterialProperty,D as createCircleApertureMaterial,M as createCircleRaderFanMaterial,C as createCircleWaveMaterial,O as createEllipsoidElectricMaterial,R as createLightWallMaterial,p as createPoylineFlowMaterial,_ as createRaderWaveMaterial,N as createScanRadarMaterial,c as createTrailMaterial};
1
+ import*as e from"cesium";import{Material as t,Color as r}from"cesium";import{BaseMaterialProperty as a,numberId as n}from"@ino-cesium/common";var i=Object.freeze({__proto__:null});const o={PolylineFlow:"PolylineFlow",PolylineTrail:"PolylineTrail",CircleWave:"CircleWave",CircleRaderWave:"CircleRaderWave",CircleRaderFan:"CircleRaderFan",LightWall:"LightWallMater",CircleAperture:"CircleAperture",RadarScanCircle:"RadarScanCircle",EllipsoidElectric:"EllipsoidElectric",EllipsoidScan:"EllipsoidScan",Corridor:"Corridor"};(()=>{for(const t in o)e.Material[t]=o[t]})();const s={color:"rgba(255,255,255,1)",speed:6*Math.random()};class l extends a{speed;color;name="";image="";constructor(t){super(),this.createPropertyDescriptors();const r={...s,...t};this.image=r.image,this.name=`${o.PolylineTrail}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.speed=this.speed,r.image=this.image,r}equals(t){return this===t||t instanceof l&&this.speed===t.speed&&e.Property.equals(this.color,t.color)&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{image:this.image,color:e.Color.fromCssColorString("#ff0000"),speed:this.speed},source:m},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const c=t=>{const r={...s,...t};return new e.Material({fabric:{type:`${o.PolylineTrail}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed},source:m},translucent:!0})},m="\n uniform sampler2D image;\n uniform vec4 color;\n uniform float speed;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec4 colorImage = texture(image,st);\n vec3 fragColor = color.rgb;\n if(st.t > 0.45 && st.t < 0.55 ) {\n fragColor = vec3(1.0);\n }\n if(color.a == 0.0){\n material.alpha = colorImage.a * 1.5 * fract(st.s - time);\n material.diffuse = colorImage.rgb;\n }else{\n material.alpha = colorImage.a * color.a * 1.5 * smoothstep(.0,1., fract(st.s - time));\n material.diffuse = max(fragColor.rgb * material.alpha , fragColor.rgb);\n }\n return material;\n }\n\n",u={color:"rgba(255,255,255,1)",speed:6,repeatCount:4,blendColor:!0};class d extends a{repeatCount;image;speed;color;blend;name="";constructor(t){super(),this.createPropertyDescriptors();const r={...u,...t};this.name=`${o.PolylineFlow}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.image=r.image,this.repeatCount=r.repeatCount,this.blend=r.blendColor?1:0,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=e.Property.getValueOrClonedDefault(this.color,t,e.Color.WHITE,r.color),r.image=this.image,r.blend=this.blend,r.speed=this.speed,r.repeatCount=this.repeatCount,r}equals(e){return this===e||e instanceof d&&this.speed===e.speed&&this.repeatCount===e.repeatCount&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:e.Color.fromCssColorString("#ffffff"),image:"",speed:this.speed,count:this.repeatCount,blend:this.blend},source:f},translucent:()=>!0})}createPropertyDescriptors(){Object.defineProperties(this,{color:e.createPropertyDescriptor("color")})}}const p=t=>{const r={...u,...t};return new e.Material({fabric:{type:o.PolylineFlow+n(),uniforms:{color:e.Color.fromCssColorString(r.color),image:r.image,speed:r.speed,count:r.repeatCount,blend:r.blendColor?1:0},source:f},translucent:!0})},f="\n uniform vec4 color;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n float time = fract(czm_frameNumber * speed / 1000.0);\n vec2 st = materialInput.st;\n vec4 colorImage = texture(image, vec2(fract( count * st.s - time),fract(st.t)));\n material.alpha = colorImage.a * color.a;\n if(blend > 0.5) {\n material.diffuse = (colorImage.rgb + color.rgb) * 2.0;\n } else {\n material.diffuse = color.rgb * 2.0 ;\n }\n return material;\n }\n",h={color:"rgba(255,255,0,0.3)",speed:8,count:5,gradient:.3};class g extends a{count;speed;gradient;color;name="";constructor(t){super(),t||(t={});const r={...h,...t};this.name=`${o.CircleWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.count=r.count,this.gradient=r.gradient,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r.repeatCount=this.count||h.count,r}equals(t){return this===t||t instanceof g&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.count===t.count&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed,count:this.count,gradient:this.gradient},source:b},translucent:()=>!0})}}const C=t=>{const r={...h,...t};return{material:new e.Material({fabric:{type:`${o.CircleWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed,count:r.count,gradient:r.gradient},source:b},translucent:!0})}},b="\n uniform vec4 color;\n uniform float speed;\n uniform float count;\n uniform float gradient;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n material.diffuse = 1.5 * color.rgb;\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5, 0.5));\n float per = fract(czm_frameNumber * speed / 1000.0);\n if(count == 1.0){\n if(dis > per * 0.5){\n discard;\n }else {\n material.alpha = color.a * dis / per / 2.0;\n }\n } else {\n vec3 str = materialInput.str;\n if(abs(str.z) > 0.001){\n discard;\n }\n if(dis > 0.5){\n discard;\n } else {\n float perDis = 0.5 / count;\n float disNum;\n float bl = 0.0;\n for(int i = 0; i <= 999; i++){\n if(float(i) <= count){\n disNum = perDis * float(i) - dis + per / count;\n if(disNum > 0.0){\n if(disNum < perDis){\n bl = 1.0 - disNum / perDis;\n }\n else if(disNum - perDis < perDis){\n bl = 1.0 - abs(1.0 - disNum / perDis);\n }\n material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient)));\n }\n }\n }\n }\n }\n return material;\n }\n",v={color:"rgba(255,255,255,1)",speed:8};class y extends a{speed;color;name="";constructor(t){super();const r={...v,...t};this.name=`${o.CircleRaderWave}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof y&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:z},translucent:()=>!0})}}const _=t=>{const r={...v,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderWave}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:z},translucent:!0})}},z="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n float rand(vec2 co){\n return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 pos = st - vec2(0.5);\n float time = czm_frameNumber * speed / 1000.0 ;\n float r = length(pos);\n float t = atan(pos.y, pos.x) - time * 2.5;\n float a = (atan(sin(t), cos(t)) + PI)/(2.0*PI);\n float ta = 0.5;\n float v = smoothstep(ta-0.05,ta+0.05,a) * smoothstep(ta+0.05,ta-0.05,a);\n vec3 flagColor = color.rgb * v;\n float blink = pow(sin(time*1.5)*0.5+0.5, 0.8);\n flagColor = color.rgb * pow(a, 4.0*(.2+blink))*(sin(r*500.0)*.5+.5) ;\n flagColor = flagColor * pow(r, 0.4);\n material.alpha = length(flagColor) * 1.3;\n material.diffuse = flagColor * 3.0;\n return material;\n }\n",x={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class I extends a{speed;color;name="";constructor(t){super();const r={...x,...t};this.name=`${o.CircleRaderFan}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof I&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:$},translucent:()=>!0})}}const M=t=>{const r={...x,...t};return{material:new e.Material({fabric:{type:`${o.CircleRaderFan}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:$},translucent:!0})}},$="\n uniform vec4 color;\n uniform float speed;\n #define PI 3.14159265359\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n\n // 绘制边线\n float dis = distance(materialInput.st, vec2(0.5));\n float alpha = step((0.5- 0.01), dis);\n\n material.alpha = alpha;\n material.diffuse = color.rgb;\n\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n float per = czm_frameNumber * speed / PI * 3.0 / 200.0;\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + per;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = (alpha + color.a) * dis;\n material.diffuse = color.rgb;\n }\n return material;\n }\n",w={color:"rgba(255,255,0,0.3)",speed:8};class D extends a{speed;color;name="";constructor(t){super(),t||(t={});const r={...w,...t};this.name=`${o.CircleAperture}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.speed=this.speed,r}equals(t){return this===t||t instanceof D&&e.Property.equals(this.color,t.color)&&this.speed===t.speed&&this.name===t.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:new e.Color(1,0,0,.5),speed:this.speed},source:S},translucent:()=>!0})}}const P=t=>{const r={...w,...t};return new e.Material({fabric:{type:`${o.CircleAperture}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:S},translucent:!0})},S="\n uniform vec4 color;\n uniform float speed;\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float d = distance(st, vec2(0.5, 0.5));\n float alpha = step(.15, d) * step(d, .17) + step(.49, d) * step(d, 0.5) + d * d * step(d, 0.5);\n float movingCircleD = fract(czm_frameNumber * speed / 1000.0);\n alpha += step(movingCircleD, d) * step(d, movingCircleD + .015);\n material.diffuse = color.rgb;\n material.alpha = alpha;\n return material;\n }\n",N=e=>{e||(e={});return new t({fabric:{type:`${o.RadarScanCircle}-${n()}`,uniforms:{radians:3*Math.PI/8,bgColor:r.fromCssColorString(e.bgColor||"rgba(0,255,0,0.2)"),sectorColor:r.fromCssColorString(e.sectorColor||"rgba(152,18,8,.1)"),width:e.width||.003,offset:e.offset||0,count:e.count||3},source:T},translucent:!0})},T="\n uniform vec4 bgColor;\n uniform vec4 sectorColor;\n uniform float count;\n uniform float radians;\n uniform float width;\n uniform float offset;\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5));\n\n float alpha;\n vec3 diffuse;\n // 绘制圆圈\n float sp = 1.0 / count / 2.0;\n float m = mod(dis, sp);\n alpha = step(sp * (1.0 - width * 10.0), m);\n // alpha = clamp(alpha, 0.2, 1.0);\n if (alpha < bgColor.a){\n alpha = bgColor.a;\n diffuse = bgColor.rgb;\n } else {\n diffuse = bgColor.rgb;\n }\n material.alpha = alpha;\n material.diffuse = diffuse;\n // 绘制十字线\n if ((st.s > 0.5 - width / 2.0 && st.s < 0.5 + width / 2.0) || (st.t > 0.5 - width / 2.0 && st.t < 0.5 + width / 2.0)) {\n material.alpha = 0.8;\n material.diffuse = bgColor.rgb;\n return material;\n }\n // 绘制光晕\n float ma = mod(dis + offset, 0.5);\n if (ma < 0.25){\n alpha = ma * 3.0 + alpha;\n } else{\n alpha = 3.0 * (0.5 - ma) + alpha;\n }\n material.alpha = alpha;\n material.diffuse = bgColor.rgb;\n // 绘制扇区\n vec2 xy = materialInput.st;\n float rx = xy.x - 0.5;\n float ry = xy.y - 0.5;\n float at = atan(ry, rx);\n // 半径\n float radius = sqrt(rx * rx + ry * ry);\n // 扇区叠加旋转角度\n float current_radians = at + radians;\n xy = vec2(cos(current_radians) * radius, sin(current_radians) * radius);\n xy = vec2(xy.x + 0.5, xy.y + 0.5);\n // 扇区渐变色渲染\n if (xy.y - xy.x < 0.0 && xy.x > 0.5 && xy.y > 0.5){\n material.alpha = alpha + sectorColor.a;\n material.diffuse = sectorColor.rgb;\n }\n return material;\n }\n",W={color:"rgba(255,255,255,1)",count:3,duration:1500};class q extends a{duration;count;vertical;direction;color;_time;image;name="";constructor(t){super();const r={...W,...t};Object.prototype.hasOwnProperty.call(r,"vertical")||(r.vertical=1),console.log(r.color),this.name=o.LightWall,this._time=(new Date).getTime(),this.color=e.Color.fromCssColorString(r.color),this.duration=r.duration,this.count=r.count,this.vertical=r.vertical,this.image=r.image,this.direction=r.direction,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return this.name}getValue(t,r){return e.defined(r)||(r={}),r.color=this.color,r.image=this.image,r.vertical=this.vertical,r.direction=this.direction,r.count=this.count,r.duration=this.duration,this.duration&&(r.time=((new Date).getTime()-this._time)%this.duration/this.duration),r}equals(t){return this===t||t instanceof q&&e.Property.equals(this.color,t.color)&&this.name===t.name&&this.image===t.image&&this.vertical===t.vertical&&this.direction===t.direction&&this.count===t.count&&this.duration===t.duration}init(){const t=R({count:this.count,vertical:this.vertical,direction:this.direction});e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(o.LightWall,{fabric:{type:o.LightWall,uniforms:{color:this.color,duration:this.duration,vertical:this.vertical,image:this.image,count:this.count,time:-20},source:t},translucent:()=>!0})}}const E=t=>{const r={...W,...t};return{material:new e.Material({fabric:{type:o.LightWall,uniforms:{color:e.Color.fromCssColorString(r.color),duration:r.duration,vertical:r.vertical,image:r.image,count:r.count,time:-20},source:R({count:r.count,vertical:r.vertical,direction:r.direction})}})}},R=e=>{const t=e.vertical?"vertical":"standard",r=e.direction?"+":"-";let a="czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;";return a+="vertical"===t?`vec4 colorImage = texture(image, vec2(fract(st.s), fract(float(${e.count})*st.t${r} time)));\n `:`vec4 colorImage = texture(image, vec2(fract(float(${e.count})*st.s ${r} time), fract(st.t)));\n `,a+="vec4 fragColor;\n fragColor.rgb = (colorImage.rgb+color.rgb) / 1.0;\n fragColor = czm_gammaCorrect(fragColor);\n material.diffuse = colorImage.rgb;\n material.alpha = colorImage.a * color.a;\n material.emission = fragColor.rgb;\n return material;\n }",a},V={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class F extends a{speed;color;name="";constructor(t){super();const r={...V,...t};this.name=`${o.EllipsoidElectric}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof F&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:L},translucent:()=>!0})}}const O=t=>{const r={...V,...t};return{material:new e.Material({fabric:{type:`${o.EllipsoidElectric}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:L},translucent:!0})}},L="\n uniform vec4 color;\n uniform float speed;\n #define pi 3.1415926535\n #define PI2RAD 0.01745329252\n #define TWO_PI (2. * PI)\n\n float rands(float p){\n return fract(sin(p) * 10000.0);\n }\n\n float noise(vec2 p){\n float time = fract( czm_frameNumber * speed / 1000.0);\n float t = time / 20000.0;\n\n if(t > 1.0) t -= floor(t);\n return rands(p.x * 14. + p.y * sin(t) * 0.5);\n }\n\n vec2 sw(vec2 p){\n return vec2(floor(p.x), floor(p.y));\n }\n\n vec2 se(vec2 p){\n return vec2(ceil(p.x), floor(p.y));\n }\n\n vec2 nw(vec2 p){\n return vec2(floor(p.x), ceil(p.y));\n }\n\n vec2 ne(vec2 p){\n return vec2(ceil(p.x), ceil(p.y));\n }\n\n float smoothNoise(vec2 p){\n vec2 inter = smoothstep(0.0, 1.0, fract(p));\n float s = mix(noise(sw(p)), noise(se(p)), inter.x);\n float n = mix(noise(nw(p)), noise(ne(p)), inter.x);\n return mix(s, n, inter.y);\n }\n\n float fbm(vec2 p){\n float z = 2.0;\n float rz = 0.0;\n vec2 bp = p;\n for(float i = 1.0; i < 6.0; i++){\n rz += abs((smoothNoise(p) - 0.5)* 2.0) / z;\n z *= 2.0;\n p *= 2.0;\n }\n return rz;\n }\n\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec2 st2 = materialInput.st;\n float time = fract( czm_frameNumber * speed / 1000.0);\n if (st.t < 0.5) {\n discard;\n }\n st *= 4.;\n float rz = fbm(st);\n st /= exp(mod( time * 2.0, pi));\n rz *= pow(15., 0.9);\n vec4 temp = vec4(0);\n temp = mix( color / rz, vec4(color.rgb, 0.1), 0.2);\n if (st2.s < 0.05) {\n temp = mix(vec4(color.rgb, 0.1), temp, st2.s / 0.05);\n }\n if (st2.s > 0.95){\n temp = mix(temp, vec4(color.rgb, 0.1), (st2.s - 0.95) / 0.05);\n }\n material.diffuse = temp.rgb;\n material.alpha = temp.a * 2.0;\n return material;\n }\n",A={name:"circle-fan",color:"rgba(255,255,255,1)",speed:8};class j extends a{speed;color;name="";constructor(t){super();const r={...A,...t};this.name=`${o.EllipsoidScan}-${n()}`,this.color=e.Color.fromCssColorString(r.color),this.speed=r.speed,this.init()}get isConstant(){return!1}get definitionChanged(){return this._definitionChanged}getType(){return`${this.name}`}getValue(t,r){return e.defined(r)||(r={}),r.speed=this.speed,r}equals(e){return this===e||e instanceof j&&this.speed===e.speed&&this.name===e.name}init(){e.Material[this.name]=this.name,e.Material._materialCache.addMaterial(this.name,{fabric:{type:this.name,uniforms:{color:this.color,speed:6},source:H},translucent:()=>!0})}}const k=t=>{const r={...A,...t};return{material:new e.Material({fabric:{type:`${o.EllipsoidScan}-${n()}`,uniforms:{color:e.Color.fromCssColorString(r.color),speed:r.speed},source:H},translucent:!0})}},H="\n uniform vec4 color;\n uniform float speed;\n czm_material czm_getMaterial(czm_materialInput materialInput){\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n float alpha = abs(smoothstep(0.5,1.,fract( -st.t - time)));\n alpha += .1;\n material.alpha = alpha;\n material.diffuse = color.rgb;\n return material;\n }\n";export{D as CircleApertureMaterialProperty,I as CircleRaderFanMaterialProperty,y as CircleRaderWaveMaterialProperty,g as CircleWaveMaterialProperty,F as EllipsoidElectricMaterialProperty,j as EllipsoidScanMaterialProperty,q as LightWallMaterialProperty,i as Material,d as PolylineFlowMaterialProperty,l as PolylineTrailMaterialProperty,P as createCircleApertureMaterial,M as createCircleRaderFanMaterial,C as createCircleWaveMaterial,O as createEllipsoidElectricMaterial,k as createEllipsoidScanMaterial,E as createLightWallMaterial,p as createPoylineFlowMaterial,_ as createRaderWaveMaterial,N as createScanRadarMaterial,c as createTrailMaterial};
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@ino-cesium/material",
3
3
  "type": "module",
4
- "version": "0.0.6",
4
+ "version": "0.0.8",
5
5
  "author": "koino",
6
6
  "keywords": [
7
7
  "cesium",
@@ -31,7 +31,7 @@
31
31
  "cesium": "*"
32
32
  },
33
33
  "dependencies": {
34
- "@ino-cesium/common": "0.0.6"
34
+ "@ino-cesium/common": "0.0.8"
35
35
  },
36
36
  "types": "./dist/index.d.ts",
37
37
  "scripts": {