@inneranimalmedia/agentsam-sdk 2.6.7 → 2.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +37 -0
  2. package/docs/REPO_FILE_MAP.txt +132 -0
  3. package/migrations/d1/0018_goap_control_plane_remaster.sql +40 -0
  4. package/migrations/d1/0019_agentsam_agent_run_plan_todo.sql +14 -0
  5. package/migrations/d1/README_PORTABLE_CONTROL_PLANE.md +20 -9
  6. package/migrations/runtime/0002_goap_blackboard_v1.sql +15 -0
  7. package/migrations/runtime/0004_agent_run_plan_linkage.sql +8 -0
  8. package/native/agentsam-machine/cli/Cargo.toml +8 -1
  9. package/native/agentsam-machine/cli/README.md +21 -0
  10. package/native/agentsam-machine/core/Cargo.toml +7 -0
  11. package/native/agentsam-machine/core/README.md +14 -0
  12. package/native/agentsam-machine/core/build.rs +33 -0
  13. package/native/agentsam-machine/core/contracts/source-types.v1.json +353 -0
  14. package/native/agentsam-machine/core/src/lib.rs +6 -0
  15. package/native/agentsam-machine/core/src/source_types.rs +2 -2
  16. package/package.json +16 -6
  17. package/packages/agentsam-errors/package.json +1 -1
  18. package/packages/agentsam-errors/src/index.js +1 -0
  19. package/packages/agentsam-errors/src/tool.js +56 -0
  20. package/packages/agentsam-errors/test/tool.test.mjs +58 -0
  21. package/packages/agentsam-goap/README.md +52 -0
  22. package/packages/agentsam-goap/package.json +37 -0
  23. package/packages/agentsam-goap/src/adapters/d1-sqlite.js +570 -0
  24. package/packages/agentsam-goap/src/adapters/memory.js +199 -0
  25. package/packages/agentsam-goap/src/contracts.js +226 -0
  26. package/packages/agentsam-goap/src/control-plane.js +112 -0
  27. package/packages/agentsam-goap/src/errors.js +157 -0
  28. package/packages/agentsam-goap/src/index.js +5 -0
  29. package/packages/agentsam-goap/src/world.js +202 -0
  30. package/packages/agentsam-goap/test/goap-control-plane.test.mjs +245 -0
  31. package/packages/agentsam-goap/test/world.test.mjs +79 -0
  32. package/packages/agentsam-nav/dist/Nav.d.ts +43 -0
  33. package/packages/agentsam-nav/dist/NavCollapsible.d.ts +10 -0
  34. package/packages/agentsam-nav/dist/NavContent.d.ts +2 -0
  35. package/packages/agentsam-nav/dist/NavFooter.d.ts +2 -0
  36. package/packages/agentsam-nav/dist/NavGroup.d.ts +3 -0
  37. package/packages/agentsam-nav/dist/NavHeader.d.ts +2 -0
  38. package/packages/agentsam-nav/dist/NavMenu.d.ts +22 -0
  39. package/packages/agentsam-nav/dist/NavProvider.d.ts +35 -0
  40. package/packages/agentsam-nav/dist/NavTrigger.d.ts +2 -0
  41. package/packages/agentsam-nav/dist/Surfaces.d.ts +41 -0
  42. package/packages/agentsam-nav/dist/browser.d.ts +11 -0
  43. package/packages/agentsam-nav/dist/browser.global.js +135 -0
  44. package/packages/agentsam-nav/dist/browser.js +7290 -0
  45. package/packages/agentsam-nav/dist/contracts.d.ts +76 -0
  46. package/packages/agentsam-nav/dist/index.d.ts +11 -0
  47. package/packages/agentsam-nav/dist/index.js +7291 -0
  48. package/packages/agentsam-nav/dist/legacy.css +83 -0
  49. package/packages/agentsam-nav/dist/shell.css +113 -0
  50. package/packages/agentsam-nav/dist/theme.css +113 -0
  51. package/packages/agentsam-nav/dist/utils.d.ts +1 -0
  52. package/packages/agentsam-repository/src/goap.js +13 -14
  53. package/packages/agentsam-repository/src/goap.js.bak-20260922011251 +670 -0
  54. package/packages/agentsam-repository/src/tickets.js +15 -22
  55. package/packages/agentsam-repository/test/goap-tickets-workspace-state.test.mjs +19 -8
  56. package/packages/connectors/cloudflare/package.json +3 -1
  57. package/packages/identity/tests/lane1-packed-consumer.test.mjs +1 -1
  58. package/python/agentsam_sdk/repository/intelligence/discovery.py +27 -2
  59. package/python/agentsam_sdk/repository/intelligence/git.py +4 -0
  60. package/python/tests/test_repository_intelligence.py +30 -0
  61. package/src/cli/command-catalog.js +2 -1
  62. package/src/cli.js +10 -1
  63. package/src/commands/goap-world.js +134 -0
  64. package/src/commands/goap.js +11 -4
  65. package/src/commands/machine-binary.js +33 -27
  66. package/src/commands/machine-runtime.js +266 -0
  67. package/src/commands/machine.js +122 -51
  68. package/src/commands/package.js +530 -0
  69. package/src/commands/plan-ledger.js +370 -0
  70. package/src/commands/plan.js +183 -0
  71. package/src/commands/skill.js +78 -17
  72. package/src/knowledge/source.js +1 -1
  73. package/src/lib/slash-commands.js +1 -1
  74. package/src/local/runtime-store.js +24 -2
  75. package/src/local/sqlite.js +17 -0
  76. package/src/sam/operations/package-audit.js +41 -0
  77. package/src/sam/seed.js +2 -0
  78. package/skills/grok-auth/SKILL.md +0 -110
  79. package/skills/grok-auth/agentsam.skill.json +0 -25
  80. package/skills/grok-auth/references/grok-identity.md +0 -64
  81. package/skills/grok-auth/references/per-user-data.md +0 -49
  82. package/skills/grok-auth/references/prewired-and-env.md +0 -54
  83. package/skills/grok-auth/references/session-ui.md +0 -133
  84. package/skills/grok-auth/references/sign-in-methods.md +0 -55
  85. package/skills/grok-auth/references/wiring.md +0 -71
  86. package/skills/grok-building-games/SKILL.md +0 -213
  87. package/skills/grok-building-games/agentsam.skill.json +0 -25
  88. package/skills/grok-building-games/references/3d-libs.md +0 -64
  89. package/skills/grok-building-games/references/ai-pathfinding.md +0 -122
  90. package/skills/grok-building-games/references/audio.md +0 -129
  91. package/skills/grok-building-games/references/babylon.md +0 -202
  92. package/skills/grok-building-games/references/collision-physics.md +0 -122
  93. package/skills/grok-building-games/references/ecs-architecture.md +0 -111
  94. package/skills/grok-building-games/references/game-feel-juice.md +0 -110
  95. package/skills/grok-building-games/references/genres/board-card-chess.md +0 -89
  96. package/skills/grok-building-games/references/genres/endless-runner.md +0 -83
  97. package/skills/grok-building-games/references/genres/fps.md +0 -105
  98. package/skills/grok-building-games/references/genres/platformer-2d.md +0 -97
  99. package/skills/grok-building-games/references/genres/puzzle-match3-tetris.md +0 -131
  100. package/skills/grok-building-games/references/genres/racing-kart.md +0 -106
  101. package/skills/grok-building-games/references/genres/topdown-twin-stick.md +0 -97
  102. package/skills/grok-building-games/references/genres/tower-defense.md +0 -84
  103. package/skills/grok-building-games/references/genres/voxel-minecraft.md +0 -89
  104. package/skills/grok-building-games/references/input.md +0 -139
  105. package/skills/grok-building-games/references/phaser.md +0 -277
  106. package/skills/grok-building-games/references/procedural-generation.md +0 -141
  107. package/skills/grok-building-games/references/save-persistence.md +0 -108
  108. package/skills/grok-building-games/references/threejs-foundational.md +0 -148
  109. package/skills/grok-controls/SKILL.md +0 -274
  110. package/skills/grok-controls/agentsam.skill.json +0 -25
  111. package/skills/grok-design-ui/SKILL.md +0 -122
  112. package/skills/grok-design-ui/agentsam.skill.json +0 -25
  113. package/skills/grok-design-ui/references/animations.md +0 -379
  114. package/skills/grok-design-ui/references/performance.md +0 -88
  115. package/skills/grok-design-ui/references/refined-ui.md +0 -384
  116. package/skills/grok-design-ui/references/surfaces.md +0 -247
  117. package/skills/grok-design-ui/references/typography.md +0 -123
  118. package/skills/grok-game-animation-frames/SKILL.md +0 -84
  119. package/skills/grok-game-animation-frames/agentsam.skill.json +0 -25
  120. package/skills/grok-game-asset-core/SKILL.md +0 -69
  121. package/skills/grok-game-asset-core/agentsam.skill.json +0 -25
  122. package/skills/grok-game-character-consistency/SKILL.md +0 -69
  123. package/skills/grok-game-character-consistency/agentsam.skill.json +0 -25
  124. package/skills/grok-game-tilesets/SKILL.md +0 -65
  125. package/skills/grok-game-tilesets/agentsam.skill.json +0 -25
  126. package/skills/grok-game-ui-icons/SKILL.md +0 -56
  127. package/skills/grok-game-ui-icons/agentsam.skill.json +0 -25
  128. package/skills/grok-generate2dmap/LICENSE +0 -21
  129. package/skills/grok-generate2dmap/SKILL.md +0 -120
  130. package/skills/grok-generate2dmap/SOURCE.md +0 -6
  131. package/skills/grok-generate2dmap/agentsam.skill.json +0 -25
  132. package/skills/grok-generate2dmap/references/deliverables.md +0 -101
  133. package/skills/grok-generate2dmap/references/layered-map-contract.md +0 -209
  134. package/skills/grok-generate2dmap/references/map-strategies.md +0 -341
  135. package/skills/grok-generate2dmap/references/object-production-gate.md +0 -24
  136. package/skills/grok-generate2dmap/references/pipeline.md +0 -149
  137. package/skills/grok-generate2dmap/references/prop-pack-contract.md +0 -174
  138. package/skills/grok-generate2dmap/references/side-scroll-stages.md +0 -29
  139. package/skills/grok-generate2dmap/scripts/compose_layered_preview.py +0 -157
  140. package/skills/grok-generate2dmap/scripts/extract_prop_pack.py +0 -369
  141. package/skills/grok-generate2dsprite/LICENSE +0 -21
  142. package/skills/grok-generate2dsprite/SKILL.md +0 -313
  143. package/skills/grok-generate2dsprite/SOURCE.md +0 -6
  144. package/skills/grok-generate2dsprite/agentsam.skill.json +0 -25
  145. package/skills/grok-generate2dsprite/references/modes.md +0 -124
  146. package/skills/grok-generate2dsprite/references/prompt-rules.md +0 -315
  147. package/skills/grok-generate2dsprite/scripts/generate2dsprite.py +0 -1031
  148. package/skills/grok-generate2dsprite/scripts/make_layout_guide.py +0 -109
  149. package/skills/grok-imagine/SKILL.md +0 -201
  150. package/skills/grok-imagine/agentsam.skill.json +0 -25
  151. package/skills/grok-multiplayer-p2p/SKILL.md +0 -111
  152. package/skills/grok-multiplayer-p2p/agentsam.skill.json +0 -25
  153. package/skills/grok-multiplayer-p2p/references/react-binding.md +0 -144
  154. package/skills/grok-multiplayer-p2p/references/signaling-relay.md +0 -269
  155. package/skills/grok-neon/SKILL.md +0 -157
  156. package/skills/grok-neon/agentsam.skill.json +0 -25
  157. package/skills/grok-og/SKILL.md +0 -102
  158. package/skills/grok-og/agentsam.skill.json +0 -25
  159. package/skills/grok-og/references/brand-pass.md +0 -53
  160. package/skills/grok-og/references/custom-card.md +0 -107
  161. package/skills/grok-og/references/favicon-and-icons.md +0 -48
  162. package/skills/grok-og/references/og-type-contract.md +0 -18
  163. package/skills/grok-og/references/placeholder-card.md +0 -21
  164. package/skills/grok-og/references/x-banner.md +0 -41
  165. package/skills/grok-threejs/SKILL.md +0 -67
  166. package/skills/grok-threejs/agentsam.skill.json +0 -25
  167. package/skills/grok-threejs/references/llms-full.txt +0 -2780
  168. package/skills/grok-video2dsprite/LICENSE +0 -21
  169. package/skills/grok-video2dsprite/SKILL.md +0 -236
  170. package/skills/grok-video2dsprite/SOURCE.md +0 -6
  171. package/skills/grok-video2dsprite/agentsam.skill.json +0 -25
  172. package/skills/grok-video2dsprite/references/pipeline.md +0 -90
  173. package/skills/grok-video2dsprite/references/prompt-rules.md +0 -63
  174. package/skills/grok-video2dsprite/scripts/video2dsprite.py +0 -490
  175. package/skills/grok-xai-api/SKILL.md +0 -152
  176. package/skills/grok-xai-api/agentsam.skill.json +0 -25
  177. package/test/account-session.test.mjs +0 -101
  178. package/test/agent-capabilities.test.mjs +0 -67
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- # Animations
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-
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- Interruptible animations, enter/exit transitions, and contextual icon animations.
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-
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- ## Interruptible Animations
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-
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- Users change intent mid-interaction. If animations aren't interruptible, the interface feels broken.
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-
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- ### CSS Transitions vs. Keyframes
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-
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- | | CSS Transitions | CSS Keyframe Animations |
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- | --- | --- | --- |
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- | **Behavior** | Interpolate toward latest state | Run on a fixed timeline |
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- | **Interruptible** | Yes — retargets mid-animation | No — restarts from beginning |
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- | **Use for** | Interactive state changes (hover, toggle, open/close) | Staged sequences that run once (enter animations, loading) |
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- | **Duration** | Adapts to remaining distance | Fixed regardless of state |
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-
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- ```css
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- /* Good — interruptible transition for a toggle */
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- .drawer {
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- transform: translateX(-100%);
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- transition: transform 200ms ease-out;
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- }
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- .drawer.open {
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- transform: translateX(0);
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- }
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-
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- /* Clicking again mid-animation smoothly reverses — no jank */
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- ```
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-
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- ```css
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- /* Bad — keyframe animation for interactive element */
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- .drawer.open {
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- animation: slideIn 200ms ease-out forwards;
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- }
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-
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- /* Closing mid-animation snaps or restarts — feels broken */
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- ```
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-
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- **Rule:** Always prefer CSS transitions for interactive elements. Reserve keyframes for one-shot sequences.
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-
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- ## Enter Animations: Split and Stagger
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-
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- Don't animate a single large container. Break content into semantic chunks and animate each individually.
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-
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- ### Step by Step
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-
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- 1. **Split** into logical groups (title, description, buttons)
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- 2. **Stagger** with ~100ms delay between groups
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- 3. **For titles**, consider splitting into individual words with ~80ms stagger
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- 4. **Combine** `opacity`, `blur`, and `translateY` for the enter effect
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-
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- ### Code Example
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-
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- ```tsx
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- // Motion (Framer Motion) — staggered enter
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- function PageHeader() {
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- return (
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- <motion.div
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- initial="hidden"
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- animate="visible"
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- variants={{
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- visible: { transition: { staggerChildren: 0.1 } },
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- }}
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- >
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- <motion.h1
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- variants={{
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- hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
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- visible: { opacity: 1, y: 0, filter: "blur(0px)" },
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- }}
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- >
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- Welcome
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- </motion.h1>
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-
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- <motion.p
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- variants={{
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- hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
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- visible: { opacity: 1, y: 0, filter: "blur(0px)" },
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- }}
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- >
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- A description of the page.
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- </motion.p>
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-
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- <motion.div
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- variants={{
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- hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
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- visible: { opacity: 1, y: 0, filter: "blur(0px)" },
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- }}
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- >
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- <Button>Get started</Button>
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- </motion.div>
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- </motion.div>
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- );
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- }
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- ```
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-
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- ### CSS-Only Stagger
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-
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- ```css
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- .stagger-item {
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- opacity: 0;
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- transform: translateY(12px);
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- filter: blur(4px);
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- animation: fadeInUp 400ms ease-out forwards;
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- }
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-
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- .stagger-item:nth-child(1) { animation-delay: 0ms; }
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- .stagger-item:nth-child(2) { animation-delay: 100ms; }
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- .stagger-item:nth-child(3) { animation-delay: 200ms; }
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-
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- @keyframes fadeInUp {
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- to {
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- opacity: 1;
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- transform: translateY(0);
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- filter: blur(0);
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- }
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- }
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- ```
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-
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- ## Exit Animations
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-
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- Exit animations should be softer and less attention-grabbing than enter animations. The user's focus is moving to the next thing — don't fight for attention.
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-
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- ### Subtle Exit (Recommended)
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-
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- ```tsx
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- // Small fixed translateY — indicates direction without drama
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- <motion.div
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- exit={{
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- opacity: 0,
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- y: -12,
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- filter: "blur(4px)",
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- transition: { duration: 0.15, ease: "easeIn" },
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- }}
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- >
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- {content}
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- </motion.div>
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- ```
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-
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- ### Full Exit (When Context Matters)
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-
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- ```tsx
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- // Slide fully out — use when spatial context is important
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- // (e.g., a card returning to a list, a drawer closing)
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- <motion.div
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- exit={{
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- opacity: 0,
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- x: "-100%",
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- transition: { duration: 0.2, ease: "easeIn" },
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- }}
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- >
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- {content}
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- </motion.div>
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- ```
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-
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- ### Good vs. Bad
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-
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- ```css
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- /* Good — subtle exit */
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- .item-exit {
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- opacity: 0;
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- transform: translateY(-12px);
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- transition: opacity 150ms ease-in, transform 150ms ease-in;
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- }
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-
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- /* Bad — dramatic exit that steals focus */
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- .item-exit {
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- opacity: 0;
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- transform: translateY(-100%) scale(0.5);
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- transition: all 400ms ease-in;
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- }
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-
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- /* Bad — no exit animation at all (element just vanishes) */
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- .item-exit {
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- display: none;
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- }
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- ```
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-
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- **Key points:**
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- - Use a small fixed `translateY` (e.g., `-12px`) instead of the full container height
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- - Keep some directional movement to indicate where the element went
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- - Exit duration should be shorter than enter duration (150ms vs 300ms)
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- - Don't remove exit animations entirely — subtle motion preserves context
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-
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- ## Contextual Icon Animations
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-
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- When icons appear or disappear contextually (on hover, on state change), animate them with `opacity`, `scale`, and `blur` rather than just toggling visibility.
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-
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- ### Motion Example
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-
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- ```tsx
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- import { AnimatePresence, motion } from "motion/react";
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-
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- function IconButton({ isActive, icon: Icon }) {
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- return (
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- <button>
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- <AnimatePresence mode="popLayout">
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- <motion.span
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- key={isActive ? "active" : "inactive"}
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- initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
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- animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
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- exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
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- transition={{ type: "spring", duration: 0.3, bounce: 0 }}
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- >
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- <Icon />
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- </motion.span>
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- </AnimatePresence>
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- </button>
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- );
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- }
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- ```
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-
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- ### CSS Transition Approach (No Motion)
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- If the project doesn't use Motion (Framer Motion), keep both icons in the DOM and cross-fade them with CSS transitions. Because neither icon unmounts, both enter and exit animate smoothly.
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- The trick: one icon is absolutely positioned on top of the other. Toggling state cross-fades them — the entering icon scales up from `0.25` while the exiting icon scales down to `0.25`, both with opacity and blur.
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-
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- ```tsx
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- function IconButton({ isActive, ActiveIcon, InactiveIcon }) {
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- return (
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- <button>
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- <div className="relative">
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- <div
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- className={cn(
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- "absolute inset-0 flex items-center justify-center",
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- "transition-[opacity,filter,scale] duration-300",
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- "ease-[cubic-bezier(0.2,0,0,1)]",
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- isActive
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- ? "scale-100 opacity-100 blur-none"
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- : "scale-[0.25] opacity-0 blur-[4px]"
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- )}
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- >
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- <ActiveIcon />
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- </div>
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- <div
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- className={cn(
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- "transition-[opacity,filter,scale] duration-300",
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- "ease-[cubic-bezier(0.2,0,0,1)]",
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- isActive
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- ? "scale-[0.25] opacity-0 blur-[4px]"
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- : "scale-100 opacity-100 blur-none"
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- )}
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- >
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- <InactiveIcon />
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- </div>
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- </div>
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- </button>
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- );
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- }
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- ```
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-
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- The non-absolute icon (InactiveIcon) defines the layout size. The absolute icon (ActiveIcon) overlays it without affecting flow.
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-
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- ### Choosing Between Motion and CSS
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- | | Motion (Framer Motion) | CSS transitions (both icons in DOM) |
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- | --- | --- | --- |
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- | **Enter animation** | Yes | Yes |
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- | **Exit animation** | Yes (via `AnimatePresence`) | Yes (cross-fade — icon never unmounts) |
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- | **Spring physics** | Yes | No — use `cubic-bezier(0.2, 0, 0, 1)` as approximation |
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- | **When to use** | Project already uses `motion/react` | No motion dependency, or keeping bundle small |
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-
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- **Rule:** Check the project's `package.json` for `motion` or `framer-motion`. If present, use the Motion approach. If not, use the CSS cross-fade pattern — don't add a dependency just for icon transitions.
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-
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- ### When to Animate Icons
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-
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- | Animate | Don't animate |
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- | --- | --- |
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- | Icons that appear on hover (action buttons) | Static navigation icons |
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- | State change icons (play → pause, like → liked) | Decorative icons |
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- | Icons in contextual toolbars | Icons that are always visible |
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- | Loading/success state indicators | Icon labels (text next to icon) |
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-
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- **Important:** Always use exactly these values for contextual icon animations — do not deviate:
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- - `scale`: `0.25` → `1` (never use `0.5` or `0.6`)
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- - `opacity`: `0` → `1`
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- - `filter`: `"blur(4px)"` → `"blur(0px)"`
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- - `transition`: `{ type: "spring", duration: 0.3, bounce: 0 }` — **bounce must always be `0`**, never `0.1` or any other value
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-
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- ## Scale on Press
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-
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- A subtle scale-down on click gives buttons tactile feedback. Always use `scale(0.96)`. Never use a value smaller than `0.95` — anything below feels exaggerated. Use CSS transitions for interruptibility — if the user releases mid-press, it should smoothly return.
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- Not every button needs this. Add a `static` prop to your button component that disables the scale effect when the motion would be distracting.
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-
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- ### CSS Example
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-
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- ```css
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- .button {
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- transition-property: scale;
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- transition-duration: 150ms;
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- transition-timing-function: ease-out;
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- }
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-
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- .button:active {
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- scale: 0.96;
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- }
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- ```
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-
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- ### Tailwind Example
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-
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- ```tsx
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- <button className="transition-transform duration-150 ease-out active:scale-[0.96]">
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- Click me
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- </button>
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- ```
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-
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- ### Motion Example
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-
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- ```tsx
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- <motion.button whileTap={{ scale: 0.96 }}>
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- Click me
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- </motion.button>
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- ```
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-
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- ### Static Prop Pattern
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- Extract the scale class into a variable and conditionally apply it based on a `static` prop:
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-
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- ```tsx
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- const tapScale = "active:not-disabled:scale-[0.96]";
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-
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- function Button({ static: isStatic, className, children, ...props }) {
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- return (
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- <button
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- className={cn(
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- "transition-transform duration-150 ease-out",
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- !isStatic && tapScale,
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- className,
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- )}
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- {...props}
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- >
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- {children}
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- </button>
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- );
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- }
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-
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- // Usage
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- <Button>Click me</Button> {/* scales on press */}
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- <Button static>Submit</Button> {/* no scale */}
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- ```
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-
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- ## Skip Animation on Page Load
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-
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- Use `initial={false}` on `AnimatePresence` to prevent enter animations from firing on first render. Elements that are already in their default state shouldn't animate in on page load — only on subsequent state changes.
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-
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- ### When It Works
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-
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- ```tsx
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- // Good — icon doesn't animate in on mount, only on state change
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- <AnimatePresence initial={false} mode="popLayout">
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- <motion.span
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- key={isActive ? "active" : "inactive"}
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- initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
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- animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
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- exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
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- >
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- <Icon />
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- </motion.span>
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- </AnimatePresence>
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- ```
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-
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- Works well for: icon swaps, toggles, tabs, segmented controls — anything that has a default state on page load.
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-
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- ### When It Breaks
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-
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- Don't use `initial={false}` when the component relies on its `initial` prop to set up a first-time enter animation, like a staggered page hero or a loading state. In those cases, removing the initial animation skips the entire entrance.
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-
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- ```tsx
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- // Bad — initial={false} would skip the staggered page enter entirely
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- <AnimatePresence initial={false}>
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- <motion.div initial="hidden" animate="visible" variants={...}>
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- ...
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- </motion.div>
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- </AnimatePresence>
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- ```
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-
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- Verify the component still looks right on a full page refresh before applying this.
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- # Performance
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-
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- Transition specificity and GPU compositing hints.
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-
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- ## Transition Only What Changes
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-
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- Never use `transition: all` or Tailwind's `transition` shorthand (which maps to `transition-property: all`). Always specify the exact properties that change.
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-
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- ### Why
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-
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- - `transition: all` forces the browser to watch every property for changes
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- - Causes unexpected transitions on properties you didn't intend to animate (colors, padding, shadows)
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- - Prevents browser optimizations
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-
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- ### CSS Example
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-
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- ```css
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- /* Good — only transition what changes */
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- .button {
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- transition-property: scale, background-color;
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- transition-duration: 150ms;
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- transition-timing-function: ease-out;
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- }
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-
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- /* Bad — transition everything */
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- .button {
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- transition: all 150ms ease-out;
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- }
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- ```
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-
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- ### Tailwind
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-
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- ```tsx
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- // Good — explicit properties
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- <button className="transition-[scale,background-color] duration-150 ease-out">
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-
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- // Bad — transition all
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- <button className="transition duration-150 ease-out">
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- ```
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-
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- ### Tailwind `transition-transform` Note
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-
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- `transition-transform` in Tailwind maps to `transition-property: transform, translate, scale, rotate` — it covers all transform-related properties, not just `transform`. Use this when you're only animating transforms. For multiple non-transform properties, use the bracket syntax: `transition-[scale,opacity,filter]`.
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-
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- ## Use `will-change` Sparingly
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-
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- `will-change` hints the browser to pre-promote an element to its own GPU compositing layer. Without it, the browser promotes the element only when the animation starts — that one-time layer promotion can cause a micro-stutter on the first frame.
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-
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- This particularly helps when an element is changing `scale`, `rotation`, or moving around with `transform`. For other properties, it doesn't help much — the browser can't composite them on the GPU anyway.
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-
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- ### Rules
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-
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- ```css
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- /* Good — specific property that benefits from GPU compositing */
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- .animated-card {
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- will-change: transform;
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- }
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-
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- /* Good — multiple compositor-friendly properties */
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- .animated-card {
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- will-change: transform, opacity;
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- }
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-
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- /* Bad — never use will-change: all */
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- .animated-card {
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- will-change: all;
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- }
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-
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- /* Bad — properties that can't be GPU-composited anyway */
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- .animated-card {
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- will-change: background-color, padding;
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- }
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- ```
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-
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- ### Useful Properties
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-
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- | Property | GPU-compositable | Worth using `will-change` |
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- | --- | --- | --- |
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- | `transform` | Yes | Yes |
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- | `opacity` | Yes | Yes |
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- | `filter` (blur, brightness) | Yes | Yes |
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- | `clip-path` | Yes | Yes |
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- | `top`, `left`, `width`, `height` | No | No |
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- | `background`, `border`, `color` | No | No |
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-
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- ### When to Skip
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-
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- Modern browsers are already good at optimizing on their own. Only add `will-change` when you notice first-frame stutter — Safari in particular benefits from it. Don't add it preemptively to every animated element; each extra compositing layer costs memory.