@inglorious/engine 9.0.1 → 10.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/package.json +3 -3
  2. package/src/core/engine.js +7 -10
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@inglorious/engine",
3
- "version": "9.0.1",
3
+ "version": "10.0.0",
4
4
  "description": "A JavaScript game engine written with global state, immutability, and pure functions in mind. Have fun(ctional programming) with it!",
5
5
  "author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
6
6
  "license": "MIT",
@@ -30,11 +30,11 @@
30
30
  "access": "public"
31
31
  },
32
32
  "dependencies": {
33
- "@inglorious/store": "6.0.1",
33
+ "@inglorious/store": "6.1.0",
34
34
  "@inglorious/utils": "3.6.2"
35
35
  },
36
36
  "peerDependencies": {
37
- "@inglorious/store": "6.0.1",
37
+ "@inglorious/store": "6.1.0",
38
38
  "@inglorious/utils": "3.6.2"
39
39
  },
40
40
  "devDependencies": {
@@ -2,11 +2,7 @@ import { audio } from "@inglorious/engine/behaviors/audio.js"
2
2
  import { game } from "@inglorious/engine/behaviors/game.js"
3
3
  import { images } from "@inglorious/engine/behaviors/images.js"
4
4
  import { createApi } from "@inglorious/store/api.js"
5
- import {
6
- connectDevTools,
7
- disconnectDevTools,
8
- sendAction,
9
- } from "@inglorious/store/client/dev-tools.js"
5
+ import { createDevtools } from "@inglorious/store/client/devtools.js"
10
6
  import { multiplayerMiddleware } from "@inglorious/store/client/multiplayer-middleware.js"
11
7
  import { createStore } from "@inglorious/store/store.js"
12
8
  import { augmentType } from "@inglorious/store/types.js"
@@ -65,15 +61,16 @@ export class Engine {
65
61
  const multiplayer = this._config.entities.game?.multiplayer
66
62
  if (multiplayer) {
67
63
  middlewares.push(
68
- multiplayerMiddleware({ ...multiplayer, skippedEvents: coreEvents }),
64
+ multiplayerMiddleware({ ...multiplayer, blacklist: coreEvents }),
69
65
  )
70
66
  }
71
67
 
72
68
  this._store = createStore({ ...this._config, middlewares, mode: "batched" })
73
69
  this._loop = new Loop[this._config.loop.type]()
74
70
 
71
+ this._devtools = createDevtools({ blacklist: coreEvents, mode: "batched" })
75
72
  if (this._devMode) {
76
- connectDevTools(this._store, { skippedEvents: coreEvents })
73
+ this._devtools.connect(this._store)
77
74
  }
78
75
  }
79
76
 
@@ -118,9 +115,9 @@ export class Engine {
118
115
  const newDevMode = entities.game?.devMode
119
116
  if (newDevMode !== this._devMode) {
120
117
  if (newDevMode) {
121
- connectDevTools(this._store, { skippedEvents: coreEvents })
118
+ this._devtools.connect(this._store)
122
119
  } else {
123
- disconnectDevTools()
120
+ this._devtools.disconnect()
124
121
  }
125
122
  this._devMode = newDevMode
126
123
  }
@@ -134,7 +131,7 @@ export class Engine {
134
131
  type: eventsToLog.map(({ type }) => type).join("|"),
135
132
  payload: eventsToLog,
136
133
  }
137
- sendAction(action, entities)
134
+ this._devtools.send(action, entities)
138
135
  }
139
136
  }
140
137
  }