@inglorious/engine 5.0.0 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -2
- package/package.json +5 -5
- package/src/core/engine.js +1 -1
package/README.md
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@@ -102,9 +102,11 @@ Here is a complete example showing how to set up and run a game using the engine
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## License
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MIT
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**MIT License - Free and open source**
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Created by [Matteo Antony Mistretta](https://github.com/IngloriousCoderz)
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You're free to use, modify, and distribute this software. See [LICENSE](./LICENSE) for details.
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---
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@inglorious/engine",
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"version": "
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"version": "7.0.0",
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"description": "A JavaScript game engine written with global state, immutability, and pure functions in mind. Have fun(ctional programming) with it!",
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"author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
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"license": "MIT",
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@@ -30,12 +30,12 @@
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"access": "public"
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},
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"dependencies": {
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"@inglorious/store": "5.
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"@inglorious/utils": "3.6.
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"@inglorious/store": "5.4.0",
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"@inglorious/utils": "3.6.2"
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},
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"peerDependencies": {
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"@inglorious/
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"@inglorious/
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"@inglorious/utils": "3.6.2",
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"@inglorious/store": "5.4.0"
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},
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"devDependencies": {
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"prettier": "^3.5.3",
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package/src/core/engine.js
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@@ -68,7 +68,7 @@ export class Engine {
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)
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}
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this._store = createStore({ ...this._config, middlewares })
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this._store = createStore({ ...this._config, middlewares, mode: "batched" })
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this._api = this._store.getApi()
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this._loop = new Loop[this._config.loop.type]()
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