@inglorious/engine 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@inglorious/engine",
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"version": "2.
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"version": "2.1.0",
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"description": "A JavaScript game engine written with global state, immutability, and pure functions in mind. Have fun(ctional programming) with it!",
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"author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
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"license": "MIT",
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package/src/behaviors/camera.js
CHANGED
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@@ -57,7 +57,7 @@ export function camera(params) {
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}
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},
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-
mouseWheel(entity,
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mouseWheel(entity, deltaY) {
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const delta = Math.sign(deltaY)
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// Scrolling down (positive deltaY) should zoom out (decrease zoom value)
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entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
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@@ -1,8 +1,10 @@
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import { findCollision } from "@inglorious/engine/collision/detection.js"
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import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
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import { zero } from "@inglorious/utils/math/vector.js"
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import { v } from "@inglorious/utils/v.js"
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const NO_Y = 0
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const HALF = 2
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export function mouse() {
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return {
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@@ -33,10 +35,10 @@ export function mouse() {
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}
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}
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-
export function
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const handleMouseMove = createHandler("mouseMove", parent,
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-
const handleClick = createHandler("mouseClick", parent,
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-
const handleWheel = createHandler("mouseWheel", parent,
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export function trackMouse(parent, api) {
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const handleMouseMove = createHandler("mouseMove", parent, api)
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const handleClick = createHandler("mouseClick", parent, api)
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const handleWheel = createHandler("mouseWheel", parent, api)
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return {
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onMouseMove: handleMouseMove,
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@@ -56,30 +58,50 @@ export function createMouse(overrides = {}) {
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function createHandler(type, parent, api) {
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return (event) => {
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event.preventDefault()
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event.stopPropagation()
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if (parent == null) {
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return
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}
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-
// For wheel events, the payload is different from other mouse events.
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if (type === "mouseWheel") {
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api.notify(type,
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api.notify(type, event.deltaY)
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return
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}
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-
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const payload = calculatePosition(event, parent)
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const payload = calculatePosition(event, parent, api)
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api.notify(type, payload)
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}
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}
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-
function calculatePosition(event, parent) {
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function calculatePosition(event, parent, api) {
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const { clientX, clientY } = event
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const {
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const {
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left,
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bottom,
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width: canvasWidth,
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height: canvasHeight,
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} = parent.getBoundingClientRect()
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const x = clientX - left
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const
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const y = bottom - clientY
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const game = api.getEntity("game")
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const [gameWidth, gameHeight] = game.size
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const scaleX = canvasWidth / gameWidth
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const scaleY = canvasHeight / gameHeight
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const scale = Math.min(scaleX, scaleY)
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const scaledGameWidth = gameWidth * scale
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const scaledGameHeight = gameHeight * scale
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const offsetX = (canvasWidth - scaledGameWidth) / HALF
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const offsetY = (canvasHeight - scaledGameHeight) / HALF
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const gameX = (x - offsetX) / scale
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const gameY = (y - offsetY) / scale
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return v(gameX, NO_Y, gameY)
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}
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@@ -0,0 +1,127 @@
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import { findCollision } from "@inglorious/engine/collision/detection.js"
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import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
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import { magnitude, zero } from "@inglorious/utils/math/vector.js"
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import { subtract } from "@inglorious/utils/math/vectors.js"
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import { v } from "@inglorious/utils/v.js"
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const NO_Y = 0
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const MOVEMENT_THRESHOLD = 5
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const HALF = 2
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export function touch() {
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return {
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create(entity, entityId) {
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if (entityId !== entity.id) return
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entity.collisions ??= {}
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entity.collisions.bounds ??= { shape: "point" }
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},
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touchStart(entity, position) {
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entity.isSwiping = false
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entity.position = position
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},
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touchMove(entity, position, api) {
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const game = api.getEntity("game")
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const delta = subtract(position, entity.position)
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if (magnitude(delta) > MOVEMENT_THRESHOLD) {
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entity.isSwiping = true
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}
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entity.position = position
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clampToBounds(entity, game.size)
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},
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touchEnd(entity, _, api) {
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if (entity.isSwiping) {
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api.notify("swipe", v(...entity.position))
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entity.isSwiping = false
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return
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}
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const entities = api.getEntities()
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const clickedEntity = findCollision(entity, entities)
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if (clickedEntity) {
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api.notify("entityTouch", clickedEntity.id)
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} else {
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api.notify("sceneTouch", v(...entity.position))
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}
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},
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}
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}
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export function trackTouch(parent, api) {
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const handleTouchStart = createHandler("touchStart", parent, api)
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const handleTouchMove = createHandler("touchMove", parent, api)
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const handleTouchEnd = createHandler("touchEnd", parent, api)
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return {
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onTouchStart: handleTouchStart,
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onTouchMove: handleTouchMove,
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onTouchEnd: handleTouchEnd,
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}
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}
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export function createTouch(overrides = {}) {
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return {
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type: "touch",
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layer: 999, // A high layer value to ensure it's always rendered on top
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position: zero(),
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...overrides,
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}
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}
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function createHandler(type, parent, api) {
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return (event) => {
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event.preventDefault()
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event.stopPropagation()
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if (parent == null) {
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return
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}
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if (type === "touchEnd") {
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api.notify(type)
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return
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}
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const payload = calculatePosition(event, parent, api)
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api.notify(type, payload)
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}
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}
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function calculatePosition(event, parent, api) {
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const [touch] = event.touches
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const { clientX, clientY } = touch
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const {
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left,
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bottom,
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width: canvasWidth,
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height: canvasHeight,
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} = parent.getBoundingClientRect()
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const x = clientX - left
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const y = bottom - clientY
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const game = api.getEntity("game")
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const [gameWidth, gameHeight] = game.size
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const scaleX = canvasWidth / gameWidth
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const scaleY = canvasHeight / gameHeight
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const scale = Math.min(scaleX, scaleY)
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const scaledGameWidth = gameWidth * scale
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const scaledGameHeight = gameHeight * scale
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const offsetX = (canvasWidth - scaledGameWidth) / HALF
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const offsetY = (canvasHeight - scaledGameHeight) / HALF
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const gameX = (x - offsetX) / scale
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const gameY = (y - offsetY) / scale
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return v(gameX, NO_Y, gameY)
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}
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