@inglorious/renderer-react-dom 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +9 -0
- package/package.json +46 -0
- package/src/game/character/character.module.scss +17 -0
- package/src/game/character/index.jsx +20 -0
- package/src/game/cursor/cursor.module.scss +47 -0
- package/src/game/cursor/index.jsx +20 -0
- package/src/game/form/fields/field/field.module.scss +5 -0
- package/src/game/form/fields/field/index.jsx +56 -0
- package/src/game/form/fields/fields.module.scss +48 -0
- package/src/game/form/fields/index.jsx +12 -0
- package/src/game/form/form.module.scss +18 -0
- package/src/game/form/index.jsx +22 -0
- package/src/game/fps/index.jsx +16 -0
- package/src/game/game.jsx +72 -0
- package/src/game/index.jsx +29 -0
- package/src/game/platform/index.jsx +30 -0
- package/src/game/platform/platform.module.scss +7 -0
- package/src/game/scene/index.jsx +27 -0
- package/src/game/scene/scene.module.scss +9 -0
- package/src/game/sprite/index.jsx +60 -0
- package/src/game/sprite/sprite.module.css +3 -0
- package/src/game/stats/index.jsx +22 -0
- package/src/hocs/with-absolute-position/index.jsx +20 -0
- package/src/hocs/with-absolute-position/with-absolute-position.module.scss +5 -0
- package/src/index.jsx +9 -0
package/LICENSE
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The MIT License (MIT)
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Copyright © 2025 Inglorious Coderz Srl.
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/package.json
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{
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"name": "@inglorious/renderer-react-dom",
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"version": "0.1.0",
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"description": "A renderer for the Inglorious Engine, using React components.",
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"author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/IngloriousCoderz/inglorious-engine.git"
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},
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"homepage": "https://inglorious-engine.vercel.app/",
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"bugs": {
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"url": "https://github.com/IngloriousCoderz/inglorious-engine/issues"
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},
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"type": "module",
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"files": [
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"src",
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"README.md",
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"LICENSE"
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],
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"exports": {
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".": "./src/index.jsx",
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"./*": "./src/*"
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},
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"publishConfig": {
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"access": "public"
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},
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"dependencies": {
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"@inglorious/utils": "1.1.0",
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"@inglorious/engine": "0.3.0"
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},
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"devDependencies": {
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"eslint": "^9.34.0",
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"prettier": "^3.6.2",
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"vitest": "^1.6.0"
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},
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"peerDependencies": {
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"react": "^19.1.1",
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"react-dom": "^19.1.1",
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"react-redux": "^9.2.0"
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},
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"scripts": {
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"format": "prettier --write '**/*.{js,jsx}'",
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"lint": "eslint . --ext js,jsx --report-unused-disable-directives --max-warnings 0"
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}
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}
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.character {
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width: var(--size);
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height: var(--size);
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box-sizing: border-box;
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background-color: lightgrey;
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border: 1px solid grey;
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border-radius: 50%;
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transform: translate(-50%, -50%) rotate(var(--angle));
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&::after {
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content: '🞁';
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position: absolute;
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top: 50%;
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right: 0;
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transform: translate(50%, -50%) rotate(90deg);
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}
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}
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import classes from "./character.module.scss"
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const DEFAULT_SIZE = 24
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const DEFAULT_ORIENTATION = 0
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export default function Character({ type, entity, className, style }) {
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const size = type.size ?? DEFAULT_SIZE
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const { orientation = DEFAULT_ORIENTATION } = entity
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return (
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<div
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className={`${classes.character} ${className}`}
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style={{
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...style,
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"--size": `${size}px`,
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"--angle": `${-orientation}rad`,
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}}
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/>
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)
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}
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.cursor {
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width: 1px;
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height: 1px;
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background-color: black;
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transform: rotate(var(--angle));
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pointer-events: none;
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.top,
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.bottom,
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.left,
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.right {
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background-color: black;
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position: absolute;
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}
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.top,
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.bottom {
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width: 1px;
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height: 4px;
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}
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.top {
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bottom: 5px;
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left: 0;
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}
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.bottom {
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top: 5px;
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left: 0;
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}
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.left,
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.right {
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width: 4px;
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height: 1px;
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}
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.left {
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top: 0;
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right: 5px;
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}
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.right {
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top: 0;
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left: 5px;
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}
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}
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import classes from "./cursor.module.scss"
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export default function Cursor({ entity, className, style }) {
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const { orientation } = entity
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return (
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<div
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className={`${classes.cursor} ${className}`}
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style={{
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...style,
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"--angle": `${-orientation}rad`,
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}}
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>
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<div className={classes.top} />
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<div className={classes.bottom} />
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<div className={classes.left} />
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<div className={classes.right} />
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</div>
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)
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}
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import { useEffect, useState } from "react"
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import { useDispatch } from "react-redux"
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import classes from "./field.module.scss"
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export default function Field({ id, entity }) {
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const { label, inputType, defaultValue = "", ...rest } = entity
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const [value, setValue] = useState(defaultValue)
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useEffect(() => {
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setValue(defaultValue)
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}, [defaultValue, inputType])
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const dispatch = useDispatch()
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const handleChange = (event) => {
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const newValue = parse(event.target, inputType)
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setValue(newValue)
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dispatch({ type: "fieldChange", payload: { id, value: newValue } })
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}
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const handleClick = () => {
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const newValue = defaultValue
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setValue(newValue)
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dispatch({ type: "fieldChange", payload: { id, value: newValue } })
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}
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return (
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<div className={classes.field}>
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<label htmlFor={id}>{label}</label>
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<input
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{...rest}
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id={id}
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type={inputType}
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value={value}
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checked={value}
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onChange={handleChange}
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/>
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<button onClick={handleClick}>↺</button>
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</div>
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)
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}
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function parse(target, inputType) {
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switch (inputType) {
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case "checkbox":
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case "radio":
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return target.checked
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case "number":
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return Number(target.value)
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default:
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return target.value
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}
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}
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$black: #282c34;
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$dark-grey: #32363e;
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$middle-grey: #5c6370;
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$light-grey: #abb2bf;
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$highlight: #c678dd;
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.fields {
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padding: 1rem;
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display: grid;
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row-gap: 0.5rem;
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border-bottom: 1px solid $black;
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label,
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input,
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button {
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color: $light-grey;
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}
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input {
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background-color: $dark-grey;
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border-top: 1px solid $black;
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border-left: 1px solid $black;
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border-bottom: 1px solid $light-grey;
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border-right: 1px solid $light-grey;
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outline: none;
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&[type='checkbox'],
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&[type='radio'] {
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accent-color: $dark-grey;
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}
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&[type='number'] {
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text-align: right;
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}
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&:focus {
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outline: 1px solid $highlight;
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}
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}
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button {
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background-color: $dark-grey;
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border-top: 1px solid $light-grey;
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border-left: 1px solid $light-grey;
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border-bottom: 1px solid $black;
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border-right: 1px solid $black;
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}
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}
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import Field from "./field/index.jsx"
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import classes from "./fields.module.scss"
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export default function Fields({ fields }) {
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return (
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<div className={classes.fields}>
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{Object.entries(fields).map(([id, field]) => (
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<Field key={id} id={id} entity={field} />
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))}
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</div>
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)
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}
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$black: #282c34;
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$dark-grey: #32363e;
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$middle-grey: #5c6370;
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$light-grey: #abb2bf;
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$highlight: #c678dd;
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.form {
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font-family: system-ui;
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background-color: $dark-grey;
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cursor: initial;
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> .group {
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color: $light-grey;
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background-color: $middle-grey;
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padding: 0.5rem;
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border-top: 1px solid $light-grey;
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}
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}
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import { Fragment } from "react"
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import Fields from "./fields/index.jsx"
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import classes from "./form.module.scss"
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export default function Form({ entity, className, style }) {
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const { fields, groups } = entity
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return (
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<div className={`${classes.form} ${className}`} style={style}>
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{fields && <Fields fields={fields} />}
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{groups &&
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Object.entries(groups).map(([id, { title, fields }]) => (
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<Fragment key={id}>
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<div className={classes.group}>{title}</div>
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{fields && <Fields fields={fields} />}
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</Fragment>
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))}
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</div>
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)
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}
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export const DEFAULT_ACCURACY = 0
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const ONE_SECOND = 1
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export default function Fps({ type, entity, className, style }) {
|
|
6
|
+
const { accuracy = DEFAULT_ACCURACY } = type
|
|
7
|
+
const { value } = entity.dt
|
|
8
|
+
|
|
9
|
+
const fps = ONE_SECOND / value
|
|
10
|
+
|
|
11
|
+
return (
|
|
12
|
+
<div className={className} style={style}>
|
|
13
|
+
FPS: {fps.toFixed(accuracy)}
|
|
14
|
+
</div>
|
|
15
|
+
)
|
|
16
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { withAbsolutePosition } from "@inglorious/renderer-react-dom/hocs/with-absolute-position/index.jsx"
|
|
2
|
+
import { useSelector } from "react-redux"
|
|
3
|
+
|
|
4
|
+
import Character from "./character/index.jsx"
|
|
5
|
+
import Cursor from "./cursor/index.jsx"
|
|
6
|
+
import Form from "./form/index.jsx"
|
|
7
|
+
import Fps from "./fps/index.jsx"
|
|
8
|
+
import Platform from "./platform/index.jsx"
|
|
9
|
+
import Scene from "./scene/index.jsx"
|
|
10
|
+
import Sprite from "./sprite/index.jsx"
|
|
11
|
+
import Stats from "./stats/index.jsx"
|
|
12
|
+
|
|
13
|
+
const Components = {
|
|
14
|
+
character: withAbsolutePosition(Character),
|
|
15
|
+
mouse: withAbsolutePosition(Cursor),
|
|
16
|
+
form: withAbsolutePosition(Form),
|
|
17
|
+
fps: withAbsolutePosition(Fps),
|
|
18
|
+
platform: withAbsolutePosition(Platform),
|
|
19
|
+
sprite: withAbsolutePosition(Sprite),
|
|
20
|
+
stats: withAbsolutePosition(Stats),
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
const Y = 1
|
|
24
|
+
const Z = 2
|
|
25
|
+
|
|
26
|
+
export default function Game({ engine }) {
|
|
27
|
+
// NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
|
|
28
|
+
const entities = useSelector((state) => state.entities)
|
|
29
|
+
// const entities = engine._store.getState().entities
|
|
30
|
+
|
|
31
|
+
const types = engine._store.getTypes()
|
|
32
|
+
const { mouse, ...rest } = entities
|
|
33
|
+
const options = { types, entities }
|
|
34
|
+
|
|
35
|
+
const render = createDraw(options)
|
|
36
|
+
|
|
37
|
+
return (
|
|
38
|
+
<Scene entities={entities}>
|
|
39
|
+
{Object.values(rest)
|
|
40
|
+
.filter(({ position }) => position)
|
|
41
|
+
.toSorted(
|
|
42
|
+
(a, b) =>
|
|
43
|
+
a.layer - b.layer ||
|
|
44
|
+
a.position[Y] - b.position[Y] ||
|
|
45
|
+
b.position[Z] - a.position[Z],
|
|
46
|
+
)
|
|
47
|
+
.map(render)}
|
|
48
|
+
{mouse && render(mouse)}
|
|
49
|
+
</Scene>
|
|
50
|
+
)
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
function createDraw(options) {
|
|
54
|
+
return function Draw(entity) {
|
|
55
|
+
const { types, entities } = options
|
|
56
|
+
const type = types[entity.type]
|
|
57
|
+
|
|
58
|
+
const Component = entity.sprite
|
|
59
|
+
? Components.sprite
|
|
60
|
+
: Components[entity.type]
|
|
61
|
+
|
|
62
|
+
return (
|
|
63
|
+
<Component
|
|
64
|
+
key={entity.id}
|
|
65
|
+
id={entity.id}
|
|
66
|
+
type={type}
|
|
67
|
+
entity={entity}
|
|
68
|
+
entities={entities}
|
|
69
|
+
/>
|
|
70
|
+
)
|
|
71
|
+
}
|
|
72
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { Engine } from "@inglorious/engine/core/engine.js"
|
|
2
|
+
import { useEffect, useMemo, useState } from "react"
|
|
3
|
+
import { Provider } from "react-redux"
|
|
4
|
+
|
|
5
|
+
import GameComponent from "./game.jsx"
|
|
6
|
+
|
|
7
|
+
export default function Game({ config }) {
|
|
8
|
+
const [isReady, setReady] = useState(false)
|
|
9
|
+
|
|
10
|
+
const engine = useMemo(() => new Engine(config), [config])
|
|
11
|
+
|
|
12
|
+
useEffect(() => {
|
|
13
|
+
engine.start()
|
|
14
|
+
setReady(true)
|
|
15
|
+
window.engine = engine
|
|
16
|
+
|
|
17
|
+
return () => engine.stop()
|
|
18
|
+
}, [engine, config])
|
|
19
|
+
|
|
20
|
+
if (!isReady) {
|
|
21
|
+
return null
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
return (
|
|
25
|
+
<Provider store={engine._store}>
|
|
26
|
+
<GameComponent engine={engine} />
|
|
27
|
+
</Provider>
|
|
28
|
+
)
|
|
29
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
|
|
3
|
+
import { useDispatch } from "react-redux"
|
|
4
|
+
|
|
5
|
+
import classes from "./platform.module.scss"
|
|
6
|
+
|
|
7
|
+
const DEFAULT_SIZE = [80, 20]
|
|
8
|
+
|
|
9
|
+
export default function Platform({ id, entity, className, style }) {
|
|
10
|
+
const dispatch = useDispatch()
|
|
11
|
+
|
|
12
|
+
const [width, height] = entity.size ?? DEFAULT_SIZE
|
|
13
|
+
|
|
14
|
+
const handleClick = (event) => {
|
|
15
|
+
event.stopPropagation()
|
|
16
|
+
dispatch({ id: "entityClick", payload: id })
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
return (
|
|
20
|
+
<div
|
|
21
|
+
className={`${classes.platform} ${className}`}
|
|
22
|
+
style={{
|
|
23
|
+
...style,
|
|
24
|
+
"--width": `${width}px`,
|
|
25
|
+
"--height": `${height}px`,
|
|
26
|
+
}}
|
|
27
|
+
onClick={handleClick}
|
|
28
|
+
/>
|
|
29
|
+
)
|
|
30
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { track } from "@inglorious/engine/behaviors/input/mouse.js"
|
|
2
|
+
import { useRef } from "react"
|
|
3
|
+
import { useDispatch } from "react-redux"
|
|
4
|
+
|
|
5
|
+
import classes from "./scene.module.scss"
|
|
6
|
+
|
|
7
|
+
export default function Scene({ entities, children }) {
|
|
8
|
+
const dispatch = useDispatch()
|
|
9
|
+
|
|
10
|
+
const [, , width, height] = entities.game.bounds
|
|
11
|
+
|
|
12
|
+
const ref = useRef()
|
|
13
|
+
const mouseHandlers = track(ref.current, {
|
|
14
|
+
notify: (type, payload) => dispatch({ type, payload }),
|
|
15
|
+
})
|
|
16
|
+
|
|
17
|
+
return (
|
|
18
|
+
<div
|
|
19
|
+
className={classes.scene}
|
|
20
|
+
style={{ "--width": `${width}px`, "--height": `${height}px` }}
|
|
21
|
+
ref={ref}
|
|
22
|
+
{...mouseHandlers}
|
|
23
|
+
>
|
|
24
|
+
{children}
|
|
25
|
+
</div>
|
|
26
|
+
)
|
|
27
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
import "./sprite.module.css"
|
|
2
|
+
|
|
3
|
+
const DEFAULT_SCALE = 1
|
|
4
|
+
|
|
5
|
+
const FLIP = -1
|
|
6
|
+
const NO_FLIP = 1
|
|
7
|
+
|
|
8
|
+
const CENTER_WIDTH = 2
|
|
9
|
+
const CENTER_HEIGHT = 2
|
|
10
|
+
|
|
11
|
+
const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
|
|
12
|
+
const FLIPPED_VERTICALLY_FLAG = 0x40000000
|
|
13
|
+
// eslint-disable-next-line no-unused-vars
|
|
14
|
+
const FLIPPED_DIAGONALLY_FLAG = 0x20000000
|
|
15
|
+
// eslint-disable-next-line no-unused-vars
|
|
16
|
+
const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
|
|
17
|
+
|
|
18
|
+
export default function Sprite({ entity, className, style: customStyle }) {
|
|
19
|
+
const { image, frames, state, value } = entity.sprite
|
|
20
|
+
const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
|
|
21
|
+
|
|
22
|
+
const [imageWidth] = imageSize
|
|
23
|
+
const [tileWidth, tileHeight] = tileSize
|
|
24
|
+
const cols = imageWidth / tileWidth
|
|
25
|
+
|
|
26
|
+
const flaggedTile = frames[state][value]
|
|
27
|
+
|
|
28
|
+
const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
|
|
29
|
+
const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
|
|
30
|
+
|
|
31
|
+
let tile = flaggedTile
|
|
32
|
+
tile &= ~FLIPPED_HORIZONTALLY_FLAG
|
|
33
|
+
tile &= ~FLIPPED_VERTICALLY_FLAG
|
|
34
|
+
|
|
35
|
+
const sx = tile % cols
|
|
36
|
+
const sy = Math.floor(tile / cols)
|
|
37
|
+
|
|
38
|
+
let transform = ""
|
|
39
|
+
transform += `translate(
|
|
40
|
+
${-tileWidth / CENTER_WIDTH}px,
|
|
41
|
+
${-tileHeight / CENTER_HEIGHT}px
|
|
42
|
+
)`
|
|
43
|
+
transform += `scale(
|
|
44
|
+
${isFlippedHorizontally ? FLIP : NO_FLIP},
|
|
45
|
+
${isFlippedVertically ? FLIP : NO_FLIP}
|
|
46
|
+
)`
|
|
47
|
+
transform += `scale(${scale})`
|
|
48
|
+
|
|
49
|
+
const style = {
|
|
50
|
+
...customStyle,
|
|
51
|
+
width: `${tileWidth}px`,
|
|
52
|
+
height: `${tileHeight}px`,
|
|
53
|
+
backgroundImage: `url(${src})`,
|
|
54
|
+
backgroundRepeat: `no-repeat`,
|
|
55
|
+
backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
|
|
56
|
+
transform,
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
return <div className={className} style={style} />
|
|
60
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { toString } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
+
|
|
3
|
+
const DECIMALS = 1
|
|
4
|
+
|
|
5
|
+
export default function Stats({ entity, entities, className, style }) {
|
|
6
|
+
const { acceleration, velocity, position, orientation, ay, vy } =
|
|
7
|
+
entities[entity.target]
|
|
8
|
+
|
|
9
|
+
return (
|
|
10
|
+
<div className={className} style={style}>
|
|
11
|
+
{acceleration && <div>Acceleration: {toString(acceleration)}</div>}
|
|
12
|
+
{velocity && <div>Velocity: {toString(velocity)}</div>}
|
|
13
|
+
{position && <div>Position: {toString(position)}</div>}
|
|
14
|
+
{orientation != null && (
|
|
15
|
+
<div>Orientation: {orientation.toFixed(DECIMALS)}</div>
|
|
16
|
+
)}
|
|
17
|
+
|
|
18
|
+
{ay != null && <div>ay: {ay.toFixed(DECIMALS)}</div>}
|
|
19
|
+
{vy != null && <div>vy: {vy.toFixed(DECIMALS)}</div>}
|
|
20
|
+
</div>
|
|
21
|
+
)
|
|
22
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
+
|
|
3
|
+
import classes from "./with-absolute-position.module.scss"
|
|
4
|
+
|
|
5
|
+
export function withAbsolutePosition(Component) {
|
|
6
|
+
return function AbsolutePosition(props) {
|
|
7
|
+
const [, , , screenHeight] = props.entities.game.bounds
|
|
8
|
+
const { position = zero() } = props.entity
|
|
9
|
+
|
|
10
|
+
const [x, y, z] = position
|
|
11
|
+
|
|
12
|
+
return (
|
|
13
|
+
<Component
|
|
14
|
+
{...props}
|
|
15
|
+
className={classes.withAbsolutePosition}
|
|
16
|
+
style={{ "--x": `${x}px`, "--y": `${screenHeight - y - z}px` }}
|
|
17
|
+
/>
|
|
18
|
+
)
|
|
19
|
+
}
|
|
20
|
+
}
|