@inneranimalmedia/agentsam-sdk 2.6.4 → 2.6.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (699) hide show
  1. package/AGENTSAM.md +40 -0
  2. package/README.md +15 -9
  3. package/apps/README.md +5 -0
  4. package/apps/cad-creator/README.md +4 -4
  5. package/apps/cad-creator/shared/cad/package.json +1 -1
  6. package/apps/client-cms-editor/AGENTS.md +17 -0
  7. package/apps/client-cms-editor/IMPORT_PROVENANCE.json +8 -0
  8. package/apps/client-cms-editor/README.md +100 -0
  9. package/apps/client-cms-editor/agentsam.app.json +74 -0
  10. package/apps/client-cms-editor/backend/README.md +5 -0
  11. package/apps/client-cms-editor/backend/package.json +39 -0
  12. package/apps/client-cms-editor/backend/src/api/client.ts +233 -0
  13. package/apps/client-cms-editor/backend/src/index.ts +6 -0
  14. package/apps/client-cms-editor/backend/src/model.ts +11 -0
  15. package/apps/client-cms-editor/backend/src/preview/bridge.ts +79 -0
  16. package/apps/client-cms-editor/backend/src/preview/urls.ts +55 -0
  17. package/apps/client-cms-editor/backend/src/routing/cms-route.js +293 -0
  18. package/apps/client-cms-editor/backend/src/routing/index.js +10 -0
  19. package/apps/client-cms-editor/backend/src/storefront.ts +52 -0
  20. package/apps/client-cms-editor/backend/tsconfig.json +20 -0
  21. package/apps/client-cms-editor/backend/worker/index.js +34 -0
  22. package/apps/client-cms-editor/backend/wrangler.jsonc +11 -0
  23. package/apps/client-cms-editor/bin/agentsam-cms.js +262 -0
  24. package/apps/client-cms-editor/bin/agentsam-cms.mjs +3 -0
  25. package/apps/client-cms-editor/frontend/index.html +12 -0
  26. package/apps/client-cms-editor/frontend/package.json +42 -0
  27. package/apps/client-cms-editor/frontend/src/AgentSamDrawer.tsx +156 -0
  28. package/apps/client-cms-editor/frontend/src/CmsAgentSurface.tsx +36 -0
  29. package/apps/client-cms-editor/frontend/src/adapters/heuristic.ts +29 -0
  30. package/apps/client-cms-editor/frontend/src/adapters/http.ts +628 -0
  31. package/apps/client-cms-editor/frontend/src/adapters/memory.ts +510 -0
  32. package/apps/client-cms-editor/frontend/src/editor/CmsEditor.tsx +213 -0
  33. package/apps/client-cms-editor/frontend/src/editor/CmsEditorProvider.tsx +20 -0
  34. package/apps/client-cms-editor/frontend/src/editor/canvas/PreviewCanvas.tsx +53 -0
  35. package/apps/client-cms-editor/frontend/src/editor/legacy/CmsEditorPrototype.tsx +1374 -0
  36. package/apps/client-cms-editor/frontend/src/editor/useCmsEditorController.ts +218 -0
  37. package/apps/client-cms-editor/frontend/src/env.d.ts +14 -0
  38. package/apps/client-cms-editor/frontend/src/index.ts +22 -0
  39. package/apps/client-cms-editor/frontend/src/lib/agent-host.ts +24 -0
  40. package/apps/client-cms-editor/frontend/src/lib/content-safety.ts +63 -0
  41. package/apps/client-cms-editor/frontend/src/main.tsx +91 -0
  42. package/apps/client-cms-editor/frontend/src/mount.tsx +113 -0
  43. package/apps/client-cms-editor/frontend/src/styles/agentsam-drawer.css +214 -0
  44. package/apps/client-cms-editor/frontend/src/styles/cmsShell.css +1739 -0
  45. package/apps/client-cms-editor/frontend/src/styles/studio.css +158 -0
  46. package/apps/client-cms-editor/frontend/src/surfaces/CmsDashboard.tsx +313 -0
  47. package/apps/client-cms-editor/frontend/src/surfaces/CmsGuidedChatHero.tsx +121 -0
  48. package/apps/client-cms-editor/frontend/src/surfaces/CmsHubPage.tsx +132 -0
  49. package/apps/client-cms-editor/frontend/src/surfaces/CmsSiteSwitcher.tsx +176 -0
  50. package/apps/client-cms-editor/frontend/src/surfaces/index.ts +5 -0
  51. package/apps/client-cms-editor/frontend/src/surfaces/types.ts +48 -0
  52. package/apps/client-cms-editor/frontend/tsconfig.json +36 -0
  53. package/apps/client-cms-editor/frontend/vite.config.ts +25 -0
  54. package/apps/client-cms-editor/package-lock.json +4671 -0
  55. package/apps/client-cms-editor/package.json +135 -0
  56. package/apps/client-cms-editor/reference/DONOR_README.md +52 -0
  57. package/apps/client-cms-editor/reference/DONOR_package-lock.json +1253 -0
  58. package/apps/client-cms-editor/reference/DONOR_tsconfig.json +15 -0
  59. package/apps/client-cms-editor/reference/harvest/HARVEST_RECEIPT.json +201 -0
  60. package/apps/client-cms-editor/reference/harvest/PROVENANCE_HISTORY.txt +10 -0
  61. package/apps/client-cms-editor/reference/harvest/README.md +8 -0
  62. package/apps/client-cms-editor/reference/harvest/plans/ARCHIVE-INTAKE.md +135 -0
  63. package/apps/client-cms-editor/reference/harvest/plans/CHATGPT-IDENTITY-HARVEST.md +83 -0
  64. package/apps/client-cms-editor/reference/harvest/plans/CMS-EDITOR-HARVEST.md +166 -0
  65. package/apps/client-cms-editor/reference/harvest/plans/HARVEST-INDEX.md +196 -0
  66. package/apps/client-cms-editor/reference/harvest/plans/INNERANIMALS-CONTENT-001.md +137 -0
  67. package/apps/client-cms-editor/reference/harvest/plans/NO-IMPLICIT-SIDE-EFFECTS.md +87 -0
  68. package/apps/client-cms-editor/reference/harvest/plans/STOREFRONT-SURFACE-MAP.md +140 -0
  69. package/apps/client-cms-editor/reference/harvest/plans/THEME-INNERANIMALS-HARVEST.md +137 -0
  70. package/apps/client-cms-editor/reference/harvest/plans/TOOLING-LAB.md +63 -0
  71. package/apps/client-cms-editor/reference/harvest/plans/harvest-manifest.json +97 -0
  72. package/apps/client-cms-editor/reference/harvest/plans/local-cms-harvest-schema.sql +328 -0
  73. package/apps/client-cms-editor/shared/cms/package.json +31 -0
  74. package/apps/client-cms-editor/shared/cms/src/adapter.ts +204 -0
  75. package/apps/client-cms-editor/shared/cms/src/agent-context.ts +37 -0
  76. package/apps/client-cms-editor/shared/cms/src/cloudflare-bindings.ts +51 -0
  77. package/apps/client-cms-editor/shared/cms/src/editor-types.ts +90 -0
  78. package/apps/client-cms-editor/shared/cms/src/host.ts +82 -0
  79. package/apps/client-cms-editor/shared/cms/src/index.ts +9 -0
  80. package/apps/client-cms-editor/shared/cms/src/map.ts +115 -0
  81. package/apps/client-cms-editor/shared/cms/src/publication.ts +24 -0
  82. package/apps/client-cms-editor/shared/cms/src/routes.ts +11 -0
  83. package/apps/client-cms-editor/shared/cms/src/starter-pack.ts +158 -0
  84. package/apps/client-cms-editor/shared/cms/tsconfig.json +12 -0
  85. package/bin/agentsam-rapid-rust +36 -0
  86. package/contracts/source-types.v1.json +353 -0
  87. package/docs/AUTH_IDENTITY_CONTRACT.md +2 -0
  88. package/docs/CMS_CONTEXTUAL_COMPOSER.md +1 -1
  89. package/docs/MACHINE_INTELLIGENCE.md +120 -0
  90. package/docs/PRODUCT_LIFECYCLE.md +566 -0
  91. package/docs/THEME_REFINERY.md +2 -2
  92. package/docs/WINDOWS_RUNTIME_INSTALL.md +30 -0
  93. package/docs/architecture/AGENTSAM_APPLICATION_CONTRACT.md +188 -0
  94. package/docs/architecture/AGENTSAM_RUNTIME_PROTOCOL.md +171 -0
  95. package/docs/architecture/LOCAL_STUDIO_CLOUDFLARE_OAUTH.md +12 -4
  96. package/docs/architecture/R2_SLUG_NAMESPACE.md +20 -0
  97. package/docs/architecture/WORK_PRODUCT_EXTRACTION.md +97 -0
  98. package/docs/brand/AGENT_SAM_ICON_GRAMMAR.md +70 -0
  99. package/docs/content-studio/HOST_MOUNT_CHECKLIST.md +71 -0
  100. package/docs/content-studio/REVISION_GATE_2026-09-27.md +501 -0
  101. package/docs/contracts/capability-install-planner.md +67 -0
  102. package/docs/contracts/environment-vocabulary.md +195 -0
  103. package/docs/contracts/google-cloud-oauth-setup.md +199 -0
  104. package/docs/local-studio/WORKMODE_DONOR_NOTES.md +1 -1
  105. package/docs/plans/LOCAL-STUDIO-GRADUATION-2026-09-26.md +290 -0
  106. package/docs/plans/LOCAL-STUDIO-REAL-APP-CONTRACT-ADDENDUM-2026-09-27.md +394 -0
  107. package/docs/plans/LOCAL_STUDIO_DESKTOP_RELEASE_2026-09-29.md +150 -0
  108. package/docs/plans/MACHINE-FIRST-APPS-TUI-2026-09-24.md +227 -0
  109. package/docs/plans/TOMORROW-EXTENSIVE-TODO-2026-09-26.md +221 -0
  110. package/docs/plans/TOMORROW-MACHINE-FIRST-BRIEFING.md +145 -0
  111. package/docs/plans/UNIVERSAL-INGEST-MACHINE-FIRST-2026-09-24.md +215 -0
  112. package/docs/plugins.md +2 -2
  113. package/docs/product/AGENTSAM_PRODUCT_EXPERIENCE_STANDARD.md +280 -0
  114. package/docs/product/LOCAL_STUDIO_DESKTOP_EXPERIENCE.md +139 -0
  115. package/docs/product/README.md +8 -0
  116. package/docs/rapid-rust-wasm.md +35 -0
  117. package/migrations/d1/0016_cloudflare_oauth_user_oauth_tokens_ssot.sql +14 -0
  118. package/migrations/d1/0017_identity_native_oauth.sql +21 -0
  119. package/native/agentsam-machine/Cargo.lock +426 -0
  120. package/native/agentsam-machine/Cargo.toml +9 -0
  121. package/native/agentsam-machine/cli/Cargo.toml +14 -0
  122. package/native/agentsam-machine/cli/src/main.rs +77 -0
  123. package/native/agentsam-machine/core/Cargo.toml +15 -0
  124. package/native/agentsam-machine/core/src/assets.rs +790 -0
  125. package/native/agentsam-machine/core/src/bound.rs +298 -0
  126. package/native/agentsam-machine/core/src/enrich.rs +706 -0
  127. package/native/agentsam-machine/core/src/frontend.rs +442 -0
  128. package/native/agentsam-machine/core/src/lib.rs +1086 -0
  129. package/native/agentsam-machine/core/src/liquid.rs +528 -0
  130. package/native/agentsam-machine/core/src/source_types.rs +78 -0
  131. package/package.json +110 -21
  132. package/packages/agentsam-brand/README.md +107 -12
  133. package/packages/agentsam-brand/bin/agentsam-brand.mjs +9 -0
  134. package/packages/agentsam-brand/package.json +41 -9
  135. package/packages/agentsam-brand/src/adapters/cloudflare-images.js +453 -0
  136. package/packages/agentsam-brand/src/adapters/cloudflare-r2.js +74 -0
  137. package/packages/agentsam-brand/src/adapters/d1-registry.js +26 -0
  138. package/packages/agentsam-brand/src/adapters/filesystem.js +59 -0
  139. package/packages/agentsam-brand/src/adapters/memory.js +31 -0
  140. package/packages/agentsam-brand/src/cli/controller.js +503 -0
  141. package/packages/agentsam-brand/src/cli/wizard.js +526 -0
  142. package/packages/agentsam-brand/src/core/capabilities.js +201 -0
  143. package/packages/agentsam-brand/src/core/derivatives.js +211 -0
  144. package/packages/agentsam-brand/src/core/errors.js +12 -0
  145. package/packages/agentsam-brand/src/core/ingest.js +195 -0
  146. package/packages/agentsam-brand/src/core/inspect.js +109 -0
  147. package/packages/agentsam-brand/src/core/keys.js +83 -0
  148. package/packages/agentsam-brand/src/core/naming.js +142 -0
  149. package/packages/agentsam-brand/src/core/optimize.js +316 -0
  150. package/packages/agentsam-brand/src/core/pack.js +305 -0
  151. package/packages/agentsam-brand/src/core/plan.js +276 -0
  152. package/packages/agentsam-brand/src/core/preview.js +159 -0
  153. package/packages/agentsam-brand/src/core/processors/cloudflare.js +68 -0
  154. package/packages/agentsam-brand/src/core/processors/contract.js +203 -0
  155. package/packages/agentsam-brand/src/core/processors/index.js +148 -0
  156. package/packages/agentsam-brand/src/core/processors/native.js +82 -0
  157. package/packages/agentsam-brand/src/core/processors/sharp.js +113 -0
  158. package/packages/agentsam-brand/src/core/processors/squoosh-binary.js +195 -0
  159. package/packages/agentsam-brand/src/core/promote.js +288 -0
  160. package/packages/agentsam-brand/src/core/receipts.js +155 -0
  161. package/packages/agentsam-brand/src/core/v2/compile.js +280 -0
  162. package/packages/agentsam-brand/src/core/v2/derivatives-semantic.js +207 -0
  163. package/packages/agentsam-brand/src/core/v2/ingest-graph.js +387 -0
  164. package/packages/agentsam-brand/src/core/v2/roles.js +180 -0
  165. package/packages/agentsam-brand/src/core/v2/schema.js +209 -0
  166. package/packages/agentsam-brand/src/core/v2/templates.js +114 -0
  167. package/packages/agentsam-brand/src/index.js +193 -36
  168. package/packages/agentsam-brand/src/presets/app-icon.json +16 -0
  169. package/packages/agentsam-brand/src/presets/favicon.json +17 -0
  170. package/packages/agentsam-brand/src/presets/hero.json +12 -0
  171. package/packages/agentsam-brand/src/presets/index.js +40 -0
  172. package/packages/agentsam-brand/src/presets/logo.json +12 -0
  173. package/packages/agentsam-brand/src/presets/model.json +8 -0
  174. package/packages/agentsam-brand/src/presets/og-image.json +10 -0
  175. package/packages/agentsam-brand/src/presets/product-shot.json +11 -0
  176. package/packages/agentsam-brand/src/presets/social-image.json +10 -0
  177. package/packages/agentsam-brand/src/presets/web-image.json +10 -0
  178. package/packages/agentsam-contracts/package.json +13 -3
  179. package/packages/agentsam-contracts/src/artifacts.ts +41 -0
  180. package/packages/agentsam-contracts/src/tools.ts +22 -0
  181. package/packages/agentsam-errors/package.json +13 -3
  182. package/packages/agentsam-knowledge/package.json +18 -4
  183. package/packages/agentsam-knowledge/src/autorag/index.js +11 -4
  184. package/packages/agentsam-knowledge/src/backends/index.js +33 -1
  185. package/packages/agentsam-knowledge/src/providers/index.js +6 -4
  186. package/packages/agentsam-knowledge/src/providers/ollama-endpoint.js +31 -0
  187. package/packages/agentsam-knowledge/test/autorag.test.mjs +81 -1
  188. package/packages/agentsam-nav/package.json +26 -8
  189. package/packages/agentsam-queue-control/README.md +1 -1
  190. package/packages/agentsam-queue-control/package.json +7 -2
  191. package/packages/agentsam-rapid-rust/Cargo.lock +344 -0
  192. package/packages/agentsam-rapid-rust/Cargo.toml +18 -0
  193. package/packages/agentsam-rapid-rust/README.md +5 -0
  194. package/packages/agentsam-rapid-rust/src/main.rs +718 -0
  195. package/packages/agentsam-rapid-rust/templates/api/Cargo.toml.tmpl +18 -0
  196. package/packages/agentsam-rapid-rust/templates/api/src/lib.rs.tmpl +17 -0
  197. package/packages/agentsam-rapid-rust/templates/common/README.md.tmpl +22 -0
  198. package/packages/agentsam-rapid-rust/templates/common/package.json.tmpl +12 -0
  199. package/packages/agentsam-rapid-rust/templates/common/wrangler.toml.tmpl +6 -0
  200. package/packages/agentsam-rapid-rust/templates/crypto-auth/Cargo.toml.tmpl +21 -0
  201. package/packages/agentsam-rapid-rust/templates/crypto-auth/src/lib.rs.tmpl +32 -0
  202. package/packages/agentsam-rapid-rust/templates/data-processor/Cargo.toml.tmpl +18 -0
  203. package/packages/agentsam-rapid-rust/templates/data-processor/src/lib.rs.tmpl +41 -0
  204. package/packages/agentsam-rapid-rust/templates/shared-core/Cargo.toml.tmpl +9 -0
  205. package/packages/agentsam-rapid-rust/templates/shared-core/core/Cargo.toml.tmpl +7 -0
  206. package/packages/agentsam-rapid-rust/templates/shared-core/core/src/lib.rs.tmpl +23 -0
  207. package/packages/agentsam-rapid-rust/templates/shared-core/worker/Cargo.toml.tmpl +12 -0
  208. package/packages/agentsam-rapid-rust/templates/shared-core/worker/src/lib.rs.tmpl +16 -0
  209. package/packages/agentsam-rapid-rust/templates/shared-core/wrangler.toml.tmpl +6 -0
  210. package/packages/agentsam-repository/package.json +13 -3
  211. package/packages/agentsam-repository/src/index.js +1 -0
  212. package/packages/agentsam-repository/src/merkle/semantic.js +3 -10
  213. package/packages/agentsam-repository/src/source-types.js +93 -0
  214. package/packages/agentsam-vault/README.md +96 -0
  215. package/packages/agentsam-vault/package.json +42 -0
  216. package/packages/agentsam-vault/src/contracts/credential.d.ts +78 -0
  217. package/packages/agentsam-vault/src/contracts/credential.js +132 -0
  218. package/packages/agentsam-vault/src/crypto/aes-gcm.d.ts +30 -0
  219. package/packages/agentsam-vault/src/crypto/aes-gcm.js +107 -0
  220. package/packages/agentsam-vault/src/crypto/oauth-envelope.js +150 -0
  221. package/packages/agentsam-vault/src/index.d.ts +9 -0
  222. package/packages/agentsam-vault/src/index.js +27 -0
  223. package/packages/agentsam-vault/src/providers/registry.js +90 -0
  224. package/packages/agentsam-vault/src/runtime/resolver.js +77 -0
  225. package/packages/agentsam-workbench/README.md +24 -0
  226. package/packages/agentsam-workbench/package.json +49 -0
  227. package/packages/agentsam-workbench/src/agent/AgentPanel.tsx +41 -0
  228. package/packages/agentsam-workbench/src/agent/ArtifactCard.tsx +9 -0
  229. package/packages/agentsam-workbench/src/agent/Composer.tsx +102 -0
  230. package/packages/agentsam-workbench/src/agent/ConnectedAgentPanel.tsx +194 -0
  231. package/packages/agentsam-workbench/src/agent/ContextualComposer.tsx +788 -0
  232. package/packages/agentsam-workbench/src/agent/GoalStatusStrip.tsx +38 -0
  233. package/packages/agentsam-workbench/src/agent/MiniAgentSam.tsx +86 -0
  234. package/packages/agentsam-workbench/src/agent/ModelSelect.tsx +19 -0
  235. package/packages/agentsam-workbench/src/agent/Thread.tsx +56 -0
  236. package/packages/agentsam-workbench/src/agent/ToolPermissionRequest.tsx +94 -0
  237. package/packages/agentsam-workbench/src/agent/ToolReceipt.tsx +11 -0
  238. package/packages/agentsam-workbench/src/agent/contextual-composer.css +611 -0
  239. package/packages/agentsam-workbench/src/agent/index.ts +12 -0
  240. package/packages/agentsam-workbench/src/agent/mini-agentsam.css +12 -0
  241. package/packages/agentsam-workbench/src/agent/tool-permission.css +134 -0
  242. package/packages/agentsam-workbench/src/browser/BrowserFrame.tsx +37 -0
  243. package/packages/agentsam-workbench/src/browser/index.ts +1 -0
  244. package/packages/agentsam-workbench/src/index.ts +6 -0
  245. package/packages/agentsam-workbench/src/project-control.css +160 -0
  246. package/packages/agentsam-workbench/src/projects/ProjectsSurface.tsx +131 -0
  247. package/packages/agentsam-workbench/src/projects/index.ts +1 -0
  248. package/packages/agentsam-workbench/src/shell/Breadcrumb.tsx +35 -0
  249. package/packages/agentsam-workbench/src/shell/ResizableStage.tsx +99 -0
  250. package/packages/agentsam-workbench/src/shell/SidePanel.tsx +5 -0
  251. package/packages/agentsam-workbench/src/shell/index.ts +4 -0
  252. package/packages/agentsam-workbench/src/shell/surfaceRegistry.ts +29 -0
  253. package/packages/agentsam-workbench/src/terminal/TerminalSurface.tsx +5 -0
  254. package/packages/agentsam-workbench/src/terminal/index.ts +1 -0
  255. package/packages/agentsam-workbench/src/timeline/GanttBoard.tsx +258 -0
  256. package/packages/agentsam-workbench/src/timeline/index.ts +1 -0
  257. package/packages/agentsam-workbench/tsconfig.json +13 -0
  258. package/packages/connectors/cloudflare/OAUTH_STORAGE_AUDIT.md +53 -0
  259. package/packages/connectors/cloudflare/package.json +16 -4
  260. package/packages/connectors/cloudflare/src/api-client.js +280 -0
  261. package/packages/connectors/cloudflare/src/capabilities.js +585 -0
  262. package/packages/connectors/cloudflare/src/credential.js +318 -0
  263. package/packages/connectors/cloudflare/src/families/brand-protection.js +123 -0
  264. package/packages/connectors/cloudflare/src/families/keyless.js +114 -0
  265. package/packages/connectors/cloudflare/src/families/pages.js +151 -0
  266. package/packages/connectors/cloudflare/src/families/scanner.js +123 -0
  267. package/packages/connectors/cloudflare/src/families/snippets.js +207 -0
  268. package/packages/connectors/cloudflare/src/families/tag-gateway.js +46 -0
  269. package/packages/connectors/cloudflare/src/families/tags.js +124 -0
  270. package/packages/connectors/cloudflare/src/families/token-validation.js +95 -0
  271. package/packages/connectors/cloudflare/src/families/vectorize.js +127 -0
  272. package/packages/connectors/cloudflare/src/families/workflows.js +156 -0
  273. package/packages/connectors/cloudflare/src/index.js +103 -265
  274. package/packages/connectors/cloudflare/src/oauth-persist.js +336 -0
  275. package/packages/connectors/cloudflare/src/owner.js +42 -12
  276. package/packages/connectors/cloudflare/src/permission-options.js +1064 -0
  277. package/packages/connectors/cloudflare/src/routes.js +309 -144
  278. package/packages/connectors/cloudflare/src/scope-catalog.js +345 -0
  279. package/packages/connectors/cloudflare/src/vault.js +2 -2
  280. package/packages/connectors/cloudflare/tests/capabilities.test.mjs +276 -0
  281. package/packages/connectors/cloudflare/tests/connector.test.mjs +26 -30
  282. package/packages/connectors/cloudflare/tests/oauth-persist.test.mjs +125 -0
  283. package/packages/heuristic-theme/README.md +2 -2
  284. package/packages/heuristic-theme/package.json +8 -3
  285. package/packages/heuristic-theme/src/registry.js +2 -2
  286. package/packages/heuristic-theme/src/theme.js +1 -1
  287. package/packages/heuristic-theme/test/theme.test.mjs +1 -1
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1
+ # Prompt Rules
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+
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+ Use this file when writing sprite prompts by hand.
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+
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+ Do not delegate prompt writing to a script unless you specifically need parity with an older generated prompt.
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+
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+ ## Global Rules
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+
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+ Always keep these constraints:
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+
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+ - background is 100% solid flat magenta `#FF00FF`
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+ - no gradients in the background
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+ - no text
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+ - no labels
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+ - no UI
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+ - no speech bubbles
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+ - exact grid count only
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+ - no borders or frames between cells
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+ - same asset identity across frames
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+ - same bounding box and same pixel scale across frames
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+ - raw sprite art must come from built-in `imagine_text_to_image`, not Three.js, Canvas, SVG, HTML/CSS drawing, PIL shape drawing, procedural geometry, placeholder primitives, or code-rendered screenshots
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+
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+ ## Style Rules
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+
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+ Choose the art style from the user request, project context, map context, or reference:
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+
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+ - `pixel_art`: general sprite default for classic 2D game actors and animation sheets.
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+ - `clean_hd`: clean hand-painted HD 2D game asset style, crisp silhouettes, smooth surfaces, low texture noise, controlled lighting, no chunky pixels.
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+ - `pixel_inspired`: clean modern pixel-art-inspired style without 16-bit wording, heavy dithering, or noisy microtexture.
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+ - `retro_pixel`: 16-bit pixel art or retro JRPG pixel art, only when explicitly requested.
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+ - `map_style` or `project-native`: match the visible reference, existing game, or `$generate2dmap` selected art style.
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+
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+ Do not write `16-bit`, `retro JRPG`, or `chunky pixel-art` unless the user asks for that look. For clean HD map props, explicitly say `Do not make pixel art`.
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+
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+ ## Reference Rules
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+
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+ Use these rules when the user attaches a reference, points to a local image, asks for consistency with an earlier generated image, or asks for an evolution/variant of an existing sprite:
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+
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+ - Pass the reference to built-in `imagine_image_to_image` as a sandbox `file_path`, and `read_file` it so you can see it too. Do not assume a path string in the prompt is a visual input.
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+ - In the prompt, say `use the provided reference image as the visual reference`.
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+ - State what must stay fixed: silhouette family, palette, face/eyes, costume or markings, accessories, material language, and art style.
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+ - State what may change: pose, animation phase, action energy, size progression, evolution traits, or FX intensity.
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+ - For animation sheets, preserve the same character identity in every cell and only change the animation pose or effect state.
44
+ - For evolution lines, keep visible lineage markers while allowing larger silhouette, added details, or stronger colors per form.
45
+ - Keep the normal magenta-background and containment rules even when using a reference.
46
+
47
+ ## Layout Guide Rules
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+
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+ Use a layout guide when the sheet needs stronger geometric control than text alone can provide:
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+
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+ - good fit: `3x3` and `4x4` prop packs, tileset-like atlases, fixed atlas rows, and non-directional 16-frame sequences such as casting, summoning, charging, death, or transformation
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+ - possible fit: `3x3` large idles or showcase loops when earlier generations drift in scale, spacing, or edge safety
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+ - risky fit: four-direction walk sheets, because guide pressure can make directional poses too centered and reduce locomotion clarity
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+
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+ When using a layout guide, pass the guide PNG's sandbox path to `imagine_image_to_image`. Use it only to understand the rows, columns, equal invisible frame slots, centering, spacing, and safe padding. Do not reproduce the guide: no visible boxes, no safe-area rectangles, no center marks, no labels, no borders, no guide background.
56
+
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+ Keep the creative prompt agent-written. The layout guide only provides geometry; it must not replace the action plan, art style, identity lock, or containment rules.
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+
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+ ## Containment Rules
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+
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+ For any sheet mode, say this explicitly when consistency matters:
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+
63
+ - the entire subject must fit fully inside each cell
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+ - no body part, effect, weapon, tail, wing tip, orb, spark, or smoke trail may cross a cell edge
65
+ - leave magenta margin on all four sides
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+ - use the same silhouette scale in every frame
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+
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+ If detached FX are undesirable, say:
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+
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+ - no floating detached effects outside the main silhouette
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+
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+ If detached FX are required, say:
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+
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+ - detached effects must remain tightly grouped near the main subject and still fit inside the cell
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+
76
+ ## View Rules
77
+
78
+ - `topdown`: for overworld actors and player / NPC sheets
79
+ - `side`: for projectiles, side-view units, impact FX
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+ - `3/4`: for creature battle sprites, bosses, showcase idles, side-view spellcasters
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+
82
+ ## Character Style
83
+
84
+ For `player` and `npc` when the request does not specify another style:
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+
86
+ - top-down 2D pixel art for a 16-bit RPG overworld
87
+ - 3/4 view from slightly above
88
+ - full body visible
89
+ - chunky readable pixel-art with crisp dark outlines
90
+ - enough margin for clean engine rendering
91
+
92
+ ## Map Prop Style
93
+
94
+ For `prop` assets requested by `$generate2dmap`, match the selected map art style:
95
+
96
+ - `clean_hd`: clean hand-painted HD 2D game asset style, crisp silhouettes, smooth painted surfaces, low texture noise, controlled accent lighting, no chunky pixels.
97
+ - `pixel_inspired`: clean modern pixel-art-inspired prop, crisp readable shape, no 16-bit wording, no heavy dithering.
98
+ - `retro_pixel`: 16-bit or retro JRPG pixel-art prop, only when the map is explicitly retro pixel.
99
+
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+ For clean HD props, use mostly front-facing top-down RPG object view: upright objects are vertical and centered, with only a small visible top face. Avoid strong isometric diagonal rotation unless requested.
101
+
102
+ ## Creature and FX Style
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+
104
+ For `creature`, `spell`, `projectile`, `impact`, `summon`, and `fx`:
105
+
106
+ - strong silhouette
107
+ - readable body colors or effect shape
108
+ - battle-ready or gameplay-readable pose
109
+ - avoid painterly composition drift between frames
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+ - if humanoid, keep it clearly non-player unless the user explicitly wants a player-like unit
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+
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+ ## Action Rules
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+
114
+ ### `idle`
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+
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+ Use:
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+
118
+ - neutral stance
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+ - subtle motion
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+ - weight shift or aura pulse
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+ - strongest idle accent before looping
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+
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+ Prefer:
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+
125
+ - `2x2` for standard actors
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+ - `3x3` for large creatures and showcase idles
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+
128
+ ### `cast`
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+
130
+ A `2x3` cast is often the best default:
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+
132
+ - readiness
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+ - energy gather
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+ - stronger gather
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+ - release start
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+ - release peak
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+ - settle or hold
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+
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+ ### `attack`
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+
141
+ For a compact attack-only sheet, describe:
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+
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+ - wind-up
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+ - strike
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+ - follow-through
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+ - recovery
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+
148
+ For controllable heroes, main characters, and fixed-cell game sprites, write attack body prompts as body-only:
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+
150
+ - no detached slash arc
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+ - no wide weapon trail
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+ - no muzzle flash
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+ - no projectile
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+ - no impact burst
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+ - no detached dust cloud
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+ - weapon remains close enough that the body bbox stays near idle/run size
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+ - body height and feet/bottom anchor match the accepted idle/run sheet
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+
159
+ If the attack needs a large slash arc, sword trail, muzzle flash, or hit spark, generate it as a separate `fx`, `projectile`, or `impact` sheet and layer it in the runtime.
160
+
161
+ ### `hurt`
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+
163
+ For a hurt-only sheet, describe:
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+
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+ - impact
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+ - recoil
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+ - stagger
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+ - recovery
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+
170
+ ### `combat`
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+
172
+ For a compact combined sheet:
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+
174
+ - top-left: attack wind-up
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+ - top-right: attack strike
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+ - bottom-left: hurt impact
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+ - bottom-right: hurt recovery
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+
179
+ ### `projectile`
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+
181
+ Usually prefer `1x4` or `2x2`.
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+
183
+ Describe:
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+
185
+ - same projectile identity in all frames
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+ - travel direction stays consistent
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+ - shape changes are small and loopable
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+ - glow or trail stays inside the frame
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+
190
+ ### `impact` / `explode`
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+
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+ Usually prefer `2x2`.
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+
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+ Describe:
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+
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+ - ignition or contact
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+ - expansion
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+ - peak burst
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+ - fade or collapse
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+
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+ ### `walk` / `run` / `hover`
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+
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+ State the travel behavior clearly:
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+
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+ - grounded stride
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+ - hover bob
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+ - crawl
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+ - slither
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+ - mechanical glide
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+
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+ ## Sheet-Specific Rules
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+
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+ ### Mixed-action atlas guardrail
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+
215
+ Do not use a single raw generated sheet to pack unrelated actions just because the target engine wants a `4x4`, `5x5`, or custom atlas.
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+
217
+ Avoid prompts like:
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+
219
+ - row 1 idle, row 2 run, row 3 shoot, row 4 jump
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+ - first row walk, second row attack, third row hurt, fourth row death
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+ - one big atlas containing every hero action
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+
223
+ For controllable heroes, main characters, and high-value player assets:
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+
225
+ 1. Generate each action as its own multi-row grid sheet, usually `2x2` for 4-frame actions, `2x3` for 6-frame actions, and `2x4`, `3x3`, `3x4`, or `4x4` for longer actions.
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+ 2. Keep attack/shoot/cast body animation separate from projectile, muzzle flash, slash arc, weapon trail, impact, and dust unless the runtime explicitly supports wider per-action cells plus explicit origins.
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+ 3. Process and visually QC each action independently for feet line, body center, scale, silhouette, and edge safety.
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+ 4. Reject a body action when the body appears more than about 10-15% smaller than idle/run because a wide FX bbox forced it to shrink.
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+ 5. Assemble a `4x4`, `5x5`, or custom engine atlas only after the separate action sheets pass QC.
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+
231
+ Allowed raw multi-row sheets:
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+
233
+ - canonical four-direction locomotion sheets where every row is the same walk/run action in a different direction
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+ - one continuous non-directional long action sequence, read left-to-right across rows
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+ - prop packs or tileset-like atlases where each cell is intentionally a separate object
236
+ - compact low-stakes enemy combat sheets, but not controllable hero production assets
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+
238
+ ### `4x4` player sheet
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+
240
+ Use:
241
+
242
+ - row 1: down
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+ - row 2: left
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+ - row 3: right
245
+ - row 4: up
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+ - column 1: neutral
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+ - column 2: left foot forward
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+ - column 3: neutral again
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+ - column 4: right foot forward
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+
251
+ Do not use a layout guide by default for this sheet. Try an unguided prompt first unless the previous result crossed cell edges or failed the grid shape.
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+
253
+ ### `3x3` large idle
254
+
255
+ Say:
256
+
257
+ - exactly 9 equal cells in a `3x3` grid
258
+ - same bounding box in all 9 cells
259
+ - subject fills only about 55% to 65% of each cell
260
+ - no edge crossing anywhere
261
+
262
+ Use a layout guide when a previous 3x3 result has uneven spacing, inconsistent scale, or edge-touching frames.
263
+
264
+ ### `4x4` non-directional action sequence
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+
266
+ Use for casting, summoning, charging, transformation, death, and other single-action loops:
267
+
268
+ - exactly 16 equal cells in a `4x4` grid
269
+ - read frames left-to-right across each row, then continue on the next row
270
+ - describe each phase in order, from anticipation through peak action to settle or loop return
271
+ - keep the subject identity stable while allowing pose, energy, and compact attached effects to change
272
+ - use a layout guide when the action includes VFX, portals, circles, summons, or other elements that might cross cell boundaries
273
+
274
+ Do not use this format as a shortcut for four unrelated hero actions. If the requested rows are different actions, treat it as a `hero_action_bundle` or `engine_atlas` delivery problem instead.
275
+
276
+ ### `5x5` and custom grids
277
+
278
+ Use raw `5x5` or custom-grid generation only when the entire sheet is one coherent action family, a prop pack, a tileset-like atlas, or a single long sequence.
279
+
280
+ For mixed action requirements, generate each action separately and assemble the final grid after QC. The assembled atlas is a delivery artifact, not the raw image-generation target.
281
+
282
+ ### `1x4` projectile
283
+
284
+ Say:
285
+
286
+ - exactly 4 equal cells in one row
287
+ - same projectile size in every frame
288
+ - only the internal energy or shape pulse changes
289
+
290
+ ## Bundle Prompting
291
+
292
+ When generating a bundle, write each asset prompt independently.
293
+
294
+ Good default decomposition:
295
+
296
+ - caster unit
297
+ - projectile
298
+ - impact
299
+
300
+ or:
301
+
302
+ - idle
303
+ - combat
304
+ - walk
305
+
306
+ Do not try to force unrelated assets into one giant sheet.
307
+
308
+ ## Quick Prompt Pattern
309
+
310
+ 1. state the asset type and sheet shape
311
+ 2. describe the subject identity
312
+ 3. if applicable, state the reference role and invariants
313
+ 4. describe frame-by-frame motion
314
+ 5. restate same-scale and containment rules
315
+ 6. restate magenta background and no-text rules