@inglorious/renderer-2d 0.4.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@inglorious/renderer-2d",
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"version": "0.
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"version": "0.6.0",
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"description": "A renderer for the Inglorious Engine, using the Context2D of the Canvas API.",
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"author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
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"license": "MIT",
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@@ -24,8 +24,8 @@
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"access": "public"
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},
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"dependencies": {
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"@inglorious/engine": "0.
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"@inglorious/utils": "
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"@inglorious/engine": "0.11.0",
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"@inglorious/utils": "3.0.0"
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},
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"devDependencies": {
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"eslint": "^9.34.0",
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package/src/absolute-position.js
CHANGED
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@@ -1,4 +1,4 @@
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import { snap, zero } from "@inglorious/utils/math/
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import { snap, zero } from "@inglorious/utils/math/vector.js"
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export function absolutePosition(render) {
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return (entity, ctx, { api }) => {
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@@ -6,11 +6,11 @@ export function absolutePosition(render) {
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const [x, y, z] = snap(position)
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const game = api.getEntity("game")
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const [,
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const [, gameHeight] = game.size
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ctx.save()
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ctx.translate(x,
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ctx.translate(x, gameHeight - y - z)
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render(entity, ctx, api)
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ctx.restore()
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@@ -1,5 +1,8 @@
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import { track } from "@inglorious/engine/behaviors/input/mouse.js"
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const ORIGIN = 0
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const HALF = 2
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export function rendering(canvas) {
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const ctx = canvas.getContext("2d")
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@@ -10,14 +13,28 @@ export function rendering(canvas) {
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return {
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init(entity, event, api) {
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const game = api.getEntity("game")
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const [,
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const [gameWidth, gameHeight] = game.size
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const canvasWidth = canvas.width
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const canvasHeight = canvas.height
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const scaleX = canvasWidth / gameWidth
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const scaleY = canvasHeight / gameHeight
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const scale = Math.min(scaleX, scaleY)
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const scaledGameWidth = gameWidth * scale
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const scaledGameHeight = gameHeight * scale
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const offsetX = (canvasWidth - scaledGameWidth) / HALF
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const offsetY = (canvasHeight - scaledGameHeight) / HALF
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canvas.style.width = `${width}px`
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canvas.style.height = `${height}px`
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const dpi = window.devicePixelRatio
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ctx.
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ctx.clearRect(ORIGIN, ORIGIN, canvasWidth, canvasHeight)
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ctx.fillStyle = "black"
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ctx.fillRect(ORIGIN, ORIGIN, canvasWidth, canvasHeight)
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ctx.translate(offsetX, offsetY)
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ctx.scale(dpi * scale, dpi * scale)
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if (game.pixelated) {
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canvas.style.imageRendering = "pixelated"
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@@ -35,7 +52,9 @@ export function rendering(canvas) {
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canvas.addEventListener("wheel", _onWheel)
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},
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destroy() {
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destroy(entity, id) {
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if (id !== entity.id) return
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if (_onMouseMove) {
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canvas.removeEventListener("mousemove", _onMouseMove)
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}
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package/src/rendering-system.js
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@@ -1,4 +1,4 @@
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import { to2D } from "@inglorious/utils/math/
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import { to2D } from "@inglorious/utils/math/vector.js"
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import { absolutePosition } from "./absolute-position.js"
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@@ -19,9 +19,9 @@ export function renderingSystem(canvas) {
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const { game, ...worldEntities } = state.entities
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// 1. Clear canvas
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const [,
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const [gameWidth, gameHeight] = game.size
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ctx.fillStyle = game.backgroundColor || "lightgrey"
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ctx.fillRect(ORIGIN, ORIGIN,
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ctx.fillRect(ORIGIN, ORIGIN, gameWidth, gameHeight)
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// 2. Find active camera
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const camera = Object.values(state.entities).find(
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@@ -37,11 +37,11 @@ export function renderingSystem(canvas) {
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// Center the view on the camera and apply zoom.
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// The order of operations is crucial here.
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ctx.translate(
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ctx.translate(gameWidth / HALF, gameHeight / HALF)
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ctx.scale(zoom, zoom)
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// This vertical translation compensates for the coordinate system flip
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// that happens inside the absolutePosition decorator.
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ctx.translate(ORIGIN, -
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ctx.translate(ORIGIN, -gameHeight)
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// This translation moves the world relative to the camera.
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ctx.translate(-cameraX, cameraZ)
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}
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package/src/shapes/circle.js
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/* eslint-disable no-magic-numbers */
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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import { zero } from "@inglorious/utils/math/vector.js"
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export function renderCircle(entity, ctx) {
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const {
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package/src/shapes/rectangle.js
CHANGED