@inglorious/renderer-react-dom 0.1.0

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package/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright © 2025 Inglorious Coderz Srl.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package/package.json ADDED
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+ {
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+ "name": "@inglorious/renderer-react-dom",
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+ "version": "0.1.0",
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+ "description": "A renderer for the Inglorious Engine, using React components.",
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+ "author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
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+ "license": "MIT",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/IngloriousCoderz/inglorious-engine.git"
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+ },
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+ "homepage": "https://inglorious-engine.vercel.app/",
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+ "bugs": {
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+ "url": "https://github.com/IngloriousCoderz/inglorious-engine/issues"
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+ },
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+ "type": "module",
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+ "files": [
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+ "src",
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+ "README.md",
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+ "LICENSE"
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+ ],
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+ "exports": {
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+ ".": "./src/index.jsx",
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+ "./*": "./src/*"
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+ },
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+ "publishConfig": {
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+ "access": "public"
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+ },
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+ "dependencies": {
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+ "@inglorious/utils": "1.1.0",
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+ "@inglorious/engine": "0.3.0"
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+ },
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+ "devDependencies": {
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+ "eslint": "^9.34.0",
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+ "prettier": "^3.6.2",
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+ "vitest": "^1.6.0"
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+ },
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+ "peerDependencies": {
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+ "react": "^19.1.1",
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+ "react-dom": "^19.1.1",
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+ "react-redux": "^9.2.0"
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+ },
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+ "scripts": {
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+ "format": "prettier --write '**/*.{js,jsx}'",
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+ "lint": "eslint . --ext js,jsx --report-unused-disable-directives --max-warnings 0"
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+ }
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+ }
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+ .character {
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+ width: var(--size);
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+ height: var(--size);
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+ box-sizing: border-box;
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+ background-color: lightgrey;
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+ border: 1px solid grey;
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+ border-radius: 50%;
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+ transform: translate(-50%, -50%) rotate(var(--angle));
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+
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+ &::after {
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+ content: '🞁';
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+ position: absolute;
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+ top: 50%;
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+ right: 0;
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+ transform: translate(50%, -50%) rotate(90deg);
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+ }
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+ }
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+ import classes from "./character.module.scss"
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+
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+ const DEFAULT_SIZE = 24
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+ const DEFAULT_ORIENTATION = 0
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+
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+ export default function Character({ type, entity, className, style }) {
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+ const size = type.size ?? DEFAULT_SIZE
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+ const { orientation = DEFAULT_ORIENTATION } = entity
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+
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+ return (
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+ <div
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+ className={`${classes.character} ${className}`}
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+ style={{
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+ ...style,
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+ "--size": `${size}px`,
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+ "--angle": `${-orientation}rad`,
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+ }}
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+ />
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+ )
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+ }
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+ .cursor {
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+ width: 1px;
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+ height: 1px;
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+ background-color: black;
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+ transform: rotate(var(--angle));
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+ pointer-events: none;
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+
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+ .top,
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+ .bottom,
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+ .left,
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+ .right {
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+ background-color: black;
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+ position: absolute;
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+ }
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+
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+ .top,
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+ .bottom {
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+ width: 1px;
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+ height: 4px;
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+ }
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+
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+ .top {
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+ bottom: 5px;
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+ left: 0;
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+ }
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+
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+ .bottom {
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+ top: 5px;
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+ left: 0;
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+ }
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+
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+ .left,
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+ .right {
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+ width: 4px;
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+ height: 1px;
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+ }
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+
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+ .left {
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+ top: 0;
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+ right: 5px;
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+ }
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+
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+ .right {
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+ top: 0;
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+ left: 5px;
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+ }
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+ }
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+ import classes from "./cursor.module.scss"
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+
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+ export default function Cursor({ entity, className, style }) {
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+ const { orientation } = entity
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+
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+ return (
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+ <div
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+ className={`${classes.cursor} ${className}`}
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+ style={{
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+ ...style,
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+ "--angle": `${-orientation}rad`,
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+ }}
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+ >
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+ <div className={classes.top} />
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+ <div className={classes.bottom} />
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+ <div className={classes.left} />
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+ <div className={classes.right} />
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+ </div>
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+ )
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+ }
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+ .field {
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+ display: grid;
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+ grid-template-columns: 1fr 1fr auto;
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+ column-gap: 0.5rem;
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+ }
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+ import { useEffect, useState } from "react"
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+ import { useDispatch } from "react-redux"
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+
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+ import classes from "./field.module.scss"
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+
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+ export default function Field({ id, entity }) {
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+ const { label, inputType, defaultValue = "", ...rest } = entity
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+
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+ const [value, setValue] = useState(defaultValue)
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+ useEffect(() => {
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+ setValue(defaultValue)
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+ }, [defaultValue, inputType])
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+
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+ const dispatch = useDispatch()
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+
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+ const handleChange = (event) => {
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+ const newValue = parse(event.target, inputType)
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+ setValue(newValue)
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+ dispatch({ type: "fieldChange", payload: { id, value: newValue } })
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+ }
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+
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+ const handleClick = () => {
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+ const newValue = defaultValue
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+ setValue(newValue)
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+ dispatch({ type: "fieldChange", payload: { id, value: newValue } })
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+ }
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+
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+ return (
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+ <div className={classes.field}>
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+ <label htmlFor={id}>{label}</label>
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+ <input
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+ {...rest}
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+ id={id}
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+ type={inputType}
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+ value={value}
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+ checked={value}
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+ onChange={handleChange}
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+ />
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+ <button onClick={handleClick}>&#8634;</button>
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+ </div>
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+ )
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+ }
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+
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+ function parse(target, inputType) {
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+ switch (inputType) {
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+ case "checkbox":
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+ case "radio":
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+ return target.checked
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+
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+ case "number":
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+ return Number(target.value)
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+
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+ default:
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+ return target.value
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+ }
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+ }
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+ $black: #282c34;
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+ $dark-grey: #32363e;
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+ $middle-grey: #5c6370;
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+ $light-grey: #abb2bf;
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+ $highlight: #c678dd;
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+
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+ .fields {
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+ padding: 1rem;
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+ display: grid;
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+ row-gap: 0.5rem;
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+ border-bottom: 1px solid $black;
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+
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+ label,
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+ input,
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+ button {
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+ color: $light-grey;
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+ }
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+
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+ input {
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+ background-color: $dark-grey;
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+ border-top: 1px solid $black;
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+ border-left: 1px solid $black;
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+ border-bottom: 1px solid $light-grey;
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+ border-right: 1px solid $light-grey;
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+ outline: none;
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+
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+ &[type='checkbox'],
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+ &[type='radio'] {
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+ accent-color: $dark-grey;
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+ }
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+
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+ &[type='number'] {
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+ text-align: right;
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+ }
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+
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+ &:focus {
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+ outline: 1px solid $highlight;
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+ }
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+ }
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+
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+ button {
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+ background-color: $dark-grey;
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+ border-top: 1px solid $light-grey;
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+ border-left: 1px solid $light-grey;
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+ border-bottom: 1px solid $black;
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+ border-right: 1px solid $black;
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+ }
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+ }
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+ import Field from "./field/index.jsx"
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+ import classes from "./fields.module.scss"
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+
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+ export default function Fields({ fields }) {
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+ return (
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+ <div className={classes.fields}>
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+ {Object.entries(fields).map(([id, field]) => (
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+ <Field key={id} id={id} entity={field} />
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+ ))}
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+ </div>
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+ )
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+ }
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+ $black: #282c34;
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+ $dark-grey: #32363e;
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+ $middle-grey: #5c6370;
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+ $light-grey: #abb2bf;
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+ $highlight: #c678dd;
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+
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+ .form {
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+ font-family: system-ui;
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+ background-color: $dark-grey;
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+ cursor: initial;
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+
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+ > .group {
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+ color: $light-grey;
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+ background-color: $middle-grey;
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+ padding: 0.5rem;
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+ border-top: 1px solid $light-grey;
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+ }
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+ }
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+ import { Fragment } from "react"
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+
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+ import Fields from "./fields/index.jsx"
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+ import classes from "./form.module.scss"
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+
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+ export default function Form({ entity, className, style }) {
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+ const { fields, groups } = entity
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+
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+ return (
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+ <div className={`${classes.form} ${className}`} style={style}>
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+ {fields && <Fields fields={fields} />}
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+
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+ {groups &&
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+ Object.entries(groups).map(([id, { title, fields }]) => (
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+ <Fragment key={id}>
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+ <div className={classes.group}>{title}</div>
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+ {fields && <Fields fields={fields} />}
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+ </Fragment>
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+ ))}
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+ </div>
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+ )
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+ }
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+ export const DEFAULT_ACCURACY = 0
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+
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+ const ONE_SECOND = 1
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+
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+ export default function Fps({ type, entity, className, style }) {
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+ const { accuracy = DEFAULT_ACCURACY } = type
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+ const { value } = entity.dt
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+
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+ const fps = ONE_SECOND / value
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+
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+ return (
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+ <div className={className} style={style}>
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+ FPS: {fps.toFixed(accuracy)}
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+ </div>
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+ )
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+ }
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+ import { withAbsolutePosition } from "@inglorious/renderer-react-dom/hocs/with-absolute-position/index.jsx"
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+ import { useSelector } from "react-redux"
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+
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+ import Character from "./character/index.jsx"
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+ import Cursor from "./cursor/index.jsx"
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+ import Form from "./form/index.jsx"
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+ import Fps from "./fps/index.jsx"
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+ import Platform from "./platform/index.jsx"
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+ import Scene from "./scene/index.jsx"
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+ import Sprite from "./sprite/index.jsx"
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+ import Stats from "./stats/index.jsx"
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+
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+ const Components = {
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+ character: withAbsolutePosition(Character),
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+ mouse: withAbsolutePosition(Cursor),
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+ form: withAbsolutePosition(Form),
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+ fps: withAbsolutePosition(Fps),
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+ platform: withAbsolutePosition(Platform),
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+ sprite: withAbsolutePosition(Sprite),
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+ stats: withAbsolutePosition(Stats),
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+ }
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+
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+ const Y = 1
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+ const Z = 2
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+
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+ export default function Game({ engine }) {
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+ // NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
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+ const entities = useSelector((state) => state.entities)
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+ // const entities = engine._store.getState().entities
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+
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+ const types = engine._store.getTypes()
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+ const { mouse, ...rest } = entities
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+ const options = { types, entities }
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+
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+ const render = createDraw(options)
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+
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+ return (
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+ <Scene entities={entities}>
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+ {Object.values(rest)
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+ .filter(({ position }) => position)
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+ .toSorted(
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+ (a, b) =>
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+ a.layer - b.layer ||
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+ a.position[Y] - b.position[Y] ||
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+ b.position[Z] - a.position[Z],
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+ )
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+ .map(render)}
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+ {mouse && render(mouse)}
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+ </Scene>
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+ )
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+ }
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+
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+ function createDraw(options) {
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+ return function Draw(entity) {
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+ const { types, entities } = options
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+ const type = types[entity.type]
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+
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+ const Component = entity.sprite
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+ ? Components.sprite
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+ : Components[entity.type]
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+
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+ return (
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+ <Component
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+ key={entity.id}
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+ id={entity.id}
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+ type={type}
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+ entity={entity}
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+ entities={entities}
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+ />
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+ )
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+ }
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+ }
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+ import { Engine } from "@inglorious/engine/core/engine.js"
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+ import { useEffect, useMemo, useState } from "react"
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+ import { Provider } from "react-redux"
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+
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+ import GameComponent from "./game.jsx"
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+
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+ export default function Game({ config }) {
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+ const [isReady, setReady] = useState(false)
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+
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+ const engine = useMemo(() => new Engine(config), [config])
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+
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+ useEffect(() => {
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+ engine.start()
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+ setReady(true)
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+ window.engine = engine
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+
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+ return () => engine.stop()
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+ }, [engine, config])
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+
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+ if (!isReady) {
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+ return null
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+ }
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+
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+ return (
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+ <Provider store={engine._store}>
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+ <GameComponent engine={engine} />
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+ </Provider>
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+ )
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+ }
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+ /* eslint-disable no-magic-numbers */
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+
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+ import { useDispatch } from "react-redux"
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+
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+ import classes from "./platform.module.scss"
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+
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+ const DEFAULT_SIZE = [80, 20]
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+
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+ export default function Platform({ id, entity, className, style }) {
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+ const dispatch = useDispatch()
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+
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+ const [width, height] = entity.size ?? DEFAULT_SIZE
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+
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+ const handleClick = (event) => {
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+ event.stopPropagation()
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+ dispatch({ id: "entityClick", payload: id })
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+ }
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+
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+ return (
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+ <div
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+ className={`${classes.platform} ${className}`}
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+ style={{
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+ ...style,
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+ "--width": `${width}px`,
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+ "--height": `${height}px`,
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+ }}
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+ onClick={handleClick}
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+ />
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+ )
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+ }
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+ .platform {
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+ width: var(--width);
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+ height: var(--height);
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+ box-sizing: border-box;
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+ background-color: lightgrey;
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+ border: 1px solid grey;
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+ }
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+ import { track } from "@inglorious/engine/behaviors/input/mouse.js"
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+ import { useRef } from "react"
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+ import { useDispatch } from "react-redux"
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+
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+ import classes from "./scene.module.scss"
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+
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+ export default function Scene({ entities, children }) {
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+ const dispatch = useDispatch()
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+
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+ const [, , width, height] = entities.game.bounds
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+
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+ const ref = useRef()
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+ const mouseHandlers = track(ref.current, {
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+ notify: (type, payload) => dispatch({ type, payload }),
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+ })
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+
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+ return (
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+ <div
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+ className={classes.scene}
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+ style={{ "--width": `${width}px`, "--height": `${height}px` }}
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+ ref={ref}
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+ {...mouseHandlers}
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+ >
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+ {children}
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+ </div>
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+ )
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+ }
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+ .scene {
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+ background-color: lightgrey;
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+ position: relative;
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+ width: var(--width);
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+ height: var(--height);
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+ overflow: hidden;
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+ cursor: none;
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+ user-select: none;
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+ }
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+ import "./sprite.module.css"
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+
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+ const DEFAULT_SCALE = 1
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+
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+ const FLIP = -1
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+ const NO_FLIP = 1
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+
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+ const CENTER_WIDTH = 2
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+ const CENTER_HEIGHT = 2
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+
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+ const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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+ const FLIPPED_VERTICALLY_FLAG = 0x40000000
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+ // eslint-disable-next-line no-unused-vars
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+ const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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+ // eslint-disable-next-line no-unused-vars
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+ const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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+
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+ export default function Sprite({ entity, className, style: customStyle }) {
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+ const { image, frames, state, value } = entity.sprite
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+ const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
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+
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+ const [imageWidth] = imageSize
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+ const [tileWidth, tileHeight] = tileSize
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+ const cols = imageWidth / tileWidth
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+
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+ const flaggedTile = frames[state][value]
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+
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+ const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
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+ const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
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+
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+ let tile = flaggedTile
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+ tile &= ~FLIPPED_HORIZONTALLY_FLAG
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+ tile &= ~FLIPPED_VERTICALLY_FLAG
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+
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+ const sx = tile % cols
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+ const sy = Math.floor(tile / cols)
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+
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+ let transform = ""
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+ transform += `translate(
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+ ${-tileWidth / CENTER_WIDTH}px,
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+ ${-tileHeight / CENTER_HEIGHT}px
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+ )`
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+ transform += `scale(
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+ ${isFlippedHorizontally ? FLIP : NO_FLIP},
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+ ${isFlippedVertically ? FLIP : NO_FLIP}
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+ )`
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+ transform += `scale(${scale})`
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+
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+ const style = {
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+ ...customStyle,
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+ width: `${tileWidth}px`,
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+ height: `${tileHeight}px`,
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+ backgroundImage: `url(${src})`,
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+ backgroundRepeat: `no-repeat`,
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+ backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
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+ transform,
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+ }
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+
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+ return <div className={className} style={style} />
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+ }
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+ * {
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+ image-rendering: pixelated;
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+ }
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+ import { toString } from "@inglorious/utils/math/linear-algebra/vector.js"
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+
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+ const DECIMALS = 1
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+
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+ export default function Stats({ entity, entities, className, style }) {
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+ const { acceleration, velocity, position, orientation, ay, vy } =
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+ entities[entity.target]
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+
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+ return (
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+ <div className={className} style={style}>
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+ {acceleration && <div>Acceleration: {toString(acceleration)}</div>}
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+ {velocity && <div>Velocity: {toString(velocity)}</div>}
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+ {position && <div>Position: {toString(position)}</div>}
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+ {orientation != null && (
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+ <div>Orientation: {orientation.toFixed(DECIMALS)}</div>
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+ )}
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+
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+ {ay != null && <div>ay: {ay.toFixed(DECIMALS)}</div>}
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+ {vy != null && <div>vy: {vy.toFixed(DECIMALS)}</div>}
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+ </div>
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+ )
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+ }
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+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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+
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+ import classes from "./with-absolute-position.module.scss"
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+
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+ export function withAbsolutePosition(Component) {
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+ return function AbsolutePosition(props) {
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+ const [, , , screenHeight] = props.entities.game.bounds
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+ const { position = zero() } = props.entity
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+
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+ const [x, y, z] = position
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+
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+ return (
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+ <Component
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+ {...props}
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+ className={classes.withAbsolutePosition}
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+ style={{ "--x": `${x}px`, "--y": `${screenHeight - y - z}px` }}
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+ />
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+ )
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+ }
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+ }
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+ .withAbsolutePosition {
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+ position: absolute;
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+ top: var(--y);
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+ left: var(--x);
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+ }
package/src/index.jsx ADDED
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+ import ReactDOM from "react-dom/client"
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+
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+ import Game from "./game/index.jsx"
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+
5
+ export function start(game) {
6
+ ReactDOM.createRoot(document.getElementById("root")).render(
7
+ <Game config={game} />,
8
+ )
9
+ }